Guild Castle/Public Research
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- Type: Passive
- Maximum Level: 1
| You can expand one of the rooms of Guild Castle Stage 1. Before starting this research project, you can choose one of the left/right rooms. When the castle is expanded, all rooms and decorations placements are initialized to the default state. [Prerequisites] * Obtain Room: Guild Safe research level 1 or higher or * Obtain Room: Library research level 1 or higher | |
|---|---|
| Level | Change to the Guild Castle Stage 1 [Expanded] with 3 rooms Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Change to the Guild Castle Stage 1 [Expanded] with 3 rooms Time Taken to Complete the Research: 43200 minutes |
- Type: Passive
- Maximum Level: 1
| Can be expanded to the final form of Guild Castle Stage 1. When the castle is expanded, all rooms and decoration placements are initialized to the default state. [Prerequisites] * Guild Castle Stage 1: Expanding room research level 1 or higher * Guild Safe: Inventory expansion research level 2 or higher * Library: Reading habits research level 2 or higher | |
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| Level | Change to Guild Castle Stage 1 [Final] Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Change to Guild Castle Stage 1 [Final] Time Taken to Complete the Research: 57600 minutes |
- Type: Passive
- Maximum Level: 1
| Can be expanded to Guild Castle Stage 2. When the castle is expanded, all rooms and decoration placements are initialized to the default state. [Prerequisites] * Supply Station: Combat goods research level 3 or higher * Supply Station: Limited sale research level 3 or higher * Library: Enhance thinking skills research level 4 or higher * Party Room: Celebration items research level 4 or higher | |
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| Level | Change to Guild Castle Stage 2 [Default] Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Change to Guild Castle Stage 2 [Default] Time Taken to Complete the Research: 172800 minutes |
- Type: Passive
- Maximum Level: 1
| Can expand the rooms of Guild Castle Stage 2. Before starting research, you can choose one of the left/right rooms. [Prerequisites] * Guild Castle Stage 2: Castle upgrade research level 1 or higher | |
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| Level | Change to the Guild Castle Stage 2 [Expanded] with 6 rooms Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Change to the Guild Castle Stage 2 [Expanded] with 6 rooms Time Taken to Complete the Research: 115200 minutes |
- Type: Passive
- Maximum Level: 1
| Can be expanded to the final form of Guild Castle Stage 2. When the castle is expanded, all rooms and decoration placements are initialized to the default state. [Prerequisites] * Guild Castle Stage 2: Expanding room research level 1 or higher * Training Area: Enhance swordsmanship training research level 7 or higher * Training Area: Enhance archery training research level 7 or higher * Dining Room: Brilliant Performance research level 7 or higher | |
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| Level | Change to Guild Castle Stage 2 [Final] Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Change to Guild Castle Stage 2 [Final] Time Taken to Complete the Research: 144000 minutes |
- Type: Passive
- Maximum Level: 5
| Reduces the time required to change rooms. The more research you do, the more often you can change rooms. Slots that are already on cooldown will not be reduced additionally. | |
|---|---|
| Level | Cooldown after room change reduced to {RoomChangeCooltime:g} minutes Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Cooldown after room change reduced to 5040 minutes Time Taken to Complete the Research: 8640 minutes |
| 2 | Cooldown after room change reduced to 2880 minutes Time Taken to Complete the Research: 8640 minutes |
| 3 | Cooldown after room change reduced to 1440 minutes Time Taken to Complete the Research: 14400 minutes |
| 4 | Cooldown after room change reduced to 1080 minutes Time Taken to Complete the Research: 14400 minutes |
| 5 | Cooldown after room change reduced to 720 minutes Time Taken to Complete the Research: 20160 minutes |
- Type: Passive
- Maximum Level: 1
| You can obtain the Guild Safe, which is one of the special rooms. Obtained rooms can be checked in the Guild Castle Rooms UI. | |
|---|---|
| Level | Obtain Guild Safe Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Obtain Guild Safe Time Taken to Complete the Research: 28800 minutes |
- Type: Passive
- Maximum Level: 4
| Increases the number of safes. When you do the initial research, the general storage function is activated, and as the research proceeds, the maximum number of safes that can be used increases gradually. [Prerequisites] * Obtain Room: Guild Safe research level 1 or higher | |
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| Level | Activate the general storage keeper function when reaching Level 1 for the first time. Number of safes available: {x:g} Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Activate the general storage keeper function when reaching Level 1 for the first time. Number of safes available: 1 Time Taken to Complete the Research: 8640 minutes |
| 2 | Activate the general storage keeper function when reaching Level 1 for the first time. Number of safes available: 2 Time Taken to Complete the Research: 8640 minutes |
| 3 | Activate the general storage keeper function when reaching Level 1 for the first time. Number of safes available: 3 Time Taken to Complete the Research: 14400 minutes |
| 4 | Activate the general storage keeper function when reaching Level 1 for the first time. Number of safes available: 4 Time Taken to Complete the Research: 20160 minutes |
- Type: Passive
- Maximum Level: 5
| Increases the number of items that can be stored in the safe. As the research proceeds, the maximum number gradually increases. Inventory count is applied equally to all safes. [Prerequisites] * Guild Safe: Increase safe quantity research level 2 or higher | |
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| Level | Increase the guild safe's maximum number of default slots to {maxInventoryCount:g} Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Increase the guild safe's maximum number of default slots to 56 Time Taken to Complete the Research: 8640 minutes |
| 2 | Increase the guild safe's maximum number of default slots to 72 Time Taken to Complete the Research: 8640 minutes |
| 3 | Increase the guild safe's maximum number of default slots to 88 Time Taken to Complete the Research: 14400 minutes |
| 4 | Increase the guild safe's maximum number of default slots to 96 Time Taken to Complete the Research: 14400 minutes |
| 5 | Increase the guild safe's maximum number of default slots to 104 Time Taken to Complete the Research: 20160 minutes |
- Type: Passive
- Maximum Level: 1
| You can obtain the Training Area, which is one of the special rooms. Obtained rooms can be checked in the Guild Castle Rooms UI. [Prerequisites] * Guild Castle Stage 2: Castle upgrade research level 3 or higher | |
|---|---|
| Level | Obtain Training Area Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Obtain Training Area Time Taken to Complete the Research: 43200 minutes |
- Type: Passive
- Maximum Level: 10
| Increases the amount of basic EXP distributed in the Training Area. [Prerequisites] * Obtain Room: Training Area research level 1 or higher | |
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| Level | Increase the EXP you obtain periodically by {x:g}% Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Increase the EXP you obtain periodically by 3% Time Taken to Complete the Research: 14400 minutes |
| 2 | Increase the EXP you obtain periodically by 6% Time Taken to Complete the Research: 20160 minutes |
| 3 | Increase the EXP you obtain periodically by 9% Time Taken to Complete the Research: 20160 minutes |
| 4 | Increase the EXP you obtain periodically by 12% Time Taken to Complete the Research: 20160 minutes |
| 5 | Increase the EXP you obtain periodically by 15% Time Taken to Complete the Research: 20160 minutes |
| 6 | Increase the EXP you obtain periodically by 18% Time Taken to Complete the Research: 20160 minutes |
| 7 | Increase the EXP you obtain periodically by 21% Time Taken to Complete the Research: 20160 minutes |
| 8 | Increase the EXP you obtain periodically by 24% Time Taken to Complete the Research: 28800 minutes |
| 9 | Increase the EXP you obtain periodically by 27% Time Taken to Complete the Research: 28800 minutes |
| 10 | Increase the EXP you obtain periodically by 30% Time Taken to Complete the Research: 28800 minutes |
- Type: Passive
- Maximum Level: 5
| Increases Training Area hours. As research proceeds, you can stay in the Training Area longer. [Prerequisites] * Obtain Room: Training Area research level 1 or higher | |
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| Level | Increase training area usage time up to {duration:g} minutes Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Increase training area usage time up to 180 minutes Time Taken to Complete the Research: 14400 minutes |
| 2 | Increase training area usage time up to 240 minutes Time Taken to Complete the Research: 14400 minutes |
| 3 | Increase training area usage time up to 300 minutes Time Taken to Complete the Research: 20160 minutes |
| 4 | Increase training area usage time up to 330 minutes Time Taken to Complete the Research: 20160 minutes |
| 5 | Increase training area usage time up to 360 minutes Time Taken to Complete the Research: 20160 minutes |
- Type: Passive
- Maximum Level: 10
| Slightly increases the distribution amount of EXP you can obtain from the Wind Resistant Training Chair. As you proceed with the research, the distribution amount increases little by little. Training Area: Adds a multiplier to the EXP given through basic combat training research. [Prerequisites] * Training Area: Basic Combat Training research level 7 or higher | |
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| Level | Increase EXP obtained from swordsmanship training by {x:g}% Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Increase EXP obtained from swordsmanship training by 1% Time Taken to Complete the Research: 14400 minutes |
| 2 | Increase EXP obtained from swordsmanship training by 2% Time Taken to Complete the Research: 20160 minutes |
| 3 | Increase EXP obtained from swordsmanship training by 3% Time Taken to Complete the Research: 20160 minutes |
| 4 | Increase EXP obtained from swordsmanship training by 4% Time Taken to Complete the Research: 20160 minutes |
| 5 | Increase EXP obtained from swordsmanship training by 5% Time Taken to Complete the Research: 20160 minutes |
| 6 | Increase EXP obtained from swordsmanship training by 6% Time Taken to Complete the Research: 20160 minutes |
| 7 | Increase EXP obtained from swordsmanship training by 7% Time Taken to Complete the Research: 20160 minutes |
| 8 | Increase EXP obtained from swordsmanship training by 8% Time Taken to Complete the Research: 28800 minutes |
| 9 | Increase EXP obtained from swordsmanship training by 9% Time Taken to Complete the Research: 28800 minutes |
| 10 | Increase EXP obtained from swordsmanship training by 10% Time Taken to Complete the Research: 28800 minutes |
- Type: Passive
- Maximum Level: 10
| Slightly increases the distribution amount of EXP you can obtain from the Accurate Shot Training Chair. When you do the research for the first time, you can purchase the chair at the Training Area. As you proceed with the research, the distribution amount increases little by little. #cTraining Area: Increases in accordance with the EXP given through basic combat training research. [Prerequisites] * Training Area: Increase Available Training Time research level 5 or higher | |
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| Level | Sell Archery Chair when reaching level 1 for the first time. Increase the EXP obtained from archery training by {x:g}% Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Sell Archery Chair when reaching level 1 for the first time. Increase the EXP obtained from archery training by 1% Time Taken to Complete the Research: 14400 minutes |
| 2 | Sell Archery Chair when reaching level 1 for the first time. Increase the EXP obtained from archery training by 2% Time Taken to Complete the Research: 20160 minutes |
| 3 | Sell Archery Chair when reaching level 1 for the first time. Increase the EXP obtained from archery training by 3% Time Taken to Complete the Research: 20160 minutes |
| 4 | Sell Archery Chair when reaching level 1 for the first time. Increase the EXP obtained from archery training by 4% Time Taken to Complete the Research: 20160 minutes |
| 5 | Sell Archery Chair when reaching level 1 for the first time. Increase the EXP obtained from archery training by 5% Time Taken to Complete the Research: 20160 minutes |
| 6 | Sell Archery Chair when reaching level 1 for the first time. Increase the EXP obtained from archery training by 6% Time Taken to Complete the Research: 20160 minutes |
| 7 | Sell Archery Chair when reaching level 1 for the first time. Increase the EXP obtained from archery training by 7% Time Taken to Complete the Research: 20160 minutes |
| 8 | Sell Archery Chair when reaching level 1 for the first time. Increase the EXP obtained from archery training by 8% Time Taken to Complete the Research: 28800 minutes |
| 9 | Sell Archery Chair when reaching level 1 for the first time. Increase the EXP obtained from archery training by 9% Time Taken to Complete the Research: 28800 minutes |
| 10 | Sell Archery Chair when reaching level 1 for the first time. Increase the EXP obtained from archery training by 10% Time Taken to Complete the Research: 28800 minutes |
- Type: Passive
- Maximum Level: 1
| You can obtain the Supply Station, which is one of the special rooms. Obtained rooms can be checked in the Guild Castle Rooms UI. [Prerequisites] * Guild Castle Stage 1: Final expansion research level 1 or higher | |
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| Level | Obtain Supply Station Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Obtain Supply Station Time Taken to Complete the Research: 28800 minutes |
- Type: Passive
- Maximum Level: 2
| Sell items that utilize the power of the Energy Stone. (Because they require the Energy Stone's power, they can only be used in Guild Dungeons.) As the research proceeds, more items will be added to the sales list. [List of Additional Items Per Level] - Level 1: Energy Stone's Protection & Energy Stone's Grace - Level 2: Energy Stone's Blessing [Prerequisites] * Obtain Room: Supply Station research level 1 or higher | |
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| Level | Add a total of {x:g} new items to Susan's supply tab sales list Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Add a total of 2 new items to Susan's supply tab sales list Time Taken to Complete the Research: 14400 minutes |
| 2 | Add a total of 3 new items to Susan's supply tab sales list Time Taken to Complete the Research: 20160 minutes |
- Type: Passive
- Maximum Level: 3
| Sell items that can help you grow. As the research proceeds, more items will be added to the sales list. [List of Additional Items Per Level] - Level 1: Karma Powerful Rebirth Flame - Level 2: Nodestone - Level 3: Arcane Symbol Selector Coupon [Prerequisites] * Obtain Room: Supply Station research level 1 or higher | |
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| Level | Add a total of {x:g} new items to Susan's supply tab sales list Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Add a total of 2 new items to Susan's supply tab sales list Time Taken to Complete the Research: 14400 minutes |
| 2 | Add a total of 3 new items to Susan's supply tab sales list Time Taken to Complete the Research: 14400 minutes |
| 3 | Add a total of 4 new items to Susan's supply tab sales list Time Taken to Complete the Research: 20160 minutes |
- Type: Passive
- Maximum Level: 3
| Sell brooches with gorgeous jewels. Can be equipped in a totem slot. As research proceeds, totems with slightly better stats will be added to the sales list. [List of Additional Items Per Level] - Level 1: Guild Castle Blue Brooch - Level 2: Guild Castle Red Brooch - Level 3: Guild Castle Green Brooch [Prerequisites] * Supply Station: Level-up support research level 3 or higher | |
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| Level | Add a total of {x:g} new items to the Oliver's supply tab sales list Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Add a total of 1 new items to the Oliver's supply tab sales list Time Taken to Complete the Research: 14400 minutes |
| 2 | Add a total of 2 new items to the Oliver's supply tab sales list Time Taken to Complete the Research: 14400 minutes |
| 3 | Add a total of 3 new items to the Oliver's supply tab sales list Time Taken to Complete the Research: 20160 minutes |
- Type: Passive
- Maximum Level: 3
| Sell items that promote kindness and sensitivity. As the research proceeds, more items are added. [List of Additional Sales Per Level] - Level 1: Add Kiddy Potion to the sales list - Level 2: Add Pew Pew Heart to the sales list - Level 3: Add Scatter Pollen to the sales list [Prerequisites] * Obtain Room: Supply Station research level 1 or higher | |
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| Level | Add a total of {x:g} new items to the Susan's sensitivity tab sales list Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Add a total of 1 new items to the Susan's sensitivity tab sales list Time Taken to Complete the Research: 14400 minutes |
| 2 | Add a total of 2 new items to the Susan's sensitivity tab sales list Time Taken to Complete the Research: 14400 minutes |
| 3 | Add a total of 3 new items to the Susan's sensitivity tab sales list Time Taken to Complete the Research: 20160 minutes |
- Type: Passive
- Maximum Level: 1
| You can obtain the Dining Room, which is one of the regular rooms. Obtained rooms can be checked in the Guild Castle Rooms UI. [Prerequisites] * Guild Castle Stage 2: Castle upgrade research level 1 or higher | |
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| Level | Obtain Dining Room Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Obtain Dining Room Time Taken to Complete the Research: 43200 minutes |
- Type: Passive
- Maximum Level: 1
| You can activate the function to change the background music on the piano. When you sit down at the piano, you can select the background music you want to play. The background music returns to the original background music when the performance ends. [Playable BGM List] - Raindrop Flower - Jazz Ver. - Illiyard Moor - Borderless - Neo Castle [Prerequisites] * Obtain Room: Dining Room research level 1 or higher | |
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| Level | Activate the piano-playing function. 4 songs are available at first. Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Activate the piano-playing function. 4 songs are available at first. Time Taken to Complete the Research: 43200 minutes |
- Type: Passive
- Maximum Level: 10
| At the piano, you can choose which background music to play. As the research proceeds, the number of selectable background music tracks increases. [Additional BGM List] - For Einherjar - Temple Of Time - Pantheon - My Prince My Kingdom - Outlaw of the Lonely Island - Helisium Forest - Secret Elodin - The Village of Karupa - Fairy Tale - Login [Prerequisites] * Dining Room: Play the Piano research level 1 or higher | |
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| Level | Increase the list of background music that can be played on the piano to a maximum of {x:g} songs Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Increase the list of background music that can be played on the piano to a maximum of 5 songs Time Taken to Complete the Research: 14400 minutes |
| 2 | Increase the list of background music that can be played on the piano to a maximum of 6 songs Time Taken to Complete the Research: 14400 minutes |
| 3 | Increase the list of background music that can be played on the piano to a maximum of 7 songs Time Taken to Complete the Research: 14400 minutes |
| 4 | Increase the list of background music that can be played on the piano to a maximum of 8 songs Time Taken to Complete the Research: 14400 minutes |
| 5 | Increase the list of background music that can be played on the piano to a maximum of 9 songs Time Taken to Complete the Research: 14400 minutes |
| 6 | Increase the list of background music that can be played on the piano to a maximum of 10 songs Time Taken to Complete the Research: 14400 minutes |
| 7 | Increase the list of background music that can be played on the piano to a maximum of 11 songs Time Taken to Complete the Research: 20160 minutes |
| 8 | Increase the list of background music that can be played on the piano to a maximum of 12 songs Time Taken to Complete the Research: 20160 minutes |
| 9 | Increase the list of background music that can be played on the piano to a maximum of 13 songs Time Taken to Complete the Research: 20160 minutes |
| 10 | Increase the list of background music that can be played on the piano to a maximum of 14 songs Time Taken to Complete the Research: 20160 minutes |
- Type: Passive
- Maximum Level: 1
| You can obtain the Library, which is one of the special rooms. Obtained rooms can be checked in the Guild Castle Rooms UI. | |
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| Level | Obtain Library Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Obtain Library Time Taken to Complete the Research: 28800 minutes |
- Type: Passive
- Maximum Level: 5
| Increases library usage time. As research proceeds, you can stay in the library longer. [Prerequisites] * Obtain Room: Library research level 1 or higher | |
|---|---|
| Level | Increase library usage time up to {duration:g} minutes Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Increase library usage time up to 360 minutes Time Taken to Complete the Research: 8640 minutes |
| 2 | Increase library usage time up to 420 minutes Time Taken to Complete the Research: 8640 minutes |
| 3 | Increase library usage time up to 480 minutes Time Taken to Complete the Research: 14400 minutes |
| 4 | Increase library usage time up to 540 minutes Time Taken to Complete the Research: 20160 minutes |
| 5 | Increase library usage time up to 600 minutes Time Taken to Complete the Research: 20160 minutes |
- Type: Passive
- Maximum Level: 5
| The time required to acquire the traits can be shortened. The more research you do, the less time it takes to acquire those traits. [Prerequisites] * Library: Usage time research level 2 or higher | |
|---|---|
| Level | Reduce the time it takes to acquire traits to {x:g} seconds Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Reduce the time it takes to acquire traits to 19 seconds Time Taken to Complete the Research: 8640 minutes |
| 2 | Reduce the time it takes to acquire traits to 18 seconds Time Taken to Complete the Research: 8640 minutes |
| 3 | Reduce the time it takes to acquire traits to 17 seconds Time Taken to Complete the Research: 14400 minutes |
| 4 | Reduce the time it takes to acquire traits to 16 seconds Time Taken to Complete the Research: 20160 minutes |
| 5 | Reduce the time it takes to acquire traits to 15 seconds Time Taken to Complete the Research: 20160 minutes |
- Type: Passive
- Maximum Level: 1
| When you click on a Library bookshelf, you can randomly obtain a trait. If you click a bookshelf after obtaining the trait a certain number of times, the trait corresponding to the clicked bookshelf will be randomly distributed, with an equal probability between 0 and 1000 points. Regardless of type, it can only be used once per day. [Prerequisites] * Obtain Room: Library research level 1 or higher | |
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| Level | Accumulate 500 daily trait points, regardless of the type, then activate the function that randomly gives traits points when clicking on the bookshelf. Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Accumulate 500 daily trait points, regardless of the type, then activate the function that randomly gives traits points when clicking on the bookshelf. Time Taken to Complete the Research: 28800 minutes |
- Type: Passive
- Maximum Level: 5
| Enhance the amount of traits distributed in the Library. As research proceeds, the range of traits you can obtain randomly increases. [Prerequisites] * Library: Epiphany research level 1 or higher | |
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| Level | Increase the minimum amount of daily trait points to {x:g}, and the maximum amount to {y:g} Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Increase the minimum amount of daily trait points to 120, and the maximum amount to 300 Time Taken to Complete the Research: 14400 minutes |
| 2 | Increase the minimum amount of daily trait points to 140, and the maximum amount to 350 Time Taken to Complete the Research: 14400 minutes |
| 3 | Increase the minimum amount of daily trait points to 160, and the maximum amount to 400 Time Taken to Complete the Research: 20160 minutes |
| 4 | Increase the minimum amount of daily trait points to 180, and the maximum amount to 450 Time Taken to Complete the Research: 20160 minutes |
| 5 | Increase the minimum amount of daily trait points to 200, and the maximum amount to 500 Time Taken to Complete the Research: 20160 minutes |
- Type: Passive
- Maximum Level: 1
| You can obtain the Party Room, which is one of the regular rooms. Obtained rooms can be checked in the Guild Castle Rooms UI. [Prerequisites] * Guild Castle Stage 1: Final expansion research level 1 or higher | |
|---|---|
| Level | Obtain Party Room Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Obtain Party Room Time Taken to Complete the Research: 28800 minutes |
- Type: Passive
- Maximum Level: 5
| Increases the number of patissier items that can be purchased from Pit-a-Pat Gift Box in the Party Room. [List of Additional Items Per Level] - Level 1: Retro Cherry Cake - Level 2: Squirming Twisted Candle - Level 3: Sun and Moon Love Candle - Level 4: Delightful Digits Candle - Level 5: Pearlescent Cream Cake [Prerequisites] * Obtain Room: Party Room research level 1 or higher | |
|---|---|
| Level | Add a total of {x:g} new Patissier items to the Pit-a-Pat Gift Box sale item list Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Add a total of 1 new Patissier items to the Pit-a-Pat Gift Box sale item list Time Taken to Complete the Research: 14400 minutes |
| 2 | Add a total of 2 new Patissier items to the Pit-a-Pat Gift Box sale item list Time Taken to Complete the Research: 14400 minutes |
| 3 | Add a total of 3 new Patissier items to the Pit-a-Pat Gift Box sale item list Time Taken to Complete the Research: 20160 minutes |
| 4 | Add a total of 4 new Patissier items to the Pit-a-Pat Gift Box sale item list Time Taken to Complete the Research: 20160 minutes |
| 5 | Add a total of 5 new Patissier items to the Pit-a-Pat Gift Box sale item list Time Taken to Complete the Research: 20160 minutes |
- Type: Passive
- Maximum Level: 5
| Increases the number of celebration items that can be purchased from Pit-a-Pat Gift Box in the Party Room. [List of Additional Items Per Level] - Level 1: Fresh Flower Garland - Level 2: Pink Bean Hot-Air Balloon - Level 3: Star Slime Garland - Level 4: Yeti Hot-Air Balloon - Level 5: Sparkle Fuzzy Garland [Prerequisites] * Party Room: Patissier research level 4 or higher | |
|---|---|
| Level | Add a total of {x:g} new celebration items to the Pit-a-Pat Gift Box sale item list Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Add a total of {x:g} new celebration items to the Pit-a-Pat Gift Box sale item list Time Taken to Complete the Research: 14400 minutes |
| 2 | Add a total of {x:g} new celebration items to the Pit-a-Pat Gift Box sale item list Time Taken to Complete the Research: 14400 minutes |
| 3 | Add a total of {x:g} new celebration items to the Pit-a-Pat Gift Box sale item list Time Taken to Complete the Research: 20160 minutes |
| 4 | Add a total of {x:g} new celebration items to the Pit-a-Pat Gift Box sale item list Time Taken to Complete the Research: 20160 minutes |
| 5 | Add a total of {x:g} new celebration items to the Pit-a-Pat Gift Box sale item list Time Taken to Complete the Research: 20160 minutes |
- Type: Passive
- Maximum Level: 1
| Increases the number of slots where you can place decorations in the Guild Castle Stage 1 [Final]. [Prerequisites] * Expand decoration placement slots: Living Room/Storage Room research level 3 or higher | |
|---|---|
| Level | Added a total of {x:g} Medium Decoration slots to the Guild Castle Stage 1 [Final] 1st floor Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Added a total of 2 Medium Decoration slots to the Guild Castle Stage 1 [Final] 1st floor Time Taken to Complete the Research: 28800 minutes |
- Type: Passive
- Maximum Level: 1
| Increases the number of slots where you can place decorations in the Guild Castle Stage 2 [Default]. [Prerequisites] * Expand decoration placement slots: Training Area/Dining Room research level 1 or higher | |
|---|---|
| Level | Added a total of {x:g} Small Decorations to the Guild Castle Stage 2 [Default] 2nd floor Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Added a total of 4 Small Decorations to the Guild Castle Stage 2 [Default] 2nd floor Time Taken to Complete the Research: 28800 minutes |
- Type: Passive
- Maximum Level: 1
| Increases the number of slots where you can place decorations in the Guild Castle Stage 2 [Final]. [Prerequisites] * Guild Castle Stage 2: Final expansion research level 1 or higher * Interior Design: Dining Room research level 2 or higher | |
|---|---|
| Level | Added a total of {x:g} Medium Decorations to the Guild Castle Stage 2 [Final] 2nd floor Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Added a total of 4 Medium Decorations to the Guild Castle Stage 2 [Final] 2nd floor Time Taken to Complete the Research: 28800 minutes |
- Type: Passive
- Maximum Level: 1
| Increase the number of slots where you can place decorations in the Guild Safe and Library. | |
|---|---|
| Level | The total number of decorations that can be placed in the Guild Safe has increased to {x:g}. The total number of decorations that can be placed in the Library has increased to {y:g}. Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | The total number of decorations that can be placed in the Guild Safe has increased to 2. The total number of decorations that can be placed in the Library has increased to 2. Time Taken to Complete the Research: 28800 minutes |
- Type: Passive
- Maximum Level: 1
| Increase the number of slots where you can place decorations in the Supply Station and Party Room. [Prerequisites] * Expand decoration placement slots: Guild Safe/Library research level 1 or higher | |
|---|---|
| Level | The total number of decorations that can be placed in the Supply Station has increased to {x:g}. The total number of decorations that can be placed in the Party Room has increased to {y:g}. Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | The total number of decorations that can be placed in the Supply Station has increased to 2. The total number of decorations that can be placed in the Party Room has increased to 2. Time Taken to Complete the Research: 28800 minutes |
- Type: Passive
- Maximum Level: 1
| Increase the number of slots where you can place decorations in the Training Area and Dining Room. [Prerequisites] * Interior Design: Storage Room research level 2 or higher | |
|---|---|
| Level | The total number of decorations that can be placed in the Training Area has increased to {x:g}. The total number of decorations that can be placed in the Dining Room has increased to {y:g}. Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | The total number of decorations that can be placed in the Training Area has increased to 1. The total number of decorations that can be placed in the Dining Room has increased to 3. Time Taken to Complete the Research: 28800 minutes |
- Type: Passive
- Maximum Level: 6
| Increases the number of slots where you can place decorations in the Living Room and Storage Room. [Prerequisites] * Guild Castle: Room change cooldown reduction research level 3 or higher | |
|---|---|
| Level | Total number of decorations that can be placed in the Living Room increased to {x:g}. Total number of decorations that can be placed in the Storage Room increased to {y:g}. Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Total number of decorations that can be placed in the Living Room increased to 1. Total number of decorations that can be placed in the Storage Room increased to 8. Time Taken to Complete the Research: 8640 minutes |
| 2 | Total number of decorations that can be placed in the Living Room increased to 2. Total number of decorations that can be placed in the Storage Room increased to 10. Time Taken to Complete the Research: 14400 minutes |
| 3 | Total number of decorations that can be placed in the Living Room increased to 2. Total number of decorations that can be placed in the Storage Room increased to 12. Time Taken to Complete the Research: 14400 minutes |
| 4 | Total number of decorations that can be placed in the Living Room increased to 2. Total number of decorations that can be placed in the Storage Room increased to 14. Time Taken to Complete the Research: 20160 minutes |
| 5 | Total number of decorations that can be placed in the Living Room increased to 2. Total number of decorations that can be placed in the Storage Room increased to 16. Time Taken to Complete the Research: 20160 minutes |
| 6 | Total number of decorations that can be placed in the Living Room increased to 2. Total number of decorations that can be placed in the Storage Room increased to 17. Time Taken to Complete the Research: 20160 minutes |
- Type: Passive
- Maximum Level: 4
| Adds various interior decorations to the Living Room. | |
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| Level | Add interior decorations to the Living Room Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Add interior decorations to the Living Room Time Taken to Complete the Research: 8640 minutes |
| 2 | Add interior decorations to the Living Room Time Taken to Complete the Research: 8640 minutes |
| 3 | Add interior decorations to the Living Room Time Taken to Complete the Research: 14400 minutes |
| 4 | Add interior decorations to the Living Room Time Taken to Complete the Research: 14400 minutes |
- Type: Passive
- Maximum Level: 4
| Adds various interior decorations to the Storage Room | |
|---|---|
| Level | Add interior decorations to the Storage Room Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Add interior decorations to the Storage Room Time Taken to Complete the Research: 8640 minutes |
| 2 | Add interior decorations to the Storage Room Time Taken to Complete the Research: 8640 minutes |
| 3 | Add interior decorations to the Storage Room Time Taken to Complete the Research: 14400 minutes |
| 4 | Add interior decorations to the Storage Room Time Taken to Complete the Research: 14400 minutes |
- Type: Passive
- Maximum Level: 4
| Adds various interior decorations to the Dining Room. | |
|---|---|
| Level | Add interior decorations to the Dining Room Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Add interior decorations to the Dining Roombr />Time Taken to Complete the Research: 8640 minutes |
| 2 | Add interior decorations to the Dining Roombr />Time Taken to Complete the Research: 8640 minutes |
| 3 | Add interior decorations to the Dining Roombr />Time Taken to Complete the Research: 14400 minutes |
| 4 | Add interior decorations to the Dining Roombr />Time Taken to Complete the Research: 14400 minutes |
- Type: Passive
- Maximum Level: 5
| Expands the default number of decoration storage slots. | |
|---|---|
| Level | Increase the total number of default decoration storage slots to {maxDecoInventoryCount:g} Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Increase the total number of default decoration storage slots to 50 Time Taken to Complete the Research: 20160 minutes |
| 2 | Increase the total number of default decoration storage slots to 70 Time Taken to Complete the Research: 20160 minutes |
| 3 | Increase the total number of default decoration storage slots to 80 Time Taken to Complete the Research: 20160 minutes |
| 4 | Increase the total number of default decoration storage slots to 90 Time Taken to Complete the Research: 28800 minutes |
| 5 | Increase the total number of default decoration storage slots to 100 Time Taken to Complete the Research: 28800 minutes |
- Type: Passive
- Maximum Level: 5
| Androids that look exactly like Susan, Oliver, and Benedict are sold on special occasions. Only one type of android appears, randomly based on a set probability, and the probability of an item appearing increases as the research proceeds. [Android Appearance List] - Susan-roid (49.95%) - Oliver-roid (49.95%) - Bene-roid (0.1%) [Prerequisites] * Supply Station: Sensitivity items research level 3 or higher | |
|---|---|
| Level | Once a day, a random android appears in the Oliver's sensitivity tab sales list, with a {x:g}% chance. Time Taken to Complete the Research: {ResearchTimeCost:g} minutes |
| 1 | Once a day, a random android appears in the Oliver's sensitivity tab sales list, with a 1% chance. Time Taken to Complete the Research: 14400 minutes |
| 2 | Once a day, a random android appears in the Oliver's sensitivity tab sales list, with a 2% chance. Time Taken to Complete the Research: 20160 minutes |
| 3 | Once a day, a random android appears in the Oliver's sensitivity tab sales list, with a 3% chance. Time Taken to Complete the Research: 20160 minutes |
| 4 | Once a day, a random android appears in the Oliver's sensitivity tab sales list, with a 4% chance. Time Taken to Complete the Research: 28800 minutes |
| 5 | Once a day, a random android appears in the Oliver's sensitivity tab sales list, with a 5% chance. Time Taken to Complete the Research: 28800 minutes |