Experience

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Experience points, or EXP, are what can be called a character's overall experience, and are acquired by defeating monsters and completing quests in MapleStory. Each monster has a specific experience value, and various monsters offer different amounts of experience once they are defeated.

Each level requires a certain number of experience points in order to advance. A character levels up once it has earned the required amount of experience points. This amount can be found by hovering the cursor over the EXP meter, while the percentage of EXP acquired to reach the next level is displayed in front the EXP meter.

Earning EXP

  • Once a monster is defeated, its total experience points are split among players who dealt damage to the defeated monster. Players who hunt monsters in a party enjoy additional bonus EXP. EXP gained is reflected by the filling of the yellow EXP Bar and the increasing of the EXP Percentage.
  • As of the NEO Update, a character will not lose experience if it dies. Instead, it will receive a debuff that applies a final multiplier of 0.2x to EXP obtained and drop rate for 5 - 130 minutes depending on character level. Having higher level Ambition will decrease the debuff's duration. Items such as Safety Charms can cancel the debuff.
  • As of the Maple Live Update, the death debuff duration has been reduced from 5 - 130 minutes to 5 - 60 minutes.

Increasing EXP

base exp((a*b*c*d*e)+additive sources)final multiplier


All EXP sources are affected by the level difference between the character and monster (final multiplier).

  • 0 or 1 level above or below monster level: 1.2x
  • 2~4 levels above or below: 1.1x
  • 5~9 levels above or below: 1.05x
  • 10 levels above or below: 1x
  • 11~20 levels below: 0.99x~0.9x
  • 21~40 levels below: 0.7x~0.1x
  • 11~20 levels above: 0.99x~0.95x
  • 21~40 levels above: 0.89x~0.7x


The following sources are multiplicative, and only one source within each group is applied:

a) EXP Coupon in USE tab

b) EXP Coupon in CASH tab (non-Reboot Worlds only) or ETC tab

c) The Ring of Torment (non-Reboot Worlds only): 1.15x, but reduces character damage and has 50% uptime

d) Shade's Soul Splitter: 2.03x/2.06x only if the monster or split soul dies while split

e) Server events (phased out)


The following sources are additive:





  • Burning stage: up to +100%; can be perpetually maxed using Firestarter Ring (non-Reboot Worlds only)
    • Sometimes during Sunny Sunday event, the Burning stage could reach up to +150%.
  • Multi kill: +1%~+4.5%

Combo Kill Blessing increases EXP rates slightly. Frenzy Totem (non-Reboot Worlds only) increases EXP rates significantly.

Leveling Up

Any extra EXP the character obtained at the moment of leveling goes toward the EXP quota for the next level, preventing more than one level up per kill. 5 Ability Points per level may be used to increase the STR, DEX, INT, LUK, HP or MP stats. The character's Max HP and Max MP would increase per level depending on factors like class and passive skills (like Max MP Increase and Max HP Increase for Mages and Warriors, respectively). Leveling up may also open up new locations and quests. The amount of EXP needed to level up again will be increased as well. The maximum level is 300. The required EXP to level up follows an exponential curve.

EXP Points

  • Certain events and event minigames reward EXP Points, or EXP Vouchers that grant the equivalent of 1 EXP Point each. EXP Points represent a certain number of EXP that is dependent on the level of the character claiming them, and can only be used by Level 200+ characters. This system allows events to reward EXP that can be pooled and transferred to eligible characters across world before being used.
  • Advanced EXP Vouchers can also be obtained via certain events and event minigames, which can only be used on Level 260 or higher characters. Information about EXP Point ratios and the amount needed to level can be found on Experience/Tables, as sourced from whackybeanz's EXP Ticket / Event Minigame EXP Table.

Trivia

Many, but not all EXP sources from USE tab have effects that are preserved if the player uses them, disconnects, and logs in soon afterwards. However, their duration continues ticking while offline.

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