Inner Ability

Inner Ability, also known as Ability in-game and Inner Potential, are additional stats shown on the bottom right of the Character Info UI. Characters automatically unlock the Inner Ability panel upon reaching level 50.

Inner Ability comprises of 3 lines that act in a similar way to Potential and can be reset by using Honor EXP. The default lines vary depending on when the character was created. Newly created characters start at Epic with a total of All Stats +25, while characters created earlier may have their Inner Ability starting at Rare with a total of All Stats +9.
Players can set and switch between 3 presets, which all start at the default set of stats.
Resetting Inner Ability

Inner Ability can be reset through the UI using Honor EXP, which is usually obtained by defeating monsters and bosses, or by using a Circulator, which can be purchased in the Cash Shop or in event shops. The amount of Honor EXP required varies depending on the current rank. When resetting, you cannot get duplicate stat lines, even if they are of a different rank.
| Rank | Required Honor EXP | Probability of rank up[1] |
|---|---|---|
| Rare Ability | 100 | 100% |
| Epic Ability | 200 | 2% |
| Unique Ability | 1500 | 1% |
| Legendary Ability | 8000 | - |
When resetting, you can select stat lines to lock their value and rank. Resets cannot lower the ability rank, and Rare or Epic rank stats cannot be locked. Locking one or more stats will lock the current rank as well.
| Rank | Required Honor EXP | ||
|---|---|---|---|
| No lines locked | 1 line locked | 2 lines locked | |
| Rare Ability | 100 | - | - |
| Epic Ability | 200 | - | - |
| Unique Ability | 1500 | 3000 | 5500 |
| Legendary Ability | 8000 | 11000 | 16000 |
Circulators
- Main article: Circulator
Circulators also allow the player to reset inner ability. Circulators can be obtained through event shops, and the Miracle Circulator can be obtained from the Cash Shop.
Chaos Circulator: resets the number values for all abilities at random, but keeps the rank and stats the same when locked.
Black Circulator: resets the number values for all abilities at random, but keeps the rank and stats the same when locked. You can choose to apply the reset abilities or not.
Legendary Circulator: resets your inner ability to Legendary.
Miracle Circulator: resets your inner ability, with a higher chance of ranking up and produces the highest number value for each ability. You cannot lock any ability. You can choose to apply the reset abilities or not.
Stat Line Probability
Line Rank Probability
The probability of getting a particular tier of stat line depends on the following probability table[1].
| Line | Epic | Unique | Legendary |
|---|---|---|---|
| 1 | Epic: 100% | Unique: 100% | Legendary: 100% |
| 2 | Rare: 100% | Rare: 70% Epic: 30% |
Epic: 85% Unique: 15% |
| 3 | Rare: 100% | Rare: 70% Epic: 30% |
Epic: 85% Unique: 15% |
For Hyper Circulators, the probability of getting a particular tier of stat line depends on the following probability table[2]:
| Line | Epic | Unique | Legendary |
|---|---|---|---|
| 1 | Epic: 100% | Unique: 100% | Legendary: 100% |
| 2 | Rare: 70% Epic: 30% |
Epic: 85% Unique: 15% |
Epic: 79% Unique: 20% Legendary: 1% |
| 3 | Rare: 100% | Rare: 70% Epic: 30% |
Epic: 85% Unique: 15% |
Line Type Probability
The probability of getting a particular stat line depends on the stat itself, and depends on the following probability table[1].
| Inner Ability Type | Probability[1] | |||
|---|---|---|---|---|
| Rare | Epic | Unique | Legendary | |
| STR | 3.8927% | 4.1705% | 4.2254% | 4.1628% |
| DEX | 3.8927% | 4.1705% | 4.2254% | 4.1628% |
| INT | 3.8927% | 4.1705% | 4.2254% | 4.1628% |
| LUK | 3.8927% | 4.1705% | 4.2254% | 4.1628% |
| Max HP | 3.7197% | 2.7804% | 2.3474% | 1.8501% |
| Max MP | 3.7197% | 2.7804% | 2.3474% | 1.8501% |
| Attack | - | 1.8536% | 1.4085% | 2.3127% |
| Damage | - | 1.8536% | 1.4085% | 2.3127% |
| Critical Rate | - | 0.9268% | 0.4695% | 0.4625% |
| All Stats | 3.4602% | 2.7804% | 1.8779% | 1.8501% |
| Attack Speed | - | - | - | 0.4625% |
| % of AP assigned to STR added to DEX | 2.5952% | 2.7804% | 2.8169% | 2.3127% |
| % of AP assigned to DEX added to STR | 2.5952% | 2.7804% | 2.8169% | 2.3127% |
| % of AP assigned to INT added to LUK | 2.5952% | 2.7804% | 2.8169% | 2.3127% |
| % of AP assigned to LUK added to DEX | 2.5952% | 2.7804% | 2.8169% | 2.3127% |
| Attack +1 for every # levels | - | - | - | 2.3127% |
| Magic Attack +1 for every # levels | - | - | - | 2.3127% |
| Max HP % | - | - | 1.8779% | 1.8501% |
| Max MP % | - | - | 1.8779% | 1.8501% |
| Boss Damage % | - | - | 0.9390% | 2.3127% |
| % Damage to normal monsters | 3.02768% | 2.7804% | 1.8779% | 1.8501% |
| % Damage to monsters inflicted with Abnormal Status | 3.02768% | 2.7804% | 1.8779% | 1.8501% |
| Final Damage +% of DEF | - | - | 1.8779% | 1.8501% |
| % chance to skip cooldowns | - | - | 1.8779% | 1.8501% |
| Passive Skills + Level | - | - | - | 0.7401% |
| Number of enemies hit by multi-target skill + | - | - | - | 0.7401% |
| Buff skill duration % | 3.4602% | 1.3902% | 0.9390% | 0.9251% |
| Item Drop Rate % | 3.4602% | 2.7804% | 1.8779% | 1.8501% |
| Mesos Obtained % | 3.4602% | 2.7804% | 1.8779% | 1.8501% |
| STR, DEX increase | 3.8927% | 3.8925% | 3.7559% | 3.2377% |
| STR, INT | 3.8927% | 3.8925% | 3.7559% | 3.2377% |
| STR, LUK | 3.8927% | 3.8925% | 3.7559% | 3.2377% |
| DEX, INT | 3.8927% | 3.8925% | 3.7559% | 3.2377% |
| DEX, LUK | 3.8927% | 3.8925% | 3.7559% | 3.2377% |
| INT, LUK | 3.8927% | 3.8925% | 3.7559% | 3.2377% |
| DEX, STR | 3.8927% | 3.8925% | 3.7559% | 3.2377% |
| INT, STR | 3.8927% | 3.8925% | 3.7559% | 3.2377% |
| LUK, STR | 3.8927% | 3.8925% | 3.7559% | 3.2377% |
| INT, DEX | 3.8927% | 3.8925% | 3.7559% | 3.2377% |
| LUK, DEX | 3.8927% | 3.8925% | 3.7559% | 3.2377% |
| LUK, INT | 3.8927% | 3.8925% | 3.7559% | 3.2377% |
Line Value Probability
The probability of getting a particular value depends on the following probability table[1]. You can change values without changing inner ability types with Chaos Circulator or Black Circulator.
| Inner Ability Type | Probability[1] | Value | |||
|---|---|---|---|---|---|
| Rare | Epic | Unique | Legendary | ||
| Attack Speed | 100% | - | - | - | 1 |
| Passive Skill Level +1 | 100% | - | - | - | 1 |
| Number of enemies hit by multi-target skill | 100% | - | - | - | 1 |
STR, DEX, INT, LUK increase |
20% | 5 (3) | 15 (8) | 25 (13) | 35 (18) |
| 20% | 6 (3) | 16 (8) | 26 (13) | 36 (18) | |
| 20% | 7 (4) | 17 (9) | 27 (14) | 37 (19) | |
| 15% | 8 (4) | 18 (9) | 28 (14) | 38 (19) | |
| 15% | 9 (5) | 19 (10) | 29 (15) | 39 (20) | |
| 10% | 10 (5) | 20 (10) | 30 (15) | 40 (20) | |
| Max HP, Max MP | 20% | 75 | 225 | 375 | 525 |
| 20% | 90 | 240 | 390 | 540 | |
| 20% | 105 | 255 | 405 | 555 | |
| 15% | 120 | 270 | 420 | 570 | |
| 15% | 135 | 285 | 435 | 585 | |
| 10% | 150 | 300 | 450 | 600 | |
| Jump, Speed | 20% | 4 | 10 | 18 | - |
| 20% | 4 | 12 | 18 | - | |
| 20% | 6 | 12 | 18 | - | |
| 15% | 6 | 12 | 20 | - | |
| 15% | 6 | 14 | 20 | - | |
| 10% | 8 | 14 | 20 | - | |
| Attack, Magic Attack | 20% | - | 6 | 15 | 27 |
| 20% | - | 6 | 18 | 27 | |
| 20% | - | 9 | 18 | 27 | |
| 15% | - | 9 | 18 | 30 | |
| 15% | - | 9 | 21 | 30 | |
| 10% | - | 12 | 21 | 30 | |
| % of AP in Stat to Stat | 40% | 2 | 4 | 7 | 9 |
| 35% | 2 | 5 | 7 | 10 | |
| 25% | 3 | 5 | 8 | 10 | |
| Defense %[3], Max HP %, Max MP %, Boss Damage % | 20% | - | - | 5 | 15 |
| 20% | - | - | 6 | 16 | |
| 20% | - | - | 7 | 17 | |
| 15% | - | - | 8 | 18 | |
| 15% | - | - | 9 | 19 | |
| 10% | - | - | 10 | 20 | |
| Attack +1 every X levels | 20% | - | - | - | 16 |
| 40% | - | - | - | 14 | |
| 30% | - | - | - | 12 | |
| 10% | - | - | - | 10 | |
| Magic Attack +1 every X levels | 20% | - | - | - | 16 |
| 40% | - | - | - | 14 | |
| 30% | - | - | - | 12 | |
| 10% | - | - | - | 10 | |
| % Damage to normal monsters | 40% | 2 | 4 | 7 | 9 |
| 35% | 2 | 5 | 7 | 10 | |
| 25% | 3 | 5 | 8 | 10 | |
| % Damage to monsters inflicted with Abnormal Status | 40% | 2 | 4 | 7 | 9 |
| 35% | 2 | 5 | 7 | 10 | |
| 25% | 3 | 5 | 8 | 10 | |
| Item Drop Rate % | 40% | 3 | 8 | 13 | 18 |
| 35% | 4 | 9 | 14 | 19 | |
| 25% | 5 | 10 | 15 | 20 | |
| Mesos Obtained % | 40% | 3 | 8 | 13 | 18 |
| 35% | 4 | 9 | 14 | 19 | |
| 25% | 5 | 10 | 15 | 20 | |
| Increased defense[3] | 20% | 50 | 150 | 250 | 350 |
| 20% | 60 | 160 | 260 | 360 | |
| 20% | 70 | 170 | 270 | 370 | |
| 15% | 80 | 180 | 280 | 380 | |
| 15% | 90 | 190 | 290 | 390 | |
| 10% | 100 | 200 | 300 | 400 | |
| Critical Rate | 20% | - | 5 | 15 | 25 |
| 20% | - | 6 | 16 | 26 | |
| 20% | - | 7 | 17 | 27 | |
| 15% | - | 8 | 18 | 28 | |
| 15% | - | 9 | 19 | 29 | |
| 10% | - | 10 | 20 | 30 | |
| All Stats | 20% | 5 | 15 | 25 | 35 |
| 20% | 6 | 16 | 26 | 36 | |
| 20% | 7 | 17 | 27 | 37 | |
| 15% | 8 | 18 | 28 | 38 | |
| 15% | 9 | 19 | 29 | 39 | |
| 10% | 10 | 20 | 30 | 40 | |
| Final Damage +% of DEF | 20% | - | - | 13 | 38 |
| 20% | - | - | 15 | 40 | |
| 20% | - | - | 18 | 43 | |
| 15% | - | - | 20 | 45 | |
| 15% | - | - | 23 | 48 | |
| 10% | - | - | 25 | 50 | |
| % chance to skip cooldowns | 20% | - | - | 5 | 15 |
| 20% | - | - | 6 | 16 | |
| 20% | - | - | 7 | 17 | |
| 15% | - | - | 8 | 18 | |
| 15% | - | - | 9 | 19 | |
| 10% | - | - | 10 | 20 | |
| Buff skill duration % | 20% | 7 | 19 | 32 | 44 |
| 20% | 8 | 20 | 33 | 45 | |
| 20% | 9 | 22 | 34 | 47 | |
| 15% | 10 | 23 | 35 | 48 | |
| 15% | 12 | 24 | 37 | 49 | |
| 10% | 13 | 25 | 38 | 50 | |