Inner Ability

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The Character Info UI, with Inner Ability on the bottom right.

Inner Ability, also known as Ability in-game and Inner Potential, are additional stats shown on the bottom right of the Character Info UI. Characters automatically unlock the Inner Ability panel upon reaching level 50.

An example of a player's Inner Ability.

Inner Ability comprises of 3 lines that act in a similar way to Potential and can be reset by using Honor EXP. The default lines vary depending on when the character was created. Newly created characters start at Epic with a total of All Stats +25, while characters created earlier may have their Inner Ability starting at Rare with a total of All Stats +9.

Players can set and switch between 3 presets, which all start at the default set of stats.

Resetting Inner Ability

The Reset Ability UI.

Inner Ability can be reset through the UI using Honor EXP, which is usually obtained by defeating monsters and bosses, or by using a Circulator, which can be purchased in the Cash Shop or in event shops. The amount of Honor EXP required varies depending on the current rank. When resetting, you cannot get duplicate stat lines, even if they are of a different rank.

Rank Required Honor EXP Probability of rank up[1]
Rare Ability 100 100%
Epic Ability 200 2%
Unique Ability 1500 1%
Legendary Ability 8000 -

When resetting, you can select stat lines to lock their value and rank. Resets cannot lower the ability rank, and Rare or Epic rank stats cannot be locked. Locking one or more stats will lock the current rank as well.

Rank Required Honor EXP
No lines locked 1 line locked 2 lines locked
Rare Ability 100 - -
Epic Ability 200 - -
Unique Ability 1500 3000 5500
Legendary Ability 8000 11000 16000

Circulators

Main article: Circulator

Circulators also allow the player to reset inner ability. Circulators can be obtained through event shops, and the Miracle Circulator can be obtained from the Cash Shop.

  • Chaos Circulator: resets the number values for all abilities at random, but keeps the rank and stats the same when locked.
  • Black Circulator: resets the number values for all abilities at random, but keeps the rank and stats the same when locked. You can choose to apply the reset abilities or not.
  • Legendary Circulator: resets your inner ability to Legendary.
  • Miracle Circulator: resets your inner ability, with a higher chance of ranking up and produces the highest number value for each ability. You cannot lock any ability. You can choose to apply the reset abilities or not.

Stat Line Probability

Line Rank Probability

The probability of getting a particular tier of stat line depends on the following probability table[1].

Line Epic Unique Legendary
1 Epic: 100% Unique: 100% Legendary: 100%
2 Rare: 100% Rare: 70%
Epic: 30%
Epic: 85%
Unique: 15%
3 Rare: 100% Rare: 70%
Epic: 30%
Epic: 85%
Unique: 15%

For Hyper Circulators, the probability of getting a particular tier of stat line depends on the following probability table[2]:

Line Epic Unique Legendary
1 Epic: 100% Unique: 100% Legendary: 100%
2 Rare: 70%
Epic: 30%
Epic: 85%
Unique: 15%
Epic: 79%
Unique: 20%
Legendary: 1%
3 Rare: 100% Rare: 70%
Epic: 30%
Epic: 85%
Unique: 15%

Line Type Probability

The probability of getting a particular stat line depends on the stat itself, and depends on the following probability table[1].

Inner Ability Type Probability[1]
Rare Epic Unique Legendary
STR 3.8927% 4.1705% 4.2254% 4.1628%
DEX 3.8927% 4.1705% 4.2254% 4.1628%
INT 3.8927% 4.1705% 4.2254% 4.1628%
LUK 3.8927% 4.1705% 4.2254% 4.1628%
Max HP 3.7197% 2.7804% 2.3474% 1.8501%
Max MP 3.7197% 2.7804% 2.3474% 1.8501%
Attack - 1.8536% 1.4085% 2.3127%
Damage - 1.8536% 1.4085% 2.3127%
Critical Rate - 0.9268% 0.4695% 0.4625%
All Stats 3.4602% 2.7804% 1.8779% 1.8501%
Attack Speed - - - 0.4625%
% of AP assigned to STR added to DEX 2.5952% 2.7804% 2.8169% 2.3127%
% of AP assigned to DEX added to STR 2.5952% 2.7804% 2.8169% 2.3127%
% of AP assigned to INT added to LUK 2.5952% 2.7804% 2.8169% 2.3127%
% of AP assigned to LUK added to DEX 2.5952% 2.7804% 2.8169% 2.3127%
Attack +1 for every # levels - - - 2.3127%
Magic Attack +1 for every # levels - - - 2.3127%
Max HP % - - 1.8779% 1.8501%
Max MP % - - 1.8779% 1.8501%
Boss Damage % - - 0.9390% 2.3127%
% Damage to normal monsters 3.02768% 2.7804% 1.8779% 1.8501%
% Damage to monsters inflicted with Abnormal Status 3.02768% 2.7804% 1.8779% 1.8501%
Final Damage +% of DEF - - 1.8779% 1.8501%
% chance to skip cooldowns - - 1.8779% 1.8501%
Passive Skills + Level - - - 0.7401%
Number of enemies hit by multi-target skill + - - - 0.7401%
Buff skill duration % 3.4602% 1.3902% 0.9390% 0.9251%
Item Drop Rate % 3.4602% 2.7804% 1.8779% 1.8501%
Mesos Obtained % 3.4602% 2.7804% 1.8779% 1.8501%
STR, DEX increase 3.8927% 3.8925% 3.7559% 3.2377%
STR, INT 3.8927% 3.8925% 3.7559% 3.2377%
STR, LUK 3.8927% 3.8925% 3.7559% 3.2377%
DEX, INT 3.8927% 3.8925% 3.7559% 3.2377%
DEX, LUK 3.8927% 3.8925% 3.7559% 3.2377%
INT, LUK 3.8927% 3.8925% 3.7559% 3.2377%
DEX, STR 3.8927% 3.8925% 3.7559% 3.2377%
INT, STR 3.8927% 3.8925% 3.7559% 3.2377%
LUK, STR 3.8927% 3.8925% 3.7559% 3.2377%
INT, DEX 3.8927% 3.8925% 3.7559% 3.2377%
LUK, DEX 3.8927% 3.8925% 3.7559% 3.2377%
LUK, INT 3.8927% 3.8925% 3.7559% 3.2377%

Line Value Probability

The probability of getting a particular value depends on the following probability table[1]. You can change values without changing inner ability types with Chaos Circulator or Black Circulator.

Inner Ability Type Probability[1] Value
Rare Epic Unique Legendary
Attack Speed 100% - - - 1
Passive Skill Level +1 100% - - - 1
Number of enemies hit by multi-target skill 100% - - - 1

STR, DEX, INT, LUK increase
STR, (DEX) / STR, (INT) / STR, (LUK) increase
DEX, (INT) / DEX, (LUK) / DEX, (STR) increase
INT, (LUK) / INT, (STR) / INT, (DEX) increase
LUK, (STR) / LUK, (DEX) / LUK, (INT) increase

20% 5 (3) 15 (8) 25 (13) 35 (18)
20% 6 (3) 16 (8) 26 (13) 36 (18)
20% 7 (4) 17 (9) 27 (14) 37 (19)
15% 8 (4) 18 (9) 28 (14) 38 (19)
15% 9 (5) 19 (10) 29 (15) 39 (20)
10% 10 (5) 20 (10) 30 (15) 40 (20)
Max HP, Max MP 20% 75 225 375 525
20% 90 240 390 540
20% 105 255 405 555
15% 120 270 420 570
15% 135 285 435 585
10% 150 300 450 600
Jump, Speed 20% 4 10 18 -
20% 4 12 18 -
20% 6 12 18 -
15% 6 12 20 -
15% 6 14 20 -
10% 8 14 20 -
Attack, Magic Attack 20% - 6 15 27
20% - 6 18 27
20% - 9 18 27
15% - 9 18 30
15% - 9 21 30
10% - 12 21 30
% of AP in Stat to Stat 40% 2 4 7 9
35% 2 5 7 10
25% 3 5 8 10
Defense %[3], Max HP %, Max MP %, Boss Damage % 20% - - 5 15
20% - - 6 16
20% - - 7 17
15% - - 8 18
15% - - 9 19
10% - - 10 20
Attack +1 every X levels 20% - - - 16
40% - - - 14
30% - - - 12
10% - - - 10
Magic Attack +1 every X levels 20% - - - 16
40% - - - 14
30% - - - 12
10% - - - 10
% Damage to normal monsters 40% 2 4 7 9
35% 2 5 7 10
25% 3 5 8 10
% Damage to monsters inflicted with Abnormal Status 40% 2 4 7 9
35% 2 5 7 10
25% 3 5 8 10
Item Drop Rate % 40% 3 8 13 18
35% 4 9 14 19
25% 5 10 15 20
Mesos Obtained % 40% 3 8 13 18
35% 4 9 14 19
25% 5 10 15 20
Increased defense[3] 20% 50 150 250 350
20% 60 160 260 360
20% 70 170 270 370
15% 80 180 280 380
15% 90 190 290 390
10% 100 200 300 400
Critical Rate 20% - 5 15 25
20% - 6 16 26
20% - 7 17 27
15% - 8 18 28
15% - 9 19 29
10% - 10 20 30
All Stats 20% 5 15 25 35
20% 6 16 26 36
20% 7 17 27 37
15% 8 18 28 38
15% 9 19 29 39
10% 10 20 30 40
Final Damage +% of DEF 20% - - 13 38
20% - - 15 40
20% - - 18 43
15% - - 20 45
15% - - 23 48
10% - - 25 50
% chance to skip cooldowns 20% - - 5 15
20% - - 6 16
20% - - 7 17
15% - - 8 18
15% - - 9 19
10% - - 10 20
Buff skill duration % 20% 7 19 32 44
20% 8 20 33 45
20% 9 22 34 47
15% 10 23 35 48
15% 12 24 37 49
10% 13 25 38 50

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Based on KMS published values
  2. Based on TaiwanMS published values
  3. 3.0 3.1 Only appears when using Chaos or Black Circulator