Lunch box

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Level 20

Lunch box (Lv 20)
Equipment Type One-handed Sword
Required Level 20
Required Job Any
Attack Speed Fast (Stage 6)[1]
Weapon Attack +37
Scroll Enhancements Available Non-GMS: 8
GMS: 9
Max Star Force Enhancements 5
Tradability Untradable
Sold for Cannot be sold
Other Information
  • Only one of this equipment may be in a player's possession at a time.

Level 60

Lunch box (Lv 60)
Equipment Type One-handed Sword
Required Level 60
Required Job Any
Attack Speed Fast (Stage 6)[2]
Weapon Attack +77
Scroll Enhancements Available Non-GMS: 8
GMS: 9
Max Star Force Enhancements 5
Tradability Untradable
Sold for Cannot be sold
Other Information
  • Only one of this equipment may be in a player's possession at a time.

Level 90

Lunch box (Lv 90)
Equipment Type One-handed Sword
Required Level 90
Required Job Any
Attack Speed Fast (Stage 6)[3]
Weapon Attack +93
Scroll Enhancements Available Non-GMS: 8
GMS: 9
Max Star Force Enhancements 5
Tradability Untradable
Sold for Cannot be sold
Other Information
  • Only one of this equipment may be in a player's possession at a time.

Level 120

Lunch box (Lv 120)
Equipment Type One-handed Sword
Required Level 120
Required Job Any
Attack Speed Fast (Stage 6)[4]
Weapon Attack +109
Scroll Enhancements Available Non-GMS: 8
GMS: 9
Max Star Force Enhancements 5
Tradability Untradable
Sold for Cannot be sold
Other Information
  • Only one of this equipment may be in a player's possession at a time.
Items
Equipment
Armor ArmorAccessoryEquipment Set
Weapon WeaponSecondary Weapon
Usable
Recovery PotionFoodCurePet Food
Equip.
Enhance.
ScrollsRebirth FlameSoul Weapon
Equipment Enhancement Scroll
Others ArrowBagBulletFamiliar CardRecipe
Summoning SackTeleport ItemThrowing StarTransformation Item
Etc
BagLeftoversQuest Item
Profession Crafting MaterialMagic Powder
HerbOreRefined HerbRefined Ore
Set-up
BagChairTitle
Cash Item
Cash ItemCubePet
  1. Reflected in the game's data as (Stage 4)
  2. Reflected in the game's data as (Stage 4)
  3. Reflected in the game's data as (Stage 4)
  4. Reflected in the game's data as (Stage 4)