Template:Mob

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1 (100%) 1 (100%) 1 (100%) 1 (100%) 1 (100%)
Level {{{level}}} HP {{{HP}}} MP 0 EXP 0
Attack 0 Defense Rate PDR: 0%
MDR: 0%
Speed 0 Additional Points None
Elements
Fire Neutral Ice Neutral
Poison Neutral Lightning Neutral
Holy Neutral Dark Neutral
Physical Neutral Undead? No
Other
Equipment Drops None
Usable Drops None
Set-up Drops None
Etc. Drops None
Quest Drops None
Locations None


Vital template
This is a vital template to the wiki. Do not delete this or some parts of the wiki may not function properly.


Template Documentation

Description

This template is used on monster articles.

Usage

{{Mob
|icon=          Icon (if any)
|name=          Name (used only if it's a normal monster)
|bname=         Boss Name (used only if it's a boss monster)
|mbname=        Mini-Boss Name (used only if it's a mini-boss, i.e. Monster Park monsters)
|aname=         Ally Name (used only if it's an Ally, i.e. able to be damaged by other mobs)
|iname=         Invincible Mob Name (used only if invincible)
|abname=        Ally Boss Name (used only if it's an Ally and a boss)
|ambname=       Ally Mini-Boss Name (used only if it's an Ally and a mini-boss)
|ibname=        Invincible Boss Name (used only if it's an invincible boss)
|imbname=       Invincible Mini-Boss Name (used only if it's an invincible mini-boss)
|image=         Image
|level=         Level
|HP=            HP
|HPNoComma=     HP value without commas, used in conjunction with below
|segments=      Whether the HP bar is segmented
|MP=            MP
|EXP=           EXP
|charismaEXP=   Ambition EXP
|senseEXP=      Empathy EXP
|insightEXP=    Insight EXP
|willEXP=       Willpower EXP
|craftEXP=      Diligence EXP
|charmEXP=      Charm EXP
|wp=            Weapon Points (used for Zero's Long Sword/Heavy Sword)
|gp=            Guild Points (solo)
|pgp=           Party GP Bonus (when partying with a guild member)
|speed=         Speed
|chaseSpeed=    Chase Speed (changed speed when a monster is provoked)
|pad=           Physical Attack (informal Weapon Attack)
|pdr=           Physical Defense Rate (%)
|mdr=           Magic Defense Rate (%)
|elementFire=      Fire elemental properties (1=Immune, 2=Resistant, 3=Weak, blank if neutral)
|elementIce=       Ice elemental properties (1=Immune, 2=Resistant, 3=Weak, blank if neutral)
|elementPoison=    Poison elemental properties (1=Immune, 2=Resistant, 3=Weak, blank if neutral)
|elementLightning= Lightning elemental properties (1=Immune, 2=Resistant, 3=Weak, blank if neutral)
|elementHoly=      Holy elemental properties (1=Immune, 2=Resistant, 3=Weak, blank if neutral)
|elementDark=      Dark elemental properties (1=Immune, 2=Resistant, 3=Weak, blank if neutral)
|elementPhysical=  Physical elemental properties (1=Immune, 2=Resistant, 3=Weak, blank if neutral)
|undead=           If the monster is undead, make this value equal to 1
|category=         Monster Category (1 - 8)
|fixedDamage=      Fixed damage taken by a monster
|summon=        Summons
|revive=        After death, summons
|dropEquipment=    Equipment Drops
|dropUse=          Use Drops
|dropSetup=        Set-up Drops
|dropEtc=          Etc Drops
|dropQuest=        Quest Drops
|location=      Common Locations
}}