Commerci Trade
Commerci Trade is a system in Commerci Republic that allows players to trade goods with different regions near Commerci and Maple World to earn
Commerci Denaro, the exclusive currency of San Commerci, as well as Level 160 Sweetwater Equipment. Commerci Denaro can be used to purchase various items from Javert in San Commerci's Trading Post - most notably Level 160 Sweetwater Accessories - as well as to transpose Level 140 - 150 Equipment into Level 160 Sweetwater Equipment via Pietreno. While participating in Commerci Trade, you will have to fend off pirates, sirens, and various sea creatures during your voyage in order to deliver your cargo! There are two types of trades one can embark on, Personal Trade and Merchant Union Trade.
Personal Trade

Personal Trade Voyage is a solo gameplay system available after gaining access to San Commerci by progressing through the questline. You can begin Cassandra's quest [Commerci] Get Rich Quick (unlocked upon completing the quest [Commerci Republic] Ciao, Until Next Time), where she will tell you to meet Maestra Fiametta at San Commerci's Trading Post. Maestra Fiametta will provide a tutorial on voyages, after which she will give you with a Cargo Skiff as a starting Vessel, which can be upgraded as you gain Trade Voyage EXP, and some Commerci Denaro to get started.
To begin a Trade Voyage, talk with Maestra Fiametta to select a destination, as well as the goods you plan to trade. Certain goods have different Denaro Profit Margins based on the market / location, have limited daily supply, and will cost you Denaros to load on your ship. In addition, your Vessel will have a limited amount of Energy per day, with more difficult trades consuming higher Energy. Both Trade Goods and Energy will reset every day at Midnight, Server Time.
As you complete Trade Voyages, your Vessel will gain Trade Voyage EXP based on the destination. When your Vessel reaches Level 10, it can be upgraded to a higher-ranking Vessel for more Energy, of which there are 3 in total: Cargo Skiff, Sailboat, and Dreadnought. Upgrading your Vessel will unlock a new special skill for use that levels up alongside for Vessel, though upgrading will also set all your existing skills back to Level 1.
| Vessel | Requirements | Max Cargo Space | Max Energy | Skills |
|---|---|---|---|---|
| Cargo Skiff | Default | 2 (4 at Level 3+) | 100 | |
| Sailboat | Level 10 Cargo Skiff Commerci Denaro x 200 |
4 | 100 | |
| Dreadnought | Level 10 Sailboat Commerci Denaro x 500 |
6 | 120 |
The amount of EXP required to level up each Vessel is as follows. Note that when completing a voyage and leveling up, any leftover EXP will not roll over to the next level, meaning that you will start from 0 upon leveling up.
- Cargo Skiff
| Cargo Skiff | |||
|---|---|---|---|
| Level | Cumulative EXP Earned | EXP to Next Level | Previous Level Multiplier |
| 1 | 0 | 600 | N/A |
| 2 | 600 | 900 | 1.5 |
| 3 | 1,500 | 1,350 | 1.5 |
| 4 | 2,850 | 2,025 | 1.5 |
| 5 | 4,875 | 3,038 | 1.5 |
| 6 | 7,913 | 4,556 | 1.5 |
| 7 | 12,469 | 6,834 | 1.5 |
| 8 | 19,303 | 8,835 | 1.2928 |
| 9 | 28,138 | 11,550 | 1.3073 |
| 10 | 39,688 | N/A | |
- Sailboat
| Sailboat | |||
|---|---|---|---|
| Level | Cumulative EXP Earned | EXP to Next Level | Previous Level Multiplier |
| 1 | 0 | 12,000 | N/A |
| 2 | 12,000 | 13,200 | 1.1 |
| 3 | 25,200 | 14,520 | 1.1 |
| 4 | 39,720 | 15,972 | 1.1 |
| 5 | 55,692 | 17,569 | 1.1 |
| 6 | 73,261 | 19,326 | 1.1 |
| 7 | 92,587 | 21,259 | 1.1 |
| 8 | 113,846 | 23,385 | 1.1 |
| 9 | 137,231 | 25,723 | 1.1 |
| 10 | 162,954 | N/A | |
- Dreadnought
| Dreadnought | |||
|---|---|---|---|
| Level | Cumulative EXP Earned | EXP to Next Level | Previous Level Multiplier |
| 1 | 0 | 26,000 | N/A |
| 2 | 26,000 | 28,600 | 1.1 |
| 3 | 54,600 | 31,460 | 1.1 |
| 4 | 86,060 | 34,606 | 1.1 |
| 5 | 120,666 | 38,067 | 1.1 |
| 6 | 158,733 | 41,873 | 1.1 |
| 7 | 200,606 | 46,061 | 1.1 |
| 8 | 246,667 | 50,667 | 1.1 |
| 9 | 297,334 | 55,733 | 1.1 |
| 10 | 353,067 | N/A | |


There are 6 different voyage destinations available, with different times, Energy costs, and Death Counts. All of them with the exception of the initial destination of Dolce require completion milestones for other destinations, as well as one-time Denaro fees to unlock. The destinations are as follows:
| Location | Requirements | Energy Cost | Death Count | Estimated Voyage Time[1] | Vessel EXP |
|---|---|---|---|---|---|
| Dolce | Default | 10 | 1 | 3:00 | 180 |
| Luna | 5 Trade Voyages to Dolce | 12 | 1 | 5:00 | 300 |
| Rosa | 5 Trade Voyages to Luna Commerci Denaro x 20 |
15 | 1 | 7:00 | 420 |
| Herb Town | 5 Trade Voyages to Rosa Commerci Denaro x 50 |
20 | 3 | 16:40 | 1,000 |
| Rien Harbor | 5 Trade Voyages to Herb Town Commerci Denaro x 80 |
25 | 5 | 21:40 | 1,300 |
| Lith Harbor | 5 Trade Voyages to Rien Harbor Commerci Denaro x 120 |
30 | 10 | 31:40 | 1,900 |
Vessel Skills
The 3 Vessel Skills are as follows. Fire Cannon and Magic Arrow Shower deal insignificant damage to monsters, and are generally not worth using.
- Type: Active
- Maximum Level: 10
| Use this to fire cannons installed on the vessel. | |
|---|---|
| Level | Attacks up to #mobCount enemies. Cooldown: #cooltime sec |
| 1 | Attacks up to 2 enemies. Cooldown: 25 sec |
| 2 | Attacks up to 3 enemies. Cooldown: 25 sec |
| 3 | Attacks up to 4 enemies. Cooldown: 25 sec |
| 4 | Attacks up to 5 enemies. Cooldown: 25 sec |
| 5 | Attacks up to 6 enemies. Cooldown: 25 sec |
| 6 | Attacks up to 7 enemies. Cooldown: 25 sec |
| 7 | Attacks up to 8 enemies. Cooldown: 25 sec |
| 8 | Attacks up to 9 enemies. Cooldown: 25 sec |
| 9 | Attacks up to 10 enemies. Cooldown: 25 sec |
| 10 | Attacks up to 11 enemies. Cooldown: 25 sec |
- Type: Active
- Maximum Level: 10
| A horn flute roars in distance and ATT increases. | |
|---|---|
| Level | Character's ATT increases by #epad for #time sec Cooldown: #cooltime sec |
| 1 | Character's ATT increases by 100 for 12 sec Cooldown: 60 sec |
| 2 | Character's ATT increases by 100 for 14 sec Cooldown: 60 sec |
| 3 | Character's ATT increases by 100 for 16 sec Cooldown: 60 sec |
| 4 | Character's ATT increases by 100 for 18 sec Cooldown: 60 sec |
| 5 | Character's ATT increases by 100 for 20 sec Cooldown: 60 sec |
| 6 | Character's ATT increases by 100 for 22 sec Cooldown: 60 sec |
| 7 | Character's ATT increases by 100 for 24 sec Cooldown: 60 sec |
| 8 | Character's ATT increases by 100 for 26 sec Cooldown: 60 sec |
| 9 | Character's ATT increases by 100 for 28 sec Cooldown: 60 sec |
| 10 | Character's ATT increases by 100 for 30 sec Cooldown: 60 sec |
- Type: Active
- Maximum Level: 10
| Magic arrows shower down from the sky like rain. | |
|---|---|
| Level | Attacks #mobCount enemies for #damage damage. Cooldown: #cooltime sec |
| 1 | Attacks 15 enemies for 21000 damage. Cooldown: 45 sec |
| 2 | Attacks 15 enemies for 22000 damage. Cooldown: 45 sec |
| 3 | Attacks 15 enemies for 23000 damage. Cooldown: 45 sec |
| 4 | Attacks 15 enemies for 24000 damage. Cooldown: 45 sec |
| 5 | Attacks 15 enemies for 25000 damage. Cooldown: 45 sec |
| 6 | Attacks 15 enemies for 26000 damage. Cooldown: 45 sec |
| 7 | Attacks 15 enemies for 27000 damage. Cooldown: 45 sec |
| 8 | Attacks 15 enemies for 28000 damage. Cooldown: 45 sec |
| 9 | Attacks 15 enemies for 29000 damage. Cooldown: 45 sec |
| 10 | Attacks 15 enemies for 30000 damage. Cooldown: 45 sec |
Bosses
Trade Voyages to certain destinations will occasionally have you face off with one of four bosses:
- Grosso Polpo: A dark yellow Kraken that appears during voyages to Rosa, Herb Town, and Rien Harbor
- Livyatan: A cyan sea serpent that appears during voyages to Herb Town, Rien Harbor, and Lith Harbor
- Grosso Polpo (Red): A red version of Grosso Polpo that appears during voyages to Rien Harbor and Lith Harbor
- Livyatan (Blue): A blue version of Livyatan that appears during voyages to Lith Harbor
Each boss will have a small chance to drop the following:
- Level 160 Sweetwater Weapons or Armor
- Cubic Blades, Cubic Chaos Blades, and Superior Item Crystals
Upgrade Anvil, which can increase the success rate of Transposition- Rare Trade Goods that can be carried on future Trade Voyages for bonus Denaros:
Treasure Map (Profit Margin: 30 Denaros)
Iridescent Scale (Profit Margin: 50 Denaros)
Merchant Union Trade
Merchant Union Trade Voyage, colloquially referred to as "Commerci PQ" or "CPQ", is a Party Quest in which a party of 3 players complete a Trade Voyage with stronger monsters. It is available after acquiring the Herb Town Trade License from progression within the Personal Trade, after which you can talk to Maestra Fiametta to move to the Merchant Union trade location. Unlike Personal Trade, Merchant Union Trade does not require any Denaro or Energy to participate, and you cannot use your own personal vessel (though you will still receive 420 Vessel EXP at the end of each voyage). To participate in Merchant Union Trade, everyone in the party must have collected any unclaimed rewards from Personal Trade or from a previous Merchant Union Trade and be located at the Merchant Union Dock.
Instead of choosing a destination like Personal Trade, the voyage destination is completely random in Merchant Union Trade. There are 3 different possible voyages, and the location will be one of the following:
- Goldway: 6 normal monster waves and 1 boss monster wave, has the potential to grant the most Denaro.
- Huntersway: 3 normal monster waves and 1 boss monster wave, has the most potential to gain Experience.
- Silkway: 3 boss monster waves, giving the highest chance to obtain Sweetwater Equipment.
During the voyage, you must defend your ship from waves of attacking enemies. Each wave has a timer indicating how long the wave will last. If all enemies are not defeated within the time limit your ship will continue and proceed to the next wave but you will lose 1 trade good. Every party member will be given a random Level 10 Vessel Skill to assist with defeating the attacking enemies, between
Fire Cannon,
Emboldening Horn Flute, and
Magic Arrow Shower.
All members of the party share 20 lives for each voyage. The voyage will be considered a failure if all lives are lost or if you retreat during the voyage. If the party fails the voyage, you will lose 1 of your daily attempts and you will not be granted any of the experience or rewards gained during the voyage.
Based on whoever deals the most damage during the voyage, bonus Denaro will be obtained in addition to the other rewards and Denaro earned, Rank 1 in damage will receive 3 extra Denaro, Rank 2 will receive 2 extra Denaro, and Rank 3 will receive 1 extra Denaro.
References
- ↑ Note that the voyage will not take this long, but this is the absolute maximum duration of the voyage and is used to calculate Vessel EXP. Every 60 seconds will grant 1 EXP; for example, a 3-minute voyage will equal 180 seconds / 180 Vessel EXP. The duration will be shortened more as you complete each wave of enemies faster.
Availability
| Availability of Commerci Trade | |||||
|---|---|---|---|---|---|
| Korea | Japan | China | Global | SEA | Taiwan |
| Unavailable | Available | Available | Available | Unavailable | Removed |