Familiars/Stat Tables

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Overview

  • Familiar Boss Damage is capped at 120%, other familiar line sources won't apply if there's more.
  • Healing familiar lines stack in almost[1] all scenarios.
  • After the GMS v.264 Patch, Familiar Potential line rates are unknown, as weights and probabilities are not provided nor are they present in the game's data.

Common Lines

Common Lines
Effect
STR: +6
DEX: +6
INT: +6
LUK: +6
Max HP: +60
Max MP: +60
Attack Power: +3
Magic ATT: +3
DEF: +60
STR: +1%
DEX: +1%
INT: +1%
LUK: +1%
Max HP: +1%
Max MP: +1%
Attack Power: +1%
Magic ATT: +1%
DEF: +1%
Critical Rate: +1%
Damage +1%
All Stats: +1
Attacks have a 20% chance to restore 240 HP
Attacks have a 20% chance to restore 120 MP
Ignore Defense: +15%
Periodically recovers 5% HP
Periodically recovers 5% MP

Rare Lines

Rare Lines
Effect
STR: +12
DEX: +12
INT: +12
LUK: +12
Max HP: +120
Max MP: +120
Attack Power: +6
Magic ATT: +6
DEF: +120
STR: +2%
DEX: +2%
INT: +2%
LUK: +2%
Max HP: +2%
Max MP: +2%
Attack Power: +2%
Magic ATT: +2%
DEF: +2%
Critical Rate: +2%
Damage +2%
All Stats: +3
All Stats: +1%
Attacks have a 20% chance to restore 300 HP
Attacks have a 20% chance to restore 150 MP
Ignore Defense: +15%
Periodically recovers 7% HP
Periodically recovers 10% HP
Periodically recovers 7% MP
Periodically recovers 10% MP
Periodically recovers 5% HP/MP
Meso Drop Rate Boost: +30%
Meso Drop Rate Boost: +50%
Item Drop Rate Boost: +30%
Item Drop Rate Boost: +50%
Item/Meso Drop Rate Boost: +20%
Periodically recovers 5% HP for party members
Periodically recovers 5% MP for party members
Party members DEF: +60
Periodically recovers 5% HP for those nearby
Periodically recovers 5% MP for those nearby
DEF of those nearby: +60

Epic Lines

Epic Lines
Effect
STR: +24
DEX: +24
INT: +24
LUK: +24
Max HP: +240
Max MP: +240
Attack Power: +10
Magic ATT: +10
DEF: +240
STR: +3%
DEX: +3%
INT: +3%
LUK: +3%
Max HP: +3%
Max MP: +3%
Attack Power: +3%
Magic ATT: +3%
DEF: +3%
Critical Rate: +4%
Damage +3%
All Stats: +5
All Stats: +2%
Attacks have a 20% chance to restore 360 HP
Attacks have a 20% chance to restore 180 MP
Ignore Defense: +30%
5% chance to ignore 20% damage when attacked
5% chance to ignore 40% damage when attacked
Invincible for +1 sec after taking damage
2% chance to become invincible for 7 seconds when attacked
HP Recovery Items and Skills +10%
Boss Damage +20%
Boss Damage +30%
Periodically recovers 12% HP
Periodically recovers 15% HP
Periodically recovers 12% MP
Periodically recovers 15% MP
Periodically recovers 7% HP/MP
Periodically recovers 10% HP/MP
Meso Drop Rate Boost: +60%
Meso Drop Rate Boost: +100%
Item Drop Rate Boost: +60%
Item Drop Rate Boost: +100%
Item/Meso Drop Rate Boost: +30%
Item/Meso Drop Rate Boost: +50%
Periodically recovers 7% HP for party members
Periodically recovers 10% HP for party members
Periodically recovers 7% MP for party members
Periodically recovers 10% MP for party members
Periodically recovers 7% HP/MP for party members
Periodically recovers 10% HP/MP for party members
Party members DEF: +120
Periodically recovers 7% HP for those nearby
Periodically recovers 10% HP for those nearby
Periodically recovers 7% MP for those nearby
Periodically recovers 10% MP for those nearby
Periodically recovers 7% HP/MP for those nearby
Periodically recovers 10% HP/MP for those nearby
DEF of those nearby: +120

Unique Lines

Unique Lines
Effect
STR: +6%
DEX: +6%
INT: +6%
LUK: +6%
Max HP: +6%
Max MP: +6%
Attack Power: +6%
Magic ATT: +6%
Critical Rate: +8%
Critical Damage: +3%
Damage +6%
All Stats: +3%
Ignore Defense: +35%
Ignore Defense: +40%
10% chance to ignore 20% damage when attacked
10% chance to ignore 40% damage when attacked
Invincible for +2 sec after taking damage
3% chance to become invincible for 7 seconds when attacked
Skill MP Cost -15%
HP Recovery Items and Skills +20%
Boss Damage +35%
Boss Damage +40%
Mesos Obtained: +10%
Item Drop Rate: +10%
Periodically recovers 12% HP/MP
Periodically recovers 15% HP/MP
Meso Drop Rate Boost: +110%
Item Drop Rate Boost: +110%
Item/Meso Drop Rate Boost: +60%
Item/Meso Drop Rate Boost: +100%
Periodically recovers 12% HP for party members
Periodically recovers 15% HP for party members
Periodically recovers 12% MP for party members
Periodically recovers 15% MP for party members
Periodically recovers 12% HP/MP for party members
Periodically recovers 15% HP/MP for party members
All Stats for party members: +3%
Periodically recovers 12% HP for those nearby
Periodically recovers 15% HP for those nearby
Periodically recovers 12% MP for those nearby
Periodically recovers 15% MP for those nearby
Periodically recovers 12% HP/MP for those nearby
Periodically recovers 15% HP/MP for those nearby
All Stats for those nearby: +3%
Outlines your character in black
Outlines your character in red
Outlines your character in black
Outlines your character in red

Legendary Lines

Legendary Lines
Effect
STR: +9%
DEX: +9%
INT: +9%
LUK: +9%
Max HP: +9%
Max MP: +9%
Attack Power: +9%
Magic ATT: +9%
Critical Rate: +9%
Critical Damage: +6%
Damage +9%
All Stats: +6%
Ignore Defense: +45%
Ignore Defense: +50%
20% chance to ignore 20% damage when attacked
20% chance to ignore 40% damage when attacked
Invincible for +3 sec after taking damage
4% chance to become invincible for 7 seconds when attacked
Skill MP Cost -30%
HP Recovery Items and Skills +30%
Boss Damage +45%
Boss Damage +50%
Mesos Obtained: +20%
Item Drop Rate: +20%
Meso Drop Rate Boost: +120%
Item Drop Rate Boost: +120%
Item/Meso Drop Rate Boost: +110%
Periodically recovers 20% HP for party members
Periodically recovers 20% MP for party members
Periodically recovers 20% HP/MP for party members
All Stats for party members: +6%
Periodically recovers 20% HP for those nearby
Periodically recovers 20% MP for those nearby
Periodically recovers 20% HP/MP for those nearby
All Stats for those nearby: +6%
Outlines your character in black
Outlines your character in red
Outlines your character in black
Outlines your character in red

Trivia

  • Prior to the GMS v.264 Patch, certain Potential lines would appear as duplicates[2].
    • The probability value was an estimated value, which was calculated by dividing the weight of an individual line over the sum of all weights of lines of the same rarity. While weights are provided within the game's data, there is no evidence that it can be used to accurately calculate exact percentage odds.

References