Paladin Guide
This article is a guide, used to supplement the factual information in the MapleStory Wiki. For the main article, see Paladin. View all guides |

Paladin is a Warrior class known for its sustained damage, durability, and strong support role in parties. It is beginner-friendly and is a good bossing mule due to its survivability.
Strengths and Weaknesses
Strengths
- A support class with two i-frame skills and a resurrection skill
- High durability through many passive skills that reduce damage
- Beginner friendly - because it has high durability
Weaknesses
- Less flexibility for iframe skills as they are typically used with party members
- Damage is generally lower than other Warriors. The job is dependent on attack speed and only has one burst skill
- Lack of summons which slows down mobbing and training
Gameplay
Bossing
When bossing,
Grand Guardian is the main 6-second keydown burst.
Smite Shield,
Sacred Bastion are used to bind bosses, while many support skills can be used before the burst such as
Divine Echo,
Weapon Aura,
Epic Adventure and
Maple World Goddess's Blessing.
Outside of bursting,
Blast and
Divine Judgment (which is automatically activated) make up the majority of the damage (typically 50% of your damage to a boss), while
Hammers of the Righteous and
Mighty Mjolnir can be used when off cooldown when available.
Heaven's Hammer can be used to avoid knockback from bosses.
Mobbing
The primary skill used for mobbing is
Divine Charge, with AoE attacks using
Heaven's Hammer and
Mighty Mjolnir. In particular, at level 20 of Divine Charge, it gives +1 target hit which improves mobbing.
Hammers of the Righteous have a large hitbox which helps clear 3 platforms at once in mobbing maps.
Recommended Hyper Skills
For bossing, add the following:
Blast - Extra Strike (+1 hit)
Blast - Reinforce (+20% damage)
Heaven's Hammer - Cooldown Cutter (-30% cooldown)
Heaven's Hammer - Extra Strike (+2 hits)
Divine Charge - Extra Strike (+1 hit)
For training, add the following:
Divine Charge - Extra Strike (+1 hit)
Divine Charge - Reinforce (+20% damage)
Heaven's Hammer - Cooldown Cutter (-30% cooldown)
Heaven's Hammer - Extra Strike (+2 hits)
Heaven's Hammer - Reinforce (+20% damage)
V Matrix
Recommended Trinodes
The recommended trinodes for Paladin are split into two categories - one core and one optional. Both bossing and mobbing skills can be boosted in one set. You can also choose to use a second set of trinodes for other skills.
For pure bossing,
Divine Charge in the Core set can be swapped with
Final Attack.
- Trinode 1: Core
Blast
Divine Judgment
Divine Charge (or
Final Attack if only bossing}}
- Trinode 2: Optional