Mighty Mjolnir

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Mighty Mjolnir

  • Class: Paladin
  • Type: Active
  • Maximum Level: 30
Summon the hammer of an ancient god, then hurl it straight toward your enemies.
Using the directional keys, you can throw up to 4 copies of the hammer at once. Each successful hit creates a powerful shockwave.
Use the Attack key to summon and throw all hammers at once.
While Omnia Mode is active, use the skill key without the attack key to summon and throw every available hammer.
The hammers track down the enemy with the highest HP, aside from the one it had just attacked. All of the hammers' attacks are unaffected by attack reflection.
Omnia Mode On/Off: Right-click
Level MP Cost: #mpCon, sets 1 enemy as the target and deals #damage% damage #attackCount time(s). Additional Critical Rate: #cr%. Tracks down a total of #mobCount enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to #dot enemies, with #range% damage, #prop time(s).
1 Hammer will be prepared every #x sec, and you can hold up to #y.
Cooldown: #cooltimeMS sec
1 MP Cost: 400, sets 1 enemy as the target and deals 245% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 286% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
2 MP Cost: 400, sets 1 enemy as the target and deals 255% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 297% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
3 MP Cost: 400, sets 1 enemy as the target and deals 265% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 308% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
4 MP Cost: 400, sets 1 enemy as the target and deals 275% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 319% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
5 MP Cost: 400, sets 1 enemy as the target and deals 285% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 330% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
6 MP Cost: 400, sets 1 enemy as the target and deals 295% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 341% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
7 MP Cost: 400, sets 1 enemy as the target and deals 305% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 352% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
8 MP Cost: 400, sets 1 enemy as the target and deals 315% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 363% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
9 MP Cost: 400, sets 1 enemy as the target and deals 325% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 374% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
10 MP Cost: 400, sets 1 enemy as the target and deals 335% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 385% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
11 MP Cost: 400, sets 1 enemy as the target and deals 345% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 396% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
12 MP Cost: 400, sets 1 enemy as the target and deals 355% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 407% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
13 MP Cost: 400, sets 1 enemy as the target and deals 365% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 418% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
14 MP Cost: 400, sets 1 enemy as the target and deals 375% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 429% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
15 MP Cost: 400, sets 1 enemy as the target and deals 385% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 440% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
16 MP Cost: 400, sets 1 enemy as the target and deals 395% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 451% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
17 MP Cost: 400, sets 1 enemy as the target and deals 405% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 462% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
18 MP Cost: 400, sets 1 enemy as the target and deals 415% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 473% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
19 MP Cost: 400, sets 1 enemy as the target and deals 425% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 484% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
20 MP Cost: 400, sets 1 enemy as the target and deals 435% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 495% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
21 MP Cost: 400, sets 1 enemy as the target and deals 445% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 506% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
22 MP Cost: 400, sets 1 enemy as the target and deals 455% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 517% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
23 MP Cost: 400, sets 1 enemy as the target and deals 465% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 528% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
24 MP Cost: 400, sets 1 enemy as the target and deals 475% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 539% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
25 MP Cost: 400, sets 1 enemy as the target and deals 485% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 550% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
26 MP Cost: 400, sets 1 enemy as the target and deals 495% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 561% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
27 MP Cost: 400, sets 1 enemy as the target and deals 505% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 572% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
28 MP Cost: 400, sets 1 enemy as the target and deals 515% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 583% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
29 MP Cost: 400, sets 1 enemy as the target and deals 525% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 594% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
30 MP Cost: 400, sets 1 enemy as the target and deals 535% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 605% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec

6th Job Enhancement

Mighty Mjolnir Boost

  • Class: Paladin
  • Type: Passive
  • Level Requirement: 260
  • Maximum Level: 30
Boosts Mighty Mjolnir.
Level Mighty Mjolnir Final Damage: +#damR_6th%
1 Mighty Mjolnir Final Damage: +11%
2 Mighty Mjolnir Final Damage: +12%
3 Mighty Mjolnir Final Damage: +13%
4 Mighty Mjolnir Final Damage: +14%
5 Mighty Mjolnir Final Damage: +15%
6 Mighty Mjolnir Final Damage: +16%
7 Mighty Mjolnir Final Damage: +17%
8 Mighty Mjolnir Final Damage: +18%
9 Mighty Mjolnir Final Damage: +19%
10 Mighty Mjolnir Final Damage: +25%
11 Mighty Mjolnir Final Damage: +26%
12 Mighty Mjolnir Final Damage: +27%
13 Mighty Mjolnir Final Damage: +28%
14 Mighty Mjolnir Final Damage: +29%
15 Mighty Mjolnir Final Damage: +30%
16 Mighty Mjolnir Final Damage: +31%
17 Mighty Mjolnir Final Damage: +32%
18 Mighty Mjolnir Final Damage: +33%
19 Mighty Mjolnir Final Damage: +34%
20 Mighty Mjolnir Final Damage: +40%
21 Mighty Mjolnir Final Damage: +41%
22 Mighty Mjolnir Final Damage: +42%
23 Mighty Mjolnir Final Damage: +43%
24 Mighty Mjolnir Final Damage: +44%
25 Mighty Mjolnir Final Damage: +45%
26 Mighty Mjolnir Final Damage: +46%
27 Mighty Mjolnir Final Damage: +47%
28 Mighty Mjolnir Final Damage: +48%
29 Mighty Mjolnir Final Damage: +49%
30 Mighty Mjolnir Final Damage: +60%

Paladin
Novice: Beginner
I: Swordman
II: Page
III: White Knight
IV: Paladin
Hyper: Paladin
V: Paladin
HEXA: Paladin
Characters and Skills
Class
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Lethe

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Erel Light Sia Astelle

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