Battle Analysis

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Battle Analysis UI
Minimized Battle Analysis UI

Battle Analysis is a system that allows players to track battle statistics for a duration of time. The system tracks the number of monsters defeated, damage to monsters and the amount of Mesos and experience acquired. Measurements are taken for up to 60 minutes, or can be manually stopped by selecting 'Stop Analysis'. Moving to another channel or moving to certain maps will reset the current measurement.

Main UI

The main UI gives a summary of the battle, with the following statistics:

  • Battle Duration: the duration after 'Start Analysis' is pressed. This is the standard for average values and can be measured up to 60 minutes.
  • Enemies Defeated: the number of monsters defeated, including monsters outside your level range, quest and event monsters. The value is rounded down to the nearest 10 significant figures.
  • Mesos Acquired: total mesos acquired. Excludes mesos acquired from trading and quests. Includes mesos acquired by picking up mesos not dropped by you.
  • Total Damage: the total value of damage done.
  • Average Damage: the value of damage done, divided by the battle duration, per second.
  • EXP Acquired: the total value of EXP acquired. EXP acquired from monsters, quests and items are included.
  • Average EXP: the value of all EXP acquired divided by the battle duration, per second.

The main UI gives detailed information on a per-skill basis. For each skill, the battle analysis UI shows and can be sorted by:

  • Cumulative Damage: The total value of damage done for the skill.
  • Damage Contribution: The ratio of damage done to total damage, for the skill. Digits after 2 decimal places are deleted, so the value may never reach 100%.
  • Average Damage (per second): The value of all damage done with the skill, divided by the battle duration.
  • Times Used: the number of times the skills are used during the battle duration. Passive skills are considered used when activated.
  • Average Damage (per hit): The value of all damage done with the skill, divided by the number of times used.
  • Total Attacks: The number of attacks for the skill. A skill that makes several attacks when used once can be different to the number of times used.
  • Max Damage (per hit): The highest damage done with the skill.
  • Min Damage (per hit): The lowest damage done with the skill.

Minimized UI

The minimized UI shows a simplified summary of the battle, including the battle duration, total damage, enemies defeated and EXP acquired.

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