MapleStory

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MapleStory
DeveloperWizet
PublishersNexon, Shengqu Games, Playpark, Gamania
GenreMassively multiplayer online role-playing game (MMORPG)
Initial release

South Korea 29 April 2003
Japan 3 December 2003
China 23 July 2004
Global 11 May 2005
Taiwan 1 June 2005
Southeast Asia 23 June 2005

PlatformWindows

MapleStory is a free-to-play, two-dimensional, side-scrolling Massively Multiplayer Online Role-Playing Game developed by Wizet and distributed as regional servers by various companies. The game takes place in Maple World and Grandis, where players can fight against monsters and bosses while completing quests. Players can increase their damage using a wide variety of Game Elements to progress toward more difficult content. Interactions between users are possible through group activities, chatting, trading, minigames, etc.

Although playing the game requires no payment, paying players gain certain advantages when progressing. These advantages are relatively minor in Reboot Worlds and more apparent in Non-Reboot Worlds. Real money is used to buy the virtual currency NX, which can be used to buy other virtual currencies, passes to autocomplete content, and primarily cosmetics within the Cash Shop.

Gameplay

Controls

The controls of the game are designed around using keyboard and mouse. The keyboard is used for movement, Class Skills, and hotkeys that are important during gameplay. The mouse is used for selecting or hovering over game elements and moving them using drag-and-drop.

Characters

Main article: Classes

All players must create a character to start their journey. There are many choices when picking a "main" character; the first character may or may not become the main. Initially, shallow progression on all classes benefits all characters within a world through Link Skills and Legion Member Effects. Later, the game encourages focusing on a few characters due to Legion Champion.

Content

Typically, the gameplay loop is completing high level Daily Quests while grinding to gain enough resources to defeat progressively more difficult weekly bosses. Near the beginning of the game, progression is fast and simple but available content is limited. As the player's Level increases, more content is unlocked while the game's complexity and difficulty increases, requiring more time for diminishing rewards. MapleStory Final Bosses are released for the most dedicated players coordinating as a party, gradually being accessible to others after years.

There is a large amount of side content present in the game that are unrelated to the gameplay loop. Players can:

Elements

  • Meso is the main currency of the game. Mesos are dropped by monsters and can also be obtained through Intense Power Crystals and quests. Players can also gain mesos by selling in the Auction House, or directly trading to other players in the same world.
  • Character Statistics (stats) is the build of a character, and determines how powerful or weak a character is.
  • Death occurs if the player's HP reaches zero; this reduces EXP Obtained and Drop Rate by 80% outside of bosses unless a Safety Charm is used.
  • Quests are tasks that players are able to perform for NPCs, in exchange for a reward. There are hundreds quests available to players; many have certain prerequisites.
  • Party Quests are quests that only allow a group of players in a party to complete them. This is a great way to make new friends and escape from quest grinding or training.
  • Monsters are the natural inhabitants of the Maple World. Players have to kill them to gain experience to level up, complete quests, collect items, or obtain mesos.
  • Cash Shop is a store that allows users to buy items with real money. These items are not required to play the game, but they can enhance the gaming experience.
  • Auction House allows players to easily exchange items for mesos. Similarly, Meso Market allows them to exchange mesos for Maple Points.

Credits

General Director            Wonki Kang (강원기; Gang(Kang) Won-gi) (2023 ~)
                            (the basis of Wonky the Fairy[1])
Lead Game design            Hyoungseon Kim
Game designer               Hoon Lee
                            Kyoungsu Kwak
                            Sungjea Lee
                            Hyejin Jeong
Lead Programmer             Kion Kim
Programmer                  Junsik Choi
                            Seunghyun Yang
                            Junki Kwon
                            Yesik Wang
                            Youngjin Choi
                            Yeon Park
                            Hanming Jung
Art Director                Yosoon Jang (장요순, Jang Yosun)
                            (the basis of Seotbeo (섯버, Moorhsum), source)
Lead Graphic Designer       Hyeyoung Shin
                            Kiyeop Chung
                            Kihee Chang
Cutscene Designer           Eunah Jang
Game Art                    Jayoung Kim
                            Seunghyeon Shin
                            Seunguk Kang
                            Sunmi Lee
                            Jihyun Song
                            Haekeung Kwon
                            Hyojin Eom
                            Otsuka Maiko
                            Kato Saori
                            Sakaguchi Yuki
Coordinator                 Inkyoung Cho
Business & Marketing        Youngmi Min
                            Hyojin Kim
                            Hayoung Ryu
Lead QA                     Susung Ko
                            Jangho Jeong
Licensing Manager           Jungah Kim
                            Yoojin Oh
Game Operating Manager      Nakanishi Keita
Game Operator               Itoi Shiori
                            Koshiishi Eri
                            Yumiko Shimazu
                            Maeyama Hiroki
                            Fugita Naoko
Localization                Jiyoun Lee
Marketter                   Nei Nishino
Web planner                 Kawamura Shunsuke
Producer                    Heeyoung Lee

KMS
Director                    Changseop Kim[2]
Lead System Engineer        Junyoup Kim
System Engineer             Bonghoon Jung
                            Marvin Hwang
                            Yongcheol Shin
                            Cholwoo Koh
                            Sangyun Lee
                            Seunghee Chae
Lead Contents Developer     Yikwon Hwang
Contents Developer          Jiwon Kim
                            Jaehyuk Jin
                            Sunghoon Kim
                            Hyundong Kim
                            Hyukun Kwon
                            Sangmin Lim
                            Eunpyo Hong
                            Siheon Kim
                            Yool Seong
                            Cherjae Moon
                            Hongbum Yoon
Lead Game Promotion         Minkyung Lim
Game Promotion              Nayeon Gong
                            Sangjin Park
Lead Graphic Designer       Kwanghyun Lim (임광현, Im(Lim) Gwang-hyeon)
                            (the basis of Mr. Lim and Dr. Lim)
Senior Graphic Designer     Yousuk Oh
                            Kyoseong Koo (구교성, Gu (Koo) Gyoseong)
                            (the basis of Wave, source, interview)
                            Soyeon Mun
                            Jychul Shin
Graphic Designer            Seunghu Jo
                            Jinwon Hong
                            Keeyoung Park
                            Kyoungmin Lee
                            Sangho Park
                            Minkyu Lee
                            Dooyoung An
                            Minho Jang
                            Minhee Joo
                            Sunju Park
                            Kyunghe Lee
                            Jisung Han
                            Jihyoun Oh
                            Junhak Kim
                            Juyoung Lee
                            Youngsoo Moon
                            Jisoo You
Lead Game Designer          Sejun Go
Game Designer               Yong Shin
                            Spinel
                            Minhee Choi
                            Kyounghee Yoo
                            Eungrai Kim
                            Jinee Oh
                            Okhyun Ko
                            Miso Lee
                            Yohan Son
                            Junhoe Kim
                            Jaekeun Shim
                            Jinhoon Lee
Game Developer &            Seungchan Lee (이승찬, I(Lee/Yi) Seung-chan) (2003 ~ 2006)
Former Director             
Former Director of KMS      Wonki Kang (강원기, Wonki Kang Gang(Kang) Won-gi)] (2015 ~ 2023)
Former Director             Eundo Chae (채은도, Chae Eun-do) (2006 ~ 2009)
Former Director             Daehyun Kang (강대현, Gang(Kang) Dae-hyeon) (2009)
                            (the basis of Gaga[3])
Former Director & Producer  Hanbyeol Oh (오한별, O Han-byeol) (2010 ~ 2011?)
                            (the basis of Inkwell (MSEA: Inkstone)[4])
Former Director             Sejun Ko (고세준, Go(Ko) Se-jun) (2013 ~ 2014)
Former Director             Sunyoung Hwang (황선영, Hwang Seon-yeong) (2014 ~ 2015)
                           (LinkedIn, Wikipedia, Namuwiki, a.k.a. SY, the basis of Coordinator)

GMS
Head of Western Development Hanbyeol Oh (오한별, Oh Han-byeol)
Senior Producer             Dennis Bernardo[5]
Former Producer             Anna Lee[6][7]
Producer & serving as       Young Chu
translator

Other Overseas Service
Overseas Service Director   Sanghyun Lee (이상현, Lee Sang-hyun)
                             (the basis of Terry)
Former Director             Jungil Bae (배정일, Bae Jeong-il)
JMS Director                Kyungjun Lee (이경준, Lee Kyung-jun, イ・ギョンジュン)

Official game websites

References