Mori Ranmaru

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Mori Ranmaru
Prequest[Ranmaru] Call of Princess Sakuno: Stop Mori Ranmaru![1]
Normal
Entry Level120+
Party Size1 - 6
Time Limit60 minutes
Death Count10
Clear Limit1 clear every day
(shared with Hard)
Required Combat Power (CMS)Total / 1-Person: 50,000
2-Person: 10,000
3-Person: 10,000
4-Person: 8,000
5-Person: 6,000
6-Person: 5,000
Hard
Entry Level180+
Party Size1 - 6
Potion Cooldown20 seconds
Time Limit60 minutes
Death Count5
Clear Limit1 clear every day
(shared with Normal)
Required Combat Power (CMS)Total / 1-Person: 500,000
2-Person: 160,000
3-Person: 100,000
4-Person: 80,000
5-Person: 60,000
6-Person: 50,000
Name (Other Servers)
JapanMSモリランマル
(Mori Ranmaru)
ChinaMS森兰丸
(Mori Ranmaru)
TaiwanMS森蘭丸
(Mori Ranmaru)
MapleSEAMori Ranmaru

Mori Ranmaru is a boss and antagonist of Hayato and Kanna's storyline, as well as Kanna's former peer under Tsuchimikado Haruaki. He is attempting to perform a ritual inside the Dead Mine of El Nath, and you must stop him before he succeeds!

Boss Battle

Fire

Talk to Sanada Yukimura in Dead Mine III to enter the Secret Altar and face Ranmaru. Once inside the altar, talk to Ranmaru to begin the battle.

Ranmaru can attack with a tentacle-like spell, and can also attack with a spell resembling Kanna's Ghost Yaksha Brother, which can knock back. He can also use an attack buff, raising his damage by 1.2x, as well as Damage Reflect, though the reflected damage only does approximately 1,000 damage. He can cast seduce on players, causing players to forcibly jump to the left. He can also cast the Zombify effect on players, causing their recovery to be halved and certain skills such as Heal and Ray of Redemption to kill players.

In Normal Mode, a Restrained Spirit Walker and a Healing Spirit Walker will continuously spawn alongside Ranmaru. The Restrained Spirit Walker can stun you, and the Healing Spirit Walker can heal all surrounding enemies for 5,000,000 HP.

In Hard Mode, the map has a 20 second Potion Cooldown. The same 2 Spirit Walkers will appear alongside an Inferno Spirit Walker. This time, the Healing Spirit Walker can heal surrounding enemies for 90,000,000 HP. The Inferno Spirit Walker can summon invincible walls of Fire on both sides on the map, slowly closing in toward the center; these walls of fire will disappear when you defeat the Inferno Spirit Walker and reappear along with it throughout the battle. Ranmaru himself has 5 bodies. At 10% HP per body, he will start charging up an attack for 4.9 seconds, dealing 999,999 damage; this attack can be subdued if the current body is defeated before he finishes casting it.

Monster

El Nath

Normal

Mori Ranmaru (Boss)
1 (100%) 1 (100%) 1 (100%) 1 (100%) 1 (100%)
Level 129 HP 1,000,000,000 MP 1,500,000 EXP 884,000
Attack 7,000 Defense Rate PDR: 55%
MDR: 55%
Speed -10 Additional Points Ambition EXP: 30
Guild Points: 150
Party GP Bonus: 1,000
Elements
Fire Neutral Ice Neutral
Poison Neutral Lightning Neutral
Holy Neutral Dark Neutral
Physical Neutral Undead? No
Other
Category Mammal
Equipment Drops None
Usable Drops
Set-up Drops None
Etc. Drops
Quest Drops None
Locations None

Hard

Mori Ranmaru (Boss)
1 (100%) 1 (100%) 1 (100%) 1 (100%) 1 (100%)
Level 195 HP 84,000,000,000
(GMS: 2,100,000,000)
MP 5,625,000 EXP 90,000,000
Attack 70,500 Defense Rate PDR: 90%
MDR: 90%
Speed -10 Additional Points Ambition EXP: 100
Weapon Points: 50
Guild Points: 500
Party GP Bonus: 2,000
Elements
Fire Neutral Ice Neutral
Poison Neutral Lightning Neutral
Holy Neutral Dark Neutral
Physical Neutral Undead? No
Other
Category Mammal
Equipment Drops
Usable Drops
Set-up Drops None
Etc. Drops
Quest Drops None
Locations None

Story

Mori Ranmaru (Boss)
1 (100%) 1 (100%) 1 (100%) 1 (100%) 1 (100%)
Level 129 HP 10,000,000 MP 100,000 EXP 1
Attack 7,000 Defense Rate PDR: 55%
MDR: 55%
Speed -10 Additional Points Ambition EXP: 30
Elements
Fire Neutral Ice Neutral
Poison Neutral Lightning Neutral
Holy Neutral Dark Neutral
Physical Neutral Undead? No
Other
Category Mammal
Equipment Drops None
Usable Drops None
Set-up Drops None
Etc. Drops None
Quest Drops None
Locations None

References

  1. The prequest only needs to be completed once per world.
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