Malefic Star

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Malefic Star
Normal
Entry Level280+
Party Size1 - 3
Required Force / Power⬢400 SAC / AUT
Potion Cooldown10 seconds
Time Limit30 minutes
Death Count5
Clear Limit1 clear every week
(shared with Hard)
Required Combat Power (CMS)
Total or 1-Person:
230,000,000

2-Person:
74,000,000
3-Person:
49,000,000

Hard
Entry Level280+
Party Size1 - 3
Required Force / Power⬢550 SAC / AUT
Potion Cooldown10 seconds
Time Limit30 minutes
Death Count5
Clear Limit1 clear every week
(shared with Normal)
Required Combat Power (CMS)
Total or 1-Person:
1,000,000,000

2-Person:
320,000,000
3-Person:
210,000,000

Name (Other Servers)
KoreaMS찬란한 흉성
(Radiant Malefic Star)
ChinaMS灿烂的凶星
(Radiant Malefic Star)
TaiwanMS燦爛的凶星
(Radiant Malefic Star)
MapleSEARadiant Malefic Star

Malefic Star is the final boss of the Dark Sea, and is a clone of Ymir who must be defeated after she attempts to steal Edea and Brighton's life force.

Battle Overview

Malefic Star can be fought in Normal and Hard mode. To deal regular damage to the boss, ⬢Sacred Power / Authentic Force (SAC / AUT) is required. Normal mode requires a minimum of ⬢400 SAC / AUT, and Hard mode requires a minimum of ⬢550 SAC / AUT. Story Mode requires a minimum of ⬢400 SAC / AUT. You will deal -10% final damage for every 10 SAC / AUT below the required amount; if you have 100 or more SAC / AUT below the required amount, you will only deal a total of 5% final damage. Similarly, you will deal +5% final damage for every 10 SAC / AUT above the required amount, up to +25% (50 above).

You must be in a party of 1 - 3 players in order to fight her. The battle has a time limit of 30 minutes, and a Potion Cooldown of 10 seconds is applied. All attacks deal % HP damage, so they must be manually avoided, as it ignores any avoidability stats, and damage reduction skills (unless the skill is specifically stated to include damage proportional to HP). There are 3 phases that are split between 3 HP bars, and depleting one HP bar to get to the next phase unlocks more patterns.

NOTE: Most damage values will vary based on difficulty, and will be listed in order from lowest difficulty to highest. Example: if listed as 25 / 30, then the 25 correlates to Normal mode and the 30 correlates to Hard mode. If there are no listed values, then it is the same regardless of difficulty unless stated otherwise.

All Phases

For attack patterns, find them in the appropriate phase and room section.

Orb of Brilliant Delusion

Prior to entering the fight, there is an orb that any player can go up to and Harvest. Doing so will mark them as the "Awakened", which allows them to see and destroy Illusion Cores (see relevant section). If the orb is not activated, then a random player in the party is chosen. During the battle, if the Awakened leaves the party, disconnects, or loses all their lives, another player will be designated as the Awakened in their place.

Hunger

On top of individual death counts per party member, the Hunger meter is another factor to be wary of. It goes up under certain conditions, and can be lowered every time an Illusion Core is destroyed. If the Hunger meter reaches 1000, the run will be counted as a failure no matter how many death counts are left.

Illusory Magic

The Illusory Magic gauge is a circular gauge, with a yellow edge around a blue circle. The yellow edge represents the amount of Illusory Magic the party has, with the blue circle having a different function depending whether the party is in the Illusion room or the Reality room. Illusory Magic influences final damage when switching to the Reality Room, and also influences the frequency of patterns while in the Reality room. In the Illusion room, the blue circular gauge in the center determines the cooldown for Malefic Star to summon an Illusion Core, while in the Reality room, it determines the current final damage that the party has. See Illusion and Reality room section for details.

Hard Realities/Fictitious Visions Skill

The Awakened is granted this skill based on the current room the party is in, with Hard Realities available while in the Illusion room and Fictitious Visions available in the Reality room. Using it causes the entire party to switch rooms. It has a cooldown of 30 seconds and it is disabled while an Illusion Core pattern is active.

Illusion and Reality Room

Through the fight, the party is forced to cycle between two rooms, with the fight always beginning in the Illusion room. The Ragged Journal in the entry room is an in-game instruction relating to both rooms. The party can only remain in one room for 3 minutes and 40 seconds, indicated by the timer below the Hunger meter. When the timer hits 0, the entire party will be forced to move rooms, regardless if Hard Realities/Fictitious Visions was used by the Awakened. See separate phases for patterns relating to both rooms.

Illusion Room

This is the room where the party starts in, and the Illusory Magic will always be set to 1000 whenever this room is entered. By default, the cooldown for an Illusion Core to be summoned is 15 seconds. Anytime a player gets hit by any patterns in this room, the cooldown for an Illusion Core to be summoned is increased, up to 35 seconds max. Depending on the number of party members, every hit will increase the cooldown by 4 / 2 / 1.33 seconds. Destroying the core decreases Illusory Magic by 200. If the party lingers in the room when there is less than a minute left on the timer, the Hunger meter will passively increase by 2 every second (this is signaled by a message that says "Sink into the illusions." and the screen having a purple effect around it). If the party switches to the Reality room with any Illusory Magic, they will suffer a 10% final damage loss upon switching.

Reality Room

In this room, the blue circular gauge displays a number that shows the current damage percentage the party has, with 90% being the lowest (indicating a 10% final damage decrease) and 130% being the highest (indicating a 30% final damage increase). Illusion Core cooldown will always be 15 seconds. Destroying Illusion Cores summons two radiant pillars, with a dark one on the left and a glowing one on the right. Harvesting the left one decreases Illusory Magic and lowers final damage. Harvesting the right one increases Illusory Magic and increases final damage. If the party has 0-499 Illusory Magic, the final damage change amount is 5%, with 500-749 Illusory Magic being 10%, and 750-1000 Illusory Magic being 15%. If no pillar is chosen within 7 seconds after spawning, one is chosen at random. Here is a table that affects patterns in the room based on the current Illusory Magic amount:

Illusory Magic amount Effect
0-249 No effect
250-499 Getting hit by any pattern increases Hunger
500-749 The Floating Disaster appears
750-1000 Increased damage taken

If the Illusory Magic reaches 1000 in this room, the timer will be lowered to 40 seconds (or however many seconds are left) and Fictitious Visions will not be usable (this is signaled by a message stating "Malefic Star's ominous energy will prevent changing states. Weaken her illusory magic to prevent the attack"), and the Hunger meter increases by 1 every second. Once this timer reaches 0, Malefic Star will force the party back into the Illusion room and increase the Hunger meter by 160 / 200. Should the Illusory Magic be lowered, the timer will go back to its previous value if it was over 40 seconds.

Illusion Cores

Malefic Star will use a pattern that spawns an Illusion Core, which only the Awakened can destroy by harvesting it. The pattern is signaled with the message of "You truly believe you can win? How laughable." or "The essence remains. It will be mine soon enough.". The Awakened can only destroy it in the window the Interact/Harvest button appears above the core, and they only have roughly a second to get to it before it vanishes. Failure to destroy the core will increase Illusory Magic by 100 / 200 in the Illusion room, and increase Hunger by 50 / 60 in the Reality room. Destroying the core will decrease Hunger by 40, decrease Illusory Magic by 200 in the Illusion room, and summon the two radiant pillars in the Reality room (see relevant section for details).

Phase 1

Illusion

Reality

Phase 2

This phase starts when Malefic Star's HP is lowered to 80%.

Illusion

Reality

Phase 3

This phase starts when Malefic Star's HP is lowered to 40%.

Illusion

Reality

Monster

Dark Sea

Normal

Normal: Boss

Required SAC / AUT: ⬢400

Malefic Star (Boss)
1 (100%) 1 (100%) 1 (100%) 1 (100%) 1 (100%)
Level 280 HP 3,288,000,000,000,000[1] MP 100,000 EXP 0
Attack 22,000 Defense Rate PDR: 380%
MDR: 380%
Speed -20 Additional Points None
Elements
Fire Resistant Ice Resistant
Poison Resistant Lightning Resistant
Holy Resistant Dark Resistant
Physical Resistant Undead? No
Other
Category Enchanted
Equipment Drops None
Usable Drops None
Set-up Drops None
Etc. Drops None
Quest Drops None
Locations None
Normal: Reward
Crooked Scale (Boss)
1 (100%) 1 (100%) 1 (100%) 1 (100%) 1 (100%)
Level 280 HP 100,000 MP 10,000,000 EXP 0
Attack 22,000 Defense Rate PDR: 380%
MDR: 380%
Speed Stationary Additional Points Ambition EXP: 388
Weapon Points: 300
Guild Points: 3,000
Party GP Bonus: 6,000
Elements
Fire Resistant Ice Resistant
Poison Resistant Lightning Resistant
Holy Resistant Dark Resistant
Physical Resistant Undead? No
Other
Category Enchanted
Fixed Damage 1,000
Equipment Drops Maleficroid
Usable Drops
Set-up Drops None
Etc. Drops
Quest Drops None
Locations None

Hard

Hard: Boss

Required SAC / AUT: ⬢550

Malefic Star (Boss)
1 (100%) 1 (100%) 1 (100%) 1 (100%) 1 (100%)
Level 280 HP 14,740,000,000,000,000[1] MP 100,000 EXP 0
Attack 22,000 Defense Rate PDR: 380%
MDR: 380%
Speed -20 Additional Points None
Elements
Fire Resistant Ice Resistant
Poison Resistant Lightning Resistant
Holy Resistant Dark Resistant
Physical Resistant Undead? No
Other
Category Enchanted
Equipment Drops None
Usable Drops None
Set-up Drops None
Etc. Drops None
Quest Drops None
Locations None
Hard: Reward
Crooked Scale (Boss)
1 (100%) 1 (100%) 1 (100%) 1 (100%) 1 (100%)
Level 280 HP 100,000 MP 10,000,000 EXP 0
Attack 22,000 Defense Rate PDR: 380%
MDR: 380%
Speed Stationary Additional Points Ambition EXP: 388
Weapon Points: 300
Guild Points: 3,000
Party GP Bonus: 6,000
Elements
Fire Resistant Ice Resistant
Poison Resistant Lightning Resistant
Holy Resistant Dark Resistant
Physical Resistant Undead? No
Other
Category Enchanted
Fixed Damage 1,000
Equipment Drops
Usable Drops
Set-up Drops None
Etc. Drops
Quest Drops None
Locations None

Story

Required SAC / AUT: ⬢400

Malefic Star (Boss)
1 (100%) 1 (100%) 1 (100%) 1 (100%) 1 (100%)
Level 280 HP 5,250,000,000,000[1] MP 100,000 EXP 0
Attack 22,000 Defense Rate PDR: 380%
MDR: 380%
Speed -20 Additional Points None
Elements
Fire Resistant Ice Resistant
Poison Resistant Lightning Resistant
Holy Resistant Dark Resistant
Physical Resistant Undead? No
Other
Category Enchanted
Equipment Drops None
Usable Drops None
Set-up Drops None
Etc. Drops None
Quest Drops None
Locations None

References

  1. 1.0 1.1 1.2 Estimated, may not be 100% accurate
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