A Greater Power/Story

From the MapleStory Wiki, a knowledge base about everything MapleStory
Jump to navigation Jump to search
Silent Crusade 2 | A Greater Power | Vanishing Journey

Story

The Adversary was contacted by the Memory Keeper, who told them that those who served the Temple of Time had figured out a way to transcend one's limitations, and he invited them to see him in order to learn how. After they arrived, he asked them whether they were aware of the Erda Flow, the energy that made up the world. After the Adversary voiced their confusion, the Memory Keeper explained that Erdas were the basic building blocks of reality, constantly undergoing a cycle of creation and destruction. However, he told them that the Erdas had lately been disappearing from the world. He then taught them how to perceive Erdas, allowing their consciousness to meld with that of the Erda Flow. Suddenly, the Adversary heard the voice of the Erdas, who explained that they had once flowed through the World Tree in their cycle of creation and destruction until her life force had been scattered across Maple World. With her disappearance, the Black Mage had been able to steal the Erdas from their natural flow, pulling them into the Gate of the Present. They suspected that the Black Mage wanted to use the Erdas to create a new world, though they warned that it would mean that Maple World would be destroyed in the process. In order to accept their power, the Erdas told the Adversary to seek out the Goddesses of the three worlds. After returning back to the Temple of Time, the Adversary told the Memory Keeper that they had spoken to the Erdas. The Memory Keeper was surprised to learn this, as he had never been able to communicate with the Erdas in all the time that he had observed them. He realized that the Adversary had a grander fate than he had initially suspected and believed that the Erdas wished to bestow their power upon them. As the Goddesses acted as the conduits between the Erdas and the people of their respective worlds, he explained that they would be able to help. He then told them that according to legend, the Goddesses had used the Erdas in the darkness of the beginning to sculpt a soul, and that it was said that their ability to manipulate the Erdas could be passed down. In order to speak with the Goddesses, the Adversary first went to the Bowman Instructional School, where they found a Horizon Portal that sent them to the Goddess of Maple World in the Erda Flow. The Goddess told them that few had come this far and explained that if they learned to control the Erdas within themselves, they would unlock a new power. Before she aided them, however, the Goddess asked what it was that they cherished most in the world.[1][2][3][4][5][6][7][8][9][10][11][12][13][14][15][16][17][18][19][20][21][22][23][24][25][26][27][28][29][30]

Next, the Adversary traveled to Pantheon and used the Horizon Portal inside the Great Temple to meet the Goddess of Grandis.[31][32][33][34][35][36][37][38][39][40][41][42][43][44][45] The Goddess greeted the Adversary and asked them to prove their strength by defeating Magnus. She sent them into an illusion of Tyrant's Castle, in which the Adversary successfully bested the conjured Magnus before returning back to her. Impressed by their strength, the Goddess gave them the Arcane Stone of Grandis. Finally, the Adversary returned back to Maple World and went to the base of the Dark World Tree, where the remnants of Damien's army who had accepted defeat fought against the rest of their comrades, who had become possessed by the power of the Sword of Destruction. They took the Horizon Portal at the Deserted Camp and found the Goddess of Tynerum, who told them that if Maple World was a world of rules and order, then Tynerum was a world of chaos and uncertainty. She explained that the demons had played as shadows did in candlelight for a very long time.[46] She added that though she had no interest in the affairs of Maple World, the balance between the worlds had to be maintained by defeating the Black Mage. She then tested them by sending them to the Dark World Tree and having them defeat the demon soldiers that she summoned. After defeating the corrupted demon soldiers, the Adversary returned to the Goddess, who gave them the Arcane Stone of Tynerum.

The Adversary then returned to the Memory Keeper, who activated the Arcane Stones and used them to awaken a new power within the Adversary. The Memory Keeper then asked the Adversary whether they wished to hear about what had happened on the day that the Gate of the Present had opened. He explained that he had sensed a sudden anomaly within the temple, with the Temple Keeper and several Guardians of Time immediately rushing to the scene. There, they had seen the Gate of the Present opened, with several unknown people entering through it.[47] The Memory Keeper then asked the Adversary if they remembered Kao, the amnesiac Temple Keeper. He explained that the priests of the Temple of Time had entered the Gate of the Present in order to explore the Arcane River, a river created from pure Erdas, and that Kao had gone with them in search of their memories. Because of the purity of the Erdas, he told the Adversary that only those who possessed Arcane Power could fight the Erda monsters. When the Adversary expressed their confusion, the Memory Keeper told them to see for themselves and instructed them to fight the Happy Erdas. The Adversary found that the Happy Erdas were extremely difficult to fight and returned to the Memory Keeper, who explained that the reason why they were struggling to face the Erdas was because the power of the body and the power of the soul were different. He told the Adversary that only by tapping into the Erda Flow could they wield the Arcane Power to face high-purity Erda monsters. He explained that by forging the Erda within themselves into an Arcane Symbol, they would be able to use the symbol as a protective mark, which would allow them to call upon the Arcane Power within the Erda Flow without their energy being sapped away upon contact. He gave the Adversary a basic Arcane Symbol and explained that strengthening it would allow them to wield more Arcane Power and deal more damage to the monsters of the Arcane River.

References

  1. Each class gets two options to choose between, although neither affects the overall story.
  2. Explorers get to choose between their friends or the people of Maple World.
  3. Cannoneer gets to choose between Monkey or their fellow adventurers. Before the Destiny update, they originally got to choose between Monkey or their true love, whoever they end up being. Both before and after Destiny, Monkey will point to himself when Cannoneer is choosing. Before Destiny, he would either shriek happily or angrily depending on whether Cannoneer chose him or not. After Destiny, even if Cannoneer chooses their fellow adventurers, they'll still include Monkey as part of that list, and so Monkey will shriek happily in either case.
  4. Dual Blade gets to choose between the Secret Garden, where they first learned the art of the sword, or their friends whom they've journeyed with.
  5. Pathfinder gets to choose between the promise that she made to Athena Pierce to explore undiscovered places, or the new friends that she's met while exploring.
  6. Cygnus Knights get to choose between Empress Cygnus or the Chief Knight who trained them.
  7. Mihile gets to choose between Empress Cygnus or his fellow Chief Knights.
  8. The main Resistance classes get to choose between Edelstein and the Resistance, or the promise that they made to Vita to make a better world.
  9. Xenon gets to choose between Edelstein and the Resistance, or his old friends from his hazy memories.
  10. The Demon gets to choose between his old family home - the place where he made his only happy memories of Maple World, or Mastema. Mastema gets very flustered if the player chooses her.
  11. Aran gets to choose between the other Heroes or Lilin.
  12. Evan gets to choose between the people of Henesys or Mir.
  13. Mercedes gets to choose between the other Heroes, or Elluel and the elves.
  14. Phantom gets to choose between the other Heroes or Empress Cygnus. His reasoning for Empress Cygnus is that the most important thing to him is preserving the Empress' bloodline, and with Aria gone, Cygnus is the only one left to carry it on, for which he vows that he'll do anything to help her.
  15. Luminous gets to choose between the other Heroes or Lania.
  16. Shade gets to choose between the other Heroes or Moonbeam.
  17. Kaiser gets to choose between Tear or those whom he protects as Kaiser.
  18. Angelic Buster gets to choose between Kyle or everyone whom she helps as Angelic Buster. After the player makes their choice and finishes explaining their reasoning to the Goddess, Eskalade will interrupt and ask if he's one of the choices. Angelic Buster will reassure him that he's precious to her, although she'll think to herself that she completely forgot about him. This dialogue is a remnant from her original storyline, in which Eskalade was a lecherous pervert.
  19. Cadena gets to choose between her old memories of her castle and her family, or her fellow Shadowdealers.
  20. Kain gets to choose between his childhood memories of Luska or his new memories made from adventuring. For the second choice, he explains that the more that he tried recalling his past memories, the more pain and Malice came with them. However, after leaving Toolen City, he's made new friends and all his memories of his time in Maple World are happy, and so he wants to protect the world in order to ensure that those memories won't turn to into regret or loss like his old ones.
  21. Illium gets to choose between Morian, Ex, and Machina, or the people of Maple World. Despite only naming those three people for his first choice, his dialogue if the player picks that option has him also mention Dean, Carnelian, and Sinaria.
  22. Ark gets to choose between his new friends or his promise to an old one to end the tragedy in the world. For the second option, he tells the Goddess that even though Albaire may have given up hope, he vows that he won't, and that before they meet again, he'll prove that determination can make all the difference when it comes to protecting the ones that he cares for.
  23. Adele gets to choose between her promise to Jerome or her commitment to chivalry. For the second choice, Adele tells the Goddess that as a knight, she won't abide corruption and wrongdoing before her, and that nothing can justify sacrificing innocents for one's ambitions.
  24. Khali gets to choose between her family or the people that she met in her adventures. For her family, she explains that she had thought that she had lost everything when Rasha and her father were killed, leaving her only with fierce vengeance. However, she tells the Goddess that vengeance wasn't the only mission left to her, as she also wants to ensure that what had happened to Rasha wouldn't happen ever again. She adds that she doesn't want anyone to feel the guilt that she had when she had run away at the expense of leaving her father behind to be killed.
  25. Hoyoung gets to choose between dreaming of the blue sky or the bond of the outside world. The first option describes his dream to become a sage and surpass even Master Tai Yu, while the second option describes all the things outside the Hermitage that he's come to love, such food, people, etc.
  26. Lara gets to choose between her calling to ring the bell or helping all the people that she's met.
  27. Zero gets to choose between Alpha/Beta or the priests who helped them at the temple.
  28. Kinesis gets to choose between Yuna and Jay, or himself. The Goddess is surprised if the player chooses the second option, and she asks him about his reasoning. Kinesis tells the Goddess that he's learned that he can't protect others if he can't protect himself.
  29. Before leaving, the Explorer asks the Goddess why she doesn't come back as Sugar anymore. The Goddess explains that she'll answer their question by explaining why she had appeared as Sugar in the first place. She tells the Explorer that it's the duty of the Goddesses to protect their worlds, and that she had been waiting for someone with the power to sense the Gate of Darkness, and to rid Maple World of it once and for all. The Explorer is surprised to learn that they're the one whom she had been waiting for, to which the Goddess tells them that she had come to witness the goodness not only in their heart, but the hearts of multitudes from around the world joined together for the sake of the world that they loved. She explains that mortals don't need someone to intervene for them, as they've always had the power to save themselves, and that she merely helps them where she can. She then asks the Explorer not to forget the goodness that lives within before sending them on their way.
  30. After speaking with the Goddess of Maple World, the Explorer hears the mysterious voice calling out to them. The voice explains that the Explorer is the incarnation of his will, just as they're representative of his will, adding that this will be their final meeting, as the Explorer has awakened their full potential. The voice explains that he's a man who had given his heart to calm the chaos of his time, just as the Goddess had willed it. He then wondered aloud whether history remembers him. The Explorer asks the voice whether he's the legendary First Explorer, to which the First Explorer expresses his surprise that the people of the present see him as a legend, as he had been born merely as an ordinary human child. Though he had been an orphan, he had never been alone, as Sugar had always been beside him. He explains that eventually, he had realized who she really was, but no matter how much they had enjoyed spending time together, she had always seemed sad, as though she were consumed with guilt. Eventually, he had realized that she had created him to save the world, and that she would have to watch him die in order to do so - a cruel fate that the Goddess herself had laid out for him. The Explorer asks about their power, to which the First Explorer explains that the power within them is a portion of his own power, which had been granted to him by “the ones who keep order”. Regarding their fate, the First Explorer tells them that they're the one who has inherited his fate, and he asks that their good will be a torch to light the way. When the Explorer asks if their fate is to defeat the Black Mage, he tells them that if the chaos of their time had begun with the Black Mage, then it was. However, he tells them that how their fate transpires depends on them, for while his will is their will, his choices are not theirs. Having answered all their questions, the First Explorer tells them to walk the fated path with awakened power, as the chaos that had long since faded is gathering again.
  31. The Goddess' form varies depending on the player's class.
  32. For all non-Grandis classes and Nova classes, she appears as an ancient Nova, similar in appearance to Eskalade.
  33. For Anima classes, she appears as a rabbit Anima.
  34. For Flora classes, she appears as a Verdant Flora, although her blue wings are natural, not mechanical.
  35. Each of the Grandis classes also get some exclusive dialogue with Goddess of Grandis.
  36. For Kaiser, the Goddess greets him and asks if he's come to raise his power to the next level.
  37. For Angelic Buster, the Goddess explains that she's been watching her progress intently and notes that she's done well to protect and grow her power.
  38. For Cadena, the Goddess greets her and notes that though Cadena was born to royalty, she's chosen a darker path, adding that she knew that Cadena would come to her seeking more power.
  39. For Kain, the Goddess greets him and notes that he's survived his tribulations and has emerged from the darkness.
  40. For Illium, the Goddess greets him and asks if he's come to unlock more of his mytocrystal's power.
  41. For Adele, the Goddess greets her and notes that she's overcome her hardships and has discovered a new calling.
  42. For Ark, the Goddess notes that his determination is strong, even in the face of chaos.
  43. For Khali, the Goddess greets her as the one who has overcome her vengeance in the tragedy of the desert.
  44. For Hoyoung, the Goddess greets him and explains that she's been monitoring his performance for some time. She notes that it seems that he and Taotie have developed what she can only assume to be some tentative form of friendship.
  45. For Lara, the Goddess notes that she's the one who will wash away the wrongs of the Sinners and bring unending goodness.
  46. The Demon gets some exclusive dialogue, in which she notes that he should know what she's talking about well, since he's a demon himself.
  47. During the Memory Keeper's explanation, several illustrations are shown that give more context to his story. When he first senses the door opening, an image of the Black Mage, Will, Lucid, and Verus Hilla entering the Gate of the Present is shown. Soon after, the Temple Keeper and the Guardians of Time arrive and find Arkarium escorting Tana into the Arcane River.
Silent Crusade 2 | A Greater Power | Vanishing Journey