Hilla/Monster (Reborn)

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Verus Hilla
Prequest[Labyrinth of Suffering] Source of Suffering
Normal
Entry Level250+
Party Size1 - 6
Required Force / Power✦820 ARC
Time Limit30 minutes
Death Count5 (see Spirit Stones and Soul Candles)
Clear Limit1 clear every week
(shared with Hard)
Required Combat Power (CMS)
Total or 1-Person:
12,000,000

2-Person:
3,900,000
3-Person:
2,600,000
4-Person:
1,900,000
5-Person:
1,500,000
6-Person:
1,300,000

Hard
Entry Level250+
Party Size1 - 6
Required Force / Power✦900 ARC
Time Limit30 minutes
Death Count5 (see Spirit Stones and Soul Candles)
Clear Limit1 clear every week
(shared with Normal)
Required Combat Power (CMS)
Total, 1-Person, or Genesis Mode:
24,000,000

2-Person:
7,800,000
3-Person:
5,200,000
4-Person:
3,900,000
5-Person:
3,100,000
6-Person:
2,600,000

Name (Other Servers)
KoreaMS진 힐라
(True Hilla)
JapanMS真ヒルラ
(True Hilla)
ChinaMS觉醒希拉
(Awakened Hilla)
TaiwanMS真‧希拉
(True Hilla)
MapleSEAHeretic Hilla

Verus Hilla / True Hilla / Heretic Hilla is the final boss of the Labyrinth of Suffering, the eighth area of Arcane River and the second area of Tenebris. Verus Hilla attempts to steal your soul to prevent you from facing the Black Mage.

Battle Overview

Verus Hilla can be fought in Normal and Hard mode. To deal regular damage to the boss, ✦Arcane Force / Power (ARC) is required. Normal mode requires a minimum of ✦820 ARC and Hard mode requires a minimum of ✦900 ARC. You will deal 10% more damage if your ARC is ✦905 - 1065 (Normal mode) or ✦990 - 1165 (Hard mode), 30% more damage if your ARC is at ✦1070 - 1225 (Normal mode) or ✦1170 - 1345 (Hard mode), and 50% more damage if your ARC is at ✦1230 or more (Normal mode) or ✦1350 or more (Hard mode, note that ARC is only available in increments of 5, and you can only bypass 1320 using the ARC Hyper Stat or the Guild Skill Arcane Force).

You must be in a party of 1 - 6 players in order to fight her, and each player has a Death Count of 5, which will be represented by Spirit Stones (green skulls) and uses a system that works differently from most other bosses. If all players reach 0 lives, then the battle will end and the party will be kicked out of the boss fight. The battle has a time limit of 30 minutes.

The battle consists of 4 HP bars (similar to Lucid's 10 HP bars in each phase), each with a different color. When each HP bar or "phase" is depleted, she will upgrade old abilities and gain new abilities. Note that you will be in the same map for the entire fight. All attacks deal % HP damage, so they must be manually avoided as they ignore any evasion stats and damage reduction skills (unless the skill is specifically stated to include damage proportional to HP).

In Genesis mode, Verus Hilla will only have 75% of HP based on Hard mode, and the battle will begin from Phase 2 directly.

NOTE: Most damage values will vary based on difficulty, and will be listed in order from lowest difficulty to highest. Example: if listed as 25% / 30%, then the 25% correlates to Normal mode and the 30% correlates to Chaos mode. If there are no listed values, then it is the same regardless of difficulty unless stated otherwise.

All Phases

For the entire fight, all potions/consumables and healing skills will be disabled, similar to Will, Phase 2.

Spirit Stones and Soul Candles

During the battle, you will encounter Red Threads: giant green hands that appear from above, which attack players with red threads. Players that have their souls captured by the red threads will have one of their Spirit Stones turn from green to red, temporarily disabling that Spirit Stone. If all of your Spirit Stones turn red, you will die and be removed from the map. If a hand captures a player's soul, it will crush the soul and drop 3 green soul fragments, which slowly drop to the ground, dealing 20% / 30% HP damage.

For every soul that is captured, a candle will light up in the background. The number of candles in the background will be the equivalent of the sum of remaining green Spirit Stones of party members X 0.5, rounded up.

  • 1 party member: 3 candles
  • 2 party members: 5 candles
  • 3 party members: 8 candles
  • 4 party members: 10 candles
  • 5 party members: 13 candles
  • 6 party members: 15 candles

When all of the candles are lit up, a Soul Altar will repeatedly appear on the battlefield in a random spot. To destroy the altar, stand on top of it and repeatedly press the NPC Chat / Harvest key; multiple party members pressing on top of it will destroy it faster. Destroying the altar will allow use of potions/consumables and increase all party members' Final Damage by 15% for 5 seconds, while also turning all red Spirit Stones green. However, if Hilla touches the altar before it is destroyed by the party, the altar will disappear and reappear in another location.

It's recommended to toggle the auto heal to 95% from your pet with sufficient potions before entering, to ensure you can always get healed right after you destroy the altar.

There will also be two giant hourglasses in the background of the map that will fill up with red sand over time, plus a countdown timer under Death Count indicator. Once the bottom of each hourglass is filled (approximately 3:00 / 2:30 minutes), Hilla will use Soul Split: a special attack that destroys all of the party's red Spirit Stones, removing those lives permanently, and recalculate the number of candles based on the sum of remaining green Spirit Stones of party members. If you do not have any red Spirit Stones, this attack will do nothing. The cooldown on this decreases by 30 / 25 seconds as each health bar is depleted (to a minimum of 2:00 / 1:40 minutes). All players will be invincible while the animation for Soul Split is ongoing (including Hilla should she glitch and not disappear when using it).

Phase 1

Hilla's first HP bar will be red.

Abilities
  • Teleport: Teleports to a random player.
  • Bind: Hilla will fire a volley of blue energy in front of her, stunning any players in range and dealing 10% HP damage. At the end of this attack, she will swing her scythe, sending any players in range flying across the map and dealing another 10% HP damage. The stun hitbox only occurs on the frame the blue energy is first fired.
  • Forward Slash: Hilla swings her scythe in front of her, dealing 10% HP damage.
  • Downward Slash: Hilla swings her scythe downward, dealing 10% / 20% HP damage. This attack has a large hitbox in front and behind her.
  • Greed Echo: Hilla will summon a Greed Echo (up to 2 at once). These can use an attack that deals 20% HP damage. These have very low HP, but when dead, these will collapse onto the ground, remaining unconscious temporarily and dealing 10% HP touch damage. These monsters can also take a fixed damage of 1 while unconscious (which will be invisible), meaning that these can get in the way of single target attacks. It will resurrect after 12 seconds, and can resurrect once in Normal mode and twice in Hard mode, meaning that these must be defeated a total of 2 (or 3) times each.
  • Mist: Poisonous mists appear at random spots every 20 / 10 seconds, expanding and shrinking slowly. Getting caught in these mists will deal 10% HP damage per second.

Phase 2

At 75% HP, Hilla's second HP bar will be pink. She will no longer use Downward Slash from this point onward.

Abilities
  • Spinning Slash: This attack, which replaces the Forward Slash in Phase 1, hits both sides of Hilla. The scythe itself deals 10% HP damage, but it will also fire two green skull-shaped projectiles in both directions, dealing 20% / 30% HP damage each. The skull-shaped projectiles can be avoided by crouching.
  • Bone Wave: This attack will replace the Downward Slash in Phase 1. Hilla will cover herself in a green aura before swinging her scythe downward, creating bone-shaped pillars on both sides of her that increase in height the further away they are from Hilla. This skill has a large range and deals 40% / 50% HP damage. The safe spot is in front of or above her.
  • Reverse Bone Wave: The same as the previous attack, but Hilla will cover herself in a purple aura instead, and the pillars will decrease in height rather than increase. The safe spot is behind her.

Phase 3

At 50% HP, Hilla's third HP bar will be yellow.

  • Necro Lotus: Hilla will now gain the ability to summon the undead soul of Lotus, preserving his Phase 3 appearance. She can only summon him once at a time, but can summon him repeatedly throughout the battle. Necro Lotus will use the following attacks from the original battle:
    • Super Knockback: His forward knockback attack, which can ignore Knockback Resistance, dealing 20% HP damage.
    • Teleport: Teleports to a random player.

Phase 4

At 25% HP, Hilla's fourth and final HP bar will be green.

  • Necro Damien: Hilla will now gain the ability to summon the undead soul of Damien, preserving his Phase 2 appearance. She can only summon him once at a time, but can summon him repeatedly throughout the battle. Necro Damien will use the following attacks from the original battle:
    • Charge Attack: His forward rush attack, which can knockback players and ignore Knockback Resistance, dealing 20% HP damage.
    • Dive: His dive attack, which will target a random player, dealing 10% HP damage.
    • Teleport: Teleports to a random player.

Monster

Labyrinth of Suffering

Normal

Normal mode was added as part of v.233 Destiny: Remastered patch, about 3.5 years after Hard mode was introduced.[1] It has 50% of Hard mode's HP, serving as a boss that should fill the gap between Hard Lucid/Will and Hard Darknell/Verus Hilla.

Normal: Boss

Required ARC: ✦820

Verus Hilla (Boss)
1 (100%) 1 (100%) 1 (100%) 1 (100%) 1 (100%)
Level 250 HP 89,250,000,000,000[2] MP 100,000 EXP 0
Attack 22,000 Defense Rate PDR: 300%
MDR: 300%
Speed -60 Additional Points Weapon Points: 300
Guild Points: 3,000
Party GP Bonus: 6,000
Elements
Fire Resistant Ice Resistant
Poison Resistant Lightning Resistant
Holy Resistant Dark Resistant
Physical Resistant Undead? No
Other
Category Enchanted
Summons
Equipment Drops None
Usable Drops None
Set-up Drops None
Etc. Drops None
Quest Drops None
Locations Altar of Desire
Normal: Reward
Verus Hilla Treasure Chest (Boss)
1 (100%) 1 (100%) 1 (100%) 1 (100%) 1 (100%)
Level 250 HP 100,000 MP 10,000,000 EXP 0
Attack 22,000 Defense Rate PDR: 300%
MDR: 300%
Speed Stationary Additional Points Ambition EXP: 382
Weapon Points: 300
Elements
Fire Resistant Ice Resistant
Poison Resistant Lightning Resistant
Holy Resistant Dark Resistant
Physical Resistant Undead? No
Other
Category Enchanted
Fixed Damage 1,000
Equipment Drops Daybreak Pendant
Usable Drops
Set-up Drops None
Etc. Drops
Quest Drops None
Locations Altar of Desire

Hard

Hard mode was introduced in v.201 Black Mage: Labyrinth patch as a temporary boss, being a part of the Tenebris Expedition world event.[3] Once this part of the event was over, it did not appear again until v.202 Black Mage: New Beginnings patch, which introduced a permanent version of this boss.[4]

Hard: Boss

Required ARC: ✦900

Verus Hilla (Boss)
1 (100%) 1 (100%) 1 (100%) 1 (100%) 1 (100%)
Level 250 HP 178,500,000,000,000[2] MP 100,000 EXP 0
Attack 22,000 Defense Rate PDR: 300%
MDR: 300%
Speed -60 Additional Points Weapon Points: 300
Guild Points: 3,000
Party GP Bonus: 6,000
Elements
Fire Resistant Ice Resistant
Poison Resistant Lightning Resistant
Holy Resistant Dark Resistant
Physical Resistant Undead? No
Other
Category Enchanted
Summons
Equipment Drops None
Usable Drops None
Set-up Drops None
Etc. Drops None
Quest Drops None
Locations Altar of Desire
Hard: Reward
Verus Hilla Treasure Chest (Boss)
1 (100%) 1 (100%) 1 (100%) 1 (100%) 1 (100%)
Level 250 HP 100,000 MP 10,000,000 EXP 0
Attack 22,000 Defense Rate PDR: 300%
MDR: 300%
Speed Stationary Additional Points Ambition EXP: 385
Weapon Points: 300
Elements
Fire Resistant Ice Resistant
Poison Resistant Lightning Resistant
Holy Resistant Dark Resistant
Physical Resistant Undead? No
Other
Category Enchanted
Fixed Damage 1,000
Equipment Drops
Usable Drops
Set-up Drops None
Etc. Drops
Quest Drops None
Locations Altar of Desire

Story

Weakened Verus Hilla (Boss)
1 (100%) 1 (100%) 1 (100%) 1 (100%) 1 (100%)
Level 210 HP 21,000,000,000 MP 100,000 EXP 0
Attack 22,000 Defense Rate PDR: 30%
MDR: 30%
Speed -60 Additional Points None
Elements
Fire Resistant Ice Resistant
Poison Resistant Lightning Resistant
Holy Resistant Dark Resistant
Physical Resistant Undead? No
Other
Category Enchanted
Summons
Equipment Drops None
Usable Drops None
Set-up Drops None
Etc. Drops None
Quest Drops None
Locations Altar of Desire

Trivia

  • Verus Hilla first appeared as a boss during the Black Mage Update's Labyrinth patch. Verus Hilla was presented as the final boss you will face in the Labyrinth of Suffering after progressing through the Journey of Destiny and finishing the story of the area. As the Journey of Destiny has progressed towards Limina, this boss was made inaccessible, along with the rest of the area of Labyrinth of Suffering. As of the Black Mage: New Beginnings patch, this boss returned and was made permanent, along with the rest of the Tenebris bosses.
  • Verus Hilla had two different versions during the Black Mage Event:
    • Verus Hilla's Illusion - Level 210 boss, with an estimated HP of 30 billion, and much weaker attacks than the permanent version.
    • Verus Hilla - the "real" counterpart of the boss; Level 250 boss with the exact same HP, skills and attack patterns as the permanent version, except for No Arcane Power requirement at all. Due to that, there was no way to receive bonus damage from Arcane Power, like earlier-introduced bosses such as Lucid and Will[5]
  • Similar to pre-remaster Lotus, Hilla will laugh if any party members die or all of the Spirit Stones turn red.
  • Normal Mode was bugged during release, as it didn't summon Greed Echoes at all. It was fixed some time afterwards.
  • It's possible to bypass the healing limitation during Verus Hilla fight in non-Korean regions.
    • In GlobalMS and JapanMS, equipping familiar cards with healing abilities can get a character healed periodically.
    • In all non-Korean regions, equipping Breath of Divinity can also bypass the healing limitation.

References

Monsters
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Area Bosses
Root Abyss
Elite Bosses
Black Mage and his commanders
Grandis
Special Content
Overseas Exclusive
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Other Monsters

Mu Lung DojoMonster ParkParty QuestMirror WorldMaple TourTower of OzSpecialTheme DungeonsEpic