Hilla/Monster (Reborn)
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| Prequest | [Labyrinth of Suffering] Source of Suffering |
| Entry Level | 250+ |
| Party Size | 1 - 6 |
| Required Force / Power | ✦820 ARC |
| Time Limit | 30 minutes |
| Death Count | 5 (see Spirit Stones and Soul Candles) |
| Clear Limit | 1 clear every week (shared with Hard) |
| Required Combat Power (CMS) | Total or 1-Person: 12,000,000 2-Person: |
| Entry Level | 250+ |
| Party Size | 1 - 6 |
| Required Force / Power | ✦900 ARC |
| Time Limit | 30 minutes |
| Death Count | 5 (see Spirit Stones and Soul Candles) |
| Clear Limit | 1 clear every week (shared with Normal) |
| Required Combat Power (CMS) | Total, 1-Person, or Genesis Mode: 24,000,000 2-Person: |
| Name (Other Servers) | |
| KoreaMS | 진 힐라 (True Hilla) |
| JapanMS | 真ヒルラ (True Hilla) |
| ChinaMS | 觉醒希拉 (Awakened Hilla) |
| TaiwanMS | 真‧希拉 (True Hilla) |
| MapleSEA | Heretic Hilla |
Verus Hilla / True Hilla / Heretic Hilla is the final boss of the Labyrinth of Suffering, the eighth area of Arcane River and the second area of Tenebris. Verus Hilla attempts to steal your soul to prevent you from facing the Black Mage.
Battle Overview
Verus Hilla can be fought in Normal and Hard mode. To deal regular damage to the boss, ✦Arcane Force / Power (ARC) is required. Normal mode requires a minimum of ✦820 ARC and Hard mode requires a minimum of ✦900 ARC. You will deal 10% more damage if your ARC is ✦905 - 1065 (Normal mode) or ✦990 - 1165 (Hard mode), 30% more damage if your ARC is at ✦1070 - 1225 (Normal mode) or ✦1170 - 1345 (Hard mode), and 50% more damage if your ARC is at ✦1230 or more (Normal mode) or ✦1350 or more (Hard mode, note that ARC is only available in increments of 5, and you can only bypass 1320 using the ARC Hyper Stat or the Guild Skill Arcane Force).
You must be in a party of 1 - 6 players in order to fight her, and each player has a Death Count of 5, which will be represented by Spirit Stones (green skulls) and uses a system that works differently from most other bosses. If all players reach 0 lives, then the battle will end and the party will be kicked out of the boss fight. The battle has a time limit of 30 minutes.
The battle consists of 4 HP bars (similar to Lucid's 10 HP bars in each phase), each with a different color. When each HP bar or "phase" is depleted, she will upgrade old abilities and gain new abilities. Note that you will be in the same map for the entire fight. All attacks deal % HP damage, so they must be manually avoided as they ignore any evasion stats and damage reduction skills (unless the skill is specifically stated to include damage proportional to HP).
In Genesis mode, Verus Hilla will only have 75% of HP based on Hard mode, and the battle will begin from Phase 2 directly.
NOTE: Most damage values will vary based on difficulty, and will be listed in order from lowest difficulty to highest. Example: if listed as 25% / 30%, then the 25% correlates to Normal mode and the 30% correlates to Chaos mode. If there are no listed values, then it is the same regardless of difficulty unless stated otherwise.
All Phases
For the entire fight, all potions/consumables and healing skills will be disabled, similar to Will, Phase 2.
Spirit Stones and Soul Candles
During the battle, you will encounter Red Threads: giant green hands that appear from above, which attack players with red threads. Players that have their souls captured by the red threads will have one of their Spirit Stones turn from green to red, temporarily disabling that Spirit Stone. If all of your Spirit Stones turn red, you will die and be removed from the map. If a hand captures a player's soul, it will crush the soul and drop 3 green soul fragments, which slowly drop to the ground, dealing 20% / 30% HP damage.
For every soul that is captured, a candle will light up in the background. The number of candles in the background will be the equivalent of the sum of remaining green Spirit Stones of party members X 0.5, rounded up.
- 1 party member: 3 candles
- 2 party members: 5 candles
- 3 party members: 8 candles
- 4 party members: 10 candles
- 5 party members: 13 candles
- 6 party members: 15 candles
When all of the candles are lit up, a Soul Altar will repeatedly appear on the battlefield in a random spot. To destroy the altar, stand on top of it and repeatedly press the NPC Chat / Harvest key; multiple party members pressing on top of it will destroy it faster. Destroying the altar will allow use of potions/consumables and increase all party members' Final Damage by 15% for 5 seconds, while also turning all red Spirit Stones green. However, if Hilla touches the altar before it is destroyed by the party, the altar will disappear and reappear in another location.
It's recommended to toggle the auto heal to 95% from your pet with sufficient potions before entering, to ensure you can always get healed right after you destroy the altar.
There will also be two giant hourglasses in the background of the map that will fill up with red sand over time, plus a countdown timer under Death Count indicator. Once the bottom of each hourglass is filled (approximately 3:00 / 2:30 minutes), Hilla will use Soul Split: a special attack that destroys all of the party's red Spirit Stones, removing those lives permanently, and recalculate the number of candles based on the sum of remaining green Spirit Stones of party members. If you do not have any red Spirit Stones, this attack will do nothing. The cooldown on this decreases by 30 / 25 seconds as each health bar is depleted (to a minimum of 2:00 / 1:40 minutes). All players will be invincible while the animation for Soul Split is ongoing (including Hilla should she glitch and not disappear when using it).
Phase 1
Hilla's first HP bar will be red.
- Abilities
- Teleport: Teleports to a random player.
- Bind: Hilla will fire a volley of blue energy in front of her, stunning any players in range and dealing 10% HP damage. At the end of this attack, she will swing her scythe, sending any players in range flying across the map and dealing another 10% HP damage. The stun hitbox only occurs on the frame the blue energy is first fired.
- Forward Slash: Hilla swings her scythe in front of her, dealing 10% HP damage.
- Downward Slash: Hilla swings her scythe downward, dealing 10% / 20% HP damage. This attack has a large hitbox in front and behind her.
- Greed Echo: Hilla will summon a Greed Echo (up to 2 at once). These can use an attack that deals 20% HP damage. These have very low HP, but when dead, these will collapse onto the ground, remaining unconscious temporarily and dealing 10% HP touch damage. These monsters can also take a fixed damage of 1 while unconscious (which will be invisible), meaning that these can get in the way of single target attacks. It will resurrect after 12 seconds, and can resurrect once in Normal mode and twice in Hard mode, meaning that these must be defeated a total of 2 (or 3) times each.
- Mist: Poisonous mists appear at random spots every 20 / 10 seconds, expanding and shrinking slowly. Getting caught in these mists will deal 10% HP damage per second.
Phase 2
At 75% HP, Hilla's second HP bar will be pink. She will no longer use Downward Slash from this point onward.
- Abilities
- Spinning Slash: This attack, which replaces the Forward Slash in Phase 1, hits both sides of Hilla. The scythe itself deals 10% HP damage, but it will also fire two green skull-shaped projectiles in both directions, dealing 20% / 30% HP damage each. The skull-shaped projectiles can be avoided by crouching.
- Bone Wave: This attack will replace the Downward Slash in Phase 1. Hilla will cover herself in a green aura before swinging her scythe downward, creating bone-shaped pillars on both sides of her that increase in height the further away they are from Hilla. This skill has a large range and deals 40% / 50% HP damage. The safe spot is in front of or above her.
- Reverse Bone Wave: The same as the previous attack, but Hilla will cover herself in a purple aura instead, and the pillars will decrease in height rather than increase. The safe spot is behind her.
Phase 3
At 50% HP, Hilla's third HP bar will be yellow.
- Necro Lotus: Hilla will now gain the ability to summon the undead soul of Lotus, preserving his Phase 3 appearance. She can only summon him once at a time, but can summon him repeatedly throughout the battle. Necro Lotus will use the following attacks from the original battle:
- Super Knockback: His forward knockback attack, which can ignore Knockback Resistance, dealing 20% HP damage.
- Teleport: Teleports to a random player.
Phase 4
At 25% HP, Hilla's fourth and final HP bar will be green.
- Necro Damien: Hilla will now gain the ability to summon the undead soul of Damien, preserving his Phase 2 appearance. She can only summon him once at a time, but can summon him repeatedly throughout the battle. Necro Damien will use the following attacks from the original battle:
- Charge Attack: His forward rush attack, which can knockback players and ignore Knockback Resistance, dealing 20% HP damage.
- Dive: His dive attack, which will target a random player, dealing 10% HP damage.
- Teleport: Teleports to a random player.
Monster
Labyrinth of Suffering
Normal
Normal mode was added as part of v.233 Destiny: Remastered patch, about 3.5 years after Hard mode was introduced.[1] It has 50% of Hard mode's HP, serving as a boss that should fill the gap between Hard Lucid/Will and Hard Darknell/Verus Hilla.
Normal: Boss
Required ARC: ✦820
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| Level | 250 | HP | 89,250,000,000,000[2] | MP | 100,000 | EXP | 0 | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 22,000 | Defense Rate | PDR: 300% MDR: 300% |
Speed | -60 | Additional Points | Weapon Points: 300 Guild Points: 3,000 Party GP Bonus: 6,000 | |||||||||||||||
| Elements | ||||||||||||||||||||||
| Resistant | Resistant | |||||||||||||||||||||
| Resistant | Resistant | |||||||||||||||||||||
| Resistant | Resistant | |||||||||||||||||||||
| Resistant | No | |||||||||||||||||||||
| Other | ||||||||||||||||||||||
| Category | Enchanted | |||||||||||||||||||||
| Summons | ||||||||||||||||||||||
| Equipment Drops | None | |||||||||||||||||||||
| Usable Drops | None | |||||||||||||||||||||
| Set-up Drops | None | |||||||||||||||||||||
| Etc. Drops | None | |||||||||||||||||||||
| Quest Drops | None | |||||||||||||||||||||
| Locations | Altar of Desire | |||||||||||||||||||||
Normal: Reward
| Verus Hilla Treasure Chest (Boss) | ||||||||||||||||||||||
| ||||||||||||||||||||||
| Level | 250 | HP | 100,000 | MP | 10,000,000 | EXP | 0 | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 22,000 | Defense Rate | PDR: 300% MDR: 300% |
Speed | Stationary | Additional Points | Ambition EXP: 382 Weapon Points: 300 | |||||||||||||||
| Elements | ||||||||||||||||||||||
| Resistant | Resistant | |||||||||||||||||||||
| Resistant | Resistant | |||||||||||||||||||||
| Resistant | Resistant | |||||||||||||||||||||
| Resistant | No | |||||||||||||||||||||
| Other | ||||||||||||||||||||||
| Category | Enchanted | |||||||||||||||||||||
| Fixed Damage | 1,000 | |||||||||||||||||||||
| Equipment Drops | Daybreak Pendant | |||||||||||||||||||||
| Usable Drops |
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| Set-up Drops | None | |||||||||||||||||||||
| Etc. Drops |
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| Quest Drops | None | |||||||||||||||||||||
| Locations | Altar of Desire | |||||||||||||||||||||
Hard
Hard mode was introduced in v.201 Black Mage: Labyrinth patch as a temporary boss, being a part of the Tenebris Expedition world event.[3] Once this part of the event was over, it did not appear again until v.202 Black Mage: New Beginnings patch, which introduced a permanent version of this boss.[4]
Hard: Boss
Required ARC: ✦900
| ||||||||||||||||||||||
| Level | 250 | HP | 178,500,000,000,000[2] | MP | 100,000 | EXP | 0 | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 22,000 | Defense Rate | PDR: 300% MDR: 300% |
Speed | -60 | Additional Points | Weapon Points: 300 Guild Points: 3,000 Party GP Bonus: 6,000 | |||||||||||||||
| Elements | ||||||||||||||||||||||
| Resistant | Resistant | |||||||||||||||||||||
| Resistant | Resistant | |||||||||||||||||||||
| Resistant | Resistant | |||||||||||||||||||||
| Resistant | No | |||||||||||||||||||||
| Other | ||||||||||||||||||||||
| Category | Enchanted | |||||||||||||||||||||
| Summons | ||||||||||||||||||||||
| Equipment Drops | None | |||||||||||||||||||||
| Usable Drops | None | |||||||||||||||||||||
| Set-up Drops | None | |||||||||||||||||||||
| Etc. Drops | None | |||||||||||||||||||||
| Quest Drops | None | |||||||||||||||||||||
| Locations | Altar of Desire | |||||||||||||||||||||
Hard: Reward
| Verus Hilla Treasure Chest (Boss) | ||||||||||||||||||||||
| ||||||||||||||||||||||
| Level | 250 | HP | 100,000 | MP | 10,000,000 | EXP | 0 | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 22,000 | Defense Rate | PDR: 300% MDR: 300% |
Speed | Stationary | Additional Points | Ambition EXP: 385 Weapon Points: 300 | |||||||||||||||
| Elements | ||||||||||||||||||||||
| Resistant | Resistant | |||||||||||||||||||||
| Resistant | Resistant | |||||||||||||||||||||
| Resistant | Resistant | |||||||||||||||||||||
| Resistant | No | |||||||||||||||||||||
| Other | ||||||||||||||||||||||
| Category | Enchanted | |||||||||||||||||||||
| Fixed Damage | 1,000 | |||||||||||||||||||||
| Equipment Drops | ||||||||||||||||||||||
| Usable Drops |
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| Set-up Drops | None | |||||||||||||||||||||
| Etc. Drops |
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| Quest Drops | None | |||||||||||||||||||||
| Locations | Altar of Desire | |||||||||||||||||||||
Story
| ||||||||||||||||||||||
| Level | 210 | HP | 21,000,000,000 | MP | 100,000 | EXP | 0 | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 22,000 | Defense Rate | PDR: 30% MDR: 30% |
Speed | -60 | Additional Points | None | |||||||||||||||
| Elements | ||||||||||||||||||||||
| Resistant | Resistant | |||||||||||||||||||||
| Resistant | Resistant | |||||||||||||||||||||
| Resistant | Resistant | |||||||||||||||||||||
| Resistant | No | |||||||||||||||||||||
| Other | ||||||||||||||||||||||
| Category | Enchanted | |||||||||||||||||||||
| Summons | ||||||||||||||||||||||
| Equipment Drops | None | |||||||||||||||||||||
| Usable Drops | None | |||||||||||||||||||||
| Set-up Drops | None | |||||||||||||||||||||
| Etc. Drops | None | |||||||||||||||||||||
| Quest Drops | None | |||||||||||||||||||||
| Locations | Altar of Desire | |||||||||||||||||||||
Gallery
-
Verus Hilla Maple Guide icon
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Verus Hilla Boss UI artwork (current)
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Verus Hilla Boss UI artwork (old)
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Verus Hilla Boss Entry UI artwork
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Verus Hilla's Soul Effect
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Magnificent Verus Hilla's Soul Effect
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Verus Hilla Soul Collector artwork
Your fate is falling into an ever-deeper quagmire and wandering for all eternity. -
Verus Hilla Soul Collector artwork (all souls added)
Ah! I'll stay by your side forever! -
Boss Entry Cutscene
Trivia
- Verus Hilla first appeared as a boss during the Black Mage Update's Labyrinth patch. Verus Hilla was presented as the final boss you will face in the Labyrinth of Suffering after progressing through the Journey of Destiny and finishing the story of the area. As the Journey of Destiny has progressed towards Limina, this boss was made inaccessible, along with the rest of the area of Labyrinth of Suffering. As of the Black Mage: New Beginnings patch, this boss returned and was made permanent, along with the rest of the Tenebris bosses.
- Verus Hilla had two different versions during the Black Mage Event:
- Verus Hilla's Illusion - Level 210 boss, with an estimated HP of 30 billion, and much weaker attacks than the permanent version.
- Verus Hilla - the "real" counterpart of the boss; Level 250 boss with the exact same HP, skills and attack patterns as the permanent version, except for No Arcane Power requirement at all. Due to that, there was no way to receive bonus damage from Arcane Power, like earlier-introduced bosses such as Lucid and Will[5]
- Similar to pre-remaster Lotus, Hilla will laugh if any party members die or all of the Spirit Stones turn red.
- Normal Mode was bugged during release, as it didn't summon Greed Echoes at all. It was fixed some time afterwards.
- It's possible to bypass the healing limitation during Verus Hilla fight in non-Korean regions.
- In GlobalMS and JapanMS, equipping familiar cards with healing abilities can get a character healed periodically.
- In all non-Korean regions, equipping Breath of Divinity can also bypass the healing limitation.
References
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| 1 - 10 | 11 - 20 | 21 - 30 | 31 - 40 | 41 - 50 | 51 - 60 | ||
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| 121 - 130 | 131 - 140 | 141 - 150 | 151 - 160 | 161 - 170 | 171 - 180 | ||
| 181 - 190 | 191 - 200 | 201 - 210 | 211 - 220 | 221 - 230 | 231 - 240 | ||
| 241 - 250 | 251 - 260 | 261 - 270 | 271 - 280 | 281 - 290 | 291 - 300 | ||
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| Root Abyss | |||||||
| Elite Bosses | |||||||
| Black Mage and his commanders | |||||||
| Grandis | |||||||
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| Overseas Exclusive | |||||||
| Quest Monsters | |||||||
| 1 - 10 | 11 - 20 | 21 - 30 | 31 - 40 | 41 - 50 | 51 - 60 | ||
| 61 - 70 | 71 - 80 | 81 - 90 | 91 - 100 | 101 - 110 | 111 - 120 | ||
| 121 - 130 | 131 - 140 | 141 - 150 | 151 - 160 | 161 - 170 | 171 - 180 | ||
| 181 - 190 | 191 - 200 | 201 - 210 | 211 - 220 | 221 - 230 | 231 - 240 | ||
| 241 - 250 | 251 - 260 | 261 - 270 | 271 - 280 | 281 - 290 | 291 - 300 | ||
| Other Monsters | |||||||
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