Roll of the Dice

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Marauder

Roll of the Dice

  • Class: Marauder
  • Type: Active
  • Maximum Level: 20
Test your luck! Roll dice to get a random Buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown will be reduced.
Level MP Cost: #mpCon, Dice Buff Duration: #time sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +#pddR%
3: Attack Power +#s
4: Critical Rate: +#cr%
5: Damage +#damR%
6: EXP Obtained +#expR%
Cooldown: #cooltime sec.
1 MP Cost: 40, Dice Buff Duration: 66 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 480 sec.
2 MP Cost: 40, Dice Buff Duration: 72 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 450 sec.
3 MP Cost: 40, Dice Buff Duration: 78 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 450 sec.
4 MP Cost: 40, Dice Buff Duration: 84 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 420 sec.
5 MP Cost: 45, Dice Buff Duration: 90 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 420 sec.
6 MP Cost: 45, Dice Buff Duration: 96 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 390 sec.
7 MP Cost: 45, Dice Buff Duration: 102 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 390 sec.
8 MP Cost: 45, Dice Buff Duration: 108 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 360 sec.
9 MP Cost: 45, Dice Buff Duration: 114 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 360 sec.
10 MP Cost: 50, Dice Buff Duration: 120 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 330 sec.
11 MP Cost: 50, Dice Buff Duration: 126 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 330 sec.
12 MP Cost: 50, Dice Buff Duration: 132 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 300 sec.
13 MP Cost: 50, Dice Buff Duration: 138 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 300 sec.
14 MP Cost: 50, Dice Buff Duration: 144 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 270 sec.
15 MP Cost: 55, Dice Buff Duration: 150 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 270 sec.
16 MP Cost: 55, Dice Buff Duration: 156 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 240 sec.
17 MP Cost: 55, Dice Buff Duration: 162 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 240 sec.
18 MP Cost: 55, Dice Buff Duration: 168 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 210 sec.
19 MP Cost: 55, Dice Buff Duration: 174 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 210 sec.
20 MP Cost: 60, Dice Buff Duration: 180 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.

Outlaw and Cannon Trooper

Roll of the Dice

Test your luck! Roll dice to get a random Buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown will be reduced.
Level MP Cost: #mpCon, Dice Buff Duration: #time sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +#pddR%
3: Attack Power +#s
4: Critical Rate: +#cr%
5: Damage +#damR%
6: EXP Obtained +#expR%
Cooldown: #cooltime sec.
1 MP Cost: 40, Dice Buff Duration: 66 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 360 sec.
2 MP Cost: 40, Dice Buff Duration: 72 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 330 sec.
3 MP Cost: 40, Dice Buff Duration: 78 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 330 sec.
4 MP Cost: 40, Dice Buff Duration: 84 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 300 sec.
5 MP Cost: 45, Dice Buff Duration: 90 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 300 sec.
6 MP Cost: 45, Dice Buff Duration: 96 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 270 sec.
7 MP Cost: 45, Dice Buff Duration: 102 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 270 sec.
8 MP Cost: 45, Dice Buff Duration: 108 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 240 sec.
9 MP Cost: 45, Dice Buff Duration: 114 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 240 sec.
10 MP Cost: 50, Dice Buff Duration: 120 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 210 sec.
11 MP Cost: 50, Dice Buff Duration: 126 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 210 sec.
12 MP Cost: 50, Dice Buff Duration: 132 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
13 MP Cost: 50, Dice Buff Duration: 138 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
14 MP Cost: 50, Dice Buff Duration: 144 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 150 sec.
15 MP Cost: 55, Dice Buff Duration: 150 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 150 sec.
16 MP Cost: 55, Dice Buff Duration: 156 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 120 sec.
17 MP Cost: 55, Dice Buff Duration: 162 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 120 sec.
18 MP Cost: 55, Dice Buff Duration: 168 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 90 sec.
19 MP Cost: 55, Dice Buff Duration: 174 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 90 sec.
20 MP Cost: 60, Dice Buff Duration: 180 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 60 sec.

Mechanic

Roll of the Dice

  • Class: Mechanic
  • Type: Active
  • Maximum Level: 20
Test your luck! Roll dice to get a random Buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown will be reduced.
Level MP Cost: #mpCon, Dice Buff Duration: #time sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +#pddR%
3: Attack Power +#s
4: Critical Rate: +#cr%
5: Damage +#damR%
6: EXP Obtained +#expR%
Cooldown: #cooltime sec.
1 MP Cost: 40, Dice Buff Duration: 66 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 500 sec.
2 MP Cost: 40, Dice Buff Duration: 72 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 470 sec.
3 MP Cost: 40, Dice Buff Duration: 78 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 470 sec.
4 MP Cost: 40, Dice Buff Duration: 84 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 440 sec.
5 MP Cost: 45, Dice Buff Duration: 90 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 440 sec.
6 MP Cost: 45, Dice Buff Duration: 96 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 410 sec.
7 MP Cost: 45, Dice Buff Duration: 102 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 410 sec.
8 MP Cost: 45, Dice Buff Duration: 108 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 380 sec.
9 MP Cost: 45, Dice Buff Duration: 114 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 380 sec.
10 MP Cost: 50, Dice Buff Duration: 120 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 350 sec.
11 MP Cost: 50, Dice Buff Duration: 126 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 350 sec.
12 MP Cost: 50, Dice Buff Duration: 132 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 320 sec.
13 MP Cost: 50, Dice Buff Duration: 138 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 320 sec.
14 MP Cost: 50, Dice Buff Duration: 144 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 290 sec.
15 MP Cost: 55, Dice Buff Duration: 150 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 290 sec.
16 MP Cost: 55, Dice Buff Duration: 156 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 260 sec.
17 MP Cost: 55, Dice Buff Duration: 162 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 260 sec.
18 MP Cost: 55, Dice Buff Duration: 168 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 230 sec.
19 MP Cost: 55, Dice Buff Duration: 174 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 230 sec.
20 MP Cost: 60, Dice Buff Duration: 180 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 200 sec.

Fifth Job

Roll of the Dice

Test your luck! Roll dice to get a random Buff. Roll a 1 and you get nothing, but Roll of the Dice's cooldown will be reduced by 50%.
Level HP Cost: #hpCon, Dice Buff Duration: #time sec
1: Roll of the Dice Cooldown: -50%
2: Defense +#pddR%
3: Attack Power +#s
4: Critical Rate: +#cr%
5: Damage +#damR%
6: EXP Obtained +#expR%
Cooldown: #cooltime sec.
1 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
2 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
3 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
4 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
5 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
6 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
7 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
8 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
9 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
10 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
11 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
12 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
13 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
14 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
15 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
16 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
17 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
18 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
19 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
20 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
21 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
22 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
23 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
24 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
25 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
26 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
27 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
28 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
29 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
30 HP Cost: 100, Dice Buff Duration: 180 sec
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.

Trivia

The effects of each dice roll, depending on the number of die, is as follows:

Value Effect 1 Dice 2 Die 3 Die
1 Roll of the Dice cooldown reduced 90s 90s 90s
2 Increase Defense 30% 40% 50%
3 Increase Max HP and Max MP 20% 30% 40%
4 Increase Critical Rate 15% 25% 35%
5 Increase Damage 20% 30% 40%
6 Increase EXP Obtained 30% 40% 50%
7 Increase Ignore Defense 20% 30% 40%
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Erel Light Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills