- Class: Marauder
- Type: Active
- Maximum Level: 20
| Test your luck! Roll dice to get a random Buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown will be reduced. | |
|---|---|
| Level | MP Cost: #mpCon, Dice Buff Duration: #time sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +#pddR% 3: Attack Power +#s 4: Critical Rate: +#cr% 5: Damage +#damR% 6: EXP Obtained +#expR% Cooldown: #cooltime sec. |
| 1 | MP Cost: 40, Dice Buff Duration: 66 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 480 sec. |
| 2 | MP Cost: 40, Dice Buff Duration: 72 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 450 sec. |
| 3 | MP Cost: 40, Dice Buff Duration: 78 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 450 sec. |
| 4 | MP Cost: 40, Dice Buff Duration: 84 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 420 sec. |
| 5 | MP Cost: 45, Dice Buff Duration: 90 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 420 sec. |
| 6 | MP Cost: 45, Dice Buff Duration: 96 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 390 sec. |
| 7 | MP Cost: 45, Dice Buff Duration: 102 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 390 sec. |
| 8 | MP Cost: 45, Dice Buff Duration: 108 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 360 sec. |
| 9 | MP Cost: 45, Dice Buff Duration: 114 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 360 sec. |
| 10 | MP Cost: 50, Dice Buff Duration: 120 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 330 sec. |
| 11 | MP Cost: 50, Dice Buff Duration: 126 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 330 sec. |
| 12 | MP Cost: 50, Dice Buff Duration: 132 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 300 sec. |
| 13 | MP Cost: 50, Dice Buff Duration: 138 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 300 sec. |
| 14 | MP Cost: 50, Dice Buff Duration: 144 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 270 sec. |
| 15 | MP Cost: 55, Dice Buff Duration: 150 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 270 sec. |
| 16 | MP Cost: 55, Dice Buff Duration: 156 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 240 sec. |
| 17 | MP Cost: 55, Dice Buff Duration: 162 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 240 sec. |
| 18 | MP Cost: 55, Dice Buff Duration: 168 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 210 sec. |
| 19 | MP Cost: 55, Dice Buff Duration: 174 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 210 sec. |
| 20 | MP Cost: 60, Dice Buff Duration: 180 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 180 sec. |