User:SlytherinDN

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User:SlytherinDN/Sandbox - Lists

awful and inconsistent formatting here is intentional

this page is biased toward heroic

crossed out content has issues

dailies and weeklies

dailies

login, ask Threads of Fate's tertiary npc, claim legion coins, check expiring items, logout

login, start Auto-Harvest System, accept all dailies on Maple Planner

if available, buy and select from VIP Buff#Vouchers; both types stack with each other

once a month, reactivate legion artifact, buy out reward shop, craft potions, and focus on tuesday, thursday, friday boxes to buy monster park potions for this month

switch to mobbing preset, familiars, v matrix; mobbing hyper passives and wings of fate potential if needed

teleport to preferred mobbing map and channel swap until Burning Field level is acceptable

teleport to a daily boss

to optimize buffs, switch to loot room preset, summon mobbing familiars, and use wealth potion and legion luck at gollux heart, de-syncing these ahead of other buffs by ~3 minutes

bosses

on event, an average of 1,400 soul shards are needed for 3% m/att
boss rewards when to stop
Gollux#Hard 15~20 coins when hell mode is quick
Gollux#Hell 25~30 coins finished source of suffering
Crimson Queen#Normal soul shards 3% m/att soul
Vellum#Normal soul shards 3% m/att soul
Pink Bean#Normal eye, belt 20* superior belt
Arkarium/Monster#Normal dominator, 1.3e7 meso finished source of suffering
Magnus/Monster#Normal soul shards, 1.3e7 meso 3% m/att soul

get Caretaker's Support

switch back to preferred channel

ask threads of fate's primary or secondary npcs for Suspicious Herb Pouch or Suspicious Mineral Pouch, respectively

after daily bosses, mobbing combo key or buff sequence is used every 30 minutes, sorted in order of increasing rarity:


activities

move to lower level maps ~3 minutes before buffs run out

map swapping using maple guide is faster than using world map favorites

mobbing rates average around 1e8 exp / s and 2e5 meso / s
activity rewards quest exp per second or comments
Daily Quests: grandis symbols fragments, quest exp, familiars, 10 out of 4,565 symbols
tenebris 2.8e10 quest exp, familiars, droplets
arcane symbols 1.8e10 quest exp, familiars, droplets, 20 out of 2,679 symbols
up to 7 runs of Limina (Monster Park) monster park box, up to 1.1e11 quest exp, medal 1.5e8
2 runs of Masteria - Krakian Jungle Studio 4.9e7 meso, 5 star scroll 3.3e5 meso / s
commerci solo voyages 15, then 48 denaro with dreadnought; 30 denaro without ~45 days[1] from beginning to dreadnought

3 lith 1 dolce: (4 scimitars), (glasses, fish, 2 soaps), (4 soaps) give 15 denaro

2 lith 2 herb: (4 scimitars), (4 soaps), (2 roots, glasses, pepper), (4 soap) give 17 denaro but take ~3 more minutes

3 runs of Ursus during golden time 1.1e8 meso, buff 6.9e5 meso / s; changes channel and deletes all buffs

claim threads of fate rewards before forced channel change in commerci, ursus, instanced event maps, etc; open pouches

fuse familiars, sell and extract items, claim daily rewards and auto harvest, logout

weeklies

ideally, complete in one day to not waste strong potions and line up expiration day; bossing is incentivized on UTC sunday

get ursus, guild, and legion buffs for this week

switch to bossing preset, familiars, v matrix; bossing hyper passives and wings of fate potential if needed

go to Arcanus or punch king preparation room

use up excess sparkling potions and meister potions/magic whetstones to save some time

ask threads of fate's primary or secondary npc and use Tengu's Judgement

bossing combo key or buff sequence, sorted in order of increasing importance at the last minute of a boss run:

  1. Masarayu's Gift Atmospheric Effect#Buff
  2. Aurelia's Elixir
  3. VIP Buff#Stats
  4. Hero's Echo or its variants
  5. Extreme Red Potion or Extreme Blue Potion
  6. Legion's Might#Level 3
  7. Undeterred
  8. Miscellaneous Skills#Profession Skills: Advanced Weapon Tempering
  9. Sparkling Red Star Potion
  10. Boss Slayers
  11. For the Guild!
  12. Hard Hitter
  13. Extreme Green Potion, if needed
  14. Sayram's Elixir
  15. Collector's Elixir

for the hardest boss, get Caretaker's Support, Overpower, and enter with charged soul

after culvert, enter a boss that dies in <27 minutes and doesn't require origin upon entry

end with Monster Park Extreme (>3.2e9 exp / s), then Epic Dungeon: Angler Company whenever

bosses

top 14 depends on progression speed
crystal number boss when to stop after crystal isn't needed meso
1 Guardian Angel Slime#Chaos 6.0e8
2 Hilla/Monster (Reborn)#Normal, eventually replaced with hard mode 5.8e8
3 Giant Monster Gloom#Chaos 5.6e8
4 Lucid/Monster#Hard 5.0e8
5 Lotus/Monster#Hard 4.4e8
6 Damien/Monster#Hard 4.2e8
7 Guard Captain Darknell/Monster#Normal, eventually replaced with hard mode 3.2e8
8 Will/Monster#Normal, eventually replaced with hard mode 2.8e8
9 Akechi Mitsuhide#Normal ASAP 1.4e8
10 Papulatus#Chaos 1 eye 1.3e8
11 Vellum#Chaos 3% m/att soul 1.1e8
12 Magnus/Monster#Hard 3% m/att soul 9.5e7
13 Princess No#Normal at least 1 finished ring 8.1e7
14 Crimson Queen#Chaos finished hat, 3% m/att soul 8.1e7
total 4.4e9
Von Bon#Chaos finished top
Pierre#Chaos finished bottom
Cygnus/Monster#Normal 3% m/att soul
Pink Bean#Chaos two 20* eyes

flames for most jobs

flame scores near endgame[2]:

  • 1 primary stat = 1
  • 1% all stats = 10
  • 1 m/att = 3
  • 1 secondary stat = 1 / 12
median outcomes[3]
levels three tier 5s black flames three tier 6s black flames abyssal flames
135 5 * 10 + 35 + 20 = 105 71
140~159 5 * 10 + 40 + 20 = 110 75 6 * 10 + 48 + 24 = 132 847 337
160 5 * 10 + 45 + 25 = 120 78 6 * 10 + 54 + 30 = 144 802 324
200 5 * 10 + 55 + 30 = 135 77 6 * 10 + 66 + 36 = 162 777 326
250 5 * 10 + 60 + 35 = 145 69 6 * 10 + 72 + 42 = 174 688 299

non weapon star forcing for most jobs

average outcomes with star catch and no safeguard; level 140, 150, 160[4]
attempt event flame score gained meso cost booms
0 to 12 1 + 1 34 (+12 on gloves) 1.2e7, 1.5e7, 1.8e7
12 to 17 5/10/15 80, 91, 101 (+9 on gloves) 5.0e8, 6.1e8, 7.3e8 0.06, 0.07, 0.07
17 to 18 5/10/15 40, 45, 50 5.0e8, 6.0e8, 7.2e8 0.21, 0.21, 0.2
18 to 19 5/10/15 43, 48, 53 1.1e9, 1.3e9, 1.6e9 0.47, 0.45, 0.47
19 to 21 5/10/15 95, 105, 115 3.0e9, 3.7e9, 4.5e9 1.44, 1.46, 1.48
21 to 22 5/10/15 and 30% off 55, 60, 65 2.4e9, 2.8e9, 3.4e9 1.76, 1.8, 1.79

drop rate sources

max +500% from all sources

max +200% from legendary potential on rings, pendants, face, eye, earrings, and unique tier item acquisition familiar; 5% drop rate from threads of fate[5] exceeds this cap?

40% drop on one item needs a median of 453 bright cubes: 1.0e10 meso[6]

highest use item:

highest Familiars/Stat Tables[7]

stacking sources:

equip specifics

equip drop rate from bosses in heroic compared to interactive is unknown[10]

weapon: 17* Arcane Umbra Weapon Box (~3% to ~10% drop chance; higher chance from harder bosses)

gloves / shoes / cape / shoulder: Arcane Umbra Armor Box (~7% to ~15% drop chance, higher chance from harder bosses); claim one of each piece, 17* each, then focus on gloves first and one piece at a time until finished

mobbing gloves: use solid cubes on spare arcane for 3 auto steal lines; takes a median of 89 solid cubes

cooldown reduction cape: Threads of Fate/Bonus#Izuna + Tengu + Yorozu (Skill Cooldown)

cooldown reduction hat: 1 spare from Piece of Anguish

belt: 20* Superior Engraved Gollux Belt (~6% drop chance at max drop) transfer hammered from 21* Golden Clover Belt

bossing earrings: 20* Superior Gollux Earrings (~6% drop chance at max drop) transfer hammered from 21* Reinforced Gollux Earrings (~28% drop chance at max drop)

mobbing earrings:

  • Estella Earrings (~3% to ~5% drop chance): (base: 7 + 2 * 3 + 7 / 12) + (set: 10 + 10 * 3 + 10 / 12) + (22 star force: 131 + 92 * 3 + 131 / 12) + (10 bil flame: 132) = 604 flame score
  • superior as only 3rd set: (base: 15 + 10 * 3 + 15 / 12) + (set: 35 * 3) + (22 star force: 117 + 85 * 3 + 117 / 12) + (10 bil flame: 63) = 596 flame score; 490 if 4th set
  • Sweetwater Earrings transposed from 16* reinforced: (base: 10 + 10 / 12) + (transpose: 9 + 8 * 3 + 9 / 12) + (22 star force: 131 + 92 * 3 + 131 / 12) + (10 bil flame: 67) = 530 flame score

mobbing face:

  • Twilight Mark (~7% drop chance): (base: 5 + 5 * 3 + 5 / 12) + (set: 10 + 10 * 3 + 10 / 12) + (22 star force: 103 + 78 * 3 + 103 / 12) + (10 bil flame: 121) = 528 flame score
  • Sweetwater Tattoo transposed from 16* twilight: (base: 5 + 5 / 12) + (transpose: 9 + 8 * 3 + 9 / 12) + (22 star force: 131 + 92 * 3 + 131 / 12) + (10 bil flame: 67) = 524 flame score

mobbing eye:

  • untransposed Sweetwater Monocle: (base: 10 + 10 / 12) + (22 star force: 131 + 92 * 3 + 131 / 12) + (10 bil flame: 67) = 496 flame score; Papulatus Mark has ~0.4% to ~2% drop chance
  • Black Bean Mark (~16% drop chance at max drop): (base: 7 + 1 * 3 + 7 / 12) + (set: 10 + 5 * 3 + 10 / 12) + (20 star force: 75 + 45 * 3 + 75 / 12) + (10 bil flame: 116) = 369 flame score

bossing pendant 1: multiple 22* Superior Engraved Gollux Pendant transfer hammered from multiple 21* Dominator Pendant (~0.7% drop chance); buy spares occasionally

bossing pendant 2 and mobbing pendant 1:

  • superior as only 3rd set: (base: 28 + 5 * 3 + 28 / 12) + (set: 35 * 3) + (22 star force: 117 + 85 * 3 + 117 / 12) + (10 bil flame: 63) = 595 flame score; 490 if 4th set
  • Sweetwater Pendant transposed from 16* dominator: (base: 34 + 34 / 12) + (transpose: 9 + 8 * 3 + 9 / 12) + (22 star force: 131 + 92 * 3 + 131 / 12) + (10 bil flame: 67) = 556 flame score
  • Daybreak Pendant (~2% to ~11% drop chance): (base: 8 + 2 * 3 + 8 / 12) + (set: 10 + 10 * 3 + 10 / 12) + (22 star force: 103 + 78 * 3 + 103 / 12) + (10 bil flame: 121) = 522 flame score

mobbing pendant 2: Pendant of the Spirit or Greed Pendant; greed with drop line and Abyss Hunter Ring as 4th ring can also work

bossing and mobbing ring 1: Dawn Guardian Angel Ring (~0.6% to 4% drop chance from normal mode; ~20% drop chance from chaos mode)

bossing and mobbing ring 2: two 22* Superior Gollux Ring transfer hammered from multiple 21* kanna; 22* ASAP to reserve future coins for pendant

bossing and mobbing ring 3 and 4: Kanna's Treasure (~42% drop chance), or Meister Ring, or Miscellaneous Skills#Equipment Skills

meister accessory crafting also involves getting:

  • 50 dark crystals and 500 advanced item crystals for Swift Deadshot Ring II
  • 124 emeralds / dex crystals in multiples of 4 and 248 intermediate item crystals for gray meister symbols


expensive lines that must be rolled over:

  • 2 or 3 line ied% on weapon / secondary / emblem
  • 3 line boss% on weapon / secondary
  • 2 or 3 line mesos obtained
  • cooldown reduction if job doesn't need it
  • 2 or 3 line stat gloves

preferred maps

source: [11]
map higher mob level average exp mobs every 7.56 s comments
Night Road 2 294 5.0e6 39
Breathtaking Cave 3

Sunken Ruins 3

289 4.3e6 39
Top Deck Passage 2

Top Deck Passage 6

284 3.6e6 39
Harsh Winter 3 279 3.1e6 38
Laboratory Behind Locked Door 3 274 2.6e6 38
Train with No Destination 2 268 2.1e6 33
Burning Royal Library Section 6 264 1.8e6 38
End of the World 2-5 264 7.2e5 32
Labyrinth of Suffering Core 6 258 6.6e5 35
Last Horizon 6 251 5.9e5 38 mixed familiars
Radiant Temple 3 249 5.5e5 39 mixed familiars
Abandoned Area 2 241 4.9e5 39 mixed familiars
Labyrinthine Cavern 239 4.6e5 32
Chicken Festival 3 222 3.2e5 38
Hill Path 210 2.5e5 33
Hidden Lakeshore 209 2.1e5 36
Upper Stem Crossroad 219 1.0e5 24
Black Heaven Entrance 215 9.3e4 30
Forsaken Excavation Site 4 196 6.1e4 30
Fox Valley top path maps and Fox Tree Lower Path 3 191~195 5.0e4~5.7e4 29~30
Second Drill Hall (Dark Ereve) 170 6.1e4 20 120 star force
3F Arts & Entertainment Shops 4

3F Arts & Entertainment Shops 5

157 4.0e4 28

27

80 star force
The Cave of Trials II

The Cave of Trials III

136 1.8e4

1.9e4

21

34

55 star force; rotate right to left; fire resistant
Warped Passage

Forgotten Passage

120

122

1.1e4 19 28 star force; lightning resistant

28 star force; ice and dark resistant

Sky Nest 3 107 6.2e3 21 5 star force; fire resistant
Minar Forest : West Border 104 1.9e3 28
Lab - Area C-2 95 1.4e3 30
White Rock Desert 88 1.1e3 34
Tent of the Entertainers 86 1.0e3 28
Stairway to the Sky I 71 3.8e2 24 alternatives have issues; fire, ice, lightning resistant
Closed Area 64 2.8e2 26 dark resistant
Ash-Covered Land 58 2.2e2 30 fire resistant
Deep Mire 50 1.6e2 33
Stray Dog Alley 2 37 1.0e2 36 no portals or elites
Stray Dog Alley 1 30 7.2e1 33 no portals or elites

main quests

starting level category estimated completion time (minutes)
30 initial Riena Strait Quests 1
33 Gold Beach Quests 11
60 Verne Mine Quests 8
79 Alliance Quests 2
80 Azwan Quests 5
85 Magatia Quests 8
100 Heliseum Quests 15
120 Lion King's Castle Quests 6
125 Root Abyss Quests 2
125 The Alliance Gathers Quests 1
130 Temple of Time Quests 12
140 Silent Crusade Quests 6
150 Stone Colossus Quests 17
160 Henesys Ruins Quests 13
170 Kritias Quests 19
185 Twilight Perion Quests 8
190 Haven Quests ?
190 Dark World Tree Quests ?
190 Silent Crusade 2 Quests 18
easiest process
starting level ending level activity comments
1 10 tutorial afterwards, storage, legion, and links are available
10 30 Legion Artifact/Special Missions#Job Questlines only one explorer/cygnus knight/resistance should complete
30 100 Main Quests#Area Quests instead, regular mobbing is faster with very high exp multipliers
100 102 Zakum#Normal, then hit any mob drop rate from wealth acquisition potion and some Inner Ability rerolls can help toward weapon, eye, and face
start events and join mule guild
102 130 strawberry farm exit at level 130
1 VIP Booster at Clocktower Bottom Floor, then another at star force Dead Mine nearly fill event exp activation gauge, stand on rune, start booster countdown, immediately activate rune
Pianus and change channels if no event
130 200 Growth Potion#Extreme ~20 needed
unlocking 5th job and some Nodestones cost time and resources upfront but makes things easier
200 220 finish current strawberry farm and start new runs level 10 hyper stat exp, decent holy symbol on boosted slot, some boost nodes, erda fountain, and Character Building I helps with the process
with the help of v skills and easy drop rate sources, complete Boss Accessory Set and von leon set specifically from Von Leon/Monster#Normal across some days

References