This is the place where all Explorers begin their adventure in Maple World. To the west stands a legendary maple tree. To the east is a small port with service to Victoria Island. All new travelers were once greeted by Heena and Sera, but these two have settled down to lead a quiet life. Sen, who used to keep careful watch over his house, still loves to eat Nina's candy, though he's grown up quite a lot since the old days. Todd and Peter, who used to teach combat lessons, have moved to Victoria Island with Robin and the others. In their absence, the island has slipped into a sleepy, happy rhythm.
A peaceful village at the center of Victoria Island. Filled with giant mushrooms and lush green fields, It's famous as a training ground for Bowmen. Warmth and vitality flow throughout the village. This is the starting point for countless adventurers.
A port town on the westernmost shore of Victoria Island. Popularly known as the novice adventurer's gateway to other continents. Though the town may appear quiet, with its endless blue rolling waves, it is filled with sailors and merchants throughout, all of them eager for tales of new adventures.
This city is nestled in the shadows of Victoria Island, where dazzling neon signs coexist with dark, gloomy back alleys. On the surface, it appears lively, but beneath the city, secret organizations and thieves operate. All manner of rumors and conspiracies swirl about. Thieves who seek true power in darkness hone their skills here.
A shopping center located on the outskirts of Kerning City. The Kerning Square used to be here as well, but after a renovation, it was replaced with a skyscraper. Kerning Tower is where trends are born, and superstars get their start.
A village of warriors in the massive rocky mountains located in the northern part of Victoria Island. For many years, brave warriors have gathered here to form tribes and live together, undergoing training in a harsh natural environment to become ever stronger fighters. Towering rocky peaks and ever-burning bonfires represent the village's strength. Adventurers who wish to inherit the warrior spirit often gather here to test their valor.
The ruins of Sharenian, an ancient nation that once ruled all of Victoria Island, still remain here. Other similar structures can be found scattered throughout Victoria Island.
Located in the deepest reaches of Ellinia, the Mysterious Forest, this is the stronghold of all magicians in Maple World. For countless years, it has served as the central hub for preserving and researching all forms of magic. Great Magicians gather here to guide future generations of magicians, and it's said that the secrets of ancient, hidden magic still lie dormant within.
A mysterious magical village hidden deep within the vast forests of Victoria Island. All manner of mystical creatures and fairies live here in harmony, preserving the history of magic alongside ancient trees. An air of enchantment fills the entire village, where powerful magicians gather to pass down their wisdom to future generations. It is said that anyone seeking to learn the power of magic must visit this place at least once.
A school for fairies, located deep within the mystical forest of Ellinia. For many years, fairies have come here to learn and practice magic, and to nurture their skills at protecting the forest.
A village of elves with a long and storied history. Once the seat of a prosperous society, the entire settlement fell into an unnaturally long slumber after falling under the Black Mage's curse. It is only recently that they have once again rejoined the world.
A small island off the east coast of Victoria Island, renowned for its beautiful golden sands. Gold Richie built a luxury resort here, and it's now a premier vacation spot. However, there have been recent sighting of Black Slimes on its shores...
This massive whale-shaped submarine makes its berth in the strait between Henesys and Ellinia. Its captain is Kyrin, a quarter-elf who has traveled the world in pursuit of Black Mage. She's recently settled on Victoria Island to train a new generation of Pirates.
An ancient ruin southeast of Henesys. The indigenous inhabitants, called Karuppa, live mainly in a small nearby village. The temple sits atop a vast underground complex, said to hold a magnificent artifact of the ancient world.
One of the most mysterious hot springs in the Maple World, this is a special place where cute and quirky slimes gather and live together. All around the hot springs, slimes can be seen playing in the bubbles and foam. The warm waters here are said to restore energy to weary adventurers.
“A castle of mushrooms, accessible from Singing Mushroom Forest southwest of Henesys. The kingdom is inhabited by mushrooms, whose intelligence is comparable to that of humans. Rumor has it their princess is an exquisite beauty.”
A region located at the center of Victoria Island. Centered around a massive tree, it connects to six villages via branching paths, which is why it's called Six Path Crossway.
A village, located in the deepest reaches of Victoria Island, where massive caves intertwine with a silent forest. The atmosphere is always dim and heavy with moisture -- and with ancient magic, as if the land itself were in a cursed sleep. Though dangerous monsters roam their hunting grounds, the hidden dungeons' long histories and mysterious treasures draw brave adventurers, ready to challenge them time and again.
A giant tree that rises at the center of Victoria Island. Tainted with dark magic, its leaves have dried up, and its branches are grotesquely deformed.
North of Sleepywood, in the center of Victoria Island, is a large cavity beneath the roots of a giant tree. Originally filled with life, it is now tinged with darkness and exudes an eerie aura. Here lies a blond girl, trapped and unable to move beneath the enormous roots. The girl is, in fact, the World Tree itself. It's said that a demon wearing an eyepatch sealed her away in Root Abyss.
An ancient temple slumbering deep within Sleepywood, in the heart of Victoria Island. Forgotten for countless years, it has been tainted by dark energy, and a powerful curse now lingers within.
A small island, covered in snow and ice, off the southern coast of Victoria Island. It was once inhabited by humans, but most of them have left. Now, only a single human girl remains, living among the penguins.
A mysterious city in the sky, floating high above against a backdrop of clouds and stars. A pure, noble energy flows through the entire city, and visiting adventurers prepare for their next journeys amid its breathtaking scenery. Ships departing from the city's port are said to open routes to other continents, playing an important role in expanding access to new realms ripe for adventure.
A massive tower that stretches into the sky, connecting the floating city of Orbis to the land below. It's said to have been built by adventurers in ancient times to open a path to the skies.
A vast park shaped from massive clouds, located high above the floating city of Orbis. In this mysterious place created by the fairies of Orbis, visitors are able to walk upon the clouds and feel the energy of the skies.
A village built atop the eternal frost of the El Nath mountain range, where the land is encrusted in snow and ice year-round. It has become a haven for the adventurers and hunters who endure the harsh cold and blizzards, and a resilient vitality seems to hold sway throughout the village.
Deep in the El Nath Mountains, this lonely castle sits atop a rocky peak. It was once home to a hearty people who thrived even amidst the bone-chilling cold, but its once-grand halls now lie in ruin. Only the Lion King, a man who has lost everything, remains in the gloom-filled audience chamber.
This abandoned mineshaft burrows deep into the El Nath Mountains. It was once the lifeblood of the local town's economy. Now all that's left is a shell of its former glory, a ghost town haunted by the echoes of its former inhabitants tortured by Zakum's undead thrall.
This city under the sea is home to countless marine creatures who peacefully co-exist. Its extraordinary sights and mysterious atmosphere make this city a must-visit destination for adventurers and marine researchers alike. Aquarium is also an essential stop for any adventurers headed to the deeper underwater world.
This secret research facility is hidden deep below the sea, where the Resistance's most advanced scientific technologies are concentrated. It was built in the depths of the ocean to secure the safest possible location, beyond the reach of the Black Mage's power and the watchful eyes of his lieutenants, the Black Wings.
A toy city, floating above Ludus Lake, on the continent of Ossyria. The bright and cheery city, with buildings made of toy blocks and toy figurines for inhabitants, is filled with childlike joy. However, the entire city remains frozen in the very moment it was created, the moment Rhinne halted time. Deep within its Clocktower lays the Dimensional Crack, caused by the distortion in time, where monsters from other dimensions come and go as they please.
A place located atop the vast Ludus Lake in the center of the continent of Ossyria. The flow of time here has been frozen by Rhinne, the Transcendent of Time. Ludibrium remains forever locked in its present.
A particularly strange place in Ludibrium, and a side effect of the town's stopped time. Otherworldly invaders now enter through the Crack in Time to wreak havoc.
A massive Clocktower in the city of time, Ludibrium, that leads to the future. At the bottom of its endless floors, a gateway opens to the Omega Sector, a secret military base that stands staunchly against the alien threat.
Another massive Clocktower rising in the city of time, Ludibrium. Unlike its counterpart, this tower leads to the path. A mysterious power flows through it, as if a clock's spring was being wound in reverse.
A theme park located northeast of Ludibrium. Its mascots are Targa the bear and Scarboss the lion. The puppet show the two put on is considered the park's best attraction.
A land of the past dwelling in the shade of Helios Tower. The small village of hanok houses is home to a group of dark-haired, dark-eyed humans. Looking closely, they seem strangely familiar...
When the time controller of the Helios Tower was broken, it opened up a path to the Victoria Island of the past. A proper town has yet to be built in this time, so the people live in a makeshift encampment and are led by an elf named Athena Pierce.
Located at the base of Eos Tower is Maple World's base to defend against alien invaders. The M-Force deploys from here with futuristic gadgets like Mesodizers and Mesotron to combat the otherworldly threat.
An ancient village nestled deep within Minar Forest, Leafre is a sacred land where dragons and Halflingers coexist. The air here is filled with the breath of ancient dragons, and the sky still bears traces of massive nests and dragons long past. The Halflingers live alongside dragons while tending to the forest, passing down their wisdom and way of life from generation to generation. This region is a blend of mountains, forests, and ancient dragon ruins. Hunting grounds, such as Dragon Canyon, are home to a wide variety of dragon monsters.
South of Minar Forest, a stone colossus has risen from the dense forest beyond. Adventurous Halflingers have organized an expedition to investigate and are actively scouting the area.
A magical kingdom located in the southern part of the Minar Forest. It vanished hundreds of years ago and has only recently been seen again. For some reason, its inhabitants are unaware of the passage of time.
Many adventurers train in this village, located among the high mountain ranges and clouds of eastern Ossyria. With its clear bamboo forests and sky gardens, this place has long been a center of discipline for those who pursue the paths of martial arts. Those who train here learn to cast aside worldly worries and achieve peace of mind. Adventurers seeking a challenge can climb the Mu Lung Dojo to test themselves.
A town floating atop the lake of Mu Lung Garden. It is surrounded by vast herb gardens, where a wide variety of medicinal plants are cultivated. The gardens are divided into tiers of 10-year, 50-year, 80-year, and 100-year-old herb gardens, and as its name suggests, it's a paradise of countless herbs. This place, where herb gathering and research are part of everyday life, is also a central hub for herbal scholars and alchemists.
A temple where monks gather to practice. It is decorated with colorful tiles and golden ornaments, making it a popular tourist attraction. However, the deeper you go, the deeper the secrets...
A town built around an oasis in the middle of the desert. With its Arabic-style architecture and desert atmosphere, it serves as a hub of trade, while behind the royal palace loom the shadows of wealth disparity and rebellion. Beneath red sands and a blazing sun, desert rabbits and cactus monsters roam. To the north, Sunset Road leads to Magatia, the city of alchemists.
A city of souls slumbering under the dominion of the ancient magician Hilla. Once the glorious home of a great magical civilization, it was destroyed by an unknown force. Now, all that's left is a ruin, haunted by ghosts and other restless spirits.
This mysterious temple, where worshippers gather to honor Rhinne, the Transcendent of Time, floats above the Minar Forest. The past, present, and future all converge here, and one can visit them through three special doors.
A door that should have been kept tightly shut has been opened. In Maple World's not-too-distant future, Henesys has been devastated, its people exhausted from a seemingly never-ending war. What befell the world here?
An industrial city located in the northeast of Maple World. Originally a prosperous city that utilized Rue Ore as a source of energy, in recent times the Black Wings have occupied the city, filling it with an atmosphere of oppression.
A massive mine located on the outskirts of Edelstein. Occupied by the Black Wings, subordinates of the Black Mage, this mine is where they extract a mineral called 'Rue' and use its energy as part of their plan for the Black Mage's resurrection.
A wasteland beyond Verne Mine. It is a graveyard of machines, with mountains of abandoned technology. It serves as a refuge for robots who've been marked for destruction.
A mysterious island floating in the sky, and the home base of Empress Cygnus and her Knights. Long protected by a sacred aura, this island is where the Cygnus Knights gather, swearing their vows to safeguard the peace of Maple World. An air of elegance and nobility breezes over the entire island. Under the Empress's rule, the Knights devote themselves to training for the sake of peace. It's said that all Knights born on this island are destined to fight against the forces of darkness.
A tower rising from the seabed at the northernmost edge of Maple World. Alicia, the Transcendent of Life, created this space so that the beings of the Maple World could survive even the end of the world.