Demon Avenger/Skills

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Beginner Demon Basics

Passive Dark Winds
Master Level 1
Description Allows you to use jump skills while using demon wings.
Glide Command Lock: Right-click. Using the jump key in the middle of a jump during Glide Command Lock triggers a double jump.
Level 1 High Jump: Press the up arrow key twice during a jump
Jag Jump: Press the right or left arrow key twice during a jump
Glide: Jump Key (Maintain Press)
Passive Demonic Blood
Master Level 1
Description Demons are known for their naturally strong willpower and overwhelming ambition.
Level 1 Willpower: Lv. 20, Ambition: Lv. 20, Knockback Resistance: +100%
Active Demon Wings
Master Level 1
Description Use your demon wings to move faster.
Level 1 Movement Speed: 150, Jump: 120
Active Demon Wings
Master Level 1
Description Use your demon wings to move faster.
Level 1 Movement Speed: 150, Jump: 120
Passive Exceed
Master Level 1
Description Exceed speeds up your attacks and makes you more powerful, but also strains your body and decreases the amount of HP you drain through Life Sap. When you reach the skill's final stage, the attacks will change. Your Overload increases if you use another Exceed skill.
Level 1 Life Sap -1% for every 20 Exceed Overload cap and 2 Overload stacks.
Overload +1 when another Exceed skill is used while Exceed skill is in use.
Using Overload Release reduces the Exceed levels to half.


Passive Hyper Potion Mastery
Master Level 1
Description Make potions more effective. * Does not work on items that recover percentages of health, like Elixirs.
Level 1 Potion Recovery Rate: +200%


Passive Star Force Conversion
Master Level 1
Description Change the star powers on your equipment. Increases Max HP based on the Star Force enhancement level of your equipped item. The higher the total Star Force enhancements on your equipped items, the more this skill increases your Max HP. Star Force Conversion is limited to a Max Star Force of 410 Stars. * Star Force Enhancements on Medals and Titles cannot receive the effect of Star Force Conversion, nor do Star Force increases that come from guild skills.
Level 1 Max HP increases proportional to the Star Force on your equipped items


Passive Wild Rage
Master Level 3
Description Your rage increases your damage output.
Level 1 Damage: +5%
3 Damage: +15%


Passive Blood Pact
Master Level 1
Description Activate a blood pact to convert your HP to Attack Power. This pact lets you ignore Warrior and Demon Avenger equipment stat requirements. Recovery skill efficiency increases do not affect HP recovery from the Demon Avenger's skills. In situations where HP cannot be recovered, HP consumed by the 1st through 4th tier job skills will be reduced.
Level 1 Damage Range calculated based on Max HP.
Only a set percentage of Bonus HP from Equipment items are applied.
Base HP confers a greater Damage Range than HP bonuses from equipment and items.
Allows you to ignore stat requirements on Warrior and Demon Avenger equipment.
In situations where you cannot recover HP, HP consumed by the 1st through 4th tier job skills is reduced by 90%.


Active Hero's Echo
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby characters.
Level 1 Increases Attack Power & Magic ATT by #x% for #time sec
Cooldown: 300 sec

1st Job Demon Avenger (I)

Active Exceed: Double Slash
Master Level 20
Description Slashes enemies in front of you twice.

Exceed: Gradually increases attack speed and decreases HP. Range increased during final stage.
Level 1 HP Cost: 1%, Damage: 105%, Number of Attacks: 2, Max Enemies Hit: 8
20 HP Cost: 1%, Damage: 200%, Number of Attacks: 2, Max Enemies Hit: 8


Active Overload Release
Master Level 20
Description Recovers HP and increases final damage by dispelling the Overload debuff stacked up from using Exceed.

If used when Overload is not maxed out, the ratio between the current Overload value and the max Overload value will change the HP recovery amount and final damage increase rate.
Level 1 Resets Overload to 0.
Max HP Restored: 24%, Duration: 33 sec, Final damage: +5%
20% of overall HP restored even when under the effect of certain statuses (not including the recovery reductions from Demonic Frenzy or the ones within Ghost Park).
20 Resets Overload to 0.
Max HP Restored: 100%, Duration: 90 sec, Final damage: +15%
20% of overall HP restored even when under the effect of certain statuses (not including the recovery reductions from Demonic Frenzy or the ones within Ghost Park).


Passive Life Sap
Master Level 10
Description Drain your enemy's life to restore your own.
Level 1 10% chance to recover 1% HP on hit
10 100% chance to recover 5% HP on hit


Passive Demonic Veracity
Master Level 15
Description Permanently increases Speed, Max Speed, Jump, and Critical Rate.
Level 1 Speed: +3, Max Speed: +6, Jump: +6, Critical Rate: +1%
15 Speed: +45, Max Speed: +20, Jump: +20, Critical Rate: +15%

2nd Job Demon Avenger (II)

Active Exceed: Demon Strike
Master Level 20
Description Charges forward and slices through enemies.

Exceed: Gradually increases damage and decreases HP. Range increased during final stage.
Level 1 HP Cost: 1%, Damage: 87%, Number of Attacks: 4, Max Enemies Hit: 10
20 HP Cost: 1%, Damage: 125%, Number of Attacks: 4, Max Enemies Hit: 10


Active Bat Swarm
Master Level 20
Description Summons a cloud of infernal bats that follow you and attack enemies. You can change the bats' flight direction by pressing the skill key again.
Level 1 HP Cost: 1% of Max HP, Damage: 143%, Number of Attacks: 40.
The cloud expires once you finish attacking, move a certain distance, or its timer runs out. Press the skill key again to change direction.
20 HP Cost: 1% of Max HP, Damage: 200%, Number of Attacks: 40.
The cloud expires once you finish attacking, move a certain distance, or its timer runs out. Press the skill key again to change direction.


Passive Agile Demon
Master Level 10
Description Increase Attack Speed and Max HP.
Level 1 Attack Speed: +2, Max HP: +40
10 Attack Speed: +2, Max HP: +400


Passive Abyssal Connection
Master Level 20
Description Increases Attack Power and Critical Rate.
Level 1 ATT: +2, Critical Rate: +1%
20 ATT: +40, Critical Rate: +20%


Passive Unbreakable Steel
Master Level 9
Description Greatly increases Defense through indomitable will.
Level 1 Permanently increases Defense by 20%.
9 Permanently increases Defense by 100%.


Passive Desperado Mastery
Master Level 10
Description Permanently increases Desperado Mastery.
Level 1 Permanently increases Desperado Mastery by 14%.
10 Permanently increases Desperado Mastery by 50%.


Passive Rage Within
Master Level 5
Description Permanently increases Max HP and DEF.
Level 1 Permanently increases Max HP by 120 and Defense by 100
5 Permanently increases Max HP by 600 and Defense by 500

3rd Job Demon Avenger (III)

Active Exceed: Lunar Slash
Master Level 20
Description Attacks enemies to the front and back.

Exceed: Gradually increases attack speed and decreases HP. Range increased during final stage.
Level 1 HP Cost: 3%, Damage: 205%, Number of Attacks: 3, Max Enemies Hit: 10
20 HP Cost: 3%, Damage: 300%, Number of Attacks: 3, Max Enemies Hit: 10


Active Vitality Veil
Master Level 20
Description Absorbs HP by hitting enemies with the skill key pressed. HP is absorbed regardless of the number of monsters or Undead status. Release the key to dish out an additional explosive attack.
Level 1 HP Cost per attack: 100, Enemies hit on key-down: 12, Damage: 205%, HP Restored: 1%
Explosion Damage on key release: 620%
Cooldown: 31 sec
20 HP Cost per attack: 100, Enemies hit on key-down: 12, Damage: 300%, HP Restored: 10%
Explosion Damage on key release: 1000%
Cooldown: 12 sec


Active Shield Charge
Master Level 20
Description Charge through enemies and knock them back with your shield. When the charge finishes, you unleash a powerful blast that knocks them back further, along with a chance to stun. Can be resisted by some monsters.
Level 1 HP Cost: 2% of Max HP, Enemies Hit: 12, Damage: 105%, Number of Attacks: 2

Enemies Hit After Charge: 12, Damage After Charge: 105%
20 HP Cost: 2% of Max HP, Enemies Hit: 12, Damage: 200%, Number of Attacks: 2

Enemies Hit After Charge: 12, Damage After Charge: 200%


Active Shield of Blood
Master Level 10
Description Demonic blood creates a shield that is impervious to harm.
Not affected by cooldown reset.
Level 1 HP Cost: 100, Invincibility Duration: 3 sec.
Cooldown: 147 sec.
10 HP Cost: 100, Invincibility Duration: 3 sec.
Cooldown: 120 sec.


Active Diabolic Recovery
Master Level 20
Description Greatly increases HP for a period of time. Periodically restores HP while active.
Level 1 HP Cost: 520, Duration: 28 sec, Max HP: +6%. Restores 1% of Max HP every 23 sec
20 HP Cost: 900, Duration: 180 sec, Max HP: +25%. Restores 5% of Max HP every 4 sec


Passive Ward Evil
Master Level 20
Description Blocks evil energy. Increases all Elemental Resistance and Status Resistance, and reduces the damage received.
Level 1 Elemental Resistance: +12%, Abnormal Status Resistance: +12, Damage Taken: -1%
20 Elemental Resistance: +50%, Abnormal Status Resistance: +50, Damage Taken: -30%


Passive Pain Dampener
Master Level 10
Description Permanently decreases the Life Sap HP absorption penalty created by Exceed Overload. In addition, increases the Damage of the Exceed skill.
Level 1 Exceed Overload HP Absorption Penalty: -1%, Exceed Damage: +2%
10 Exceed Overload HP Absorption Penalty: -2%, Exceed Damage: +20%


Passive Advanced Life Sap
Master Level 4
Description Boosts Life Sap's HP absorption abilities and the Final Damage increase obtained from Overload Release.
Required Skill: Life Sap Lv. 10+
Level 1 Increases Life Sap's absorption amount boosted to 7% of Max HP, Overload Release's final damage increase amount boosted to 19%.
4 Increases Life Sap's absorption amount boosted to 10% of Max HP, Overload Release's final damage increase amount boosted to 25%.

4th Job Demon Avenger (IV)

Active Exceed: Execution
Master Level 30
Description Uses the true powers of the Demon to deal a powerful slash, ignoring a portion of enemy defense.

Exceed: Attack speed gradually increases, along with HP cost. Attacks two more times at the final level.
Level 1 HP Cost: 4%, Damage: 308%, Number of Attacks: 4, Max Enemies Hit: 2
Enemy DEF Ignored: 1%.
30 HP Cost: 4%, Damage: 540%, Number of Attacks: 4, Max Enemies Hit: 2
Enemy DEF Ignored: 30%.
31 HP Cost: 4%, Damage: 548%, Number of Attacks: 4, Max Enemies Hit: 2
Enemy DEF Ignored: 31%.
32 HP Cost: 4%, Damage: 556%, Number of Attacks: 4, Max Enemies Hit: 2
Enemy DEF Ignored: 32%.


Active Nether Shield
Master Level 30
Description Enchant your shield with a tracking spirit, which hits an enemy and then bounces to the next target. If there are no other enemies nearby, the shield will attack the first enemy it hits. Targets the boss with the highest HP first. Unaffected by attack reflection.
Level 1 HP Cost: 8% of Max HP, Shields: 2, Damage: 210%, Number of Attacks: 2
Attacks per Shield: 8
Cooldown: 6 sec

[Passive Effect: Exceed: Lunar Slash Damage: +185% (additive)]
30 HP Cost: 8% of Max HP, Shields: 2, Damage: 500%, Number of Attacks: 2
Attacks per Shield: 8
Cooldown: 6 sec

[Passive Effect: Exceed: Lunar Slash Damage: +330% (additive)]
31 HP Cost: 8% of Max HP, Shields: 2, Damage: 510%, Number of Attacks: 2
Attacks per Shield: 8
Cooldown: 6 sec

[Passive Effect: Exceed: Lunar Slash Damage: +335% (additive)]
32 HP Cost: 8% of Max HP, Shields: 2, Damage: 520%, Number of Attacks: 2
Attacks per Shield: 8
Cooldown: 6 sec

[Passive Effect: Exceed: Lunar Slash Damage: +340% (additive)]


Active Nether Slice
Master Level 30
Description Attacks enemies and rips through armor. Any enemies hit will receive a debuff which temporarily reduces their defense rate.
Level 1 HP Cost: 420, Enemies Hit: 12, Damage: 205%, Number of Attacks: 4
Debuff Duration: 2 sec, Enemy Defense: -1%
[Passive Effect: Exceed: Demon Strike Damage: +126% (additive)]
30 HP Cost: 1000, Enemies Hit: 12, Damage: 350%, Number of Attacks: 4
Debuff Duration: 60 sec, Enemy Defense: -30%
[Passive Effect: Exceed: Demon Strike Damage: +155% (additive)]
31 HP Cost: 1020, Enemies Hit: 12, Damage: 355%, Number of Attacks: 4
Debuff Duration: 62 sec, Enemy Defense: -31%
[Passive Effect: Exceed: Demon Strike Damage: +156% (additive)]
32 HP Cost: 1040, Enemies Hit: 12, Damage: 360%, Number of Attacks: 4
Debuff Duration: 64 sec, Enemy Defense: -32%
[Passive Effect: Exceed: Demon Strike Damage: +157% (additive)]


Active Blood Prison
Master Level 30
Description Imprisons enemies around you, stunning them for a short time.
Enemies hit by this will resist stuns for 90 seconds and won't be stunned by other skills, like Blood Prison.
Level 1 HP Cost: 5000, Max Enemies Hit: 14, Damage: 510%, Number of Attacks: 3
When Hit, Stun Duration: 4 sec.
Stun Duration: +100% depending on damage inflicted with Blood Prison.
Cooldown: 180 sec
30 HP Cost: 5000, Max Enemies Hit: 14, Damage: 800%, Number of Attacks: 3
When Hit, Stun Duration: 10 sec.
Stun Duration: +100% depending on damage inflicted with Blood Prison.
Cooldown: 120 sec
31 HP Cost: 5000, Max Enemies Hit: 14, Damage: 810%, Number of Attacks: 3
When Hit, Stun Duration: 10 sec.
Stun Duration: +100% depending on damage inflicted with Blood Prison.
Cooldown: 120 sec
32 HP Cost: 5000, Max Enemies Hit: 14, Damage: 820%, Number of Attacks: 3
When Hit, Stun Duration: 10 sec.
Stun Duration: +100% depending on damage inflicted with Blood Prison.
Cooldown: 120 sec


Active Maple Warrior
Master Level 30
Description The Goddess of Tynerum's protection increases your stats. Using the skill briefly makes the Goddess of Tynerum appear.
Level 1 HP Cost: 130, Goddess of Tynerum appears
[Passive Effect: All stats with a direct AP investment increase by 1%, Max HP: +0.5%]
30 HP Cost: 1000, Goddess of Tynerum appears
[Passive Effect: All stats with a direct AP investment increase by 15%, Max HP: +15%]
31 HP Cost: 1030, Goddess of Tynerum appears
[Passive Effect: All stats with a direct AP investment increase by 16%, Max HP: +15.5%]
32 HP Cost: 1060, Goddess of Tynerum appears
[Passive Effect: All stats with a direct AP investment increase by 16%, Max HP: +16%]


Active The Demon's Will
Master Level 1
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 30, Cooldown: 300 sec.


Active Limits Surpassed
Master Level 5
Description Surpass your limits. Skills will not consume HP while this is active. Limits Surpassed is unaffected by the cooldown reset effect.
Level 1 HP Cost: 1000, Duration: 8 sec, Skill HP Consumption: 0
Cooldown: 60 sec
5 HP Cost: 1000, Duration: 24 sec, Skill HP Consumption: 0
Cooldown: 60 sec


Passive Overwhelming Power
Master Level 25
Description Increases Attack Speed, and greatly increases Final Damage, Damage, and Ignore Defense.
Level 1 Final Damage: +7%, Damage: +6%, Ignore Defense: +6%, Attack Speed: +1
25 Final Damage: +15%, Damage: +30%, Ignore Defense: +30%, Attack Speed: +1
26 Final Damage: +15%, Damage: +31%, Ignore Defense: +31%, Attack Speed: +1
27 Final Damage: +15%, Damage: +32%, Ignore Defense: +32%, Attack Speed: +1


Passive Defense Expertise
Master Level 30
Description Permanently increases your defensive abilities, increasing the damage and Ignore Defense of Shield Charge and Nether Shield.
Level 1 Shield Charge and Nether Shield Damage: +20%, Ignore Defense: +1%
30 Shield Charge and Nether Shield Damage: +20%, Ignore Defense: +30%
31 Shield Charge and Nether Shield Damage: +20%, Ignore Defense: +31%
32 Shield Charge and Nether Shield Damage: +20%, Ignore Defense: +32%


Passive Advanced Desperado Mastery
Master Level 30
Description Permanently increases the Mastery, Attack Power, and Critical Damage of your Desperado.
Required Skill: Desperado Mastery Lv. 10+
Level 1 Desperado Mastery: +56%
Attack Power: +21, Critical Damage: +3%
30 Desperado Mastery: +70%
Attack Power: +50, Critical Damage: +8%
31 Desperado Mastery: +71%
Attack Power: +51, Critical Damage: +8%
32 Desperado Mastery: +71%
Attack Power: +52, Critical Damage: +8%


Passive Infernal Exceed
Master Level 15
Description Permanently adds a chance for an additional attack after the Exceed attack.
Level 1 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 14%, Damage: 144%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
15 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 70%, Damage: 200%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
16 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 74%, Damage: 204%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
17 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 78%, Damage: 208%, Bonus Number of Attacks: 2, Max Enemies Hit: 2

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Exceed - Reinforce
Level Requirement 140
Master Level 1
Description Permanently increases the damage of Exceed skills.
Level 1 Exceed Skills Damage: +20%


Passive Exceed - Reduce Overload
Level Requirement 150
Master Level 1
Description Permanently decreases the max value of Overload when using the Exceed skill.
Level 1 Exceed Overload: -2


Passive Exceed - Opportunity
Level Requirement 180
Master Level 1
Description Permanently increases the chance for an additional Exceed attack.
Required Skill: Infernal Exceed Lv. 15+
Level 1 Bonus Exceed Attack Chance: +10%


Passive Ward Evil - Harden
Level Requirement 140
Master Level 1
Description Permanently reduces damage taken.
Required Skill: Ward Evil Lv. 1+
Level 1 Permanently reduces damage taken by 10%


Passive Ward Evil - Immunity Enhance 1
Level Requirement 165
Master Level 1
Description Permanently increases Status Resistance.
Required Skill: Ward Evil Lv. 1+
Level 1 Status Resistance: +10


Passive Ward Evil - Immunity Enhance 2
Level Requirement 180
Master Level 1
Description Permanently increases Elemental Resistance.
Required Skill: Ward Evil Lv. 1+
Level 1 Elemental Resistance: +10%


Passive Nether Shield - Reinforce
Level Requirement 150
Master Level 1
Description Permanently increases the damage of Nether Shield.
Level 1 Nether Shield Damage: +20%


Passive Nether Shield - Spread
Level Requirement 165
Master Level 1
Description Permanently increases the max number of attacks per Nether Shield.
Level 1 Permanently increases the max number of attacks per Nether Shield by 2.


Passive Nether Shield - Range
Level Requirement 190
Master Level 1
Description Permanently increases the range of Nether Shield.
Level 1 Nether Shield Range: +50

Active Attack/Buff Active Attack/Buff

Active Forbidden Contract
Level Requirement 140
Master Level 1
Description Temporarily increases damage.
Level 1 HP Cost: 5000, Duration: 24 sec, Damage: +10%.
Cooldown: 60 sec


Active Thousand Swords
Level Requirement 160
Master Level 1
Description Summons a veil of darkness, then slashes through enemies at the speed of light. The speed stresses the body and increases Exceed Overload.
Level 1 Max HP Cost: 15%, Exceed Overload: +5
Damage: 500%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec


Active Demonic Fortitude
Level Requirement 190
Master Level 1
Description Calls upon demonic power to bolster your spirit.
Level 1 HP Cost: 100, Duration: 60 sec, Damage: +10%
Cooldown: 120 sec. Only applies to Demon, Resistance, and Xenon party members.

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
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Active Defender of the Demon
Master Level 30
Description Summons loyal Mastema to fight by your side. Unaffected by attack reflection.
Level 1 HP Cost: 100, Mastema Summon Duration: 24 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 520%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -10% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
30 HP Cost: 100, Mastema Summon Duration: 48 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 1100%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -25% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
Active Defender of the Demon
Master Level 30
Description Summons loyal Mastema to fight by your side. Unaffected by attack reflection.
Level 1 HP Cost: 100, Mastema Summon Duration: 24 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 520%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -10% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
2 HP Cost: 100, Mastema Summon Duration: 25 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 540%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -11% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
3 HP Cost: 100, Mastema Summon Duration: 26 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 560%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -11% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
4 HP Cost: 100, Mastema Summon Duration: 27 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 580%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -12% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
5 HP Cost: 100, Mastema Summon Duration: 28 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 600%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -12% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
6 HP Cost: 100, Mastema Summon Duration: 28 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 620%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -13% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
7 HP Cost: 100, Mastema Summon Duration: 29 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 640%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -13% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
8 HP Cost: 100, Mastema Summon Duration: 30 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 660%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -14% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
9 HP Cost: 100, Mastema Summon Duration: 31 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 680%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -14% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
10 HP Cost: 100, Mastema Summon Duration: 32 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -15% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
11 HP Cost: 100, Mastema Summon Duration: 32 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 720%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -15% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
12 HP Cost: 100, Mastema Summon Duration: 33 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 740%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -16% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
13 HP Cost: 100, Mastema Summon Duration: 34 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 760%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -16% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
14 HP Cost: 100, Mastema Summon Duration: 35 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 780%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -17% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
15 HP Cost: 100, Mastema Summon Duration: 36 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 800%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -17% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
16 HP Cost: 100, Mastema Summon Duration: 36 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 820%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -18% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
17 HP Cost: 100, Mastema Summon Duration: 37 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 840%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -18% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
18 HP Cost: 100, Mastema Summon Duration: 38 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 860%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -19% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
19 HP Cost: 100, Mastema Summon Duration: 39 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 880%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -19% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
20 HP Cost: 100, Mastema Summon Duration: 40 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 900%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -20% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
21 HP Cost: 100, Mastema Summon Duration: 40 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 920%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -20% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
22 HP Cost: 100, Mastema Summon Duration: 41 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 940%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -21% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
23 HP Cost: 100, Mastema Summon Duration: 42 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 960%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -21% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
24 HP Cost: 100, Mastema Summon Duration: 43 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 980%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -22% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
25 HP Cost: 100, Mastema Summon Duration: 44 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 1000%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -22% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
26 HP Cost: 100, Mastema Summon Duration: 44 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 1020%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -23% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
27 HP Cost: 100, Mastema Summon Duration: 45 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 1040%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -23% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
28 HP Cost: 100, Mastema Summon Duration: 46 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 1060%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -24% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
29 HP Cost: 100, Mastema Summon Duration: 47 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 1080%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -24% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
30 HP Cost: 100, Mastema Summon Duration: 48 sec.
Cooldown: 120 sec
Mastema uses the following skills at her own discretion:
Mastema's Claw - Max Enemies Hit: 8, Damage: 1100%, Number of Attacks: 8, Cooldown: 4 sec
Mastema's Mark - Damage Taken: -25% (Including attacks inflicting damage proportional to Max HP), Max Uses: 2, Duration: 6 sec. Mastema's Mark vanishes when duration ends or max uses is reached. Cooldown: 10 sec
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Active Otherworld Goddess's Blessing
Master Level 30
Description The goddess of the otherworld does whatever she wants and periodically gives a blessing of a different type. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, increases Final Damage by 6% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 15% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -46% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1248%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
30 HP Cost: 100, increases Final Damage by 11% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 30% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -75% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2640%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
Active Otherworld Goddess's Blessing
Master Level 30
Description The goddess of the otherworld does whatever she wants and periodically gives a blessing of a different type. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, increases Final Damage by 6% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 15% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -46% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1248%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
2 HP Cost: 100, increases Final Damage by 6% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 16% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -47% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1296%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
3 HP Cost: 100, increases Final Damage by 6% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 16% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -48% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1344%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
4 HP Cost: 100, increases Final Damage by 6% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 17% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -49% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1392%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
5 HP Cost: 100, increases Final Damage by 6% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 17% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -50% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1440%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
6 HP Cost: 100, increases Final Damage by 7% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 18% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -51% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1488%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
7 HP Cost: 100, increases Final Damage by 7% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 18% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -52% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1536%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
8 HP Cost: 100, increases Final Damage by 7% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 19% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -53% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1584%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
9 HP Cost: 100, increases Final Damage by 7% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 19% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -54% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1632%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
10 HP Cost: 100, increases Final Damage by 7% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 20% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -55% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1680%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
11 HP Cost: 100, increases Final Damage by 8% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 20% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -56% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1728%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
12 HP Cost: 100, increases Final Damage by 8% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 21% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -57% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1776%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
13 HP Cost: 100, increases Final Damage by 8% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 21% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -58% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1824%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
14 HP Cost: 100, increases Final Damage by 8% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 22% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -59% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1872%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
15 HP Cost: 100, increases Final Damage by 8% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 22% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -60% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1920%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
16 HP Cost: 100, increases Final Damage by 9% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 23% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -61% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1968%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
17 HP Cost: 100, increases Final Damage by 9% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 23% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -62% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2016%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
18 HP Cost: 100, increases Final Damage by 9% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 24% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -63% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2064%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
19 HP Cost: 100, increases Final Damage by 9% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 24% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -64% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2112%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
20 HP Cost: 100, increases Final Damage by 9% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 25% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -65% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2160%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
21 HP Cost: 100, increases Final Damage by 10% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 25% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -66% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2208%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
22 HP Cost: 100, increases Final Damage by 10% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 26% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -67% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2256%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
23 HP Cost: 100, increases Final Damage by 10% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 26% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -68% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2304%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
24 HP Cost: 100, increases Final Damage by 10% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 27% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -69% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2352%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
25 HP Cost: 100, increases Final Damage by 10% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 27% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -70% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2400%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
26 HP Cost: 100, increases Final Damage by 11% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 28% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -71% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2448%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
27 HP Cost: 100, increases Final Damage by 11% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 28% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -72% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2496%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
28 HP Cost: 100, increases Final Damage by 11% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 29% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -73% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2544%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
29 HP Cost: 100, increases Final Damage by 11% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 29% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -74% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2592%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
30 HP Cost: 100, increases Final Damage by 11% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 30% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -75% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2640%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
Show/hide all levels
Active Weapon Aura
Master Level 30
Description Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
30 HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
Active Weapon Aura
Master Level 30
Description Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
2 HP Cost: 100, Ignores 10% Enemy DEF for 74 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 540% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
3 HP Cost: 100, Ignores 10% Enemy DEF for 76 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 560% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
4 HP Cost: 100, Ignores 10% Enemy DEF for 78 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 580% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
5 HP Cost: 100, Ignores 11% Enemy DEF for 80 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 600% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
6 HP Cost: 100, Ignores 11% Enemy DEF for 82 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 620% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
7 HP Cost: 100, Ignores 11% Enemy DEF for 84 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 640% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
8 HP Cost: 100, Ignores 11% Enemy DEF for 86 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 660% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
9 HP Cost: 100, Ignores 11% Enemy DEF for 88 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 680% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
10 HP Cost: 100, Ignores 12% Enemy DEF for 90 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 700% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
11 HP Cost: 100, Ignores 12% Enemy DEF for 92 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 720% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
12 HP Cost: 100, Ignores 12% Enemy DEF for 94 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 740% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
13 HP Cost: 100, Ignores 12% Enemy DEF for 96 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 760% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
14 HP Cost: 100, Ignores 12% Enemy DEF for 98 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 780% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
15 HP Cost: 100, Ignores 13% Enemy DEF for 100 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 800% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
16 HP Cost: 100, Ignores 13% Enemy DEF for 102 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 820% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
17 HP Cost: 100, Ignores 13% Enemy DEF for 104 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 840% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
18 HP Cost: 100, Ignores 13% Enemy DEF for 106 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 860% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
19 HP Cost: 100, Ignores 13% Enemy DEF for 108 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 880% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
20 HP Cost: 100, Ignores 14% Enemy DEF for 110 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 900% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
21 HP Cost: 100, Ignores 14% Enemy DEF for 112 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 920% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
22 HP Cost: 100, Ignores 14% Enemy DEF for 114 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 940% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
23 HP Cost: 100, Ignores 14% Enemy DEF for 116 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 960% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
24 HP Cost: 100, Ignores 14% Enemy DEF for 118 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 980% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
25 HP Cost: 100, Ignores 15% Enemy DEF for 120 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1000% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
26 HP Cost: 100, Ignores 15% Enemy DEF for 122 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1020% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
27 HP Cost: 100, Ignores 15% Enemy DEF for 124 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1040% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
28 HP Cost: 100, Ignores 15% Enemy DEF for 126 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1060% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
29 HP Cost: 100, Ignores 15% Enemy DEF for 128 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1080% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
30 HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
Show/hide all levels
Active Impenetrable Skin
Master Level 30
Description Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level 1 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51
Cooldown: 120 sec
[Passive Effects - STR: +1, Max HP: +50]
30 HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80
Cooldown: 120 sec
[Passive Effects - STR: +30, Max HP: +1500]
Active Impenetrable Skin
Master Level 30
Description Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level 1 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51
Cooldown: 120 sec
[Passive Effects - STR: +1, Max HP: +50]
2 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +52
Cooldown: 120 sec
[Passive Effects - STR: +2, Max HP: +100]
3 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +53
Cooldown: 120 sec
[Passive Effects - STR: +3, Max HP: +150]
4 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +54
Cooldown: 120 sec
[Passive Effects - STR: +4, Max HP: +200]
5 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +55
Cooldown: 120 sec
[Passive Effects - STR: +5, Max HP: +250]
6 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +56
Cooldown: 120 sec
[Passive Effects - STR: +6, Max HP: +300]
7 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +57
Cooldown: 120 sec
[Passive Effects - STR: +7, Max HP: +350]
8 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +58
Cooldown: 120 sec
[Passive Effects - STR: +8, Max HP: +400]
9 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +59
Cooldown: 120 sec
[Passive Effects - STR: +9, Max HP: +450]
10 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +60
Cooldown: 120 sec
[Passive Effects - STR: +10, Max HP: +500]
11 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +61
Cooldown: 120 sec
[Passive Effects - STR: +11, Max HP: +550]
12 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +62
Cooldown: 120 sec
[Passive Effects - STR: +12, Max HP: +600]
13 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +63
Cooldown: 120 sec
[Passive Effects - STR: +13, Max HP: +650]
14 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +64
Cooldown: 120 sec
[Passive Effects - STR: +14, Max HP: +700]
15 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +65
Cooldown: 120 sec
[Passive Effects - STR: +15, Max HP: +750]
16 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +66
Cooldown: 120 sec
[Passive Effects - STR: +16, Max HP: +800]
17 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +67
Cooldown: 120 sec
[Passive Effects - STR: +17, Max HP: +850]
18 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +68
Cooldown: 120 sec
[Passive Effects - STR: +18, Max HP: +900]
19 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +69
Cooldown: 120 sec
[Passive Effects - STR: +19, Max HP: +950]
20 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +70
Cooldown: 120 sec
[Passive Effects - STR: +20, Max HP: +1000]
21 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +71
Cooldown: 120 sec
[Passive Effects - STR: +21, Max HP: +1050]
22 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +72
Cooldown: 120 sec
[Passive Effects - STR: +22, Max HP: +1100]
23 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +73
Cooldown: 120 sec
[Passive Effects - STR: +23, Max HP: +1150]
24 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +74
Cooldown: 120 sec
[Passive Effects - STR: +24, Max HP: +1200]
25 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +75
Cooldown: 120 sec
[Passive Effects - STR: +25, Max HP: +1250]
26 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +76
Cooldown: 120 sec
[Passive Effects - STR: +26, Max HP: +1300]
27 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +77
Cooldown: 120 sec
[Passive Effects - STR: +27, Max HP: +1350]
28 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +78
Cooldown: 120 sec
[Passive Effects - STR: +28, Max HP: +1400]
29 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +79
Cooldown: 120 sec
[Passive Effects - STR: +29, Max HP: +1450]
30 HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80
Cooldown: 120 sec
[Passive Effects - STR: +30, Max HP: +1500]

Class-Specific Skills

Show/hide all levels
Active Demonic Frenzy
Master Level 30
Description Sacrifice your body to the flame to fuel your vengeance. The vengeance flows through your demonic blood, then emerges to attack the enemy. Your burning demonic blood is unaffected by attack ignore and attack reflection.
Level 1 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 334% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
30 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 2% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 2% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 740% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
Active Demonic Frenzy
Master Level 30
Description Sacrifice your body to the flame to fuel your vengeance. The vengeance flows through your demonic blood, then emerges to attack the enemy. Your burning demonic blood is unaffected by attack ignore and attack reflection.
Level 1 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 334% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
2 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 348% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
3 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 362% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
4 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 376% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
5 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 390% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
6 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 404% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
7 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 418% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
8 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 432% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
9 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 446% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
10 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 460% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
11 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 474% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
12 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 488% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
13 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 502% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
14 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 516% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
15 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 530% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
16 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 544% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
17 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 558% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
18 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 572% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
19 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 586% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
20 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 600% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
21 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 614% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
22 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 628% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
23 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 642% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
24 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 3% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 656% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
25 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 2% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 670% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
26 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 2% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 684% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
27 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 2% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 698% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
28 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 2% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 712% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
29 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 1% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 2% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 726% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
30 HP Cost: 20% of Max HP. Consumes 6000 HP per sec. Healing Restriction: Items and skills can only heal 2% of Max HP. Hit Damage -30% (including the damage proportional to Max HP)
Final Damage: +1% and can be increased up to 11% per 2% HP consumed. Your demonic blood, burning with vengeance, lingers in the area, periodically dealing 740% damage against up to 10 enemies 3 times.
When your Max HP falls below 30%, the HP loss will cease, and Demonic Frenzy will no longer restrict your healing.
Reusing this skill during its effect will deactivate that effect.
Cooldown: 1 sec.
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Active Demonic Blast
Master Level 30
Description Sacrifice your own health to release an explosion of demonic energy. Can be used while other skills are active. If you defeat an enemy or strike a boss with this ability, you will recover HP, even under Demonic Frenzy's recovery reduction or certain other statuses that prevent you from recovering health (not including the ones in Ghost Park).
Level 1 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 754%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
30 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1595%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
Active Demonic Blast
Master Level 30
Description Sacrifice your own health to release an explosion of demonic energy. Can be used while other skills are active. If you defeat an enemy or strike a boss with this ability, you will recover HP, even under Demonic Frenzy's recovery reduction or certain other statuses that prevent you from recovering health (not including the ones in Ghost Park).
Level 1 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 754%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
2 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 783%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
3 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 812%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
4 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 841%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
5 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 870%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
6 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 899%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
7 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 928%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
8 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 957%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
9 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 986%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
10 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1015%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
11 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1044%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
12 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1073%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
13 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1102%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
14 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1131%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
15 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1160%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
16 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1189%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
17 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1218%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
18 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1247%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
19 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1276%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
20 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1305%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
21 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1334%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
22 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1363%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
23 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1392%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
24 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1421%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
25 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1450%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
26 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1479%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
27 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1508%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
28 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1537%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
29 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1566%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
30 HP Cost: 3% of Max HP, Max Enemies Hit: 8, Damage: 1595%, Number of Attacks: 12. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage Taken: -30%, Duration: 1 sec.
HP Recovery: 25% of Max HP, Additional Critical Rate: 100%, Additional Ignore Defense: 100%
Cooldown: 12 sec.
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Active Dimensional Sword
Master Level 30
Description Amplify the Desperado's power and call forth a brilliant, magical sword. When the sword spins, the attack deals damage to enemies even when they are under attack reflection. With Action Customization enabled, you can quickly spin the magical sword with just the skill key.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 1378%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 598% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
30 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 2915%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 1265% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
Active Dimensional Sword
Master Level 30
Description Amplify the Desperado's power and call forth a brilliant, magical sword. When the sword spins, the attack deals damage to enemies even when they are under attack reflection. With Action Customization enabled, you can quickly spin the magical sword with just the skill key.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 1378%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 598% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
2 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 1431%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 621% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
3 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 1484%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 644% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
4 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 1537%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 667% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
5 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 1590%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 690% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
6 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 1643%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 713% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
7 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 1696%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 736% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
8 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 1749%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 759% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
9 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 1802%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 782% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
10 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 1855%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 805% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
11 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 1908%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 828% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
12 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 1961%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 851% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
13 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 2014%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 874% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
14 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 2067%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 897% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
15 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 2120%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 920% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
16 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 2173%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 943% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
17 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 2226%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 966% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
18 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 2279%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 989% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
19 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 2332%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 1012% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
20 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 2385%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 1035% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
21 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 2438%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 1058% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
22 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 2491%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 1081% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
23 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 2544%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 1104% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
24 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 2597%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 1127% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
25 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 2650%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 1150% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
26 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 2703%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 1173% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
27 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 2756%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 1196% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
28 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 2809%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 1219% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
29 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 2862%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 1242% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
30 HP Cost: 20% of Max HP. Summon a magical sword for 40 sec every 3 sec. Max Enemies Hit: 8, Damage: 2915%, Number of Attacks: 15
The skill duration becomes 1/5 if the skill is used again while summoning, but the magical sword will spin quickly and deal 1265% damage to 8 enemies 10 times.
All Dimensional Sword hits receive Defense Ignored: +100%
Cooldown: 120 sec
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Active Revenant
Master Level 30
Description Your unceasing rage warps you into a specter, wavering between life and death.
While active, HP cannot drop below 1 due to damage taken, you don't suffer debilitating status conditions, and the damage you take is saved as fury. Your fury then attacks the surrounding in the form of thorns, though it will also keep you in pain, even after the skill ends.
Using the skill again, while its effect is active, will cancel that effect. The thorns of fury deal damage to enemies with attack ignore and attack reflection. While Revenant is active, receiving continuous damage due to the fury effect will maintain your combat state.
Level 1 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 442% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
30 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 935% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
Active Revenant
Master Level 30
Description Your unceasing rage warps you into a specter, wavering between life and death.
While active, HP cannot drop below 1 due to damage taken, you don't suffer debilitating status conditions, and the damage you take is saved as fury. Your fury then attacks the surrounding in the form of thorns, though it will also keep you in pain, even after the skill ends.
Using the skill again, while its effect is active, will cancel that effect. The thorns of fury deal damage to enemies with attack ignore and attack reflection. While Revenant is active, receiving continuous damage due to the fury effect will maintain your combat state.
Level 1 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 442% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
2 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 459% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
3 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 476% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
4 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 493% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
5 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 510% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
6 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 527% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
7 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 544% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
8 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 561% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
9 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 578% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
10 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 595% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
11 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 612% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
12 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 629% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
13 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 646% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
14 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 663% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
15 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 680% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
16 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 697% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
17 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 714% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
18 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 731% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
19 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 748% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
20 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 765% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
21 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 782% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
22 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 799% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
23 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 816% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
24 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 833% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
25 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 850% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
26 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 867% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
27 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 884% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
28 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 901% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
29 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 918% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec
30 HP Cost: 50% of Current HP, Duration: 15 sec
When using the Exceed skill, activates Thorn of Fury, which damages 5 enemies with 935% damage 12 time(s). Additional Ignore Defense: +30%, Cooldown: 4 sec
Saves Damage Taken, up to 100% of Max HP, as Fury, and reduces cooldown in proportion to the amount saved. Your current Fury amount decreases by 7% periodically.
After the skill ends, any saved Fury, plus 1% of max HP will come back to you as damage 25 time(s). This damage cannot kill you by itself.
Cooldown: 120 sec

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
7% Exceed: Double Slash Boost Max Targets: +1 Ignored Enemy Defense: +20%
2% Exceed: Demon Strike Boost
5% Bat Swarm Boost Critical Rate: +5%
2% Exceed: Lunar Slash Boost Max Targets: +1
3% Vitality Veil Boost
Shield Charge Boost
2% Exceed: Execution Boost
Nether Shield Boost Critical Rate: +5%
Nether Slice Boost Max Targets: +1
Blood Prison Boost
Infernal Exceed Boost
Thousand Swords Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Requiem
Master Level 30
Description Summon the Requiem Demon Sword to fulfill your thirst for vengeance. Using the skill again makes the demonic sword roar and perform a powerful attack. Demon Sword Roar can be used during Demon Avenger's attack skills, including Nether Shield. When casting Requiem and Demon Sword Roar while Demonic Frenzy is active, the HP recovery from Life Sap and Advanced Life Sap while invincible does not apply.
Requiem isn't an Exceed skill but still activates Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed on certain attacks.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 620%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1168%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 646%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
30 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 1200%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 2270%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 1255%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
Active Requiem
Master Level 30
Description Summon the Requiem Demon Sword to fulfill your thirst for vengeance. Using the skill again makes the demonic sword roar and perform a powerful attack. Demon Sword Roar can be used during Demon Avenger's attack skills, including Nether Shield. When casting Requiem and Demon Sword Roar while Demonic Frenzy is active, the HP recovery from Life Sap and Advanced Life Sap while invincible does not apply.
Requiem isn't an Exceed skill but still activates Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed on certain attacks.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 620%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1168%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 646%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
2 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1206%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 667%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
3 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1244%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 688%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
4 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 680%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1282%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 709%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
5 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1320%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 730%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
6 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1358%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 751%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
7 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 740%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1396%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 772%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
8 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 760%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1434%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 793%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
9 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1472%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 814%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
10 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1510%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 835%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
11 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 820%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1548%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 856%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
12 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1586%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 877%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
13 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 860%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1624%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 898%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
14 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1662%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 919%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
15 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1700%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 940%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
16 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 920%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1738%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 961%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
17 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 940%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1776%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 982%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
18 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 960%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1814%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 1003%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
19 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 980%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1852%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 1024%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
20 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 1000%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1890%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 1045%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
21 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 1020%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1928%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 1066%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
22 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 1040%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 1966%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 1087%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
23 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 1060%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 2004%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 1108%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
24 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 1080%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 2042%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 1129%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
25 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 1100%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 2080%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 1150%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
26 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 1120%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 2118%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 1171%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
27 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 1140%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 2156%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 1192%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
28 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 1160%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 2194%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 1213%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
29 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 1180%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 2232%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 1234%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
30 HP Cost: 15% of Max HP, invincible during casting
Max Enemies Hit: 15, Damage: 1200%, Number of Attacks: 10, Chase Cuts: 50, then summons Demon Requiem Sword
Demon Requiem Sword - Duration: 15 sec, Max Enemies Hit: 15, Damage: 2270%, Number of Attacks: 12
At the end of the duration or when the skill is used again of 4 sec after summoning, Max Enemies Hit: 15, Damage: 1255%, Number of Attacks: 14, Demon Sword Roar Activations: 46, Invincible and ignores status effects during casting of Demon Sword Roar.
Demon Sword summon and roar activate Infernal Exceed, Revenant's Thorn of Fury, and Maximal Exceed.
Cooldown: 360 sec
Show/hide all levels
Active Rageborne Devil
Master Level 30
Description Rips holes in the fabric of reality with your boundless wrath. Using the skill will swing your Desperado, the cuts rebounding from the rifts. The HP recovery from Life Sap and Advanced Life Sap will not apply to Rageborne Devil, regardless of whether Demonic Frenzy is active.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 1134% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 1152% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 6615% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 6720% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Rageborne Devil
Master Level 30
Description Rips holes in the fabric of reality with your boundless wrath. Using the skill will swing your Desperado, the cuts rebounding from the rifts. The HP recovery from Life Sap and Advanced Life Sap will not apply to Rageborne Devil, regardless of whether Demonic Frenzy is active.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 1134% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 1152% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 1323% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 1344% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 1512% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 1536% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 1701% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 1728% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 1890% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 1920% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 2079% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 2112% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 2268% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 2304% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 2457% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 2496% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 2646% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 2688% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 2835% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 2880% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 3024% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 3072% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 3213% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 3264% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 3402% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 3456% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 3591% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 3648% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 3780% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 3840% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 3969% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 4032% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 4158% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 4224% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 4347% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 4416% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 4536% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 4608% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 4725% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 4800% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 4914% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 4992% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 5103% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 5184% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 5292% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 5376% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 5481% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 5568% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 5670% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 5760% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 5859% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 5952% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 6048% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 6144% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 6237% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 6336% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 6426% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 6528% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 After creating rifts of wrath, use the skill again within 30 sec. to activate Red Annihilation. Invincible during casting, The HP recovery from Life Sap and Advanced Life Sap will not apply when Demonic Frenzy is applied to skills that activate while you're invincible.
Rifts of Wrath - HP Cost: 100. Your wrath strikes out 19 times, dealing 6615% damage to up to 15 enemies 11 times. The the rifts open for 30 sec.
Red Annihilation - HP Cost: 100. Use the skill again while the rifts are open to unleash 14 slashes, dealing 6720% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
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Active HEXA Nether Shield
Master Level 30
Description Enchants your shield with a tracking spirit, which hits an enemy, then bounces to the next target. If there are no other enemies nearby, the shield will attack the first enemy it hit again. If each shield attacks a single boss monster repeatedly, reduced Final Damage will apply. When HEXA Nether Shield hits, only 2/3 of the HP restored from Life Sap and Advanced Life Sap apply. Unaffected by attack reflection.
Required Skill: Nether Shield Lv. 30+
Level 1 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 521%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
30 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 840%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
Active HEXA Nether Shield
Master Level 30
Description Enchants your shield with a tracking spirit, which hits an enemy, then bounces to the next target. If there are no other enemies nearby, the shield will attack the first enemy it hit again. If each shield attacks a single boss monster repeatedly, reduced Final Damage will apply. When HEXA Nether Shield hits, only 2/3 of the HP restored from Life Sap and Advanced Life Sap apply. Unaffected by attack reflection.
Required Skill: Nether Shield Lv. 30+
Level 1 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 521%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
2 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 532%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
3 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 543%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
4 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 554%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
5 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 565%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
6 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 576%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
7 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 587%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
8 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 598%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
9 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 609%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
10 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 620%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
11 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 631%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
12 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 642%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
13 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 653%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
14 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 664%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
15 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 675%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
16 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 686%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
17 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 697%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
18 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 708%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
19 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 719%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
20 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 730%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
21 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 741%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
22 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 752%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
23 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 763%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
24 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 774%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
25 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 785%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
26 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 796%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
27 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 807%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
28 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 818%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
29 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 829%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
30 HP Cost: 8% of Max HP, Number of Shields: 3, Damage: 840%, Number of Attacks: 2
Max Number of Attacks: 8 per shield
When a single target is hit repeatedly, Final Damage: -30%
Cooldown: 6 sec
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Active HEXA Exceed: Execution
Master Level 30
Description Use the true powers of the Demon to deal a powerful slash.
Exceed: Attack speed gradually increases, along with HP cost. Attacks two more times at the final level.
The Exceed Overload of HEXA Exceed: Execution isn't reset until Overload Release is used.
Required Skill: Exceed: Execution Lv. 30+
Level 1 HP Cost: 4%, Damage: 603%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
30 HP Cost: 4%, Damage: 980%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
Active HEXA Exceed: Execution
Master Level 30
Description Use the true powers of the Demon to deal a powerful slash.
Exceed: Attack speed gradually increases, along with HP cost. Attacks two more times at the final level.
The Exceed Overload of HEXA Exceed: Execution isn't reset until Overload Release is used.
Required Skill: Exceed: Execution Lv. 30+
Level 1 HP Cost: 4%, Damage: 603%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
2 HP Cost: 4%, Damage: 616%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
3 HP Cost: 4%, Damage: 629%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
4 HP Cost: 4%, Damage: 642%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
5 HP Cost: 4%, Damage: 655%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
6 HP Cost: 4%, Damage: 668%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
7 HP Cost: 4%, Damage: 681%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
8 HP Cost: 4%, Damage: 694%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
9 HP Cost: 4%, Damage: 707%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
10 HP Cost: 4%, Damage: 720%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
11 HP Cost: 4%, Damage: 733%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
12 HP Cost: 4%, Damage: 746%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
13 HP Cost: 4%, Damage: 759%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
14 HP Cost: 4%, Damage: 772%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
15 HP Cost: 4%, Damage: 785%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
16 HP Cost: 4%, Damage: 798%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
17 HP Cost: 4%, Damage: 811%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
18 HP Cost: 4%, Damage: 824%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
19 HP Cost: 4%, Damage: 837%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
20 HP Cost: 4%, Damage: 850%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
21 HP Cost: 4%, Damage: 863%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
22 HP Cost: 4%, Damage: 876%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
23 HP Cost: 4%, Damage: 889%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
24 HP Cost: 4%, Damage: 902%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
25 HP Cost: 4%, Damage: 915%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
26 HP Cost: 4%, Damage: 928%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
27 HP Cost: 4%, Damage: 941%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
28 HP Cost: 4%, Damage: 954%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
29 HP Cost: 4%, Damage: 967%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
30 HP Cost: 4%, Damage: 980%, Number of Attacks: 4, Max Enemies Hit: 4
Enemy DEF Ignored: 35%.
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Active HEXA Exceed: Lunar Slash
Master Level 30
Description Attacks enemies to the front and back.

Exceed: Attack speed gradually increases, along with HP cost.
The Exceed Overload of HEXA Exceed: Lunar Slash isn't reset until Overload Release is used.
Required Skill: Exceed: Lunar Slash Lv. 20+
Level 1 HP Cost: 3%, Damage: 708%, Number of Attacks: 3, Max Enemies Hit: 10
30 HP Cost: 3%, Damage: 1143%, Number of Attacks: 3, Max Enemies Hit: 10
Active HEXA Exceed: Lunar Slash
Master Level 30
Description Attacks enemies to the front and back.

Exceed: Attack speed gradually increases, along with HP cost.
The Exceed Overload of HEXA Exceed: Lunar Slash isn't reset until Overload Release is used.
Required Skill: Exceed: Lunar Slash Lv. 20+
Level 1 HP Cost: 3%, Damage: 708%, Number of Attacks: 3, Max Enemies Hit: 10
2 HP Cost: 3%, Damage: 723%, Number of Attacks: 3, Max Enemies Hit: 10
3 HP Cost: 3%, Damage: 738%, Number of Attacks: 3, Max Enemies Hit: 10
4 HP Cost: 3%, Damage: 753%, Number of Attacks: 3, Max Enemies Hit: 10
5 HP Cost: 3%, Damage: 768%, Number of Attacks: 3, Max Enemies Hit: 10
6 HP Cost: 3%, Damage: 783%, Number of Attacks: 3, Max Enemies Hit: 10
7 HP Cost: 3%, Damage: 798%, Number of Attacks: 3, Max Enemies Hit: 10
8 HP Cost: 3%, Damage: 813%, Number of Attacks: 3, Max Enemies Hit: 10
9 HP Cost: 3%, Damage: 828%, Number of Attacks: 3, Max Enemies Hit: 10
10 HP Cost: 3%, Damage: 843%, Number of Attacks: 3, Max Enemies Hit: 10
11 HP Cost: 3%, Damage: 858%, Number of Attacks: 3, Max Enemies Hit: 10
12 HP Cost: 3%, Damage: 873%, Number of Attacks: 3, Max Enemies Hit: 10
13 HP Cost: 3%, Damage: 888%, Number of Attacks: 3, Max Enemies Hit: 10
14 HP Cost: 3%, Damage: 903%, Number of Attacks: 3, Max Enemies Hit: 10
15 HP Cost: 3%, Damage: 918%, Number of Attacks: 3, Max Enemies Hit: 10
16 HP Cost: 3%, Damage: 933%, Number of Attacks: 3, Max Enemies Hit: 10
17 HP Cost: 3%, Damage: 948%, Number of Attacks: 3, Max Enemies Hit: 10
18 HP Cost: 3%, Damage: 963%, Number of Attacks: 3, Max Enemies Hit: 10
19 HP Cost: 3%, Damage: 978%, Number of Attacks: 3, Max Enemies Hit: 10
20 HP Cost: 3%, Damage: 993%, Number of Attacks: 3, Max Enemies Hit: 10
21 HP Cost: 3%, Damage: 1008%, Number of Attacks: 3, Max Enemies Hit: 10
22 HP Cost: 3%, Damage: 1023%, Number of Attacks: 3, Max Enemies Hit: 10
23 HP Cost: 3%, Damage: 1038%, Number of Attacks: 3, Max Enemies Hit: 10
24 HP Cost: 3%, Damage: 1053%, Number of Attacks: 3, Max Enemies Hit: 10
25 HP Cost: 3%, Damage: 1068%, Number of Attacks: 3, Max Enemies Hit: 10
26 HP Cost: 3%, Damage: 1083%, Number of Attacks: 3, Max Enemies Hit: 10
27 HP Cost: 3%, Damage: 1098%, Number of Attacks: 3, Max Enemies Hit: 10
28 HP Cost: 3%, Damage: 1113%, Number of Attacks: 3, Max Enemies Hit: 10
29 HP Cost: 3%, Damage: 1128%, Number of Attacks: 3, Max Enemies Hit: 10
30 HP Cost: 3%, Damage: 1143%, Number of Attacks: 3, Max Enemies Hit: 10
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Passive Maximal Exceed
Master Level 30
Description Overflowing rage manifests as a Desperado.
Desperado deals additional attacks on enemies when Exceed lands.
As rage grows deeper, power gets stronger and cooldown decreases periodically.
Level 1 Desperado is created for every enemy Exceed lands on. Damage: 1545%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
30 Desperado is created for every enemy Exceed lands on. Damage: 2415%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
Passive Maximal Exceed
Master Level 30
Description Overflowing rage manifests as a Desperado.
Desperado deals additional attacks on enemies when Exceed lands.
As rage grows deeper, power gets stronger and cooldown decreases periodically.
Level 1 Desperado is created for every enemy Exceed lands on. Damage: 1545%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
2 Desperado is created for every enemy Exceed lands on. Damage: 1575%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
3 Desperado is created for every enemy Exceed lands on. Damage: 1605%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
4 Desperado is created for every enemy Exceed lands on. Damage: 1635%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
5 Desperado is created for every enemy Exceed lands on. Damage: 1665%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
6 Desperado is created for every enemy Exceed lands on. Damage: 1695%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
7 Desperado is created for every enemy Exceed lands on. Damage: 1725%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
8 Desperado is created for every enemy Exceed lands on. Damage: 1755%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
9 Desperado is created for every enemy Exceed lands on. Damage: 1785%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
10 Desperado is created for every enemy Exceed lands on. Damage: 1815%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
11 Desperado is created for every enemy Exceed lands on. Damage: 1845%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
12 Desperado is created for every enemy Exceed lands on. Damage: 1875%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
13 Desperado is created for every enemy Exceed lands on. Damage: 1905%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
14 Desperado is created for every enemy Exceed lands on. Damage: 1935%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
15 Desperado is created for every enemy Exceed lands on. Damage: 1965%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
16 Desperado is created for every enemy Exceed lands on. Damage: 1995%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
17 Desperado is created for every enemy Exceed lands on. Damage: 2025%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
18 Desperado is created for every enemy Exceed lands on. Damage: 2055%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
19 Desperado is created for every enemy Exceed lands on. Damage: 2085%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
20 Desperado is created for every enemy Exceed lands on. Damage: 2115%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
21 Desperado is created for every enemy Exceed lands on. Damage: 2145%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
22 Desperado is created for every enemy Exceed lands on. Damage: 2175%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
23 Desperado is created for every enemy Exceed lands on. Damage: 2205%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
24 Desperado is created for every enemy Exceed lands on. Damage: 2235%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
25 Desperado is created for every enemy Exceed lands on. Damage: 2265%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
26 Desperado is created for every enemy Exceed lands on. Damage: 2295%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
27 Desperado is created for every enemy Exceed lands on. Damage: 2325%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
28 Desperado is created for every enemy Exceed lands on. Damage: 2355%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
29 Desperado is created for every enemy Exceed lands on. Damage: 2385%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
30 Desperado is created for every enemy Exceed lands on. Damage: 2415%, Number of Attacks: 8
Cooldown decreases 0.3 sec when current HP is higher than 10% and lower than 75% of max HP, or decreases 4 sec when current HP is lower than 10% of max HP
Cooldown doesn't decrease to below 1 sec
Cooldown: 6 sec
Show/hide all levels
Active HEXA Thousand Swords
Master Level 30
Description Summons a veil of darkness, then slashes through enemies at the speed of light. The speed stresses the body and increases Exceed Overload. Additionally, permanently increases HEXA Exceed: Execution damage.
Required Skill: Thousand Swords Lv. 1+
Level 1 Max HP Cost: 15%, Exceed Overload: +5
Damage: 552%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +92% points]
30 Max HP Cost: 15%, Exceed Overload: +5
Damage: 900%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +295% points]
Active HEXA Thousand Swords
Master Level 30
Description Summons a veil of darkness, then slashes through enemies at the speed of light. The speed stresses the body and increases Exceed Overload. Additionally, permanently increases HEXA Exceed: Execution damage.
Required Skill: Thousand Swords Lv. 1+
Level 1 Max HP Cost: 15%, Exceed Overload: +5
Damage: 552%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +92% points]
2 Max HP Cost: 15%, Exceed Overload: +5
Damage: 564%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +99% points]
3 Max HP Cost: 15%, Exceed Overload: +5
Damage: 576%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +106% points]
4 Max HP Cost: 15%, Exceed Overload: +5
Damage: 588%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +113% points]
5 Max HP Cost: 15%, Exceed Overload: +5
Damage: 600%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +120% points]
6 Max HP Cost: 15%, Exceed Overload: +5
Damage: 612%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +127% points]
7 Max HP Cost: 15%, Exceed Overload: +5
Damage: 624%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +134% points]
8 Max HP Cost: 15%, Exceed Overload: +5
Damage: 636%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +141% points]
9 Max HP Cost: 15%, Exceed Overload: +5
Damage: 648%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +148% points]
10 Max HP Cost: 15%, Exceed Overload: +5
Damage: 660%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +155% points]
11 Max HP Cost: 15%, Exceed Overload: +5
Damage: 672%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +162% points]
12 Max HP Cost: 15%, Exceed Overload: +5
Damage: 684%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +169% points]
13 Max HP Cost: 15%, Exceed Overload: +5
Damage: 696%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +176% points]
14 Max HP Cost: 15%, Exceed Overload: +5
Damage: 708%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +183% points]
15 Max HP Cost: 15%, Exceed Overload: +5
Damage: 720%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +190% points]
16 Max HP Cost: 15%, Exceed Overload: +5
Damage: 732%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +197% points]
17 Max HP Cost: 15%, Exceed Overload: +5
Damage: 744%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +204% points]
18 Max HP Cost: 15%, Exceed Overload: +5
Damage: 756%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +211% points]
19 Max HP Cost: 15%, Exceed Overload: +5
Damage: 768%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +218% points]
20 Max HP Cost: 15%, Exceed Overload: +5
Damage: 780%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +225% points]
21 Max HP Cost: 15%, Exceed Overload: +5
Damage: 792%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +232% points]
22 Max HP Cost: 15%, Exceed Overload: +5
Damage: 804%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +239% points]
23 Max HP Cost: 15%, Exceed Overload: +5
Damage: 816%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +246% points]
24 Max HP Cost: 15%, Exceed Overload: +5
Damage: 828%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +253% points]
25 Max HP Cost: 15%, Exceed Overload: +5
Damage: 840%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +260% points]
26 Max HP Cost: 15%, Exceed Overload: +5
Damage: 852%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +267% points]
27 Max HP Cost: 15%, Exceed Overload: +5
Damage: 864%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +274% points]
28 Max HP Cost: 15%, Exceed Overload: +5
Damage: 876%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +281% points]
29 Max HP Cost: 15%, Exceed Overload: +5
Damage: 888%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +288% points]
30 Max HP Cost: 15%, Exceed Overload: +5
Damage: 900%, Number of Attacks: 8, Max Enemies Hit: 14
Cooldown: 8 sec.
[Passive Effect: HEXA Exceed: Execution Damage: +295% points]
Show/hide all levels
Passive HEXA Infernal Exceed
Master Level 30
Description Has a chance to deal powerful additional attacks after Exceed.
Required Skill: Infernal Exceed Lv. 15+
Level 1 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 231%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
30 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 405%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
Passive HEXA Infernal Exceed
Master Level 30
Description Has a chance to deal powerful additional attacks after Exceed.
Required Skill: Infernal Exceed Lv. 15+
Level 1 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 231%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
2 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 237%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
3 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 243%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
4 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 249%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
5 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 255%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
6 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 261%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
7 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 267%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
8 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 273%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
9 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 279%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
10 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 285%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
11 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 291%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
12 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 297%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
13 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 303%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
14 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 309%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
15 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 315%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
16 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 321%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
17 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 327%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
18 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 333%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
19 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 339%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
20 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 345%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
21 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 351%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
22 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 357%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
23 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 363%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
24 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 369%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
25 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 375%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
26 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 381%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
27 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 387%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
28 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 393%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
29 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 399%, Bonus Number of Attacks: 2, Max Enemies Hit: 2
30 [Final Attack Skill] Chance to deliver an extra attack when Exceed lands: 80%, Damage: 405%, Bonus Number of Attacks: 2, Max Enemies Hit: 2

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Demonic Frenzy Boost
Level Requirement 260
Master Level 30
Description Boosts Demonic Frenzy.
Level 1 Demonic Frenzy Final Damage: +11%
9 Demonic Frenzy Final Damage: +19%
10 Demonic Frenzy Final Damage: +25%
19 Demonic Frenzy Final Damage: +34%
20 Demonic Frenzy Final Damage: +40%
29 Demonic Frenzy Final Damage: +49%
30 Demonic Frenzy Final Damage: +60%
Passive Demonic Frenzy Boost
Level Requirement 260
Master Level 30
Description Boosts Demonic Frenzy.
Level 1 Demonic Frenzy Final Damage: +11%
2 Demonic Frenzy Final Damage: +12%
3 Demonic Frenzy Final Damage: +13%
4 Demonic Frenzy Final Damage: +14%
5 Demonic Frenzy Final Damage: +15%
6 Demonic Frenzy Final Damage: +16%
7 Demonic Frenzy Final Damage: +17%
8 Demonic Frenzy Final Damage: +18%
9 Demonic Frenzy Final Damage: +19%
10 Demonic Frenzy Final Damage: +25%
11 Demonic Frenzy Final Damage: +26%
12 Demonic Frenzy Final Damage: +27%
13 Demonic Frenzy Final Damage: +28%
14 Demonic Frenzy Final Damage: +29%
15 Demonic Frenzy Final Damage: +30%
16 Demonic Frenzy Final Damage: +31%
17 Demonic Frenzy Final Damage: +32%
18 Demonic Frenzy Final Damage: +33%
19 Demonic Frenzy Final Damage: +34%
20 Demonic Frenzy Final Damage: +40%
21 Demonic Frenzy Final Damage: +41%
22 Demonic Frenzy Final Damage: +42%
23 Demonic Frenzy Final Damage: +43%
24 Demonic Frenzy Final Damage: +44%
25 Demonic Frenzy Final Damage: +45%
26 Demonic Frenzy Final Damage: +46%
27 Demonic Frenzy Final Damage: +47%
28 Demonic Frenzy Final Damage: +48%
29 Demonic Frenzy Final Damage: +49%
30 Demonic Frenzy Final Damage: +60%
Show/hide all levels
Passive Demonic Blast Boost
Level Requirement 260
Master Level 30
Description Boosts Demonic Blast.
Level 1 Demonic Blast Final Damage: +11%
9 Demonic Blast Final Damage: +19%
10 Demonic Blast Final Damage: +25%
19 Demonic Blast Final Damage: +34%
20 Demonic Blast Final Damage: +40%
29 Demonic Blast Final Damage: +49%
30 Demonic Blast Final Damage: +60%
Passive Demonic Blast Boost
Level Requirement 260
Master Level 30
Description Boosts Demonic Blast.
Level 1 Demonic Blast Final Damage: +11%
2 Demonic Blast Final Damage: +12%
3 Demonic Blast Final Damage: +13%
4 Demonic Blast Final Damage: +14%
5 Demonic Blast Final Damage: +15%
6 Demonic Blast Final Damage: +16%
7 Demonic Blast Final Damage: +17%
8 Demonic Blast Final Damage: +18%
9 Demonic Blast Final Damage: +19%
10 Demonic Blast Final Damage: +25%
11 Demonic Blast Final Damage: +26%
12 Demonic Blast Final Damage: +27%
13 Demonic Blast Final Damage: +28%
14 Demonic Blast Final Damage: +29%
15 Demonic Blast Final Damage: +30%
16 Demonic Blast Final Damage: +31%
17 Demonic Blast Final Damage: +32%
18 Demonic Blast Final Damage: +33%
19 Demonic Blast Final Damage: +34%
20 Demonic Blast Final Damage: +40%
21 Demonic Blast Final Damage: +41%
22 Demonic Blast Final Damage: +42%
23 Demonic Blast Final Damage: +43%
24 Demonic Blast Final Damage: +44%
25 Demonic Blast Final Damage: +45%
26 Demonic Blast Final Damage: +46%
27 Demonic Blast Final Damage: +47%
28 Demonic Blast Final Damage: +48%
29 Demonic Blast Final Damage: +49%
30 Demonic Blast Final Damage: +60%
Show/hide all levels
Passive Dimensional Sword Boost
Level Requirement 260
Master Level 30
Description Boosts Dimensional Sword.
Level 1 Dimensional Sword Final Damage: +11%
9 Dimensional Sword Final Damage: +19%
10 Dimensional Sword Final Damage: +25%
19 Dimensional Sword Final Damage: +34%
20 Dimensional Sword Final Damage: +40%
29 Dimensional Sword Final Damage: +49%
30 Dimensional Sword Final Damage: +60%
Passive Dimensional Sword Boost
Level Requirement 260
Master Level 30
Description Boosts Dimensional Sword.
Level 1 Dimensional Sword Final Damage: +11%
2 Dimensional Sword Final Damage: +12%
3 Dimensional Sword Final Damage: +13%
4 Dimensional Sword Final Damage: +14%
5 Dimensional Sword Final Damage: +15%
6 Dimensional Sword Final Damage: +16%
7 Dimensional Sword Final Damage: +17%
8 Dimensional Sword Final Damage: +18%
9 Dimensional Sword Final Damage: +19%
10 Dimensional Sword Final Damage: +25%
11 Dimensional Sword Final Damage: +26%
12 Dimensional Sword Final Damage: +27%
13 Dimensional Sword Final Damage: +28%
14 Dimensional Sword Final Damage: +29%
15 Dimensional Sword Final Damage: +30%
16 Dimensional Sword Final Damage: +31%
17 Dimensional Sword Final Damage: +32%
18 Dimensional Sword Final Damage: +33%
19 Dimensional Sword Final Damage: +34%
20 Dimensional Sword Final Damage: +40%
21 Dimensional Sword Final Damage: +41%
22 Dimensional Sword Final Damage: +42%
23 Dimensional Sword Final Damage: +43%
24 Dimensional Sword Final Damage: +44%
25 Dimensional Sword Final Damage: +45%
26 Dimensional Sword Final Damage: +46%
27 Dimensional Sword Final Damage: +47%
28 Dimensional Sword Final Damage: +48%
29 Dimensional Sword Final Damage: +49%
30 Dimensional Sword Final Damage: +60%
Show/hide all levels
Passive Revenant Boost
Level Requirement 260
Master Level 30
Description Boosts Revenant.
Level 1 Revenant Final Damage: +11%, Duration: increased to 16 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 80%
9 Revenant Final Damage: +19%, Duration: increased to 16 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 80%
10 Revenant Final Damage: +25%, Duration: increased to 16 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 80%
19 Revenant Final Damage: +34%, Duration: increased to 17 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%
20 Revenant Final Damage: +40%, Duration: increased to 17 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%
29 Revenant Final Damage: +49%, Duration: increased to 18 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%
30 Revenant Final Damage: +60%, Duration: increased to 18 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%
Passive Revenant Boost
Level Requirement 260
Master Level 30
Description Boosts Revenant.
Level 1 Revenant Final Damage: +11%, Duration: increased to 16 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 80%
2 Revenant Final Damage: +12%, Duration: increased to 16 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 80%
3 Revenant Final Damage: +13%, Duration: increased to 16 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 80%
4 Revenant Final Damage: +14%, Duration: increased to 16 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 80%
5 Revenant Final Damage: +15%, Duration: increased to 16 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 80%
6 Revenant Final Damage: +16%, Duration: increased to 16 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 80%
7 Revenant Final Damage: +17%, Duration: increased to 16 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 80%
8 Revenant Final Damage: +18%, Duration: increased to 16 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 80%
9 Revenant Final Damage: +19%, Duration: increased to 16 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 80%
10 Revenant Final Damage: +25%, Duration: increased to 16 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 80%
11 Revenant Final Damage: +26%, Duration: increased to 17 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 80%
12 Revenant Final Damage: +27%, Duration: increased to 17 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 80%
13 Revenant Final Damage: +28%, Duration: increased to 17 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 80%
14 Revenant Final Damage: +29%, Duration: increased to 17 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 80%
15 Revenant Final Damage: +30%, Duration: increased to 17 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 80%
16 Revenant Final Damage: +31%, Duration: increased to 17 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%
17 Revenant Final Damage: +32%, Duration: increased to 17 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%
18 Revenant Final Damage: +33%, Duration: increased to 17 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%
19 Revenant Final Damage: +34%, Duration: increased to 17 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%
20 Revenant Final Damage: +40%, Duration: increased to 17 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%
21 Revenant Final Damage: +41%, Duration: increased to 18 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%
22 Revenant Final Damage: +42%, Duration: increased to 18 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%
23 Revenant Final Damage: +43%, Duration: increased to 18 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%
24 Revenant Final Damage: +44%, Duration: increased to 18 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%
25 Revenant Final Damage: +45%, Duration: increased to 18 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%
26 Revenant Final Damage: +46%, Duration: increased to 18 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%
27 Revenant Final Damage: +47%, Duration: increased to 18 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%
28 Revenant Final Damage: +48%, Duration: increased to 18 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%
29 Revenant Final Damage: +49%, Duration: increased to 18 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%
30 Revenant Final Damage: +60%, Duration: increased to 18 sec, decreases max savable Fury and Fury to decrease Thorn of Fury cooldown by 60%
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills