Mihile/Skills
< Mihile
| Passive | ||
|---|---|---|
| Master Level | 6 | |
| Description | Enhances Empress's Blessing effects. | |
| Level | 1 | Increase Empress's Blessing max level by 1 |
| 6 | Increase Empress's Blessing max level by 6 | |
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Permanently increases Max HP and Max MP. | |
| Level | 1 | Max HP and Max MP: +20% |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | [Master Level: 1] Increase Attack Power and Magic ATT, allowing you to attack higher-level monsters. The effect remains active even if you are KO'd. Does not stack with Hero's Echo. While Empress's Prayer is active, you cannot receive the effects of Hero's Echo. Cooldown: 1 day Not affected by cooldown reset or buff duration increase. | |
| Level | 1 | MP Cost: 30, Attack Power and Magic ATT: +4% |
| Active | ||
|---|---|---|
| Master Level | 3 | |
| Description | Knight's Watch blocks damage from enemies and increases your damage for a set time. Increases Status Resistance for a short time when used as a Link Skill. | |
| Level | 1 | Barrier Duration: 10 sec, Enemy Blows Blocked: 3, Damage: +15% Damage -10% only for attacks that inflict damage at a certain ratio of the Max HP Cooldown: 120 sec |
| 3 | Barrier Duration: 30 sec, Enemy Blows Blocked: 9, Damage: +25% Damage -30% only for attacks that inflict damage at a certain ratio of the Max HP Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Return to the Empress using Shinsoo's power. | |
| Level | 1 | MP Cost: 100, return to Ereve immediately. Cooldown: 600 sec. |
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Become an expert of the elements to increase Attack Power and Magic ATT. | |
| Level | 1 | Attack Power and Magic ATT: +10% |
| Active | ||
|---|---|---|
| Level Requirement | 200 | |
| Master Level | 1 | |
| Description | [Master Level: 1] Increases the Attack Power and Magic ATT of all nearby players. Cooldown: 300 sec | |
| Level | 1 | MP Cost: 30, Attack Power and Magic ATT: + 4%, Duration: 40 min |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Radiant Soul Skill] Materialize a sharp sword of light to pierce the enemy. | |
| Level | 1 | MP Cost: 6, Max Enemies Hit: 5, Damage: 114%, Number of Attacks: 2 Blind Chance: 15%, Blind Duration: 10 sec, Accuracy: -30% |
| 20 | MP Cost: 14, Max Enemies Hit: 5, Damage: 190%, Number of Attacks: 2 Blind Chance: 15%, Blind Duration: 10 sec, Accuracy: -30% | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Soul Shield nullifies enemy attacks and counterattacks. Counterattacks are unaffected by attack ignore and attack reflection. The Invincibility effect and Attack Power increase buffs are not affected by the Buff Duration increase effect. You can guard while using skills. | |
| Level | 1 | MP Cost: 20, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 305%, Number of Attacks: 4, Attack Power: +10. [2nd Time]: Max Number of Enemies: 7, Damage: 370%, Number of Attacks: 5, Attack Power: +15. [3rd Time]: Max Number of Enemies: 8, Damage: 470%, Number of Attacks: 6, Attack Power: +20. Cooldown: 6 sec |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Leap once more while already in the air. Press the up key at the same time to move upward. The higher the skill, the farther the jumping distance. | |
| Level | 1 | MP Cost: 34, allows you to jump a greater distance |
| 10 | MP Cost: 20, allows you to jump a greater distance | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Amplifies Soul Shield's power to have strength in enduring the enemy's attack. | |
| Level | 1 | Defense: +110, Max HP: +2%, Knockback Resistance: +4% |
| 10 | Defense: +200, Max HP: +20%, Knockback Resistance: +40% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Permanently increases Speed, Jump, and Max Speed. Required Skill: Soul Shield Lv. 1+ | |
| Level | 1 | Speed: +7, Jump: +2, Max Speed: +2 |
| 10 | Speed: +25, Jump: +20, Max Speed: +20 | |
| Passive | ||
|---|---|---|
| Master Level | 15 | |
| Description | Inflict more fatal damage with the power of light when attacking enemies with Blind. | |
| Level | 1 | When attacking enemies with Blind, Final Damage: +3%, Critical Rate: +3% |
| 15 | When attacking enemies with Blind, Final Damage: +10%, Critical Rate: +10% | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Radiant Soul Skill] Attack by launching a sword formed with soul power at the enemy in front. | |
| Level | 1 | MP Cost: 8, Max Enemies Hit: 6, Damage: 88%, Number of Attacks: 6 Blind Chance: 20%, Blind Duration: 10 sec, Accuracy: -30% |
| 20 | MP Cost: 18, Max Enemies Hit: 6, Damage: 145%, Number of Attacks: 6 Blind Chance: 20%, Blind Duration: 10 sec, Accuracy: -30% | |
| Active | ||
|---|---|---|
| Master Level | 9 | |
| Description | Drives back multiple enemies with a brilliant shield of light. Can be resisted by some enemies. | |
| Level | 1 | MP Cost: 29, Max Enemies Hit: 6, Damage: 296% while moving |
| 9 | MP Cost: 35, Max Enemies Hit: 6, Damage: 400% while moving | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Encourage allies to increase the Attack Power of party members including yourself for a short time. Also increases the power of Lv. 1 - 3 Royal Guard's counterattack. | |
| Level | 1 | MP Cost: 12, Duration: 66 sec, Attack Power: +11 [Passive Effect: Royal Guard Lv. 1 - 3 Counterattack Damage: +32% points] |
| 20 | MP Cost: 20, Duration: 180 sec, Attack Power: +30 [Passive Effect: Royal Guard Lv. 1 - 3 Counterattack Damage: +70% points] | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases Attack Speed and Strength. Required Skill: Sword Mastery Lv. 5+ | |
| Level | 1 | Attack Speed: +2, STR: +2 |
| 10 | Attack Speed: +2, STR: +20 | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases One-handed Sword Mastery, Attack Power, and Final Damage. | |
| Level | 1 | One-Handed Sword Mastery: +14%, Attack Power: +2, Final Damage: +11% |
| 10 | One-Handed Sword Mastery: +50%, Attack Power: +20, Final Damage: +20% | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Chance to deliver an additional hit after a direct attack skill. Must have a one-handed sword equipped. Required Skill: Sword Mastery Lv. 3+ | |
| Level | 1 | [Final Attack Skill] When the attack lands, it has a 2% chance to deal 31% with a Final Attack that attacks 3 times. |
| 20 | [Final Attack Skill] When the attack lands, it has a 40% chance to deal 50% with a Final Attack that attacks 3 times. | |
| Passive | ||
|---|---|---|
| Master Level | 5 | |
| Description | Permanently increases STR and DEX through sheer physical training. | |
| Level | 1 | Permanently increase STR by 6 and DEX by 6. |
| 5 | Permanently increase STR by 30 and DEX by 30. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Radiant Soul Skill] Attacks the enemy in front by releasing the strong light power condensed in the Soul Shield. | |
| Level | 1 | MP Cost: 15, Max Enemies Hit: 6, Damage: 346%, Number of Attacks: 3 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% |
| 20 | MP Cost: 19, Max Enemies Hit: 6, Damage: 460%, Number of Attacks: 3 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Chance to remove certain buffs from affected enemies and prevent them regaining those buffs. Enemies hit will resist Magic Crash for 90 seconds. Buffs Removed: Attack Power & Magic ATT Bonuses, DEF Bonuses, and Obsidian Skin. | |
| Level | 1 | MP Cost: 33, 28% chance to remove enemies' buffs. For 10 sec, prevents 10 enemies from casting buffs. Cooldown: 60 sec |
| 10 | MP Cost: 15, 100% chance to remove enemies' buffs. For 22 sec, prevents 10 enemies from casting buffs. Cooldown: 60 sec | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Connect your soul to nearby allies to unify and bolster your powers. Periodically enhances party members in the Soul Link's range. When Royal Guard's counterattack succeeds, party members in the Soul Link's range are protected. | |
| Level | 1 | [Mihile]: Damage: +1% per party member in the same map. If you are not in a party, you will be considered to be in a 1-person party. [Party Members]: When Mihile succeeds with Royal Guard, creates a protective shield that is 0% of each party member's Max HP for 0.5 sec for party members in the Soul Link's range. Periodically for 8 sec, party members in the Soul Link's range receive a bonus to Attack Power and Magic ATT equal to 12% of the Attack Power bonus from Royal Guard. If Advanced Royal Guard is active, they will receive 1% of its Status Resistance and 11% of its DEF Bonus. |
| 20 | [Mihile]: Damage: +5% per party member in the same map. If you are not in a party, you will be considered to be in a 1-person party. [Party Members]: When Mihile succeeds with Royal Guard, creates a protective shield that is 10% of each party member's Max HP for 10 sec for party members in the Soul Link's range. Periodically for 8 sec, party members in the Soul Link's range receive a bonus to Attack Power and Magic ATT equal to 50% of the Attack Power bonus from Royal Guard. If Advanced Royal Guard is active, they will receive 20% of its Status Resistance and 30% of its DEF Bonus. | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Enhances Royal Guard to do a powerful counterattack when guarding multiple hits in a row. Better control of the Soul Shield enhances your ability to endure enemy attacks. Required Skill: Encourage Lv. 20+ | |
| Level | 1 | [4th Time] - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 7, Attack Power: +30 [5th Time] - Max Enemies Hit: 15, Damage: 575%, Number of Attacks: 9, Attack Power: +45 [Passive Effect - Defense: +10%, Status Resistance: +6, Elemental Resistance: +6%] |
| 10 | [4th Time] - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 7, Attack Power: +30 [5th Time] - Max Enemies Hit: 15, Damage: 665%, Number of Attacks: 9, Attack Power: +45 [Passive Effect - Defense: +100%, Status Resistance: +60, Elemental Resistance: +60%] | |
| Passive | ||
|---|---|---|
| Master Level | 14 | |
| Description | Regularly recover some HP and MP, even in combat. | |
| Level | 1 | Restores 2% of Max HP and 2% of Max MP every 4 sec. |
| 14 | Restores 4% of Max HP and 4% of Max MP every 4 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Harden your loyal oath to the Empress. | |
| Level | 1 | Strength: +3, Critical Rate: +1%, Final Damage: +6%, Attack Speed: +1 |
| 20 | Strength: +60, Critical Rate: +20%, Final Damage: +25%, Attack Speed: +1 | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Enhances the effect of Righteous Indignation to inflict more fatal damage on the enemy with the power of light. Required Skill: Righteous Indignation Lv. 15+ | |
| Level | 1 | When attacking enemies with Blind, Stun, Offensive Defense debuff, or Charging Light debuff, Final Damage: +6%, Critical Rate: +1% Additive with effect that increases with Righteous Indignation. |
| 10 | When attacking enemies with Blind, Stun, Offensive Defense debuff, or Charging Light debuff, Final Damage: +15%, Critical Rate: +10% Additive with effect that increases with Righteous Indignation. | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | The power of the shield protecting the Empress makes enemies vulnerable to Mihile's Radiant Soul. Enemies hit with Royal Guard's counterattack receive a debuff. Using Radiant Soul skill to attack enemies with the debuff creates a light shockwave that does an additional attack. The light shockwave is centered on the enemy hit with the Radiant Soul skill. | |
| Level | 1 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 217%, Number of Attacks: 5 Cooldown: 12 sec |
| 20 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 350%, Number of Attacks: 5 Cooldown: 12 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Empress's blessing increases your stats. Using the skill briefly makes the Empress appear. | |
| Level | 1 | MP Cost: 10, Awakened Empress appears [Passive Effect: All stats with a direct AP investment increase by 1%.] |
| 30 | MP Cost: 70, Awakened Empress appears [Passive Effect: All stats with a direct AP investment increase by 15%.] | |
| MP Cost: 70, Awakened Empress appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| MP Cost: 70, Awakened Empress appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | MP Cost: 30, Cooldown: 300 sec |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Radiant Soul Skill] Slice ahead with a cross-shaped light. Enhances Radiant Cross - Assault while Roiling Soul is active. | |
| Level | 1 | MP Cost: 41, Max Enemies Hit: 7, Damage: 356%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% |
| 30 | MP Cost: 70, Max Enemies Hit: 7, Damage: 530%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| MP Cost: 71, Max Enemies Hit: 7, Damage: 536%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | ||
| MP Cost: 72, Max Enemies Hit: 7, Damage: 542%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Radiant Soul Skill] Slice ahead diagonally by sharply condensing the power of light. | |
| Level | 1 | MP Cost: 41, Max Enemies Hit: 12, Damage: 210%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% |
| 30 | MP Cost: 70, Max Enemies Hit: 12, Damage: 326%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| MP Cost: 71, Max Enemies Hit: 12, Damage: 330%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | ||
| MP Cost: 72, Max Enemies Hit: 12, Damage: 334%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Sharpens the sword and shield with the power of soul to permanently increase Critical Damage and Final Damage. When toggled on, increases the chance to inflect Blind for Radiant Soul skills. Can be toggled On/Off. | |
| Level | 1 | MP Cost: 30, Radiant Soul Blind Chance increased to 100%. [Passive Effect - Final Damage: +10%, Critical Damage: +4%] |
| 30 | MP Cost: 50, Radiant Soul Blind Chance increased to 100%. [Passive Effect - Final Damage: +25%, Critical Damage: +10%] | |
| MP Cost: 50, Radiant Soul Blind Chance increased to 100%. [Passive Effect - Final Damage: +25%, Critical Damage: +10%] | ||
| MP Cost: 50, Radiant Soul Blind Chance increased to 100%. [Passive Effect - Final Damage: +26%, Critical Damage: +10%] | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summons the Soul Shield containing the power of light. The Soul Shield can be installed in the air, and periodically emits light to attack enemies. | |
| Level | 1 | MP Cost: 24, Duration: 31 sec. Periodically deals 138% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% |
| 30 | MP Cost: 80, Duration: 60 sec. Periodically deals 225% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| MP Cost: 84, Duration: 61 sec. Periodically deals 228% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | ||
| MP Cost: 84, Duration: 62 sec. Periodically deals 231% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Raises a firm shield that keeps up before enemies to enhance Offensive Defense and Royal Guard's counterattack. Required Skill: Offensive Defense Lv. 20+ | |
| Level | 1 | Offensive Defense Light Shockwave Damage: +117% points Light Shockwave cooldown decreases to 10 sec Royal Guard Counterattack Damage at All Levels: +10% points |
| 20 | Offensive Defense Light Shockwave Damage: +250% points Light Shockwave cooldown decreases to 10 sec Royal Guard Counterattack Damage at All Levels: +200% points | |
| Offensive Defense Light Shockwave Damage: +257% points Light Shockwave cooldown decreases to 10 sec Royal Guard Counterattack Damage at All Levels: +210% points | ||
| Offensive Defense Light Shockwave Damage: +264% points Light Shockwave cooldown decreases to 10 sec Royal Guard Counterattack Damage at All Levels: +220% points | ||
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Uses the enhanced power of the Soul Shield to enhance Royal Guard. Also permanently decrease damage received from enemies, and increases Max HP. Required skill: Soul Shield Lv. 10+ | |
| Level | 1 | When Royal Guard is successful, Damage -5% only for attacks that inflict damage at a certain ratio to max HP for 15 sec Damage -5.5% permanently, Max HP: +2% |
| 10 | When Royal Guard is successful, Damage -5% only for attacks that inflict damage at a certain ratio to max HP for 15 sec Damage -10% permanently, Max HP: +20% | |
| When Royal Guard is successful, Damage -5% only for attacks that inflict damage at a certain ratio to max HP for 15 sec Damage -10.5% permanently, Max HP: +22% | ||
| When Royal Guard is successful, Damage -5% only for attacks that inflict damage at a certain ratio to max HP for 15 sec Damage -11% permanently, Max HP: +24% | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Improves One-handed Sword mastery to their human limits. Increases Attack Power, Critical Rate, and Critical Damage. Required Skill: Sword Mastery Lv. 10+ | |
| Level | 1 | One-Handed Sword Mastery: +56% Attack Power: +1, Critical Rate: +5%, Critical Damage: +7% |
| 30 | One-Handed Sword Mastery: +70% Attack Power: +30, Critical Rate: +15%, Critical Damage: +22% | |
| One-Handed Sword Mastery: +71% Attack Power: +31, Critical Rate: +15%, Critical Damage: +22% | ||
| One-Handed Sword Mastery: +71% Attack Power: +32, Critical Rate: +15%, Critical Damage: +23% | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Permanently increases Attack Power. Greatly increases activation rate and damage of Final Attack. Required Skill: Final Attack Lv. 20+ | |
| Level | 1 | Attack Power: +1 permanently. [Final Attack Skill] Final Attack Chance: 46%, Damage: 66%, Final Attack Count: 4 when the attack lands |
| 30 | Attack Power: +30 permanently. [Final Attack Skill] Final Attack Chance: 75%, Damage: 95%, Final Attack Count: 4 when the attack lands | |
| Attack Power: +31 permanently. [Final Attack Skill] Final Attack Chance: 76%, Damage: 96%, Final Attack Count: 4 when the attack lands | ||
| Attack Power: +32 permanently. [Final Attack Skill] Final Attack Chance: 77%, Damage: 97%, Final Attack Count: 4 when the attack lands | ||
| Passive | ||
|---|---|---|
| Master Level | 15 | |
| Description | Ignores a portion of the enemy's defense while attacking. | |
| Level | 1 | 12% enemy DEF ignored |
| 15 | 40% enemy DEF ignored | |
| 42% enemy DEF ignored | ||
| 44% enemy DEF ignored | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Concentrates to hold your ground when struck, resisting knock-back effects permanently. | |
| Level | 1 | Knockback Resistance: +2% |
| 30 | Knockback Resistance: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Enhances the effect when Soul Asylum's Royal Guard succeeds, increasing the damage reduction rate of attacks that inflict damage at a certain ratio to Max HP when Royal Guard succeeds. Required Skill: Soul Asylum Lv. 10+ | |
| Level | 1 | Decrease the potency of attacks that inflict damage at a certain ratio to Max HP by an additional 5%, additive with Soul Asylum's effect |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases Ignore Defense for Royal Guard. | |
| Level | 1 | Enemy Defense Ignored: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases the duration of the effect that is activated when Soul Asylum's Royal Guard succeeds. Required Skill: Soul Asylum Lv. 10 | |
| Level | 1 | Increases the damage reduction effect duration of attacks that inflict damage at a certain ratio to Max HP by 5 sec |
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases Damage of Radiant Cross and Radiant Cross - Assault. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases Ignore Defense of Radiant Cross and Radiant Cross - Assault. | |
| Level | 1 | Enemy Defense Ignored: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases the number of attacks for Radiant Cross and Radiant Cross - Assault. | |
| Level | 1 | Number of Attacks: +1 |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases Damage of Install Shield. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases the max number of enemies hit by Install Shield. | |
| Level | 1 | Max Enemies Hit: +2 |
| Passive | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Increases the duration of Install Shield. | |
| Level | 1 | Duration: +10 sec |
| Active | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Your firm belief to guard the Empress and allies makes the Soul Shield and Radiant Soul skill to display a stronger power. While active, increases Damage and enhances Soul Asylum's effect. Also, Install Shield leaves an Offensive Defense debuff, and enhances Offensive Defense. | |
| Level | 1 | MP Cost: 200, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 6 Cooldown: 120 sec |
| Active | ||
|---|---|---|
| Level Requirement | 160 | |
| Master Level | 1 | |
| Description | [Radiant Soul Skill] Summons the mighty Knight of Light that can use the power of the soul to carry out a deadly charge. | |
| Level | 1 | MP Cost: 300, Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 10 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec |
| Active | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Receive the Empress's Blessing to increase your damage. | |
| Level | 1 | MP Cost: 100, Duration: 60 sec, Damage: +10% Only Cygnus Knights and Mihile in the party receive the effect Cooldown: 120 sec |
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 2 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +2] | |
| 3 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +3] | |
| 4 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +4] | |
| 5 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +5] | |
| 6 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +6] | |
| 7 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +7] | |
| 8 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +8] | |
| 9 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +9] | |
| 10 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +10] | |
| 11 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +11] | |
| 12 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +12] | |
| 13 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +13] | |
| 14 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +14] | |
| 15 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +15] | |
| 16 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +16] | |
| 17 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +17] | |
| 18 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +18] | |
| 19 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +19] | |
| 20 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +20] | |
| 21 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +21] | |
| 22 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +22] | |
| 23 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +23] | |
| 24 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +24] | |
| 25 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +25] | |
| 26 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +26] | |
| 27 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +27] | |
| 28 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +28] | |
| 29 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +29] | |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 2 | Portal Duration: 34 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 3 | Portal Duration: 36 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 4 | Portal Duration: 38 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 5 | Portal Duration: 40 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 6 | Portal Duration: 42 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 7 | Portal Duration: 44 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 8 | Portal Duration: 46 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 9 | Portal Duration: 48 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 10 | Portal Duration: 50 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 11 | Portal Duration: 52 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 12 | Portal Duration: 54 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 13 | Portal Duration: 56 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 14 | Portal Duration: 58 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 15 | Portal Duration: 60 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 16 | Portal Duration: 62 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 17 | Portal Duration: 64 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 18 | Portal Duration: 66 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 19 | Portal Duration: 68 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 20 | Portal Duration: 70 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 21 | Portal Duration: 72 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 22 | Portal Duration: 74 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 23 | Portal Duration: 76 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 24 | Portal Duration: 78 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 25 | Portal Duration: 80 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 26 | Portal Duration: 82 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 27 | Portal Duration: 84 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 28 | Portal Duration: 86 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 29 | Portal Duration: 88 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 2 | Duration: 186 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 3 | Duration: 189 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 4 | Duration: 192 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 5 | Duration: 195 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 6 | Duration: 198 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 7 | Duration: 201 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 8 | Duration: 204 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 9 | Duration: 207 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 10 | Duration: 210 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 11 | Duration: 213 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 12 | Duration: 216 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 13 | Duration: 219 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 14 | Duration: 222 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 15 | Duration: 225 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 16 | Duration: 228 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 17 | Duration: 231 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 18 | Duration: 234 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 19 | Duration: 237 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 20 | Duration: 240 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 21 | Duration: 243 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 22 | Duration: 246 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 23 | Duration: 249 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 24 | Duration: 252 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 25 | Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 26 | Duration: 258 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 27 | Duration: 261 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 28 | Duration: 264 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 29 | Duration: 267 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 2 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 3 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 4 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 5 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 6 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 7 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 8 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 9 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 10 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 11 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 12 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 13 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 14 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 15 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 16 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 17 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 18 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 19 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 20 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 21 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 22 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 23 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 24 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 25 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 26 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 27 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 28 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 29 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 2 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 3 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 4 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 5 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 6 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 7 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 8 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 9 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 10 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 11 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 12 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 13 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 14 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 15 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 16 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 17 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 18 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 19 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 20 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 21 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 22 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 23 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 24 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 25 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 26 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 27 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 28 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 29 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 2 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +2] | |
| 3 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +3] | |
| 4 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +4] | |
| 5 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +5] | |
| 6 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +6] | |
| 7 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +7] | |
| 8 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +8] | |
| 9 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +9] | |
| 10 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +10] | |
| 11 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +11] | |
| 12 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +12] | |
| 13 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +13] | |
| 14 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +14] | |
| 15 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +15] | |
| 16 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +16] | |
| 17 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +17] | |
| 18 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +18] | |
| 19 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +19] | |
| 20 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +20] | |
| 21 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +21] | |
| 22 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +22] | |
| 23 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +23] | |
| 24 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +24] | |
| 25 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25] | |
| 26 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +26] | |
| 27 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +27] | |
| 28 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +28] | |
| 29 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +29] | |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 2 | HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 212 sec. | |
| 3 | HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 208 sec. | |
| 4 | HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 204 sec. | |
| 5 | HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 200 sec. | |
| 6 | HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 196 sec. | |
| 7 | HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 192 sec. | |
| 8 | HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 188 sec. | |
| 9 | HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 184 sec. | |
| 10 | HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 180 sec. | |
| 11 | HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 176 sec. | |
| 12 | HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 172 sec. | |
| 13 | HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 168 sec. | |
| 14 | HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 164 sec. | |
| 15 | HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 160 sec. | |
| 16 | HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 156 sec. | |
| 17 | HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 152 sec. | |
| 18 | HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 148 sec. | |
| 19 | HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 144 sec. | |
| 20 | HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 140 sec. | |
| 21 | HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 136 sec. | |
| 22 | HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 132 sec. | |
| 23 | HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 128 sec. | |
| 24 | HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 124 sec. | |
| 25 | HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec. | |
| 26 | HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 116 sec. | |
| 27 | HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 112 sec. | |
| 28 | HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 108 sec. | |
| 29 | HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 104 sec. | |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 2 | HP Cost: 5% of Max HP, Cooldown: 470 sec | |
| 3 | HP Cost: 5% of Max HP, Cooldown: 465 sec | |
| 4 | HP Cost: 5% of Max HP, Cooldown: 460 sec | |
| 5 | HP Cost: 5% of Max HP, Cooldown: 455 sec | |
| 6 | HP Cost: 5% of Max HP, Cooldown: 450 sec | |
| 7 | HP Cost: 5% of Max HP, Cooldown: 445 sec | |
| 8 | HP Cost: 5% of Max HP, Cooldown: 440 sec | |
| 9 | HP Cost: 5% of Max HP, Cooldown: 435 sec | |
| 10 | HP Cost: 5% of Max HP, Cooldown: 430 sec | |
| 11 | HP Cost: 5% of Max HP, Cooldown: 425 sec | |
| 12 | HP Cost: 5% of Max HP, Cooldown: 420 sec | |
| 13 | HP Cost: 5% of Max HP, Cooldown: 415 sec | |
| 14 | HP Cost: 5% of Max HP, Cooldown: 410 sec | |
| 15 | HP Cost: 5% of Max HP, Cooldown: 405 sec | |
| 16 | HP Cost: 5% of Max HP, Cooldown: 400 sec | |
| 17 | HP Cost: 5% of Max HP, Cooldown: 395 sec | |
| 18 | HP Cost: 5% of Max HP, Cooldown: 390 sec | |
| 19 | HP Cost: 5% of Max HP, Cooldown: 385 sec | |
| 20 | HP Cost: 5% of Max HP, Cooldown: 380 sec | |
| 21 | HP Cost: 5% of Max HP, Cooldown: 375 sec | |
| 22 | HP Cost: 5% of Max HP, Cooldown: 370 sec | |
| 23 | HP Cost: 5% of Max HP, Cooldown: 365 sec | |
| 24 | HP Cost: 5% of Max HP, Cooldown: 360 sec | |
| 25 | HP Cost: 5% of Max HP, Cooldown: 355 sec | |
| 26 | HP Cost: 5% of Max HP, Cooldown: 350 sec | |
| 27 | HP Cost: 5% of Max HP, Cooldown: 345 sec | |
| 28 | HP Cost: 5% of Max HP, Cooldown: 340 sec | |
| 29 | HP Cost: 5% of Max HP, Cooldown: 335 sec | |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 2 | Duration: 186 sec, EXP: +21%, Drop Rate: +14% Cooldown: 180 sec | |
| 3 | Duration: 189 sec, EXP: +21%, Drop Rate: +15% Cooldown: 180 sec | |
| 4 | Duration: 192 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 5 | Duration: 195 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 6 | Duration: 198 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 7 | Duration: 201 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 8 | Duration: 204 sec, EXP: +24%, Drop Rate: +16% Cooldown: 180 sec | |
| 9 | Duration: 207 sec, EXP: +24%, Drop Rate: +17% Cooldown: 180 sec | |
| 10 | Duration: 210 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 11 | Duration: 213 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 12 | Duration: 216 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 13 | Duration: 219 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 14 | Duration: 222 sec, EXP: +27%, Drop Rate: +18% Cooldown: 180 sec | |
| 15 | Duration: 225 sec, EXP: +27%, Drop Rate: +19% Cooldown: 180 sec | |
| 16 | Duration: 228 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 17 | Duration: 231 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 18 | Duration: 234 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 19 | Duration: 237 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 20 | Duration: 240 sec, EXP: +30%, Drop Rate: +20% Cooldown: 180 sec | |
| 21 | Duration: 243 sec, EXP: +30%, Drop Rate: +21% Cooldown: 180 sec | |
| 22 | Duration: 246 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 23 | Duration: 249 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 24 | Duration: 252 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 25 | Duration: 255 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 26 | Duration: 258 sec, EXP: +33%, Drop Rate: +22% Cooldown: 180 sec | |
| 27 | Duration: 261 sec, EXP: +33%, Drop Rate: +23% Cooldown: 180 sec | |
| 28 | Duration: 264 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 29 | Duration: 267 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 2 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 3 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 4 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 5 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 6 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 7 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 8 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 9 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 10 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 11 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 12 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 13 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 14 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 15 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 16 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 17 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 18 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 19 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 20 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 21 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 22 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 23 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 24 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 25 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 26 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 27 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 28 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 29 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 32 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 88 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 33 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 87 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 34 sec, restores 5% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 86 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 35 sec, restores 10% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 85 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 36 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 84 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 37 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 83 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 38 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 82 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 39 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 81 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 40 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 80 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 41 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 79 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 42 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 78 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 43 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 77 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 44 sec, restores 15% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 76 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 45 sec, restores 20% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 75 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 46 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 74 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 47 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 73 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 48 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 72 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 49 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 71 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 50 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 70 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 51 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 69 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 52 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 68 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 53 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 67 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 54 sec, restores 25% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 66 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 55 sec, restores 30% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 65 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 56 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 64 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 57 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 63 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 58 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 62 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 59 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 61 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times. Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times. Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times. Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times. Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times. Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times. Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times. Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times. Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times. Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times. Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times. Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times. Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times. Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times. Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times. Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times. Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times. Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times. Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times. Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times. Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times. Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times. Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times. Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times. Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times. Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times. Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times. Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summons brave Spearmen of the Cygnus Knights to charge enemies in a phalanx formation. The spearmen slow down upon touching an enemy. Press the skill key again to change their direction of movement. Locks into a position upon making a certain number of attacks or after moving a certain distance. Press the skill key again while they are not attacking to resume their forward movement, even in Stationary Mode. Use with the down arrow key during a Spearmen attack to re-summon them. Spearmen are unaffected by attack reflection and can be resisted by some enemies. Stationary Mode On/Off: Right-Click | |
| Level | 1 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 702% damage up to 82 times. Cooldown: 60 sec. |
| 30 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 1485% damage up to 140 times. Cooldown: 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summons brave Spearmen of the Cygnus Knights to charge enemies in a phalanx formation. The spearmen slow down upon touching an enemy. Press the skill key again to change their direction of movement. Locks into a position upon making a certain number of attacks or after moving a certain distance. Press the skill key again while they are not attacking to resume their forward movement, even in Stationary Mode. Use with the down arrow key during a Spearmen attack to re-summon them. Spearmen are unaffected by attack reflection and can be resisted by some enemies. Stationary Mode On/Off: Right-Click | |
| Level | 1 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 702% damage up to 82 times. Cooldown: 60 sec. |
| 2 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 729% damage up to 84 times. Cooldown: 60 sec. | |
| 3 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 756% damage up to 86 times. Cooldown: 60 sec. | |
| 4 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 783% damage up to 88 times. Cooldown: 60 sec. | |
| 5 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 810% damage up to 90 times. Cooldown: 60 sec. | |
| 6 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 837% damage up to 92 times. Cooldown: 60 sec. | |
| 7 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 864% damage up to 94 times. Cooldown: 60 sec. | |
| 8 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 891% damage up to 96 times. Cooldown: 60 sec. | |
| 9 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 918% damage up to 98 times. Cooldown: 60 sec. | |
| 10 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 945% damage up to 100 times. Cooldown: 60 sec. | |
| 11 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 972% damage up to 102 times. Cooldown: 60 sec. | |
| 12 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 999% damage up to 104 times. Cooldown: 60 sec. | |
| 13 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 1026% damage up to 106 times. Cooldown: 60 sec. | |
| 14 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 1053% damage up to 108 times. Cooldown: 60 sec. | |
| 15 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 1080% damage up to 110 times. Cooldown: 60 sec. | |
| 16 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 1107% damage up to 112 times. Cooldown: 60 sec. | |
| 17 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 1134% damage up to 114 times. Cooldown: 60 sec. | |
| 18 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 1161% damage up to 116 times. Cooldown: 60 sec. | |
| 19 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 1188% damage up to 118 times. Cooldown: 60 sec. | |
| 20 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 1215% damage up to 120 times. Cooldown: 60 sec. | |
| 21 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 1242% damage up to 122 times. Cooldown: 60 sec. | |
| 22 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 1269% damage up to 124 times. Cooldown: 60 sec. | |
| 23 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 1296% damage up to 126 times. Cooldown: 60 sec. | |
| 24 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 1323% damage up to 128 times. Cooldown: 60 sec. | |
| 25 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 1350% damage up to 130 times. Cooldown: 60 sec. | |
| 26 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 1377% damage up to 132 times. Cooldown: 60 sec. | |
| 27 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 1404% damage up to 134 times. Cooldown: 60 sec. | |
| 28 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 1431% damage up to 136 times. Cooldown: 60 sec. | |
| 29 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 1458% damage up to 138 times. Cooldown: 60 sec. | |
| 30 | MP Cost: 500, Duration: Up to 15 sec. Periodically deals 1485% damage up to 140 times. Cooldown: 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The blessing of Cygnus increases damage for a set duration and restores HP over time. This skill can be enhanced after Lv. 245. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Duration: 45 sec, Damage +22% Periodically restores 4% HP Cooldown: 120 sec. |
| 30 | MP Cost: 500, Duration: 45 sec, Damage +61% Periodically restores 4% HP Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The blessing of Cygnus increases damage for a set duration and restores HP over time. This skill can be enhanced after Lv. 245. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Duration: 45 sec, Damage +22% Periodically restores 4% HP Cooldown: 120 sec. |
| 2 | MP Cost: 500, Duration: 45 sec, Damage +23% Periodically restores 4% HP Cooldown: 120 sec. | |
| 3 | MP Cost: 500, Duration: 45 sec, Damage +25% Periodically restores 4% HP Cooldown: 120 sec. | |
| 4 | MP Cost: 500, Duration: 45 sec, Damage +26% Periodically restores 4% HP Cooldown: 120 sec. | |
| 5 | MP Cost: 500, Duration: 45 sec, Damage +27% Periodically restores 4% HP Cooldown: 120 sec. | |
| 6 | MP Cost: 500, Duration: 45 sec, Damage +29% Periodically restores 4% HP Cooldown: 120 sec. | |
| 7 | MP Cost: 500, Duration: 45 sec, Damage +30% Periodically restores 4% HP Cooldown: 120 sec. | |
| 8 | MP Cost: 500, Duration: 45 sec, Damage +31% Periodically restores 4% HP Cooldown: 120 sec. | |
| 9 | MP Cost: 500, Duration: 45 sec, Damage +33% Periodically restores 4% HP Cooldown: 120 sec. | |
| 10 | MP Cost: 500, Duration: 45 sec, Damage +34% Periodically restores 4% HP Cooldown: 120 sec. | |
| 11 | MP Cost: 500, Duration: 45 sec, Damage +35% Periodically restores 4% HP Cooldown: 120 sec. | |
| 12 | MP Cost: 500, Duration: 45 sec, Damage +37% Periodically restores 4% HP Cooldown: 120 sec. | |
| 13 | MP Cost: 500, Duration: 45 sec, Damage +38% Periodically restores 4% HP Cooldown: 120 sec. | |
| 14 | MP Cost: 500, Duration: 45 sec, Damage +39% Periodically restores 4% HP Cooldown: 120 sec. | |
| 15 | MP Cost: 500, Duration: 45 sec, Damage +41% Periodically restores 4% HP Cooldown: 120 sec. | |
| 16 | MP Cost: 500, Duration: 45 sec, Damage +42% Periodically restores 4% HP Cooldown: 120 sec. | |
| 17 | MP Cost: 500, Duration: 45 sec, Damage +43% Periodically restores 4% HP Cooldown: 120 sec. | |
| 18 | MP Cost: 500, Duration: 45 sec, Damage +45% Periodically restores 4% HP Cooldown: 120 sec. | |
| 19 | MP Cost: 500, Duration: 45 sec, Damage +46% Periodically restores 4% HP Cooldown: 120 sec. | |
| 20 | MP Cost: 500, Duration: 45 sec, Damage +47% Periodically restores 4% HP Cooldown: 120 sec. | |
| 21 | MP Cost: 500, Duration: 45 sec, Damage +49% Periodically restores 4% HP Cooldown: 120 sec. | |
| 22 | MP Cost: 500, Duration: 45 sec, Damage +50% Periodically restores 4% HP Cooldown: 120 sec. | |
| 23 | MP Cost: 500, Duration: 45 sec, Damage +51% Periodically restores 4% HP Cooldown: 120 sec. | |
| 24 | MP Cost: 500, Duration: 45 sec, Damage +53% Periodically restores 4% HP Cooldown: 120 sec. | |
| 25 | MP Cost: 500, Duration: 45 sec, Damage +54% Periodically restores 4% HP Cooldown: 120 sec. | |
| 26 | MP Cost: 500, Duration: 45 sec, Damage +55% Periodically restores 4% HP Cooldown: 120 sec. | |
| 27 | MP Cost: 500, Duration: 45 sec, Damage +57% Periodically restores 4% HP Cooldown: 120 sec. | |
| 28 | MP Cost: 500, Duration: 45 sec, Damage +58% Periodically restores 4% HP Cooldown: 120 sec. | |
| 29 | MP Cost: 500, Duration: 45 sec, Damage +59% Periodically restores 4% HP Cooldown: 120 sec. | |
| 30 | MP Cost: 500, Duration: 45 sec, Damage +61% Periodically restores 4% HP Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Cygnus's transcendent blessing increases damage and continuously restores HP for a time. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Duration: 45 sec, Damage +33%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 5% HP Cooldown: 120 sec. |
| 30 | MP Cost: 500, Duration: 45 sec, Damage +72%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 8% HP Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Cygnus's transcendent blessing increases damage and continuously restores HP for a time. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Duration: 45 sec, Damage +33%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 5% HP Cooldown: 120 sec. |
| 2 | MP Cost: 500, Duration: 45 sec, Damage +34%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 5% HP Cooldown: 120 sec. | |
| 3 | MP Cost: 500, Duration: 45 sec, Damage +36%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 5% HP Cooldown: 120 sec. | |
| 4 | MP Cost: 500, Duration: 45 sec, Damage +37%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 5% HP Cooldown: 120 sec. | |
| 5 | MP Cost: 500, Duration: 45 sec, Damage +38%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 5% HP Cooldown: 120 sec. | |
| 6 | MP Cost: 500, Duration: 45 sec, Damage +40%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 5% HP Cooldown: 120 sec. | |
| 7 | MP Cost: 500, Duration: 45 sec, Damage +41%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 5% HP Cooldown: 120 sec. | |
| 8 | MP Cost: 500, Duration: 45 sec, Damage +42%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 5% HP Cooldown: 120 sec. | |
| 9 | MP Cost: 500, Duration: 45 sec, Damage +44%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 5% HP Cooldown: 120 sec. | |
| 10 | MP Cost: 500, Duration: 45 sec, Damage +45%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 6% HP Cooldown: 120 sec. | |
| 11 | MP Cost: 500, Duration: 45 sec, Damage +46%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 6% HP Cooldown: 120 sec. | |
| 12 | MP Cost: 500, Duration: 45 sec, Damage +48%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 6% HP Cooldown: 120 sec. | |
| 13 | MP Cost: 500, Duration: 45 sec, Damage +49%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 6% HP Cooldown: 120 sec. | |
| 14 | MP Cost: 500, Duration: 45 sec, Damage +50%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 6% HP Cooldown: 120 sec. | |
| 15 | MP Cost: 500, Duration: 45 sec, Damage +52%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 6% HP Cooldown: 120 sec. | |
| 16 | MP Cost: 500, Duration: 45 sec, Damage +53%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 6% HP Cooldown: 120 sec. | |
| 17 | MP Cost: 500, Duration: 45 sec, Damage +54%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 6% HP Cooldown: 120 sec. | |
| 18 | MP Cost: 500, Duration: 45 sec, Damage +56%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 6% HP Cooldown: 120 sec. | |
| 19 | MP Cost: 500, Duration: 45 sec, Damage +57%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 6% HP Cooldown: 120 sec. | |
| 20 | MP Cost: 500, Duration: 45 sec, Damage +58%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 7% HP Cooldown: 120 sec. | |
| 21 | MP Cost: 500, Duration: 45 sec, Damage +60%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 7% HP Cooldown: 120 sec. | |
| 22 | MP Cost: 500, Duration: 45 sec, Damage +61%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 7% HP Cooldown: 120 sec. | |
| 23 | MP Cost: 500, Duration: 45 sec, Damage +62%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 7% HP Cooldown: 120 sec. | |
| 24 | MP Cost: 500, Duration: 45 sec, Damage +64%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 7% HP Cooldown: 120 sec. | |
| 25 | MP Cost: 500, Duration: 45 sec, Damage +65%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 7% HP Cooldown: 120 sec. | |
| 26 | MP Cost: 500, Duration: 45 sec, Damage +66%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 7% HP Cooldown: 120 sec. | |
| 27 | MP Cost: 500, Duration: 45 sec, Damage +68%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 7% HP Cooldown: 120 sec. | |
| 28 | MP Cost: 500, Duration: 45 sec, Damage +69%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 7% HP Cooldown: 120 sec. | |
| 29 | MP Cost: 500, Duration: 45 sec, Damage +70%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 7% HP Cooldown: 120 sec. | |
| 30 | MP Cost: 500, Duration: 45 sec, Damage +72%, Damage Taken: -5% (Includes damage proportional to Max HP). Periodically restores 8% HP Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown. | |
| Level | 1 | HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times. Cooldown 120 sec. |
| 30 | HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown. | |
| Level | 1 | HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times. Cooldown 120 sec. |
| 2 | HP Cost: 100, Ignores 10% Enemy DEF for 74 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 540% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 3 | HP Cost: 100, Ignores 10% Enemy DEF for 76 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 560% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 4 | HP Cost: 100, Ignores 10% Enemy DEF for 78 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 580% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 5 | HP Cost: 100, Ignores 11% Enemy DEF for 80 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 600% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 6 | HP Cost: 100, Ignores 11% Enemy DEF for 82 sec, Final Damage: +2%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 620% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 7 | HP Cost: 100, Ignores 11% Enemy DEF for 84 sec, Final Damage: +2%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 640% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 8 | HP Cost: 100, Ignores 11% Enemy DEF for 86 sec, Final Damage: +2%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 660% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 9 | HP Cost: 100, Ignores 11% Enemy DEF for 88 sec, Final Damage: +2%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 680% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 10 | HP Cost: 100, Ignores 12% Enemy DEF for 90 sec, Final Damage: +2%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 700% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 11 | HP Cost: 100, Ignores 12% Enemy DEF for 92 sec, Final Damage: +3%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 720% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 12 | HP Cost: 100, Ignores 12% Enemy DEF for 94 sec, Final Damage: +3%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 740% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 13 | HP Cost: 100, Ignores 12% Enemy DEF for 96 sec, Final Damage: +3%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 760% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 14 | HP Cost: 100, Ignores 12% Enemy DEF for 98 sec, Final Damage: +3%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 780% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 15 | HP Cost: 100, Ignores 13% Enemy DEF for 100 sec, Final Damage: +3%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 800% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 16 | HP Cost: 100, Ignores 13% Enemy DEF for 102 sec, Final Damage: +4%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 820% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 17 | HP Cost: 100, Ignores 13% Enemy DEF for 104 sec, Final Damage: +4%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 840% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 18 | HP Cost: 100, Ignores 13% Enemy DEF for 106 sec, Final Damage: +4%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 860% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 19 | HP Cost: 100, Ignores 13% Enemy DEF for 108 sec, Final Damage: +4%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 880% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 20 | HP Cost: 100, Ignores 14% Enemy DEF for 110 sec, Final Damage: +4%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 900% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 21 | HP Cost: 100, Ignores 14% Enemy DEF for 112 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 920% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 22 | HP Cost: 100, Ignores 14% Enemy DEF for 114 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 940% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 23 | HP Cost: 100, Ignores 14% Enemy DEF for 116 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 960% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 24 | HP Cost: 100, Ignores 14% Enemy DEF for 118 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 980% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 25 | HP Cost: 100, Ignores 15% Enemy DEF for 120 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1000% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 26 | HP Cost: 100, Ignores 15% Enemy DEF for 122 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1020% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 27 | HP Cost: 100, Ignores 15% Enemy DEF for 124 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1040% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 28 | HP Cost: 100, Ignores 15% Enemy DEF for 126 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1060% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 29 | HP Cost: 100, Ignores 15% Enemy DEF for 128 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1080% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 30 | HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Makes your flesh as strong as steel so you're not pushed back by enemy attacks. | |
| Level | 1 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51 Cooldown: 120 sec [Passive Effects - STR: +1, Max HP: +50] |
| 30 | HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80 Cooldown: 120 sec [Passive Effects - STR: +30, Max HP: +1500] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Makes your flesh as strong as steel so you're not pushed back by enemy attacks. | |
| Level | 1 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51 Cooldown: 120 sec [Passive Effects - STR: +1, Max HP: +50] |
| 2 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +52 Cooldown: 120 sec [Passive Effects - STR: +2, Max HP: +100] | |
| 3 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +53 Cooldown: 120 sec [Passive Effects - STR: +3, Max HP: +150] | |
| 4 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +54 Cooldown: 120 sec [Passive Effects - STR: +4, Max HP: +200] | |
| 5 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +55 Cooldown: 120 sec [Passive Effects - STR: +5, Max HP: +250] | |
| 6 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +56 Cooldown: 120 sec [Passive Effects - STR: +6, Max HP: +300] | |
| 7 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +57 Cooldown: 120 sec [Passive Effects - STR: +7, Max HP: +350] | |
| 8 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +58 Cooldown: 120 sec [Passive Effects - STR: +8, Max HP: +400] | |
| 9 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +59 Cooldown: 120 sec [Passive Effects - STR: +9, Max HP: +450] | |
| 10 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +60 Cooldown: 120 sec [Passive Effects - STR: +10, Max HP: +500] | |
| 11 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +61 Cooldown: 120 sec [Passive Effects - STR: +11, Max HP: +550] | |
| 12 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +62 Cooldown: 120 sec [Passive Effects - STR: +12, Max HP: +600] | |
| 13 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +63 Cooldown: 120 sec [Passive Effects - STR: +13, Max HP: +650] | |
| 14 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +64 Cooldown: 120 sec [Passive Effects - STR: +14, Max HP: +700] | |
| 15 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +65 Cooldown: 120 sec [Passive Effects - STR: +15, Max HP: +750] | |
| 16 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +66 Cooldown: 120 sec [Passive Effects - STR: +16, Max HP: +800] | |
| 17 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +67 Cooldown: 120 sec [Passive Effects - STR: +17, Max HP: +850] | |
| 18 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +68 Cooldown: 120 sec [Passive Effects - STR: +18, Max HP: +900] | |
| 19 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +69 Cooldown: 120 sec [Passive Effects - STR: +19, Max HP: +950] | |
| 20 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +70 Cooldown: 120 sec [Passive Effects - STR: +20, Max HP: +1000] | |
| 21 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +71 Cooldown: 120 sec [Passive Effects - STR: +21, Max HP: +1050] | |
| 22 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +72 Cooldown: 120 sec [Passive Effects - STR: +22, Max HP: +1100] | |
| 23 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +73 Cooldown: 120 sec [Passive Effects - STR: +23, Max HP: +1150] | |
| 24 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +74 Cooldown: 120 sec [Passive Effects - STR: +24, Max HP: +1200] | |
| 25 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +75 Cooldown: 120 sec [Passive Effects - STR: +25, Max HP: +1250] | |
| 26 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +76 Cooldown: 120 sec [Passive Effects - STR: +26, Max HP: +1300] | |
| 27 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +77 Cooldown: 120 sec [Passive Effects - STR: +27, Max HP: +1350] | |
| 28 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +78 Cooldown: 120 sec [Passive Effects - STR: +28, Max HP: +1400] | |
| 29 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +79 Cooldown: 120 sec [Passive Effects - STR: +29, Max HP: +1450] | |
| 30 | HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80 Cooldown: 120 sec [Passive Effects - STR: +30, Max HP: +1500] | |
Class-Specific Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Become a shield for your fellow party members. Temporarily blocks the damage and debilitating status conditions on party members inside the area, and increases your Final Damage. | |
| Level | 1 | MP Cost: 1000, Duration: 37 sec, Final Damage: +21% Damage Reduction (to you and party members inside shield): 68% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 5, 5, and 11 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec |
| 30 | MP Cost: 1000, Duration: 66 sec, Final Damage: +33% Damage Reduction (to you and party members inside shield): 83% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 8, 8, and 14 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Become a shield for your fellow party members. Temporarily blocks the damage and debilitating status conditions on party members inside the area, and increases your Final Damage. | |
| Level | 1 | MP Cost: 1000, Duration: 37 sec, Final Damage: +21% Damage Reduction (to you and party members inside shield): 68% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 5, 5, and 11 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec |
| 2 | MP Cost: 1000, Duration: 38 sec, Final Damage: +21% Damage Reduction (to you and party members inside shield): 69% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 5, 5, and 11 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 3 | MP Cost: 1000, Duration: 39 sec, Final Damage: +21% Damage Reduction (to you and party members inside shield): 69% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 5, 5, and 11 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 4 | MP Cost: 1000, Duration: 40 sec, Final Damage: +21% Damage Reduction (to you and party members inside shield): 70% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 5, 5, and 11 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 5 | MP Cost: 1000, Duration: 41 sec, Final Damage: +21% Damage Reduction (to you and party members inside shield): 70% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 5, 5, and 11 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 6 | MP Cost: 1000, Duration: 42 sec, Final Damage: +21% Damage Reduction (to you and party members inside shield): 71% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 5, 5, and 11 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 7 | MP Cost: 1000, Duration: 43 sec, Final Damage: +24% Damage Reduction (to you and party members inside shield): 71% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 5, 5, and 11 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 8 | MP Cost: 1000, Duration: 44 sec, Final Damage: +24% Damage Reduction (to you and party members inside shield): 72% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 6, 6, and 12 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 9 | MP Cost: 1000, Duration: 45 sec, Final Damage: +24% Damage Reduction (to you and party members inside shield): 72% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 6, 6, and 12 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 10 | MP Cost: 1000, Duration: 46 sec, Final Damage: +24% Damage Reduction (to you and party members inside shield): 73% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 6, 6, and 12 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 11 | MP Cost: 1000, Duration: 47 sec, Final Damage: +24% Damage Reduction (to you and party members inside shield): 73% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 6, 6, and 12 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 12 | MP Cost: 1000, Duration: 48 sec, Final Damage: +24% Damage Reduction (to you and party members inside shield): 74% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 6, 6, and 12 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 13 | MP Cost: 1000, Duration: 49 sec, Final Damage: +24% Damage Reduction (to you and party members inside shield): 74% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 6, 6, and 12 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 14 | MP Cost: 1000, Duration: 50 sec, Final Damage: +27% Damage Reduction (to you and party members inside shield): 75% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 6, 6, and 12 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 15 | MP Cost: 1000, Duration: 51 sec, Final Damage: +27% Damage Reduction (to you and party members inside shield): 75% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 6, 6, and 12 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 16 | MP Cost: 1000, Duration: 52 sec, Final Damage: +27% Damage Reduction (to you and party members inside shield): 76% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 7, 7, and 13 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 17 | MP Cost: 1000, Duration: 53 sec, Final Damage: +27% Damage Reduction (to you and party members inside shield): 76% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 7, 7, and 13 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 18 | MP Cost: 1000, Duration: 54 sec, Final Damage: +27% Damage Reduction (to you and party members inside shield): 77% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 7, 7, and 13 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 19 | MP Cost: 1000, Duration: 55 sec, Final Damage: +27% Damage Reduction (to you and party members inside shield): 77% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 7, 7, and 13 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 20 | MP Cost: 1000, Duration: 56 sec, Final Damage: +27% Damage Reduction (to you and party members inside shield): 78% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 7, 7, and 13 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 21 | MP Cost: 1000, Duration: 57 sec, Final Damage: +30% Damage Reduction (to you and party members inside shield): 78% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 7, 7, and 13 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 22 | MP Cost: 1000, Duration: 58 sec, Final Damage: +30% Damage Reduction (to you and party members inside shield): 79% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 7, 7, and 13 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 23 | MP Cost: 1000, Duration: 59 sec, Final Damage: +30% Damage Reduction (to you and party members inside shield): 79% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 7, 7, and 13 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 24 | MP Cost: 1000, Duration: 60 sec, Final Damage: +30% Damage Reduction (to you and party members inside shield): 80% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 8, 8, and 14 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 25 | MP Cost: 1000, Duration: 61 sec, Final Damage: +30% Damage Reduction (to you and party members inside shield): 80% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 8, 8, and 14 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 26 | MP Cost: 1000, Duration: 62 sec, Final Damage: +30% Damage Reduction (to you and party members inside shield): 81% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 8, 8, and 14 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 27 | MP Cost: 1000, Duration: 63 sec, Final Damage: +30% Damage Reduction (to you and party members inside shield): 81% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 8, 8, and 14 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 28 | MP Cost: 1000, Duration: 64 sec, Final Damage: +33% Damage Reduction (to you and party members inside shield): 82% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 8, 8, and 14 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 29 | MP Cost: 1000, Duration: 65 sec, Final Damage: +33% Damage Reduction (to you and party members inside shield): 82% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 8, 8, and 14 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| 30 | MP Cost: 1000, Duration: 66 sec, Final Damage: +33% Damage Reduction (to you and party members inside shield): 83% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 8, 8, and 14 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time. Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Radiant Soul Skill] Focuses the power of your Soul Shield into the form of the legendary Sword of Light to strike down your foes. | |
| Level | 1 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 754% [4 Stacks] - Damage: 858% [5 Stacks] - Damage: 1040% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec |
| 30 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1595% [4 Stacks] - Damage: 1815% [5 Stacks] - Damage: 2200% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Radiant Soul Skill] Focuses the power of your Soul Shield into the form of the legendary Sword of Light to strike down your foes. | |
| Level | 1 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 754% [4 Stacks] - Damage: 858% [5 Stacks] - Damage: 1040% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec |
| 2 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 783% [4 Stacks] - Damage: 891% [5 Stacks] - Damage: 1080% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 3 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 812% [4 Stacks] - Damage: 924% [5 Stacks] - Damage: 1120% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 4 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 841% [4 Stacks] - Damage: 957% [5 Stacks] - Damage: 1160% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 5 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 870% [4 Stacks] - Damage: 990% [5 Stacks] - Damage: 1200% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 6 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 899% [4 Stacks] - Damage: 1023% [5 Stacks] - Damage: 1240% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 7 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 928% [4 Stacks] - Damage: 1056% [5 Stacks] - Damage: 1280% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 8 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 957% [4 Stacks] - Damage: 1089% [5 Stacks] - Damage: 1320% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 9 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 986% [4 Stacks] - Damage: 1122% [5 Stacks] - Damage: 1360% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 10 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1015% [4 Stacks] - Damage: 1155% [5 Stacks] - Damage: 1400% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 11 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1044% [4 Stacks] - Damage: 1188% [5 Stacks] - Damage: 1440% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 12 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1073% [4 Stacks] - Damage: 1221% [5 Stacks] - Damage: 1480% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 13 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1102% [4 Stacks] - Damage: 1254% [5 Stacks] - Damage: 1520% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 14 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1131% [4 Stacks] - Damage: 1287% [5 Stacks] - Damage: 1560% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 15 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1160% [4 Stacks] - Damage: 1320% [5 Stacks] - Damage: 1600% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 16 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1189% [4 Stacks] - Damage: 1353% [5 Stacks] - Damage: 1640% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 17 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1218% [4 Stacks] - Damage: 1386% [5 Stacks] - Damage: 1680% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 18 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1247% [4 Stacks] - Damage: 1419% [5 Stacks] - Damage: 1720% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 19 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1276% [4 Stacks] - Damage: 1452% [5 Stacks] - Damage: 1760% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 20 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1305% [4 Stacks] - Damage: 1485% [5 Stacks] - Damage: 1800% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 21 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1334% [4 Stacks] - Damage: 1518% [5 Stacks] - Damage: 1840% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 22 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1363% [4 Stacks] - Damage: 1551% [5 Stacks] - Damage: 1880% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 23 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1392% [4 Stacks] - Damage: 1584% [5 Stacks] - Damage: 1920% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 24 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1421% [4 Stacks] - Damage: 1617% [5 Stacks] - Damage: 1960% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 25 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1450% [4 Stacks] - Damage: 1650% [5 Stacks] - Damage: 2000% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 26 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1479% [4 Stacks] - Damage: 1683% [5 Stacks] - Damage: 2040% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 27 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1508% [4 Stacks] - Damage: 1716% [5 Stacks] - Damage: 2080% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 28 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1537% [4 Stacks] - Damage: 1749% [5 Stacks] - Damage: 2120% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 29 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1566% [4 Stacks] - Damage: 1782% [5 Stacks] - Damage: 2160% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| 30 | MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15 Damage increases based on Royal Guard's Attack Power buff's stack. [3 Stacks or Lower] - Damage: 1595% [4 Stacks] - Damage: 1815% [5 Stacks] - Damage: 2200% 100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30% After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks Cooldown: 12 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw on your soul power and imbue your sword with a radiant light. You can use Radiant Soul Slash with a regular attack while equipping Radiant Soul. Using Action Customization allows you to use Radiant Soul Slash with a regular attack or Radiant Cross. By reusing the skill, you can use Light Force Rei, which emits intense light, one time. While the skill is in use, the Royal Guard's debuff is applied with max stacks. The afterimage of the sword is unaffected by attack reflection. Action Customization Lock: Right-click | |
| Level | 1 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +5%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 645% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 475%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 645%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. |
| 30 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +10%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1370% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 968%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1370%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw on your soul power and imbue your sword with a radiant light. You can use Radiant Soul Slash with a regular attack while equipping Radiant Soul. Using Action Customization allows you to use Radiant Soul Slash with a regular attack or Radiant Cross. By reusing the skill, you can use Light Force Rei, which emits intense light, one time. While the skill is in use, the Royal Guard's debuff is applied with max stacks. The afterimage of the sword is unaffected by attack reflection. Action Customization Lock: Right-click | |
| Level | 1 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +5%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 645% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 475%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 645%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. |
| 2 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +5%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 670% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 492%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 670%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 3 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +5%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 695% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 509%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 695%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 4 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +5%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 720% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 526%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 720%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 5 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +5%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 745% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 543%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 745%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 6 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +6%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 770% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 560%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 770%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 7 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +6%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 795% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 577%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 795%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 8 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +6%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 820% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 594%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 820%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 9 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +6%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 845% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 611%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 845%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 10 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +6%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 870% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 628%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 870%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 11 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +6%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 895% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 645%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 895%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 12 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +7%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 920% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 662%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 920%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 13 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +7%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 945% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 679%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 945%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 14 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +7%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 970% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 696%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 970%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 15 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +7%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 995% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 713%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 995%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 16 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +7%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1020% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 730%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1020%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 17 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +7%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1045% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 747%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1045%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 18 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +8%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1070% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 764%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1070%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 19 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +8%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1095% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 781%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1095%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 20 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +8%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1120% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 798%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1120%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 21 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +8%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1145% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 815%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1145%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 22 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +8%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1170% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 832%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1170%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 23 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +8%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1195% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 849%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1195%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 24 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +9%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1220% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 866%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1220%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 25 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +9%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1245% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 883%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1245%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 26 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +9%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1270% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 900%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1270%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 27 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +9%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1295% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 917%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1295%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 28 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +9%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1320% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 934%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1320%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 29 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +9%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1345% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 951%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1345%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| 30 | MP Cost: 1200 Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +10%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec. While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1370% damage. Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 968%, Number of Attacks: 9 Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1370%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7. When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30% Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Inspire your allies and scorch your enemies with the light of unfailing courage. | |
| Level | 1 | MP Cost: 1000, Duration: 20 sec., Damage: +10%. Party Effect: Forms a protective shield that corresponds to 97% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. |
| 30 | MP Cost: 1000, Duration: 20 sec., Damage: +25%. Party Effect: Forms a protective shield that corresponds to 300% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Inspire your allies and scorch your enemies with the light of unfailing courage. | |
| Level | 1 | MP Cost: 1000, Duration: 20 sec., Damage: +10%. Party Effect: Forms a protective shield that corresponds to 97% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. |
| 2 | MP Cost: 1000, Duration: 20 sec., Damage: +11%. Party Effect: Forms a protective shield that corresponds to 104% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 3 | MP Cost: 1000, Duration: 20 sec., Damage: +11%. Party Effect: Forms a protective shield that corresponds to 111% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 4 | MP Cost: 1000, Duration: 20 sec., Damage: +12%. Party Effect: Forms a protective shield that corresponds to 118% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 5 | MP Cost: 1000, Duration: 20 sec., Damage: +12%. Party Effect: Forms a protective shield that corresponds to 125% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 6 | MP Cost: 1000, Duration: 20 sec., Damage: +13%. Party Effect: Forms a protective shield that corresponds to 132% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 7 | MP Cost: 1000, Duration: 20 sec., Damage: +13%. Party Effect: Forms a protective shield that corresponds to 139% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 8 | MP Cost: 1000, Duration: 20 sec., Damage: +14%. Party Effect: Forms a protective shield that corresponds to 146% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 9 | MP Cost: 1000, Duration: 20 sec., Damage: +14%. Party Effect: Forms a protective shield that corresponds to 153% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 10 | MP Cost: 1000, Duration: 20 sec., Damage: +15%. Party Effect: Forms a protective shield that corresponds to 160% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 11 | MP Cost: 1000, Duration: 20 sec., Damage: +15%. Party Effect: Forms a protective shield that corresponds to 167% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 12 | MP Cost: 1000, Duration: 20 sec., Damage: +16%. Party Effect: Forms a protective shield that corresponds to 174% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 13 | MP Cost: 1000, Duration: 20 sec., Damage: +16%. Party Effect: Forms a protective shield that corresponds to 181% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 14 | MP Cost: 1000, Duration: 20 sec., Damage: +17%. Party Effect: Forms a protective shield that corresponds to 188% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 15 | MP Cost: 1000, Duration: 20 sec., Damage: +17%. Party Effect: Forms a protective shield that corresponds to 195% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 16 | MP Cost: 1000, Duration: 20 sec., Damage: +18%. Party Effect: Forms a protective shield that corresponds to 202% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 17 | MP Cost: 1000, Duration: 20 sec., Damage: +18%. Party Effect: Forms a protective shield that corresponds to 209% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 18 | MP Cost: 1000, Duration: 20 sec., Damage: +19%. Party Effect: Forms a protective shield that corresponds to 216% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 19 | MP Cost: 1000, Duration: 20 sec., Damage: +19%. Party Effect: Forms a protective shield that corresponds to 223% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 20 | MP Cost: 1000, Duration: 20 sec., Damage: +20%. Party Effect: Forms a protective shield that corresponds to 230% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 21 | MP Cost: 1000, Duration: 20 sec., Damage: +20%. Party Effect: Forms a protective shield that corresponds to 237% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 22 | MP Cost: 1000, Duration: 20 sec., Damage: +21%. Party Effect: Forms a protective shield that corresponds to 244% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 23 | MP Cost: 1000, Duration: 20 sec., Damage: +21%. Party Effect: Forms a protective shield that corresponds to 251% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 24 | MP Cost: 1000, Duration: 20 sec., Damage: +22%. Party Effect: Forms a protective shield that corresponds to 258% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 25 | MP Cost: 1000, Duration: 20 sec., Damage: +22%. Party Effect: Forms a protective shield that corresponds to 265% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 26 | MP Cost: 1000, Duration: 20 sec., Damage: +23%. Party Effect: Forms a protective shield that corresponds to 272% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 27 | MP Cost: 1000, Duration: 20 sec., Damage: +23%. Party Effect: Forms a protective shield that corresponds to 279% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 28 | MP Cost: 1000, Duration: 20 sec., Damage: +24%. Party Effect: Forms a protective shield that corresponds to 286% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 29 | MP Cost: 1000, Duration: 20 sec., Damage: +24%. Party Effect: Forms a protective shield that corresponds to 293% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
| 30 | MP Cost: 1000, Duration: 20 sec., Damage: +25%. Party Effect: Forms a protective shield that corresponds to 300% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec. Cooldown: 60 sec. | |
Enhancements
The maximum level for Enhancements/Boost Nodes is 60.
- Enhancement/Boost Node 1
Radiant Cross Boost[1]
- Enhancement/Boost Node 2
- Enhancement/Boost Node 3
- Enhancement/Boost Node 4
- Enhancement/Boost Node 5
- Enhancement/Boost Node 6
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 2 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +12%] | |
| 3 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +14%] | |
| 4 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +16%] | |
| 5 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +18%] | |
| 6 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +20%] | |
| 7 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +22%] | |
| 8 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +24%] | |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 11 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +39%] | |
| 12 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +41%] | |
| 13 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +43%] | |
| 14 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +45%] | |
| 15 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +47%] | |
| 16 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +49%] | |
| 17 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +51%] | |
| 18 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +53%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 21 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +69%] | |
| 22 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +71%] | |
| 23 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +73%] | |
| 24 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +75%] | |
| 25 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +77%] | |
| 26 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +79%] | |
| 27 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +81%] | |
| 28 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +83%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 2 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 615%, Number of Attacks: 6 Cooldown: 3 sec | |
| 3 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 630%, Number of Attacks: 6 Cooldown: 3 sec | |
| 4 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 645%, Number of Attacks: 6 Cooldown: 3 sec | |
| 5 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 660%, Number of Attacks: 6 Cooldown: 3 sec | |
| 6 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 675%, Number of Attacks: 6 Cooldown: 3 sec | |
| 7 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 690%, Number of Attacks: 6 Cooldown: 3 sec | |
| 8 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 705%, Number of Attacks: 6 Cooldown: 3 sec | |
| 9 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 720%, Number of Attacks: 6 Cooldown: 3 sec | |
| 10 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 735%, Number of Attacks: 6 Cooldown: 3 sec | |
| 11 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 750%, Number of Attacks: 6 Cooldown: 3 sec | |
| 12 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 765%, Number of Attacks: 6 Cooldown: 3 sec | |
| 13 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 780%, Number of Attacks: 6 Cooldown: 3 sec | |
| 14 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 795%, Number of Attacks: 6 Cooldown: 3 sec | |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 16 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 825%, Number of Attacks: 6 Cooldown: 3 sec | |
| 17 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 840%, Number of Attacks: 6 Cooldown: 3 sec | |
| 18 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 855%, Number of Attacks: 6 Cooldown: 3 sec | |
| 19 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 870%, Number of Attacks: 6 Cooldown: 3 sec | |
| 20 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 885%, Number of Attacks: 6 Cooldown: 3 sec | |
| 21 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 900%, Number of Attacks: 6 Cooldown: 3 sec | |
| 22 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 915%, Number of Attacks: 6 Cooldown: 3 sec | |
| 23 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 930%, Number of Attacks: 6 Cooldown: 3 sec | |
| 24 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 945%, Number of Attacks: 6 Cooldown: 3 sec | |
| 25 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 960%, Number of Attacks: 6 Cooldown: 3 sec | |
| 26 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 975%, Number of Attacks: 6 Cooldown: 3 sec | |
| 27 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 990%, Number of Attacks: 6 Cooldown: 3 sec | |
| 28 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1005%, Number of Attacks: 6 Cooldown: 3 sec | |
| 29 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1020%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 2 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6 Cooldown: 60 sec | |
| 3 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6 Cooldown: 60 sec | |
| 4 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6 Cooldown: 60 sec | |
| 5 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6 Cooldown: 60 sec | |
| 6 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6 Cooldown: 60 sec | |
| 7 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6 Cooldown: 60 sec | |
| 8 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6 Cooldown: 60 sec | |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 11 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6 Cooldown: 60 sec | |
| 12 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6 Cooldown: 60 sec | |
| 13 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6 Cooldown: 60 sec | |
| 14 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6 Cooldown: 60 sec | |
| 15 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6 Cooldown: 60 sec | |
| 16 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6 Cooldown: 60 sec | |
| 17 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6 Cooldown: 60 sec | |
| 18 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 21 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6 Cooldown: 60 sec | |
| 22 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6 Cooldown: 60 sec | |
| 23 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6 Cooldown: 60 sec | |
| 24 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6 Cooldown: 60 sec | |
| 25 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6 Cooldown: 60 sec | |
| 26 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6 Cooldown: 60 sec | |
| 27 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6 Cooldown: 60 sec | |
| 28 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
Class-Specific Skills
- Origin Skill
- Ascent Skill
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Radiant Soul Skill] Annihilates evil with a sword of light that never dulls. Applies Royal Guard buff at max stacks. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 775%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 712%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 708%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec |
| 30 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1500%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 1350%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 1375%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Radiant Soul Skill] Annihilates evil with a sword of light that never dulls. Applies Royal Guard buff at max stacks. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 775%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 712%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 708%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec |
| 2 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 734%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 731%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 3 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 756%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 754%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 4 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 850%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 778%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 777%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 5 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 875%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 800%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 800%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 6 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 822%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 823%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 7 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 925%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 844%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 846%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 8 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 950%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 866%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 869%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 9 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 975%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 888%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 892%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 10 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1000%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 910%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 915%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 11 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1025%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 932%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 938%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 12 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1050%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 954%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 961%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 13 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1075%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 976%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 984%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 14 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1100%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 998%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 1007%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 15 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1125%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 1020%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 1030%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 16 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1150%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 1042%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 1053%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 17 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1175%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 1064%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 1076%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 18 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1200%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 1086%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 1099%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 19 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1225%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 1108%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 1122%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 20 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1250%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 1130%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 1145%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 21 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1275%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 1152%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 1168%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 22 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1300%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 1174%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 1191%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 23 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1325%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 1196%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 1214%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 24 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1350%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 1218%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 1237%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 25 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1375%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 1240%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 1260%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 26 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1400%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 1262%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 1283%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 27 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1425%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 1284%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 1306%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 28 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1450%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 1306%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 1329%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 29 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1475%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 1328%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 1352%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| 30 | MP Cost: 1200, invincible during casting Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1500%, Number of Attacks: 7, Chase Cuts: 6 Then light energy is released, Damage: 1350%, Number of Attacks: 6, Earth Waves: 30 Lastly, Damage: 1375%, Number of Attacks: 14, Final Blows: 24 Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Radiant Soul Skill] Summons the Knights Immortal, whose undying valor lives on in eternal light. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 1081% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 1172% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 30 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 6243% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 6827% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Radiant Soul Skill] Summons the Knights Immortal, whose undying valor lives on in eternal light. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 1081% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 1172% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 2 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 1259% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 1367% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 3 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 1437% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 1562% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 4 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 1615% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 1757% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 5 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 1793% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 1952% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 6 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 1971% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 2147% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 7 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 2149% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 2342% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 8 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 2327% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 2537% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 9 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 2505% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 2732% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 10 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 2683% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 2927% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 11 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 2861% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 3122% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 12 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 3039% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 3317% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 13 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 3217% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 3512% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 14 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 3395% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 3707% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 15 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 3573% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 3902% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 16 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 3751% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 4097% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 17 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 3929% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 4292% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 18 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 4107% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 4487% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 19 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 4285% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 4682% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 20 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 4463% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 4877% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 21 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 4641% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 5072% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 22 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 4819% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 5267% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 23 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 4997% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 5462% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 24 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 5175% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 5657% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 25 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 5353% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 5852% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 26 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 5531% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 6047% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 27 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 5709% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 6242% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 28 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 5887% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 6437% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 29 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 6065% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 6632% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 30 | MP Cost: 1000, Invincible during casting Raises your sword, emitting 13 bursts of light that deal 6243% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 6827% damage 15 times 100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30% Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
Mastery Skills
Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.
- Mastery Node/Core 1
- Mastery Node/Core 2
- Mastery Node/Core 3
- Mastery Node/Core 4
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Radiant Soul Skill] Focuses light energy into a frontal attack in the shape of a cross. Upgrades to HEXA Radiant Cross - Assault while Roiling Soul is active. Required Skill: Radiant Cross Lv. 30+ | |
| Level | 1 | MP Cost: 75, Max Enemies Hit: 8, Damage: 594%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% |
| 30 | MP Cost: 85, Max Enemies Hit: 8, Damage: 855%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Radiant Soul Skill] Focuses light energy into a frontal attack in the shape of a cross. Upgrades to HEXA Radiant Cross - Assault while Roiling Soul is active. Required Skill: Radiant Cross Lv. 30+ | |
| Level | 1 | MP Cost: 75, Max Enemies Hit: 8, Damage: 594%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% |
| 2 | MP Cost: 75, Max Enemies Hit: 8, Damage: 603%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 3 | MP Cost: 76, Max Enemies Hit: 8, Damage: 612%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 4 | MP Cost: 76, Max Enemies Hit: 8, Damage: 621%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 5 | MP Cost: 76, Max Enemies Hit: 8, Damage: 630%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 6 | MP Cost: 77, Max Enemies Hit: 8, Damage: 639%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 7 | MP Cost: 77, Max Enemies Hit: 8, Damage: 648%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 8 | MP Cost: 77, Max Enemies Hit: 8, Damage: 657%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 9 | MP Cost: 78, Max Enemies Hit: 8, Damage: 666%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 10 | MP Cost: 78, Max Enemies Hit: 8, Damage: 675%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 11 | MP Cost: 78, Max Enemies Hit: 8, Damage: 684%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 12 | MP Cost: 79, Max Enemies Hit: 8, Damage: 693%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 13 | MP Cost: 79, Max Enemies Hit: 8, Damage: 702%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 14 | MP Cost: 79, Max Enemies Hit: 8, Damage: 711%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 15 | MP Cost: 80, Max Enemies Hit: 8, Damage: 720%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 16 | MP Cost: 80, Max Enemies Hit: 8, Damage: 729%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 17 | MP Cost: 80, Max Enemies Hit: 8, Damage: 738%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 18 | MP Cost: 81, Max Enemies Hit: 8, Damage: 747%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 19 | MP Cost: 81, Max Enemies Hit: 8, Damage: 756%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 20 | MP Cost: 81, Max Enemies Hit: 8, Damage: 765%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 21 | MP Cost: 82, Max Enemies Hit: 8, Damage: 774%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 22 | MP Cost: 82, Max Enemies Hit: 8, Damage: 783%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 23 | MP Cost: 82, Max Enemies Hit: 8, Damage: 792%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 24 | MP Cost: 83, Max Enemies Hit: 8, Damage: 801%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 25 | MP Cost: 83, Max Enemies Hit: 8, Damage: 810%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 26 | MP Cost: 83, Max Enemies Hit: 8, Damage: 819%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 27 | MP Cost: 84, Max Enemies Hit: 8, Damage: 828%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 28 | MP Cost: 84, Max Enemies Hit: 8, Damage: 837%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 29 | MP Cost: 84, Max Enemies Hit: 8, Damage: 846%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 30 | MP Cost: 85, Max Enemies Hit: 8, Damage: 855%, Number of Attacks: 4 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Radiant Soul Skill] Slice ahead diagonally by sharply focusing the power of light. Required Skill: Radiant Cross Lv. 30+ | |
| Level | 1 | MP Cost: 75, Max Enemies Hit: 12, Damage: 342%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% |
| 30 | MP Cost: 85, Max Enemies Hit: 12, Damage: 429%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Radiant Soul Skill] Slice ahead diagonally by sharply focusing the power of light. Required Skill: Radiant Cross Lv. 30+ | |
| Level | 1 | MP Cost: 75, Max Enemies Hit: 12, Damage: 342%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% |
| 2 | MP Cost: 75, Max Enemies Hit: 12, Damage: 345%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 3 | MP Cost: 76, Max Enemies Hit: 12, Damage: 348%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 4 | MP Cost: 76, Max Enemies Hit: 12, Damage: 351%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 5 | MP Cost: 76, Max Enemies Hit: 12, Damage: 354%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 6 | MP Cost: 77, Max Enemies Hit: 12, Damage: 357%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 7 | MP Cost: 77, Max Enemies Hit: 12, Damage: 360%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 8 | MP Cost: 77, Max Enemies Hit: 12, Damage: 363%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 9 | MP Cost: 78, Max Enemies Hit: 12, Damage: 366%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 10 | MP Cost: 78, Max Enemies Hit: 12, Damage: 369%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 11 | MP Cost: 78, Max Enemies Hit: 12, Damage: 372%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 12 | MP Cost: 79, Max Enemies Hit: 12, Damage: 375%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 13 | MP Cost: 79, Max Enemies Hit: 12, Damage: 378%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 14 | MP Cost: 79, Max Enemies Hit: 12, Damage: 381%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 15 | MP Cost: 80, Max Enemies Hit: 12, Damage: 384%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 16 | MP Cost: 80, Max Enemies Hit: 12, Damage: 387%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 17 | MP Cost: 80, Max Enemies Hit: 12, Damage: 390%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 18 | MP Cost: 81, Max Enemies Hit: 12, Damage: 393%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 19 | MP Cost: 81, Max Enemies Hit: 12, Damage: 396%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 20 | MP Cost: 81, Max Enemies Hit: 12, Damage: 399%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 21 | MP Cost: 82, Max Enemies Hit: 12, Damage: 402%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 22 | MP Cost: 82, Max Enemies Hit: 12, Damage: 405%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 23 | MP Cost: 82, Max Enemies Hit: 12, Damage: 408%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 24 | MP Cost: 83, Max Enemies Hit: 12, Damage: 411%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 25 | MP Cost: 83, Max Enemies Hit: 12, Damage: 414%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 26 | MP Cost: 83, Max Enemies Hit: 12, Damage: 417%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 27 | MP Cost: 84, Max Enemies Hit: 12, Damage: 420%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 28 | MP Cost: 84, Max Enemies Hit: 12, Damage: 423%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 29 | MP Cost: 84, Max Enemies Hit: 12, Damage: 426%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| 30 | MP Cost: 85, Max Enemies Hit: 12, Damage: 429%, Number of Attacks: 10 Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Soul Shield nullifies enemy attacks and counterattacks. Counterattacks are unaffected by attack ignore and attack reflection. The Invincibility effect and Attack Power buffs are not affected by the Buff Duration increase effect. You can guard while using skills. Required Skill: Advanced Royal Guard Lv. 10+ | |
| Level | 1 | MP Cost: 30, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 648%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 720%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 833%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 874%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 959%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec |
| 30 | MP Cost: 40, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 1170%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 1300%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 1500%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1570%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1655%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Soul Shield nullifies enemy attacks and counterattacks. Counterattacks are unaffected by attack ignore and attack reflection. The Invincibility effect and Attack Power buffs are not affected by the Buff Duration increase effect. You can guard while using skills. Required Skill: Advanced Royal Guard Lv. 10+ | |
| Level | 1 | MP Cost: 30, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 648%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 720%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 833%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 874%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 959%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec |
| 2 | MP Cost: 30, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 666%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 740%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 856%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 898%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 983%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 3 | MP Cost: 31, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 684%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 760%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 879%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 922%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1007%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 4 | MP Cost: 31, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 702%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 780%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 902%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 946%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1031%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 5 | MP Cost: 31, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 720%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 800%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 925%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 970%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1055%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 6 | MP Cost: 32, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 738%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 820%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 948%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 994%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1079%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 7 | MP Cost: 32, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 756%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 840%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 971%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1018%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1103%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 8 | MP Cost: 32, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 774%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 860%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 994%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1042%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1127%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 9 | MP Cost: 33, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 792%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 880%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 1017%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1066%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1151%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 10 | MP Cost: 33, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 810%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 900%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 1040%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1090%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1175%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 11 | MP Cost: 33, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 828%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 920%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 1063%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1114%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1199%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 12 | MP Cost: 34, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 846%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 940%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 1086%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1138%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1223%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 13 | MP Cost: 34, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 864%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 960%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 1109%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1162%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1247%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 14 | MP Cost: 34, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 882%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 980%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 1132%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1186%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1271%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 15 | MP Cost: 35, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 900%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 1000%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 1155%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1210%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1295%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 16 | MP Cost: 35, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 918%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 1020%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 1178%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1234%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1319%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 17 | MP Cost: 35, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 936%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 1040%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 1201%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1258%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1343%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 18 | MP Cost: 36, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 954%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 1060%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 1224%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1282%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1367%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 19 | MP Cost: 36, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 972%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 1080%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 1247%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1306%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1391%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 20 | MP Cost: 36, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 990%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 1100%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 1270%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1330%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1415%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 21 | MP Cost: 37, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 1008%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 1120%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 1293%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1354%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1439%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 22 | MP Cost: 37, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 1026%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 1140%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 1316%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1378%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1463%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 23 | MP Cost: 37, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 1044%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 1160%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 1339%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1402%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1487%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 24 | MP Cost: 38, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 1062%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 1180%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 1362%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1426%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1511%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 25 | MP Cost: 38, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 1080%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 1200%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 1385%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1450%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1535%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 26 | MP Cost: 38, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 1098%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 1220%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 1408%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1474%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1559%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 27 | MP Cost: 39, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 1116%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 1240%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 1431%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1498%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1583%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 28 | MP Cost: 39, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 1134%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 1260%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 1454%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1522%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1607%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 29 | MP Cost: 39, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 1152%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 1280%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 1477%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1546%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1631%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| 30 | MP Cost: 40, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack. If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually. [1st Time]: Max Number of Enemies: 6, Damage: 1170%, Number of Attacks: 4, Attack Power: +20 [2nd Time]: Max Number of Enemies: 7, Damage: 1300%, Number of Attacks: 5, Attack Power: +40 [3rd Time]: Max Number of Enemies: 8, Damage: 1500%, Number of Attacks: 6, Attack Power: +60 [4th Time]: Max Number of Enemies: 10, Damage: 1570%, Number of Attacks: 7, Attack Power: +80 [5th Time]: Max Number of Enemies: 15, Damage: 1655%, Number of Attacks: 9, Attack Power: +100 Cooldown: 6 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summons the Soul Shield containing the power of light. The Soul Shield can be installed in the air. Increases Summon Duration. Periodically emits light to attack enemies. Required Skill: Install Shield Lv. 30+ | |
| Level | 1 | MP Cost: 84, Duration: 61 sec. Periodically deals 251% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% |
| 30 | MP Cost: 99, Duration: 61 sec. Periodically deals 483% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summons the Soul Shield containing the power of light. The Soul Shield can be installed in the air. Increases Summon Duration. Periodically emits light to attack enemies. Required Skill: Install Shield Lv. 30+ | |
| Level | 1 | MP Cost: 84, Duration: 61 sec. Periodically deals 251% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% |
| 2 | MP Cost: 85, Duration: 61 sec. Periodically deals 259% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 3 | MP Cost: 85, Duration: 61 sec. Periodically deals 267% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 4 | MP Cost: 86, Duration: 61 sec. Periodically deals 275% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 5 | MP Cost: 86, Duration: 61 sec. Periodically deals 283% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 6 | MP Cost: 87, Duration: 61 sec. Periodically deals 291% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 7 | MP Cost: 87, Duration: 61 sec. Periodically deals 299% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 8 | MP Cost: 88, Duration: 61 sec. Periodically deals 307% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 9 | MP Cost: 88, Duration: 61 sec. Periodically deals 315% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 10 | MP Cost: 89, Duration: 61 sec. Periodically deals 323% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 11 | MP Cost: 89, Duration: 61 sec. Periodically deals 331% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 12 | MP Cost: 90, Duration: 61 sec. Periodically deals 339% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 13 | MP Cost: 90, Duration: 61 sec. Periodically deals 347% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 14 | MP Cost: 91, Duration: 61 sec. Periodically deals 355% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 15 | MP Cost: 91, Duration: 61 sec. Periodically deals 363% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 16 | MP Cost: 92, Duration: 61 sec. Periodically deals 371% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 17 | MP Cost: 92, Duration: 61 sec. Periodically deals 379% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 18 | MP Cost: 93, Duration: 61 sec. Periodically deals 387% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 19 | MP Cost: 93, Duration: 61 sec. Periodically deals 395% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 20 | MP Cost: 94, Duration: 61 sec. Periodically deals 403% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 21 | MP Cost: 94, Duration: 61 sec. Periodically deals 411% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 22 | MP Cost: 95, Duration: 61 sec. Periodically deals 419% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 23 | MP Cost: 95, Duration: 61 sec. Periodically deals 427% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 24 | MP Cost: 96, Duration: 61 sec. Periodically deals 435% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 25 | MP Cost: 96, Duration: 61 sec. Periodically deals 443% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 26 | MP Cost: 97, Duration: 61 sec. Periodically deals 451% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 27 | MP Cost: 97, Duration: 61 sec. Periodically deals 459% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 28 | MP Cost: 98, Duration: 61 sec. Periodically deals 467% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 29 | MP Cost: 98, Duration: 61 sec. Periodically deals 475% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| 30 | MP Cost: 99, Duration: 61 sec. Periodically deals 483% damage 4 times to up to 6 enemies. Normal Enemy Damage: +60% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Radiant Soul Skill] Summons the mighty Knight of Light that can use the power of the soul to carry out a deadly charge. The power of the soul is enhanced periodically and the Knight of Light deals an extra sword attack after the charge attack. Required Skill: Charging Light Lv. 1+ | |
| Level | 1 | MP Cost: 301, Max Enemies Hit: 15, Damage: 917%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 254%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec |
| 30 | MP Cost: 330, Max Enemies Hit: 15, Damage: 1700%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 515%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Radiant Soul Skill] Summons the mighty Knight of Light that can use the power of the soul to carry out a deadly charge. The power of the soul is enhanced periodically and the Knight of Light deals an extra sword attack after the charge attack. Required Skill: Charging Light Lv. 1+ | |
| Level | 1 | MP Cost: 301, Max Enemies Hit: 15, Damage: 917%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 254%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec |
| 2 | MP Cost: 302, Max Enemies Hit: 15, Damage: 944%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 263%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 3 | MP Cost: 303, Max Enemies Hit: 15, Damage: 971%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 272%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 4 | MP Cost: 304, Max Enemies Hit: 15, Damage: 998%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 281%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 5 | MP Cost: 305, Max Enemies Hit: 15, Damage: 1025%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 290%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 6 | MP Cost: 306, Max Enemies Hit: 15, Damage: 1052%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 299%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 7 | MP Cost: 307, Max Enemies Hit: 15, Damage: 1079%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 308%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 8 | MP Cost: 308, Max Enemies Hit: 15, Damage: 1106%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 317%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 9 | MP Cost: 309, Max Enemies Hit: 15, Damage: 1133%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 326%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 10 | MP Cost: 310, Max Enemies Hit: 15, Damage: 1160%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 335%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 11 | MP Cost: 311, Max Enemies Hit: 15, Damage: 1187%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 344%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 12 | MP Cost: 312, Max Enemies Hit: 15, Damage: 1214%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 353%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 13 | MP Cost: 313, Max Enemies Hit: 15, Damage: 1241%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 362%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 14 | MP Cost: 314, Max Enemies Hit: 15, Damage: 1268%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 371%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 15 | MP Cost: 315, Max Enemies Hit: 15, Damage: 1295%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 380%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 16 | MP Cost: 316, Max Enemies Hit: 15, Damage: 1322%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 389%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 17 | MP Cost: 317, Max Enemies Hit: 15, Damage: 1349%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 398%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 18 | MP Cost: 318, Max Enemies Hit: 15, Damage: 1376%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 407%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 19 | MP Cost: 319, Max Enemies Hit: 15, Damage: 1403%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 416%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 20 | MP Cost: 320, Max Enemies Hit: 15, Damage: 1430%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 425%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 21 | MP Cost: 321, Max Enemies Hit: 15, Damage: 1457%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 434%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 22 | MP Cost: 322, Max Enemies Hit: 15, Damage: 1484%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 443%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 23 | MP Cost: 323, Max Enemies Hit: 15, Damage: 1511%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 452%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 24 | MP Cost: 324, Max Enemies Hit: 15, Damage: 1538%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 461%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 25 | MP Cost: 325, Max Enemies Hit: 15, Damage: 1565%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 470%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 26 | MP Cost: 326, Max Enemies Hit: 15, Damage: 1592%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 479%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 27 | MP Cost: 327, Max Enemies Hit: 15, Damage: 1619%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 488%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 28 | MP Cost: 328, Max Enemies Hit: 15, Damage: 1646%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 497%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 29 | MP Cost: 329, Max Enemies Hit: 15, Damage: 1673%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 506%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| 30 | MP Cost: 330, Max Enemies Hit: 15, Damage: 1700%, Number of Attacks: 10 Enhances the next attack every 35 sec adding another blade Blade - Max Enemies Hit: 15, Damage: 515%, Number of Attacks: 8, Number of Hits: 5 10% more damage for party members including yourself for 60 sec Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30% Cooldown: 15 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The power of the shield protecting the Empress makes enemies vulnerable to Mihile's Radiant Soul. Enemies hit with Royal Guard's counterattack receive a debuff. Using Radiant Soul skill to attack enemies with the debuff creates a light shockwave that does an additional attack. The light shockwave is centered on the enemy hit with the Radiant Soul skill. Required Skill: Advanced Offensive Defense Lv. 20+ | |
| Level | 1 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 669%, Number of Attacks: 5 Cooldown: 10 sec |
| 30 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 1365%, Number of Attacks: 5 Cooldown: 10 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The power of the shield protecting the Empress makes enemies vulnerable to Mihile's Radiant Soul. Enemies hit with Royal Guard's counterattack receive a debuff. Using Radiant Soul skill to attack enemies with the debuff creates a light shockwave that does an additional attack. The light shockwave is centered on the enemy hit with the Radiant Soul skill. Required Skill: Advanced Offensive Defense Lv. 20+ | |
| Level | 1 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 669%, Number of Attacks: 5 Cooldown: 10 sec |
| 2 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 693%, Number of Attacks: 5 Cooldown: 10 sec | |
| 3 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 717%, Number of Attacks: 5 Cooldown: 10 sec | |
| 4 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 741%, Number of Attacks: 5 Cooldown: 10 sec | |
| 5 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 765%, Number of Attacks: 5 Cooldown: 10 sec | |
| 6 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 789%, Number of Attacks: 5 Cooldown: 10 sec | |
| 7 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 813%, Number of Attacks: 5 Cooldown: 10 sec | |
| 8 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 837%, Number of Attacks: 5 Cooldown: 10 sec | |
| 9 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 861%, Number of Attacks: 5 Cooldown: 10 sec | |
| 10 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 885%, Number of Attacks: 5 Cooldown: 10 sec | |
| 11 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 909%, Number of Attacks: 5 Cooldown: 10 sec | |
| 12 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 933%, Number of Attacks: 5 Cooldown: 10 sec | |
| 13 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 957%, Number of Attacks: 5 Cooldown: 10 sec | |
| 14 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 981%, Number of Attacks: 5 Cooldown: 10 sec | |
| 15 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 1005%, Number of Attacks: 5 Cooldown: 10 sec | |
| 16 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 1029%, Number of Attacks: 5 Cooldown: 10 sec | |
| 17 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 1053%, Number of Attacks: 5 Cooldown: 10 sec | |
| 18 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 1077%, Number of Attacks: 5 Cooldown: 10 sec | |
| 19 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 1101%, Number of Attacks: 5 Cooldown: 10 sec | |
| 20 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 1125%, Number of Attacks: 5 Cooldown: 10 sec | |
| 21 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 1149%, Number of Attacks: 5 Cooldown: 10 sec | |
| 22 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 1173%, Number of Attacks: 5 Cooldown: 10 sec | |
| 23 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 1197%, Number of Attacks: 5 Cooldown: 10 sec | |
| 24 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 1221%, Number of Attacks: 5 Cooldown: 10 sec | |
| 25 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 1245%, Number of Attacks: 5 Cooldown: 10 sec | |
| 26 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 1269%, Number of Attacks: 5 Cooldown: 10 sec | |
| 27 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 1293%, Number of Attacks: 5 Cooldown: 10 sec | |
| 28 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 1317%, Number of Attacks: 5 Cooldown: 10 sec | |
| 29 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 1341%, Number of Attacks: 5 Cooldown: 10 sec | |
| 30 | When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave. Light Shockwave - Damage: 1365%, Number of Attacks: 5 Cooldown: 10 sec | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Chance to deliver an additional hit after a direct attack skill. Must have a one-handed sword equipped. Required Skill: Advanced Final Attack Lv. 30+ | |
| Level | 1 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 106% with a Final Attack that attacks 4 times. |
| 30 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 222% with a Final Attack that attacks 4 times. | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Chance to deliver an additional hit after a direct attack skill. Must have a one-handed sword equipped. Required Skill: Advanced Final Attack Lv. 30+ | |
| Level | 1 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 106% with a Final Attack that attacks 4 times. |
| 2 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 110% with a Final Attack that attacks 4 times. | |
| 3 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 114% with a Final Attack that attacks 4 times. | |
| 4 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 118% with a Final Attack that attacks 4 times. | |
| 5 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 122% with a Final Attack that attacks 4 times. | |
| 6 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 126% with a Final Attack that attacks 4 times. | |
| 7 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 130% with a Final Attack that attacks 4 times. | |
| 8 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 134% with a Final Attack that attacks 4 times. | |
| 9 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 138% with a Final Attack that attacks 4 times. | |
| 10 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 142% with a Final Attack that attacks 4 times. | |
| 11 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 146% with a Final Attack that attacks 4 times. | |
| 12 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 150% with a Final Attack that attacks 4 times. | |
| 13 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 154% with a Final Attack that attacks 4 times. | |
| 14 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 158% with a Final Attack that attacks 4 times. | |
| 15 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 162% with a Final Attack that attacks 4 times. | |
| 16 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 166% with a Final Attack that attacks 4 times. | |
| 17 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 170% with a Final Attack that attacks 4 times. | |
| 18 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 174% with a Final Attack that attacks 4 times. | |
| 19 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 178% with a Final Attack that attacks 4 times. | |
| 20 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 182% with a Final Attack that attacks 4 times. | |
| 21 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 186% with a Final Attack that attacks 4 times. | |
| 22 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 190% with a Final Attack that attacks 4 times. | |
| 23 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 194% with a Final Attack that attacks 4 times. | |
| 24 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 198% with a Final Attack that attacks 4 times. | |
| 25 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 202% with a Final Attack that attacks 4 times. | |
| 26 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 206% with a Final Attack that attacks 4 times. | |
| 27 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 210% with a Final Attack that attacks 4 times. | |
| 28 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 214% with a Final Attack that attacks 4 times. | |
| 29 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 218% with a Final Attack that attacks 4 times. | |
| 30 | [Final Attack Skill] When the attack lands, it has a 76% chance to deal 222% with a Final Attack that attacks 4 times. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Your firm belief to guard the Empress and allies makes the Soul Shield and Radiant Soul skill display a stronger power. While active, increases Damage and enhances Soul Asylum's effect. Also, Install Shield leaves an Offensive Defense debuff, and enhances Offensive Defense. Required Skill: Soul Majesty Lv. 1+ | |
| Level | 1 | MP Cost: 201, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 773%, Number of Attacks: 6 Cooldown: 120 sec |
| 30 | MP Cost: 230, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 1585%, Number of Attacks: 6 Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Your firm belief to guard the Empress and allies makes the Soul Shield and Radiant Soul skill display a stronger power. While active, increases Damage and enhances Soul Asylum's effect. Also, Install Shield leaves an Offensive Defense debuff, and enhances Offensive Defense. Required Skill: Soul Majesty Lv. 1+ | |
| Level | 1 | MP Cost: 201, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 773%, Number of Attacks: 6 Cooldown: 120 sec |
| 2 | MP Cost: 202, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 801%, Number of Attacks: 6 Cooldown: 120 sec | |
| 3 | MP Cost: 203, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 829%, Number of Attacks: 6 Cooldown: 120 sec | |
| 4 | MP Cost: 204, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 857%, Number of Attacks: 6 Cooldown: 120 sec | |
| 5 | MP Cost: 205, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 885%, Number of Attacks: 6 Cooldown: 120 sec | |
| 6 | MP Cost: 206, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 913%, Number of Attacks: 6 Cooldown: 120 sec | |
| 7 | MP Cost: 207, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 941%, Number of Attacks: 6 Cooldown: 120 sec | |
| 8 | MP Cost: 208, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 969%, Number of Attacks: 6 Cooldown: 120 sec | |
| 9 | MP Cost: 209, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 997%, Number of Attacks: 6 Cooldown: 120 sec | |
| 10 | MP Cost: 210, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 1025%, Number of Attacks: 6 Cooldown: 120 sec | |
| 11 | MP Cost: 211, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 1053%, Number of Attacks: 6 Cooldown: 120 sec | |
| 12 | MP Cost: 212, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 1081%, Number of Attacks: 6 Cooldown: 120 sec | |
| 13 | MP Cost: 213, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 1109%, Number of Attacks: 6 Cooldown: 120 sec | |
| 14 | MP Cost: 214, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 1137%, Number of Attacks: 6 Cooldown: 120 sec | |
| 15 | MP Cost: 215, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 1165%, Number of Attacks: 6 Cooldown: 120 sec | |
| 16 | MP Cost: 216, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 1193%, Number of Attacks: 6 Cooldown: 120 sec | |
| 17 | MP Cost: 217, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 1221%, Number of Attacks: 6 Cooldown: 120 sec | |
| 18 | MP Cost: 218, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 1249%, Number of Attacks: 6 Cooldown: 120 sec | |
| 19 | MP Cost: 219, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 1277%, Number of Attacks: 6 Cooldown: 120 sec | |
| 20 | MP Cost: 220, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 1305%, Number of Attacks: 6 Cooldown: 120 sec | |
| 21 | MP Cost: 221, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 1333%, Number of Attacks: 6 Cooldown: 120 sec | |
| 22 | MP Cost: 222, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 1361%, Number of Attacks: 6 Cooldown: 120 sec | |
| 23 | MP Cost: 223, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 1389%, Number of Attacks: 6 Cooldown: 120 sec | |
| 24 | MP Cost: 224, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 1417%, Number of Attacks: 6 Cooldown: 120 sec | |
| 25 | MP Cost: 225, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 1445%, Number of Attacks: 6 Cooldown: 120 sec | |
| 26 | MP Cost: 226, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 1473%, Number of Attacks: 6 Cooldown: 120 sec | |
| 27 | MP Cost: 227, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 1501%, Number of Attacks: 6 Cooldown: 120 sec | |
| 28 | MP Cost: 228, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 1529%, Number of Attacks: 6 Cooldown: 120 sec | |
| 29 | MP Cost: 229, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 1557%, Number of Attacks: 6 Cooldown: 120 sec | |
| 30 | MP Cost: 230, immediately resets Offensive Defense cooldown upon use. Duration: 20 sec, Damage: +15% When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect. Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well Light Wave - Max Enemies Hit: 8, Damage: 1585%, Number of Attacks: 6 Cooldown: 120 sec | |
Enhancements
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Shield of Light. | |
| Level | 1 | Shield of Light Duration: 66 sec, Final Damage: +34%, Shield Duration: 26 sec, Damage Taken Reduction: 84%, Number of Blocks per Layer: +10, +10, +15 |
| 9 | Shield of Light Duration: 70 sec, Final Damage: +35%, Shield Duration: 30 sec, Damage Taken Reduction: 85%, Number of Blocks per Layer: +12, +12, +17 | |
| 10 | Shield of Light Duration: 70 sec, Final Damage: +36%, Shield Duration: 30 sec, Damage Taken Reduction: 86%, Number of Blocks per Layer: +12, +12, +17 | |
| 19 | Shield of Light Duration: 75 sec, Final Damage: +37%, Shield Duration: 35 sec, Damage Taken Reduction: 87%, Number of Blocks per Layer: +14, +14, +19 | |
| 20 | Shield of Light Duration: 75 sec, Final Damage: +38%, Shield Duration: 35 sec, Damage Taken Reduction: 88%, Number of Blocks per Layer: +14, +14, +19 | |
| 29 | Shield of Light Duration: 80 sec, Final Damage: +39%, Shield Duration: 40 sec, Damage Taken Reduction: 89%, Number of Blocks per Layer: +17, +17, +22 | |
| 30 | Shield of Light Duration: 80 sec, Final Damage: +40%, Shield Duration: 40 sec, Damage Taken Reduction: 90%, Number of Blocks per Layer: +17, +17, +22 | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Shield of Light. | |
| Level | 1 | Shield of Light Duration: 66 sec, Final Damage: +34%, Shield Duration: 26 sec, Damage Taken Reduction: 84%, Number of Blocks per Layer: +10, +10, +15 |
| 2 | Shield of Light Duration: 66 sec, Final Damage: +34%, Shield Duration: 26 sec, Damage Taken Reduction: 84%, Number of Blocks per Layer: +10, +10, +15 | |
| 3 | Shield of Light Duration: 67 sec, Final Damage: +34%, Shield Duration: 27 sec, Damage Taken Reduction: 84%, Number of Blocks per Layer: +10, +10, +15 | |
| 4 | Shield of Light Duration: 67 sec, Final Damage: +34%, Shield Duration: 27 sec, Damage Taken Reduction: 84%, Number of Blocks per Layer: +10, +10, +15 | |
| 5 | Shield of Light Duration: 68 sec, Final Damage: +35%, Shield Duration: 28 sec, Damage Taken Reduction: 85%, Number of Blocks per Layer: +11, +11, +16 | |
| 6 | Shield of Light Duration: 68 sec, Final Damage: +35%, Shield Duration: 28 sec, Damage Taken Reduction: 85%, Number of Blocks per Layer: +11, +11, +16 | |
| 7 | Shield of Light Duration: 69 sec, Final Damage: +35%, Shield Duration: 29 sec, Damage Taken Reduction: 85%, Number of Blocks per Layer: +11, +11, +16 | |
| 8 | Shield of Light Duration: 69 sec, Final Damage: +35%, Shield Duration: 29 sec, Damage Taken Reduction: 85%, Number of Blocks per Layer: +11, +11, +16 | |
| 9 | Shield of Light Duration: 70 sec, Final Damage: +35%, Shield Duration: 30 sec, Damage Taken Reduction: 85%, Number of Blocks per Layer: +12, +12, +17 | |
| 10 | Shield of Light Duration: 70 sec, Final Damage: +36%, Shield Duration: 30 sec, Damage Taken Reduction: 86%, Number of Blocks per Layer: +12, +12, +17 | |
| 11 | Shield of Light Duration: 71 sec, Final Damage: +36%, Shield Duration: 31 sec, Damage Taken Reduction: 86%, Number of Blocks per Layer: +12, +12, +17 | |
| 12 | Shield of Light Duration: 71 sec, Final Damage: +36%, Shield Duration: 31 sec, Damage Taken Reduction: 86%, Number of Blocks per Layer: +12, +12, +17 | |
| 13 | Shield of Light Duration: 72 sec, Final Damage: +36%, Shield Duration: 32 sec, Damage Taken Reduction: 86%, Number of Blocks per Layer: +13, +13, +18 | |
| 14 | Shield of Light Duration: 72 sec, Final Damage: +36%, Shield Duration: 32 sec, Damage Taken Reduction: 86%, Number of Blocks per Layer: +13, +13, +18 | |
| 15 | Shield of Light Duration: 73 sec, Final Damage: +37%, Shield Duration: 33 sec, Damage Taken Reduction: 87%, Number of Blocks per Layer: +13, +13, +18 | |
| 16 | Shield of Light Duration: 73 sec, Final Damage: +37%, Shield Duration: 33 sec, Damage Taken Reduction: 87%, Number of Blocks per Layer: +13, +13, +18 | |
| 17 | Shield of Light Duration: 74 sec, Final Damage: +37%, Shield Duration: 34 sec, Damage Taken Reduction: 87%, Number of Blocks per Layer: +14, +14, +19 | |
| 18 | Shield of Light Duration: 74 sec, Final Damage: +37%, Shield Duration: 34 sec, Damage Taken Reduction: 87%, Number of Blocks per Layer: +14, +14, +19 | |
| 19 | Shield of Light Duration: 75 sec, Final Damage: +37%, Shield Duration: 35 sec, Damage Taken Reduction: 87%, Number of Blocks per Layer: +14, +14, +19 | |
| 20 | Shield of Light Duration: 75 sec, Final Damage: +38%, Shield Duration: 35 sec, Damage Taken Reduction: 88%, Number of Blocks per Layer: +14, +14, +19 | |
| 21 | Shield of Light Duration: 76 sec, Final Damage: +38%, Shield Duration: 36 sec, Damage Taken Reduction: 88%, Number of Blocks per Layer: +15, +15, +20 | |
| 22 | Shield of Light Duration: 76 sec, Final Damage: +38%, Shield Duration: 36 sec, Damage Taken Reduction: 88%, Number of Blocks per Layer: +15, +15, +20 | |
| 23 | Shield of Light Duration: 77 sec, Final Damage: +38%, Shield Duration: 37 sec, Damage Taken Reduction: 88%, Number of Blocks per Layer: +15, +15, +20 | |
| 24 | Shield of Light Duration: 77 sec, Final Damage: +38%, Shield Duration: 37 sec, Damage Taken Reduction: 88%, Number of Blocks per Layer: +15, +15, +20 | |
| 25 | Shield of Light Duration: 78 sec, Final Damage: +39%, Shield Duration: 38 sec, Damage Taken Reduction: 89%, Number of Blocks per Layer: +16, +16, +21 | |
| 26 | Shield of Light Duration: 78 sec, Final Damage: +39%, Shield Duration: 38 sec, Damage Taken Reduction: 89%, Number of Blocks per Layer: +16, +16, +21 | |
| 27 | Shield of Light Duration: 79 sec, Final Damage: +39%, Shield Duration: 39 sec, Damage Taken Reduction: 89%, Number of Blocks per Layer: +16, +16, +21 | |
| 28 | Shield of Light Duration: 79 sec, Final Damage: +39%, Shield Duration: 39 sec, Damage Taken Reduction: 89%, Number of Blocks per Layer: +16, +16, +21 | |
| 29 | Shield of Light Duration: 80 sec, Final Damage: +39%, Shield Duration: 40 sec, Damage Taken Reduction: 89%, Number of Blocks per Layer: +17, +17, +22 | |
| 30 | Shield of Light Duration: 80 sec, Final Damage: +40%, Shield Duration: 40 sec, Damage Taken Reduction: 90%, Number of Blocks per Layer: +17, +17, +22 | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Sword of Light. | |
| Level | 1 | Sword of Light Final Damage: +11% |
| 9 | Sword of Light Final Damage: +19% | |
| 10 | Sword of Light Final Damage: +25% | |
| 19 | Sword of Light Final Damage: +34% | |
| 20 | Sword of Light Final Damage: +40% | |
| 29 | Sword of Light Final Damage: +49% | |
| 30 | Sword of Light Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Sword of Light. | |
| Level | 1 | Sword of Light Final Damage: +11% |
| 2 | Sword of Light Final Damage: +12% | |
| 3 | Sword of Light Final Damage: +13% | |
| 4 | Sword of Light Final Damage: +14% | |
| 5 | Sword of Light Final Damage: +15% | |
| 6 | Sword of Light Final Damage: +16% | |
| 7 | Sword of Light Final Damage: +17% | |
| 8 | Sword of Light Final Damage: +18% | |
| 9 | Sword of Light Final Damage: +19% | |
| 10 | Sword of Light Final Damage: +25% | |
| 11 | Sword of Light Final Damage: +26% | |
| 12 | Sword of Light Final Damage: +27% | |
| 13 | Sword of Light Final Damage: +28% | |
| 14 | Sword of Light Final Damage: +29% | |
| 15 | Sword of Light Final Damage: +30% | |
| 16 | Sword of Light Final Damage: +31% | |
| 17 | Sword of Light Final Damage: +32% | |
| 18 | Sword of Light Final Damage: +33% | |
| 19 | Sword of Light Final Damage: +34% | |
| 20 | Sword of Light Final Damage: +40% | |
| 21 | Sword of Light Final Damage: +41% | |
| 22 | Sword of Light Final Damage: +42% | |
| 23 | Sword of Light Final Damage: +43% | |
| 24 | Sword of Light Final Damage: +44% | |
| 25 | Sword of Light Final Damage: +45% | |
| 26 | Sword of Light Final Damage: +46% | |
| 27 | Sword of Light Final Damage: +47% | |
| 28 | Sword of Light Final Damage: +48% | |
| 29 | Sword of Light Final Damage: +49% | |
| 30 | Sword of Light Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Radiant Soul. | |
| Level | 1 | Radiant Soul Slash and Light Force Rei Final Damage: +11% |
| 9 | Radiant Soul Slash and Light Force Rei Final Damage: +19% | |
| 10 | Radiant Soul Slash and Light Force Rei Final Damage: +25% | |
| 19 | Radiant Soul Slash and Light Force Rei Final Damage: +34% | |
| 20 | Radiant Soul Slash and Light Force Rei Final Damage: +40% | |
| 29 | Radiant Soul Slash and Light Force Rei Final Damage: +49% | |
| 30 | Radiant Soul Slash and Light Force Rei Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Radiant Soul. | |
| Level | 1 | Radiant Soul Slash and Light Force Rei Final Damage: +11% |
| 2 | Radiant Soul Slash and Light Force Rei Final Damage: +12% | |
| 3 | Radiant Soul Slash and Light Force Rei Final Damage: +13% | |
| 4 | Radiant Soul Slash and Light Force Rei Final Damage: +14% | |
| 5 | Radiant Soul Slash and Light Force Rei Final Damage: +15% | |
| 6 | Radiant Soul Slash and Light Force Rei Final Damage: +16% | |
| 7 | Radiant Soul Slash and Light Force Rei Final Damage: +17% | |
| 8 | Radiant Soul Slash and Light Force Rei Final Damage: +18% | |
| 9 | Radiant Soul Slash and Light Force Rei Final Damage: +19% | |
| 10 | Radiant Soul Slash and Light Force Rei Final Damage: +25% | |
| 11 | Radiant Soul Slash and Light Force Rei Final Damage: +26% | |
| 12 | Radiant Soul Slash and Light Force Rei Final Damage: +27% | |
| 13 | Radiant Soul Slash and Light Force Rei Final Damage: +28% | |
| 14 | Radiant Soul Slash and Light Force Rei Final Damage: +29% | |
| 15 | Radiant Soul Slash and Light Force Rei Final Damage: +30% | |
| 16 | Radiant Soul Slash and Light Force Rei Final Damage: +31% | |
| 17 | Radiant Soul Slash and Light Force Rei Final Damage: +32% | |
| 18 | Radiant Soul Slash and Light Force Rei Final Damage: +33% | |
| 19 | Radiant Soul Slash and Light Force Rei Final Damage: +34% | |
| 20 | Radiant Soul Slash and Light Force Rei Final Damage: +40% | |
| 21 | Radiant Soul Slash and Light Force Rei Final Damage: +41% | |
| 22 | Radiant Soul Slash and Light Force Rei Final Damage: +42% | |
| 23 | Radiant Soul Slash and Light Force Rei Final Damage: +43% | |
| 24 | Radiant Soul Slash and Light Force Rei Final Damage: +44% | |
| 25 | Radiant Soul Slash and Light Force Rei Final Damage: +45% | |
| 26 | Radiant Soul Slash and Light Force Rei Final Damage: +46% | |
| 27 | Radiant Soul Slash and Light Force Rei Final Damage: +47% | |
| 28 | Radiant Soul Slash and Light Force Rei Final Damage: +48% | |
| 29 | Radiant Soul Slash and Light Force Rei Final Damage: +49% | |
| 30 | Radiant Soul Slash and Light Force Rei Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | [Radiant Soul Skill] Boosts Light of Courage. Activates Light of Courage when used multiple times and adds an attack to the skill. Light of Courage is a Radiant Soul skill. | |
| Level | 1 | Light of Courage Duration: 20 sec, Damage: +26%, Party Effect Protective Shield: +313% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 704%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% |
| 9 | Light of Courage Duration: 21 sec, Damage: +30%, Party Effect Protective Shield: +337% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 896%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 10 | Light of Courage Duration: 21 sec, Damage: +30%, Party Effect Protective Shield: +340% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 920%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 19 | Light of Courage Duration: 23 sec, Damage: +35%, Party Effect Protective Shield: +367% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1136%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 20 | Light of Courage Duration: 23 sec, Damage: +35%, Party Effect Protective Shield: +370% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1160%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 29 | Light of Courage Duration: 24 sec, Damage: +40%, Party Effect Protective Shield: +397% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1376%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 30 | Light of Courage Duration: 25 sec, Damage: +40%, Party Effect Protective Shield: +400% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1400%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | [Radiant Soul Skill] Boosts Light of Courage. Activates Light of Courage when used multiple times and adds an attack to the skill. Light of Courage is a Radiant Soul skill. | |
| Level | 1 | Light of Courage Duration: 20 sec, Damage: +26%, Party Effect Protective Shield: +313% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 704%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% |
| 2 | Light of Courage Duration: 20 sec, Damage: +26%, Party Effect Protective Shield: +316% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 728%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 3 | Light of Courage Duration: 20 sec, Damage: +27%, Party Effect Protective Shield: +319% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 752%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 4 | Light of Courage Duration: 20 sec, Damage: +27%, Party Effect Protective Shield: +322% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 776%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 5 | Light of Courage Duration: 20 sec, Damage: +28%, Party Effect Protective Shield: +325% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 6 | Light of Courage Duration: 21 sec, Damage: +28%, Party Effect Protective Shield: +328% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 824%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 7 | Light of Courage Duration: 21 sec, Damage: +29%, Party Effect Protective Shield: +331% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 848%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 8 | Light of Courage Duration: 21 sec, Damage: +29%, Party Effect Protective Shield: +334% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 872%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 9 | Light of Courage Duration: 21 sec, Damage: +30%, Party Effect Protective Shield: +337% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 896%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 10 | Light of Courage Duration: 21 sec, Damage: +30%, Party Effect Protective Shield: +340% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 920%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 11 | Light of Courage Duration: 21 sec, Damage: +31%, Party Effect Protective Shield: +343% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 944%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 12 | Light of Courage Duration: 22 sec, Damage: +31%, Party Effect Protective Shield: +346% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 968%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 13 | Light of Courage Duration: 22 sec, Damage: +32%, Party Effect Protective Shield: +349% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 992%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 14 | Light of Courage Duration: 22 sec, Damage: +32%, Party Effect Protective Shield: +352% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1016%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 15 | Light of Courage Duration: 22 sec, Damage: +33%, Party Effect Protective Shield: +355% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1040%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 16 | Light of Courage Duration: 22 sec, Damage: +33%, Party Effect Protective Shield: +358% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1064%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 17 | Light of Courage Duration: 22 sec, Damage: +34%, Party Effect Protective Shield: +361% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1088%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 18 | Light of Courage Duration: 23 sec, Damage: +34%, Party Effect Protective Shield: +364% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1112%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 19 | Light of Courage Duration: 23 sec, Damage: +35%, Party Effect Protective Shield: +367% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1136%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 20 | Light of Courage Duration: 23 sec, Damage: +35%, Party Effect Protective Shield: +370% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1160%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 21 | Light of Courage Duration: 23 sec, Damage: +36%, Party Effect Protective Shield: +373% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1184%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 22 | Light of Courage Duration: 23 sec, Damage: +36%, Party Effect Protective Shield: +376% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1208%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 23 | Light of Courage Duration: 23 sec, Damage: +37%, Party Effect Protective Shield: +379% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1232%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 24 | Light of Courage Duration: 24 sec, Damage: +37%, Party Effect Protective Shield: +382% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1256%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 25 | Light of Courage Duration: 24 sec, Damage: +38%, Party Effect Protective Shield: +385% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1280%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 26 | Light of Courage Duration: 24 sec, Damage: +38%, Party Effect Protective Shield: +388% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1304%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 27 | Light of Courage Duration: 24 sec, Damage: +39%, Party Effect Protective Shield: +391% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1328%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 28 | Light of Courage Duration: 24 sec, Damage: +39%, Party Effect Protective Shield: +394% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1352%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 29 | Light of Courage Duration: 24 sec, Damage: +40%, Party Effect Protective Shield: +397% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1376%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
| 30 | Light of Courage Duration: 25 sec, Damage: +40%, Party Effect Protective Shield: +400% of Max HP When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1400%, Number of Attacks: 10, Light of Courage Activations: 8 times 50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30% | |
References
- ↑ Boosts Radiant Cross and Radiant Cross - Assault
| Characters and Skills | ||||
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| Job and Skills (Click on icon for skills) | ||||
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