Mihile/Skills

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Mihile (0)

Passive Noble Mind
Master Level 6
Description Enhances Empress's Blessing effects.
Level 1 Increase Empress's Blessing max level by 1
6 Increase Empress's Blessing max level by 6


Passive Empress's Shout
Master Level 1
Description Permanently increases Max HP and Max MP.
Level 1 Max HP and Max MP: +20%


Active Empress's Prayer
Master Level 1
Description [Master Level: 1]
Increase Attack Power and Magic ATT, allowing you to attack higher-level monsters. The effect remains active even if you are KO'd. Does not stack with Hero's Echo. While Empress's Prayer is active, you cannot receive the effects of Hero's Echo.
Cooldown: 1 day
Not affected by cooldown reset or buff duration increase.
Level 1 MP Cost: 30, Attack Power and Magic ATT: +4%


Active Knight's Watch
Master Level 3
Description Knight's Watch blocks damage from enemies and increases your damage for a set time. Increases Status Resistance for a short time when used as a Link Skill.
Level 1 Barrier Duration: 10 sec, Enemy Blows Blocked: 3, Damage: +15%
Damage -10% only for attacks that inflict damage at a certain ratio of the Max HP
Cooldown: 120 sec
3 Barrier Duration: 30 sec, Enemy Blows Blocked: 9, Damage: +25%
Damage -30% only for attacks that inflict damage at a certain ratio of the Max HP
Cooldown: 120 sec


Active Imperial Recall
Master Level 1
Description Return to the Empress using Shinsoo's power.
Level 1 MP Cost: 100, return to Ereve immediately.
Cooldown: 600 sec.


Passive Elemental Expert
Master Level 1
Description Become an expert of the elements to increase Attack Power and Magic ATT.
Level 1 Attack Power and Magic ATT: +10%


Active Hero's Echo
Level Requirement 200
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby players.
Cooldown: 300 sec
Level 1 MP Cost: 30, Attack Power and Magic ATT: + 4%, Duration: 40 min

1st Job Mihile (I)

Active Shining Pierce
Master Level 20
Description [Radiant Soul Skill]
Materialize a sharp sword of light to pierce the enemy.
Level 1 MP Cost: 6, Max Enemies Hit: 5, Damage: 114%, Number of Attacks: 2
Blind Chance: 15%, Blind Duration: 10 sec, Accuracy: -30%
20 MP Cost: 14, Max Enemies Hit: 5, Damage: 190%, Number of Attacks: 2
Blind Chance: 15%, Blind Duration: 10 sec, Accuracy: -30%


Active Royal Guard
Master Level 1
Description Soul Shield nullifies enemy attacks and counterattacks. Counterattacks are unaffected by attack ignore and attack reflection. The Invincibility effect and Attack Power increase buffs are not affected by the Buff Duration increase effect.
You can guard while using skills.
Level 1 MP Cost: 20, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 305%, Number of Attacks: 4, Attack Power: +10.
[2nd Time]: Max Number of Enemies: 7, Damage: 370%, Number of Attacks: 5, Attack Power: +15.
[3rd Time]: Max Number of Enemies: 8, Damage: 470%, Number of Attacks: 6, Attack Power: +20.
Cooldown: 6 sec


Active Weightless Heart
Master Level 10
Description Leap once more while already in the air. Press the up key at the same time to move upward. The higher the skill, the farther the jumping distance.
Level 1 MP Cost: 34, allows you to jump a greater distance
10 MP Cost: 20, allows you to jump a greater distance


Passive Soul Shield
Master Level 10
Description Amplifies Soul Shield's power to have strength in enduring the enemy's attack.
Level 1 Defense: +110, Max HP: +2%, Knockback Resistance: +4%
10 Defense: +200, Max HP: +20%, Knockback Resistance: +40%


Passive Soul Devotion
Master Level 10
Description Permanently increases Speed, Jump, and Max Speed.
Required Skill: Soul Shield Lv. 1+
Level 1 Speed: +7, Jump: +2, Max Speed: +2
10 Speed: +25, Jump: +20, Max Speed: +20


Passive Righteous Indignation
Master Level 15
Description Inflict more fatal damage with the power of light when attacking enemies with Blind.
Level 1 When attacking enemies with Blind, Final Damage: +3%, Critical Rate: +3%
15 When attacking enemies with Blind, Final Damage: +10%, Critical Rate: +10%

2nd Job Mihile (II)

Active Four-Point Assault
Master Level 20
Description [Radiant Soul Skill]
Attack by launching a sword formed with soul power at the enemy in front.
Level 1 MP Cost: 8, Max Enemies Hit: 6, Damage: 88%, Number of Attacks: 6
Blind Chance: 20%, Blind Duration: 10 sec, Accuracy: -30%
20 MP Cost: 18, Max Enemies Hit: 6, Damage: 145%, Number of Attacks: 6
Blind Chance: 20%, Blind Duration: 10 sec, Accuracy: -30%


Active Radiant Driver
Master Level 9
Description Drives back multiple enemies with a brilliant shield of light. Can be resisted by some enemies.
Level 1 MP Cost: 29, Max Enemies Hit: 6, Damage: 296% while moving
9 MP Cost: 35, Max Enemies Hit: 6, Damage: 400% while moving


Active Encourage
Master Level 20
Description Encourage allies to increase the Attack Power of party members including yourself for a short time. Also increases the power of Lv. 1 - 3 Royal Guard's counterattack.
Level 1 MP Cost: 12, Duration: 66 sec, Attack Power: +11
[Passive Effect: Royal Guard Lv. 1 - 3 Counterattack Damage: +32% points]
20 MP Cost: 20, Duration: 180 sec, Attack Power: +30
[Passive Effect: Royal Guard Lv. 1 - 3 Counterattack Damage: +70% points]


Passive Agile Swords
Master Level 10
Description Increases Attack Speed and Strength.
Required Skill: Sword Mastery Lv. 5+
Level 1 Attack Speed: +2, STR: +2
10 Attack Speed: +2, STR: +20


Passive Sword Mastery
Master Level 10
Description Increases One-handed Sword Mastery, Attack Power, and Final Damage.
Level 1 One-Handed Sword Mastery: +14%, Attack Power: +2, Final Damage: +11%
10 One-Handed Sword Mastery: +50%, Attack Power: +20, Final Damage: +20%


Passive Final Attack
Master Level 20
Description Chance to deliver an additional hit after a direct attack skill. Must have a one-handed sword equipped.
Required Skill: Sword Mastery Lv. 3+
Level 1 [Final Attack Skill] When the attack lands, it has a 2% chance to deal 31% with a Final Attack that attacks 3 times.
20 [Final Attack Skill] When the attack lands, it has a 40% chance to deal 50% with a Final Attack that attacks 3 times.


Passive Physical Training
Master Level 5
Description Permanently increases STR and DEX through sheer physical training.
Level 1 Permanently increase STR by 6 and DEX by 6.
5 Permanently increase STR by 30 and DEX by 30.

3rd Job Mihile (III)

Active Soul Release
Master Level 20
Description [Radiant Soul Skill]
Attacks the enemy in front by releasing the strong light power condensed in the Soul Shield.
Level 1 MP Cost: 15, Max Enemies Hit: 6, Damage: 346%, Number of Attacks: 3
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
20 MP Cost: 19, Max Enemies Hit: 6, Damage: 460%, Number of Attacks: 3
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%


Active Magic Crash
Master Level 10
Description Chance to remove certain buffs from affected enemies and prevent them regaining those buffs.
Enemies hit will resist Magic Crash for 90 seconds. Buffs Removed: Attack Power & Magic ATT Bonuses, DEF Bonuses, and Obsidian Skin.
Level 1 MP Cost: 33, 28% chance to remove enemies' buffs. For 10 sec, prevents 10 enemies from casting buffs.
Cooldown: 60 sec
10 MP Cost: 15, 100% chance to remove enemies' buffs. For 22 sec, prevents 10 enemies from casting buffs.
Cooldown: 60 sec


Passive Soul Link
Master Level 20
Description Connect your soul to nearby allies to unify and bolster your powers. Periodically enhances party members in the Soul Link's range. When Royal Guard's counterattack succeeds, party members in the Soul Link's range are protected.
Level 1 [Mihile]: Damage: +1% per party member in the same map. If you are not in a party, you will be considered to be in a 1-person party.
[Party Members]: When Mihile succeeds with Royal Guard, creates a protective shield that is 0% of each party member's Max HP for 0.5 sec for party members in the Soul Link's range.
Periodically for 8 sec, party members in the Soul Link's range receive a bonus to Attack Power and Magic ATT equal to 12% of the Attack Power bonus from Royal Guard. If Advanced Royal Guard is active, they will receive 1% of its Status Resistance and 11% of its DEF Bonus.
20 [Mihile]: Damage: +5% per party member in the same map. If you are not in a party, you will be considered to be in a 1-person party.
[Party Members]: When Mihile succeeds with Royal Guard, creates a protective shield that is 10% of each party member's Max HP for 10 sec for party members in the Soul Link's range.
Periodically for 8 sec, party members in the Soul Link's range receive a bonus to Attack Power and Magic ATT equal to 50% of the Attack Power bonus from Royal Guard. If Advanced Royal Guard is active, they will receive 20% of its Status Resistance and 30% of its DEF Bonus.


Passive Advanced Royal Guard
Master Level 10
Description Enhances Royal Guard to do a powerful counterattack when guarding multiple hits in a row. Better control of the Soul Shield enhances your ability to endure enemy attacks.
Required Skill: Encourage Lv. 20+
Level 1 [4th Time] - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 7, Attack Power: +30
[5th Time] - Max Enemies Hit: 15, Damage: 575%, Number of Attacks: 9, Attack Power: +45
[Passive Effect - Defense: +10%, Status Resistance: +6, Elemental Resistance: +6%]
10 [4th Time] - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 7, Attack Power: +30
[5th Time] - Max Enemies Hit: 15, Damage: 665%, Number of Attacks: 9, Attack Power: +45
[Passive Effect - Defense: +100%, Status Resistance: +60, Elemental Resistance: +60%]


Passive Self Recovery
Master Level 14
Description Regularly recover some HP and MP, even in combat.
Level 1 Restores 2% of Max HP and 2% of Max MP every 4 sec.
14 Restores 4% of Max HP and 4% of Max MP every 4 sec.


Passive Loyal Oath
Master Level 20
Description Harden your loyal oath to the Empress.
Level 1 Strength: +3, Critical Rate: +1%, Final Damage: +6%, Attack Speed: +1
20 Strength: +60, Critical Rate: +20%, Final Damage: +25%, Attack Speed: +1


Passive Advanced Righteous Indignation
Master Level 10
Description Enhances the effect of Righteous Indignation to inflict more fatal damage on the enemy with the power of light.
Required Skill: Righteous Indignation Lv. 15+
Level 1 When attacking enemies with Blind, Stun, Offensive Defense debuff, or Charging Light debuff, Final Damage: +6%, Critical Rate: +1%
Additive with effect that increases with Righteous Indignation.
10 When attacking enemies with Blind, Stun, Offensive Defense debuff, or Charging Light debuff, Final Damage: +15%, Critical Rate: +10%
Additive with effect that increases with Righteous Indignation.


Passive Offensive Defense
Master Level 20
Description The power of the shield protecting the Empress makes enemies vulnerable to Mihile's Radiant Soul. Enemies hit with Royal Guard's counterattack receive a debuff. Using Radiant Soul skill to attack enemies with the debuff creates a light shockwave that does an additional attack.
The light shockwave is centered on the enemy hit with the Radiant Soul skill.
Level 1 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 217%, Number of Attacks: 5
Cooldown: 12 sec
20 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 350%, Number of Attacks: 5
Cooldown: 12 sec

4th Job Mihile (IV)

Active Call of Cygnus
Master Level 30
Description The Empress's blessing increases your stats. Using the skill briefly makes the Empress appear.
Level 1 MP Cost: 10, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Cygnus Knights' Will
Master Level 1
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 300 sec
Active Radiant Cross
Master Level 30
Description [Radiant Soul Skill]
Slice ahead with a cross-shaped light. Enhances Radiant Cross - Assault while Roiling Soul is active.
Level 1 MP Cost: 41, Max Enemies Hit: 7, Damage: 356%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
30 MP Cost: 70, Max Enemies Hit: 7, Damage: 530%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
31 MP Cost: 71, Max Enemies Hit: 7, Damage: 536%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
32 MP Cost: 72, Max Enemies Hit: 7, Damage: 542%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%


Active Radiant Cross - Assault
Master Level 30
Description [Radiant Soul Skill]
Slice ahead diagonally by sharply condensing the power of light.
Level 1 MP Cost: 41, Max Enemies Hit: 12, Damage: 210%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
30 MP Cost: 70, Max Enemies Hit: 12, Damage: 326%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
31 MP Cost: 71, Max Enemies Hit: 12, Damage: 330%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
32 MP Cost: 72, Max Enemies Hit: 12, Damage: 334%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%


Active Roiling Soul
Master Level 30
Description Sharpens the sword and shield with the power of soul to permanently increase Critical Damage and Final Damage. When toggled on, increases the chance to inflect Blind for Radiant Soul skills.
Can be toggled On/Off.
Level 1 MP Cost: 30, Radiant Soul Blind Chance increased to 100%.
[Passive Effect - Final Damage: +10%, Critical Damage: +4%]
30 MP Cost: 50, Radiant Soul Blind Chance increased to 100%.
[Passive Effect - Final Damage: +25%, Critical Damage: +10%]
31 MP Cost: 50, Radiant Soul Blind Chance increased to 100%.
[Passive Effect - Final Damage: +25%, Critical Damage: +10%]
32 MP Cost: 50, Radiant Soul Blind Chance increased to 100%.
[Passive Effect - Final Damage: +26%, Critical Damage: +10%]


Active Install Shield
Master Level 30
Description Summons the Soul Shield containing the power of light. The Soul Shield can be installed in the air, and periodically emits light to attack enemies.
Level 1 MP Cost: 24, Duration: 31 sec.
Periodically deals 138% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
30 MP Cost: 80, Duration: 60 sec.
Periodically deals 225% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
31 MP Cost: 84, Duration: 61 sec.
Periodically deals 228% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
32 MP Cost: 84, Duration: 62 sec.
Periodically deals 231% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%


Passive Advanced Offensive Defense
Master Level 20
Description Raises a firm shield that keeps up before enemies to enhance Offensive Defense and Royal Guard's counterattack.
Required Skill: Offensive Defense Lv. 20+
Level 1 Offensive Defense Light Shockwave Damage: +117% points
Light Shockwave cooldown decreases to 10 sec
Royal Guard Counterattack Damage at All Levels: +10% points
20 Offensive Defense Light Shockwave Damage: +250% points
Light Shockwave cooldown decreases to 10 sec
Royal Guard Counterattack Damage at All Levels: +200% points
21 Offensive Defense Light Shockwave Damage: +257% points
Light Shockwave cooldown decreases to 10 sec
Royal Guard Counterattack Damage at All Levels: +210% points
22 Offensive Defense Light Shockwave Damage: +264% points
Light Shockwave cooldown decreases to 10 sec
Royal Guard Counterattack Damage at All Levels: +220% points


Passive Soul Asylum
Master Level 10
Description Uses the enhanced power of the Soul Shield to enhance Royal Guard. Also permanently decrease damage received from enemies, and increases Max HP.
Required skill: Soul Shield Lv. 10+
Level 1 When Royal Guard is successful, Damage -5% only for attacks that inflict damage at a certain ratio to max HP for 15 sec
Damage -5.5% permanently, Max HP: +2%
10 When Royal Guard is successful, Damage -5% only for attacks that inflict damage at a certain ratio to max HP for 15 sec
Damage -10% permanently, Max HP: +20%
11 When Royal Guard is successful, Damage -5% only for attacks that inflict damage at a certain ratio to max HP for 15 sec
Damage -10.5% permanently, Max HP: +22%
12 When Royal Guard is successful, Damage -5% only for attacks that inflict damage at a certain ratio to max HP for 15 sec
Damage -11% permanently, Max HP: +24%


Passive Expert Sword Mastery
Master Level 30
Description Improves One-handed Sword mastery to their human limits. Increases Attack Power, Critical Rate, and Critical Damage.
Required Skill: Sword Mastery Lv. 10+
Level 1 One-Handed Sword Mastery: +56%
Attack Power: +1, Critical Rate: +5%, Critical Damage: +7%
30 One-Handed Sword Mastery: +70%
Attack Power: +30, Critical Rate: +15%, Critical Damage: +22%
31 One-Handed Sword Mastery: +71%
Attack Power: +31, Critical Rate: +15%, Critical Damage: +22%
32 One-Handed Sword Mastery: +71%
Attack Power: +32, Critical Rate: +15%, Critical Damage: +23%


Passive Advanced Final Attack
Master Level 30
Description Permanently increases Attack Power. Greatly increases activation rate and damage of Final Attack.
Required Skill: Final Attack Lv. 20+
Level 1 Attack Power: +1 permanently.
[Final Attack Skill] Final Attack Chance: 46%, Damage: 66%, Final Attack Count: 4 when the attack lands
30 Attack Power: +30 permanently.
[Final Attack Skill] Final Attack Chance: 75%, Damage: 95%, Final Attack Count: 4 when the attack lands
31 Attack Power: +31 permanently.
[Final Attack Skill] Final Attack Chance: 76%, Damage: 96%, Final Attack Count: 4 when the attack lands
32 Attack Power: +32 permanently.
[Final Attack Skill] Final Attack Chance: 77%, Damage: 97%, Final Attack Count: 4 when the attack lands


Passive Combat Mastery
Master Level 15
Description Ignores a portion of the enemy's defense while attacking.
Level 1 12% enemy DEF ignored
15 40% enemy DEF ignored
16 42% enemy DEF ignored
17 44% enemy DEF ignored


Passive Power Stance
Master Level 30
Description Concentrates to hold your ground when struck, resisting knock-back effects permanently.
Level 1 Knockback Resistance: +2%
30 Knockback Resistance: +60%

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Royal Guard - Enhance
Level Requirement 140
Master Level 1
Description Enhances the effect when Soul Asylum's Royal Guard succeeds, increasing the damage reduction rate of attacks that inflict damage at a certain ratio to Max HP when Royal Guard succeeds.
Required Skill: Soul Asylum Lv. 10+
Level 1 Decrease the potency of attacks that inflict damage at a certain ratio to Max HP by an additional 5%, additive with Soul Asylum's effect


Passive Royal Guard - Guardbreak
Level Requirement 150
Master Level 1
Description Increases Ignore Defense for Royal Guard.
Level 1 Enemy Defense Ignored: +20%


Passive Royal Guard - Persist
Level Requirement 180
Master Level 1
Description Increases the duration of the effect that is activated when Soul Asylum's Royal Guard succeeds.
Required Skill: Soul Asylum Lv. 10
Level 1 Increases the damage reduction effect duration of attacks that inflict damage at a certain ratio to Max HP by 5 sec


Passive Radiant Cross - Reinforce
Level Requirement 140
Master Level 1
Description Increases Damage of Radiant Cross and Radiant Cross - Assault.
Level 1 Damage: +20%


Passive Radiant Cross - Guardbreak
Level Requirement 165
Master Level 1
Description Increases Ignore Defense of Radiant Cross and Radiant Cross - Assault.
Level 1 Enemy Defense Ignored: +20%


Passive Radiant Cross - Extra Strike
Level Requirement 180
Master Level 1
Description Increases the number of attacks for Radiant Cross and Radiant Cross - Assault.
Level 1 Number of Attacks: +1


Passive Install Shield - Reinforce
Level Requirement 150
Master Level 1
Description Increases Damage of Install Shield.
Level 1 Damage: +20%


Passive Install Shield - Spread
Level Requirement 165
Master Level 1
Description Increases the max number of enemies hit by Install Shield.
Level 1 Max Enemies Hit: +2


Passive Install Shield - Persist
Level Requirement 190
Master Level 1
Description Increases the duration of Install Shield.
Level 1 Duration: +10 sec

Active Attack/Buff Active Attack/Buff

Active Soul Majesty
Level Requirement 140
Master Level 1
Description Your firm belief to guard the Empress and allies makes the Soul Shield and Radiant Soul skill to display a stronger power. While active, increases Damage and enhances Soul Asylum's effect.
Also, Install Shield leaves an Offensive Defense debuff, and enhances Offensive Defense.
Level 1 MP Cost: 200, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 6
Cooldown: 120 sec


Active Charging Light
Level Requirement 160
Master Level 1
Description [Radiant Soul Skill]
Summons the mighty Knight of Light that can use the power of the soul to carry out a deadly charge.
Level 1 MP Cost: 300, Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 10
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec


Active Queen of Tomorrow
Level Requirement 190
Master Level 1
Description Receive the Empress's Blessing to increase your damage.
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Only Cygnus Knights and Mihile in the party receive the effect
Cooldown: 120 sec

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Phalanx Charge
Master Level 30
Description Summons brave Spearmen of the Cygnus Knights to charge enemies in a phalanx formation. The spearmen slow down upon touching an enemy. Press the skill key again to change their direction of movement. Locks into a position upon making a certain number of attacks or after moving a certain distance. Press the skill key again while they are not attacking to resume their forward movement, even in Stationary Mode.
Use with the down arrow key during a Spearmen attack to re-summon them.
Spearmen are unaffected by attack reflection and can be resisted by some enemies.
Stationary Mode On/Off: Right-Click
Level 1 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 702% damage up to 82 times.
Cooldown: 60 sec.
30 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1485% damage up to 140 times.
Cooldown: 60 sec.
Active Phalanx Charge
Master Level 30
Description Summons brave Spearmen of the Cygnus Knights to charge enemies in a phalanx formation. The spearmen slow down upon touching an enemy. Press the skill key again to change their direction of movement. Locks into a position upon making a certain number of attacks or after moving a certain distance. Press the skill key again while they are not attacking to resume their forward movement, even in Stationary Mode.
Use with the down arrow key during a Spearmen attack to re-summon them.
Spearmen are unaffected by attack reflection and can be resisted by some enemies.
Stationary Mode On/Off: Right-Click
Level 1 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 702% damage up to 82 times.
Cooldown: 60 sec.
2 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 729% damage up to 84 times.
Cooldown: 60 sec.
3 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 756% damage up to 86 times.
Cooldown: 60 sec.
4 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 783% damage up to 88 times.
Cooldown: 60 sec.
5 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 810% damage up to 90 times.
Cooldown: 60 sec.
6 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 837% damage up to 92 times.
Cooldown: 60 sec.
7 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 864% damage up to 94 times.
Cooldown: 60 sec.
8 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 891% damage up to 96 times.
Cooldown: 60 sec.
9 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 918% damage up to 98 times.
Cooldown: 60 sec.
10 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 945% damage up to 100 times.
Cooldown: 60 sec.
11 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 972% damage up to 102 times.
Cooldown: 60 sec.
12 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 999% damage up to 104 times.
Cooldown: 60 sec.
13 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1026% damage up to 106 times.
Cooldown: 60 sec.
14 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1053% damage up to 108 times.
Cooldown: 60 sec.
15 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1080% damage up to 110 times.
Cooldown: 60 sec.
16 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1107% damage up to 112 times.
Cooldown: 60 sec.
17 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1134% damage up to 114 times.
Cooldown: 60 sec.
18 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1161% damage up to 116 times.
Cooldown: 60 sec.
19 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1188% damage up to 118 times.
Cooldown: 60 sec.
20 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1215% damage up to 120 times.
Cooldown: 60 sec.
21 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1242% damage up to 122 times.
Cooldown: 60 sec.
22 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1269% damage up to 124 times.
Cooldown: 60 sec.
23 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1296% damage up to 126 times.
Cooldown: 60 sec.
24 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1323% damage up to 128 times.
Cooldown: 60 sec.
25 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1350% damage up to 130 times.
Cooldown: 60 sec.
26 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1377% damage up to 132 times.
Cooldown: 60 sec.
27 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1404% damage up to 134 times.
Cooldown: 60 sec.
28 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1431% damage up to 136 times.
Cooldown: 60 sec.
29 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1458% damage up to 138 times.
Cooldown: 60 sec.
30 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1485% damage up to 140 times.
Cooldown: 60 sec.
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Active Empress Cygnus's Blessing
Master Level 30
Description The blessing of Cygnus increases damage for a set duration and restores HP over time. This skill can be enhanced after Lv. 245. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +22%
Periodically restores 4% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +61%
Periodically restores 4% HP
Cooldown: 120 sec.
Active Empress Cygnus's Blessing
Master Level 30
Description The blessing of Cygnus increases damage for a set duration and restores HP over time. This skill can be enhanced after Lv. 245. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +22%
Periodically restores 4% HP
Cooldown: 120 sec.
2 MP Cost: 500, Duration: 45 sec, Damage +23%
Periodically restores 4% HP
Cooldown: 120 sec.
3 MP Cost: 500, Duration: 45 sec, Damage +25%
Periodically restores 4% HP
Cooldown: 120 sec.
4 MP Cost: 500, Duration: 45 sec, Damage +26%
Periodically restores 4% HP
Cooldown: 120 sec.
5 MP Cost: 500, Duration: 45 sec, Damage +27%
Periodically restores 4% HP
Cooldown: 120 sec.
6 MP Cost: 500, Duration: 45 sec, Damage +29%
Periodically restores 4% HP
Cooldown: 120 sec.
7 MP Cost: 500, Duration: 45 sec, Damage +30%
Periodically restores 4% HP
Cooldown: 120 sec.
8 MP Cost: 500, Duration: 45 sec, Damage +31%
Periodically restores 4% HP
Cooldown: 120 sec.
9 MP Cost: 500, Duration: 45 sec, Damage +33%
Periodically restores 4% HP
Cooldown: 120 sec.
10 MP Cost: 500, Duration: 45 sec, Damage +34%
Periodically restores 4% HP
Cooldown: 120 sec.
11 MP Cost: 500, Duration: 45 sec, Damage +35%
Periodically restores 4% HP
Cooldown: 120 sec.
12 MP Cost: 500, Duration: 45 sec, Damage +37%
Periodically restores 4% HP
Cooldown: 120 sec.
13 MP Cost: 500, Duration: 45 sec, Damage +38%
Periodically restores 4% HP
Cooldown: 120 sec.
14 MP Cost: 500, Duration: 45 sec, Damage +39%
Periodically restores 4% HP
Cooldown: 120 sec.
15 MP Cost: 500, Duration: 45 sec, Damage +41%
Periodically restores 4% HP
Cooldown: 120 sec.
16 MP Cost: 500, Duration: 45 sec, Damage +42%
Periodically restores 4% HP
Cooldown: 120 sec.
17 MP Cost: 500, Duration: 45 sec, Damage +43%
Periodically restores 4% HP
Cooldown: 120 sec.
18 MP Cost: 500, Duration: 45 sec, Damage +45%
Periodically restores 4% HP
Cooldown: 120 sec.
19 MP Cost: 500, Duration: 45 sec, Damage +46%
Periodically restores 4% HP
Cooldown: 120 sec.
20 MP Cost: 500, Duration: 45 sec, Damage +47%
Periodically restores 4% HP
Cooldown: 120 sec.
21 MP Cost: 500, Duration: 45 sec, Damage +49%
Periodically restores 4% HP
Cooldown: 120 sec.
22 MP Cost: 500, Duration: 45 sec, Damage +50%
Periodically restores 4% HP
Cooldown: 120 sec.
23 MP Cost: 500, Duration: 45 sec, Damage +51%
Periodically restores 4% HP
Cooldown: 120 sec.
24 MP Cost: 500, Duration: 45 sec, Damage +53%
Periodically restores 4% HP
Cooldown: 120 sec.
25 MP Cost: 500, Duration: 45 sec, Damage +54%
Periodically restores 4% HP
Cooldown: 120 sec.
26 MP Cost: 500, Duration: 45 sec, Damage +55%
Periodically restores 4% HP
Cooldown: 120 sec.
27 MP Cost: 500, Duration: 45 sec, Damage +57%
Periodically restores 4% HP
Cooldown: 120 sec.
28 MP Cost: 500, Duration: 45 sec, Damage +58%
Periodically restores 4% HP
Cooldown: 120 sec.
29 MP Cost: 500, Duration: 45 sec, Damage +59%
Periodically restores 4% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +61%
Periodically restores 4% HP
Cooldown: 120 sec.
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Active Transcendent Cygnus's Blessing
Master Level 30
Description Cygnus's transcendent blessing increases damage and continuously restores HP for a time. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +33%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +72%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 8% HP
Cooldown: 120 sec.
Active Transcendent Cygnus's Blessing
Master Level 30
Description Cygnus's transcendent blessing increases damage and continuously restores HP for a time. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +33%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
2 MP Cost: 500, Duration: 45 sec, Damage +34%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
3 MP Cost: 500, Duration: 45 sec, Damage +36%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
4 MP Cost: 500, Duration: 45 sec, Damage +37%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
5 MP Cost: 500, Duration: 45 sec, Damage +38%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
6 MP Cost: 500, Duration: 45 sec, Damage +40%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
7 MP Cost: 500, Duration: 45 sec, Damage +41%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
8 MP Cost: 500, Duration: 45 sec, Damage +42%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
9 MP Cost: 500, Duration: 45 sec, Damage +44%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
10 MP Cost: 500, Duration: 45 sec, Damage +45%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
11 MP Cost: 500, Duration: 45 sec, Damage +46%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
12 MP Cost: 500, Duration: 45 sec, Damage +48%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
13 MP Cost: 500, Duration: 45 sec, Damage +49%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
14 MP Cost: 500, Duration: 45 sec, Damage +50%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
15 MP Cost: 500, Duration: 45 sec, Damage +52%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
16 MP Cost: 500, Duration: 45 sec, Damage +53%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
17 MP Cost: 500, Duration: 45 sec, Damage +54%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
18 MP Cost: 500, Duration: 45 sec, Damage +56%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
19 MP Cost: 500, Duration: 45 sec, Damage +57%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
20 MP Cost: 500, Duration: 45 sec, Damage +58%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
21 MP Cost: 500, Duration: 45 sec, Damage +60%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
22 MP Cost: 500, Duration: 45 sec, Damage +61%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
23 MP Cost: 500, Duration: 45 sec, Damage +62%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
24 MP Cost: 500, Duration: 45 sec, Damage +64%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
25 MP Cost: 500, Duration: 45 sec, Damage +65%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
26 MP Cost: 500, Duration: 45 sec, Damage +66%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
27 MP Cost: 500, Duration: 45 sec, Damage +68%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
28 MP Cost: 500, Duration: 45 sec, Damage +69%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
29 MP Cost: 500, Duration: 45 sec, Damage +70%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +72%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 8% HP
Cooldown: 120 sec.
Show/hide all levels
Active Weapon Aura
Master Level 30
Description Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
30 HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
Active Weapon Aura
Master Level 30
Description Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
2 HP Cost: 100, Ignores 10% Enemy DEF for 74 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 540% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
3 HP Cost: 100, Ignores 10% Enemy DEF for 76 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 560% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
4 HP Cost: 100, Ignores 10% Enemy DEF for 78 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 580% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
5 HP Cost: 100, Ignores 11% Enemy DEF for 80 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 600% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
6 HP Cost: 100, Ignores 11% Enemy DEF for 82 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 620% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
7 HP Cost: 100, Ignores 11% Enemy DEF for 84 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 640% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
8 HP Cost: 100, Ignores 11% Enemy DEF for 86 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 660% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
9 HP Cost: 100, Ignores 11% Enemy DEF for 88 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 680% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
10 HP Cost: 100, Ignores 12% Enemy DEF for 90 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 700% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
11 HP Cost: 100, Ignores 12% Enemy DEF for 92 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 720% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
12 HP Cost: 100, Ignores 12% Enemy DEF for 94 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 740% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
13 HP Cost: 100, Ignores 12% Enemy DEF for 96 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 760% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
14 HP Cost: 100, Ignores 12% Enemy DEF for 98 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 780% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
15 HP Cost: 100, Ignores 13% Enemy DEF for 100 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 800% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
16 HP Cost: 100, Ignores 13% Enemy DEF for 102 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 820% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
17 HP Cost: 100, Ignores 13% Enemy DEF for 104 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 840% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
18 HP Cost: 100, Ignores 13% Enemy DEF for 106 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 860% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
19 HP Cost: 100, Ignores 13% Enemy DEF for 108 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 880% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
20 HP Cost: 100, Ignores 14% Enemy DEF for 110 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 900% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
21 HP Cost: 100, Ignores 14% Enemy DEF for 112 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 920% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
22 HP Cost: 100, Ignores 14% Enemy DEF for 114 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 940% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
23 HP Cost: 100, Ignores 14% Enemy DEF for 116 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 960% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
24 HP Cost: 100, Ignores 14% Enemy DEF for 118 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 980% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
25 HP Cost: 100, Ignores 15% Enemy DEF for 120 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1000% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
26 HP Cost: 100, Ignores 15% Enemy DEF for 122 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1020% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
27 HP Cost: 100, Ignores 15% Enemy DEF for 124 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1040% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
28 HP Cost: 100, Ignores 15% Enemy DEF for 126 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1060% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
29 HP Cost: 100, Ignores 15% Enemy DEF for 128 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1080% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
30 HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
Show/hide all levels
Active Impenetrable Skin
Master Level 30
Description Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level 1 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51
Cooldown: 120 sec
[Passive Effects - STR: +1, Max HP: +50]
30 HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80
Cooldown: 120 sec
[Passive Effects - STR: +30, Max HP: +1500]
Active Impenetrable Skin
Master Level 30
Description Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level 1 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51
Cooldown: 120 sec
[Passive Effects - STR: +1, Max HP: +50]
2 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +52
Cooldown: 120 sec
[Passive Effects - STR: +2, Max HP: +100]
3 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +53
Cooldown: 120 sec
[Passive Effects - STR: +3, Max HP: +150]
4 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +54
Cooldown: 120 sec
[Passive Effects - STR: +4, Max HP: +200]
5 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +55
Cooldown: 120 sec
[Passive Effects - STR: +5, Max HP: +250]
6 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +56
Cooldown: 120 sec
[Passive Effects - STR: +6, Max HP: +300]
7 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +57
Cooldown: 120 sec
[Passive Effects - STR: +7, Max HP: +350]
8 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +58
Cooldown: 120 sec
[Passive Effects - STR: +8, Max HP: +400]
9 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +59
Cooldown: 120 sec
[Passive Effects - STR: +9, Max HP: +450]
10 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +60
Cooldown: 120 sec
[Passive Effects - STR: +10, Max HP: +500]
11 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +61
Cooldown: 120 sec
[Passive Effects - STR: +11, Max HP: +550]
12 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +62
Cooldown: 120 sec
[Passive Effects - STR: +12, Max HP: +600]
13 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +63
Cooldown: 120 sec
[Passive Effects - STR: +13, Max HP: +650]
14 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +64
Cooldown: 120 sec
[Passive Effects - STR: +14, Max HP: +700]
15 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +65
Cooldown: 120 sec
[Passive Effects - STR: +15, Max HP: +750]
16 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +66
Cooldown: 120 sec
[Passive Effects - STR: +16, Max HP: +800]
17 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +67
Cooldown: 120 sec
[Passive Effects - STR: +17, Max HP: +850]
18 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +68
Cooldown: 120 sec
[Passive Effects - STR: +18, Max HP: +900]
19 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +69
Cooldown: 120 sec
[Passive Effects - STR: +19, Max HP: +950]
20 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +70
Cooldown: 120 sec
[Passive Effects - STR: +20, Max HP: +1000]
21 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +71
Cooldown: 120 sec
[Passive Effects - STR: +21, Max HP: +1050]
22 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +72
Cooldown: 120 sec
[Passive Effects - STR: +22, Max HP: +1100]
23 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +73
Cooldown: 120 sec
[Passive Effects - STR: +23, Max HP: +1150]
24 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +74
Cooldown: 120 sec
[Passive Effects - STR: +24, Max HP: +1200]
25 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +75
Cooldown: 120 sec
[Passive Effects - STR: +25, Max HP: +1250]
26 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +76
Cooldown: 120 sec
[Passive Effects - STR: +26, Max HP: +1300]
27 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +77
Cooldown: 120 sec
[Passive Effects - STR: +27, Max HP: +1350]
28 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +78
Cooldown: 120 sec
[Passive Effects - STR: +28, Max HP: +1400]
29 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +79
Cooldown: 120 sec
[Passive Effects - STR: +29, Max HP: +1450]
30 HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80
Cooldown: 120 sec
[Passive Effects - STR: +30, Max HP: +1500]

Class-Specific Skills

Show/hide all levels
Active Shield of Light
Master Level 30
Description Become a shield for your fellow party members. Temporarily blocks the damage and debilitating status conditions on party members inside the area, and increases your Final Damage.
Level 1 MP Cost: 1000, Duration: 37 sec, Final Damage: +21%
Damage Reduction (to you and party members inside shield): 68% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 5, 5, and 11 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
30 MP Cost: 1000, Duration: 66 sec, Final Damage: +33%
Damage Reduction (to you and party members inside shield): 83% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 8, 8, and 14 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
Active Shield of Light
Master Level 30
Description Become a shield for your fellow party members. Temporarily blocks the damage and debilitating status conditions on party members inside the area, and increases your Final Damage.
Level 1 MP Cost: 1000, Duration: 37 sec, Final Damage: +21%
Damage Reduction (to you and party members inside shield): 68% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 5, 5, and 11 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
2 MP Cost: 1000, Duration: 38 sec, Final Damage: +21%
Damage Reduction (to you and party members inside shield): 69% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 5, 5, and 11 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
3 MP Cost: 1000, Duration: 39 sec, Final Damage: +21%
Damage Reduction (to you and party members inside shield): 69% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 5, 5, and 11 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
4 MP Cost: 1000, Duration: 40 sec, Final Damage: +21%
Damage Reduction (to you and party members inside shield): 70% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 5, 5, and 11 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
5 MP Cost: 1000, Duration: 41 sec, Final Damage: +21%
Damage Reduction (to you and party members inside shield): 70% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 5, 5, and 11 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
6 MP Cost: 1000, Duration: 42 sec, Final Damage: +21%
Damage Reduction (to you and party members inside shield): 71% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 5, 5, and 11 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
7 MP Cost: 1000, Duration: 43 sec, Final Damage: +24%
Damage Reduction (to you and party members inside shield): 71% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 5, 5, and 11 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
8 MP Cost: 1000, Duration: 44 sec, Final Damage: +24%
Damage Reduction (to you and party members inside shield): 72% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 6, 6, and 12 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
9 MP Cost: 1000, Duration: 45 sec, Final Damage: +24%
Damage Reduction (to you and party members inside shield): 72% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 6, 6, and 12 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
10 MP Cost: 1000, Duration: 46 sec, Final Damage: +24%
Damage Reduction (to you and party members inside shield): 73% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 6, 6, and 12 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
11 MP Cost: 1000, Duration: 47 sec, Final Damage: +24%
Damage Reduction (to you and party members inside shield): 73% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 6, 6, and 12 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
12 MP Cost: 1000, Duration: 48 sec, Final Damage: +24%
Damage Reduction (to you and party members inside shield): 74% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 6, 6, and 12 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
13 MP Cost: 1000, Duration: 49 sec, Final Damage: +24%
Damage Reduction (to you and party members inside shield): 74% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 6, 6, and 12 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
14 MP Cost: 1000, Duration: 50 sec, Final Damage: +27%
Damage Reduction (to you and party members inside shield): 75% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 6, 6, and 12 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
15 MP Cost: 1000, Duration: 51 sec, Final Damage: +27%
Damage Reduction (to you and party members inside shield): 75% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 6, 6, and 12 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
16 MP Cost: 1000, Duration: 52 sec, Final Damage: +27%
Damage Reduction (to you and party members inside shield): 76% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 7, 7, and 13 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
17 MP Cost: 1000, Duration: 53 sec, Final Damage: +27%
Damage Reduction (to you and party members inside shield): 76% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 7, 7, and 13 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
18 MP Cost: 1000, Duration: 54 sec, Final Damage: +27%
Damage Reduction (to you and party members inside shield): 77% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 7, 7, and 13 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
19 MP Cost: 1000, Duration: 55 sec, Final Damage: +27%
Damage Reduction (to you and party members inside shield): 77% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 7, 7, and 13 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
20 MP Cost: 1000, Duration: 56 sec, Final Damage: +27%
Damage Reduction (to you and party members inside shield): 78% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 7, 7, and 13 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
21 MP Cost: 1000, Duration: 57 sec, Final Damage: +30%
Damage Reduction (to you and party members inside shield): 78% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 7, 7, and 13 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
22 MP Cost: 1000, Duration: 58 sec, Final Damage: +30%
Damage Reduction (to you and party members inside shield): 79% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 7, 7, and 13 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
23 MP Cost: 1000, Duration: 59 sec, Final Damage: +30%
Damage Reduction (to you and party members inside shield): 79% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 7, 7, and 13 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
24 MP Cost: 1000, Duration: 60 sec, Final Damage: +30%
Damage Reduction (to you and party members inside shield): 80% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 8, 8, and 14 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
25 MP Cost: 1000, Duration: 61 sec, Final Damage: +30%
Damage Reduction (to you and party members inside shield): 80% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 8, 8, and 14 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
26 MP Cost: 1000, Duration: 62 sec, Final Damage: +30%
Damage Reduction (to you and party members inside shield): 81% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 8, 8, and 14 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
27 MP Cost: 1000, Duration: 63 sec, Final Damage: +30%
Damage Reduction (to you and party members inside shield): 81% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 8, 8, and 14 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
28 MP Cost: 1000, Duration: 64 sec, Final Damage: +33%
Damage Reduction (to you and party members inside shield): 82% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 8, 8, and 14 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
29 MP Cost: 1000, Duration: 65 sec, Final Damage: +33%
Damage Reduction (to you and party members inside shield): 82% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 8, 8, and 14 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
30 MP Cost: 1000, Duration: 66 sec, Final Damage: +33%
Damage Reduction (to you and party members inside shield): 83% (including Percentage HP attacks) for 25 sec, blocks debilitating status conditions
Upon successful blocking of the attack and status conditions, the shield has 3 layers, which can defend against 8, 8, and 14 attacks, respectively. Number of blocks decreases only once when both status condition and attack are applied at the same time.
Cooldown: 120 sec
Show/hide all levels
Active Sword of Light
Master Level 30
Description [Radiant Soul Skill]
Focuses the power of your Soul Shield into the form of the legendary Sword of Light to strike down your foes.
Level 1 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 754%
[4 Stacks] - Damage: 858%
[5 Stacks] - Damage: 1040%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
30 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 1595%
[4 Stacks] - Damage: 1815%
[5 Stacks] - Damage: 2200%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
Active Sword of Light
Master Level 30
Description [Radiant Soul Skill]
Focuses the power of your Soul Shield into the form of the legendary Sword of Light to strike down your foes.
Level 1 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 754%
[4 Stacks] - Damage: 858%
[5 Stacks] - Damage: 1040%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
2 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 783%
[4 Stacks] - Damage: 891%
[5 Stacks] - Damage: 1080%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
3 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 812%
[4 Stacks] - Damage: 924%
[5 Stacks] - Damage: 1120%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
4 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 841%
[4 Stacks] - Damage: 957%
[5 Stacks] - Damage: 1160%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
5 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 870%
[4 Stacks] - Damage: 990%
[5 Stacks] - Damage: 1200%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
6 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 899%
[4 Stacks] - Damage: 1023%
[5 Stacks] - Damage: 1240%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
7 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 928%
[4 Stacks] - Damage: 1056%
[5 Stacks] - Damage: 1280%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
8 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 957%
[4 Stacks] - Damage: 1089%
[5 Stacks] - Damage: 1320%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
9 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 986%
[4 Stacks] - Damage: 1122%
[5 Stacks] - Damage: 1360%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
10 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 1015%
[4 Stacks] - Damage: 1155%
[5 Stacks] - Damage: 1400%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
11 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 1044%
[4 Stacks] - Damage: 1188%
[5 Stacks] - Damage: 1440%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
12 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 1073%
[4 Stacks] - Damage: 1221%
[5 Stacks] - Damage: 1480%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
13 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 1102%
[4 Stacks] - Damage: 1254%
[5 Stacks] - Damage: 1520%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
14 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 1131%
[4 Stacks] - Damage: 1287%
[5 Stacks] - Damage: 1560%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
15 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 1160%
[4 Stacks] - Damage: 1320%
[5 Stacks] - Damage: 1600%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
16 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 1189%
[4 Stacks] - Damage: 1353%
[5 Stacks] - Damage: 1640%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
17 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 1218%
[4 Stacks] - Damage: 1386%
[5 Stacks] - Damage: 1680%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
18 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 1247%
[4 Stacks] - Damage: 1419%
[5 Stacks] - Damage: 1720%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
19 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 1276%
[4 Stacks] - Damage: 1452%
[5 Stacks] - Damage: 1760%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
20 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 1305%
[4 Stacks] - Damage: 1485%
[5 Stacks] - Damage: 1800%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
21 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 1334%
[4 Stacks] - Damage: 1518%
[5 Stacks] - Damage: 1840%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
22 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 1363%
[4 Stacks] - Damage: 1551%
[5 Stacks] - Damage: 1880%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
23 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 1392%
[4 Stacks] - Damage: 1584%
[5 Stacks] - Damage: 1920%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
24 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 1421%
[4 Stacks] - Damage: 1617%
[5 Stacks] - Damage: 1960%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
25 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 1450%
[4 Stacks] - Damage: 1650%
[5 Stacks] - Damage: 2000%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
26 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 1479%
[4 Stacks] - Damage: 1683%
[5 Stacks] - Damage: 2040%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
27 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 1508%
[4 Stacks] - Damage: 1716%
[5 Stacks] - Damage: 2080%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
28 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 1537%
[4 Stacks] - Damage: 1749%
[5 Stacks] - Damage: 2120%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
29 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 1566%
[4 Stacks] - Damage: 1782%
[5 Stacks] - Damage: 2160%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
30 MP Cost: 800, Max Enemies Hit: 12, Number of Attacks: 15
Damage increases based on Royal Guard's Attack Power buff's stack.
[3 Stacks or Lower] - Damage: 1595%
[4 Stacks] - Damage: 1815%
[5 Stacks] - Damage: 2200%
100% chance to Blind enemies for 10 sec, reducing their Accuracy by 30%
After use, Royal Guard's Attack Power Buff Duration: +6 sec, cannot exceed max stacks
Cooldown: 12 sec
Show/hide all levels
Active Radiant Soul
Master Level 30
Description Draw on your soul power and imbue your sword with a radiant light. You can use Radiant Soul Slash with a regular attack while equipping Radiant Soul. Using Action Customization allows you to use Radiant Soul Slash with a regular attack or Radiant Cross. By reusing the skill, you can use Light Force Rei, which emits intense light, one time.
While the skill is in use, the Royal Guard's debuff is applied with max stacks. The afterimage of the sword is unaffected by attack reflection.
Action Customization Lock: Right-click
Level 1 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +5%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 645% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 475%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 645%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
30 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +10%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1370% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 968%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1370%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
Active Radiant Soul
Master Level 30
Description Draw on your soul power and imbue your sword with a radiant light. You can use Radiant Soul Slash with a regular attack while equipping Radiant Soul. Using Action Customization allows you to use Radiant Soul Slash with a regular attack or Radiant Cross. By reusing the skill, you can use Light Force Rei, which emits intense light, one time.
While the skill is in use, the Royal Guard's debuff is applied with max stacks. The afterimage of the sword is unaffected by attack reflection.
Action Customization Lock: Right-click
Level 1 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +5%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 645% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 475%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 645%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
2 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +5%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 670% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 492%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 670%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
3 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +5%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 695% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 509%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 695%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
4 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +5%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 720% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 526%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 720%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
5 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +5%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 745% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 543%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 745%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
6 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +6%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 770% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 560%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 770%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
7 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +6%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 795% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 577%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 795%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
8 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +6%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 820% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 594%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 820%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
9 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +6%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 845% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 611%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 845%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
10 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +6%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 870% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 628%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 870%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
11 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +6%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 895% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 645%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 895%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
12 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +7%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 920% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 662%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 920%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
13 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +7%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 945% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 679%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 945%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
14 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +7%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 970% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 696%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 970%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
15 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +7%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 995% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 713%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 995%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
16 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +7%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1020% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 730%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1020%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
17 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +7%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1045% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 747%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1045%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
18 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +8%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1070% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 764%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1070%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
19 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +8%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1095% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 781%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1095%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
20 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +8%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1120% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 798%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1120%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
21 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +8%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1145% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 815%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1145%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
22 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +8%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1170% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 832%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1170%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
23 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +8%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1195% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 849%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1195%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
24 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +9%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1220% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 866%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1220%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
25 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +9%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1245% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 883%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1245%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
26 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +9%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1270% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 900%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1270%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
27 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +9%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1295% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 917%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1295%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
28 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +9%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1320% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 934%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1320%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
29 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +9%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1345% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 951%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1345%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
30 MP Cost: 1200
Equip a Sword of Light for 20 sec., empowering your attacks. Final Damage: +10%, Critical Rate: +100%, and Ignore Defense: +100%. Increases the duration of Royal Guard to a total of 0.5 sec.
While active, the afterimage of the sword periodically falls upon up to 4 enemies, attacking 5 times for 1370% damage.
Radiant Soul Slash: [Radiant Soul Skill] MP Cost: 100, Max Enemies Hit: 8, Damage: 968%, Number of Attacks: 9
Light Force Rei: [Radiant Soul Skill] Max Enemies Hit: 8, Damage: 1370%, Number of Light Attacks: 15, Number of Light Attack Occurrences: 7.
When Radiant Soul Slash and Light Force Rei hits, 50% chance to Blind for 10 sec and decrease Accuracy by 30%
Cooldown: 120 sec.
Show/hide all levels
Active Light of Courage
Master Level 30
Description Inspire your allies and scorch your enemies with the light of unfailing courage.
Level 1 MP Cost: 1000, Duration: 20 sec., Damage: +10%.
Party Effect: Forms a protective shield that corresponds to 97% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
30 MP Cost: 1000, Duration: 20 sec., Damage: +25%.
Party Effect: Forms a protective shield that corresponds to 300% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
Active Light of Courage
Master Level 30
Description Inspire your allies and scorch your enemies with the light of unfailing courage.
Level 1 MP Cost: 1000, Duration: 20 sec., Damage: +10%.
Party Effect: Forms a protective shield that corresponds to 97% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
2 MP Cost: 1000, Duration: 20 sec., Damage: +11%.
Party Effect: Forms a protective shield that corresponds to 104% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
3 MP Cost: 1000, Duration: 20 sec., Damage: +11%.
Party Effect: Forms a protective shield that corresponds to 111% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
4 MP Cost: 1000, Duration: 20 sec., Damage: +12%.
Party Effect: Forms a protective shield that corresponds to 118% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
5 MP Cost: 1000, Duration: 20 sec., Damage: +12%.
Party Effect: Forms a protective shield that corresponds to 125% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
6 MP Cost: 1000, Duration: 20 sec., Damage: +13%.
Party Effect: Forms a protective shield that corresponds to 132% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
7 MP Cost: 1000, Duration: 20 sec., Damage: +13%.
Party Effect: Forms a protective shield that corresponds to 139% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
8 MP Cost: 1000, Duration: 20 sec., Damage: +14%.
Party Effect: Forms a protective shield that corresponds to 146% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
9 MP Cost: 1000, Duration: 20 sec., Damage: +14%.
Party Effect: Forms a protective shield that corresponds to 153% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
10 MP Cost: 1000, Duration: 20 sec., Damage: +15%.
Party Effect: Forms a protective shield that corresponds to 160% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
11 MP Cost: 1000, Duration: 20 sec., Damage: +15%.
Party Effect: Forms a protective shield that corresponds to 167% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
12 MP Cost: 1000, Duration: 20 sec., Damage: +16%.
Party Effect: Forms a protective shield that corresponds to 174% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
13 MP Cost: 1000, Duration: 20 sec., Damage: +16%.
Party Effect: Forms a protective shield that corresponds to 181% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
14 MP Cost: 1000, Duration: 20 sec., Damage: +17%.
Party Effect: Forms a protective shield that corresponds to 188% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
15 MP Cost: 1000, Duration: 20 sec., Damage: +17%.
Party Effect: Forms a protective shield that corresponds to 195% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
16 MP Cost: 1000, Duration: 20 sec., Damage: +18%.
Party Effect: Forms a protective shield that corresponds to 202% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
17 MP Cost: 1000, Duration: 20 sec., Damage: +18%.
Party Effect: Forms a protective shield that corresponds to 209% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
18 MP Cost: 1000, Duration: 20 sec., Damage: +19%.
Party Effect: Forms a protective shield that corresponds to 216% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
19 MP Cost: 1000, Duration: 20 sec., Damage: +19%.
Party Effect: Forms a protective shield that corresponds to 223% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
20 MP Cost: 1000, Duration: 20 sec., Damage: +20%.
Party Effect: Forms a protective shield that corresponds to 230% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
21 MP Cost: 1000, Duration: 20 sec., Damage: +20%.
Party Effect: Forms a protective shield that corresponds to 237% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
22 MP Cost: 1000, Duration: 20 sec., Damage: +21%.
Party Effect: Forms a protective shield that corresponds to 244% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
23 MP Cost: 1000, Duration: 20 sec., Damage: +21%.
Party Effect: Forms a protective shield that corresponds to 251% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
24 MP Cost: 1000, Duration: 20 sec., Damage: +22%.
Party Effect: Forms a protective shield that corresponds to 258% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
25 MP Cost: 1000, Duration: 20 sec., Damage: +22%.
Party Effect: Forms a protective shield that corresponds to 265% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
26 MP Cost: 1000, Duration: 20 sec., Damage: +23%.
Party Effect: Forms a protective shield that corresponds to 272% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
27 MP Cost: 1000, Duration: 20 sec., Damage: +23%.
Party Effect: Forms a protective shield that corresponds to 279% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
28 MP Cost: 1000, Duration: 20 sec., Damage: +24%.
Party Effect: Forms a protective shield that corresponds to 286% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
29 MP Cost: 1000, Duration: 20 sec., Damage: +24%.
Party Effect: Forms a protective shield that corresponds to 293% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.
30 MP Cost: 1000, Duration: 20 sec., Damage: +25%.
Party Effect: Forms a protective shield that corresponds to 300% of your party's cumulative max HP. Protective Shield Duration: 12 sec., 7% of maximum reduced every sec.
Cooldown: 60 sec.

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Enhancement/Boost Node 1
  • Radiant Cross Boost[1]
Enhancement/Boost Node 2
  • Royal Guard Boost
Enhancement/Boost Node 3
  • Charging Light Boost
  • Install Shield Boost
Enhancement/Boost Node 4
  • Offensive Defense Boost
  • Final Attack Boost
  • Soul Majesty Boost
Enhancement/Boost Node 5
  • Radiant Driver Boost
  • Shining Pierce Boost
Enhancement/Boost Node 6
  • Four-Point Assault Boost
  • Soul Release Boost
Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
7% Shining Pierce Boost Max Targets: +1 Ignored Enemy Defense: +20%
2% Royal Guard Boost
Offensive Defense Boost
5% Four-Point Assault Boost
Radiant Driver Boost
3% Soul Release Boost
2% Install Shield Boost
Soul Majesty Boost
Radiant Cross Boost
Charging Light Boost Critical Rate: +5%
Final Attack Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Durendal
Master Level 30
Description [Radiant Soul Skill]
Annihilates evil with a sword of light that never dulls.
Applies Royal Guard buff at max stacks.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 775%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 712%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 708%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1500%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 1350%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 1375%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
Active Durendal
Master Level 30
Description [Radiant Soul Skill]
Annihilates evil with a sword of light that never dulls.
Applies Royal Guard buff at max stacks.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 775%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 712%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 708%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
2 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 734%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 731%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
3 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 756%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 754%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
4 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 850%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 778%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 777%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
5 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 875%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 800%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 800%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
6 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 822%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 823%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
7 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 925%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 844%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 846%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
8 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 950%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 866%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 869%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
9 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 975%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 888%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 892%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
10 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1000%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 910%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 915%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
11 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1025%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 932%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 938%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
12 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1050%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 954%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 961%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
13 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1075%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 976%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 984%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
14 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1100%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 998%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 1007%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
15 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1125%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 1020%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 1030%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
16 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1150%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 1042%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 1053%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
17 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1175%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 1064%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 1076%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
18 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1200%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 1086%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 1099%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
19 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1225%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 1108%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 1122%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
20 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1250%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 1130%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 1145%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
21 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1275%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 1152%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 1168%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
22 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1300%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 1174%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 1191%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
23 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1325%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 1196%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 1214%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
24 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1350%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 1218%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 1237%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
25 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1375%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 1240%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 1260%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
26 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1400%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 1262%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 1283%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
27 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1425%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 1284%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 1306%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
28 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1450%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 1306%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 1329%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
29 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1475%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 1328%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 1352%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting
Powerfully stab the sword of light, Max Enemies Hit: 15, Damage: 1500%, Number of Attacks: 7, Chase Cuts: 6
Then light energy is released, Damage: 1350%, Number of Attacks: 6, Earth Waves: 30
Lastly, Damage: 1375%, Number of Attacks: 14, Final Blows: 24
Blind Chance: 100%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 360 sec
Show/hide all levels
Active Knights Immortal
Master Level 30
Description [Radiant Soul Skill]
Summons the Knights Immortal, whose undying valor lives on in eternal light.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 1081% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 1172% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 6243% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 6827% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Knights Immortal
Master Level 30
Description [Radiant Soul Skill]
Summons the Knights Immortal, whose undying valor lives on in eternal light.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 1081% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 1172% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 1259% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 1367% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 1437% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 1562% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 1615% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 1757% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 1793% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 1952% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 1971% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 2147% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 2149% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 2342% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 2327% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 2537% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 2505% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 2732% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 2683% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 2927% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 2861% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 3122% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 3039% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 3317% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 3217% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 3512% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 3395% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 3707% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 3573% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 3902% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 3751% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 4097% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 3929% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 4292% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 4107% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 4487% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 4285% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 4682% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 4463% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 4877% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 4641% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 5072% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 4819% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 5267% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 4997% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 5462% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 5175% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 5657% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 5353% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 5852% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 5531% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 6047% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 5709% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 6242% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 5887% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 6437% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 6065% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 6632% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Raises your sword, emitting 13 bursts of light that deal 6243% damage to up to 15 enemies 10 times. Then the Knights Immortal attack 16 times, dealing 6827% damage 15 times
100% chance to inflict an enemy with Darkness, Duration: 10 sec., Accuracy: -30%
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Radiant Cross
Master Level 30
Description [Radiant Soul Skill]
Focuses light energy into a frontal attack in the shape of a cross. Upgrades to HEXA Radiant Cross - Assault while Roiling Soul is active.
Required Skill: Radiant Cross Lv. 30+
Level 1 MP Cost: 75, Max Enemies Hit: 8, Damage: 594%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
30 MP Cost: 85, Max Enemies Hit: 8, Damage: 855%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
Active HEXA Radiant Cross
Master Level 30
Description [Radiant Soul Skill]
Focuses light energy into a frontal attack in the shape of a cross. Upgrades to HEXA Radiant Cross - Assault while Roiling Soul is active.
Required Skill: Radiant Cross Lv. 30+
Level 1 MP Cost: 75, Max Enemies Hit: 8, Damage: 594%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
2 MP Cost: 75, Max Enemies Hit: 8, Damage: 603%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
3 MP Cost: 76, Max Enemies Hit: 8, Damage: 612%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
4 MP Cost: 76, Max Enemies Hit: 8, Damage: 621%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
5 MP Cost: 76, Max Enemies Hit: 8, Damage: 630%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
6 MP Cost: 77, Max Enemies Hit: 8, Damage: 639%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
7 MP Cost: 77, Max Enemies Hit: 8, Damage: 648%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
8 MP Cost: 77, Max Enemies Hit: 8, Damage: 657%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
9 MP Cost: 78, Max Enemies Hit: 8, Damage: 666%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
10 MP Cost: 78, Max Enemies Hit: 8, Damage: 675%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
11 MP Cost: 78, Max Enemies Hit: 8, Damage: 684%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
12 MP Cost: 79, Max Enemies Hit: 8, Damage: 693%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
13 MP Cost: 79, Max Enemies Hit: 8, Damage: 702%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
14 MP Cost: 79, Max Enemies Hit: 8, Damage: 711%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
15 MP Cost: 80, Max Enemies Hit: 8, Damage: 720%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
16 MP Cost: 80, Max Enemies Hit: 8, Damage: 729%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
17 MP Cost: 80, Max Enemies Hit: 8, Damage: 738%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
18 MP Cost: 81, Max Enemies Hit: 8, Damage: 747%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
19 MP Cost: 81, Max Enemies Hit: 8, Damage: 756%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
20 MP Cost: 81, Max Enemies Hit: 8, Damage: 765%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
21 MP Cost: 82, Max Enemies Hit: 8, Damage: 774%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
22 MP Cost: 82, Max Enemies Hit: 8, Damage: 783%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
23 MP Cost: 82, Max Enemies Hit: 8, Damage: 792%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
24 MP Cost: 83, Max Enemies Hit: 8, Damage: 801%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
25 MP Cost: 83, Max Enemies Hit: 8, Damage: 810%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
26 MP Cost: 83, Max Enemies Hit: 8, Damage: 819%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
27 MP Cost: 84, Max Enemies Hit: 8, Damage: 828%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
28 MP Cost: 84, Max Enemies Hit: 8, Damage: 837%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
29 MP Cost: 84, Max Enemies Hit: 8, Damage: 846%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
30 MP Cost: 85, Max Enemies Hit: 8, Damage: 855%, Number of Attacks: 4
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
Show/hide all levels
Active HEXA Radiant Cross - Assault
Master Level 30
Description [Radiant Soul Skill]
Slice ahead diagonally by sharply focusing the power of light.
Required Skill: Radiant Cross Lv. 30+
Level 1 MP Cost: 75, Max Enemies Hit: 12, Damage: 342%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
30 MP Cost: 85, Max Enemies Hit: 12, Damage: 429%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
Active HEXA Radiant Cross - Assault
Master Level 30
Description [Radiant Soul Skill]
Slice ahead diagonally by sharply focusing the power of light.
Required Skill: Radiant Cross Lv. 30+
Level 1 MP Cost: 75, Max Enemies Hit: 12, Damage: 342%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
2 MP Cost: 75, Max Enemies Hit: 12, Damage: 345%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
3 MP Cost: 76, Max Enemies Hit: 12, Damage: 348%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
4 MP Cost: 76, Max Enemies Hit: 12, Damage: 351%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
5 MP Cost: 76, Max Enemies Hit: 12, Damage: 354%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
6 MP Cost: 77, Max Enemies Hit: 12, Damage: 357%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
7 MP Cost: 77, Max Enemies Hit: 12, Damage: 360%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
8 MP Cost: 77, Max Enemies Hit: 12, Damage: 363%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
9 MP Cost: 78, Max Enemies Hit: 12, Damage: 366%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
10 MP Cost: 78, Max Enemies Hit: 12, Damage: 369%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
11 MP Cost: 78, Max Enemies Hit: 12, Damage: 372%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
12 MP Cost: 79, Max Enemies Hit: 12, Damage: 375%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
13 MP Cost: 79, Max Enemies Hit: 12, Damage: 378%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
14 MP Cost: 79, Max Enemies Hit: 12, Damage: 381%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
15 MP Cost: 80, Max Enemies Hit: 12, Damage: 384%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
16 MP Cost: 80, Max Enemies Hit: 12, Damage: 387%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
17 MP Cost: 80, Max Enemies Hit: 12, Damage: 390%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
18 MP Cost: 81, Max Enemies Hit: 12, Damage: 393%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
19 MP Cost: 81, Max Enemies Hit: 12, Damage: 396%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
20 MP Cost: 81, Max Enemies Hit: 12, Damage: 399%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
21 MP Cost: 82, Max Enemies Hit: 12, Damage: 402%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
22 MP Cost: 82, Max Enemies Hit: 12, Damage: 405%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
23 MP Cost: 82, Max Enemies Hit: 12, Damage: 408%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
24 MP Cost: 83, Max Enemies Hit: 12, Damage: 411%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
25 MP Cost: 83, Max Enemies Hit: 12, Damage: 414%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
26 MP Cost: 83, Max Enemies Hit: 12, Damage: 417%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
27 MP Cost: 84, Max Enemies Hit: 12, Damage: 420%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
28 MP Cost: 84, Max Enemies Hit: 12, Damage: 423%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
29 MP Cost: 84, Max Enemies Hit: 12, Damage: 426%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
30 MP Cost: 85, Max Enemies Hit: 12, Damage: 429%, Number of Attacks: 10
Blind Chance: 30%, Blind Duration: 10 sec, Accuracy: -30%
Show/hide all levels
Active HEXA Royal Guard
Master Level 30
Description Soul Shield nullifies enemy attacks and counterattacks. Counterattacks are unaffected by attack ignore and attack reflection. The Invincibility effect and Attack Power buffs are not affected by the Buff Duration increase effect.
You can guard while using skills.
Required Skill: Advanced Royal Guard Lv. 10+
Level 1 MP Cost: 30, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 648%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 720%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 833%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 874%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 959%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
30 MP Cost: 40, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 1170%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 1300%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 1500%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1570%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1655%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
Active HEXA Royal Guard
Master Level 30
Description Soul Shield nullifies enemy attacks and counterattacks. Counterattacks are unaffected by attack ignore and attack reflection. The Invincibility effect and Attack Power buffs are not affected by the Buff Duration increase effect.
You can guard while using skills.
Required Skill: Advanced Royal Guard Lv. 10+
Level 1 MP Cost: 30, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 648%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 720%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 833%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 874%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 959%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
2 MP Cost: 30, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 666%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 740%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 856%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 898%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 983%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
3 MP Cost: 31, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 684%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 760%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 879%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 922%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1007%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
4 MP Cost: 31, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 702%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 780%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 902%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 946%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1031%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
5 MP Cost: 31, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 720%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 800%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 925%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 970%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1055%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
6 MP Cost: 32, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 738%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 820%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 948%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 994%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1079%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
7 MP Cost: 32, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 756%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 840%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 971%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1018%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1103%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
8 MP Cost: 32, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 774%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 860%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 994%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1042%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1127%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
9 MP Cost: 33, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 792%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 880%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 1017%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1066%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1151%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
10 MP Cost: 33, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 810%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 900%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 1040%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1090%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1175%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
11 MP Cost: 33, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 828%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 920%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 1063%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1114%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1199%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
12 MP Cost: 34, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 846%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 940%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 1086%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1138%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1223%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
13 MP Cost: 34, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 864%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 960%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 1109%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1162%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1247%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
14 MP Cost: 34, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 882%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 980%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 1132%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1186%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1271%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
15 MP Cost: 35, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 900%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 1000%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 1155%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1210%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1295%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
16 MP Cost: 35, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 918%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 1020%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 1178%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1234%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1319%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
17 MP Cost: 35, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 936%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 1040%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 1201%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1258%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1343%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
18 MP Cost: 36, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 954%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 1060%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 1224%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1282%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1367%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
19 MP Cost: 36, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 972%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 1080%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 1247%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1306%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1391%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
20 MP Cost: 36, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 990%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 1100%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 1270%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1330%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1415%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
21 MP Cost: 37, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 1008%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 1120%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 1293%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1354%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1439%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
22 MP Cost: 37, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 1026%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 1140%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 1316%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1378%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1463%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
23 MP Cost: 37, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 1044%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 1160%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 1339%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1402%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1487%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
24 MP Cost: 38, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 1062%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 1180%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 1362%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1426%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1511%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
25 MP Cost: 38, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 1080%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 1200%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 1385%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1450%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1535%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
26 MP Cost: 38, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 1098%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 1220%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 1408%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1474%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1559%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
27 MP Cost: 39, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 1116%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 1240%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 1431%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1498%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1583%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
28 MP Cost: 39, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 1134%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 1260%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 1454%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1522%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1607%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
29 MP Cost: 39, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 1152%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 1280%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 1477%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1546%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1631%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
30 MP Cost: 40, Become invincible when attacked for 4 sec, nullifying attacks and counterattacking for a set time after use. Attack Power increases for 20 sec per counterattack.
If you guard successfully while in Attack Power Increase buff state, counterattack damage, attack range, and Attack Power increases gradually, but the time for guarding decreases gradually.
[1st Time]: Max Number of Enemies: 6, Damage: 1170%, Number of Attacks: 4, Attack Power: +20
[2nd Time]: Max Number of Enemies: 7, Damage: 1300%, Number of Attacks: 5, Attack Power: +40
[3rd Time]: Max Number of Enemies: 8, Damage: 1500%, Number of Attacks: 6, Attack Power: +60
[4th Time]: Max Number of Enemies: 10, Damage: 1570%, Number of Attacks: 7, Attack Power: +80
[5th Time]: Max Number of Enemies: 15, Damage: 1655%, Number of Attacks: 9, Attack Power: +100
Cooldown: 6 sec
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Active HEXA Install Shield
Master Level 30
Description Summons the Soul Shield containing the power of light. The Soul Shield can be installed in the air. Increases Summon Duration.
Periodically emits light to attack enemies.
Required Skill: Install Shield Lv. 30+
Level 1 MP Cost: 84, Duration: 61 sec.
Periodically deals 251% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
30 MP Cost: 99, Duration: 61 sec.
Periodically deals 483% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
Active HEXA Install Shield
Master Level 30
Description Summons the Soul Shield containing the power of light. The Soul Shield can be installed in the air. Increases Summon Duration.
Periodically emits light to attack enemies.
Required Skill: Install Shield Lv. 30+
Level 1 MP Cost: 84, Duration: 61 sec.
Periodically deals 251% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
2 MP Cost: 85, Duration: 61 sec.
Periodically deals 259% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
3 MP Cost: 85, Duration: 61 sec.
Periodically deals 267% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
4 MP Cost: 86, Duration: 61 sec.
Periodically deals 275% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
5 MP Cost: 86, Duration: 61 sec.
Periodically deals 283% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
6 MP Cost: 87, Duration: 61 sec.
Periodically deals 291% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
7 MP Cost: 87, Duration: 61 sec.
Periodically deals 299% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
8 MP Cost: 88, Duration: 61 sec.
Periodically deals 307% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
9 MP Cost: 88, Duration: 61 sec.
Periodically deals 315% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
10 MP Cost: 89, Duration: 61 sec.
Periodically deals 323% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
11 MP Cost: 89, Duration: 61 sec.
Periodically deals 331% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
12 MP Cost: 90, Duration: 61 sec.
Periodically deals 339% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
13 MP Cost: 90, Duration: 61 sec.
Periodically deals 347% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
14 MP Cost: 91, Duration: 61 sec.
Periodically deals 355% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
15 MP Cost: 91, Duration: 61 sec.
Periodically deals 363% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
16 MP Cost: 92, Duration: 61 sec.
Periodically deals 371% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
17 MP Cost: 92, Duration: 61 sec.
Periodically deals 379% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
18 MP Cost: 93, Duration: 61 sec.
Periodically deals 387% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
19 MP Cost: 93, Duration: 61 sec.
Periodically deals 395% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
20 MP Cost: 94, Duration: 61 sec.
Periodically deals 403% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
21 MP Cost: 94, Duration: 61 sec.
Periodically deals 411% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
22 MP Cost: 95, Duration: 61 sec.
Periodically deals 419% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
23 MP Cost: 95, Duration: 61 sec.
Periodically deals 427% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
24 MP Cost: 96, Duration: 61 sec.
Periodically deals 435% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
25 MP Cost: 96, Duration: 61 sec.
Periodically deals 443% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
26 MP Cost: 97, Duration: 61 sec.
Periodically deals 451% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
27 MP Cost: 97, Duration: 61 sec.
Periodically deals 459% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
28 MP Cost: 98, Duration: 61 sec.
Periodically deals 467% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
29 MP Cost: 98, Duration: 61 sec.
Periodically deals 475% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
30 MP Cost: 99, Duration: 61 sec.
Periodically deals 483% damage 4 times to up to 6 enemies.
Normal Enemy Damage: +60%
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Active HEXA Charging Light
Master Level 30
Description [Radiant Soul Skill]
Summons the mighty Knight of Light that can use the power of the soul to carry out a deadly charge. The power of the soul is enhanced periodically and the Knight of Light deals an extra sword attack after the charge attack.
Required Skill: Charging Light Lv. 1+
Level 1 MP Cost: 301, Max Enemies Hit: 15, Damage: 917%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 254%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
30 MP Cost: 330, Max Enemies Hit: 15, Damage: 1700%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 515%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
Active HEXA Charging Light
Master Level 30
Description [Radiant Soul Skill]
Summons the mighty Knight of Light that can use the power of the soul to carry out a deadly charge. The power of the soul is enhanced periodically and the Knight of Light deals an extra sword attack after the charge attack.
Required Skill: Charging Light Lv. 1+
Level 1 MP Cost: 301, Max Enemies Hit: 15, Damage: 917%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 254%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
2 MP Cost: 302, Max Enemies Hit: 15, Damage: 944%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 263%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
3 MP Cost: 303, Max Enemies Hit: 15, Damage: 971%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 272%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
4 MP Cost: 304, Max Enemies Hit: 15, Damage: 998%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 281%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
5 MP Cost: 305, Max Enemies Hit: 15, Damage: 1025%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 290%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
6 MP Cost: 306, Max Enemies Hit: 15, Damage: 1052%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 299%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
7 MP Cost: 307, Max Enemies Hit: 15, Damage: 1079%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 308%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
8 MP Cost: 308, Max Enemies Hit: 15, Damage: 1106%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 317%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
9 MP Cost: 309, Max Enemies Hit: 15, Damage: 1133%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 326%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
10 MP Cost: 310, Max Enemies Hit: 15, Damage: 1160%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 335%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
11 MP Cost: 311, Max Enemies Hit: 15, Damage: 1187%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 344%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
12 MP Cost: 312, Max Enemies Hit: 15, Damage: 1214%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 353%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
13 MP Cost: 313, Max Enemies Hit: 15, Damage: 1241%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 362%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
14 MP Cost: 314, Max Enemies Hit: 15, Damage: 1268%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 371%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
15 MP Cost: 315, Max Enemies Hit: 15, Damage: 1295%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 380%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
16 MP Cost: 316, Max Enemies Hit: 15, Damage: 1322%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 389%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
17 MP Cost: 317, Max Enemies Hit: 15, Damage: 1349%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 398%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
18 MP Cost: 318, Max Enemies Hit: 15, Damage: 1376%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 407%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
19 MP Cost: 319, Max Enemies Hit: 15, Damage: 1403%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 416%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
20 MP Cost: 320, Max Enemies Hit: 15, Damage: 1430%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 425%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
21 MP Cost: 321, Max Enemies Hit: 15, Damage: 1457%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 434%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
22 MP Cost: 322, Max Enemies Hit: 15, Damage: 1484%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 443%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
23 MP Cost: 323, Max Enemies Hit: 15, Damage: 1511%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 452%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
24 MP Cost: 324, Max Enemies Hit: 15, Damage: 1538%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 461%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
25 MP Cost: 325, Max Enemies Hit: 15, Damage: 1565%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 470%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
26 MP Cost: 326, Max Enemies Hit: 15, Damage: 1592%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 479%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
27 MP Cost: 327, Max Enemies Hit: 15, Damage: 1619%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 488%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
28 MP Cost: 328, Max Enemies Hit: 15, Damage: 1646%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 497%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
29 MP Cost: 329, Max Enemies Hit: 15, Damage: 1673%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 506%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
30 MP Cost: 330, Max Enemies Hit: 15, Damage: 1700%, Number of Attacks: 10
Enhances the next attack every 35 sec adding another blade
Blade - Max Enemies Hit: 15, Damage: 515%, Number of Attacks: 8, Number of Hits: 5
10% more damage for party members including yourself for 60 sec
Blind Chance: 50%, Blind Duration: 10 sec, Accuracy: -30%
Cooldown: 15 sec
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Active HEXA Offensive Defense
Master Level 30
Description The power of the shield protecting the Empress makes enemies vulnerable to Mihile's Radiant Soul. Enemies hit with Royal Guard's counterattack receive a debuff. Using Radiant Soul skill to attack enemies with the debuff creates a light shockwave that does an additional attack.
The light shockwave is centered on the enemy hit with the Radiant Soul skill.
Required Skill: Advanced Offensive Defense Lv. 20+
Level 1 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 669%, Number of Attacks: 5
Cooldown: 10 sec
30 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 1365%, Number of Attacks: 5
Cooldown: 10 sec
Active HEXA Offensive Defense
Master Level 30
Description The power of the shield protecting the Empress makes enemies vulnerable to Mihile's Radiant Soul. Enemies hit with Royal Guard's counterattack receive a debuff. Using Radiant Soul skill to attack enemies with the debuff creates a light shockwave that does an additional attack.
The light shockwave is centered on the enemy hit with the Radiant Soul skill.
Required Skill: Advanced Offensive Defense Lv. 20+
Level 1 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 669%, Number of Attacks: 5
Cooldown: 10 sec
2 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 693%, Number of Attacks: 5
Cooldown: 10 sec
3 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 717%, Number of Attacks: 5
Cooldown: 10 sec
4 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 741%, Number of Attacks: 5
Cooldown: 10 sec
5 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 765%, Number of Attacks: 5
Cooldown: 10 sec
6 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 789%, Number of Attacks: 5
Cooldown: 10 sec
7 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 813%, Number of Attacks: 5
Cooldown: 10 sec
8 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 837%, Number of Attacks: 5
Cooldown: 10 sec
9 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 861%, Number of Attacks: 5
Cooldown: 10 sec
10 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 885%, Number of Attacks: 5
Cooldown: 10 sec
11 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 909%, Number of Attacks: 5
Cooldown: 10 sec
12 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 933%, Number of Attacks: 5
Cooldown: 10 sec
13 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 957%, Number of Attacks: 5
Cooldown: 10 sec
14 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 981%, Number of Attacks: 5
Cooldown: 10 sec
15 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 1005%, Number of Attacks: 5
Cooldown: 10 sec
16 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 1029%, Number of Attacks: 5
Cooldown: 10 sec
17 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 1053%, Number of Attacks: 5
Cooldown: 10 sec
18 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 1077%, Number of Attacks: 5
Cooldown: 10 sec
19 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 1101%, Number of Attacks: 5
Cooldown: 10 sec
20 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 1125%, Number of Attacks: 5
Cooldown: 10 sec
21 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 1149%, Number of Attacks: 5
Cooldown: 10 sec
22 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 1173%, Number of Attacks: 5
Cooldown: 10 sec
23 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 1197%, Number of Attacks: 5
Cooldown: 10 sec
24 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 1221%, Number of Attacks: 5
Cooldown: 10 sec
25 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 1245%, Number of Attacks: 5
Cooldown: 10 sec
26 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 1269%, Number of Attacks: 5
Cooldown: 10 sec
27 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 1293%, Number of Attacks: 5
Cooldown: 10 sec
28 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 1317%, Number of Attacks: 5
Cooldown: 10 sec
29 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 1341%, Number of Attacks: 5
Cooldown: 10 sec
30 When Royal Guard's counterattack hits, give enemy Offensive Defense debuff for 60 sec
When Radiant Soul skill hits enemy with the debuff, a light shockwave is created centered on the enemy that was hit. The Offensive Defense debuff disappears when the enemy is hit by the light shockwave.
Light Shockwave - Damage: 1365%, Number of Attacks: 5
Cooldown: 10 sec
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Passive HEXA Final Attack
Master Level 30
Description Chance to deliver an additional hit after a direct attack skill. Must have a one-handed sword equipped.
Required Skill: Advanced Final Attack Lv. 30+
Level 1 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 106% with a Final Attack that attacks 4 times.
30 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 222% with a Final Attack that attacks 4 times.
Passive HEXA Final Attack
Master Level 30
Description Chance to deliver an additional hit after a direct attack skill. Must have a one-handed sword equipped.
Required Skill: Advanced Final Attack Lv. 30+
Level 1 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 106% with a Final Attack that attacks 4 times.
2 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 110% with a Final Attack that attacks 4 times.
3 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 114% with a Final Attack that attacks 4 times.
4 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 118% with a Final Attack that attacks 4 times.
5 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 122% with a Final Attack that attacks 4 times.
6 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 126% with a Final Attack that attacks 4 times.
7 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 130% with a Final Attack that attacks 4 times.
8 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 134% with a Final Attack that attacks 4 times.
9 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 138% with a Final Attack that attacks 4 times.
10 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 142% with a Final Attack that attacks 4 times.
11 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 146% with a Final Attack that attacks 4 times.
12 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 150% with a Final Attack that attacks 4 times.
13 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 154% with a Final Attack that attacks 4 times.
14 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 158% with a Final Attack that attacks 4 times.
15 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 162% with a Final Attack that attacks 4 times.
16 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 166% with a Final Attack that attacks 4 times.
17 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 170% with a Final Attack that attacks 4 times.
18 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 174% with a Final Attack that attacks 4 times.
19 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 178% with a Final Attack that attacks 4 times.
20 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 182% with a Final Attack that attacks 4 times.
21 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 186% with a Final Attack that attacks 4 times.
22 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 190% with a Final Attack that attacks 4 times.
23 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 194% with a Final Attack that attacks 4 times.
24 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 198% with a Final Attack that attacks 4 times.
25 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 202% with a Final Attack that attacks 4 times.
26 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 206% with a Final Attack that attacks 4 times.
27 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 210% with a Final Attack that attacks 4 times.
28 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 214% with a Final Attack that attacks 4 times.
29 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 218% with a Final Attack that attacks 4 times.
30 [Final Attack Skill] When the attack lands, it has a 76% chance to deal 222% with a Final Attack that attacks 4 times.
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Active HEXA Soul Majesty
Master Level 30
Description Your firm belief to guard the Empress and allies makes the Soul Shield and Radiant Soul skill display a stronger power. While active, increases Damage and enhances Soul Asylum's effect.
Also, Install Shield leaves an Offensive Defense debuff, and enhances Offensive Defense.
Required Skill: Soul Majesty Lv. 1+
Level 1 MP Cost: 201, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 773%, Number of Attacks: 6
Cooldown: 120 sec
30 MP Cost: 230, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 1585%, Number of Attacks: 6
Cooldown: 120 sec
Active HEXA Soul Majesty
Master Level 30
Description Your firm belief to guard the Empress and allies makes the Soul Shield and Radiant Soul skill display a stronger power. While active, increases Damage and enhances Soul Asylum's effect.
Also, Install Shield leaves an Offensive Defense debuff, and enhances Offensive Defense.
Required Skill: Soul Majesty Lv. 1+
Level 1 MP Cost: 201, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 773%, Number of Attacks: 6
Cooldown: 120 sec
2 MP Cost: 202, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 801%, Number of Attacks: 6
Cooldown: 120 sec
3 MP Cost: 203, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 829%, Number of Attacks: 6
Cooldown: 120 sec
4 MP Cost: 204, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 857%, Number of Attacks: 6
Cooldown: 120 sec
5 MP Cost: 205, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 885%, Number of Attacks: 6
Cooldown: 120 sec
6 MP Cost: 206, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 913%, Number of Attacks: 6
Cooldown: 120 sec
7 MP Cost: 207, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 941%, Number of Attacks: 6
Cooldown: 120 sec
8 MP Cost: 208, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 969%, Number of Attacks: 6
Cooldown: 120 sec
9 MP Cost: 209, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 997%, Number of Attacks: 6
Cooldown: 120 sec
10 MP Cost: 210, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 1025%, Number of Attacks: 6
Cooldown: 120 sec
11 MP Cost: 211, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 1053%, Number of Attacks: 6
Cooldown: 120 sec
12 MP Cost: 212, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 1081%, Number of Attacks: 6
Cooldown: 120 sec
13 MP Cost: 213, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 1109%, Number of Attacks: 6
Cooldown: 120 sec
14 MP Cost: 214, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 1137%, Number of Attacks: 6
Cooldown: 120 sec
15 MP Cost: 215, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 1165%, Number of Attacks: 6
Cooldown: 120 sec
16 MP Cost: 216, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 1193%, Number of Attacks: 6
Cooldown: 120 sec
17 MP Cost: 217, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 1221%, Number of Attacks: 6
Cooldown: 120 sec
18 MP Cost: 218, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 1249%, Number of Attacks: 6
Cooldown: 120 sec
19 MP Cost: 219, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 1277%, Number of Attacks: 6
Cooldown: 120 sec
20 MP Cost: 220, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 1305%, Number of Attacks: 6
Cooldown: 120 sec
21 MP Cost: 221, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 1333%, Number of Attacks: 6
Cooldown: 120 sec
22 MP Cost: 222, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 1361%, Number of Attacks: 6
Cooldown: 120 sec
23 MP Cost: 223, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 1389%, Number of Attacks: 6
Cooldown: 120 sec
24 MP Cost: 224, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 1417%, Number of Attacks: 6
Cooldown: 120 sec
25 MP Cost: 225, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 1445%, Number of Attacks: 6
Cooldown: 120 sec
26 MP Cost: 226, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 1473%, Number of Attacks: 6
Cooldown: 120 sec
27 MP Cost: 227, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 1501%, Number of Attacks: 6
Cooldown: 120 sec
28 MP Cost: 228, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 1529%, Number of Attacks: 6
Cooldown: 120 sec
29 MP Cost: 229, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 1557%, Number of Attacks: 6
Cooldown: 120 sec
30 MP Cost: 230, immediately resets Offensive Defense cooldown upon use.
Duration: 20 sec, Damage: +15%
When Soul Asylum's Royal Guard succeeds while active, damage reduction of the damage reduction effect increases by 5%. The increased damage reduction is additive with Soul Asylum's effect.
Offensive Defense debuff occurs due to the active Install Shield. Cooldown of Offensive Defense Light Shockwave decreases to 2 sec
When Offensive Defense's Light Shockwave occurs, Light Wave occurs as well
Light Wave - Max Enemies Hit: 8, Damage: 1585%, Number of Attacks: 6
Cooldown: 120 sec

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

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Passive Shield of Light Boost
Level Requirement 260
Master Level 30
Description Boosts Shield of Light.
Level 1 Shield of Light Duration: 66 sec, Final Damage: +34%, Shield Duration: 26 sec, Damage Taken Reduction: 84%, Number of Blocks per Layer: +10, +10, +15
9 Shield of Light Duration: 70 sec, Final Damage: +35%, Shield Duration: 30 sec, Damage Taken Reduction: 85%, Number of Blocks per Layer: +12, +12, +17
10 Shield of Light Duration: 70 sec, Final Damage: +36%, Shield Duration: 30 sec, Damage Taken Reduction: 86%, Number of Blocks per Layer: +12, +12, +17
19 Shield of Light Duration: 75 sec, Final Damage: +37%, Shield Duration: 35 sec, Damage Taken Reduction: 87%, Number of Blocks per Layer: +14, +14, +19
20 Shield of Light Duration: 75 sec, Final Damage: +38%, Shield Duration: 35 sec, Damage Taken Reduction: 88%, Number of Blocks per Layer: +14, +14, +19
29 Shield of Light Duration: 80 sec, Final Damage: +39%, Shield Duration: 40 sec, Damage Taken Reduction: 89%, Number of Blocks per Layer: +17, +17, +22
30 Shield of Light Duration: 80 sec, Final Damage: +40%, Shield Duration: 40 sec, Damage Taken Reduction: 90%, Number of Blocks per Layer: +17, +17, +22
Passive Shield of Light Boost
Level Requirement 260
Master Level 30
Description Boosts Shield of Light.
Level 1 Shield of Light Duration: 66 sec, Final Damage: +34%, Shield Duration: 26 sec, Damage Taken Reduction: 84%, Number of Blocks per Layer: +10, +10, +15
2 Shield of Light Duration: 66 sec, Final Damage: +34%, Shield Duration: 26 sec, Damage Taken Reduction: 84%, Number of Blocks per Layer: +10, +10, +15
3 Shield of Light Duration: 67 sec, Final Damage: +34%, Shield Duration: 27 sec, Damage Taken Reduction: 84%, Number of Blocks per Layer: +10, +10, +15
4 Shield of Light Duration: 67 sec, Final Damage: +34%, Shield Duration: 27 sec, Damage Taken Reduction: 84%, Number of Blocks per Layer: +10, +10, +15
5 Shield of Light Duration: 68 sec, Final Damage: +35%, Shield Duration: 28 sec, Damage Taken Reduction: 85%, Number of Blocks per Layer: +11, +11, +16
6 Shield of Light Duration: 68 sec, Final Damage: +35%, Shield Duration: 28 sec, Damage Taken Reduction: 85%, Number of Blocks per Layer: +11, +11, +16
7 Shield of Light Duration: 69 sec, Final Damage: +35%, Shield Duration: 29 sec, Damage Taken Reduction: 85%, Number of Blocks per Layer: +11, +11, +16
8 Shield of Light Duration: 69 sec, Final Damage: +35%, Shield Duration: 29 sec, Damage Taken Reduction: 85%, Number of Blocks per Layer: +11, +11, +16
9 Shield of Light Duration: 70 sec, Final Damage: +35%, Shield Duration: 30 sec, Damage Taken Reduction: 85%, Number of Blocks per Layer: +12, +12, +17
10 Shield of Light Duration: 70 sec, Final Damage: +36%, Shield Duration: 30 sec, Damage Taken Reduction: 86%, Number of Blocks per Layer: +12, +12, +17
11 Shield of Light Duration: 71 sec, Final Damage: +36%, Shield Duration: 31 sec, Damage Taken Reduction: 86%, Number of Blocks per Layer: +12, +12, +17
12 Shield of Light Duration: 71 sec, Final Damage: +36%, Shield Duration: 31 sec, Damage Taken Reduction: 86%, Number of Blocks per Layer: +12, +12, +17
13 Shield of Light Duration: 72 sec, Final Damage: +36%, Shield Duration: 32 sec, Damage Taken Reduction: 86%, Number of Blocks per Layer: +13, +13, +18
14 Shield of Light Duration: 72 sec, Final Damage: +36%, Shield Duration: 32 sec, Damage Taken Reduction: 86%, Number of Blocks per Layer: +13, +13, +18
15 Shield of Light Duration: 73 sec, Final Damage: +37%, Shield Duration: 33 sec, Damage Taken Reduction: 87%, Number of Blocks per Layer: +13, +13, +18
16 Shield of Light Duration: 73 sec, Final Damage: +37%, Shield Duration: 33 sec, Damage Taken Reduction: 87%, Number of Blocks per Layer: +13, +13, +18
17 Shield of Light Duration: 74 sec, Final Damage: +37%, Shield Duration: 34 sec, Damage Taken Reduction: 87%, Number of Blocks per Layer: +14, +14, +19
18 Shield of Light Duration: 74 sec, Final Damage: +37%, Shield Duration: 34 sec, Damage Taken Reduction: 87%, Number of Blocks per Layer: +14, +14, +19
19 Shield of Light Duration: 75 sec, Final Damage: +37%, Shield Duration: 35 sec, Damage Taken Reduction: 87%, Number of Blocks per Layer: +14, +14, +19
20 Shield of Light Duration: 75 sec, Final Damage: +38%, Shield Duration: 35 sec, Damage Taken Reduction: 88%, Number of Blocks per Layer: +14, +14, +19
21 Shield of Light Duration: 76 sec, Final Damage: +38%, Shield Duration: 36 sec, Damage Taken Reduction: 88%, Number of Blocks per Layer: +15, +15, +20
22 Shield of Light Duration: 76 sec, Final Damage: +38%, Shield Duration: 36 sec, Damage Taken Reduction: 88%, Number of Blocks per Layer: +15, +15, +20
23 Shield of Light Duration: 77 sec, Final Damage: +38%, Shield Duration: 37 sec, Damage Taken Reduction: 88%, Number of Blocks per Layer: +15, +15, +20
24 Shield of Light Duration: 77 sec, Final Damage: +38%, Shield Duration: 37 sec, Damage Taken Reduction: 88%, Number of Blocks per Layer: +15, +15, +20
25 Shield of Light Duration: 78 sec, Final Damage: +39%, Shield Duration: 38 sec, Damage Taken Reduction: 89%, Number of Blocks per Layer: +16, +16, +21
26 Shield of Light Duration: 78 sec, Final Damage: +39%, Shield Duration: 38 sec, Damage Taken Reduction: 89%, Number of Blocks per Layer: +16, +16, +21
27 Shield of Light Duration: 79 sec, Final Damage: +39%, Shield Duration: 39 sec, Damage Taken Reduction: 89%, Number of Blocks per Layer: +16, +16, +21
28 Shield of Light Duration: 79 sec, Final Damage: +39%, Shield Duration: 39 sec, Damage Taken Reduction: 89%, Number of Blocks per Layer: +16, +16, +21
29 Shield of Light Duration: 80 sec, Final Damage: +39%, Shield Duration: 40 sec, Damage Taken Reduction: 89%, Number of Blocks per Layer: +17, +17, +22
30 Shield of Light Duration: 80 sec, Final Damage: +40%, Shield Duration: 40 sec, Damage Taken Reduction: 90%, Number of Blocks per Layer: +17, +17, +22
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Passive Sword of Light Boost
Level Requirement 260
Master Level 30
Description Boosts Sword of Light.
Level 1 Sword of Light Final Damage: +11%
9 Sword of Light Final Damage: +19%
10 Sword of Light Final Damage: +25%
19 Sword of Light Final Damage: +34%
20 Sword of Light Final Damage: +40%
29 Sword of Light Final Damage: +49%
30 Sword of Light Final Damage: +60%
Passive Sword of Light Boost
Level Requirement 260
Master Level 30
Description Boosts Sword of Light.
Level 1 Sword of Light Final Damage: +11%
2 Sword of Light Final Damage: +12%
3 Sword of Light Final Damage: +13%
4 Sword of Light Final Damage: +14%
5 Sword of Light Final Damage: +15%
6 Sword of Light Final Damage: +16%
7 Sword of Light Final Damage: +17%
8 Sword of Light Final Damage: +18%
9 Sword of Light Final Damage: +19%
10 Sword of Light Final Damage: +25%
11 Sword of Light Final Damage: +26%
12 Sword of Light Final Damage: +27%
13 Sword of Light Final Damage: +28%
14 Sword of Light Final Damage: +29%
15 Sword of Light Final Damage: +30%
16 Sword of Light Final Damage: +31%
17 Sword of Light Final Damage: +32%
18 Sword of Light Final Damage: +33%
19 Sword of Light Final Damage: +34%
20 Sword of Light Final Damage: +40%
21 Sword of Light Final Damage: +41%
22 Sword of Light Final Damage: +42%
23 Sword of Light Final Damage: +43%
24 Sword of Light Final Damage: +44%
25 Sword of Light Final Damage: +45%
26 Sword of Light Final Damage: +46%
27 Sword of Light Final Damage: +47%
28 Sword of Light Final Damage: +48%
29 Sword of Light Final Damage: +49%
30 Sword of Light Final Damage: +60%
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Passive Radiant Soul Boost
Level Requirement 260
Master Level 30
Description Boosts Radiant Soul.
Level 1 Radiant Soul Slash and Light Force Rei Final Damage: +11%
9 Radiant Soul Slash and Light Force Rei Final Damage: +19%
10 Radiant Soul Slash and Light Force Rei Final Damage: +25%
19 Radiant Soul Slash and Light Force Rei Final Damage: +34%
20 Radiant Soul Slash and Light Force Rei Final Damage: +40%
29 Radiant Soul Slash and Light Force Rei Final Damage: +49%
30 Radiant Soul Slash and Light Force Rei Final Damage: +60%
Passive Radiant Soul Boost
Level Requirement 260
Master Level 30
Description Boosts Radiant Soul.
Level 1 Radiant Soul Slash and Light Force Rei Final Damage: +11%
2 Radiant Soul Slash and Light Force Rei Final Damage: +12%
3 Radiant Soul Slash and Light Force Rei Final Damage: +13%
4 Radiant Soul Slash and Light Force Rei Final Damage: +14%
5 Radiant Soul Slash and Light Force Rei Final Damage: +15%
6 Radiant Soul Slash and Light Force Rei Final Damage: +16%
7 Radiant Soul Slash and Light Force Rei Final Damage: +17%
8 Radiant Soul Slash and Light Force Rei Final Damage: +18%
9 Radiant Soul Slash and Light Force Rei Final Damage: +19%
10 Radiant Soul Slash and Light Force Rei Final Damage: +25%
11 Radiant Soul Slash and Light Force Rei Final Damage: +26%
12 Radiant Soul Slash and Light Force Rei Final Damage: +27%
13 Radiant Soul Slash and Light Force Rei Final Damage: +28%
14 Radiant Soul Slash and Light Force Rei Final Damage: +29%
15 Radiant Soul Slash and Light Force Rei Final Damage: +30%
16 Radiant Soul Slash and Light Force Rei Final Damage: +31%
17 Radiant Soul Slash and Light Force Rei Final Damage: +32%
18 Radiant Soul Slash and Light Force Rei Final Damage: +33%
19 Radiant Soul Slash and Light Force Rei Final Damage: +34%
20 Radiant Soul Slash and Light Force Rei Final Damage: +40%
21 Radiant Soul Slash and Light Force Rei Final Damage: +41%
22 Radiant Soul Slash and Light Force Rei Final Damage: +42%
23 Radiant Soul Slash and Light Force Rei Final Damage: +43%
24 Radiant Soul Slash and Light Force Rei Final Damage: +44%
25 Radiant Soul Slash and Light Force Rei Final Damage: +45%
26 Radiant Soul Slash and Light Force Rei Final Damage: +46%
27 Radiant Soul Slash and Light Force Rei Final Damage: +47%
28 Radiant Soul Slash and Light Force Rei Final Damage: +48%
29 Radiant Soul Slash and Light Force Rei Final Damage: +49%
30 Radiant Soul Slash and Light Force Rei Final Damage: +60%
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Passive Light of Courage Boost
Level Requirement 260
Master Level 30
Description [Radiant Soul Skill]
Boosts Light of Courage. Activates Light of Courage when used multiple times and adds an attack to the skill. Light of Courage is a Radiant Soul skill.
Level 1 Light of Courage Duration: 20 sec, Damage: +26%, Party Effect Protective Shield: +313% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 704%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
9 Light of Courage Duration: 21 sec, Damage: +30%, Party Effect Protective Shield: +337% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 896%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
10 Light of Courage Duration: 21 sec, Damage: +30%, Party Effect Protective Shield: +340% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 920%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
19 Light of Courage Duration: 23 sec, Damage: +35%, Party Effect Protective Shield: +367% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1136%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
20 Light of Courage Duration: 23 sec, Damage: +35%, Party Effect Protective Shield: +370% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1160%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
29 Light of Courage Duration: 24 sec, Damage: +40%, Party Effect Protective Shield: +397% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1376%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
30 Light of Courage Duration: 25 sec, Damage: +40%, Party Effect Protective Shield: +400% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1400%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
Passive Light of Courage Boost
Level Requirement 260
Master Level 30
Description [Radiant Soul Skill]
Boosts Light of Courage. Activates Light of Courage when used multiple times and adds an attack to the skill. Light of Courage is a Radiant Soul skill.
Level 1 Light of Courage Duration: 20 sec, Damage: +26%, Party Effect Protective Shield: +313% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 704%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
2 Light of Courage Duration: 20 sec, Damage: +26%, Party Effect Protective Shield: +316% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 728%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
3 Light of Courage Duration: 20 sec, Damage: +27%, Party Effect Protective Shield: +319% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 752%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
4 Light of Courage Duration: 20 sec, Damage: +27%, Party Effect Protective Shield: +322% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 776%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
5 Light of Courage Duration: 20 sec, Damage: +28%, Party Effect Protective Shield: +325% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
6 Light of Courage Duration: 21 sec, Damage: +28%, Party Effect Protective Shield: +328% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 824%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
7 Light of Courage Duration: 21 sec, Damage: +29%, Party Effect Protective Shield: +331% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 848%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
8 Light of Courage Duration: 21 sec, Damage: +29%, Party Effect Protective Shield: +334% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 872%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
9 Light of Courage Duration: 21 sec, Damage: +30%, Party Effect Protective Shield: +337% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 896%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
10 Light of Courage Duration: 21 sec, Damage: +30%, Party Effect Protective Shield: +340% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 920%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
11 Light of Courage Duration: 21 sec, Damage: +31%, Party Effect Protective Shield: +343% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 944%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
12 Light of Courage Duration: 22 sec, Damage: +31%, Party Effect Protective Shield: +346% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 968%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
13 Light of Courage Duration: 22 sec, Damage: +32%, Party Effect Protective Shield: +349% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 992%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
14 Light of Courage Duration: 22 sec, Damage: +32%, Party Effect Protective Shield: +352% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1016%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
15 Light of Courage Duration: 22 sec, Damage: +33%, Party Effect Protective Shield: +355% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1040%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
16 Light of Courage Duration: 22 sec, Damage: +33%, Party Effect Protective Shield: +358% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1064%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
17 Light of Courage Duration: 22 sec, Damage: +34%, Party Effect Protective Shield: +361% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1088%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
18 Light of Courage Duration: 23 sec, Damage: +34%, Party Effect Protective Shield: +364% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1112%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
19 Light of Courage Duration: 23 sec, Damage: +35%, Party Effect Protective Shield: +367% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1136%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
20 Light of Courage Duration: 23 sec, Damage: +35%, Party Effect Protective Shield: +370% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1160%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
21 Light of Courage Duration: 23 sec, Damage: +36%, Party Effect Protective Shield: +373% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1184%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
22 Light of Courage Duration: 23 sec, Damage: +36%, Party Effect Protective Shield: +376% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1208%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
23 Light of Courage Duration: 23 sec, Damage: +37%, Party Effect Protective Shield: +379% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1232%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
24 Light of Courage Duration: 24 sec, Damage: +37%, Party Effect Protective Shield: +382% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1256%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
25 Light of Courage Duration: 24 sec, Damage: +38%, Party Effect Protective Shield: +385% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1280%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
26 Light of Courage Duration: 24 sec, Damage: +38%, Party Effect Protective Shield: +388% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1304%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
27 Light of Courage Duration: 24 sec, Damage: +39%, Party Effect Protective Shield: +391% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1328%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
28 Light of Courage Duration: 24 sec, Damage: +39%, Party Effect Protective Shield: +394% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1352%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
29 Light of Courage Duration: 24 sec, Damage: +40%, Party Effect Protective Shield: +397% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1376%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%
30 Light of Courage Duration: 25 sec, Damage: +40%, Party Effect Protective Shield: +400% of Max HP
When skill is used again within 20 sec of first cast, Max Enemies Hit: 15, Damage: 1400%, Number of Attacks: 10, Light of Courage Activations: 8 times
50% chance of Blind, Blind Duration: 10 sec, Accuracy: -30%

References

  1. Boosts Radiant Cross and Radiant Cross - Assault
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills