Wild Hunter/Skills
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| Active | ||
|---|---|---|
| Master Level | 3 | |
| Description | You attack a ranged enemy by throwing a Rue collected from a mine. | |
| Level | 1 | MP Cost: 3, Damage: 10 |
| 3 | MP Cost: 7, Damage: 40 | |
| Active | ||
|---|---|---|
| Master Level | 3 | |
| Description | Allows you to hide and move quickly for a short time. Cooldown: 1 min | |
| Level | 1 | MP Cost: 5, Hide for 10 sec, Movement Speed: +5 |
| 3 | MP Cost: 15, Hide for 30 sec, Movement Speed: +15 | |
| Passive | ||
|---|---|---|
| Master Level | 3 | |
| Description | You learn how to use potions more efficiently in order to resolve supply shortage issues. | |
| Level | 1 | Recovery Rate: +105% |
| 3 | Recovery Rate: +115% | |
| Passive | ||
|---|---|---|
| Master Level | 12 | |
| Description | The power of the spirit of Resistance; the power of freedom! This Link Skill can be stacked up to 4 times, once for each unique Resistance job character you have on this world. | |
| Level | 1 | Invincible for 1 sec after being revived. Removed upon moving to another map. |
| 12 | Invincible for 12 sec after being revived. Removed upon moving to another map. | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Moves you to the secret assembly area for the Resistance's summons. | |
| Level | 1 | MP Cost: 100, you move to the Resistance Secret Plaza Cooldown: 600 sec |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Crossbow Skill] Wield a crossbow to rapidly loose bolts that pierce the enemy. | |
| Level | 1 | MP Cost: 5, Max Enemies Hit: 5, Damage: 92%, Number of Attacks: 3 |
| 20 | MP Cost: 10, Max Enemies Hit: 5, Damage: 130%, Number of Attacks: 3 | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Climb aboard Ashlii's back, bolstering your strength with wild fury. Increases Speed and Knockback Resistance while riding Ashlii. Only movement skills can be used when not riding Ashlii. | |
| Level | 1 | MP Cost: 20, Ride Ashlii Speed While Riding: 40, Knockback Resistance: +50% Cooldown: 1 sec. |
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Leap once more while already in the air. Can be used twice. Press the Up Arrow key at the same to move upward. | |
| Level | 1 | MP Cost: 26, allows you to jump a greater distance |
| 5 | MP Cost: 10, allows you to jump a greater distance | |
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Ashlii marks the closest enemy as her prey. Use the skill again to leap to their location. Afterward, Predator's Pounce: Footstool becomes usable to jump off of the target. Hold the Down Arrow key and use the skill to mark a different enemy. Permanently increases Speed and Jump. | |
| Level | 1 | MP Cost: 26, marks the closest enemy within range as prey, Duration: 600 sec Use the skill again to teleport to the marked target's location Mark Switch Cooldown: 0.5 sec [Passive Effect: Speed +4, Jump +4] |
| 5 | MP Cost: 10, marks the closest enemy within range as prey, Duration: 600 sec Use the skill again to teleport to the marked target's location Mark Switch Cooldown: 0.5 sec [Passive Effect: Speed +20, Jump +20] | |
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Leap again by stepping on the heads of prey. Only activates after teleporting with Predator's Pounce and is deactivated after use. Shares SP with Predator's Pounce. | |
| Level | 1 | MP Cost: 26. Allows you to leap a greater distance. |
| 5 | MP Cost: 10. Allows you to leap a greater distance. | |
| Passive | ||
|---|---|---|
| Master Level | 15 | |
| Description | Hunt your prey with the stealthy movement of an apex predator. | |
| Level | 1 | Speed: +7, Max Speed: +6, Defense: +11%, Knockback Resistance: +8% Damage Taken: -6% |
| 15 | Speed: +35, Max Speed: +20, Defense: +53%, Knockback Resistance: +50% Damage Taken: -20% | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Resonates with nature's fury to increase stats. | |
| Level | 1 | Critical Rate: +11%, Attack Power: +11, Max HP: +1%, Attack Speed: +1 |
| 20 | Critical Rate: +30%, Attack Power: +30, Max HP: +20%, Attack Speed: +1 | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Crossbow Skill] Fire custom modified crossbow bolts that explode after traveling a set distance. | |
| Level | 1 | MP Cost: 10, Max Enemies Hit: 5, Damage: 124%, Number of Attacks: 4 |
| 20 | MP Cost: 20, Max Enemies Hit: 5, Damage: 200%, Number of Attacks: 4 | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | [Assist Skill] Upon landing a Crossbow skill, Ashlii's power of nature manifests as a Spirit Jaguar that slashes enemies with its claws. Rending Swipe is unaffected by attack reflection. Assist skills are unaffected by cooldown reset effects. | |
| Level | 1 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 648%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) |
| 10 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 756%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Ashlii roars to enhance party combat power for a short time. | |
| Level | 1 | MP Cost: 22, Duration: 210 sec., Party Attack Power and Magic ATT: +1% [Passive Effect: Damage Taken: -6%, Bonus Avoidability: +6%, Max MP: +6%] |
| 10 | MP Cost: 40, Duration: 300 sec., Party Attack Power and Magic ATT: +10% [Passive Effect: Damage Taken: -15%, Bonus Avoidability: +15%, Max MP: +15%] | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Has a chance to trigger an additional hit when a direct attack Crossbow skill lands. Required Skill: Soul Arrow Lv. 4+ | |
| Level | 1 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 2%, Damage: 100% |
| 20 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 40%, Damage: 150% | |
| Passive | ||
|---|---|---|
| Master Level | 4 | |
| Description | Allows you to use your crossbow without bolts and increases Attack Power. | |
| Level | 1 | Attack Power +5. Allows you to attack without consuming arrows. |
| 4 | Attack Power +20. Allows you to attack without consuming arrows. | |
| Passive | ||
|---|---|---|
| Master Level | 5 | |
| Description | Increases Attack Speed and Dexterity. Required Skill: Crossbow Mastery Lv. 5+ | |
| Level | 1 | Attack Speed: +2, DEX: +4 |
| 5 | Attack Speed: +2, DEX: +20 | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases Crossbow Mastery and damage. | |
| Level | 1 | Crossbow Mastery: +14%, Damage: +1% |
| 10 | Crossbow Mastery: +50%, Damage: +10% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Unleashes greater power through the primal instincts of a beast. | |
| Level | 1 | Final Damage: +1%, Critical Rate: +7%, Knockback Resistance: +5% |
| 10 | Final Damage: +10%, Critical Rate: +25%, Knockback Resistance: +50% | |
| Passive | ||
|---|---|---|
| Master Level | 5 | |
| Description | Permanently increases STR and DEX through sheer physical training. | |
| Level | 1 | Permanently increase STR by 6 and DEX by 6. |
| 5 | Permanently increase STR by 30 and DEX by 30. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Crossbow Skill] Fire custom piercing bolts from your arsenal. Additionally, fires an explosive round at set intervals. The explosive round is unaffected by attack reflection or cooldown reset effects. | |
| Level | 1 | MP Cost: 11, fires a piercing arrow, Max Enemies Hit: 6, Damage: 300%, Number of Attacks: 3 Additionally, launches an explosive round at set intervals, Max Enemies Hit: 6, Damage: 216%, Number of Attacks: 4 Explosive Round Cooldown: 2 sec. |
| 20 | MP Cost: 30, fires a piercing arrow, Max Enemies Hit: 6, Damage: 490%, Number of Attacks: 3 Additionally, launches an explosive round at set intervals, Max Enemies Hit: 6, Damage: 368%, Number of Attacks: 4 Explosive Round Cooldown: 2 sec. | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Pounces to push away enemies and deal damage. Can be resisted by some enemies. Use the skill to move upwards diagonally in the direction you are facing. Combine with the down arrow key to move downwards diagonally. Combine with the left or right arrow key to charge forward. You cannot charge forward while in the air. If you aren't on Ashlii, it must be used with the Attack key to use skills. Using Action Customization allows you to use skills with just the skill key even when you aren't riding Ashlii. Right-click to toggle Action Customization ON/OFF. | |
| Level | 1 | MP Cost: 11, Max Enemies Hit: 8, Damage: 840% |
| 10 | MP Cost: 20, Max Enemies Hit: 8, Damage: 1200% | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Places a support unit that scatters mines. The mines explode when an enemy touches them. Previously set-up mines are retrieved each time new ones are deployed. Trap Seed is unaffected by attack reflection. Using Trap Seed doesn't start combat, and if you don't enter combat for a set duration the unit will stop deploying mines. | |
| Level | 1 | MP Cost: 42, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 452%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment |
| 20 | MP Cost: 80, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 756%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Assist Skill] The Spirit Jaguar sinks its fangs into the enemy. Activates after Assist: Rending Swipe. Snapping Fangs is unaffected by attack reflection. Assist skills are unaffected by cooldown reset effects. Required Skill: Assist: Rending Swipe Lv. 10+ | |
| Level | 1 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 536%, Number of Attacks: 6 |
| 20 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 821%, Number of Attacks: 6 | |
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Cries out a feral roar to neutralize attacks inflicted on you. Not affected by effects which reset cooldown. | |
| Level | 1 | MP Cost: 100, Invincibility Duration: 2 sec. Cooldown: 78 sec. |
| 5 | MP Cost: 100, Invincibility Duration: 2 sec. Cooldown: 70 sec. | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | When activated, Ashlii can attack while moving backward without changing direction. Works even when you aren't riding Ashlii. Can be toggled On/Off. | |
| Level | 1 | While activated, Ashlii can attack while moving backward. |
| Passive | ||
|---|---|---|
| Master Level | 15 | |
| Description | Enemies attacked by the Spirit Jaguar become marked with primal fury. When a marked enemy is hit with a Crossbow skill, the enemy is struck by an additional attack. Another Bite is unaffected by attack reflection. | |
| Level | 1 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 110%, Number of Attacks: 2 |
| 15 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 250%, Number of Attacks: 2 | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Resonate with the power of the wilds to become fiercer. | |
| Level | 1 | Final Damage: +5%, Critical Rate: +4%, Critical Damage: +1% |
| 20 | Final Damage: +15%, Critical Rate: +14%, Critical Damage: +5% | |
| Passive | ||
|---|---|---|
| Master Level | 14 | |
| Description | Conditioning in the wilds has made you stealthy and more resilient. | |
| Level | 1 | Max HP: +11%, Elemental Resistance: +18%, Abnormal Status Resistance: +7, Avoidability: +4% Recover 3% of Max HP every 5 sec |
| 14 | Max HP: +50%, Elemental Resistance: +31%, Abnormal Status Resistance: +46, Avoidability: +30% Recover 7% of Max HP every 5 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Crossbow Skill] Upgrade your crossbow to rapidly loose bolts that pierce the enemy. Additionally, fires an explosive round at set intervals. This is a continuous channeled skill. The explosive round is unaffected by attack reflection or cooldown reset effects. | |
| Level | 1 | MP Cost: 5, Max Enemies Hit: 7, Damage: 347% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 7, Damage: 210%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +161% (additive) Explosive Bolt Cooldown: 1.5 sec. |
| 30 | MP Cost: 10, Max Enemies Hit: 7, Damage: 434% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 7, Damage: 355%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +190% (additive) Explosive Bolt Cooldown: 1.5 sec. | |
| MP Cost: 10, Max Enemies Hit: 7, Damage: 437% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 7, Damage: 360%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +191% (additive) Explosive Bolt Cooldown: 1.5 sec. | ||
| MP Cost: 10, Max Enemies Hit: 7, Damage: 440% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 7, Damage: 365%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +192% (additive) Explosive Bolt Cooldown: 1.5 sec. | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Assist Skill] The Spirit Jaguar slams headfirst into the enemy. Activates after Assist: Snapping Fangs. Skull Bash is unaffected by attack reflection. Assist skills are unaffected by cooldown reset effects. Required Skill: Assist: Snapping Fangs Lv. 20+ | |
| Level | 1 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 685%, Number of Attacks: 6 |
| 20 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 875%, Number of Attacks: 6 | |
| Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 885%, Number of Attacks: 6 | ||
| Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 895%, Number of Attacks: 6 | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Command Skill] Ashlii calls upon a pack of Spirit Jaguars to charge toward the enemy. Command Skills can be used without an animation while using crossbow skills and are unaffected by cooldown reset effects. | |
| Level | 1 | MP Cost: 10, Damage: 480%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. |
| 30 | MP Cost: 97, Damage: 712%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| MP Cost: 100, Damage: 720%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | ||
| MP Cost: 103, Damage: 728%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | ||
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Sets up a device that lures enemies, developed by the Resistance's special technology. Lure Beacon taunts enemies within a set range and prevents Wild Hunter from colliding with them for a period of time. Enemies that don't attack for a set duration after being taunted break free from the taunt. | |
| Level | 1 | MP Cost: 44, Sets up a luring device that taunts enemies within a set range for 42 sec. |
| 10 | MP Cost: 80, Sets up a luring device that taunts enemies within a set range for 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily grants party members the ability to locate an enemy's weak spot to deal critical damage to that enemy. | |
| Level | 1 | MP Cost: 30, Critical Rate: +6%, Critical Damage: +1%, Duration: 213 sec. |
| 30 | MP Cost: 45, Critical Rate: +20%, Critical Damage: +15%, Duration: 300 sec. | |
| MP Cost: 48, Critical Rate: +21%, Critical Damage: +16%, Duration: 303 sec. | ||
| MP Cost: 48, Critical Rate: +21%, Critical Damage: +16%, Duration: 306 sec. | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear. | |
| Level | 1 | MP Cost: 10, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 1%.] |
| 30 | MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 15%.] | |
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | MP Cost: 30, Cooldown: 540 sec |
| 5 | MP Cost: 30, Cooldown: 300 sec | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Attach a special Resistance magazine to your Crossbow to hold stronger bolts. | |
| Level | 1 | Final Damage: +10%, Critical Damage: +1% |
| 30 | Final Damage: +30%, Critical Damage: +10% | |
| Final Damage: +30%, Critical Damage: +11% | ||
| Final Damage: +30%, Critical Damage: +11% | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Master the use of the crossbow. Required Skill: Crossbow Mastery Lv. 10+ | |
| Level | 1 | Crossbow Mastery: +56%, Attack Power: +1, Final Damage: +5% |
| 30 | Crossbow Mastery: +70%, Attack Power: +30, Final Damage: +10% | |
| Crossbow Mastery: +71%, Attack Power: +31, Final Damage: +10% | ||
| Crossbow Mastery: +71%, Attack Power: +32, Final Damage: +10% | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Permanently increases Attack Power. Greatly increases the damage and activation rate of your Final Attacks. Required Skill: Final Attack Lv. 20+ | |
| Level | 1 | Attack Power: +1 permanently. [Final Attack Skill] Upon landing a direct attack skill using a crossbow, Final Attack Chance: 51%, Damage: 152% |
| 20 | Attack Power: +20 permanently. [Final Attack Skill] Upon landing a direct attack skill using a crossbow, Final Attack Chance: 70%, Damage: 190% | |
| Attack Power: +21 permanently. [Final Attack Skill] Upon landing a direct attack skill using a crossbow, Final Attack Chance: 71%, Damage: 192% | ||
| Attack Power: +22 permanently. [Final Attack Skill] Upon landing a direct attack skill using a crossbow, Final Attack Chance: 72%, Damage: 194% | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Awakens your instincts to better spot enemy weak points. | |
| Level | 1 | Ignore Defense: +2%, Final Damage: +5%, Critical Damage: +5% |
| 20 | Ignore Defense: +40%, Final Damage: +10%, Critical Damage: +15% | |
| Ignore Defense: +42%, Final Damage: +10%, Critical Damage: +15% | ||
| Ignore Defense: +44%, Final Damage: +10%, Critical Damage: +16% | ||
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases the damage of Wild Arrow Blast: Apex. | |
| Level | 1 | Damage: +10% |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases the Ignore Defense of Wild Arrow Blast: Apex. | |
| Level | 1 | Ignore Defense: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases the max number of enemies hit by Wild Arrow Blast: Apex. | |
| Level | 1 | Max Enemies Hit: +1 |
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases the damage of Assist Skills. | |
| Level | 1 | Damage: +10% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases the maximum number of enemies hit by Assist Skills. | |
| Level | 1 | Max Enemies Hit: +1 |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases Boss Damage of Assist Skills. | |
| Level | 1 | Boss Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases the damage of Another Bite. | |
| Level | 1 | Damage: +10% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases the Ignore Defense of Another Bite. | |
| Level | 1 | Ignore Defense: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Increase the Boss Damage of Another Bite. | |
| Level | 1 | Boss Damage: +20% |
| Active | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Launches an electrified steel net to capture enemies. | |
| Level | 1 | MP Cost: 300, Max Enemies Hit: 15, Damage: 180%, Number of Attacks: 12 Stun Duration: 10 sec. (+ up to 100% additional, scaling with how much damage Volt Snare dealt). Cooldown: 120 sec. |
| Active | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | [Command Skill] A massive Spirit Jaguar pounces on the enemy. Prioritizes the boss with the highest Max HP within range. Command skills can be used without an animation while using Crossbow skills and are unaffected by cooldown reset effects. | |
| Level | 1 | MP Cost: 150, Damage: 490%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. |
| Active | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Materializes the will of the Resistance to empower your attacks with the fight for freedom. | |
| Level | 1 | MP Cost: 100, Duration: 60 sec., Damage: +10% Only applies to Demon, Resistance, and Xenon party members. Cooldown: 120 sec. |
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 2 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +2] | |
| 3 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +3] | |
| 4 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +4] | |
| 5 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +5] | |
| 6 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +6] | |
| 7 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +7] | |
| 8 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +8] | |
| 9 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +9] | |
| 10 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +10] | |
| 11 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +11] | |
| 12 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +12] | |
| 13 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +13] | |
| 14 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +14] | |
| 15 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +15] | |
| 16 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +16] | |
| 17 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +17] | |
| 18 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +18] | |
| 19 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +19] | |
| 20 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +20] | |
| 21 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +21] | |
| 22 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +22] | |
| 23 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +23] | |
| 24 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +24] | |
| 25 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +25] | |
| 26 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +26] | |
| 27 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +27] | |
| 28 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +28] | |
| 29 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +29] | |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 2 | Portal Duration: 34 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 3 | Portal Duration: 36 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 4 | Portal Duration: 38 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 5 | Portal Duration: 40 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 6 | Portal Duration: 42 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 7 | Portal Duration: 44 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 8 | Portal Duration: 46 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 9 | Portal Duration: 48 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 10 | Portal Duration: 50 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 11 | Portal Duration: 52 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 12 | Portal Duration: 54 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 13 | Portal Duration: 56 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 14 | Portal Duration: 58 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 15 | Portal Duration: 60 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 16 | Portal Duration: 62 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 17 | Portal Duration: 64 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 18 | Portal Duration: 66 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 19 | Portal Duration: 68 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 20 | Portal Duration: 70 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 21 | Portal Duration: 72 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 22 | Portal Duration: 74 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 23 | Portal Duration: 76 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 24 | Portal Duration: 78 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 25 | Portal Duration: 80 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 26 | Portal Duration: 82 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 27 | Portal Duration: 84 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 28 | Portal Duration: 86 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 29 | Portal Duration: 88 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 2 | Duration: 186 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 3 | Duration: 189 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 4 | Duration: 192 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 5 | Duration: 195 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 6 | Duration: 198 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 7 | Duration: 201 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 8 | Duration: 204 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 9 | Duration: 207 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 10 | Duration: 210 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 11 | Duration: 213 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 12 | Duration: 216 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 13 | Duration: 219 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 14 | Duration: 222 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 15 | Duration: 225 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 16 | Duration: 228 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 17 | Duration: 231 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 18 | Duration: 234 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 19 | Duration: 237 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 20 | Duration: 240 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 21 | Duration: 243 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 22 | Duration: 246 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 23 | Duration: 249 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 24 | Duration: 252 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 25 | Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 26 | Duration: 258 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 27 | Duration: 261 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 28 | Duration: 264 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 29 | Duration: 267 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 2 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 3 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 4 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 5 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 6 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 7 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 8 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 9 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 10 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 11 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 12 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 13 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 14 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 15 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 16 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 17 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 18 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 19 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 20 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 21 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 22 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 23 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 24 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 25 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 26 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 27 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 28 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 29 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 2 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 3 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 4 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 5 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 6 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 7 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 8 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 9 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 10 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 11 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 12 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 13 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 14 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 15 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 16 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 17 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 18 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 19 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 20 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 21 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 22 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 23 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 24 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 25 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 26 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 27 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 28 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 29 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 2 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +2] | |
| 3 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +3] | |
| 4 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +4] | |
| 5 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +5] | |
| 6 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +6] | |
| 7 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +7] | |
| 8 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +8] | |
| 9 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +9] | |
| 10 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +10] | |
| 11 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +11] | |
| 12 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +12] | |
| 13 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +13] | |
| 14 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +14] | |
| 15 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +15] | |
| 16 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +16] | |
| 17 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +17] | |
| 18 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +18] | |
| 19 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +19] | |
| 20 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +20] | |
| 21 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +21] | |
| 22 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +22] | |
| 23 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +23] | |
| 24 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +24] | |
| 25 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25] | |
| 26 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +26] | |
| 27 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +27] | |
| 28 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +28] | |
| 29 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +29] | |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 2 | HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 212 sec. | |
| 3 | HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 208 sec. | |
| 4 | HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 204 sec. | |
| 5 | HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 200 sec. | |
| 6 | HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 196 sec. | |
| 7 | HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 192 sec. | |
| 8 | HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 188 sec. | |
| 9 | HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 184 sec. | |
| 10 | HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 180 sec. | |
| 11 | HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 176 sec. | |
| 12 | HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 172 sec. | |
| 13 | HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 168 sec. | |
| 14 | HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 164 sec. | |
| 15 | HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 160 sec. | |
| 16 | HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 156 sec. | |
| 17 | HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 152 sec. | |
| 18 | HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 148 sec. | |
| 19 | HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 144 sec. | |
| 20 | HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 140 sec. | |
| 21 | HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 136 sec. | |
| 22 | HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 132 sec. | |
| 23 | HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 128 sec. | |
| 24 | HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 124 sec. | |
| 25 | HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec. | |
| 26 | HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 116 sec. | |
| 27 | HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 112 sec. | |
| 28 | HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 108 sec. | |
| 29 | HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 104 sec. | |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 2 | HP Cost: 5% of Max HP, Cooldown: 470 sec | |
| 3 | HP Cost: 5% of Max HP, Cooldown: 465 sec | |
| 4 | HP Cost: 5% of Max HP, Cooldown: 460 sec | |
| 5 | HP Cost: 5% of Max HP, Cooldown: 455 sec | |
| 6 | HP Cost: 5% of Max HP, Cooldown: 450 sec | |
| 7 | HP Cost: 5% of Max HP, Cooldown: 445 sec | |
| 8 | HP Cost: 5% of Max HP, Cooldown: 440 sec | |
| 9 | HP Cost: 5% of Max HP, Cooldown: 435 sec | |
| 10 | HP Cost: 5% of Max HP, Cooldown: 430 sec | |
| 11 | HP Cost: 5% of Max HP, Cooldown: 425 sec | |
| 12 | HP Cost: 5% of Max HP, Cooldown: 420 sec | |
| 13 | HP Cost: 5% of Max HP, Cooldown: 415 sec | |
| 14 | HP Cost: 5% of Max HP, Cooldown: 410 sec | |
| 15 | HP Cost: 5% of Max HP, Cooldown: 405 sec | |
| 16 | HP Cost: 5% of Max HP, Cooldown: 400 sec | |
| 17 | HP Cost: 5% of Max HP, Cooldown: 395 sec | |
| 18 | HP Cost: 5% of Max HP, Cooldown: 390 sec | |
| 19 | HP Cost: 5% of Max HP, Cooldown: 385 sec | |
| 20 | HP Cost: 5% of Max HP, Cooldown: 380 sec | |
| 21 | HP Cost: 5% of Max HP, Cooldown: 375 sec | |
| 22 | HP Cost: 5% of Max HP, Cooldown: 370 sec | |
| 23 | HP Cost: 5% of Max HP, Cooldown: 365 sec | |
| 24 | HP Cost: 5% of Max HP, Cooldown: 360 sec | |
| 25 | HP Cost: 5% of Max HP, Cooldown: 355 sec | |
| 26 | HP Cost: 5% of Max HP, Cooldown: 350 sec | |
| 27 | HP Cost: 5% of Max HP, Cooldown: 345 sec | |
| 28 | HP Cost: 5% of Max HP, Cooldown: 340 sec | |
| 29 | HP Cost: 5% of Max HP, Cooldown: 335 sec | |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 2 | Duration: 186 sec, EXP: +21%, Drop Rate: +14% Cooldown: 180 sec | |
| 3 | Duration: 189 sec, EXP: +21%, Drop Rate: +15% Cooldown: 180 sec | |
| 4 | Duration: 192 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 5 | Duration: 195 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 6 | Duration: 198 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 7 | Duration: 201 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 8 | Duration: 204 sec, EXP: +24%, Drop Rate: +16% Cooldown: 180 sec | |
| 9 | Duration: 207 sec, EXP: +24%, Drop Rate: +17% Cooldown: 180 sec | |
| 10 | Duration: 210 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 11 | Duration: 213 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 12 | Duration: 216 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 13 | Duration: 219 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 14 | Duration: 222 sec, EXP: +27%, Drop Rate: +18% Cooldown: 180 sec | |
| 15 | Duration: 225 sec, EXP: +27%, Drop Rate: +19% Cooldown: 180 sec | |
| 16 | Duration: 228 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 17 | Duration: 231 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 18 | Duration: 234 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 19 | Duration: 237 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 20 | Duration: 240 sec, EXP: +30%, Drop Rate: +20% Cooldown: 180 sec | |
| 21 | Duration: 243 sec, EXP: +30%, Drop Rate: +21% Cooldown: 180 sec | |
| 22 | Duration: 246 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 23 | Duration: 249 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 24 | Duration: 252 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 25 | Duration: 255 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 26 | Duration: 258 sec, EXP: +33%, Drop Rate: +22% Cooldown: 180 sec | |
| 27 | Duration: 261 sec, EXP: +33%, Drop Rate: +23% Cooldown: 180 sec | |
| 28 | Duration: 264 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 29 | Duration: 267 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 2 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 3 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 4 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 5 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 6 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 7 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 8 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 9 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 10 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 11 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 12 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 13 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 14 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 15 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 16 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 17 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 18 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 19 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 20 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 21 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 22 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 23 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 24 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 25 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 26 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 27 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 28 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 29 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 32 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 88 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 33 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 87 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 34 sec, restores 5% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 86 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 35 sec, restores 10% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 85 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 36 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 84 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 37 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 83 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 38 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 82 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 39 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 81 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 40 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 80 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 41 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 79 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 42 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 78 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 43 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 77 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 44 sec, restores 15% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 76 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 45 sec, restores 20% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 75 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 46 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 74 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 47 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 73 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 48 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 72 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 49 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 71 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 50 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 70 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 51 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 69 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 52 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 68 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 53 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 67 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 54 sec, restores 25% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 66 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 55 sec, restores 30% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 65 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 56 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 64 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 57 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 63 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 58 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 62 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 59 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 61 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times. Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times. Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times. Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times. Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times. Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times. Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times. Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times. Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times. Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times. Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times. Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times. Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times. Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times. Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times. Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times. Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times. Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times. Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times. Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times. Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times. Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times. Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times. Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times. Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times. Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times. Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times. Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summons a squad of Resistance infantry to blast the enemy with long-ranged attacks. Unaffected by attack reflection. | |
| Level | 1 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 335%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec |
| 30 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 683%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summons a squad of Resistance infantry to blast the enemy with long-ranged attacks. Unaffected by attack reflection. | |
| Level | 1 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 335%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec |
| 2 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 347%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 3 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 359%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 4 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 371%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 5 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 383%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 6 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 395%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 7 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 407%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 8 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 419%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 9 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 431%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 10 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 443%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 11 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 455%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 12 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 467%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 13 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 479%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 14 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 491%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 15 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 503%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 16 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 515%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 17 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 527%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 18 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 539%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 19 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 551%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 20 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 563%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 21 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 575%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 22 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 587%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 23 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 599%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 24 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 611%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 25 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 623%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 26 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 635%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 27 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 647%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 28 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 659%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 29 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 671%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| 30 | MP Cost: 650, summons a squad of Resistance infantry for 15 sec Max Enemies Hit: 12, Damage: 683%, Number of Attacks: 9 Resummons squad when skill is used again, Resummon Cooldown: 3 sec Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 2 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 3 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 4 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 5 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 6 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 7 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 8 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 9 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 10 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 11 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 12 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 13 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 14 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 15 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 16 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 17 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 18 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 19 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 20 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 21 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 22 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 23 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 24 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 25 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 26 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 27 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 28 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 29 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates spirit arrows that pursue and attack nearby enemies. Unaffected by Attack reflection. Can be toggled On/Off. | |
| Level | 1 | MP Cost: 350, Arrow Damage: 416% to 1 nearby enemy. Damage Against Normal Enemies: +20% |
| 30 | MP Cost: 350, Arrow Damage: 880% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates spirit arrows that pursue and attack nearby enemies. Unaffected by Attack reflection. Can be toggled On/Off. | |
| Level | 1 | MP Cost: 350, Arrow Damage: 416% to 1 nearby enemy. Damage Against Normal Enemies: +20% |
| 2 | MP Cost: 350, Arrow Damage: 432% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 3 | MP Cost: 350, Arrow Damage: 448% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 4 | MP Cost: 350, Arrow Damage: 464% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 5 | MP Cost: 350, Arrow Damage: 480% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 6 | MP Cost: 350, Arrow Damage: 496% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 7 | MP Cost: 350, Arrow Damage: 512% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 8 | MP Cost: 350, Arrow Damage: 528% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 9 | MP Cost: 350, Arrow Damage: 544% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 10 | MP Cost: 350, Arrow Damage: 560% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 11 | MP Cost: 350, Arrow Damage: 576% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 12 | MP Cost: 350, Arrow Damage: 592% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 13 | MP Cost: 350, Arrow Damage: 608% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 14 | MP Cost: 350, Arrow Damage: 624% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 15 | MP Cost: 350, Arrow Damage: 640% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 16 | MP Cost: 350, Arrow Damage: 656% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 17 | MP Cost: 350, Arrow Damage: 672% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 18 | MP Cost: 350, Arrow Damage: 688% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 19 | MP Cost: 350, Arrow Damage: 704% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 20 | MP Cost: 350, Arrow Damage: 720% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 21 | MP Cost: 350, Arrow Damage: 736% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 22 | MP Cost: 350, Arrow Damage: 752% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 23 | MP Cost: 350, Arrow Damage: 768% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 24 | MP Cost: 350, Arrow Damage: 784% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 25 | MP Cost: 350, Arrow Damage: 800% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 26 | MP Cost: 350, Arrow Damage: 816% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 27 | MP Cost: 350, Arrow Damage: 832% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 28 | MP Cost: 350, Arrow Damage: 848% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 29 | MP Cost: 350, Arrow Damage: 864% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 30 | MP Cost: 350, Arrow Damage: 880% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | When inflicting a critical wound, your strike hits the enemy where they are most vulnerable, dealing greater damage. | |
| Level | 1 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 21% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 30 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 50% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | When inflicting a critical wound, your strike hits the enemy where they are most vulnerable, dealing greater damage. | |
| Level | 1 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 21% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 2 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 22% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 3 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 23% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 4 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 24% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 5 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 25% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 6 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 26% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 7 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 27% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 8 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 28% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 9 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 29% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 10 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 30% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 11 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 31% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 12 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 32% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 13 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 33% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 14 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 34% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 15 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 35% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 16 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 36% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 17 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 37% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 18 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 38% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 19 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 39% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 20 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 40% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 21 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 41% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 22 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 42% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 23 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 43% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 24 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 44% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 25 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 45% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 26 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 46% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 27 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 47% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 28 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 48% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 29 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 49% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 30 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 50% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
Class-Specific Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Dragon Link Skill] A predator's eyes focus on the prey, leaving a deep wound on the target. The focus prioritizes the boss with the highest Max HP. Dragon Link skills can be used during crossbow skills without a casting animation and aren't affected by cooldown resets. Inversion Effect On/Off: Right-click | |
| Level | 1 | MP Cost: 300, Damage: 381%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec |
| 30 | MP Cost: 300, Damage: 787%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Dragon Link Skill] A predator's eyes focus on the prey, leaving a deep wound on the target. The focus prioritizes the boss with the highest Max HP. Dragon Link skills can be used during crossbow skills without a casting animation and aren't affected by cooldown resets. Inversion Effect On/Off: Right-click | |
| Level | 1 | MP Cost: 300, Damage: 381%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec |
| 2 | MP Cost: 300, Damage: 395%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 3 | MP Cost: 300, Damage: 409%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 4 | MP Cost: 300, Damage: 423%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 5 | MP Cost: 300, Damage: 437%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 6 | MP Cost: 300, Damage: 451%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 7 | MP Cost: 300, Damage: 465%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 8 | MP Cost: 300, Damage: 479%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 9 | MP Cost: 300, Damage: 493%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 10 | MP Cost: 300, Damage: 507%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 11 | MP Cost: 300, Damage: 521%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 12 | MP Cost: 300, Damage: 535%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 13 | MP Cost: 300, Damage: 549%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 14 | MP Cost: 300, Damage: 563%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 15 | MP Cost: 300, Damage: 577%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 16 | MP Cost: 300, Damage: 591%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 17 | MP Cost: 300, Damage: 605%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 18 | MP Cost: 300, Damage: 619%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 19 | MP Cost: 300, Damage: 633%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 20 | MP Cost: 300, Damage: 647%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 21 | MP Cost: 300, Damage: 661%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 22 | MP Cost: 300, Damage: 675%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 23 | MP Cost: 300, Damage: 689%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 24 | MP Cost: 300, Damage: 703%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 25 | MP Cost: 300, Damage: 717%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 26 | MP Cost: 300, Damage: 731%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 27 | MP Cost: 300, Damage: 745%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 28 | MP Cost: 300, Damage: 759%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 29 | MP Cost: 300, Damage: 773%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| 30 | MP Cost: 300, Damage: 787%, Number of Attacks: 10, Max Enemies Hit: 15, Number of Strikes: 9 Cooldown: 20 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Crossbow Skill] Hold the skill key to fire off the best crossbow Resistance tech can offer. Upon hitting an enemy with this skill, the crossbow unleashes an extra explosion. You are immune to knockback and debilitating abnormal statuses while casting this skill. | |
| Level | 1 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 494%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 371% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. |
| 30 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 1045%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 748% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Crossbow Skill] Hold the skill key to fire off the best crossbow Resistance tech can offer. Upon hitting an enemy with this skill, the crossbow unleashes an extra explosion. You are immune to knockback and debilitating abnormal statuses while casting this skill. | |
| Level | 1 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 494%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 371% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. |
| 2 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 513%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 384% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 3 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 532%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 397% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 4 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 551%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 410% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 5 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 570%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 423% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 6 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 589%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 436% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 7 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 608%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 449% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 8 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 627%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 462% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 9 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 646%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 475% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 10 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 665%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 488% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 11 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 684%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 501% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 12 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 703%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 514% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 13 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 722%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 527% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 14 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 741%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 540% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 15 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 760%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 553% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 16 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 779%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 566% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 17 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 798%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 579% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 18 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 817%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 592% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 19 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 836%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 605% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 20 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 855%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 618% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 21 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 874%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 631% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 22 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 893%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 644% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 23 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 912%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 657% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 24 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 931%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 670% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 25 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 950%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 683% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 26 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 969%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 696% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 27 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 988%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 709% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 28 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 1007%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 722% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 29 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 1026%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 735% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| 30 | MP Cost: 1000, Max Hold Duration: 3.5 sec., Enemies Hit: 12, Damage: 1045%, Number of Consecutive Attacks: 7 When this skill lands, an addition explosion occurs that can attack up to 12 enemies with 748% damage 5 times. The explosions can trigger Another Bite stacks. While holding the skill, you take 50% less damage (including from attacks that scale on Max HP) Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Release a blast of nature power in complete resonance with Ashlii. The blast rejuvenates the wild terrain with primal energy. Color and Wild Terrain Effect On/Off: Right-click | |
| Level | 1 | MP Cost: 1000, Duration: 10 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -11% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. |
| 30 | MP Cost: 1000, Duration: 20 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -40% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Release a blast of nature power in complete resonance with Ashlii. The blast rejuvenates the wild terrain with primal energy. Color and Wild Terrain Effect On/Off: Right-click | |
| Level | 1 | MP Cost: 1000, Duration: 10 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -11% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. |
| 2 | MP Cost: 1000, Duration: 10 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -12% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 3 | MP Cost: 1000, Duration: 11 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -13% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 4 | MP Cost: 1000, Duration: 11 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -14% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 5 | MP Cost: 1000, Duration: 11 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -15% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 6 | MP Cost: 1000, Duration: 12 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -16% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 7 | MP Cost: 1000, Duration: 12 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -17% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 8 | MP Cost: 1000, Duration: 12 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -18% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 9 | MP Cost: 1000, Duration: 13 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -19% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 10 | MP Cost: 1000, Duration: 13 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -20% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 11 | MP Cost: 1000, Duration: 13 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -21% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 12 | MP Cost: 1000, Duration: 14 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -22% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 13 | MP Cost: 1000, Duration: 14 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -23% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 14 | MP Cost: 1000, Duration: 14 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -24% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 15 | MP Cost: 1000, Duration: 15 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -25% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 16 | MP Cost: 1000, Duration: 15 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -26% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 17 | MP Cost: 1000, Duration: 15 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -27% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 18 | MP Cost: 1000, Duration: 16 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -28% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 19 | MP Cost: 1000, Duration: 16 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -29% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 20 | MP Cost: 1000, Duration: 16 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -30% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 21 | MP Cost: 1000, Duration: 17 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -31% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 22 | MP Cost: 1000, Duration: 17 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -32% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 23 | MP Cost: 1000, Duration: 17 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -33% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 24 | MP Cost: 1000, Duration: 18 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -34% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 25 | MP Cost: 1000, Duration: 18 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -35% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 26 | MP Cost: 1000, Duration: 18 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -36% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 27 | MP Cost: 1000, Duration: 19 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -37% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 28 | MP Cost: 1000, Duration: 19 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -38% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 29 | MP Cost: 1000, Duration: 19 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -39% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| 30 | MP Cost: 1000, Duration: 20 sec., Invincibility Duration: 10 sec. Applies 30 Another Bite stack(s) onto up to 15 enemies Sets the Assist skill cooldown to 1.5 sec. All Assist skills activate at once when an Assist skill is used Command Skills Cooldown: -40% Another Bite Stacks Triggered Upon Landing a Crossbow Skill: 2 Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Roar with the wild rage accumulated by Another Bite. The skill is used automatically when a boss reaches a certain number of Another Bite stacks. Overbite only triggers when used on a boss enemy that can be attacked. Overbite is unaffected by attack reflection. | |
| Level | 1 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 445% damage 13 times. |
| 30 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 909% damage 13 times. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Roar with the wild rage accumulated by Another Bite. The skill is used automatically when a boss reaches a certain number of Another Bite stacks. Overbite only triggers when used on a boss enemy that can be attacked. Overbite is unaffected by attack reflection. | |
| Level | 1 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 445% damage 13 times. |
| 2 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 461% damage 13 times. | |
| 3 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 477% damage 13 times. | |
| 4 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 493% damage 13 times. | |
| 5 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 509% damage 13 times. | |
| 6 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 525% damage 13 times. | |
| 7 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 541% damage 13 times. | |
| 8 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 557% damage 13 times. | |
| 9 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 573% damage 13 times. | |
| 10 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 589% damage 13 times. | |
| 11 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 605% damage 13 times. | |
| 12 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 621% damage 13 times. | |
| 13 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 637% damage 13 times. | |
| 14 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 653% damage 13 times. | |
| 15 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 669% damage 13 times. | |
| 16 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 685% damage 13 times. | |
| 17 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 701% damage 13 times. | |
| 18 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 717% damage 13 times. | |
| 19 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 733% damage 13 times. | |
| 20 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 749% damage 13 times. | |
| 21 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 765% damage 13 times. | |
| 22 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 781% damage 13 times. | |
| 23 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 797% damage 13 times. | |
| 24 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 813% damage 13 times. | |
| 25 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 829% damage 13 times. | |
| 26 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 845% damage 13 times. | |
| 27 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 861% damage 13 times. | |
| 28 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 877% damage 13 times. | |
| 29 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 893% damage 13 times. | |
| 30 | Invincible for 1.9 sec. upon use Triggers automatically when the boss with the highest Max HP reaches 60 Another Bite stacks, consuming the stacks. If multiple bosses have the same Max HP, stacks from all applicable bosses are consumed as well. Roars 4 times. Each roar attacks up to 15 enemies with 909% damage 13 times. | |
Enhancements
The maximum level for Enhancements/Boost Nodes is 60.
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 2 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +12%] | |
| 3 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +14%] | |
| 4 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +16%] | |
| 5 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +18%] | |
| 6 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +20%] | |
| 7 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +22%] | |
| 8 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +24%] | |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 11 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +39%] | |
| 12 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +41%] | |
| 13 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +43%] | |
| 14 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +45%] | |
| 15 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +47%] | |
| 16 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +49%] | |
| 17 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +51%] | |
| 18 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +53%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 21 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +69%] | |
| 22 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +71%] | |
| 23 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +73%] | |
| 24 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +75%] | |
| 25 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +77%] | |
| 26 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +79%] | |
| 27 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +81%] | |
| 28 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +83%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 2 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 615%, Number of Attacks: 6 Cooldown: 3 sec | |
| 3 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 630%, Number of Attacks: 6 Cooldown: 3 sec | |
| 4 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 645%, Number of Attacks: 6 Cooldown: 3 sec | |
| 5 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 660%, Number of Attacks: 6 Cooldown: 3 sec | |
| 6 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 675%, Number of Attacks: 6 Cooldown: 3 sec | |
| 7 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 690%, Number of Attacks: 6 Cooldown: 3 sec | |
| 8 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 705%, Number of Attacks: 6 Cooldown: 3 sec | |
| 9 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 720%, Number of Attacks: 6 Cooldown: 3 sec | |
| 10 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 735%, Number of Attacks: 6 Cooldown: 3 sec | |
| 11 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 750%, Number of Attacks: 6 Cooldown: 3 sec | |
| 12 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 765%, Number of Attacks: 6 Cooldown: 3 sec | |
| 13 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 780%, Number of Attacks: 6 Cooldown: 3 sec | |
| 14 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 795%, Number of Attacks: 6 Cooldown: 3 sec | |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 16 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 825%, Number of Attacks: 6 Cooldown: 3 sec | |
| 17 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 840%, Number of Attacks: 6 Cooldown: 3 sec | |
| 18 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 855%, Number of Attacks: 6 Cooldown: 3 sec | |
| 19 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 870%, Number of Attacks: 6 Cooldown: 3 sec | |
| 20 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 885%, Number of Attacks: 6 Cooldown: 3 sec | |
| 21 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 900%, Number of Attacks: 6 Cooldown: 3 sec | |
| 22 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 915%, Number of Attacks: 6 Cooldown: 3 sec | |
| 23 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 930%, Number of Attacks: 6 Cooldown: 3 sec | |
| 24 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 945%, Number of Attacks: 6 Cooldown: 3 sec | |
| 25 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 960%, Number of Attacks: 6 Cooldown: 3 sec | |
| 26 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 975%, Number of Attacks: 6 Cooldown: 3 sec | |
| 27 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 990%, Number of Attacks: 6 Cooldown: 3 sec | |
| 28 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1005%, Number of Attacks: 6 Cooldown: 3 sec | |
| 29 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1020%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 2 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6 Cooldown: 60 sec | |
| 3 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6 Cooldown: 60 sec | |
| 4 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6 Cooldown: 60 sec | |
| 5 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6 Cooldown: 60 sec | |
| 6 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6 Cooldown: 60 sec | |
| 7 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6 Cooldown: 60 sec | |
| 8 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6 Cooldown: 60 sec | |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 11 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6 Cooldown: 60 sec | |
| 12 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6 Cooldown: 60 sec | |
| 13 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6 Cooldown: 60 sec | |
| 14 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6 Cooldown: 60 sec | |
| 15 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6 Cooldown: 60 sec | |
| 16 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6 Cooldown: 60 sec | |
| 17 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6 Cooldown: 60 sec | |
| 18 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 21 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6 Cooldown: 60 sec | |
| 22 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6 Cooldown: 60 sec | |
| 23 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6 Cooldown: 60 sec | |
| 24 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6 Cooldown: 60 sec | |
| 25 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6 Cooldown: 60 sec | |
| 26 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6 Cooldown: 60 sec | |
| 27 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6 Cooldown: 60 sec | |
| 28 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
Class-Specific Skills
- Origin Skill
- Ascent Skill
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Enters into perfect harmony with Ashlii to make a coordinated assault. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1307%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 1425% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. |
| 30 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 2496%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 2730% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Enters into perfect harmony with Ashlii to make a coordinated assault. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1307%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 1425% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. |
| 2 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1348%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 1470% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 3 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1389%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 1515% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 4 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1430%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 1560% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 5 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1471%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 1605% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 6 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1512%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 1650% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 7 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1553%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 1695% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 8 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1594%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 1740% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 9 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1635%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 1785% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 10 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1676%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 1830% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 11 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1717%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 1875% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 12 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1758%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 1920% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 13 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1799%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 1965% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 14 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1840%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 2010% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 15 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1881%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 2055% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 16 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1922%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 2100% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 17 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1963%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 2145% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 18 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 2004%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 2190% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 19 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 2045%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 2235% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 20 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 2086%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 2280% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 21 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 2127%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 2325% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 22 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 2168%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 2370% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 23 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 2209%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 2415% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 24 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 2250%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 2460% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 25 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 2291%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 2505% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 26 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 2332%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 2550% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 27 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 2373%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 2595% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 28 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 2414%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 2640% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 29 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 2455%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 2685% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| 30 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 2496%, Number of Attacks: 7, Number of Strikes: 44, triggers 10 Wild Strikes, which deal 2730% damage 14 times All attacks are consumed when Another Bite activates Cooldown: 360 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summons a large ballista built with the Resistance's cutting-edge engineering, which obliterates every enemy on the battlefield. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 537% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 1292% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 30 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 3176% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 7469% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summons a large ballista built with the Resistance's cutting-edge engineering, which obliterates every enemy on the battlefield. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 537% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 1292% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 2 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 628% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 1505% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 3 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 719% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 1718% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 4 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 810% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 1931% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 5 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 901% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 2144% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 6 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 992% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 2357% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 7 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 1083% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 2570% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 8 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 1174% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 2783% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 9 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 1265% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 2996% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 10 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 1356% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 3209% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 11 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 1447% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 3422% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 12 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 1538% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 3635% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 13 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 1629% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 3848% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 14 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 1720% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 4061% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 15 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 1811% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 4274% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 16 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 1902% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 4487% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 17 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 1993% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 4700% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 18 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 2084% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 4913% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 19 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 2175% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 5126% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 20 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 2266% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 5339% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 21 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 2357% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 5552% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 22 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 2448% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 5765% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 23 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 2539% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 5978% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 24 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 2630% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 6191% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 25 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 2721% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 6404% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 26 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 2812% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 6617% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 27 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 2903% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 6830% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 28 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 2994% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 7043% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 29 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 3085% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 7256% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 30 | MP Cost: 1000, Invincible during casting Summons a large ballista, producing 23 shockwaves that deal 3176% damage to up to 15 enemies 12 times. The ballista's bombardment devastates the battlefield 11 times, dealing 7469% damage 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
Mastery Skills
Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.
- Mastery Node/Core 1
- Mastery Node/Core 2
- Mastery Node/Core 3
- Mastery Node/Core 4
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Crossbow Skill] Upgrade your crossbow to rapidly loose bolts that pierce the enemy. Additionally, fires an explosive round at set intervals. This is a continuous channeled skill. The explosive round is unaffected by attack reflection or cooldown reset effects. Required Skill: Wild Arrow Blast: Apex Lv. 30+ | |
| Level | 1 | MP Cost: 12, Max Enemies Hit: 8, Damage: 481% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 409%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +205% (additive) Explosive Bolt Cooldown: 1.2 sec. |
| 30 | MP Cost: 12, Max Enemies Hit: 8, Damage: 742% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 612%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +408% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Crossbow Skill] Upgrade your crossbow to rapidly loose bolts that pierce the enemy. Additionally, fires an explosive round at set intervals. This is a continuous channeled skill. The explosive round is unaffected by attack reflection or cooldown reset effects. Required Skill: Wild Arrow Blast: Apex Lv. 30+ | |
| Level | 1 | MP Cost: 12, Max Enemies Hit: 8, Damage: 481% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 409%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +205% (additive) Explosive Bolt Cooldown: 1.2 sec. |
| 2 | MP Cost: 12, Max Enemies Hit: 8, Damage: 490% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 416%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +212% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 3 | MP Cost: 12, Max Enemies Hit: 8, Damage: 499% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 423%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +219% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 4 | MP Cost: 12, Max Enemies Hit: 8, Damage: 508% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 430%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +226% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 5 | MP Cost: 12, Max Enemies Hit: 8, Damage: 517% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 437%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +233% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 6 | MP Cost: 12, Max Enemies Hit: 8, Damage: 526% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 444%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +240% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 7 | MP Cost: 12, Max Enemies Hit: 8, Damage: 535% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 451%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +247% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 8 | MP Cost: 12, Max Enemies Hit: 8, Damage: 544% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 458%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +254% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 9 | MP Cost: 12, Max Enemies Hit: 8, Damage: 553% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 465%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +261% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 10 | MP Cost: 12, Max Enemies Hit: 8, Damage: 562% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 472%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +268% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 11 | MP Cost: 12, Max Enemies Hit: 8, Damage: 571% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 479%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +275% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 12 | MP Cost: 12, Max Enemies Hit: 8, Damage: 580% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 486%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +282% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 13 | MP Cost: 12, Max Enemies Hit: 8, Damage: 589% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 493%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +289% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 14 | MP Cost: 12, Max Enemies Hit: 8, Damage: 598% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 500%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +296% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 15 | MP Cost: 12, Max Enemies Hit: 8, Damage: 607% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 507%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +303% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 16 | MP Cost: 12, Max Enemies Hit: 8, Damage: 616% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 514%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +310% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 17 | MP Cost: 12, Max Enemies Hit: 8, Damage: 625% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 521%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +317% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 18 | MP Cost: 12, Max Enemies Hit: 8, Damage: 634% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 528%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +324% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 19 | MP Cost: 12, Max Enemies Hit: 8, Damage: 643% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 535%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +331% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 20 | MP Cost: 12, Max Enemies Hit: 8, Damage: 652% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 542%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +338% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 21 | MP Cost: 12, Max Enemies Hit: 8, Damage: 661% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 549%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +345% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 22 | MP Cost: 12, Max Enemies Hit: 8, Damage: 670% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 556%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +352% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 23 | MP Cost: 12, Max Enemies Hit: 8, Damage: 679% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 563%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +359% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 24 | MP Cost: 12, Max Enemies Hit: 8, Damage: 688% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 570%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +366% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 25 | MP Cost: 12, Max Enemies Hit: 8, Damage: 697% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 577%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +373% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 26 | MP Cost: 12, Max Enemies Hit: 8, Damage: 706% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 584%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +380% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 27 | MP Cost: 12, Max Enemies Hit: 8, Damage: 715% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 591%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +387% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 28 | MP Cost: 12, Max Enemies Hit: 8, Damage: 724% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 598%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +394% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 29 | MP Cost: 12, Max Enemies Hit: 8, Damage: 733% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 605%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +401% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| 30 | MP Cost: 12, Max Enemies Hit: 8, Damage: 742% of continuous attack Additionally fires an explosive round at set intervals, Max Enemies Hit: 8, Damage: 612%, Number of Attacks: 4, Explosive Round Normal Enemy Damage: +408% (additive) Explosive Bolt Cooldown: 1.2 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Assist Skill] Upon landing a Crossbow skill, Ashlii's power of nature manifests as a Spirit Jaguar that slashes enemies with its claws with unrepentant fury. HEXA Rending Swipe is unaffected by attack reflection. Assist skills are unaffected by cooldown reset effects. Required Skill: Assist: Rending Swipe Lv. 10+ | |
| Level | 1 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 841%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) |
| 30 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1421%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Assist Skill] Upon landing a Crossbow skill, Ashlii's power of nature manifests as a Spirit Jaguar that slashes enemies with its claws with unrepentant fury. HEXA Rending Swipe is unaffected by attack reflection. Assist skills are unaffected by cooldown reset effects. Required Skill: Assist: Rending Swipe Lv. 10+ | |
| Level | 1 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 841%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) |
| 2 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 861%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 3 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 881%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 4 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 901%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 5 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 921%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 6 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 941%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 7 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 961%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 8 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 981%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 9 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1001%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 10 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1021%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 11 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1041%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 12 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1061%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 13 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1081%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 14 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1101%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 15 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1121%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 16 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1141%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 17 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1161%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 18 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1181%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 19 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1201%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 20 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1221%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 21 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1241%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 22 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1261%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 23 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1281%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 24 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1301%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 25 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1321%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 26 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1341%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 27 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1361%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 28 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1381%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 29 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1401%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| 30 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1421%, Number of Attacks: 6 Assist Skill Cooldown: 2.5 sec (All Assist Skills share the same cooldown.) | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Assist Skill] The Spirit Jaguar sinks its fangs deep into the enemy. Activates after HEXA Assist: Rending Swipe. HEXA Snapping Fangs is unaffected by attack reflection. Assist skills are unaffected by cooldown reset effects. Required Skill: Assist: Snapping Fangs Lv. 20+ | |
| Level | 1 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 905%, Number of Attacks: 6 |
| 30 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1543%, Number of Attacks: 6 | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Assist Skill] The Spirit Jaguar sinks its fangs deep into the enemy. Activates after HEXA Assist: Rending Swipe. HEXA Snapping Fangs is unaffected by attack reflection. Assist skills are unaffected by cooldown reset effects. Required Skill: Assist: Snapping Fangs Lv. 20+ | |
| Level | 1 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 905%, Number of Attacks: 6 |
| 2 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 927%, Number of Attacks: 6 | |
| 3 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 949%, Number of Attacks: 6 | |
| 4 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 971%, Number of Attacks: 6 | |
| 5 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 993%, Number of Attacks: 6 | |
| 6 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1015%, Number of Attacks: 6 | |
| 7 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1037%, Number of Attacks: 6 | |
| 8 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1059%, Number of Attacks: 6 | |
| 9 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1081%, Number of Attacks: 6 | |
| 10 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1103%, Number of Attacks: 6 | |
| 11 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1125%, Number of Attacks: 6 | |
| 12 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1147%, Number of Attacks: 6 | |
| 13 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1169%, Number of Attacks: 6 | |
| 14 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1191%, Number of Attacks: 6 | |
| 15 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1213%, Number of Attacks: 6 | |
| 16 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1235%, Number of Attacks: 6 | |
| 17 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1257%, Number of Attacks: 6 | |
| 18 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1279%, Number of Attacks: 6 | |
| 19 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1301%, Number of Attacks: 6 | |
| 20 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1323%, Number of Attacks: 6 | |
| 21 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1345%, Number of Attacks: 6 | |
| 22 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1367%, Number of Attacks: 6 | |
| 23 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1389%, Number of Attacks: 6 | |
| 24 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1411%, Number of Attacks: 6 | |
| 25 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1433%, Number of Attacks: 6 | |
| 26 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1455%, Number of Attacks: 6 | |
| 27 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1477%, Number of Attacks: 6 | |
| 28 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1499%, Number of Attacks: 6 | |
| 29 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1521%, Number of Attacks: 6 | |
| 30 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1543%, Number of Attacks: 6 | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Assist Skill] The Spirit Jaguar slams headfirst into the enemy at breakneck speeds. Activates after HEXA Assist: Snapping Fangs. HEXA Skull Bash is unaffected by attack reflection. Assist skills are unaffected by cooldown reset effects. Required Skill: Assist: Skull Bash Lv. 20+ | |
| Level | 1 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 997%, Number of Attacks: 6 |
| 30 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1664%, Number of Attacks: 6 | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Assist Skill] The Spirit Jaguar slams headfirst into the enemy at breakneck speeds. Activates after HEXA Assist: Snapping Fangs. HEXA Skull Bash is unaffected by attack reflection. Assist skills are unaffected by cooldown reset effects. Required Skill: Assist: Skull Bash Lv. 20+ | |
| Level | 1 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 997%, Number of Attacks: 6 |
| 2 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1020%, Number of Attacks: 6 | |
| 3 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1043%, Number of Attacks: 6 | |
| 4 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1066%, Number of Attacks: 6 | |
| 5 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1089%, Number of Attacks: 6 | |
| 6 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1112%, Number of Attacks: 6 | |
| 7 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1135%, Number of Attacks: 6 | |
| 8 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1158%, Number of Attacks: 6 | |
| 9 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1181%, Number of Attacks: 6 | |
| 10 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1204%, Number of Attacks: 6 | |
| 11 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1227%, Number of Attacks: 6 | |
| 12 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1250%, Number of Attacks: 6 | |
| 13 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1273%, Number of Attacks: 6 | |
| 14 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1296%, Number of Attacks: 6 | |
| 15 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1319%, Number of Attacks: 6 | |
| 16 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1342%, Number of Attacks: 6 | |
| 17 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1365%, Number of Attacks: 6 | |
| 18 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1388%, Number of Attacks: 6 | |
| 19 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1411%, Number of Attacks: 6 | |
| 20 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1434%, Number of Attacks: 6 | |
| 21 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1457%, Number of Attacks: 6 | |
| 22 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1480%, Number of Attacks: 6 | |
| 23 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1503%, Number of Attacks: 6 | |
| 24 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1526%, Number of Attacks: 6 | |
| 25 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1549%, Number of Attacks: 6 | |
| 26 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1572%, Number of Attacks: 6 | |
| 27 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1595%, Number of Attacks: 6 | |
| 28 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1618%, Number of Attacks: 6 | |
| 29 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1641%, Number of Attacks: 6 | |
| 30 | Activates automatically upon landing a Crossbow skill (unless on cooldown) Max Enemies Hit: 8, Damage: 1664%, Number of Attacks: 6 | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Command Skill] Ashlii calls upon a pack of Spirit Jaguars to charge toward the enemy. Command Skills can be used without an animation while using crossbow skills and are unaffected by cooldown reset effects. Required Skill: Command: Alpha Surge Lv. 30+ | |
| Level | 1 | MP Cost: 120, Damage: 803%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. |
| 30 | MP Cost: 120, Damage: 1296%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Command Skill] Ashlii calls upon a pack of Spirit Jaguars to charge toward the enemy. Command Skills can be used without an animation while using crossbow skills and are unaffected by cooldown reset effects. Required Skill: Command: Alpha Surge Lv. 30+ | |
| Level | 1 | MP Cost: 120, Damage: 803%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. |
| 2 | MP Cost: 120, Damage: 820%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 3 | MP Cost: 120, Damage: 837%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 4 | MP Cost: 120, Damage: 854%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 5 | MP Cost: 120, Damage: 871%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 6 | MP Cost: 120, Damage: 888%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 7 | MP Cost: 120, Damage: 905%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 8 | MP Cost: 120, Damage: 922%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 9 | MP Cost: 120, Damage: 939%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 10 | MP Cost: 120, Damage: 956%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 11 | MP Cost: 120, Damage: 973%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 12 | MP Cost: 120, Damage: 990%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 13 | MP Cost: 120, Damage: 1007%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 14 | MP Cost: 120, Damage: 1024%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 15 | MP Cost: 120, Damage: 1041%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 16 | MP Cost: 120, Damage: 1058%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 17 | MP Cost: 120, Damage: 1075%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 18 | MP Cost: 120, Damage: 1092%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 19 | MP Cost: 120, Damage: 1109%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 20 | MP Cost: 120, Damage: 1126%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 21 | MP Cost: 120, Damage: 1143%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 22 | MP Cost: 120, Damage: 1160%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 23 | MP Cost: 120, Damage: 1177%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 24 | MP Cost: 120, Damage: 1194%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 25 | MP Cost: 120, Damage: 1211%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 26 | MP Cost: 120, Damage: 1228%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 27 | MP Cost: 120, Damage: 1245%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 28 | MP Cost: 120, Damage: 1262%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 29 | MP Cost: 120, Damage: 1279%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| 30 | MP Cost: 120, Damage: 1296%, Number of Attacks: 6, Max Enemies Hit: 12, Number of Hits: 5 Cooldown: 20 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Command Skill] A massive Spirit Jaguar pounces on the enemy. Prioritizes the boss with the highest Max HP within range. Command skills can be used without an animation while using Crossbow skills and are unaffected by cooldown reset effects. Required Skill: Command: Titan Pounce Lv. 1+ | |
| Level | 1 | MP Cost: 180, Damage: 563%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. |
| 30 | MP Cost: 180, Damage: 882%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Command Skill] A massive Spirit Jaguar pounces on the enemy. Prioritizes the boss with the highest Max HP within range. Command skills can be used without an animation while using Crossbow skills and are unaffected by cooldown reset effects. Required Skill: Command: Titan Pounce Lv. 1+ | |
| Level | 1 | MP Cost: 180, Damage: 563%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. |
| 2 | MP Cost: 180, Damage: 574%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 3 | MP Cost: 180, Damage: 585%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 4 | MP Cost: 180, Damage: 596%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 5 | MP Cost: 180, Damage: 607%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 6 | MP Cost: 180, Damage: 618%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 7 | MP Cost: 180, Damage: 629%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 8 | MP Cost: 180, Damage: 640%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 9 | MP Cost: 180, Damage: 651%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 10 | MP Cost: 180, Damage: 662%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 11 | MP Cost: 180, Damage: 673%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 12 | MP Cost: 180, Damage: 684%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 13 | MP Cost: 180, Damage: 695%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 14 | MP Cost: 180, Damage: 706%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 15 | MP Cost: 180, Damage: 717%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 16 | MP Cost: 180, Damage: 728%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 17 | MP Cost: 180, Damage: 739%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 18 | MP Cost: 180, Damage: 750%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 19 | MP Cost: 180, Damage: 761%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 20 | MP Cost: 180, Damage: 772%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 21 | MP Cost: 180, Damage: 783%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 22 | MP Cost: 180, Damage: 794%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 23 | MP Cost: 180, Damage: 805%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 24 | MP Cost: 180, Damage: 816%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 25 | MP Cost: 180, Damage: 827%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 26 | MP Cost: 180, Damage: 838%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 27 | MP Cost: 180, Damage: 849%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 28 | MP Cost: 180, Damage: 860%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 29 | MP Cost: 180, Damage: 871%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| 30 | MP Cost: 180, Damage: 882%, Number of Attacks: 8, Max Enemies Hit: 12, Number of Hits: 7 Cooldown: 20 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Enemies attacked by the Spirit Jaguar become marked with primal fury. When a marked enemy is hit with a Crossbow skill, the enemy is struck by an additional attack. HEXA Another Bite is unaffected by attack reflection. Required Skill: Another Bite Lv. 15+ | |
| Level | 1 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 276%, Number of Attacks: 2 |
| 30 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 450%, Number of Attacks: 2 | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Enemies attacked by the Spirit Jaguar become marked with primal fury. When a marked enemy is hit with a Crossbow skill, the enemy is struck by an additional attack. HEXA Another Bite is unaffected by attack reflection. Required Skill: Another Bite Lv. 15+ | |
| Level | 1 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 276%, Number of Attacks: 2 |
| 2 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 282%, Number of Attacks: 2 | |
| 3 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 288%, Number of Attacks: 2 | |
| 4 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 294%, Number of Attacks: 2 | |
| 5 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 300%, Number of Attacks: 2 | |
| 6 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 306%, Number of Attacks: 2 | |
| 7 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 312%, Number of Attacks: 2 | |
| 8 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 318%, Number of Attacks: 2 | |
| 9 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 324%, Number of Attacks: 2 | |
| 10 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 330%, Number of Attacks: 2 | |
| 11 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 336%, Number of Attacks: 2 | |
| 12 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 342%, Number of Attacks: 2 | |
| 13 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 348%, Number of Attacks: 2 | |
| 14 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 354%, Number of Attacks: 2 | |
| 15 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 360%, Number of Attacks: 2 | |
| 16 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 366%, Number of Attacks: 2 | |
| 17 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 372%, Number of Attacks: 2 | |
| 18 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 378%, Number of Attacks: 2 | |
| 19 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 384%, Number of Attacks: 2 | |
| 20 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 390%, Number of Attacks: 2 | |
| 21 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 396%, Number of Attacks: 2 | |
| 22 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 402%, Number of Attacks: 2 | |
| 23 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 408%, Number of Attacks: 2 | |
| 24 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 414%, Number of Attacks: 2 | |
| 25 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 420%, Number of Attacks: 2 | |
| 26 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 426%, Number of Attacks: 2 | |
| 27 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 432%, Number of Attacks: 2 | |
| 28 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 438%, Number of Attacks: 2 | |
| 29 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 444%, Number of Attacks: 2 | |
| 30 | The Spirit Jaguar's attacks apply stacks of Another Bite, Duration: 90 sec. Max Another Bite Debuff Stacks: 50 Assist Skills: 1 Stacks, Command Skills: 2 Stacks per attack Crossbow skills used on enemies with Another Bite stacks deal an additional attack, Damage: 450%, Number of Attacks: 2 | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Has a chance to trigger an additional hit when a direct attack Crossbow skill lands. Required Skill: Advanced Final Attack Lv. 20+ | |
| Level | 1 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 230% |
| 30 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 346% | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Has a chance to trigger an additional hit when a direct attack Crossbow skill lands. Required Skill: Advanced Final Attack Lv. 20+ | |
| Level | 1 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 230% |
| 2 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 234% | |
| 3 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 238% | |
| 4 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 242% | |
| 5 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 246% | |
| 6 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 250% | |
| 7 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 254% | |
| 8 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 258% | |
| 9 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 262% | |
| 10 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 266% | |
| 11 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 270% | |
| 12 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 274% | |
| 13 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 278% | |
| 14 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 282% | |
| 15 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 286% | |
| 16 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 290% | |
| 17 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 294% | |
| 18 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 298% | |
| 19 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 302% | |
| 20 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 306% | |
| 21 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 310% | |
| 22 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 314% | |
| 23 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 318% | |
| 24 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 322% | |
| 25 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 326% | |
| 26 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 330% | |
| 27 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 334% | |
| 28 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 338% | |
| 29 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 342% | |
| 30 | [Final Attack Skill] Final Attack Chance Upon Landing a Direct Crossbow Attack: 71%, Damage: 346% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Places a support unit that scatters mines, which explode when an enemy touches them. Previously set-up mines are retrieved each time new ones are deployed. HEXA Trap Seed is unaffected by attack reflection. Using HEXA Trap Seed doesn't start combat, and if you don't enter combat for a set duration the unit will stop deploying mines. Required Skill: Trap Seed Lv. 20+ | |
| Level | 1 | MP Cost: 80, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 838%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment |
| 30 | MP Cost: 90, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 1360%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Places a support unit that scatters mines, which explode when an enemy touches them. Previously set-up mines are retrieved each time new ones are deployed. HEXA Trap Seed is unaffected by attack reflection. Using HEXA Trap Seed doesn't start combat, and if you don't enter combat for a set duration the unit will stop deploying mines. Required Skill: Trap Seed Lv. 20+ | |
| Level | 1 | MP Cost: 80, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 838%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment |
| 2 | MP Cost: 80, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 856%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 3 | MP Cost: 81, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 874%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 4 | MP Cost: 81, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 892%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 5 | MP Cost: 81, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 910%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 6 | MP Cost: 82, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 928%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 7 | MP Cost: 82, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 946%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 8 | MP Cost: 82, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 964%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 9 | MP Cost: 83, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 982%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 10 | MP Cost: 83, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 1000%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 11 | MP Cost: 83, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 1018%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 12 | MP Cost: 84, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 1036%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 13 | MP Cost: 84, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 1054%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 14 | MP Cost: 84, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 1072%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 15 | MP Cost: 85, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 1090%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 16 | MP Cost: 85, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 1108%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 17 | MP Cost: 85, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 1126%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 18 | MP Cost: 86, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 1144%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 19 | MP Cost: 86, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 1162%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 20 | MP Cost: 86, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 1180%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 21 | MP Cost: 87, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 1198%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 22 | MP Cost: 87, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 1216%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 23 | MP Cost: 87, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 1234%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 24 | MP Cost: 88, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 1252%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 25 | MP Cost: 88, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 1270%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 26 | MP Cost: 88, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 1288%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 27 | MP Cost: 89, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 1306%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 28 | MP Cost: 89, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 1324%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 29 | MP Cost: 89, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 1342%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
| 30 | MP Cost: 90, Duration: 60 sec., Mine Deployment Interval: 5 sec. Mine explosions Max Enemies Hit: 5, Damage: 1360%, Number of Attacks: 4 Up to 1 mines detonate at a time on a single boss from the same deployment | |
Enhancements
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Command: Predator's Eye. | |
| Level | 1 | Command: Predator's Eye Final Damage: +11% |
| 9 | Command: Predator's Eye Final Damage: +19% | |
| 10 | Command: Predator's Eye Final Damage: +25% | |
| 19 | Command: Predator's Eye Final Damage: +34% | |
| 20 | Command: Predator's Eye Final Damage: +40% | |
| 29 | Command: Predator's Eye Final Damage: +49% | |
| 30 | Command: Predator's Eye Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Command: Predator's Eye. | |
| Level | 1 | Command: Predator's Eye Final Damage: +11% |
| 2 | Command: Predator's Eye Final Damage: +12% | |
| 3 | Command: Predator's Eye Final Damage: +13% | |
| 4 | Command: Predator's Eye Final Damage: +14% | |
| 5 | Command: Predator's Eye Final Damage: +15% | |
| 6 | Command: Predator's Eye Final Damage: +16% | |
| 7 | Command: Predator's Eye Final Damage: +17% | |
| 8 | Command: Predator's Eye Final Damage: +18% | |
| 9 | Command: Predator's Eye Final Damage: +19% | |
| 10 | Command: Predator's Eye Final Damage: +25% | |
| 11 | Command: Predator's Eye Final Damage: +26% | |
| 12 | Command: Predator's Eye Final Damage: +27% | |
| 13 | Command: Predator's Eye Final Damage: +28% | |
| 14 | Command: Predator's Eye Final Damage: +29% | |
| 15 | Command: Predator's Eye Final Damage: +30% | |
| 16 | Command: Predator's Eye Final Damage: +31% | |
| 17 | Command: Predator's Eye Final Damage: +32% | |
| 18 | Command: Predator's Eye Final Damage: +33% | |
| 19 | Command: Predator's Eye Final Damage: +34% | |
| 20 | Command: Predator's Eye Final Damage: +40% | |
| 21 | Command: Predator's Eye Final Damage: +41% | |
| 22 | Command: Predator's Eye Final Damage: +42% | |
| 23 | Command: Predator's Eye Final Damage: +43% | |
| 24 | Command: Predator's Eye Final Damage: +44% | |
| 25 | Command: Predator's Eye Final Damage: +45% | |
| 26 | Command: Predator's Eye Final Damage: +46% | |
| 27 | Command: Predator's Eye Final Damage: +47% | |
| 28 | Command: Predator's Eye Final Damage: +48% | |
| 29 | Command: Predator's Eye Final Damage: +49% | |
| 30 | Command: Predator's Eye Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Overbite. | |
| Level | 1 | Overbite Final Damage: +11% |
| 9 | Overbite Final Damage: +19% | |
| 10 | Overbite Final Damage: +25% | |
| 19 | Overbite Final Damage: +34% | |
| 20 | Overbite Final Damage: +40% | |
| 29 | Overbite Final Damage: +49% | |
| 30 | Overbite Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Overbite. | |
| Level | 1 | Overbite Final Damage: +11% |
| 2 | Overbite Final Damage: +12% | |
| 3 | Overbite Final Damage: +13% | |
| 4 | Overbite Final Damage: +14% | |
| 5 | Overbite Final Damage: +15% | |
| 6 | Overbite Final Damage: +16% | |
| 7 | Overbite Final Damage: +17% | |
| 8 | Overbite Final Damage: +18% | |
| 9 | Overbite Final Damage: +19% | |
| 10 | Overbite Final Damage: +25% | |
| 11 | Overbite Final Damage: +26% | |
| 12 | Overbite Final Damage: +27% | |
| 13 | Overbite Final Damage: +28% | |
| 14 | Overbite Final Damage: +29% | |
| 15 | Overbite Final Damage: +30% | |
| 16 | Overbite Final Damage: +31% | |
| 17 | Overbite Final Damage: +32% | |
| 18 | Overbite Final Damage: +33% | |
| 19 | Overbite Final Damage: +34% | |
| 20 | Overbite Final Damage: +40% | |
| 21 | Overbite Final Damage: +41% | |
| 22 | Overbite Final Damage: +42% | |
| 23 | Overbite Final Damage: +43% | |
| 24 | Overbite Final Damage: +44% | |
| 25 | Overbite Final Damage: +45% | |
| 26 | Overbite Final Damage: +46% | |
| 27 | Overbite Final Damage: +47% | |
| 28 | Overbite Final Damage: +48% | |
| 29 | Overbite Final Damage: +49% | |
| 30 | Overbite Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Primal Bloom. | |
| Level | 1 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +10% (additive) HEXA Assist: Snapping Fangs Damage: +6% (additive) HEXA Assist: Skull Bash Damage: +16% (additive) HEXA Command: Alpha Surge Damage: +14% (additive) HEXA Command: Titan Pounce Damage: +8% (additive) Command: Predator's Eye Damage: +22% (additive) |
| 9 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +50% (additive) HEXA Assist: Snapping Fangs Damage: +54% (additive) HEXA Assist: Skull Bash Damage: +64% (additive) HEXA Command: Alpha Surge Damage: +46% (additive) HEXA Command: Titan Pounce Damage: +32% (additive) Command: Predator's Eye Damage: +38% (additive) | |
| 10 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +55% (additive) HEXA Assist: Snapping Fangs Damage: +60% (additive) HEXA Assist: Skull Bash Damage: +70% (additive) HEXA Command: Alpha Surge Damage: +50% (additive) HEXA Command: Titan Pounce Damage: +35% (additive) Command: Predator's Eye Damage: +40% (additive) | |
| 19 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +100% (additive) HEXA Assist: Snapping Fangs Damage: +114% (additive) HEXA Assist: Skull Bash Damage: +124% (additive) HEXA Command: Alpha Surge Damage: +86% (additive) HEXA Command: Titan Pounce Damage: +62% (additive) Command: Predator's Eye Damage: +58% (additive) | |
| 20 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +105% (additive) HEXA Assist: Snapping Fangs Damage: +120% (additive) HEXA Assist: Skull Bash Damage: +130% (additive) HEXA Command: Alpha Surge Damage: +90% (additive) HEXA Command: Titan Pounce Damage: +65% (additive) Command: Predator's Eye Damage: +60% (additive) | |
| 29 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +150% (additive) HEXA Assist: Snapping Fangs Damage: +174% (additive) HEXA Assist: Skull Bash Damage: +184% (additive) HEXA Command: Alpha Surge Damage: +126% (additive) HEXA Command: Titan Pounce Damage: +92% (additive) Command: Predator's Eye Damage: +78% (additive) | |
| 30 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +155% (additive) HEXA Assist: Snapping Fangs Damage: +180% (additive) HEXA Assist: Skull Bash Damage: +190% (additive) HEXA Command: Alpha Surge Damage: +130% (additive) HEXA Command: Titan Pounce Damage: +95% (additive) Command: Predator's Eye Damage: +80% (additive) | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Primal Bloom. | |
| Level | 1 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +10% (additive) HEXA Assist: Snapping Fangs Damage: +6% (additive) HEXA Assist: Skull Bash Damage: +16% (additive) HEXA Command: Alpha Surge Damage: +14% (additive) HEXA Command: Titan Pounce Damage: +8% (additive) Command: Predator's Eye Damage: +22% (additive) |
| 2 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +15% (additive) HEXA Assist: Snapping Fangs Damage: +12% (additive) HEXA Assist: Skull Bash Damage: +22% (additive) HEXA Command: Alpha Surge Damage: +18% (additive) HEXA Command: Titan Pounce Damage: +11% (additive) Command: Predator's Eye Damage: +24% (additive) | |
| 3 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +20% (additive) HEXA Assist: Snapping Fangs Damage: +18% (additive) HEXA Assist: Skull Bash Damage: +28% (additive) HEXA Command: Alpha Surge Damage: +22% (additive) HEXA Command: Titan Pounce Damage: +14% (additive) Command: Predator's Eye Damage: +26% (additive) | |
| 4 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +25% (additive) HEXA Assist: Snapping Fangs Damage: +24% (additive) HEXA Assist: Skull Bash Damage: +34% (additive) HEXA Command: Alpha Surge Damage: +26% (additive) HEXA Command: Titan Pounce Damage: +17% (additive) Command: Predator's Eye Damage: +28% (additive) | |
| 5 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +30% (additive) HEXA Assist: Snapping Fangs Damage: +30% (additive) HEXA Assist: Skull Bash Damage: +40% (additive) HEXA Command: Alpha Surge Damage: +30% (additive) HEXA Command: Titan Pounce Damage: +20% (additive) Command: Predator's Eye Damage: +30% (additive) | |
| 6 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +35% (additive) HEXA Assist: Snapping Fangs Damage: +36% (additive) HEXA Assist: Skull Bash Damage: +46% (additive) HEXA Command: Alpha Surge Damage: +34% (additive) HEXA Command: Titan Pounce Damage: +23% (additive) Command: Predator's Eye Damage: +32% (additive) | |
| 7 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +40% (additive) HEXA Assist: Snapping Fangs Damage: +42% (additive) HEXA Assist: Skull Bash Damage: +52% (additive) HEXA Command: Alpha Surge Damage: +38% (additive) HEXA Command: Titan Pounce Damage: +26% (additive) Command: Predator's Eye Damage: +34% (additive) | |
| 8 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +45% (additive) HEXA Assist: Snapping Fangs Damage: +48% (additive) HEXA Assist: Skull Bash Damage: +58% (additive) HEXA Command: Alpha Surge Damage: +42% (additive) HEXA Command: Titan Pounce Damage: +29% (additive) Command: Predator's Eye Damage: +36% (additive) | |
| 9 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +50% (additive) HEXA Assist: Snapping Fangs Damage: +54% (additive) HEXA Assist: Skull Bash Damage: +64% (additive) HEXA Command: Alpha Surge Damage: +46% (additive) HEXA Command: Titan Pounce Damage: +32% (additive) Command: Predator's Eye Damage: +38% (additive) | |
| 10 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +55% (additive) HEXA Assist: Snapping Fangs Damage: +60% (additive) HEXA Assist: Skull Bash Damage: +70% (additive) HEXA Command: Alpha Surge Damage: +50% (additive) HEXA Command: Titan Pounce Damage: +35% (additive) Command: Predator's Eye Damage: +40% (additive) | |
| 11 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +60% (additive) HEXA Assist: Snapping Fangs Damage: +66% (additive) HEXA Assist: Skull Bash Damage: +76% (additive) HEXA Command: Alpha Surge Damage: +54% (additive) HEXA Command: Titan Pounce Damage: +38% (additive) Command: Predator's Eye Damage: +42% (additive) | |
| 12 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +65% (additive) HEXA Assist: Snapping Fangs Damage: +72% (additive) HEXA Assist: Skull Bash Damage: +82% (additive) HEXA Command: Alpha Surge Damage: +58% (additive) HEXA Command: Titan Pounce Damage: +41% (additive) Command: Predator's Eye Damage: +44% (additive) | |
| 13 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +70% (additive) HEXA Assist: Snapping Fangs Damage: +78% (additive) HEXA Assist: Skull Bash Damage: +88% (additive) HEXA Command: Alpha Surge Damage: +62% (additive) HEXA Command: Titan Pounce Damage: +44% (additive) Command: Predator's Eye Damage: +46% (additive) | |
| 14 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +75% (additive) HEXA Assist: Snapping Fangs Damage: +84% (additive) HEXA Assist: Skull Bash Damage: +94% (additive) HEXA Command: Alpha Surge Damage: +66% (additive) HEXA Command: Titan Pounce Damage: +47% (additive) Command: Predator's Eye Damage: +48% (additive) | |
| 15 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +80% (additive) HEXA Assist: Snapping Fangs Damage: +90% (additive) HEXA Assist: Skull Bash Damage: +100% (additive) HEXA Command: Alpha Surge Damage: +70% (additive) HEXA Command: Titan Pounce Damage: +50% (additive) Command: Predator's Eye Damage: +50% (additive) | |
| 16 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +85% (additive) HEXA Assist: Snapping Fangs Damage: +96% (additive) HEXA Assist: Skull Bash Damage: +106% (additive) HEXA Command: Alpha Surge Damage: +74% (additive) HEXA Command: Titan Pounce Damage: +53% (additive) Command: Predator's Eye Damage: +52% (additive) | |
| 17 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +90% (additive) HEXA Assist: Snapping Fangs Damage: +102% (additive) HEXA Assist: Skull Bash Damage: +112% (additive) HEXA Command: Alpha Surge Damage: +78% (additive) HEXA Command: Titan Pounce Damage: +56% (additive) Command: Predator's Eye Damage: +54% (additive) | |
| 18 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +95% (additive) HEXA Assist: Snapping Fangs Damage: +108% (additive) HEXA Assist: Skull Bash Damage: +118% (additive) HEXA Command: Alpha Surge Damage: +82% (additive) HEXA Command: Titan Pounce Damage: +59% (additive) Command: Predator's Eye Damage: +56% (additive) | |
| 19 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +100% (additive) HEXA Assist: Snapping Fangs Damage: +114% (additive) HEXA Assist: Skull Bash Damage: +124% (additive) HEXA Command: Alpha Surge Damage: +86% (additive) HEXA Command: Titan Pounce Damage: +62% (additive) Command: Predator's Eye Damage: +58% (additive) | |
| 20 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +105% (additive) HEXA Assist: Snapping Fangs Damage: +120% (additive) HEXA Assist: Skull Bash Damage: +130% (additive) HEXA Command: Alpha Surge Damage: +90% (additive) HEXA Command: Titan Pounce Damage: +65% (additive) Command: Predator's Eye Damage: +60% (additive) | |
| 21 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +110% (additive) HEXA Assist: Snapping Fangs Damage: +126% (additive) HEXA Assist: Skull Bash Damage: +136% (additive) HEXA Command: Alpha Surge Damage: +94% (additive) HEXA Command: Titan Pounce Damage: +68% (additive) Command: Predator's Eye Damage: +62% (additive) | |
| 22 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +115% (additive) HEXA Assist: Snapping Fangs Damage: +132% (additive) HEXA Assist: Skull Bash Damage: +142% (additive) HEXA Command: Alpha Surge Damage: +98% (additive) HEXA Command: Titan Pounce Damage: +71% (additive) Command: Predator's Eye Damage: +64% (additive) | |
| 23 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +120% (additive) HEXA Assist: Snapping Fangs Damage: +138% (additive) HEXA Assist: Skull Bash Damage: +148% (additive) HEXA Command: Alpha Surge Damage: +102% (additive) HEXA Command: Titan Pounce Damage: +74% (additive) Command: Predator's Eye Damage: +66% (additive) | |
| 24 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +125% (additive) HEXA Assist: Snapping Fangs Damage: +144% (additive) HEXA Assist: Skull Bash Damage: +154% (additive) HEXA Command: Alpha Surge Damage: +106% (additive) HEXA Command: Titan Pounce Damage: +77% (additive) Command: Predator's Eye Damage: +68% (additive) | |
| 25 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +130% (additive) HEXA Assist: Snapping Fangs Damage: +150% (additive) HEXA Assist: Skull Bash Damage: +160% (additive) HEXA Command: Alpha Surge Damage: +110% (additive) HEXA Command: Titan Pounce Damage: +80% (additive) Command: Predator's Eye Damage: +70% (additive) | |
| 26 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +135% (additive) HEXA Assist: Snapping Fangs Damage: +156% (additive) HEXA Assist: Skull Bash Damage: +166% (additive) HEXA Command: Alpha Surge Damage: +114% (additive) HEXA Command: Titan Pounce Damage: +83% (additive) Command: Predator's Eye Damage: +72% (additive) | |
| 27 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +140% (additive) HEXA Assist: Snapping Fangs Damage: +162% (additive) HEXA Assist: Skull Bash Damage: +172% (additive) HEXA Command: Alpha Surge Damage: +118% (additive) HEXA Command: Titan Pounce Damage: +86% (additive) Command: Predator's Eye Damage: +74% (additive) | |
| 28 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +145% (additive) HEXA Assist: Snapping Fangs Damage: +168% (additive) HEXA Assist: Skull Bash Damage: +178% (additive) HEXA Command: Alpha Surge Damage: +122% (additive) HEXA Command: Titan Pounce Damage: +89% (additive) Command: Predator's Eye Damage: +76% (additive) | |
| 29 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +150% (additive) HEXA Assist: Snapping Fangs Damage: +174% (additive) HEXA Assist: Skull Bash Damage: +184% (additive) HEXA Command: Alpha Surge Damage: +126% (additive) HEXA Command: Titan Pounce Damage: +92% (additive) Command: Predator's Eye Damage: +78% (additive) | |
| 30 | Increases damage of Assist and Command skills while Primal Bloom is active. HEXA Assist: Rending Swipe Damage: +155% (additive) HEXA Assist: Snapping Fangs Damage: +180% (additive) HEXA Assist: Skull Bash Damage: +190% (additive) HEXA Command: Alpha Surge Damage: +130% (additive) HEXA Command: Titan Pounce Damage: +95% (additive) Command: Predator's Eye Damage: +80% (additive) | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Wild Arrow Blast: Overdrive. | |
| Level | 1 | Wild Arrow Blast: Overdrive Final Damage: +11% |
| 9 | Wild Arrow Blast: Overdrive Final Damage: +19% | |
| 10 | Wild Arrow Blast: Overdrive Final Damage: +25% | |
| 19 | Wild Arrow Blast: Overdrive Final Damage: +34% | |
| 20 | Wild Arrow Blast: Overdrive Final Damage: +40% | |
| 29 | Wild Arrow Blast: Overdrive Final Damage: +49% | |
| 30 | Wild Arrow Blast: Overdrive Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Wild Arrow Blast: Overdrive. | |
| Level | 1 | Wild Arrow Blast: Overdrive Final Damage: +11% |
| 2 | Wild Arrow Blast: Overdrive Final Damage: +12% | |
| 3 | Wild Arrow Blast: Overdrive Final Damage: +13% | |
| 4 | Wild Arrow Blast: Overdrive Final Damage: +14% | |
| 5 | Wild Arrow Blast: Overdrive Final Damage: +15% | |
| 6 | Wild Arrow Blast: Overdrive Final Damage: +16% | |
| 7 | Wild Arrow Blast: Overdrive Final Damage: +17% | |
| 8 | Wild Arrow Blast: Overdrive Final Damage: +18% | |
| 9 | Wild Arrow Blast: Overdrive Final Damage: +19% | |
| 10 | Wild Arrow Blast: Overdrive Final Damage: +25% | |
| 11 | Wild Arrow Blast: Overdrive Final Damage: +26% | |
| 12 | Wild Arrow Blast: Overdrive Final Damage: +27% | |
| 13 | Wild Arrow Blast: Overdrive Final Damage: +28% | |
| 14 | Wild Arrow Blast: Overdrive Final Damage: +29% | |
| 15 | Wild Arrow Blast: Overdrive Final Damage: +30% | |
| 16 | Wild Arrow Blast: Overdrive Final Damage: +31% | |
| 17 | Wild Arrow Blast: Overdrive Final Damage: +32% | |
| 18 | Wild Arrow Blast: Overdrive Final Damage: +33% | |
| 19 | Wild Arrow Blast: Overdrive Final Damage: +34% | |
| 20 | Wild Arrow Blast: Overdrive Final Damage: +40% | |
| 21 | Wild Arrow Blast: Overdrive Final Damage: +41% | |
| 22 | Wild Arrow Blast: Overdrive Final Damage: +42% | |
| 23 | Wild Arrow Blast: Overdrive Final Damage: +43% | |
| 24 | Wild Arrow Blast: Overdrive Final Damage: +44% | |
| 25 | Wild Arrow Blast: Overdrive Final Damage: +45% | |
| 26 | Wild Arrow Blast: Overdrive Final Damage: +46% | |
| 27 | Wild Arrow Blast: Overdrive Final Damage: +47% | |
| 28 | Wild Arrow Blast: Overdrive Final Damage: +48% | |
| 29 | Wild Arrow Blast: Overdrive Final Damage: +49% | |
| 30 | Wild Arrow Blast: Overdrive Final Damage: +60% | |
| Characters and Skills | ||||
|---|---|---|---|---|
| Class | ||||
| Job and Skills (Click on icon for skills) | ||||
| Beginner | ||||
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| Explorers | ||||
| Warrior | ||||
| Magician | ||||
| Bowman | Special | |||
| Thief | Special | |||
| Pirate | Special | |||
| Cygnus Knights | ||||
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| Special | ||||
| Heroes | ||||
| Resistance | ||||
| Demon | ||||
| Demon | ||||
| Nova | ||||
| Flora | ||||
| Sengoku | ||||
| Anima | ||||
| Monster | ||||
| Transcendent | ||||
| Friends World | ||||
| Jianghu | ||||
| Shine | ||||
| Miscellaneous | ||||
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