Corsair/Skills

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Beginner Beginner's Basics

Passive Master of Swimming
Master Level 1
Description Increases swimming speed and prevents HP loss when swimming.
Level 1 Increases swimming speed and prevents HP loss when swimming.
Passive Master of Organization
Master Level 2
Description Expands Equip, Use, Set-up, and Etc. Inventory.
Level 1 Permanently expands Equip, Use, Set-up, and Etc. Inventory by 12 slots.
2 Permanently expands Equip, Use, Set-up, and Etc. Inventory by 24 slots.
Active Hawkeye's Shark Wave
Master Level 5
Description Summons Hawkeye to assault enemies with terrifying electric sharks. Skill level can be increased depending on your level.
Level 1 MP Cost: 15, Damage: 270%, Max Enemies Hit: 4
5 MP Cost: 35, Damage: 510%, Max Enemies Hit: 6
Active Hawkeye's Lightning
Master Level 10
Description Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels.
Level 1 MP Cost: 11, Damage: 70%, Duration: 110 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
10 MP Cost: 20, Damage: 160%, Duration: 200 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
Passive Pirate Blessing
Master Level 9
Description Your piratical tenacity instills you with the boons of damage reduction and improved stats.
This Link Skill can be stacked up to 3 times, once for each unique Explorer Pirate job character you have on this world. While this skill is active, the STR and DEX values for your equipment will be swapped. (Excludes stats for weapon, secondary weapon, Arcane Symbol, Sacred Symbol, and pet equipment slots.)
Level 1 STR: +20, DEX: +20, INT: +20, LUK: +20, Max HP: +350, Max MP: +350
Damage Taken: -5%
Cooldown: 5 sec
9 STR: +100, DEX: +100, INT: +100, LUK: +100, Max HP: +1750, Max MP: +1750
Damage Taken: -21%
Cooldown: 5 sec
Active Battleship
Master Level 1
Description [Master Level: 1]
Blast across the stage on a Battleship.
Level 1 MP Cost: 10, Movement Speed: 170, Jump: 120

1st Job Pirate Beginner Guide

Active Sommersault Kick
Master Level 20
Description A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity. Cannot be used when equipped with a gun.
Level 1 MP Cost: 8, Damage: 79%, Max Enemies Hit: 6, Number of Attacks: 2
20 MP Cost: 16, Damage: 155%, Max Enemies Hit: 6, Number of Attacks: 2
Active Double Shot
Master Level 20
Description Fire consecutive shots that split on impact and explode on nearby enemies. Can only be used when equipped with a gun.
Level 1 MP Cost: 4, Bullet Cost: 2, fires 2 shots dealing 165% damage. At point of impact, Explosion Damage: 165%, Max Enemies Hit: 6, Max Range: 380
20 MP Cost: 7, Bullet Cost: 2, fires 2 shots dealing 260% damage. At point of impact, Explosion Damage: 260%, Max Enemies Hit: 6, Max Range: 380
Active Pirate Leap
Master Level 5
Description Use while in the middle of a jump to jump even farther. The higher the skill, the farther the jumping distance. Can also be used with the jump key.
Level 1 MP Cost: 18, allows you to jump a greater distance
5 MP Cost: 10, allows you to jump a greater distance
Active Dash
Master Level 5
Description Use by double-tapping, and then holding, Left or Right. Increases Speed, Jump, and Knockback Resistance for the dash's duration.
Not affected by buff duration increase effects. Can also be used in the air.
[Dash Activation: Right-Right or Left-Left]
Right-click to lock the command.
Level 1 Dash, MP Cost: 9, Duration: Up to 10 sec., Movement Speed: +10, Jump: +4, Knockback Resistance: +100%
5 Dash, MP Cost: 1, Duration: Up to 10 sec., Movement Speed: +50, Jump: +20, Knockback Resistance: +100%
Passive Shadow Heart
Master Level 10
Description Increases your Critical Rate and Critical Damage.
Level 1 Critical Rate: +2%, Critical Damage: +1%
10 Critical Rate: +20%, Critical Damage: +5%
Passive Bullet Time
Master Level 5
Description Permanently increases Speed, Jump, and Max Speed.
Level 1 Speed: +6, Jump: +2, Max Speed: +4
5 Speed: +22, Jump: +10, Max Speed: +20

2nd Job Gunslinger Guide

Active Rapid Blast
Master Level 20
Description Blast enemies with super speed.
Level 1 MP Cost: 8 and 3 bullets, Damage: 167%, Max Enemies Hit: 6, Number of Attacks: 3
20 MP Cost: 20 and 3 bullets, Damage: 205%, Max Enemies Hit: 6, Number of Attacks: 3


Active Swift Fire
Master Level 20
Description Fire three consecutive shots at the enemy.
Level 1 MP Cost: 10, Bullet Cost: 3, Damage: 125%, Number of Attacks: 3
20 MP Cost: 16, Bullet Cost: 3, Damage: 201%, Number of Attacks: 3


Active Scurvy Summons
Master Level 10
Description Summon a brave crewman from the Nautilus. The summoned crewman will move around freely and fire homing bullets at the enemy. This skill is unaffected by enemy damage reflection skills. The crewman targets the enemy with the highest max HP within range.
Level 1 MP Cost: 25, Duration: 120 sec. Summoned Nautilus crewman, Damage: 105%, Number of Attacks: 3, Bullets Fired: 2, Cooldown: 45 sec.
10 MP Cost: 25, Duration: 120 sec. Summoned Nautilus crewman, Damage: 150%, Number of Attacks: 3, Bullets Fired: 2, Cooldown: 45 sec.


Active Recoil Shot
Master Level 5
Description Harness your gun's recoil to retreat upon firing.
Required Skill: Wings Lv. 4+
Level 1 MP Cost: 12, Damage: 186%
5 MP Cost: 15, Damage: 210%


Active Wings
Master Level 4
Description Fire downward, using the recoil to blast off from the ground. (If used in the air, the jump distance decreases and can only be used once.) If you used Wings to jump from the ground, you cannot do so again in the air.
Press and hold the skill key again, while jumping with Wings, to glide and descend slowly. Let go to fall at normal speed.
Level 1 MP Cost: 22
4 MP Cost: 10


Passive Infinity Blast
Master Level 10
Description Allows you to use attack skills without consuming bullets, and increases your Attack Power.
The first bullet in your inventory will be used to calculate your damage. Not usable if there are no bullets in your inventory.
Level 1 Attack Power +1, Can cast attack skills without consuming bullets.
10 Attack Power +10, Can cast attack skills without consuming bullets.


Passive Agile Guns
Master Level 10
Description Increases Gun Attack Speed and Dexterity.
Required Skill: Gun Mastery Lv. 5+
Level 1 Gun Attack Speed: +2, DEX: +2
10 Gun Attack Speed: +2, DEX: +20


Passive Gun Mastery
Master Level 10
Description Increases Gun Mastery, Critical Rate, and Number of Bullets.
Level 1 Gun Mastery: +14%, Critical Rate: +10%, Ammo: +20
10 Gun Mastery: +50%, Critical Rate: +10%, Ammo: +200


Passive Physical Training
Master Level 5
Description Permanently increases STR and DEX through sheer physical training. Also reduces damage.
Level 1 Permanently increases Strength by 6 and DEX by +6
Permanently decreases Damage Taken by 12%
5 Permanently increases Strength by 30 and DEX by +30
Permanently decreases Damage Taken by 20%

3rd Job The Path of the Outlaw

Active Blunderbuster
Master Level 15
Description Fires a powerful gun that damages multiple enemies.
Level 1 MP Cost: 22 and 2 bullets, Damage: 396%, Max Enemies Hit: 8, Number of Attacks: 2
15 MP Cost: 32 and 2 bullets, Damage: 480%, Max Enemies Hit: 8, Number of Attacks: 2


Active Blackboot Bill
Master Level 20
Description Summons the mighty Blackboot Bill to blast through enemies and knock them back. Can be resisted by some monsters.
Level 1 MP Cost: 23, Bullets Consumed: 1, Max Enemies Hit: 6, Damage: 658%, Knockback Range: 400
20 MP Cost: 35, Bullets Consumed: 1, Max Enemies Hit: 6, Damage: 734%, Knockback Range: 400


Active Escape Shot
Master Level 5
Description Escape from a dangerous situation in a spray of gunpowder.
Level 1 MP Cost: 6, Damage: 324%, Max Enemies Pushed: 6
5 MP Cost: 10, Damage: 420%, Max Enemies Pushed: 6


Active Siege Bomber
Master Level 10
Description Set up a stationary cannon to temporarily bombard nearby enemies. Unaffected by attack reflection. Targets the enemy with the highest max HP within range.
Level 1 MP Cost: 9, Cannon Damage: 174%, Summon Duration: 51 sec.
10 MP Cost: 18, Cannon Damage: 300%, Summon Duration: 60 sec.


Active Roll of the Dice
Master Level 20
Description Test your luck! Roll dice to get a random Buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown will be reduced.
Level 1 MP Cost: 40, Dice Buff Duration: 66 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 360 sec.
20 MP Cost: 60, Dice Buff Duration: 180 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 60 sec.


Passive Cross Cut Blast
Master Level 20
Description Marks your Ammo, making them more powerful.
Level 1 Attack +22
20 Attack +60


Passive Outlaw's Code
Master Level 4
Description Strict adherence to the Outlaw's Code provides a permanent increase to Status Resistance, Elemental Resistance, Defense, Knockback Resistance, and Max HP/MP.
Level 1 Defense: +5%, Max HP/MP: +150, Status and Elemental Resistances: +15%, Knockback Resistance: +10%
4 Defense: +20%, Max HP/MP: +600, Status and Elemental Resistances: +15%, Knockback Resistance: +40%


Passive Fullmetal Jacket
Master Level 20
Description Coat your bullets with iron, granting increased Final Damage, Critical Rate, and Ignore Defense.
Level 1 Final Damage: 1%, Critical Rate: +11%, Ignore Defense: 1%
20 Final Damage: 20%, Critical Rate: +30%, Ignore Defense: 20%


Passive All Aboard
Master Level 10
Description Summon two crew members to assist you in battle. If you are targeted by a fatal status effect, a crew member will block it. The crew members target the enemy with the highest max HP within range.
Level 1 MP Cost: 25. Summon two brave crew members to assist you in battle.
Sharpshooter Crew: Bomb Damage: 143%, Enemies Hit: 4, Number of Attacks: 4
Dual Pistol Crew: Bullet Damage: +200% points
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned.
Summon Duration: 120 sec., Cooldown: 45 sec.
10 MP Cost: 40. Summon two brave crew members to assist you in battle.
Sharpshooter Crew: Bomb Damage: 170%, Enemies Hit: 4, Number of Attacks: 4
Dual Pistol Crew: Bullet Damage: +200% points
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned.
Summon Duration: 120 sec., Cooldown: 45 sec.

4th Job The Perfect Corsair

Active Rapid Fire
Master Level 30
Description Fires a hail of energy bolts. Hold down the skill key to keep shooting. You can move left and right while attacking.
Required Skill: Swift Fire Lv. 20+
Level 1 MP Cost per Attack: 6, Damage per Hit: 301%
30 MP Cost per Attack: 9, Damage per Hit: 417%
31 MP Cost per Attack: 9, Damage per Hit: 421%
32 MP Cost per Attack: 9, Damage per Hit: 425%


Active Brain Scrambler
Master Level 30
Description Shoots the target in its squishy bits to deal heavy damage to it.
Level 1 MP Cost: 10, Damage: 549%, Number of Attacks: 13
Enemy DEF Ignored: 60%, Bonus Critical Rate: 100%
Cooldown: 10 sec
30 MP Cost: 30, Damage: 984%, Number of Attacks: 13
Enemy DEF Ignored: 60%, Bonus Critical Rate: 100%
Cooldown: 5 sec
31 MP Cost: 30, Damage: 999%, Number of Attacks: 13
Enemy DEF Ignored: 60%, Bonus Critical Rate: 100%
Cooldown: 5 sec
32 MP Cost: 30, Damage: 1014%, Number of Attacks: 13
Enemy DEF Ignored: 60%, Bonus Critical Rate: 100%
Cooldown: 5 sec


Active Eight-Legs Easton
Master Level 30
Description Fire a hefty barrage of bullets. If a Corsair uses this skill while pressing the down arrow key, its attack range will be reduced, but the Corsair will be immune to knockback while casting.
Level 1 MP Cost: 25, Bullets Consumed: 4, Damage: 475%, Max Enemies Hit: 8, Number of Attacks: 4.
[Passive Effect - Nautilus Strike Skill Damage: +43% (additive)]
30 MP Cost: 55, Bullets Consumed: 4, Damage: 649%, Max Enemies Hit: 8, Number of Attacks: 4.
[Passive Effect - Nautilus Strike Skill Damage: +130% (additive)]
31 MP Cost: 55, Bullets Consumed: 4, Damage: 655%, Max Enemies Hit: 8, Number of Attacks: 4.
[Passive Effect - Nautilus Strike Skill Damage: +133% (additive)]
32 MP Cost: 55, Bullets Consumed: 4, Damage: 661%, Max Enemies Hit: 8, Number of Attacks: 4.
[Passive Effect - Nautilus Strike Skill Damage: +136% (additive)]


Passive Quickdraw
Master Level 10
Description Your attacks have a chance to greatly increase the damage of your next Brain Scrambler, Ugly Bomb, Nautilus Strike, or Target Lock.
Level 1 Your attacks have a 4% chance to activate Quickdraw. Upon triggering, grants your next Brain Scrambler, Ugly Bomb, Nautilus Strike, or Target Lock an additional 16% Final Damage
10 Your attacks have a 8% chance to activate Quickdraw. Upon triggering, grants your next Brain Scrambler, Ugly Bomb, Nautilus Strike, or Target Lock an additional 25% Final Damage
11 Your attacks have a 9% chance to activate Quickdraw. Upon triggering, grants your next Brain Scrambler, Ugly Bomb, Nautilus Strike, or Target Lock an additional 26% Final Damage
12 Your attacks have a 9% chance to activate Quickdraw. Upon triggering, grants your next Brain Scrambler, Ugly Bomb, Nautilus Strike, or Target Lock an additional 27% Final Damage


Active Broadside
Master Level 15
Description Summons the Nautilus. The battleship's cannon attack is unaffected by attack reflection.
SP is not required for this skill, and it can be used if you learn the Ahoy Mateys skill.
Level 1 MP Cost: 150, Summons a ship for 60 sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: 358%, Max Enemies Hit: 6, Number of Attacks: 3. Up to 2 can be summoned simultaneously. Cooldown: 0.5 sec.
15 MP Cost: 150, Summons a ship for 60 sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 3. Up to 2 can be summoned simultaneously. Cooldown: 0.5 sec.
16 MP Cost: 150, Summons a ship for 60 sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: 403%, Max Enemies Hit: 6, Number of Attacks: 3. Up to 2 can be summoned simultaneously. Cooldown: 0.5 sec.
17 MP Cost: 150, Summons a ship for 60 sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: 406%, Max Enemies Hit: 6, Number of Attacks: 3. Up to 2 can be summoned simultaneously. Cooldown: 0.5 sec.


Active Tempest Bombardment
Master Level 15
Description The Nautilus unleashes an overwhelming bombardment. Tempest Bombardment cannot be used at the same time as Siege Bomber or Broadside. Bombards one of the enemies hit by your attacks, prioritizing the enemy affected by Parrotargetting. If there are no Parrotargetting enemies, the skill prioritizes the boss with the highest Max HP.
Can be toggled On/Off.
SP is not required for this skill, and it can be used if you learn the Ahoy Mateys skill.
Level 1 Bombards the target, dealing 650% damage to up to 6 enemies 6 times
Bombardment Cooldown: 2 sec
15 Bombards the target, dealing 860% damage to up to 6 enemies 6 times
Bombardment Cooldown: 2 sec
16 Bombards the target, dealing 875% damage to up to 6 enemies 6 times
Bombardment Cooldown: 2 sec
17 Bombards the target, dealing 890% damage to up to 6 enemies 6 times
Bombardment Cooldown: 2 sec


Active Parrotargetting
Master Level 10
Description Hit the enemy with a special shot that leaves a mark for targeting. Prioritizes bosses within range. From then on, all attacks will be focused on that enemy. Also permanently increases Final Damage and Critical Damage.
Level 1 MP Cost: 25, Damage: 466%
[Passive Effects - Final Damage: +7%, Critical Damage: +11%]
10 MP Cost: 37, Damage: 610%
[Passive Effects - Final Damage: +25%, Critical Damage: +20%]
11 MP Cost: 37, Damage: 626%
[Passive Effects - Final Damage: +27%, Critical Damage: +21%]
12 MP Cost: 37, Damage: 642%
[Passive Effects - Final Damage: +29%, Critical Damage: +22%]


Active Nautilus Strike
Master Level 30
Description Order the Nautilus to attack multiple enemies at once. The Nautilus is unaffected by attack reflection.
Uses the captain's majestic demeanor to increase Final Damage of Majestic Presence.
Level 1 MP Cost: 350, Damage: 324%, Max Enemies Hit: 15, Number of Attacks: 7
Cooldown: 30 sec
[Passive Effect: Majestic Presence Final Damage +30%]
30 MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 7
Cooldown: 30 sec
[Passive Effect: Majestic Presence Final Damage +30%]
31 MP Cost: 350, Damage: 444%, Max Enemies Hit: 15, Number of Attacks: 7
Cooldown: 30 sec
[Passive Effect: Majestic Presence Final Damage +30%]
32 MP Cost: 350, Damage: 448%, Max Enemies Hit: 15, Number of Attacks: 7
Cooldown: 30 sec
[Passive Effect: Majestic Presence Final Damage +30%]


Active Maple Warrior
Master Level 30
Description The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear.
Level 1 MP Cost: 10, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Jolly Roger
Master Level 20
Description Your pirate pride kicks in, boosting Attack Power, Status Resistance, and Elemental Resistance, but lowering Avoidability. Also increases Knockback Resistance permanently.
Level 1 MP Cost: 45, Duration: 66 sec, Attack Power: +1%, Status Resistance: +11, Elemental Resistance: +11%, Avoidability: -15
[Passive Effect: Knockback Resistance: +22%]
20 MP Cost: 55, Duration: 180 sec, Attack Power: +20%, Status Resistance: +30, Elemental Resistance: +30%, Avoidability: -300
[Passive Effect: Knockback Resistance: +60%]
21 MP Cost: 55, Duration: 186 sec, Attack Power: +21%, Status Resistance: +31, Elemental Resistance: +31%, Avoidability: -315
[Passive Effect: Knockback Resistance: +62%]
22 MP Cost: 55, Duration: 192 sec, Attack Power: +22%, Status Resistance: +32, Elemental Resistance: +32%, Avoidability: -330
[Passive Effect: Knockback Resistance: +64%]


Active Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Aggressive Stance
Master Level 10
Description Take the offensive to obtain a damage increase buff every time your attack skill hits. Also, permanently reduces damage taken.
Level 1 Duration: 10 sec., Damage: +6%. Landing attacks while the buff is active will refresh the duration.
[Passive Effect: Damage Taken -6%]
10 Duration: 10 sec., Damage: +15%. Landing attacks while the buff is active will refresh the duration.
[Passive Effect: Damage Taken -15%]
11 Duration: 10 sec., Damage: +16%. Landing attacks while the buff is active will refresh the duration.
[Passive Effect: Damage Taken -16%]
12 Duration: 10 sec., Damage: +17%. Landing attacks while the buff is active will refresh the duration.
[Passive Effect: Damage Taken -17%]


Passive Double Down
Master Level 5
Description Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.
Required Skill: Roll of the Dice Lv. 20+
Level 1 MP Cost: 60, Dice Buff Duration: 180 sec.
10% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 60 sec.
5 MP Cost: 60, Dice Buff Duration: 180 sec.
50% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 60 sec.
6 MP Cost: 60, Dice Buff Duration: 180 sec.
60% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 60 sec.
7 MP Cost: 60, Dice Buff Duration: 180 sec.
70% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 60 sec.


Passive Ahoy Mateys
Master Level 15
Description Pump up the crewmen from your All Aboard skill with your amazing leadership, making them more powerful. Uses the Corsair's majestic demeanor to increase Max HP and Critical Damage. Separate additional passive effects are given when crewmen are summoned. If you learn the Ahoy Mateys skill, you can use Broadside.
Required Skill: All Aboard Lv. 10+
Level 1 Final Crewman Damage: +1%, When a crewman is summoned: Attack Power +3, Critical Damage +2%, Critical Rate +5%, Speed +2, Incoming Damage -1%.
[Passive Effect: Max HP +800, Critical Damage +11%]
15 Final Crewman Damage: +15%, When a crewman is summoned: Attack Power +45, Critical Damage +5%, Critical Rate +10%, Speed +30, Incoming Damage -15%.
[Passive Effect: Max HP +5000, Critical Damage +25%]
16 Final Crewman Damage: +16%, When a crewman is summoned: Attack Power +48, Critical Damage +5%, Critical Rate +10%, Speed +32, Incoming Damage -16%.
[Passive Effect: Max HP +5300, Critical Damage +26%]
17 Final Crewman Damage: +17%, When a crewman is summoned: Attack Power +51, Critical Damage +5%, Critical Rate +10%, Speed +34, Incoming Damage -17%.
[Passive Effect: Max HP +5600, Critical Damage +27%]


Passive Majestic Presence
Master Level 30
Description Uses the Corsair's majestic demeanor to increase Gun Mastery, Attack Power, and Final Damage, and use explosive bullets to deal additional damage.
Required Skill: Gun Mastery Lv. 10+
Level 1 Gun Mastery: +56%, Final Damage: +8%, Attack Power: +1
[Final Attack Skill] 188% additional explosion damage upon performing a shot-firing attack.
30 Gun Mastery: +70%, Final Damage: +8%, Attack Power: +30
[Final Attack Skill] 275% additional explosion damage upon performing a shot-firing attack.
31 Gun Mastery: +71%, Final Damage: +8%, Attack Power: +31
[Final Attack Skill] 278% additional explosion damage upon performing a shot-firing attack.
32 Gun Mastery: +71%, Final Damage: +8%, Attack Power: +32
[Final Attack Skill] 281% additional explosion damage upon performing a shot-firing attack.

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Double Down - Saving Grace
Level Requirement 140
Master Level 1
Description Grants a chance to ignore the cooldown when Double Down does not activate. The next time, you will activate a Double Down with 4 or above.
Level 1 When Double Down does not activate, there is a 40% chance for the cooldown to not apply. The next cast after this will activate Double Down with 4 or above.


Passive Double Down - Addition
Level Requirement 150
Master Level 1
Description Adds the lucky number 7 to Double Down.
Required Skill: Double Down Lv. 5+
Level 1 Lucky number 7 added to Double Down
7: Ignore Defense +20%


Passive Double Down - Enhance
Level Requirement 180
Master Level 1
Description Increases the chances of rolling a 4, 5, or 6 in Roll of the Dice.
Level 1 Increases the chances of rolling a 4, 5, or 6 in Roll of the Dice.


Passive Rapid Fire - Reinforce
Level Requirement 140
Master Level 1
Description Increases Rapid Fire damage.
Level 1 Damage: +30%


Passive Rapid Fire - Add Range
Level Requirement 165
Master Level 1
Description Increases Rapid Fire range.
Level 1 100 additional range


Passive Rapid Fire - Boss Rush
Level Requirement 180
Master Level 1
Description Increases damage when attacking Boss Monsters with Rapid Fire.
Level 1 Boss Damage: +20%


Passive Brain Scrambler - Reinforce
Level Requirement 150
Master Level 1
Description Increases Brain Scrambler's damage.
Level 1 Damage: +20%


Passive Brain Scrambler - Extra Strike
Level Requirement 165
Master Level 1
Description Increases the number of attacks for Brain Scrambler.
Level 1 Number of Attacks: +1


Passive Brain Scrambler - Boss Rush
Level Requirement 190
Master Level 1
Description Increases damage when attacking Boss Monsters with Brain Scrambler.
Level 1 Boss Damage: +20%

Active Attack/Buff Active Attack/Buff

Active Whaler's Potion
Level Requirement 140
Master Level 1
Description Enhances the Corsair's mighty body with the captain's spirit, temporarily enhances your summons and bombardment, and increases your summons' Attack Speed.
Unaffected by cooldown reset effects.
Level 1 MP Cost: 300, HP Recovered: 99% of Max HP, Damage Taken: -15% for 20 sec, Scurvy Summons, Siege Bomber, Broadside, Tempest Bombardment Final Damage: +50%
Cooldown: 60 sec


Active Ugly Bomb
Level Requirement 160
Master Level 1
Description Fires a really weird-looking bomb that you... where did you buy this thing?
Level 1 MP Cost: 500, Damage: 400%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec


Active Epic Adventure
Level Requirement 190
Master Level 1
Description Call upon the bravery deep within to increase damage output.
Level 1 MP Cost: 100, Duration: 60 sec., Damage: +10%
Applies to any Explorer class in the party
Cooldown: 120 sec.

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
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Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
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Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
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Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Pirate's Banner
Master Level 30
Description Hoists high the banner of the brave pirate, bolstering party morale. You cannot be knocked back by enemy attacks while planting your flag.
Level 1 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 10% in any attribute they have assigned AP. Also boosts Ignore Defense by 10%.
You will receive same effect even when outside of the field
30 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 25% in any attribute they have assigned AP. Also boosts Ignore Defense by 25%.
You will receive same effect even when outside of the field
Active Pirate's Banner
Master Level 30
Description Hoists high the banner of the brave pirate, bolstering party morale. You cannot be knocked back by enemy attacks while planting your flag.
Level 1 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 10% in any attribute they have assigned AP. Also boosts Ignore Defense by 10%.
You will receive same effect even when outside of the field
2 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 11% in any attribute they have assigned AP. Also boosts Ignore Defense by 11%.
You will receive same effect even when outside of the field
3 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 11% in any attribute they have assigned AP. Also boosts Ignore Defense by 11%.
You will receive same effect even when outside of the field
4 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 12% in any attribute they have assigned AP. Also boosts Ignore Defense by 12%.
You will receive same effect even when outside of the field
5 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 12% in any attribute they have assigned AP. Also boosts Ignore Defense by 12%.
You will receive same effect even when outside of the field
6 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 13% in any attribute they have assigned AP. Also boosts Ignore Defense by 13%.
You will receive same effect even when outside of the field
7 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 13% in any attribute they have assigned AP. Also boosts Ignore Defense by 13%.
You will receive same effect even when outside of the field
8 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 14% in any attribute they have assigned AP. Also boosts Ignore Defense by 14%.
You will receive same effect even when outside of the field
9 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 14% in any attribute they have assigned AP. Also boosts Ignore Defense by 14%.
You will receive same effect even when outside of the field
10 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 15% in any attribute they have assigned AP. Also boosts Ignore Defense by 15%.
You will receive same effect even when outside of the field
11 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 15% in any attribute they have assigned AP. Also boosts Ignore Defense by 15%.
You will receive same effect even when outside of the field
12 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 16% in any attribute they have assigned AP. Also boosts Ignore Defense by 16%.
You will receive same effect even when outside of the field
13 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 16% in any attribute they have assigned AP. Also boosts Ignore Defense by 16%.
You will receive same effect even when outside of the field
14 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 17% in any attribute they have assigned AP. Also boosts Ignore Defense by 17%.
You will receive same effect even when outside of the field
15 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 17% in any attribute they have assigned AP. Also boosts Ignore Defense by 17%.
You will receive same effect even when outside of the field
16 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 18% in any attribute they have assigned AP. Also boosts Ignore Defense by 18%.
You will receive same effect even when outside of the field
17 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 18% in any attribute they have assigned AP. Also boosts Ignore Defense by 18%.
You will receive same effect even when outside of the field
18 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 19% in any attribute they have assigned AP. Also boosts Ignore Defense by 19%.
You will receive same effect even when outside of the field
19 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 19% in any attribute they have assigned AP. Also boosts Ignore Defense by 19%.
You will receive same effect even when outside of the field
20 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 20% in any attribute they have assigned AP. Also boosts Ignore Defense by 20%.
You will receive same effect even when outside of the field
21 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 20% in any attribute they have assigned AP. Also boosts Ignore Defense by 20%.
You will receive same effect even when outside of the field
22 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 21% in any attribute they have assigned AP. Also boosts Ignore Defense by 21%.
You will receive same effect even when outside of the field
23 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 21% in any attribute they have assigned AP. Also boosts Ignore Defense by 21%.
You will receive same effect even when outside of the field
24 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 22% in any attribute they have assigned AP. Also boosts Ignore Defense by 22%.
You will receive same effect even when outside of the field
25 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 22% in any attribute they have assigned AP. Also boosts Ignore Defense by 22%.
You will receive same effect even when outside of the field
26 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 23% in any attribute they have assigned AP. Also boosts Ignore Defense by 23%.
You will receive same effect even when outside of the field
27 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 23% in any attribute they have assigned AP. Also boosts Ignore Defense by 23%.
You will receive same effect even when outside of the field
28 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 24% in any attribute they have assigned AP. Also boosts Ignore Defense by 24%.
You will receive same effect even when outside of the field
29 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 24% in any attribute they have assigned AP. Also boosts Ignore Defense by 24%.
You will receive same effect even when outside of the field
30 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 25% in any attribute they have assigned AP. Also boosts Ignore Defense by 25%.
You will receive same effect even when outside of the field
Show/hide all levels
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Show/hide all levels
Active Loaded Dice
Master Level 30
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +11]
30 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +40]
Active Loaded Dice
Master Level 30
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +11]
2 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +12]
3 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +13]
4 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +14]
5 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +15]
6 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +16]
7 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +17]
8 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +18]
9 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +19]
10 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +20]
11 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +21]
12 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +22]
13 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +23]
14 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +24]
15 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +25]
16 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +26]
17 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +27]
18 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +28]
19 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +29]
20 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +30]
21 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +31]
22 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +32]
23 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +33]
24 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +34]
25 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +35]
26 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +36]
27 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +37]
28 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +38]
29 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +39]
30 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +40]
Show/hide all levels
Active Overdrive
Master Level 30
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec
Active Overdrive
Master Level 30
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
2 HP Cost: 1980, Duration: 28 sec, Attack Power: +24% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
3 HP Cost: 1970, Duration: 28 sec, Attack Power: +26% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
4 HP Cost: 1960, Duration: 28 sec, Attack Power: +28% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
5 HP Cost: 1950, Duration: 28 sec, Attack Power: +30% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
6 HP Cost: 1940, Duration: 28 sec, Attack Power: +32% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
7 HP Cost: 1930, Duration: 28 sec, Attack Power: +34% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
8 HP Cost: 1920, Duration: 28 sec, Attack Power: +36% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
9 HP Cost: 1910, Duration: 28 sec, Attack Power: +38% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
10 HP Cost: 1900, Duration: 28 sec, Attack Power: +40% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
11 HP Cost: 1890, Duration: 28 sec, Attack Power: +42% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
12 HP Cost: 1880, Duration: 28 sec, Attack Power: +44% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
13 HP Cost: 1870, Duration: 28 sec, Attack Power: +46% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
14 HP Cost: 1860, Duration: 28 sec, Attack Power: +48% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
15 HP Cost: 1850, Duration: 28 sec, Attack Power: +50% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
16 HP Cost: 1840, Duration: 28 sec, Attack Power: +52% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
17 HP Cost: 1830, Duration: 28 sec, Attack Power: +54% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
18 HP Cost: 1820, Duration: 28 sec, Attack Power: +56% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
19 HP Cost: 1810, Duration: 28 sec, Attack Power: +58% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
20 HP Cost: 1800, Duration: 28 sec, Attack Power: +60% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
21 HP Cost: 1790, Duration: 28 sec, Attack Power: +62% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
22 HP Cost: 1780, Duration: 28 sec, Attack Power: +64% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
23 HP Cost: 1770, Duration: 28 sec, Attack Power: +66% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
24 HP Cost: 1760, Duration: 28 sec, Attack Power: +68% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
25 HP Cost: 1750, Duration: 28 sec, Attack Power: +70% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
26 HP Cost: 1740, Duration: 28 sec, Attack Power: +72% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
27 HP Cost: 1730, Duration: 28 sec, Attack Power: +74% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
28 HP Cost: 1720, Duration: 28 sec, Attack Power: +76% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
29 HP Cost: 1710, Duration: 28 sec, Attack Power: +78% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec

Class-Specific Skills

Show/hide all levels
Active Bullet Barrage
Master Level 30
Description Wildly fire your gun in all directions. You are immune to knockback and debilitating abnormal statuses while casting the skill. Reuse the skill to immediately cancel it. While using Bullet Barrage, you cannot glide with Wings or use Wings in the air.
Level 1 MP Cost: 500. Duration: 3 sec. Periodically deal 805% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
30 MP Cost: 500. Duration: 3 sec. Periodically deal 1675% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
Active Bullet Barrage
Master Level 30
Description Wildly fire your gun in all directions. You are immune to knockback and debilitating abnormal statuses while casting the skill. Reuse the skill to immediately cancel it. While using Bullet Barrage, you cannot glide with Wings or use Wings in the air.
Level 1 MP Cost: 500. Duration: 3 sec. Periodically deal 805% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
2 MP Cost: 500. Duration: 3 sec. Periodically deal 835% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
3 MP Cost: 500. Duration: 3 sec. Periodically deal 865% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
4 MP Cost: 500. Duration: 3 sec. Periodically deal 895% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
5 MP Cost: 500. Duration: 3 sec. Periodically deal 925% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
6 MP Cost: 500. Duration: 3 sec. Periodically deal 955% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
7 MP Cost: 500. Duration: 3 sec. Periodically deal 985% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
8 MP Cost: 500. Duration: 3 sec. Periodically deal 1015% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
9 MP Cost: 500. Duration: 3 sec. Periodically deal 1045% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
10 MP Cost: 500. Duration: 3 sec. Periodically deal 1075% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
11 MP Cost: 500. Duration: 3 sec. Periodically deal 1105% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
12 MP Cost: 500. Duration: 3 sec. Periodically deal 1135% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
13 MP Cost: 500. Duration: 3 sec. Periodically deal 1165% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
14 MP Cost: 500. Duration: 3 sec. Periodically deal 1195% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
15 MP Cost: 500. Duration: 3 sec. Periodically deal 1225% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
16 MP Cost: 500. Duration: 3 sec. Periodically deal 1255% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
17 MP Cost: 500. Duration: 3 sec. Periodically deal 1285% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
18 MP Cost: 500. Duration: 3 sec. Periodically deal 1315% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
19 MP Cost: 500. Duration: 3 sec. Periodically deal 1345% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
20 MP Cost: 500. Duration: 3 sec. Periodically deal 1375% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
21 MP Cost: 500. Duration: 3 sec. Periodically deal 1405% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
22 MP Cost: 500. Duration: 3 sec. Periodically deal 1435% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
23 MP Cost: 500. Duration: 3 sec. Periodically deal 1465% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
24 MP Cost: 500. Duration: 3 sec. Periodically deal 1495% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
25 MP Cost: 500. Duration: 3 sec. Periodically deal 1525% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
26 MP Cost: 500. Duration: 3 sec. Periodically deal 1555% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
27 MP Cost: 500. Duration: 3 sec. Periodically deal 1585% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
28 MP Cost: 500. Duration: 3 sec. Periodically deal 1615% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
29 MP Cost: 500. Duration: 3 sec. Periodically deal 1645% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
30 MP Cost: 500. Duration: 3 sec. Periodically deal 1675% damage, 7 times, on up to 15 enemies.
Can only attack up to 20 times on single enemy.
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%. This skill will be immediately canceled if you use it again.
Cooldown: 60 sec.
Show/hide all levels
Active Target Lock
Master Level 30
Description Locks onto your targets, then draws your gun and fires upon them in rapid succession. Aims at the boss with the highest Max HP within a certain range. If you're already aimed at the max number of enemies that can be attacked, and a high priority enemy appears within range, the aim on the farthest enemy is released and the high priority enemy is aimed onto. Invincible while casting.
Level 1 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 471% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
30 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 1022% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
Active Target Lock
Master Level 30
Description Locks onto your targets, then draws your gun and fires upon them in rapid succession. Aims at the boss with the highest Max HP within a certain range. If you're already aimed at the max number of enemies that can be attacked, and a high priority enemy appears within range, the aim on the farthest enemy is released and the high priority enemy is aimed onto. Invincible while casting.
Level 1 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 471% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
2 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 490% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
3 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 509% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
4 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 528% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
5 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 547% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
6 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 566% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
7 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 585% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
8 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 604% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
9 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 623% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
10 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 642% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
11 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 661% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
12 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 680% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
13 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 699% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
14 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 718% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
15 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 737% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
16 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 756% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
17 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 775% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
18 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 794% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
19 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 813% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
20 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 832% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
21 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 851% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
22 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 870% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
23 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 889% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
24 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 908% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
25 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 927% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
26 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 946% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
27 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 965% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
28 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 984% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
29 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 1003% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
30 [Passive Effect] Focuses aim on up to 12 enemies within range whenever skill is not in cooldown.
#[Active Effect]# MP Cost: 850, Targeted enemies take 1022% damage 15 times, at +100% Critical Rate.
Deals extra damage for Target Locks. Bonus stacks up to 3x.
Cooldown: 30 sec
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Active Nautilus Assault
Master Level 30
Description The Battleship Nautilus charges forward at its enemies. Strike enemies with the ship to create a weak spot, then fire all cannons to annihilate them. Unaffected by attack reflection.
Cannot be used when Nautilus Strike is being used.
Required Skill: Nautilus Strike Lv. 30+
Level 1 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 848%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 306%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
30 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1776%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 654%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
Active Nautilus Assault
Master Level 30
Description The Battleship Nautilus charges forward at its enemies. Strike enemies with the ship to create a weak spot, then fire all cannons to annihilate them. Unaffected by attack reflection.
Cannot be used when Nautilus Strike is being used.
Required Skill: Nautilus Strike Lv. 30+
Level 1 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 848%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 306%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
2 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 880%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 318%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
3 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 912%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 330%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
4 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 944%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 342%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
5 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 976%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 354%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
6 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1008%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 366%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
7 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1040%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 378%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
8 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1072%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 390%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
9 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1104%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 402%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
10 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1136%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 414%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
11 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1168%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 426%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
12 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1200%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 438%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
13 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1232%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 450%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
14 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1264%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 462%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
15 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1296%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 474%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
16 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1328%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 486%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
17 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1360%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 498%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
18 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1392%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 510%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
19 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1424%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 522%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
20 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1456%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 534%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
21 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1488%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 546%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
22 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1520%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 558%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
23 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1552%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 570%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
24 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1584%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 582%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
25 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1616%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 594%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
26 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1648%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 606%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
27 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1680%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 618%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
28 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1712%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 630%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
29 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1744%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 642%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
30 MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 1776%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 654%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 120 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
Show/hide all levels
Active Death Trigger
Master Level 30
Description Fire a volley of penetrating, pinpoint-accurate shots. If there are still enemies in range after the initial volley, your shots will ricochet toward them.
If there is only one enemy to attack, then after attacking that enemy, the shots will ricochet and attack again.
If there's an enemy with Parrotargetting applied, the whole volley will target that enemy first, then attack them again during the ricochet. Ricocheting shots are unaffected by attack reflection.
Level 1 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 261% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
30 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 580% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
Active Death Trigger
Master Level 30
Description Fire a volley of penetrating, pinpoint-accurate shots. If there are still enemies in range after the initial volley, your shots will ricochet toward them.
If there is only one enemy to attack, then after attacking that enemy, the shots will ricochet and attack again.
If there's an enemy with Parrotargetting applied, the whole volley will target that enemy first, then attack them again during the ricochet. Ricocheting shots are unaffected by attack reflection.
Level 1 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 261% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
2 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 272% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
3 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 283% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
4 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 294% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
5 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 305% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
6 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 316% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
7 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 327% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
8 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 338% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
9 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 349% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
10 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 360% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
11 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 371% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
12 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 382% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
13 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 393% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
14 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 404% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
15 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 415% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
16 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 426% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
17 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 437% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
18 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 448% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
19 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 459% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
20 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 470% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
21 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 481% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
22 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 492% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
23 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 503% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
24 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 514% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
25 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 525% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
26 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 536% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
27 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 547% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
28 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 558% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
29 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 569% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.
30 MP Cost: 750. Fires up to 7 shots, which attack up to 7 enemies for 580% damage 7 time(s).
Cooldown: 30 sec. Cooldown decreases by 0.5 sec. for each remaining ricochet.

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Enhancement/Boost Node 1
  • Rapid Fire Boost
  • Majestic Presence Boost
Enhancement/Boost Node 2
  • Broadside Boost
  • Siege Bomber Boost
  • Tempest Bombardment Boost
Enhancement/Boost Node 3
  • Brain Scrambler Boost
  • Eight-Legs Easton Boost
Enhancement/Boost Node 4
  • Scurvy Summons Boost
  • Ugly Bomb Boost
  • Nautilus Strike Boost
Enhancement/Boost Node 5
  • Recoil Shot Boost
  • Blunderbuster Boost
  • Escape Shot Boost
Enhancement/Boost Node 6
  • Parrotargetting Boost
  • Blackboot Bill Boost
  • Rapid Blast Boost
Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
5% Rapid Blast Boost Max Targets: +1 Ignored Enemy Defense: +20%
Recoil Shot Boost Critical Rate: +5%
2% Scurvy Summons Boost Max Targets: +1
3% Blunderbuster Boost
Escape Shot Boost
Blackboot Bill Boost
Siege Bomber Boost
2% Rapid Fire Boost Critical Rate: +5%
Nautilus Strike Boost
Brain Scrambler Boost Normal Monster Damage: +10%
Eight-Legs Easton Boost Max Targets: +1
Majestic Presence Boost Critical Rate: +5%
Broadside Boost Max Targets: +1
Tempest Bombardment Boost
Parrotargetting Boost Critical Rate: +5%
Ugly Bomb Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active The Dreadnought
Master Level 30
Description A large naval vessel emerges from the mists, having traveled unknown seas under the command of a captain who knows no fear. The vessel bombards nearby enemies indiscriminately. Bombards the boss with the highest Max HP first.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 661%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 775%, Number of Attacks: 8
Cooldown: 360 sec
30 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 1270%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 1500%, Number of Attacks: 8
Cooldown: 360 sec
Active The Dreadnought
Master Level 30
Description A large naval vessel emerges from the mists, having traveled unknown seas under the command of a captain who knows no fear. The vessel bombards nearby enemies indiscriminately. Bombards the boss with the highest Max HP first.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 661%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 775%, Number of Attacks: 8
Cooldown: 360 sec
2 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 682%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 800%, Number of Attacks: 8
Cooldown: 360 sec
3 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 703%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 825%, Number of Attacks: 8
Cooldown: 360 sec
4 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 724%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 850%, Number of Attacks: 8
Cooldown: 360 sec
5 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 745%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 875%, Number of Attacks: 8
Cooldown: 360 sec
6 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 766%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 900%, Number of Attacks: 8
Cooldown: 360 sec
7 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 787%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 925%, Number of Attacks: 8
Cooldown: 360 sec
8 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 808%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 950%, Number of Attacks: 8
Cooldown: 360 sec
9 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 829%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 975%, Number of Attacks: 8
Cooldown: 360 sec
10 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 850%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 1000%, Number of Attacks: 8
Cooldown: 360 sec
11 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 871%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 1025%, Number of Attacks: 8
Cooldown: 360 sec
12 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 892%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 1050%, Number of Attacks: 8
Cooldown: 360 sec
13 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 913%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 1075%, Number of Attacks: 8
Cooldown: 360 sec
14 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 934%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 1100%, Number of Attacks: 8
Cooldown: 360 sec
15 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 955%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 1125%, Number of Attacks: 8
Cooldown: 360 sec
16 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 976%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 1150%, Number of Attacks: 8
Cooldown: 360 sec
17 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 997%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 1175%, Number of Attacks: 8
Cooldown: 360 sec
18 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 1018%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 1200%, Number of Attacks: 8
Cooldown: 360 sec
19 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 1039%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 1225%, Number of Attacks: 8
Cooldown: 360 sec
20 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 1060%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 1250%, Number of Attacks: 8
Cooldown: 360 sec
21 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 1081%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 1275%, Number of Attacks: 8
Cooldown: 360 sec
22 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 1102%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 1300%, Number of Attacks: 8
Cooldown: 360 sec
23 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 1123%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 1325%, Number of Attacks: 8
Cooldown: 360 sec
24 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 1144%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 1350%, Number of Attacks: 8
Cooldown: 360 sec
25 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 1165%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 1375%, Number of Attacks: 8
Cooldown: 360 sec
26 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 1186%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 1400%, Number of Attacks: 8
Cooldown: 360 sec
27 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 1207%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 1425%, Number of Attacks: 8
Cooldown: 360 sec
28 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 1228%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 1450%, Number of Attacks: 8
Cooldown: 360 sec
29 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 1249%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 1475%, Number of Attacks: 8
Cooldown: 360 sec
30 MP Cost: 2000, invincible during casting
Advance bravely, Max Enemies Hit: 15, Damage: 1270%, Number of Attacks: 12, Wind and Waves: 52
After the attack ends, the naval vessel stays in the air for 15 sec. Max Enemies Hit: 7, Bombardment Damage: 1500%, Number of Attacks: 8
Cooldown: 360 sec
Show/hide all levels
Active Firecracker Fusillade
Master Level 30
Description Aims your cannons toward heaven to fill the sky with shot, obliterating the earth below in a fusillade firestorm.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 1055% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 1055% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 6159% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 6159% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Firecracker Fusillade
Master Level 30
Description Aims your cannons toward heaven to fill the sky with shot, obliterating the earth below in a fusillade firestorm.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 1055% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 1055% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 1231% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 1231% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 1407% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 1407% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 1583% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 1583% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 1759% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 1759% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 1935% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 1935% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 2111% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 2111% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 2287% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 2287% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 2463% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 2463% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 2639% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 2639% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 2815% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 2815% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 2991% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 2991% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 3167% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 3167% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 3343% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 3343% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 3519% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 3519% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 3695% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 3695% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 3871% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 3871% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 4047% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 4047% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 4223% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 4223% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 4399% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 4399% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 4575% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 4575% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 4751% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 4751% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 4927% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 4927% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 5103% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 5103% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 5279% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 5279% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 5455% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 5455% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 5631% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 5631% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 5807% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 5807% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 5983% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 5983% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Fills the sky with 9 rounds, dealing 6159% damage to up to 15 enemies 12 times. Then the fusillade crashes to earth and explodes 19 times, dealing 6159% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Rapid Fire
Master Level 30
Description Fires a hail of energy bolts. Hold down the skill key to keep shooting. You can move left and right while attacking. After a certain number of hits, you'll automatically reload. After reloading, you'll shift to shootout mode.
Increases damage of Majestic Presence with the captain's spirit.
Required Skill: Rapid Fire Lv. 30+
Level 1 MP Cost per attack: 10, Max Enemies Hit: 4, Damage: 436% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +29% (additive)]
30 MP Cost per attack: 19, Max Enemies Hit: 4, Damage: 610% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +145% (additive)]
Active HEXA Rapid Fire
Master Level 30
Description Fires a hail of energy bolts. Hold down the skill key to keep shooting. You can move left and right while attacking. After a certain number of hits, you'll automatically reload. After reloading, you'll shift to shootout mode.
Increases damage of Majestic Presence with the captain's spirit.
Required Skill: Rapid Fire Lv. 30+
Level 1 MP Cost per attack: 10, Max Enemies Hit: 4, Damage: 436% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +29% (additive)]
2 MP Cost per attack: 10, Max Enemies Hit: 4, Damage: 442% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +33% (additive)]
3 MP Cost per attack: 10, Max Enemies Hit: 4, Damage: 448% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +37% (additive)]
4 MP Cost per attack: 11, Max Enemies Hit: 4, Damage: 454% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +41% (additive)]
5 MP Cost per attack: 11, Max Enemies Hit: 4, Damage: 460% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +45% (additive)]
6 MP Cost per attack: 11, Max Enemies Hit: 4, Damage: 466% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +49% (additive)]
7 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 472% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +53% (additive)]
8 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 478% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +57% (additive)]
9 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 484% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +61% (additive)]
10 MP Cost per attack: 13, Max Enemies Hit: 4, Damage: 490% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +65% (additive)]
11 MP Cost per attack: 13, Max Enemies Hit: 4, Damage: 496% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +69% (additive)]
12 MP Cost per attack: 13, Max Enemies Hit: 4, Damage: 502% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +73% (additive)]
13 MP Cost per attack: 14, Max Enemies Hit: 4, Damage: 508% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +77% (additive)]
14 MP Cost per attack: 14, Max Enemies Hit: 4, Damage: 514% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +81% (additive)]
15 MP Cost per attack: 14, Max Enemies Hit: 4, Damage: 520% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +85% (additive)]
16 MP Cost per attack: 15, Max Enemies Hit: 4, Damage: 526% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +89% (additive)]
17 MP Cost per attack: 15, Max Enemies Hit: 4, Damage: 532% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +93% (additive)]
18 MP Cost per attack: 15, Max Enemies Hit: 4, Damage: 538% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +97% (additive)]
19 MP Cost per attack: 16, Max Enemies Hit: 4, Damage: 544% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +101% (additive)]
20 MP Cost per attack: 16, Max Enemies Hit: 4, Damage: 550% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +105% (additive)]
21 MP Cost per attack: 16, Max Enemies Hit: 4, Damage: 556% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +109% (additive)]
22 MP Cost per attack: 17, Max Enemies Hit: 4, Damage: 562% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +113% (additive)]
23 MP Cost per attack: 17, Max Enemies Hit: 4, Damage: 568% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +117% (additive)]
24 MP Cost per attack: 17, Max Enemies Hit: 4, Damage: 574% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +121% (additive)]
25 MP Cost per attack: 18, Max Enemies Hit: 4, Damage: 580% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +125% (additive)]
26 MP Cost per attack: 18, Max Enemies Hit: 4, Damage: 586% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +129% (additive)]
27 MP Cost per attack: 18, Max Enemies Hit: 4, Damage: 592% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +133% (additive)]
28 MP Cost per attack: 19, Max Enemies Hit: 4, Damage: 598% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +137% (additive)]
29 MP Cost per attack: 19, Max Enemies Hit: 4, Damage: 604% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +141% (additive)]
30 MP Cost per attack: 19, Max Enemies Hit: 4, Damage: 610% per shot. When 5 attacks land, 1 clip will reload. Once 10 clips have reloaded, shootout mode will activate.
[Passive Effect - Majestic Presence Damage: +145% (additive)]
Show/hide all levels
Active HEXA Rapid Fire [Shootout Mode]
Master Level 30
Description Sprays a hail of energy bolts to annihilate enemies in front of you.
Required Skill: Rapid Fire Lv. 30+
Level 1 MP Cost per attack: 10, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 210%, Number of Consecutive Attacks: 4
30 MP Cost per attack: 19, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 297%, Number of Consecutive Attacks: 4
Active HEXA Rapid Fire [Shootout Mode]
Master Level 30
Description Sprays a hail of energy bolts to annihilate enemies in front of you.
Required Skill: Rapid Fire Lv. 30+
Level 1 MP Cost per attack: 10, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 210%, Number of Consecutive Attacks: 4
2 MP Cost per attack: 10, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 213%, Number of Consecutive Attacks: 4
3 MP Cost per attack: 10, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 216%, Number of Consecutive Attacks: 4
4 MP Cost per attack: 11, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 219%, Number of Consecutive Attacks: 4
5 MP Cost per attack: 11, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 222%, Number of Consecutive Attacks: 4
6 MP Cost per attack: 11, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 225%, Number of Consecutive Attacks: 4
7 MP Cost per attack: 12, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 228%, Number of Consecutive Attacks: 4
8 MP Cost per attack: 12, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 231%, Number of Consecutive Attacks: 4
9 MP Cost per attack: 12, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 234%, Number of Consecutive Attacks: 4
10 MP Cost per attack: 13, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 237%, Number of Consecutive Attacks: 4
11 MP Cost per attack: 13, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 240%, Number of Consecutive Attacks: 4
12 MP Cost per attack: 13, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 243%, Number of Consecutive Attacks: 4
13 MP Cost per attack: 14, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 246%, Number of Consecutive Attacks: 4
14 MP Cost per attack: 14, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 249%, Number of Consecutive Attacks: 4
15 MP Cost per attack: 14, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 252%, Number of Consecutive Attacks: 4
16 MP Cost per attack: 15, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 255%, Number of Consecutive Attacks: 4
17 MP Cost per attack: 15, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 258%, Number of Consecutive Attacks: 4
18 MP Cost per attack: 15, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 261%, Number of Consecutive Attacks: 4
19 MP Cost per attack: 16, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 264%, Number of Consecutive Attacks: 4
20 MP Cost per attack: 16, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 267%, Number of Consecutive Attacks: 4
21 MP Cost per attack: 16, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 270%, Number of Consecutive Attacks: 4
22 MP Cost per attack: 17, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 273%, Number of Consecutive Attacks: 4
23 MP Cost per attack: 17, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 276%, Number of Consecutive Attacks: 4
24 MP Cost per attack: 17, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 279%, Number of Consecutive Attacks: 4
25 MP Cost per attack: 18, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 282%, Number of Consecutive Attacks: 4
26 MP Cost per attack: 18, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 285%, Number of Consecutive Attacks: 4
27 MP Cost per attack: 18, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 288%, Number of Consecutive Attacks: 4
28 MP Cost per attack: 19, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 291%, Number of Consecutive Attacks: 4
29 MP Cost per attack: 19, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 294%, Number of Consecutive Attacks: 4
30 MP Cost per attack: 19, consumes 1 clip every 0.6 sec
Max Enemies Hit: 6, Damage: 297%, Number of Consecutive Attacks: 4
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Active HEXA Broadside
Master Level 30
Description Summons the Nautilus. The battleship's cannon attack is unaffected by attack reflection.
Required Skill: Broadside Lv. 15+, Ahoy Mateys Lv. 15+
Level 1 MP Cost: 150, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 550% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
30 MP Cost: 155, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 840% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
Active HEXA Broadside
Master Level 30
Description Summons the Nautilus. The battleship's cannon attack is unaffected by attack reflection.
Required Skill: Broadside Lv. 15+, Ahoy Mateys Lv. 15+
Level 1 MP Cost: 150, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 550% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
2 MP Cost: 150, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 560% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
3 MP Cost: 150, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 570% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
4 MP Cost: 150, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 580% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
5 MP Cost: 150, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 590% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
6 MP Cost: 151, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 600% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
7 MP Cost: 151, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 610% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
8 MP Cost: 151, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 620% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
9 MP Cost: 151, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 630% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
10 MP Cost: 151, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 640% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
11 MP Cost: 151, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 650% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
12 MP Cost: 152, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 660% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
13 MP Cost: 152, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 670% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
14 MP Cost: 152, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 680% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
15 MP Cost: 152, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 690% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
16 MP Cost: 152, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 700% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
17 MP Cost: 152, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 710% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
18 MP Cost: 153, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 720% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
19 MP Cost: 153, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 730% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
20 MP Cost: 153, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 740% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
21 MP Cost: 153, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 750% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
22 MP Cost: 153, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 760% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
23 MP Cost: 153, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 770% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
24 MP Cost: 154, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 780% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
25 MP Cost: 154, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 790% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
26 MP Cost: 154, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 800% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
27 MP Cost: 154, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 810% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
28 MP Cost: 154, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 820% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
29 MP Cost: 154, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 830% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
30 MP Cost: 155, Summon a ship for 60 sec that fires its cannons at regular intervals
Cannonballs explode upon contact with the enemy. Damage: 840% Max Enemies Hit: 6, Number of Attacks: 3
Up to 2 can be summoned simultaneously
Cooldown: 0.5 sec
Show/hide all levels
Active HEXA Tempest Bombardment
Master Level 30
Description The Nautilus unleashes an overwhelming bombardment. Tempest Bombardment cannot be used at the same time as Siege Bomber or Broadside. Bombards one of the enemies hit by your attacks, prioritizing the enemy affected by Parrotargetting. If there are no Parrotargetting enemies, the skill prioritizes the boss with the highest Max HP.
Can be toggled On/Off.
SP is not required for this skill, and it can be used if you learn the Ahoy Mateys skill.
Required Skill: Tempest Bombardment Lv. 15+, Ahoy Mateys Lv. 15+
Level 1 Bombards the target, dealing 655% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
30 Bombards the target, dealing 1003% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
Active HEXA Tempest Bombardment
Master Level 30
Description The Nautilus unleashes an overwhelming bombardment. Tempest Bombardment cannot be used at the same time as Siege Bomber or Broadside. Bombards one of the enemies hit by your attacks, prioritizing the enemy affected by Parrotargetting. If there are no Parrotargetting enemies, the skill prioritizes the boss with the highest Max HP.
Can be toggled On/Off.
SP is not required for this skill, and it can be used if you learn the Ahoy Mateys skill.
Required Skill: Tempest Bombardment Lv. 15+, Ahoy Mateys Lv. 15+
Level 1 Bombards the target, dealing 655% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
2 Bombards the target, dealing 667% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
3 Bombards the target, dealing 679% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
4 Bombards the target, dealing 691% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
5 Bombards the target, dealing 703% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
6 Bombards the target, dealing 715% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
7 Bombards the target, dealing 727% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
8 Bombards the target, dealing 739% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
9 Bombards the target, dealing 751% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
10 Bombards the target, dealing 763% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
11 Bombards the target, dealing 775% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
12 Bombards the target, dealing 787% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
13 Bombards the target, dealing 799% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
14 Bombards the target, dealing 811% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
15 Bombards the target, dealing 823% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
16 Bombards the target, dealing 835% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
17 Bombards the target, dealing 847% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
18 Bombards the target, dealing 859% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
19 Bombards the target, dealing 871% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
20 Bombards the target, dealing 883% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
21 Bombards the target, dealing 895% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
22 Bombards the target, dealing 907% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
23 Bombards the target, dealing 919% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
24 Bombards the target, dealing 931% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
25 Bombards the target, dealing 943% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
26 Bombards the target, dealing 955% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
27 Bombards the target, dealing 967% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
28 Bombards the target, dealing 979% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
29 Bombards the target, dealing 991% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
30 Bombards the target, dealing 1003% damage to up to 6 enemies 9 times
Bombardment Cooldown: 2 sec
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Active HEXA Brain Scrambler
Master Level 30
Description Shoots the target in its squishy bits to deal heavy damage to it. Triggers Condemnation that fires swiftly instead of Brain Scrambler when a certain number lands.
Required Skill: Brain Scrambler Lv. 30+
Level 1 MP Cost: 31, Max Enemies Hit: 4, Damage: 1195%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 31, Max Enemies Hit: 8, Damage: 860%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
30 MP Cost: 36, Max Enemies Hit: 4, Damage: 1688%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 36, Max Enemies Hit: 8, Damage: 1266%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
Active HEXA Brain Scrambler
Master Level 30
Description Shoots the target in its squishy bits to deal heavy damage to it. Triggers Condemnation that fires swiftly instead of Brain Scrambler when a certain number lands.
Required Skill: Brain Scrambler Lv. 30+
Level 1 MP Cost: 31, Max Enemies Hit: 4, Damage: 1195%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 31, Max Enemies Hit: 8, Damage: 860%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
2 MP Cost: 31, Max Enemies Hit: 4, Damage: 1212%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 31, Max Enemies Hit: 8, Damage: 874%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
3 MP Cost: 31, Max Enemies Hit: 4, Damage: 1229%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 31, Max Enemies Hit: 8, Damage: 888%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
4 MP Cost: 31, Max Enemies Hit: 4, Damage: 1246%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 31, Max Enemies Hit: 8, Damage: 902%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
5 MP Cost: 31, Max Enemies Hit: 4, Damage: 1263%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 31, Max Enemies Hit: 8, Damage: 916%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
6 MP Cost: 32, Max Enemies Hit: 4, Damage: 1280%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 32, Max Enemies Hit: 8, Damage: 930%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
7 MP Cost: 32, Max Enemies Hit: 4, Damage: 1297%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 32, Max Enemies Hit: 8, Damage: 944%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
8 MP Cost: 32, Max Enemies Hit: 4, Damage: 1314%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 32, Max Enemies Hit: 8, Damage: 958%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
9 MP Cost: 32, Max Enemies Hit: 4, Damage: 1331%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 32, Max Enemies Hit: 8, Damage: 972%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
10 MP Cost: 32, Max Enemies Hit: 4, Damage: 1348%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 32, Max Enemies Hit: 8, Damage: 986%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
11 MP Cost: 33, Max Enemies Hit: 4, Damage: 1365%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 33, Max Enemies Hit: 8, Damage: 1000%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
12 MP Cost: 33, Max Enemies Hit: 4, Damage: 1382%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 33, Max Enemies Hit: 8, Damage: 1014%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
13 MP Cost: 33, Max Enemies Hit: 4, Damage: 1399%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 33, Max Enemies Hit: 8, Damage: 1028%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
14 MP Cost: 33, Max Enemies Hit: 4, Damage: 1416%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 33, Max Enemies Hit: 8, Damage: 1042%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
15 MP Cost: 33, Max Enemies Hit: 4, Damage: 1433%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 33, Max Enemies Hit: 8, Damage: 1056%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
16 MP Cost: 34, Max Enemies Hit: 4, Damage: 1450%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 34, Max Enemies Hit: 8, Damage: 1070%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
17 MP Cost: 34, Max Enemies Hit: 4, Damage: 1467%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 34, Max Enemies Hit: 8, Damage: 1084%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
18 MP Cost: 34, Max Enemies Hit: 4, Damage: 1484%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 34, Max Enemies Hit: 8, Damage: 1098%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
19 MP Cost: 34, Max Enemies Hit: 4, Damage: 1501%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 34, Max Enemies Hit: 8, Damage: 1112%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
20 MP Cost: 34, Max Enemies Hit: 4, Damage: 1518%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 34, Max Enemies Hit: 8, Damage: 1126%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
21 MP Cost: 35, Max Enemies Hit: 4, Damage: 1535%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 35, Max Enemies Hit: 8, Damage: 1140%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
22 MP Cost: 35, Max Enemies Hit: 4, Damage: 1552%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 35, Max Enemies Hit: 8, Damage: 1154%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
23 MP Cost: 35, Max Enemies Hit: 4, Damage: 1569%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 35, Max Enemies Hit: 8, Damage: 1168%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
24 MP Cost: 35, Max Enemies Hit: 4, Damage: 1586%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 35, Max Enemies Hit: 8, Damage: 1182%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
25 MP Cost: 35, Max Enemies Hit: 4, Damage: 1603%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 35, Max Enemies Hit: 8, Damage: 1196%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
26 MP Cost: 36, Max Enemies Hit: 4, Damage: 1620%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 36, Max Enemies Hit: 8, Damage: 1210%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
27 MP Cost: 36, Max Enemies Hit: 4, Damage: 1637%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 36, Max Enemies Hit: 8, Damage: 1224%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
28 MP Cost: 36, Max Enemies Hit: 4, Damage: 1654%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 36, Max Enemies Hit: 8, Damage: 1238%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
29 MP Cost: 36, Max Enemies Hit: 4, Damage: 1671%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 36, Max Enemies Hit: 8, Damage: 1252%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
30 MP Cost: 36, Max Enemies Hit: 4, Damage: 1688%, Number of Attacks: 13
Ignore Defense: 60%, Additional Critical Rate: +100%
When it lands 2 times, the next Brain Scrambler triggers as Death Hail
#Condemnation# - MP Cost: 36, Max Enemies Hit: 8, Damage: 1266%, Number of Attacks: 13, Trigger Count: 2
Cooldown: 5 sec
Show/hide all levels
Active Condemnation
Master Level 30
Description Consecutively lands Brain Scrambler on targets with swift fire.
Required Skill: Brain Scrambler Lv. 30+
Level 1 MP Cost: 31, Max Enemies Hit: 8, Damage: 860%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
30 MP Cost: 36, Max Enemies Hit: 8, Damage: 1266%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
Active Condemnation
Master Level 30
Description Consecutively lands Brain Scrambler on targets with swift fire.
Required Skill: Brain Scrambler Lv. 30+
Level 1 MP Cost: 31, Max Enemies Hit: 8, Damage: 860%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
2 MP Cost: 31, Max Enemies Hit: 8, Damage: 874%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
3 MP Cost: 31, Max Enemies Hit: 8, Damage: 888%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
4 MP Cost: 31, Max Enemies Hit: 8, Damage: 902%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
5 MP Cost: 31, Max Enemies Hit: 8, Damage: 916%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
6 MP Cost: 32, Max Enemies Hit: 8, Damage: 930%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
7 MP Cost: 32, Max Enemies Hit: 8, Damage: 944%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
8 MP Cost: 32, Max Enemies Hit: 8, Damage: 958%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
9 MP Cost: 32, Max Enemies Hit: 8, Damage: 972%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
10 MP Cost: 32, Max Enemies Hit: 8, Damage: 986%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
11 MP Cost: 33, Max Enemies Hit: 8, Damage: 1000%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
12 MP Cost: 33, Max Enemies Hit: 8, Damage: 1014%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
13 MP Cost: 33, Max Enemies Hit: 8, Damage: 1028%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
14 MP Cost: 33, Max Enemies Hit: 8, Damage: 1042%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
15 MP Cost: 33, Max Enemies Hit: 8, Damage: 1056%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
16 MP Cost: 34, Max Enemies Hit: 8, Damage: 1070%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
17 MP Cost: 34, Max Enemies Hit: 8, Damage: 1084%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
18 MP Cost: 34, Max Enemies Hit: 8, Damage: 1098%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
19 MP Cost: 34, Max Enemies Hit: 8, Damage: 1112%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
20 MP Cost: 34, Max Enemies Hit: 8, Damage: 1126%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
21 MP Cost: 35, Max Enemies Hit: 8, Damage: 1140%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
22 MP Cost: 35, Max Enemies Hit: 8, Damage: 1154%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
23 MP Cost: 35, Max Enemies Hit: 8, Damage: 1168%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
24 MP Cost: 35, Max Enemies Hit: 8, Damage: 1182%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
25 MP Cost: 35, Max Enemies Hit: 8, Damage: 1196%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
26 MP Cost: 36, Max Enemies Hit: 8, Damage: 1210%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
27 MP Cost: 36, Max Enemies Hit: 8, Damage: 1224%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
28 MP Cost: 36, Max Enemies Hit: 8, Damage: 1238%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
29 MP Cost: 36, Max Enemies Hit: 8, Damage: 1252%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
30 MP Cost: 36, Max Enemies Hit: 8, Damage: 1266%, Number of Attacks: 13, Fire Count: 2
Enemy DEF Ignored: 60%, Additional Critical Rate: 100%
Cooldown: 5 sec
Show/hide all levels
Active HEXA Eight-Legs Easton
Master Level 30
Description Fire a hefty barrage of bullets. If a Corsair uses this skill while pressing the down arrow key, its attack range will be reduced, but the Corsair will be immune to knockback while casting.
Required Skill: Eight-Legs Easton Lv. 30+
Level 1 MP Cost: 56, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 732%, Number of Attacks: 4
30 MP Cost: 65, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 1080%, Number of Attacks: 4
Active HEXA Eight-Legs Easton
Master Level 30
Description Fire a hefty barrage of bullets. If a Corsair uses this skill while pressing the down arrow key, its attack range will be reduced, but the Corsair will be immune to knockback while casting.
Required Skill: Eight-Legs Easton Lv. 30+
Level 1 MP Cost: 56, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 732%, Number of Attacks: 4
2 MP Cost: 56, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 744%, Number of Attacks: 4
3 MP Cost: 56, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 756%, Number of Attacks: 4
4 MP Cost: 57, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 768%, Number of Attacks: 4
5 MP Cost: 57, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 780%, Number of Attacks: 4
6 MP Cost: 57, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 792%, Number of Attacks: 4
7 MP Cost: 58, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 804%, Number of Attacks: 4
8 MP Cost: 58, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 816%, Number of Attacks: 4
9 MP Cost: 58, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 828%, Number of Attacks: 4
10 MP Cost: 59, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 840%, Number of Attacks: 4
11 MP Cost: 59, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 852%, Number of Attacks: 4
12 MP Cost: 59, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 864%, Number of Attacks: 4
13 MP Cost: 60, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 876%, Number of Attacks: 4
14 MP Cost: 60, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 888%, Number of Attacks: 4
15 MP Cost: 60, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 900%, Number of Attacks: 4
16 MP Cost: 61, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 912%, Number of Attacks: 4
17 MP Cost: 61, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 924%, Number of Attacks: 4
18 MP Cost: 61, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 936%, Number of Attacks: 4
19 MP Cost: 62, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 948%, Number of Attacks: 4
20 MP Cost: 62, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 960%, Number of Attacks: 4
21 MP Cost: 62, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 972%, Number of Attacks: 4
22 MP Cost: 63, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 984%, Number of Attacks: 4
23 MP Cost: 63, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 996%, Number of Attacks: 4
24 MP Cost: 63, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 1008%, Number of Attacks: 4
25 MP Cost: 64, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 1020%, Number of Attacks: 4
26 MP Cost: 64, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 1032%, Number of Attacks: 4
27 MP Cost: 64, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 1044%, Number of Attacks: 4
28 MP Cost: 65, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 1056%, Number of Attacks: 4
29 MP Cost: 65, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 1068%, Number of Attacks: 4
30 MP Cost: 65, Bullet Cost: 4, Max Enemies Hit: 8, Damage: 1080%, Number of Attacks: 4
Show/hide all levels
Active HEXA Scurvy Summons
Master Level 30
Description Summon a brave crewman from the Nautilus. The summoned crewman will move around freely and fire homing bullets at the enemy. This skill is unaffected by enemy damage reflection skills. The crewman targets the enemy with the highest max HP within range.
Required Skill: Ahoy Mateys Lv. 15+
Level 1 MP Cost: 41, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 530%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 265%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
30 MP Cost: 48, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 965%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 468%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
Active HEXA Scurvy Summons
Master Level 30
Description Summon a brave crewman from the Nautilus. The summoned crewman will move around freely and fire homing bullets at the enemy. This skill is unaffected by enemy damage reflection skills. The crewman targets the enemy with the highest max HP within range.
Required Skill: Ahoy Mateys Lv. 15+
Level 1 MP Cost: 41, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 530%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 265%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
2 MP Cost: 41, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 545%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 272%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
3 MP Cost: 41, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 560%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 279%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
4 MP Cost: 41, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 575%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 286%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
5 MP Cost: 42, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 590%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 293%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
6 MP Cost: 42, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 605%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 300%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
7 MP Cost: 42, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 620%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 307%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
8 MP Cost: 42, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 635%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 314%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
9 MP Cost: 43, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 650%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 321%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
10 MP Cost: 43, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 665%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 328%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
11 MP Cost: 43, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 680%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 335%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
12 MP Cost: 43, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 695%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 342%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
13 MP Cost: 44, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 710%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 349%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
14 MP Cost: 44, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 725%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 356%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
15 MP Cost: 44, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 740%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 363%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
16 MP Cost: 44, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 755%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 370%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
17 MP Cost: 45, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 770%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 377%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
18 MP Cost: 45, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 785%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 384%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
19 MP Cost: 45, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 800%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 391%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
20 MP Cost: 45, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 815%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 398%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
21 MP Cost: 46, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 830%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 405%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
22 MP Cost: 46, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 845%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 412%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
23 MP Cost: 46, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 860%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 419%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
24 MP Cost: 46, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 875%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 426%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
25 MP Cost: 47, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 890%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 433%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
26 MP Cost: 47, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 905%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 440%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
27 MP Cost: 47, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 920%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 447%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
28 MP Cost: 47, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 935%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 454%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
29 MP Cost: 48, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 950%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 461%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
30 MP Cost: 48, Duration: 120 sec. Summon two brave crewmen to assist you in battle.
Dual Pistol Crew - Damage: 965%, Number of Attacks: 3, Ammo Count: 2
Sharpshooter Crew - Max Enemies Hit: 4, Damage: 468%, Number of Attacks: 4
If you're targeted by a fatal status effect, a crew member will block it. That crew member cannot block another status effect until re-summoned
Cooldown: 45 sec
Show/hide all levels
Active HEXA Siege Bomber
Master Level 30
Description Set up a stationary cannon to temporarily bombard nearby enemies. Unaffected by attack reflection. Targets the enemy with the highest max HP within range.
Required Skill: Siege Bomber Lv. 10+
Level 1 MP Cost: 19, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 354%
[Passive Effect - HEXA Tempest Bombardment Damage: +196% (additive)]
30 MP Cost: 21, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 615%
[Passive Effect - HEXA Tempest Bombardment Damage: +312% (additive)]
Active HEXA Siege Bomber
Master Level 30
Description Set up a stationary cannon to temporarily bombard nearby enemies. Unaffected by attack reflection. Targets the enemy with the highest max HP within range.
Required Skill: Siege Bomber Lv. 10+
Level 1 MP Cost: 19, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 354%
[Passive Effect - HEXA Tempest Bombardment Damage: +196% (additive)]
2 MP Cost: 19, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 363%
[Passive Effect - HEXA Tempest Bombardment Damage: +200% (additive)]
3 MP Cost: 19, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 372%
[Passive Effect - HEXA Tempest Bombardment Damage: +204% (additive)]
4 MP Cost: 19, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 381%
[Passive Effect - HEXA Tempest Bombardment Damage: +208% (additive)]
5 MP Cost: 19, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 390%
[Passive Effect - HEXA Tempest Bombardment Damage: +212% (additive)]
6 MP Cost: 19, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 399%
[Passive Effect - HEXA Tempest Bombardment Damage: +216% (additive)]
7 MP Cost: 19, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 408%
[Passive Effect - HEXA Tempest Bombardment Damage: +220% (additive)]
8 MP Cost: 19, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 417%
[Passive Effect - HEXA Tempest Bombardment Damage: +224% (additive)]
9 MP Cost: 19, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 426%
[Passive Effect - HEXA Tempest Bombardment Damage: +228% (additive)]
10 MP Cost: 19, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 435%
[Passive Effect - HEXA Tempest Bombardment Damage: +232% (additive)]
11 MP Cost: 20, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 444%
[Passive Effect - HEXA Tempest Bombardment Damage: +236% (additive)]
12 MP Cost: 20, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 453%
[Passive Effect - HEXA Tempest Bombardment Damage: +240% (additive)]
13 MP Cost: 20, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 462%
[Passive Effect - HEXA Tempest Bombardment Damage: +244% (additive)]
14 MP Cost: 20, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 471%
[Passive Effect - HEXA Tempest Bombardment Damage: +248% (additive)]
15 MP Cost: 20, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 480%
[Passive Effect - HEXA Tempest Bombardment Damage: +252% (additive)]
16 MP Cost: 20, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 489%
[Passive Effect - HEXA Tempest Bombardment Damage: +256% (additive)]
17 MP Cost: 20, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 498%
[Passive Effect - HEXA Tempest Bombardment Damage: +260% (additive)]
18 MP Cost: 20, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 507%
[Passive Effect - HEXA Tempest Bombardment Damage: +264% (additive)]
19 MP Cost: 20, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 516%
[Passive Effect - HEXA Tempest Bombardment Damage: +268% (additive)]
20 MP Cost: 20, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 525%
[Passive Effect - HEXA Tempest Bombardment Damage: +272% (additive)]
21 MP Cost: 21, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 534%
[Passive Effect - HEXA Tempest Bombardment Damage: +276% (additive)]
22 MP Cost: 21, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 543%
[Passive Effect - HEXA Tempest Bombardment Damage: +280% (additive)]
23 MP Cost: 21, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 552%
[Passive Effect - HEXA Tempest Bombardment Damage: +284% (additive)]
24 MP Cost: 21, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 561%
[Passive Effect - HEXA Tempest Bombardment Damage: +288% (additive)]
25 MP Cost: 21, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 570%
[Passive Effect - HEXA Tempest Bombardment Damage: +292% (additive)]
26 MP Cost: 21, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 579%
[Passive Effect - HEXA Tempest Bombardment Damage: +296% (additive)]
27 MP Cost: 21, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 588%
[Passive Effect - HEXA Tempest Bombardment Damage: +300% (additive)]
28 MP Cost: 21, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 597%
[Passive Effect - HEXA Tempest Bombardment Damage: +304% (additive)]
29 MP Cost: 21, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 606%
[Passive Effect - HEXA Tempest Bombardment Damage: +308% (additive)]
30 MP Cost: 21, Summons Artillery with Duration: 60 sec, Max Enemies Hit: 3, Damage: 615%
[Passive Effect - HEXA Tempest Bombardment Damage: +312% (additive)]
Show/hide all levels
Active HEXA Ugly Bomb
Master Level 30
Description Launch a really weird-looking bomb that you... Where did you buy this thing?
Required Skill: Ugly Bomb Lv. 1+
Level 1 MP Cost: 503, Damage: 455%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
30 MP Cost: 590, Damage: 600%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
Active HEXA Ugly Bomb
Master Level 30
Description Launch a really weird-looking bomb that you... Where did you buy this thing?
Required Skill: Ugly Bomb Lv. 1+
Level 1 MP Cost: 503, Damage: 455%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
2 MP Cost: 506, Damage: 460%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
3 MP Cost: 509, Damage: 465%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
4 MP Cost: 512, Damage: 470%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
5 MP Cost: 515, Damage: 475%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
6 MP Cost: 518, Damage: 480%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
7 MP Cost: 521, Damage: 485%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
8 MP Cost: 524, Damage: 490%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
9 MP Cost: 527, Damage: 495%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
10 MP Cost: 530, Damage: 500%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
11 MP Cost: 533, Damage: 505%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
12 MP Cost: 536, Damage: 510%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
13 MP Cost: 539, Damage: 515%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
14 MP Cost: 542, Damage: 520%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
15 MP Cost: 545, Damage: 525%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
16 MP Cost: 548, Damage: 530%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
17 MP Cost: 551, Damage: 535%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
18 MP Cost: 554, Damage: 540%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
19 MP Cost: 557, Damage: 545%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
20 MP Cost: 560, Damage: 550%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
21 MP Cost: 563, Damage: 555%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
22 MP Cost: 566, Damage: 560%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
23 MP Cost: 569, Damage: 565%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
24 MP Cost: 572, Damage: 570%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
25 MP Cost: 575, Damage: 575%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
26 MP Cost: 578, Damage: 580%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
27 MP Cost: 581, Damage: 585%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
28 MP Cost: 584, Damage: 590%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
29 MP Cost: 587, Damage: 595%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
30 MP Cost: 590, Damage: 600%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 15 sec
Show/hide all levels
Active HEXA Nautilus Strike
Master Level 30
Description Order the Nautilus to attack multiple enemies at once. Nautilus is unaffected by attack reflection.
Required Skill: Nautilus Strike Lv. 30+
Level 1 MP Cost: 352, Damage: 633%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
30 MP Cost: 410, Damage: 865%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
Active HEXA Nautilus Strike
Master Level 30
Description Order the Nautilus to attack multiple enemies at once. Nautilus is unaffected by attack reflection.
Required Skill: Nautilus Strike Lv. 30+
Level 1 MP Cost: 352, Damage: 633%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
2 MP Cost: 354, Damage: 641%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
3 MP Cost: 356, Damage: 649%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
4 MP Cost: 358, Damage: 657%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
5 MP Cost: 360, Damage: 665%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
6 MP Cost: 362, Damage: 673%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
7 MP Cost: 364, Damage: 681%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
8 MP Cost: 366, Damage: 689%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
9 MP Cost: 368, Damage: 697%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
10 MP Cost: 370, Damage: 705%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
11 MP Cost: 372, Damage: 713%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
12 MP Cost: 374, Damage: 721%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
13 MP Cost: 376, Damage: 729%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
14 MP Cost: 378, Damage: 737%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
15 MP Cost: 380, Damage: 745%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
16 MP Cost: 382, Damage: 753%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
17 MP Cost: 384, Damage: 761%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
18 MP Cost: 386, Damage: 769%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
19 MP Cost: 388, Damage: 777%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
20 MP Cost: 390, Damage: 785%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
21 MP Cost: 392, Damage: 793%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
22 MP Cost: 394, Damage: 801%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
23 MP Cost: 396, Damage: 809%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
24 MP Cost: 398, Damage: 817%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
25 MP Cost: 400, Damage: 825%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
26 MP Cost: 402, Damage: 833%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
27 MP Cost: 404, Damage: 841%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
28 MP Cost: 406, Damage: 849%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
29 MP Cost: 408, Damage: 857%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec
30 MP Cost: 410, Damage: 865%, Number of Attacks: 7, Max Enemies Hit: 15
Cooldown: 30 sec

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Bullet Barrage Boost
Level Requirement 260
Master Level 30
Description Boosts Bullet Barrage.
Level 1 Bullet Barrage Final Damage: +11%
9 Bullet Barrage Final Damage: +19%
10 Bullet Barrage Final Damage: +25%
19 Bullet Barrage Final Damage: +34%
20 Bullet Barrage Final Damage: +40%
29 Bullet Barrage Final Damage: +49%
30 Bullet Barrage Final Damage: +60%
Passive Bullet Barrage Boost
Level Requirement 260
Master Level 30
Description Boosts Bullet Barrage.
Level 1 Bullet Barrage Final Damage: +11%
2 Bullet Barrage Final Damage: +12%
3 Bullet Barrage Final Damage: +13%
4 Bullet Barrage Final Damage: +14%
5 Bullet Barrage Final Damage: +15%
6 Bullet Barrage Final Damage: +16%
7 Bullet Barrage Final Damage: +17%
8 Bullet Barrage Final Damage: +18%
9 Bullet Barrage Final Damage: +19%
10 Bullet Barrage Final Damage: +25%
11 Bullet Barrage Final Damage: +26%
12 Bullet Barrage Final Damage: +27%
13 Bullet Barrage Final Damage: +28%
14 Bullet Barrage Final Damage: +29%
15 Bullet Barrage Final Damage: +30%
16 Bullet Barrage Final Damage: +31%
17 Bullet Barrage Final Damage: +32%
18 Bullet Barrage Final Damage: +33%
19 Bullet Barrage Final Damage: +34%
20 Bullet Barrage Final Damage: +40%
21 Bullet Barrage Final Damage: +41%
22 Bullet Barrage Final Damage: +42%
23 Bullet Barrage Final Damage: +43%
24 Bullet Barrage Final Damage: +44%
25 Bullet Barrage Final Damage: +45%
26 Bullet Barrage Final Damage: +46%
27 Bullet Barrage Final Damage: +47%
28 Bullet Barrage Final Damage: +48%
29 Bullet Barrage Final Damage: +49%
30 Bullet Barrage Final Damage: +60%
Show/hide all levels
Passive Target Lock Boost
Level Requirement 260
Master Level 30
Description Boosts Target Lock.
Level 1 Target Lock Final Damage: +11%
9 Target Lock Final Damage: +19%
10 Target Lock Final Damage: +25%
19 Target Lock Final Damage: +34%
20 Target Lock Final Damage: +40%
29 Target Lock Final Damage: +49%
30 Target Lock Final Damage: +60%
Passive Target Lock Boost
Level Requirement 260
Master Level 30
Description Boosts Target Lock.
Level 1 Target Lock Final Damage: +11%
2 Target Lock Final Damage: +12%
3 Target Lock Final Damage: +13%
4 Target Lock Final Damage: +14%
5 Target Lock Final Damage: +15%
6 Target Lock Final Damage: +16%
7 Target Lock Final Damage: +17%
8 Target Lock Final Damage: +18%
9 Target Lock Final Damage: +19%
10 Target Lock Final Damage: +25%
11 Target Lock Final Damage: +26%
12 Target Lock Final Damage: +27%
13 Target Lock Final Damage: +28%
14 Target Lock Final Damage: +29%
15 Target Lock Final Damage: +30%
16 Target Lock Final Damage: +31%
17 Target Lock Final Damage: +32%
18 Target Lock Final Damage: +33%
19 Target Lock Final Damage: +34%
20 Target Lock Final Damage: +40%
21 Target Lock Final Damage: +41%
22 Target Lock Final Damage: +42%
23 Target Lock Final Damage: +43%
24 Target Lock Final Damage: +44%
25 Target Lock Final Damage: +45%
26 Target Lock Final Damage: +46%
27 Target Lock Final Damage: +47%
28 Target Lock Final Damage: +48%
29 Target Lock Final Damage: +49%
30 Target Lock Final Damage: +60%
Show/hide all levels
Passive Nautilus Assault Boost
Level Requirement 260
Master Level 30
Description Boosts Nautilus Assault.
Level 1 Nautilus Assault Final Damage: +11%
9 Nautilus Assault Final Damage: +19%
10 Nautilus Assault Final Damage: +25%
19 Nautilus Assault Final Damage: +34%
20 Nautilus Assault Final Damage: +40%
29 Nautilus Assault Final Damage: +49%
30 Nautilus Assault Final Damage: +60%
Passive Nautilus Assault Boost
Level Requirement 260
Master Level 30
Description Boosts Nautilus Assault.
Level 1 Nautilus Assault Final Damage: +11%
2 Nautilus Assault Final Damage: +12%
3 Nautilus Assault Final Damage: +13%
4 Nautilus Assault Final Damage: +14%
5 Nautilus Assault Final Damage: +15%
6 Nautilus Assault Final Damage: +16%
7 Nautilus Assault Final Damage: +17%
8 Nautilus Assault Final Damage: +18%
9 Nautilus Assault Final Damage: +19%
10 Nautilus Assault Final Damage: +25%
11 Nautilus Assault Final Damage: +26%
12 Nautilus Assault Final Damage: +27%
13 Nautilus Assault Final Damage: +28%
14 Nautilus Assault Final Damage: +29%
15 Nautilus Assault Final Damage: +30%
16 Nautilus Assault Final Damage: +31%
17 Nautilus Assault Final Damage: +32%
18 Nautilus Assault Final Damage: +33%
19 Nautilus Assault Final Damage: +34%
20 Nautilus Assault Final Damage: +40%
21 Nautilus Assault Final Damage: +41%
22 Nautilus Assault Final Damage: +42%
23 Nautilus Assault Final Damage: +43%
24 Nautilus Assault Final Damage: +44%
25 Nautilus Assault Final Damage: +45%
26 Nautilus Assault Final Damage: +46%
27 Nautilus Assault Final Damage: +47%
28 Nautilus Assault Final Damage: +48%
29 Nautilus Assault Final Damage: +49%
30 Nautilus Assault Final Damage: +60%
Show/hide all levels
Passive Death Trigger Boost
Level Requirement 260
Master Level 30
Description Boosts Death Trigger.
Level 1 Death Trigger Final Damage: +11%
9 Death Trigger Final Damage: +19%
10 Death Trigger Final Damage: +25%
19 Death Trigger Final Damage: +34%
20 Death Trigger Final Damage: +40%
29 Death Trigger Final Damage: +49%
30 Death Trigger Final Damage: +60%
Passive Death Trigger Boost
Level Requirement 260
Master Level 30
Description Boosts Death Trigger.
Level 1 Death Trigger Final Damage: +11%
2 Death Trigger Final Damage: +12%
3 Death Trigger Final Damage: +13%
4 Death Trigger Final Damage: +14%
5 Death Trigger Final Damage: +15%
6 Death Trigger Final Damage: +16%
7 Death Trigger Final Damage: +17%
8 Death Trigger Final Damage: +18%
9 Death Trigger Final Damage: +19%
10 Death Trigger Final Damage: +25%
11 Death Trigger Final Damage: +26%
12 Death Trigger Final Damage: +27%
13 Death Trigger Final Damage: +28%
14 Death Trigger Final Damage: +29%
15 Death Trigger Final Damage: +30%
16 Death Trigger Final Damage: +31%
17 Death Trigger Final Damage: +32%
18 Death Trigger Final Damage: +33%
19 Death Trigger Final Damage: +34%
20 Death Trigger Final Damage: +40%
21 Death Trigger Final Damage: +41%
22 Death Trigger Final Damage: +42%
23 Death Trigger Final Damage: +43%
24 Death Trigger Final Damage: +44%
25 Death Trigger Final Damage: +45%
26 Death Trigger Final Damage: +46%
27 Death Trigger Final Damage: +47%
28 Death Trigger Final Damage: +48%
29 Death Trigger Final Damage: +49%
30 Death Trigger Final Damage: +60%

References

Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills