Illium/Skills

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Illium (0)

Active Shelter Return
Master Level 1
Description Moves to Illium's Hideout.
Level 1 MP Cost: 100
Cooldown: 600 sec


Passive Tide of Battle
Master Level 3
Description Keeps the Tide of Battle from breaking. For a short time, damage increases each time you move a certain distance.
Level 1 Activated when moving a certain distance. Max number of stacks: 4 times, Duration: 25 sec., Damage per stack: +2%
When used as a Link Skill, the duration is reduced to 10 seconds.
3 Activated when moving a certain distance. Max number of stacks: 4 times, Duration: 25 sec., Damage per stack: +4%
When used as a Link Skill, the duration is reduced to 10 seconds.


Passive Magic Conversion
Master Level 1
Description Using their wings as magical conduit, the Flora can convert between Attack Power and Magic ATT to bolster their own power, regardless of their combat specialization.
Level 1 50% of your equipment's Attack Power is converted to Magic ATT, excluding your weapon. Any set effects do not apply. Only converts up to 20% of your weapon's base Magic ATT.


Active Exclusive Spell
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby characters.
Cooldown: 300 sec
Level 1 MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min


1st Job Illium (I)

Active Radiant Javelin
Master Level 20
Description Conjures a magical javelin that dashes back and forth between enemies. The javelin targets the boss with the highest HP first.
Can be linked with Radiant Orb, and does not benefit from skills which increase the max number of targets.
Level 1 MP Cost: 12, Damage: 62%, Number of Attacks: 2, Max Enemies Hit: 4
Damage against normal monsters: +20%
20 MP Cost: 24, Damage: 100%, Number of Attacks: 2, Max Enemies Hit: 4
Damage against normal monsters: +20%


Active Radiant Orb
Master Level 20
Description Conjures a magical orb that flies toward your deployed crystal. If your crystal is not deployed, it instead flies straight. The Orb grants you a Lucent Brand, and increases the damage of Radiant Javelin for a set time.
Levels up alongside Radiant Javelin.
Level 1 MP Cost: 7. Max Enemies Hit: 3, Damage: 31%, Number of Attacks: 1.
Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin.
20 MP Cost: 15. Max Enemies Hit: 3, Damage: 50%, Number of Attacks: 1.
Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin.


Active Ex
Master Level 20
Description Summons Ex, your trustworthy robo-companion. Ex attacks a single enemy for a set time.
Unaffected by Attack Reflection.
Level 1 MP Cost: 33, Duration: 66 sec.
Moves to the target and attacks for a short time. Damage: 45%, Attack ends after 40 hits.
20 MP Cost: 90, Duration: 180 sec.
Moves to the target and attacks for a short time. Damage: 140%, Attack ends after 40 hits.


Active Crystalline Wings
Master Level 5
Description Conjures a crystal portal for teleportation.
Use the up arrow key and jump together to leap up during a jump.
You can fly freely for a short time by holding down the skill key and pressing the arrow keys to maneuver while in mid-air.
Level 1 MP Cost: 28, Teleport horizontally a distance of 147, or vertically a distance of 255
Cannot jump after flight.
5 MP Cost: 20, Teleport horizontally a distance of 195, or vertically a distance of 275
Cannot jump after flight.


Passive Lucent Gauntlet Mastery
Master Level 10
Description Improves your mastery of the Lucent Gauntlet, granting you greater combat prowess.
Level 1 Lucent Gauntlet Mastery: +22%, Critical Rate: +10%, Damage Taken: -22%
10 Lucent Gauntlet Mastery: +40%, Critical Rate: +20%, Damage Taken: -40%


Passive Lucent Brand
Master Level 10
Description Marks you with the light of the crystal, heightening your power.
Level 1 Max Stacks: 1, Duration: 20 sec
Attack Power & Magic ATT +1 per stack
[Passive Effects - Max HP & Max MP: +5%, Damage: +1%, DEF: +10]
10 Max Stacks: 3, Duration: 20 sec
Attack Power & Magic ATT +2 per stack
[Passive Effects - Max HP & Max MP: +10%, Damage: +10%, DEF: +100]

2nd Job Illium (II)

Passive Crystal Battery
Master Level 1
Description Stores energy in your crystal to be used to cast more advanced magic.
Level 1 Max Crystal Charges: 30
Charge 1 magical power every 1 sec.


Active Deploy Crystal
Master Level 1
Description Summons and commands the mysterious Elder Crystal.
Use the skill to deploy your crystal. On reuse, it is moved a set distance ahead of you.
When used while pressing the Down Arrow key, the crystal is transported a set distance in front of you. Pressing the Up Arrow Key will move it to your current position.
Level 1 Your Crystal Battery will reset 300 sec after reaching the max Crystal Charge count.


Passive Reaction - Destruction
Master Level 20
Description Resonates the crystal when it collides with Radiant Javelin, releasing destructive energy on enemies near the crystal.
Required Skill: Radiant Javelin Lv. 20+
Level 1 MP Cost: 10, Max Enemies Hit: 9 , Damage: 248%, Number of Attacks: 4
Cooldown: 10 sec
20 MP Cost: 50, Max Enemies Hit: 9 , Damage: 400%, Number of Attacks: 4
Cooldown: 6 sec


Passive Reaction - Domination
Master Level 20
Description Resonates the crystal when it comes into contact with a Radiant Orb, striking nearby enemies and marking them with an Umbral Brand.
Required Skill: Radiant Javelin Lv. 20+
Level 1 MP Cost: 10, Max Enemies Hit: 3 , Damage: 248%, Number of Attacks: 1
Cooldown: 10 sec
20 MP Cost: 50, Max Enemies Hit: 9 , Damage: 400%, Number of Attacks: 1
Cooldown: 6 sec


Active Crystal Skill - Vortex of Light
Master Level 10
Description Unleashes the magical power accumulated in the crystal, tearing through nearby enemies.
Crystal Charge Required: 30
Crystal Battery must be reset after each use.
Level 1 Crystal Charge Required: 30, MP Cost: 60, Max Enemies Hit: 12, Damage: 410%, Number of Attacks: 10
10 Crystal Charge Required: 30, MP Cost: 80, Max Enemies Hit: 12, Damage: 500%, Number of Attacks: 10


Active Gauntlet Frenzy
Master Level 10
Description Increases the Attack Speed of your Lucent Gauntlet.
Level 1 MP Cost: 30, Duration: 75 sec, Lucent Gauntlet Attack Speed: +2
10 MP Cost: 12, Duration: 300 sec, Lucent Gauntlet Attack Speed: +2


Active Machina
Master Level 20
Description Summons your mechanical friend Machina near your deployed crystal.
Machina defends your crystal, drawing in the enemy.
He follows the movement of your crystal, attacking enemies along his path. While moving, the numbers of enemies hit is reduced by 1.
Unaffected by Attack Reflection.
Level 1 MP Cost: 60, Duration: 66 sec
Damage: 155%, Number of Attacks: 4, Enemies Hit: 5
20 MP Cost: 100, Duration: 180 sec
Damage: 250%, Number of Attacks: 4, Enemies Hit: 5


Passive Aegis of Light
Master Level 4
Description Reduces damage taken using the power of the mytocrystals. Absorb the enemy's MP when attacking with Magic skills using the overflowing magical energy of the mytocrystals. Absorption efficiency is reduced against bosses, resulting in less MP gained.
Required Skill: Lucent Brand Lv. 10+
Level 1 Damage Taken: -40%
MP Absorb Chance: 8%, Amount Absorbed: 2% of Max MP
Amount Absorbed from Boss: 1% of Max MP
4 Damage Taken: -70%
MP Absorb Chance: 20%, Amount Absorbed: 5% of Max MP
Amount Absorbed from Boss: 3% of Max MP


Passive Umbral Brand
Master Level 10
Description Marks foes with a shadowy brand that renders them vulnerable to your attacks. Enemies suffer reduced Defense, and take additional damage from all of Illium's attacks (excluding Radiant Orb).
Level 1 Duration: 20 sec, DEF: 2%
Illium's attacks inflict 11% bonus damage against Umbral Branded targets.
10 Duration: 20 sec, DEF: 4%
Illium's attacks inflict 20% bonus damage against Umbral Branded targets.

3rd Job Illium (III)

Passive Crystal Battery II
Master Level 1
Description Stores a greater amount of energy in your crystal, to be used to cast more advanced magic.
Level 1 Max Crystal Charges: 150
Charge 1 magical power every 1 sec.


Passive Reaction - Destruction II
Master Level 20
Description Enhances Reaction - Destruction.
Triggers when Radiant Javelin or Longinus Spear come into contact with your crystal, releasing a destructive blast that strikes nearby enemies two times.
Required Skill: Reaction - Destruction Lv. 20+
Level 1 MP Cost: 50, Max Enemies Hit: 9, Damage: 458%, Number of Attacks: 4, Detonations: 2, Boss Damage: +20%
Cooldown: 6 sec
20 MP Cost: 130, Max Enemies Hit: 9, Damage: 610%, Number of Attacks: 4, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec


Passive Reaction - Domination II
Master Level 20
Description Enhances Reaction - Domination.
Triggers when your crystal comes into contact with a Radiant Orb, striking nearby enemies and marking them with an Umbral Brand.
Required Skill: Reaction - Domination Lv. 20+
Level 1 MP Cost: 10, Max Enemies Hit: 6 , Damage: 458%, Number of Attacks: 2
Cooldown: 6 sec
20 MP Cost: 50, Max Enemies Hit: 12 , Damage: 610%, Number of Attacks: 2
Cooldown: 4 sec


Active Crystal Skill - Wings of Glory
Master Level 20
Description Infuse your wings with the magic of the Elder Crystal. While active, Radiant Javelin is enhanced to Winged Javelin to target the boss with the highest HP first, exploding on contact. Its Attack Power is also increased.
While active, casting Crystalline Wings while holding a directional key will teleport you more quickly in that direction. Pressing the skill key again will cancel its usage immediately.
Wings of Glory is not affected by buff duration bonuses, and upon casting, grants immunity to debilitating abnormal status attacks for a set duration. When Wings of Glory ends, Machina and Elder Crystal will be automatically summoned.
Crystal Charge Cost: 150
Level 1 Duration: 5 sec., Upon casting, immune to debilitating abnormal status effects for 3 sec.

Final Damage: +28%, Knockback Resistance: +100%, Boss Damage: +30%
Winged Javelin: Explodes on contact, Max Enemies Hit: 5, Damage: 405%, Number of Attacks: 6, Normal Enemy Damage: +20%
20 Duration: 15 sec., Upon casting, immune to debilitating abnormal status effects for 3 sec.

Final Damage: +28%, Knockback Resistance: +100%, Boss Damage: +30%
Winged Javelin: Explodes on contact, Max Enemies Hit: 5, Damage: 500%, Number of Attacks: 6, Normal Enemy Damage: +20%


Active Crystal Skill - Resonance
Master Level 20
Description Illium resonates in harmony with the Elder Crystal, causing a beam of light to travel between the two. The beam restores health and grants a Lucent Brand upon making contact with Illium or a party member, but instead afflicts enemies it touches with an Umbral Brand.
Crystal Charge Required: 60
Crystal Battery must be reset after each use.
Level 1 Crystal Charge Required: 60, MP Cost: 160, Resonance Cycles: 5, Effect: Grants Lucent Brand, Restores 5% of Max HP
[Passive Effects - Abnormal Status Resistance: +11, Elemental Resistance: +11%]
20 Crystal Charge Required: 60, MP Cost: 200, Resonance Cycles: 15, Effect: Grants Lucent Brand, Restores 10% of Max HP
[Passive Effects - Abnormal Status Resistance: +30, Elemental Resistance: +30%]


Passive Crystalline Wings - Boost
Master Level 1
Description Enhances maneuverability by boosting the range of Crystalline Wings.
Required Skill: Crystalline Wings Lv. 5+
Level 1 Crystalline Wings Distance: Horizontal+60, Vertical +45.


Passive Lucent Brand II
Master Level 10
Description Strengthens the Lucent Brand.
Required Skill: Lucent Brand Lv. 10+
Level 1 Max Stacks: 3, Duration: 20 sec.
[Stack Bonuses] 1-3 Stacks: Attack Power & Magic ATT +2
4-6 Stacks: Attack Power & Magic ATT +3
[Passive Effects - Radiant Javelin Damage +110% points]
10 Max Stacks: 6, Duration: 20 sec.
[Stack Bonuses] 1-3 Stacks: Attack Power & Magic ATT +2
4-6 Stacks: Attack Power & Magic ATT +4
[Passive Effects - Radiant Javelin Damage +200% points]


Passive Umbral Brand II
Master Level 10
Description Strengthens the Umbral Brand.
Required Skill: Umbral Brand Lv. 10+
Level 1 Max Stacks: 3 times, Duration: 20 sec
Reduces enemy Defense based on stack count.
[Stack Bonuses] 1 Stack: DEF -4%
2-3 Stacks: DEF -2%
Illium's attacks against Umbral Branded enemies inflict an additional hit dealing 21%. The bonus hit's damage is multiplied up to 2x based on the number of Stacks.
10 Max Stacks: 3 times, Duration: 20 sec
Reduces enemy Defense based on stack count.
[Stack Bonuses] 1 Stack: DEF -4%
2-3 Stacks: DEF -4%
Illium's attacks against Umbral Branded enemies inflict an additional hit dealing 30%. The bonus hit's damage is multiplied up to 3x based on the number of Stacks.


Passive Might of the Flora
Master Level 10
Description Calls upon the ancestral magicks of the Flora.
Level 1 Max HP & MP: +11%
Damage: +6%
Jump: +1, Speed: +4, Max Speed: +2
Knockback Resistance: +4%
10 Max HP & MP: +20%
Damage: +15%
Jump: +10, Speed: +22, Max Speed: +20
Knockback Resistance: +40%


Passive Tenacity
Master Level 10
Description Despite your lack of innate magical talent, your perseverance studying the magical arts has not gone unrewarded.
Level 1 Intelligence: +22, Magic ATT: +5%
10 Intelligence: +40, Magic ATT: +10%


Passive Endless Research
Master Level 4
Description Your unending studies of magic grant you additional Magic ATT, Critical Damage, and Critical Rate.
Level 1 Magic ATT: +20, Critical Damage: +15%, Critical Rate: +14%
4 Magic ATT: +50, Critical Damage: +30%, Critical Rate: +20%

4th Job Illium (IV)

Passive Crystal Battery III
Master Level 1
Description Stores an enormous amount of energy in your crystal, to be used to case the most advanced magicks.
Level 1 Max Crystal Charges: 150
Charge 3 magical power every 1 sec.


Passive Radiant Javelin II
Master Level 30
Description Enhances Radiant Javelin to splinter into shards on contact, dealing an additional attack.
Can be linked with Radiant Orb II, and does not benefit from skills which increase the max number of targets. The javelin and magic missile target the boss with the highest HP first.
Required Skill: Radiant Javelin Lv. 20+, Lucent Brand II Lv. 10+
Level 1 MP Cost: 1, Max Enemies Hit: 1, Damage: 37% points, Number of Attacks: 1
On Hit: Creates 2 shards that each inflict 72% damage. Upon using Winged Javelin: Creates 3 additional projectiles instead of shards which pursue enemies and strike for 105% damage 3 times.
[Passive Effects - Increases Winged Javelin's damage by 113%]
30 MP Cost: 6, Max Enemies Hit: 1, Damage: 95% points, Number of Attacks: 1
On Hit: Creates 2 shards that each inflict 130% damage. Upon using Winged Javelin: Creates 3 additional projectiles instead of shards which pursue enemies and strike for 250% damage 3 times.
[Passive Effects - Increases Winged Javelin's damage by 200%]
31 MP Cost: 7, Max Enemies Hit: 1, Damage: 97% points, Number of Attacks: 1
On Hit: Creates 2 shards that each inflict 132% damage. Upon using Winged Javelin: Creates 3 additional projectiles instead of shards which pursue enemies and strike for 255% damage 3 times.
[Passive Effects - Increases Winged Javelin's damage by 203%]
32 MP Cost: 7, Max Enemies Hit: 1, Damage: 99% points, Number of Attacks: 1
On Hit: Creates 2 shards that each inflict 134% damage. Upon using Winged Javelin: Creates 3 additional projectiles instead of shards which pursue enemies and strike for 260% damage 3 times.
[Passive Effects - Increases Winged Javelin's damage by 206%]


Passive Radiant Orb II
Master Level 30
Description Enhances Radiant Orb.
Levels up alongside Radiant Javelin II and can be linked.
Required Skill: Radiant Orb Lv. 20+
Level 1 MP Cost: 1, Max Enemies Hit: 2, Damage: +144% points
30 MP Cost: 15, Max Enemies Hit: 2, Damage: +260% points
31 MP Cost: 16, Max Enemies Hit: 2, Damage: +264% points
32 MP Cost: 16, Max Enemies Hit: 2, Damage: +268% points


Active Longinus Spear
Master Level 30
Description Casts the holy spear Longinus in the direction of your deployed crystal, inflicting severe damage to all enemies in its path. If no crystal is deployed, it instead flies straight.
Level 1 MP Cost: 90, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 8
Boss Damage: +20%, Bonus Critical Rate: 100%
Cooldown: 30 sec.
30 MP Cost: 150, Max Enemies Hit: 10, Damage: 950%, Number of Attacks: 8
Boss Damage: +20%, Bonus Critical Rate: 100%
Cooldown: 15 sec.
31 MP Cost: 150, Max Enemies Hit: 10, Damage: 960%, Number of Attacks: 8
Boss Damage: +20%, Bonus Critical Rate: 100%
Cooldown: 15 sec.
32 MP Cost: 150, Max Enemies Hit: 10, Damage: 970%, Number of Attacks: 8
Boss Damage: +20%, Bonus Critical Rate: 100%
Cooldown: 14 sec.


Active Crystal Skill - Deus
Master Level 30
Description Unites the powers of Ex and Machina to summon Deus. Deus can create satellites that pursue and attack nearby enemies.
Unaffected by attack reflection and Summon Duration increases.
Crystal Charge Required: 90
Crystal Battery must be reset after each use.
Required Skill: Ex Lv. 20+, Machina Lv. 20+
Level 1 MP Cost: 300, Duration: 10 sec.
Deus Damage: 1145%, Number of Attacks: 5, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellites: Max Number of Summons: 5, Damage: 330% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 25 time(s).
[Passive Effect: Ex Damage: +50% (additive)]
30 MP Cost: 300, Duration: 15 sec.
Deus Damage: 1580%, Number of Attacks: 5, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellites: Max Number of Summons: 5, Damage: 430% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 25 time(s).
[Passive Effect: Ex Damage: +100% (additive)]
31 MP Cost: 300, Duration: 15 sec.
Deus Damage: 1595%, Number of Attacks: 5, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellites: Max Number of Summons: 5, Damage: 430% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 25 time(s).
[Passive Effect: Ex Damage: +100% (additive)]
32 MP Cost: 300, Duration: 15 sec.
Deus Damage: 1610%, Number of Attacks: 5, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellites: Max Number of Summons: 5, Damage: 430% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 25 time(s).
[Passive Effect: Ex Damage: +100% (additive)]


Active Vortex Wings
Master Level 30
Description Focuses all your magic into your wings to deliver a brutal spin attack. The condensed magic marks the enemy with a shadowy brand.
Usable once per Wings of Glory
Level 1 MP Cost: 140, Max Enemies Hit: 12, Damage: 490%, Number of Attacks: 15
On struck enemies, Umbral Brand Stacks: 5
[Passive Effects: Increases damage for Reaction - Destruction II and Reaction - Domination II by 48% points]
30 MP Cost: 200, Max Enemies Hit: 12, Damage: 1070%, Number of Attacks: 15
On struck enemies, Umbral Brand Stacks: 5
[Passive Effects: Increases damage for Reaction - Destruction II and Reaction - Domination II by 135% points]
31 MP Cost: 200, Max Enemies Hit: 12, Damage: 1090%, Number of Attacks: 15
On struck enemies, Umbral Brand Stacks: 5
[Passive Effects: Increases damage for Reaction - Destruction II and Reaction - Domination II by 138% points]
32 MP Cost: 200, Max Enemies Hit: 12, Damage: 1110%, Number of Attacks: 15
On struck enemies, Umbral Brand Stacks: 5
[Passive Effects: Increases damage for Reaction - Destruction II and Reaction - Domination II by 141% points]


Passive Resonant Wings
Master Level 30
Description Triggers automatically during Wings of Glory
Causes you to radiate a brilliant light that marks foes with Umbral Brands and party members with Lucent Brands.
Level 1 Places Umbral Brands on enemies and Lucent Brands on allies, up to 2 targets.
[Passive Effects - Crystal Skill - Increases Vortex of Light's damage by +42%p]
30 Places Umbral Brands on enemies and Lucent Brands on allies, up to 12 targets.
[Passive Effects - Crystal Skill - Increases Vortex of Light's damage by +100%p]
31 Places Umbral Brands on enemies and Lucent Brands on allies, up to 12 targets.
[Passive Effects - Crystal Skill - Increases Vortex of Light's damage by +102%p]
32 Places Umbral Brands on enemies and Lucent Brands on allies, up to 12 targets.
[Passive Effects - Crystal Skill - Increases Vortex of Light's damage by +104%p]


Active Hero of the Flora
Master Level 30
Description Your hidden potential as a Flora increases your stats. Using the skill creates a Flora emblem.
Level 1 MP Cost: 10, creates a Flora emblem
[Passive Effect: All stats with a direct AP investment increase by 1%]
30 MP Cost: 70, creates a Flora emblem
[Passive Effect: All stats with a direct AP investment increase by 15%]
31 MP Cost: 70, creates a Flora emblem
[Passive Effect: All stats with a direct AP investment increase by 16%]
32 MP Cost: 70, creates a Flora emblem
[Passive Effect: All stats with a direct AP investment increase by 16%]


Active Floran Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec


Active Flash Crystal Battery
Master Level 20
Description Immediately charges Crystal.
Not affected by cooldown reset effects.
Level 1 MP Cost: 60, immediately fully charges Crystal.
Cooldown: 140 sec.
20 MP Cost: 100, immediately fully charges Crystal.
Cooldown: 121 sec.
21 MP Cost: 100, immediately fully charges Crystal.
Cooldown: 120 sec.
22 MP Cost: 100, immediately fully charges Crystal.
Cooldown: 119 sec.


Passive Lucent Brand III
Master Level 10
Description Perfects the Lucent Brand.
Required Skill: Lucent Brand II Lv. 10+
Level 1 Max Stacks: 7, Duration: 20 sec.
[Stack Bonuses]
1-3 Stacks: Attack Power & Magic ATT +2
4-6 Stacks: Attack Power & Magic ATT +4
7-9 Stacks: Attack Power & Magic ATT +5
10 Stacks: Attack Power & Magic ATT +10
[Passive Effects - Machina Damage: +55% points]
10 Max Stacks: 10, Duration: 20 sec.
[Stack Bonuses]
1-3 Stacks: Attack Power & Magic ATT +2
4-6 Stacks: Attack Power & Magic ATT +4
7-9 Stacks: Attack Power & Magic ATT +6
10 Stacks: Attack Power & Magic ATT +10
[Passive Effects - Machina Damage: +100% points]


Passive Umbral Brand III
Master Level 10
Description Perfects the Umbral Brand.
Required Skill: Umbral Brand II Lv. 10+
Level 1 Max Stacks: 5, Duration: 20 sec
[Stack Bonuses]
1 Stack: DEF -4%
2-3 Stacks: DEF -4%
4-5 Stacks: DEF -2%
Illium's attacks against Umbral Branded enemies inflict an additional hit dealing 31%. The bonus hit's damage is multiplied up to 4x based on the number of Stacks.
10 Max Stacks: 5, Duration: 20 sec
[Stack Bonuses]
1 Stack: DEF -4%
2-3 Stacks: DEF -4%
4-5 Stacks: DEF -4%
Illium's attacks against Umbral Branded enemies inflict an additional hit dealing 40%. The bonus hit's damage is multiplied up to 5x based on the number of Stacks.


Passive Wisdom of the Crystal
Master Level 30
Description Your extensive studies of the Elder Crystal have taught you how to draw forth its true power.
Level 1 Lucent Gauntlet Mastery: +41%
Attack Speed: +1, Knockback Resistance: +2%
Boss Damage: +15%, Ignore Defense: +10%, Final Damage: +21%
30 Lucent Gauntlet Mastery: +70%
Attack Speed: +1, Knockback Resistance: +60%
Boss Damage: +30%, Ignore Defense: +25%, Final Damage: +50%

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Javelin - Reinforce
Level Requirement 140
Master Level 1
Description Increases the Damage of Radiant Javelin and Winged Javelin.
Required Skill: Radiant Javelin II Lv. 30+
Level 1 Radiant Javelin Damage: +20%


Passive Javelin - Extra Strike
Level Requirement 150
Master Level 1
Description Increases the number of attacks dealt by Radiant Javelin and Winged Javelin. However, it does not increase the number of attacks for shards and projectiles.
Required Skill: Radiant Javelin II Lv. 30+
Level 1 Radiant Javelin Attack Count: +1


Passive Javelin - Boss Rush
Level Requirement 180
Master Level 1
Description Increases the Boss Damage of Radiant Javelin and Winged Javelin.
Required Skill: Radiant Javelin II Lv. 30+
Level 1 Radiant Javelin Boss Damage: +20%


Passive Longinus - Reinforce
Level Requirement 140
Master Level 1
Description Increases Longinus Spear's damage.
Required Skill: Longinus Spear Lv. 1+
Level 1 Longinus Spear Damage: +20%


Passive Longinus - Extra Strike
Level Requirement 165
Master Level 1
Description Increases Longinus Spear's Attack Count.
Required Skill: Longinus Spear Lv. 1+
Level 1 Longinus Spear Attack Count: +1


Passive Longinus - Cooldown Cutter
Level Requirement 180
Master Level 1
Description Reduces the cooldown of Longinus Spear.
Required Skill: Longinus Spear Lv. 1+
Level 1 Longinus Spear Cooldown: -20%


Passive Deus - Reinforce
Level Requirement 150
Master Level 1
Description Increases Crystal Skill - Deus's damage.
Level 1 Crystal Skill - Deus & Satellite Damage: +20%


Passive Deus - Extra Strike
Level Requirement 165
Master Level 1
Description Increases Crystal Skill - Deus's Attack Count.
Level 1 Crystal Skill - Deus & Satellite Attack Counts: +1


Passive Deus - Boss Rush
Level Requirement 190
Master Level 1
Description Increases damage when against Boss Monsters when using Crystal Skill - Deus.
Level 1 Crystal Skill - Deus & Satellite Boss Damage: +20%

Active Attack/Buff Active Attack/Buff

Active Crystalline Bulwark
Level Requirement 140
Master Level 1
Description Grants you and your party invincibility for a set time. That time will increase in proportion to your current Lucent Brand stack count.
Required Skill: Lucent Brand III Lv. 10+
Level 1 MP Cost: 100, Invincibility: 2.5 sec., +0.4 sec per Lucent Brand stack
Cooldown: 120 sec.


Active Longinus Zone
Level Requirement 160
Master Level 1
Description Summons 6 Longinus Spears to unleash a devastating attack over a large area.
Required Skill: Longinus Spear Lv. 30+
Level 1 MP Cost: 200, Max Enemies Hit: 12, Damage: 1500%, Number of Attacks: 3, Explosions: 4
Invincible while casting
Cooldown: 120 sec.


Active Divine Wrath
Level Requirement 190
Master Level 1
Description Borrows strength from the ancient god of the Flora.
Level 1 MP Cost: 100, Duration: 60 sec., Damage: +10%
Applies to any Flora class in the party
Cooldown: 120 sec.

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
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Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
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Active Conversion Overdrive
Master Level 30
Description Activates and amplifies the power of magic wings to max out Magic Conversion. Unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 MP Cost: 1000, Duration: 31 sec., Damage: +16%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 520%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 60 sec., Damage: +45%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1100%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
Active Conversion Overdrive
Master Level 30
Description Activates and amplifies the power of magic wings to max out Magic Conversion. Unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 MP Cost: 1000, Duration: 31 sec., Damage: +16%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 520%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
2 MP Cost: 1000, Duration: 32 sec., Damage: +17%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 540%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
3 MP Cost: 1000, Duration: 33 sec., Damage: +18%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 560%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
4 MP Cost: 1000, Duration: 34 sec., Damage: +19%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 580%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
5 MP Cost: 1000, Duration: 35 sec., Damage: +20%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 600%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
6 MP Cost: 1000, Duration: 36 sec., Damage: +21%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 620%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
7 MP Cost: 1000, Duration: 37 sec., Damage: +22%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 640%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
8 MP Cost: 1000, Duration: 38 sec., Damage: +23%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 660%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
9 MP Cost: 1000, Duration: 39 sec., Damage: +24%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 680%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
10 MP Cost: 1000, Duration: 40 sec., Damage: +25%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 700%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
11 MP Cost: 1000, Duration: 41 sec., Damage: +26%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 720%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
12 MP Cost: 1000, Duration: 42 sec., Damage: +27%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 740%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
13 MP Cost: 1000, Duration: 43 sec., Damage: +28%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 760%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
14 MP Cost: 1000, Duration: 44 sec., Damage: +29%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 780%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
15 MP Cost: 1000, Duration: 45 sec., Damage: +30%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 800%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
16 MP Cost: 1000, Duration: 46 sec., Damage: +31%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 820%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
17 MP Cost: 1000, Duration: 47 sec., Damage: +32%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 840%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
18 MP Cost: 1000, Duration: 48 sec., Damage: +33%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 860%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
19 MP Cost: 1000, Duration: 49 sec., Damage: +34%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 880%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
20 MP Cost: 1000, Duration: 50 sec., Damage: +35%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 900%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
21 MP Cost: 1000, Duration: 51 sec., Damage: +36%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 920%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
22 MP Cost: 1000, Duration: 52 sec., Damage: +37%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 940%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
23 MP Cost: 1000, Duration: 53 sec., Damage: +38%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 960%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
24 MP Cost: 1000, Duration: 54 sec., Damage: +39%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 980%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
25 MP Cost: 1000, Duration: 55 sec., Damage: +40%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1000%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
26 MP Cost: 1000, Duration: 56 sec., Damage: +41%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1020%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
27 MP Cost: 1000, Duration: 57 sec., Damage: +42%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1040%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
28 MP Cost: 1000, Duration: 58 sec., Damage: +43%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1060%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
29 MP Cost: 1000, Duration: 59 sec., Damage: +44%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1080%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 60 sec., Damage: +45%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1100%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
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Active Grandis Goddess's Blessing
Master Level 30
Description The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s).
Damage: +6%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +13
Anima: Damage: +11%
Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
30 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s).
Damage: +35%
Kaiser receives an additional 11% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +100
Anima: Damage: +40%
Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
Active Grandis Goddess's Blessing
Master Level 30
Description The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s).
Damage: +6%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +13
Anima: Damage: +11%
Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
2 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s).
Damage: +7%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 44% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +16
Anima: Damage: +12%
Hoyoung: Talisman and Scroll Energy Charge: + 47%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
3 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s).
Damage: +8%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 46% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +19
Anima: Damage: +13%
Hoyoung: Talisman and Scroll Energy Charge: + 48%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
4 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s).
Damage: +9%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 48% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +22
Anima: Damage: +14%
Hoyoung: Talisman and Scroll Energy Charge: + 49%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
5 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s).
Damage: +10%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 50% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +25
Anima: Damage: +15%
Hoyoung: Talisman and Scroll Energy Charge: + 50%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
6 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s).
Damage: +11%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 52% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +28
Anima: Damage: +16%
Hoyoung: Talisman and Scroll Energy Charge: + 51%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
7 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s).
Damage: +12%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 54% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +31
Anima: Damage: +17%
Hoyoung: Talisman and Scroll Energy Charge: + 52%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
8 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s).
Damage: +13%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 56% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +34
Anima: Damage: +18%
Hoyoung: Talisman and Scroll Energy Charge: + 53%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
9 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s).
Damage: +14%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 58% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +37
Anima: Damage: +19%
Hoyoung: Talisman and Scroll Energy Charge: + 54%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
10 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s).
Damage: +15%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 60% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +40
Anima: Damage: +20%
Hoyoung: Talisman and Scroll Energy Charge: + 55%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
11 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s).
Damage: +16%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 62% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +43
Anima: Damage: +21%
Hoyoung: Talisman and Scroll Energy Charge: + 56%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
12 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s).
Damage: +17%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 64% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +46
Anima: Damage: +22%
Hoyoung: Talisman and Scroll Energy Charge: + 57%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
13 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s).
Damage: +18%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 66% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +49
Anima: Damage: +23%
Hoyoung: Talisman and Scroll Energy Charge: + 58%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
14 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s).
Damage: +19%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 68% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +52
Anima: Damage: +24%
Hoyoung: Talisman and Scroll Energy Charge: + 59%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
15 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s).
Damage: +20%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 70% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +55
Anima: Damage: +25%
Hoyoung: Talisman and Scroll Energy Charge: + 60%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
16 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s).
Damage: +21%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 72% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +58
Anima: Damage: +26%
Hoyoung: Talisman and Scroll Energy Charge: + 61%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
17 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s).
Damage: +22%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 74% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +61
Anima: Damage: +27%
Hoyoung: Talisman and Scroll Energy Charge: + 62%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
18 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s).
Damage: +23%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 76% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +64
Anima: Damage: +28%
Hoyoung: Talisman and Scroll Energy Charge: + 63%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
19 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s).
Damage: +24%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 78% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +67
Anima: Damage: +29%
Hoyoung: Talisman and Scroll Energy Charge: + 64%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
20 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s).
Damage: +25%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 80% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +70
Anima: Damage: +30%
Hoyoung: Talisman and Scroll Energy Charge: + 65%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
21 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s).
Damage: +26%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 82% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +73
Anima: Damage: +31%
Hoyoung: Talisman and Scroll Energy Charge: + 66%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
22 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s).
Damage: +27%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 84% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +76
Anima: Damage: +32%
Hoyoung: Talisman and Scroll Energy Charge: + 67%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
23 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s).
Damage: +28%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 86% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +79
Anima: Damage: +33%
Hoyoung: Talisman and Scroll Energy Charge: + 68%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
24 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s).
Damage: +29%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 88% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +82
Anima: Damage: +34%
Hoyoung: Talisman and Scroll Energy Charge: + 69%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
25 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s).
Damage: +30%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 90% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +85
Anima: Damage: +35%
Hoyoung: Talisman and Scroll Energy Charge: + 70%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
26 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s).
Damage: +31%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 92% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +88
Anima: Damage: +36%
Hoyoung: Talisman and Scroll Energy Charge: + 71%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
27 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s).
Damage: +32%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 94% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +91
Anima: Damage: +37%
Hoyoung: Talisman and Scroll Energy Charge: + 72%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
28 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s).
Damage: +33%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 96% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +94
Anima: Damage: +38%
Hoyoung: Talisman and Scroll Energy Charge: + 73%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
29 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s).
Damage: +34%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 98% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +97
Anima: Damage: +39%
Hoyoung: Talisman and Scroll Energy Charge: + 74%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
30 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s).
Damage: +35%
Kaiser receives an additional 11% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +100
Anima: Damage: +40%
Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
Show/hide all levels
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
2 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 58 sec
3 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 57 sec
4 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 56 sec
5 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 55 sec
6 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 54 sec
7 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 53 sec
8 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 52 sec
9 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 51 sec
10 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 50 sec
11 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 49 sec
12 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 48 sec
13 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 47 sec
14 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 46 sec
15 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 45 sec
16 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 44 sec
17 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 43 sec
18 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 42 sec
19 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 41 sec
20 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 40 sec
21 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 39 sec
22 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 38 sec
23 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 37 sec
24 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 36 sec
25 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 35 sec
26 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 34 sec
27 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 33 sec
28 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 32 sec
29 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 31 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Show/hide all levels
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
2 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
3 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
4 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
5 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
6 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
7 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
8 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
9 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
10 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
11 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
12 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
13 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
14 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
15 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
16 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
17 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
18 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
19 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
20 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
21 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
22 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
23 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
24 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
25 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
26 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
27 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
28 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
29 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.

Class-Specific Skills

Show/hide all levels
Active Crystal Ignition
Master Level 30
Description Fires an intense beam of energy that scorches everything in its path.
You are immune to knockback and debilitating abnormal statuses while casting the skill.
Can move while holding the skill key. Upon hitting an enemy, Lucent Brand is refreshed.
Level 1 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 816%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
30 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1715%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
Active Crystal Ignition
Master Level 30
Description Fires an intense beam of energy that scorches everything in its path.
You are immune to knockback and debilitating abnormal statuses while casting the skill.
Can move while holding the skill key. Upon hitting an enemy, Lucent Brand is refreshed.
Level 1 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 816%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
2 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 847%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
3 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 878%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
4 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 909%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
5 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 940%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
6 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 971%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
7 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1002%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
8 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1033%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
9 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1064%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
10 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1095%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
11 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1126%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
12 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1157%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
13 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1188%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
14 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1219%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
15 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1250%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
16 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1281%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
17 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1312%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
18 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1343%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
19 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1374%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
20 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1405%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
21 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1436%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
22 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1467%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
23 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1498%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
24 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1529%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
25 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1560%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
26 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1591%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
27 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1622%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
28 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1653%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
29 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1684%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
30 MP Cost per Attack: 30, Max Key-Down Duration: 6 sec., DoT: 1715%, Number of Attacks: 6, Max Enemies Hit: 15. Damage increased by 20% when attacking a boss.
You can use the skill while walking backward and can change directions by pressing the direction key twice
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.


Active Reaction - Spectral Blast
Master Level 30
Description When Crystal Ignition comes in contact with your crystal, its strength is enhanced, and it fires 3 powerful beams of light in the direction Crystal Ignition is traveling. While using Wings of Glory, it activates automatically even if you don't have a crystal. Levels up alongside Crystal Ignition.
Level 1 Max Enemies Hit: 15, Damage: 853%, Boss Damage: +20%, Number of Attacks: 15
Cooldown: 1 sec
30 Max Enemies Hit: 15, Damage: 1810%, Boss Damage: +20%, Number of Attacks: 15
Cooldown: 1 sec
Show/hide all levels
Active Templar Knight
Master Level 30
Description Summons a mechanical warrior wielding a weapon forged from light.
The Templar Knight targets the boss with the highest HP within range first.
The Templar Knight ignores Attack Reflection.
Level 1 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 624%, Number of Attacks: 15
Cooldown: 120 sec.
30 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 1320%, Number of Attacks: 15
Cooldown: 120 sec.
Active Templar Knight
Master Level 30
Description Summons a mechanical warrior wielding a weapon forged from light.
The Templar Knight targets the boss with the highest HP within range first.
The Templar Knight ignores Attack Reflection.
Level 1 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 624%, Number of Attacks: 15
Cooldown: 120 sec.
2 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 648%, Number of Attacks: 15
Cooldown: 120 sec.
3 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 672%, Number of Attacks: 15
Cooldown: 120 sec.
4 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 696%, Number of Attacks: 15
Cooldown: 120 sec.
5 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 720%, Number of Attacks: 15
Cooldown: 120 sec.
6 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 744%, Number of Attacks: 15
Cooldown: 120 sec.
7 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 768%, Number of Attacks: 15
Cooldown: 120 sec.
8 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 792%, Number of Attacks: 15
Cooldown: 120 sec.
9 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 816%, Number of Attacks: 15
Cooldown: 120 sec.
10 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 840%, Number of Attacks: 15
Cooldown: 120 sec.
11 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 864%, Number of Attacks: 15
Cooldown: 120 sec.
12 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 888%, Number of Attacks: 15
Cooldown: 120 sec.
13 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 912%, Number of Attacks: 15
Cooldown: 120 sec.
14 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 936%, Number of Attacks: 15
Cooldown: 120 sec.
15 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 960%, Number of Attacks: 15
Cooldown: 120 sec.
16 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 984%, Number of Attacks: 15
Cooldown: 120 sec.
17 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 1008%, Number of Attacks: 15
Cooldown: 120 sec.
18 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 1032%, Number of Attacks: 15
Cooldown: 120 sec.
19 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 1056%, Number of Attacks: 15
Cooldown: 120 sec.
20 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 1080%, Number of Attacks: 15
Cooldown: 120 sec.
21 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 1104%, Number of Attacks: 15
Cooldown: 120 sec.
22 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 1128%, Number of Attacks: 15
Cooldown: 120 sec.
23 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 1152%, Number of Attacks: 15
Cooldown: 120 sec.
24 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 1176%, Number of Attacks: 15
Cooldown: 120 sec.
25 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 1200%, Number of Attacks: 15
Cooldown: 120 sec.
26 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 1224%, Number of Attacks: 15
Cooldown: 120 sec.
27 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 1248%, Number of Attacks: 15
Cooldown: 120 sec.
28 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 1272%, Number of Attacks: 15
Cooldown: 120 sec.
29 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 1296%, Number of Attacks: 15
Cooldown: 120 sec.
30 MP Cost: 200, Duration: 12 sec., Disappears after 29 attacks.
Max Enemies Hit: 12, Damage: 1320%, Number of Attacks: 15
Cooldown: 120 sec.


Active Crystal Attunement
Master Level 30
Description Modifies the mytocrystal by infusing it with magical power.
After using the skill, use the arrow keys to select Crystalline Spirit or Crystalline Essence.
Level 1 MP Cost: 120, Modifies the mytocrystal.
Cooldown: 3 sec.
30 MP Cost: 120, Modifies the mytocrystal.
Cooldown: 3 sec.
Show/hide all levels
Active Crystalline Spirit
Master Level 30
Description Use the power of mytocrystals to form a crystalline spirit and drive your enemies away. Can activate the Reaction skill with the crystalline spirit.
Does not reduce the number of enemies that can be attacked when the Radiant Javelin comes into contact.
Cannot use while Wings of Glory is active.
Required Skill: Reaction - Destruction II Lv. 1+, Reaction - Domination II Lv. 1+
Level 1 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 51% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
30 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 80% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
Active Crystalline Spirit
Master Level 30
Description Use the power of mytocrystals to form a crystalline spirit and drive your enemies away. Can activate the Reaction skill with the crystalline spirit.
Does not reduce the number of enemies that can be attacked when the Radiant Javelin comes into contact.
Cannot use while Wings of Glory is active.
Required Skill: Reaction - Destruction II Lv. 1+, Reaction - Domination II Lv. 1+
Level 1 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 51% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
2 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 52% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
3 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 53% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
4 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 54% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
5 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 55% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
6 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 56% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
7 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 57% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
8 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 58% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
9 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 59% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
10 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 60% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
11 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 61% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
12 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 62% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
13 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 63% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
14 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 64% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
15 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 65% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
16 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 66% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
17 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 67% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
18 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 68% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
19 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 69% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
20 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 70% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
21 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 71% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
22 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 72% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
23 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 73% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
24 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 74% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
25 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 75% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
26 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 76% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
27 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 77% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
28 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 78% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
29 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 79% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
30 MP Cost: 500, A crystalline spirit forms near the mytocrystal for 65 sec. Only 80% of Final Damage for the Reaction skill the spirit activates is applied, but if it's the 5th skill, 100% is applied. Reaction skills activated by Crystalline Spirit are not affected by cooldown reset.
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Active Crystalline Essence
Master Level 30
Description Absorbs the power of mytocrystals to automatically imitate its Reaction skill. Cannot activate while Wings of Glory is in use.
Required Skill: Reaction - Destruction II Lv. 1+, Reaction - Domination II Lv. 1+
Level 1 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 51% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
30 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 80% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
Active Crystalline Essence
Master Level 30
Description Absorbs the power of mytocrystals to automatically imitate its Reaction skill. Cannot activate while Wings of Glory is in use.
Required Skill: Reaction - Destruction II Lv. 1+, Reaction - Domination II Lv. 1+
Level 1 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 51% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
2 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 52% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
3 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 53% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
4 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 54% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
5 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 55% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
6 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 56% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
7 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 57% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
8 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 58% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
9 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 59% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
10 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 60% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
11 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 61% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
12 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 62% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
13 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 63% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
14 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 64% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
15 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 65% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
16 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 66% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
17 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 67% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
18 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 68% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
19 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 69% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
20 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 70% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
21 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 71% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
22 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 72% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
23 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 73% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
24 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 74% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
25 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 75% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
26 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 76% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
27 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 77% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
28 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 78% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
29 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 79% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
30 When the Reaction skill is activated, an imitation Reaction skill will automatically activate as well.
The imitation Reaction skill only has 80% of the original skill's Final Damage.
However, if the Reaction skill is a 5th skill, the imitation will have 100% instead.
The imitation Reaction skill is not affected by cooldown reset effects.
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Active Crystal Gate
Master Level 30
Description Use advanced crystal technology to create passages you can move through freely. When you press the Up Arrow key to activate a Crystal Gate, you can move to the next Crystal Gate in the order they were created. If you use the last Crystal Gate that was created, you will move back to the first Crystal Gate.
The gates must be recharged after each use, and the gates that you activated will take longer to recharge. You can receive enhancement and attack support during the Crystal Gate duration, and gates can be set up in the air.
Moving through the passage between gates counts toward necessary distances to activate the flow of combat.
Level 1 MP Cost: 500, Duration: 81 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 468% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +7]
30 MP Cost: 500, Duration: 110 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 990% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +65]
Active Crystal Gate
Master Level 30
Description Use advanced crystal technology to create passages you can move through freely. When you press the Up Arrow key to activate a Crystal Gate, you can move to the next Crystal Gate in the order they were created. If you use the last Crystal Gate that was created, you will move back to the first Crystal Gate.
The gates must be recharged after each use, and the gates that you activated will take longer to recharge. You can receive enhancement and attack support during the Crystal Gate duration, and gates can be set up in the air.
Moving through the passage between gates counts toward necessary distances to activate the flow of combat.
Level 1 MP Cost: 500, Duration: 81 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 468% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +7]
2 MP Cost: 500, Duration: 82 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 486% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +9]
3 MP Cost: 500, Duration: 83 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 504% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +11]
4 MP Cost: 500, Duration: 84 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 522% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +13]
5 MP Cost: 500, Duration: 85 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 540% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +15]
6 MP Cost: 500, Duration: 86 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 558% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +17]
7 MP Cost: 500, Duration: 87 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 576% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +19]
8 MP Cost: 500, Duration: 88 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 594% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +21]
9 MP Cost: 500, Duration: 89 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 612% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +23]
10 MP Cost: 500, Duration: 90 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 630% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +25]
11 MP Cost: 500, Duration: 91 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 648% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +27]
12 MP Cost: 500, Duration: 92 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 666% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +29]
13 MP Cost: 500, Duration: 93 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 684% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +31]
14 MP Cost: 500, Duration: 94 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 702% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +33]
15 MP Cost: 500, Duration: 95 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 720% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +35]
16 MP Cost: 500, Duration: 96 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 738% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +37]
17 MP Cost: 500, Duration: 97 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 756% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +39]
18 MP Cost: 500, Duration: 98 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 774% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +41]
19 MP Cost: 500, Duration: 99 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 792% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +43]
20 MP Cost: 500, Duration: 100 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 810% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +45]
21 MP Cost: 500, Duration: 101 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 828% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +47]
22 MP Cost: 500, Duration: 102 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 846% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +49]
23 MP Cost: 500, Duration: 103 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 864% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +51]
24 MP Cost: 500, Duration: 104 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 882% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +53]
25 MP Cost: 500, Duration: 105 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 900% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +55]
26 MP Cost: 500, Duration: 106 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 918% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +57]
27 MP Cost: 500, Duration: 107 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 936% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +59]
28 MP Cost: 500, Duration: 108 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 954% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +61]
29 MP Cost: 500, Duration: 109 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 972% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +63]
30 MP Cost: 500, Duration: 110 sec, Max Crystal Gates: 3
Crystal Gate activates after setting up at least 2, setup time and duration are the same.
After each use, all Crystal Gates cannot be used for 2 sec, and Crystal Gates you activated cannot be used for 5 sec.
Direct skill attacks that hit during the buff will bombard 5 times through the Crystal Gate up to 3 enemies with 990% damage. Cooldown: 1.5 sec
Cooldown: 120 sec.
Cooldown is reduced as much as 50% of the remaining cooldown if it ends before the Crystal Gate's duration.
[Passive Effect: Magic ATT: +65]

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Enhancement/Boost Node 1
  • Radiant Javelin II/Winged Javelin Boost
Enhancement/Boost Node 2
  • Reaction - Domination II Boost
  • Reaction - Destruction II Boost
Enhancement/Boost Node 3
  • Vortex Wings Boost
  • Crystal Skill - Vortex of Light Boost
Enhancement/Boost Node 4
  • Crystal Skill - Deus Boost
  • Ex Boost
Enhancement/Boost Node 5
  • Machina Boost
  • Umbral Brand III Boost
Enhancement/Boost Node 6
  • Longinus Spear Boost
  • Longinus Zone Boost
Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
2% Machina Boost Max Targets: +1 Ignored Enemy Defense: +20%
Reaction - Domination II Boost
Radiant Javelin II/Winged Javelin Boost Critical Rate: +5%
Umbral Brand III Boost
Reaction - Destruction II Boost Max Targets: +1
Vortex Wings Boost
Crystal Skill - Vortex of Light Boost
Longinus Spear Boost
Longinus Zone Boost
Crystal Skill - Deus Boost Critical Rate: +5%
Ex Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Mytocrystal Expanse
Master Level 30
Description Unleashes the infinite magic power contained in the mytocrystal, causing it to explode and summon more mytocrystals.
The unlimited mytocrystal resonates whenever the mytocrystal causes a reaction, causing a powerful chain reaction. If the reaction is activated more than a certain number of times, the pure magic condensed in the unlimited mytocrystal erupts to create a mytocrystal crystal.
When using the unlimited mytocrystal while Wings of Glory is active, the mytocrystal's infinite magic power dwells in the Wings of Glory, increasing Wings of Glory's duration. The buff duration increase effect does not apply to the increased duration.
The mytocrystal crystal prioritizes targeting the boss with the highest HP first. Unaffected by attack reflection.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level 1 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 620%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 692%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 775%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 992% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 620%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
30 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 1200%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 1330%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 1500%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1920% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 1200%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
Active Mytocrystal Expanse
Master Level 30
Description Unleashes the infinite magic power contained in the mytocrystal, causing it to explode and summon more mytocrystals.
The unlimited mytocrystal resonates whenever the mytocrystal causes a reaction, causing a powerful chain reaction. If the reaction is activated more than a certain number of times, the pure magic condensed in the unlimited mytocrystal erupts to create a mytocrystal crystal.
When using the unlimited mytocrystal while Wings of Glory is active, the mytocrystal's infinite magic power dwells in the Wings of Glory, increasing Wings of Glory's duration. The buff duration increase effect does not apply to the increased duration.
The mytocrystal crystal prioritizes targeting the boss with the highest HP first. Unaffected by attack reflection.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level 1 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 620%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 692%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 775%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 992% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 620%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
2 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 714%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 800%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1024% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 640%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
3 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 736%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 825%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1056% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 660%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
4 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 680%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 758%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 850%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1088% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 680%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
5 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 780%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 875%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1120% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 700%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
6 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 802%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 900%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1152% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 720%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
7 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 740%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 824%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 925%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1184% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 740%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
8 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 760%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 846%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 950%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1216% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 760%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
9 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 868%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 975%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1248% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 780%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
10 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 890%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 1000%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1280% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 800%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
11 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 820%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 912%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 1025%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1312% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 820%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
12 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 934%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 1050%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1344% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 840%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
13 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 860%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 956%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 1075%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1376% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 860%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
14 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 978%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 1100%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1408% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 880%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
15 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 1000%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 1125%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1440% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 900%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
16 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 920%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 1022%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 1150%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1472% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 920%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
17 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 940%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 1044%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 1175%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1504% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 940%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
18 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 960%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 1066%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 1200%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1536% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 960%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
19 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 980%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 1088%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 1225%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1568% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 980%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
20 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 1000%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 1110%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 1250%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1600% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 1000%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
21 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 1020%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 1132%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 1275%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1632% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 1020%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
22 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 1040%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 1154%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 1300%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1664% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 1040%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
23 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 1060%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 1176%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 1325%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1696% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 1060%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
24 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 1080%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 1198%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 1350%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1728% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 1080%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
25 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 1100%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 1220%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 1375%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1760% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 1100%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
26 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 1120%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 1242%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 1400%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1792% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 1120%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
27 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 1140%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 1264%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 1425%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1824% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 1140%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
28 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 1160%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 1286%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 1450%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1856% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 1160%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
29 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 1180%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 1308%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 1475%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1888% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 1180%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
30 MP Cost: 1200, Invincible during casting
When used while Wings of Glory is active, increases Wings of Glory duration by 5 sec
Max Enemies Hit: 15, Damage: 1200%, Number of Attacks: 8, Number of Magic Explosions: 12. Damage: 1330%, Number of Attacks: 10, Number of Magic Explosions: 13. Damage: 1500%, Number of Attacks: 15, Number of Magic Explosions: 16
Summons infinite mytocrystals for 20 sec
When there is a reaction from the mytocrystal, it resonates to deal 1920% damage up to 15 enemies 15 times. Resonate Cooldown: 1 sec
After 3 resonates, Mytocrystal Crystals Created: 25, Damage: 1200%, Number of Attacks: 2, Mytocrystal Crystal Cooldown: 2 sec
Cooldown: 360 sec
Show/hide all levels
Active Excidium
Master Level 30
Description Draws on the full power of the mytocrystal to fire the orbital weapon, Excidium.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 1140% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 1200% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 6650% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 7000% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Excidium
Master Level 30
Description Draws on the full power of the mytocrystal to fire the orbital weapon, Excidium.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 1140% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 1200% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 1330% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 1400% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 1520% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 1600% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 1710% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 1800% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 1900% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 2000% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 2090% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 2200% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 2280% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 2400% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 2470% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 2600% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 2660% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 2800% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 2850% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 3000% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 3040% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 3200% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 3230% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 3400% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 3420% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 3600% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 3610% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 3800% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 3800% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 4000% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 3990% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 4200% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 4180% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 4400% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 4370% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 4600% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 4560% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 4800% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 4750% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 5000% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 4940% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 5200% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 5130% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 5400% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 5320% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 5600% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 5510% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 5800% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 5700% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 6000% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 5890% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 6200% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 6080% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 6400% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 6270% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 6600% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 6460% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 6800% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Excidium fires 5 waves, dealing 6650% damage to up to 15 enemies 12 times.
Then Excidium's bombardment explodes 23 times, dealing 7000% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Radiant Javelin
Master Level 30
Description Conjures a magical javelin that darts back and forth between enemies. The javelin splinters into shards on contact, unleashing an additional attack.
Can be linked with Radiant Orb II, and does not benefit from skills that increase the max number of targets.
When a javelin hits a mytocrystal or an enemy, a Mytocrystal Shard is obtained. If you collect a certain amount of Mytocrystal Shards, you can use an Enchanted Javelin, giving the javelin the accumulated mytocrystal power. Enchanted Javelins automatically target enemies.
Javelins, Enchanted Javelins, and Javelin Shards target the boss with the highest HP first.
Required Skill: Radiant Javelin II Lv. 30+
Level 1 MP Cost: 35, Max Enemies Hit: 5, Damage: 435%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 142% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
30 MP Cost: 40, Max Enemies Hit: 5, Damage: 580%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 200% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
Active HEXA Radiant Javelin
Master Level 30
Description Conjures a magical javelin that darts back and forth between enemies. The javelin splinters into shards on contact, unleashing an additional attack.
Can be linked with Radiant Orb II, and does not benefit from skills that increase the max number of targets.
When a javelin hits a mytocrystal or an enemy, a Mytocrystal Shard is obtained. If you collect a certain amount of Mytocrystal Shards, you can use an Enchanted Javelin, giving the javelin the accumulated mytocrystal power. Enchanted Javelins automatically target enemies.
Javelins, Enchanted Javelins, and Javelin Shards target the boss with the highest HP first.
Required Skill: Radiant Javelin II Lv. 30+
Level 1 MP Cost: 35, Max Enemies Hit: 5, Damage: 435%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 142% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
2 MP Cost: 35, Max Enemies Hit: 5, Damage: 440%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 144% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
3 MP Cost: 35, Max Enemies Hit: 5, Damage: 445%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 146% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
4 MP Cost: 35, Max Enemies Hit: 5, Damage: 450%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 148% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
5 MP Cost: 35, Max Enemies Hit: 5, Damage: 455%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 150% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
6 MP Cost: 36, Max Enemies Hit: 5, Damage: 460%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 152% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
7 MP Cost: 36, Max Enemies Hit: 5, Damage: 465%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 154% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
8 MP Cost: 36, Max Enemies Hit: 5, Damage: 470%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 156% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
9 MP Cost: 36, Max Enemies Hit: 5, Damage: 475%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 158% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
10 MP Cost: 36, Max Enemies Hit: 5, Damage: 480%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 160% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
11 MP Cost: 36, Max Enemies Hit: 5, Damage: 485%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 162% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
12 MP Cost: 37, Max Enemies Hit: 5, Damage: 490%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 164% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
13 MP Cost: 37, Max Enemies Hit: 5, Damage: 495%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 166% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
14 MP Cost: 37, Max Enemies Hit: 5, Damage: 500%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 168% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
15 MP Cost: 37, Max Enemies Hit: 5, Damage: 505%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 170% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
16 MP Cost: 37, Max Enemies Hit: 5, Damage: 510%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 172% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
17 MP Cost: 37, Max Enemies Hit: 5, Damage: 515%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 174% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
18 MP Cost: 38, Max Enemies Hit: 5, Damage: 520%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 176% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
19 MP Cost: 38, Max Enemies Hit: 5, Damage: 525%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 178% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
20 MP Cost: 38, Max Enemies Hit: 5, Damage: 530%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 180% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
21 MP Cost: 38, Max Enemies Hit: 5, Damage: 535%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 182% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
22 MP Cost: 38, Max Enemies Hit: 5, Damage: 540%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 184% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
23 MP Cost: 38, Max Enemies Hit: 5, Damage: 545%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 186% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
24 MP Cost: 39, Max Enemies Hit: 5, Damage: 550%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 188% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
25 MP Cost: 39, Max Enemies Hit: 5, Damage: 555%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 190% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
26 MP Cost: 39, Max Enemies Hit: 5, Damage: 560%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 192% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
27 MP Cost: 39, Max Enemies Hit: 5, Damage: 565%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 194% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
28 MP Cost: 39, Max Enemies Hit: 5, Damage: 570%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 196% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
29 MP Cost: 39, Max Enemies Hit: 5, Damage: 575%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 198% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
30 MP Cost: 40, Max Enemies Hit: 5, Damage: 580%, Number of Attacks: 3
When a javelin hits: Creates 2 shards that each inflict 200% damage
When hitting a mytocrystal or an enemy with a javelin, 1 mytocrystal shards are obtained, and up to one mytocrystal shard can be obtained per javelin
After obtaining 30 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the Javelin Shard created by the Enchanted Javelin hit a single enemy, the final damage from the second Javelin Shard is reduced by 50%
Show/hide all levels
Active HEXA Radiant Enchanted Javelin
Master Level 30
Description Throws 3 magical javelins that automatically track and attack enemies by giving the javelin the mytocrystal power accumulated in the mytocrystal shards.
The javelins dart back and forth between enemies and if they hit an enemy, splinter into shards on contact, unleashing an additional attack.
Can be linked with Radiant Orb II, and does not benefit from skills that increase the max number of targets.
Javelins and Javelin Shards target the boss with the highest HP first.
Required Skill: Radiant Javelin II Lv. 30+
Level 1 MP Cost: 35, Throw 3 javelins that attack up to 5 enemies with 435% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 142% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
30 MP Cost: 40, Throw 3 javelins that attack up to 5 enemies with 580% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 200% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
Active HEXA Radiant Enchanted Javelin
Master Level 30
Description Throws 3 magical javelins that automatically track and attack enemies by giving the javelin the mytocrystal power accumulated in the mytocrystal shards.
The javelins dart back and forth between enemies and if they hit an enemy, splinter into shards on contact, unleashing an additional attack.
Can be linked with Radiant Orb II, and does not benefit from skills that increase the max number of targets.
Javelins and Javelin Shards target the boss with the highest HP first.
Required Skill: Radiant Javelin II Lv. 30+
Level 1 MP Cost: 35, Throw 3 javelins that attack up to 5 enemies with 435% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 142% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
2 MP Cost: 35, Throw 3 javelins that attack up to 5 enemies with 440% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 144% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
3 MP Cost: 35, Throw 3 javelins that attack up to 5 enemies with 445% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 146% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
4 MP Cost: 35, Throw 3 javelins that attack up to 5 enemies with 450% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 148% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
5 MP Cost: 35, Throw 3 javelins that attack up to 5 enemies with 455% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 150% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
6 MP Cost: 36, Throw 3 javelins that attack up to 5 enemies with 460% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 152% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
7 MP Cost: 36, Throw 3 javelins that attack up to 5 enemies with 465% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 154% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
8 MP Cost: 36, Throw 3 javelins that attack up to 5 enemies with 470% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 156% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
9 MP Cost: 36, Throw 3 javelins that attack up to 5 enemies with 475% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 158% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
10 MP Cost: 36, Throw 3 javelins that attack up to 5 enemies with 480% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 160% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
11 MP Cost: 36, Throw 3 javelins that attack up to 5 enemies with 485% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 162% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
12 MP Cost: 37, Throw 3 javelins that attack up to 5 enemies with 490% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 164% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
13 MP Cost: 37, Throw 3 javelins that attack up to 5 enemies with 495% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 166% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
14 MP Cost: 37, Throw 3 javelins that attack up to 5 enemies with 500% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 168% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
15 MP Cost: 37, Throw 3 javelins that attack up to 5 enemies with 505% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 170% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
16 MP Cost: 37, Throw 3 javelins that attack up to 5 enemies with 510% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 172% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
17 MP Cost: 37, Throw 3 javelins that attack up to 5 enemies with 515% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 174% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
18 MP Cost: 38, Throw 3 javelins that attack up to 5 enemies with 520% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 176% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
19 MP Cost: 38, Throw 3 javelins that attack up to 5 enemies with 525% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 178% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
20 MP Cost: 38, Throw 3 javelins that attack up to 5 enemies with 530% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 180% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
21 MP Cost: 38, Throw 3 javelins that attack up to 5 enemies with 535% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 182% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
22 MP Cost: 38, Throw 3 javelins that attack up to 5 enemies with 540% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 184% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
23 MP Cost: 38, Throw 3 javelins that attack up to 5 enemies with 545% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 186% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
24 MP Cost: 39, Throw 3 javelins that attack up to 5 enemies with 550% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 188% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
25 MP Cost: 39, Throw 3 javelins that attack up to 5 enemies with 555% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 190% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
26 MP Cost: 39, Throw 3 javelins that attack up to 5 enemies with 560% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 192% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
27 MP Cost: 39, Throw 3 javelins that attack up to 5 enemies with 565% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 194% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
28 MP Cost: 39, Throw 3 javelins that attack up to 5 enemies with 570% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 196% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
29 MP Cost: 39, Throw 3 javelins that attack up to 5 enemies with 575% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 198% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
30 MP Cost: 40, Throw 3 javelins that attack up to 5 enemies with 580% damage 3 times
When a javelin hits: Creates 2 shards that each inflict 200% damage
If the Javelin Shard created by an Enchanted Javelin hits a single enemy, the final damage from the second Javelin Shard is reduced by 50%
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Active HEXA Winged Javelin
Master Level 30
Description Throws a javelin enhanced by the power of your Wings of Glory. Automatically pursues enemies and explodes on contact, inflicting severe damage. When used, magic missiles that track down enemies are created with it.
Obtain Glory Mytocrystal Shards whenever the javelin hits an enemy. If you collect a certain amount of Glory Mytocrystal Shards, you can use an Enchanted Javelin by giving the javelin the accumulated mytocrystal power.
Javelins and magic missiles prioritize targeting the boss with the highest HP first.
Required Skill: Radiant Javelin II Lv. 30+
Level 1 MP Cost: 35, Max Enemies Hit: 5, Damage: 751%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 259% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
30 MP Cost: 40, Max Enemies Hit: 5, Damage: 925%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 375% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
Active HEXA Winged Javelin
Master Level 30
Description Throws a javelin enhanced by the power of your Wings of Glory. Automatically pursues enemies and explodes on contact, inflicting severe damage. When used, magic missiles that track down enemies are created with it.
Obtain Glory Mytocrystal Shards whenever the javelin hits an enemy. If you collect a certain amount of Glory Mytocrystal Shards, you can use an Enchanted Javelin by giving the javelin the accumulated mytocrystal power.
Javelins and magic missiles prioritize targeting the boss with the highest HP first.
Required Skill: Radiant Javelin II Lv. 30+
Level 1 MP Cost: 35, Max Enemies Hit: 5, Damage: 751%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 259% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
2 MP Cost: 35, Max Enemies Hit: 5, Damage: 757%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 263% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
3 MP Cost: 35, Max Enemies Hit: 5, Damage: 763%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 267% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
4 MP Cost: 35, Max Enemies Hit: 5, Damage: 769%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 271% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
5 MP Cost: 35, Max Enemies Hit: 5, Damage: 775%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 275% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
6 MP Cost: 36, Max Enemies Hit: 5, Damage: 781%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 279% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
7 MP Cost: 36, Max Enemies Hit: 5, Damage: 787%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 283% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
8 MP Cost: 36, Max Enemies Hit: 5, Damage: 793%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 287% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
9 MP Cost: 36, Max Enemies Hit: 5, Damage: 799%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 291% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
10 MP Cost: 36, Max Enemies Hit: 5, Damage: 805%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 295% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
11 MP Cost: 36, Max Enemies Hit: 5, Damage: 811%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 299% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
12 MP Cost: 37, Max Enemies Hit: 5, Damage: 817%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 303% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
13 MP Cost: 37, Max Enemies Hit: 5, Damage: 823%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 307% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
14 MP Cost: 37, Max Enemies Hit: 5, Damage: 829%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 311% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
15 MP Cost: 37, Max Enemies Hit: 5, Damage: 835%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 315% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
16 MP Cost: 37, Max Enemies Hit: 5, Damage: 841%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 319% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
17 MP Cost: 37, Max Enemies Hit: 5, Damage: 847%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 323% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
18 MP Cost: 38, Max Enemies Hit: 5, Damage: 853%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 327% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
19 MP Cost: 38, Max Enemies Hit: 5, Damage: 859%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 331% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
20 MP Cost: 38, Max Enemies Hit: 5, Damage: 865%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 335% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
21 MP Cost: 38, Max Enemies Hit: 5, Damage: 871%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 339% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
22 MP Cost: 38, Max Enemies Hit: 5, Damage: 877%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 343% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
23 MP Cost: 38, Max Enemies Hit: 5, Damage: 883%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 347% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
24 MP Cost: 39, Max Enemies Hit: 5, Damage: 889%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 351% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
25 MP Cost: 39, Max Enemies Hit: 5, Damage: 895%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 355% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
26 MP Cost: 39, Max Enemies Hit: 5, Damage: 901%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 359% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
27 MP Cost: 39, Max Enemies Hit: 5, Damage: 907%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 363% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
28 MP Cost: 39, Max Enemies Hit: 5, Damage: 913%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 367% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
29 MP Cost: 39, Max Enemies Hit: 5, Damage: 919%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 371% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
30 MP Cost: 40, Max Enemies Hit: 5, Damage: 925%, Number of Attacks: 6
When a javelin hits: Creates 3 magic missiles that attack 3 times with 375% damage
When a javelin hits, one glory mytocrystal shard is obtained, and up to one glory mytocrystal shard can be obtained per javelin
After obtaining 10 mytocrystal shards, the next javelin becomes an Enchanted Javelin
Enchanted Javelin: throws 3 javelins at once
If the magic missile created by the Enchanted Javelin hits a single enemy, the final damage from the second magic missile is reduced by 50%
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Active HEXA Winged Enchanted Javelin
Master Level 30
Description Throws 3 javelins enhanced by the power of your Wings of Glory. Automatically pursues enemies and explodes on impact, inflicting severe damage.
When used, magic missiles that track enemies are created with it. Javelins and magic missiles target the boss with the highest HP first.
Required Skill: Radiant Javelin II Lv. 30+
Level 1 MP Cost: 35, throw 3 javelins that attack up to 5 enemies with 751% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 259% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
30 MP Cost: 40, throw 3 javelins that attack up to 5 enemies with 925% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 375% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
Active HEXA Winged Enchanted Javelin
Master Level 30
Description Throws 3 javelins enhanced by the power of your Wings of Glory. Automatically pursues enemies and explodes on impact, inflicting severe damage.
When used, magic missiles that track enemies are created with it. Javelins and magic missiles target the boss with the highest HP first.
Required Skill: Radiant Javelin II Lv. 30+
Level 1 MP Cost: 35, throw 3 javelins that attack up to 5 enemies with 751% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 259% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
2 MP Cost: 35, throw 3 javelins that attack up to 5 enemies with 757% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 263% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
3 MP Cost: 35, throw 3 javelins that attack up to 5 enemies with 763% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 267% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
4 MP Cost: 35, throw 3 javelins that attack up to 5 enemies with 769% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 271% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
5 MP Cost: 35, throw 3 javelins that attack up to 5 enemies with 775% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 275% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
6 MP Cost: 36, throw 3 javelins that attack up to 5 enemies with 781% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 279% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
7 MP Cost: 36, throw 3 javelins that attack up to 5 enemies with 787% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 283% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
8 MP Cost: 36, throw 3 javelins that attack up to 5 enemies with 793% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 287% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
9 MP Cost: 36, throw 3 javelins that attack up to 5 enemies with 799% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 291% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
10 MP Cost: 36, throw 3 javelins that attack up to 5 enemies with 805% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 295% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
11 MP Cost: 36, throw 3 javelins that attack up to 5 enemies with 811% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 299% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
12 MP Cost: 37, throw 3 javelins that attack up to 5 enemies with 817% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 303% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
13 MP Cost: 37, throw 3 javelins that attack up to 5 enemies with 823% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 307% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
14 MP Cost: 37, throw 3 javelins that attack up to 5 enemies with 829% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 311% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
15 MP Cost: 37, throw 3 javelins that attack up to 5 enemies with 835% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 315% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
16 MP Cost: 37, throw 3 javelins that attack up to 5 enemies with 841% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 319% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
17 MP Cost: 37, throw 3 javelins that attack up to 5 enemies with 847% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 323% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
18 MP Cost: 38, throw 3 javelins that attack up to 5 enemies with 853% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 327% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
19 MP Cost: 38, throw 3 javelins that attack up to 5 enemies with 859% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 331% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
20 MP Cost: 38, throw 3 javelins that attack up to 5 enemies with 865% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 335% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
21 MP Cost: 38, throw 3 javelins that attack up to 5 enemies with 871% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 339% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
22 MP Cost: 38, throw 3 javelins that attack up to 5 enemies with 877% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 343% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
23 MP Cost: 38, throw 3 javelins that attack up to 5 enemies with 883% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 347% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
24 MP Cost: 39, throw 3 javelins that attack up to 5 enemies with 889% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 351% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
25 MP Cost: 39, throw 3 javelins that attack up to 5 enemies with 895% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 355% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
26 MP Cost: 39, throw 3 javelins that attack up to 5 enemies with 901% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 359% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
27 MP Cost: 39, throw 3 javelins that attack up to 5 enemies with 907% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 363% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
28 MP Cost: 39, throw 3 javelins that attack up to 5 enemies with 913% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 367% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
29 MP Cost: 39, throw 3 javelins that attack up to 5 enemies with 919% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 371% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
30 MP Cost: 40, throw 3 javelins that attack up to 5 enemies with 925% damage 6 times
When a javelin hits: Creates 3 magic missiles that attack 3 times with 375% damage
If a magic missile created by the Enchanted Javelin hit a single enemy, the final damage from the second magic missile is reduced by 50%
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Active HEXA Reaction - Destruction
Master Level 30
Description Triggers when Radiant Javelin or Longinus Spear come into contact with your crystal. Releases a destructive blast that strikes nearby enemies two times and mark them with an Umbral Brand.
Required Skill: Reaction - Destruction II Lv. 20+
Level 1 MP Cost: 175, Max Enemies Hit: 10, Damage: 797%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
30 MP Cost: 205, Max Enemies Hit: 10, Damage: 1145%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
Active HEXA Reaction - Destruction
Master Level 30
Description Triggers when Radiant Javelin or Longinus Spear come into contact with your crystal. Releases a destructive blast that strikes nearby enemies two times and mark them with an Umbral Brand.
Required Skill: Reaction - Destruction II Lv. 20+
Level 1 MP Cost: 175, Max Enemies Hit: 10, Damage: 797%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
2 MP Cost: 175, Max Enemies Hit: 10, Damage: 809%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
3 MP Cost: 178, Max Enemies Hit: 10, Damage: 821%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
4 MP Cost: 178, Max Enemies Hit: 10, Damage: 833%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
5 MP Cost: 178, Max Enemies Hit: 10, Damage: 845%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
6 MP Cost: 181, Max Enemies Hit: 10, Damage: 857%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
7 MP Cost: 181, Max Enemies Hit: 10, Damage: 869%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
8 MP Cost: 181, Max Enemies Hit: 10, Damage: 881%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
9 MP Cost: 184, Max Enemies Hit: 10, Damage: 893%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
10 MP Cost: 184, Max Enemies Hit: 10, Damage: 905%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
11 MP Cost: 184, Max Enemies Hit: 10, Damage: 917%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
12 MP Cost: 187, Max Enemies Hit: 10, Damage: 929%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
13 MP Cost: 187, Max Enemies Hit: 10, Damage: 941%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
14 MP Cost: 187, Max Enemies Hit: 10, Damage: 953%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
15 MP Cost: 190, Max Enemies Hit: 10, Damage: 965%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
16 MP Cost: 190, Max Enemies Hit: 10, Damage: 977%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
17 MP Cost: 190, Max Enemies Hit: 10, Damage: 989%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
18 MP Cost: 193, Max Enemies Hit: 10, Damage: 1001%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
19 MP Cost: 193, Max Enemies Hit: 10, Damage: 1013%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
20 MP Cost: 193, Max Enemies Hit: 10, Damage: 1025%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
21 MP Cost: 196, Max Enemies Hit: 10, Damage: 1037%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
22 MP Cost: 196, Max Enemies Hit: 10, Damage: 1049%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
23 MP Cost: 196, Max Enemies Hit: 10, Damage: 1061%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
24 MP Cost: 199, Max Enemies Hit: 10, Damage: 1073%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
25 MP Cost: 199, Max Enemies Hit: 10, Damage: 1085%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
26 MP Cost: 199, Max Enemies Hit: 10, Damage: 1097%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
27 MP Cost: 202, Max Enemies Hit: 10, Damage: 1109%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
28 MP Cost: 202, Max Enemies Hit: 10, Damage: 1121%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
29 MP Cost: 202, Max Enemies Hit: 10, Damage: 1133%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
30 MP Cost: 205, Max Enemies Hit: 10, Damage: 1145%, Number of Attacks: 6, Detonations: 2, Boss Damage: +20%
Cooldown: 4 sec
Show/hide all levels
Active HEXA Reaction - Domination
Master Level 30
Description Resonates the crystal when it comes into contact with a Radiant Orb, striking nearby enemies and marking them with an Umbral Brand.
Required Skill: Reaction - Domination II Lv. 20+
Level 1 MP Cost: 50, Max Enemies Hit: 12 , Damage: 567%, Number of Attacks: 5
Cooldown: 4 sec
30 MP Cost: 70, Max Enemies Hit: 12 , Damage: 915%, Number of Attacks: 5
Cooldown: 4 sec
Active HEXA Reaction - Domination
Master Level 30
Description Resonates the crystal when it comes into contact with a Radiant Orb, striking nearby enemies and marking them with an Umbral Brand.
Required Skill: Reaction - Domination II Lv. 20+
Level 1 MP Cost: 50, Max Enemies Hit: 12 , Damage: 567%, Number of Attacks: 5
Cooldown: 4 sec
2 MP Cost: 50, Max Enemies Hit: 12 , Damage: 579%, Number of Attacks: 5
Cooldown: 4 sec
3 MP Cost: 52, Max Enemies Hit: 12 , Damage: 591%, Number of Attacks: 5
Cooldown: 4 sec
4 MP Cost: 52, Max Enemies Hit: 12 , Damage: 603%, Number of Attacks: 5
Cooldown: 4 sec
5 MP Cost: 52, Max Enemies Hit: 12 , Damage: 615%, Number of Attacks: 5
Cooldown: 4 sec
6 MP Cost: 54, Max Enemies Hit: 12 , Damage: 627%, Number of Attacks: 5
Cooldown: 4 sec
7 MP Cost: 54, Max Enemies Hit: 12 , Damage: 639%, Number of Attacks: 5
Cooldown: 4 sec
8 MP Cost: 54, Max Enemies Hit: 12 , Damage: 651%, Number of Attacks: 5
Cooldown: 4 sec
9 MP Cost: 56, Max Enemies Hit: 12 , Damage: 663%, Number of Attacks: 5
Cooldown: 4 sec
10 MP Cost: 56, Max Enemies Hit: 12 , Damage: 675%, Number of Attacks: 5
Cooldown: 4 sec
11 MP Cost: 56, Max Enemies Hit: 12 , Damage: 687%, Number of Attacks: 5
Cooldown: 4 sec
12 MP Cost: 58, Max Enemies Hit: 12 , Damage: 699%, Number of Attacks: 5
Cooldown: 4 sec
13 MP Cost: 58, Max Enemies Hit: 12 , Damage: 711%, Number of Attacks: 5
Cooldown: 4 sec
14 MP Cost: 58, Max Enemies Hit: 12 , Damage: 723%, Number of Attacks: 5
Cooldown: 4 sec
15 MP Cost: 60, Max Enemies Hit: 12 , Damage: 735%, Number of Attacks: 5
Cooldown: 4 sec
16 MP Cost: 60, Max Enemies Hit: 12 , Damage: 747%, Number of Attacks: 5
Cooldown: 4 sec
17 MP Cost: 60, Max Enemies Hit: 12 , Damage: 759%, Number of Attacks: 5
Cooldown: 4 sec
18 MP Cost: 62, Max Enemies Hit: 12 , Damage: 771%, Number of Attacks: 5
Cooldown: 4 sec
19 MP Cost: 62, Max Enemies Hit: 12 , Damage: 783%, Number of Attacks: 5
Cooldown: 4 sec
20 MP Cost: 62, Max Enemies Hit: 12 , Damage: 795%, Number of Attacks: 5
Cooldown: 4 sec
21 MP Cost: 64, Max Enemies Hit: 12 , Damage: 807%, Number of Attacks: 5
Cooldown: 4 sec
22 MP Cost: 64, Max Enemies Hit: 12 , Damage: 819%, Number of Attacks: 5
Cooldown: 4 sec
23 MP Cost: 64, Max Enemies Hit: 12 , Damage: 831%, Number of Attacks: 5
Cooldown: 4 sec
24 MP Cost: 66, Max Enemies Hit: 12 , Damage: 843%, Number of Attacks: 5
Cooldown: 4 sec
25 MP Cost: 66, Max Enemies Hit: 12 , Damage: 855%, Number of Attacks: 5
Cooldown: 4 sec
26 MP Cost: 66, Max Enemies Hit: 12 , Damage: 867%, Number of Attacks: 5
Cooldown: 4 sec
27 MP Cost: 68, Max Enemies Hit: 12 , Damage: 879%, Number of Attacks: 5
Cooldown: 4 sec
28 MP Cost: 68, Max Enemies Hit: 12 , Damage: 891%, Number of Attacks: 5
Cooldown: 4 sec
29 MP Cost: 68, Max Enemies Hit: 12 , Damage: 903%, Number of Attacks: 5
Cooldown: 4 sec
30 MP Cost: 70, Max Enemies Hit: 12 , Damage: 915%, Number of Attacks: 5
Cooldown: 4 sec
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Active HEXA Vortex Wings
Master Level 30
Description Focuses all your magic into your wings to deliver a brutal spin attack. The condensed magic marks the enemy with a shadowy brand.
Permanently enhances the Enchanted Javelin of HEXA Radiant Javelin and HEXA Winged Javelin.
Usable once per Wings of Glory
Required Skill: Vortex Wings Lv. 30+
Level 1 MP Cost: 140, Damage: 1620%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +54% points]
30 MP Cost: 200, Damage: 2200%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +170% points]
Active HEXA Vortex Wings
Master Level 30
Description Focuses all your magic into your wings to deliver a brutal spin attack. The condensed magic marks the enemy with a shadowy brand.
Permanently enhances the Enchanted Javelin of HEXA Radiant Javelin and HEXA Winged Javelin.
Usable once per Wings of Glory
Required Skill: Vortex Wings Lv. 30+
Level 1 MP Cost: 140, Damage: 1620%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +54% points]
2 MP Cost: 140, Damage: 1640%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +58% points]
3 MP Cost: 140, Damage: 1660%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +62% points]
4 MP Cost: 140, Damage: 1680%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +66% points]
5 MP Cost: 150, Damage: 1700%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +70% points]
6 MP Cost: 150, Damage: 1720%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +74% points]
7 MP Cost: 150, Damage: 1740%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +78% points]
8 MP Cost: 150, Damage: 1760%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +82% points]
9 MP Cost: 150, Damage: 1780%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +86% points]
10 MP Cost: 160, Damage: 1800%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +90% points]
11 MP Cost: 160, Damage: 1820%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +94% points]
12 MP Cost: 160, Damage: 1840%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +98% points]
13 MP Cost: 160, Damage: 1860%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +102% points]
14 MP Cost: 160, Damage: 1880%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +106% points]
15 MP Cost: 170, Damage: 1900%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +110% points]
16 MP Cost: 170, Damage: 1920%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +114% points]
17 MP Cost: 170, Damage: 1940%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +118% points]
18 MP Cost: 170, Damage: 1960%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +122% points]
19 MP Cost: 170, Damage: 1980%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +126% points]
20 MP Cost: 180, Damage: 2000%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +130% points]
21 MP Cost: 180, Damage: 2020%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +134% points]
22 MP Cost: 180, Damage: 2040%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +138% points]
23 MP Cost: 180, Damage: 2060%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +142% points]
24 MP Cost: 180, Damage: 2080%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +146% points]
25 MP Cost: 190, Damage: 2100%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +150% points]
26 MP Cost: 190, Damage: 2120%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +154% points]
27 MP Cost: 190, Damage: 2140%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +158% points]
28 MP Cost: 190, Damage: 2160%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +162% points]
29 MP Cost: 190, Damage: 2180%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +166% points]
30 MP Cost: 200, Damage: 2200%, Max Enemies Hit: 15, Number of Attacks: 15, Spell Storms: 5
[Passive Effect: Enchanted Javelin Damage: +170% points]
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Active HEXA Ex
Master Level 30
Description Summons your trustworthy robo-companion, Ex. Ex attacks a single enemy for a set time.
Unaffected by enemy attack reflection and receives summon duration increase effect.
Required Skill: Ex Lv. 20+
Level 1 MP Cost: 90, Duration: 183 sec. Moves to the target and attacks for a short time. Damage: 272%, Attack ends after 40 hits.
30 MP Cost: 105, Duration: 270 sec. Moves to the target and attacks for a short time. Damage: 504%, Attack ends after 40 hits.
Active HEXA Ex
Master Level 30
Description Summons your trustworthy robo-companion, Ex. Ex attacks a single enemy for a set time.
Unaffected by enemy attack reflection and receives summon duration increase effect.
Required Skill: Ex Lv. 20+
Level 1 MP Cost: 90, Duration: 183 sec. Moves to the target and attacks for a short time. Damage: 272%, Attack ends after 40 hits.
2 MP Cost: 91, Duration: 186 sec. Moves to the target and attacks for a short time. Damage: 280%, Attack ends after 40 hits.
3 MP Cost: 91, Duration: 189 sec. Moves to the target and attacks for a short time. Damage: 288%, Attack ends after 40 hits.
4 MP Cost: 92, Duration: 192 sec. Moves to the target and attacks for a short time. Damage: 296%, Attack ends after 40 hits.
5 MP Cost: 92, Duration: 195 sec. Moves to the target and attacks for a short time. Damage: 304%, Attack ends after 40 hits.
6 MP Cost: 93, Duration: 198 sec. Moves to the target and attacks for a short time. Damage: 312%, Attack ends after 40 hits.
7 MP Cost: 93, Duration: 201 sec. Moves to the target and attacks for a short time. Damage: 320%, Attack ends after 40 hits.
8 MP Cost: 94, Duration: 204 sec. Moves to the target and attacks for a short time. Damage: 328%, Attack ends after 40 hits.
9 MP Cost: 94, Duration: 207 sec. Moves to the target and attacks for a short time. Damage: 336%, Attack ends after 40 hits.
10 MP Cost: 95, Duration: 210 sec. Moves to the target and attacks for a short time. Damage: 344%, Attack ends after 40 hits.
11 MP Cost: 95, Duration: 213 sec. Moves to the target and attacks for a short time. Damage: 352%, Attack ends after 40 hits.
12 MP Cost: 96, Duration: 216 sec. Moves to the target and attacks for a short time. Damage: 360%, Attack ends after 40 hits.
13 MP Cost: 96, Duration: 219 sec. Moves to the target and attacks for a short time. Damage: 368%, Attack ends after 40 hits.
14 MP Cost: 97, Duration: 222 sec. Moves to the target and attacks for a short time. Damage: 376%, Attack ends after 40 hits.
15 MP Cost: 97, Duration: 225 sec. Moves to the target and attacks for a short time. Damage: 384%, Attack ends after 40 hits.
16 MP Cost: 98, Duration: 228 sec. Moves to the target and attacks for a short time. Damage: 392%, Attack ends after 40 hits.
17 MP Cost: 98, Duration: 231 sec. Moves to the target and attacks for a short time. Damage: 400%, Attack ends after 40 hits.
18 MP Cost: 99, Duration: 234 sec. Moves to the target and attacks for a short time. Damage: 408%, Attack ends after 40 hits.
19 MP Cost: 99, Duration: 237 sec. Moves to the target and attacks for a short time. Damage: 416%, Attack ends after 40 hits.
20 MP Cost: 100, Duration: 240 sec. Moves to the target and attacks for a short time. Damage: 424%, Attack ends after 40 hits.
21 MP Cost: 100, Duration: 243 sec. Moves to the target and attacks for a short time. Damage: 432%, Attack ends after 40 hits.
22 MP Cost: 101, Duration: 246 sec. Moves to the target and attacks for a short time. Damage: 440%, Attack ends after 40 hits.
23 MP Cost: 101, Duration: 249 sec. Moves to the target and attacks for a short time. Damage: 448%, Attack ends after 40 hits.
24 MP Cost: 102, Duration: 252 sec. Moves to the target and attacks for a short time. Damage: 456%, Attack ends after 40 hits.
25 MP Cost: 102, Duration: 255 sec. Moves to the target and attacks for a short time. Damage: 464%, Attack ends after 40 hits.
26 MP Cost: 103, Duration: 258 sec. Moves to the target and attacks for a short time. Damage: 472%, Attack ends after 40 hits.
27 MP Cost: 103, Duration: 261 sec. Moves to the target and attacks for a short time. Damage: 480%, Attack ends after 40 hits.
28 MP Cost: 104, Duration: 264 sec. Moves to the target and attacks for a short time. Damage: 488%, Attack ends after 40 hits.
29 MP Cost: 104, Duration: 267 sec. Moves to the target and attacks for a short time. Damage: 496%, Attack ends after 40 hits.
30 MP Cost: 105, Duration: 270 sec. Moves to the target and attacks for a short time. Damage: 504%, Attack ends after 40 hits.
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Active HEXA Machina
Master Level 30
Description Summons your mechanical friend Machina near your deployed crystal.
Machina defends your crystal, drawing in the enemy. He follows the movement of your crystal, attacking enemies along his path.
Does not trigger attack reflection and receives a summon duration increase effect.
Required Skill: Machina Lv. 20+
Level 1 MP Cost: 100, Duration: 183 sec.
Damage: 387%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
30 MP Cost: 115, Duration: 270 sec.
Damage: 735%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
Active HEXA Machina
Master Level 30
Description Summons your mechanical friend Machina near your deployed crystal.
Machina defends your crystal, drawing in the enemy. He follows the movement of your crystal, attacking enemies along his path.
Does not trigger attack reflection and receives a summon duration increase effect.
Required Skill: Machina Lv. 20+
Level 1 MP Cost: 100, Duration: 183 sec.
Damage: 387%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
2 MP Cost: 101, Duration: 186 sec.
Damage: 399%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
3 MP Cost: 101, Duration: 189 sec.
Damage: 411%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
4 MP Cost: 102, Duration: 192 sec.
Damage: 423%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
5 MP Cost: 102, Duration: 195 sec.
Damage: 435%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
6 MP Cost: 103, Duration: 198 sec.
Damage: 447%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
7 MP Cost: 103, Duration: 201 sec.
Damage: 459%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
8 MP Cost: 104, Duration: 204 sec.
Damage: 471%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
9 MP Cost: 104, Duration: 207 sec.
Damage: 483%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
10 MP Cost: 105, Duration: 210 sec.
Damage: 495%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
11 MP Cost: 105, Duration: 213 sec.
Damage: 507%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
12 MP Cost: 106, Duration: 216 sec.
Damage: 519%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
13 MP Cost: 106, Duration: 219 sec.
Damage: 531%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
14 MP Cost: 107, Duration: 222 sec.
Damage: 543%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
15 MP Cost: 107, Duration: 225 sec.
Damage: 555%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
16 MP Cost: 108, Duration: 228 sec.
Damage: 567%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
17 MP Cost: 108, Duration: 231 sec.
Damage: 579%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
18 MP Cost: 109, Duration: 234 sec.
Damage: 591%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
19 MP Cost: 109, Duration: 237 sec.
Damage: 603%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
20 MP Cost: 110, Duration: 240 sec.
Damage: 615%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
21 MP Cost: 110, Duration: 243 sec.
Damage: 627%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
22 MP Cost: 111, Duration: 246 sec.
Damage: 639%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
23 MP Cost: 111, Duration: 249 sec.
Damage: 651%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
24 MP Cost: 112, Duration: 252 sec.
Damage: 663%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
25 MP Cost: 112, Duration: 255 sec.
Damage: 675%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
26 MP Cost: 113, Duration: 258 sec.
Damage: 687%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
27 MP Cost: 113, Duration: 261 sec.
Damage: 699%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
28 MP Cost: 114, Duration: 264 sec.
Damage: 711%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
29 MP Cost: 114, Duration: 267 sec.
Damage: 723%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
30 MP Cost: 115, Duration: 270 sec.
Damage: 735%, Number of Attacks: 4, Max Enemies Hit: 5
Number of Attacks on Enemies in Crystal's Path: 1
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Active HEXA Crystal Skill - Deus
Master Level 30
Description Unites the powers of Ex and Machina to summon Deus. Deus can create satellites that pursue and attack nearby enemies.
Unaffected by attack reflection.
Crystal Charge Required: 90
Crystal Battery must be reset after each use.
Required Skill: Crystal Skill - Deus Lv. 30+
Level 1 MP Cost: 300, Duration: 15 sec.
Deus Damage: 890%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 168% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
30 MP Cost: 345, Duration: 15 sec.
Deus Damage: 2050%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 545% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
Active HEXA Crystal Skill - Deus
Master Level 30
Description Unites the powers of Ex and Machina to summon Deus. Deus can create satellites that pursue and attack nearby enemies.
Unaffected by attack reflection.
Crystal Charge Required: 90
Crystal Battery must be reset after each use.
Required Skill: Crystal Skill - Deus Lv. 30+
Level 1 MP Cost: 300, Duration: 15 sec.
Deus Damage: 890%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 168% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
2 MP Cost: 303, Duration: 15 sec.
Deus Damage: 930%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 181% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
3 MP Cost: 303, Duration: 15 sec.
Deus Damage: 970%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 194% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
4 MP Cost: 306, Duration: 15 sec.
Deus Damage: 1010%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 207% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
5 MP Cost: 306, Duration: 15 sec.
Deus Damage: 1050%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 220% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
6 MP Cost: 309, Duration: 15 sec.
Deus Damage: 1090%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 233% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
7 MP Cost: 309, Duration: 15 sec.
Deus Damage: 1130%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 246% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
8 MP Cost: 312, Duration: 15 sec.
Deus Damage: 1170%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 259% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
9 MP Cost: 312, Duration: 15 sec.
Deus Damage: 1210%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 272% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
10 MP Cost: 315, Duration: 15 sec.
Deus Damage: 1250%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 285% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
11 MP Cost: 315, Duration: 15 sec.
Deus Damage: 1290%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 298% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
12 MP Cost: 318, Duration: 15 sec.
Deus Damage: 1330%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 311% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
13 MP Cost: 318, Duration: 15 sec.
Deus Damage: 1370%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 324% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
14 MP Cost: 321, Duration: 15 sec.
Deus Damage: 1410%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 337% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
15 MP Cost: 321, Duration: 15 sec.
Deus Damage: 1450%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 350% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
16 MP Cost: 324, Duration: 15 sec.
Deus Damage: 1490%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 363% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
17 MP Cost: 324, Duration: 15 sec.
Deus Damage: 1530%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 376% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
18 MP Cost: 327, Duration: 15 sec.
Deus Damage: 1570%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 389% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
19 MP Cost: 327, Duration: 15 sec.
Deus Damage: 1610%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 402% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
20 MP Cost: 330, Duration: 15 sec.
Deus Damage: 1650%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 415% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
21 MP Cost: 330, Duration: 15 sec.
Deus Damage: 1690%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 428% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
22 MP Cost: 333, Duration: 15 sec.
Deus Damage: 1730%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 441% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
23 MP Cost: 333, Duration: 15 sec.
Deus Damage: 1770%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 454% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
24 MP Cost: 336, Duration: 15 sec.
Deus Damage: 1810%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 467% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
25 MP Cost: 336, Duration: 15 sec.
Deus Damage: 1850%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 480% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
26 MP Cost: 339, Duration: 15 sec.
Deus Damage: 1890%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 493% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
27 MP Cost: 339, Duration: 15 sec.
Deus Damage: 1930%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 506% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
28 MP Cost: 342, Duration: 15 sec.
Deus Damage: 1970%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 519% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
29 MP Cost: 342, Duration: 15 sec.
Deus Damage: 2010%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 532% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
30 MP Cost: 345, Duration: 15 sec.
Deus Damage: 2050%, Number of Attacks: 10, Max Enemies Hit: 10, a single enemy can be attacked up to 4 time(s)
Satellite: Max Number of Summons: 5, Max Number of Satellites per Enemy: 3, Damage: 545% of continuous attack, Number of Attacks per Satellite: 25, a single enemy can be attacked up to 75 time(s)
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Active HEXA Longinus Spear
Master Level 30
Description Casts the holy spear Longinus in the direction of your deployed crystal, inflicting severe damage to all enemies in its path. If no crystal is deployed, it instead flies straight. Hitting an enemy or the mytocrystal immediately charges the mytocrystal with a large amount of magic.
Required Skill: Longinus Spear Lv. 30+
Level 1 MP Cost: 151, Max Enemies Hit: 10, Damage: 1095%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
30 MP Cost: 180, Max Enemies Hit: 10, Damage: 2400%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
Active HEXA Longinus Spear
Master Level 30
Description Casts the holy spear Longinus in the direction of your deployed crystal, inflicting severe damage to all enemies in its path. If no crystal is deployed, it instead flies straight. Hitting an enemy or the mytocrystal immediately charges the mytocrystal with a large amount of magic.
Required Skill: Longinus Spear Lv. 30+
Level 1 MP Cost: 151, Max Enemies Hit: 10, Damage: 1095%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
2 MP Cost: 152, Max Enemies Hit: 10, Damage: 1140%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
3 MP Cost: 153, Max Enemies Hit: 10, Damage: 1185%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
4 MP Cost: 154, Max Enemies Hit: 10, Damage: 1230%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
5 MP Cost: 155, Max Enemies Hit: 10, Damage: 1275%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
6 MP Cost: 156, Max Enemies Hit: 10, Damage: 1320%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
7 MP Cost: 157, Max Enemies Hit: 10, Damage: 1365%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
8 MP Cost: 158, Max Enemies Hit: 10, Damage: 1410%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
9 MP Cost: 159, Max Enemies Hit: 10, Damage: 1455%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
10 MP Cost: 160, Max Enemies Hit: 10, Damage: 1500%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
11 MP Cost: 161, Max Enemies Hit: 10, Damage: 1545%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
12 MP Cost: 162, Max Enemies Hit: 10, Damage: 1590%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
13 MP Cost: 163, Max Enemies Hit: 10, Damage: 1635%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
14 MP Cost: 164, Max Enemies Hit: 10, Damage: 1680%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
15 MP Cost: 165, Max Enemies Hit: 10, Damage: 1725%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
16 MP Cost: 166, Max Enemies Hit: 10, Damage: 1770%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
17 MP Cost: 167, Max Enemies Hit: 10, Damage: 1815%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
18 MP Cost: 168, Max Enemies Hit: 10, Damage: 1860%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
19 MP Cost: 169, Max Enemies Hit: 10, Damage: 1905%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
20 MP Cost: 170, Max Enemies Hit: 10, Damage: 1950%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
21 MP Cost: 171, Max Enemies Hit: 10, Damage: 1995%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
22 MP Cost: 172, Max Enemies Hit: 10, Damage: 2040%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
23 MP Cost: 173, Max Enemies Hit: 10, Damage: 2085%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
24 MP Cost: 174, Max Enemies Hit: 10, Damage: 2130%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
25 MP Cost: 175, Max Enemies Hit: 10, Damage: 2175%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
26 MP Cost: 176, Max Enemies Hit: 10, Damage: 2220%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
27 MP Cost: 177, Max Enemies Hit: 10, Damage: 2265%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
28 MP Cost: 178, Max Enemies Hit: 10, Damage: 2310%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
29 MP Cost: 179, Max Enemies Hit: 10, Damage: 2355%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
30 MP Cost: 180, Max Enemies Hit: 10, Damage: 2400%, Number of Attacks: 14
Number of HEXA Radiant Javelin Mytocrystal Shards when Hitting Enemies or Crystal: 2, Number of HEXA Winged Javelin Glory Mytocrystal Shards: 3, Mytocrystal Charge: 20
Boss Damage: +20%, Bonus Critical Rate: 100%
Boss Damage During Crystal Skill - Wings of Glory: +20%
Cooldown: 13 sec.
Show/hide all levels
Passive HEXA Umbral Brand III
Master Level 30
Description Deals a powerful additional hit on enemies marked with the Umbral Brand. Permanently enhances HEXA Radiant Javelin.
Required Skill: Umbral Brand III Lv. 10+
Level 1 Attacks against enemies with Umbral Brand deal 220% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +1% points]
30 Attacks against enemies with Umbral Brand deal 800% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +30% points]
Passive HEXA Umbral Brand III
Master Level 30
Description Deals a powerful additional hit on enemies marked with the Umbral Brand. Permanently enhances HEXA Radiant Javelin.
Required Skill: Umbral Brand III Lv. 10+
Level 1 Attacks against enemies with Umbral Brand deal 220% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +1% points]
2 Attacks against enemies with Umbral Brand deal 240% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +2% points]
3 Attacks against enemies with Umbral Brand deal 260% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +3% points]
4 Attacks against enemies with Umbral Brand deal 280% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +4% points]
5 Attacks against enemies with Umbral Brand deal 300% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +5% points]
6 Attacks against enemies with Umbral Brand deal 320% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +6% points]
7 Attacks against enemies with Umbral Brand deal 340% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +7% points]
8 Attacks against enemies with Umbral Brand deal 360% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +8% points]
9 Attacks against enemies with Umbral Brand deal 380% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +9% points]
10 Attacks against enemies with Umbral Brand deal 400% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +10% points]
11 Attacks against enemies with Umbral Brand deal 420% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +11% points]
12 Attacks against enemies with Umbral Brand deal 440% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +12% points]
13 Attacks against enemies with Umbral Brand deal 460% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +13% points]
14 Attacks against enemies with Umbral Brand deal 480% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +14% points]
15 Attacks against enemies with Umbral Brand deal 500% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +15% points]
16 Attacks against enemies with Umbral Brand deal 520% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +16% points]
17 Attacks against enemies with Umbral Brand deal 540% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +17% points]
18 Attacks against enemies with Umbral Brand deal 560% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +18% points]
19 Attacks against enemies with Umbral Brand deal 580% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +19% points]
20 Attacks against enemies with Umbral Brand deal 600% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +20% points]
21 Attacks against enemies with Umbral Brand deal 620% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +21% points]
22 Attacks against enemies with Umbral Brand deal 640% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +22% points]
23 Attacks against enemies with Umbral Brand deal 660% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +23% points]
24 Attacks against enemies with Umbral Brand deal 680% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +24% points]
25 Attacks against enemies with Umbral Brand deal 700% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +25% points]
26 Attacks against enemies with Umbral Brand deal 720% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +26% points]
27 Attacks against enemies with Umbral Brand deal 740% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +27% points]
28 Attacks against enemies with Umbral Brand deal 760% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +28% points]
29 Attacks against enemies with Umbral Brand deal 780% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +29% points]
30 Attacks against enemies with Umbral Brand deal 800% of additional hit regardless of Umbral Brand stacks.
[Passive Effect: HEXA Radiant Javelin, Radiant Enchanted Javelin Damage: +30% points]
Show/hide all levels
Active HEXA Longinus Zone
Master Level 30
Description Summons 6 Longinus Spears to unleash a devastating attack over a large area.
Required Skill: Longinus Zone Lv. 1+
Level 1 MP Cost: 200, Max Enemies Hit: 12, Damage: 1066%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
30 MP Cost: 245, Max Enemies Hit: 12, Damage: 1530%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
Active HEXA Longinus Zone
Master Level 30
Description Summons 6 Longinus Spears to unleash a devastating attack over a large area.
Required Skill: Longinus Zone Lv. 1+
Level 1 MP Cost: 200, Max Enemies Hit: 12, Damage: 1066%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
2 MP Cost: 203, Max Enemies Hit: 12, Damage: 1082%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
3 MP Cost: 203, Max Enemies Hit: 12, Damage: 1098%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
4 MP Cost: 206, Max Enemies Hit: 12, Damage: 1114%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
5 MP Cost: 206, Max Enemies Hit: 12, Damage: 1130%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
6 MP Cost: 209, Max Enemies Hit: 12, Damage: 1146%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
7 MP Cost: 209, Max Enemies Hit: 12, Damage: 1162%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
8 MP Cost: 212, Max Enemies Hit: 12, Damage: 1178%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
9 MP Cost: 212, Max Enemies Hit: 12, Damage: 1194%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
10 MP Cost: 215, Max Enemies Hit: 12, Damage: 1210%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
11 MP Cost: 215, Max Enemies Hit: 12, Damage: 1226%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
12 MP Cost: 218, Max Enemies Hit: 12, Damage: 1242%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
13 MP Cost: 218, Max Enemies Hit: 12, Damage: 1258%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
14 MP Cost: 221, Max Enemies Hit: 12, Damage: 1274%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
15 MP Cost: 221, Max Enemies Hit: 12, Damage: 1290%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
16 MP Cost: 224, Max Enemies Hit: 12, Damage: 1306%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
17 MP Cost: 224, Max Enemies Hit: 12, Damage: 1322%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
18 MP Cost: 227, Max Enemies Hit: 12, Damage: 1338%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
19 MP Cost: 227, Max Enemies Hit: 12, Damage: 1354%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
20 MP Cost: 230, Max Enemies Hit: 12, Damage: 1370%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
21 MP Cost: 230, Max Enemies Hit: 12, Damage: 1386%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
22 MP Cost: 233, Max Enemies Hit: 12, Damage: 1402%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
23 MP Cost: 233, Max Enemies Hit: 12, Damage: 1418%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
24 MP Cost: 236, Max Enemies Hit: 12, Damage: 1434%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
25 MP Cost: 236, Max Enemies Hit: 12, Damage: 1450%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
26 MP Cost: 239, Max Enemies Hit: 12, Damage: 1466%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
27 MP Cost: 239, Max Enemies Hit: 12, Damage: 1482%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
28 MP Cost: 242, Max Enemies Hit: 12, Damage: 1498%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
29 MP Cost: 242, Max Enemies Hit: 12, Damage: 1514%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.
30 MP Cost: 245, Max Enemies Hit: 12, Damage: 1530%, Number of Attacks: 5, Explosions: 4
Invincible during casting
Cooldown: 120 sec.

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

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Passive Crystal Ignition Boost
Level Requirement 260
Master Level 30
Description Boosts Crystal Ignition and Reaction - Spectral Blast.
Level 1 Crystal Ignition and Reaction - Spectral Blast Final Damage: +11%
9 Crystal Ignition and Reaction - Spectral Blast Final Damage: +19%
10 Crystal Ignition and Reaction - Spectral Blast Final Damage: +25%
19 Crystal Ignition and Reaction - Spectral Blast Final Damage: +34%
20 Crystal Ignition and Reaction - Spectral Blast Final Damage: +40%
29 Crystal Ignition and Reaction - Spectral Blast Final Damage: +49%
30 Crystal Ignition and Reaction - Spectral Blast Final Damage: +60%
Passive Crystal Ignition Boost
Level Requirement 260
Master Level 30
Description Boosts Crystal Ignition and Reaction - Spectral Blast.
Level 1 Crystal Ignition and Reaction - Spectral Blast Final Damage: +11%
2 Crystal Ignition and Reaction - Spectral Blast Final Damage: +12%
3 Crystal Ignition and Reaction - Spectral Blast Final Damage: +13%
4 Crystal Ignition and Reaction - Spectral Blast Final Damage: +14%
5 Crystal Ignition and Reaction - Spectral Blast Final Damage: +15%
6 Crystal Ignition and Reaction - Spectral Blast Final Damage: +16%
7 Crystal Ignition and Reaction - Spectral Blast Final Damage: +17%
8 Crystal Ignition and Reaction - Spectral Blast Final Damage: +18%
9 Crystal Ignition and Reaction - Spectral Blast Final Damage: +19%
10 Crystal Ignition and Reaction - Spectral Blast Final Damage: +25%
11 Crystal Ignition and Reaction - Spectral Blast Final Damage: +26%
12 Crystal Ignition and Reaction - Spectral Blast Final Damage: +27%
13 Crystal Ignition and Reaction - Spectral Blast Final Damage: +28%
14 Crystal Ignition and Reaction - Spectral Blast Final Damage: +29%
15 Crystal Ignition and Reaction - Spectral Blast Final Damage: +30%
16 Crystal Ignition and Reaction - Spectral Blast Final Damage: +31%
17 Crystal Ignition and Reaction - Spectral Blast Final Damage: +32%
18 Crystal Ignition and Reaction - Spectral Blast Final Damage: +33%
19 Crystal Ignition and Reaction - Spectral Blast Final Damage: +34%
20 Crystal Ignition and Reaction - Spectral Blast Final Damage: +40%
21 Crystal Ignition and Reaction - Spectral Blast Final Damage: +41%
22 Crystal Ignition and Reaction - Spectral Blast Final Damage: +42%
23 Crystal Ignition and Reaction - Spectral Blast Final Damage: +43%
24 Crystal Ignition and Reaction - Spectral Blast Final Damage: +44%
25 Crystal Ignition and Reaction - Spectral Blast Final Damage: +45%
26 Crystal Ignition and Reaction - Spectral Blast Final Damage: +46%
27 Crystal Ignition and Reaction - Spectral Blast Final Damage: +47%
28 Crystal Ignition and Reaction - Spectral Blast Final Damage: +48%
29 Crystal Ignition and Reaction - Spectral Blast Final Damage: +49%
30 Crystal Ignition and Reaction - Spectral Blast Final Damage: +60%
Show/hide all levels
Passive Templar Knight Boost
Level Requirement 260
Master Level 30
Description Boosts Templar Knight.
Level 1 Templar Knight Final Damage: +11%
9 Templar Knight Final Damage: +19%
10 Templar Knight Final Damage: +25%
19 Templar Knight Final Damage: +34%
20 Templar Knight Final Damage: +40%
29 Templar Knight Final Damage: +49%
30 Templar Knight Final Damage: +60%
Passive Templar Knight Boost
Level Requirement 260
Master Level 30
Description Boosts Templar Knight.
Level 1 Templar Knight Final Damage: +11%
2 Templar Knight Final Damage: +12%
3 Templar Knight Final Damage: +13%
4 Templar Knight Final Damage: +14%
5 Templar Knight Final Damage: +15%
6 Templar Knight Final Damage: +16%
7 Templar Knight Final Damage: +17%
8 Templar Knight Final Damage: +18%
9 Templar Knight Final Damage: +19%
10 Templar Knight Final Damage: +25%
11 Templar Knight Final Damage: +26%
12 Templar Knight Final Damage: +27%
13 Templar Knight Final Damage: +28%
14 Templar Knight Final Damage: +29%
15 Templar Knight Final Damage: +30%
16 Templar Knight Final Damage: +31%
17 Templar Knight Final Damage: +32%
18 Templar Knight Final Damage: +33%
19 Templar Knight Final Damage: +34%
20 Templar Knight Final Damage: +40%
21 Templar Knight Final Damage: +41%
22 Templar Knight Final Damage: +42%
23 Templar Knight Final Damage: +43%
24 Templar Knight Final Damage: +44%
25 Templar Knight Final Damage: +45%
26 Templar Knight Final Damage: +46%
27 Templar Knight Final Damage: +47%
28 Templar Knight Final Damage: +48%
29 Templar Knight Final Damage: +49%
30 Templar Knight Final Damage: +60%
Show/hide all levels
Passive Crystalline Spirit Boost
Level Requirement 260
Master Level 30
Description Boosts Crystalline Spirit.
Level 1 Crystalline Spirit Reaction Skill Final Damage: 81%
[Passive Effect - All Stats: +3]
9 Crystalline Spirit Reaction Skill Final Damage: 83%
[Passive Effect - All Stats: +27]
10 Crystalline Spirit Reaction Skill Final Damage: 84%
[Passive Effect - All Stats: +30]
19 Crystalline Spirit Reaction Skill Final Damage: 87%
[Passive Effect - All Stats: +57]
20 Crystalline Spirit Reaction Skill Final Damage: 87%
[Passive Effect - All Stats: +60]
29 Crystalline Spirit Reaction Skill Final Damage: 90%
[Passive Effect - All Stats: +87]
30 Crystalline Spirit Reaction Skill Final Damage: 90%
[Passive Effect - All Stats: +90]
Passive Crystalline Spirit Boost
Level Requirement 260
Master Level 30
Description Boosts Crystalline Spirit.
Level 1 Crystalline Spirit Reaction Skill Final Damage: 81%
[Passive Effect - All Stats: +3]
2 Crystalline Spirit Reaction Skill Final Damage: 81%
[Passive Effect - All Stats: +6]
3 Crystalline Spirit Reaction Skill Final Damage: 81%
[Passive Effect - All Stats: +9]
4 Crystalline Spirit Reaction Skill Final Damage: 82%
[Passive Effect - All Stats: +12]
5 Crystalline Spirit Reaction Skill Final Damage: 82%
[Passive Effect - All Stats: +15]
6 Crystalline Spirit Reaction Skill Final Damage: 82%
[Passive Effect - All Stats: +18]
7 Crystalline Spirit Reaction Skill Final Damage: 83%
[Passive Effect - All Stats: +21]
8 Crystalline Spirit Reaction Skill Final Damage: 83%
[Passive Effect - All Stats: +24]
9 Crystalline Spirit Reaction Skill Final Damage: 83%
[Passive Effect - All Stats: +27]
10 Crystalline Spirit Reaction Skill Final Damage: 84%
[Passive Effect - All Stats: +30]
11 Crystalline Spirit Reaction Skill Final Damage: 84%
[Passive Effect - All Stats: +33]
12 Crystalline Spirit Reaction Skill Final Damage: 84%
[Passive Effect - All Stats: +36]
13 Crystalline Spirit Reaction Skill Final Damage: 85%
[Passive Effect - All Stats: +39]
14 Crystalline Spirit Reaction Skill Final Damage: 85%
[Passive Effect - All Stats: +42]
15 Crystalline Spirit Reaction Skill Final Damage: 85%
[Passive Effect - All Stats: +45]
16 Crystalline Spirit Reaction Skill Final Damage: 86%
[Passive Effect - All Stats: +48]
17 Crystalline Spirit Reaction Skill Final Damage: 86%
[Passive Effect - All Stats: +51]
18 Crystalline Spirit Reaction Skill Final Damage: 86%
[Passive Effect - All Stats: +54]
19 Crystalline Spirit Reaction Skill Final Damage: 87%
[Passive Effect - All Stats: +57]
20 Crystalline Spirit Reaction Skill Final Damage: 87%
[Passive Effect - All Stats: +60]
21 Crystalline Spirit Reaction Skill Final Damage: 87%
[Passive Effect - All Stats: +63]
22 Crystalline Spirit Reaction Skill Final Damage: 88%
[Passive Effect - All Stats: +66]
23 Crystalline Spirit Reaction Skill Final Damage: 88%
[Passive Effect - All Stats: +69]
24 Crystalline Spirit Reaction Skill Final Damage: 88%
[Passive Effect - All Stats: +72]
25 Crystalline Spirit Reaction Skill Final Damage: 89%
[Passive Effect - All Stats: +75]
26 Crystalline Spirit Reaction Skill Final Damage: 89%
[Passive Effect - All Stats: +78]
27 Crystalline Spirit Reaction Skill Final Damage: 89%
[Passive Effect - All Stats: +81]
28 Crystalline Spirit Reaction Skill Final Damage: 90%
[Passive Effect - All Stats: +84]
29 Crystalline Spirit Reaction Skill Final Damage: 90%
[Passive Effect - All Stats: +87]
30 Crystalline Spirit Reaction Skill Final Damage: 90%
[Passive Effect - All Stats: +90]
Show/hide all levels
Passive Crystal Gate Boost
Level Requirement 260
Master Level 30
Description Boosts Crystal Gate.
Level 1 Crystal Gate Final Damage: +11%, Duration increased to 115
[Passive Effect: Magic ATT: +1]
9 Crystal Gate Final Damage: +19%, Duration increased to 119
[Passive Effect: Magic ATT: +9]
10 Crystal Gate Final Damage: +25%, Duration increased to 120
[Passive Effect: Magic ATT: +10]
19 Crystal Gate Final Damage: +34%, Duration increased to 124
[Passive Effect: Magic ATT: +19]
20 Crystal Gate Final Damage: +40%, Duration increased to 125
[Passive Effect: Magic ATT: +20]
29 Crystal Gate Final Damage: +49%, Duration increased to 129
[Passive Effect: Magic ATT: +29]
30 Crystal Gate Final Damage: +60%, Duration increased to 130
[Passive Effect: Magic ATT: +30]
Passive Crystal Gate Boost
Level Requirement 260
Master Level 30
Description Boosts Crystal Gate.
Level 1 Crystal Gate Final Damage: +11%, Duration increased to 115
[Passive Effect: Magic ATT: +1]
2 Crystal Gate Final Damage: +12%, Duration increased to 116
[Passive Effect: Magic ATT: +2]
3 Crystal Gate Final Damage: +13%, Duration increased to 116
[Passive Effect: Magic ATT: +3]
4 Crystal Gate Final Damage: +14%, Duration increased to 117
[Passive Effect: Magic ATT: +4]
5 Crystal Gate Final Damage: +15%, Duration increased to 117
[Passive Effect: Magic ATT: +5]
6 Crystal Gate Final Damage: +16%, Duration increased to 118
[Passive Effect: Magic ATT: +6]
7 Crystal Gate Final Damage: +17%, Duration increased to 118
[Passive Effect: Magic ATT: +7]
8 Crystal Gate Final Damage: +18%, Duration increased to 119
[Passive Effect: Magic ATT: +8]
9 Crystal Gate Final Damage: +19%, Duration increased to 119
[Passive Effect: Magic ATT: +9]
10 Crystal Gate Final Damage: +25%, Duration increased to 120
[Passive Effect: Magic ATT: +10]
11 Crystal Gate Final Damage: +26%, Duration increased to 120
[Passive Effect: Magic ATT: +11]
12 Crystal Gate Final Damage: +27%, Duration increased to 121
[Passive Effect: Magic ATT: +12]
13 Crystal Gate Final Damage: +28%, Duration increased to 121
[Passive Effect: Magic ATT: +13]
14 Crystal Gate Final Damage: +29%, Duration increased to 122
[Passive Effect: Magic ATT: +14]
15 Crystal Gate Final Damage: +30%, Duration increased to 122
[Passive Effect: Magic ATT: +15]
16 Crystal Gate Final Damage: +31%, Duration increased to 123
[Passive Effect: Magic ATT: +16]
17 Crystal Gate Final Damage: +32%, Duration increased to 123
[Passive Effect: Magic ATT: +17]
18 Crystal Gate Final Damage: +33%, Duration increased to 124
[Passive Effect: Magic ATT: +18]
19 Crystal Gate Final Damage: +34%, Duration increased to 124
[Passive Effect: Magic ATT: +19]
20 Crystal Gate Final Damage: +40%, Duration increased to 125
[Passive Effect: Magic ATT: +20]
21 Crystal Gate Final Damage: +41%, Duration increased to 125
[Passive Effect: Magic ATT: +21]
22 Crystal Gate Final Damage: +42%, Duration increased to 126
[Passive Effect: Magic ATT: +22]
23 Crystal Gate Final Damage: +43%, Duration increased to 126
[Passive Effect: Magic ATT: +23]
24 Crystal Gate Final Damage: +44%, Duration increased to 127
[Passive Effect: Magic ATT: +24]
25 Crystal Gate Final Damage: +45%, Duration increased to 127
[Passive Effect: Magic ATT: +25]
26 Crystal Gate Final Damage: +46%, Duration increased to 128
[Passive Effect: Magic ATT: +26]
27 Crystal Gate Final Damage: +47%, Duration increased to 128
[Passive Effect: Magic ATT: +27]
28 Crystal Gate Final Damage: +48%, Duration increased to 129
[Passive Effect: Magic ATT: +28]
29 Crystal Gate Final Damage: +49%, Duration increased to 129
[Passive Effect: Magic ATT: +29]
30 Crystal Gate Final Damage: +60%, Duration increased to 130
[Passive Effect: Magic ATT: +30]
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills