Bow Master/Skills
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| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Summons Irena to inflicts significant damage to multiple monsters with a single powerful blow. Skill level can be increased depending on your level. | |
| Level | 1 | MP Cost: 15, Damage: 530%, Max Enemies Penetrated: 4 |
| 5 | MP Cost: 27, Damage: 750%, Max Enemies Penetrated: 6 | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels. | |
| Level | 1 | MP Cost: 11, Damage: 70%, Duration: 110 sec The damage of Ultimate Explorer minion skills is calculated differently from that of the character. |
| 10 | MP Cost: 20, Damage: 160%, Duration: 200 sec The damage of Ultimate Explorer minion skills is calculated differently from that of the character. | |
| Passive | ||
|---|---|---|
| Master Level | 9 | |
| Description | Your curiosity and attention to detail grants you bonuses to Critical Rate and the chance of adding monsters to your Monster Collection. This bonus is multiplicative rather than additive. This Link Skill can be stacked up to 3 times, once for each unique Explorer Bowman job character you have on this world. | |
| Level | 1 | Chance to add monsters to Monster Collection: +10%, Critical Rate: +3% |
| 9 | Chance to add monsters to Monster Collection: +50%, Critical Rate: +15% | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Shoot consecutive arrows at multiple enemies. | |
| Level | 1 | MP Cost: 5, Damage: 122%, Max Enemies Hit: 5, Arrows Fired: 3 |
| 20 | MP Cost: 11, Damage: 160%, Max Enemies Hit: 5, Arrows Fired: 3 | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Allows you to use the Double Jump skill to move very quickly. Double-tap the up arrow key to jump again while in mid-air. Double-tap the down arrow key to descend more quickly. If you use Action Customization, you can move up in the air with the up arrow and jump keys, and descend with the down arrow and jump keys. Right-click to toggle Action Customization ON/OFF. | |
| Level | 1 | MP Cost: 28, allows you to jump a greater distance |
| 10 | MP Cost: 10, allows you to jump a greater distance | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Increases Critical Rate. | |
| Level | 1 | Critical Rate: +2% |
| 20 | Critical Rate: +40% | |
| Passive | ||
|---|---|---|
| Master Level | 15 | |
| Description | Gain proficiency in the fundamentals of Archery. Increases Range, Movement Speed, Attack Speed and Max Movement Speed. | |
| Level | 1 | Range: +8, Speed: +2, Attack Speed: +1. Max Speed Increased to 146. |
| 15 | Range: +120, Speed: +30, Attack Speed: +1. Max Speed Increased to 160. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Fire multiple arrows that fly like the wind. | |
| Level | 1 | MP Cost: 11, Max Enemies Hit: 6, Damage: 83%, Number of Attacks: 3 |
| 20 | MP Cost: 15, Max Enemies Hit: 6, Damage: 178%, Number of Attacks: 3 | |
| Active | ||
|---|---|---|
| Master Level | 9 | |
| Description | Fire arrows while leaping backwards. While firing, you'll have 100% Knockback Resistance. If you press and hold the skill key, you will fire arrows rapidly while in mid-air. You will temporarily not be pushed back by any attack after casting. | |
| Level | 1 | MP Cost: 3, if you press and hold the skill key after jumping a certain distance backward, you will attack enemies at up to 81% of damage for 2 sec while in mid-air |
| 9 | MP Cost: 5, if you press and hold the skill key after jumping a certain distance backward, you will attack enemies at up to 105% of damage for 2 sec while in mid-air | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Breaks through the enemy in front of you by charging with the bow held firmly before you. | |
| Level | 1 | MP Cost: 7, Max Enemies Hit: 6, Damage: 87%, Number of Attacks: 3 while moving |
| 10 | MP Cost: 8, Max Enemies Hit: 6, Damage: 105%, Number of Attacks: 3 while moving | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Use a special arrowhead. Learning Enchanted Quiver adds arrowheads you can use. Arrowheads can be changed by using the skill again. | |
| Level | 1 | 30% chance to fire a magic arrow that pursues the enemy and deals 220% damage. |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases Attack Speed and Dexterity. Required Skill: Bow Mastery Lv. 5+ | |
| Level | 1 | Attack Speed: +2, DEX: +2 |
| 10 | Attack Speed: +2, DEX: +20 | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Allows you to use your bow without consuming arrows and increases Attack Power. The arrows in your inventory with the highest Attack Power will be used to calculate your damage. | |
| Level | 1 | Attack Power +12. Allows you to attack without consuming arrows. |
| 10 | Attack Power +30. Allows you to attack without consuming arrows. | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases Bow Mastery. | |
| Level | 1 | Bow Mastery: +14% |
| 10 | Bow Mastery: +50% | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Chance to deal an additional hit after landing a direct attack skill. Must have a bow equipped. Required Skill: Bow Mastery Lv. 3+ | |
| Level | 1 | [Final Attack Skill] Has a 2% chance to deal a final attack that deals 100% damage. |
| 20 | [Final Attack Skill] Has a 40% chance to deal a final attack that deals 150% damage. | |
| Passive | ||
|---|---|---|
| Master Level | 5 | |
| Description | Permanently increases STR and DEX through sheer physical training. | |
| Level | 1 | Permanently increase STR by 6 and DEX by 6. |
| 5 | Permanently increase STR by 30 and DEX by 30. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Shoot an arrow at a high angle. If you press and hold the skill key, you will fire continuously. While firing, press Up or Down to control the force of the shot. While casting the skill, press the Interact/Harvest key to set up an Arrow Blaster--which fires arrows automatically--at your location. With Action Customization enabled, you can set up the Arrow Blaster by pressing the attack key, instead of the Interact/Harvest key. Unaffected by attack reflection. Right-click to toggle Action Customization ON/OFF. | |
| Level | 1 | MP Cost: 5, Max Enemies Hit: 4, Damage: 124%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 66% damage for 22 sec. |
| 20 | MP Cost: 7, Max Enemies Hit: 4, Damage: 181%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 85% damage for 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Fire arrows fast enough to leave afterimages. After striking enemies with enough arrow-based attacks, creates afterimages that fires enemy-seeking arrows before vanishing. These arrows target a single enemy in front of the afterimage and damage any foes pierced on the way to the target. Arrow Blaster turret placement attacks don't count toward this skill's prerequisites. Empowers Wind Arrow. Can be toggled On/Off. | |
| Level | 1 | MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 325% damage 4 times on the way to its intended target. Cooldown: 1 sec [Passive Effect] Increases Wind Arrow's Range and Damage by 51%p. |
| 20 | MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 420% damage 4 times on the way to its intended target. Cooldown: 1 sec [Passive Effect] Increases Wind Arrow's Range and Damage by 70%p. | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Temporarily summon a Phoenix to deal Fire damage. Has a chance to Stun enemies as well. Permanently increases Defense. Ignores enemy damage reflection skills. | |
| Level | 1 | MP Cost: 43, summon Phoenix for 76 sec. Attack up to 4 enemies with 228% damage. 41% chance to Stun [Passive Effects: Defense +3%] |
| 10 | MP Cost: 70, summon Phoenix for 220 sec. Attack up to 4 enemies with 390% damage. 95% chance to Stun [Passive Effects: Defense +30%] | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Scatter enemy attacks to the winds. Not affected by cooldown reset. | |
| Level | 1 | MP Cost: 118, Invincibility Duration: 3 sec. Cooldown: 147 sec. |
| 10 | MP Cost: 100, Invincibility Duration: 3 sec. Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Mark the spot where you are currently standing. Use the skill again to ride a magic arrow back to that spot instantly. Use the skill again while holding the Down Arrow key to replace your original marker. | |
| Level | 1 | MP Cost: 20. Places a marker that lasts 75 sec. Use the skill again to teleport to the marker's location. Teleport Cooldown: 2 sec. Use the skill again while holding the Down Arrow key to replace your previous marker. Marker Placement Cooldown: 1 sec |
| 10 | MP Cost: 28. Places a marker that lasts 120 sec. Use the skill again to teleport to the marker's location. Teleport Cooldown: 2 sec. Use the skill again while holding the Down Arrow key to replace your previous marker. Marker Placement Cooldown: 1 sec | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Reduces Defense and instead increases Attack Power and Final Damage. | |
| Level | 1 | DEF: -7%, Attack Power: +4, Final Damage: +3% |
| 10 | DEF: -25%, Attack Power: +40, Final Damage: +30% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | If the attack hits a certain number of times, the damage increases and allows you to deal a more powerful attack. | |
| Level | 1 | If the direct skill attacks hit 30 times, damage increases by 8% for 5 sec. |
| 10 | If the direct skill attacks hit 30 times, damage increases by 35% for 5 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Constant attacks focus your concentration, increasing your Status Resistance. Getting an Abnormal Status while this buff is in effect will reset the increased Status Resistance. Also increases Status Resistance and Elemental Resistance permanently. | |
| Level | 1 | While attacking, Status Resistance will increase by 1 per hit up to 100 for 33 sec. Resets when an Abnormal Status is received. [Passive Effects: Increases Status Resistance by 1 and Elemental Resistance by 1%] |
| 20 | While attacking, Status Resistance will increase by 5 per hit up to 100 for 90 sec. Resets when an Abnormal Status is received. [Passive Effects: Increases Status Resistance by 20 and Elemental Resistance by 20%] | |
| Passive | ||
|---|---|---|
| Master Level | 4 | |
| Description | Grants a chance to dodge enemy attacks. If you succeed, attacks you land in the next second will result in Critical Hits. Also increases Knockback Resistance and Max HP permanently. | |
| Level | 1 | Dodge Chance: 15%, all attacks following a successful dodge for 1 sec will be criticals, Knockback Resistance: +10%, Max HP: +10% |
| 4 | Dodge Chance: 30%, all attacks following a successful dodge for 1 sec will be criticals, Knockback Resistance: +40%, Max HP: +40% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | When attacking, ignore a portion of enemy Defense. Permanently increases your Attack Power. | |
| Level | 1 | When attacking, ignores 7% of monster's Weapon DEF. Attack Power: +7% |
| 10 | When attacking, ignores 25% of monster's Weapon DEF. Attack Power: +25% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Launches a tremendous volley of arrows, like a catastrophic rainstorm. Holding the skill key will fire arrows continuously. You can also move while firing. Targets the enemy with the highest HP. Can use Quiver Cartridge during this skill. | |
| Level | 1 | MP Cost: 5, Damage per Arrow: 263% [Passive Effect: Increases damage for Arrow Stream by 50% points] |
| 30 | MP Cost: 9, Damage per Arrow: 350% [Passive Effect: Increases damage for Arrow Stream by 50% points] | |
| MP Cost: 10, Damage per Arrow: 353% [Passive Effect: Increases damage for Arrow Stream by 50% points] | ||
| MP Cost: 10, Damage per Arrow: 356% [Passive Effect: Increases damage for Arrow Stream by 50% points] | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Shoots a wild flurry of arrows straight ahead. | |
| Level | 1 | MP Cost: 25, attack up to 8 enemies with 263% damage 5 times. |
| 30 | MP Cost: 32, attack up to 8 enemies with 350% damage 5 times. | |
| MP Cost: 32, attack up to 8 enemies with 353% damage 5 times. | ||
| MP Cost: 33, attack up to 8 enemies with 356% damage 5 times. | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Your continued archery training has empowered your Speed Mirage. | |
| Level | 1 | Reduces the number of successful arrow strikes required to activate Speed Mirage to 7. Increases number of afterimages created to 4. Afterimage Arrow Damage: +82%p. |
| 20 | Reduces the number of successful arrow strikes required to activate Speed Mirage to 7. Increases number of afterimages created to 4. Afterimage Arrow Damage: +120%p. | |
| Reduces the number of successful arrow strikes required to activate Speed Mirage to 7. Increases number of afterimages created to 4. Afterimage Arrow Damage: +122%p. | ||
| Reduces the number of successful arrow strikes required to activate Speed Mirage to 7. Increases number of afterimages created to 4. Afterimage Arrow Damage: +124%p. | ||
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Equips specialized arrowheads. You can switch between arrowheads by using the skill again. Also permanently increases Final Damage. | |
| Level | 1 | Magic Arrows: Increases Magic Arrows' activation chance to 33% and its Damage to 224%. Blood Arrows: Your arrows have a 51% chance to restore 1.8% of Max HP. [Passive Effect: Final Damage: +1%] |
| 10 | Magic Arrows: Increases Magic Arrows' activation chance to 60% and its Damage to 260%. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. [Passive Effect: Final Damage: +6%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy. | |
| Level | 1 | MP Cost: 30, Critical Rate: +6%, Critical Damage: +1%, Duration: 10 sec |
| 30 | MP Cost: 45, Critical Rate: +20%, Critical Damage: +15%, Duration: 300 sec | |
| MP Cost: 48, Critical Rate: +21%, Critical Damage: +16%, Duration: 310 sec | ||
| MP Cost: 48, Critical Rate: +21%, Critical Damage: +16%, Duration: 320 sec | ||
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | MP Cost: 30, Cooldown: 540 sec |
| 5 | MP Cost: 30, Cooldown: 300 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear. | |
| Level | 1 | MP Cost: 10, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 1%.] |
| 30 | MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 15%.] | |
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase Bow Mastery, Attack Power, and Critical Damage. Additionally, this skill allows you to set Arrow Blaster's firing angle instantly when placing. Placing while holding the Up Arrow key will fire at the highest angle, and placing while holding the Down Arrow key will fire at the lowest angle. Required Skill: Bow Mastery Lv. 10+ | |
| Level | 1 | Bow Mastery: +56%. Attack Power: +2, Critical Damage: +6% |
| 30 | Bow Mastery: +70%. Attack Power: +60, Critical Damage: +16% | |
| Bow Mastery: +71%. Attack Power: +62, Critical Damage: +16% | ||
| Bow Mastery: +71%. Attack Power: +64, Critical Damage: +16% | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Greatly increases your DEX and Avoidability, and reduces damage taken. Also increases Knockback Resistance permanently. | |
| Level | 1 | DEX: +22, Bonus Avoidability Chance: 1%, Damage Taken: -2%, Knockback Resistance: +2% |
| 30 | DEX: +80, Bonus Avoidability Chance: 30%, Damage Taken: -20%, Knockback Resistance: +60% | |
| DEX: +82, Bonus Avoidability Chance: 31%, Damage Taken: -22%, Knockback Resistance: +62% | ||
| DEX: +84, Bonus Avoidability Chance: 32%, Damage Taken: -22%, Knockback Resistance: +64% | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Permanently increases Attack Power. Greatly increases activation rate and damage of Final Attack. Required Skill: Final Attack Lv. 20+ | |
| Level | 1 | Attack Power: +6 permanently. [Final Attack Skill] Final Attack Chance: 41%, Damage: 152%. |
| 30 | Attack Power: +20 permanently. [Final Attack Skill] Final Attack Chance: 70%, Damage: 210%. | |
| Attack Power: +21 permanently. [Final Attack Skill] Final Attack Chance: 71%, Damage: 212%. | ||
| Attack Power: +21 permanently. [Final Attack Skill] Final Attack Chance: 72%, Damage: 214%. | ||
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Pierce the enemy's defenses with the sharpness of a bowman that sees through the enemy's weakness and increases Final Damage. | |
| Level | 1 | Ignore Defense: +35%, Final Damage: +7% |
| 10 | Ignore Defense: +40%, Final Damage: +16% | |
| Ignore Defense: +40%, Final Damage: +17% | ||
| Ignore Defense: +41%, Final Damage: +18% | ||
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases Sharp Eyes's duration. | |
| Level | 1 | Duration: +30 sec |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Grants Sharp Eyes a bonus to Enemy DEF Ignored. | |
| Level | 1 | Enemy DEF Ignored: +5% |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases the Critical Rate of Sharp Eyes. | |
| Level | 1 | Critical Rate: +5% |
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases Arrow Stream's damage. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases the max number of monsters hit by Arrow Stream. | |
| Level | 1 | Max Enemies Hit: +1 |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases Arrow Stream's number of attacks. | |
| Level | 1 | Number of Attacks: +1 |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases damage for Hurricane, Arrow Blaster, and installed Arrow Blaster. | |
| Level | 1 | Damage: +30% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases damage when attacking Boss Monsters with Hurricane. | |
| Level | 1 | Boss Damage: +10% |
| Passive | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Increases the number of attacks. Reduces the damage of Hurricane. | |
| Level | 1 | Number of Attacks: +1, reduces Damage to 75% of the original Damage |
| Active | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Steel yourself for battle to increase damage. | |
| Level | 1 | MP Cost: 300, Duration: 40 sec, Attack Power: +50, Boss Damage: +20% Cooldown: 120 sec. |
| Active | ||
|---|---|---|
| Level Requirement | 160 | |
| Master Level | 1 | |
| Description | Tear nearby enemies apart with a gust of wind. Also boosts Arrow Blaster and Arrow Blaster turrets. | |
| Level | 1 | MP Cost: 200, Enemies Hit: 12, Damage: 335%, Number of Attacks: 12 Reduces Speed of hit enemies by -30 for 20 sec. Cooldown: 15 sec [Passive Effects: Increases damage for Arrow Blaster and Arrow Blaster turrets by 90%p] |
| Active | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Call upon the bravery deep within to increase damage output. | |
| Level | 1 | MP Cost: 100, Duration: 60 sec., Damage: +10% Applies to any Explorer class in the party Cooldown: 120 sec. |
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 2 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +2] | |
| 3 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +3] | |
| 4 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +4] | |
| 5 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +5] | |
| 6 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +6] | |
| 7 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +7] | |
| 8 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +8] | |
| 9 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +9] | |
| 10 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +10] | |
| 11 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +11] | |
| 12 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +12] | |
| 13 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +13] | |
| 14 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +14] | |
| 15 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +15] | |
| 16 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +16] | |
| 17 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +17] | |
| 18 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +18] | |
| 19 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +19] | |
| 20 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +20] | |
| 21 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +21] | |
| 22 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +22] | |
| 23 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +23] | |
| 24 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +24] | |
| 25 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +25] | |
| 26 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +26] | |
| 27 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +27] | |
| 28 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +28] | |
| 29 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +29] | |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 2 | Portal Duration: 34 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 3 | Portal Duration: 36 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 4 | Portal Duration: 38 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 5 | Portal Duration: 40 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 6 | Portal Duration: 42 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 7 | Portal Duration: 44 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 8 | Portal Duration: 46 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 9 | Portal Duration: 48 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 10 | Portal Duration: 50 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 11 | Portal Duration: 52 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 12 | Portal Duration: 54 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 13 | Portal Duration: 56 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 14 | Portal Duration: 58 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 15 | Portal Duration: 60 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 16 | Portal Duration: 62 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 17 | Portal Duration: 64 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 18 | Portal Duration: 66 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 19 | Portal Duration: 68 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 20 | Portal Duration: 70 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 21 | Portal Duration: 72 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 22 | Portal Duration: 74 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 23 | Portal Duration: 76 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 24 | Portal Duration: 78 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 25 | Portal Duration: 80 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 26 | Portal Duration: 82 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 27 | Portal Duration: 84 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 28 | Portal Duration: 86 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 29 | Portal Duration: 88 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 2 | Duration: 186 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 3 | Duration: 189 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 4 | Duration: 192 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 5 | Duration: 195 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 6 | Duration: 198 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 7 | Duration: 201 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 8 | Duration: 204 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 9 | Duration: 207 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 10 | Duration: 210 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 11 | Duration: 213 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 12 | Duration: 216 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 13 | Duration: 219 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 14 | Duration: 222 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 15 | Duration: 225 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 16 | Duration: 228 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 17 | Duration: 231 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 18 | Duration: 234 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 19 | Duration: 237 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 20 | Duration: 240 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 21 | Duration: 243 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 22 | Duration: 246 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 23 | Duration: 249 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 24 | Duration: 252 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 25 | Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 26 | Duration: 258 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 27 | Duration: 261 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 28 | Duration: 264 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 29 | Duration: 267 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 2 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 3 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 4 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 5 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 6 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 7 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 8 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 9 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 10 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 11 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 12 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 13 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 14 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 15 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 16 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 17 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 18 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 19 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 20 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 21 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 22 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 23 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 24 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 25 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 26 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 27 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 28 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 29 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 2 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 3 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 4 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 5 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 6 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 7 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 8 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 9 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 10 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 11 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 12 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 13 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 14 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 15 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 16 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 17 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 18 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 19 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 20 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 21 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 22 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 23 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 24 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 25 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 26 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 27 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 28 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 29 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 2 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +2] | |
| 3 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +3] | |
| 4 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +4] | |
| 5 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +5] | |
| 6 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +6] | |
| 7 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +7] | |
| 8 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +8] | |
| 9 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +9] | |
| 10 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +10] | |
| 11 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +11] | |
| 12 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +12] | |
| 13 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +13] | |
| 14 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +14] | |
| 15 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +15] | |
| 16 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +16] | |
| 17 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +17] | |
| 18 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +18] | |
| 19 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +19] | |
| 20 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +20] | |
| 21 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +21] | |
| 22 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +22] | |
| 23 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +23] | |
| 24 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +24] | |
| 25 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25] | |
| 26 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +26] | |
| 27 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +27] | |
| 28 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +28] | |
| 29 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +29] | |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 2 | HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 212 sec. | |
| 3 | HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 208 sec. | |
| 4 | HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 204 sec. | |
| 5 | HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 200 sec. | |
| 6 | HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 196 sec. | |
| 7 | HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 192 sec. | |
| 8 | HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 188 sec. | |
| 9 | HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 184 sec. | |
| 10 | HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 180 sec. | |
| 11 | HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 176 sec. | |
| 12 | HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 172 sec. | |
| 13 | HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 168 sec. | |
| 14 | HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 164 sec. | |
| 15 | HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 160 sec. | |
| 16 | HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 156 sec. | |
| 17 | HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 152 sec. | |
| 18 | HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 148 sec. | |
| 19 | HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 144 sec. | |
| 20 | HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 140 sec. | |
| 21 | HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 136 sec. | |
| 22 | HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 132 sec. | |
| 23 | HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 128 sec. | |
| 24 | HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 124 sec. | |
| 25 | HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec. | |
| 26 | HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 116 sec. | |
| 27 | HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 112 sec. | |
| 28 | HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 108 sec. | |
| 29 | HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 104 sec. | |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 2 | HP Cost: 5% of Max HP, Cooldown: 470 sec | |
| 3 | HP Cost: 5% of Max HP, Cooldown: 465 sec | |
| 4 | HP Cost: 5% of Max HP, Cooldown: 460 sec | |
| 5 | HP Cost: 5% of Max HP, Cooldown: 455 sec | |
| 6 | HP Cost: 5% of Max HP, Cooldown: 450 sec | |
| 7 | HP Cost: 5% of Max HP, Cooldown: 445 sec | |
| 8 | HP Cost: 5% of Max HP, Cooldown: 440 sec | |
| 9 | HP Cost: 5% of Max HP, Cooldown: 435 sec | |
| 10 | HP Cost: 5% of Max HP, Cooldown: 430 sec | |
| 11 | HP Cost: 5% of Max HP, Cooldown: 425 sec | |
| 12 | HP Cost: 5% of Max HP, Cooldown: 420 sec | |
| 13 | HP Cost: 5% of Max HP, Cooldown: 415 sec | |
| 14 | HP Cost: 5% of Max HP, Cooldown: 410 sec | |
| 15 | HP Cost: 5% of Max HP, Cooldown: 405 sec | |
| 16 | HP Cost: 5% of Max HP, Cooldown: 400 sec | |
| 17 | HP Cost: 5% of Max HP, Cooldown: 395 sec | |
| 18 | HP Cost: 5% of Max HP, Cooldown: 390 sec | |
| 19 | HP Cost: 5% of Max HP, Cooldown: 385 sec | |
| 20 | HP Cost: 5% of Max HP, Cooldown: 380 sec | |
| 21 | HP Cost: 5% of Max HP, Cooldown: 375 sec | |
| 22 | HP Cost: 5% of Max HP, Cooldown: 370 sec | |
| 23 | HP Cost: 5% of Max HP, Cooldown: 365 sec | |
| 24 | HP Cost: 5% of Max HP, Cooldown: 360 sec | |
| 25 | HP Cost: 5% of Max HP, Cooldown: 355 sec | |
| 26 | HP Cost: 5% of Max HP, Cooldown: 350 sec | |
| 27 | HP Cost: 5% of Max HP, Cooldown: 345 sec | |
| 28 | HP Cost: 5% of Max HP, Cooldown: 340 sec | |
| 29 | HP Cost: 5% of Max HP, Cooldown: 335 sec | |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 2 | Duration: 186 sec, EXP: +21%, Drop Rate: +14% Cooldown: 180 sec | |
| 3 | Duration: 189 sec, EXP: +21%, Drop Rate: +15% Cooldown: 180 sec | |
| 4 | Duration: 192 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 5 | Duration: 195 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 6 | Duration: 198 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 7 | Duration: 201 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 8 | Duration: 204 sec, EXP: +24%, Drop Rate: +16% Cooldown: 180 sec | |
| 9 | Duration: 207 sec, EXP: +24%, Drop Rate: +17% Cooldown: 180 sec | |
| 10 | Duration: 210 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 11 | Duration: 213 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 12 | Duration: 216 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 13 | Duration: 219 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 14 | Duration: 222 sec, EXP: +27%, Drop Rate: +18% Cooldown: 180 sec | |
| 15 | Duration: 225 sec, EXP: +27%, Drop Rate: +19% Cooldown: 180 sec | |
| 16 | Duration: 228 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 17 | Duration: 231 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 18 | Duration: 234 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 19 | Duration: 237 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 20 | Duration: 240 sec, EXP: +30%, Drop Rate: +20% Cooldown: 180 sec | |
| 21 | Duration: 243 sec, EXP: +30%, Drop Rate: +21% Cooldown: 180 sec | |
| 22 | Duration: 246 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 23 | Duration: 249 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 24 | Duration: 252 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 25 | Duration: 255 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 26 | Duration: 258 sec, EXP: +33%, Drop Rate: +22% Cooldown: 180 sec | |
| 27 | Duration: 261 sec, EXP: +33%, Drop Rate: +23% Cooldown: 180 sec | |
| 28 | Duration: 264 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 29 | Duration: 267 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 2 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 3 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 4 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 5 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 6 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 7 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 8 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 9 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 10 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 11 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 12 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 13 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 14 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 15 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 16 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 17 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 18 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 19 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 20 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 21 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 22 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 23 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 24 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 25 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 26 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 27 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 28 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 29 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 32 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 88 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 33 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 87 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 34 sec, restores 5% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 86 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 35 sec, restores 10% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 85 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 36 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 84 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 37 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 83 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 38 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 82 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 39 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 81 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 40 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 80 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 41 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 79 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 42 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 78 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 43 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 77 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 44 sec, restores 15% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 76 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 45 sec, restores 20% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 75 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 46 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 74 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 47 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 73 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 48 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 72 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 49 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 71 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 50 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 70 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 51 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 69 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 52 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 68 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 53 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 67 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 54 sec, restores 25% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 66 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 55 sec, restores 30% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 65 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 56 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 64 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 57 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 63 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 58 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 62 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 59 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 61 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times. Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times. Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times. Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times. Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times. Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times. Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times. Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times. Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times. Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times. Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times. Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times. Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times. Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times. Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times. Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times. Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times. Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times. Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times. Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times. Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times. Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times. Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times. Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times. Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times. Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times. Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times. Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily infuses Phoenix, Frostprey, and Shadow Raven with mysterious power for a devastating attack. Can only be used when either Phoenix, Frostprey, or Shadow Raven are summoned. | |
| Level | 1 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 7 Cooldown: 120 sec |
| 30 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 7 Cooldown: 105 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily infuses Phoenix, Frostprey, and Shadow Raven with mysterious power for a devastating attack. Can only be used when either Phoenix, Frostprey, or Shadow Raven are summoned. | |
| Level | 1 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 7 Cooldown: 120 sec |
| 2 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 7 Cooldown: 119 sec | |
| 3 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 7 Cooldown: 119 sec | |
| 4 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 7 Cooldown: 118 sec | |
| 5 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 7 Cooldown: 118 sec | |
| 6 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 7 Cooldown: 117 sec | |
| 7 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 7 Cooldown: 117 sec | |
| 8 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 7 Cooldown: 116 sec | |
| 9 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 7 Cooldown: 116 sec | |
| 10 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 7 Cooldown: 115 sec | |
| 11 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 7 Cooldown: 115 sec | |
| 12 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 7 Cooldown: 114 sec | |
| 13 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 7 Cooldown: 114 sec | |
| 14 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 7 Cooldown: 113 sec | |
| 15 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 7 Cooldown: 113 sec | |
| 16 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 7 Cooldown: 112 sec | |
| 17 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 7 Cooldown: 112 sec | |
| 18 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 7 Cooldown: 111 sec | |
| 19 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 7 Cooldown: 111 sec | |
| 20 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 7 Cooldown: 110 sec | |
| 21 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 7 Cooldown: 110 sec | |
| 22 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 7 Cooldown: 109 sec | |
| 23 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 7 Cooldown: 109 sec | |
| 24 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 7 Cooldown: 108 sec | |
| 25 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 7 Cooldown: 108 sec | |
| 26 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 7 Cooldown: 107 sec | |
| 27 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 7 Cooldown: 107 sec | |
| 28 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 7 Cooldown: 106 sec | |
| 29 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 7 Cooldown: 106 sec | |
| 30 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 7 Cooldown: 105 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 2 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 3 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 4 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 5 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 6 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 7 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 8 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 9 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 10 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 11 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 12 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 13 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 14 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 15 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 16 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 17 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 18 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 19 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 20 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 21 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 22 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 23 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 24 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 25 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 26 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 27 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 28 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 29 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates spirit arrows that pursue and attack nearby enemies. Unaffected by Attack reflection. Can be toggled On/Off. | |
| Level | 1 | MP Cost: 350, Arrow Damage: 416% to 1 nearby enemy. Damage Against Normal Enemies: +20% |
| 30 | MP Cost: 350, Arrow Damage: 880% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates spirit arrows that pursue and attack nearby enemies. Unaffected by Attack reflection. Can be toggled On/Off. | |
| Level | 1 | MP Cost: 350, Arrow Damage: 416% to 1 nearby enemy. Damage Against Normal Enemies: +20% |
| 2 | MP Cost: 350, Arrow Damage: 432% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 3 | MP Cost: 350, Arrow Damage: 448% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 4 | MP Cost: 350, Arrow Damage: 464% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 5 | MP Cost: 350, Arrow Damage: 480% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 6 | MP Cost: 350, Arrow Damage: 496% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 7 | MP Cost: 350, Arrow Damage: 512% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 8 | MP Cost: 350, Arrow Damage: 528% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 9 | MP Cost: 350, Arrow Damage: 544% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 10 | MP Cost: 350, Arrow Damage: 560% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 11 | MP Cost: 350, Arrow Damage: 576% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 12 | MP Cost: 350, Arrow Damage: 592% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 13 | MP Cost: 350, Arrow Damage: 608% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 14 | MP Cost: 350, Arrow Damage: 624% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 15 | MP Cost: 350, Arrow Damage: 640% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 16 | MP Cost: 350, Arrow Damage: 656% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 17 | MP Cost: 350, Arrow Damage: 672% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 18 | MP Cost: 350, Arrow Damage: 688% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 19 | MP Cost: 350, Arrow Damage: 704% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 20 | MP Cost: 350, Arrow Damage: 720% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 21 | MP Cost: 350, Arrow Damage: 736% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 22 | MP Cost: 350, Arrow Damage: 752% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 23 | MP Cost: 350, Arrow Damage: 768% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 24 | MP Cost: 350, Arrow Damage: 784% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 25 | MP Cost: 350, Arrow Damage: 800% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 26 | MP Cost: 350, Arrow Damage: 816% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 27 | MP Cost: 350, Arrow Damage: 832% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 28 | MP Cost: 350, Arrow Damage: 848% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 29 | MP Cost: 350, Arrow Damage: 864% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 30 | MP Cost: 350, Arrow Damage: 880% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | When inflicting a critical wound, your strike hits the enemy where they are most vulnerable, dealing greater damage. | |
| Level | 1 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 21% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 30 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 50% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | When inflicting a critical wound, your strike hits the enemy where they are most vulnerable, dealing greater damage. | |
| Level | 1 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 21% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 2 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 22% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 3 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 23% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 4 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 24% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 5 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 25% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 6 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 26% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 7 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 27% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 8 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 28% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 9 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 29% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 10 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 30% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 11 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 31% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 12 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 32% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 13 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 33% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 14 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 34% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 15 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 35% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 16 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 36% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 17 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 37% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 18 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 38% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 19 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 39% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 20 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 40% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 21 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 41% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 22 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 42% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 23 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 43% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 24 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 44% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 25 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 45% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 26 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 46% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 27 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 47% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 28 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 48% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 29 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 49% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 30 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 50% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
Class-Specific Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Arrows shot into the sky fall like rain. Unaffected by attack reflection. Has no effect in towns. | |
| Level | 1 | MP Cost: 1000, Damage: +15%, Duration: 41 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 780% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 30 | MP Cost: 1000, Damage: +30%, Duration: 70 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1650% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Arrows shot into the sky fall like rain. Unaffected by attack reflection. Has no effect in towns. | |
| Level | 1 | MP Cost: 1000, Damage: +15%, Duration: 41 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 780% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 2 | MP Cost: 1000, Damage: +16%, Duration: 42 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 810% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 3 | MP Cost: 1000, Damage: +16%, Duration: 43 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 840% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 4 | MP Cost: 1000, Damage: +17%, Duration: 44 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 870% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 5 | MP Cost: 1000, Damage: +17%, Duration: 45 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 900% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 6 | MP Cost: 1000, Damage: +18%, Duration: 46 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 930% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 7 | MP Cost: 1000, Damage: +18%, Duration: 47 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 960% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 8 | MP Cost: 1000, Damage: +19%, Duration: 48 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 990% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 9 | MP Cost: 1000, Damage: +19%, Duration: 49 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1020% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 10 | MP Cost: 1000, Damage: +20%, Duration: 50 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1050% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 11 | MP Cost: 1000, Damage: +20%, Duration: 51 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1080% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 12 | MP Cost: 1000, Damage: +21%, Duration: 52 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1110% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 13 | MP Cost: 1000, Damage: +21%, Duration: 53 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1140% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 14 | MP Cost: 1000, Damage: +22%, Duration: 54 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1170% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 15 | MP Cost: 1000, Damage: +22%, Duration: 55 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1200% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 16 | MP Cost: 1000, Damage: +23%, Duration: 56 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1230% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 17 | MP Cost: 1000, Damage: +23%, Duration: 57 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1260% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 18 | MP Cost: 1000, Damage: +24%, Duration: 58 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1290% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 19 | MP Cost: 1000, Damage: +24%, Duration: 59 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1320% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 20 | MP Cost: 1000, Damage: +25%, Duration: 60 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1350% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 21 | MP Cost: 1000, Damage: +25%, Duration: 61 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1380% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 22 | MP Cost: 1000, Damage: +26%, Duration: 62 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1410% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 23 | MP Cost: 1000, Damage: +26%, Duration: 63 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1440% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 24 | MP Cost: 1000, Damage: +27%, Duration: 64 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1470% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 25 | MP Cost: 1000, Damage: +27%, Duration: 65 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1500% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 26 | MP Cost: 1000, Damage: +28%, Duration: 66 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1530% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 27 | MP Cost: 1000, Damage: +28%, Duration: 67 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1560% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 28 | MP Cost: 1000, Damage: +29%, Duration: 68 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1590% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 29 | MP Cost: 1000, Damage: +29%, Duration: 69 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1620% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| 30 | MP Cost: 1000, Damage: +30%, Duration: 70 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1650% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Active Effect] Causes you to attack so quickly you produce afterimages. Unaffected by attack reflection. [Passive Effect] After performing a certain number of attacks while the active effect of the skill isn't active, an afterimage is created that attacks for a short time. | |
| Level | 1 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 416% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 416% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. |
| 30 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 880% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 880% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Active Effect] Causes you to attack so quickly you produce afterimages. Unaffected by attack reflection. [Passive Effect] After performing a certain number of attacks while the active effect of the skill isn't active, an afterimage is created that attacks for a short time. | |
| Level | 1 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 416% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 416% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. |
| 2 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 432% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 432% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 3 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 448% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 448% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 4 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 464% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 464% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 5 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 480% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 480% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 6 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 496% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 496% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 7 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 512% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 512% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 8 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 528% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 528% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 9 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 544% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 544% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 10 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 560% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 560% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 11 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 576% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 576% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 12 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 592% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 592% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 13 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 608% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 608% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 14 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 624% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 624% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 15 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 640% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 640% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 16 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 656% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 656% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 17 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 672% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 672% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 18 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 688% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 688% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 19 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 704% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 704% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 20 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 720% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 720% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 21 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 736% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 736% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 22 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 752% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 752% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 23 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 768% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 768% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 24 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 784% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 784% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 25 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 800% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 800% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 26 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 816% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 816% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 27 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 832% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 832% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 28 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 848% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 848% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 29 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 864% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 864% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| 30 | MP Cost: 800, Max Duration: 30 sec. Fire arrows at set intervals, dealing 880% 3 times to enemies within range of your afterimages, for 3 sec., during the buff. When the attack hits, Afterimage Attack Duration: +3 sec every 1 sec. When the attack duration ends, afterimages stop attacking. Cooldown: 120 sec. [Passive Effect: For every 10 attacks performed while the active effect of this skill isn't active, an afterimage is created that lasts 1 sec. and periodically attacks enemies within its range for 880% damage 3 times.] Active and Passive Effects cannot trigger simultaneously. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fire every type of arrowhead at once, including a special flaming arrowhead that explodes when it hits an enemy. The Flaming Arrow targets the boss with the highest HP first and is unaffected by attack reflection. The Flaming Arrow is prepared in limited quantities and will no longer attack once used up. | |
| Level | 1 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 5%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 260%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. |
| 30 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 20%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 550%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fire every type of arrowhead at once, including a special flaming arrowhead that explodes when it hits an enemy. The Flaming Arrow targets the boss with the highest HP first and is unaffected by attack reflection. The Flaming Arrow is prepared in limited quantities and will no longer attack once used up. | |
| Level | 1 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 5%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 260%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. |
| 2 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 6%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 270%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 3 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 6%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 280%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 4 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 7%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 290%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 5 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 7%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 300%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 6 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 8%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 310%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 7 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 8%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 320%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 8 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 9%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 330%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 9 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 9%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 340%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 10 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 10%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 350%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 11 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 10%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 360%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 12 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 11%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 370%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 13 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 11%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 380%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 14 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 12%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 390%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 15 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 12%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 400%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 16 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 13%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 410%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 17 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 13%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 420%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 18 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 14%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 430%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 19 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 14%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 440%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 20 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 15%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 450%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 21 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 15%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 460%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 22 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 16%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 470%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 23 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 16%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 480%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 24 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 17%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 490%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 25 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 17%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 500%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 26 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 18%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 510%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 27 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 18%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 520%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 28 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 19%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 530%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 29 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 19%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 540%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| 30 | MP Cost: 1000. Duration: 40 sec. Final Damage: +15%. Attack Power: + 20%. Fire every type of arrowhead at once, including a flaming arrowhead. Flaming Arrow: Launches 6 flaming arrows consecutively. Duration: 5 sec., Enemies Hit: 6, Damage: 550%, Number of Attacks: 9, fires 6 flaming arrows up to 18 times. The attack won't activate if the buff remains when all the prepared flaming arrows are consumed. Cooldown: 2 sec. Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Evades enemy attacks by moving fast enough to create illusory doubles of yourself. Illusory doubles disperse the enemy's attention to either reduce damage taken by Bow Master or inflict damage on the enemy. The time to create the illusory doubles isn't deducted when you are incapacitated. Illusory doubles are unaffected by attack reflection. Can be toggled On/Off. | |
| Level | 1 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 32% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 800% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec |
| 30 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 90% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1670% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Evades enemy attacks by moving fast enough to create illusory doubles of yourself. Illusory doubles disperse the enemy's attention to either reduce damage taken by Bow Master or inflict damage on the enemy. The time to create the illusory doubles isn't deducted when you are incapacitated. Illusory doubles are unaffected by attack reflection. Can be toggled On/Off. | |
| Level | 1 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 32% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 800% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec |
| 2 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 34% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 830% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 3 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 36% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 860% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 4 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 38% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 890% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 5 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 40% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 920% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 6 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 42% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 950% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 7 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 44% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 980% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 8 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 46% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1010% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 9 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 48% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1040% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 10 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 50% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1070% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 11 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 52% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1100% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 12 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 54% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1130% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 13 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 56% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1160% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 14 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 58% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1190% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 15 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 60% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1220% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 16 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 62% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1250% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 17 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 64% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1280% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 18 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 66% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1310% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 19 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 68% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1340% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 20 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 70% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1370% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 21 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 72% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1400% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 22 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 74% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1430% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 23 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 76% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1460% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 24 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 78% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1490% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 25 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 80% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1520% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 26 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 82% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1550% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 27 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 84% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1580% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 28 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 86% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1610% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 29 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 88% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1640% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
| 30 | Creates up to 2 illusory doubles every 50 sec. When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 90% If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1670% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec Cooldown: 1.5 sec | |
Enhancements
The maximum level for Enhancements/Boost Nodes is 60.
- Enhancement/Boost Node 1
- Enhancement/Boost Node 2
- Enhancement/Boost Node 3
Quiver Cartridge Boost[1]
Phoenix Boost
- Enhancement/Boost Node 4
- Enhancement/Boost Node 5
- Enhancement/Boost Node 6
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 2 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +12%] | |
| 3 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +14%] | |
| 4 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +16%] | |
| 5 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +18%] | |
| 6 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +20%] | |
| 7 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +22%] | |
| 8 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +24%] | |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 11 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +39%] | |
| 12 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +41%] | |
| 13 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +43%] | |
| 14 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +45%] | |
| 15 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +47%] | |
| 16 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +49%] | |
| 17 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +51%] | |
| 18 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +53%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 21 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +69%] | |
| 22 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +71%] | |
| 23 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +73%] | |
| 24 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +75%] | |
| 25 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +77%] | |
| 26 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +79%] | |
| 27 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +81%] | |
| 28 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +83%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 2 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 615%, Number of Attacks: 6 Cooldown: 3 sec | |
| 3 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 630%, Number of Attacks: 6 Cooldown: 3 sec | |
| 4 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 645%, Number of Attacks: 6 Cooldown: 3 sec | |
| 5 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 660%, Number of Attacks: 6 Cooldown: 3 sec | |
| 6 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 675%, Number of Attacks: 6 Cooldown: 3 sec | |
| 7 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 690%, Number of Attacks: 6 Cooldown: 3 sec | |
| 8 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 705%, Number of Attacks: 6 Cooldown: 3 sec | |
| 9 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 720%, Number of Attacks: 6 Cooldown: 3 sec | |
| 10 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 735%, Number of Attacks: 6 Cooldown: 3 sec | |
| 11 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 750%, Number of Attacks: 6 Cooldown: 3 sec | |
| 12 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 765%, Number of Attacks: 6 Cooldown: 3 sec | |
| 13 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 780%, Number of Attacks: 6 Cooldown: 3 sec | |
| 14 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 795%, Number of Attacks: 6 Cooldown: 3 sec | |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 16 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 825%, Number of Attacks: 6 Cooldown: 3 sec | |
| 17 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 840%, Number of Attacks: 6 Cooldown: 3 sec | |
| 18 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 855%, Number of Attacks: 6 Cooldown: 3 sec | |
| 19 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 870%, Number of Attacks: 6 Cooldown: 3 sec | |
| 20 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 885%, Number of Attacks: 6 Cooldown: 3 sec | |
| 21 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 900%, Number of Attacks: 6 Cooldown: 3 sec | |
| 22 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 915%, Number of Attacks: 6 Cooldown: 3 sec | |
| 23 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 930%, Number of Attacks: 6 Cooldown: 3 sec | |
| 24 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 945%, Number of Attacks: 6 Cooldown: 3 sec | |
| 25 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 960%, Number of Attacks: 6 Cooldown: 3 sec | |
| 26 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 975%, Number of Attacks: 6 Cooldown: 3 sec | |
| 27 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 990%, Number of Attacks: 6 Cooldown: 3 sec | |
| 28 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1005%, Number of Attacks: 6 Cooldown: 3 sec | |
| 29 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1020%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 2 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6 Cooldown: 60 sec | |
| 3 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6 Cooldown: 60 sec | |
| 4 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6 Cooldown: 60 sec | |
| 5 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6 Cooldown: 60 sec | |
| 6 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6 Cooldown: 60 sec | |
| 7 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6 Cooldown: 60 sec | |
| 8 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6 Cooldown: 60 sec | |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 11 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6 Cooldown: 60 sec | |
| 12 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6 Cooldown: 60 sec | |
| 13 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6 Cooldown: 60 sec | |
| 14 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6 Cooldown: 60 sec | |
| 15 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6 Cooldown: 60 sec | |
| 16 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6 Cooldown: 60 sec | |
| 17 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6 Cooldown: 60 sec | |
| 18 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 21 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6 Cooldown: 60 sec | |
| 22 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6 Cooldown: 60 sec | |
| 23 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6 Cooldown: 60 sec | |
| 24 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6 Cooldown: 60 sec | |
| 25 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6 Cooldown: 60 sec | |
| 26 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6 Cooldown: 60 sec | |
| 27 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6 Cooldown: 60 sec | |
| 28 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
Class-Specific Skills
- Origin Skill
- Ascent Skill
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Unleashes a barrage of arrows that eclipses the sun. Strikes the enemy periodically with a flurry of arrows. Unaffected by attack reflection. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 729%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 789%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec |
| 30 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 1425%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 1543%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Unleashes a barrage of arrows that eclipses the sun. Strikes the enemy periodically with a flurry of arrows. Unaffected by attack reflection. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 729%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 789%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec |
| 2 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 753%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 815%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 3 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 777%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 841%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 4 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 801%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 867%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 5 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 893%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 6 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 849%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 919%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 7 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 873%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 945%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 8 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 897%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 971%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 9 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 921%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 997%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 10 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 945%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 1023%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 11 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 969%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 1049%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 12 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 993%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 1075%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 13 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 1017%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 1101%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 14 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 1041%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 1127%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 15 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 1065%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 1153%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 16 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 1089%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 1179%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 17 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 1113%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 1205%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 18 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 1137%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 1231%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 19 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 1161%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 1257%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 20 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 1185%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 1283%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 21 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 1209%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 1309%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 22 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 1233%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 1335%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 23 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 1257%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 1361%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 24 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 1281%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 1387%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 25 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 1305%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 1413%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 26 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 1329%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 1439%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 27 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 1353%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 1465%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 28 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 1377%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 1491%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 29 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 1401%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 1517%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| 30 | MP Cost: 1000, Invincible during casting Max Enemies Hit: 15, Damage: 1425%, Number of Attacks: 14, Arrow Flurries: 39 When the attack hits after the last arrow flurry, Duration: every 3 sec for 30 sec, Max Enemies Hit: 15, Damage: 1543%, Number of Attacks: 8, Arrow Flurries: 7 Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a storm of arrows wreathed with lethal illusions. Using the skill again will make the arrows return to a single decisive point, dominating the battlefield. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 1297% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 1351% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 30 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 7590% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 7905% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a storm of arrows wreathed with lethal illusions. Using the skill again will make the arrows return to a single decisive point, dominating the battlefield. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 1297% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 1351% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 2 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 1514% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 1577% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 3 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 1731% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 1803% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 4 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 1948% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 2029% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 5 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 2165% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 2255% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 6 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 2382% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 2481% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 7 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 2599% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 2707% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 8 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 2816% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 2933% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 9 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 3033% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 3159% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 10 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 3250% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 3385% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 11 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 3467% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 3611% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 12 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 3684% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 3837% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 13 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 3901% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 4063% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 14 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 4118% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 4289% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 15 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 4335% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 4515% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 16 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 4552% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 4741% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 17 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 4769% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 4967% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 18 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 4986% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 5193% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 19 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 5203% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 5419% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 20 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 5420% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 5645% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 21 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 5637% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 5871% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 22 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 5854% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 6097% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 23 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 6071% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 6323% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 24 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 6288% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 6549% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 25 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 6505% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 6775% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 26 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 6722% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 7001% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 27 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 6939% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 7227% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 28 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 7156% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 7453% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 29 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 7373% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 7679% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 30 | After firing the flashpoint arrows, using the skill again within 30 sec. will redirect them into a flashpoint explosion Flashpoint Arrows - MP Cost: 500, Invincible during casting Fires 16 arrow storms, dealing 7590% damage to up to 15 enemies 10 times Flashpoint Explosion - MP Cost: 500, Invincible during casting The fired arrows return to a single point and explode 16 times, dealing 7905% damage to up to 15 enemies 13 times. Ignore status effects while casting the flashpoint explosion. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
Mastery Skills
Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.
- Mastery Node/Core 1
- Mastery Node/Core 2
- Mastery Node/Core 3
- Mastery Node/Core 4
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Launches a catastrophic swarm of arrows at tremendous speed. Targets the enemy with the highest Max HP. Obtain a special arrowhead from the enemy every time the arrows hit. Once a certain number of special arrowheads are gathered, press Interact/Harvest during the skill to enter shootout mode, which fires even more arrows at once. Enter shootout mode automatically when you gather the max number of special arrowheads. Shootout Mode can be canceled by pressing Interact/Harvest. With Action Customization enabled, you can change modes by pressing the attack key, instead of Interact/Harvest. Can move and use Quiver Cartridge while using this skill. Right-click to toggle Action Customization On/Off Required Skill: Hurricane Lv. 30+ | |
| Level | 1 | MP Cost: 12, Damage: 372% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 489% per shot |
| 30 | MP Cost: 12, Damage: 575% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 750% per shot | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Launches a catastrophic swarm of arrows at tremendous speed. Targets the enemy with the highest Max HP. Obtain a special arrowhead from the enemy every time the arrows hit. Once a certain number of special arrowheads are gathered, press Interact/Harvest during the skill to enter shootout mode, which fires even more arrows at once. Enter shootout mode automatically when you gather the max number of special arrowheads. Shootout Mode can be canceled by pressing Interact/Harvest. With Action Customization enabled, you can change modes by pressing the attack key, instead of Interact/Harvest. Can move and use Quiver Cartridge while using this skill. Right-click to toggle Action Customization On/Off Required Skill: Hurricane Lv. 30+ | |
| Level | 1 | MP Cost: 12, Damage: 372% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 489% per shot |
| 2 | MP Cost: 12, Damage: 379% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 498% per shot | |
| 3 | MP Cost: 12, Damage: 386% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 507% per shot | |
| 4 | MP Cost: 12, Damage: 393% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 516% per shot | |
| 5 | MP Cost: 12, Damage: 400% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 525% per shot | |
| 6 | MP Cost: 12, Damage: 407% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 534% per shot | |
| 7 | MP Cost: 12, Damage: 414% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 543% per shot | |
| 8 | MP Cost: 12, Damage: 421% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 552% per shot | |
| 9 | MP Cost: 12, Damage: 428% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 561% per shot | |
| 10 | MP Cost: 12, Damage: 435% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 570% per shot | |
| 11 | MP Cost: 12, Damage: 442% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 579% per shot | |
| 12 | MP Cost: 12, Damage: 449% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 588% per shot | |
| 13 | MP Cost: 12, Damage: 456% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 597% per shot | |
| 14 | MP Cost: 12, Damage: 463% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 606% per shot | |
| 15 | MP Cost: 12, Damage: 470% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 615% per shot | |
| 16 | MP Cost: 12, Damage: 477% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 624% per shot | |
| 17 | MP Cost: 12, Damage: 484% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 633% per shot | |
| 18 | MP Cost: 12, Damage: 491% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 642% per shot | |
| 19 | MP Cost: 12, Damage: 498% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 651% per shot | |
| 20 | MP Cost: 12, Damage: 505% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 660% per shot | |
| 21 | MP Cost: 12, Damage: 512% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 669% per shot | |
| 22 | MP Cost: 12, Damage: 519% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 678% per shot | |
| 23 | MP Cost: 12, Damage: 526% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 687% per shot | |
| 24 | MP Cost: 12, Damage: 533% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 696% per shot | |
| 25 | MP Cost: 12, Damage: 540% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 705% per shot | |
| 26 | MP Cost: 12, Damage: 547% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 714% per shot | |
| 27 | MP Cost: 12, Damage: 554% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 723% per shot | |
| 28 | MP Cost: 12, Damage: 561% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 732% per shot | |
| 29 | MP Cost: 12, Damage: 568% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 741% per shot | |
| 30 | MP Cost: 12, Damage: 575% per shot Obtain 1 special arrowhead when attack hits, Max Special Arrowheads Obtained: 75 When you obtain 40 special arrowheads, you can switch to Shootout Mode Shootout Mode - MP Cost: 12, consumes 1 special arrowhead when attack hits to fire even more arrows at once, Damage: 750% per shot | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Shoots a wild flurry of arrows straight ahead. Periodically enhances to an enhanced Arrow Stream. The enhanced Arrow Stream fires even more arrows that strike further. With Action Customization enabled, Enhanced Arrow Stream can only be triggered by holding up and using the skill. Permanently increases Advanced Final Attack's damage. Right-click to toggle Action Customization On/Off Required Skill: Arrow Stream Lv. 30+ | |
| Level | 1 | MP Cost: 32, Max Enemies Hit: 8, Damage: 436%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 32, Max Enemies Hit: 12, Damage: 476%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +117% points] |
| 30 | MP Cost: 37, Max Enemies Hit: 8, Damage: 610%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 42, Max Enemies Hit: 12, Damage: 650%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +378% points] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Shoots a wild flurry of arrows straight ahead. Periodically enhances to an enhanced Arrow Stream. The enhanced Arrow Stream fires even more arrows that strike further. With Action Customization enabled, Enhanced Arrow Stream can only be triggered by holding up and using the skill. Permanently increases Advanced Final Attack's damage. Right-click to toggle Action Customization On/Off Required Skill: Arrow Stream Lv. 30+ | |
| Level | 1 | MP Cost: 32, Max Enemies Hit: 8, Damage: 436%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 32, Max Enemies Hit: 12, Damage: 476%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +117% points] |
| 2 | MP Cost: 32, Max Enemies Hit: 8, Damage: 442%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 32, Max Enemies Hit: 12, Damage: 482%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +126% points] | |
| 3 | MP Cost: 32, Max Enemies Hit: 8, Damage: 448%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 33, Max Enemies Hit: 12, Damage: 488%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +135% points] | |
| 4 | MP Cost: 32, Max Enemies Hit: 8, Damage: 454%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 33, Max Enemies Hit: 12, Damage: 494%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +144% points] | |
| 5 | MP Cost: 32, Max Enemies Hit: 8, Damage: 460%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 33, Max Enemies Hit: 12, Damage: 500%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +153% points] | |
| 6 | MP Cost: 33, Max Enemies Hit: 8, Damage: 466%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 34, Max Enemies Hit: 12, Damage: 506%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +162% points] | |
| 7 | MP Cost: 33, Max Enemies Hit: 8, Damage: 472%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 34, Max Enemies Hit: 12, Damage: 512%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +171% points] | |
| 8 | MP Cost: 33, Max Enemies Hit: 8, Damage: 478%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 34, Max Enemies Hit: 12, Damage: 518%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +180% points] | |
| 9 | MP Cost: 33, Max Enemies Hit: 8, Damage: 484%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 35, Max Enemies Hit: 12, Damage: 524%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +189% points] | |
| 10 | MP Cost: 33, Max Enemies Hit: 8, Damage: 490%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 35, Max Enemies Hit: 12, Damage: 530%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +198% points] | |
| 11 | MP Cost: 33, Max Enemies Hit: 8, Damage: 496%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 35, Max Enemies Hit: 12, Damage: 536%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +207% points] | |
| 12 | MP Cost: 34, Max Enemies Hit: 8, Damage: 502%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 36, Max Enemies Hit: 12, Damage: 542%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +216% points] | |
| 13 | MP Cost: 34, Max Enemies Hit: 8, Damage: 508%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 36, Max Enemies Hit: 12, Damage: 548%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +225% points] | |
| 14 | MP Cost: 34, Max Enemies Hit: 8, Damage: 514%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 36, Max Enemies Hit: 12, Damage: 554%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +234% points] | |
| 15 | MP Cost: 34, Max Enemies Hit: 8, Damage: 520%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 37, Max Enemies Hit: 12, Damage: 560%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +243% points] | |
| 16 | MP Cost: 34, Max Enemies Hit: 8, Damage: 526%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 37, Max Enemies Hit: 12, Damage: 566%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +252% points] | |
| 17 | MP Cost: 34, Max Enemies Hit: 8, Damage: 532%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 37, Max Enemies Hit: 12, Damage: 572%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +261% points] | |
| 18 | MP Cost: 35, Max Enemies Hit: 8, Damage: 538%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 38, Max Enemies Hit: 12, Damage: 578%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +270% points] | |
| 19 | MP Cost: 35, Max Enemies Hit: 8, Damage: 544%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 38, Max Enemies Hit: 12, Damage: 584%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +279% points] | |
| 20 | MP Cost: 35, Max Enemies Hit: 8, Damage: 550%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 38, Max Enemies Hit: 12, Damage: 590%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +288% points] | |
| 21 | MP Cost: 35, Max Enemies Hit: 8, Damage: 556%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 39, Max Enemies Hit: 12, Damage: 596%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +297% points] | |
| 22 | MP Cost: 35, Max Enemies Hit: 8, Damage: 562%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 39, Max Enemies Hit: 12, Damage: 602%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +306% points] | |
| 23 | MP Cost: 35, Max Enemies Hit: 8, Damage: 568%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 39, Max Enemies Hit: 12, Damage: 608%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +315% points] | |
| 24 | MP Cost: 36, Max Enemies Hit: 8, Damage: 574%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 40, Max Enemies Hit: 12, Damage: 614%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +324% points] | |
| 25 | MP Cost: 36, Max Enemies Hit: 8, Damage: 580%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 40, Max Enemies Hit: 12, Damage: 620%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +333% points] | |
| 26 | MP Cost: 36, Max Enemies Hit: 8, Damage: 586%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 40, Max Enemies Hit: 12, Damage: 626%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +342% points] | |
| 27 | MP Cost: 36, Max Enemies Hit: 8, Damage: 592%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 41, Max Enemies Hit: 12, Damage: 632%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +351% points] | |
| 28 | MP Cost: 36, Max Enemies Hit: 8, Damage: 598%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 41, Max Enemies Hit: 12, Damage: 638%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +360% points] | |
| 29 | MP Cost: 36, Max Enemies Hit: 8, Damage: 604%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 41, Max Enemies Hit: 12, Damage: 644%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +369% points] | |
| 30 | MP Cost: 37, Max Enemies Hit: 8, Damage: 610%, Number of Attacks: 5 Enhanced Arrow Stream: MP Cost: 42, Max Enemies Hit: 12, Damage: 650%, Number of Attacks: 5 Cooldown: 6 sec. [Passive Effect: Advanced Final Attack Damage: +378% points] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Shoots an arrow at a high angle. If you press and hold the skill key, you will fire continuously. While firing, press Up or Down to control the force of the shot. While casting the skill, press the Interact/Harvest key to set up an Arrow Blaster--which fires arrows automatically--at your location. With Action Customization enabled, you can set up the Arrow Blaster by pressing the attack key, instead of the Interact/Harvest key. Unaffected by attack reflection. Right-click to toggle Action Customization On/Off. Required Skill: Arrow Blaster Lv. 20+ | |
| Level | 1 | MP Cost: 7, Max Enemies Hit: 4, Damage: 240%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 208% damage for 60 sec. |
| 30 | MP Cost: 10, Max Enemies Hit: 4, Damage: 530%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 440% damage for 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Shoots an arrow at a high angle. If you press and hold the skill key, you will fire continuously. While firing, press Up or Down to control the force of the shot. While casting the skill, press the Interact/Harvest key to set up an Arrow Blaster--which fires arrows automatically--at your location. With Action Customization enabled, you can set up the Arrow Blaster by pressing the attack key, instead of the Interact/Harvest key. Unaffected by attack reflection. Right-click to toggle Action Customization On/Off. Required Skill: Arrow Blaster Lv. 20+ | |
| Level | 1 | MP Cost: 7, Max Enemies Hit: 4, Damage: 240%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 208% damage for 60 sec. |
| 2 | MP Cost: 7, Max Enemies Hit: 4, Damage: 250%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 216% damage for 60 sec. | |
| 3 | MP Cost: 7, Max Enemies Hit: 4, Damage: 260%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 224% damage for 60 sec. | |
| 4 | MP Cost: 7, Max Enemies Hit: 4, Damage: 270%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 232% damage for 60 sec. | |
| 5 | MP Cost: 7, Max Enemies Hit: 4, Damage: 280%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 240% damage for 60 sec. | |
| 6 | MP Cost: 7, Max Enemies Hit: 4, Damage: 290%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 248% damage for 60 sec. | |
| 7 | MP Cost: 7, Max Enemies Hit: 4, Damage: 300%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 256% damage for 60 sec. | |
| 8 | MP Cost: 7, Max Enemies Hit: 4, Damage: 310%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 264% damage for 60 sec. | |
| 9 | MP Cost: 7, Max Enemies Hit: 4, Damage: 320%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 272% damage for 60 sec. | |
| 10 | MP Cost: 8, Max Enemies Hit: 4, Damage: 330%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 280% damage for 60 sec. | |
| 11 | MP Cost: 8, Max Enemies Hit: 4, Damage: 340%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 288% damage for 60 sec. | |
| 12 | MP Cost: 8, Max Enemies Hit: 4, Damage: 350%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 296% damage for 60 sec. | |
| 13 | MP Cost: 8, Max Enemies Hit: 4, Damage: 360%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 304% damage for 60 sec. | |
| 14 | MP Cost: 8, Max Enemies Hit: 4, Damage: 370%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 312% damage for 60 sec. | |
| 15 | MP Cost: 8, Max Enemies Hit: 4, Damage: 380%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 320% damage for 60 sec. | |
| 16 | MP Cost: 8, Max Enemies Hit: 4, Damage: 390%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 328% damage for 60 sec. | |
| 17 | MP Cost: 8, Max Enemies Hit: 4, Damage: 400%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 336% damage for 60 sec. | |
| 18 | MP Cost: 8, Max Enemies Hit: 4, Damage: 410%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 344% damage for 60 sec. | |
| 19 | MP Cost: 8, Max Enemies Hit: 4, Damage: 420%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 352% damage for 60 sec. | |
| 20 | MP Cost: 9, Max Enemies Hit: 4, Damage: 430%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 360% damage for 60 sec. | |
| 21 | MP Cost: 9, Max Enemies Hit: 4, Damage: 440%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 368% damage for 60 sec. | |
| 22 | MP Cost: 9, Max Enemies Hit: 4, Damage: 450%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 376% damage for 60 sec. | |
| 23 | MP Cost: 9, Max Enemies Hit: 4, Damage: 460%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 384% damage for 60 sec. | |
| 24 | MP Cost: 9, Max Enemies Hit: 4, Damage: 470%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 392% damage for 60 sec. | |
| 25 | MP Cost: 9, Max Enemies Hit: 4, Damage: 480%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 400% damage for 60 sec. | |
| 26 | MP Cost: 9, Max Enemies Hit: 4, Damage: 490%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 408% damage for 60 sec. | |
| 27 | MP Cost: 9, Max Enemies Hit: 4, Damage: 500%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 416% damage for 60 sec. | |
| 28 | MP Cost: 9, Max Enemies Hit: 4, Damage: 510%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 424% damage for 60 sec. | |
| 29 | MP Cost: 9, Max Enemies Hit: 4, Damage: 520%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 432% damage for 60 sec. | |
| 30 | MP Cost: 10, Max Enemies Hit: 4, Damage: 530%. While casting, use the Interact/Harvest key to set up Arrow Blaster, firing arrows that deal 440% damage for 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Uses a special arrowhead. Reuse the skill to change the arrowhead you'll use. Required Skill: Enchanted Quiver Lv. 10+ | |
| Level | 1 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 297% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. |
| 30 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 442% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Uses a special arrowhead. Reuse the skill to change the arrowhead you'll use. Required Skill: Enchanted Quiver Lv. 10+ | |
| Level | 1 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 297% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. |
| 2 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 302% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 3 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 307% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 4 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 312% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 5 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 317% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 6 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 322% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 7 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 327% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 8 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 332% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 9 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 337% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 10 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 342% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 11 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 347% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 12 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 352% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 13 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 357% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 14 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 362% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 15 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 367% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 16 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 372% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 17 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 377% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 18 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 382% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 19 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 387% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 20 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 392% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 21 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 397% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 22 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 402% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 23 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 407% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 24 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 412% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 25 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 417% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 26 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 422% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 27 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 427% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 28 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 432% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 29 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 437% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| 30 | Magic Arrows: 60% chance to shoot Magic Arrows that deal 442% Damage. Blood Arrows: Your arrows have a 60% chance to restore 1.8% of Max HP. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily summon a Phoenix to deal Fire damage. Has a chance to Stun enemies as well. Unaffected by attack reflection. Increases Summons Duration. Required Skill: Phoenix Lv. 10+ | |
| Level | 1 | MP Cost: 70, summon Phoenix for 270 sec. Attack up to 6 enemies with 511% damage. 95% chance to Stun |
| 30 | MP Cost: 85, summon Phoenix for 270 sec. Attack up to 6 enemies with 975% damage. 95% chance to Stun | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily summon a Phoenix to deal Fire damage. Has a chance to Stun enemies as well. Unaffected by attack reflection. Increases Summons Duration. Required Skill: Phoenix Lv. 10+ | |
| Level | 1 | MP Cost: 70, summon Phoenix for 270 sec. Attack up to 6 enemies with 511% damage. 95% chance to Stun |
| 2 | MP Cost: 71, summon Phoenix for 270 sec. Attack up to 6 enemies with 527% damage. 95% chance to Stun | |
| 3 | MP Cost: 71, summon Phoenix for 270 sec. Attack up to 6 enemies with 543% damage. 95% chance to Stun | |
| 4 | MP Cost: 72, summon Phoenix for 270 sec. Attack up to 6 enemies with 559% damage. 95% chance to Stun | |
| 5 | MP Cost: 72, summon Phoenix for 270 sec. Attack up to 6 enemies with 575% damage. 95% chance to Stun | |
| 6 | MP Cost: 73, summon Phoenix for 270 sec. Attack up to 6 enemies with 591% damage. 95% chance to Stun | |
| 7 | MP Cost: 73, summon Phoenix for 270 sec. Attack up to 6 enemies with 607% damage. 95% chance to Stun | |
| 8 | MP Cost: 74, summon Phoenix for 270 sec. Attack up to 6 enemies with 623% damage. 95% chance to Stun | |
| 9 | MP Cost: 74, summon Phoenix for 270 sec. Attack up to 6 enemies with 639% damage. 95% chance to Stun | |
| 10 | MP Cost: 75, summon Phoenix for 270 sec. Attack up to 6 enemies with 655% damage. 95% chance to Stun | |
| 11 | MP Cost: 75, summon Phoenix for 270 sec. Attack up to 6 enemies with 671% damage. 95% chance to Stun | |
| 12 | MP Cost: 76, summon Phoenix for 270 sec. Attack up to 6 enemies with 687% damage. 95% chance to Stun | |
| 13 | MP Cost: 76, summon Phoenix for 270 sec. Attack up to 6 enemies with 703% damage. 95% chance to Stun | |
| 14 | MP Cost: 77, summon Phoenix for 270 sec. Attack up to 6 enemies with 719% damage. 95% chance to Stun | |
| 15 | MP Cost: 77, summon Phoenix for 270 sec. Attack up to 6 enemies with 735% damage. 95% chance to Stun | |
| 16 | MP Cost: 78, summon Phoenix for 270 sec. Attack up to 6 enemies with 751% damage. 95% chance to Stun | |
| 17 | MP Cost: 78, summon Phoenix for 270 sec. Attack up to 6 enemies with 767% damage. 95% chance to Stun | |
| 18 | MP Cost: 79, summon Phoenix for 270 sec. Attack up to 6 enemies with 783% damage. 95% chance to Stun | |
| 19 | MP Cost: 79, summon Phoenix for 270 sec. Attack up to 6 enemies with 799% damage. 95% chance to Stun | |
| 20 | MP Cost: 80, summon Phoenix for 270 sec. Attack up to 6 enemies with 815% damage. 95% chance to Stun | |
| 21 | MP Cost: 80, summon Phoenix for 270 sec. Attack up to 6 enemies with 831% damage. 95% chance to Stun | |
| 22 | MP Cost: 81, summon Phoenix for 270 sec. Attack up to 6 enemies with 847% damage. 95% chance to Stun | |
| 23 | MP Cost: 81, summon Phoenix for 270 sec. Attack up to 6 enemies with 863% damage. 95% chance to Stun | |
| 24 | MP Cost: 82, summon Phoenix for 270 sec. Attack up to 6 enemies with 879% damage. 95% chance to Stun | |
| 25 | MP Cost: 82, summon Phoenix for 270 sec. Attack up to 6 enemies with 895% damage. 95% chance to Stun | |
| 26 | MP Cost: 83, summon Phoenix for 270 sec. Attack up to 6 enemies with 911% damage. 95% chance to Stun | |
| 27 | MP Cost: 83, summon Phoenix for 270 sec. Attack up to 6 enemies with 927% damage. 95% chance to Stun | |
| 28 | MP Cost: 84, summon Phoenix for 270 sec. Attack up to 6 enemies with 943% damage. 95% chance to Stun | |
| 29 | MP Cost: 84, summon Phoenix for 270 sec. Attack up to 6 enemies with 959% damage. 95% chance to Stun | |
| 30 | MP Cost: 85, summon Phoenix for 270 sec. Attack up to 6 enemies with 975% damage. 95% chance to Stun | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Expands the Quiver Cartridge to load special arrowheads. Upon using arrows in the Quiver Cartridge, special arrowheads are additionally loaded to currently unused Quiver Cartridges. If you use an Extra Quiver Cartridge, additional loaded special arrowheads are fired when direct skill attacks land. In Auto Mode, the skill is used automatically when the quantity of loaded arrowheads in all cartridges exceeds a certain number. Extra Quiver Cartridges can be used while skills are used, and special arrowheads can't be loaded while applied. Special arrowheads are unaffected by attack reflection. Toggle auto-use mode On/Off: Right-click Required Skill: Enchanted Quiver Lv. 10+ | |
| Level | 1 | MP Cost: 33, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 153% Blood Arrows - Damage: 1402% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. |
| 30 | MP Cost: 120, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 240% Blood Arrows - Damage: 2910% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Expands the Quiver Cartridge to load special arrowheads. Upon using arrows in the Quiver Cartridge, special arrowheads are additionally loaded to currently unused Quiver Cartridges. If you use an Extra Quiver Cartridge, additional loaded special arrowheads are fired when direct skill attacks land. In Auto Mode, the skill is used automatically when the quantity of loaded arrowheads in all cartridges exceeds a certain number. Extra Quiver Cartridges can be used while skills are used, and special arrowheads can't be loaded while applied. Special arrowheads are unaffected by attack reflection. Toggle auto-use mode On/Off: Right-click Required Skill: Enchanted Quiver Lv. 10+ | |
| Level | 1 | MP Cost: 33, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 153% Blood Arrows - Damage: 1402% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. |
| 2 | MP Cost: 36, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 156% Blood Arrows - Damage: 1454% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 3 | MP Cost: 39, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 159% Blood Arrows - Damage: 1506% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 4 | MP Cost: 42, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 162% Blood Arrows - Damage: 1558% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 5 | MP Cost: 45, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 165% Blood Arrows - Damage: 1610% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 6 | MP Cost: 48, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 168% Blood Arrows - Damage: 1662% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 7 | MP Cost: 51, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 171% Blood Arrows - Damage: 1714% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 8 | MP Cost: 54, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 174% Blood Arrows - Damage: 1766% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 9 | MP Cost: 57, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 177% Blood Arrows - Damage: 1818% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 10 | MP Cost: 60, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 180% Blood Arrows - Damage: 1870% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 11 | MP Cost: 63, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 183% Blood Arrows - Damage: 1922% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 12 | MP Cost: 66, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 186% Blood Arrows - Damage: 1974% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 13 | MP Cost: 69, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 189% Blood Arrows - Damage: 2026% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 14 | MP Cost: 72, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 192% Blood Arrows - Damage: 2078% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 15 | MP Cost: 75, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 195% Blood Arrows - Damage: 2130% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 16 | MP Cost: 78, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 198% Blood Arrows - Damage: 2182% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 17 | MP Cost: 81, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 201% Blood Arrows - Damage: 2234% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 18 | MP Cost: 84, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 204% Blood Arrows - Damage: 2286% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 19 | MP Cost: 87, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 207% Blood Arrows - Damage: 2338% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 20 | MP Cost: 90, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 210% Blood Arrows - Damage: 2390% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 21 | MP Cost: 93, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 213% Blood Arrows - Damage: 2442% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 22 | MP Cost: 96, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 216% Blood Arrows - Damage: 2494% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 23 | MP Cost: 99, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 219% Blood Arrows - Damage: 2546% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 24 | MP Cost: 102, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 222% Blood Arrows - Damage: 2598% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 25 | MP Cost: 105, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 225% Blood Arrows - Damage: 2650% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 26 | MP Cost: 108, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 228% Blood Arrows - Damage: 2702% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 27 | MP Cost: 111, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 231% Blood Arrows - Damage: 2754% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 28 | MP Cost: 114, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 234% Blood Arrows - Damage: 2806% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 29 | MP Cost: 117, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 237% Blood Arrows - Damage: 2858% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| 30 | MP Cost: 120, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used Magic Arrows - Damage: 240% Blood Arrows - Damage: 2910% Max Loads Per Quiver Cartridge: 50 In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50 Cooldown: 30 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fire arrows fast enough to leave afterimages. After striking enemies with enough arrow-based attacks, creates afterimages that fires enemy-seeking arrows before vanishing. These arrows target a single enemy in front of the afterimage and damage any foes pierced on the way to the target. Arrow Blaster turret placement attacks don't count toward this skill's prerequisites. Can be toggled On/Off. Required Skill: Speed Mirage II Lv. 20+ | |
| Level | 1 | MP Cost: 90. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 636% damage 4 times on the way to its intended target. Cooldown: 1 sec |
| 30 | MP Cost: 105. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 1245% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fire arrows fast enough to leave afterimages. After striking enemies with enough arrow-based attacks, creates afterimages that fires enemy-seeking arrows before vanishing. These arrows target a single enemy in front of the afterimage and damage any foes pierced on the way to the target. Arrow Blaster turret placement attacks don't count toward this skill's prerequisites. Can be toggled On/Off. Required Skill: Speed Mirage II Lv. 20+ | |
| Level | 1 | MP Cost: 90. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 636% damage 4 times on the way to its intended target. Cooldown: 1 sec |
| 2 | MP Cost: 91. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 657% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 3 | MP Cost: 91. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 678% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 4 | MP Cost: 92. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 699% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 5 | MP Cost: 92. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 720% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 6 | MP Cost: 93. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 741% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 7 | MP Cost: 93. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 762% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 8 | MP Cost: 94. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 783% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 9 | MP Cost: 94. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 804% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 10 | MP Cost: 95. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 825% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 11 | MP Cost: 95. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 846% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 12 | MP Cost: 96. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 867% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 13 | MP Cost: 96. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 888% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 14 | MP Cost: 97. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 909% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 15 | MP Cost: 97. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 930% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 16 | MP Cost: 98. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 951% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 17 | MP Cost: 98. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 972% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 18 | MP Cost: 99. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 993% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 19 | MP Cost: 99. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 1014% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 20 | MP Cost: 100. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 1035% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 21 | MP Cost: 100. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 1056% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 22 | MP Cost: 101. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 1077% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 23 | MP Cost: 101. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 1098% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 24 | MP Cost: 102. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 1119% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 25 | MP Cost: 102. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 1140% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 26 | MP Cost: 103. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 1161% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 27 | MP Cost: 103. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 1182% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 28 | MP Cost: 104. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 1203% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 29 | MP Cost: 104. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 1224% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| 30 | MP Cost: 105. After successfully striking enemies 7 times with arrow-based attacks, creates 4 afterimages that fire an arrow towards an enemy ahead of them. Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike. Fired arrows pierce up to 5 enemies and deal 1245% damage 4 times on the way to its intended target. Cooldown: 1 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Blast nearby enemies with a gust of wind to tear them apart. Required Skill: Gritty Gust Lv. 1+ | |
| Level | 1 | MP Cost: 201, Damage: 367%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec |
| 30 | MP Cost: 230, Damage: 570%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Blast nearby enemies with a gust of wind to tear them apart. Required Skill: Gritty Gust Lv. 1+ | |
| Level | 1 | MP Cost: 201, Damage: 367%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec |
| 2 | MP Cost: 202, Damage: 374%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 3 | MP Cost: 203, Damage: 381%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 4 | MP Cost: 204, Damage: 388%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 5 | MP Cost: 205, Damage: 395%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 6 | MP Cost: 206, Damage: 402%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 7 | MP Cost: 207, Damage: 409%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 8 | MP Cost: 208, Damage: 416%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 9 | MP Cost: 209, Damage: 423%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 10 | MP Cost: 210, Damage: 430%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 11 | MP Cost: 211, Damage: 437%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 12 | MP Cost: 212, Damage: 444%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 13 | MP Cost: 213, Damage: 451%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 14 | MP Cost: 214, Damage: 458%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 15 | MP Cost: 215, Damage: 465%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 16 | MP Cost: 216, Damage: 472%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 17 | MP Cost: 217, Damage: 479%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 18 | MP Cost: 218, Damage: 486%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 19 | MP Cost: 219, Damage: 493%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 20 | MP Cost: 220, Damage: 500%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 21 | MP Cost: 221, Damage: 507%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 22 | MP Cost: 222, Damage: 514%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 23 | MP Cost: 223, Damage: 521%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 24 | MP Cost: 224, Damage: 528%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 25 | MP Cost: 225, Damage: 535%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 26 | MP Cost: 226, Damage: 542%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 27 | MP Cost: 227, Damage: 549%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 28 | MP Cost: 228, Damage: 556%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 29 | MP Cost: 229, Damage: 563%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
| 30 | MP Cost: 230, Damage: 570%, Number of Attacks: 12, Max Enemies Hit: 12 Speed decreases by -30 over 20 sec Cooldown: 15 sec | |
Enhancements
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Storm of Arrows. | |
| Level | 1 | Storm of Arrows Final Damage: +11% |
| 9 | Storm of Arrows Final Damage: +19% | |
| 10 | Storm of Arrows Final Damage: +25% | |
| 19 | Storm of Arrows Final Damage: +34% | |
| 20 | Storm of Arrows Final Damage: +40% | |
| 29 | Storm of Arrows Final Damage: +49% | |
| 30 | Storm of Arrows Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Storm of Arrows. | |
| Level | 1 | Storm of Arrows Final Damage: +11% |
| 2 | Storm of Arrows Final Damage: +12% | |
| 3 | Storm of Arrows Final Damage: +13% | |
| 4 | Storm of Arrows Final Damage: +14% | |
| 5 | Storm of Arrows Final Damage: +15% | |
| 6 | Storm of Arrows Final Damage: +16% | |
| 7 | Storm of Arrows Final Damage: +17% | |
| 8 | Storm of Arrows Final Damage: +18% | |
| 9 | Storm of Arrows Final Damage: +19% | |
| 10 | Storm of Arrows Final Damage: +25% | |
| 11 | Storm of Arrows Final Damage: +26% | |
| 12 | Storm of Arrows Final Damage: +27% | |
| 13 | Storm of Arrows Final Damage: +28% | |
| 14 | Storm of Arrows Final Damage: +29% | |
| 15 | Storm of Arrows Final Damage: +30% | |
| 16 | Storm of Arrows Final Damage: +31% | |
| 17 | Storm of Arrows Final Damage: +32% | |
| 18 | Storm of Arrows Final Damage: +33% | |
| 19 | Storm of Arrows Final Damage: +34% | |
| 20 | Storm of Arrows Final Damage: +40% | |
| 21 | Storm of Arrows Final Damage: +41% | |
| 22 | Storm of Arrows Final Damage: +42% | |
| 23 | Storm of Arrows Final Damage: +43% | |
| 24 | Storm of Arrows Final Damage: +44% | |
| 25 | Storm of Arrows Final Damage: +45% | |
| 26 | Storm of Arrows Final Damage: +46% | |
| 27 | Storm of Arrows Final Damage: +47% | |
| 28 | Storm of Arrows Final Damage: +48% | |
| 29 | Storm of Arrows Final Damage: +49% | |
| 30 | Storm of Arrows Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Inhuman Speed. | |
| Level | 1 | Inhuman Speed Final Damage: +11% |
| 9 | Inhuman Speed Final Damage: +19% | |
| 10 | Inhuman Speed Final Damage: +25% | |
| 19 | Inhuman Speed Final Damage: +34% | |
| 20 | Inhuman Speed Final Damage: +40% | |
| 29 | Inhuman Speed Final Damage: +49% | |
| 30 | Inhuman Speed Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Inhuman Speed. | |
| Level | 1 | Inhuman Speed Final Damage: +11% |
| 2 | Inhuman Speed Final Damage: +12% | |
| 3 | Inhuman Speed Final Damage: +13% | |
| 4 | Inhuman Speed Final Damage: +14% | |
| 5 | Inhuman Speed Final Damage: +15% | |
| 6 | Inhuman Speed Final Damage: +16% | |
| 7 | Inhuman Speed Final Damage: +17% | |
| 8 | Inhuman Speed Final Damage: +18% | |
| 9 | Inhuman Speed Final Damage: +19% | |
| 10 | Inhuman Speed Final Damage: +25% | |
| 11 | Inhuman Speed Final Damage: +26% | |
| 12 | Inhuman Speed Final Damage: +27% | |
| 13 | Inhuman Speed Final Damage: +28% | |
| 14 | Inhuman Speed Final Damage: +29% | |
| 15 | Inhuman Speed Final Damage: +30% | |
| 16 | Inhuman Speed Final Damage: +31% | |
| 17 | Inhuman Speed Final Damage: +32% | |
| 18 | Inhuman Speed Final Damage: +33% | |
| 19 | Inhuman Speed Final Damage: +34% | |
| 20 | Inhuman Speed Final Damage: +40% | |
| 21 | Inhuman Speed Final Damage: +41% | |
| 22 | Inhuman Speed Final Damage: +42% | |
| 23 | Inhuman Speed Final Damage: +43% | |
| 24 | Inhuman Speed Final Damage: +44% | |
| 25 | Inhuman Speed Final Damage: +45% | |
| 26 | Inhuman Speed Final Damage: +46% | |
| 27 | Inhuman Speed Final Damage: +47% | |
| 28 | Inhuman Speed Final Damage: +48% | |
| 29 | Inhuman Speed Final Damage: +49% | |
| 30 | Inhuman Speed Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Quiver Barrage. | |
| Level | 1 | Quiver Barrage Final Damage: +11% |
| 9 | Quiver Barrage Final Damage: +19% | |
| 10 | Quiver Barrage Final Damage: +25% | |
| 19 | Quiver Barrage Final Damage: +34% | |
| 20 | Quiver Barrage Final Damage: +40% | |
| 29 | Quiver Barrage Final Damage: +49% | |
| 30 | Quiver Barrage Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Quiver Barrage. | |
| Level | 1 | Quiver Barrage Final Damage: +11% |
| 2 | Quiver Barrage Final Damage: +12% | |
| 3 | Quiver Barrage Final Damage: +13% | |
| 4 | Quiver Barrage Final Damage: +14% | |
| 5 | Quiver Barrage Final Damage: +15% | |
| 6 | Quiver Barrage Final Damage: +16% | |
| 7 | Quiver Barrage Final Damage: +17% | |
| 8 | Quiver Barrage Final Damage: +18% | |
| 9 | Quiver Barrage Final Damage: +19% | |
| 10 | Quiver Barrage Final Damage: +25% | |
| 11 | Quiver Barrage Final Damage: +26% | |
| 12 | Quiver Barrage Final Damage: +27% | |
| 13 | Quiver Barrage Final Damage: +28% | |
| 14 | Quiver Barrage Final Damage: +29% | |
| 15 | Quiver Barrage Final Damage: +30% | |
| 16 | Quiver Barrage Final Damage: +31% | |
| 17 | Quiver Barrage Final Damage: +32% | |
| 18 | Quiver Barrage Final Damage: +33% | |
| 19 | Quiver Barrage Final Damage: +34% | |
| 20 | Quiver Barrage Final Damage: +40% | |
| 21 | Quiver Barrage Final Damage: +41% | |
| 22 | Quiver Barrage Final Damage: +42% | |
| 23 | Quiver Barrage Final Damage: +43% | |
| 24 | Quiver Barrage Final Damage: +44% | |
| 25 | Quiver Barrage Final Damage: +45% | |
| 26 | Quiver Barrage Final Damage: +46% | |
| 27 | Quiver Barrage Final Damage: +47% | |
| 28 | Quiver Barrage Final Damage: +48% | |
| 29 | Quiver Barrage Final Damage: +49% | |
| 30 | Quiver Barrage Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Silhouette Mirage. | |
| Level | 1 | Silhouette Mirage Final Damage: +11%, increases damage reduction by 91% when illusory double disappears, triggers illusory arrows even if no double is created |
| 9 | Silhouette Mirage Final Damage: +19%, increases damage reduction by 92% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 10 | Silhouette Mirage Final Damage: +25%, increases damage reduction by 92% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 19 | Silhouette Mirage Final Damage: +34%, increases damage reduction by 94% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 20 | Silhouette Mirage Final Damage: +40%, increases damage reduction by 94% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 29 | Silhouette Mirage Final Damage: +49%, increases damage reduction by 95% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 30 | Silhouette Mirage Final Damage: +60%, increases damage reduction by 95% when illusory double disappears, triggers illusory arrows even if no double is created | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Silhouette Mirage. | |
| Level | 1 | Silhouette Mirage Final Damage: +11%, increases damage reduction by 91% when illusory double disappears, triggers illusory arrows even if no double is created |
| 2 | Silhouette Mirage Final Damage: +12%, increases damage reduction by 91% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 3 | Silhouette Mirage Final Damage: +13%, increases damage reduction by 91% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 4 | Silhouette Mirage Final Damage: +14%, increases damage reduction by 91% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 5 | Silhouette Mirage Final Damage: +15%, increases damage reduction by 91% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 6 | Silhouette Mirage Final Damage: +16%, increases damage reduction by 91% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 7 | Silhouette Mirage Final Damage: +17%, increases damage reduction by 92% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 8 | Silhouette Mirage Final Damage: +18%, increases damage reduction by 92% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 9 | Silhouette Mirage Final Damage: +19%, increases damage reduction by 92% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 10 | Silhouette Mirage Final Damage: +25%, increases damage reduction by 92% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 11 | Silhouette Mirage Final Damage: +26%, increases damage reduction by 92% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 12 | Silhouette Mirage Final Damage: +27%, increases damage reduction by 92% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 13 | Silhouette Mirage Final Damage: +28%, increases damage reduction by 93% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 14 | Silhouette Mirage Final Damage: +29%, increases damage reduction by 93% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 15 | Silhouette Mirage Final Damage: +30%, increases damage reduction by 93% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 16 | Silhouette Mirage Final Damage: +31%, increases damage reduction by 93% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 17 | Silhouette Mirage Final Damage: +32%, increases damage reduction by 93% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 18 | Silhouette Mirage Final Damage: +33%, increases damage reduction by 93% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 19 | Silhouette Mirage Final Damage: +34%, increases damage reduction by 94% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 20 | Silhouette Mirage Final Damage: +40%, increases damage reduction by 94% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 21 | Silhouette Mirage Final Damage: +41%, increases damage reduction by 94% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 22 | Silhouette Mirage Final Damage: +42%, increases damage reduction by 94% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 23 | Silhouette Mirage Final Damage: +43%, increases damage reduction by 94% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 24 | Silhouette Mirage Final Damage: +44%, increases damage reduction by 94% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 25 | Silhouette Mirage Final Damage: +45%, increases damage reduction by 95% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 26 | Silhouette Mirage Final Damage: +46%, increases damage reduction by 95% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 27 | Silhouette Mirage Final Damage: +47%, increases damage reduction by 95% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 28 | Silhouette Mirage Final Damage: +48%, increases damage reduction by 95% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 29 | Silhouette Mirage Final Damage: +49%, increases damage reduction by 95% when illusory double disappears, triggers illusory arrows even if no double is created | |
| 30 | Silhouette Mirage Final Damage: +60%, increases damage reduction by 95% when illusory double disappears, triggers illusory arrows even if no double is created | |
| Characters and Skills | ||||
|---|---|---|---|---|
| Class | ||||
| Job and Skills (Click on icon for skills) | ||||
| Beginner | ||||
|
| ||||
| Explorers | ||||
| Warrior | ||||
| Magician | ||||
| Bowman | Special | |||
| Thief | Special | |||
| Pirate | Special | |||
| Cygnus Knights | ||||
|
| ||||
| Special | ||||
| Heroes | ||||
| Resistance | ||||
| Demon | ||||
| Demon | ||||
| Nova | ||||
| Flora | ||||
| Sengoku | ||||
| Anima | ||||
| Monster | ||||
| Transcendent | ||||
| Friends World | ||||
| Jianghu | ||||
| Shine | ||||
| Miscellaneous | ||||
|
| ||||
- ↑ Boosts Quiver Cartridge's Magic Arrows