Kanna/Skills

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Kanna (0)

Passive Blessing of the Five Elements
Master Level 1
Description Kanna stays strong and unwavering as the power of the elements flows through both body and mind.
Level 1 Permanently increases Max HP by 15%, Max MP by 15%, and decreases Damage Taken by 30%.


Passive Hand of Fate
Master Level 1
Description By the time they reached adulthood, Kanna understood instinctively that they were fated to become a Spirit Walker.
Level 1 Spirit Walker Fan Mastery: +40%


Passive Elementalism
Master Level 3
Description Learn to read the ever-changing flow of spirits during battle, and borrow a small portion of their power to deal more damage to enemies.
Preparations will be complete after activating attack skills a set number of times. Activating an attack skill once preparations are complete will temporarily grant you the Elementalism effect.
Level 1 Activate an attack skill 40 times to meet the conditions.
[Elementalism]: Damage: +10% Duration: 12 sec.
3 Activate an attack skill 40 times to meet the conditions.
[Elementalism]: Damage: +20% Duration: 12 sec.


Active Return of the Five Planets
Master Level 1
Description Returns you to Momijigaoka.
Level 1 Return to Momijigaoka
Cooldown: 600 sec


Active Hero's Echo
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby characters.
Cooldown: 300 sec
Level 1 MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min


1st Job Kanna (I)

Active Soul-Shatter Talisman: Scores
Master Level 20
Description Attack enemies by flinging exorcism talismans in front of you.
Level 1 MP Cost: 5
Max Enemies Hit: 4, Damage: 21%, Number of Attacks: 6
20 MP Cost: 10
Max Enemies Hit: 4, Damage: 40%, Number of Attacks: 6


Active Commune
Master Level 1
Description Attempt to commune with a Shikigami using mana.
Depending on your affinity with the Shikigami, displays a short conversation. Increase affinity by using skills or communing with the Shikigami.
Can only be used in town.
Level 1 MP Cost: 20
Enters Commune mode.
Cooldown: 180 sec.


Active Leap Talisman
Master Level 5
Description Use a talisman to teleport a set distance. If used in town without pressing a directional key, teleports to a random location.
Level 1 MP Cost: 28, Teleport horizontally a distance of 180, or vertically a distance of 280

[Passive Effects]: Speed: +10, Max Speed: +8
5 MP Cost: 20, Teleport horizontally a distance of 300, or vertically a distance of 400

[Passive Effects]: Speed: +22, Max Speed: +20


Active Summon Oni
Master Level 10
Description Summon the Oni Shikigami.
Oni automatically tracks enemies within range and attacks them with her giant club. She uses the skills she knows at will.
Oni is not affected by attack reflection, cooldown resets, or Summon Duration increases.
Resonance Effect Simplification: Right-click.
Level 1 MP Cost: 49, Summon Duration: 55 sec.
Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 6, Damage: 36%, Number of Attacks: 6
Leaping Strike: Leap into the air and slam down on the target location. Max Enemies Hit: 6, Damage: 73%, Number of Attacks: 6
Cooldown: 60 sec.
10 MP Cost: 40, Summon Duration: 55 sec.
Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 6, Damage: 45%, Number of Attacks: 6
Leaping Strike: Leap into the air and slam down on the target location. Max Enemies Hit: 6, Damage: 100%, Number of Attacks: 6
Cooldown: 60 sec.


Passive Crimson Covenant
Master Level 10
Description Use this holy relic to summon the Oni Shikigami. The greater your understanding of the relic, the closer the Shikigami comes to its full power.
Grants Oni the Blessing of Recovery trait.
Level 1 Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 15% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
10 Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.


Passive Clear Mind
Master Level 5
Description Keep a level head, no matter the chaos around you.
Level 1 Knockback Resistance: +14%, Damage Taken: -30%
5 Knockback Resistance: +30%, Damage Taken: -70%


Passive Eternal Bonds
Master Level 5
Description While you are protected by the bonds of friendship, you have nothing to fear.
Level 1 Speed: +4, LUK: +6
MP Absorb Chance: 20%, Amount Absorbed: 5% of Max MP, Amount Absorbed: 3% of the boss's Max MP (Including Shikigami attacks)
5 Speed: +20, LUK: +30
MP Absorb Chance: 20%, Amount Absorbed: 5% of Max MP, Amount Absorbed: 3% of the boss's Max MP (Including Shikigami attacks)


Passive Spiritual Enlightenment
Master Level 10
Description Bring your spiritual energy into harmony to reach the greatest heights.
Level 1 INT: +4, DEF: +40, Max MP: +2%, MP increases by 120 per level
10 INT: +40, DEF: +400, Max MP: +20%, MP increases by 120 per level


2nd Job Kanna (II)

Active Soul-Shatter Talisman: Icon
Master Level 20
Description Attack enemies by flinging exorcism talismans in front of you.
Required Skill: Soul-Shatter Talisman: Scores Lv. 20
Level 1 MP Cost: 15
Max Enemies Hit: 6, Damage: 56%, Number of Attacks: 6
20 MP Cost: 20
Max Enemies Hit: 6, Damage: 75%, Number of Attacks: 6


Active Evil's End Talisman
Master Level 20
Description Unfold talismans around you to attack nearby enemies.
Level 1 MP Cost: 20
Max Enemies Hit: 7, Damage: 123%, Number of Attacks: 6
Cooldown: 8 sec.
20 MP Cost: 25
Max Enemies Hit: 7, Damage: 180%, Number of Attacks: 6
Cooldown: 8 sec.


Active [Order] Spinning Strike
Master Level 20
Description Can be used if Oni is summoned. Order Oni to use Spinning Strike.
When this skill is activated with the down arrow key, directs Oni to use the skill in front of you.
Required Skill: Summon Oni Lv. 10
Level 1 MP Cost: 25
Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 132%, Number of Attacks: 8, Strike Activations: 3
Cooldown: 12 sec.
20 MP Cost: 30
Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 170%, Number of Attacks: 8, Strike Activations: 3
Cooldown: 12 sec.


Active Peacock's Plumage
Master Level 10
Description Unfold a beautiful fan to direct the flow of battle. Temporarily increases the your Attack Speed.
Level 1 MP Cost: 11
Duration: 20 sec., Attack Speed: +2
10 MP Cost: 20
Duration: 200 sec., Attack Speed: +2


Passive Crimson Covenant II
Master Level 20
Description Use this holy relic to summon the Oni Shikigami. The greater your understanding of the relic, the closer Oni comes to her full power.
With increased understanding, Oni's Celestial Strike and Leaping Strike are enhanced.
Grants Oni Crimson Flame.
Required Skill: Crimson Covenant Lv. 10
Level 1 Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 6, Damage: 51%, Number of Attacks: 6
Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 6, Damage: 92%, Number of Attacks: 6

Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +22%
20 Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 6, Damage: 70%, Number of Attacks: 6
Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 6, Damage: 130%, Number of Attacks: 6

Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%


Passive Ayanokouji Bloodline
Master Level 4
Description As a member of the Ayanokouji family, you have always had an innate talent for analyzing situations, both mundane and spiritual.
Level 1 Permanently increases EXP by 4%
4 Permanently increases EXP by 10%


3rd Job Kanna (III)

Active Soul-Shatter Talisman: Spirit
Master Level 20
Description Attack enemies by flinging exorcism talismans in front of you.
Required Skill: Soul-Shatter Talisman: Icon Lv. 20
Level 1 MP Cost: 25
Max Enemies Hit: 7, Damage: 82%, Number of Attacks: 6
20 MP Cost: 30
Max Enemies Hit: 7, Damage: 120%, Number of Attacks: 6


Active Summon Tengu
Master Level 20
Description Summon the Tengu Shikigami.
Tengu automatically tracks and attacks enemies in a wide range. She uses the skills she knows at will.
Required Skill: Summon Oni Lv. 10
Tengu is not affected by attack reflection, cooldown resets, or Summon Duration increases.
Resonance Effect Simplification: Right-click.
Level 1 MP Cost: 31, Summon Duration: 25 sec.

Known Skills
Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 10, Damage: 484%, Number of Attacks: 10

Traits
Intense Gaze: All of Tengu's attacks ignore 24% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 11% of the enemy's defense.
Cooldown: 60 sec.
20 MP Cost: 50, Summon Duration: 25 sec.

Known Skills
Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 10

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Cooldown: 60 sec.


Active Shikigami Charm
Master Level 4
Description Use your powers as a Spirit Walker to focus energy beneath you, transforming mana into a great gust of air which lifts you high into the air.
After using Shikigami Charm, Leap Talisman can be used once while in the air, even if there is no platform.
Level 1 MP Cost: 14, jump in mid-air to go farther.
Can use Leap Talisman once without a platform before landing.
4 MP Cost: 20, jump in mid-air to go farther.
Can use Leap Talisman once without a platform before landing.


Active Barrier: Curse Ward
Master Level 10
Description Use a pre-prepared Safety Charm to create a small barrier that protects you from all harm.
The barrier is temporary, and grants invincibility while it is active.
Level 1 MP Cost: 31
Invincibility: 3 sec.
Cooldown: 114 sec.
10 MP Cost: 40
Invincibility: 3 sec.
Cooldown: 60 sec.


Active [Order] Standby
Master Level 1
Description Call all your Shikigami and command them to wait until further notice.
Can be toggled On/Off
Using Order or Spirit skills will be toggled Off by default.
Effect Simplification: Right-click.
Level 1 MP Cost: 30
Place all Shikigami on standby.
Cooldown: 1 sec.


Passive Crimson Covenant III
Master Level 20
Description Use this holy relic to summon the Oni Shikigami. The greater your understanding of the relic, the closer Oni comes to her full power.
With increased understanding, Oni's Celestial Strike and Leaping Strike are enhanced.
Grants Oni the Berserk trait and the Explosive Soul skill.
Required Skill: Crimson Covenant II Lv. 20
Level 1 Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 6, Damage: 92%, Number of Attacks: 6
Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 6, Damage: 173%, Number of Attacks: 6

Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 6, Damage: 173%, Number of Attacks: 6
Berserk: Grants 10 stacks when Oni is summoned. Oni gains +2% Final Damage per stack. 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Max Berserk Stacks: 10)
20 Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 6, Damage: 130%, Number of Attacks: 6
Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 6, Damage: 230%, Number of Attacks: 6

Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 6, Damage: 230%, Number of Attacks: 6
Berserk: Grants 10 stacks when Oni is summoned. Oni gains +2% Final Damage per stack. 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Max Berserk Stacks: 10)


Passive Obsidian Feather
Master Level 20
Description Use this holy relic to summon the Tengu Shikigami. The greater your understanding of the relic, the closer Tengu comes to her full power.
Grants Tengu the Keen Hunter trait.
Level 1 Keen Hunter: While Tengu is summoned, all Shikigami Boss Damage increases by 11%.
20 Keen Hunter: While Tengu is summoned, all Shikigami Boss Damage increases by 30%.


Passive Spirit Path
Master Level 20
Description Hone your skills as a Spirit Walker, enhancing your power to subdue unclean beings.
Level 1 Magic ATT: +11, Critical Rate: +21%, Critical Damage: +1%
20 Magic ATT: +30, Critical Rate: +40%, Critical Damage: +20%


Passive Unshakeable Faith
Master Level 10
Description Become immovable with the bulwark of faith.
Level 1 Status Resistance: +21, Knockback Resistance: +43%
10 Status Resistance: +30, Knockback Resistance: +70%


4th Job Kanna (IV)

Active Soul-Shatter Talisman: Dance
Master Level 30
Description Attack enemies by flinging exorcism talismans in front of you.
Required Skill: Soul-Shatter Talisman: Spirit Lv. 20
Level 1 MP Cost: 30
Max Enemies Hit: 8, Damage: 142%, Number of Attacks: 6
30 MP Cost: 40
Max Enemies Hit: 8, Damage: 200%, Number of Attacks: 6
31 MP Cost: 40
Max Enemies Hit: 8, Damage: 202%, Number of Attacks: 6
32 MP Cost: 40
Max Enemies Hit: 8, Damage: 204%, Number of Attacks: 6


Active Barrier: Spirit Chains
Master Level 10
Description Use a barrier-creating talisman to hinder the enemy's movements.
Barrier: Spirit Chains targets the enemy with the highest Max HP within range.
Foes hit cannot be immobilized again for 90 sec by Barrier: Sealing Spirit Chains or other skills.
Not affected by cooldown reset effects.
Level 1 MP Cost: 64
Damage: 122%, Max Enemies Hit: 1, Number of Attacks: 6. Stun Duration: 10 sec., Stun duration can increase up to 100% based on the damage inflicted by the skill.
Afterward
Duration: 10 sec., Damage: 122%, Max Enemies Hit: 8, Number of Attacks: 6
Cooldown: 120 sec.
10 MP Cost: 100
Damage: 140%, Max Enemies Hit: 1, Number of Attacks: 6. Stun Duration: 10 sec., Stun duration can increase up to 100% based on the damage inflicted by the skill.
Afterward
Duration: 10 sec., Damage: 140%, Max Enemies Hit: 8, Number of Attacks: 6
Cooldown: 120 sec.
11 MP Cost: 104
Damage: 142%, Max Enemies Hit: 1, Number of Attacks: 6. Stun Duration: 10 sec., Stun duration can increase up to 100% based on the damage inflicted by the skill.
Afterward
Duration: 10 sec., Damage: 142%, Max Enemies Hit: 8, Number of Attacks: 6
Cooldown: 120 sec.
12 MP Cost: 108
Damage: 144%, Max Enemies Hit: 1, Number of Attacks: 6. Stun Duration: 10 sec., Stun duration can increase up to 100% based on the damage inflicted by the skill.
Afterward
Duration: 10 sec., Damage: 144%, Max Enemies Hit: 8, Number of Attacks: 6
Cooldown: 120 sec.


Active Heart-Wreck Talisman
Master Level 10
Description Throw talismans across a wide area, filling it with an energy that harms your enemies.
Applies a temporary debuff to enemies hit by the attack that increases their damage taken from Shikigami.
Level 1 MP Cost: 42
Duration: 3 sec., Damage: 222%, Max Enemies Hit: 12, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 11% for 60 sec.
Cooldown: 30 sec.
10 MP Cost: 60
Duration: 3 sec., Damage: 240%, Max Enemies Hit: 12, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 20% for 60 sec.
Cooldown: 30 sec.
11 MP Cost: 62
Duration: 3 sec., Damage: 242%, Max Enemies Hit: 12, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 21% for 60 sec.
Cooldown: 30 sec.
12 MP Cost: 64
Duration: 3 sec., Damage: 244%, Max Enemies Hit: 12, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 22% for 60 sec.
Cooldown: 30 sec.


Active Summon Orochi
Master Level 30
Description Summon the Orochi Shikigami.
Orochi automatically tracks enemies within range and attacks with chained scythes. She uses the skills she knows at will.
Required Skill: Summon Tengu Lv. 20
Orochi is not affected by attack reflection, cooldown resets, or Summon Duration increases.
Resonance Effect Simplification: Right-click.
Level 1 MP Cost: 51, Summon Duration: 25 sec.

Known Skills
Dance of Poison: Max Enemies Hit: 6, Damage: 293%, Number of Attacks: 12. Applies Poison to hit enemies. Poison Damage: 46%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
Shadow Cleave: Max Enemies Hit: 7, Damage: 324%, Number of Attacks: 8. Applies Poison to hit enemies.

Traits
Dignity: While Orochi is summoned, decreases your damage taken from attacks by 1%, including damage based on your Max HP ratio.
Poison Shift: While Orochi is summoned, poisoned enemies spread Poison to up to 3 other targets within range at a set interval.
Cooldown: 120 sec.
30 MP Cost: 80, Summon Duration: 25 sec.

Known Skills
Dance of Poison: Max Enemies Hit: 6, Damage: 380%, Number of Attacks: 12. Applies Poison to hit enemies. Poison Damage: 75%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
Shadow Cleave: Max Enemies Hit: 7, Damage: 440%, Number of Attacks: 8. Applies Poison to hit enemies.

Traits
Dignity: While Orochi is summoned, decreases your damage taken from attacks by 30%, including damage based on your Max HP ratio.
Poison Shift: While Orochi is summoned, poisoned enemies spread Poison to up to 3 other targets within range at a set interval.
Cooldown: 120 sec.
31 MP Cost: 81, Summon Duration: 25 sec.

Known Skills
Dance of Poison: Max Enemies Hit: 6, Damage: 383%, Number of Attacks: 12. Applies Poison to hit enemies. Poison Damage: 76%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
Shadow Cleave: Max Enemies Hit: 7, Damage: 444%, Number of Attacks: 8. Applies Poison to hit enemies.

Traits
Dignity: While Orochi is summoned, decreases your damage taken from attacks by 31%, including damage based on your Max HP ratio.
Poison Shift: While Orochi is summoned, poisoned enemies spread Poison to up to 3 other targets within range at a set interval.
Cooldown: 120 sec.
32 MP Cost: 82, Summon Duration: 25 sec.

Known Skills
Dance of Poison: Max Enemies Hit: 6, Damage: 386%, Number of Attacks: 12. Applies Poison to hit enemies. Poison Damage: 77%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
Shadow Cleave: Max Enemies Hit: 7, Damage: 448%, Number of Attacks: 8. Applies Poison to hit enemies.

Traits
Dignity: While Orochi is summoned, decreases your damage taken from attacks by 32%, including damage based on your Max HP ratio.
Poison Shift: While Orochi is summoned, poisoned enemies spread Poison to up to 3 other targets within range at a set interval.
Cooldown: 120 sec.


Active Dance of Poison
Master Level 30
Description [Spirit Walker Skill]
Throw a charm imbued with the power to seal demons at the enemies before you, temporarily turning them to stone and stunning them in place.
Level 1 Mana Cost: #epCon, Max Enemies Hit: 6, Damage: 293%, Attack Count: 12, Stun Duration: #time sec.
Depending on the amount of damage dealt to enemies with Binding Tempest, the Stun Duration can be increased to up to 100%
Cooldown: ooltime sec
30 Mana Cost: #epCon, Max Enemies Hit: 6, Damage: 380%, Attack Count: 12, Stun Duration: #time sec.
Depending on the amount of damage dealt to enemies with Binding Tempest, the Stun Duration can be increased to up to 100%
Cooldown: ooltime sec
31 Mana Cost: #epCon, Max Enemies Hit: 6, Damage: 383%, Attack Count: 12, Stun Duration: #time sec.
Depending on the amount of damage dealt to enemies with Binding Tempest, the Stun Duration can be increased to up to 100%
Cooldown: ooltime sec
32 Mana Cost: #epCon, Max Enemies Hit: 6, Damage: 386%, Attack Count: 12, Stun Duration: #time sec.
Depending on the amount of damage dealt to enemies with Binding Tempest, the Stun Duration can be increased to up to 100%
Cooldown: ooltime sec


Active Shadow Cleave
Master Level 30
Description [Barrier]
Use your power as a Spirit Walker to create a Bellflower Barrier, strengthening yourself and your party members. Inside the Bellflower Barrier, Damage is increased by #indieDamR% and Boss Damage is increased by #bdR%.
When used on a Mana Vein, the barrier will absorb the vein's energy to enhance the barrier, as well as restore additional Mana for yourself while you stand within it.
Level 1 Mana Cost: #epCon, Duration: #time sec, Damage: +#indieDamR%, Boss Damage: +#bdR%
Cooldown: 3 sec
30 Mana Cost: #epCon, Duration: #time sec, Damage: +#indieDamR%, Boss Damage: +#bdR%
Cooldown: 3 sec
31 Mana Cost: #epCon, Duration: #time sec, Damage: +#indieDamR%, Boss Damage: +#bdR%
Cooldown: 3 sec
32 Mana Cost: #epCon, Duration: #time sec, Damage: +#indieDamR%, Boss Damage: +#bdR%
Cooldown: 3 sec


Active Akatsuki Warrior
Master Level 30
Description Your Akatsuki training increases your stats. Using the skill briefly makes the Sengoku Warrior emblem appear.
Level 1 MP Cost: 10, creates a Sengoku Warrior emblem
[Passive Effect: All stats with a direct AP investment increases by 1%]
30 MP Cost: 70, creates a Sengoku Warrior emblem
[Passive Effect: All stats with a direct AP investment increases by 15%]
31 MP Cost: 70, creates a Sengoku Warrior emblem
[Passive Effect: All stats with a direct AP investment increases by 16%]
32 MP Cost: 70, creates a Sengoku Warrior emblem
[Passive Effect: All stats with a direct AP investment increases by 16%]


Active Akatsuki Will
Master Level 5
Description Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Level 1 MP Cost: 30, Removes all abnormal status effects.
Cooldown: 540 sec
5 MP Cost: 30, Removes all abnormal status effects.
Cooldown: 300 sec


Active Call of Unity
Master Level 10
Description Haku unleashes the power of Hakumenkonmou for a moment and shares it with the Shikigami.
You receive 1 stack of Call of Unity per summoned Shikigami. Each stack increases Critical Rate and Damage.
(Stacks up to 3 times.)
Not affected by cooldown reset effects.
Level 1 MP Cost: 51
Call of Unity Duration: 20 sec., Critical Rate: +1% per stack, Damage: +3% per stack.
Cooldown: 60 sec.
10 MP Cost: 60
Call of Unity Duration: 20 sec., Critical Rate: +5% per stack, Damage: +12% per stack.
Cooldown: 60 sec.
11 MP Cost: 61
Call of Unity Duration: 20 sec., Critical Rate: +6% per stack, Damage: +13% per stack.
Cooldown: 60 sec.
12 MP Cost: 62
Call of Unity Duration: 20 sec., Critical Rate: +6% per stack, Damage: +14% per stack.
Cooldown: 60 sec.


Active [Order] Execute
Master Level 30
Description Can be used if Orochi is summoned. Order Orochi to use Execute.
The effect and damage is enhanced when used on a target with 10 Poison stacks.
When this skill is activated with the down arrow key, directs Orochi to use the skill in front of you.
Required Skill: Summon Orochi Lv. 30
Level 1 MP Cost: 42
Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 6, Damage: 376%, Number of Attacks: 12, Chase Cuts: 10
Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
30 MP Cost: 100
Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 6, Damage: 550%, Number of Attacks: 12, Chase Cuts: 10
Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
31 MP Cost: 102
Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 6, Damage: 556%, Number of Attacks: 12, Chase Cuts: 10
Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
32 MP Cost: 104
Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 6, Damage: 562%, Number of Attacks: 12, Chase Cuts: 10
Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.


Active [Order] Shade-Fletched Arrow
Master Level 30
Description Can be used if the Tengu is summoned. Order Tengu to use Shade-Fletched Arrow.
Deals bonus damage to the target.
When this skill is activated with the down arrow key, directs Tengu to use the skill in front of you.
Required Skill: Summon Tengu Lv. 20
Level 1 MP Cost: 42
Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 172%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
30 MP Cost: 100
Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 230%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
31 MP Cost: 102
Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 232%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
32 MP Cost: 104
Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 234%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.


Passive Ivory Fang
Master Level 10
Description Use this holy relic to summon the Orochi Shikigami. The greater your understanding of the relic, the closer the Shikigami comes to its full power.
Grants Orochi the Lofty View and Overwhelming Force traits.
Level 1 Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami increased by 21%.
10 Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami increased by 30%.
11 Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami increased by 31%.
12 Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami increased by 32%.


Passive Obsidian Feather II
Master Level 20
Description Use this holy relic to summon the Tengu Shikigami. The greater your understanding of the relic, the closer Tengu comes to her full power.
With increased understanding, Tengu's Piercing Shot is enhanced.
Grants Tengu the Steady Aim trait and Rain of Darkness skill.
Required Skill: Lv. Obsidian Feather 20
Level 1 Piercing Shot: Fires an arrow in the direction of the target that pierces through enemies in its path. Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 10
Steady Aim: Increases the cooldown of Tengu's skills by 5 sec., but also increases Order skill Final Damage by 62%.
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's #Order# skills that are on cooldown.
20 Piercing Shot: Fires an arrow in the direction of the target that pierces through enemies in its path. Max Enemies Hit: 10, Damage: 800%, Number of Attacks: 10
Steady Aim: Increases the cooldown of Tengu's skills by 5 sec., but also increases Order skill Final Damage by 100%.
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's #Order# skills that are on cooldown.
21 Piercing Shot: Fires an arrow in the direction of the target that pierces through enemies in its path. Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 10
Steady Aim: Increases the cooldown of Tengu's skills by 5 sec., but also increases Order skill Final Damage by 102%.
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's #Order# skills that are on cooldown.
22 Piercing Shot: Fires an arrow in the direction of the target that pierces through enemies in its path. Max Enemies Hit: 10, Damage: 820%, Number of Attacks: 10
Steady Aim: Increases the cooldown of Tengu's skills by 5 sec., but also increases Order skill Final Damage by 104%.
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's #Order# skills that are on cooldown.


Passive Crimson Covenant IV
Master Level 20
Description Use this holy relic to summon the Oni Shikigami. The greater your understanding of the relic, the closer Oni comes to her full power.
With increased understanding, Oni's Celestial Strike, Leaping Strike, and Explosive Soul are enhanced.
Grants Oni the Strongarm trait.
Required Skill: Crimson Covenant III Lv. 20
Level 1 Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 6, Damage: 193%, Number of Attacks: 6
Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 6, Damage: 304%, Number of Attacks: 6

Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 6, Damage: 304%, Number of Attacks: 6
Strongarm: Decreases the cooldown of Oni's Order skills by 1 sec. each time she uses an Order skill.
20 Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 6, Damage: 250%, Number of Attacks: 6
Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 6, Damage: 380%, Number of Attacks: 6

Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 6, Damage: 380%, Number of Attacks: 6
Strongarm: Decreases the cooldown of Oni's Order skills by 1 sec. each time she uses an Order skill.
21 Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 6, Damage: 253%, Number of Attacks: 6
Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 6, Damage: 384%, Number of Attacks: 6

Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 6, Damage: 384%, Number of Attacks: 6
Strongarm: Decreases the cooldown of Oni's Order skills by 1 sec. each time she uses an Order skill.
22 Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 6, Damage: 256%, Number of Attacks: 6
Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 6, Damage: 388%, Number of Attacks: 6

Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 6, Damage: 388%, Number of Attacks: 6
Strongarm: Decreases the cooldown of Oni's Order skills by 1 sec. each time she uses an Order skill.


Passive Shikigami Master
Master Level 10
Description Your Shikigami have absolute trust in you, enhancing their battle efficiency and granting them the ability to Resonate.
Level 1 When Oni activates a skill, Tengu has a chance to Resonate.
When Tengu activates a skill, Orochi has a chance to Resonate.
When Orochi activates a skill, Oni has a chance to Resonate.
Resonance: Shikigami that Resonate will be able to use one of their Order skills, whether or not they are summoned. Order skills that are activated with the Resonance effect are treated as different skills than their default versions and don't have a cooldown.
Each Shikigami can have up to 2 stacks of Resonance.
10 When Oni activates a skill, Tengu has a chance to Resonate.
When Tengu activates a skill, Orochi has a chance to Resonate.
When Orochi activates a skill, Oni has a chance to Resonate.
Resonance: Shikigami that Resonate will be able to use one of their Order skills, whether or not they are summoned. Order skills that are activated with the Resonance effect are treated as different skills than their default versions and don't have a cooldown.
Each Shikigami can have up to 2 stacks of Resonance.
11 When Oni activates a skill, Tengu has a chance to Resonate.
When Tengu activates a skill, Orochi has a chance to Resonate.
When Orochi activates a skill, Oni has a chance to Resonate.
Resonance: Shikigami that Resonate will be able to use one of their Order skills, whether or not they are summoned. Order skills that are activated with the Resonance effect are treated as different skills than their default versions and don't have a cooldown.
Each Shikigami can have up to 2 stacks of Resonance.
12 When Oni activates a skill, Tengu has a chance to Resonate.
When Tengu activates a skill, Orochi has a chance to Resonate.
When Orochi activates a skill, Oni has a chance to Resonate.
Resonance: Shikigami that Resonate will be able to use one of their Order skills, whether or not they are summoned. Order skills that are activated with the Resonance effect are treated as different skills than their default versions and don't have a cooldown.
Each Shikigami can have up to 2 stacks of Resonance.


Passive Kasen
Master Level 10
Description Increase mastery, damage, and attack speed by becoming one with the Spirit Walker Fan.
Level 1 Attack Speed: +1, Damage: +12%, Spirit Walker Fan Mastery: +52%
10 Attack Speed: +1, Damage: +30%, Spirit Walker Fan Mastery: +70%
11 Attack Speed: +1, Damage: +32%, Spirit Walker Fan Mastery: +72%
12 Attack Speed: +1, Damage: +34%, Spirit Walker Fan Mastery: +74%


Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Pulverizing Strike - Reinforce
Level Requirement 140
Master Level 1
Description Increases damage of [Order] Pulverizing Strike.
Level 1 Damage: +20%


Passive Pulverizing Strike - Critical Chance
Level Requirement 140
Master Level 1
Description Increases Critical Rate of [Order] Oni Soul Pulverizer.
Level 1 Critical Rate: +10%


Passive Pulverizing Strike - Guardbreak
Level Requirement 150
Master Level 1
Description Increases Ignore Defense of [Order] Pulverizing Strike.
Level 1 Ignore Defense: +20%


Passive Shade-Fletched Arrow - Reinforce
Level Requirement 150
Master Level 1
Description Increases [Order] Shade-Fletched Arrow damage.
Level 1 Damage: +20%


Passive Shade-Fletched Arrow - Critical Chance
Level Requirement 165
Master Level 1
Description Increases Critical Rate of [Order] Shade-Fletched Arrow.
Level 1 Critical Rate: +10%


Passive Shade-Fletched Arrow - Boss Rush
Level Requirement 165
Master Level 1
Description Increases Boss Damage of [Order] Shade-Fletched Arrow.
Level 1 Boss Damage: +20%


Passive Execute - Reinforce
Level Requirement 180
Master Level 1
Description Increases damage of [Order] Execute.
Level 1 Damage: +20%


Passive Execute - Critical Chance
Level Requirement 180
Master Level 1
Description Increases Critical Rate of [Order] Execute.
Level 1 Critical Rate: +10%


Passive Execute - Guardbreak
Level Requirement 190
Master Level 1
Description Increases Ignore Defense of [Order] Execute.
Level 1 Ignore Defense: +20%

Active Attack/Buff Active Attack/Buff

Active True Name Revelation
Level Requirement 140
Master Level 1
Description Call upon the Shikigami using their true names to unlock overwhelming power.
Required Skill: Crimson Covenant IV Lv. 20 or higher, Obsidian Feather II Lv. 20 or higher, Ivory Fang Lv. 10 or higher
Level 1 MP Cost: 150, Duration of All Shikigami Trait Enhancements: 30 sec.

Rakuya, Crimson Queen
While Rakuya is summoned, her traits are enhanced.
Blessing of Recovery: 100% chance to restore your HP/MP each time a Shikigami attack lands.
Crimson Flame: +20% Normal Enemy Damage
Berserk: +1% Final Damage per Berserk Stack
Strongarm: Additional 0.5 sec. Cooldown Reduction

Haneka, Storm Princess
While Haneka is summoned, her traits are enhanced.
Intense Gaze: +10% Ignore Defense for other Shikigami.
Keen Hunter: +10% Boss Damage for other Shikigami.
Steady Aim: +10% Final Damage Effect
Black Rain: +1 Black Rain Stack Immediately

Yuina, Empress of Calamity
While Yuina is summoned, her traits are enhanced.
Dignity: +5% Damage Taken Reduction
Poison Shift: -1 sec. Poison Shift Interval
Lofty View: Also defends against debilitating status conditions.
Overwhelming Force: +5% Final Damage to all Shikigami
Cooldown: 120 sec.


Active [Order] Pulverizing Strike
Level Requirement 160
Master Level 1
Description Can be used if Oni is summoned. Order Oni to use Pulverizing Strike.
When this skill is activated with the down arrow key, directs Oni to use the skill in front of you.
Required Skill: Summon Oni Lv. 10
Level 1 MP Cost: 300
Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 500%, Number of Attacks: 10, Strike Activations: 10
Cooldown: 30 sec.


Active Akatsuki Blessing
Level Requirement 190
Master Level 1
Description Temporarily draw upon the power of the illuminating dawn.
Level 1 MP Cost: 100, Duration: 60 sec, Damage: 10%
Applies to any Sengoku Warrior class in the party.
Cooldown: 120 sec

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Twilight Bloom
Master Level 30
Description The blessing of the Five Planets erupts in full bloom, greatly increasing stats temporarily and decreasing damage taken from attacks (including attacks that deal a fixed percentage of damage).
Level 1 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +21, Critical Damage: +1%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
30 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +50, Critical Damage: +15%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
Active Twilight Bloom
Master Level 30
Description The blessing of the Five Planets erupts in full bloom, greatly increasing stats temporarily and decreasing damage taken from attacks (including attacks that deal a fixed percentage of damage).
Level 1 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +21, Critical Damage: +1%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
2 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +22, Critical Damage: +1%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
3 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +23, Critical Damage: +2%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
4 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +24, Critical Damage: +2%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
5 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +25, Critical Damage: +3%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
6 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +26, Critical Damage: +3%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
7 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +27, Critical Damage: +4%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
8 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +28, Critical Damage: +4%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
9 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +29, Critical Damage: +5%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
10 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +30, Critical Damage: +5%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
11 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +31, Critical Damage: +6%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
12 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +32, Critical Damage: +6%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
13 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +33, Critical Damage: +7%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
14 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +34, Critical Damage: +7%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
15 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +35, Critical Damage: +8%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
16 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +36, Critical Damage: +8%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
17 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +37, Critical Damage: +9%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
18 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +38, Critical Damage: +9%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
19 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +39, Critical Damage: +10%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
20 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +40, Critical Damage: +10%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
21 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +41, Critical Damage: +11%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
22 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +42, Critical Damage: +11%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
23 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +43, Critical Damage: +12%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
24 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +44, Critical Damage: +12%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
25 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +45, Critical Damage: +13%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
26 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +46, Critical Damage: +13%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
27 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +47, Critical Damage: +14%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
28 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +48, Critical Damage: +14%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
29 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +49, Critical Damage: +15%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
30 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +50, Critical Damage: +15%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
Show/hide all levels
Active Princess Sakuno's Blessing
Master Level 30
Description Princess Sakuno's blessing temporarily increases Final Damage and defends against debilitating status conditions one time.
Level 1 MP Cost: 1000
Duration: 20 sec., Final Damage: +10%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
30 MP Cost: 1000
Duration: 20 sec., Final Damage: +25%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
Active Princess Sakuno's Blessing
Master Level 30
Description Princess Sakuno's blessing temporarily increases Final Damage and defends against debilitating status conditions one time.
Level 1 MP Cost: 1000
Duration: 20 sec., Final Damage: +10%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
2 MP Cost: 1000
Duration: 20 sec., Final Damage: +11%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
3 MP Cost: 1000
Duration: 20 sec., Final Damage: +11%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
4 MP Cost: 1000
Duration: 20 sec., Final Damage: +12%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
5 MP Cost: 1000
Duration: 20 sec., Final Damage: +12%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
6 MP Cost: 1000
Duration: 20 sec., Final Damage: +13%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
7 MP Cost: 1000
Duration: 20 sec., Final Damage: +13%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
8 MP Cost: 1000
Duration: 20 sec., Final Damage: +14%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
9 MP Cost: 1000
Duration: 20 sec., Final Damage: +14%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
10 MP Cost: 1000
Duration: 20 sec., Final Damage: +15%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
11 MP Cost: 1000
Duration: 20 sec., Final Damage: +15%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
12 MP Cost: 1000
Duration: 20 sec., Final Damage: +16%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
13 MP Cost: 1000
Duration: 20 sec., Final Damage: +16%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
14 MP Cost: 1000
Duration: 20 sec., Final Damage: +17%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
15 MP Cost: 1000
Duration: 20 sec., Final Damage: +17%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
16 MP Cost: 1000
Duration: 20 sec., Final Damage: +18%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
17 MP Cost: 1000
Duration: 20 sec., Final Damage: +18%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
18 MP Cost: 1000
Duration: 20 sec., Final Damage: +19%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
19 MP Cost: 1000
Duration: 20 sec., Final Damage: +19%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
20 MP Cost: 1000
Duration: 20 sec., Final Damage: +20%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
21 MP Cost: 1000
Duration: 20 sec., Final Damage: +20%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
22 MP Cost: 1000
Duration: 20 sec., Final Damage: +21%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
23 MP Cost: 1000
Duration: 20 sec., Final Damage: +21%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
24 MP Cost: 1000
Duration: 20 sec., Final Damage: +22%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
25 MP Cost: 1000
Duration: 20 sec., Final Damage: +22%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
26 MP Cost: 1000
Duration: 20 sec., Final Damage: +23%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
27 MP Cost: 1000
Duration: 20 sec., Final Damage: +23%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
28 MP Cost: 1000
Duration: 20 sec., Final Damage: +24%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
29 MP Cost: 1000
Duration: 20 sec., Final Damage: +24%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
30 MP Cost: 1000
Duration: 20 sec., Final Damage: +25%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
Show/hide all levels
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
2 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 58 sec
3 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 57 sec
4 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 56 sec
5 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 55 sec
6 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 54 sec
7 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 53 sec
8 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 52 sec
9 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 51 sec
10 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 50 sec
11 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 49 sec
12 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 48 sec
13 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 47 sec
14 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 46 sec
15 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 45 sec
16 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 44 sec
17 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 43 sec
18 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 42 sec
19 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 41 sec
20 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 40 sec
21 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 39 sec
22 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 38 sec
23 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 37 sec
24 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 36 sec
25 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 35 sec
26 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 34 sec
27 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 33 sec
28 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 32 sec
29 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 31 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Show/hide all levels
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
2 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
3 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
4 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
5 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
6 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
7 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
8 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
9 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
10 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
11 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
12 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
13 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
14 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
15 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
16 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
17 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
18 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
19 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
20 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
21 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
22 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
23 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
24 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
25 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
26 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
27 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
28 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
29 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.

Class-Specific Skills

Show/hide all levels
Active [Spirit] Hakumenkonmou Juubi
Master Level 30
Description The strength of your bond with Haku temporarily awakens her as a transcendental spirit.
Shikigami summon duration doesn't decrease during her awakening, and Haku makes supporting attacks at set intervals.
Haku's final blow is activated when the skill key is pressed again while the skill is active, or when its duration ends.
Level 1 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 507%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 526%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 569%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
30 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 710%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 830%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
Active [Spirit] Hakumenkonmou Juubi
Master Level 30
Description The strength of your bond with Haku temporarily awakens her as a transcendental spirit.
Shikigami summon duration doesn't decrease during her awakening, and Haku makes supporting attacks at set intervals.
Haku's final blow is activated when the skill key is pressed again while the skill is active, or when its duration ends.
Level 1 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 507%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 526%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 569%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
2 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 514%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 532%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 578%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
3 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 521%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 538%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 587%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
4 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 528%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 544%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 596%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
5 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 535%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 550%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 605%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
6 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 542%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 556%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 614%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
7 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 549%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 562%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 623%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
8 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 556%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 568%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 632%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
9 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 563%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 574%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 641%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
10 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 570%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 580%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 650%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
11 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 577%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 586%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 659%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
12 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 584%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 592%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 668%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
13 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 591%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 598%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 677%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
14 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 598%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 604%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 686%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
15 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 605%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 610%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 695%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
16 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 612%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 616%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 704%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
17 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 619%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 622%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 713%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
18 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 626%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 628%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 722%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
19 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 633%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 634%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 731%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
20 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 640%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 640%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 740%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
21 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 647%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 646%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 749%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
22 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 654%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 652%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 758%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
23 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 661%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 658%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 767%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
24 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 668%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 664%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 776%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
25 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 675%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 670%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 785%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
26 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 682%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 676%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 794%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
27 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 689%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 682%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 803%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
28 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 696%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 688%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 812%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
29 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 703%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 694%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 821%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
30 MP Cost: 1000, Haku Awakening Duration: 15 sec., Max Enemies Hit: 12, Damage: 710%, Number of Attacks: 12, Light Shockwave Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 10, Finishing Blow Max Enemies Hit: 14, Damage: 830%, Number of Attacks: 14, Light Shockwaves: 32
Cooldown: 120 sec.
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Active [Spirit] Unleash the Radiant Flame
Master Level 30
Description Unleash a portion of Oni's power, igniting a spark of madness and allowing her to go berserk. On your order, she will light the radiant flame.
Required Skill: Summon Oni Lv. 10
Level 1 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +1%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
30 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +30%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
Active [Spirit] Unleash the Radiant Flame
Master Level 30
Description Unleash a portion of Oni's power, igniting a spark of madness and allowing her to go berserk. On your order, she will light the radiant flame.
Required Skill: Summon Oni Lv. 10
Level 1 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +1%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
2 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +2%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
3 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +3%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
4 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +4%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
5 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +5%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
6 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +6%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
7 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +7%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
8 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +8%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
9 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +9%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
10 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +10%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
11 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +11%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
12 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +12%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
13 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +13%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
14 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +14%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
15 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +15%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
16 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +16%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
17 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +17%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
18 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +18%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
19 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +19%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
20 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +20%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
21 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +21%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
22 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +22%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
23 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +23%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
24 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +24%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
25 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +25%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
26 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +26%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
27 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +27%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
28 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +28%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
29 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +29%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
30 MP Cost: 1000
Duration: 30 sec., Oni Final Damage: +30%, Oni Order Skill Cooldown: -20%
Cooldown: 120 sec.
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Active [Spirit] Unleash Black-Winged Destruction
Master Level 30
Description Can be used if Tengu is summoned. Unleash a portion of Tengu's power for a single black-feathered strike that pierces the heavens. On your order, she will rain down black-winged destruction.
When this skill is activated with the down arrow key, directs Tengu to use the skill in front of you.
Required Skill: Summon Tengu Lv. 20
Level 1 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 578%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
30 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 810%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
Active [Spirit] Unleash Black-Winged Destruction
Master Level 30
Description Can be used if Tengu is summoned. Unleash a portion of Tengu's power for a single black-feathered strike that pierces the heavens. On your order, she will rain down black-winged destruction.
When this skill is activated with the down arrow key, directs Tengu to use the skill in front of you.
Required Skill: Summon Tengu Lv. 20
Level 1 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 578%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
2 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 586%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
3 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 594%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
4 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 602%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
5 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 610%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
6 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 618%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
7 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 626%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
8 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 634%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
9 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 642%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
10 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 650%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
11 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 658%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
12 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 666%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
13 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 674%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
14 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 682%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
15 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 690%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
16 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 698%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
17 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 706%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
18 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 714%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
19 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 722%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
20 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 730%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
21 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 738%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
22 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 746%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
23 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 754%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
24 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 762%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
25 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 770%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
26 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 778%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
27 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 786%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
28 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 794%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
29 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 802%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
30 MP Cost: 1000
Black-Winged Destruction: Unfurl wings and aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 810%, Number of Attacks: 12, Black Shockwaves: 22
Final Damage to Target: +50%
Cooldown: 120 sec.
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Active [Spirit] Unleash Soul-Searing Venom
Master Level 30
Description Can be used if Orochi is summoned. Unleash a portion of Orochi's power to create venom so strong it can sear the soul itself. On your order, she will coat her fangs in soul-searing venom.
When this skill is activated with the down arrow key, directs Orochi to use the skill in front of you.
Required Skill: Summon Orochi Lv. 30
Level 1 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 630%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
30 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 920%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
Active [Spirit] Unleash Soul-Searing Venom
Master Level 30
Description Can be used if Orochi is summoned. Unleash a portion of Orochi's power to create venom so strong it can sear the soul itself. On your order, she will coat her fangs in soul-searing venom.
When this skill is activated with the down arrow key, directs Orochi to use the skill in front of you.
Required Skill: Summon Orochi Lv. 30
Level 1 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 630%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
2 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 640%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
3 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 650%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
4 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 660%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
5 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 670%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
6 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 680%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
7 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 690%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
8 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
9 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 710%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
10 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 720%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
11 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 730%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
12 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 740%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
13 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 750%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
14 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 760%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
15 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 770%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
16 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 780%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
17 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 790%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
18 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 800%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
19 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 810%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
20 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 820%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
21 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 830%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
22 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 840%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
23 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 850%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
24 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 860%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
25 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 870%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
26 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 880%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
27 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 890%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
28 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 900%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
29 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 910%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.
30 MP Cost: 1000
Soul-Searing Venom: From the shadows, with scythes in each hand, Orochi leaps upon the enemy like a snake upon its prey. Max Enemies Hit: 8, Damage: 920%, Number of Attacks: 14, Slices Activated: 36
Applies 10 Poison stacks to the target.
Cooldown: 120 sec.

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
2% Soul-Shatter Talisman Boost Damage Against Normal Monsters: +10% Ignored Enemy Defense: +20%
Summon Oni Boost Critical Rate: +5%
[Order] Spinning Strike Boost Damage Against Normal Monsters: +10%
Summon Tengu Boost Critical Rate: +5%
Heart-Wreck Talisman Boost Damage Against Normal Monsters: +10%
Summon Orochi Boost Critical Rate: +5%
[Order] Pulverizing Strike Boost Damage Against Normal Monsters: +10%
[Order] Shade-Fletched Arrow Boost
[Order] Execute Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active [Divine Will] Advent of Crimson
Master Level 30
Description In accordance with the Crimson Covenant, Oni is summoned in her true form. Queen Rakuya the Conquerer, the pinnacle of all oni, brings an end to all who oppose her.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30%, Boss Damage +30%
Level 1 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 551%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 551%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
30 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
Active [Divine Will] Advent of Crimson
Master Level 30
Description In accordance with the Crimson Covenant, Oni is summoned in her true form. Queen Rakuya the Conquerer, the pinnacle of all oni, brings an end to all who oppose her.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30%, Boss Damage +30%
Level 1 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 551%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 551%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
2 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 562%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 562%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
3 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 573%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 573%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
4 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 584%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 584%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
5 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 595%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 595%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
6 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 606%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 606%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
7 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 617%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 617%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
8 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 628%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 628%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
9 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 639%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 639%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
10 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 650%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 650%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
11 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 661%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 661%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
12 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 672%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 672%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
13 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 683%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 683%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
14 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 694%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 694%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
15 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
16 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 716%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 716%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
17 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 727%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 727%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
18 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
19 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 749%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 749%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
20 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 760%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 760%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
21 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 771%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 771%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
22 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 782%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 782%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
23 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 793%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 793%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
24 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 804%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 804%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
25 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 815%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 815%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
26 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 826%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 826%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
27 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 837%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 837%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
28 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 848%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 848%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
29 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 859%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 859%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
30 MP Cost: 1000, invincible during casting
Queen Rakuya is summoned to the mortal realm. Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 15, Red Flame Strikes: 48
Afterwards, Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 15, Number of Strikes: 67
Cooldown: 360 sec.
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Active [Divine Will] Final Rest
Master Level 30
Description Orochi unleashes unbelievable power for a moment, severing every chain that would bind her with her ivory fangs.

Lv. 10: Ignore Defense +10%, Boss Damage +10%
Lv. 20: Ignore Defense +10%, Boss Damage: +10%
Lv. 30: Ignore Defense +20%
Level 1 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 1104%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 1386%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 6440%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 8085%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active [Divine Will] Final Rest
Master Level 30
Description Orochi unleashes unbelievable power for a moment, severing every chain that would bind her with her ivory fangs.

Lv. 10: Ignore Defense +10%, Boss Damage +10%
Lv. 20: Ignore Defense +10%, Boss Damage: +10%
Lv. 30: Ignore Defense +20%
Level 1 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 1104%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 1386%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 1288%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 1617%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 1472%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 1848%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 1656%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 2079%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 1840%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 2310%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 2024%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 2541%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 2208%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 2772%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 2392%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 3003%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 2576%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 3234%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 2760%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 3465%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 2944%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 3696%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 3128%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 3927%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 3312%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 4158%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 3496%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 4389%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 3680%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 4620%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 3864%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 4851%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 4048%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 5082%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 4232%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 5313%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 4416%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 5544%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 4600%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 5775%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 4784%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 6006%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 4968%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 6237%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 5152%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 6468%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 5336%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 6699%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 5520%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 6930%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 5704%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 7161%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 5888%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 7392%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 6072%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 7623%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 6256%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 7854%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Viper Strike - Max Enemies Hit: 15, Damage: 6440%, Number of Attacks: 12, Strikes Activated: 12, Finishing Blow Max Enemies Hit: 15, Damage: 8085%, Number of Attacks: 15, Finishing Blows: 24
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%


Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
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Active HEXA Soul-Shatter Talisman: Dance
Master Level 30
Description Attack enemies by flinging exorcism talismans in front of you.
Required Skill: Soul-Shatter Talisman: Dance Lv. 30
Level 1 MP Cost: 40
Max Enemies Hit: 8, Damage: 284%, Number of Attacks: 6
30 MP Cost: 50
Max Enemies Hit: 8, Damage: 400%, Number of Attacks: 6
Active HEXA Soul-Shatter Talisman: Dance
Master Level 30
Description Attack enemies by flinging exorcism talismans in front of you.
Required Skill: Soul-Shatter Talisman: Dance Lv. 30
Level 1 MP Cost: 40
Max Enemies Hit: 8, Damage: 284%, Number of Attacks: 6
2 MP Cost: 40
Max Enemies Hit: 8, Damage: 288%, Number of Attacks: 6
3 MP Cost: 41
Max Enemies Hit: 8, Damage: 292%, Number of Attacks: 6
4 MP Cost: 41
Max Enemies Hit: 8, Damage: 296%, Number of Attacks: 6
5 MP Cost: 41
Max Enemies Hit: 8, Damage: 300%, Number of Attacks: 6
6 MP Cost: 42
Max Enemies Hit: 8, Damage: 304%, Number of Attacks: 6
7 MP Cost: 42
Max Enemies Hit: 8, Damage: 308%, Number of Attacks: 6
8 MP Cost: 42
Max Enemies Hit: 8, Damage: 312%, Number of Attacks: 6
9 MP Cost: 43
Max Enemies Hit: 8, Damage: 316%, Number of Attacks: 6
10 MP Cost: 43
Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 6
11 MP Cost: 43
Max Enemies Hit: 8, Damage: 324%, Number of Attacks: 6
12 MP Cost: 44
Max Enemies Hit: 8, Damage: 328%, Number of Attacks: 6
13 MP Cost: 44
Max Enemies Hit: 8, Damage: 332%, Number of Attacks: 6
14 MP Cost: 44
Max Enemies Hit: 8, Damage: 336%, Number of Attacks: 6
15 MP Cost: 45
Max Enemies Hit: 8, Damage: 340%, Number of Attacks: 6
16 MP Cost: 45
Max Enemies Hit: 8, Damage: 344%, Number of Attacks: 6
17 MP Cost: 45
Max Enemies Hit: 8, Damage: 348%, Number of Attacks: 6
18 MP Cost: 46
Max Enemies Hit: 8, Damage: 352%, Number of Attacks: 6
19 MP Cost: 46
Max Enemies Hit: 8, Damage: 356%, Number of Attacks: 6
20 MP Cost: 46
Max Enemies Hit: 8, Damage: 360%, Number of Attacks: 6
21 MP Cost: 47
Max Enemies Hit: 8, Damage: 364%, Number of Attacks: 6
22 MP Cost: 47
Max Enemies Hit: 8, Damage: 368%, Number of Attacks: 6
23 MP Cost: 47
Max Enemies Hit: 8, Damage: 372%, Number of Attacks: 6
24 MP Cost: 48
Max Enemies Hit: 8, Damage: 376%, Number of Attacks: 6
25 MP Cost: 48
Max Enemies Hit: 8, Damage: 380%, Number of Attacks: 6
26 MP Cost: 48
Max Enemies Hit: 8, Damage: 384%, Number of Attacks: 6
27 MP Cost: 49
Max Enemies Hit: 8, Damage: 388%, Number of Attacks: 6
28 MP Cost: 49
Max Enemies Hit: 8, Damage: 392%, Number of Attacks: 6
29 MP Cost: 49
Max Enemies Hit: 8, Damage: 396%, Number of Attacks: 6
30 MP Cost: 50
Max Enemies Hit: 8, Damage: 400%, Number of Attacks: 6
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Active HEXA Heart-Wreck Talisman
Master Level 30
Description Throw talismans across a wide area, filling it with an energy that harms your enemies.
Applies a temporary debuff to enemies hit by the attack that increases their damage taken from Shikigami.
Required Skill: Heart-Wreck Talisman Lv. 10
Level 1 MP Cost: 100
Duration: 3 sec., Damage: 286%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 20% for 60 sec.
Cooldown: 30 sec.
30 MP Cost: 110
Duration: 3 sec., Damage: 460%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 30% for 60 sec.
Cooldown: 30 sec.
Active HEXA Heart-Wreck Talisman
Master Level 30
Description Throw talismans across a wide area, filling it with an energy that harms your enemies.
Applies a temporary debuff to enemies hit by the attack that increases their damage taken from Shikigami.
Required Skill: Heart-Wreck Talisman Lv. 10
Level 1 MP Cost: 100
Duration: 3 sec., Damage: 286%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 20% for 60 sec.
Cooldown: 30 sec.
2 MP Cost: 100
Duration: 3 sec., Damage: 292%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 20% for 60 sec.
Cooldown: 30 sec.
3 MP Cost: 101
Duration: 3 sec., Damage: 298%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 21% for 60 sec.
Cooldown: 30 sec.
4 MP Cost: 101
Duration: 3 sec., Damage: 304%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 21% for 60 sec.
Cooldown: 30 sec.
5 MP Cost: 101
Duration: 3 sec., Damage: 310%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 21% for 60 sec.
Cooldown: 30 sec.
6 MP Cost: 102
Duration: 3 sec., Damage: 316%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 22% for 60 sec.
Cooldown: 30 sec.
7 MP Cost: 102
Duration: 3 sec., Damage: 322%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 22% for 60 sec.
Cooldown: 30 sec.
8 MP Cost: 102
Duration: 3 sec., Damage: 328%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 22% for 60 sec.
Cooldown: 30 sec.
9 MP Cost: 103
Duration: 3 sec., Damage: 334%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 23% for 60 sec.
Cooldown: 30 sec.
10 MP Cost: 103
Duration: 3 sec., Damage: 340%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 23% for 60 sec.
Cooldown: 30 sec.
11 MP Cost: 103
Duration: 3 sec., Damage: 346%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 23% for 60 sec.
Cooldown: 30 sec.
12 MP Cost: 104
Duration: 3 sec., Damage: 352%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 24% for 60 sec.
Cooldown: 30 sec.
13 MP Cost: 104
Duration: 3 sec., Damage: 358%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 24% for 60 sec.
Cooldown: 30 sec.
14 MP Cost: 104
Duration: 3 sec., Damage: 364%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 24% for 60 sec.
Cooldown: 30 sec.
15 MP Cost: 105
Duration: 3 sec., Damage: 370%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 25% for 60 sec.
Cooldown: 30 sec.
16 MP Cost: 105
Duration: 3 sec., Damage: 376%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 25% for 60 sec.
Cooldown: 30 sec.
17 MP Cost: 105
Duration: 3 sec., Damage: 382%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 25% for 60 sec.
Cooldown: 30 sec.
18 MP Cost: 106
Duration: 3 sec., Damage: 388%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 26% for 60 sec.
Cooldown: 30 sec.
19 MP Cost: 106
Duration: 3 sec., Damage: 394%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 26% for 60 sec.
Cooldown: 30 sec.
20 MP Cost: 106
Duration: 3 sec., Damage: 400%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 26% for 60 sec.
Cooldown: 30 sec.
21 MP Cost: 107
Duration: 3 sec., Damage: 406%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 27% for 60 sec.
Cooldown: 30 sec.
22 MP Cost: 107
Duration: 3 sec., Damage: 412%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 27% for 60 sec.
Cooldown: 30 sec.
23 MP Cost: 107
Duration: 3 sec., Damage: 418%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 27% for 60 sec.
Cooldown: 30 sec.
24 MP Cost: 108
Duration: 3 sec., Damage: 424%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 28% for 60 sec.
Cooldown: 30 sec.
25 MP Cost: 108
Duration: 3 sec., Damage: 430%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 28% for 60 sec.
Cooldown: 30 sec.
26 MP Cost: 108
Duration: 3 sec., Damage: 436%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 28% for 60 sec.
Cooldown: 30 sec.
27 MP Cost: 109
Duration: 3 sec., Damage: 442%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 29% for 60 sec.
Cooldown: 30 sec.
28 MP Cost: 109
Duration: 3 sec., Damage: 448%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 29% for 60 sec.
Cooldown: 30 sec.
29 MP Cost: 109
Duration: 3 sec., Damage: 454%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 29% for 60 sec.
Cooldown: 30 sec.
30 MP Cost: 110
Duration: 3 sec., Damage: 460%, Number of Attacks: 6 within area.
Applies a debuff to hit enemies that increases damage taken from Shikigami by 30% for 60 sec.
Cooldown: 30 sec.
Show/hide all levels
Active HEXA Summon Oni
Master Level 30
Description Summon the Oni Shikigami.
Oni automatically tracks enemies within range and attacks them with her giant club. She uses the skills she knows at will.
Oni is not affected by attack reflection, cooldown resets, or Summon Duration increases.
Required Skill: Summon Oni Lv. 10
Resonance Effect Simplification: Right-click.
Level 1 MP Cost: 50, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 264%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 610%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 610%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
30 MP Cost: 60, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 380%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 900%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 900%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
Active HEXA Summon Oni
Master Level 30
Description Summon the Oni Shikigami.
Oni automatically tracks enemies within range and attacks them with her giant club. She uses the skills she knows at will.
Oni is not affected by attack reflection, cooldown resets, or Summon Duration increases.
Required Skill: Summon Oni Lv. 10
Resonance Effect Simplification: Right-click.
Level 1 MP Cost: 50, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 264%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 610%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 610%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
2 MP Cost: 50, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 268%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 620%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 620%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
3 MP Cost: 51, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 272%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 630%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 630%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
4 MP Cost: 51, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 276%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 640%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 640%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
5 MP Cost: 51, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 280%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 650%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 650%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
6 MP Cost: 52, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 284%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 660%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 660%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
7 MP Cost: 52, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 288%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 670%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 670%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
8 MP Cost: 52, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 292%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 680%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 680%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
9 MP Cost: 53, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 296%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 690%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 690%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
10 MP Cost: 53, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 300%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
11 MP Cost: 53, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 304%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 710%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 710%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
12 MP Cost: 54, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 308%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 720%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 720%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
13 MP Cost: 54, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 312%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 730%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 730%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
14 MP Cost: 54, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 316%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 740%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 740%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
15 MP Cost: 55, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 750%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 750%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
16 MP Cost: 55, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 324%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 760%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 760%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
17 MP Cost: 55, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 328%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 770%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 770%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
18 MP Cost: 56, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 332%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 780%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 780%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
19 MP Cost: 56, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 336%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 790%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 790%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
20 MP Cost: 56, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 340%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 800%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 800%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
21 MP Cost: 57, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 344%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 810%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 810%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
22 MP Cost: 57, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 348%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 820%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 820%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
23 MP Cost: 57, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 352%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 830%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 830%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
24 MP Cost: 58, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 356%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 840%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 840%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
25 MP Cost: 58, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 360%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 850%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 850%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
26 MP Cost: 58, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 364%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 860%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 860%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
27 MP Cost: 59, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 368%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 870%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 870%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
28 MP Cost: 59, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 372%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 880%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 880%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
29 MP Cost: 59, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 376%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 890%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 890%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
30 MP Cost: 60, Summon Duration: 55 sec.

Known Skills
HEXA Celestial Strike: Swing a massive club to attack. Max Enemies Hit: 8, Damage: 380%, Number of Attacks: 6
HEXA Leaping Strike: Leap into the air and slam down at the target location. Max Enemies Hit: 8, Damage: 900%, Number of Attacks: 6
HEXA Explosive Soul: Charge the enemy with explosive power. Max Enemies Hit: 8, Damage: 900%, Number of Attacks: 6

Traits
Blessing of Recovery: While Oni is summoned, restores 3% of your Max HP/MP every 3 seconds. Grants a 60% chance to recover 3% of your Max HP/MP when any Shikigami lands an attack on an enemy.
Crimson Flame: While Oni is summoned, Normal Enemy Damage of All Shikigami: +60%
Berserk: Gain 10 stacks when Oni is summoned to the battlefield. Oni gains +2% Final Damage per stack, and 1 stack is removed every 5 seconds when on standby. Gain stacks when attacking the enemy. (Stacks up to 10 times.)
Strongarm: Decreases cooldown of all of Oni's Order skills by 1 sec. each time Oni uses an Order skill.
Cooldown: 60 sec.
Show/hide all levels
Active HEXA [Order] Spinning Strike
Master Level 30
Description Can be used if Oni is summoned. Order Oni to use Spinning Strike.
When this skill is activated with the down arrow key, directs Oni to use the skill in front of you.
Required Skill: [Order] Spinning Strike Lv. 20
Level 1 MP Cost: 50
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 376%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
30 MP Cost: 60
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 550%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
Active HEXA [Order] Spinning Strike
Master Level 30
Description Can be used if Oni is summoned. Order Oni to use Spinning Strike.
When this skill is activated with the down arrow key, directs Oni to use the skill in front of you.
Required Skill: [Order] Spinning Strike Lv. 20
Level 1 MP Cost: 50
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 376%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
2 MP Cost: 50
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 382%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
3 MP Cost: 51
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 388%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
4 MP Cost: 51
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 394%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
5 MP Cost: 51
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 400%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
6 MP Cost: 52
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 406%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
7 MP Cost: 52
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 412%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
8 MP Cost: 52
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 418%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
9 MP Cost: 53
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 424%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
10 MP Cost: 53
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 430%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
11 MP Cost: 53
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 436%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
12 MP Cost: 54
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 442%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
13 MP Cost: 54
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 448%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
14 MP Cost: 54
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 454%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
15 MP Cost: 55
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 460%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
16 MP Cost: 55
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 466%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
17 MP Cost: 55
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 472%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
18 MP Cost: 56
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 478%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
19 MP Cost: 56
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 484%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
20 MP Cost: 56
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 490%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
21 MP Cost: 57
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 496%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
22 MP Cost: 57
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 502%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
23 MP Cost: 57
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 508%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
24 MP Cost: 58
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 514%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
25 MP Cost: 58
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 520%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
26 MP Cost: 58
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 526%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
27 MP Cost: 59
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 532%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
28 MP Cost: 59
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 538%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
29 MP Cost: 59
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 544%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
30 MP Cost: 60
HEXA Spinning Strike: Take a step forward and, at the same time, spin a massive club 2 times in a row. Max Enemies Hit: 12, Damage: 550%, Number of Attacks: 8, Strike Activations: 6
Cooldown: 12 sec.
Show/hide all levels
Active HEXA [Order] Pulverizing Strike
Master Level 30
Description Can be used if Oni is summoned. Order Oni to use Pulverizing Strike.
When this skill is activated with the down arrow key, directs Oni to use the skill in front of you.
Required Skill: [Order] Pulverizing Strike Lv. 1
Level 1 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 560%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
30 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 850%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
Active HEXA [Order] Pulverizing Strike
Master Level 30
Description Can be used if Oni is summoned. Order Oni to use Pulverizing Strike.
When this skill is activated with the down arrow key, directs Oni to use the skill in front of you.
Required Skill: [Order] Pulverizing Strike Lv. 1
Level 1 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 560%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
2 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 570%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
3 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 580%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
4 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 590%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
5 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 600%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
6 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 610%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
7 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 620%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
8 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 630%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
9 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 640%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
10 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 650%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
11 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 660%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
12 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 670%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
13 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 680%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
14 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 690%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
15 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 700%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
16 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 710%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
17 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 720%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
18 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 730%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
19 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 740%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
20 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 750%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
21 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 760%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
22 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 770%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
23 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 780%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
24 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 790%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
25 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 800%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
26 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 810%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
27 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 820%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
28 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 830%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
29 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 840%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
30 MP Cost: 300
HEXA Pulverizing Strike: Lift the club high over the head and swing downwards with force. Max Enemies Hit: 14, Damage: 850%, Number of Attacks: 12, Strike Activations: 12
Cooldown: 30 sec.
Show/hide all levels
Active HEXA Summon Tengu
Master Level 30
Description Summon the Tengu Shikigami.
Tengu automatically tracks and attacks enemies in a wide range. She uses the skills she knows at will.
Required Skill: Summon Tengu Lv. 20
Tengu is not affected by attack reflection, cooldown resets, or Summon Duration increases.
Resonance Effect Simplification: Right-click.
Level 1 MP Cost: 70, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 893%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
30 MP Cost: 80, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 1270%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
Active HEXA Summon Tengu
Master Level 30
Description Summon the Tengu Shikigami.
Tengu automatically tracks and attacks enemies in a wide range. She uses the skills she knows at will.
Required Skill: Summon Tengu Lv. 20
Tengu is not affected by attack reflection, cooldown resets, or Summon Duration increases.
Resonance Effect Simplification: Right-click.
Level 1 MP Cost: 70, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 893%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
2 MP Cost: 70, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 906%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
3 MP Cost: 71, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 919%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
4 MP Cost: 71, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 932%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
5 MP Cost: 71, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 945%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
6 MP Cost: 72, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 958%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
7 MP Cost: 72, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 971%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
8 MP Cost: 72, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 984%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
9 MP Cost: 73, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 997%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
10 MP Cost: 73, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 1010%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
11 MP Cost: 73, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 1023%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
12 MP Cost: 74, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 1036%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
13 MP Cost: 74, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 1049%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
14 MP Cost: 74, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 1062%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
15 MP Cost: 75, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 1075%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
16 MP Cost: 75, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 1088%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
17 MP Cost: 75, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 1101%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
18 MP Cost: 76, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 1114%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
19 MP Cost: 76, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 1127%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
20 MP Cost: 76, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 1140%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
21 MP Cost: 77, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 1153%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
22 MP Cost: 77, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 1166%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
23 MP Cost: 77, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 1179%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
24 MP Cost: 78, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 1192%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
25 MP Cost: 78, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 1205%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
26 MP Cost: 78, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 1218%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
27 MP Cost: 79, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 1231%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
28 MP Cost: 79, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 1244%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
29 MP Cost: 79, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 1257%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
30 MP Cost: 80, Summon Duration: 25 sec.

Known Skills
HEXA Piercing Shot: Fires an arrow in the direction of the target that penetrates enemies in its path. Max Enemies Hit: 12, Damage: 1270%, Number of Attacks: 12

Traits
Intense Gaze: All of Tengu's attacks ignore 100% of the enemy's defense. While Tengu is on the battlefield, all Shikigami attacks ignore an additional 30% of the enemy's defense.
Keen Hunter: While Tengu is on the battlefield, all Shikigami Boss Damage increases by 30%
Steady Aim: Increases the cooldown of all Tengu's skills by 5 sec., but increases Order skill Final Damage by 100%
Rain of Darkness: When Tengu is summoned, she gains 1 stack of Rain of Darkness. Stacks can be consumed to immediately use Tengu's Order skills that are on cooldown.
Cooldown: 60 sec.
Show/hide all levels
Active HEXA Shade-Fletched Arrow
Master Level 30
Description Can be used if the Tengu is summoned. Order the Tengu to use Shade-Fletched Arrow.
Deals bonus damage to the target.
When this skill is activated with the down arrow key, directs the Tengu to use the skill in front of you.
Required Skill: [Order] Shade-Fletched Arrow Lv. 30
Level 1 MP Cost: 100
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 254%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
30 MP Cost: 110
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 370%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
Active HEXA Shade-Fletched Arrow
Master Level 30
Description Can be used if the Tengu is summoned. Order the Tengu to use Shade-Fletched Arrow.
Deals bonus damage to the target.
When this skill is activated with the down arrow key, directs the Tengu to use the skill in front of you.
Required Skill: [Order] Shade-Fletched Arrow Lv. 30
Level 1 MP Cost: 100
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 254%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
2 MP Cost: 100
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 258%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
3 MP Cost: 101
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 262%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
4 MP Cost: 101
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 266%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
5 MP Cost: 101
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 270%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
6 MP Cost: 102
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 274%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
7 MP Cost: 102
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 278%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
8 MP Cost: 102
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 282%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
9 MP Cost: 103
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 286%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
10 MP Cost: 103
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 290%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
11 MP Cost: 103
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 294%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
12 MP Cost: 104
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 298%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
13 MP Cost: 104
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 302%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
14 MP Cost: 104
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 306%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
15 MP Cost: 105
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 310%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
16 MP Cost: 105
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 314%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
17 MP Cost: 105
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 318%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
18 MP Cost: 106
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 322%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
19 MP Cost: 106
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 326%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
20 MP Cost: 106
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 330%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
21 MP Cost: 107
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 334%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
22 MP Cost: 107
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 338%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
23 MP Cost: 107
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 342%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
24 MP Cost: 108
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 346%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
25 MP Cost: 108
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 350%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
26 MP Cost: 108
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 354%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
27 MP Cost: 109
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 358%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
28 MP Cost: 109
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 362%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
29 MP Cost: 109
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 366%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
30 MP Cost: 110
HEXA Shade-Fletched Arrow: Aim at an enemy. While aiming, obsidian feathers gather at the arrowhead, and fly when the arrow is released. Max Enemies Hit: 12, Damage: 370%, Number of Attacks: 8, Activates 6 Black Shockwaves
Final Damage to Target: +50%
Cooldown: 30 sec.
Show/hide all levels
Active HEXA Summon Orochi
Master Level 30
Description Summon the Orochi Shikigami.
Orochi automatically tracks enemies within range and attacks with chained scythes. She uses the skills she knows at will.
Required Skill: Summon Orochi Lv. 30
Orochi is not affected by attack reflection, cooldown resets, or Summon Duration increases.
Resonance Effect Simplification: Right-click.
Level 1 MP Cost: 80, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 468%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 91%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 631%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
30 MP Cost: 90, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 700%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 120%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 950%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
Active HEXA Summon Orochi
Master Level 30
Description Summon the Orochi Shikigami.
Orochi automatically tracks enemies within range and attacks with chained scythes. She uses the skills she knows at will.
Required Skill: Summon Orochi Lv. 30
Orochi is not affected by attack reflection, cooldown resets, or Summon Duration increases.
Resonance Effect Simplification: Right-click.
Level 1 MP Cost: 80, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 468%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 91%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 631%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
2 MP Cost: 80, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 476%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 92%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 642%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
3 MP Cost: 81, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 484%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 93%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 653%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
4 MP Cost: 81, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 492%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 94%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 664%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
5 MP Cost: 81, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 500%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 95%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 675%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
6 MP Cost: 82, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 508%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 96%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 686%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
7 MP Cost: 82, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 516%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 97%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 697%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
8 MP Cost: 82, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 524%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 98%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 708%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
9 MP Cost: 83, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 532%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 99%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 719%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
10 MP Cost: 83, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 540%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 100%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 730%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
11 MP Cost: 83, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 548%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 101%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 741%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
12 MP Cost: 84, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 556%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 102%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 752%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
13 MP Cost: 84, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 564%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 103%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 763%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
14 MP Cost: 84, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 572%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 104%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 774%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
15 MP Cost: 85, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 580%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 105%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 785%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
16 MP Cost: 85, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 588%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 106%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 796%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
17 MP Cost: 85, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 596%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 107%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 807%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
18 MP Cost: 86, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 604%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 108%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 818%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
19 MP Cost: 86, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 612%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 109%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 829%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
20 MP Cost: 86, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 620%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 110%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 840%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
21 MP Cost: 87, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 628%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 111%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 851%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
22 MP Cost: 87, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 636%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 112%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 862%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
23 MP Cost: 87, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 644%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 113%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 873%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
24 MP Cost: 88, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 652%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 114%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 884%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
25 MP Cost: 88, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 660%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 115%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 895%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
26 MP Cost: 88, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 668%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 116%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 906%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
27 MP Cost: 89, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 676%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 117%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 917%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
28 MP Cost: 89, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 684%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 118%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 928%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
29 MP Cost: 89, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 692%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 119%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 939%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
30 MP Cost: 90, Summon Duration: 25 sec.

Known Skills
HEXA Dance of Poison: Swing poison-coated chained scythes. Max Enemies Hit: 7, Damage: 700%, Number of Attacks: 12. Applies HEXA Poison stacks to hit enemies. HEXA Poison: Damage: 120%, Damage Interval: 1 sec., Bonus Damage to Normal Enemies: +50% (additive)
HEXA Shadow Cleave: Slip through shadows to appear behind an enemy, and cut them down with chained scythes. Max Enemies Hit: 8, Damage: 950%, Number of Attacks: 8. Applies Poison stacks to hit enemies.

Traits
Dignity: While Orochi is summoned, dec your damage taken from attacks, including damage based on your Max HP ratio, by 30%.
Poison Shift: While Orochi is summoned, enemies with Poison spread Poison to up to 3 other targets within range at a set interval.
Lofty View: While Orochi is summoned, Kanna enters the Lofty stance.
Overwhelming Force: While Orochi is summoned, the Final Damage of all Shikigami is increased by 30%.
Cooldown: 120 sec.
Show/hide all levels
Active HEXA [Order] Execute
Master Level 30
Description Can be used if Orochi is summoned. Order Orochi to use Execute.
The effect and damage is enhanced when used on a target with 10 Poison stacks.
When this skill is activated with the down arrow key, directs Orochi to use the skill in front of you.
Required Skill: [Order] Execute Lv. 30
Level 1 MP Cost: 100
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 508%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
30 MP Cost: 110
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 740%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
Active HEXA [Order] Execute
Master Level 30
Description Can be used if Orochi is summoned. Order Orochi to use Execute.
The effect and damage is enhanced when used on a target with 10 Poison stacks.
When this skill is activated with the down arrow key, directs Orochi to use the skill in front of you.
Required Skill: [Order] Execute Lv. 30
Level 1 MP Cost: 100
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 508%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
2 MP Cost: 100
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 516%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
3 MP Cost: 101
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 524%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
4 MP Cost: 101
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 532%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
5 MP Cost: 101
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 540%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
6 MP Cost: 102
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 548%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
7 MP Cost: 102
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 556%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
8 MP Cost: 102
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 564%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
9 MP Cost: 103
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 572%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
10 MP Cost: 103
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 580%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
11 MP Cost: 103
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 588%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
12 MP Cost: 104
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 596%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
13 MP Cost: 104
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 604%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
14 MP Cost: 104
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 612%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
15 MP Cost: 105
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 620%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
16 MP Cost: 105
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 628%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
17 MP Cost: 105
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 636%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
18 MP Cost: 106
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 644%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
19 MP Cost: 106
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 652%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
20 MP Cost: 106
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 660%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
21 MP Cost: 107
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 668%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
22 MP Cost: 107
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 676%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
23 MP Cost: 107
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 684%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
24 MP Cost: 108
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 692%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
25 MP Cost: 108
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 700%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
26 MP Cost: 108
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 708%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
27 MP Cost: 109
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 716%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
28 MP Cost: 109
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 724%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
29 MP Cost: 109
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 732%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.
30 MP Cost: 110
HEXA Execute: Move above the target's head and let chained scythes fall like a guillotine. Max Enemies Hit: 7, Damage: 740%, Number of Attacks: 14, Chase Cuts: 12
Final Damage to Targets with 10 Poison Stacks: +30%
Cooldown: 30 sec.


Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive [Spirit] Hakumenkonmou Juubi Boost
Level Requirement 260
Master Level 30
Description Boosts [Spirit] Hakumenkonmou Juubi.
Level 1 [Spirit] Hakumenkonmou Juubi Final Damage: +11%
9 [Spirit] Hakumenkonmou Juubi Final Damage: +19%
10 [Spirit] Hakumenkonmou Juubi Final Damage: +25%
19 [Spirit] Hakumenkonmou Juubi Final Damage: +34%
20 [Spirit] Hakumenkonmou Juubi Final Damage: +40%
29 [Spirit] Hakumenkonmou Juubi Final Damage: +49%
30 [Spirit] Hakumenkonmou Juubi Final Damage: +60%
Passive [Spirit] Hakumenkonmou Juubi Boost
Level Requirement 260
Master Level 30
Description Boosts [Spirit] Hakumenkonmou Juubi.
Level 1 [Spirit] Hakumenkonmou Juubi Final Damage: +11%
2 [Spirit] Hakumenkonmou Juubi Final Damage: +12%
3 [Spirit] Hakumenkonmou Juubi Final Damage: +13%
4 [Spirit] Hakumenkonmou Juubi Final Damage: +14%
5 [Spirit] Hakumenkonmou Juubi Final Damage: +15%
6 [Spirit] Hakumenkonmou Juubi Final Damage: +16%
7 [Spirit] Hakumenkonmou Juubi Final Damage: +17%
8 [Spirit] Hakumenkonmou Juubi Final Damage: +18%
9 [Spirit] Hakumenkonmou Juubi Final Damage: +19%
10 [Spirit] Hakumenkonmou Juubi Final Damage: +25%
11 [Spirit] Hakumenkonmou Juubi Final Damage: +26%
12 [Spirit] Hakumenkonmou Juubi Final Damage: +27%
13 [Spirit] Hakumenkonmou Juubi Final Damage: +28%
14 [Spirit] Hakumenkonmou Juubi Final Damage: +29%
15 [Spirit] Hakumenkonmou Juubi Final Damage: +30%
16 [Spirit] Hakumenkonmou Juubi Final Damage: +31%
17 [Spirit] Hakumenkonmou Juubi Final Damage: +32%
18 [Spirit] Hakumenkonmou Juubi Final Damage: +33%
19 [Spirit] Hakumenkonmou Juubi Final Damage: +34%
20 [Spirit] Hakumenkonmou Juubi Final Damage: +40%
21 [Spirit] Hakumenkonmou Juubi Final Damage: +41%
22 [Spirit] Hakumenkonmou Juubi Final Damage: +42%
23 [Spirit] Hakumenkonmou Juubi Final Damage: +43%
24 [Spirit] Hakumenkonmou Juubi Final Damage: +44%
25 [Spirit] Hakumenkonmou Juubi Final Damage: +45%
26 [Spirit] Hakumenkonmou Juubi Final Damage: +46%
27 [Spirit] Hakumenkonmou Juubi Final Damage: +47%
28 [Spirit] Hakumenkonmou Juubi Final Damage: +48%
29 [Spirit] Hakumenkonmou Juubi Final Damage: +49%
30 [Spirit] Hakumenkonmou Juubi Final Damage: +60%
Show/hide all levels
Passive (Spirit) Unleash the Radiant Flame
Level Requirement 260
Master Level 30
Description Boosts [Spirit] Unleash the Radiant Flame.
Level 1 Duration increased to 31 sec. and Final Damage boost increased to 30%
9 Duration increased to 33 sec. and Final Damage boost increased to 30%
10 Duration increased to 34 sec. and Final Damage boost increased to 31%
19 Duration increased to 37 sec. and Final Damage boost increased to 31%
20 Duration increased to 37 sec. and Final Damage boost increased to 33%
29 Duration increased to 40 sec. and Final Damage boost increased to 33%
30 Duration increased to 40 sec. and Final Damage boost increased to 35%
Passive (Spirit) Unleash the Radiant Flame
Level Requirement 260
Master Level 30
Description Boosts [Spirit] Unleash the Radiant Flame.
Level 1 Duration increased to 31 sec. and Final Damage boost increased to 30%
2 Duration increased to 31 sec. and Final Damage boost increased to 30%
3 Duration increased to 31 sec. and Final Damage boost increased to 30%
4 Duration increased to 32 sec. and Final Damage boost increased to 30%
5 Duration increased to 32 sec. and Final Damage boost increased to 30%
6 Duration increased to 32 sec. and Final Damage boost increased to 30%
7 Duration increased to 33 sec. and Final Damage boost increased to 30%
8 Duration increased to 33 sec. and Final Damage boost increased to 30%
9 Duration increased to 33 sec. and Final Damage boost increased to 30%
10 Duration increased to 34 sec. and Final Damage boost increased to 31%
11 Duration increased to 34 sec. and Final Damage boost increased to 31%
12 Duration increased to 34 sec. and Final Damage boost increased to 31%
13 Duration increased to 35 sec. and Final Damage boost increased to 31%
14 Duration increased to 35 sec. and Final Damage boost increased to 31%
15 Duration increased to 35 sec. and Final Damage boost increased to 31%
16 Duration increased to 36 sec. and Final Damage boost increased to 31%
17 Duration increased to 36 sec. and Final Damage boost increased to 31%
18 Duration increased to 36 sec. and Final Damage boost increased to 31%
19 Duration increased to 37 sec. and Final Damage boost increased to 31%
20 Duration increased to 37 sec. and Final Damage boost increased to 33%
21 Duration increased to 37 sec. and Final Damage boost increased to 33%
22 Duration increased to 38 sec. and Final Damage boost increased to 33%
23 Duration increased to 38 sec. and Final Damage boost increased to 33%
24 Duration increased to 38 sec. and Final Damage boost increased to 33%
25 Duration increased to 39 sec. and Final Damage boost increased to 33%
26 Duration increased to 39 sec. and Final Damage boost increased to 33%
27 Duration increased to 39 sec. and Final Damage boost increased to 33%
28 Duration increased to 40 sec. and Final Damage boost increased to 33%
29 Duration increased to 40 sec. and Final Damage boost increased to 33%
30 Duration increased to 40 sec. and Final Damage boost increased to 35%
Show/hide all levels
Passive [Spirit] Unleash Black-Winged Destruction Boost
Level Requirement 260
Master Level 30
Description Boosts [Spirit] Unleash Black-Winged Destruction.
Level 1 [Spirit] Unleash Black-Winged Destruction Final Damage: +11%
9 [Spirit] Unleash Black-Winged Destruction Final Damage: +19%
10 [Spirit] Unleash Black-Winged Destruction Final Damage: +25%
19 [Spirit] Unleash Black-Winged Destruction Final Damage: +34%
20 [Spirit] Unleash Black-Winged Destruction Final Damage: +40%
29 [Spirit] Unleash Black-Winged Destruction Final Damage: +49%
30 [Spirit] Unleash Black-Winged Destruction Final Damage: +60%
Passive [Spirit] Unleash Black-Winged Destruction Boost
Level Requirement 260
Master Level 30
Description Boosts [Spirit] Unleash Black-Winged Destruction.
Level 1 [Spirit] Unleash Black-Winged Destruction Final Damage: +11%
2 [Spirit] Unleash Black-Winged Destruction Final Damage: +12%
3 [Spirit] Unleash Black-Winged Destruction Final Damage: +13%
4 [Spirit] Unleash Black-Winged Destruction Final Damage: +14%
5 [Spirit] Unleash Black-Winged Destruction Final Damage: +15%
6 [Spirit] Unleash Black-Winged Destruction Final Damage: +16%
7 [Spirit] Unleash Black-Winged Destruction Final Damage: +17%
8 [Spirit] Unleash Black-Winged Destruction Final Damage: +18%
9 [Spirit] Unleash Black-Winged Destruction Final Damage: +19%
10 [Spirit] Unleash Black-Winged Destruction Final Damage: +25%
11 [Spirit] Unleash Black-Winged Destruction Final Damage: +26%
12 [Spirit] Unleash Black-Winged Destruction Final Damage: +27%
13 [Spirit] Unleash Black-Winged Destruction Final Damage: +28%
14 [Spirit] Unleash Black-Winged Destruction Final Damage: +29%
15 [Spirit] Unleash Black-Winged Destruction Final Damage: +30%
16 [Spirit] Unleash Black-Winged Destruction Final Damage: +31%
17 [Spirit] Unleash Black-Winged Destruction Final Damage: +32%
18 [Spirit] Unleash Black-Winged Destruction Final Damage: +33%
19 [Spirit] Unleash Black-Winged Destruction Final Damage: +34%
20 [Spirit] Unleash Black-Winged Destruction Final Damage: +40%
21 [Spirit] Unleash Black-Winged Destruction Final Damage: +41%
22 [Spirit] Unleash Black-Winged Destruction Final Damage: +42%
23 [Spirit] Unleash Black-Winged Destruction Final Damage: +43%
24 [Spirit] Unleash Black-Winged Destruction Final Damage: +44%
25 [Spirit] Unleash Black-Winged Destruction Final Damage: +45%
26 [Spirit] Unleash Black-Winged Destruction Final Damage: +46%
27 [Spirit] Unleash Black-Winged Destruction Final Damage: +47%
28 [Spirit] Unleash Black-Winged Destruction Final Damage: +48%
29 [Spirit] Unleash Black-Winged Destruction Final Damage: +49%
30 [Spirit] Unleash Black-Winged Destruction Final Damage: +60%
Show/hide all levels
Passive [Spirit] Unleash Soul-Searing Venom Boost
Level Requirement 260
Master Level 30
Description Boosts [Spirit] Unleash Soul-Searing Venom.
Level 1 [Spirit] Unleash Soul-Searing Venom Final Damage: +11%
9 [Spirit] Unleash Soul-Searing Venom Final Damage: +19%
10 [Spirit] Unleash Soul-Searing Venom Final Damage: +25%
19 [Spirit] Unleash Soul-Searing Venom Final Damage: +34%
20 [Spirit] Unleash Soul-Searing Venom Final Damage: +40%
29 [Spirit] Unleash Soul-Searing Venom Final Damage: +49%
30 [Spirit] Unleash Soul-Searing Venom Final Damage: +60%
Passive [Spirit] Unleash Soul-Searing Venom Boost
Level Requirement 260
Master Level 30
Description Boosts [Spirit] Unleash Soul-Searing Venom.
Level 1 [Spirit] Unleash Soul-Searing Venom Final Damage: +11%
2 [Spirit] Unleash Soul-Searing Venom Final Damage: +12%
3 [Spirit] Unleash Soul-Searing Venom Final Damage: +13%
4 [Spirit] Unleash Soul-Searing Venom Final Damage: +14%
5 [Spirit] Unleash Soul-Searing Venom Final Damage: +15%
6 [Spirit] Unleash Soul-Searing Venom Final Damage: +16%
7 [Spirit] Unleash Soul-Searing Venom Final Damage: +17%
8 [Spirit] Unleash Soul-Searing Venom Final Damage: +18%
9 [Spirit] Unleash Soul-Searing Venom Final Damage: +19%
10 [Spirit] Unleash Soul-Searing Venom Final Damage: +25%
11 [Spirit] Unleash Soul-Searing Venom Final Damage: +26%
12 [Spirit] Unleash Soul-Searing Venom Final Damage: +27%
13 [Spirit] Unleash Soul-Searing Venom Final Damage: +28%
14 [Spirit] Unleash Soul-Searing Venom Final Damage: +29%
15 [Spirit] Unleash Soul-Searing Venom Final Damage: +30%
16 [Spirit] Unleash Soul-Searing Venom Final Damage: +31%
17 [Spirit] Unleash Soul-Searing Venom Final Damage: +32%
18 [Spirit] Unleash Soul-Searing Venom Final Damage: +33%
19 [Spirit] Unleash Soul-Searing Venom Final Damage: +34%
20 [Spirit] Unleash Soul-Searing Venom Final Damage: +40%
21 [Spirit] Unleash Soul-Searing Venom Final Damage: +41%
22 [Spirit] Unleash Soul-Searing Venom Final Damage: +42%
23 [Spirit] Unleash Soul-Searing Venom Final Damage: +43%
24 [Spirit] Unleash Soul-Searing Venom Final Damage: +44%
25 [Spirit] Unleash Soul-Searing Venom Final Damage: +45%
26 [Spirit] Unleash Soul-Searing Venom Final Damage: +46%
27 [Spirit] Unleash Soul-Searing Venom Final Damage: +47%
28 [Spirit] Unleash Soul-Searing Venom Final Damage: +48%
29 [Spirit] Unleash Soul-Searing Venom Final Damage: +49%
30 [Spirit] Unleash Soul-Searing Venom Final Damage: +60%
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills