Cadena/Skills
< Cadena
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Purchase items for cheaper at shops. | |
| Level | 1 | Purchase items 4% cheaper at shops. Does not apply if the purchase cost is above 70% of the sales cost. When stacked with the Merchandising guild skill, the higher figure is applied first. |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Traverse secret routes known only to the Shadowdealers to quickly return to the hideout. | |
| Level | 1 | MP Cost: 100, Moves you to the Shadowdealers Hideout. Cooldown: 600 sec |
| Passive | ||
|---|---|---|
| Master Level | 3 | |
| Description | Deals extra damage to foes weaker than you. | |
| Level | 1 | Attacks against weaker opponents deal +3% damage. Attacks against monsters afflicted by Abnormal Statuses deal +3% damage. |
| 3 | Attacks against weaker opponents deal +9% damage. Attacks against monsters afflicted by Abnormal Statuses deal +9% damage. | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | [Master Level: 1] Increases the Attack Power and Magic ATT of all nearby characters. Cooldown: 300 sec | |
| Level | 1 | MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Use your chain to grapple to a platform or enemy. Press the skill key to launch the chain horizontally or at a vertical angle. Striking horizontally only targets monsters, while striking vertically only targets platforms within a certain distance. While airborne, you can strike downward to temporarily slow your descent. If the Skill key is pressed again while the chain is tethered, you will quickly move to the target location. When the chain is tethered and while moving with the skill, you become temporarily stealthed where you cannot be hit, and attacking or using skills will deactivate the stealth. The use of some skills will not deactivate Dark Sight. Enemies struck by the skill are briefly slowed. Chain Arts: Pursuit can be used while using your other skills and is not affected by cooldown reset. [Up + Skill key] Launches 45 deg. upward [Down + Skill key] Launches 45 deg. downward | |
| Level | 1 | MP Cost: 8, Max Enemies Hit: 1, Damage: 55%, Number of Attacks: 1. 100% chance to slow enemies for 1 sec. Enables Dark Sight state. Cannot be hit for 2 sec. after you start moving. When you move, if you dodge an attack that deals damage proportional to Max HP by using Dark Sight, Dark Sight's remaining time will be reduced by 20% of its maximum. Cooldown: 0.2 sec. |
| 10 | MP Cost: 10, Max Enemies Hit: 1, Damage: 100%, Number of Attacks: 1. 100% chance to slow enemies for 5 sec. Enables Dark Sight state. Cannot be hit for 2 sec. after you start moving. When you move, if you dodge an attack that deals damage proportional to Max HP by using Dark Sight, Dark Sight's remaining time will be reduced by 20% of its maximum. Cooldown: 0.2 sec. | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Press the Attack Key to whip your chain forward, then bring it crashing down. Enemies hit by the 2nd strike are pushed back. Foes struck by the chain are slowed for a short time. Other attacks can be used between the 1st and 2nd strikes to inflict enhanced damage. Can be used while using your other skills. | |
| Level | 1 | MP Cost: 5, [1st Hit] Damage: 105%, Max Enemies Hit: 4, Number of Attacks: 2 [2nd Hit] Damage: 105%, Max Enemies Hit: 6, Number of Attacks: 2, 100% chance of slowing enemies for 1 sec. Skills used immediately after 1st hit gain +1% Final Damage (Excludes Chain Arts: Thrash). |
| 10 | MP Cost: 13, [1st Hit] Damage: 150%, Max Enemies Hit: 4, Number of Attacks: 2 [2nd Hit] Damage: 150%, Max Enemies Hit: 6, Number of Attacks: 2, 100% chance of slowing enemies for 5 sec. Skills used immediately after 1st hit gain +10% Final Damage (Excludes Chain Arts: Thrash). | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Summons a scimitar to instantly cut through enemies. Impervious to Knockback while casting. Usable while airborne and with your other skills. | |
| Level | 1 | MP Cost: 11, Damage: 49%, Number of Attacks: 3, Max Enemies Hit: 6 Cooldown: 4 sec |
| 20 | MP Cost: 15, Damage: 125%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Jump a second time in mid-air. Press the up key at the same to move upward. The jump distance increases with the skill level. | |
| Level | 1 | MP Cost: 13, allows you to jump a greater distance |
| 5 | MP Cost: 5, allows you to jump a greater distance | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Your training in the ways of the Shadowdealers has left you with a permanent boost to Speed, Jump, Max Speed, and Avoidability. | |
| Level | 1 | Speed: +4, Jump: +2, Max Speed: +2, Avoidability: +6% |
| 10 | Speed: +40, Jump: +20, Max Speed: +20, Avoidability: +15% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Your hard life on the streets has left you with a certain wisdom that some might attribute to luck. | |
| Level | 1 | Permanently increases LUK by 5 |
| 10 | Permanently increases LUK by 50 | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Enhances Chain Arts: Thrash's second hit. Required Skill: Chain Arts: Thrash Lv. 10+ | |
| Level | 1 | Chain Arts: Thrash 2nd Hit Damage: 155%, Max Enemies Hit: 6, Number of Attacks: 3 |
| 10 | Chain Arts: Thrash 2nd Hit Damage: 200%, Max Enemies Hit: 6, Number of Attacks: 3 | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Summons a claw weapon that strikes downward diagonally. Impervious to Knockback while casting. Only usable while airborne. Can be used while using your other skills. Required Skill: Muscle Memory Lv. 1+ | |
| Level | 1 | MP Cost: 16, Damage: 102%, Number of Attacks: 3, Max Enemies Hit: 10 Cooldown: 3 sec |
| 20 | MP Cost: 20, Damage: 235%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 19 | |
| Description | Summon a spinning shuriken that then explodes, maiming enemies and knocking them back. Unaffected by attack reflection. Can be resisted by some enemies. Dark Sight is not deactivated from use and explosion. Required Skill: Muscle Memory Lv. 1+ | |
| Level | 1 | Summons a Shuriken, MP Cost: 10, Duration: 7 sec, Enemies Hit: 1, Damage: 115% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 270% damage to up to 4 enemies 1 times Cooldown: 10 sec |
| 19 | Summons a Shuriken, MP Cost: 28, Duration: 7 sec, Enemies Hit: 1, Damage: 205% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 450% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| Active | ||
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| Master Level | 5 | |
| Description | Launches a chain to a targeted location, whipping you forward as it's reeled back in. | |
| Level | 1 | MP Cost: 12, Damage: 260%, Max Enemies Pushed: 5 |
| 5 | MP Cost: 20, Damage: 300%, Max Enemies Pushed: 5 | |
| Active | ||
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| Master Level | 5 | |
| Description | Consumes MP to increase the Attack Speed of all weapons for a short time. Must have a Chain equipped. Required Skill: Weapon Mastery Lv. 5+ | |
| Level | 1 | MP Cost: 18, Increases attack speed of all weapons for 40 sec. |
| 5 | MP Cost: 10, Increases attack speed of all weapons for 200 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Extensive training with a varied assortment of weapons increases the damage of all of your attacks. Whenever you switch summoned weapons, you execute a bonus attack and receive the Muscle Memory buff. The additional attack is unaffected by attack reflection and doesn't deactivate Dark Sight. This buff stacks up to the number of summonable weapons you possess (excluding Chain Arts). Summoning any weapon besides the last one used will refresh this buff. Muscle Memory is not affected by effects that increase buff duration and the bonus hit effect is not affected by cooldown resets. | |
| Level | 1 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage +3% per stack, for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing this buff stack inflicts additional hits. [Bonus Hits] Damage: 55%, Max Enemies Hit: 5, Number of Attacks: 2, Cooldown: 0.2 sec [Passive Effect: Damage for Scimitar +8% points] |
| 10 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage +3% per stack, for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing this buff stack inflicts additional hits. [Bonus Hits] Damage: 100%, Max Enemies Hit: 5, Number of Attacks: 2, Cooldown: 0.2 sec [Passive Effect: Damage for Scimitar +80% points] | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases Mastery with all summoned weapons, as well as your Chain Arts. | |
| Level | 1 | Mastery with Chain, and all Summoned Weapons increased by 14%. |
| 10 | Mastery with Chain, and all Summoned Weapons increased by 50%. | |
| Passive | ||
|---|---|---|
| Master Level | 5 | |
| Description | Your physical training grants you a permanent bonus to LUK and DEX. | |
| Level | 1 | Permanently increases LUK by 6 and DEX by 6. |
| 5 | Permanently increases LUK by 30 and DEX by 30. | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Call upon your training as a Shadowdealer to permanently increase your Attack Power, Critical Damage, Critical Rate, and Avoidability. | |
| Level | 1 | Attack Power: +1, Critical Damage: +1%, Critical Rate: +1%, Avoidability: +2% |
| 10 | Attack Power: +10, Critical Damage: +5%, Critical Rate: +10%, Avoidability: +20% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Enhances Chain Arts: Thrash's second hit. Required Skill: Chain Arts: Thrash II Lv. 10+ | |
| Level | 1 | Chain Arts: Thrash 2nd Hit Damage: 210%, Max Enemies Hit: 7, Number of Attacks: 4 |
| 10 | Chain Arts: Thrash 2nd Hit Damage: 300%, Max Enemies Hit: 7, Number of Attacks: 4 | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Summon a shotgun that fires a fan-shaped blast with enough power to knock you back. Enemies closer to the blast take more damage. Impervious to Knockback while casting. Required Skill: Muscle Memory II Lv. 1+ | |
| Level | 1 | MP Cost: 21 Close-Range Max Enemies Hit: 6, Damage: 257%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 206%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 180%, Number of Attacks: 7 Cooldown: 5 sec |
| 20 | MP Cost: 30 Close-Range Max Enemies Hit: 6, Damage: 390%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 320%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 275%, Number of Attacks: 7 Cooldown: 5 sec | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Summon 2 daggers to instantly slash upward. If used while airborne, you will remain in the air until the attack is finished. Enemies struck by the blade are Terrified for a set time. Required Skill: Muscle Memory II Lv. 1+ | |
| Level | 1 | MP Cost: 26, Max Enemies Hit: 4, Damage: 125%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -11% Cooldown: 10 sec |
| 20 | MP Cost: 35, Max Enemies Hit: 4, Damage: 315%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Jump backwards while releasing a series of explosives. When used while airborne, the bombs are dropped at your current location. The bombs explode after a set time and are unaffected by attack reflection. Dark Sight is not deactivated from use and explosion. Required Skill: Muscle Memory II Lv. 1+ | |
| Level | 1 | MP Cost: 21, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 187%, Number of Attacks: 6 Cooldown: 8 sec |
| 20 | MP Cost: 40, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 415%, Number of Attacks: 6 Cooldown: 8 sec | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Your continued training and familiarity with your weapons enhances their deadliness. Overrides the effects of Muscle Memory, except for the passive bonus to Summoned Weapon skill damage, which is stacked. Required Skill: Muscle Memory Lv. 10+ | |
| Level | 1 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage +7% per stack, for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 110%, Max Enemies Hit: 6, Number of Attacks: 3 Cooldown for Bonus Hits: 0.2 sec #[Passive Effects - Damage for Summon Scimitar, Claw, Shuriken +10% points] |
| 10 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage +7% per stack, for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 200%, Max Enemies Hit: 6, Number of Attacks: 3 Cooldown for Bonus Hits: 0.2 sec #[Passive Effects - Damage for Summon Scimitar, Claw, Shuriken +100% points] | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Permanently increases Max HP, Status Resistance, Elemental Resistance, and Knockback Resistance through constant training. | |
| Level | 1 | Max HP: +2%, Status Resistance: +3, Elemental Resistance: +3%, Knockback Resistance: +4% |
| 10 | Max HP: +20%, Status Resistance: +30, Elemental Resistance: +30%, Knockback Resistance: +40% | |
| Passive | ||
|---|---|---|
| Master Level | 15 | |
| Description | Deliver a strategic blow against weakened opponents. | |
| Level | 1 | Your attacks against enemies affected by Abnormal Statuses gain Critical Rate: +1%, Critical Damage +1%, Applies up to 5 Abnormal Statuses. |
| 15 | Your attacks against enemies affected by Abnormal Statuses gain Critical Rate: +1%, Critical Damage +5%, Applies up to 5 Abnormal Statuses. | |
| Passive | ||
|---|---|---|
| Master Level | 19 | |
| Description | Sizes up your opponents to determine their weaknesses, allowing you to deal more effective blows and increasing your Avoidability permanently. | |
| Level | 1 | Ignore DEF: +2%, Damage: +2%, Avoidability: +4% |
| 19 | Ignore DEF: +20%, Damage: +20%, Avoidability: +40% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Enhances Chain Arts: Thrash's second hit. Required Skill: Chain Arts: Thrash III Lv. 10+ | |
| Level | 1 | Chain Arts: Thrash 2nd Hit Damage: 310%, Max Enemies Hit: 7, Number of Attacks: 5 |
| 10 | Chain Arts: Thrash 2nd Hit Damage: 400%, Max Enemies Hit: 7, Number of Attacks: 5 | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a huge brick and jump forward, using your chains to bring it crashing down. Jump farther when activated while pressing the Up Arrow key. Impervious to Knockback while casting. Required Skill: Muscle Memory III Lv. 1+ | |
| Level | 1 | MP Cost: 31, Damage: 303%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec |
| 30 | MP Cost: 45, Damage: 535%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| MP Cost: 46, Damage: 543%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | ||
| MP Cost: 46, Damage: 551%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | ||
| Active | ||
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| Master Level | 30 | |
| Description | Summon a spiked bat that crashes down on foes. Usable three times consecutively. You can move during use by pressing the directional keys. Using another skill before activating the 3rd hit will trigger the skill's cooldown. Enemies struck by the spiked bat are Confused. Impervious to Knockback while casting. Required Skill: Muscle Memory III Lv. 1+ | |
| Level | 1 | MP Cost: 40 1st Hit - Damage: 127%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 240%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 450%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec |
| 30 | MP Cost: 40 1st Hit - Damage: 330%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 443%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 653%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| MP Cost: 40 1st Hit - Damage: 337%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 450%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 660%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | ||
| MP Cost: 40 1st Hit - Damage: 344%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 457%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 667%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Swing your chain to create a brutal vortex of steel, drawing in and demolishing nearby foes. Immediately after use, the chain is swung for a short period and prevents you from receiving any damage. This skill isn't affected by cooldown reset effects. | |
| Level | 1 | MP Cost per attack: 21, Invincibility Duration: 2 sec Damage: 397%, Max Enemies Hit: 12, Number of Attacks: 2, Attack Duration: 6 sec, Can use directional keys to move while holding the skill key. Cooldown: 45 sec |
| 30 | MP Cost per attack: 25, Invincibility Duration: 2 sec Damage: 600%, Max Enemies Hit: 12, Number of Attacks: 2, Attack Duration: 6 sec, Can use directional keys to move while holding the skill key. Cooldown: 45 sec | |
| MP Cost per attack: 26, Invincibility Duration: 2 sec Damage: 607%, Max Enemies Hit: 12, Number of Attacks: 2, Attack Duration: 6 sec, Can use directional keys to move while holding the skill key. Cooldown: 45 sec | ||
| MP Cost per attack: 26, Invincibility Duration: 2 sec Damage: 614%, Max Enemies Hit: 12, Number of Attacks: 2, Attack Duration: 6 sec, Can use directional keys to move while holding the skill key. Cooldown: 45 sec | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Whip your chain out far and fast, binding the enemy within range with the chain. Chain Arts: Beatdown binds the enemy with the highest max HP first. After binding, activating Muscle Memory a certain number of times will allow you to strike the enemy. Not affected by cooldown reset effects. Foes hit cannot be Stunned again for 90 sec by Chain Arts: Beatdown or other skills. Stun On/Off: Right-click | |
| Level | 1 | MP Cost: 297, Max Enemies Hit: 8, Damage: 213%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 555% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 455% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec |
| 30 | MP Cost: 255, Max Enemies Hit: 8, Damage: 300%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 990% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 600% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| MP Cost: 252, Max Enemies Hit: 8, Damage: 303%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1005% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 605% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | ||
| MP Cost: 252, Max Enemies Hit: 8, Damage: 306%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1020% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 610% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Grandis Goddess's protection increases your stats. Using the skill briefly makes the Grandis Goddess appear. | |
| Level | 1 | MP Cost: 10, Grandis Goddess appears [Passive Effect: All stats with a direct AP investment increase by 1%] |
| 30 | MP Cost: 70, Grandis Goddess appears [Passive Effect: All stats with a direct AP investment increase by 15%] | |
| MP Cost: 70, Grandis Goddess appears [Passive Effect: All stats with a direct AP investment increase by 16%] | ||
| MP Cost: 70, Grandis Goddess appears [Passive Effect: All stats with a direct AP investment increase by 16%] | ||
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | MP Cost: 30, Cooldown: 540 sec |
| 5 | MP Cost: 30, Cooldown: 300 sec | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Your continued training and familiarity with your weapons further enhances their deadliness. Triggering additional hits causes you to temporarily enter Dark Sight state, and activates a Protective Shield that disappears quickly. Overrides the effects of Muscle Memory II, except for the passive bonus to Summoned Weapon skill damage, which is stacked. Required Skill: Muscle Memory II Lv. 10+ | |
| Level | 1 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage +10% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 215%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per sec [Passive Effect: Damage for Summon Scimitar, Claw, Shuriken, Shotgun, Daggers, and Decoy Bomb are all increased by +107% points] |
| 10 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage +10% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 350%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per sec [Passive Effect: Damage for Summon Scimitar, Claw, Shuriken, Shotgun, Daggers, and Decoy Bomb are all increased by +170% points] | |
| Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage +10% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 365%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per sec [Passive Effect: Damage for Summon Scimitar, Claw, Shuriken, Shotgun, Daggers, and Decoy Bomb are all increased by +177% points] | ||
| Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage +10% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 380%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per sec [Passive Effect: Damage for Summon Scimitar, Claw, Shuriken, Shotgun, Daggers, and Decoy Bomb are all increased by +184% points] | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Deliver a deadly blow against weakened opponents. Your attacks against enemies affected by abnormal statuses have a chance to cause enemies to Bleed. Overrides Cheap Shot. Required Skill: Cheap Shot Lv. 10+ | |
| Level | 1 | Damage Against Normal Monsters: +1% Your attacks against enemies affected by Abnormal Statuses gain Critical Rate +2% and Critical Damage +6%. Applies up to 7 Abnormal Statuses. Bleed Chance: 31%, Bleed Duration: 30 sec., Bleed Damage: 72% over 1 sec. |
| 20 | Damage Against Normal Monsters: +10% Your attacks against enemies affected by Abnormal Statuses gain Critical Rate +2% and Critical Damage +10%. Applies up to 7 Abnormal Statuses. Bleed Chance: 50%, Bleed Duration: 30 sec., Bleed Damage: 110% over 1 sec. | |
| Damage Against Normal Monsters: +11% Your attacks against enemies affected by Abnormal Statuses gain Critical Rate +2% and Critical Damage +11%. Applies up to 7 Abnormal Statuses. Bleed Chance: 51%, Bleed Duration: 30 sec., Bleed Damage: 112% over 1 sec. | ||
| Damage Against Normal Monsters: +11% Your attacks against enemies affected by Abnormal Statuses gain Critical Rate +2% and Critical Damage +11%. Applies up to 7 Abnormal Statuses. Bleed Chance: 52%, Bleed Duration: 30 sec., Bleed Damage: 114% over 1 sec. | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | For all Summoned Weapons and Chain Arts, increases Weapon Mastery, Attack Power, Critical Rate and Critical Damage. Required Skill: Weapon Mastery Lv. 10+ | |
| Level | 1 | For chain and all Summoned Weapons - Mastery: +56%, Attack Power: +5, Critical Rate: +1%, Critical Damage: +0% |
| 30 | For chain and all Summoned Weapons - Mastery: +70%, Attack Power: +50, Critical Rate: +30%, Critical Damage: +15% | |
| For chain and all Summoned Weapons - Mastery: +71%, Attack Power: +50, Critical Rate: +31%, Critical Damage: +15% | ||
| For chain and all Summoned Weapons - Mastery: +71%, Attack Power: +53, Critical Rate: +32%, Critical Damage: +16% | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Call upon your continued training as a Shadowdealer to further enhance your combat prowess. Stacks with the bonuses of Wisdom of Shadows. Required Skill: Wisdom of Shadows Lv. 10+ | |
| Level | 1 | Attack Power: +1, Critical Damage: +1%, Critical Rate: +1% Boss Damage: +5%, Avoidability: +1%, Knockback Resistance: +2% |
| 30 | Attack Power: +30, Critical Damage: +10%, Critical Rate: +10% Boss Damage: +20%, Avoidability: +15%, Knockback Resistance: +60% | |
| Attack Power: +31, Critical Damage: +11%, Critical Rate: +11% Boss Damage: +20%, Avoidability: +16%, Knockback Resistance: +62% | ||
| Attack Power: +32, Critical Damage: +11%, Critical Rate: +11% Boss Damage: +21%, Avoidability: +16%, Knockback Resistance: +64% | ||
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases the damage of all attacks using summoned weapons (excludes Chain Arts). | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases the Critical Rate of attacks using summoned weapons (excludes Chain Arts). | |
| Level | 1 | Critical Rate: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases Boss Damage of all attacks using summoned weapons (excludes Chain Arts). | |
| Level | 1 | Boss Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases the damage of Chain Arts: Thrash. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases the max number of targets hit by Chain Arts: Thrash. | |
| Level | 1 | Max Enemies Hit: +2 |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases damage of the linked attack made immediately after Chain Arts: Thrash's 1st hit. The Final Damage bonus to the skill used immediately after the 1st hit of Chain Arts: Thrash is additive. | |
| Level | 1 | Final Damage of skills used immediately after 1 hit of Chain Arts: Thrash +5% (excludes Chain Arts: Thrash). |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases the damage of Chain Arts: Beatdown. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases the damage of Chain Arts: Beatdown's shockwaves. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Reduces the cooldown of Chain Arts: Beatdown. | |
| Level | 1 | Cooldown: -50% |
| Active | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Your continued weapons training has made you adept in many types of combat. Enhances the effects of Muscle Memory and grants attack skills to trigger bonus hits. Not affected by cooldown resets. Required Skill: Muscle Memory III Lv. 10+ | |
| Level | 1 | MP Cost: 500, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 255% damage 3 times upon landing Cooldown: 120 sec |
| Active | ||
|---|---|---|
| Level Requirement | 160 | |
| Master Level | 1 | |
| Description | Chains crash down from above, striking your enemies. Muscle Memory is at max stacks on hit. | |
| Level | 1 | MP Cost: 300, Damage: 510%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec |
| Active | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | This mysterious Shadowdealer concoction serves as a real pick-me-up for a warrior on the go. | |
| Level | 1 | MP Cost: 100, Duration: 60 sec, Damage: + 10%, Critical Rate: +10% Cooldown: 120 sec |
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 2 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +2] | |
| 3 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +3] | |
| 4 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +4] | |
| 5 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +5] | |
| 6 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +6] | |
| 7 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +7] | |
| 8 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +8] | |
| 9 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +9] | |
| 10 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +10] | |
| 11 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +11] | |
| 12 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +12] | |
| 13 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +13] | |
| 14 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +14] | |
| 15 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +15] | |
| 16 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +16] | |
| 17 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +17] | |
| 18 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +18] | |
| 19 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +19] | |
| 20 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +20] | |
| 21 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +21] | |
| 22 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +22] | |
| 23 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +23] | |
| 24 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +24] | |
| 25 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +25] | |
| 26 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +26] | |
| 27 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +27] | |
| 28 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +28] | |
| 29 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +29] | |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 2 | Portal Duration: 34 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 3 | Portal Duration: 36 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 4 | Portal Duration: 38 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 5 | Portal Duration: 40 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 6 | Portal Duration: 42 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 7 | Portal Duration: 44 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 8 | Portal Duration: 46 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 9 | Portal Duration: 48 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 10 | Portal Duration: 50 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 11 | Portal Duration: 52 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 12 | Portal Duration: 54 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 13 | Portal Duration: 56 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 14 | Portal Duration: 58 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 15 | Portal Duration: 60 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 16 | Portal Duration: 62 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 17 | Portal Duration: 64 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 18 | Portal Duration: 66 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 19 | Portal Duration: 68 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 20 | Portal Duration: 70 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 21 | Portal Duration: 72 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 22 | Portal Duration: 74 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 23 | Portal Duration: 76 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 24 | Portal Duration: 78 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 25 | Portal Duration: 80 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 26 | Portal Duration: 82 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 27 | Portal Duration: 84 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 28 | Portal Duration: 86 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 29 | Portal Duration: 88 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 2 | Duration: 186 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 3 | Duration: 189 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 4 | Duration: 192 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 5 | Duration: 195 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 6 | Duration: 198 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 7 | Duration: 201 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 8 | Duration: 204 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 9 | Duration: 207 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 10 | Duration: 210 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 11 | Duration: 213 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 12 | Duration: 216 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 13 | Duration: 219 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 14 | Duration: 222 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 15 | Duration: 225 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 16 | Duration: 228 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 17 | Duration: 231 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 18 | Duration: 234 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 19 | Duration: 237 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 20 | Duration: 240 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 21 | Duration: 243 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 22 | Duration: 246 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 23 | Duration: 249 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 24 | Duration: 252 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 25 | Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 26 | Duration: 258 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 27 | Duration: 261 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 28 | Duration: 264 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 29 | Duration: 267 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 2 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 3 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 4 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 5 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 6 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 7 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 8 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 9 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 10 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 11 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 12 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 13 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 14 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 15 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 16 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 17 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 18 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 19 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 20 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 21 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 22 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 23 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 24 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 25 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 26 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 27 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 28 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 29 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 2 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 3 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 4 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 5 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 6 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 7 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 8 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 9 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 10 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 11 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 12 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 13 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 14 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 15 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 16 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 17 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 18 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 19 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 20 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 21 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 22 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 23 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 24 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 25 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 26 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 27 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 28 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 29 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 2 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +2] | |
| 3 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +3] | |
| 4 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +4] | |
| 5 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +5] | |
| 6 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +6] | |
| 7 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +7] | |
| 8 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +8] | |
| 9 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +9] | |
| 10 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +10] | |
| 11 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +11] | |
| 12 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +12] | |
| 13 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +13] | |
| 14 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +14] | |
| 15 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +15] | |
| 16 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +16] | |
| 17 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +17] | |
| 18 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +18] | |
| 19 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +19] | |
| 20 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +20] | |
| 21 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +21] | |
| 22 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +22] | |
| 23 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +23] | |
| 24 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +24] | |
| 25 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25] | |
| 26 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +26] | |
| 27 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +27] | |
| 28 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +28] | |
| 29 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +29] | |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 2 | HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 212 sec. | |
| 3 | HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 208 sec. | |
| 4 | HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 204 sec. | |
| 5 | HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 200 sec. | |
| 6 | HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 196 sec. | |
| 7 | HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 192 sec. | |
| 8 | HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 188 sec. | |
| 9 | HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 184 sec. | |
| 10 | HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 180 sec. | |
| 11 | HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 176 sec. | |
| 12 | HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 172 sec. | |
| 13 | HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 168 sec. | |
| 14 | HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 164 sec. | |
| 15 | HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 160 sec. | |
| 16 | HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 156 sec. | |
| 17 | HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 152 sec. | |
| 18 | HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 148 sec. | |
| 19 | HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 144 sec. | |
| 20 | HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 140 sec. | |
| 21 | HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 136 sec. | |
| 22 | HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 132 sec. | |
| 23 | HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 128 sec. | |
| 24 | HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 124 sec. | |
| 25 | HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec. | |
| 26 | HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 116 sec. | |
| 27 | HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 112 sec. | |
| 28 | HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 108 sec. | |
| 29 | HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 104 sec. | |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 2 | HP Cost: 5% of Max HP, Cooldown: 470 sec | |
| 3 | HP Cost: 5% of Max HP, Cooldown: 465 sec | |
| 4 | HP Cost: 5% of Max HP, Cooldown: 460 sec | |
| 5 | HP Cost: 5% of Max HP, Cooldown: 455 sec | |
| 6 | HP Cost: 5% of Max HP, Cooldown: 450 sec | |
| 7 | HP Cost: 5% of Max HP, Cooldown: 445 sec | |
| 8 | HP Cost: 5% of Max HP, Cooldown: 440 sec | |
| 9 | HP Cost: 5% of Max HP, Cooldown: 435 sec | |
| 10 | HP Cost: 5% of Max HP, Cooldown: 430 sec | |
| 11 | HP Cost: 5% of Max HP, Cooldown: 425 sec | |
| 12 | HP Cost: 5% of Max HP, Cooldown: 420 sec | |
| 13 | HP Cost: 5% of Max HP, Cooldown: 415 sec | |
| 14 | HP Cost: 5% of Max HP, Cooldown: 410 sec | |
| 15 | HP Cost: 5% of Max HP, Cooldown: 405 sec | |
| 16 | HP Cost: 5% of Max HP, Cooldown: 400 sec | |
| 17 | HP Cost: 5% of Max HP, Cooldown: 395 sec | |
| 18 | HP Cost: 5% of Max HP, Cooldown: 390 sec | |
| 19 | HP Cost: 5% of Max HP, Cooldown: 385 sec | |
| 20 | HP Cost: 5% of Max HP, Cooldown: 380 sec | |
| 21 | HP Cost: 5% of Max HP, Cooldown: 375 sec | |
| 22 | HP Cost: 5% of Max HP, Cooldown: 370 sec | |
| 23 | HP Cost: 5% of Max HP, Cooldown: 365 sec | |
| 24 | HP Cost: 5% of Max HP, Cooldown: 360 sec | |
| 25 | HP Cost: 5% of Max HP, Cooldown: 355 sec | |
| 26 | HP Cost: 5% of Max HP, Cooldown: 350 sec | |
| 27 | HP Cost: 5% of Max HP, Cooldown: 345 sec | |
| 28 | HP Cost: 5% of Max HP, Cooldown: 340 sec | |
| 29 | HP Cost: 5% of Max HP, Cooldown: 335 sec | |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 2 | Duration: 186 sec, EXP: +21%, Drop Rate: +14% Cooldown: 180 sec | |
| 3 | Duration: 189 sec, EXP: +21%, Drop Rate: +15% Cooldown: 180 sec | |
| 4 | Duration: 192 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 5 | Duration: 195 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 6 | Duration: 198 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 7 | Duration: 201 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 8 | Duration: 204 sec, EXP: +24%, Drop Rate: +16% Cooldown: 180 sec | |
| 9 | Duration: 207 sec, EXP: +24%, Drop Rate: +17% Cooldown: 180 sec | |
| 10 | Duration: 210 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 11 | Duration: 213 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 12 | Duration: 216 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 13 | Duration: 219 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 14 | Duration: 222 sec, EXP: +27%, Drop Rate: +18% Cooldown: 180 sec | |
| 15 | Duration: 225 sec, EXP: +27%, Drop Rate: +19% Cooldown: 180 sec | |
| 16 | Duration: 228 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 17 | Duration: 231 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 18 | Duration: 234 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 19 | Duration: 237 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 20 | Duration: 240 sec, EXP: +30%, Drop Rate: +20% Cooldown: 180 sec | |
| 21 | Duration: 243 sec, EXP: +30%, Drop Rate: +21% Cooldown: 180 sec | |
| 22 | Duration: 246 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 23 | Duration: 249 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 24 | Duration: 252 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 25 | Duration: 255 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 26 | Duration: 258 sec, EXP: +33%, Drop Rate: +22% Cooldown: 180 sec | |
| 27 | Duration: 261 sec, EXP: +33%, Drop Rate: +23% Cooldown: 180 sec | |
| 28 | Duration: 264 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 29 | Duration: 267 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 2 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 3 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 4 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 5 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 6 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 7 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 8 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 9 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 10 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 11 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 12 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 13 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 14 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 15 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 16 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 17 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 18 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 19 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 20 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 21 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 22 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 23 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 24 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 25 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 26 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 27 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 28 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 29 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 32 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 88 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 33 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 87 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 34 sec, restores 5% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 86 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 35 sec, restores 10% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 85 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 36 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 84 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 37 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 83 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 38 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 82 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 39 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 81 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 40 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 80 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 41 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 79 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 42 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 78 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 43 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 77 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 44 sec, restores 15% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 76 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 45 sec, restores 20% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 75 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 46 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 74 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 47 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 73 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 48 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 72 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 49 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 71 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 50 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 70 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 51 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 69 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 52 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 68 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 53 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 67 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 54 sec, restores 25% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 66 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 55 sec, restores 30% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 65 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 56 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 64 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 57 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 63 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 58 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 62 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 59 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 61 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times. Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times. Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times. Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times. Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times. Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times. Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times. Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times. Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times. Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times. Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times. Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times. Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times. Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times. Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times. Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times. Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times. Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times. Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times. Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times. Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times. Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times. Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times. Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times. Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times. Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times. Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times. Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Calls upon the deities of the Nova for the power to punish your enemies. Might of the Nova does not stack with Heaven's Door, and Heaven's Door takes precedence. | |
| Level | 1 | HP Cost: 100, Max Enemies Hit: 15, Damage: 2080%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 612 sec. Cooldown: 1200 sec |
| 30 | HP Cost: 100, Max Enemies Hit: 15, Damage: 4400%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 960 sec. Cooldown: 1200 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Calls upon the deities of the Nova for the power to punish your enemies. Might of the Nova does not stack with Heaven's Door, and Heaven's Door takes precedence. | |
| Level | 1 | HP Cost: 100, Max Enemies Hit: 15, Damage: 2080%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 612 sec. Cooldown: 1200 sec |
| 2 | HP Cost: 100, Max Enemies Hit: 15, Damage: 2160%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 624 sec. Cooldown: 1200 sec | |
| 3 | HP Cost: 100, Max Enemies Hit: 15, Damage: 2240%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 636 sec. Cooldown: 1200 sec | |
| 4 | HP Cost: 100, Max Enemies Hit: 15, Damage: 2320%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 648 sec. Cooldown: 1200 sec | |
| 5 | HP Cost: 100, Max Enemies Hit: 15, Damage: 2400%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 660 sec. Cooldown: 1200 sec | |
| 6 | HP Cost: 100, Max Enemies Hit: 15, Damage: 2480%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 672 sec. Cooldown: 1200 sec | |
| 7 | HP Cost: 100, Max Enemies Hit: 15, Damage: 2560%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 684 sec. Cooldown: 1200 sec | |
| 8 | HP Cost: 100, Max Enemies Hit: 15, Damage: 2640%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 696 sec. Cooldown: 1200 sec | |
| 9 | HP Cost: 100, Max Enemies Hit: 15, Damage: 2720%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 708 sec. Cooldown: 1200 sec | |
| 10 | HP Cost: 100, Max Enemies Hit: 15, Damage: 2800%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 720 sec. Cooldown: 1200 sec | |
| 11 | HP Cost: 100, Max Enemies Hit: 15, Damage: 2880%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 732 sec. Cooldown: 1200 sec | |
| 12 | HP Cost: 100, Max Enemies Hit: 15, Damage: 2960%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 744 sec. Cooldown: 1200 sec | |
| 13 | HP Cost: 100, Max Enemies Hit: 15, Damage: 3040%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 756 sec. Cooldown: 1200 sec | |
| 14 | HP Cost: 100, Max Enemies Hit: 15, Damage: 3120%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 768 sec. Cooldown: 1200 sec | |
| 15 | HP Cost: 100, Max Enemies Hit: 15, Damage: 3200%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 780 sec. Cooldown: 1200 sec | |
| 16 | HP Cost: 100, Max Enemies Hit: 15, Damage: 3280%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 792 sec. Cooldown: 1200 sec | |
| 17 | HP Cost: 100, Max Enemies Hit: 15, Damage: 3360%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 804 sec. Cooldown: 1200 sec | |
| 18 | HP Cost: 100, Max Enemies Hit: 15, Damage: 3440%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 816 sec. Cooldown: 1200 sec | |
| 19 | HP Cost: 100, Max Enemies Hit: 15, Damage: 3520%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 828 sec. Cooldown: 1200 sec | |
| 20 | HP Cost: 100, Max Enemies Hit: 15, Damage: 3600%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 840 sec. Cooldown: 1200 sec | |
| 21 | HP Cost: 100, Max Enemies Hit: 15, Damage: 3680%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 852 sec. Cooldown: 1200 sec | |
| 22 | HP Cost: 100, Max Enemies Hit: 15, Damage: 3760%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 864 sec. Cooldown: 1200 sec | |
| 23 | HP Cost: 100, Max Enemies Hit: 15, Damage: 3840%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 876 sec. Cooldown: 1200 sec | |
| 24 | HP Cost: 100, Max Enemies Hit: 15, Damage: 3920%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 888 sec. Cooldown: 1200 sec | |
| 25 | HP Cost: 100, Max Enemies Hit: 15, Damage: 4000%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 900 sec. Cooldown: 1200 sec | |
| 26 | HP Cost: 100, Max Enemies Hit: 15, Damage: 4080%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 912 sec. Cooldown: 1200 sec | |
| 27 | HP Cost: 100, Max Enemies Hit: 15, Damage: 4160%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 924 sec. Cooldown: 1200 sec | |
| 28 | HP Cost: 100, Max Enemies Hit: 15, Damage: 4240%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 936 sec. Cooldown: 1200 sec | |
| 29 | HP Cost: 100, Max Enemies Hit: 15, Damage: 4320%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 948 sec. Cooldown: 1200 sec | |
| 30 | HP Cost: 100, Max Enemies Hit: 15, Damage: 4400%, Number of Attacks: 10 Buff: After use, you are protected from fatal blows for 960 sec. Cooldown: 1200 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown. | |
| Level | 1 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s). Damage: +6% Kaiser receives an additional 5% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +13 Anima: Damage: +11% Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. |
| 30 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s). Damage: +35% Kaiser receives an additional 11% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +100 Anima: Damage: +40% Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown. | |
| Level | 1 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s). Damage: +6% Kaiser receives an additional 5% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +13 Anima: Damage: +11% Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. |
| 2 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s). Damage: +7% Kaiser receives an additional 5% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 44% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +16 Anima: Damage: +12% Hoyoung: Talisman and Scroll Energy Charge: + 47%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 3 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s). Damage: +8% Kaiser receives an additional 5% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 46% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +19 Anima: Damage: +13% Hoyoung: Talisman and Scroll Energy Charge: + 48%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 4 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s). Damage: +9% Kaiser receives an additional 5% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 48% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +22 Anima: Damage: +14% Hoyoung: Talisman and Scroll Energy Charge: + 49%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 5 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s). Damage: +10% Kaiser receives an additional 6% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 50% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +25 Anima: Damage: +15% Hoyoung: Talisman and Scroll Energy Charge: + 50%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 6 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s). Damage: +11% Kaiser receives an additional 6% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 52% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +28 Anima: Damage: +16% Hoyoung: Talisman and Scroll Energy Charge: + 51%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 7 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s). Damage: +12% Kaiser receives an additional 6% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 54% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +31 Anima: Damage: +17% Hoyoung: Talisman and Scroll Energy Charge: + 52%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 8 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s). Damage: +13% Kaiser receives an additional 6% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 56% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +34 Anima: Damage: +18% Hoyoung: Talisman and Scroll Energy Charge: + 53%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 9 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s). Damage: +14% Kaiser receives an additional 6% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 58% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +37 Anima: Damage: +19% Hoyoung: Talisman and Scroll Energy Charge: + 54%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 10 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s). Damage: +15% Kaiser receives an additional 7% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 60% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +40 Anima: Damage: +20% Hoyoung: Talisman and Scroll Energy Charge: + 55%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 11 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s). Damage: +16% Kaiser receives an additional 7% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 62% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +43 Anima: Damage: +21% Hoyoung: Talisman and Scroll Energy Charge: + 56%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 12 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s). Damage: +17% Kaiser receives an additional 7% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 64% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +46 Anima: Damage: +22% Hoyoung: Talisman and Scroll Energy Charge: + 57%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 13 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s). Damage: +18% Kaiser receives an additional 7% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 66% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +49 Anima: Damage: +23% Hoyoung: Talisman and Scroll Energy Charge: + 58%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 14 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s). Damage: +19% Kaiser receives an additional 7% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 68% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +52 Anima: Damage: +24% Hoyoung: Talisman and Scroll Energy Charge: + 59%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 15 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s). Damage: +20% Kaiser receives an additional 8% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 70% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +55 Anima: Damage: +25% Hoyoung: Talisman and Scroll Energy Charge: + 60%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 16 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s). Damage: +21% Kaiser receives an additional 8% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 72% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +58 Anima: Damage: +26% Hoyoung: Talisman and Scroll Energy Charge: + 61%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 17 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s). Damage: +22% Kaiser receives an additional 8% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 74% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +61 Anima: Damage: +27% Hoyoung: Talisman and Scroll Energy Charge: + 62%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 18 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s). Damage: +23% Kaiser receives an additional 8% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 76% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +64 Anima: Damage: +28% Hoyoung: Talisman and Scroll Energy Charge: + 63%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 19 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s). Damage: +24% Kaiser receives an additional 8% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 78% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +67 Anima: Damage: +29% Hoyoung: Talisman and Scroll Energy Charge: + 64%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 20 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s). Damage: +25% Kaiser receives an additional 9% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 80% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +70 Anima: Damage: +30% Hoyoung: Talisman and Scroll Energy Charge: + 65%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 21 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s). Damage: +26% Kaiser receives an additional 9% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 82% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +73 Anima: Damage: +31% Hoyoung: Talisman and Scroll Energy Charge: + 66%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 22 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s). Damage: +27% Kaiser receives an additional 9% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 84% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +76 Anima: Damage: +32% Hoyoung: Talisman and Scroll Energy Charge: + 67%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 23 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s). Damage: +28% Kaiser receives an additional 9% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 86% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +79 Anima: Damage: +33% Hoyoung: Talisman and Scroll Energy Charge: + 68%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 24 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s). Damage: +29% Kaiser receives an additional 9% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 88% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +82 Anima: Damage: +34% Hoyoung: Talisman and Scroll Energy Charge: + 69%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 25 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s). Damage: +30% Kaiser receives an additional 10% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 90% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +85 Anima: Damage: +35% Hoyoung: Talisman and Scroll Energy Charge: + 70%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 26 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s). Damage: +31% Kaiser receives an additional 10% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 92% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +88 Anima: Damage: +36% Hoyoung: Talisman and Scroll Energy Charge: + 71%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 27 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s). Damage: +32% Kaiser receives an additional 10% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 94% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +91 Anima: Damage: +37% Hoyoung: Talisman and Scroll Energy Charge: + 72%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 28 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s). Damage: +33% Kaiser receives an additional 10% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 96% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +94 Anima: Damage: +38% Hoyoung: Talisman and Scroll Energy Charge: + 73%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 29 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s). Damage: +34% Kaiser receives an additional 10% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 98% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +97 Anima: Damage: +39% Hoyoung: Talisman and Scroll Energy Charge: + 74%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 30 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s). Damage: +35% Kaiser receives an additional 11% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +100 Anima: Damage: +40% Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Poison your weapon to deal damage over time to enemies. | |
| Level | 1 | Enemies hit by the attack are poisoned. Damage: 390%, Number of Attacks: 2, Duration: 30 sec. |
| 30 | Enemies hit by the attack are poisoned. Damage: 825%, Number of Attacks: 2, Duration: 30 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Poison your weapon to deal damage over time to enemies. | |
| Level | 1 | Enemies hit by the attack are poisoned. Damage: 390%, Number of Attacks: 2, Duration: 30 sec. |
| 2 | Enemies hit by the attack are poisoned. Damage: 405%, Number of Attacks: 2, Duration: 30 sec. | |
| 3 | Enemies hit by the attack are poisoned. Damage: 420%, Number of Attacks: 2, Duration: 30 sec. | |
| 4 | Enemies hit by the attack are poisoned. Damage: 435%, Number of Attacks: 2, Duration: 30 sec. | |
| 5 | Enemies hit by the attack are poisoned. Damage: 450%, Number of Attacks: 2, Duration: 30 sec. | |
| 6 | Enemies hit by the attack are poisoned. Damage: 465%, Number of Attacks: 2, Duration: 30 sec. | |
| 7 | Enemies hit by the attack are poisoned. Damage: 480%, Number of Attacks: 2, Duration: 30 sec. | |
| 8 | Enemies hit by the attack are poisoned. Damage: 495%, Number of Attacks: 2, Duration: 30 sec. | |
| 9 | Enemies hit by the attack are poisoned. Damage: 510%, Number of Attacks: 2, Duration: 30 sec. | |
| 10 | Enemies hit by the attack are poisoned. Damage: 525%, Number of Attacks: 2, Duration: 30 sec. | |
| 11 | Enemies hit by the attack are poisoned. Damage: 540%, Number of Attacks: 2, Duration: 30 sec. | |
| 12 | Enemies hit by the attack are poisoned. Damage: 555%, Number of Attacks: 2, Duration: 30 sec. | |
| 13 | Enemies hit by the attack are poisoned. Damage: 570%, Number of Attacks: 2, Duration: 30 sec. | |
| 14 | Enemies hit by the attack are poisoned. Damage: 585%, Number of Attacks: 2, Duration: 30 sec. | |
| 15 | Enemies hit by the attack are poisoned. Damage: 600%, Number of Attacks: 2, Duration: 30 sec. | |
| 16 | Enemies hit by the attack are poisoned. Damage: 615%, Number of Attacks: 2, Duration: 30 sec. | |
| 17 | Enemies hit by the attack are poisoned. Damage: 630%, Number of Attacks: 2, Duration: 30 sec. | |
| 18 | Enemies hit by the attack are poisoned. Damage: 645%, Number of Attacks: 2, Duration: 30 sec. | |
| 19 | Enemies hit by the attack are poisoned. Damage: 660%, Number of Attacks: 2, Duration: 30 sec. | |
| 20 | Enemies hit by the attack are poisoned. Damage: 675%, Number of Attacks: 2, Duration: 30 sec. | |
| 21 | Enemies hit by the attack are poisoned. Damage: 690%, Number of Attacks: 2, Duration: 30 sec. | |
| 22 | Enemies hit by the attack are poisoned. Damage: 705%, Number of Attacks: 2, Duration: 30 sec. | |
| 23 | Enemies hit by the attack are poisoned. Damage: 720%, Number of Attacks: 2, Duration: 30 sec. | |
| 24 | Enemies hit by the attack are poisoned. Damage: 735%, Number of Attacks: 2, Duration: 30 sec. | |
| 25 | Enemies hit by the attack are poisoned. Damage: 750%, Number of Attacks: 2, Duration: 30 sec. | |
| 26 | Enemies hit by the attack are poisoned. Damage: 765%, Number of Attacks: 2, Duration: 30 sec. | |
| 27 | Enemies hit by the attack are poisoned. Damage: 780%, Number of Attacks: 2, Duration: 30 sec. | |
| 28 | Enemies hit by the attack are poisoned. Damage: 795%, Number of Attacks: 2, Duration: 30 sec. | |
| 29 | Enemies hit by the attack are poisoned. Damage: 810%, Number of Attacks: 2, Duration: 30 sec. | |
| 30 | Enemies hit by the attack are poisoned. Damage: 825%, Number of Attacks: 2, Duration: 30 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +18% Cooldown: 75 sec. [Passive Effect - ATT Power: +1] |
| 30 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +10% 2nd Stage - Final Damage: +24% Cooldown: 60 sec. [Passive Effect - ATT Power: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +18% Cooldown: 75 sec. [Passive Effect - ATT Power: +1] |
| 2 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +18% Cooldown: 74 sec. [Passive Effect - ATT Power: +2] | |
| 3 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +18% Cooldown: 74 sec. [Passive Effect - ATT Power: +3] | |
| 4 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +18% Cooldown: 73 sec. [Passive Effect - ATT Power: +4] | |
| 5 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +19% Cooldown: 73 sec. [Passive Effect - ATT Power: +5] | |
| 6 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +19% Cooldown: 72 sec. [Passive Effect - ATT Power: +6] | |
| 7 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +19% Cooldown: 72 sec. [Passive Effect - ATT Power: +7] | |
| 8 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +19% Cooldown: 71 sec. [Passive Effect - ATT Power: +8] | |
| 9 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +19% Cooldown: 71 sec. [Passive Effect - ATT Power: +9] | |
| 10 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +20% Cooldown: 70 sec. [Passive Effect - ATT Power: +10] | |
| 11 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +20% Cooldown: 70 sec. [Passive Effect - ATT Power: +11] | |
| 12 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +20% Cooldown: 69 sec. [Passive Effect - ATT Power: +12] | |
| 13 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +20% Cooldown: 69 sec. [Passive Effect - ATT Power: +13] | |
| 14 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +20% Cooldown: 68 sec. [Passive Effect - ATT Power: +14] | |
| 15 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +21% Cooldown: 68 sec. [Passive Effect - ATT Power: +15] | |
| 16 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +21% Cooldown: 67 sec. [Passive Effect - ATT Power: +16] | |
| 17 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +21% Cooldown: 67 sec. [Passive Effect - ATT Power: +17] | |
| 18 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +21% Cooldown: 66 sec. [Passive Effect - ATT Power: +18] | |
| 19 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +21% Cooldown: 66 sec. [Passive Effect - ATT Power: +19] | |
| 20 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +22% Cooldown: 65 sec. [Passive Effect - ATT Power: +20] | |
| 21 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +22% Cooldown: 65 sec. [Passive Effect - ATT Power: +21] | |
| 22 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +22% Cooldown: 64 sec. [Passive Effect - ATT Power: +22] | |
| 23 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +22% Cooldown: 64 sec. [Passive Effect - ATT Power: +23] | |
| 24 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +22% Cooldown: 63 sec. [Passive Effect - ATT Power: +24] | |
| 25 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +23% Cooldown: 63 sec. [Passive Effect - ATT Power: +25] | |
| 26 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +23% Cooldown: 62 sec. [Passive Effect - ATT Power: +26] | |
| 27 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +23% Cooldown: 62 sec. [Passive Effect - ATT Power: +27] | |
| 28 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +23% Cooldown: 61 sec. [Passive Effect - ATT Power: +28] | |
| 29 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +23% Cooldown: 61 sec. [Passive Effect - ATT Power: +29] | |
| 30 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +10% 2nd Stage - Final Damage: +24% Cooldown: 60 sec. [Passive Effect - ATT Power: +30] | |
Class-Specific Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Throws your chains with such intensity that they tear through the fabric of space and time, wreaking havoc on your foes. Can inflict damage even on enemies with attack ignore and attack reflection. Right-click to toggle the gray background ON/OFF | |
| Level | 1 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 468% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec |
| 30 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 990% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Throws your chains with such intensity that they tear through the fabric of space and time, wreaking havoc on your foes. Can inflict damage even on enemies with attack ignore and attack reflection. Right-click to toggle the gray background ON/OFF | |
| Level | 1 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 468% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec |
| 2 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 486% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 3 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 504% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 4 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 522% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 5 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 540% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 6 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 558% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 7 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 576% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 8 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 594% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 9 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 612% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 10 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 630% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 11 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 648% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 12 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 666% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 13 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 684% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 14 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 702% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 15 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 720% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 16 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 738% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 17 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 756% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 18 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 774% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 19 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 792% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 20 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 810% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 21 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 828% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 22 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 846% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 23 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 864% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 24 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 882% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 25 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 900% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 26 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 918% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 27 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 936% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 28 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 954% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 29 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 972% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| 30 | MP Cost: 1000, Duration: 40 sec. Creates giant chains that travel along an arbitrary path inflicting 990% damage 6 times to up to 10 enemies. Chain Cooldown: 0.6 sec Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summons an ancient Nova weapon reforged by the Shadowdealers. The cannon draws in energy, and eventually fires. Does not trigger Attack Reflection. The cannon's amassed attack and fired projectile doesn't deactivate Dark Sight. | |
| Level | 1 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 234% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 780% damage 8 times to up to 15 enemies. Cooldown: 25 sec. |
| 30 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 495% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 1650% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summons an ancient Nova weapon reforged by the Shadowdealers. The cannon draws in energy, and eventually fires. Does not trigger Attack Reflection. The cannon's amassed attack and fired projectile doesn't deactivate Dark Sight. | |
| Level | 1 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 234% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 780% damage 8 times to up to 15 enemies. Cooldown: 25 sec. |
| 2 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 243% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 810% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 3 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 252% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 840% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 4 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 261% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 870% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 5 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 270% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 900% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 6 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 279% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 930% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 7 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 288% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 960% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 8 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 297% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 990% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 9 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 306% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 1020% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 10 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 315% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 1050% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 11 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 324% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 1080% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 12 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 333% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 1110% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 13 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 342% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 1140% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 14 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 351% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 1170% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 15 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 360% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 1200% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 16 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 369% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 1230% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 17 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 378% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 1260% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 18 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 387% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 1290% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 19 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 396% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 1320% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 20 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 405% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 1350% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 21 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 414% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 1380% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 22 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 423% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 1410% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 23 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 432% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 1440% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 24 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 441% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 1470% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 25 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 450% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 1500% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 26 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 459% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 1530% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 27 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 468% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 1560% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 28 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 477% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 1590% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 29 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 486% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 1620% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| 30 | MP Cost: 1000, Max Dujration: 15 sec. The cannon gathers energy for 10 sec., periodically inflicting 495% damage 5 times to up to 8 enemies at set intervals. Amasses up to 38 times, and increases the cannon's duration if it's not fully amassed. Can be resummoned by pressing the skill key again. After amassing enough energy, it creates a supernova that deals 1650% damage 8 times to up to 15 enemies. Cooldown: 25 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Whip chains at high speed to create a maelstrom that will strike fear into the hearts of all your enemies. There can only be 1 maelstrom, and it is unaffected by attack reflection. Chain Arts: Can only use as a linked skill after using 2 Thrash hits. You can also use it by pressing the down key+[Attack Key]. Required Skill: Chain Arts: Thrash IV Lv. 10+ | |
| Level | 1 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 130% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec |
| 30 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 275% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Whip chains at high speed to create a maelstrom that will strike fear into the hearts of all your enemies. There can only be 1 maelstrom, and it is unaffected by attack reflection. Chain Arts: Can only use as a linked skill after using 2 Thrash hits. You can also use it by pressing the down key+[Attack Key]. Required Skill: Chain Arts: Thrash IV Lv. 10+ | |
| Level | 1 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 130% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec |
| 2 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 135% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 3 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 140% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 4 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 145% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 5 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 150% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 6 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 155% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 7 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 160% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 8 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 165% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 9 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 170% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 10 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 175% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 11 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 180% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 12 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 185% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 13 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 190% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 14 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 195% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 15 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 200% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 16 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 205% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 17 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 210% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 18 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 215% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 19 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 220% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 20 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 225% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 21 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 230% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 22 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 235% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 23 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 240% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 24 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 245% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 25 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 250% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 26 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 255% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 27 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 260% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 28 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 265% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 29 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 270% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| 30 | MP Cost: 250, Duration: 15 sec, Max Enemies Hit: 8, Damage: 275% Number of Attacks: 2, Slow Chance: 100%, Slow Duration: 15 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Push the limits of weapon mastery to inflict additional hits with even greater power. Unaffected by attack reflection and doesn't deactivate Dark Sight. Preparation time is reduced when a specific attack skill hits. Required Skill: Muscle Memory III Lv. 10+ | |
| Level | 1 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 312%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits |
| 30 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 660%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Push the limits of weapon mastery to inflict additional hits with even greater power. Unaffected by attack reflection and doesn't deactivate Dark Sight. Preparation time is reduced when a specific attack skill hits. Required Skill: Muscle Memory III Lv. 10+ | |
| Level | 1 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 312%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits |
| 2 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 324%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 3 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 336%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 4 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 348%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 5 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 360%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 6 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 372%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 7 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 384%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 8 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 396%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 9 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 408%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 10 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 420%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 11 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 432%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 12 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 444%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 13 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 456%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 14 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 468%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 15 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 480%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 16 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 492%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 17 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 504%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 18 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 516%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 19 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 528%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 20 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 540%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 21 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 552%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 22 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 564%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 23 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 576%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 24 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 588%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 25 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 600%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 26 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 612%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 27 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 624%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 28 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 636%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 29 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 648%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
| 30 | MP Cost: 450, activates in location of nearby enemy upon hitting Muscle Memory additional hit 4 times Additional Hit Activation: 4, Max Enemies Hit: 7, Damage: 660%, Number of Attacks: 7 Muscle Memory Finale is prepared 1 each per 11 sec up to 3 Preparation time reduces by 2 sec when Chain Arts: Reign of Chains/Chain Arts: Beatdown/Chain Arts: Crush hits, reduces by 1 sec when Chain Arts: Void Strike hits | |
Enhancements
The maximum level for Enhancements/Boost Nodes is 60.
| Final Damage Increase per level | Skill | Level 20 Effect | Level 40 Effect |
|---|---|---|---|
| 2% | Max Targets: +1 | Ignored Enemy Defense: +20% | |
| Critical Rate: +5% |
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 2 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +12%] | |
| 3 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +14%] | |
| 4 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +16%] | |
| 5 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +18%] | |
| 6 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +20%] | |
| 7 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +22%] | |
| 8 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +24%] | |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 11 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +39%] | |
| 12 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +41%] | |
| 13 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +43%] | |
| 14 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +45%] | |
| 15 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +47%] | |
| 16 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +49%] | |
| 17 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +51%] | |
| 18 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +53%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 21 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +69%] | |
| 22 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +71%] | |
| 23 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +73%] | |
| 24 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +75%] | |
| 25 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +77%] | |
| 26 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +79%] | |
| 27 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +81%] | |
| 28 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +83%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 2 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 615%, Number of Attacks: 6 Cooldown: 3 sec | |
| 3 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 630%, Number of Attacks: 6 Cooldown: 3 sec | |
| 4 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 645%, Number of Attacks: 6 Cooldown: 3 sec | |
| 5 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 660%, Number of Attacks: 6 Cooldown: 3 sec | |
| 6 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 675%, Number of Attacks: 6 Cooldown: 3 sec | |
| 7 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 690%, Number of Attacks: 6 Cooldown: 3 sec | |
| 8 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 705%, Number of Attacks: 6 Cooldown: 3 sec | |
| 9 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 720%, Number of Attacks: 6 Cooldown: 3 sec | |
| 10 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 735%, Number of Attacks: 6 Cooldown: 3 sec | |
| 11 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 750%, Number of Attacks: 6 Cooldown: 3 sec | |
| 12 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 765%, Number of Attacks: 6 Cooldown: 3 sec | |
| 13 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 780%, Number of Attacks: 6 Cooldown: 3 sec | |
| 14 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 795%, Number of Attacks: 6 Cooldown: 3 sec | |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 16 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 825%, Number of Attacks: 6 Cooldown: 3 sec | |
| 17 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 840%, Number of Attacks: 6 Cooldown: 3 sec | |
| 18 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 855%, Number of Attacks: 6 Cooldown: 3 sec | |
| 19 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 870%, Number of Attacks: 6 Cooldown: 3 sec | |
| 20 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 885%, Number of Attacks: 6 Cooldown: 3 sec | |
| 21 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 900%, Number of Attacks: 6 Cooldown: 3 sec | |
| 22 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 915%, Number of Attacks: 6 Cooldown: 3 sec | |
| 23 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 930%, Number of Attacks: 6 Cooldown: 3 sec | |
| 24 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 945%, Number of Attacks: 6 Cooldown: 3 sec | |
| 25 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 960%, Number of Attacks: 6 Cooldown: 3 sec | |
| 26 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 975%, Number of Attacks: 6 Cooldown: 3 sec | |
| 27 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 990%, Number of Attacks: 6 Cooldown: 3 sec | |
| 28 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1005%, Number of Attacks: 6 Cooldown: 3 sec | |
| 29 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1020%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 2 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6 Cooldown: 60 sec | |
| 3 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6 Cooldown: 60 sec | |
| 4 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6 Cooldown: 60 sec | |
| 5 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6 Cooldown: 60 sec | |
| 6 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6 Cooldown: 60 sec | |
| 7 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6 Cooldown: 60 sec | |
| 8 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6 Cooldown: 60 sec | |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 11 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6 Cooldown: 60 sec | |
| 12 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6 Cooldown: 60 sec | |
| 13 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6 Cooldown: 60 sec | |
| 14 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6 Cooldown: 60 sec | |
| 15 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6 Cooldown: 60 sec | |
| 16 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6 Cooldown: 60 sec | |
| 17 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6 Cooldown: 60 sec | |
| 18 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 21 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6 Cooldown: 60 sec | |
| 22 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6 Cooldown: 60 sec | |
| 23 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6 Cooldown: 60 sec | |
| 24 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6 Cooldown: 60 sec | |
| 25 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6 Cooldown: 60 sec | |
| 26 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6 Cooldown: 60 sec | |
| 27 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6 Cooldown: 60 sec | |
| 28 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
Class-Specific Skills
- Origin Skill
- Ascent Skill
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mobilizes all available weapons to completely demolish any who oppose you. All attacks of Chain Arts: Grand Arsenal activate Muscle Memory, which is at max stacks upon casting. Chain Arts: Grand Arsenal is unaffected by the Final Damage bonus of Chain Arts: Thrash. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 352%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 382%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 403%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec |
| 30 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 700%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 730%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 780%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mobilizes all available weapons to completely demolish any who oppose you. All attacks of Chain Arts: Grand Arsenal activate Muscle Memory, which is at max stacks upon casting. Chain Arts: Grand Arsenal is unaffected by the Final Damage bonus of Chain Arts: Thrash. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 352%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 382%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 403%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec |
| 2 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 364%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 394%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 416%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 3 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 376%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 406%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 429%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 4 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 388%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 418%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 442%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 5 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 400%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 430%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 455%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 6 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 412%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 442%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 468%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 7 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 424%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 454%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 481%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 8 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 436%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 466%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 494%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 9 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 448%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 478%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 507%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 10 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 460%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 490%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 520%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 11 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 472%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 502%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 533%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 12 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 484%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 514%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 546%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 13 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 496%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 526%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 559%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 14 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 508%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 538%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 572%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 15 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 520%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 550%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 585%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 16 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 532%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 562%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 598%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 17 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 544%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 574%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 611%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 18 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 556%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 586%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 624%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 19 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 568%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 598%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 637%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 20 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 580%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 610%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 650%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 21 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 592%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 622%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 663%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 22 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 604%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 634%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 676%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 23 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 616%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 646%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 689%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 24 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 628%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 658%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 702%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 25 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 640%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 670%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 715%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 26 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 652%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 682%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 728%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 27 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 664%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 694%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 741%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 28 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 676%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 706%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 754%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 29 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 688%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 718%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 767%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| 30 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15 1st Linked Attack: Damage: 700%, Number of Attacks: 8 Chase Cuts: 54 2nd Linked Attack: Damage: 730%, Number of Attacks: 9, Chase Cuts: 17 3rd Linked Attack: Damage: 780%, Number of Attacks: 60, Explosions: 14 Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Binds the battlefield with weapons forged with the secrets of Shadowdealers. Using the skill again summons a giant axe to crush the enemy to dust. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 1896% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 1992% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% |
| 30 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 11060% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 11620% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Binds the battlefield with weapons forged with the secrets of Shadowdealers. Using the skill again summons a giant axe to crush the enemy to dust. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 1896% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 1992% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% |
| 2 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 2212% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 2324% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 3 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 2528% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 2656% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 4 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 2844% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 2988% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 5 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 3160% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 3320% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 6 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 3476% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 3652% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 7 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 3792% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 3984% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 8 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 4108% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 4316% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 9 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 4424% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 4648% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 10 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 4740% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 4980% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 11 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 5056% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 5312% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 12 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 5372% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 5644% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 13 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 5688% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 5976% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 14 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 6004% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 6308% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 15 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 6320% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 6640% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 16 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 6636% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 6972% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 17 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 6952% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 7304% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 18 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 7268% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 7636% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 19 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 7584% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 7968% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 20 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 7900% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 8300% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 21 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 8216% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 8632% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 22 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 8532% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 8964% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 23 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 8848% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 9296% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 24 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 9164% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 9628% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 25 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 9480% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 9960% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 26 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 9796% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 10292% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 27 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 10112% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 10624% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 28 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 10428% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 10956% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 29 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 10744% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 11288% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
| 30 | Press the skill key again within 30 sec. after casting to summon the crushing axe First Attack - MP Cost: 500, Invincible during casting Binds the battlefield in weapons that attack 14 times, dealing 11060% damage to up to 15 enemies 8 times Crushing Axe - MP Cost: 500, Invincible during casting The axe crashes down upon the battlefield 19 times, dealing 11620% damage to up to 15 enemies 13 times. Ignore status effects while casting Ignore Defense: + 60%, Boss Damage: +40%, Critical Rate: 100% | |
Mastery Skills
Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.
- Mastery Node/Core 1
- Mastery Node/Core 2
- Mastery Node/Core 3
HEXA Summon Scimitar
HEXA Summon Claw
HEXA Summon Shuriken
HEXA Summon Spiked Bat
HEXA Chain Arts: Crush
- Mastery Node/Core 4
HEXA Summon Shotgun
HEXA Summon Daggers
HEXA Summon Decoy Bomb
HEXA Summon Brick
HEXA Chain Arts: Beatdown
HEXA Veteran Shadowdealer
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Press the Attack Key to whip your chain forward, then bring it crashing down. Enemies hit by the 2nd strike are pushed back. Foes struck by the chain are slowed for a short time. Other attacks can be used between the 1st and 2nd strikes to inflict enhanced damage. Periodically bring down the chain with even more force to cause a shockwave where it hits. The shockwave activates only when an enemy is struck by the 2nd strike. Can be used while using your other skills. Required Skill: Chain Arts: Thrash Lv. 10+ | |
| Level | 1 | MP Cost: 15 1st hit - Max Enemies Hit: 4, Damage: 155%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 415%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 415%, Number of Attacks: 5, Shockwave Damage: 468%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +11% Final Damage (Excludes Chain Arts: Thrash). |
| 30 | MP Cost: 20 1st hit - Max Enemies Hit: 4, Damage: 300%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 560%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 560%, Number of Attacks: 5, Shockwave Damage: 990%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +25% Final Damage (Excludes Chain Arts: Thrash). | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Press the Attack Key to whip your chain forward, then bring it crashing down. Enemies hit by the 2nd strike are pushed back. Foes struck by the chain are slowed for a short time. Other attacks can be used between the 1st and 2nd strikes to inflict enhanced damage. Periodically bring down the chain with even more force to cause a shockwave where it hits. The shockwave activates only when an enemy is struck by the 2nd strike. Can be used while using your other skills. Required Skill: Chain Arts: Thrash Lv. 10+ | |
| Level | 1 | MP Cost: 15 1st hit - Max Enemies Hit: 4, Damage: 155%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 415%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 415%, Number of Attacks: 5, Shockwave Damage: 468%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +11% Final Damage (Excludes Chain Arts: Thrash). |
| 2 | MP Cost: 15 1st hit - Max Enemies Hit: 4, Damage: 160%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 5, Shockwave Damage: 486%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +11% Final Damage (Excludes Chain Arts: Thrash). | |
| 3 | MP Cost: 15 1st hit - Max Enemies Hit: 4, Damage: 165%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 425%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 425%, Number of Attacks: 5, Shockwave Damage: 504%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +12% Final Damage (Excludes Chain Arts: Thrash). | |
| 4 | MP Cost: 15 1st hit - Max Enemies Hit: 4, Damage: 170%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 430%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 430%, Number of Attacks: 5, Shockwave Damage: 522%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +12% Final Damage (Excludes Chain Arts: Thrash). | |
| 5 | MP Cost: 15 1st hit - Max Enemies Hit: 4, Damage: 175%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 435%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 435%, Number of Attacks: 5, Shockwave Damage: 540%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +13% Final Damage (Excludes Chain Arts: Thrash). | |
| 6 | MP Cost: 16 1st hit - Max Enemies Hit: 4, Damage: 180%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 440%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 440%, Number of Attacks: 5, Shockwave Damage: 558%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +13% Final Damage (Excludes Chain Arts: Thrash). | |
| 7 | MP Cost: 16 1st hit - Max Enemies Hit: 4, Damage: 185%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 445%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 445%, Number of Attacks: 5, Shockwave Damage: 576%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +14% Final Damage (Excludes Chain Arts: Thrash). | |
| 8 | MP Cost: 16 1st hit - Max Enemies Hit: 4, Damage: 190%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 450%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 450%, Number of Attacks: 5, Shockwave Damage: 594%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +14% Final Damage (Excludes Chain Arts: Thrash). | |
| 9 | MP Cost: 16 1st hit - Max Enemies Hit: 4, Damage: 195%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 455%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 455%, Number of Attacks: 5, Shockwave Damage: 612%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +15% Final Damage (Excludes Chain Arts: Thrash). | |
| 10 | MP Cost: 16 1st hit - Max Enemies Hit: 4, Damage: 200%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 460%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 460%, Number of Attacks: 5, Shockwave Damage: 630%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +15% Final Damage (Excludes Chain Arts: Thrash). | |
| 11 | MP Cost: 16 1st hit - Max Enemies Hit: 4, Damage: 205%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 465%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 465%, Number of Attacks: 5, Shockwave Damage: 648%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +16% Final Damage (Excludes Chain Arts: Thrash). | |
| 12 | MP Cost: 17 1st hit - Max Enemies Hit: 4, Damage: 210%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 470%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 470%, Number of Attacks: 5, Shockwave Damage: 666%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +16% Final Damage (Excludes Chain Arts: Thrash). | |
| 13 | MP Cost: 17 1st hit - Max Enemies Hit: 4, Damage: 215%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 475%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 475%, Number of Attacks: 5, Shockwave Damage: 684%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +17% Final Damage (Excludes Chain Arts: Thrash). | |
| 14 | MP Cost: 17 1st hit - Max Enemies Hit: 4, Damage: 220%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 480%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 480%, Number of Attacks: 5, Shockwave Damage: 702%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +17% Final Damage (Excludes Chain Arts: Thrash). | |
| 15 | MP Cost: 17 1st hit - Max Enemies Hit: 4, Damage: 225%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 485%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 485%, Number of Attacks: 5, Shockwave Damage: 720%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +18% Final Damage (Excludes Chain Arts: Thrash). | |
| 16 | MP Cost: 17 1st hit - Max Enemies Hit: 4, Damage: 230%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 490%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 490%, Number of Attacks: 5, Shockwave Damage: 738%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +18% Final Damage (Excludes Chain Arts: Thrash). | |
| 17 | MP Cost: 17 1st hit - Max Enemies Hit: 4, Damage: 235%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 495%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 495%, Number of Attacks: 5, Shockwave Damage: 756%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +19% Final Damage (Excludes Chain Arts: Thrash). | |
| 18 | MP Cost: 18 1st hit - Max Enemies Hit: 4, Damage: 240%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 500%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 500%, Number of Attacks: 5, Shockwave Damage: 774%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +19% Final Damage (Excludes Chain Arts: Thrash). | |
| 19 | MP Cost: 18 1st hit - Max Enemies Hit: 4, Damage: 245%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 505%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 505%, Number of Attacks: 5, Shockwave Damage: 792%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +20% Final Damage (Excludes Chain Arts: Thrash). | |
| 20 | MP Cost: 18 1st hit - Max Enemies Hit: 4, Damage: 250%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 510%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 510%, Number of Attacks: 5, Shockwave Damage: 810%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +20% Final Damage (Excludes Chain Arts: Thrash). | |
| 21 | MP Cost: 18 1st hit - Max Enemies Hit: 4, Damage: 255%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 515%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 515%, Number of Attacks: 5, Shockwave Damage: 828%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +21% Final Damage (Excludes Chain Arts: Thrash). | |
| 22 | MP Cost: 18 1st hit - Max Enemies Hit: 4, Damage: 260%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 520%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 520%, Number of Attacks: 5, Shockwave Damage: 846%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +21% Final Damage (Excludes Chain Arts: Thrash). | |
| 23 | MP Cost: 18 1st hit - Max Enemies Hit: 4, Damage: 265%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 525%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 525%, Number of Attacks: 5, Shockwave Damage: 864%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +22% Final Damage (Excludes Chain Arts: Thrash). | |
| 24 | MP Cost: 19 1st hit - Max Enemies Hit: 4, Damage: 270%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 530%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 530%, Number of Attacks: 5, Shockwave Damage: 882%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +22% Final Damage (Excludes Chain Arts: Thrash). | |
| 25 | MP Cost: 19 1st hit - Max Enemies Hit: 4, Damage: 275%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 535%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 535%, Number of Attacks: 5, Shockwave Damage: 900%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +23% Final Damage (Excludes Chain Arts: Thrash). | |
| 26 | MP Cost: 19 1st hit - Max Enemies Hit: 4, Damage: 280%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 540%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 540%, Number of Attacks: 5, Shockwave Damage: 918%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +23% Final Damage (Excludes Chain Arts: Thrash). | |
| 27 | MP Cost: 19 1st hit - Max Enemies Hit: 4, Damage: 285%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 545%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 545%, Number of Attacks: 5, Shockwave Damage: 936%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +24% Final Damage (Excludes Chain Arts: Thrash). | |
| 28 | MP Cost: 19 1st hit - Max Enemies Hit: 4, Damage: 290%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 550%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 550%, Number of Attacks: 5, Shockwave Damage: 954%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +24% Final Damage (Excludes Chain Arts: Thrash). | |
| 29 | MP Cost: 19 1st hit - Max Enemies Hit: 4, Damage: 295%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 555%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 555%, Number of Attacks: 5, Shockwave Damage: 972%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +25% Final Damage (Excludes Chain Arts: Thrash). | |
| 30 | MP Cost: 20 1st hit - Max Enemies Hit: 4, Damage: 300%, Number of Attacks: 2 2nd hit - Max Enemies Hit: 8, Damage: 560%, Number of Attacks: 5, Slow Chance: 100%, Slow Duration: 5 sec Enhanced 2nd hit - Preparation Duration: every 10 sec, Max Uses: 3 Max Enemies Hit: 8, Damage: 560%, Number of Attacks: 5, Shockwave Damage: 990%, Number of Shockwave Attacks: 10 Skills used immediately after 1st hit gain +25% Final Damage (Excludes Chain Arts: Thrash). | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Your continued training and familiarity with your weapons further enhances their deadliness. Triggering additional hits causes you to temporarily enter Dark Sight state, and activates a Protective Shield that disappears quickly. Required Skill: Muscle Memory III Lv. 10+ | |
| Level | 1 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 457%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack |
| 30 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 660%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Your continued training and familiarity with your weapons further enhances their deadliness. Triggering additional hits causes you to temporarily enter Dark Sight state, and activates a Protective Shield that disappears quickly. Required Skill: Muscle Memory III Lv. 10+ | |
| Level | 1 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 457%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack |
| 2 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 464%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 3 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 471%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 4 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 478%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 5 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 485%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 6 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 492%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 7 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 499%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 8 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 506%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 9 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 513%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 10 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 520%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 11 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 527%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 12 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 534%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 13 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 541%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 14 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 548%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 15 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 555%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 16 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 562%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 17 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 569%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 18 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 576%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 19 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 583%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 20 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 590%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 21 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 597%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 22 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 604%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 23 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 611%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 24 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 618%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 25 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 625%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 26 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 632%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 27 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 639%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 28 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 646%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 29 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 653%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| 30 | Triggers upon switching summoned weapons. [Stack Bonus] Attack Skill Final Damage: +11% for 30 sec. Stacks up to the number of weapon summon skills you possess (excluding Chain Arts). Refreshing or incrementing this buff stack inflicts additional hits. [Bonus Hits] Damage: 660%, Max Enemies Hit: 7, Number of Attacks: 4, Cooldown: 0.2 sec When bonus hit triggers, Dark Sight Duration: 2 sec, Protective Shield: blocks 7% of Max HP Protective Shield can accumulate as much as 25% of Max HP, and consumes 30% + 50 of the current Protective Shield per stack | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a scimitar to instantly cut through enemies. Impervious to Knockback while casting. Usable while airborne and while using your other skills. Required Skill: Summon Scimitar Lv. 20+ | |
| Level | 1 | MP Cost: 15, Damage: 530%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec |
| 30 | MP Cost: 20, Damage: 849%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a scimitar to instantly cut through enemies. Impervious to Knockback while casting. Usable while airborne and while using your other skills. Required Skill: Summon Scimitar Lv. 20+ | |
| Level | 1 | MP Cost: 15, Damage: 530%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec |
| 2 | MP Cost: 15, Damage: 541%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 3 | MP Cost: 15, Damage: 552%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 4 | MP Cost: 15, Damage: 563%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 5 | MP Cost: 15, Damage: 574%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 6 | MP Cost: 16, Damage: 585%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 7 | MP Cost: 16, Damage: 596%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 8 | MP Cost: 16, Damage: 607%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 9 | MP Cost: 16, Damage: 618%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 10 | MP Cost: 16, Damage: 629%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 11 | MP Cost: 16, Damage: 640%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 12 | MP Cost: 17, Damage: 651%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 13 | MP Cost: 17, Damage: 662%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 14 | MP Cost: 17, Damage: 673%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 15 | MP Cost: 17, Damage: 684%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 16 | MP Cost: 17, Damage: 695%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 17 | MP Cost: 17, Damage: 706%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 18 | MP Cost: 18, Damage: 717%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 19 | MP Cost: 18, Damage: 728%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 20 | MP Cost: 18, Damage: 739%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 21 | MP Cost: 18, Damage: 750%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 22 | MP Cost: 18, Damage: 761%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 23 | MP Cost: 18, Damage: 772%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 24 | MP Cost: 19, Damage: 783%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 25 | MP Cost: 19, Damage: 794%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 26 | MP Cost: 19, Damage: 805%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 27 | MP Cost: 19, Damage: 816%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 28 | MP Cost: 19, Damage: 827%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 29 | MP Cost: 19, Damage: 838%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| 30 | MP Cost: 20, Damage: 849%, Number of Attacks: 5, Max Enemies Hit: 6 Cooldown: 4 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summons a claw weapon that strikes downward diagonally. Impervious to Knockback while casting. Only usable while airborne. Can be used while using your other skills. Required Skill: Summon Claw Lv. 20+ | |
| Level | 1 | MP Cost: 20, Damage: 561%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec |
| 30 | MP Cost: 25, Damage: 880%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summons a claw weapon that strikes downward diagonally. Impervious to Knockback while casting. Only usable while airborne. Can be used while using your other skills. Required Skill: Summon Claw Lv. 20+ | |
| Level | 1 | MP Cost: 20, Damage: 561%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec |
| 2 | MP Cost: 20, Damage: 572%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 3 | MP Cost: 20, Damage: 583%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 4 | MP Cost: 20, Damage: 594%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 5 | MP Cost: 20, Damage: 605%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 6 | MP Cost: 21, Damage: 616%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 7 | MP Cost: 21, Damage: 627%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 8 | MP Cost: 21, Damage: 638%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 9 | MP Cost: 21, Damage: 649%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 10 | MP Cost: 21, Damage: 660%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 11 | MP Cost: 21, Damage: 671%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 12 | MP Cost: 22, Damage: 682%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 13 | MP Cost: 22, Damage: 693%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 14 | MP Cost: 22, Damage: 704%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 15 | MP Cost: 22, Damage: 715%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 16 | MP Cost: 22, Damage: 726%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 17 | MP Cost: 22, Damage: 737%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 18 | MP Cost: 23, Damage: 748%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 19 | MP Cost: 23, Damage: 759%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 20 | MP Cost: 23, Damage: 770%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 21 | MP Cost: 23, Damage: 781%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 22 | MP Cost: 23, Damage: 792%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 23 | MP Cost: 23, Damage: 803%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 24 | MP Cost: 24, Damage: 814%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 25 | MP Cost: 24, Damage: 825%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 26 | MP Cost: 24, Damage: 836%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 27 | MP Cost: 24, Damage: 847%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 28 | MP Cost: 24, Damage: 858%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 29 | MP Cost: 24, Damage: 869%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| 30 | MP Cost: 25, Damage: 880%, Number of Attacks: 4, Max Enemies Hit: 10 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a spinning shuriken that then explodes, maiming enemies and knocking them back. Unaffected by attack reflection. Can be resisted by some enemies. Dark Sight is not deactivated from use and explosion. Required Skill: Summon Shuriken Lv. 19+ | |
| Level | 1 | Summons a Shuriken, MP Cost: 28, Duration: 7 sec, Enemies Hit: 1, Damage: 530% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 800% damage to up to 8 enemies 3 times Cooldown: 10 sec |
| 30 | Summons a Shuriken, MP Cost: 33, Duration: 7 sec, Enemies Hit: 1, Damage: 849% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 1293% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a spinning shuriken that then explodes, maiming enemies and knocking them back. Unaffected by attack reflection. Can be resisted by some enemies. Dark Sight is not deactivated from use and explosion. Required Skill: Summon Shuriken Lv. 19+ | |
| Level | 1 | Summons a Shuriken, MP Cost: 28, Duration: 7 sec, Enemies Hit: 1, Damage: 530% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 800% damage to up to 8 enemies 3 times Cooldown: 10 sec |
| 2 | Summons a Shuriken, MP Cost: 28, Duration: 7 sec, Enemies Hit: 1, Damage: 541% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 817% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 3 | Summons a Shuriken, MP Cost: 28, Duration: 7 sec, Enemies Hit: 1, Damage: 552% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 834% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 4 | Summons a Shuriken, MP Cost: 28, Duration: 7 sec, Enemies Hit: 1, Damage: 563% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 851% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 5 | Summons a Shuriken, MP Cost: 28, Duration: 7 sec, Enemies Hit: 1, Damage: 574% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 868% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 6 | Summons a Shuriken, MP Cost: 29, Duration: 7 sec, Enemies Hit: 1, Damage: 585% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 885% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 7 | Summons a Shuriken, MP Cost: 29, Duration: 7 sec, Enemies Hit: 1, Damage: 596% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 902% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 8 | Summons a Shuriken, MP Cost: 29, Duration: 7 sec, Enemies Hit: 1, Damage: 607% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 919% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 9 | Summons a Shuriken, MP Cost: 29, Duration: 7 sec, Enemies Hit: 1, Damage: 618% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 936% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 10 | Summons a Shuriken, MP Cost: 29, Duration: 7 sec, Enemies Hit: 1, Damage: 629% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 953% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 11 | Summons a Shuriken, MP Cost: 29, Duration: 7 sec, Enemies Hit: 1, Damage: 640% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 970% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 12 | Summons a Shuriken, MP Cost: 30, Duration: 7 sec, Enemies Hit: 1, Damage: 651% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 987% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 13 | Summons a Shuriken, MP Cost: 30, Duration: 7 sec, Enemies Hit: 1, Damage: 662% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 1004% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 14 | Summons a Shuriken, MP Cost: 30, Duration: 7 sec, Enemies Hit: 1, Damage: 673% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 1021% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 15 | Summons a Shuriken, MP Cost: 30, Duration: 7 sec, Enemies Hit: 1, Damage: 684% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 1038% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 16 | Summons a Shuriken, MP Cost: 30, Duration: 7 sec, Enemies Hit: 1, Damage: 695% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 1055% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 17 | Summons a Shuriken, MP Cost: 30, Duration: 7 sec, Enemies Hit: 1, Damage: 706% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 1072% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 18 | Summons a Shuriken, MP Cost: 31, Duration: 7 sec, Enemies Hit: 1, Damage: 717% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 1089% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 19 | Summons a Shuriken, MP Cost: 31, Duration: 7 sec, Enemies Hit: 1, Damage: 728% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 1106% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 20 | Summons a Shuriken, MP Cost: 31, Duration: 7 sec, Enemies Hit: 1, Damage: 739% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 1123% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 21 | Summons a Shuriken, MP Cost: 31, Duration: 7 sec, Enemies Hit: 1, Damage: 750% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 1140% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 22 | Summons a Shuriken, MP Cost: 31, Duration: 7 sec, Enemies Hit: 1, Damage: 761% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 1157% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 23 | Summons a Shuriken, MP Cost: 31, Duration: 7 sec, Enemies Hit: 1, Damage: 772% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 1174% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 24 | Summons a Shuriken, MP Cost: 32, Duration: 7 sec, Enemies Hit: 1, Damage: 783% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 1191% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 25 | Summons a Shuriken, MP Cost: 32, Duration: 7 sec, Enemies Hit: 1, Damage: 794% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 1208% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 26 | Summons a Shuriken, MP Cost: 32, Duration: 7 sec, Enemies Hit: 1, Damage: 805% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 1225% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 27 | Summons a Shuriken, MP Cost: 32, Duration: 7 sec, Enemies Hit: 1, Damage: 816% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 1242% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 28 | Summons a Shuriken, MP Cost: 32, Duration: 7 sec, Enemies Hit: 1, Damage: 827% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 1259% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 29 | Summons a Shuriken, MP Cost: 32, Duration: 7 sec, Enemies Hit: 1, Damage: 838% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 1276% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| 30 | Summons a Shuriken, MP Cost: 33, Duration: 7 sec, Enemies Hit: 1, Damage: 849% Number of Attacks: 1 Automatically explodes after 7 sec. Press the skill key again to manually detonate Explosion deals 1293% damage to up to 8 enemies 3 times Cooldown: 10 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a spiked bat that crashes down on foes. Usable three times consecutively. You can move during use by pressing the directional keys. Using another skill before activating the 3rd hit will trigger the skill's cooldown. Enemies struck by the spiked bat are Confused. Impervious to Knockback while casting. Required Skill: Summon Spiked Bat Lv. 30+ | |
| Level | 1 | MP Cost: 40 1st Hit - Damage: 365%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 493%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 725%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec |
| 30 | MP Cost: 47 1st Hit - Damage: 568%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 783%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 1160%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a spiked bat that crashes down on foes. Usable three times consecutively. You can move during use by pressing the directional keys. Using another skill before activating the 3rd hit will trigger the skill's cooldown. Enemies struck by the spiked bat are Confused. Impervious to Knockback while casting. Required Skill: Summon Spiked Bat Lv. 30+ | |
| Level | 1 | MP Cost: 40 1st Hit - Damage: 365%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 493%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 725%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec |
| 2 | MP Cost: 40 1st Hit - Damage: 372%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 503%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 740%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 3 | MP Cost: 40 1st Hit - Damage: 379%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 513%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 755%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 4 | MP Cost: 41 1st Hit - Damage: 386%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 523%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 770%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 5 | MP Cost: 41 1st Hit - Damage: 393%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 533%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 785%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 6 | MP Cost: 41 1st Hit - Damage: 400%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 543%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 800%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 7 | MP Cost: 41 1st Hit - Damage: 407%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 553%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 815%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 8 | MP Cost: 42 1st Hit - Damage: 414%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 563%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 830%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 9 | MP Cost: 42 1st Hit - Damage: 421%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 573%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 845%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 10 | MP Cost: 42 1st Hit - Damage: 428%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 583%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 860%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 11 | MP Cost: 42 1st Hit - Damage: 435%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 593%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 875%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 12 | MP Cost: 43 1st Hit - Damage: 442%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 603%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 890%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 13 | MP Cost: 43 1st Hit - Damage: 449%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 613%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 905%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 14 | MP Cost: 43 1st Hit - Damage: 456%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 623%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 920%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 15 | MP Cost: 43 1st Hit - Damage: 463%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 633%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 935%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 16 | MP Cost: 44 1st Hit - Damage: 470%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 643%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 950%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 17 | MP Cost: 44 1st Hit - Damage: 477%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 653%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 965%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 18 | MP Cost: 44 1st Hit - Damage: 484%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 663%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 980%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 19 | MP Cost: 44 1st Hit - Damage: 491%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 673%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 995%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 20 | MP Cost: 45 1st Hit - Damage: 498%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 683%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 1010%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 21 | MP Cost: 45 1st Hit - Damage: 505%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 693%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 1025%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 22 | MP Cost: 45 1st Hit - Damage: 512%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 703%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 1040%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 23 | MP Cost: 45 1st Hit - Damage: 519%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 713%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 1055%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 24 | MP Cost: 46 1st Hit - Damage: 526%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 723%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 1070%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 25 | MP Cost: 46 1st Hit - Damage: 533%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 733%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 1085%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 26 | MP Cost: 46 1st Hit - Damage: 540%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 743%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 1100%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 27 | MP Cost: 46 1st Hit - Damage: 547%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 753%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 1115%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 28 | MP Cost: 47 1st Hit - Damage: 554%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 763%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 1130%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 29 | MP Cost: 47 1st Hit - Damage: 561%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 773%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 1145%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| 30 | MP Cost: 47 1st Hit - Damage: 568%, Max Enemies Hit: 8, Number of Attacks: 12 2nd Hit - Damage: 783%, Max Enemies Hit: 8, Number of Attacks: 13 3rd Hit - Damage: 1160%, Max Enemies Hit: 10, Number of Attacks: 14 Enemies struck have a 100% chance to be confused for 30 sec, Enemy Attack: -20% Cooldown: 12 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Chains crash down from above, striking your enemies. Muscle Memory is at max stacks on hit. | |
| Level | 1 | MP Cost: 301, Damage: 561%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec |
| 30 | MP Cost: 330, Damage: 967%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Chains crash down from above, striking your enemies. Muscle Memory is at max stacks on hit. | |
| Level | 1 | MP Cost: 301, Damage: 561%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec |
| 2 | MP Cost: 302, Damage: 575%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 3 | MP Cost: 303, Damage: 589%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 4 | MP Cost: 304, Damage: 603%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 5 | MP Cost: 305, Damage: 617%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 6 | MP Cost: 306, Damage: 631%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 7 | MP Cost: 307, Damage: 645%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 8 | MP Cost: 308, Damage: 659%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 9 | MP Cost: 309, Damage: 673%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 10 | MP Cost: 310, Damage: 687%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 11 | MP Cost: 311, Damage: 701%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 12 | MP Cost: 312, Damage: 715%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 13 | MP Cost: 313, Damage: 729%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 14 | MP Cost: 314, Damage: 743%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 15 | MP Cost: 315, Damage: 757%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 16 | MP Cost: 316, Damage: 771%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 17 | MP Cost: 317, Damage: 785%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 18 | MP Cost: 318, Damage: 799%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 19 | MP Cost: 319, Damage: 813%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 20 | MP Cost: 320, Damage: 827%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 21 | MP Cost: 321, Damage: 841%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 22 | MP Cost: 322, Damage: 855%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 23 | MP Cost: 323, Damage: 869%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 24 | MP Cost: 324, Damage: 883%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 25 | MP Cost: 325, Damage: 897%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 26 | MP Cost: 326, Damage: 911%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 27 | MP Cost: 327, Damage: 925%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 28 | MP Cost: 328, Damage: 939%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 29 | MP Cost: 329, Damage: 953%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| 30 | MP Cost: 330, Damage: 967%, Max Enemies Hit: 15, Number of Attacks: 15 Muscle Memory at max stacks upon landing, Duration: 15 sec Cooldown: 30 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a shotgun that fires a fan-shaped blast with enough power to knock you back. Enemies closer to the blast take more damage. Impervious to Knockback while casting. Required Skill: Summon Shotgun Lv. 20+ | |
| Level | 1 | MP Cost: 30 Close-Range Max Enemies Hit: 6, Damage: 621%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 547%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 497%, Number of Attacks: 7 Cooldown: 5 sec |
| 30 | MP Cost: 35 Close-Range Max Enemies Hit: 6, Damage: 940%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 837%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 758%, Number of Attacks: 7 Cooldown: 5 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a shotgun that fires a fan-shaped blast with enough power to knock you back. Enemies closer to the blast take more damage. Impervious to Knockback while casting. Required Skill: Summon Shotgun Lv. 20+ | |
| Level | 1 | MP Cost: 30 Close-Range Max Enemies Hit: 6, Damage: 621%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 547%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 497%, Number of Attacks: 7 Cooldown: 5 sec |
| 2 | MP Cost: 30 Close-Range Max Enemies Hit: 6, Damage: 632%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 557%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 506%, Number of Attacks: 7 Cooldown: 5 sec | |
| 3 | MP Cost: 30 Close-Range Max Enemies Hit: 6, Damage: 643%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 567%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 515%, Number of Attacks: 7 Cooldown: 5 sec | |
| 4 | MP Cost: 30 Close-Range Max Enemies Hit: 6, Damage: 654%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 577%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 524%, Number of Attacks: 7 Cooldown: 5 sec | |
| 5 | MP Cost: 30 Close-Range Max Enemies Hit: 6, Damage: 665%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 587%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 533%, Number of Attacks: 7 Cooldown: 5 sec | |
| 6 | MP Cost: 31 Close-Range Max Enemies Hit: 6, Damage: 676%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 597%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 542%, Number of Attacks: 7 Cooldown: 5 sec | |
| 7 | MP Cost: 31 Close-Range Max Enemies Hit: 6, Damage: 687%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 607%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 551%, Number of Attacks: 7 Cooldown: 5 sec | |
| 8 | MP Cost: 31 Close-Range Max Enemies Hit: 6, Damage: 698%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 617%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 560%, Number of Attacks: 7 Cooldown: 5 sec | |
| 9 | MP Cost: 31 Close-Range Max Enemies Hit: 6, Damage: 709%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 627%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 569%, Number of Attacks: 7 Cooldown: 5 sec | |
| 10 | MP Cost: 31 Close-Range Max Enemies Hit: 6, Damage: 720%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 637%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 578%, Number of Attacks: 7 Cooldown: 5 sec | |
| 11 | MP Cost: 31 Close-Range Max Enemies Hit: 6, Damage: 731%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 647%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 587%, Number of Attacks: 7 Cooldown: 5 sec | |
| 12 | MP Cost: 32 Close-Range Max Enemies Hit: 6, Damage: 742%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 657%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 596%, Number of Attacks: 7 Cooldown: 5 sec | |
| 13 | MP Cost: 32 Close-Range Max Enemies Hit: 6, Damage: 753%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 667%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 605%, Number of Attacks: 7 Cooldown: 5 sec | |
| 14 | MP Cost: 32 Close-Range Max Enemies Hit: 6, Damage: 764%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 677%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 614%, Number of Attacks: 7 Cooldown: 5 sec | |
| 15 | MP Cost: 32 Close-Range Max Enemies Hit: 6, Damage: 775%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 687%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 623%, Number of Attacks: 7 Cooldown: 5 sec | |
| 16 | MP Cost: 32 Close-Range Max Enemies Hit: 6, Damage: 786%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 697%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 632%, Number of Attacks: 7 Cooldown: 5 sec | |
| 17 | MP Cost: 32 Close-Range Max Enemies Hit: 6, Damage: 797%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 707%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 641%, Number of Attacks: 7 Cooldown: 5 sec | |
| 18 | MP Cost: 33 Close-Range Max Enemies Hit: 6, Damage: 808%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 717%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 650%, Number of Attacks: 7 Cooldown: 5 sec | |
| 19 | MP Cost: 33 Close-Range Max Enemies Hit: 6, Damage: 819%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 727%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 659%, Number of Attacks: 7 Cooldown: 5 sec | |
| 20 | MP Cost: 33 Close-Range Max Enemies Hit: 6, Damage: 830%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 737%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 668%, Number of Attacks: 7 Cooldown: 5 sec | |
| 21 | MP Cost: 33 Close-Range Max Enemies Hit: 6, Damage: 841%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 747%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 677%, Number of Attacks: 7 Cooldown: 5 sec | |
| 22 | MP Cost: 33 Close-Range Max Enemies Hit: 6, Damage: 852%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 757%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 686%, Number of Attacks: 7 Cooldown: 5 sec | |
| 23 | MP Cost: 33 Close-Range Max Enemies Hit: 6, Damage: 863%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 767%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 695%, Number of Attacks: 7 Cooldown: 5 sec | |
| 24 | MP Cost: 34 Close-Range Max Enemies Hit: 6, Damage: 874%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 777%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 704%, Number of Attacks: 7 Cooldown: 5 sec | |
| 25 | MP Cost: 34 Close-Range Max Enemies Hit: 6, Damage: 885%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 787%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 713%, Number of Attacks: 7 Cooldown: 5 sec | |
| 26 | MP Cost: 34 Close-Range Max Enemies Hit: 6, Damage: 896%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 797%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 722%, Number of Attacks: 7 Cooldown: 5 sec | |
| 27 | MP Cost: 34 Close-Range Max Enemies Hit: 6, Damage: 907%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 807%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 731%, Number of Attacks: 7 Cooldown: 5 sec | |
| 28 | MP Cost: 34 Close-Range Max Enemies Hit: 6, Damage: 918%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 817%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 740%, Number of Attacks: 7 Cooldown: 5 sec | |
| 29 | MP Cost: 34 Close-Range Max Enemies Hit: 6, Damage: 929%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 827%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 749%, Number of Attacks: 7 Cooldown: 5 sec | |
| 30 | MP Cost: 35 Close-Range Max Enemies Hit: 6, Damage: 940%, Number of Attacks: 7 Mid-Range Max Enemies Hit: 6, Damage: 837%, Number of Attacks: 7 Long-Range Max Enemies Hit: 6, Damage: 758%, Number of Attacks: 7 Cooldown: 5 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon 2 daggers to instantly slash upward. If used while airborne, you will remain in the air until the attack is finished. Enemies struck by the blade are Terrified for a set time. Required Skill: Summon Daggers Lv. 20+ | |
| Level | 1 | MP Cost: 35, Max Enemies Hit: 4, Damage: 541%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec |
| 30 | MP Cost: 40, Max Enemies Hit: 4, Damage: 802%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon 2 daggers to instantly slash upward. If used while airborne, you will remain in the air until the attack is finished. Enemies struck by the blade are Terrified for a set time. Required Skill: Summon Daggers Lv. 20+ | |
| Level | 1 | MP Cost: 35, Max Enemies Hit: 4, Damage: 541%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec |
| 2 | MP Cost: 35, Max Enemies Hit: 4, Damage: 550%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 3 | MP Cost: 35, Max Enemies Hit: 4, Damage: 559%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 4 | MP Cost: 35, Max Enemies Hit: 4, Damage: 568%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 5 | MP Cost: 35, Max Enemies Hit: 4, Damage: 577%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 6 | MP Cost: 36, Max Enemies Hit: 4, Damage: 586%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 7 | MP Cost: 36, Max Enemies Hit: 4, Damage: 595%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 8 | MP Cost: 36, Max Enemies Hit: 4, Damage: 604%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 9 | MP Cost: 36, Max Enemies Hit: 4, Damage: 613%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 10 | MP Cost: 36, Max Enemies Hit: 4, Damage: 622%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 11 | MP Cost: 36, Max Enemies Hit: 4, Damage: 631%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 12 | MP Cost: 37, Max Enemies Hit: 4, Damage: 640%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 13 | MP Cost: 37, Max Enemies Hit: 4, Damage: 649%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 14 | MP Cost: 37, Max Enemies Hit: 4, Damage: 658%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 15 | MP Cost: 37, Max Enemies Hit: 4, Damage: 667%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 16 | MP Cost: 37, Max Enemies Hit: 4, Damage: 676%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 17 | MP Cost: 37, Max Enemies Hit: 4, Damage: 685%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 18 | MP Cost: 38, Max Enemies Hit: 4, Damage: 694%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 19 | MP Cost: 38, Max Enemies Hit: 4, Damage: 703%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 20 | MP Cost: 38, Max Enemies Hit: 4, Damage: 712%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 21 | MP Cost: 38, Max Enemies Hit: 4, Damage: 721%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 22 | MP Cost: 38, Max Enemies Hit: 4, Damage: 730%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 23 | MP Cost: 38, Max Enemies Hit: 4, Damage: 739%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 24 | MP Cost: 39, Max Enemies Hit: 4, Damage: 748%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 25 | MP Cost: 39, Max Enemies Hit: 4, Damage: 757%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 26 | MP Cost: 39, Max Enemies Hit: 4, Damage: 766%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 27 | MP Cost: 39, Max Enemies Hit: 4, Damage: 775%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 28 | MP Cost: 39, Max Enemies Hit: 4, Damage: 784%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 29 | MP Cost: 39, Max Enemies Hit: 4, Damage: 793%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| 30 | MP Cost: 40, Max Enemies Hit: 4, Damage: 802%, Number of Attacks: 8, Terror Chance: 100%, Duration: 30 sec, Enemy DEF -30% Cooldown: 10 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Jump backwards while releasing a series of explosives. When used while airborne, the bombs are dropped at your current location. The bombs explode after a set time and are unaffected by attack reflection. Dark Sight is not deactivated from use and explosion. Required Skill: Summon Decoy Bomb Lv. 20+ | |
| Level | 1 | MP Cost: 40, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 652%, Number of Attacks: 6 Cooldown: 8 sec |
| 30 | MP Cost: 45, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 1000%, Number of Attacks: 6 Cooldown: 8 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Jump backwards while releasing a series of explosives. When used while airborne, the bombs are dropped at your current location. The bombs explode after a set time and are unaffected by attack reflection. Dark Sight is not deactivated from use and explosion. Required Skill: Summon Decoy Bomb Lv. 20+ | |
| Level | 1 | MP Cost: 40, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 652%, Number of Attacks: 6 Cooldown: 8 sec |
| 2 | MP Cost: 40, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 664%, Number of Attacks: 6 Cooldown: 8 sec | |
| 3 | MP Cost: 40, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 676%, Number of Attacks: 6 Cooldown: 8 sec | |
| 4 | MP Cost: 40, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 688%, Number of Attacks: 6 Cooldown: 8 sec | |
| 5 | MP Cost: 40, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 6 Cooldown: 8 sec | |
| 6 | MP Cost: 41, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 712%, Number of Attacks: 6 Cooldown: 8 sec | |
| 7 | MP Cost: 41, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 724%, Number of Attacks: 6 Cooldown: 8 sec | |
| 8 | MP Cost: 41, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 736%, Number of Attacks: 6 Cooldown: 8 sec | |
| 9 | MP Cost: 41, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 748%, Number of Attacks: 6 Cooldown: 8 sec | |
| 10 | MP Cost: 41, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 760%, Number of Attacks: 6 Cooldown: 8 sec | |
| 11 | MP Cost: 41, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 772%, Number of Attacks: 6 Cooldown: 8 sec | |
| 12 | MP Cost: 42, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 784%, Number of Attacks: 6 Cooldown: 8 sec | |
| 13 | MP Cost: 42, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 796%, Number of Attacks: 6 Cooldown: 8 sec | |
| 14 | MP Cost: 42, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 808%, Number of Attacks: 6 Cooldown: 8 sec | |
| 15 | MP Cost: 42, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 820%, Number of Attacks: 6 Cooldown: 8 sec | |
| 16 | MP Cost: 42, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 832%, Number of Attacks: 6 Cooldown: 8 sec | |
| 17 | MP Cost: 42, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 844%, Number of Attacks: 6 Cooldown: 8 sec | |
| 18 | MP Cost: 43, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 856%, Number of Attacks: 6 Cooldown: 8 sec | |
| 19 | MP Cost: 43, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 868%, Number of Attacks: 6 Cooldown: 8 sec | |
| 20 | MP Cost: 43, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 880%, Number of Attacks: 6 Cooldown: 8 sec | |
| 21 | MP Cost: 43, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 892%, Number of Attacks: 6 Cooldown: 8 sec | |
| 22 | MP Cost: 43, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 904%, Number of Attacks: 6 Cooldown: 8 sec | |
| 23 | MP Cost: 43, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 916%, Number of Attacks: 6 Cooldown: 8 sec | |
| 24 | MP Cost: 44, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 928%, Number of Attacks: 6 Cooldown: 8 sec | |
| 25 | MP Cost: 44, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 940%, Number of Attacks: 6 Cooldown: 8 sec | |
| 26 | MP Cost: 44, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 952%, Number of Attacks: 6 Cooldown: 8 sec | |
| 27 | MP Cost: 44, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 964%, Number of Attacks: 6 Cooldown: 8 sec | |
| 28 | MP Cost: 44, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 976%, Number of Attacks: 6 Cooldown: 8 sec | |
| 29 | MP Cost: 44, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 988%, Number of Attacks: 6 Cooldown: 8 sec | |
| 30 | MP Cost: 45, setting up a bomb that detonates after 1 sec, Max Enemies Hit: 8, Damage: 1000%, Number of Attacks: 6 Cooldown: 8 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a huge brick and jump forward, using your chains to bring it crashing down. Jump farther when activated while pressing the Up Arrow key. Impervious to Knockback while casting. Required Skill: Summon Brick Lv. 30+ | |
| Level | 1 | MP Cost: 46, Damage: 596%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec |
| 30 | MP Cost: 52, Damage: 915%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a huge brick and jump forward, using your chains to bring it crashing down. Jump farther when activated while pressing the Up Arrow key. Impervious to Knockback while casting. Required Skill: Summon Brick Lv. 30+ | |
| Level | 1 | MP Cost: 46, Damage: 596%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec |
| 2 | MP Cost: 46, Damage: 607%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 3 | MP Cost: 46, Damage: 618%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 4 | MP Cost: 46, Damage: 629%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 5 | MP Cost: 47, Damage: 640%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 6 | MP Cost: 47, Damage: 651%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 7 | MP Cost: 47, Damage: 662%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 8 | MP Cost: 47, Damage: 673%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 9 | MP Cost: 47, Damage: 684%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 10 | MP Cost: 48, Damage: 695%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 11 | MP Cost: 48, Damage: 706%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 12 | MP Cost: 48, Damage: 717%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 13 | MP Cost: 48, Damage: 728%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 14 | MP Cost: 48, Damage: 739%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 15 | MP Cost: 49, Damage: 750%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 16 | MP Cost: 49, Damage: 761%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 17 | MP Cost: 49, Damage: 772%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 18 | MP Cost: 49, Damage: 783%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 19 | MP Cost: 49, Damage: 794%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 20 | MP Cost: 50, Damage: 805%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 21 | MP Cost: 50, Damage: 816%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 22 | MP Cost: 50, Damage: 827%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 23 | MP Cost: 50, Damage: 838%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 24 | MP Cost: 50, Damage: 849%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 25 | MP Cost: 51, Damage: 860%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 26 | MP Cost: 51, Damage: 871%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 27 | MP Cost: 51, Damage: 882%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 28 | MP Cost: 51, Damage: 893%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 29 | MP Cost: 51, Damage: 904%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| 30 | MP Cost: 52, Damage: 915%, Number of Attacks: 7, Max Enemies Hit: 7 Cooldown: 8 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Whip your chain out far and fast, binding the enemy within range with the chain. Chain Arts: Beatdown binds the enemy with the highest max HP first. After binding, activating Muscle Memory a certain number of times will allow you to strike the enemy. Not affected by cooldown reset effects. Foes hit cannot be Stunned again for 90 sec by Chain Arts: Beatdown or other skills. Stun On/Off: Right-click Required Skill: Chain Arts: Beatdown Lv. 30+ | |
| Level | 1 | MP Cost: 253, Max Enemies Hit: 8, Damage: 334%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1101% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 667% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec |
| 30 | MP Cost: 282, Max Enemies Hit: 8, Damage: 508%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1710% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 1015% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Whip your chain out far and fast, binding the enemy within range with the chain. Chain Arts: Beatdown binds the enemy with the highest max HP first. After binding, activating Muscle Memory a certain number of times will allow you to strike the enemy. Not affected by cooldown reset effects. Foes hit cannot be Stunned again for 90 sec by Chain Arts: Beatdown or other skills. Stun On/Off: Right-click Required Skill: Chain Arts: Beatdown Lv. 30+ | |
| Level | 1 | MP Cost: 253, Max Enemies Hit: 8, Damage: 334%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1101% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 667% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec |
| 2 | MP Cost: 254, Max Enemies Hit: 8, Damage: 340%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1122% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 679% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 3 | MP Cost: 255, Max Enemies Hit: 8, Damage: 346%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1143% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 691% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 4 | MP Cost: 256, Max Enemies Hit: 8, Damage: 352%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1164% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 703% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 5 | MP Cost: 257, Max Enemies Hit: 8, Damage: 358%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1185% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 715% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 6 | MP Cost: 258, Max Enemies Hit: 8, Damage: 364%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1206% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 727% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 7 | MP Cost: 259, Max Enemies Hit: 8, Damage: 370%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1227% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 739% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 8 | MP Cost: 260, Max Enemies Hit: 8, Damage: 376%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1248% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 751% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 9 | MP Cost: 261, Max Enemies Hit: 8, Damage: 382%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1269% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 763% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 10 | MP Cost: 262, Max Enemies Hit: 8, Damage: 388%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1290% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 775% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 11 | MP Cost: 263, Max Enemies Hit: 8, Damage: 394%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1311% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 787% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 12 | MP Cost: 264, Max Enemies Hit: 8, Damage: 400%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1332% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 799% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 13 | MP Cost: 265, Max Enemies Hit: 8, Damage: 406%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1353% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 811% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 14 | MP Cost: 266, Max Enemies Hit: 8, Damage: 412%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1374% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 823% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 15 | MP Cost: 267, Max Enemies Hit: 8, Damage: 418%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1395% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 835% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 16 | MP Cost: 268, Max Enemies Hit: 8, Damage: 424%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1416% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 847% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 17 | MP Cost: 269, Max Enemies Hit: 8, Damage: 430%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1437% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 859% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 18 | MP Cost: 270, Max Enemies Hit: 8, Damage: 436%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1458% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 871% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 19 | MP Cost: 271, Max Enemies Hit: 8, Damage: 442%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1479% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 883% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 20 | MP Cost: 272, Max Enemies Hit: 8, Damage: 448%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1500% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 895% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 21 | MP Cost: 273, Max Enemies Hit: 8, Damage: 454%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1521% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 907% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 22 | MP Cost: 274, Max Enemies Hit: 8, Damage: 460%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1542% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 919% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 23 | MP Cost: 275, Max Enemies Hit: 8, Damage: 466%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1563% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 931% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 24 | MP Cost: 276, Max Enemies Hit: 8, Damage: 472%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1584% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 943% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 25 | MP Cost: 277, Max Enemies Hit: 8, Damage: 478%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1605% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 955% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 26 | MP Cost: 278, Max Enemies Hit: 8, Damage: 484%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1626% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 967% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 27 | MP Cost: 279, Max Enemies Hit: 8, Damage: 490%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1647% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 979% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 28 | MP Cost: 280, Max Enemies Hit: 8, Damage: 496%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1668% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 991% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 29 | MP Cost: 281, Max Enemies Hit: 8, Damage: 502%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1689% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 1003% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| 30 | MP Cost: 282, Max Enemies Hit: 8, Damage: 508%, Number of Attacks: 2 Stun Duration: 10 sec Increases stun duration up to 100% based on damage inflicted on enemies with Chain Arts: Beatdown. After casting, Strike occurs if 5 additional hits are activated by Muscle Memory. After Strike occurs, max Muscle Memory stacks are kept for 4.5 sec. Strike: Attacks up to 10 enemies in their grouped location with 1710% damage 15 time(s). During the strike, activates a shockwave that attacks up to 10 enemies with 1015% damage 4 time(s). Additional DEF ignored: +80%. Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Your continued weapons training has made you adept in many types of combat. Enhances the effects of Muscle Memory and grants attack skills to trigger bonus hits. Not affected by cooldown resets. | |
| Level | 1 | MP Cost: 503, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 280% damage 3 times upon landing Cooldown: 120 sec |
| 30 | MP Cost: 590, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 425% damage 3 times upon landing Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Your continued weapons training has made you adept in many types of combat. Enhances the effects of Muscle Memory and grants attack skills to trigger bonus hits. Not affected by cooldown resets. | |
| Level | 1 | MP Cost: 503, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 280% damage 3 times upon landing Cooldown: 120 sec |
| 2 | MP Cost: 506, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 285% damage 3 times upon landing Cooldown: 120 sec | |
| 3 | MP Cost: 509, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 290% damage 3 times upon landing Cooldown: 120 sec | |
| 4 | MP Cost: 512, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 295% damage 3 times upon landing Cooldown: 120 sec | |
| 5 | MP Cost: 515, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 300% damage 3 times upon landing Cooldown: 120 sec | |
| 6 | MP Cost: 518, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 305% damage 3 times upon landing Cooldown: 120 sec | |
| 7 | MP Cost: 521, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 310% damage 3 times upon landing Cooldown: 120 sec | |
| 8 | MP Cost: 524, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 315% damage 3 times upon landing Cooldown: 120 sec | |
| 9 | MP Cost: 527, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 320% damage 3 times upon landing Cooldown: 120 sec | |
| 10 | MP Cost: 530, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 325% damage 3 times upon landing Cooldown: 120 sec | |
| 11 | MP Cost: 533, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 330% damage 3 times upon landing Cooldown: 120 sec | |
| 12 | MP Cost: 536, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 335% damage 3 times upon landing Cooldown: 120 sec | |
| 13 | MP Cost: 539, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 340% damage 3 times upon landing Cooldown: 120 sec | |
| 14 | MP Cost: 542, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 345% damage 3 times upon landing Cooldown: 120 sec | |
| 15 | MP Cost: 545, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 350% damage 3 times upon landing Cooldown: 120 sec | |
| 16 | MP Cost: 548, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 355% damage 3 times upon landing Cooldown: 120 sec | |
| 17 | MP Cost: 551, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 360% damage 3 times upon landing Cooldown: 120 sec | |
| 18 | MP Cost: 554, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 365% damage 3 times upon landing Cooldown: 120 sec | |
| 19 | MP Cost: 557, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 370% damage 3 times upon landing Cooldown: 120 sec | |
| 20 | MP Cost: 560, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 375% damage 3 times upon landing Cooldown: 120 sec | |
| 21 | MP Cost: 563, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 380% damage 3 times upon landing Cooldown: 120 sec | |
| 22 | MP Cost: 566, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 385% damage 3 times upon landing Cooldown: 120 sec | |
| 23 | MP Cost: 569, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 390% damage 3 times upon landing Cooldown: 120 sec | |
| 24 | MP Cost: 572, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 395% damage 3 times upon landing Cooldown: 120 sec | |
| 25 | MP Cost: 575, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 400% damage 3 times upon landing Cooldown: 120 sec | |
| 26 | MP Cost: 578, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 405% damage 3 times upon landing Cooldown: 120 sec | |
| 27 | MP Cost: 581, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 410% damage 3 times upon landing Cooldown: 120 sec | |
| 28 | MP Cost: 584, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 415% damage 3 times upon landing Cooldown: 120 sec | |
| 29 | MP Cost: 587, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 420% damage 3 times upon landing Cooldown: 120 sec | |
| 30 | MP Cost: 590, Duration: 20 sec, Multiplies the effects of Muscle Memory by 2 Creates an explosion that attacks up to 6 enemies with 425% damage 3 times upon landing Cooldown: 120 sec | |
Enhancements
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Chain Arts: Void Strike. | |
| Level | 1 | Chain Arts: Void Strike Final Damage: +11% |
| 9 | Chain Arts: Void Strike Final Damage: +19% | |
| 10 | Chain Arts: Void Strike Final Damage: +25% | |
| 19 | Chain Arts: Void Strike Final Damage: +34% | |
| 20 | Chain Arts: Void Strike Final Damage: +40% | |
| 29 | Chain Arts: Void Strike Final Damage: +49% | |
| 30 | Chain Arts: Void Strike Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Chain Arts: Void Strike. | |
| Level | 1 | Chain Arts: Void Strike Final Damage: +11% |
| 2 | Chain Arts: Void Strike Final Damage: +12% | |
| 3 | Chain Arts: Void Strike Final Damage: +13% | |
| 4 | Chain Arts: Void Strike Final Damage: +14% | |
| 5 | Chain Arts: Void Strike Final Damage: +15% | |
| 6 | Chain Arts: Void Strike Final Damage: +16% | |
| 7 | Chain Arts: Void Strike Final Damage: +17% | |
| 8 | Chain Arts: Void Strike Final Damage: +18% | |
| 9 | Chain Arts: Void Strike Final Damage: +19% | |
| 10 | Chain Arts: Void Strike Final Damage: +25% | |
| 11 | Chain Arts: Void Strike Final Damage: +26% | |
| 12 | Chain Arts: Void Strike Final Damage: +27% | |
| 13 | Chain Arts: Void Strike Final Damage: +28% | |
| 14 | Chain Arts: Void Strike Final Damage: +29% | |
| 15 | Chain Arts: Void Strike Final Damage: +30% | |
| 16 | Chain Arts: Void Strike Final Damage: +31% | |
| 17 | Chain Arts: Void Strike Final Damage: +32% | |
| 18 | Chain Arts: Void Strike Final Damage: +33% | |
| 19 | Chain Arts: Void Strike Final Damage: +34% | |
| 20 | Chain Arts: Void Strike Final Damage: +40% | |
| 21 | Chain Arts: Void Strike Final Damage: +41% | |
| 22 | Chain Arts: Void Strike Final Damage: +42% | |
| 23 | Chain Arts: Void Strike Final Damage: +43% | |
| 24 | Chain Arts: Void Strike Final Damage: +44% | |
| 25 | Chain Arts: Void Strike Final Damage: +45% | |
| 26 | Chain Arts: Void Strike Final Damage: +46% | |
| 27 | Chain Arts: Void Strike Final Damage: +47% | |
| 28 | Chain Arts: Void Strike Final Damage: +48% | |
| 29 | Chain Arts: Void Strike Final Damage: +49% | |
| 30 | Chain Arts: Void Strike Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Apocalypse Cannon. | |
| Level | 1 | Apocalypse Cannon Final Damage: +11% |
| 9 | Apocalypse Cannon Final Damage: +19% | |
| 10 | Apocalypse Cannon Final Damage: +25% | |
| 19 | Apocalypse Cannon Final Damage: +34% | |
| 20 | Apocalypse Cannon Final Damage: +40% | |
| 29 | Apocalypse Cannon Final Damage: +49% | |
| 30 | Apocalypse Cannon Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Apocalypse Cannon. | |
| Level | 1 | Apocalypse Cannon Final Damage: +11% |
| 2 | Apocalypse Cannon Final Damage: +12% | |
| 3 | Apocalypse Cannon Final Damage: +13% | |
| 4 | Apocalypse Cannon Final Damage: +14% | |
| 5 | Apocalypse Cannon Final Damage: +15% | |
| 6 | Apocalypse Cannon Final Damage: +16% | |
| 7 | Apocalypse Cannon Final Damage: +17% | |
| 8 | Apocalypse Cannon Final Damage: +18% | |
| 9 | Apocalypse Cannon Final Damage: +19% | |
| 10 | Apocalypse Cannon Final Damage: +25% | |
| 11 | Apocalypse Cannon Final Damage: +26% | |
| 12 | Apocalypse Cannon Final Damage: +27% | |
| 13 | Apocalypse Cannon Final Damage: +28% | |
| 14 | Apocalypse Cannon Final Damage: +29% | |
| 15 | Apocalypse Cannon Final Damage: +30% | |
| 16 | Apocalypse Cannon Final Damage: +31% | |
| 17 | Apocalypse Cannon Final Damage: +32% | |
| 18 | Apocalypse Cannon Final Damage: +33% | |
| 19 | Apocalypse Cannon Final Damage: +34% | |
| 20 | Apocalypse Cannon Final Damage: +40% | |
| 21 | Apocalypse Cannon Final Damage: +41% | |
| 22 | Apocalypse Cannon Final Damage: +42% | |
| 23 | Apocalypse Cannon Final Damage: +43% | |
| 24 | Apocalypse Cannon Final Damage: +44% | |
| 25 | Apocalypse Cannon Final Damage: +45% | |
| 26 | Apocalypse Cannon Final Damage: +46% | |
| 27 | Apocalypse Cannon Final Damage: +47% | |
| 28 | Apocalypse Cannon Final Damage: +48% | |
| 29 | Apocalypse Cannon Final Damage: +49% | |
| 30 | Apocalypse Cannon Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Chain Arts: Maelstrom. | |
| Level | 1 | Chain Arts: Maelstrom Final Damage: +11% |
| 9 | Chain Arts: Maelstrom Final Damage: +19% | |
| 10 | Chain Arts: Maelstrom Final Damage: +25% | |
| 19 | Chain Arts: Maelstrom Final Damage: +34% | |
| 20 | Chain Arts: Maelstrom Final Damage: +40% | |
| 29 | Chain Arts: Maelstrom Final Damage: +49% | |
| 30 | Chain Arts: Maelstrom Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Chain Arts: Maelstrom. | |
| Level | 1 | Chain Arts: Maelstrom Final Damage: +11% |
| 2 | Chain Arts: Maelstrom Final Damage: +12% | |
| 3 | Chain Arts: Maelstrom Final Damage: +13% | |
| 4 | Chain Arts: Maelstrom Final Damage: +14% | |
| 5 | Chain Arts: Maelstrom Final Damage: +15% | |
| 6 | Chain Arts: Maelstrom Final Damage: +16% | |
| 7 | Chain Arts: Maelstrom Final Damage: +17% | |
| 8 | Chain Arts: Maelstrom Final Damage: +18% | |
| 9 | Chain Arts: Maelstrom Final Damage: +19% | |
| 10 | Chain Arts: Maelstrom Final Damage: +25% | |
| 11 | Chain Arts: Maelstrom Final Damage: +26% | |
| 12 | Chain Arts: Maelstrom Final Damage: +27% | |
| 13 | Chain Arts: Maelstrom Final Damage: +28% | |
| 14 | Chain Arts: Maelstrom Final Damage: +29% | |
| 15 | Chain Arts: Maelstrom Final Damage: +30% | |
| 16 | Chain Arts: Maelstrom Final Damage: +31% | |
| 17 | Chain Arts: Maelstrom Final Damage: +32% | |
| 18 | Chain Arts: Maelstrom Final Damage: +33% | |
| 19 | Chain Arts: Maelstrom Final Damage: +34% | |
| 20 | Chain Arts: Maelstrom Final Damage: +40% | |
| 21 | Chain Arts: Maelstrom Final Damage: +41% | |
| 22 | Chain Arts: Maelstrom Final Damage: +42% | |
| 23 | Chain Arts: Maelstrom Final Damage: +43% | |
| 24 | Chain Arts: Maelstrom Final Damage: +44% | |
| 25 | Chain Arts: Maelstrom Final Damage: +45% | |
| 26 | Chain Arts: Maelstrom Final Damage: +46% | |
| 27 | Chain Arts: Maelstrom Final Damage: +47% | |
| 28 | Chain Arts: Maelstrom Final Damage: +48% | |
| 29 | Chain Arts: Maelstrom Final Damage: +49% | |
| 30 | Chain Arts: Maelstrom Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Muscle Memory Finale. | |
| Level | 1 | Muscle Memory Finale Final Damage: +11% |
| 9 | Muscle Memory Finale Final Damage: +19% | |
| 10 | Muscle Memory Finale Final Damage: +25% | |
| 19 | Muscle Memory Finale Final Damage: +34% | |
| 20 | Muscle Memory Finale Final Damage: +40% | |
| 29 | Muscle Memory Finale Final Damage: +49% | |
| 30 | Muscle Memory Finale Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Muscle Memory Finale. | |
| Level | 1 | Muscle Memory Finale Final Damage: +11% |
| 2 | Muscle Memory Finale Final Damage: +12% | |
| 3 | Muscle Memory Finale Final Damage: +13% | |
| 4 | Muscle Memory Finale Final Damage: +14% | |
| 5 | Muscle Memory Finale Final Damage: +15% | |
| 6 | Muscle Memory Finale Final Damage: +16% | |
| 7 | Muscle Memory Finale Final Damage: +17% | |
| 8 | Muscle Memory Finale Final Damage: +18% | |
| 9 | Muscle Memory Finale Final Damage: +19% | |
| 10 | Muscle Memory Finale Final Damage: +25% | |
| 11 | Muscle Memory Finale Final Damage: +26% | |
| 12 | Muscle Memory Finale Final Damage: +27% | |
| 13 | Muscle Memory Finale Final Damage: +28% | |
| 14 | Muscle Memory Finale Final Damage: +29% | |
| 15 | Muscle Memory Finale Final Damage: +30% | |
| 16 | Muscle Memory Finale Final Damage: +31% | |
| 17 | Muscle Memory Finale Final Damage: +32% | |
| 18 | Muscle Memory Finale Final Damage: +33% | |
| 19 | Muscle Memory Finale Final Damage: +34% | |
| 20 | Muscle Memory Finale Final Damage: +40% | |
| 21 | Muscle Memory Finale Final Damage: +41% | |
| 22 | Muscle Memory Finale Final Damage: +42% | |
| 23 | Muscle Memory Finale Final Damage: +43% | |
| 24 | Muscle Memory Finale Final Damage: +44% | |
| 25 | Muscle Memory Finale Final Damage: +45% | |
| 26 | Muscle Memory Finale Final Damage: +46% | |
| 27 | Muscle Memory Finale Final Damage: +47% | |
| 28 | Muscle Memory Finale Final Damage: +48% | |
| 29 | Muscle Memory Finale Final Damage: +49% | |
| 30 | Muscle Memory Finale Final Damage: +60% | |
References
- ↑ Boosts Chain Arts: Thrash, Muscle Memory, and Chain Arts: Reign of Chains
- ↑ Boosts Summon Scimitar, Summon Claw, and Chain Yank
- ↑ Boosts Summon Daggers and Summon Shuriken
- ↑ Boosts Summon Shotgun and Summon Decoy Bomb
- ↑ The Max Targets: +1 only applies to the Final Attack and Shock Wave.
- ↑ Boosts Chain Arts: Crush and Veteran Shadowdealer
| Characters and Skills | ||||
|---|---|---|---|---|
| Class | ||||
| Job and Skills (Click on icon for skills) | ||||
| Beginner | ||||
|
| ||||
| Explorers | ||||
| Warrior | ||||
| Magician | ||||
| Bowman | Special | |||
| Thief | Special | |||
| Pirate | Special | |||
| Cygnus Knights | ||||
|
| ||||
| Special | ||||
| Heroes | ||||
| Resistance | ||||
| Demon | ||||
| Demon | ||||
| Nova | ||||
| Flora | ||||
| Sengoku | ||||
| Anima | ||||
| Monster | ||||
| Transcendent | ||||
| Friends World | ||||
| Jianghu | ||||
| Shine | ||||
| Miscellaneous | ||||
|
| ||||