Hoyoung/Skills

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Anima Thief

Active Return to Cheong-woon
Master Level 1
Description Return to Cheong-woon Valley.
Level 1 Returns you to Cheong-woon Valley.
Cooldown: 600 sec


Active Shapeshift
Master Level 1
Description Hides your Anima ears, tail, and stripes to conceal where you're from.
Use the skill again to restore these features.
Not shown by default in some UI.
Level 1 Hides your ears, tail, and face stripes.
Cooldown: 10 sec


Active Exclusive Spell
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby characters.
Cooldown: 300 sec
Level 1 MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min


Passive Spirit Affinity
Master Level 1
Description Harness your natural affinity as an Anima to increase the duration of your summons.
Level 1 Minion Duration +10%


Passive Fiend Seal
Master Level 10
Description As Taotie devours more spirits, his power grows... and so does yours.
Level 1 Attack Power: +1%, Final Damage: +1%
10 Attack Power: +10%, Final Damage: +10%


Passive Bravado
Master Level 3
Description You're confident even in the face of the strongest enemy. Ignore a portion of your enemy's Defense and inflict more damage against enemies that have full HP.
Level 1 Enemy DEF Ignored: +5%, Damage +9% against enemies with 100% HP
3 Enemy DEF Ignored: +15%, Damage +19% against enemies with 100% HP


1st Job Hoyoung (I)

Passive Talisman Energy
Master Level 1
Description Successful hits with your Heaven, Earth, and Humanity skills charge your Talisman Energy, up to a maximum of 100. You can use Talisman Energy to use Talisman skills.
Right-click to toggle the visual effect for Talisman Energy's full charge.
Level 1 - Successful hits with your Heaven, Earth, and Humanity skills charge your Talisman Energy.
- With every successful hit, grants a combo stage for that attribute and Talisman Energy charge (stage 1: 10, stage 2: 15, and stage 3: 20).
- The combo stage resets after reaching stage 3.


Active Humanity: As-You-Will Fan
Master Level 20
Description [Humanity Skill] Swings a massive fan. Enemies hit directly by the fan take greater damage.
Level 1 MP Cost: 10, Max Enemies Hit: 5, Damage: 52%, Number of Attacks: 5 times, Against Enemies Struck by Fan: Final Damage +5%
20 MP Cost: 16, Max Enemies Hit: 5, Damage: 90%, Number of Attacks: 5 times, Against Enemies Struck by Fan: Final Damage +5%


Active Talisman: Evil-Sealing Gourd
Master Level 20
Description [Talisman Skill] Summons a gourd that sucks up enemies. Press the skill key a second time to launch any enemies captured by the gourd.
Cannot swallow boss monsters, stationary monsters, or enemies 11+ levels higher than you. If you wait too long after sucking up enemies, you will be unable to launch them from the gourd.
Level 1 Talisman Energy Cost: 100, Max Enemies Swallowed: 4. Launch swallowed enemies by pressing the skill key again.
Attacks up to 6 enemies that are absorbed or within range of the launch attack for 155% damage 6 times.
Boss Damage: +20%.
20 Talisman Energy Cost: 100, Max Enemies Swallowed: 4. Launch swallowed enemies by pressing the skill key again.
Attacks up to 6 enemies that are absorbed or within range of the launch attack for 250% damage 6 times.
Boss Damage: +20%.


Active Graceful Flight
Master Level 5
Description Leap with such grace that you could balance on a single blade of grass. Use while midair to jump. Can be used twice before touching the ground again.
When Graceful Flight is used to jump up, Nimbus Cloud's flight time is limited.
If the Nimbus Cloud lock command feature is active, it can be used with the up arrow key to move up.
The jump distance and height increase with the skill level.
Level 1 MP Cost: 13, allows you to jump a greater distance
5 MP Cost: 5, allows you to jump a greater distance


Active Nimbus Cloud
Master Level 1
Description You faced a great trial and gained the power to summon the Nimbus Cloud.
Hold down the skill key while airborne or hold down the up arrow and jump keys together to mount the Nimbus Cloud. While on the Nimbus Cloud, use the arrow keys to fly.
Flight time decreases when used after Graceful Flight up is used.
Right-click to lock command.
Level 1 MP Cost: 10, Temporarily gain the power to fly
Can't use upward Graceful Flight after using Nimbus Cloud.


Active Swift Sally
Master Level 4
Description Swiftly charge forwards like a wind cutting through the fog and attacks enemies ahead of you.
Level 1 MP Cost: 11, Max Enemies Hit: 5, Damage: 160%, Number of Attacks: 5 while moving
4 MP Cost: 14, Max Enemies Hit: 5, Damage: 175%, Number of Attacks: 5 while moving


Passive Light Steps
Master Level 10
Description Harnesses mind-over-matter to make your body light and swift.
Level 1 Speed:+4, Max Speed: +2
10 Speed:+22, Max Speed: +20


Passive Shrouding Mist
Master Level 5
Description Protects you from enemy attacks as though you were enshrouded in mist.
Level 1 Avoidability +7%
5 Avoidability +15%

2nd Job Hoyoung (II)

Active Earth: Ground-Shattering Wave
Master Level 20
Description [Earth Skill] Kicks the ground to unleash a shockwave along the surface.
After casting, press the forward arrow key and the skill key again to link into Earth: Ground-Shattering Wave (True), charging forward. If you do not do this, it will link into Earth: Ground-Shattering Wave (Clone) instead.
With Action Customization enabled, link into Earth: Ground-Shattering Wave (True) by double-tapping the forward arrow key.
Right-click to toggle Action Customization on/off.
Level 1 MP Cost: 30, Max Enemies Hit: 6, Damage: 62%, Number of Attacks: 4
20 MP Cost: 40, Max Enemies Hit: 6, Damage: 100%, Number of Attacks: 4


Active Ground-Shattering Wave (Clone/True)
Master Level 20
Description This skill shares its skill level with Earth: Ground-Shattering Wave.. Ride a shockwave to charge forward.

Ground-Shattering Wave (Clone) is unaffected by attack reflection.
Level 1 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 62% damage 4 times.
20 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 100% damage 4 times.


Active Talisman: Clone
Master Level 20
Description [Talisman Skill] Conjures a clone to trick enemies with sly attacks. For the duration of this skill, when you attack enemies, a clone will appear and attack nearby enemies.
Attacks from installation skills or summoned minions will not create a clone. Talisman: Clone is unaffected by attack reflection, and targets the boss with the highest HP first.
Level 1 Talisman Energy Cost: 100, For 162 sec., create 3 clone when attacking
Each clone attacks for 50% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
20 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 60% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown


Active Ritual Fan Acceleration
Master Level 10
Description Uses MP to increase the attack speed of your Ritual Fan for a short time.
Required Skill: Ritual Fan Mastery Lv. 5+
Level 1 MP Cost: 28, Duration: 164 sec, Ritual Fan Attack Speed: +2
10 MP Cost: 10, Duration: 200 sec, Ritual Fan Attack Speed: +2


Passive Ritual Fan Mastery
Master Level 10
Description Increases Fan Mastery and Attack Power.
Level 1 Ritual Fan Mastery: +14%, Attack Power: +7
10 Ritual Fan Mastery: +50%, Attack Power: +25


Passive Out of Sight
Master Level 10
Description After a clone attack, hide yourself in darkness. While hidden, you cannot be hit by enemies. Using an attack skill will reveal you. Using attack skills will not reveal you (excludes class-wide skills).
Level 1 Using Ground-Shattering Wave (Clone), Stone Tremor (Clone), Iron Fan Gale (Clone), or Consuming Flames (Clone) will hide you for 2 sec. Using an attack skill while hidden will reveal you.
If you dodge an attack that deals damage proportional to Max HP, your remaining time to hide will be reduced by 20% of the maximum.
[Passive Effects: Avoidability +2%]
10 Using Ground-Shattering Wave (Clone), Stone Tremor (Clone), Iron Fan Gale (Clone), or Consuming Flames (Clone) will hide you for 2 sec. Using an attack skill while hidden will reveal you.
If you dodge an attack that deals damage proportional to Max HP, your remaining time to hide will be reduced by 20% of the maximum.
[Passive Effects: Avoidability +20%]


Passive Third Eye
Master Level 10
Description Opens your mind's eye, allowing you to see through the enemies' weaknesses.
Level 1 Critical Rate: +3%, Critical Damage: +1%
10 Critical Rate: +30%, Critical Damage: +10%


Passive Heavenly Body
Master Level 9
Description Attunes your bodies to the heavens, granting greater control over Nimbus Cloud.
Level 1 Jump: +4
Increases the duration and flight speed for the Nimbus Cloud skill
9 Jump: +20
Increases the duration and flight speed for the Nimbus Cloud skill


Passive Fortune Fitness
Master Level 5
Description Your fitness increases Luck and Final Damage.
Level 1 Luck: +12, Final Damage: +1%
5 Luck: +60, Final Damage: +5%

3rd Job Hoyoung (III)

Passive Scroll Energy
Master Level 1
Description Your master's spell book has taught you to use Scroll Skills.
Successful hits with your Heaven, Earth, and Humanity skills, or use of Talisman Skills, will earn you Scroll Energy, which powers your Scroll Skills.

You can hold a maximum of 900 Scroll Energy.
Level 1 - Gain 15 Scroll Energy upon successful hits with your Heaven, Earth, and Humanity skills.
- Gain 200 Scroll Energy every time you use a Talisman Skill.
- When an attribute skill is used, if it is different from the previously used attribute, the final damage of that magic is increased by 5%.


Active Heaven: Iron Fan Gale
Master Level 20
Description [Heaven Skill] Summons a giant fan to blow a gale downward.
Press the forward key and the skill key again to use Iron Fan Gale (True), leaping forward. Otherwise, this skill will link into Iron Fan Gale (Clone), sending a clone to attack.
With Action Customization enabled, link into Iron Fan Gale (True) by double-tapping the forward arrow key.
This skill's attack speed cannot be increased beyond a set value.

Right-click to toggle Action Customization on/off.
Level 1 MP Cost: 35, Damage: 131%, Number of Attacks: 5, Max Enemies Hit: 6
20 MP Cost: 45, Damage: 150%, Number of Attacks: 5, Max Enemies Hit: 6


Active Iron Fan Gale (Clone/True)
Master Level 20
Description This skill shares its skill level with Heaven: Iron Fan Gale.. After using Heaven: Iron Fan Gale, leaps forward to stomp on enemies.
A successful Iron Fan Gale (True) attack will cause you to rebound off the enemy back into the air.

Iron Fan Gale (Clone) is unaffected by attack reflection.
Level 1 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 131% damage 5 times
20 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 150% damage 5 times


Active Earth: Stone Tremor
Master Level 20
Description [Earth Skill] Slam the ground hard, causing massive stones to jut out from the earth.
Press the Left or Right Arrow key along with the skill key again to link into Stone Tremor (True), charging in that direction. If you do not link into Stone Tremor (True), it will link into Stone Tremor (Clone) and send a clone to attack, instead.
Level 1 MP Cost: 51, Max Enemies Hit: 10, Damage: 142%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec.
20 MP Cost: 70, Max Enemies Hit: 10, Damage: 180%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec.


Passive Stone Tremor (Clone/True)
Master Level 20
Description This skill shares its skill level with Earth: Stone Tremor. After using Earth: Stone Tremor, teleports to one end of the rock outcropping and shatters it.
When using Stone Tremor (True), you can use the arrow keys to select whether you move left or right. When using Stone Tremor (Clone), you will only move forward.
Stone Tremor (Clone) is unaffected by attack reflection.
Level 1 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 142% damage 6 times.
20 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 180% damage 6 times.


Active Talisman: Seeking Ghost Flame
Master Level 20
Description [Talisman Skill] Conjures a living flame to chase and attack enemies. The flame attacks a target, pauses in place, and then finds a new target to attack.
Seeking Ghost Flame is unaffected by attack reflection, and targets the boss with the highest HP first.
Level 1 Talisman Energy Cost: 100, Flame Summon Duration: 90 sec, Enemy Targeting Interval: 1.8 sec, Max Enemies Hit: 5, Damage: 193%, Number of Attacks: 5
20 Talisman Energy Cost: 100, Flame Summon Duration: 90 sec, Enemy Targeting Interval: 1.8 sec, Max Enemies Hit: 5, Damage: 250%, Number of Attacks: 5


Active Scroll: Degeneration
Master Level 20
Description [Scroll Skill] A mysterious light shines from your scroll, transforming enemies into frogs, bugs, and other vermin. When the light touches an enemy, it is reflected onto other nearby enemies, transforming a multitude of enemies. Boss monsters cannot be transformed.
Level 1 Scroll Energy Cost: 900, Max Enemies Hit: 15, Damage: 336%, Number of Attacks: 8, Boss Damage: +20%
Transformation Duration (Normal Enemies Only): 60 sec, Enemy DEF: -20%.
20 Scroll Energy Cost: 900, Max Enemies Hit: 15, Damage: 450%, Number of Attacks: 8, Boss Damage: +20%
Transformation Duration (Normal Enemies Only): 60 sec, Enemy DEF: -20%.


Passive Attainment
Master Level 19
Description Cultivates a deep understanding to increase the damage of your skills.
Level 1 Humanity: As-You-Will Fan Damage: +115% points
Ground-Shattering Wave Damage: +82% points
Talisman: Evil-Sealing Gourd Damage: +164% points
Talisman: Clone Damage: +42% points
19 Humanity: As-You-Will Fan Damage: +205% points
Ground-Shattering Wave Damage: +100% points
Talisman: Evil-Sealing Gourd Damage: +200% points
Talisman: Clone Damage: +60% points


Passive Asura
Master Level 10
Description Learn the battle techniques of the Asura.
Level 1 Attack Power: +14, Critical Rate: +1%, Critical Damage: +4%, Boss Damage: +2%, Enemy DEF Ignored: +1%, Final Damage: +4%
10 Attack Power: +50, Critical Rate: +10%, Critical Damage: +20%, Boss Damage: +20%, Enemy DEF Ignored: +10%, Final Damage: +9%


Passive Diamond Body
Master Level 10
Description Makes your body unbreakable like diamond.
Level 1 Max HP: +2%, Knockback Resistance: +4%
Damage Taken: -6%
10 Max HP: +20%, Knockback Resistance: +40%
Damage Taken: -15%


Passive Balanced Breath
Master Level 5
Description Achieves balance between Heaven, Earth, and Humanity through your breathing. Restores HP and MP whenever you get your attribute combo to stage 3.
Level 1 Status Resistance: +6, Elemental Resistance: +6%
Restores 3% of Max HP and Max MP after completing attribute combo stage 3
5 Status Resistance: +30, Elemental Resistance: +30%
Restores 3% of Max HP and Max MP after completing attribute combo stage 3


4th Job Hoyoung (IV)

Active Heaven: Consuming Flames
Master Level 30
Description [Heaven Skill] Fans the flames of destruction. Can only be used while airborne.
Press the up arrow key and skill key again to link into Heaven: Consuming Flames (True), launching yourself further into the air. If you do not link into Heaven: Consuming Flames (True), it will link into Heaven: Consuming Flames (Clone), sending a clone instead.
Not affected by cooldown reset. This skill's attack speed cannot be increased beyond a set value.
Level 1 MP Cost: 61, Max Enemies Hit: 8, Damage: 312%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
30 MP Cost: 90, Max Enemies Hit: 8, Damage: 370%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
31 MP Cost: 91, Max Enemies Hit: 8, Damage: 372%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
32 MP Cost: 92, Max Enemies Hit: 8, Damage: 374%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec


Active Consuming Flames (Clone/True)
Master Level 30
Description This skill shares its skill level with Heaven: Consuming Flames. After using Heaven: Consuming Flames, soars into the air and creates a burst of fire.

Consuming Flames (Clone) is unaffected by attack reflection.
Level 1 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 312%, Number of Attacks: 6
30 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 370%, Number of Attacks: 6
31 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 372%, Number of Attacks: 6
32 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 374%, Number of Attacks: 6


Active Humanity: Gold-Banded Cudgel
Master Level 30
Description [Humanity Skill] Summons the weapon of an ancient sage, delivering a series of quick blows to your enemies.
Level 1 MP Cost: 71, Max Enemies Hit: 10, Damage: 195%, Number of Attacks: 10, Final Blow Damage: 400%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
30 MP Cost: 100, Max Enemies Hit: 10, Damage: 282%, Number of Attacks: 10, Final Blow Damage: 458%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
31 MP Cost: 101, Max Enemies Hit: 10, Damage: 285%, Number of Attacks: 10, Final Blow Damage: 460%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
32 MP Cost: 102, Max Enemies Hit: 10, Damage: 288%, Number of Attacks: 10, Final Blow Damage: 462%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec


Active Thousand-Ton Stone
Master Level 20
Description Transforms into a thousand-ton stone and drops down from the sky to crush enemies on the ground. Can only be used while airborne. Can be used by pressing the skill key or by tapping the down arrow key twice.
Can only damage enemies that are in range at the time of casting.
Can be linked while you are using Heaven: Iron Fan Gale, Iron Fan Gale (True), Heaven: Consuming Flames, or Consuming Flames (True).
Right-click to lock command.
Level 1 MP Cost: 31, Drops straight down when used in the air, Max Enemies Hit: 7, Damage: 218%, Number of Attacks: 6.
Attacked enemies Bleed for 251% damage every 1 sec for 10 sec
Cooldown: 0.5 sec.
20 MP Cost: 50, Drops straight down when used in the air, Max Enemies Hit: 7, Damage: 275%, Number of Attacks: 6.
Attacked enemies Bleed for 270% damage every 1 sec for 10 sec
Cooldown: 0.5 sec.
21 MP Cost: 51, Drops straight down when used in the air, Max Enemies Hit: 7, Damage: 278%, Number of Attacks: 6.
Attacked enemies Bleed for 271% damage every 1 sec for 10 sec
Cooldown: 0.5 sec.
22 MP Cost: 52, Drops straight down when used in the air, Max Enemies Hit: 7, Damage: 281%, Number of Attacks: 6.
Attacked enemies Bleed for 272% damage every 1 sec for 10 sec
Cooldown: 0.5 sec.


Active Talisman: Warp Gate
Master Level 20
Description [Talisman Skill] Summons a warp gate. Press the skill key again while the gate is active to mark your location and teleport to the gate.
Use the skill again while near the gate to teleport back to your marked location.
Pressing up and the skill key while the gate is open consumes Talisman Energy, opening a new gate while the existing warp gate and marked location vanish.
Level 1 Talisman Energy Cost: 100, Warp Gate Duration: 62 sec
Using the skill again teleports you to the gate, Using the skill near the gate teleports you to your previous location. Teleport and Opening a New Gate Cooldown: 5 sec
[Passive Effect: Avoidability Chance: +1%]
20 Talisman Energy Cost: 100, Warp Gate Duration: 100 sec
Using the skill again teleports you to the gate, Using the skill near the gate teleports you to your previous location. Teleport and Opening a New Gate Cooldown: 5 sec
[Passive Effect: Avoidability Chance: +20%]
21 Talisman Energy Cost: 100, Warp Gate Duration: 102 sec
Using the skill again teleports you to the gate, Using the skill near the gate teleports you to your previous location. Teleport and Opening a New Gate Cooldown: 5 sec
[Passive Effect: Avoidability Chance: +21%]
22 Talisman Energy Cost: 100, Warp Gate Duration: 104 sec
Using the skill again teleports you to the gate, Using the skill near the gate teleports you to your previous location. Teleport and Opening a New Gate Cooldown: 5 sec
[Passive Effect: Avoidability Chance: +22%]


Active Scroll: Star Vortex
Master Level 30
Description [Scroll Skill] Summons a powerful vortex that absorbs the enemies' energy. Restores HP and MP to party members based on how much energy is absorbed. Use the skill again to make the vortex disappear, or use it again while holding the down arrow key to change the vortex's location.

Scroll: Star Vortex is unaffected by attack reflection.
Level 1 Scroll Energy Cost: 900, Creates a vortex that deals 140% damage 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
30 Scroll Energy Cost: 900, Creates a vortex that deals 256% damage 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
31 Scroll Energy Cost: 900, Creates a vortex that deals 260% damage 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
32 Scroll Energy Cost: 900, Creates a vortex that deals 264% damage 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.


Active Scroll: Butterfly Dream
Master Level 30
Description [Scroll Skill] Summons a swarm of colorful but deadly flowers. While this skill is active, your attacks summon butterflies to attack your enemies.
Scroll: Butterfly Dream is unaffected by attack reflection, and targets the boss with the highest HP first.
Level 1 Scroll Energy Cost: 900, Duration: 100 sec., Final Damage: +10%
Summons 5 butterflies that deal 255% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
[Passive Effect: Scroll: Degeneration Damage: +284% points]
30 Scroll Energy Cost: 900, Duration: 100 sec., Final Damage: +10%
Summons 5 butterflies that deal 400% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
[Passive Effect: Scroll: Degeneration Damage: +400% points]
31 Scroll Energy Cost: 900, Duration: 100 sec., Final Damage: +10%
Summons 5 butterflies that deal 405% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
[Passive Effect: Scroll: Degeneration Damage: +404% points]
32 Scroll Energy Cost: 900, Duration: 100 sec., Final Damage: +10%
Summons 5 butterflies that deal 410% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
[Passive Effect: Scroll: Degeneration Damage: +408% points]


Active Anima Warrior
Master Level 30
Description The Grandis Goddess's protection increases your stats. Using the skill briefly makes the Grandis Goddess appear.
Level 1 MP Cost: 10, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 1%]
30 MP Cost: 70, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 15%]
31 MP Cost: 70, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 16%]
32 MP Cost: 70, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 16%]
Active Anima Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through.
Level 1 MP Cost: 30, Cooldown: 540 sec.
5 MP Cost: 30, Cooldown: 300 sec.
Passive Advanced Ritual Fan Mastery
Master Level 30
Description Increases Ritual Fan Mastery, Attack Power, and Final Damage.
Required Skill: Ritual Fan Mastery Lv. 10
Level 1 Ritual Fan Mastery: +56%, Attack Power: +11, Final Damage: +16%
30 Ritual Fan Mastery: +70%, Attack Power: +40, Final Damage: +31%
31 Ritual Fan Mastery: +71%, Attack Power: +41, Final Damage: +31%
32 Ritual Fan Mastery: +71%, Attack Power: +42, Final Damage: +32%


Passive Enlightenment
Master Level 20
Description Master the inner workings of your techniques.
Required Skill: Attainment Lv. 19
Level 1 Damage: +1%
Humanity: As-You-Will Fan Damage: +212%p
Earth: Ground-Shattering Wave Damage: +125%p
Heaven: Iron Fan Gale Damage: +103%p

Earth: Stone Tremor Damage: +150%p
Talisman: Evil-Sealing Gourd Damage: +360%p
Talisman: Clone Damage: +72%p
Talisman: Seeking Ghost Flame Damage: +120%p
20 Damage: +10%
Humanity: As-You-Will Fan Damage: +307%p
Earth: Ground-Shattering Wave Damage: +220%p
Heaven: Iron Fan Gale Damage: +141%p

Earth: Stone Tremor Damage: +245%p
Talisman: Evil-Sealing Gourd Damage: +550%p
Talisman: Clone Damage: +110%p
Talisman: Seeking Ghost Flame Damage: +215%p
21 Damage: +11%
Humanity: As-You-Will Fan Damage: +312%p
Earth: Ground-Shattering Wave Damage: +225%p
Heaven: Iron Fan Gale Damage: +143%p

Earth: Stone Tremor Damage: +250%p
Talisman: Evil-Sealing Gourd Damage: +560%p
Talisman: Clone Damage: +112%p
Talisman: Seeking Ghost Flame Damage: +220%p
22 Damage: +11%
Humanity: As-You-Will Fan Damage: +317%p
Earth: Ground-Shattering Wave Damage: +230%p
Heaven: Iron Fan Gale Damage: +145%p

Earth: Stone Tremor Damage: +255%p
Talisman: Evil-Sealing Gourd Damage: +570%p
Talisman: Clone Damage: +114%p
Talisman: Seeking Ghost Flame Damage: +225%p


Passive Dragon's Eye
Master Level 10
Description When painting a dragon, the eyes are the final touch that brings it to life. So have you put the final touch on your training.
Level 1 Attack Power: +1, Final Damage: +1%, Critical Rate: +1%, Critical Damage: +1%, Ignore Defense: +1%, Avoidability: +1%, Knockback Resistance: +6%
10 Attack Power: +10, Final Damage: +10%, Critical Rate: +10%, Critical Damage: +10%, Ignore Defense: +10%, Avoidability: +10%, Knockback Resistance: +60%
11 Attack Power: +11, Final Damage: +11%, Critical Rate: +11%, Critical Damage: +11%, Ignore Defense: +11%, Avoidability: +11%, Knockback Resistance: +66%
12 Attack Power: +12, Final Damage: +12%, Critical Rate: +12%, Critical Damage: +12%, Ignore Defense: +12%, Avoidability: +12%, Knockback Resistance: +72%

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Empowered Harmony
Level Requirement 140
Master Level 1
Description Increases the damage of Humanity: As-You-Will Fan, Ground-Shattering Wave skills, Iron Fan Gale skills, Stone Tremor skills, Consuming Flames skills, and Humanity: Gold-Banded Cudgel.
Level 1 Damage: +10%


Passive Piercing Harmony
Level Requirement 150
Master Level 1
Description Increases the defense ignored by Humanity: As-You-Will Fan, Ground-Shattering Wave skills, Iron Fan Gale skills, Stone Tremor skills, Consuming Flames skills, and Humanity: Gold-Banded Cudgel.
Level 1 Ignore Defense: +15%


Passive Boss Rush Harmony
Level Requirement 180
Master Level 1
Description Increases the boss damage of Humanity: As-You-Will Fan, Ground-Shattering Wave skills, Iron Fan Gale skills, Stone Tremor skills, Consuming Flames skills, and Humanity: Gold-Banded Cudgel.
Level 1 Boss Damage: +15%


Passive Empowered Gourd
Level Requirement 140
Master Level 1
Description Increases the damage of Talisman: Evil-Sealing Gourd.
Level 1 Damage: +25%


Passive Guardbreaking Clones
Level Requirement 165
Master Level 1
Description Increases the defense ignored by Talisman: Clone and Sage: Clone Rampage.
Level 1 Ignore Defense: +25%


Passive Hasty Ghost Flame
Level Requirement 180
Master Level 1
Description Reduces the interval between attacks made by the Seeking Ghost Flame.
Level 1 Attack Interval: -25%


Passive Empowered Degeneration
Level Requirement 150
Master Level 1
Description Increases the damage of Scroll: Degeneration.
Level 1 Damage: +35%


Passive Butterfly Rush
Level Requirement 165
Master Level 1
Description Increases the Boss Damage for Scroll: Butterfly Dream.
Level 1 Boss Damage: +20%


Passive Hasty Vortex
Level Requirement 190
Master Level 1
Description Reduces the interval between attacks made by Scroll: Star Vortex.
Level 1 Attack Interval: -20%

Active Attack/Buff Active Attack/Buff

Active Sage: Tai Yu's Miracle Tonic
Level Requirement 140
Master Level 1
Description Takes a sip of medicine stolen from your master's stash. Talisman Energy and Scroll Energy are completely restored after taking the medicine and aren't consumed for a period of time.
Restores Talisman Energy and Scroll Energy over time.
Not affected by cooldown reset.
Level 1 MP Cost: 800. Completely restores Talisman and Scroll Energy as soon as it's used. For 3 sec, Talisman and Scroll Energy aren't used.
For 9 sec, periodically restores Talisman Energy by 35 and Scroll Energy by 350.
Cooldown: 60 sec


Active Sage: Dream of Shangri-La
Level Requirement 160
Master Level 1
Description Transports you into a scroll featuring a beautiful vista, giving you a moment of respite in battle.
If you don't use the full skill duration, then this skill's cooldown will be reduced. Not affected by effects which which reset or reduce cooldown.
Can be used while airborne or while using 1st to 4th job skills, but can only be activated during the finishing hit of Humanity: Gold-Banded Cudgel.
Level 1 MP Cost: 10% of Max MP, Invincible while casting and while holding down the key, Max Skill Duration: 20 sec
When the skill effects end, cooldown is reduced by 9.3 sec for each second of remaining duration.
Cooldown: 200 sec


Active Sage: Tai Yu Clone
Level Requirement 190
Master Level 1
Description Transforms one of your clones into a clone of your master, who then proceeds to nag your enemies' ears off. Stuns targets.

Targets cannot be stunned by Sage: Tai Yu Clone or other skills again for 90 sec.
Level 1 MP Cost: 200, Max Enemies Hit: 8, Damage: 535%, Number of Attacks: 8
Stun Duration: 11 sec
Stun duration can increase up to 100% based on the damage inflicted with the attack.
Cooldown: 120 sec

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Lotus Flower
Master Level 30
Description Summon a lotus flower with an auspicious power. When you are hit by a fatal attack, the blessing of the lotus allows you to be revived inside the lotus instead of dying. Cannot be used while the Heaven's Door buff is active. If you receive a Heaven's Door buff while the lotus is summoned, the lotus will disappear.
Level 1 MP Cost: 15% of Max MP, Lotus Summon Duration: 1655 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1545 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
30 MP Cost: 15% of Max MP, Lotus Summon Duration: 1800 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1400 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
Active Lotus Flower
Master Level 30
Description Summon a lotus flower with an auspicious power. When you are hit by a fatal attack, the blessing of the lotus allows you to be revived inside the lotus instead of dying. Cannot be used while the Heaven's Door buff is active. If you receive a Heaven's Door buff while the lotus is summoned, the lotus will disappear.
Level 1 MP Cost: 15% of Max MP, Lotus Summon Duration: 1655 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1545 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
2 MP Cost: 15% of Max MP, Lotus Summon Duration: 1660 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1540 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
3 MP Cost: 15% of Max MP, Lotus Summon Duration: 1665 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1535 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
4 MP Cost: 15% of Max MP, Lotus Summon Duration: 1670 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1530 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
5 MP Cost: 15% of Max MP, Lotus Summon Duration: 1675 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1525 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
6 MP Cost: 15% of Max MP, Lotus Summon Duration: 1680 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1520 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
7 MP Cost: 15% of Max MP, Lotus Summon Duration: 1685 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1515 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
8 MP Cost: 15% of Max MP, Lotus Summon Duration: 1690 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1510 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
9 MP Cost: 15% of Max MP, Lotus Summon Duration: 1695 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1505 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
10 MP Cost: 15% of Max MP, Lotus Summon Duration: 1700 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1500 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
11 MP Cost: 15% of Max MP, Lotus Summon Duration: 1705 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1495 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
12 MP Cost: 15% of Max MP, Lotus Summon Duration: 1710 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1490 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
13 MP Cost: 15% of Max MP, Lotus Summon Duration: 1715 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1485 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
14 MP Cost: 15% of Max MP, Lotus Summon Duration: 1720 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1480 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
15 MP Cost: 15% of Max MP, Lotus Summon Duration: 1725 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1475 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
16 MP Cost: 15% of Max MP, Lotus Summon Duration: 1730 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1470 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
17 MP Cost: 15% of Max MP, Lotus Summon Duration: 1735 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1465 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
18 MP Cost: 15% of Max MP, Lotus Summon Duration: 1740 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1460 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
19 MP Cost: 15% of Max MP, Lotus Summon Duration: 1745 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1455 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
20 MP Cost: 15% of Max MP, Lotus Summon Duration: 1750 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1450 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
21 MP Cost: 15% of Max MP, Lotus Summon Duration: 1755 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1445 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
22 MP Cost: 15% of Max MP, Lotus Summon Duration: 1760 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1440 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
23 MP Cost: 15% of Max MP, Lotus Summon Duration: 1765 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1435 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
24 MP Cost: 15% of Max MP, Lotus Summon Duration: 1770 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1430 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
25 MP Cost: 15% of Max MP, Lotus Summon Duration: 1775 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1425 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
26 MP Cost: 15% of Max MP, Lotus Summon Duration: 1780 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1420 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
27 MP Cost: 15% of Max MP, Lotus Summon Duration: 1785 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1415 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
28 MP Cost: 15% of Max MP, Lotus Summon Duration: 1790 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1410 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
29 MP Cost: 15% of Max MP, Lotus Summon Duration: 1795 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1405 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
30 MP Cost: 15% of Max MP, Lotus Summon Duration: 1800 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1400 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
Show/hide all levels
Active Grandis Goddess's Blessing
Master Level 30
Description The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s).
Damage: +6%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +13
Anima: Damage: +11%
Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
30 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s).
Damage: +35%
Kaiser receives an additional 11% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +100
Anima: Damage: +40%
Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
Active Grandis Goddess's Blessing
Master Level 30
Description The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s).
Damage: +6%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +13
Anima: Damage: +11%
Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
2 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s).
Damage: +7%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 44% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +16
Anima: Damage: +12%
Hoyoung: Talisman and Scroll Energy Charge: + 47%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
3 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s).
Damage: +8%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 46% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +19
Anima: Damage: +13%
Hoyoung: Talisman and Scroll Energy Charge: + 48%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
4 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s).
Damage: +9%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 48% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +22
Anima: Damage: +14%
Hoyoung: Talisman and Scroll Energy Charge: + 49%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
5 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s).
Damage: +10%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 50% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +25
Anima: Damage: +15%
Hoyoung: Talisman and Scroll Energy Charge: + 50%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
6 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s).
Damage: +11%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 52% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +28
Anima: Damage: +16%
Hoyoung: Talisman and Scroll Energy Charge: + 51%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
7 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s).
Damage: +12%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 54% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +31
Anima: Damage: +17%
Hoyoung: Talisman and Scroll Energy Charge: + 52%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
8 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s).
Damage: +13%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 56% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +34
Anima: Damage: +18%
Hoyoung: Talisman and Scroll Energy Charge: + 53%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
9 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s).
Damage: +14%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 58% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +37
Anima: Damage: +19%
Hoyoung: Talisman and Scroll Energy Charge: + 54%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
10 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s).
Damage: +15%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 60% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +40
Anima: Damage: +20%
Hoyoung: Talisman and Scroll Energy Charge: + 55%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
11 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s).
Damage: +16%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 62% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +43
Anima: Damage: +21%
Hoyoung: Talisman and Scroll Energy Charge: + 56%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
12 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s).
Damage: +17%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 64% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +46
Anima: Damage: +22%
Hoyoung: Talisman and Scroll Energy Charge: + 57%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
13 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s).
Damage: +18%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 66% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +49
Anima: Damage: +23%
Hoyoung: Talisman and Scroll Energy Charge: + 58%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
14 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s).
Damage: +19%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 68% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +52
Anima: Damage: +24%
Hoyoung: Talisman and Scroll Energy Charge: + 59%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
15 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s).
Damage: +20%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 70% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +55
Anima: Damage: +25%
Hoyoung: Talisman and Scroll Energy Charge: + 60%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
16 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s).
Damage: +21%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 72% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +58
Anima: Damage: +26%
Hoyoung: Talisman and Scroll Energy Charge: + 61%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
17 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s).
Damage: +22%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 74% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +61
Anima: Damage: +27%
Hoyoung: Talisman and Scroll Energy Charge: + 62%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
18 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s).
Damage: +23%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 76% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +64
Anima: Damage: +28%
Hoyoung: Talisman and Scroll Energy Charge: + 63%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
19 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s).
Damage: +24%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 78% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +67
Anima: Damage: +29%
Hoyoung: Talisman and Scroll Energy Charge: + 64%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
20 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s).
Damage: +25%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 80% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +70
Anima: Damage: +30%
Hoyoung: Talisman and Scroll Energy Charge: + 65%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
21 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s).
Damage: +26%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 82% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +73
Anima: Damage: +31%
Hoyoung: Talisman and Scroll Energy Charge: + 66%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
22 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s).
Damage: +27%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 84% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +76
Anima: Damage: +32%
Hoyoung: Talisman and Scroll Energy Charge: + 67%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
23 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s).
Damage: +28%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 86% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +79
Anima: Damage: +33%
Hoyoung: Talisman and Scroll Energy Charge: + 68%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
24 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s).
Damage: +29%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 88% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +82
Anima: Damage: +34%
Hoyoung: Talisman and Scroll Energy Charge: + 69%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
25 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s).
Damage: +30%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 90% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +85
Anima: Damage: +35%
Hoyoung: Talisman and Scroll Energy Charge: + 70%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
26 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s).
Damage: +31%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 92% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +88
Anima: Damage: +36%
Hoyoung: Talisman and Scroll Energy Charge: + 71%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
27 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s).
Damage: +32%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 94% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +91
Anima: Damage: +37%
Hoyoung: Talisman and Scroll Energy Charge: + 72%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
28 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s).
Damage: +33%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 96% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +94
Anima: Damage: +38%
Hoyoung: Talisman and Scroll Energy Charge: + 73%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
29 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s).
Damage: +34%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 98% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +97
Anima: Damage: +39%
Hoyoung: Talisman and Scroll Energy Charge: + 74%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
30 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s).
Damage: +35%
Kaiser receives an additional 11% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +100
Anima: Damage: +40%
Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
Show/hide all levels
Passive Venom Burst
Master Level 30
Description Poison your weapon to deal damage over time to enemies.
Level 1 Enemies hit by the attack are poisoned. Damage: 390%, Number of Attacks: 2, Duration: 30 sec.
30 Enemies hit by the attack are poisoned. Damage: 825%, Number of Attacks: 2, Duration: 30 sec.
Passive Venom Burst
Master Level 30
Description Poison your weapon to deal damage over time to enemies.
Level 1 Enemies hit by the attack are poisoned. Damage: 390%, Number of Attacks: 2, Duration: 30 sec.
2 Enemies hit by the attack are poisoned. Damage: 405%, Number of Attacks: 2, Duration: 30 sec.
3 Enemies hit by the attack are poisoned. Damage: 420%, Number of Attacks: 2, Duration: 30 sec.
4 Enemies hit by the attack are poisoned. Damage: 435%, Number of Attacks: 2, Duration: 30 sec.
5 Enemies hit by the attack are poisoned. Damage: 450%, Number of Attacks: 2, Duration: 30 sec.
6 Enemies hit by the attack are poisoned. Damage: 465%, Number of Attacks: 2, Duration: 30 sec.
7 Enemies hit by the attack are poisoned. Damage: 480%, Number of Attacks: 2, Duration: 30 sec.
8 Enemies hit by the attack are poisoned. Damage: 495%, Number of Attacks: 2, Duration: 30 sec.
9 Enemies hit by the attack are poisoned. Damage: 510%, Number of Attacks: 2, Duration: 30 sec.
10 Enemies hit by the attack are poisoned. Damage: 525%, Number of Attacks: 2, Duration: 30 sec.
11 Enemies hit by the attack are poisoned. Damage: 540%, Number of Attacks: 2, Duration: 30 sec.
12 Enemies hit by the attack are poisoned. Damage: 555%, Number of Attacks: 2, Duration: 30 sec.
13 Enemies hit by the attack are poisoned. Damage: 570%, Number of Attacks: 2, Duration: 30 sec.
14 Enemies hit by the attack are poisoned. Damage: 585%, Number of Attacks: 2, Duration: 30 sec.
15 Enemies hit by the attack are poisoned. Damage: 600%, Number of Attacks: 2, Duration: 30 sec.
16 Enemies hit by the attack are poisoned. Damage: 615%, Number of Attacks: 2, Duration: 30 sec.
17 Enemies hit by the attack are poisoned. Damage: 630%, Number of Attacks: 2, Duration: 30 sec.
18 Enemies hit by the attack are poisoned. Damage: 645%, Number of Attacks: 2, Duration: 30 sec.
19 Enemies hit by the attack are poisoned. Damage: 660%, Number of Attacks: 2, Duration: 30 sec.
20 Enemies hit by the attack are poisoned. Damage: 675%, Number of Attacks: 2, Duration: 30 sec.
21 Enemies hit by the attack are poisoned. Damage: 690%, Number of Attacks: 2, Duration: 30 sec.
22 Enemies hit by the attack are poisoned. Damage: 705%, Number of Attacks: 2, Duration: 30 sec.
23 Enemies hit by the attack are poisoned. Damage: 720%, Number of Attacks: 2, Duration: 30 sec.
24 Enemies hit by the attack are poisoned. Damage: 735%, Number of Attacks: 2, Duration: 30 sec.
25 Enemies hit by the attack are poisoned. Damage: 750%, Number of Attacks: 2, Duration: 30 sec.
26 Enemies hit by the attack are poisoned. Damage: 765%, Number of Attacks: 2, Duration: 30 sec.
27 Enemies hit by the attack are poisoned. Damage: 780%, Number of Attacks: 2, Duration: 30 sec.
28 Enemies hit by the attack are poisoned. Damage: 795%, Number of Attacks: 2, Duration: 30 sec.
29 Enemies hit by the attack are poisoned. Damage: 810%, Number of Attacks: 2, Duration: 30 sec.
30 Enemies hit by the attack are poisoned. Damage: 825%, Number of Attacks: 2, Duration: 30 sec.
Show/hide all levels
Active Last Resort
Master Level 30
Description You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 75 sec.
[Passive Effect - ATT Power: +1]
30 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +10%
2nd Stage - Final Damage: +24%
Cooldown: 60 sec.
[Passive Effect - ATT Power: +30]
Active Last Resort
Master Level 30
Description You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 75 sec.
[Passive Effect - ATT Power: +1]
2 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 74 sec.
[Passive Effect - ATT Power: +2]
3 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 74 sec.
[Passive Effect - ATT Power: +3]
4 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 73 sec.
[Passive Effect - ATT Power: +4]
5 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 73 sec.
[Passive Effect - ATT Power: +5]
6 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 72 sec.
[Passive Effect - ATT Power: +6]
7 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 72 sec.
[Passive Effect - ATT Power: +7]
8 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 71 sec.
[Passive Effect - ATT Power: +8]
9 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 71 sec.
[Passive Effect - ATT Power: +9]
10 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 70 sec.
[Passive Effect - ATT Power: +10]
11 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 70 sec.
[Passive Effect - ATT Power: +11]
12 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 69 sec.
[Passive Effect - ATT Power: +12]
13 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 69 sec.
[Passive Effect - ATT Power: +13]
14 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 68 sec.
[Passive Effect - ATT Power: +14]
15 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 68 sec.
[Passive Effect - ATT Power: +15]
16 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 67 sec.
[Passive Effect - ATT Power: +16]
17 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 67 sec.
[Passive Effect - ATT Power: +17]
18 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 66 sec.
[Passive Effect - ATT Power: +18]
19 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 66 sec.
[Passive Effect - ATT Power: +19]
20 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 65 sec.
[Passive Effect - ATT Power: +20]
21 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 65 sec.
[Passive Effect - ATT Power: +21]
22 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 64 sec.
[Passive Effect - ATT Power: +22]
23 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 64 sec.
[Passive Effect - ATT Power: +23]
24 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 63 sec.
[Passive Effect - ATT Power: +24]
25 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 63 sec.
[Passive Effect - ATT Power: +25]
26 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 62 sec.
[Passive Effect - ATT Power: +26]
27 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 62 sec.
[Passive Effect - ATT Power: +27]
28 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 61 sec.
[Passive Effect - ATT Power: +28]
29 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 61 sec.
[Passive Effect - ATT Power: +29]
30 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +10%
2nd Stage - Final Damage: +24%
Cooldown: 60 sec.
[Passive Effect - ATT Power: +30]

Class-Specific Skills

Show/hide all levels
Active Sage: Clone Rampage
Master Level 30
Description Draws out the full power of Talisman: Clone, raining a barrage of clones on enemies. Greatly increases the Attack Power and number of clones created with Talisman: Clone. While Sage: Clone Rampage is active, the clones target the boss with the highest HP first.
Can only be used while Talisman: Clone is active. While this skill is active, Talisman: Clone's duration will not decrease.
Required Skill: Talisman: Clone Lv. 20
Level 1 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 208% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
30 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 440% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
Active Sage: Clone Rampage
Master Level 30
Description Draws out the full power of Talisman: Clone, raining a barrage of clones on enemies. Greatly increases the Attack Power and number of clones created with Talisman: Clone. While Sage: Clone Rampage is active, the clones target the boss with the highest HP first.
Can only be used while Talisman: Clone is active. While this skill is active, Talisman: Clone's duration will not decrease.
Required Skill: Talisman: Clone Lv. 20
Level 1 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 208% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
2 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 216% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
3 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 224% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
4 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 232% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
5 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 240% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
6 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 248% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
7 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 256% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
8 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 264% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
9 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 272% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
10 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 280% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
11 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 288% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
12 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 296% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
13 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 304% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
14 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 312% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
15 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 320% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
16 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 328% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
17 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 336% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
18 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 344% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
19 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 352% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
20 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 360% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
21 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 368% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
22 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 376% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
23 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 384% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
24 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 392% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
25 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 400% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
26 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 408% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
27 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 416% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
28 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 424% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
29 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 432% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
30 MP Cost: 1000, For 20 sec., create 10 clone(s) when attacking, Each clone attacks for 440% points more damage than Talisman: Clone 4 times
Clone creation has a 1.5 sec. cooldown
Cooldown: 120 sec.
Show/hide all levels
Active Scroll: Tiger of Songyu
Master Level 30
Description [Scroll Skill] Summons the guardian of Mt. Songyu, a giant tiger spirit. Whenever you achieve an attribute combo stage 3, the tiger gives out a mighty roar to shake heaven, earth, and your enemies.

Scroll: Tiger of Songyu is unaffected by attack reflection.
Level 1 Scroll Energy Cost: 900, Duration: 25 sec., Max Enemies Hit: 12, Damage: 936%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 364% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
30 Scroll Energy Cost: 900, Duration: 40 sec., Max Enemies Hit: 12, Damage: 1980%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 770% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
Active Scroll: Tiger of Songyu
Master Level 30
Description [Scroll Skill] Summons the guardian of Mt. Songyu, a giant tiger spirit. Whenever you achieve an attribute combo stage 3, the tiger gives out a mighty roar to shake heaven, earth, and your enemies.

Scroll: Tiger of Songyu is unaffected by attack reflection.
Level 1 Scroll Energy Cost: 900, Duration: 25 sec., Max Enemies Hit: 12, Damage: 936%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 364% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
2 Scroll Energy Cost: 900, Duration: 26 sec., Max Enemies Hit: 12, Damage: 972%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 378% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
3 Scroll Energy Cost: 900, Duration: 26 sec., Max Enemies Hit: 12, Damage: 1008%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 392% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
4 Scroll Energy Cost: 900, Duration: 27 sec., Max Enemies Hit: 12, Damage: 1044%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 406% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
5 Scroll Energy Cost: 900, Duration: 27 sec., Max Enemies Hit: 12, Damage: 1080%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 420% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
6 Scroll Energy Cost: 900, Duration: 28 sec., Max Enemies Hit: 12, Damage: 1116%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 434% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
7 Scroll Energy Cost: 900, Duration: 28 sec., Max Enemies Hit: 12, Damage: 1152%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 448% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
8 Scroll Energy Cost: 900, Duration: 29 sec., Max Enemies Hit: 12, Damage: 1188%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 462% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
9 Scroll Energy Cost: 900, Duration: 29 sec., Max Enemies Hit: 12, Damage: 1224%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 476% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
10 Scroll Energy Cost: 900, Duration: 30 sec., Max Enemies Hit: 12, Damage: 1260%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 490% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
11 Scroll Energy Cost: 900, Duration: 30 sec., Max Enemies Hit: 12, Damage: 1296%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 504% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
12 Scroll Energy Cost: 900, Duration: 31 sec., Max Enemies Hit: 12, Damage: 1332%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 518% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
13 Scroll Energy Cost: 900, Duration: 31 sec., Max Enemies Hit: 12, Damage: 1368%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 532% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
14 Scroll Energy Cost: 900, Duration: 32 sec., Max Enemies Hit: 12, Damage: 1404%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 546% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
15 Scroll Energy Cost: 900, Duration: 32 sec., Max Enemies Hit: 12, Damage: 1440%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 560% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
16 Scroll Energy Cost: 900, Duration: 33 sec., Max Enemies Hit: 12, Damage: 1476%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 574% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
17 Scroll Energy Cost: 900, Duration: 33 sec., Max Enemies Hit: 12, Damage: 1512%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 588% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
18 Scroll Energy Cost: 900, Duration: 34 sec., Max Enemies Hit: 12, Damage: 1548%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 602% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
19 Scroll Energy Cost: 900, Duration: 34 sec., Max Enemies Hit: 12, Damage: 1584%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 616% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
20 Scroll Energy Cost: 900, Duration: 35 sec., Max Enemies Hit: 12, Damage: 1620%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 630% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
21 Scroll Energy Cost: 900, Duration: 35 sec., Max Enemies Hit: 12, Damage: 1656%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 644% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
22 Scroll Energy Cost: 900, Duration: 36 sec., Max Enemies Hit: 12, Damage: 1692%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 658% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
23 Scroll Energy Cost: 900, Duration: 36 sec., Max Enemies Hit: 12, Damage: 1728%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 672% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
24 Scroll Energy Cost: 900, Duration: 37 sec., Max Enemies Hit: 12, Damage: 1764%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 686% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
25 Scroll Energy Cost: 900, Duration: 37 sec., Max Enemies Hit: 12, Damage: 1800%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 700% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
26 Scroll Energy Cost: 900, Duration: 38 sec., Max Enemies Hit: 12, Damage: 1836%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 714% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
27 Scroll Energy Cost: 900, Duration: 38 sec., Max Enemies Hit: 12, Damage: 1872%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 728% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
28 Scroll Energy Cost: 900, Duration: 39 sec., Max Enemies Hit: 12, Damage: 1908%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 742% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
29 Scroll Energy Cost: 900, Duration: 39 sec., Max Enemies Hit: 12, Damage: 1944%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 756% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
30 Scroll Energy Cost: 900, Duration: 40 sec., Max Enemies Hit: 12, Damage: 1980%, Number of Attacks: 8.
When you reach attribute combo stage 3, its next attack will replace the normal attack with a roar that periodically deals 770% damage 4 times.
Tiger's attacks have a cooldown of 3 sec.
Cooldown: 120 sec.
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Active Sage: Wrath of Gods
Master Level 30
Description Call upon the gods of an unknown place and time. Temporarily increases your damage, with the gods joining in after every few attacks.
Use the skill a second time to summon the gods' full power in a massive attack.

Sage: Wrath of Gods is unaffected by attack reflection, and targets the boss with the highest HP first.
Level 1 MP Cost: 1000. Duration: 20 sec. Damage: +22%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 884% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1040% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
30 MP Cost: 1000. Duration: 20 sec. Damage: +80%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1870% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 2200% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
Active Sage: Wrath of Gods
Master Level 30
Description Call upon the gods of an unknown place and time. Temporarily increases your damage, with the gods joining in after every few attacks.
Use the skill a second time to summon the gods' full power in a massive attack.

Sage: Wrath of Gods is unaffected by attack reflection, and targets the boss with the highest HP first.
Level 1 MP Cost: 1000. Duration: 20 sec. Damage: +22%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 884% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1040% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
2 MP Cost: 1000. Duration: 20 sec. Damage: +24%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 918% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1080% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
3 MP Cost: 1000. Duration: 20 sec. Damage: +26%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 952% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1120% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
4 MP Cost: 1000. Duration: 20 sec. Damage: +28%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 986% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1160% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
5 MP Cost: 1000. Duration: 20 sec. Damage: +30%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1020% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1200% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
6 MP Cost: 1000. Duration: 20 sec. Damage: +32%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1054% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1240% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
7 MP Cost: 1000. Duration: 20 sec. Damage: +34%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1088% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1280% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
8 MP Cost: 1000. Duration: 20 sec. Damage: +36%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1122% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1320% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
9 MP Cost: 1000. Duration: 20 sec. Damage: +38%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1156% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1360% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
10 MP Cost: 1000. Duration: 20 sec. Damage: +40%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1190% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1400% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
11 MP Cost: 1000. Duration: 20 sec. Damage: +42%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1224% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1440% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
12 MP Cost: 1000. Duration: 20 sec. Damage: +44%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1258% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1480% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
13 MP Cost: 1000. Duration: 20 sec. Damage: +46%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1292% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1520% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
14 MP Cost: 1000. Duration: 20 sec. Damage: +48%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1326% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1560% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
15 MP Cost: 1000. Duration: 20 sec. Damage: +50%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1360% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1600% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
16 MP Cost: 1000. Duration: 20 sec. Damage: +52%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1394% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1640% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
17 MP Cost: 1000. Duration: 20 sec. Damage: +54%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1428% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1680% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
18 MP Cost: 1000. Duration: 20 sec. Damage: +56%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1462% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1720% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
19 MP Cost: 1000. Duration: 20 sec. Damage: +58%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1496% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1760% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
20 MP Cost: 1000. Duration: 20 sec. Damage: +60%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1530% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1800% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
21 MP Cost: 1000. Duration: 20 sec. Damage: +62%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1564% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1840% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
22 MP Cost: 1000. Duration: 20 sec. Damage: +64%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1598% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1880% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
23 MP Cost: 1000. Duration: 20 sec. Damage: +66%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1632% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1920% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
24 MP Cost: 1000. Duration: 20 sec. Damage: +68%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1666% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 1960% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
25 MP Cost: 1000. Duration: 20 sec. Damage: +70%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1700% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 2000% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
26 MP Cost: 1000. Duration: 20 sec. Damage: +72%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1734% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 2040% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
27 MP Cost: 1000. Duration: 20 sec. Damage: +74%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1768% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 2080% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
28 MP Cost: 1000. Duration: 20 sec. Damage: +76%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1802% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 2120% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
29 MP Cost: 1000. Duration: 20 sec. Damage: +78%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1836% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 2160% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
30 MP Cost: 1000. Duration: 20 sec. Damage: +80%
The gods strike once per 12 successful attacks, hitting up to 10 enemies for 1870% damage 8 times. Cooldown: 1.5 sec.
Using the skill again will immediately end its effects and summon the gods again at once, creating 6 shockwave(s) and hitting up to 15 enemies for 2200% damage 15 times.
You are invincible while summoning the gods. This skill negates attack ignore and attack reflection effects.
Upon summoning the gods, damage for Heaven, Earth, and Humanity skills, as well as Clone/True skills, increases by 20% for 20 sec.
Cooldown: 120 sec.
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Active Sage: Three Paths Apparition
Master Level 30
Description Through enlightenment, create a special clone capable of attribute combos. Excluding Clone/True skills, when Hoyoung's skills that attack directly hit, a clone appears and does an attribute attack for a combo that hasn't been currently done to finish the attribute combo. The clone's attacks cannot have their Final Damage increased by Scroll Energy.
Resets cooldown of one attribute skill among Heaven, Earth, and Humanity skills upon reaching stage 3 attribute combo while active effect is active. Prioritizes attribute with skill on cooldown upon selecting attribute.
Unaffected by attack reflection.
Level 1 Passive Effect: clones appears to attack up to 4 enemies with 650% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
30 Passive Effect: clones appears to attack up to 4 enemies with 1375% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
Active Sage: Three Paths Apparition
Master Level 30
Description Through enlightenment, create a special clone capable of attribute combos. Excluding Clone/True skills, when Hoyoung's skills that attack directly hit, a clone appears and does an attribute attack for a combo that hasn't been currently done to finish the attribute combo. The clone's attacks cannot have their Final Damage increased by Scroll Energy.
Resets cooldown of one attribute skill among Heaven, Earth, and Humanity skills upon reaching stage 3 attribute combo while active effect is active. Prioritizes attribute with skill on cooldown upon selecting attribute.
Unaffected by attack reflection.
Level 1 Passive Effect: clones appears to attack up to 4 enemies with 650% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
2 Passive Effect: clones appears to attack up to 4 enemies with 675% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
3 Passive Effect: clones appears to attack up to 4 enemies with 700% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
4 Passive Effect: clones appears to attack up to 4 enemies with 725% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
5 Passive Effect: clones appears to attack up to 4 enemies with 750% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
6 Passive Effect: clones appears to attack up to 4 enemies with 775% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
7 Passive Effect: clones appears to attack up to 4 enemies with 800% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
8 Passive Effect: clones appears to attack up to 4 enemies with 825% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
9 Passive Effect: clones appears to attack up to 4 enemies with 850% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
10 Passive Effect: clones appears to attack up to 4 enemies with 875% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
11 Passive Effect: clones appears to attack up to 4 enemies with 900% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
12 Passive Effect: clones appears to attack up to 4 enemies with 925% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
13 Passive Effect: clones appears to attack up to 4 enemies with 950% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
14 Passive Effect: clones appears to attack up to 4 enemies with 975% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
15 Passive Effect: clones appears to attack up to 4 enemies with 1000% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
16 Passive Effect: clones appears to attack up to 4 enemies with 1025% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
17 Passive Effect: clones appears to attack up to 4 enemies with 1050% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
18 Passive Effect: clones appears to attack up to 4 enemies with 1075% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
19 Passive Effect: clones appears to attack up to 4 enemies with 1100% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
20 Passive Effect: clones appears to attack up to 4 enemies with 1125% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
21 Passive Effect: clones appears to attack up to 4 enemies with 1150% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
22 Passive Effect: clones appears to attack up to 4 enemies with 1175% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
23 Passive Effect: clones appears to attack up to 4 enemies with 1200% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
24 Passive Effect: clones appears to attack up to 4 enemies with 1225% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
25 Passive Effect: clones appears to attack up to 4 enemies with 1250% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
26 Passive Effect: clones appears to attack up to 4 enemies with 1275% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
27 Passive Effect: clones appears to attack up to 4 enemies with 1300% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
28 Passive Effect: clones appears to attack up to 4 enemies with 1325% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
29 Passive Effect: clones appears to attack up to 4 enemies with 1350% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec
30 Passive Effect: clones appears to attack up to 4 enemies with 1375% damage 6 times, cooldown: 5 sec
Active Effect: MP Cost: 1250, passive effect can activate 2 times without cooldown for 20 sec, then cooldown of 2 sec applied afterwards, Cooldown: 60 sec

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
2% Humanity Boost[1] Max Targets: +1 Ignored Enemy Defense: +20%
Earth Boost[2]
Heaven Boost[3]
Talisman: Evil-Sealing Gourd/Swift Sally/Thousand-Ton Stone Boost
Talisman: Seeking Ghost Flame Boost Critical Rate: +5%
Degeneration Boost
Butterfly Dream Boost
Star Vortex Boost
Clone Boost[4]

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Sage: Apotheosis
Master Level 30
Description Reaches the extremes of heaven, earth, and humanity to end the chaos of conflict and reveal a new world. Heaven, Earth, and Humanity skill combos are automatic during the attack.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1500, invincible during casting
Hold the key down to deal 520% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 631% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 555% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
30 MP Cost: 1500, invincible during casting
Hold the key down to deal 1013% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 1240% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 1077% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
Active Sage: Apotheosis
Master Level 30
Description Reaches the extremes of heaven, earth, and humanity to end the chaos of conflict and reveal a new world. Heaven, Earth, and Humanity skill combos are automatic during the attack.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1500, invincible during casting
Hold the key down to deal 520% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 631% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 555% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
2 MP Cost: 1500, invincible during casting
Hold the key down to deal 537% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 652% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 573% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
3 MP Cost: 1500, invincible during casting
Hold the key down to deal 554% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 673% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 591% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
4 MP Cost: 1500, invincible during casting
Hold the key down to deal 571% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 694% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 609% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
5 MP Cost: 1500, invincible during casting
Hold the key down to deal 588% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 715% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 627% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
6 MP Cost: 1500, invincible during casting
Hold the key down to deal 605% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 736% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 645% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
7 MP Cost: 1500, invincible during casting
Hold the key down to deal 622% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 757% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 663% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
8 MP Cost: 1500, invincible during casting
Hold the key down to deal 639% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 778% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 681% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
9 MP Cost: 1500, invincible during casting
Hold the key down to deal 656% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 799% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 699% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
10 MP Cost: 1500, invincible during casting
Hold the key down to deal 673% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 820% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 717% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
11 MP Cost: 1500, invincible during casting
Hold the key down to deal 690% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 841% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 735% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
12 MP Cost: 1500, invincible during casting
Hold the key down to deal 707% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 862% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 753% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
13 MP Cost: 1500, invincible during casting
Hold the key down to deal 724% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 883% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 771% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
14 MP Cost: 1500, invincible during casting
Hold the key down to deal 741% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 904% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 789% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
15 MP Cost: 1500, invincible during casting
Hold the key down to deal 758% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 925% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 807% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
16 MP Cost: 1500, invincible during casting
Hold the key down to deal 775% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 946% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 825% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
17 MP Cost: 1500, invincible during casting
Hold the key down to deal 792% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 967% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 843% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
18 MP Cost: 1500, invincible during casting
Hold the key down to deal 809% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 988% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 861% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
19 MP Cost: 1500, invincible during casting
Hold the key down to deal 826% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 1009% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 879% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
20 MP Cost: 1500, invincible during casting
Hold the key down to deal 843% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 1030% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 897% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
21 MP Cost: 1500, invincible during casting
Hold the key down to deal 860% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 1051% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 915% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
22 MP Cost: 1500, invincible during casting
Hold the key down to deal 877% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 1072% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 933% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
23 MP Cost: 1500, invincible during casting
Hold the key down to deal 894% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 1093% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 951% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
24 MP Cost: 1500, invincible during casting
Hold the key down to deal 911% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 1114% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 969% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
25 MP Cost: 1500, invincible during casting
Hold the key down to deal 928% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 1135% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 987% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
26 MP Cost: 1500, invincible during casting
Hold the key down to deal 945% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 1156% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 1005% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
27 MP Cost: 1500, invincible during casting
Hold the key down to deal 962% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 1177% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 1023% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
28 MP Cost: 1500, invincible during casting
Hold the key down to deal 979% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 1198% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 1041% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
29 MP Cost: 1500, invincible during casting
Hold the key down to deal 996% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 1219% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 1059% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
30 MP Cost: 1500, invincible during casting
Hold the key down to deal 1013% damage to up to 15 enemies 8 times for up to 5 sec. Then deals 1240% damage 15 times through Sage.
When the held key is released or the duration ends, a cataclysmic change occurs 61 times to deal 1077% damage to up to 15 enemies 14 times.
Applies the Universe buff upon casting.
Cooldown: 360 sec
Show/hide all levels
Active Millennium Spirit
Master Level 30
Description Summons the power of heaven and earth with a flourish of your fan, born of the realm of the sages.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 744% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 714% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 4340% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 4165% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Millennium Spirit
Master Level 30
Description Summons the power of heaven and earth with a flourish of your fan, born of the realm of the sages.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 744% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 714% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 868% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 833% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 992% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 952% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 1116% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 1071% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 1240% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 1190% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 1364% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 1309% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 1488% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 1428% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 1612% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 1547% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 1736% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 1666% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 1860% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 1785% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 1984% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 1904% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 2108% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 2023% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 2232% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 2142% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 2356% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 2261% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 2480% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 2380% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 2604% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 2499% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 2728% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 2618% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 2852% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 2737% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 2976% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 2856% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 3100% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 2975% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 3224% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 3094% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 3348% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 3213% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 3472% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 3332% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 3596% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 3451% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 3720% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 3570% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 3844% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 3689% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 3968% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 3808% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 4092% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 3927% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 4216% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 4046% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Unleashes the power of heaven and earth in the surrounding area 17 times, dealing 4340% damage to up to 15 enemies 13 times. Swings the fan afterwards, summoning 19 spirits that deal 4165% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Heaven: Consuming Flames
Master Level 30
Description [Heaven Skill] Fans the flames of destruction. Can only be used while airborne.
Press the up arrow key and skill key again to link into Consuming Flames (True), launching yourself further into the air. If you do not link into Consuming Flames (True), it will link into Consuming Flames (Clone), sending a clone instead.
Not affected by cooldown reset. This skill's attack speed cannot be increased beyond a set value.
Required Skill: Heaven: Consuming Flames Lv. 30
Level 1 MP Cost: 100, Max Enemies Hit: 8, Damage: 410%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
30 MP Cost: 120, Max Enemies Hit: 8, Damage: 555%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
Active HEXA Heaven: Consuming Flames
Master Level 30
Description [Heaven Skill] Fans the flames of destruction. Can only be used while airborne.
Press the up arrow key and skill key again to link into Consuming Flames (True), launching yourself further into the air. If you do not link into Consuming Flames (True), it will link into Consuming Flames (Clone), sending a clone instead.
Not affected by cooldown reset. This skill's attack speed cannot be increased beyond a set value.
Required Skill: Heaven: Consuming Flames Lv. 30
Level 1 MP Cost: 100, Max Enemies Hit: 8, Damage: 410%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
2 MP Cost: 101, Max Enemies Hit: 8, Damage: 415%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
3 MP Cost: 102, Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
4 MP Cost: 102, Max Enemies Hit: 8, Damage: 425%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
5 MP Cost: 103, Max Enemies Hit: 8, Damage: 430%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
6 MP Cost: 104, Max Enemies Hit: 8, Damage: 435%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
7 MP Cost: 104, Max Enemies Hit: 8, Damage: 440%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
8 MP Cost: 105, Max Enemies Hit: 8, Damage: 445%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
9 MP Cost: 106, Max Enemies Hit: 8, Damage: 450%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
10 MP Cost: 106, Max Enemies Hit: 8, Damage: 455%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
11 MP Cost: 107, Max Enemies Hit: 8, Damage: 460%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
12 MP Cost: 108, Max Enemies Hit: 8, Damage: 465%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
13 MP Cost: 108, Max Enemies Hit: 8, Damage: 470%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
14 MP Cost: 109, Max Enemies Hit: 8, Damage: 475%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
15 MP Cost: 110, Max Enemies Hit: 8, Damage: 480%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
16 MP Cost: 110, Max Enemies Hit: 8, Damage: 485%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
17 MP Cost: 111, Max Enemies Hit: 8, Damage: 490%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
18 MP Cost: 112, Max Enemies Hit: 8, Damage: 495%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
19 MP Cost: 112, Max Enemies Hit: 8, Damage: 500%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
20 MP Cost: 113, Max Enemies Hit: 8, Damage: 505%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
21 MP Cost: 114, Max Enemies Hit: 8, Damage: 510%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
22 MP Cost: 114, Max Enemies Hit: 8, Damage: 515%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
23 MP Cost: 115, Max Enemies Hit: 8, Damage: 520%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
24 MP Cost: 116, Max Enemies Hit: 8, Damage: 525%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
25 MP Cost: 116, Max Enemies Hit: 8, Damage: 530%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
26 MP Cost: 117, Max Enemies Hit: 8, Damage: 535%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
27 MP Cost: 118, Max Enemies Hit: 8, Damage: 540%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
28 MP Cost: 118, Max Enemies Hit: 8, Damage: 545%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
29 MP Cost: 119, Max Enemies Hit: 8, Damage: 550%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
30 MP Cost: 120, Max Enemies Hit: 8, Damage: 555%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Cooldown: 8 sec
Show/hide all levels
Active HEXA Heaven: Consuming Flames [Enhanced]
Master Level 30
Description [Heaven Skill] Fans the flames of destruction. Can only be used while airborne.
Press the up arrow key and skill key again to link into Consuming Flames (True), launching yourself further into the air. If you do not link into Consuming Flames (True), it will link into Consuming Flames (Clone), sending a clone instead.
A flame emblem is created upon use, and explodes on the spot after a set number of attacks land.

Not affected by cooldown reset. This skill's attack speed cannot be increased beyond a set value.
Required Skill: Heaven: Consuming Flames Lv. 30
Level 1 MP Cost: 100, Max Enemies Hit: 8, Damage: 607%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 511%, Number of Attacks: 5
Cooldown: 8 sec
30 MP Cost: 120, Max Enemies Hit: 8, Damage: 810%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 685%, Number of Attacks: 5
Cooldown: 8 sec
Active HEXA Heaven: Consuming Flames [Enhanced]
Master Level 30
Description [Heaven Skill] Fans the flames of destruction. Can only be used while airborne.
Press the up arrow key and skill key again to link into Consuming Flames (True), launching yourself further into the air. If you do not link into Consuming Flames (True), it will link into Consuming Flames (Clone), sending a clone instead.
A flame emblem is created upon use, and explodes on the spot after a set number of attacks land.

Not affected by cooldown reset. This skill's attack speed cannot be increased beyond a set value.
Required Skill: Heaven: Consuming Flames Lv. 30
Level 1 MP Cost: 100, Max Enemies Hit: 8, Damage: 607%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 511%, Number of Attacks: 5
Cooldown: 8 sec
2 MP Cost: 101, Max Enemies Hit: 8, Damage: 614%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 517%, Number of Attacks: 5
Cooldown: 8 sec
3 MP Cost: 102, Max Enemies Hit: 8, Damage: 621%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 523%, Number of Attacks: 5
Cooldown: 8 sec
4 MP Cost: 102, Max Enemies Hit: 8, Damage: 628%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 529%, Number of Attacks: 5
Cooldown: 8 sec
5 MP Cost: 103, Max Enemies Hit: 8, Damage: 635%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 535%, Number of Attacks: 5
Cooldown: 8 sec
6 MP Cost: 104, Max Enemies Hit: 8, Damage: 642%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 541%, Number of Attacks: 5
Cooldown: 8 sec
7 MP Cost: 104, Max Enemies Hit: 8, Damage: 649%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 547%, Number of Attacks: 5
Cooldown: 8 sec
8 MP Cost: 105, Max Enemies Hit: 8, Damage: 656%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 553%, Number of Attacks: 5
Cooldown: 8 sec
9 MP Cost: 106, Max Enemies Hit: 8, Damage: 663%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 559%, Number of Attacks: 5
Cooldown: 8 sec
10 MP Cost: 106, Max Enemies Hit: 8, Damage: 670%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 565%, Number of Attacks: 5
Cooldown: 8 sec
11 MP Cost: 107, Max Enemies Hit: 8, Damage: 677%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 571%, Number of Attacks: 5
Cooldown: 8 sec
12 MP Cost: 108, Max Enemies Hit: 8, Damage: 684%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 577%, Number of Attacks: 5
Cooldown: 8 sec
13 MP Cost: 108, Max Enemies Hit: 8, Damage: 691%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 583%, Number of Attacks: 5
Cooldown: 8 sec
14 MP Cost: 109, Max Enemies Hit: 8, Damage: 698%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 589%, Number of Attacks: 5
Cooldown: 8 sec
15 MP Cost: 110, Max Enemies Hit: 8, Damage: 705%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 595%, Number of Attacks: 5
Cooldown: 8 sec
16 MP Cost: 110, Max Enemies Hit: 8, Damage: 712%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 601%, Number of Attacks: 5
Cooldown: 8 sec
17 MP Cost: 111, Max Enemies Hit: 8, Damage: 719%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 607%, Number of Attacks: 5
Cooldown: 8 sec
18 MP Cost: 112, Max Enemies Hit: 8, Damage: 726%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 613%, Number of Attacks: 5
Cooldown: 8 sec
19 MP Cost: 112, Max Enemies Hit: 8, Damage: 733%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 619%, Number of Attacks: 5
Cooldown: 8 sec
20 MP Cost: 113, Max Enemies Hit: 8, Damage: 740%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 625%, Number of Attacks: 5
Cooldown: 8 sec
21 MP Cost: 114, Max Enemies Hit: 8, Damage: 747%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 631%, Number of Attacks: 5
Cooldown: 8 sec
22 MP Cost: 114, Max Enemies Hit: 8, Damage: 754%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 637%, Number of Attacks: 5
Cooldown: 8 sec
23 MP Cost: 115, Max Enemies Hit: 8, Damage: 761%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 643%, Number of Attacks: 5
Cooldown: 8 sec
24 MP Cost: 116, Max Enemies Hit: 8, Damage: 768%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 649%, Number of Attacks: 5
Cooldown: 8 sec
25 MP Cost: 116, Max Enemies Hit: 8, Damage: 775%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 655%, Number of Attacks: 5
Cooldown: 8 sec
26 MP Cost: 117, Max Enemies Hit: 8, Damage: 782%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 661%, Number of Attacks: 5
Cooldown: 8 sec
27 MP Cost: 118, Max Enemies Hit: 8, Damage: 789%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 667%, Number of Attacks: 5
Cooldown: 8 sec
28 MP Cost: 118, Max Enemies Hit: 8, Damage: 796%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 673%, Number of Attacks: 5
Cooldown: 8 sec
29 MP Cost: 119, Max Enemies Hit: 8, Damage: 803%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 679%, Number of Attacks: 5
Cooldown: 8 sec
30 MP Cost: 120, Max Enemies Hit: 8, Damage: 810%, Number of Attacks: 6, Usage of Graceful Flight and Nimbus Cloud is reset after using this skill
Flame Emblem Duration: 15 sec, the flame explodes on the spot when 3 attacks from Hoyoung land, Max Enemies Hit: 10, Damage: 685%, Number of Attacks: 5
Cooldown: 8 sec
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Passive HEXA Consuming Flames (Clone/True)
Master Level 30
Description This skill shares its skill level with Heaven: Consuming Flames. After using Heaven: Consuming Flames, soar into the air and create a burst of fire.
Consuming Flames (Clone) is unaffected by attack reflection.
Required Skill: Heaven: Consuming Flames Lv. 30
Level 1 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 410%, Number of Attacks: 6
30 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 555%, Number of Attacks: 6
Passive HEXA Consuming Flames (Clone/True)
Master Level 30
Description This skill shares its skill level with Heaven: Consuming Flames. After using Heaven: Consuming Flames, soar into the air and create a burst of fire.
Consuming Flames (Clone) is unaffected by attack reflection.
Required Skill: Heaven: Consuming Flames Lv. 30
Level 1 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 410%, Number of Attacks: 6
2 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 415%, Number of Attacks: 6
3 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 6
4 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 425%, Number of Attacks: 6
5 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 430%, Number of Attacks: 6
6 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 435%, Number of Attacks: 6
7 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 440%, Number of Attacks: 6
8 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 445%, Number of Attacks: 6
9 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 450%, Number of Attacks: 6
10 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 455%, Number of Attacks: 6
11 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 460%, Number of Attacks: 6
12 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 465%, Number of Attacks: 6
13 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 470%, Number of Attacks: 6
14 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 475%, Number of Attacks: 6
15 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 480%, Number of Attacks: 6
16 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 485%, Number of Attacks: 6
17 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 490%, Number of Attacks: 6
18 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 495%, Number of Attacks: 6
19 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 500%, Number of Attacks: 6
20 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 505%, Number of Attacks: 6
21 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 510%, Number of Attacks: 6
22 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 515%, Number of Attacks: 6
23 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 520%, Number of Attacks: 6
24 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 525%, Number of Attacks: 6
25 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 530%, Number of Attacks: 6
26 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 535%, Number of Attacks: 6
27 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 540%, Number of Attacks: 6
28 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 545%, Number of Attacks: 6
29 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 550%, Number of Attacks: 6
30 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 555%, Number of Attacks: 6
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Passive HEXA Consuming Flames (Clone/True) [Enhanced]
Master Level 30
Description This skill shares its skill level with Heaven: Consuming Flames. After using Heaven: Consuming Flames, soar into the air and create a burst of fire.
Consuming Flames (Clone) is unaffected by attack reflection.
Required Skill: Heaven: Consuming Flames Lv. 30
Level 1 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 607%, Number of Attacks: 6
30 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 810%, Number of Attacks: 6
Passive HEXA Consuming Flames (Clone/True) [Enhanced]
Master Level 30
Description This skill shares its skill level with Heaven: Consuming Flames. After using Heaven: Consuming Flames, soar into the air and create a burst of fire.
Consuming Flames (Clone) is unaffected by attack reflection.
Required Skill: Heaven: Consuming Flames Lv. 30
Level 1 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 607%, Number of Attacks: 6
2 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 614%, Number of Attacks: 6
3 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 621%, Number of Attacks: 6
4 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 628%, Number of Attacks: 6
5 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 635%, Number of Attacks: 6
6 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 642%, Number of Attacks: 6
7 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 649%, Number of Attacks: 6
8 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 656%, Number of Attacks: 6
9 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 663%, Number of Attacks: 6
10 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 670%, Number of Attacks: 6
11 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 677%, Number of Attacks: 6
12 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 684%, Number of Attacks: 6
13 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 691%, Number of Attacks: 6
14 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 698%, Number of Attacks: 6
15 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 705%, Number of Attacks: 6
16 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 712%, Number of Attacks: 6
17 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 719%, Number of Attacks: 6
18 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 726%, Number of Attacks: 6
19 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 733%, Number of Attacks: 6
20 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 740%, Number of Attacks: 6
21 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 747%, Number of Attacks: 6
22 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 754%, Number of Attacks: 6
23 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 761%, Number of Attacks: 6
24 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 768%, Number of Attacks: 6
25 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 775%, Number of Attacks: 6
26 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 782%, Number of Attacks: 6
27 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 789%, Number of Attacks: 6
28 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 796%, Number of Attacks: 6
29 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 803%, Number of Attacks: 6
30 After using Heaven: Consuming Flames, you can link into Consuming Flames (Clone) or Consuming Flames (True), Max Enemies Hit: 8, Damage: 810%, Number of Attacks: 6
Show/hide all levels
Active HEXA Earth: Stone Tremor
Master Level 30
Description [Earth Skill] Slams the ground hard, causing massive stones to jut out from the earth.
Press the left or right arrow key along with the skill key again to link into Stone Tremor (True), charging in that direction. If you do not link into Stone Tremor (True), it will link into Stone Tremor (Clone) and send a clone to attack, instead.
Required Skill: Earth: Stone Tremor Lv. 20
Level 1 MP Cost: 90, Max Enemies Hit: 10, Damage: 476%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
30 MP Cost: 105, Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
Active HEXA Earth: Stone Tremor
Master Level 30
Description [Earth Skill] Slams the ground hard, causing massive stones to jut out from the earth.
Press the left or right arrow key along with the skill key again to link into Stone Tremor (True), charging in that direction. If you do not link into Stone Tremor (True), it will link into Stone Tremor (Clone) and send a clone to attack, instead.
Required Skill: Earth: Stone Tremor Lv. 20
Level 1 MP Cost: 90, Max Enemies Hit: 10, Damage: 476%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
2 MP Cost: 91, Max Enemies Hit: 10, Damage: 482%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
3 MP Cost: 91, Max Enemies Hit: 10, Damage: 488%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
4 MP Cost: 92, Max Enemies Hit: 10, Damage: 494%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
5 MP Cost: 92, Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
6 MP Cost: 93, Max Enemies Hit: 10, Damage: 506%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
7 MP Cost: 93, Max Enemies Hit: 10, Damage: 512%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
8 MP Cost: 94, Max Enemies Hit: 10, Damage: 518%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
9 MP Cost: 94, Max Enemies Hit: 10, Damage: 524%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
10 MP Cost: 95, Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
11 MP Cost: 95, Max Enemies Hit: 10, Damage: 536%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
12 MP Cost: 96, Max Enemies Hit: 10, Damage: 542%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
13 MP Cost: 96, Max Enemies Hit: 10, Damage: 548%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
14 MP Cost: 97, Max Enemies Hit: 10, Damage: 554%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
15 MP Cost: 97, Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
16 MP Cost: 98, Max Enemies Hit: 10, Damage: 566%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
17 MP Cost: 98, Max Enemies Hit: 10, Damage: 572%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
18 MP Cost: 99, Max Enemies Hit: 10, Damage: 578%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
19 MP Cost: 99, Max Enemies Hit: 10, Damage: 584%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
20 MP Cost: 100, Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
21 MP Cost: 100, Max Enemies Hit: 10, Damage: 596%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
22 MP Cost: 101, Max Enemies Hit: 10, Damage: 602%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
23 MP Cost: 101, Max Enemies Hit: 10, Damage: 608%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
24 MP Cost: 102, Max Enemies Hit: 10, Damage: 614%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
25 MP Cost: 102, Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
26 MP Cost: 103, Max Enemies Hit: 10, Damage: 626%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
27 MP Cost: 103, Max Enemies Hit: 10, Damage: 632%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
28 MP Cost: 104, Max Enemies Hit: 10, Damage: 638%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
29 MP Cost: 104, Max Enemies Hit: 10, Damage: 644%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
30 MP Cost: 105, Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec
Cooldown: 6 sec
Show/hide all levels
Active HEXA Earth: Stone Tremor [Enhanced]
Master Level 30
Description [Earth Skill] Slams the ground hard, causing massive stones to jut out from the earth.
Press the left or right arrow key along with the skill key again to link into Stone Tremor (True), charging in that direction. If you do not link into Stone Tremor (True), it will link into Stone Tremor (Clone) and send a clone to attack, instead.
Required Skill: Earth: Stone Tremor Lv. 20
Level 1 MP Cost: 90, Max Enemies Hit: 10, Damage: 749%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 527%, Number of Attacks: 5
Cooldown: 6 sec
30 MP Cost: 105, Max Enemies Hit: 10, Damage: 1010%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 730%, Number of Attacks: 5
Cooldown: 6 sec
Active HEXA Earth: Stone Tremor [Enhanced]
Master Level 30
Description [Earth Skill] Slams the ground hard, causing massive stones to jut out from the earth.
Press the left or right arrow key along with the skill key again to link into Stone Tremor (True), charging in that direction. If you do not link into Stone Tremor (True), it will link into Stone Tremor (Clone) and send a clone to attack, instead.
Required Skill: Earth: Stone Tremor Lv. 20
Level 1 MP Cost: 90, Max Enemies Hit: 10, Damage: 749%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 527%, Number of Attacks: 5
Cooldown: 6 sec
2 MP Cost: 91, Max Enemies Hit: 10, Damage: 758%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 534%, Number of Attacks: 5
Cooldown: 6 sec
3 MP Cost: 91, Max Enemies Hit: 10, Damage: 767%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 541%, Number of Attacks: 5
Cooldown: 6 sec
4 MP Cost: 92, Max Enemies Hit: 10, Damage: 776%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 548%, Number of Attacks: 5
Cooldown: 6 sec
5 MP Cost: 92, Max Enemies Hit: 10, Damage: 785%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 555%, Number of Attacks: 5
Cooldown: 6 sec
6 MP Cost: 93, Max Enemies Hit: 10, Damage: 794%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 562%, Number of Attacks: 5
Cooldown: 6 sec
7 MP Cost: 93, Max Enemies Hit: 10, Damage: 803%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 569%, Number of Attacks: 5
Cooldown: 6 sec
8 MP Cost: 94, Max Enemies Hit: 10, Damage: 812%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 576%, Number of Attacks: 5
Cooldown: 6 sec
9 MP Cost: 94, Max Enemies Hit: 10, Damage: 821%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 583%, Number of Attacks: 5
Cooldown: 6 sec
10 MP Cost: 95, Max Enemies Hit: 10, Damage: 830%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 590%, Number of Attacks: 5
Cooldown: 6 sec
11 MP Cost: 95, Max Enemies Hit: 10, Damage: 839%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 597%, Number of Attacks: 5
Cooldown: 6 sec
12 MP Cost: 96, Max Enemies Hit: 10, Damage: 848%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 604%, Number of Attacks: 5
Cooldown: 6 sec
13 MP Cost: 96, Max Enemies Hit: 10, Damage: 857%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 611%, Number of Attacks: 5
Cooldown: 6 sec
14 MP Cost: 97, Max Enemies Hit: 10, Damage: 866%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 618%, Number of Attacks: 5
Cooldown: 6 sec
15 MP Cost: 97, Max Enemies Hit: 10, Damage: 875%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 625%, Number of Attacks: 5
Cooldown: 6 sec
16 MP Cost: 98, Max Enemies Hit: 10, Damage: 884%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 632%, Number of Attacks: 5
Cooldown: 6 sec
17 MP Cost: 98, Max Enemies Hit: 10, Damage: 893%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 639%, Number of Attacks: 5
Cooldown: 6 sec
18 MP Cost: 99, Max Enemies Hit: 10, Damage: 902%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 646%, Number of Attacks: 5
Cooldown: 6 sec
19 MP Cost: 99, Max Enemies Hit: 10, Damage: 911%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 653%, Number of Attacks: 5
Cooldown: 6 sec
20 MP Cost: 100, Max Enemies Hit: 10, Damage: 920%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 660%, Number of Attacks: 5
Cooldown: 6 sec
21 MP Cost: 100, Max Enemies Hit: 10, Damage: 929%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 667%, Number of Attacks: 5
Cooldown: 6 sec
22 MP Cost: 101, Max Enemies Hit: 10, Damage: 938%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 674%, Number of Attacks: 5
Cooldown: 6 sec
23 MP Cost: 101, Max Enemies Hit: 10, Damage: 947%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 681%, Number of Attacks: 5
Cooldown: 6 sec
24 MP Cost: 102, Max Enemies Hit: 10, Damage: 956%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 688%, Number of Attacks: 5
Cooldown: 6 sec
25 MP Cost: 102, Max Enemies Hit: 10, Damage: 965%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 695%, Number of Attacks: 5
Cooldown: 6 sec
26 MP Cost: 103, Max Enemies Hit: 10, Damage: 974%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 702%, Number of Attacks: 5
Cooldown: 6 sec
27 MP Cost: 103, Max Enemies Hit: 10, Damage: 983%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 709%, Number of Attacks: 5
Cooldown: 6 sec
28 MP Cost: 104, Max Enemies Hit: 10, Damage: 992%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 716%, Number of Attacks: 5
Cooldown: 6 sec
29 MP Cost: 104, Max Enemies Hit: 10, Damage: 1001%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 723%, Number of Attacks: 5
Cooldown: 6 sec
30 MP Cost: 105, Max Enemies Hit: 10, Damage: 1010%, Number of Attacks: 6, Stun Duration for Normal Enemies: 5 sec

A bright moon rises, Duration: 5 sec, Max Enemies Hit: 8, Damage: 730%, Number of Attacks: 5
Cooldown: 6 sec
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Passive HEXA Stone Tremor (Clone/True)
Master Level 30
Description This skill shares its skill level with Earth: Stone Tremor. After using Earth: Stone Tremor, teleports to one end of the rock outcropping and shatters it.
When using Stone Tremor (True), you can use the arrow keys to select whether you move left or right. When using Stone Tremor (Clone), you will only move forward.
Stone Tremor (Clone) is unaffected by attack reflection.
Required Skill: Earth: Stone Tremor Lv. 20
Level 1 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 476% damage 6 times.
30 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 650% damage 6 times.
Passive HEXA Stone Tremor (Clone/True)
Master Level 30
Description This skill shares its skill level with Earth: Stone Tremor. After using Earth: Stone Tremor, teleports to one end of the rock outcropping and shatters it.
When using Stone Tremor (True), you can use the arrow keys to select whether you move left or right. When using Stone Tremor (Clone), you will only move forward.
Stone Tremor (Clone) is unaffected by attack reflection.
Required Skill: Earth: Stone Tremor Lv. 20
Level 1 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 476% damage 6 times.
2 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 482% damage 6 times.
3 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 488% damage 6 times.
4 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 494% damage 6 times.
5 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 500% damage 6 times.
6 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 506% damage 6 times.
7 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 512% damage 6 times.
8 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 518% damage 6 times.
9 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 524% damage 6 times.
10 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 530% damage 6 times.
11 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 536% damage 6 times.
12 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 542% damage 6 times.
13 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 548% damage 6 times.
14 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 554% damage 6 times.
15 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 560% damage 6 times.
16 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 566% damage 6 times.
17 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 572% damage 6 times.
18 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 578% damage 6 times.
19 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 584% damage 6 times.
20 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 590% damage 6 times.
21 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 596% damage 6 times.
22 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 602% damage 6 times.
23 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 608% damage 6 times.
24 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 614% damage 6 times.
25 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 620% damage 6 times.
26 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 626% damage 6 times.
27 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 632% damage 6 times.
28 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 638% damage 6 times.
29 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 644% damage 6 times.
30 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 650% damage 6 times.
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Passive HEXA Stone Tremor (Clone/True) [Enhanced]
Master Level 30
Description This skill shares its skill level with Earth: Stone Tremor. After using Earth: Stone Tremor, teleports to one end of the rock outcropping and shatters it.
When using Stone Tremor (True), you can use the arrow keys to select whether you move left or right. When using Stone Tremor (Clone), you will only move forward.
Stone Tremor (Clone) is unaffected by attack reflection.
Required Skill: Earth: Stone Tremor Lv. 20
Level 1 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 820% damage 6 times.
30 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 1110% damage 6 times.
Passive HEXA Stone Tremor (Clone/True) [Enhanced]
Master Level 30
Description This skill shares its skill level with Earth: Stone Tremor. After using Earth: Stone Tremor, teleports to one end of the rock outcropping and shatters it.
When using Stone Tremor (True), you can use the arrow keys to select whether you move left or right. When using Stone Tremor (Clone), you will only move forward.
Stone Tremor (Clone) is unaffected by attack reflection.
Required Skill: Earth: Stone Tremor Lv. 20
Level 1 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 820% damage 6 times.
2 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 830% damage 6 times.
3 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 840% damage 6 times.
4 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 850% damage 6 times.
5 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 860% damage 6 times.
6 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 870% damage 6 times.
7 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 880% damage 6 times.
8 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 890% damage 6 times.
9 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 900% damage 6 times.
10 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 910% damage 6 times.
11 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 920% damage 6 times.
12 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 930% damage 6 times.
13 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 940% damage 6 times.
14 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 950% damage 6 times.
15 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 960% damage 6 times.
16 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 970% damage 6 times.
17 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 980% damage 6 times.
18 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 990% damage 6 times.
19 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 1000% damage 6 times.
20 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 1010% damage 6 times.
21 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 1020% damage 6 times.
22 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 1030% damage 6 times.
23 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 1040% damage 6 times.
24 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 1050% damage 6 times.
25 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 1060% damage 6 times.
26 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 1070% damage 6 times.
27 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 1080% damage 6 times.
28 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 1090% damage 6 times.
29 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 1100% damage 6 times.
30 After using Earth: Stone Tremor, you can link into Stone Tremor (Clone) or Stone Tremor (True), Teleports to the edge of the rock outcropping and attacks up to 10 enemies for 1110% damage 6 times.
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Active HEXA Humanity: Gold-Banded Cudgel
Master Level 30
Description [Humanity Skill] Summons the weapon of an ancient sage, delivering quick blows to your enemies.
Required Skill: Humanity: Gold-Banded Cudgel Lv. 30
Level 1 MP Cost: 110, Max Enemies Hit: 10, Damage: 281%, Number of Attacks: 10, Final Blow Damage: 511%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
30 MP Cost: 125, Max Enemies Hit: 10, Damage: 455%, Number of Attacks: 10, Final Blow Damage: 830%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
Active HEXA Humanity: Gold-Banded Cudgel
Master Level 30
Description [Humanity Skill] Summons the weapon of an ancient sage, delivering quick blows to your enemies.
Required Skill: Humanity: Gold-Banded Cudgel Lv. 30
Level 1 MP Cost: 110, Max Enemies Hit: 10, Damage: 281%, Number of Attacks: 10, Final Blow Damage: 511%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
2 MP Cost: 111, Max Enemies Hit: 10, Damage: 287%, Number of Attacks: 10, Final Blow Damage: 522%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
3 MP Cost: 111, Max Enemies Hit: 10, Damage: 293%, Number of Attacks: 10, Final Blow Damage: 533%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
4 MP Cost: 112, Max Enemies Hit: 10, Damage: 299%, Number of Attacks: 10, Final Blow Damage: 544%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
5 MP Cost: 112, Max Enemies Hit: 10, Damage: 305%, Number of Attacks: 10, Final Blow Damage: 555%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
6 MP Cost: 113, Max Enemies Hit: 10, Damage: 311%, Number of Attacks: 10, Final Blow Damage: 566%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
7 MP Cost: 113, Max Enemies Hit: 10, Damage: 317%, Number of Attacks: 10, Final Blow Damage: 577%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
8 MP Cost: 114, Max Enemies Hit: 10, Damage: 323%, Number of Attacks: 10, Final Blow Damage: 588%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
9 MP Cost: 114, Max Enemies Hit: 10, Damage: 329%, Number of Attacks: 10, Final Blow Damage: 599%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
10 MP Cost: 115, Max Enemies Hit: 10, Damage: 335%, Number of Attacks: 10, Final Blow Damage: 610%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
11 MP Cost: 115, Max Enemies Hit: 10, Damage: 341%, Number of Attacks: 10, Final Blow Damage: 621%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
12 MP Cost: 116, Max Enemies Hit: 10, Damage: 347%, Number of Attacks: 10, Final Blow Damage: 632%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
13 MP Cost: 116, Max Enemies Hit: 10, Damage: 353%, Number of Attacks: 10, Final Blow Damage: 643%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
14 MP Cost: 117, Max Enemies Hit: 10, Damage: 359%, Number of Attacks: 10, Final Blow Damage: 654%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
15 MP Cost: 117, Max Enemies Hit: 10, Damage: 365%, Number of Attacks: 10, Final Blow Damage: 665%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
16 MP Cost: 118, Max Enemies Hit: 10, Damage: 371%, Number of Attacks: 10, Final Blow Damage: 676%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
17 MP Cost: 118, Max Enemies Hit: 10, Damage: 377%, Number of Attacks: 10, Final Blow Damage: 687%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
18 MP Cost: 119, Max Enemies Hit: 10, Damage: 383%, Number of Attacks: 10, Final Blow Damage: 698%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
19 MP Cost: 119, Max Enemies Hit: 10, Damage: 389%, Number of Attacks: 10, Final Blow Damage: 709%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
20 MP Cost: 120, Max Enemies Hit: 10, Damage: 395%, Number of Attacks: 10, Final Blow Damage: 720%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
21 MP Cost: 120, Max Enemies Hit: 10, Damage: 401%, Number of Attacks: 10, Final Blow Damage: 731%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
22 MP Cost: 121, Max Enemies Hit: 10, Damage: 407%, Number of Attacks: 10, Final Blow Damage: 742%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
23 MP Cost: 121, Max Enemies Hit: 10, Damage: 413%, Number of Attacks: 10, Final Blow Damage: 753%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
24 MP Cost: 122, Max Enemies Hit: 10, Damage: 419%, Number of Attacks: 10, Final Blow Damage: 764%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
25 MP Cost: 122, Max Enemies Hit: 10, Damage: 425%, Number of Attacks: 10, Final Blow Damage: 775%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
26 MP Cost: 123, Max Enemies Hit: 10, Damage: 431%, Number of Attacks: 10, Final Blow Damage: 786%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
27 MP Cost: 123, Max Enemies Hit: 10, Damage: 437%, Number of Attacks: 10, Final Blow Damage: 797%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
28 MP Cost: 124, Max Enemies Hit: 10, Damage: 443%, Number of Attacks: 10, Final Blow Damage: 808%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
29 MP Cost: 124, Max Enemies Hit: 10, Damage: 449%, Number of Attacks: 10, Final Blow Damage: 819%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
30 MP Cost: 125, Max Enemies Hit: 10, Damage: 455%, Number of Attacks: 10, Final Blow Damage: 830%, Final Blow Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
Show/hide all levels
Active HEXA Humanity: Gold-Banded Cudgel [Enhanced]
Master Level 30
Description [Humanity Skill] Summons the weapon of an ancient sage, delivering quick blows to your enemies. Afterwards, releases the power of the monster sealed by the ancient sage.
Required Skill: Humanity: Gold-Banded Cudgel Lv. 30
Level 1 MP Cost: 110, Max Enemies Hit: 10, Damage: 435%, Number of Attacks: 10, Final Blow Damage: 798%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 506%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
30 MP Cost: 125, Max Enemies Hit: 10, Damage: 725%, Number of Attacks: 10, Final Blow Damage: 1320%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 825%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
Active HEXA Humanity: Gold-Banded Cudgel [Enhanced]
Master Level 30
Description [Humanity Skill] Summons the weapon of an ancient sage, delivering quick blows to your enemies. Afterwards, releases the power of the monster sealed by the ancient sage.
Required Skill: Humanity: Gold-Banded Cudgel Lv. 30
Level 1 MP Cost: 110, Max Enemies Hit: 10, Damage: 435%, Number of Attacks: 10, Final Blow Damage: 798%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 506%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
2 MP Cost: 111, Max Enemies Hit: 10, Damage: 445%, Number of Attacks: 10, Final Blow Damage: 816%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 517%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
3 MP Cost: 111, Max Enemies Hit: 10, Damage: 455%, Number of Attacks: 10, Final Blow Damage: 834%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 528%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
4 MP Cost: 112, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 10, Final Blow Damage: 852%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 539%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
5 MP Cost: 112, Max Enemies Hit: 10, Damage: 475%, Number of Attacks: 10, Final Blow Damage: 870%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 550%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
6 MP Cost: 113, Max Enemies Hit: 10, Damage: 485%, Number of Attacks: 10, Final Blow Damage: 888%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 561%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
7 MP Cost: 113, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 10, Final Blow Damage: 906%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 572%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
8 MP Cost: 114, Max Enemies Hit: 10, Damage: 505%, Number of Attacks: 10, Final Blow Damage: 924%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 583%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
9 MP Cost: 114, Max Enemies Hit: 10, Damage: 515%, Number of Attacks: 10, Final Blow Damage: 942%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 594%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
10 MP Cost: 115, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 10, Final Blow Damage: 960%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 605%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
11 MP Cost: 115, Max Enemies Hit: 10, Damage: 535%, Number of Attacks: 10, Final Blow Damage: 978%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 616%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
12 MP Cost: 116, Max Enemies Hit: 10, Damage: 545%, Number of Attacks: 10, Final Blow Damage: 996%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 627%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
13 MP Cost: 116, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 10, Final Blow Damage: 1014%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 638%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
14 MP Cost: 117, Max Enemies Hit: 10, Damage: 565%, Number of Attacks: 10, Final Blow Damage: 1032%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 649%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
15 MP Cost: 117, Max Enemies Hit: 10, Damage: 575%, Number of Attacks: 10, Final Blow Damage: 1050%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 660%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
16 MP Cost: 118, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 10, Final Blow Damage: 1068%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 671%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
17 MP Cost: 118, Max Enemies Hit: 10, Damage: 595%, Number of Attacks: 10, Final Blow Damage: 1086%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 682%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
18 MP Cost: 119, Max Enemies Hit: 10, Damage: 605%, Number of Attacks: 10, Final Blow Damage: 1104%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 693%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
19 MP Cost: 119, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 10, Final Blow Damage: 1122%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 704%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
20 MP Cost: 120, Max Enemies Hit: 10, Damage: 625%, Number of Attacks: 10, Final Blow Damage: 1140%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 715%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
21 MP Cost: 120, Max Enemies Hit: 10, Damage: 635%, Number of Attacks: 10, Final Blow Damage: 1158%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 726%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
22 MP Cost: 121, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 10, Final Blow Damage: 1176%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 737%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
23 MP Cost: 121, Max Enemies Hit: 10, Damage: 655%, Number of Attacks: 10, Final Blow Damage: 1194%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 748%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
24 MP Cost: 122, Max Enemies Hit: 10, Damage: 665%, Number of Attacks: 10, Final Blow Damage: 1212%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 759%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
25 MP Cost: 122, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 10, Final Blow Damage: 1230%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 770%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
26 MP Cost: 123, Max Enemies Hit: 10, Damage: 685%, Number of Attacks: 10, Final Blow Damage: 1248%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 781%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
27 MP Cost: 123, Max Enemies Hit: 10, Damage: 695%, Number of Attacks: 10, Final Blow Damage: 1266%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 792%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
28 MP Cost: 124, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 10, Final Blow Damage: 1284%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 803%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
29 MP Cost: 124, Max Enemies Hit: 10, Damage: 715%, Number of Attacks: 10, Final Blow Damage: 1302%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 814%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
30 MP Cost: 125, Max Enemies Hit: 10, Damage: 725%, Number of Attacks: 10, Final Blow Damage: 1320%, Final Blow Number of Attacks: 8
Goblin Energy Damage: 825%, Goblin Energy Number of Attacks: 8
Boss Damage: +30%
Cooldown: 11 sec
Show/hide all levels
Active Universal Harmony
Master Level 30
Description Enlightened by the harmony of all creation, uses enhanced Heaven, Earth, and Humanity skills.
When you combo a certain number of Heaven, Earth, and Humanity skills, enhance the next Heaven: Consuming Flames, Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel and temporarily increase their Final Damage.
Level 1 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +5% for 40 sec
Cooldown: 30 sec
30 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +10% for 40 sec
Cooldown: 30 sec
Active Universal Harmony
Master Level 30
Description Enlightened by the harmony of all creation, uses enhanced Heaven, Earth, and Humanity skills.
When you combo a certain number of Heaven, Earth, and Humanity skills, enhance the next Heaven: Consuming Flames, Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel and temporarily increase their Final Damage.
Level 1 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +5% for 40 sec
Cooldown: 30 sec
2 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +5% for 40 sec
Cooldown: 30 sec
3 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +5% for 40 sec
Cooldown: 30 sec
4 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +5% for 40 sec
Cooldown: 30 sec
5 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +5% for 40 sec
Cooldown: 30 sec
6 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +6% for 40 sec
Cooldown: 30 sec
7 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +6% for 40 sec
Cooldown: 30 sec
8 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +6% for 40 sec
Cooldown: 30 sec
9 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +6% for 40 sec
Cooldown: 30 sec
10 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +6% for 40 sec
Cooldown: 30 sec
11 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +6% for 40 sec
Cooldown: 30 sec
12 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +7% for 40 sec
Cooldown: 30 sec
13 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +7% for 40 sec
Cooldown: 30 sec
14 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +7% for 40 sec
Cooldown: 30 sec
15 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +7% for 40 sec
Cooldown: 30 sec
16 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +7% for 40 sec
Cooldown: 30 sec
17 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +7% for 40 sec
Cooldown: 30 sec
18 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +8% for 40 sec
Cooldown: 30 sec
19 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +8% for 40 sec
Cooldown: 30 sec
20 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +8% for 40 sec
Cooldown: 30 sec
21 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +8% for 40 sec
Cooldown: 30 sec
22 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +8% for 40 sec
Cooldown: 30 sec
23 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +8% for 40 sec
Cooldown: 30 sec
24 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +9% for 40 sec
Cooldown: 30 sec
25 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +9% for 40 sec
Cooldown: 30 sec
26 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +9% for 40 sec
Cooldown: 30 sec
27 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +9% for 40 sec
Cooldown: 30 sec
28 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +9% for 40 sec
Cooldown: 30 sec
29 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +9% for 40 sec
Cooldown: 30 sec
30 Upon reaching a stage 3 combo for Heaven, Earth, and Humanity skills 3 times, enhances the next Heaven: HEXA Consuming Flames, HEXA Earth: Stone Tremor, or Humanity: Gold-Banded Cudgel
After using enhanced Heaven, Earth, and Humanity skills, Final Damage: +10% for 40 sec
Cooldown: 30 sec
Show/hide all levels
Active HEXA Heaven: Iron Fan Gale
Master Level 30
Description [Heaven Skill] Summon a giant fan to blow a gale downward.
Press the forward key and the skill key again to use
Iron Fan Gale (True), leaping forward. Otherwise, this skill
will link into Iron Fan Gale (Clone), sending a clone
to attack. This skill's attack speed cannot be increased
beyond a set value.

Required Skill: Heaven: Iron Fan Gale Lv. 20
Level 1 MP Cost: 50, Damage: 304%, Number of Attacks: 5, Max Enemies Hit: 6
30 MP Cost: 50, Damage: 420%, Number of Attacks: 5, Max Enemies Hit: 6
Active HEXA Heaven: Iron Fan Gale
Master Level 30
Description [Heaven Skill] Summon a giant fan to blow a gale downward.
Press the forward key and the skill key again to use
Iron Fan Gale (True), leaping forward. Otherwise, this skill
will link into Iron Fan Gale (Clone), sending a clone
to attack. This skill's attack speed cannot be increased
beyond a set value.

Required Skill: Heaven: Iron Fan Gale Lv. 20
Level 1 MP Cost: 50, Damage: 304%, Number of Attacks: 5, Max Enemies Hit: 6
2 MP Cost: 50, Damage: 308%, Number of Attacks: 5, Max Enemies Hit: 6
3 MP Cost: 50, Damage: 312%, Number of Attacks: 5, Max Enemies Hit: 6
4 MP Cost: 50, Damage: 316%, Number of Attacks: 5, Max Enemies Hit: 6
5 MP Cost: 50, Damage: 320%, Number of Attacks: 5, Max Enemies Hit: 6
6 MP Cost: 50, Damage: 324%, Number of Attacks: 5, Max Enemies Hit: 6
7 MP Cost: 50, Damage: 328%, Number of Attacks: 5, Max Enemies Hit: 6
8 MP Cost: 50, Damage: 332%, Number of Attacks: 5, Max Enemies Hit: 6
9 MP Cost: 50, Damage: 336%, Number of Attacks: 5, Max Enemies Hit: 6
10 MP Cost: 50, Damage: 340%, Number of Attacks: 5, Max Enemies Hit: 6
11 MP Cost: 50, Damage: 344%, Number of Attacks: 5, Max Enemies Hit: 6
12 MP Cost: 50, Damage: 348%, Number of Attacks: 5, Max Enemies Hit: 6
13 MP Cost: 50, Damage: 352%, Number of Attacks: 5, Max Enemies Hit: 6
14 MP Cost: 50, Damage: 356%, Number of Attacks: 5, Max Enemies Hit: 6
15 MP Cost: 50, Damage: 360%, Number of Attacks: 5, Max Enemies Hit: 6
16 MP Cost: 50, Damage: 364%, Number of Attacks: 5, Max Enemies Hit: 6
17 MP Cost: 50, Damage: 368%, Number of Attacks: 5, Max Enemies Hit: 6
18 MP Cost: 50, Damage: 372%, Number of Attacks: 5, Max Enemies Hit: 6
19 MP Cost: 50, Damage: 376%, Number of Attacks: 5, Max Enemies Hit: 6
20 MP Cost: 50, Damage: 380%, Number of Attacks: 5, Max Enemies Hit: 6
21 MP Cost: 50, Damage: 384%, Number of Attacks: 5, Max Enemies Hit: 6
22 MP Cost: 50, Damage: 388%, Number of Attacks: 5, Max Enemies Hit: 6
23 MP Cost: 50, Damage: 392%, Number of Attacks: 5, Max Enemies Hit: 6
24 MP Cost: 50, Damage: 396%, Number of Attacks: 5, Max Enemies Hit: 6
25 MP Cost: 50, Damage: 400%, Number of Attacks: 5, Max Enemies Hit: 6
26 MP Cost: 50, Damage: 404%, Number of Attacks: 5, Max Enemies Hit: 6
27 MP Cost: 50, Damage: 408%, Number of Attacks: 5, Max Enemies Hit: 6
28 MP Cost: 50, Damage: 412%, Number of Attacks: 5, Max Enemies Hit: 6
29 MP Cost: 50, Damage: 416%, Number of Attacks: 5, Max Enemies Hit: 6
30 MP Cost: 50, Damage: 420%, Number of Attacks: 5, Max Enemies Hit: 6
Show/hide all levels
Active HEXA Heaven: Iron Fan Gale [Enhanced]
Master Level 30
Description [Heaven Skill] Summon a giant fan to blow a maelstrom downward.
Press the forward key and the skill key again to use Iron Fan Gale (True), leaping forward. Otherwise, this skill will link into Iron Fan Gale (Clone), sending a clone to attack. This skill's attack speed cannot be increased beyond a set value.
Required Skill: Heaven: Iron Fan Gale Lv. 20
Level 1 MP Cost: 50, Damage: 465%, Number of Attacks: 5, Max Enemies Hit: 6
30 MP Cost: 50, Damage: 610%, Number of Attacks: 5, Max Enemies Hit: 6
Active HEXA Heaven: Iron Fan Gale [Enhanced]
Master Level 30
Description [Heaven Skill] Summon a giant fan to blow a maelstrom downward.
Press the forward key and the skill key again to use Iron Fan Gale (True), leaping forward. Otherwise, this skill will link into Iron Fan Gale (Clone), sending a clone to attack. This skill's attack speed cannot be increased beyond a set value.
Required Skill: Heaven: Iron Fan Gale Lv. 20
Level 1 MP Cost: 50, Damage: 465%, Number of Attacks: 5, Max Enemies Hit: 6
2 MP Cost: 50, Damage: 470%, Number of Attacks: 5, Max Enemies Hit: 6
3 MP Cost: 50, Damage: 475%, Number of Attacks: 5, Max Enemies Hit: 6
4 MP Cost: 50, Damage: 480%, Number of Attacks: 5, Max Enemies Hit: 6
5 MP Cost: 50, Damage: 485%, Number of Attacks: 5, Max Enemies Hit: 6
6 MP Cost: 50, Damage: 490%, Number of Attacks: 5, Max Enemies Hit: 6
7 MP Cost: 50, Damage: 495%, Number of Attacks: 5, Max Enemies Hit: 6
8 MP Cost: 50, Damage: 500%, Number of Attacks: 5, Max Enemies Hit: 6
9 MP Cost: 50, Damage: 505%, Number of Attacks: 5, Max Enemies Hit: 6
10 MP Cost: 50, Damage: 510%, Number of Attacks: 5, Max Enemies Hit: 6
11 MP Cost: 50, Damage: 515%, Number of Attacks: 5, Max Enemies Hit: 6
12 MP Cost: 50, Damage: 520%, Number of Attacks: 5, Max Enemies Hit: 6
13 MP Cost: 50, Damage: 525%, Number of Attacks: 5, Max Enemies Hit: 6
14 MP Cost: 50, Damage: 530%, Number of Attacks: 5, Max Enemies Hit: 6
15 MP Cost: 50, Damage: 535%, Number of Attacks: 5, Max Enemies Hit: 6
16 MP Cost: 50, Damage: 540%, Number of Attacks: 5, Max Enemies Hit: 6
17 MP Cost: 50, Damage: 545%, Number of Attacks: 5, Max Enemies Hit: 6
18 MP Cost: 50, Damage: 550%, Number of Attacks: 5, Max Enemies Hit: 6
19 MP Cost: 50, Damage: 555%, Number of Attacks: 5, Max Enemies Hit: 6
20 MP Cost: 50, Damage: 560%, Number of Attacks: 5, Max Enemies Hit: 6
21 MP Cost: 50, Damage: 565%, Number of Attacks: 5, Max Enemies Hit: 6
22 MP Cost: 50, Damage: 570%, Number of Attacks: 5, Max Enemies Hit: 6
23 MP Cost: 50, Damage: 575%, Number of Attacks: 5, Max Enemies Hit: 6
24 MP Cost: 50, Damage: 580%, Number of Attacks: 5, Max Enemies Hit: 6
25 MP Cost: 50, Damage: 585%, Number of Attacks: 5, Max Enemies Hit: 6
26 MP Cost: 50, Damage: 590%, Number of Attacks: 5, Max Enemies Hit: 6
27 MP Cost: 50, Damage: 595%, Number of Attacks: 5, Max Enemies Hit: 6
28 MP Cost: 50, Damage: 600%, Number of Attacks: 5, Max Enemies Hit: 6
29 MP Cost: 50, Damage: 605%, Number of Attacks: 5, Max Enemies Hit: 6
30 MP Cost: 50, Damage: 610%, Number of Attacks: 5, Max Enemies Hit: 6
Show/hide all levels
Active HEXA Iron Fan Gale (Clone/True)
Master Level 30
Description This skill shares its skill level with Heaven: Iron Fan Gale.. After using Heaven: Iron Fan Gale, leap forward to stomp on enemies.
A successful Iron Fan Gale (True) attack will cause you to rebound off the enemy back into the air.
Iron Fan Gale (Clone) is unaffected by attack reflection.
Required Skill: Heaven: Iron Fan Gale Lv. 20
Level 1 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 304% damage 5 times
30 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 420% damage 5 times
Active HEXA Iron Fan Gale (Clone/True)
Master Level 30
Description This skill shares its skill level with Heaven: Iron Fan Gale.. After using Heaven: Iron Fan Gale, leap forward to stomp on enemies.
A successful Iron Fan Gale (True) attack will cause you to rebound off the enemy back into the air.
Iron Fan Gale (Clone) is unaffected by attack reflection.
Required Skill: Heaven: Iron Fan Gale Lv. 20
Level 1 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 304% damage 5 times
2 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 308% damage 5 times
3 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 312% damage 5 times
4 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 316% damage 5 times
5 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 320% damage 5 times
6 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 324% damage 5 times
7 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 328% damage 5 times
8 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 332% damage 5 times
9 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 336% damage 5 times
10 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 340% damage 5 times
11 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 344% damage 5 times
12 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 348% damage 5 times
13 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 352% damage 5 times
14 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 356% damage 5 times
15 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 360% damage 5 times
16 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 364% damage 5 times
17 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 368% damage 5 times
18 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 372% damage 5 times
19 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 376% damage 5 times
20 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 380% damage 5 times
21 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 384% damage 5 times
22 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 388% damage 5 times
23 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 392% damage 5 times
24 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 396% damage 5 times
25 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 400% damage 5 times
26 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 404% damage 5 times
27 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 408% damage 5 times
28 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 412% damage 5 times
29 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 416% damage 5 times
30 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 420% damage 5 times
Show/hide all levels
Active HEXA Iron Fan Gale (Clone/True) [Enhanced]
Master Level 30
Description This skill shares its skill level with Heaven: Iron Fan Gale.. After using Heaven: Iron Fan Gale, leap forward to stomp on enemies.
A successful Iron Fan Gale (True) attack will cause you to rebound off the enemy back into the air.

Iron Fan Gale (Clone) is unaffected by attack reflection.
Required Skill: Heaven: Iron Fan Gale Lv. 20
Level 1 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 465% damage 5 times
30 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 610% damage 5 times
Active HEXA Iron Fan Gale (Clone/True) [Enhanced]
Master Level 30
Description This skill shares its skill level with Heaven: Iron Fan Gale.. After using Heaven: Iron Fan Gale, leap forward to stomp on enemies.
A successful Iron Fan Gale (True) attack will cause you to rebound off the enemy back into the air.

Iron Fan Gale (Clone) is unaffected by attack reflection.
Required Skill: Heaven: Iron Fan Gale Lv. 20
Level 1 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 465% damage 5 times
2 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 470% damage 5 times
3 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 475% damage 5 times
4 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 480% damage 5 times
5 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 485% damage 5 times
6 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 490% damage 5 times
7 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 495% damage 5 times
8 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 500% damage 5 times
9 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 505% damage 5 times
10 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 510% damage 5 times
11 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 515% damage 5 times
12 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 520% damage 5 times
13 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 525% damage 5 times
14 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 530% damage 5 times
15 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 535% damage 5 times
16 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 540% damage 5 times
17 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 545% damage 5 times
18 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 550% damage 5 times
19 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 555% damage 5 times
20 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 560% damage 5 times
21 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 565% damage 5 times
22 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 570% damage 5 times
23 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 575% damage 5 times
24 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 580% damage 5 times
25 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 585% damage 5 times
26 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 590% damage 5 times
27 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 595% damage 5 times
28 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 600% damage 5 times
29 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 605% damage 5 times
30 After using Heaven: Iron Fan Gale, you can link into Iron Fan Gale (Clone) or Iron Fan Gale (True), After touching an enemy, attacks up to 6 enemies with 610% damage 5 times
Show/hide all levels
Active HEXA Earth: Ground-Shattering Wave
Master Level 30
Description [Earth Skill] Kick the ground to unleash a shockwave along the surface.
After casting, press the forward arrow key and the skill key again to link into Earth: Ground-Shattering Wave (True), charging forward. If you do not do this, it will link into Earth: Ground-Shattering Wave (Clone) instead.
Required Skill: Earth: Ground-Shattering Wave Lv. 20
Level 1 MP Cost: 44, Max Enemies Hit: 6, Damage: 460%, Number of Attacks: 4
30 MP Cost: 44, Max Enemies Hit: 6, Damage: 750%, Number of Attacks: 4
Active HEXA Earth: Ground-Shattering Wave
Master Level 30
Description [Earth Skill] Kick the ground to unleash a shockwave along the surface.
After casting, press the forward arrow key and the skill key again to link into Earth: Ground-Shattering Wave (True), charging forward. If you do not do this, it will link into Earth: Ground-Shattering Wave (Clone) instead.
Required Skill: Earth: Ground-Shattering Wave Lv. 20
Level 1 MP Cost: 44, Max Enemies Hit: 6, Damage: 460%, Number of Attacks: 4
2 MP Cost: 44, Max Enemies Hit: 6, Damage: 470%, Number of Attacks: 4
3 MP Cost: 44, Max Enemies Hit: 6, Damage: 480%, Number of Attacks: 4
4 MP Cost: 44, Max Enemies Hit: 6, Damage: 490%, Number of Attacks: 4
5 MP Cost: 44, Max Enemies Hit: 6, Damage: 500%, Number of Attacks: 4
6 MP Cost: 44, Max Enemies Hit: 6, Damage: 510%, Number of Attacks: 4
7 MP Cost: 44, Max Enemies Hit: 6, Damage: 520%, Number of Attacks: 4
8 MP Cost: 44, Max Enemies Hit: 6, Damage: 530%, Number of Attacks: 4
9 MP Cost: 44, Max Enemies Hit: 6, Damage: 540%, Number of Attacks: 4
10 MP Cost: 44, Max Enemies Hit: 6, Damage: 550%, Number of Attacks: 4
11 MP Cost: 44, Max Enemies Hit: 6, Damage: 560%, Number of Attacks: 4
12 MP Cost: 44, Max Enemies Hit: 6, Damage: 570%, Number of Attacks: 4
13 MP Cost: 44, Max Enemies Hit: 6, Damage: 580%, Number of Attacks: 4
14 MP Cost: 44, Max Enemies Hit: 6, Damage: 590%, Number of Attacks: 4
15 MP Cost: 44, Max Enemies Hit: 6, Damage: 600%, Number of Attacks: 4
16 MP Cost: 44, Max Enemies Hit: 6, Damage: 610%, Number of Attacks: 4
17 MP Cost: 44, Max Enemies Hit: 6, Damage: 620%, Number of Attacks: 4
18 MP Cost: 44, Max Enemies Hit: 6, Damage: 630%, Number of Attacks: 4
19 MP Cost: 44, Max Enemies Hit: 6, Damage: 640%, Number of Attacks: 4
20 MP Cost: 44, Max Enemies Hit: 6, Damage: 650%, Number of Attacks: 4
21 MP Cost: 44, Max Enemies Hit: 6, Damage: 660%, Number of Attacks: 4
22 MP Cost: 44, Max Enemies Hit: 6, Damage: 670%, Number of Attacks: 4
23 MP Cost: 44, Max Enemies Hit: 6, Damage: 680%, Number of Attacks: 4
24 MP Cost: 44, Max Enemies Hit: 6, Damage: 690%, Number of Attacks: 4
25 MP Cost: 44, Max Enemies Hit: 6, Damage: 700%, Number of Attacks: 4
26 MP Cost: 44, Max Enemies Hit: 6, Damage: 710%, Number of Attacks: 4
27 MP Cost: 44, Max Enemies Hit: 6, Damage: 720%, Number of Attacks: 4
28 MP Cost: 44, Max Enemies Hit: 6, Damage: 730%, Number of Attacks: 4
29 MP Cost: 44, Max Enemies Hit: 6, Damage: 740%, Number of Attacks: 4
30 MP Cost: 44, Max Enemies Hit: 6, Damage: 750%, Number of Attacks: 4
Show/hide all levels
Active HEXA Earth: Ground-Shattering Wave [Enhanced]
Master Level 30
Description [Earth Skill] Fiercely kick the ground to unleash a shockwave along the surface.
After casting, press the forward arrow key and the skill key again to link into Earth: Ground-Shattering Wave (True), charging forward. If you do not do this, it will link into Earth: Ground-Shattering Wave (Clone) instead.
Required Skill: Earth: Ground-Shattering Wave Lv. 20
Level 1 MP Cost: 44, Max Enemies Hit: 6, Damage: 699%, Number of Attacks: 4
30 MP Cost: 44, Max Enemies Hit: 6, Damage: 960%, Number of Attacks: 4
Active HEXA Earth: Ground-Shattering Wave [Enhanced]
Master Level 30
Description [Earth Skill] Fiercely kick the ground to unleash a shockwave along the surface.
After casting, press the forward arrow key and the skill key again to link into Earth: Ground-Shattering Wave (True), charging forward. If you do not do this, it will link into Earth: Ground-Shattering Wave (Clone) instead.
Required Skill: Earth: Ground-Shattering Wave Lv. 20
Level 1 MP Cost: 44, Max Enemies Hit: 6, Damage: 699%, Number of Attacks: 4
2 MP Cost: 44, Max Enemies Hit: 6, Damage: 708%, Number of Attacks: 4
3 MP Cost: 44, Max Enemies Hit: 6, Damage: 717%, Number of Attacks: 4
4 MP Cost: 44, Max Enemies Hit: 6, Damage: 726%, Number of Attacks: 4
5 MP Cost: 44, Max Enemies Hit: 6, Damage: 735%, Number of Attacks: 4
6 MP Cost: 44, Max Enemies Hit: 6, Damage: 744%, Number of Attacks: 4
7 MP Cost: 44, Max Enemies Hit: 6, Damage: 753%, Number of Attacks: 4
8 MP Cost: 44, Max Enemies Hit: 6, Damage: 762%, Number of Attacks: 4
9 MP Cost: 44, Max Enemies Hit: 6, Damage: 771%, Number of Attacks: 4
10 MP Cost: 44, Max Enemies Hit: 6, Damage: 780%, Number of Attacks: 4
11 MP Cost: 44, Max Enemies Hit: 6, Damage: 789%, Number of Attacks: 4
12 MP Cost: 44, Max Enemies Hit: 6, Damage: 798%, Number of Attacks: 4
13 MP Cost: 44, Max Enemies Hit: 6, Damage: 807%, Number of Attacks: 4
14 MP Cost: 44, Max Enemies Hit: 6, Damage: 816%, Number of Attacks: 4
15 MP Cost: 44, Max Enemies Hit: 6, Damage: 825%, Number of Attacks: 4
16 MP Cost: 44, Max Enemies Hit: 6, Damage: 834%, Number of Attacks: 4
17 MP Cost: 44, Max Enemies Hit: 6, Damage: 843%, Number of Attacks: 4
18 MP Cost: 44, Max Enemies Hit: 6, Damage: 852%, Number of Attacks: 4
19 MP Cost: 44, Max Enemies Hit: 6, Damage: 861%, Number of Attacks: 4
20 MP Cost: 44, Max Enemies Hit: 6, Damage: 870%, Number of Attacks: 4
21 MP Cost: 44, Max Enemies Hit: 6, Damage: 879%, Number of Attacks: 4
22 MP Cost: 44, Max Enemies Hit: 6, Damage: 888%, Number of Attacks: 4
23 MP Cost: 44, Max Enemies Hit: 6, Damage: 897%, Number of Attacks: 4
24 MP Cost: 44, Max Enemies Hit: 6, Damage: 906%, Number of Attacks: 4
25 MP Cost: 44, Max Enemies Hit: 6, Damage: 915%, Number of Attacks: 4
26 MP Cost: 44, Max Enemies Hit: 6, Damage: 924%, Number of Attacks: 4
27 MP Cost: 44, Max Enemies Hit: 6, Damage: 933%, Number of Attacks: 4
28 MP Cost: 44, Max Enemies Hit: 6, Damage: 942%, Number of Attacks: 4
29 MP Cost: 44, Max Enemies Hit: 6, Damage: 951%, Number of Attacks: 4
30 MP Cost: 44, Max Enemies Hit: 6, Damage: 960%, Number of Attacks: 4
Show/hide all levels
Active HEXA Ground-Shattering Wave (Clone/True)
Master Level 30
Description This skill shares its skill level with Earth: Ground-Shattering Wave. Ride a shockwave to charge forward.
Earth: Ground-Shattering Wave (Clone) is unaffected by
attack reflection.
Required Skill: Earth: Ground-Shattering Wave Lv. 20
Level 1 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 460% damage 4 times.
30 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 750% damage 4 times.
Active HEXA Ground-Shattering Wave (Clone/True)
Master Level 30
Description This skill shares its skill level with Earth: Ground-Shattering Wave. Ride a shockwave to charge forward.
Earth: Ground-Shattering Wave (Clone) is unaffected by
attack reflection.
Required Skill: Earth: Ground-Shattering Wave Lv. 20
Level 1 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 460% damage 4 times.
2 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 470% damage 4 times.
3 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 480% damage 4 times.
4 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 490% damage 4 times.
5 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 500% damage 4 times.
6 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 510% damage 4 times.
7 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 520% damage 4 times.
8 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 530% damage 4 times.
9 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 540% damage 4 times.
10 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 550% damage 4 times.
11 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 560% damage 4 times.
12 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 570% damage 4 times.
13 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 580% damage 4 times.
14 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 590% damage 4 times.
15 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 600% damage 4 times.
16 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 610% damage 4 times.
17 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 620% damage 4 times.
18 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 630% damage 4 times.
19 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 640% damage 4 times.
20 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 650% damage 4 times.
21 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 660% damage 4 times.
22 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 670% damage 4 times.
23 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 680% damage 4 times.
24 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 690% damage 4 times.
25 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 700% damage 4 times.
26 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 710% damage 4 times.
27 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 720% damage 4 times.
28 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 730% damage 4 times.
29 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 740% damage 4 times.
30 After using Earth: Ground-Shattering Wave, you can link into
Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True),
Attacks up to 6 enemies with 750% damage 4 times.
Show/hide all levels
Active HEXA Ground-Shattering Wave (Clone/True) [Enhanced]
Master Level 30
Description This skill shares its skill level with Earth: Ground-Shattering Wave. Ride a shockwave to charge forward.
Earth: Ground-Shattering Wave (Clone) is unaffected by attack reflection.
Required Skill: Earth: Ground-Shattering Wave Lv. 20
Level 1 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 699% damage 4 times.
30 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 960% damage 4 times.
Active HEXA Ground-Shattering Wave (Clone/True) [Enhanced]
Master Level 30
Description This skill shares its skill level with Earth: Ground-Shattering Wave. Ride a shockwave to charge forward.
Earth: Ground-Shattering Wave (Clone) is unaffected by attack reflection.
Required Skill: Earth: Ground-Shattering Wave Lv. 20
Level 1 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 699% damage 4 times.
2 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 708% damage 4 times.
3 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 717% damage 4 times.
4 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 726% damage 4 times.
5 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 735% damage 4 times.
6 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 744% damage 4 times.
7 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 753% damage 4 times.
8 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 762% damage 4 times.
9 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 771% damage 4 times.
10 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 780% damage 4 times.
11 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 789% damage 4 times.
12 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 798% damage 4 times.
13 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 807% damage 4 times.
14 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 816% damage 4 times.
15 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 825% damage 4 times.
16 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 834% damage 4 times.
17 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 843% damage 4 times.
18 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 852% damage 4 times.
19 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 861% damage 4 times.
20 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 870% damage 4 times.
21 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 879% damage 4 times.
22 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 888% damage 4 times.
23 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 897% damage 4 times.
24 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 906% damage 4 times.
25 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 915% damage 4 times.
26 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 924% damage 4 times.
27 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 933% damage 4 times.
28 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 942% damage 4 times.
29 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 951% damage 4 times.
30 After using Earth: Ground-Shattering Wave, you can link into Ground-Shattering Wave (Clone) or Ground-Shattering Wave (True), Attacks up to 6 enemies with 960% damage 4 times.
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Active HEXA Humanity: As-You-Will Fan
Master Level 30
Description [Humanity Skill] Swing a massive fan.
Required Skill: Humanity: As-You-Will Fan Lv. 20
Level 1 MP Cost: 18, Max Enemies Hit: 5, Damage: 626%, Number of Attacks: 5
30 MP Cost: 18, Max Enemies Hit: 5, Damage: 858%, Number of Attacks: 5
Active HEXA Humanity: As-You-Will Fan
Master Level 30
Description [Humanity Skill] Swing a massive fan.
Required Skill: Humanity: As-You-Will Fan Lv. 20
Level 1 MP Cost: 18, Max Enemies Hit: 5, Damage: 626%, Number of Attacks: 5
2 MP Cost: 18, Max Enemies Hit: 5, Damage: 634%, Number of Attacks: 5
3 MP Cost: 18, Max Enemies Hit: 5, Damage: 642%, Number of Attacks: 5
4 MP Cost: 18, Max Enemies Hit: 5, Damage: 650%, Number of Attacks: 5
5 MP Cost: 18, Max Enemies Hit: 5, Damage: 658%, Number of Attacks: 5
6 MP Cost: 18, Max Enemies Hit: 5, Damage: 666%, Number of Attacks: 5
7 MP Cost: 18, Max Enemies Hit: 5, Damage: 674%, Number of Attacks: 5
8 MP Cost: 18, Max Enemies Hit: 5, Damage: 682%, Number of Attacks: 5
9 MP Cost: 18, Max Enemies Hit: 5, Damage: 690%, Number of Attacks: 5
10 MP Cost: 18, Max Enemies Hit: 5, Damage: 698%, Number of Attacks: 5
11 MP Cost: 18, Max Enemies Hit: 5, Damage: 706%, Number of Attacks: 5
12 MP Cost: 18, Max Enemies Hit: 5, Damage: 714%, Number of Attacks: 5
13 MP Cost: 18, Max Enemies Hit: 5, Damage: 722%, Number of Attacks: 5
14 MP Cost: 18, Max Enemies Hit: 5, Damage: 730%, Number of Attacks: 5
15 MP Cost: 18, Max Enemies Hit: 5, Damage: 738%, Number of Attacks: 5
16 MP Cost: 18, Max Enemies Hit: 5, Damage: 746%, Number of Attacks: 5
17 MP Cost: 18, Max Enemies Hit: 5, Damage: 754%, Number of Attacks: 5
18 MP Cost: 18, Max Enemies Hit: 5, Damage: 762%, Number of Attacks: 5
19 MP Cost: 18, Max Enemies Hit: 5, Damage: 770%, Number of Attacks: 5
20 MP Cost: 18, Max Enemies Hit: 5, Damage: 778%, Number of Attacks: 5
21 MP Cost: 18, Max Enemies Hit: 5, Damage: 786%, Number of Attacks: 5
22 MP Cost: 18, Max Enemies Hit: 5, Damage: 794%, Number of Attacks: 5
23 MP Cost: 18, Max Enemies Hit: 5, Damage: 802%, Number of Attacks: 5
24 MP Cost: 18, Max Enemies Hit: 5, Damage: 810%, Number of Attacks: 5
25 MP Cost: 18, Max Enemies Hit: 5, Damage: 818%, Number of Attacks: 5
26 MP Cost: 18, Max Enemies Hit: 5, Damage: 826%, Number of Attacks: 5
27 MP Cost: 18, Max Enemies Hit: 5, Damage: 834%, Number of Attacks: 5
28 MP Cost: 18, Max Enemies Hit: 5, Damage: 842%, Number of Attacks: 5
29 MP Cost: 18, Max Enemies Hit: 5, Damage: 850%, Number of Attacks: 5
30 MP Cost: 18, Max Enemies Hit: 5, Damage: 858%, Number of Attacks: 5
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Active HEXA Humanity: As-You-Will Fan [Enhanced]
Master Level 30
Description [Humanity: As-You-Will Fan] Swing a super-massive fan.
Required Skill: Humanity: As-You-Will Fan Lv. 20
Level 1 MP Cost: 18, Max Enemies Hit: 5, Damage: 969%, Number of Attacks: 5
30 MP Cost: 18, Max Enemies Hit: 5, Damage: 1230%, Number of Attacks: 5
Active HEXA Humanity: As-You-Will Fan [Enhanced]
Master Level 30
Description [Humanity: As-You-Will Fan] Swing a super-massive fan.
Required Skill: Humanity: As-You-Will Fan Lv. 20
Level 1 MP Cost: 18, Max Enemies Hit: 5, Damage: 969%, Number of Attacks: 5
2 MP Cost: 18, Max Enemies Hit: 5, Damage: 978%, Number of Attacks: 5
3 MP Cost: 18, Max Enemies Hit: 5, Damage: 987%, Number of Attacks: 5
4 MP Cost: 18, Max Enemies Hit: 5, Damage: 996%, Number of Attacks: 5
5 MP Cost: 18, Max Enemies Hit: 5, Damage: 1005%, Number of Attacks: 5
6 MP Cost: 18, Max Enemies Hit: 5, Damage: 1014%, Number of Attacks: 5
7 MP Cost: 18, Max Enemies Hit: 5, Damage: 1023%, Number of Attacks: 5
8 MP Cost: 18, Max Enemies Hit: 5, Damage: 1032%, Number of Attacks: 5
9 MP Cost: 18, Max Enemies Hit: 5, Damage: 1041%, Number of Attacks: 5
10 MP Cost: 18, Max Enemies Hit: 5, Damage: 1050%, Number of Attacks: 5
11 MP Cost: 18, Max Enemies Hit: 5, Damage: 1059%, Number of Attacks: 5
12 MP Cost: 18, Max Enemies Hit: 5, Damage: 1068%, Number of Attacks: 5
13 MP Cost: 18, Max Enemies Hit: 5, Damage: 1077%, Number of Attacks: 5
14 MP Cost: 18, Max Enemies Hit: 5, Damage: 1086%, Number of Attacks: 5
15 MP Cost: 18, Max Enemies Hit: 5, Damage: 1095%, Number of Attacks: 5
16 MP Cost: 18, Max Enemies Hit: 5, Damage: 1104%, Number of Attacks: 5
17 MP Cost: 18, Max Enemies Hit: 5, Damage: 1113%, Number of Attacks: 5
18 MP Cost: 18, Max Enemies Hit: 5, Damage: 1122%, Number of Attacks: 5
19 MP Cost: 18, Max Enemies Hit: 5, Damage: 1131%, Number of Attacks: 5
20 MP Cost: 18, Max Enemies Hit: 5, Damage: 1140%, Number of Attacks: 5
21 MP Cost: 18, Max Enemies Hit: 5, Damage: 1149%, Number of Attacks: 5
22 MP Cost: 18, Max Enemies Hit: 5, Damage: 1158%, Number of Attacks: 5
23 MP Cost: 18, Max Enemies Hit: 5, Damage: 1167%, Number of Attacks: 5
24 MP Cost: 18, Max Enemies Hit: 5, Damage: 1176%, Number of Attacks: 5
25 MP Cost: 18, Max Enemies Hit: 5, Damage: 1185%, Number of Attacks: 5
26 MP Cost: 18, Max Enemies Hit: 5, Damage: 1194%, Number of Attacks: 5
27 MP Cost: 18, Max Enemies Hit: 5, Damage: 1203%, Number of Attacks: 5
28 MP Cost: 18, Max Enemies Hit: 5, Damage: 1212%, Number of Attacks: 5
29 MP Cost: 18, Max Enemies Hit: 5, Damage: 1221%, Number of Attacks: 5
30 MP Cost: 18, Max Enemies Hit: 5, Damage: 1230%, Number of Attacks: 5
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Active HEXA Talisman: Clone
Master Level 30
Description [Talisman Skill] Conjures a clone to trick enemies with sly attacks. For the duration of this skill, when you attack enemies, a clone will appear and attack nearby enemies.
Attacks from installation skills or summoned minions will not create a clone. Talisman: Clone is unaffected by attack reflection, and targets the boss with the highest HP first. Receives a buff duration increase effect.
Required Skill: Talisman: Clone Lv. 20
Level 1 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 270% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
30 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 386% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
Active HEXA Talisman: Clone
Master Level 30
Description [Talisman Skill] Conjures a clone to trick enemies with sly attacks. For the duration of this skill, when you attack enemies, a clone will appear and attack nearby enemies.
Attacks from installation skills or summoned minions will not create a clone. Talisman: Clone is unaffected by attack reflection, and targets the boss with the highest HP first. Receives a buff duration increase effect.
Required Skill: Talisman: Clone Lv. 20
Level 1 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 270% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
2 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 274% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
3 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 278% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
4 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 282% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
5 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 286% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
6 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 290% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
7 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 294% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
8 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 298% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
9 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 302% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
10 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 306% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
11 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 310% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
12 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 314% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
13 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 318% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
14 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 322% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
15 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 326% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
16 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 330% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
17 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 334% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
18 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 338% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
19 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 342% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
20 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 346% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
21 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 350% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
22 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 354% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
23 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 358% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
24 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 362% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
25 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 366% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
26 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 370% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
27 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 374% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
28 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 378% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
29 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 382% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
30 Talisman Energy Cost: 100, For 200 sec., create 3 clone when attacking
Each clone attacks for 386% damage 4 times, Damage against Normal Enemies: +20%
Clone creation has a 1.5 sec. cooldown
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Active HEXA Talisman: Seeking Ghost Flame
Master Level 30
Description [Talisman Skill] Conjures a living flame to chase and attack enemies. The flame attacks a target, pauses in place, and then finds a new target to attack.
Seeking Ghost Flame is unaffected by attack reflection, and targets the boss with the highest HP first. If there's no boss with the highest HP within range, each attack will target a different enemy. Receives a summon duration increase effect.
Required Skill: Talisman: Seeking Ghost Flame Lv. 20
Level 1 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 276%, Number of Attacks: 5
30 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 450%, Number of Attacks: 5
Active HEXA Talisman: Seeking Ghost Flame
Master Level 30
Description [Talisman Skill] Conjures a living flame to chase and attack enemies. The flame attacks a target, pauses in place, and then finds a new target to attack.
Seeking Ghost Flame is unaffected by attack reflection, and targets the boss with the highest HP first. If there's no boss with the highest HP within range, each attack will target a different enemy. Receives a summon duration increase effect.
Required Skill: Talisman: Seeking Ghost Flame Lv. 20
Level 1 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 276%, Number of Attacks: 5
2 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 282%, Number of Attacks: 5
3 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 288%, Number of Attacks: 5
4 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 294%, Number of Attacks: 5
5 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 300%, Number of Attacks: 5
6 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 306%, Number of Attacks: 5
7 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 312%, Number of Attacks: 5
8 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 318%, Number of Attacks: 5
9 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 324%, Number of Attacks: 5
10 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 330%, Number of Attacks: 5
11 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 336%, Number of Attacks: 5
12 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 342%, Number of Attacks: 5
13 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 348%, Number of Attacks: 5
14 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 354%, Number of Attacks: 5
15 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 360%, Number of Attacks: 5
16 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 366%, Number of Attacks: 5
17 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 372%, Number of Attacks: 5
18 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 378%, Number of Attacks: 5
19 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 384%, Number of Attacks: 5
20 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 390%, Number of Attacks: 5
21 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 396%, Number of Attacks: 5
22 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 402%, Number of Attacks: 5
23 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 408%, Number of Attacks: 5
24 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 414%, Number of Attacks: 5
25 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 420%, Number of Attacks: 5
26 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 426%, Number of Attacks: 5
27 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 432%, Number of Attacks: 5
28 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 438%, Number of Attacks: 5
29 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 444%, Number of Attacks: 5
30 Talisman Energy Cost: 100, 2 Flames Summon Duration: 90 sec., Enemy Targeting Interval: 1.8 sec., Max Enemies Hit: 5, Damage: 450%, Number of Attacks: 5
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Active HEXA Scroll: Star Vortex
Master Level 30
Description [Scroll Skill] Summons a powerful vortex that absorbs the enemies' energy. Restores HP and MP to party members based on how much energy is absorbed. Use the skill again to make the vortex disappear, or use it again while holding the down arrow key to change the vortex's location.
Scroll: Star Vortex is unaffected by attack reflection and receive summon duration increase effect.
Required Skill: Scroll: Star Vortex Lv. 30
Level 1 Scroll Energy Cost: 900, Creates a vortex that deals 320% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
30 Scroll Energy Cost: 900, Creates a vortex that deals 465% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
Active HEXA Scroll: Star Vortex
Master Level 30
Description [Scroll Skill] Summons a powerful vortex that absorbs the enemies' energy. Restores HP and MP to party members based on how much energy is absorbed. Use the skill again to make the vortex disappear, or use it again while holding the down arrow key to change the vortex's location.
Scroll: Star Vortex is unaffected by attack reflection and receive summon duration increase effect.
Required Skill: Scroll: Star Vortex Lv. 30
Level 1 Scroll Energy Cost: 900, Creates a vortex that deals 320% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
2 Scroll Energy Cost: 900, Creates a vortex that deals 325% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
3 Scroll Energy Cost: 900, Creates a vortex that deals 330% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
4 Scroll Energy Cost: 900, Creates a vortex that deals 335% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
5 Scroll Energy Cost: 900, Creates a vortex that deals 340% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
6 Scroll Energy Cost: 900, Creates a vortex that deals 345% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
7 Scroll Energy Cost: 900, Creates a vortex that deals 350% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
8 Scroll Energy Cost: 900, Creates a vortex that deals 355% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
9 Scroll Energy Cost: 900, Creates a vortex that deals 360% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
10 Scroll Energy Cost: 900, Creates a vortex that deals 365% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
11 Scroll Energy Cost: 900, Creates a vortex that deals 370% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
12 Scroll Energy Cost: 900, Creates a vortex that deals 375% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
13 Scroll Energy Cost: 900, Creates a vortex that deals 380% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
14 Scroll Energy Cost: 900, Creates a vortex that deals 385% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
15 Scroll Energy Cost: 900, Creates a vortex that deals 390% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
16 Scroll Energy Cost: 900, Creates a vortex that deals 395% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
17 Scroll Energy Cost: 900, Creates a vortex that deals 400% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
18 Scroll Energy Cost: 900, Creates a vortex that deals 405% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
19 Scroll Energy Cost: 900, Creates a vortex that deals 410% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
20 Scroll Energy Cost: 900, Creates a vortex that deals 415% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
21 Scroll Energy Cost: 900, Creates a vortex that deals 420% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
22 Scroll Energy Cost: 900, Creates a vortex that deals 425% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
23 Scroll Energy Cost: 900, Creates a vortex that deals 430% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
24 Scroll Energy Cost: 900, Creates a vortex that deals 435% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
25 Scroll Energy Cost: 900, Creates a vortex that deals 440% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
26 Scroll Energy Cost: 900, Creates a vortex that deals 445% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
27 Scroll Energy Cost: 900, Creates a vortex that deals 450% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
28 Scroll Energy Cost: 900, Creates a vortex that deals 455% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
29 Scroll Energy Cost: 900, Creates a vortex that deals 460% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
30 Scroll Energy Cost: 900, Creates a vortex that deals 465% damage against 6 enemies 6 times for 40 sec.
You can absorb 1 energy for every 4 successful hits up to 9, Attacking boss monsters absorbs 3 times the energy
Using the skill again will make the vortex disappear and restore 5% of the Max HP and Max MP of party member for each energy absorbed.
Show/hide all levels
Active HEXA Scroll: Butterfly Dream
Master Level 30
Description [Scroll Skill] Summons a swarm of colorful but deadly flowers. While this skill is active, your attacks summon butterflies to attack your enemies.
Scroll: Butterfly Dream is unaffected by attack reflection, and targets the boss with the highest HP first. Receives a buff duration increase effect.
Required Skill: Scroll: Butterfly Dream Lv. 30
Level 1 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 449% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
30 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 826% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
Active HEXA Scroll: Butterfly Dream
Master Level 30
Description [Scroll Skill] Summons a swarm of colorful but deadly flowers. While this skill is active, your attacks summon butterflies to attack your enemies.
Scroll: Butterfly Dream is unaffected by attack reflection, and targets the boss with the highest HP first. Receives a buff duration increase effect.
Required Skill: Scroll: Butterfly Dream Lv. 30
Level 1 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 449% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
2 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 462% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
3 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 475% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
4 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 488% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
5 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 501% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
6 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 514% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
7 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 527% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
8 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 540% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
9 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 553% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
10 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 566% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
11 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 579% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
12 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 592% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
13 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 605% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
14 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 618% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
15 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 631% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
16 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 644% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
17 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 657% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
18 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 670% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
19 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 683% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
20 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 696% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
21 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 709% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
22 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 722% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
23 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 735% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
24 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 748% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
25 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 761% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
26 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 774% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
27 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 787% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
28 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 800% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
29 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 813% damage when you attack.
Butterfly Summon Cooldown: 1 sec.
30 Scroll Energy Cost: 900, Duration: 200 sec., Final Damage: +10%
Summons 5 butterflies that deal 826% damage when you attack.
Butterfly Summon Cooldown: 1 sec.


Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Sage: Clone Rampage Boost
Level Requirement 260
Master Level 30
Description Boosts Sage: Clone Rampage.
Level 1 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 452% points from Talisman: Clone.
9 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 548% points from Talisman: Clone.
10 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 560% points from Talisman: Clone.
19 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 668% points from Talisman: Clone.
20 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 680% points from Talisman: Clone.
29 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 788% points from Talisman: Clone.
30 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 800% points from Talisman: Clone.
Passive Sage: Clone Rampage Boost
Level Requirement 260
Master Level 30
Description Boosts Sage: Clone Rampage.
Level 1 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 452% points from Talisman: Clone.
2 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 464% points from Talisman: Clone.
3 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 476% points from Talisman: Clone.
4 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 488% points from Talisman: Clone.
5 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 500% points from Talisman: Clone.
6 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 512% points from Talisman: Clone.
7 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 524% points from Talisman: Clone.
8 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 536% points from Talisman: Clone.
9 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 548% points from Talisman: Clone.
10 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 560% points from Talisman: Clone.
11 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 572% points from Talisman: Clone.
12 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 584% points from Talisman: Clone.
13 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 596% points from Talisman: Clone.
14 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 608% points from Talisman: Clone.
15 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 620% points from Talisman: Clone.
16 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 632% points from Talisman: Clone.
17 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 644% points from Talisman: Clone.
18 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 656% points from Talisman: Clone.
19 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 668% points from Talisman: Clone.
20 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 680% points from Talisman: Clone.
21 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 692% points from Talisman: Clone.
22 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 704% points from Talisman: Clone.
23 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 716% points from Talisman: Clone.
24 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 728% points from Talisman: Clone.
25 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 740% points from Talisman: Clone.
26 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 752% points from Talisman: Clone.
27 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 764% points from Talisman: Clone.
28 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 776% points from Talisman: Clone.
29 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 788% points from Talisman: Clone.
30 While Sage: Clone Rampage is active, enhances clone with the Damage that increased 800% points from Talisman: Clone.
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Passive Scroll: Tiger of Songyu Boost
Level Requirement 260
Master Level 30
Description Boosts Scroll: Tiger of Songyu.
Level 1 Scroll: Tiger of Songyu Final Damage: +11%
9 Scroll: Tiger of Songyu Final Damage: +19%
10 Scroll: Tiger of Songyu Final Damage: +25%
19 Scroll: Tiger of Songyu Final Damage: +34%
20 Scroll: Tiger of Songyu Final Damage: +40%
29 Scroll: Tiger of Songyu Final Damage: +49%
30 Scroll: Tiger of Songyu Final Damage: +60%
Passive Scroll: Tiger of Songyu Boost
Level Requirement 260
Master Level 30
Description Boosts Scroll: Tiger of Songyu.
Level 1 Scroll: Tiger of Songyu Final Damage: +11%
2 Scroll: Tiger of Songyu Final Damage: +12%
3 Scroll: Tiger of Songyu Final Damage: +13%
4 Scroll: Tiger of Songyu Final Damage: +14%
5 Scroll: Tiger of Songyu Final Damage: +15%
6 Scroll: Tiger of Songyu Final Damage: +16%
7 Scroll: Tiger of Songyu Final Damage: +17%
8 Scroll: Tiger of Songyu Final Damage: +18%
9 Scroll: Tiger of Songyu Final Damage: +19%
10 Scroll: Tiger of Songyu Final Damage: +25%
11 Scroll: Tiger of Songyu Final Damage: +26%
12 Scroll: Tiger of Songyu Final Damage: +27%
13 Scroll: Tiger of Songyu Final Damage: +28%
14 Scroll: Tiger of Songyu Final Damage: +29%
15 Scroll: Tiger of Songyu Final Damage: +30%
16 Scroll: Tiger of Songyu Final Damage: +31%
17 Scroll: Tiger of Songyu Final Damage: +32%
18 Scroll: Tiger of Songyu Final Damage: +33%
19 Scroll: Tiger of Songyu Final Damage: +34%
20 Scroll: Tiger of Songyu Final Damage: +40%
21 Scroll: Tiger of Songyu Final Damage: +41%
22 Scroll: Tiger of Songyu Final Damage: +42%
23 Scroll: Tiger of Songyu Final Damage: +43%
24 Scroll: Tiger of Songyu Final Damage: +44%
25 Scroll: Tiger of Songyu Final Damage: +45%
26 Scroll: Tiger of Songyu Final Damage: +46%
27 Scroll: Tiger of Songyu Final Damage: +47%
28 Scroll: Tiger of Songyu Final Damage: +48%
29 Scroll: Tiger of Songyu Final Damage: +49%
30 Scroll: Tiger of Songyu Final Damage: +60%
Show/hide all levels
Passive Sage: Wrath of Gods Boost
Level Requirement 260
Master Level 30
Description Boosts Sage: Wrath of Gods.
Level 1 Sage: Wrath of Gods Final Damage: +11%
9 Sage: Wrath of Gods Final Damage: +19%
10 Sage: Wrath of Gods Final Damage: +25%
19 Sage: Wrath of Gods Final Damage: +34%
20 Sage: Wrath of Gods Final Damage: +40%
29 Sage: Wrath of Gods Final Damage: +49%
30 Sage: Wrath of Gods Final Damage: +60%
Passive Sage: Wrath of Gods Boost
Level Requirement 260
Master Level 30
Description Boosts Sage: Wrath of Gods.
Level 1 Sage: Wrath of Gods Final Damage: +11%
2 Sage: Wrath of Gods Final Damage: +12%
3 Sage: Wrath of Gods Final Damage: +13%
4 Sage: Wrath of Gods Final Damage: +14%
5 Sage: Wrath of Gods Final Damage: +15%
6 Sage: Wrath of Gods Final Damage: +16%
7 Sage: Wrath of Gods Final Damage: +17%
8 Sage: Wrath of Gods Final Damage: +18%
9 Sage: Wrath of Gods Final Damage: +19%
10 Sage: Wrath of Gods Final Damage: +25%
11 Sage: Wrath of Gods Final Damage: +26%
12 Sage: Wrath of Gods Final Damage: +27%
13 Sage: Wrath of Gods Final Damage: +28%
14 Sage: Wrath of Gods Final Damage: +29%
15 Sage: Wrath of Gods Final Damage: +30%
16 Sage: Wrath of Gods Final Damage: +31%
17 Sage: Wrath of Gods Final Damage: +32%
18 Sage: Wrath of Gods Final Damage: +33%
19 Sage: Wrath of Gods Final Damage: +34%
20 Sage: Wrath of Gods Final Damage: +40%
21 Sage: Wrath of Gods Final Damage: +41%
22 Sage: Wrath of Gods Final Damage: +42%
23 Sage: Wrath of Gods Final Damage: +43%
24 Sage: Wrath of Gods Final Damage: +44%
25 Sage: Wrath of Gods Final Damage: +45%
26 Sage: Wrath of Gods Final Damage: +46%
27 Sage: Wrath of Gods Final Damage: +47%
28 Sage: Wrath of Gods Final Damage: +48%
29 Sage: Wrath of Gods Final Damage: +49%
30 Sage: Wrath of Gods Final Damage: +60%
Show/hide all levels
Passive Sage: Three Paths Apparition Boost
Level Requirement 260
Master Level 30
Description Boosts Sage: Three Paths Apparition.
Level 1 Sage: Three Paths Apparition Final Damage: +11%
9 Sage: Three Paths Apparition Final Damage: +19%
10 Sage: Three Paths Apparition Final Damage: +25%
19 Sage: Three Paths Apparition Final Damage: +34%
20 Sage: Three Paths Apparition Final Damage: +40%
29 Sage: Three Paths Apparition Final Damage: +49%
30 Sage: Three Paths Apparition Final Damage: +60%
Passive Sage: Three Paths Apparition Boost
Level Requirement 260
Master Level 30
Description Boosts Sage: Three Paths Apparition.
Level 1 Sage: Three Paths Apparition Final Damage: +11%
2 Sage: Three Paths Apparition Final Damage: +12%
3 Sage: Three Paths Apparition Final Damage: +13%
4 Sage: Three Paths Apparition Final Damage: +14%
5 Sage: Three Paths Apparition Final Damage: +15%
6 Sage: Three Paths Apparition Final Damage: +16%
7 Sage: Three Paths Apparition Final Damage: +17%
8 Sage: Three Paths Apparition Final Damage: +18%
9 Sage: Three Paths Apparition Final Damage: +19%
10 Sage: Three Paths Apparition Final Damage: +25%
11 Sage: Three Paths Apparition Final Damage: +26%
12 Sage: Three Paths Apparition Final Damage: +27%
13 Sage: Three Paths Apparition Final Damage: +28%
14 Sage: Three Paths Apparition Final Damage: +29%
15 Sage: Three Paths Apparition Final Damage: +30%
16 Sage: Three Paths Apparition Final Damage: +31%
17 Sage: Three Paths Apparition Final Damage: +32%
18 Sage: Three Paths Apparition Final Damage: +33%
19 Sage: Three Paths Apparition Final Damage: +34%
20 Sage: Three Paths Apparition Final Damage: +40%
21 Sage: Three Paths Apparition Final Damage: +41%
22 Sage: Three Paths Apparition Final Damage: +42%
23 Sage: Three Paths Apparition Final Damage: +43%
24 Sage: Three Paths Apparition Final Damage: +44%
25 Sage: Three Paths Apparition Final Damage: +45%
26 Sage: Three Paths Apparition Final Damage: +46%
27 Sage: Three Paths Apparition Final Damage: +47%
28 Sage: Three Paths Apparition Final Damage: +48%
29 Sage: Three Paths Apparition Final Damage: +49%
30 Sage: Three Paths Apparition Final Damage: +60%

References

  1. Boosts Humanity: As-You-Will Fan and Humanity: Gold-Banded Cudgel
  2. Boosts Ground-Shattering Wave skills and Stone Tremor skills
  3. Boosts Iron Fan Gale skills and Consuming Flames skills
  4. Boosts Talisman: Clone and Sage: Tai Yu Clone
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills