Beast Tamer/Skills

From the MapleStory Wiki, a knowledge base about everything MapleStory
Jump to navigation Jump to search
Removed Content / Feature
This article contains information no longer in-game, and are thus historical records of MapleStory.

Shared Skills Chase Skills

Active Guardian Leap
Master Level 1
Description Use the agility of your animal pals to double jump.
Level 1 MP Cost: 10, jumps further


Active Critter Select
Master Level 1
Description Grants access to your different animal abilities.
Level 1 Use your direction keys to select an animal mode.


Active Homeward Bound
Master Level 1
Description Returns to Arboren.
Level 1 Returns to the Arboren Ferry when used.
Cooldown: 600 sec
Show/hide all levels
Passive Beast Scepter Mastery
Level Requirement 30
Master Level 10
Description Hours of training have made you extra cool with that Scepter. Improves Mastery and Magic ATT with every 10 levels you gain, starting at Lv. 40.
Level 1 Scepter Mastery: +7%, Magic ATT: +5
10 Scepter Mastery: +70%, Magic ATT: +50
Passive Beast Scepter Mastery
Level Requirement 30
Master Level 10
Description Hours of training have made you extra cool with that Scepter. Improves Mastery and Magic ATT with every 10 levels you gain, starting at Lv. 40.
Level 1 Scepter Mastery: +7%, Magic ATT: +5
2 Scepter Mastery: +14%, Magic ATT: +10
3 Scepter Mastery: +21%, Magic ATT: +15
4 Scepter Mastery: +28%, Magic ATT: +20
5 Scepter Mastery: +35%, Magic ATT: +25
6 Scepter Mastery: +42%, Magic ATT: +30
7 Scepter Mastery: +49%, Magic ATT: +35
8 Scepter Mastery: +56%, Magic ATT: +40
9 Scepter Mastery: +63%, Magic ATT: +45
10 Scepter Mastery: +70%, Magic ATT: +50
Show/hide all levels
Passive Growth Spurt
Level Requirement 60
Master Level 30
Description The Beast Tamer's abilities increase with each level.
Can be obtained at level 60.
Level 1 INT: +2 , LUK: +1, Critical Rate: +1%, Max HP: +11%, Max MP: +10%, Boss Damage: +5%, Magic ATT: +1%, DEF: +260, All Abnormal Status and Elemental Resistance: +11%, Damage taken when hit by enemies: -11%, Knockback Resistance: +100%
30 INT: +60 , LUK: +30, Critical Rate: +16%, Max HP: +40%, Max MP: +16%, Boss Damage: +11%, Magic ATT: +5%, DEF: +2000, All Abnormal Status and Elemental Resistance: +40%, Damage taken when hit by enemies: -40%, Knockback Resistance: +100%
Passive Growth Spurt
Level Requirement 60
Master Level 30
Description The Beast Tamer's abilities increase with each level.
Can be obtained at level 60.
Level 1 INT: +2 , LUK: +1, Critical Rate: +1%, Max HP: +11%, Max MP: +10%, Boss Damage: +5%, Magic ATT: +1%, DEF: +260, All Abnormal Status and Elemental Resistance: +11%, Damage taken when hit by enemies: -11%, Knockback Resistance: +100%
2 INT: +4 , LUK: +2, Critical Rate: +2%, Max HP: +12%, Max MP: +10%, Boss Damage: +5%, Magic ATT: +1%, DEF: +320, All Abnormal Status and Elemental Resistance: +12%, Damage taken when hit by enemies: -12%, Knockback Resistance: +100%
3 INT: +6 , LUK: +3, Critical Rate: +2%, Max HP: +13%, Max MP: +10%, Boss Damage: +5%, Magic ATT: +1%, DEF: +380, All Abnormal Status and Elemental Resistance: +13%, Damage taken when hit by enemies: -13%, Knockback Resistance: +100%
4 INT: +8 , LUK: +4, Critical Rate: +3%, Max HP: +14%, Max MP: +10%, Boss Damage: +5%, Magic ATT: +1%, DEF: +440, All Abnormal Status and Elemental Resistance: +14%, Damage taken when hit by enemies: -14%, Knockback Resistance: +100%
5 INT: +10 , LUK: +5, Critical Rate: +3%, Max HP: +15%, Max MP: +11%, Boss Damage: +6%, Magic ATT: +1%, DEF: +500, All Abnormal Status and Elemental Resistance: +15%, Damage taken when hit by enemies: -15%, Knockback Resistance: +100%
6 INT: +12 , LUK: +6, Critical Rate: +4%, Max HP: +16%, Max MP: +11%, Boss Damage: +6%, Magic ATT: +1%, DEF: +560, All Abnormal Status and Elemental Resistance: +16%, Damage taken when hit by enemies: -16%, Knockback Resistance: +100%
7 INT: +14 , LUK: +7, Critical Rate: +4%, Max HP: +17%, Max MP: +11%, Boss Damage: +6%, Magic ATT: +2%, DEF: +620, All Abnormal Status and Elemental Resistance: +17%, Damage taken when hit by enemies: -17%, Knockback Resistance: +100%
8 INT: +16 , LUK: +8, Critical Rate: +5%, Max HP: +18%, Max MP: +11%, Boss Damage: +6%, Magic ATT: +2%, DEF: +680, All Abnormal Status and Elemental Resistance: +18%, Damage taken when hit by enemies: -18%, Knockback Resistance: +100%
9 INT: +18 , LUK: +9, Critical Rate: +5%, Max HP: +19%, Max MP: +11%, Boss Damage: +6%, Magic ATT: +2%, DEF: +740, All Abnormal Status and Elemental Resistance: +19%, Damage taken when hit by enemies: -19%, Knockback Resistance: +100%
10 INT: +20 , LUK: +10, Critical Rate: +6%, Max HP: +20%, Max MP: +12%, Boss Damage: +7%, Magic ATT: +2%, DEF: +800, All Abnormal Status and Elemental Resistance: +20%, Damage taken when hit by enemies: -20%, Knockback Resistance: +100%
11 INT: +22 , LUK: +11, Critical Rate: +6%, Max HP: +21%, Max MP: +12%, Boss Damage: +7%, Magic ATT: +2%, DEF: +860, All Abnormal Status and Elemental Resistance: +21%, Damage taken when hit by enemies: -21%, Knockback Resistance: +100%
12 INT: +24 , LUK: +12, Critical Rate: +7%, Max HP: +22%, Max MP: +12%, Boss Damage: +7%, Magic ATT: +2%, DEF: +920, All Abnormal Status and Elemental Resistance: +22%, Damage taken when hit by enemies: -22%, Knockback Resistance: +100%
13 INT: +26 , LUK: +13, Critical Rate: +7%, Max HP: +23%, Max MP: +12%, Boss Damage: +7%, Magic ATT: +3%, DEF: +980, All Abnormal Status and Elemental Resistance: +23%, Damage taken when hit by enemies: -23%, Knockback Resistance: +100%
14 INT: +28 , LUK: +14, Critical Rate: +8%, Max HP: +24%, Max MP: +12%, Boss Damage: +7%, Magic ATT: +3%, DEF: +1040, All Abnormal Status and Elemental Resistance: +24%, Damage taken when hit by enemies: -24%, Knockback Resistance: +100%
15 INT: +30 , LUK: +15, Critical Rate: +8%, Max HP: +25%, Max MP: +13%, Boss Damage: +8%, Magic ATT: +3%, DEF: +1100, All Abnormal Status and Elemental Resistance: +25%, Damage taken when hit by enemies: -25%, Knockback Resistance: +100%
16 INT: +32 , LUK: +16, Critical Rate: +9%, Max HP: +26%, Max MP: +13%, Boss Damage: +8%, Magic ATT: +3%, DEF: +1160, All Abnormal Status and Elemental Resistance: +26%, Damage taken when hit by enemies: -26%, Knockback Resistance: +100%
17 INT: +34 , LUK: +17, Critical Rate: +9%, Max HP: +27%, Max MP: +13%, Boss Damage: +8%, Magic ATT: +3%, DEF: +1220, All Abnormal Status and Elemental Resistance: +27%, Damage taken when hit by enemies: -27%, Knockback Resistance: +100%
18 INT: +36 , LUK: +18, Critical Rate: +10%, Max HP: +28%, Max MP: +13%, Boss Damage: +8%, Magic ATT: +3%, DEF: +1280, All Abnormal Status and Elemental Resistance: +28%, Damage taken when hit by enemies: -28%, Knockback Resistance: +100%
19 INT: +38 , LUK: +19, Critical Rate: +10%, Max HP: +29%, Max MP: +13%, Boss Damage: +8%, Magic ATT: +4%, DEF: +1340, All Abnormal Status and Elemental Resistance: +29%, Damage taken when hit by enemies: -29%, Knockback Resistance: +100%
20 INT: +40 , LUK: +20, Critical Rate: +11%, Max HP: +30%, Max MP: +14%, Boss Damage: +9%, Magic ATT: +4%, DEF: +1400, All Abnormal Status and Elemental Resistance: +30%, Damage taken when hit by enemies: -30%, Knockback Resistance: +100%
21 INT: +42 , LUK: +21, Critical Rate: +11%, Max HP: +31%, Max MP: +14%, Boss Damage: +9%, Magic ATT: +4%, DEF: +1460, All Abnormal Status and Elemental Resistance: +31%, Damage taken when hit by enemies: -31%, Knockback Resistance: +100%
22 INT: +44 , LUK: +22, Critical Rate: +12%, Max HP: +32%, Max MP: +14%, Boss Damage: +9%, Magic ATT: +4%, DEF: +1520, All Abnormal Status and Elemental Resistance: +32%, Damage taken when hit by enemies: -32%, Knockback Resistance: +100%
23 INT: +46 , LUK: +23, Critical Rate: +12%, Max HP: +33%, Max MP: +14%, Boss Damage: +9%, Magic ATT: +4%, DEF: +1580, All Abnormal Status and Elemental Resistance: +33%, Damage taken when hit by enemies: -33%, Knockback Resistance: +100%
24 INT: +48 , LUK: +24, Critical Rate: +13%, Max HP: +34%, Max MP: +14%, Boss Damage: +9%, Magic ATT: +4%, DEF: +1640, All Abnormal Status and Elemental Resistance: +34%, Damage taken when hit by enemies: -34%, Knockback Resistance: +100%
25 INT: +50 , LUK: +25, Critical Rate: +13%, Max HP: +35%, Max MP: +15%, Boss Damage: +10%, Magic ATT: +5%, DEF: +1700, All Abnormal Status and Elemental Resistance: +35%, Damage taken when hit by enemies: -35%, Knockback Resistance: +100%
26 INT: +52 , LUK: +26, Critical Rate: +14%, Max HP: +36%, Max MP: +15%, Boss Damage: +10%, Magic ATT: +5%, DEF: +1760, All Abnormal Status and Elemental Resistance: +36%, Damage taken when hit by enemies: -36%, Knockback Resistance: +100%
27 INT: +54 , LUK: +27, Critical Rate: +14%, Max HP: +37%, Max MP: +15%, Boss Damage: +10%, Magic ATT: +5%, DEF: +1820, All Abnormal Status and Elemental Resistance: +37%, Damage taken when hit by enemies: -37%, Knockback Resistance: +100%
28 INT: +56 , LUK: +28, Critical Rate: +15%, Max HP: +38%, Max MP: +15%, Boss Damage: +10%, Magic ATT: +5%, DEF: +1880, All Abnormal Status and Elemental Resistance: +38%, Damage taken when hit by enemies: -38%, Knockback Resistance: +100%
29 INT: +58 , LUK: +29, Critical Rate: +15%, Max HP: +39%, Max MP: +15%, Boss Damage: +10%, Magic ATT: +5%, DEF: +1940, All Abnormal Status and Elemental Resistance: +39%, Damage taken when hit by enemies: -39%, Knockback Resistance: +100%
30 INT: +60 , LUK: +30, Critical Rate: +16%, Max HP: +40%, Max MP: +16%, Boss Damage: +11%, Magic ATT: +5%, DEF: +2000, All Abnormal Status and Elemental Resistance: +40%, Damage taken when hit by enemies: -40%, Knockback Resistance: +100%
Show/hide all levels
Active Maple Guardian
Level Requirement 120
Master Level 30
Description Temporarily increases the stats of all team members.
Level 1 MP Cost: 10, All Stats: +1%, Duration: 30 sec
30 MP Cost: 70, All Stats: +15%, Duration: 900 sec
Active Maple Guardian
Level Requirement 120
Master Level 30
Description Temporarily increases the stats of all team members.
Level 1 MP Cost: 10, All Stats: +1%, Duration: 30 sec
2 MP Cost: 10, All Stats: +1%, Duration: 60 sec
3 MP Cost: 10, All Stats: +2%, Duration: 90 sec
4 MP Cost: 10, All Stats: +2%, Duration: 120 sec
5 MP Cost: 20, All Stats: +3%, Duration: 150 sec
6 MP Cost: 20, All Stats: +3%, Duration: 180 sec
7 MP Cost: 20, All Stats: +4%, Duration: 210 sec
8 MP Cost: 20, All Stats: +4%, Duration: 240 sec
9 MP Cost: 20, All Stats: +5%, Duration: 270 sec
10 MP Cost: 30, All Stats: +5%, Duration: 300 sec
11 MP Cost: 30, All Stats: +6%, Duration: 330 sec
12 MP Cost: 30, All Stats: +6%, Duration: 360 sec
13 MP Cost: 30, All Stats: +7%, Duration: 390 sec
14 MP Cost: 30, All Stats: +7%, Duration: 420 sec
15 MP Cost: 40, All Stats: +8%, Duration: 450 sec
16 MP Cost: 40, All Stats: +8%, Duration: 480 sec
17 MP Cost: 40, All Stats: +9%, Duration: 510 sec
18 MP Cost: 40, All Stats: +9%, Duration: 540 sec
19 MP Cost: 40, All Stats: +10%, Duration: 570 sec
20 MP Cost: 50, All Stats: +10%, Duration: 600 sec
21 MP Cost: 50, All Stats: +11%, Duration: 630 sec
22 MP Cost: 50, All Stats: +11%, Duration: 660 sec
23 MP Cost: 50, All Stats: +12%, Duration: 690 sec
24 MP Cost: 50, All Stats: +12%, Duration: 720 sec
25 MP Cost: 60, All Stats: +13%, Duration: 750 sec
26 MP Cost: 60, All Stats: +13%, Duration: 780 sec
27 MP Cost: 60, All Stats: +14%, Duration: 810 sec
28 MP Cost: 60, All Stats: +14%, Duration: 840 sec
29 MP Cost: 60, All Stats: +15%, Duration: 870 sec
30 MP Cost: 70, All Stats: +15%, Duration: 900 sec
Show/hide all levels
Active Beastly Resolve
Level Requirement 150
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Active Beastly Resolve
Level Requirement 150
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Level 1 MP Cost: 30, Cooldown: 540 sec
2 MP Cost: 30, Cooldown: 480 sec
3 MP Cost: 30, Cooldown: 420 sec
4 MP Cost: 30, Cooldown: 360 sec
5 MP Cost: 30, Cooldown: 300 sec
Show/hide all levels
Passive Focus Spirit
Master Level 3
Description Embedded with mystical animal spirit power.
Level 1 Boss Damage: +4%.
Critical Rate: +4%.
Max HP +3%.
Max MP: +3%.
3 Boss Damage: +10%.
Critical Rate: +10%.
Max HP +5%.
Max MP: +5%.
Passive Focus Spirit
Master Level 3
Description Embedded with mystical animal spirit power.
Level 1 Boss Damage: +4%.
Critical Rate: +4%.
Max HP +3%.
Max MP: +3%.
2 Boss Damage: +7%.
Critical Rate: +7%.
Max HP +4%.
Max MP: +4%.
3 Boss Damage: +10%.
Critical Rate: +10%.
Max HP +5%.
Max MP: +5%.


Bear Skills Bear Skills

Show/hide all levels
Active Paw Swipe
Level Requirement 10
Master Level 20
Description Attacks several enemies 3 times.
[Command]: Tap Attack Key multiple times
Level 1 First 3 Hits: Damage: 363%, Max Enemies Hit: 8, Max Hits: 1
20 First 3 Hits: Damage: 420%, Max Enemies Hit: 8, Max Hits: 1
Active Paw Swipe
Level Requirement 10
Master Level 20
Description Attacks several enemies 3 times.
[Command]: Tap Attack Key multiple times
Level 1 First 3 Hits: Damage: 363%, Max Enemies Hit: 8, Max Hits: 1
2 First 3 Hits: Damage: 366%, Max Enemies Hit: 8, Max Hits: 1
3 First 3 Hits: Damage: 369%, Max Enemies Hit: 8, Max Hits: 1
4 First 3 Hits: Damage: 372%, Max Enemies Hit: 8, Max Hits: 1
5 First 3 Hits: Damage: 375%, Max Enemies Hit: 8, Max Hits: 1
6 First 3 Hits: Damage: 378%, Max Enemies Hit: 8, Max Hits: 1
7 First 3 Hits: Damage: 381%, Max Enemies Hit: 8, Max Hits: 1
8 First 3 Hits: Damage: 384%, Max Enemies Hit: 8, Max Hits: 1
9 First 3 Hits: Damage: 387%, Max Enemies Hit: 8, Max Hits: 1
10 First 3 Hits: Damage: 390%, Max Enemies Hit: 8, Max Hits: 1
11 First 3 Hits: Damage: 393%, Max Enemies Hit: 8, Max Hits: 1
12 First 3 Hits: Damage: 396%, Max Enemies Hit: 8, Max Hits: 1
13 First 3 Hits: Damage: 399%, Max Enemies Hit: 8, Max Hits: 1
14 First 3 Hits: Damage: 402%, Max Enemies Hit: 8, Max Hits: 1
15 First 3 Hits: Damage: 405%, Max Enemies Hit: 8, Max Hits: 1
16 First 3 Hits: Damage: 408%, Max Enemies Hit: 8, Max Hits: 1
17 First 3 Hits: Damage: 411%, Max Enemies Hit: 8, Max Hits: 1
18 First 3 Hits: Damage: 414%, Max Enemies Hit: 8, Max Hits: 1
19 First 3 Hits: Damage: 417%, Max Enemies Hit: 8, Max Hits: 1
20 First 3 Hits: Damage: 420%, Max Enemies Hit: 8, Max Hits: 1
Show/hide all levels
Active Majestic Trumpet
Level Requirement 14
Master Level 20
Description The bear uses the power of nature to ignite a fire. Enemies caught in the blast take damage. Unaffected by attack reflection.
Level 1 MP Cost: 30, Damage: 153%, Max Enemies Hit: 10, Duration: 9 sec.
Cooldown: 5 sec.
20 MP Cost: 35, Damage: 210%, Max Enemies Hit: 10, Duration: 15 sec.
Cooldown: 5 sec.
Active Majestic Trumpet
Level Requirement 14
Master Level 20
Description The bear uses the power of nature to ignite a fire. Enemies caught in the blast take damage. Unaffected by attack reflection.
Level 1 MP Cost: 30, Damage: 153%, Max Enemies Hit: 10, Duration: 9 sec.
Cooldown: 5 sec.
2 MP Cost: 30, Damage: 156%, Max Enemies Hit: 10, Duration: 9 sec.
Cooldown: 5 sec.
3 MP Cost: 30, Damage: 159%, Max Enemies Hit: 10, Duration: 9 sec.
Cooldown: 5 sec.
4 MP Cost: 30, Damage: 162%, Max Enemies Hit: 10, Duration: 10 sec.
Cooldown: 5 sec.
5 MP Cost: 30, Damage: 165%, Max Enemies Hit: 10, Duration: 10 sec.
Cooldown: 5 sec.
6 MP Cost: 30, Damage: 168%, Max Enemies Hit: 10, Duration: 10 sec.
Cooldown: 5 sec.
7 MP Cost: 30, Damage: 171%, Max Enemies Hit: 10, Duration: 11 sec.
Cooldown: 5 sec.
8 MP Cost: 30, Damage: 174%, Max Enemies Hit: 10, Duration: 11 sec.
Cooldown: 5 sec.
9 MP Cost: 30, Damage: 177%, Max Enemies Hit: 10, Duration: 11 sec.
Cooldown: 5 sec.
10 MP Cost: 30, Damage: 180%, Max Enemies Hit: 10, Duration: 12 sec.
Cooldown: 5 sec.
11 MP Cost: 35, Damage: 183%, Max Enemies Hit: 10, Duration: 12 sec.
Cooldown: 5 sec.
12 MP Cost: 35, Damage: 186%, Max Enemies Hit: 10, Duration: 12 sec.
Cooldown: 5 sec.
13 MP Cost: 35, Damage: 189%, Max Enemies Hit: 10, Duration: 13 sec.
Cooldown: 5 sec.
14 MP Cost: 35, Damage: 192%, Max Enemies Hit: 10, Duration: 13 sec.
Cooldown: 5 sec.
15 MP Cost: 35, Damage: 195%, Max Enemies Hit: 10, Duration: 13 sec.
Cooldown: 5 sec.
16 MP Cost: 35, Damage: 198%, Max Enemies Hit: 10, Duration: 14 sec.
Cooldown: 5 sec.
17 MP Cost: 35, Damage: 201%, Max Enemies Hit: 10, Duration: 14 sec.
Cooldown: 5 sec.
18 MP Cost: 35, Damage: 204%, Max Enemies Hit: 10, Duration: 14 sec.
Cooldown: 5 sec.
19 MP Cost: 35, Damage: 207%, Max Enemies Hit: 10, Duration: 15 sec.
Cooldown: 5 sec.
20 MP Cost: 35, Damage: 210%, Max Enemies Hit: 10, Duration: 15 sec.
Cooldown: 5 sec.
Show/hide all levels
Passive Well Fed
Level Requirement 19
Master Level 10
Description Increases Max HP and INT while in Bear Mode.
Level 1 Passive Effect: Max HP: +10%, INT: +5
10 Passive Effect: Max HP: +50%, INT: +50
Passive Well Fed
Level Requirement 19
Master Level 10
Description Increases Max HP and INT while in Bear Mode.
Level 1 Passive Effect: Max HP: +10%, INT: +5
2 Passive Effect: Max HP: +10%, INT: +10
3 Passive Effect: Max HP: +20%, INT: +15
4 Passive Effect: Max HP: +20%, INT: +20
5 Passive Effect: Max HP: +30%, INT: +25
6 Passive Effect: Max HP: +30%, INT: +30
7 Passive Effect: Max HP: +40%, INT: +35
8 Passive Effect: Max HP: +40%, INT: +40
9 Passive Effect: Max HP: +50%, INT: +45
10 Passive Effect: Max HP: +50%, INT: +50
Show/hide all levels
Passive Dumb Luck
Level Requirement 25
Master Level 10
Description When in Bear mode, increases Knockback Resistance and Defense by a certain amount, and damage taken when hit by enemies is reduced.
Level 1 Knockback Resistance: +32%, Defense: +92, Damage taken when hit by enemies: -12%.
10 Knockback Resistance: +95%, Defense: +200, Damage taken when hit by enemies: -30%.
Passive Dumb Luck
Level Requirement 25
Master Level 10
Description When in Bear mode, increases Knockback Resistance and Defense by a certain amount, and damage taken when hit by enemies is reduced.
Level 1 Knockback Resistance: +32%, Defense: +92, Damage taken when hit by enemies: -12%.
2 Knockback Resistance: +39%, Defense: +104, Damage taken when hit by enemies: -14%.
3 Knockback Resistance: +46%, Defense: +116, Damage taken when hit by enemies: -16%.
4 Knockback Resistance: +53%, Defense: +128, Damage taken when hit by enemies: -18%.
5 Knockback Resistance: +60%, Defense: +140, Damage taken when hit by enemies: -20%.
6 Knockback Resistance: +67%, Defense: +152, Damage taken when hit by enemies: -22%.
7 Knockback Resistance: +74%, Defense: +164, Damage taken when hit by enemies: -24%.
8 Knockback Resistance: +81%, Defense: +176, Damage taken when hit by enemies: -26%.
9 Knockback Resistance: +88%, Defense: +188, Damage taken when hit by enemies: -28%.
10 Knockback Resistance: +95%, Defense: +200, Damage taken when hit by enemies: -30%.
Show/hide all levels
Active Deep Breath
Level Requirement 31
Master Level 10
Description The bear sucks in air to pull enemies close.
Level 1 MP Cost: 30, Damage: 405%, Max Enemies Hit: 8
10 MP Cost: 30, Damage: 450%, Max Enemies Hit: 8
Active Deep Breath
Level Requirement 31
Master Level 10
Description The bear sucks in air to pull enemies close.
Level 1 MP Cost: 30, Damage: 405%, Max Enemies Hit: 8
2 MP Cost: 30, Damage: 410%, Max Enemies Hit: 8
3 MP Cost: 30, Damage: 415%, Max Enemies Hit: 8
4 MP Cost: 30, Damage: 420%, Max Enemies Hit: 8
5 MP Cost: 30, Damage: 425%, Max Enemies Hit: 8
6 MP Cost: 30, Damage: 430%, Max Enemies Hit: 8
7 MP Cost: 30, Damage: 435%, Max Enemies Hit: 8
8 MP Cost: 30, Damage: 440%, Max Enemies Hit: 8
9 MP Cost: 30, Damage: 445%, Max Enemies Hit: 8
10 MP Cost: 30, Damage: 450%, Max Enemies Hit: 8
Show/hide all levels
Passive Fort Follow-Up
Level Requirement 39
Master Level 20
Description Lil Fort appears after every 4th attack to deal an additional attack.
[Command]: Attack 4 times with a Bear Mode Active Skill
Level 1 Additional Damage: 180%, Number of Attacks: 3
20 Additional Damage: 275%, Number of Attacks: 3
Passive Fort Follow-Up
Level Requirement 39
Master Level 20
Description Lil Fort appears after every 4th attack to deal an additional attack.
[Command]: Attack 4 times with a Bear Mode Active Skill
Level 1 Additional Damage: 180%, Number of Attacks: 3
2 Additional Damage: 185%, Number of Attacks: 3
3 Additional Damage: 190%, Number of Attacks: 3
4 Additional Damage: 195%, Number of Attacks: 3
5 Additional Damage: 200%, Number of Attacks: 3
6 Additional Damage: 205%, Number of Attacks: 3
7 Additional Damage: 210%, Number of Attacks: 3
8 Additional Damage: 215%, Number of Attacks: 3
9 Additional Damage: 220%, Number of Attacks: 3
10 Additional Damage: 225%, Number of Attacks: 3
11 Additional Damage: 230%, Number of Attacks: 3
12 Additional Damage: 235%, Number of Attacks: 3
13 Additional Damage: 240%, Number of Attacks: 3
14 Additional Damage: 245%, Number of Attacks: 3
15 Additional Damage: 250%, Number of Attacks: 3
16 Additional Damage: 255%, Number of Attacks: 3
17 Additional Damage: 260%, Number of Attacks: 3
18 Additional Damage: 265%, Number of Attacks: 3
19 Additional Damage: 270%, Number of Attacks: 3
20 Additional Damage: 275%, Number of Attacks: 3
Show/hide all levels
Passive Defense Ignorance
Level Requirement 47
Master Level 15
Description Ignores a portion of enemy defense and increases Attack speed while in Bear Mode.
Level 1 Passive Effect: Enemy DEF Ignored: 2%, Attack Speed: +1
15 Passive Effect: Enemy DEF Ignored: 30%, Attack Speed: +2
Passive Defense Ignorance
Level Requirement 47
Master Level 15
Description Ignores a portion of enemy defense and increases Attack speed while in Bear Mode.
Level 1 Passive Effect: Enemy DEF Ignored: 2%, Attack Speed: +1
2 Passive Effect: Enemy DEF Ignored: 4%, Attack Speed: +1
3 Passive Effect: Enemy DEF Ignored: 6%, Attack Speed: +1
4 Passive Effect: Enemy DEF Ignored: 8%, Attack Speed: +1
5 Passive Effect: Enemy DEF Ignored: 10%, Attack Speed: +1
6 Passive Effect: Enemy DEF Ignored: 12%, Attack Speed: +1
7 Passive Effect: Enemy DEF Ignored: 14%, Attack Speed: +1
8 Passive Effect: Enemy DEF Ignored: 16%, Attack Speed: +1
9 Passive Effect: Enemy DEF Ignored: 18%, Attack Speed: +1
10 Passive Effect: Enemy DEF Ignored: 20%, Attack Speed: +2
11 Passive Effect: Enemy DEF Ignored: 22%, Attack Speed: +2
12 Passive Effect: Enemy DEF Ignored: 24%, Attack Speed: +2
13 Passive Effect: Enemy DEF Ignored: 26%, Attack Speed: +2
14 Passive Effect: Enemy DEF Ignored: 28%, Attack Speed: +2
15 Passive Effect: Enemy DEF Ignored: 30%, Attack Speed: +2
Show/hide all levels
Active Furious Strikes
Level Requirement 54
Master Level 25
Description Using Paw Swipe 4 times in a row will activate a special skill, allowing multiple follow-up hits.
[Command]: After the 3rd attack of Paw Swipe, activate it by pressing the attack key repeatedly (or holding the key down).
Level 1 MP Cost: 5, Damage: 210%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +52%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
25 MP Cost: 10, Damage: 450%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +100%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
Active Furious Strikes
Level Requirement 54
Master Level 25
Description Using Paw Swipe 4 times in a row will activate a special skill, allowing multiple follow-up hits.
[Command]: After the 3rd attack of Paw Swipe, activate it by pressing the attack key repeatedly (or holding the key down).
Level 1 MP Cost: 5, Damage: 210%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +52%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
2 MP Cost: 5, Damage: 220%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +54%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
3 MP Cost: 5, Damage: 230%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +56%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
4 MP Cost: 5, Damage: 240%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +58%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
5 MP Cost: 6, Damage: 250%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +60%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
6 MP Cost: 6, Damage: 260%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +62%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
7 MP Cost: 6, Damage: 270%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +64%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
8 MP Cost: 6, Damage: 280%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +66%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
9 MP Cost: 6, Damage: 290%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +68%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
10 MP Cost: 7, Damage: 300%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +70%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
11 MP Cost: 7, Damage: 310%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +72%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
12 MP Cost: 7, Damage: 320%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +74%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
13 MP Cost: 7, Damage: 330%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +76%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
14 MP Cost: 7, Damage: 340%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +78%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
15 MP Cost: 8, Damage: 350%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +80%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
16 MP Cost: 8, Damage: 360%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +82%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
17 MP Cost: 8, Damage: 370%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +84%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
18 MP Cost: 8, Damage: 380%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +86%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
19 MP Cost: 8, Damage: 390%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +88%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
20 MP Cost: 9, Damage: 400%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +90%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
21 MP Cost: 9, Damage: 410%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +92%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
22 MP Cost: 9, Damage: 420%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +94%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
23 MP Cost: 9, Damage: 430%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +96%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
24 MP Cost: 9, Damage: 440%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +98%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
25 MP Cost: 10, Damage: 450%, Number of Attacks: 4, Max Enemies Hit: 8
Extra Paw Swipe Damage: +100%. While channeling this skill, damage taken from enemy attacks (including attacks that deal damage based on a fixed percentage of Max HP) are reduced by 20%.
Show/hide all levels
Passive Bear Strength
Level Requirement 63
Master Level 15
Description Permanently increases Critical Rate, Critical Damage and Magic ATT while in Bear Mode.
Level 1 Passive Effect: Critical Rate: +18%, Critical Damage: +12%, Magic ATT: +1
15 Passive Effect: Critical Rate: +60%, Critical Damage: +40%, Magic ATT: +15
Passive Bear Strength
Level Requirement 63
Master Level 15
Description Permanently increases Critical Rate, Critical Damage and Magic ATT while in Bear Mode.
Level 1 Passive Effect: Critical Rate: +18%, Critical Damage: +12%, Magic ATT: +1
2 Passive Effect: Critical Rate: +21%, Critical Damage: +14%, Magic ATT: +2
3 Passive Effect: Critical Rate: +24%, Critical Damage: +16%, Magic ATT: +3
4 Passive Effect: Critical Rate: +27%, Critical Damage: +18%, Magic ATT: +4
5 Passive Effect: Critical Rate: +30%, Critical Damage: +20%, Magic ATT: +5
6 Passive Effect: Critical Rate: +33%, Critical Damage: +22%, Magic ATT: +6
7 Passive Effect: Critical Rate: +36%, Critical Damage: +24%, Magic ATT: +7
8 Passive Effect: Critical Rate: +39%, Critical Damage: +26%, Magic ATT: +8
9 Passive Effect: Critical Rate: +42%, Critical Damage: +28%, Magic ATT: +9
10 Passive Effect: Critical Rate: +45%, Critical Damage: +30%, Magic ATT: +10
11 Passive Effect: Critical Rate: +48%, Critical Damage: +32%, Magic ATT: +11
12 Passive Effect: Critical Rate: +51%, Critical Damage: +34%, Magic ATT: +12
13 Passive Effect: Critical Rate: +54%, Critical Damage: +36%, Magic ATT: +13
14 Passive Effect: Critical Rate: +57%, Critical Damage: +38%, Magic ATT: +14
15 Passive Effect: Critical Rate: +60%, Critical Damage: +40%, Magic ATT: +15
Show/hide all levels
Active Really Deep Breath
Level Requirement 70
Master Level 20
Description The bear sucks in air to pull enemies close from the left and right.
Level 1 MP Cost: 65, Damage: 556%, Max Enemies Hit: 10
20 MP Cost: 70, Damage: 670%, Max Enemies Hit: 10
Active Really Deep Breath
Level Requirement 70
Master Level 20
Description The bear sucks in air to pull enemies close from the left and right.
Level 1 MP Cost: 65, Damage: 556%, Max Enemies Hit: 10
2 MP Cost: 65, Damage: 562%, Max Enemies Hit: 10
3 MP Cost: 65, Damage: 568%, Max Enemies Hit: 10
4 MP Cost: 65, Damage: 574%, Max Enemies Hit: 10
5 MP Cost: 65, Damage: 580%, Max Enemies Hit: 10
6 MP Cost: 65, Damage: 586%, Max Enemies Hit: 10
7 MP Cost: 65, Damage: 592%, Max Enemies Hit: 10
8 MP Cost: 65, Damage: 598%, Max Enemies Hit: 10
9 MP Cost: 65, Damage: 604%, Max Enemies Hit: 10
10 MP Cost: 65, Damage: 610%, Max Enemies Hit: 10
11 MP Cost: 70, Damage: 616%, Max Enemies Hit: 10
12 MP Cost: 70, Damage: 622%, Max Enemies Hit: 10
13 MP Cost: 70, Damage: 628%, Max Enemies Hit: 10
14 MP Cost: 70, Damage: 634%, Max Enemies Hit: 10
15 MP Cost: 70, Damage: 640%, Max Enemies Hit: 10
16 MP Cost: 70, Damage: 646%, Max Enemies Hit: 10
17 MP Cost: 70, Damage: 652%, Max Enemies Hit: 10
18 MP Cost: 70, Damage: 658%, Max Enemies Hit: 10
19 MP Cost: 70, Damage: 664%, Max Enemies Hit: 10
20 MP Cost: 70, Damage: 670%, Max Enemies Hit: 10
Show/hide all levels
Active Lil Fort
Level Requirement 76
Master Level 15
Description Summons a toy bear to just go nuts on the enemy.
Level 1 MP Cost: 25
- Bear Damage: 377%, Number of Attacks: 4
- Bear Duration: 60 sec.
15 MP Cost: 46
- Bear Damage: 475%, Number of Attacks: 4
- Bear Duration: 60 sec.
Active Lil Fort
Level Requirement 76
Master Level 15
Description Summons a toy bear to just go nuts on the enemy.
Level 1 MP Cost: 25
- Bear Damage: 377%, Number of Attacks: 4
- Bear Duration: 60 sec.
2 MP Cost: 28
- Bear Damage: 384%, Number of Attacks: 4
- Bear Duration: 60 sec.
3 MP Cost: 28
- Bear Damage: 391%, Number of Attacks: 4
- Bear Duration: 60 sec.
4 MP Cost: 31
- Bear Damage: 398%, Number of Attacks: 4
- Bear Duration: 60 sec.
5 MP Cost: 31
- Bear Damage: 405%, Number of Attacks: 4
- Bear Duration: 60 sec.
6 MP Cost: 34
- Bear Damage: 412%, Number of Attacks: 4
- Bear Duration: 60 sec.
7 MP Cost: 34
- Bear Damage: 419%, Number of Attacks: 4
- Bear Duration: 60 sec.
8 MP Cost: 37
- Bear Damage: 426%, Number of Attacks: 4
- Bear Duration: 60 sec.
9 MP Cost: 37
- Bear Damage: 433%, Number of Attacks: 4
- Bear Duration: 60 sec.
10 MP Cost: 40
- Bear Damage: 440%, Number of Attacks: 4
- Bear Duration: 60 sec.
11 MP Cost: 40
- Bear Damage: 447%, Number of Attacks: 4
- Bear Duration: 60 sec.
12 MP Cost: 43
- Bear Damage: 454%, Number of Attacks: 4
- Bear Duration: 60 sec.
13 MP Cost: 43
- Bear Damage: 461%, Number of Attacks: 4
- Bear Duration: 60 sec.
14 MP Cost: 46
- Bear Damage: 468%, Number of Attacks: 4
- Bear Duration: 60 sec.
15 MP Cost: 46
- Bear Damage: 475%, Number of Attacks: 4
- Bear Duration: 60 sec.
Show/hide all levels
Passive Fort the Brave
Level Requirement 82
Master Level 20
Description Permanently increases Magic ATT while in Bear Mode.
Level 1 Passive Effect: Magic ATT: +1%
20 Passive Effect: Magic ATT: +10%
Passive Fort the Brave
Level Requirement 82
Master Level 20
Description Permanently increases Magic ATT while in Bear Mode.
Level 1 Passive Effect: Magic ATT: +1%
2 Passive Effect: Magic ATT: +1%
3 Passive Effect: Magic ATT: +2%
4 Passive Effect: Magic ATT: +2%
5 Passive Effect: Magic ATT: +3%
6 Passive Effect: Magic ATT: +3%
7 Passive Effect: Magic ATT: +4%
8 Passive Effect: Magic ATT: +4%
9 Passive Effect: Magic ATT: +5%
10 Passive Effect: Magic ATT: +5%
11 Passive Effect: Magic ATT: +6%
12 Passive Effect: Magic ATT: +6%
13 Passive Effect: Magic ATT: +7%
14 Passive Effect: Magic ATT: +7%
15 Passive Effect: Magic ATT: +8%
16 Passive Effect: Magic ATT: +8%
17 Passive Effect: Magic ATT: +9%
18 Passive Effect: Magic ATT: +9%
19 Passive Effect: Magic ATT: +10%
20 Passive Effect: Magic ATT: +10%
Show/hide all levels
Active Bear Assault
Level Requirement 90
Master Level 20
Description Focuses your attacks. You'll hit fewer enemies but deal more damage. Also increases Max HP, MP, DEF, and ignores some monster defense.
Level 1 Active Effect - MP Cost: 50, Damage: +16%, Critical Damage: +1%, Final Damage: +1%
Passive Effects - Max HP: +1%, Max MP: +1%, DEF: +5%, Ignore Enemy DEF: +1%
Reduce the maximum number of monsters that can be attacked, with all of the character's attack skills, to 1/3 (aside from some minions). Minimum number of monsters that can be attacked for multi-target skills: 1
20 Active Effect - MP Cost: 62, Damage: +35%, Critical Damage: +10%, Final Damage: +20%
Passive Effects - Max HP: +20%, Max MP: +20%, DEF: +100%, Ignore Enemy DEF: +20%
Reduce the maximum number of monsters that can be attacked, with all of the character's attack skills, to 1/3 (aside from some minions). Minimum number of monsters that can be attacked for multi-target skills: 1
Active Bear Assault
Level Requirement 90
Master Level 20
Description Focuses your attacks. You'll hit fewer enemies but deal more damage. Also increases Max HP, MP, DEF, and ignores some monster defense.
Level 1 Active Effect - MP Cost: 50, Damage: +16%, Critical Damage: +1%, Final Damage: +1%
Passive Effects - Max HP: +1%, Max MP: +1%, DEF: +5%, Ignore Enemy DEF: +1%
Reduce the maximum number of monsters that can be attacked, with all of the character's attack skills, to 1/3 (aside from some minions). Minimum number of monsters that can be attacked for multi-target skills: 1
2 Active Effect - MP Cost: 50, Damage: +17%, Critical Damage: +1%, Final Damage: +2%
Passive Effects - Max HP: +2%, Max MP: +2%, DEF: +10%, Ignore Enemy DEF: +2%
Reduce the maximum number of monsters that can be attacked, with all of the character's attack skills, to 1/3 (aside from some minions). Minimum number of monsters that can be attacked for multi-target skills: 1
3 Active Effect - MP Cost: 52, Damage: +18%, Critical Damage: +2%, Final Damage: +3%
Passive Effects - Max HP: +3%, Max MP: +3%, DEF: +15%, Ignore Enemy DEF: +3%
Reduce the maximum number of monsters that can be attacked, with all of the character's attack skills, to 1/3 (aside from some minions). Minimum number of monsters that can be attacked for multi-target skills: 1
4 Active Effect - MP Cost: 52, Damage: +19%, Critical Damage: +2%, Final Damage: +4%
Passive Effects - Max HP: +4%, Max MP: +4%, DEF: +20%, Ignore Enemy DEF: +4%
Reduce the maximum number of monsters that can be attacked, with all of the character's attack skills, to 1/3 (aside from some minions). Minimum number of monsters that can be attacked for multi-target skills: 1
5 Active Effect - MP Cost: 52, Damage: +20%, Critical Damage: +3%, Final Damage: +5%
Passive Effects - Max HP: +5%, Max MP: +5%, DEF: +25%, Ignore Enemy DEF: +5%
Reduce the maximum number of monsters that can be attacked, with all of the character's attack skills, to 1/3 (aside from some minions). Minimum number of monsters that can be attacked for multi-target skills: 1
6 Active Effect - MP Cost: 54, Damage: +21%, Critical Damage: +3%, Final Damage: +6%
Passive Effects - Max HP: +6%, Max MP: +6%, DEF: +30%, Ignore Enemy DEF: +6%
Reduce the maximum number of monsters that can be attacked, with all of the character's attack skills, to 1/3 (aside from some minions). Minimum number of monsters that can be attacked for multi-target skills: 1
7 Active Effect - MP Cost: 54, Damage: +22%, Critical Damage: +4%, Final Damage: +7%
Passive Effects - Max HP: +7%, Max MP: +7%, DEF: +35%, Ignore Enemy DEF: +7%
Reduce the maximum number of monsters that can be attacked, with all of the character's attack skills, to 1/3 (aside from some minions). Minimum number of monsters that can be attacked for multi-target skills: 1
8 Active Effect - MP Cost: 54, Damage: +23%, Critical Damage: +4%, Final Damage: +8%
Passive Effects - Max HP: +8%, Max MP: +8%, DEF: +40%, Ignore Enemy DEF: +8%
Reduce the maximum number of monsters that can be attacked, with all of the character's attack skills, to 1/3 (aside from some minions). Minimum number of monsters that can be attacked for multi-target skills: 1
9 Active Effect - MP Cost: 56, Damage: +24%, Critical Damage: +5%, Final Damage: +9%
Passive Effects - Max HP: +9%, Max MP: +9%, DEF: +45%, Ignore Enemy DEF: +9%
Reduce the maximum number of monsters that can be attacked, with all of the character's attack skills, to 1/3 (aside from some minions). Minimum number of monsters that can be attacked for multi-target skills: 1
10 Active Effect - MP Cost: 56, Damage: +25%, Critical Damage: +5%, Final Damage: +10%
Passive Effects - Max HP: +10%, Max MP: +10%, DEF: +50%, Ignore Enemy DEF: +10%
Reduce the maximum number of monsters that can be attacked, with all of the character's attack skills, to 1/3 (aside from some minions). Minimum number of monsters that can be attacked for multi-target skills: 1
11 Active Effect - MP Cost: 56, Damage: +26%, Critical Damage: +6%, Final Damage: +11%
Passive Effects - Max HP: +11%, Max MP: +11%, DEF: +55%, Ignore Enemy DEF: +11%
Reduce the maximum number of monsters that can be attacked, with all of the character's attack skills, to 1/3 (aside from some minions). Minimum number of monsters that can be attacked for multi-target skills: 1
12 Active Effect - MP Cost: 58, Damage: +27%, Critical Damage: +6%, Final Damage: +12%
Passive Effects - Max HP: +12%, Max MP: +12%, DEF: +60%, Ignore Enemy DEF: +12%
Reduce the maximum number of monsters that can be attacked, with all of the character's attack skills, to 1/3 (aside from some minions). Minimum number of monsters that can be attacked for multi-target skills: 1
13 Active Effect - MP Cost: 58, Damage: +28%, Critical Damage: +7%, Final Damage: +13%
Passive Effects - Max HP: +13%, Max MP: +13%, DEF: +65%, Ignore Enemy DEF: +13%
Reduce the maximum number of monsters that can be attacked, with all of the character's attack skills, to 1/3 (aside from some minions). Minimum number of monsters that can be attacked for multi-target skills: 1
14 Active Effect - MP Cost: 58, Damage: +29%, Critical Damage: +7%, Final Damage: +14%
Passive Effects - Max HP: +14%, Max MP: +14%, DEF: +70%, Ignore Enemy DEF: +14%
Reduce the maximum number of monsters that can be attacked, with all of the character's attack skills, to 1/3 (aside from some minions). Minimum number of monsters that can be attacked for multi-target skills: 1
15 Active Effect - MP Cost: 60, Damage: +30%, Critical Damage: +8%, Final Damage: +15%
Passive Effects - Max HP: +15%, Max MP: +15%, DEF: +75%, Ignore Enemy DEF: +15%
Reduce the maximum number of monsters that can be attacked, with all of the character's attack skills, to 1/3 (aside from some minions). Minimum number of monsters that can be attacked for multi-target skills: 1
16 Active Effect - MP Cost: 60, Damage: +31%, Critical Damage: +8%, Final Damage: +16%
Passive Effects - Max HP: +16%, Max MP: +16%, DEF: +80%, Ignore Enemy DEF: +16%
Reduce the maximum number of monsters that can be attacked, with all of the character's attack skills, to 1/3 (aside from some minions). Minimum number of monsters that can be attacked for multi-target skills: 1
17 Active Effect - MP Cost: 60, Damage: +32%, Critical Damage: +9%, Final Damage: +17%
Passive Effects - Max HP: +17%, Max MP: +17%, DEF: +85%, Ignore Enemy DEF: +17%
Reduce the maximum number of monsters that can be attacked, with all of the character's attack skills, to 1/3 (aside from some minions). Minimum number of monsters that can be attacked for multi-target skills: 1
18 Active Effect - MP Cost: 62, Damage: +33%, Critical Damage: +9%, Final Damage: +18%
Passive Effects - Max HP: +18%, Max MP: +18%, DEF: +90%, Ignore Enemy DEF: +18%
Reduce the maximum number of monsters that can be attacked, with all of the character's attack skills, to 1/3 (aside from some minions). Minimum number of monsters that can be attacked for multi-target skills: 1
19 Active Effect - MP Cost: 62, Damage: +34%, Critical Damage: +10%, Final Damage: +19%
Passive Effects - Max HP: +19%, Max MP: +19%, DEF: +95%, Ignore Enemy DEF: +19%
Reduce the maximum number of monsters that can be attacked, with all of the character's attack skills, to 1/3 (aside from some minions). Minimum number of monsters that can be attacked for multi-target skills: 1
20 Active Effect - MP Cost: 62, Damage: +35%, Critical Damage: +10%, Final Damage: +20%
Passive Effects - Max HP: +20%, Max MP: +20%, DEF: +100%, Ignore Enemy DEF: +20%
Reduce the maximum number of monsters that can be attacked, with all of the character's attack skills, to 1/3 (aside from some minions). Minimum number of monsters that can be attacked for multi-target skills: 1
Show/hide all levels
Active Fishy Slap
Level Requirement 98
Master Level 25
Description Hold down the skill key to smack enemies with a fish.
Level 1 MP Cost: 15, Max Enemies Hit: 8, Damage: 234%, Number of Attacks: 5, Skill Duration: 5 sec, Cooldown: 30 sec.
25 MP Cost: 20, Max Enemies Hit: 8, Damage: 330%, Number of Attacks: 5, Skill Duration: 13 sec, Cooldown: 30 sec.
Active Fishy Slap
Level Requirement 98
Master Level 25
Description Hold down the skill key to smack enemies with a fish.
Level 1 MP Cost: 15, Max Enemies Hit: 8, Damage: 234%, Number of Attacks: 5, Skill Duration: 5 sec, Cooldown: 30 sec.
2 MP Cost: 15, Max Enemies Hit: 8, Damage: 238%, Number of Attacks: 5, Skill Duration: 5 sec, Cooldown: 30 sec.
3 MP Cost: 15, Max Enemies Hit: 8, Damage: 242%, Number of Attacks: 5, Skill Duration: 5 sec, Cooldown: 30 sec.
4 MP Cost: 15, Max Enemies Hit: 8, Damage: 246%, Number of Attacks: 5, Skill Duration: 5 sec, Cooldown: 30 sec.
5 MP Cost: 16, Max Enemies Hit: 8, Damage: 250%, Number of Attacks: 5, Skill Duration: 5 sec, Cooldown: 30 sec.
6 MP Cost: 16, Max Enemies Hit: 8, Damage: 254%, Number of Attacks: 5, Skill Duration: 7 sec, Cooldown: 30 sec.
7 MP Cost: 16, Max Enemies Hit: 8, Damage: 258%, Number of Attacks: 5, Skill Duration: 7 sec, Cooldown: 30 sec.
8 MP Cost: 16, Max Enemies Hit: 8, Damage: 262%, Number of Attacks: 5, Skill Duration: 7 sec, Cooldown: 30 sec.
9 MP Cost: 16, Max Enemies Hit: 8, Damage: 266%, Number of Attacks: 5, Skill Duration: 7 sec, Cooldown: 30 sec.
10 MP Cost: 17, Max Enemies Hit: 8, Damage: 270%, Number of Attacks: 5, Skill Duration: 7 sec, Cooldown: 30 sec.
11 MP Cost: 17, Max Enemies Hit: 8, Damage: 274%, Number of Attacks: 5, Skill Duration: 7 sec, Cooldown: 30 sec.
12 MP Cost: 17, Max Enemies Hit: 8, Damage: 278%, Number of Attacks: 5, Skill Duration: 9 sec, Cooldown: 30 sec.
13 MP Cost: 17, Max Enemies Hit: 8, Damage: 282%, Number of Attacks: 5, Skill Duration: 9 sec, Cooldown: 30 sec.
14 MP Cost: 17, Max Enemies Hit: 8, Damage: 286%, Number of Attacks: 5, Skill Duration: 9 sec, Cooldown: 30 sec.
15 MP Cost: 18, Max Enemies Hit: 8, Damage: 290%, Number of Attacks: 5, Skill Duration: 9 sec, Cooldown: 30 sec.
16 MP Cost: 18, Max Enemies Hit: 8, Damage: 294%, Number of Attacks: 5, Skill Duration: 9 sec, Cooldown: 30 sec.
17 MP Cost: 18, Max Enemies Hit: 8, Damage: 298%, Number of Attacks: 5, Skill Duration: 9 sec, Cooldown: 30 sec.
18 MP Cost: 18, Max Enemies Hit: 8, Damage: 302%, Number of Attacks: 5, Skill Duration: 11 sec, Cooldown: 30 sec.
19 MP Cost: 18, Max Enemies Hit: 8, Damage: 306%, Number of Attacks: 5, Skill Duration: 11 sec, Cooldown: 30 sec.
20 MP Cost: 19, Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 5, Skill Duration: 11 sec, Cooldown: 30 sec.
21 MP Cost: 19, Max Enemies Hit: 8, Damage: 314%, Number of Attacks: 5, Skill Duration: 11 sec, Cooldown: 30 sec.
22 MP Cost: 19, Max Enemies Hit: 8, Damage: 318%, Number of Attacks: 5, Skill Duration: 11 sec, Cooldown: 30 sec.
23 MP Cost: 19, Max Enemies Hit: 8, Damage: 322%, Number of Attacks: 5, Skill Duration: 11 sec, Cooldown: 30 sec.
24 MP Cost: 19, Max Enemies Hit: 8, Damage: 326%, Number of Attacks: 5, Skill Duration: 13 sec, Cooldown: 30 sec.
25 MP Cost: 20, Max Enemies Hit: 8, Damage: 330%, Number of Attacks: 5, Skill Duration: 13 sec, Cooldown: 30 sec.
Show/hide all levels
Active Bear Reborn
Level Requirement 105
Master Level 10
Description Allows you to resurrect while in Bear Mode. You gain invincibility as your HP recovers.
Resurrection is available when the skill icon is active in the upper right.
Level 1 Resurrection Cooldown: 2250 sec, Resurrection Invincibility: 5 sec
10 Resurrection Cooldown: 1800 sec, Resurrection Invincibility: 10 sec
Active Bear Reborn
Level Requirement 105
Master Level 10
Description Allows you to resurrect while in Bear Mode. You gain invincibility as your HP recovers.
Resurrection is available when the skill icon is active in the upper right.
Level 1 Resurrection Cooldown: 2250 sec, Resurrection Invincibility: 5 sec
2 Resurrection Cooldown: 2200 sec, Resurrection Invincibility: 6 sec
3 Resurrection Cooldown: 2150 sec, Resurrection Invincibility: 6 sec
4 Resurrection Cooldown: 2100 sec, Resurrection Invincibility: 7 sec
5 Resurrection Cooldown: 2050 sec, Resurrection Invincibility: 7 sec
6 Resurrection Cooldown: 2000 sec, Resurrection Invincibility: 8 sec
7 Resurrection Cooldown: 1950 sec, Resurrection Invincibility: 8 sec
8 Resurrection Cooldown: 1900 sec, Resurrection Invincibility: 9 sec
9 Resurrection Cooldown: 1850 sec, Resurrection Invincibility: 9 sec
10 Resurrection Cooldown: 1800 sec, Resurrection Invincibility: 10 sec
Show/hide all levels
Passive Billowing Trumpet
Level Requirement 109
Master Level 15
Description Enhances the spark in Majestic Trumpet to form a hellish inferno.
Level 1 Magic ATT: +2, Majestic Trumpet Damage over Time: +84%.
15 Magic ATT: +30, Majestic Trumpet Damage over Time: +140%.
Passive Billowing Trumpet
Level Requirement 109
Master Level 15
Description Enhances the spark in Majestic Trumpet to form a hellish inferno.
Level 1 Magic ATT: +2, Majestic Trumpet Damage over Time: +84%.
2 Magic ATT: +4, Majestic Trumpet Damage over Time: +88%.
3 Magic ATT: +6, Majestic Trumpet Damage over Time: +92%.
4 Magic ATT: +8, Majestic Trumpet Damage over Time: +96%.
5 Magic ATT: +10, Majestic Trumpet Damage over Time: +100%.
6 Magic ATT: +12, Majestic Trumpet Damage over Time: +104%.
7 Magic ATT: +14, Majestic Trumpet Damage over Time: +108%.
8 Magic ATT: +16, Majestic Trumpet Damage over Time: +112%.
9 Magic ATT: +18, Majestic Trumpet Damage over Time: +116%.
10 Magic ATT: +20, Majestic Trumpet Damage over Time: +120%.
11 Magic ATT: +22, Majestic Trumpet Damage over Time: +124%.
12 Magic ATT: +24, Majestic Trumpet Damage over Time: +128%.
13 Magic ATT: +26, Majestic Trumpet Damage over Time: +132%.
14 Magic ATT: +28, Majestic Trumpet Damage over Time: +136%.
15 Magic ATT: +30, Majestic Trumpet Damage over Time: +140%.
Show/hide all levels
Active Table Flip
Level Requirement 114
Master Level 10
Description The bear goes into a rage and flips a table at the enemy.
Level 1 MP Cost: 300, Damage: 380%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 24 sec
10 MP Cost: 300, Damage: 560%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 15 sec
Active Table Flip
Level Requirement 114
Master Level 10
Description The bear goes into a rage and flips a table at the enemy.
Level 1 MP Cost: 300, Damage: 380%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 24 sec
2 MP Cost: 300, Damage: 400%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 23 sec
3 MP Cost: 300, Damage: 420%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 22 sec
4 MP Cost: 300, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 21 sec
5 MP Cost: 300, Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 20 sec
6 MP Cost: 300, Damage: 480%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 19 sec
7 MP Cost: 300, Damage: 500%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 18 sec
8 MP Cost: 300, Damage: 520%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 17 sec
9 MP Cost: 300, Damage: 540%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 16 sec
10 MP Cost: 300, Damage: 560%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 15 sec

Snow Leopard Skills Snow Leopard Skills

Show/hide all levels
Active Leopard's Paw
Level Requirement 10
Master Level 20
Description Get a dose of Lai's muscles to knock back enemies in your path.
[Command]: After 2 hits, combo with Leopard's Pounce
[Extra Command]: Combo with Leopard's Roar
Level 1 Damage: 143% (first two hits), Max Enemies Hit: 8, Number of Attacks: 2.
20 Damage: 200% (first two hits), Max Enemies Hit: 8, Number of Attacks: 2.
Active Leopard's Paw
Level Requirement 10
Master Level 20
Description Get a dose of Lai's muscles to knock back enemies in your path.
[Command]: After 2 hits, combo with Leopard's Pounce
[Extra Command]: Combo with Leopard's Roar
Level 1 Damage: 143% (first two hits), Max Enemies Hit: 8, Number of Attacks: 2.
2 Damage: 146% (first two hits), Max Enemies Hit: 8, Number of Attacks: 2.
3 Damage: 149% (first two hits), Max Enemies Hit: 8, Number of Attacks: 2.
4 Damage: 152% (first two hits), Max Enemies Hit: 8, Number of Attacks: 2.
5 Damage: 155% (first two hits), Max Enemies Hit: 8, Number of Attacks: 2.
6 Damage: 158% (first two hits), Max Enemies Hit: 8, Number of Attacks: 2.
7 Damage: 161% (first two hits), Max Enemies Hit: 8, Number of Attacks: 2.
8 Damage: 164% (first two hits), Max Enemies Hit: 8, Number of Attacks: 2.
9 Damage: 167% (first two hits), Max Enemies Hit: 8, Number of Attacks: 2.
10 Damage: 170% (first two hits), Max Enemies Hit: 8, Number of Attacks: 2.
11 Damage: 173% (first two hits), Max Enemies Hit: 8, Number of Attacks: 2.
12 Damage: 176% (first two hits), Max Enemies Hit: 8, Number of Attacks: 2.
13 Damage: 179% (first two hits), Max Enemies Hit: 8, Number of Attacks: 2.
14 Damage: 182% (first two hits), Max Enemies Hit: 8, Number of Attacks: 2.
15 Damage: 185% (first two hits), Max Enemies Hit: 8, Number of Attacks: 2.
16 Damage: 188% (first two hits), Max Enemies Hit: 8, Number of Attacks: 2.
17 Damage: 191% (first two hits), Max Enemies Hit: 8, Number of Attacks: 2.
18 Damage: 194% (first two hits), Max Enemies Hit: 8, Number of Attacks: 2.
19 Damage: 197% (first two hits), Max Enemies Hit: 8, Number of Attacks: 2.
20 Damage: 200% (first two hits), Max Enemies Hit: 8, Number of Attacks: 2.
Show/hide all levels
Active Thunder Dash
Level Requirement 15
Master Level 10
Description Your snow leopard buddy dashes at the enemy, dealing damage. If the Leopard's Paw, Leopard's Pounce, Leopard's Roar, Macho Slam, or Three-Point Pounce skill are in use, they will be canceled by the activation of this skill.
Level 1 MP Cost: 8, Damage: 203%, Number of Attacks: 2, Max Enemies Hit: 8, Cooldown: 8 sec
10 MP Cost: 10, Damage: 230%, Number of Attacks: 2, Max Enemies Hit: 8, Cooldown: 3 sec
Active Thunder Dash
Level Requirement 15
Master Level 10
Description Your snow leopard buddy dashes at the enemy, dealing damage. If the Leopard's Paw, Leopard's Pounce, Leopard's Roar, Macho Slam, or Three-Point Pounce skill are in use, they will be canceled by the activation of this skill.
Level 1 MP Cost: 8, Damage: 203%, Number of Attacks: 2, Max Enemies Hit: 8, Cooldown: 8 sec
2 MP Cost: 8, Damage: 206%, Number of Attacks: 2, Max Enemies Hit: 8, Cooldown: 7 sec
3 MP Cost: 8, Damage: 209%, Number of Attacks: 2, Max Enemies Hit: 8, Cooldown: 7 sec
4 MP Cost: 8, Damage: 212%, Number of Attacks: 2, Max Enemies Hit: 8, Cooldown: 6 sec
5 MP Cost: 9, Damage: 215%, Number of Attacks: 2, Max Enemies Hit: 8, Cooldown: 6 sec
6 MP Cost: 9, Damage: 218%, Number of Attacks: 2, Max Enemies Hit: 8, Cooldown: 5 sec
7 MP Cost: 9, Damage: 221%, Number of Attacks: 2, Max Enemies Hit: 8, Cooldown: 5 sec
8 MP Cost: 9, Damage: 224%, Number of Attacks: 2, Max Enemies Hit: 8, Cooldown: 4 sec
9 MP Cost: 9, Damage: 227%, Number of Attacks: 2, Max Enemies Hit: 8, Cooldown: 4 sec
10 MP Cost: 10, Damage: 230%, Number of Attacks: 2, Max Enemies Hit: 8, Cooldown: 3 sec
Show/hide all levels
Passive Leopard Hide
Level Requirement 21
Master Level 15
Description Grants a chance to recover HP whenever monsters are defeated. Maximum 10% per attack. Triggers at most once per attack.
Level 1 Trigger Chance: 12%, Restores 1% of the finishing blow's damage dealt as HP
15 Trigger Chance: 40%, Restores 8% of the finishing blow's damage dealt as HP
Passive Leopard Hide
Level Requirement 21
Master Level 15
Description Grants a chance to recover HP whenever monsters are defeated. Maximum 10% per attack. Triggers at most once per attack.
Level 1 Trigger Chance: 12%, Restores 1% of the finishing blow's damage dealt as HP
2 Trigger Chance: 14%, Restores 2% of the finishing blow's damage dealt as HP
3 Trigger Chance: 16%, Restores 2% of the finishing blow's damage dealt as HP
4 Trigger Chance: 18%, Restores 3% of the finishing blow's damage dealt as HP
5 Trigger Chance: 20%, Restores 3% of the finishing blow's damage dealt as HP
6 Trigger Chance: 22%, Restores 4% of the finishing blow's damage dealt as HP
7 Trigger Chance: 24%, Restores 4% of the finishing blow's damage dealt as HP
8 Trigger Chance: 26%, Restores 5% of the finishing blow's damage dealt as HP
9 Trigger Chance: 28%, Restores 5% of the finishing blow's damage dealt as HP
10 Trigger Chance: 30%, Restores 6% of the finishing blow's damage dealt as HP
11 Trigger Chance: 32%, Restores 6% of the finishing blow's damage dealt as HP
12 Trigger Chance: 34%, Restores 7% of the finishing blow's damage dealt as HP
13 Trigger Chance: 36%, Restores 7% of the finishing blow's damage dealt as HP
14 Trigger Chance: 38%, Restores 8% of the finishing blow's damage dealt as HP
15 Trigger Chance: 40%, Restores 8% of the finishing blow's damage dealt as HP
Show/hide all levels
Active Leopard's Pounce
Level Requirement 27
Master Level 20
Description Dash forward and rip into enemies.
[Skill Requirement]: Leopard's Paw Lv. 1
[Command]: Triggers after 2 hits of Leopard's Paw
Level 1 MP Cost: 0, Damage: 185%, Number of Attacks: 4, Max Enemies Hit: 8
20 MP Cost: 0, Damage: 280%, Number of Attacks: 4, Max Enemies Hit: 8
Active Leopard's Pounce
Level Requirement 27
Master Level 20
Description Dash forward and rip into enemies.
[Skill Requirement]: Leopard's Paw Lv. 1
[Command]: Triggers after 2 hits of Leopard's Paw
Level 1 MP Cost: 0, Damage: 185%, Number of Attacks: 4, Max Enemies Hit: 8
2 MP Cost: 0, Damage: 190%, Number of Attacks: 4, Max Enemies Hit: 8
3 MP Cost: 0, Damage: 195%, Number of Attacks: 4, Max Enemies Hit: 8
4 MP Cost: 0, Damage: 200%, Number of Attacks: 4, Max Enemies Hit: 8
5 MP Cost: 0, Damage: 205%, Number of Attacks: 4, Max Enemies Hit: 8
6 MP Cost: 0, Damage: 210%, Number of Attacks: 4, Max Enemies Hit: 8
7 MP Cost: 0, Damage: 215%, Number of Attacks: 4, Max Enemies Hit: 8
8 MP Cost: 0, Damage: 220%, Number of Attacks: 4, Max Enemies Hit: 8
9 MP Cost: 0, Damage: 225%, Number of Attacks: 4, Max Enemies Hit: 8
10 MP Cost: 0, Damage: 230%, Number of Attacks: 4, Max Enemies Hit: 8
11 MP Cost: 0, Damage: 235%, Number of Attacks: 4, Max Enemies Hit: 8
12 MP Cost: 0, Damage: 240%, Number of Attacks: 4, Max Enemies Hit: 8
13 MP Cost: 0, Damage: 245%, Number of Attacks: 4, Max Enemies Hit: 8
14 MP Cost: 0, Damage: 250%, Number of Attacks: 4, Max Enemies Hit: 8
15 MP Cost: 0, Damage: 255%, Number of Attacks: 4, Max Enemies Hit: 8
16 MP Cost: 0, Damage: 260%, Number of Attacks: 4, Max Enemies Hit: 8
17 MP Cost: 0, Damage: 265%, Number of Attacks: 4, Max Enemies Hit: 8
18 MP Cost: 0, Damage: 270%, Number of Attacks: 4, Max Enemies Hit: 8
19 MP Cost: 0, Damage: 275%, Number of Attacks: 4, Max Enemies Hit: 8
20 MP Cost: 0, Damage: 280%, Number of Attacks: 4, Max Enemies Hit: 8
Show/hide all levels
Passive Rippling Feline Muscles
Level Requirement 35
Master Level 15
Description Increases Magic ATT, Intelligence, Speed, and Jump when in Snow Leopard Mode.
Level 1 Magic ATT: +21, INT: +21, Speed: +7, Jump: +1
15 Magic ATT: +35, INT: +35, Speed: +35, Jump: +6
Passive Rippling Feline Muscles
Level Requirement 35
Master Level 15
Description Increases Magic ATT, Intelligence, Speed, and Jump when in Snow Leopard Mode.
Level 1 Magic ATT: +21, INT: +21, Speed: +7, Jump: +1
2 Magic ATT: +22, INT: +22, Speed: +9, Jump: +1
3 Magic ATT: +23, INT: +23, Speed: +11, Jump: +2
4 Magic ATT: +24, INT: +24, Speed: +13, Jump: +2
5 Magic ATT: +25, INT: +25, Speed: +15, Jump: +2
6 Magic ATT: +26, INT: +26, Speed: +17, Jump: +3
7 Magic ATT: +27, INT: +27, Speed: +19, Jump: +3
8 Magic ATT: +28, INT: +28, Speed: +21, Jump: +3
9 Magic ATT: +29, INT: +29, Speed: +23, Jump: +4
10 Magic ATT: +30, INT: +30, Speed: +25, Jump: +4
11 Magic ATT: +31, INT: +31, Speed: +27, Jump: +4
12 Magic ATT: +32, INT: +32, Speed: +29, Jump: +5
13 Magic ATT: +33, INT: +33, Speed: +31, Jump: +5
14 Magic ATT: +34, INT: +34, Speed: +33, Jump: +5
15 Magic ATT: +35, INT: +35, Speed: +35, Jump: +6
Show/hide all levels
Active Macho Dance
Level Requirement 41
Master Level 20
Description Shoot up into the air, damaging nearby enemies. Can be chained into Macho Slam.
Level 1 MP Cost: 17, Damage: 164%, Number of Attacks: 3, Max Enemies Hit: 8
20 MP Cost: 20, Damage: 240%, Number of Attacks: 3, Max Enemies Hit: 8
Active Macho Dance
Level Requirement 41
Master Level 20
Description Shoot up into the air, damaging nearby enemies. Can be chained into Macho Slam.
Level 1 MP Cost: 17, Damage: 164%, Number of Attacks: 3, Max Enemies Hit: 8
2 MP Cost: 17, Damage: 168%, Number of Attacks: 3, Max Enemies Hit: 8
3 MP Cost: 17, Damage: 172%, Number of Attacks: 3, Max Enemies Hit: 8
4 MP Cost: 17, Damage: 176%, Number of Attacks: 3, Max Enemies Hit: 8
5 MP Cost: 17, Damage: 180%, Number of Attacks: 3, Max Enemies Hit: 8
6 MP Cost: 18, Damage: 184%, Number of Attacks: 3, Max Enemies Hit: 8
7 MP Cost: 18, Damage: 188%, Number of Attacks: 3, Max Enemies Hit: 8
8 MP Cost: 18, Damage: 192%, Number of Attacks: 3, Max Enemies Hit: 8
9 MP Cost: 18, Damage: 196%, Number of Attacks: 3, Max Enemies Hit: 8
10 MP Cost: 18, Damage: 200%, Number of Attacks: 3, Max Enemies Hit: 8
11 MP Cost: 18, Damage: 204%, Number of Attacks: 3, Max Enemies Hit: 8
12 MP Cost: 19, Damage: 208%, Number of Attacks: 3, Max Enemies Hit: 8
13 MP Cost: 19, Damage: 212%, Number of Attacks: 3, Max Enemies Hit: 8
14 MP Cost: 19, Damage: 216%, Number of Attacks: 3, Max Enemies Hit: 8
15 MP Cost: 19, Damage: 220%, Number of Attacks: 3, Max Enemies Hit: 8
16 MP Cost: 19, Damage: 224%, Number of Attacks: 3, Max Enemies Hit: 8
17 MP Cost: 19, Damage: 228%, Number of Attacks: 3, Max Enemies Hit: 8
18 MP Cost: 20, Damage: 232%, Number of Attacks: 3, Max Enemies Hit: 8
19 MP Cost: 20, Damage: 236%, Number of Attacks: 3, Max Enemies Hit: 8
20 MP Cost: 20, Damage: 240%, Number of Attacks: 3, Max Enemies Hit: 8
Show/hide all levels
Active Macho Slam
Level Requirement 49
Master Level 20
Description Slam into enemies below you. Can be used during a jump or after Macho Dance.
Level 1 MP Cost: 17, Damage: 205%, Number of Attacks: 3, Max Enemies Hit: 8
20 MP Cost: 20, Damage: 300%, Number of Attacks: 3, Max Enemies Hit: 8
Active Macho Slam
Level Requirement 49
Master Level 20
Description Slam into enemies below you. Can be used during a jump or after Macho Dance.
Level 1 MP Cost: 17, Damage: 205%, Number of Attacks: 3, Max Enemies Hit: 8
2 MP Cost: 17, Damage: 210%, Number of Attacks: 3, Max Enemies Hit: 8
3 MP Cost: 17, Damage: 215%, Number of Attacks: 3, Max Enemies Hit: 8
4 MP Cost: 17, Damage: 220%, Number of Attacks: 3, Max Enemies Hit: 8
5 MP Cost: 17, Damage: 225%, Number of Attacks: 3, Max Enemies Hit: 8
6 MP Cost: 18, Damage: 230%, Number of Attacks: 3, Max Enemies Hit: 8
7 MP Cost: 18, Damage: 235%, Number of Attacks: 3, Max Enemies Hit: 8
8 MP Cost: 18, Damage: 240%, Number of Attacks: 3, Max Enemies Hit: 8
9 MP Cost: 18, Damage: 245%, Number of Attacks: 3, Max Enemies Hit: 8
10 MP Cost: 18, Damage: 250%, Number of Attacks: 3, Max Enemies Hit: 8
11 MP Cost: 18, Damage: 255%, Number of Attacks: 3, Max Enemies Hit: 8
12 MP Cost: 19, Damage: 260%, Number of Attacks: 3, Max Enemies Hit: 8
13 MP Cost: 19, Damage: 265%, Number of Attacks: 3, Max Enemies Hit: 8
14 MP Cost: 19, Damage: 270%, Number of Attacks: 3, Max Enemies Hit: 8
15 MP Cost: 19, Damage: 275%, Number of Attacks: 3, Max Enemies Hit: 8
16 MP Cost: 19, Damage: 280%, Number of Attacks: 3, Max Enemies Hit: 8
17 MP Cost: 19, Damage: 285%, Number of Attacks: 3, Max Enemies Hit: 8
18 MP Cost: 20, Damage: 290%, Number of Attacks: 3, Max Enemies Hit: 8
19 MP Cost: 20, Damage: 295%, Number of Attacks: 3, Max Enemies Hit: 8
20 MP Cost: 20, Damage: 300%, Number of Attacks: 3, Max Enemies Hit: 8
Show/hide all levels
Active Bro Attack
Level Requirement 57
Master Level 15
Description Gain a chance to summon a baby snow leopard to deal extra damage when you attack. Bosses and some monsters are immune.
Level 1 MP Cost: 32, Summon Chance: 16%, Duration: 96 sec., Damage: 160%, Mini Snow Leopard Duration: 12 sec., Number of Attacks: 4, Max number of Mini Snow Leopards: 20.
15 MP Cost: 60, Summon Chance: 30%, Duration: 180 sec., Damage: 300%, Mini Snow Leopard Duration: 40 sec., Number of Attacks: 4, Max number of Mini Snow Leopards: 20.
Active Bro Attack
Level Requirement 57
Master Level 15
Description Gain a chance to summon a baby snow leopard to deal extra damage when you attack. Bosses and some monsters are immune.
Level 1 MP Cost: 32, Summon Chance: 16%, Duration: 96 sec., Damage: 160%, Mini Snow Leopard Duration: 12 sec., Number of Attacks: 4, Max number of Mini Snow Leopards: 20.
2 MP Cost: 34, Summon Chance: 17%, Duration: 102 sec., Damage: 170%, Mini Snow Leopard Duration: 14 sec., Number of Attacks: 4, Max number of Mini Snow Leopards: 20.
3 MP Cost: 36, Summon Chance: 18%, Duration: 108 sec., Damage: 180%, Mini Snow Leopard Duration: 16 sec., Number of Attacks: 4, Max number of Mini Snow Leopards: 20.
4 MP Cost: 38, Summon Chance: 19%, Duration: 114 sec., Damage: 190%, Mini Snow Leopard Duration: 18 sec., Number of Attacks: 4, Max number of Mini Snow Leopards: 20.
5 MP Cost: 40, Summon Chance: 20%, Duration: 120 sec., Damage: 200%, Mini Snow Leopard Duration: 20 sec., Number of Attacks: 4, Max number of Mini Snow Leopards: 20.
6 MP Cost: 42, Summon Chance: 21%, Duration: 126 sec., Damage: 210%, Mini Snow Leopard Duration: 22 sec., Number of Attacks: 4, Max number of Mini Snow Leopards: 20.
7 MP Cost: 44, Summon Chance: 22%, Duration: 132 sec., Damage: 220%, Mini Snow Leopard Duration: 24 sec., Number of Attacks: 4, Max number of Mini Snow Leopards: 20.
8 MP Cost: 46, Summon Chance: 23%, Duration: 138 sec., Damage: 230%, Mini Snow Leopard Duration: 26 sec., Number of Attacks: 4, Max number of Mini Snow Leopards: 20.
9 MP Cost: 48, Summon Chance: 24%, Duration: 144 sec., Damage: 240%, Mini Snow Leopard Duration: 28 sec., Number of Attacks: 4, Max number of Mini Snow Leopards: 20.
10 MP Cost: 50, Summon Chance: 25%, Duration: 150 sec., Damage: 250%, Mini Snow Leopard Duration: 30 sec., Number of Attacks: 4, Max number of Mini Snow Leopards: 20.
11 MP Cost: 52, Summon Chance: 26%, Duration: 156 sec., Damage: 260%, Mini Snow Leopard Duration: 32 sec., Number of Attacks: 4, Max number of Mini Snow Leopards: 20.
12 MP Cost: 54, Summon Chance: 27%, Duration: 162 sec., Damage: 270%, Mini Snow Leopard Duration: 34 sec., Number of Attacks: 4, Max number of Mini Snow Leopards: 20.
13 MP Cost: 56, Summon Chance: 28%, Duration: 168 sec., Damage: 280%, Mini Snow Leopard Duration: 36 sec., Number of Attacks: 4, Max number of Mini Snow Leopards: 20.
14 MP Cost: 58, Summon Chance: 29%, Duration: 174 sec., Damage: 290%, Mini Snow Leopard Duration: 38 sec., Number of Attacks: 4, Max number of Mini Snow Leopards: 20.
15 MP Cost: 60, Summon Chance: 30%, Duration: 180 sec., Damage: 300%, Mini Snow Leopard Duration: 40 sec., Number of Attacks: 4, Max number of Mini Snow Leopards: 20.
Show/hide all levels
Active Leopard's Roar
Level Requirement 67
Master Level 20
Description Roar to inflict additional damage after Leopard's Pounce. Also enhances the Damage and Number of Enemies Hit with Leopard's Paw and Leopard's Pounce.
[Command] Press the [attack key] after using Leopard's Pounce
Level 1 Max Enemies Hit: 10, Damage: 310%, Number of Attacks: 4
Leopard's Paw and Leopard's Pounce Damage: +21%, Max Targets: +1, Damage Against Normal Enemies: +11%
20 Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 4
Leopard's Paw and Leopard's Pounce Damage: +30%, Max Targets: +3, Damage Against Normal Enemies: +30%
Active Leopard's Roar
Level Requirement 67
Master Level 20
Description Roar to inflict additional damage after Leopard's Pounce. Also enhances the Damage and Number of Enemies Hit with Leopard's Paw and Leopard's Pounce.
[Command] Press the [attack key] after using Leopard's Pounce
Level 1 Max Enemies Hit: 10, Damage: 310%, Number of Attacks: 4
Leopard's Paw and Leopard's Pounce Damage: +21%, Max Targets: +1, Damage Against Normal Enemies: +11%
2 Max Enemies Hit: 10, Damage: 320%, Number of Attacks: 4
Leopard's Paw and Leopard's Pounce Damage: +21%, Max Targets: +1, Damage Against Normal Enemies: +12%
3 Max Enemies Hit: 10, Damage: 330%, Number of Attacks: 4
Leopard's Paw and Leopard's Pounce Damage: +22%, Max Targets: +1, Damage Against Normal Enemies: +13%
4 Max Enemies Hit: 10, Damage: 340%, Number of Attacks: 4
Leopard's Paw and Leopard's Pounce Damage: +22%, Max Targets: +1, Damage Against Normal Enemies: +14%
5 Max Enemies Hit: 10, Damage: 350%, Number of Attacks: 4
Leopard's Paw and Leopard's Pounce Damage: +23%, Max Targets: +1, Damage Against Normal Enemies: +15%
6 Max Enemies Hit: 10, Damage: 360%, Number of Attacks: 4
Leopard's Paw and Leopard's Pounce Damage: +23%, Max Targets: +1, Damage Against Normal Enemies: +16%
7 Max Enemies Hit: 10, Damage: 370%, Number of Attacks: 4
Leopard's Paw and Leopard's Pounce Damage: +24%, Max Targets: +1, Damage Against Normal Enemies: +17%
8 Max Enemies Hit: 10, Damage: 380%, Number of Attacks: 4
Leopard's Paw and Leopard's Pounce Damage: +24%, Max Targets: +1, Damage Against Normal Enemies: +18%
9 Max Enemies Hit: 10, Damage: 390%, Number of Attacks: 4
Leopard's Paw and Leopard's Pounce Damage: +25%, Max Targets: +1, Damage Against Normal Enemies: +19%
10 Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 4
Leopard's Paw and Leopard's Pounce Damage: +25%, Max Targets: +2, Damage Against Normal Enemies: +20%
11 Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 4
Leopard's Paw and Leopard's Pounce Damage: +26%, Max Targets: +2, Damage Against Normal Enemies: +21%
12 Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 4
Leopard's Paw and Leopard's Pounce Damage: +26%, Max Targets: +2, Damage Against Normal Enemies: +22%
13 Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 4
Leopard's Paw and Leopard's Pounce Damage: +27%, Max Targets: +2, Damage Against Normal Enemies: +23%
14 Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 4
Leopard's Paw and Leopard's Pounce Damage: +27%, Max Targets: +2, Damage Against Normal Enemies: +24%
15 Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 4
Leopard's Paw and Leopard's Pounce Damage: +28%, Max Targets: +2, Damage Against Normal Enemies: +25%
16 Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 4
Leopard's Paw and Leopard's Pounce Damage: +28%, Max Targets: +2, Damage Against Normal Enemies: +26%
17 Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 4
Leopard's Paw and Leopard's Pounce Damage: +29%, Max Targets: +2, Damage Against Normal Enemies: +27%
18 Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Leopard's Paw and Leopard's Pounce Damage: +29%, Max Targets: +2, Damage Against Normal Enemies: +28%
19 Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 4
Leopard's Paw and Leopard's Pounce Damage: +30%, Max Targets: +2, Damage Against Normal Enemies: +29%
20 Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 4
Leopard's Paw and Leopard's Pounce Damage: +30%, Max Targets: +3, Damage Against Normal Enemies: +30%
Show/hide all levels
Passive Thunder Trail
Level Requirement 73
Master Level 15
Description Unleashes a ghostly Snow Leopard mirror image during Thunder Dash, damaging nearby enemies.
Level 1 Afterimage: Damage: 104%, Max Enemies Hit: 10, Duration: 2 sec., Number of Attacks: 3
15 Afterimage: Damage: 160%, Max Enemies Hit: 10, Duration: 4 sec., Number of Attacks: 3
Passive Thunder Trail
Level Requirement 73
Master Level 15
Description Unleashes a ghostly Snow Leopard mirror image during Thunder Dash, damaging nearby enemies.
Level 1 Afterimage: Damage: 104%, Max Enemies Hit: 10, Duration: 2 sec., Number of Attacks: 3
2 Afterimage: Damage: 108%, Max Enemies Hit: 10, Duration: 2 sec., Number of Attacks: 3
3 Afterimage: Damage: 112%, Max Enemies Hit: 10, Duration: 2 sec., Number of Attacks: 3
4 Afterimage: Damage: 116%, Max Enemies Hit: 10, Duration: 2 sec., Number of Attacks: 3
5 Afterimage: Damage: 120%, Max Enemies Hit: 10, Duration: 2 sec., Number of Attacks: 3
6 Afterimage: Damage: 124%, Max Enemies Hit: 10, Duration: 3 sec., Number of Attacks: 3
7 Afterimage: Damage: 128%, Max Enemies Hit: 10, Duration: 3 sec., Number of Attacks: 3
8 Afterimage: Damage: 132%, Max Enemies Hit: 10, Duration: 3 sec., Number of Attacks: 3
9 Afterimage: Damage: 136%, Max Enemies Hit: 10, Duration: 3 sec., Number of Attacks: 3
10 Afterimage: Damage: 140%, Max Enemies Hit: 10, Duration: 3 sec., Number of Attacks: 3
11 Afterimage: Damage: 144%, Max Enemies Hit: 10, Duration: 4 sec., Number of Attacks: 3
12 Afterimage: Damage: 148%, Max Enemies Hit: 10, Duration: 4 sec., Number of Attacks: 3
13 Afterimage: Damage: 152%, Max Enemies Hit: 10, Duration: 4 sec., Number of Attacks: 3
14 Afterimage: Damage: 156%, Max Enemies Hit: 10, Duration: 4 sec., Number of Attacks: 3
15 Afterimage: Damage: 160%, Max Enemies Hit: 10, Duration: 4 sec., Number of Attacks: 3
Show/hide all levels
Passive Macho Incarnate
Level Requirement 80
Master Level 20
Description Lai shows his true form after Macho Slam, shocking and stunning all nearby enemies. Also increases the Max Enemies Hit with Macho Dance and Macho Slam.
Level 1 Damage: 660%, Max Enemies Hit: 8, Duration: 4 sec., Number of Attacks: 1, Chance to Stun: 24%.
Number of mobs attacked with Macho Dance, Macho Slam: +1, Damage: +11%
20 Damage: 850%, Max Enemies Hit: 8, Duration: 4 sec., Number of Attacks: 1, Chance to Stun: 100%.
Number of mobs attacked with Macho Dance, Macho Slam: +3, Damage: +20%
Passive Macho Incarnate
Level Requirement 80
Master Level 20
Description Lai shows his true form after Macho Slam, shocking and stunning all nearby enemies. Also increases the Max Enemies Hit with Macho Dance and Macho Slam.
Level 1 Damage: 660%, Max Enemies Hit: 8, Duration: 4 sec., Number of Attacks: 1, Chance to Stun: 24%.
Number of mobs attacked with Macho Dance, Macho Slam: +1, Damage: +11%
2 Damage: 670%, Max Enemies Hit: 8, Duration: 4 sec., Number of Attacks: 1, Chance to Stun: 28%.
Number of mobs attacked with Macho Dance, Macho Slam: +1, Damage: +11%
3 Damage: 680%, Max Enemies Hit: 8, Duration: 4 sec., Number of Attacks: 1, Chance to Stun: 32%.
Number of mobs attacked with Macho Dance, Macho Slam: +1, Damage: +12%
4 Damage: 690%, Max Enemies Hit: 8, Duration: 4 sec., Number of Attacks: 1, Chance to Stun: 36%.
Number of mobs attacked with Macho Dance, Macho Slam: +1, Damage: +12%
5 Damage: 700%, Max Enemies Hit: 8, Duration: 4 sec., Number of Attacks: 1, Chance to Stun: 40%.
Number of mobs attacked with Macho Dance, Macho Slam: +1, Damage: +13%
6 Damage: 710%, Max Enemies Hit: 8, Duration: 4 sec., Number of Attacks: 1, Chance to Stun: 44%.
Number of mobs attacked with Macho Dance, Macho Slam: +1, Damage: +13%
7 Damage: 720%, Max Enemies Hit: 8, Duration: 4 sec., Number of Attacks: 1, Chance to Stun: 48%.
Number of mobs attacked with Macho Dance, Macho Slam: +1, Damage: +14%
8 Damage: 730%, Max Enemies Hit: 8, Duration: 4 sec., Number of Attacks: 1, Chance to Stun: 52%.
Number of mobs attacked with Macho Dance, Macho Slam: +1, Damage: +14%
9 Damage: 740%, Max Enemies Hit: 8, Duration: 4 sec., Number of Attacks: 1, Chance to Stun: 56%.
Number of mobs attacked with Macho Dance, Macho Slam: +1, Damage: +15%
10 Damage: 750%, Max Enemies Hit: 8, Duration: 4 sec., Number of Attacks: 1, Chance to Stun: 60%.
Number of mobs attacked with Macho Dance, Macho Slam: +2, Damage: +15%
11 Damage: 760%, Max Enemies Hit: 8, Duration: 4 sec., Number of Attacks: 1, Chance to Stun: 64%.
Number of mobs attacked with Macho Dance, Macho Slam: +2, Damage: +16%
12 Damage: 770%, Max Enemies Hit: 8, Duration: 4 sec., Number of Attacks: 1, Chance to Stun: 68%.
Number of mobs attacked with Macho Dance, Macho Slam: +2, Damage: +16%
13 Damage: 780%, Max Enemies Hit: 8, Duration: 4 sec., Number of Attacks: 1, Chance to Stun: 72%.
Number of mobs attacked with Macho Dance, Macho Slam: +2, Damage: +17%
14 Damage: 790%, Max Enemies Hit: 8, Duration: 4 sec., Number of Attacks: 1, Chance to Stun: 76%.
Number of mobs attacked with Macho Dance, Macho Slam: +2, Damage: +17%
15 Damage: 800%, Max Enemies Hit: 8, Duration: 4 sec., Number of Attacks: 1, Chance to Stun: 80%.
Number of mobs attacked with Macho Dance, Macho Slam: +2, Damage: +18%
16 Damage: 810%, Max Enemies Hit: 8, Duration: 4 sec., Number of Attacks: 1, Chance to Stun: 84%.
Number of mobs attacked with Macho Dance, Macho Slam: +2, Damage: +18%
17 Damage: 820%, Max Enemies Hit: 8, Duration: 4 sec., Number of Attacks: 1, Chance to Stun: 88%.
Number of mobs attacked with Macho Dance, Macho Slam: +2, Damage: +19%
18 Damage: 830%, Max Enemies Hit: 8, Duration: 4 sec., Number of Attacks: 1, Chance to Stun: 92%.
Number of mobs attacked with Macho Dance, Macho Slam: +2, Damage: +19%
19 Damage: 840%, Max Enemies Hit: 8, Duration: 4 sec., Number of Attacks: 1, Chance to Stun: 96%.
Number of mobs attacked with Macho Dance, Macho Slam: +2, Damage: +20%
20 Damage: 850%, Max Enemies Hit: 8, Duration: 4 sec., Number of Attacks: 1, Chance to Stun: 100%.
Number of mobs attacked with Macho Dance, Macho Slam: +3, Damage: +20%
Show/hide all levels
Active Three-Point Pounce
Level Requirement 86
Master Level 20
Description The snow leopard makes a three-point attack, slashing at nearby enemies with his claws.
Level 1 MP Cost: 35, Damage: 330%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 12 sec
20 MP Cost: 130, Damage: 615%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 2 sec
Active Three-Point Pounce
Level Requirement 86
Master Level 20
Description The snow leopard makes a three-point attack, slashing at nearby enemies with his claws.
Level 1 MP Cost: 35, Damage: 330%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 12 sec
2 MP Cost: 40, Damage: 345%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 11 sec
3 MP Cost: 45, Damage: 360%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 11 sec
4 MP Cost: 50, Damage: 375%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 10 sec
5 MP Cost: 55, Damage: 390%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 10 sec
6 MP Cost: 60, Damage: 405%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 9 sec
7 MP Cost: 65, Damage: 420%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 9 sec
8 MP Cost: 70, Damage: 435%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 8 sec
9 MP Cost: 75, Damage: 450%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 8 sec
10 MP Cost: 80, Damage: 465%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 7 sec
11 MP Cost: 85, Damage: 480%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 7 sec
12 MP Cost: 90, Damage: 495%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 6 sec
13 MP Cost: 95, Damage: 510%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 6 sec
14 MP Cost: 100, Damage: 525%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 5 sec
15 MP Cost: 105, Damage: 540%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 5 sec
16 MP Cost: 110, Damage: 555%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 4 sec
17 MP Cost: 115, Damage: 570%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 4 sec
18 MP Cost: 120, Damage: 585%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 3 sec
19 MP Cost: 125, Damage: 600%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 3 sec
20 MP Cost: 130, Damage: 615%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 2 sec
Show/hide all levels
Passive Advanced Thunder Dash
Level Requirement 91
Master Level 20
Description Travel further during Thunder Dash to deal more damage.
Level 1 MP Cost: 17, Damage: 305%, Number of Attacks: 2, Max Enemies Hit: 10, Cooldown: 5 sec
20 MP Cost: 112, Damage: 400%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 2 sec
Passive Advanced Thunder Dash
Level Requirement 91
Master Level 20
Description Travel further during Thunder Dash to deal more damage.
Level 1 MP Cost: 17, Damage: 305%, Number of Attacks: 2, Max Enemies Hit: 10, Cooldown: 5 sec
2 MP Cost: 22, Damage: 310%, Number of Attacks: 2, Max Enemies Hit: 10, Cooldown: 5 sec
3 MP Cost: 27, Damage: 315%, Number of Attacks: 2, Max Enemies Hit: 10, Cooldown: 5 sec
4 MP Cost: 32, Damage: 320%, Number of Attacks: 2, Max Enemies Hit: 10, Cooldown: 5 sec
5 MP Cost: 37, Damage: 325%, Number of Attacks: 2, Max Enemies Hit: 10, Cooldown: 5 sec
6 MP Cost: 42, Damage: 330%, Number of Attacks: 2, Max Enemies Hit: 10, Cooldown: 4 sec
7 MP Cost: 47, Damage: 335%, Number of Attacks: 2, Max Enemies Hit: 10, Cooldown: 4 sec
8 MP Cost: 52, Damage: 340%, Number of Attacks: 2, Max Enemies Hit: 10, Cooldown: 4 sec
9 MP Cost: 57, Damage: 345%, Number of Attacks: 2, Max Enemies Hit: 10, Cooldown: 4 sec
10 MP Cost: 62, Damage: 350%, Number of Attacks: 3, Max Enemies Hit: 10, Cooldown: 4 sec
11 MP Cost: 67, Damage: 355%, Number of Attacks: 3, Max Enemies Hit: 10, Cooldown: 4 sec
12 MP Cost: 72, Damage: 360%, Number of Attacks: 3, Max Enemies Hit: 10, Cooldown: 3 sec
13 MP Cost: 77, Damage: 365%, Number of Attacks: 3, Max Enemies Hit: 10, Cooldown: 3 sec
14 MP Cost: 82, Damage: 370%, Number of Attacks: 3, Max Enemies Hit: 10, Cooldown: 3 sec
15 MP Cost: 87, Damage: 375%, Number of Attacks: 3, Max Enemies Hit: 10, Cooldown: 3 sec
16 MP Cost: 92, Damage: 380%, Number of Attacks: 3, Max Enemies Hit: 10, Cooldown: 3 sec
17 MP Cost: 97, Damage: 385%, Number of Attacks: 3, Max Enemies Hit: 10, Cooldown: 3 sec
18 MP Cost: 102, Damage: 390%, Number of Attacks: 3, Max Enemies Hit: 10, Cooldown: 2 sec
19 MP Cost: 107, Damage: 395%, Number of Attacks: 3, Max Enemies Hit: 10, Cooldown: 2 sec
20 MP Cost: 112, Damage: 400%, Number of Attacks: 4, Max Enemies Hit: 10, Cooldown: 2 sec
Show/hide all levels
Passive Deadly Fangs
Level Requirement 95
Master Level 15
Description Magic ATT and Final Damage are increased by the effects of Deadly Fangs.
Level 1 Magic ATT: +2, Final Damage: +6%
15 Magic ATT: +30, Final Damage: +20%
Passive Deadly Fangs
Level Requirement 95
Master Level 15
Description Magic ATT and Final Damage are increased by the effects of Deadly Fangs.
Level 1 Magic ATT: +2, Final Damage: +6%
2 Magic ATT: +4, Final Damage: +7%
3 Magic ATT: +6, Final Damage: +8%
4 Magic ATT: +8, Final Damage: +9%
5 Magic ATT: +10, Final Damage: +10%
6 Magic ATT: +12, Final Damage: +11%
7 Magic ATT: +14, Final Damage: +12%
8 Magic ATT: +16, Final Damage: +13%
9 Magic ATT: +18, Final Damage: +14%
10 Magic ATT: +20, Final Damage: +15%
11 Magic ATT: +22, Final Damage: +16%
12 Magic ATT: +24, Final Damage: +17%
13 Magic ATT: +26, Final Damage: +18%
14 Magic ATT: +28, Final Damage: +19%
15 Magic ATT: +30, Final Damage: +20%
Show/hide all levels
Passive Lethal Lai
Level Requirement 101
Master Level 15
Description Increases the attack count and damage of certain Snow Leopard Mode skills.
Affected Skills: Leopard's Paw, Leopard's Pounce, Leopard's Roar, Macho Dance, Macho Slam, Thunder Dash
Level 1 Leopard's Paw, Leopard's Pounce, Leopard's Roar, Macho Dance, Macho Slam, and Thunder Dash Damage: +22%, Max Targets: +2, Enemy DEF Ignored: +2%, Damage Against Normal Enemies: +11%
15 Leopard's Paw, Leopard's Pounce, Leopard's Roar, Macho Dance, Macho Slam, and Thunder Dash Damage: +50%, Max Targets: +4, Enemy DEF Ignored: +30%, Damage Against Normal Enemies: +25%
Passive Lethal Lai
Level Requirement 101
Master Level 15
Description Increases the attack count and damage of certain Snow Leopard Mode skills.
Affected Skills: Leopard's Paw, Leopard's Pounce, Leopard's Roar, Macho Dance, Macho Slam, Thunder Dash
Level 1 Leopard's Paw, Leopard's Pounce, Leopard's Roar, Macho Dance, Macho Slam, and Thunder Dash Damage: +22%, Max Targets: +2, Enemy DEF Ignored: +2%, Damage Against Normal Enemies: +11%
2 Leopard's Paw, Leopard's Pounce, Leopard's Roar, Macho Dance, Macho Slam, and Thunder Dash Damage: +24%, Max Targets: +2, Enemy DEF Ignored: +4%, Damage Against Normal Enemies: +12%
3 Leopard's Paw, Leopard's Pounce, Leopard's Roar, Macho Dance, Macho Slam, and Thunder Dash Damage: +26%, Max Targets: +2, Enemy DEF Ignored: +6%, Damage Against Normal Enemies: +13%
4 Leopard's Paw, Leopard's Pounce, Leopard's Roar, Macho Dance, Macho Slam, and Thunder Dash Damage: +28%, Max Targets: +2, Enemy DEF Ignored: +8%, Damage Against Normal Enemies: +14%
5 Leopard's Paw, Leopard's Pounce, Leopard's Roar, Macho Dance, Macho Slam, and Thunder Dash Damage: +30%, Max Targets: +2, Enemy DEF Ignored: +10%, Damage Against Normal Enemies: +15%
6 Leopard's Paw, Leopard's Pounce, Leopard's Roar, Macho Dance, Macho Slam, and Thunder Dash Damage: +32%, Max Targets: +2, Enemy DEF Ignored: +12%, Damage Against Normal Enemies: +16%
7 Leopard's Paw, Leopard's Pounce, Leopard's Roar, Macho Dance, Macho Slam, and Thunder Dash Damage: +34%, Max Targets: +2, Enemy DEF Ignored: +14%, Damage Against Normal Enemies: +17%
8 Leopard's Paw, Leopard's Pounce, Leopard's Roar, Macho Dance, Macho Slam, and Thunder Dash Damage: +36%, Max Targets: +3, Enemy DEF Ignored: +16%, Damage Against Normal Enemies: +18%
9 Leopard's Paw, Leopard's Pounce, Leopard's Roar, Macho Dance, Macho Slam, and Thunder Dash Damage: +38%, Max Targets: +3, Enemy DEF Ignored: +18%, Damage Against Normal Enemies: +19%
10 Leopard's Paw, Leopard's Pounce, Leopard's Roar, Macho Dance, Macho Slam, and Thunder Dash Damage: +40%, Max Targets: +3, Enemy DEF Ignored: +20%, Damage Against Normal Enemies: +20%
11 Leopard's Paw, Leopard's Pounce, Leopard's Roar, Macho Dance, Macho Slam, and Thunder Dash Damage: +42%, Max Targets: +3, Enemy DEF Ignored: +22%, Damage Against Normal Enemies: +21%
12 Leopard's Paw, Leopard's Pounce, Leopard's Roar, Macho Dance, Macho Slam, and Thunder Dash Damage: +44%, Max Targets: +3, Enemy DEF Ignored: +24%, Damage Against Normal Enemies: +22%
13 Leopard's Paw, Leopard's Pounce, Leopard's Roar, Macho Dance, Macho Slam, and Thunder Dash Damage: +46%, Max Targets: +3, Enemy DEF Ignored: +26%, Damage Against Normal Enemies: +23%
14 Leopard's Paw, Leopard's Pounce, Leopard's Roar, Macho Dance, Macho Slam, and Thunder Dash Damage: +48%, Max Targets: +3, Enemy DEF Ignored: +28%, Damage Against Normal Enemies: +24%
15 Leopard's Paw, Leopard's Pounce, Leopard's Roar, Macho Dance, Macho Slam, and Thunder Dash Damage: +50%, Max Targets: +4, Enemy DEF Ignored: +30%, Damage Against Normal Enemies: +25%
Show/hide all levels
Passive Leopard Reflexes
Level Requirement 108
Master Level 10
Description When transformed into Snow Leopard mode, Attack Speed and Magic ATT will be increased, and a portion of Defense is ignored.
Level 1 Attack Speed: +1 level(s), Magic ATT: +1%, Ignore Enemy Defense: 6%
10 Attack Speed: +2 level(s), Magic ATT: +6%, Ignore Enemy Defense: 60%
Passive Leopard Reflexes
Level Requirement 108
Master Level 10
Description When transformed into Snow Leopard mode, Attack Speed and Magic ATT will be increased, and a portion of Defense is ignored.
Level 1 Attack Speed: +1 level(s), Magic ATT: +1%, Ignore Enemy Defense: 6%
2 Attack Speed: +1 level(s), Magic ATT: +2%, Ignore Enemy Defense: 12%
3 Attack Speed: +1 level(s), Magic ATT: +2%, Ignore Enemy Defense: 18%
4 Attack Speed: +1 level(s), Magic ATT: +3%, Ignore Enemy Defense: 24%
5 Attack Speed: +1 level(s), Magic ATT: +3%, Ignore Enemy Defense: 30%
6 Attack Speed: +1 level(s), Magic ATT: +4%, Ignore Enemy Defense: 36%
7 Attack Speed: +1 level(s), Magic ATT: +4%, Ignore Enemy Defense: 42%
8 Attack Speed: +1 level(s), Magic ATT: +5%, Ignore Enemy Defense: 48%
9 Attack Speed: +1 level(s), Magic ATT: +5%, Ignore Enemy Defense: 54%
10 Attack Speed: +2 level(s), Magic ATT: +6%, Ignore Enemy Defense: 60%
Show/hide all levels
Active Party Time
Level Requirement 116
Master Level 10
Description The snow leopard charges wildly across the entire map, dealing damage.
Level 1 MP Cost: 300, Damage: 515%, Number of Attacks: 8, Max Enemies Hit: 15, Cooldown: 24 sec
10 MP Cost: 300, Damage: 650%, Number of Attacks: 8, Max Enemies Hit: 15, Cooldown: 15 sec
Active Party Time
Level Requirement 116
Master Level 10
Description The snow leopard charges wildly across the entire map, dealing damage.
Level 1 MP Cost: 300, Damage: 515%, Number of Attacks: 8, Max Enemies Hit: 15, Cooldown: 24 sec
2 MP Cost: 300, Damage: 530%, Number of Attacks: 8, Max Enemies Hit: 15, Cooldown: 23 sec
3 MP Cost: 300, Damage: 545%, Number of Attacks: 8, Max Enemies Hit: 15, Cooldown: 22 sec
4 MP Cost: 300, Damage: 560%, Number of Attacks: 8, Max Enemies Hit: 15, Cooldown: 21 sec
5 MP Cost: 300, Damage: 575%, Number of Attacks: 8, Max Enemies Hit: 15, Cooldown: 20 sec
6 MP Cost: 300, Damage: 590%, Number of Attacks: 8, Max Enemies Hit: 15, Cooldown: 19 sec
7 MP Cost: 300, Damage: 605%, Number of Attacks: 8, Max Enemies Hit: 15, Cooldown: 18 sec
8 MP Cost: 300, Damage: 620%, Number of Attacks: 8, Max Enemies Hit: 15, Cooldown: 17 sec
9 MP Cost: 300, Damage: 635%, Number of Attacks: 8, Max Enemies Hit: 15, Cooldown: 16 sec
10 MP Cost: 300, Damage: 650%, Number of Attacks: 8, Max Enemies Hit: 15, Cooldown: 15 sec

Hawk Skills Hawk Skills

Show/hide all levels
Active Formation Attack
Level Requirement 30
Master Level 10
Description Baby hawks attack in formation.
Can be directed left or right.
Can't be used while airborne.
Level 1 Damage: 83%, Max Enemies Hit: 3, Number of Attacks: 1. When enemies are hit, reduces Fly's cooldown by 0.5 sec.
10 Damage: 110%, Max Enemies Hit: 3, Number of Attacks: 1. When enemies are hit, reduces Fly's cooldown by 0.5 sec.
Active Formation Attack
Level Requirement 30
Master Level 10
Description Baby hawks attack in formation.
Can be directed left or right.
Can't be used while airborne.
Level 1 Damage: 83%, Max Enemies Hit: 3, Number of Attacks: 1. When enemies are hit, reduces Fly's cooldown by 0.5 sec.
2 Damage: 86%, Max Enemies Hit: 3, Number of Attacks: 1. When enemies are hit, reduces Fly's cooldown by 0.5 sec.
3 Damage: 89%, Max Enemies Hit: 3, Number of Attacks: 1. When enemies are hit, reduces Fly's cooldown by 0.5 sec.
4 Damage: 92%, Max Enemies Hit: 3, Number of Attacks: 1. When enemies are hit, reduces Fly's cooldown by 0.5 sec.
5 Damage: 95%, Max Enemies Hit: 3, Number of Attacks: 1. When enemies are hit, reduces Fly's cooldown by 0.5 sec.
6 Damage: 98%, Max Enemies Hit: 3, Number of Attacks: 1. When enemies are hit, reduces Fly's cooldown by 0.5 sec.
7 Damage: 101%, Max Enemies Hit: 3, Number of Attacks: 1. When enemies are hit, reduces Fly's cooldown by 0.5 sec.
8 Damage: 104%, Max Enemies Hit: 3, Number of Attacks: 1. When enemies are hit, reduces Fly's cooldown by 0.5 sec.
9 Damage: 107%, Max Enemies Hit: 3, Number of Attacks: 1. When enemies are hit, reduces Fly's cooldown by 0.5 sec.
10 Damage: 110%, Max Enemies Hit: 3, Number of Attacks: 1. When enemies are hit, reduces Fly's cooldown by 0.5 sec.
Show/hide all levels
Active Sky Walk
Level Requirement 30
Master Level 5
Description Eka gives you a little lift, giving you an extra double jump.
Level 1 MP Cost: 19. Jump up to two more times in midair after your initial jump.
5 MP Cost: 13. Jump up to two more times in midair after your initial jump.
Active Sky Walk
Level Requirement 30
Master Level 5
Description Eka gives you a little lift, giving you an extra double jump.
Level 1 MP Cost: 19. Jump up to two more times in midair after your initial jump.
2 MP Cost: 18. Jump up to two more times in midair after your initial jump.
3 MP Cost: 17. Jump up to two more times in midair after your initial jump.
4 MP Cost: 16. Jump up to two more times in midair after your initial jump.
5 MP Cost: 13. Jump up to two more times in midair after your initial jump.
Show/hide all levels
Active Vertical Draft
Level Requirement 33
Master Level 10
Description Tap Up Arrow Key while jumping to jump even higher.
Level 1 Jump: 750
10 Jump: 1650
Active Vertical Draft
Level Requirement 33
Master Level 10
Description Tap Up Arrow Key while jumping to jump even higher.
Level 1 Jump: 750
2 Jump: 850
3 Jump: 950
4 Jump: 1050
5 Jump: 1150
6 Jump: 1250
7 Jump: 1350
8 Jump: 1450
9 Jump: 1550
10 Jump: 1650
Show/hide all levels
Active Eka Express
Level Requirement 37
Master Level 10
Description Creates a portal to the nearest town. All party members can use it to travel.
Level 1 MP Cost: 240, Portal Duration: 20 sec, Cooldown: 380 sec
Passive Effects - Critical Damage: +1%
10 MP Cost: 60, Portal Duration: 200 sec, Cooldown: 200 sec
Passive Effects - Critical Damage: +10%
Active Eka Express
Level Requirement 37
Master Level 10
Description Creates a portal to the nearest town. All party members can use it to travel.
Level 1 MP Cost: 240, Portal Duration: 20 sec, Cooldown: 380 sec
Passive Effects - Critical Damage: +1%
2 MP Cost: 220, Portal Duration: 40 sec, Cooldown: 360 sec
Passive Effects - Critical Damage: +2%
3 MP Cost: 200, Portal Duration: 60 sec, Cooldown: 340 sec
Passive Effects - Critical Damage: +3%
4 MP Cost: 180, Portal Duration: 80 sec, Cooldown: 320 sec
Passive Effects - Critical Damage: +4%
5 MP Cost: 160, Portal Duration: 100 sec, Cooldown: 300 sec
Passive Effects - Critical Damage: +5%
6 MP Cost: 140, Portal Duration: 120 sec, Cooldown: 280 sec
Passive Effects - Critical Damage: +6%
7 MP Cost: 120, Portal Duration: 140 sec, Cooldown: 260 sec
Passive Effects - Critical Damage: +7%
8 MP Cost: 100, Portal Duration: 160 sec, Cooldown: 240 sec
Passive Effects - Critical Damage: +8%
9 MP Cost: 80, Portal Duration: 180 sec, Cooldown: 220 sec
Passive Effects - Critical Damage: +9%
10 MP Cost: 60, Portal Duration: 200 sec, Cooldown: 200 sec
Passive Effects - Critical Damage: +10%
Show/hide all levels
Active Fly
Level Requirement 43
Master Level 30
Description Launch into the air with Eka to unlock additional attacks.
[Command]: Press and hold [up] + [jump] to fly. Press [down] +[jump] to land.
Level 1 Flight Duration: 10 sec, Cooldown: 60 sec.
30 Flight Duration: 30 sec, Cooldown: 60 sec.
Active Fly
Level Requirement 43
Master Level 30
Description Launch into the air with Eka to unlock additional attacks.
[Command]: Press and hold [up] + [jump] to fly. Press [down] +[jump] to land.
Level 1 Flight Duration: 10 sec, Cooldown: 60 sec.
2 Flight Duration: 10 sec, Cooldown: 60 sec.
3 Flight Duration: 12 sec, Cooldown: 60 sec.
4 Flight Duration: 12 sec, Cooldown: 60 sec.
5 Flight Duration: 12 sec, Cooldown: 60 sec.
6 Flight Duration: 14 sec, Cooldown: 60 sec.
7 Flight Duration: 14 sec, Cooldown: 60 sec.
8 Flight Duration: 14 sec, Cooldown: 60 sec.
9 Flight Duration: 16 sec, Cooldown: 60 sec.
10 Flight Duration: 16 sec, Cooldown: 60 sec.
11 Flight Duration: 16 sec, Cooldown: 60 sec.
12 Flight Duration: 18 sec, Cooldown: 60 sec.
13 Flight Duration: 18 sec, Cooldown: 60 sec.
14 Flight Duration: 18 sec, Cooldown: 60 sec.
15 Flight Duration: 20 sec, Cooldown: 60 sec.
16 Flight Duration: 20 sec, Cooldown: 60 sec.
17 Flight Duration: 20 sec, Cooldown: 60 sec.
18 Flight Duration: 22 sec, Cooldown: 60 sec.
19 Flight Duration: 22 sec, Cooldown: 60 sec.
20 Flight Duration: 22 sec, Cooldown: 60 sec.
21 Flight Duration: 24 sec, Cooldown: 60 sec.
22 Flight Duration: 24 sec, Cooldown: 60 sec.
23 Flight Duration: 24 sec, Cooldown: 60 sec.
24 Flight Duration: 26 sec, Cooldown: 60 sec.
25 Flight Duration: 26 sec, Cooldown: 60 sec.
26 Flight Duration: 26 sec, Cooldown: 60 sec.
27 Flight Duration: 28 sec, Cooldown: 60 sec.
28 Flight Duration: 28 sec, Cooldown: 60 sec.
29 Flight Duration: 28 sec, Cooldown: 60 sec.
30 Flight Duration: 30 sec, Cooldown: 60 sec.
Show/hide all levels
Active Hawk Flock
Level Requirement 48
Master Level 15
Description Increases the speed of the entire party while in hawk mode.
Level 1 MP Cost: 10, Duration: 40 sec, Speed: +2, Jump: +1
Passive Effects - Max Movement Speed: +1
15 MP Cost: 25, Duration: 180 sec, Speed: +30, Jump: +15
Passive Effects - Max Movement Speed: +15
Active Hawk Flock
Level Requirement 48
Master Level 15
Description Increases the speed of the entire party while in hawk mode.
Level 1 MP Cost: 10, Duration: 40 sec, Speed: +2, Jump: +1
Passive Effects - Max Movement Speed: +1
2 MP Cost: 10, Duration: 50 sec, Speed: +4, Jump: +2
Passive Effects - Max Movement Speed: +2
3 MP Cost: 10, Duration: 60 sec, Speed: +6, Jump: +3
Passive Effects - Max Movement Speed: +3
4 MP Cost: 10, Duration: 70 sec, Speed: +8, Jump: +4
Passive Effects - Max Movement Speed: +4
5 MP Cost: 10, Duration: 80 sec, Speed: +10, Jump: +5
Passive Effects - Max Movement Speed: +5
6 MP Cost: 10, Duration: 90 sec, Speed: +12, Jump: +6
Passive Effects - Max Movement Speed: +6
7 MP Cost: 10, Duration: 100 sec, Speed: +14, Jump: +7
Passive Effects - Max Movement Speed: +7
8 MP Cost: 10, Duration: 110 sec, Speed: +16, Jump: +8
Passive Effects - Max Movement Speed: +8
9 MP Cost: 10, Duration: 120 sec, Speed: +18, Jump: +9
Passive Effects - Max Movement Speed: +9
10 MP Cost: 10, Duration: 130 sec, Speed: +20, Jump: +10
Passive Effects - Max Movement Speed: +10
11 MP Cost: 25, Duration: 140 sec, Speed: +22, Jump: +11
Passive Effects - Max Movement Speed: +11
12 MP Cost: 25, Duration: 150 sec, Speed: +24, Jump: +12
Passive Effects - Max Movement Speed: +12
13 MP Cost: 25, Duration: 160 sec, Speed: +26, Jump: +13
Passive Effects - Max Movement Speed: +13
14 MP Cost: 25, Duration: 170 sec, Speed: +28, Jump: +14
Passive Effects - Max Movement Speed: +14
15 MP Cost: 25, Duration: 180 sec, Speed: +30, Jump: +15
Passive Effects - Max Movement Speed: +15
Show/hide all levels
Passive Max Mobility
Level Requirement 52
Master Level 15
Description In Hawk mode, Magic ATT and Attack Speed are increased by the effects of Max Mobility. In addition, it permanently ignores a portion of enemy defense rates.
Level 1 Magic ATT: +2, Attack Speed: +1 level(s), Ignore Enemy Defense: 2%
15 Magic ATT: +30, Attack Speed: +2 level(s), Ignore Enemy Defense: 30%
Passive Max Mobility
Level Requirement 52
Master Level 15
Description In Hawk mode, Magic ATT and Attack Speed are increased by the effects of Max Mobility. In addition, it permanently ignores a portion of enemy defense rates.
Level 1 Magic ATT: +2, Attack Speed: +1 level(s), Ignore Enemy Defense: 2%
2 Magic ATT: +4, Attack Speed: +1 level(s), Ignore Enemy Defense: 4%
3 Magic ATT: +6, Attack Speed: +1 level(s), Ignore Enemy Defense: 6%
4 Magic ATT: +8, Attack Speed: +1 level(s), Ignore Enemy Defense: 8%
5 Magic ATT: +10, Attack Speed: +1 level(s), Ignore Enemy Defense: 10%
6 Magic ATT: +12, Attack Speed: +1 level(s), Ignore Enemy Defense: 12%
7 Magic ATT: +14, Attack Speed: +1 level(s), Ignore Enemy Defense: 14%
8 Magic ATT: +16, Attack Speed: +1 level(s), Ignore Enemy Defense: 16%
9 Magic ATT: +18, Attack Speed: +1 level(s), Ignore Enemy Defense: 18%
10 Magic ATT: +20, Attack Speed: +2 level(s), Ignore Enemy Defense: 20%
11 Magic ATT: +22, Attack Speed: +2 level(s), Ignore Enemy Defense: 22%
12 Magic ATT: +24, Attack Speed: +2 level(s), Ignore Enemy Defense: 24%
13 Magic ATT: +26, Attack Speed: +2 level(s), Ignore Enemy Defense: 26%
14 Magic ATT: +28, Attack Speed: +2 level(s), Ignore Enemy Defense: 28%
15 Magic ATT: +30, Attack Speed: +2 level(s), Ignore Enemy Defense: 30%
Show/hide all levels
Passive Defensive Formation
Level Requirement 62
Master Level 30
Description Eka's friends come to your aid while you're flying, attacking enemies within range.
Can only trigger while flying.
Level 1 Damage (Eka's friends): 34%, Max Hits: 2
30 Damage (Eka's friends): 150%, Max Hits: 2
Passive Defensive Formation
Level Requirement 62
Master Level 30
Description Eka's friends come to your aid while you're flying, attacking enemies within range.
Can only trigger while flying.
Level 1 Damage (Eka's friends): 34%, Max Hits: 2
2 Damage (Eka's friends): 38%, Max Hits: 2
3 Damage (Eka's friends): 42%, Max Hits: 2
4 Damage (Eka's friends): 46%, Max Hits: 2
5 Damage (Eka's friends): 50%, Max Hits: 2
6 Damage (Eka's friends): 54%, Max Hits: 2
7 Damage (Eka's friends): 58%, Max Hits: 2
8 Damage (Eka's friends): 62%, Max Hits: 2
9 Damage (Eka's friends): 66%, Max Hits: 2
10 Damage (Eka's friends): 70%, Max Hits: 2
11 Damage (Eka's friends): 74%, Max Hits: 2
12 Damage (Eka's friends): 78%, Max Hits: 2
13 Damage (Eka's friends): 82%, Max Hits: 2
14 Damage (Eka's friends): 86%, Max Hits: 2
15 Damage (Eka's friends): 90%, Max Hits: 2
16 Damage (Eka's friends): 94%, Max Hits: 2
17 Damage (Eka's friends): 98%, Max Hits: 2
18 Damage (Eka's friends): 102%, Max Hits: 2
19 Damage (Eka's friends): 106%, Max Hits: 2
20 Damage (Eka's friends): 110%, Max Hits: 2
21 Damage (Eka's friends): 114%, Max Hits: 2
22 Damage (Eka's friends): 118%, Max Hits: 2
23 Damage (Eka's friends): 122%, Max Hits: 2
24 Damage (Eka's friends): 126%, Max Hits: 2
25 Damage (Eka's friends): 130%, Max Hits: 2
26 Damage (Eka's friends): 134%, Max Hits: 2
27 Damage (Eka's friends): 138%, Max Hits: 2
28 Damage (Eka's friends): 142%, Max Hits: 2
29 Damage (Eka's friends): 146%, Max Hits: 2
30 Damage (Eka's friends): 150%, Max Hits: 2


Active Eka Glider
Level Requirement 65
Master Level 1
Description Press the skill key while in the air to switch to Glider status.
Level 1 Glide: Hold Skill Key
Show/hide all levels
Passive Feather Cloak
Level Requirement 72
Master Level 15
Description In Hawk mode, basic Jump and Critical Rate are increased due to the effect of Feather Cloak.
Level 1 Jump: +1, Critical Rate: +1%
15 Jump: +4, Critical Rate: +15%
Passive Feather Cloak
Level Requirement 72
Master Level 15
Description In Hawk mode, basic Jump and Critical Rate are increased due to the effect of Feather Cloak.
Level 1 Jump: +1, Critical Rate: +1%
2 Jump: +1, Critical Rate: +2%
3 Jump: +1, Critical Rate: +3%
4 Jump: +1, Critical Rate: +4%
5 Jump: +2, Critical Rate: +5%
6 Jump: +2, Critical Rate: +6%
7 Jump: +2, Critical Rate: +7%
8 Jump: +2, Critical Rate: +8%
9 Jump: +2, Critical Rate: +9%
10 Jump: +3, Critical Rate: +10%
11 Jump: +3, Critical Rate: +11%
12 Jump: +3, Critical Rate: +12%
13 Jump: +3, Critical Rate: +13%
14 Jump: +3, Critical Rate: +14%
15 Jump: +4, Critical Rate: +15%
Show/hide all levels
Active Regroup
Level Requirement 78
Master Level 10
Description Summons any party members on the same channel who are above Lv. 9 to your location.
Level 1 Summons party members. MP Cost: 240, Cooldown: 3300 sec
Passive Effects - Ignore Enemy Defense: 2%
10 Summons party members. MP Cost: 60, Cooldown: 600 sec
Passive Effects - Ignore Enemy Defense: 20%
Active Regroup
Level Requirement 78
Master Level 10
Description Summons any party members on the same channel who are above Lv. 9 to your location.
Level 1 Summons party members. MP Cost: 240, Cooldown: 3300 sec
Passive Effects - Ignore Enemy Defense: 2%
2 Summons party members. MP Cost: 220, Cooldown: 3000 sec
Passive Effects - Ignore Enemy Defense: 4%
3 Summons party members. MP Cost: 200, Cooldown: 2700 sec
Passive Effects - Ignore Enemy Defense: 6%
4 Summons party members. MP Cost: 180, Cooldown: 2400 sec
Passive Effects - Ignore Enemy Defense: 8%
5 Summons party members. MP Cost: 160, Cooldown: 2100 sec
Passive Effects - Ignore Enemy Defense: 10%
6 Summons party members. MP Cost: 140, Cooldown: 1800 sec
Passive Effects - Ignore Enemy Defense: 12%
7 Summons party members. MP Cost: 120, Cooldown: 1500 sec
Passive Effects - Ignore Enemy Defense: 14%
8 Summons party members. MP Cost: 100, Cooldown: 1200 sec
Passive Effects - Ignore Enemy Defense: 16%
9 Summons party members. MP Cost: 80, Cooldown: 900 sec
Passive Effects - Ignore Enemy Defense: 18%
10 Summons party members. MP Cost: 60, Cooldown: 600 sec
Passive Effects - Ignore Enemy Defense: 20%
Show/hide all levels
Active Raptor Talons
Level Requirement 83
Master Level 15
Description Eka's talon becomes so sharp, your ATT increases.
Passive Effects: Adding bleeding damage to all attacks while in hawk mode.
Level 1 MP Cost: 190, Duration: 40 sec, Magic ATT: +4
Passive Effects: Bleed Chance: 30%, Bleed Damage: 200% per sec, Bleed Duration: 1 sec
Cooldown: ooltime sec
15 MP Cost: 50, Duration: 180 sec, Magic ATT: +60
Passive Effects: Bleed Chance: 100%, Bleed Damage: 340% per sec, Bleed Duration: 6 sec
Cooldown: ooltime sec
Active Raptor Talons
Level Requirement 83
Master Level 15
Description Eka's talon becomes so sharp, your ATT increases.
Passive Effects: Adding bleeding damage to all attacks while in hawk mode.
Level 1 MP Cost: 190, Duration: 40 sec, Magic ATT: +4
Passive Effects: Bleed Chance: 30%, Bleed Damage: 200% per sec, Bleed Duration: 1 sec
Cooldown: ooltime sec
2 MP Cost: 180, Duration: 50 sec, Magic ATT: +8
Passive Effects: Bleed Chance: 35%, Bleed Damage: 210% per sec, Bleed Duration: 1 sec
Cooldown: ooltime sec
3 MP Cost: 170, Duration: 60 sec, Magic ATT: +12
Passive Effects: Bleed Chance: 40%, Bleed Damage: 220% per sec, Bleed Duration: 2 sec
Cooldown: ooltime sec
4 MP Cost: 160, Duration: 70 sec, Magic ATT: +16
Passive Effects: Bleed Chance: 45%, Bleed Damage: 230% per sec, Bleed Duration: 2 sec
Cooldown: ooltime sec
5 MP Cost: 150, Duration: 80 sec, Magic ATT: +20
Passive Effects: Bleed Chance: 50%, Bleed Damage: 240% per sec, Bleed Duration: 2 sec
Cooldown: ooltime sec
6 MP Cost: 140, Duration: 90 sec, Magic ATT: +24
Passive Effects: Bleed Chance: 55%, Bleed Damage: 250% per sec, Bleed Duration: 3 sec
Cooldown: ooltime sec
7 MP Cost: 130, Duration: 100 sec, Magic ATT: +28
Passive Effects: Bleed Chance: 60%, Bleed Damage: 260% per sec, Bleed Duration: 3 sec
Cooldown: ooltime sec
8 MP Cost: 120, Duration: 110 sec, Magic ATT: +32
Passive Effects: Bleed Chance: 65%, Bleed Damage: 270% per sec, Bleed Duration: 3 sec
Cooldown: ooltime sec
9 MP Cost: 110, Duration: 120 sec, Magic ATT: +36
Passive Effects: Bleed Chance: 70%, Bleed Damage: 280% per sec, Bleed Duration: 4 sec
Cooldown: ooltime sec
10 MP Cost: 100, Duration: 130 sec, Magic ATT: +40
Passive Effects: Bleed Chance: 75%, Bleed Damage: 290% per sec, Bleed Duration: 4 sec
Cooldown: ooltime sec
11 MP Cost: 90, Duration: 140 sec, Magic ATT: +44
Passive Effects: Bleed Chance: 80%, Bleed Damage: 300% per sec, Bleed Duration: 4 sec
Cooldown: ooltime sec
12 MP Cost: 80, Duration: 150 sec, Magic ATT: +48
Passive Effects: Bleed Chance: 85%, Bleed Damage: 310% per sec, Bleed Duration: 5 sec
Cooldown: ooltime sec
13 MP Cost: 70, Duration: 160 sec, Magic ATT: +52
Passive Effects: Bleed Chance: 90%, Bleed Damage: 320% per sec, Bleed Duration: 5 sec
Cooldown: ooltime sec
14 MP Cost: 60, Duration: 170 sec, Magic ATT: +56
Passive Effects: Bleed Chance: 95%, Bleed Damage: 330% per sec, Bleed Duration: 5 sec
Cooldown: ooltime sec
15 MP Cost: 50, Duration: 180 sec, Magic ATT: +60
Passive Effects: Bleed Chance: 100%, Bleed Damage: 340% per sec, Bleed Duration: 6 sec
Cooldown: ooltime sec
Show/hide all levels
Active Baby Bombers
Level Requirement 88
Master Level 30
Description Calls Eka's ground-bound allies to attack.
Can only be used while airborne.
Level 1 MP Cost: 100, Damage: 235%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 18 sec
30 MP Cost: 80, Damage: 525%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 3 sec
Active Baby Bombers
Level Requirement 88
Master Level 30
Description Calls Eka's ground-bound allies to attack.
Can only be used while airborne.
Level 1 MP Cost: 100, Damage: 235%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 18 sec
2 MP Cost: 100, Damage: 245%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 18 sec
3 MP Cost: 98, Damage: 255%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 18 sec
4 MP Cost: 98, Damage: 265%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 18 sec
5 MP Cost: 98, Damage: 275%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 18 sec
6 MP Cost: 96, Damage: 285%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 18 sec
7 MP Cost: 96, Damage: 295%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 18 sec
8 MP Cost: 96, Damage: 305%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 18 sec
9 MP Cost: 94, Damage: 315%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 18 sec
10 MP Cost: 94, Damage: 325%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 13 sec
11 MP Cost: 94, Damage: 335%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 13 sec
12 MP Cost: 92, Damage: 345%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 13 sec
13 MP Cost: 92, Damage: 355%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 13 sec
14 MP Cost: 92, Damage: 365%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 13 sec
15 MP Cost: 90, Damage: 375%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 13 sec
16 MP Cost: 90, Damage: 385%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 13 sec
17 MP Cost: 90, Damage: 395%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 13 sec
18 MP Cost: 88, Damage: 405%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 13 sec
19 MP Cost: 88, Damage: 415%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 13 sec
20 MP Cost: 88, Damage: 425%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 8 sec
21 MP Cost: 86, Damage: 435%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 8 sec
22 MP Cost: 86, Damage: 445%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 8 sec
23 MP Cost: 86, Damage: 455%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 8 sec
24 MP Cost: 84, Damage: 465%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 8 sec
25 MP Cost: 84, Damage: 475%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 8 sec
26 MP Cost: 84, Damage: 485%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 8 sec
27 MP Cost: 82, Damage: 495%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 8 sec
28 MP Cost: 82, Damage: 505%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 8 sec
29 MP Cost: 82, Damage: 515%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 8 sec
30 MP Cost: 80, Damage: 525%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 3 sec
Show/hide all levels
Passive Bird's-Eye View
Level Requirement 94
Master Level 15
Description Eka enhances her eyesight to boost Critical Rate and Defense of nearby party members.
Level 1 MP Cost: 142, Duration: 30 sec, Critical Rate: +1%, Defense: +200
15 MP Cost: 30, Duration: 450 sec, Critical Rate: +15%, Defense: +900
Passive Bird's-Eye View
Level Requirement 94
Master Level 15
Description Eka enhances her eyesight to boost Critical Rate and Defense of nearby party members.
Level 1 MP Cost: 142, Duration: 30 sec, Critical Rate: +1%, Defense: +200
2 MP Cost: 134, Duration: 60 sec, Critical Rate: +2%, Defense: +250
3 MP Cost: 126, Duration: 90 sec, Critical Rate: +3%, Defense: +300
4 MP Cost: 118, Duration: 120 sec, Critical Rate: +4%, Defense: +350
5 MP Cost: 110, Duration: 150 sec, Critical Rate: +5%, Defense: +400
6 MP Cost: 102, Duration: 180 sec, Critical Rate: +6%, Defense: +450
7 MP Cost: 94, Duration: 210 sec, Critical Rate: +7%, Defense: +500
8 MP Cost: 86, Duration: 240 sec, Critical Rate: +8%, Defense: +550
9 MP Cost: 78, Duration: 270 sec, Critical Rate: +9%, Defense: +600
10 MP Cost: 70, Duration: 300 sec, Critical Rate: +10%, Defense: +650
11 MP Cost: 62, Duration: 330 sec, Critical Rate: +11%, Defense: +700
12 MP Cost: 54, Duration: 360 sec, Critical Rate: +12%, Defense: +750
13 MP Cost: 46, Duration: 390 sec, Critical Rate: +13%, Defense: +800
14 MP Cost: 38, Duration: 420 sec, Critical Rate: +14%, Defense: +850
15 MP Cost: 30, Duration: 450 sec, Critical Rate: +15%, Defense: +900
Show/hide all levels
Passive Veteran Formation
Level Requirement 99
Master Level 30
Description Improves the damage of Formation Attack. Displays the improved effect after the threshold is reached.
Level 1 Formation Attack, Defensive Formation, and Baby Bombers Damage: +63%, Formation Attack Count: +0
30 Formation Attack, Defensive Formation, and Baby Bombers Damage: +150%, Formation Attack Count: +3
Passive Veteran Formation
Level Requirement 99
Master Level 30
Description Improves the damage of Formation Attack. Displays the improved effect after the threshold is reached.
Level 1 Formation Attack, Defensive Formation, and Baby Bombers Damage: +63%, Formation Attack Count: +0
2 Formation Attack, Defensive Formation, and Baby Bombers Damage: +66%, Formation Attack Count: +0
3 Formation Attack, Defensive Formation, and Baby Bombers Damage: +69%, Formation Attack Count: +0
4 Formation Attack, Defensive Formation, and Baby Bombers Damage: +72%, Formation Attack Count: +0
5 Formation Attack, Defensive Formation, and Baby Bombers Damage: +75%, Formation Attack Count: +0
6 Formation Attack, Defensive Formation, and Baby Bombers Damage: +78%, Formation Attack Count: +0
7 Formation Attack, Defensive Formation, and Baby Bombers Damage: +81%, Formation Attack Count: +0
8 Formation Attack, Defensive Formation, and Baby Bombers Damage: +84%, Formation Attack Count: +0
9 Formation Attack, Defensive Formation, and Baby Bombers Damage: +87%, Formation Attack Count: +0
10 Formation Attack, Defensive Formation, and Baby Bombers Damage: +90%, Formation Attack Count: +1
11 Formation Attack, Defensive Formation, and Baby Bombers Damage: +93%, Formation Attack Count: +1
12 Formation Attack, Defensive Formation, and Baby Bombers Damage: +96%, Formation Attack Count: +1
13 Formation Attack, Defensive Formation, and Baby Bombers Damage: +99%, Formation Attack Count: +1
14 Formation Attack, Defensive Formation, and Baby Bombers Damage: +102%, Formation Attack Count: +1
15 Formation Attack, Defensive Formation, and Baby Bombers Damage: +105%, Formation Attack Count: +1
16 Formation Attack, Defensive Formation, and Baby Bombers Damage: +108%, Formation Attack Count: +1
17 Formation Attack, Defensive Formation, and Baby Bombers Damage: +111%, Formation Attack Count: +1
18 Formation Attack, Defensive Formation, and Baby Bombers Damage: +114%, Formation Attack Count: +1
19 Formation Attack, Defensive Formation, and Baby Bombers Damage: +117%, Formation Attack Count: +1
20 Formation Attack, Defensive Formation, and Baby Bombers Damage: +120%, Formation Attack Count: +2
21 Formation Attack, Defensive Formation, and Baby Bombers Damage: +123%, Formation Attack Count: +2
22 Formation Attack, Defensive Formation, and Baby Bombers Damage: +126%, Formation Attack Count: +2
23 Formation Attack, Defensive Formation, and Baby Bombers Damage: +129%, Formation Attack Count: +2
24 Formation Attack, Defensive Formation, and Baby Bombers Damage: +132%, Formation Attack Count: +2
25 Formation Attack, Defensive Formation, and Baby Bombers Damage: +135%, Formation Attack Count: +2
26 Formation Attack, Defensive Formation, and Baby Bombers Damage: +138%, Formation Attack Count: +2
27 Formation Attack, Defensive Formation, and Baby Bombers Damage: +141%, Formation Attack Count: +2
28 Formation Attack, Defensive Formation, and Baby Bombers Damage: +144%, Formation Attack Count: +2
29 Formation Attack, Defensive Formation, and Baby Bombers Damage: +147%, Formation Attack Count: +2
30 Formation Attack, Defensive Formation, and Baby Bombers Damage: +150%, Formation Attack Count: +3
Show/hide all levels
Active Razor Beak
Level Requirement 104
Master Level 15
Description Eka's beak becomes so sharp, your whole party's ATT increases.
Level 1 MP Cost: 15, Weapon ATT: +2, Magic ATT: +2, Duration: 96 sec
15 MP Cost: 22, Weapon ATT: +30, Magic ATT: +30, Duration: 180 sec
Active Razor Beak
Level Requirement 104
Master Level 15
Description Eka's beak becomes so sharp, your whole party's ATT increases.
Level 1 MP Cost: 15, Weapon ATT: +2, Magic ATT: +2, Duration: 96 sec
2 MP Cost: 15, Weapon ATT: +4, Magic ATT: +4, Duration: 102 sec
3 MP Cost: 16, Weapon ATT: +6, Magic ATT: +6, Duration: 108 sec
4 MP Cost: 16, Weapon ATT: +8, Magic ATT: +8, Duration: 114 sec
5 MP Cost: 17, Weapon ATT: +10, Magic ATT: +10, Duration: 120 sec
6 MP Cost: 17, Weapon ATT: +12, Magic ATT: +12, Duration: 126 sec
7 MP Cost: 18, Weapon ATT: +14, Magic ATT: +14, Duration: 132 sec
8 MP Cost: 18, Weapon ATT: +16, Magic ATT: +16, Duration: 138 sec
9 MP Cost: 19, Weapon ATT: +18, Magic ATT: +18, Duration: 144 sec
10 MP Cost: 19, Weapon ATT: +20, Magic ATT: +20, Duration: 150 sec
11 MP Cost: 20, Weapon ATT: +22, Magic ATT: +22, Duration: 156 sec
12 MP Cost: 20, Weapon ATT: +24, Magic ATT: +24, Duration: 162 sec
13 MP Cost: 21, Weapon ATT: +26, Magic ATT: +26, Duration: 168 sec
14 MP Cost: 21, Weapon ATT: +28, Magic ATT: +28, Duration: 174 sec
15 MP Cost: 22, Weapon ATT: +30, Magic ATT: +30, Duration: 180 sec
Show/hide all levels
Passive Feather Boots
Level Requirement 110
Master Level 15
Description In Hawk mode, Speed and Critical Damage are increased by the effects of Feather Boots.
Level 1 Movement Speed: +3, Critical Damage: +1%
15 Movement Speed: +45, Critical Damage: +15%
Passive Feather Boots
Level Requirement 110
Master Level 15
Description In Hawk mode, Speed and Critical Damage are increased by the effects of Feather Boots.
Level 1 Movement Speed: +3, Critical Damage: +1%
2 Movement Speed: +6, Critical Damage: +2%
3 Movement Speed: +9, Critical Damage: +3%
4 Movement Speed: +12, Critical Damage: +4%
5 Movement Speed: +15, Critical Damage: +5%
6 Movement Speed: +18, Critical Damage: +6%
7 Movement Speed: +21, Critical Damage: +7%
8 Movement Speed: +24, Critical Damage: +8%
9 Movement Speed: +27, Critical Damage: +9%
10 Movement Speed: +30, Critical Damage: +10%
11 Movement Speed: +33, Critical Damage: +11%
12 Movement Speed: +36, Critical Damage: +12%
13 Movement Speed: +39, Critical Damage: +13%
14 Movement Speed: +42, Critical Damage: +14%
15 Movement Speed: +45, Critical Damage: +15%
Show/hide all levels
Active Tornado Flight
Level Requirement 118
Master Level 10
Description Eka's friends stir up a tornado to attack. Hold down the skill key and press the direction keys to steer.
Level 1 MP Cost: 40, Max Enemies Hit: 8, Damage: 530%. Steer by holding the skill key and pressing Left, Right, Up, and Down. Max Range: 600, Cooldown: 30
10 MP Cost: 42, Max Enemies Hit: 8, Damage: 800%. Steer by holding the skill key and pressing Left, Right, Up, and Down. Max Range: 600, Cooldown: 25
Active Tornado Flight
Level Requirement 118
Master Level 10
Description Eka's friends stir up a tornado to attack. Hold down the skill key and press the direction keys to steer.
Level 1 MP Cost: 40, Max Enemies Hit: 8, Damage: 530%. Steer by holding the skill key and pressing Left, Right, Up, and Down. Max Range: 600, Cooldown: 30
2 MP Cost: 40, Max Enemies Hit: 8, Damage: 560%. Steer by holding the skill key and pressing Left, Right, Up, and Down. Max Range: 600, Cooldown: 29
3 MP Cost: 40, Max Enemies Hit: 8, Damage: 590%. Steer by holding the skill key and pressing Left, Right, Up, and Down. Max Range: 600, Cooldown: 29
4 MP Cost: 41, Max Enemies Hit: 8, Damage: 620%. Steer by holding the skill key and pressing Left, Right, Up, and Down. Max Range: 600, Cooldown: 28
5 MP Cost: 41, Max Enemies Hit: 8, Damage: 650%. Steer by holding the skill key and pressing Left, Right, Up, and Down. Max Range: 600, Cooldown: 28
6 MP Cost: 41, Max Enemies Hit: 8, Damage: 680%. Steer by holding the skill key and pressing Left, Right, Up, and Down. Max Range: 600, Cooldown: 27
7 MP Cost: 41, Max Enemies Hit: 8, Damage: 710%. Steer by holding the skill key and pressing Left, Right, Up, and Down. Max Range: 600, Cooldown: 27
8 MP Cost: 42, Max Enemies Hit: 8, Damage: 740%. Steer by holding the skill key and pressing Left, Right, Up, and Down. Max Range: 600, Cooldown: 26
9 MP Cost: 42, Max Enemies Hit: 8, Damage: 770%. Steer by holding the skill key and pressing Left, Right, Up, and Down. Max Range: 600, Cooldown: 26
10 MP Cost: 42, Max Enemies Hit: 8, Damage: 800%. Steer by holding the skill key and pressing Left, Right, Up, and Down. Max Range: 600, Cooldown: 25

Cat Skills Cat Skills

Show/hide all levels
Active Friend Launcher
Level Requirement 50
Master Level 10
Description Launch your pals at faraway enemies with up to 4 extra hits of the [Attack Key].
Level 1 Damage: 155%, Max Enemies Hit: 6, Number of Attacks: 4. On the 4th attack, delivers a final blow striking 8 enemies once and dealing 310% damage.
10 Damage: 200%, Max Enemies Hit: 6, Number of Attacks: 4. On the 4th attack, delivers a final blow striking 8 enemies once and dealing 400% damage.
Active Friend Launcher
Level Requirement 50
Master Level 10
Description Launch your pals at faraway enemies with up to 4 extra hits of the [Attack Key].
Level 1 Damage: 155%, Max Enemies Hit: 6, Number of Attacks: 4. On the 4th attack, delivers a final blow striking 8 enemies once and dealing 310% damage.
2 Damage: 160%, Max Enemies Hit: 6, Number of Attacks: 4. On the 4th attack, delivers a final blow striking 8 enemies once and dealing 320% damage.
3 Damage: 165%, Max Enemies Hit: 6, Number of Attacks: 4. On the 4th attack, delivers a final blow striking 8 enemies once and dealing 330% damage.
4 Damage: 170%, Max Enemies Hit: 6, Number of Attacks: 4. On the 4th attack, delivers a final blow striking 8 enemies once and dealing 340% damage.
5 Damage: 175%, Max Enemies Hit: 6, Number of Attacks: 4. On the 4th attack, delivers a final blow striking 8 enemies once and dealing 350% damage.
6 Damage: 180%, Max Enemies Hit: 6, Number of Attacks: 4. On the 4th attack, delivers a final blow striking 8 enemies once and dealing 360% damage.
7 Damage: 185%, Max Enemies Hit: 6, Number of Attacks: 4. On the 4th attack, delivers a final blow striking 8 enemies once and dealing 370% damage.
8 Damage: 190%, Max Enemies Hit: 6, Number of Attacks: 4. On the 4th attack, delivers a final blow striking 8 enemies once and dealing 380% damage.
9 Damage: 195%, Max Enemies Hit: 6, Number of Attacks: 4. On the 4th attack, delivers a final blow striking 8 enemies once and dealing 390% damage.
10 Damage: 200%, Max Enemies Hit: 6, Number of Attacks: 4. On the 4th attack, delivers a final blow striking 8 enemies once and dealing 400% damage.
Show/hide all levels
Passive Cat Wit
Level Requirement 50
Master Level 10
Description Increases Intelligence while in Cat Mode.
Level 1 Passive Effect - INT: +10
10 Passive Effect - INT: +100
Passive Cat Wit
Level Requirement 50
Master Level 10
Description Increases Intelligence while in Cat Mode.
Level 1 Passive Effect - INT: +10
2 Passive Effect - INT: +20
3 Passive Effect - INT: +30
4 Passive Effect - INT: +40
5 Passive Effect - INT: +50
6 Passive Effect - INT: +60
7 Passive Effect - INT: +70
8 Passive Effect - INT: +80
9 Passive Effect - INT: +90
10 Passive Effect - INT: +100
Show/hide all levels
Passive Kitty Battle Squad
Level Requirement 53
Master Level 15
Description Boosts ATT and Magic ATT of party members in the same map while in cat mode.
Level 1 Passive Effects: ATT/Magic ATT: +21
15 Passive Effects: ATT/Magic ATT: +35
Passive Kitty Battle Squad
Level Requirement 53
Master Level 15
Description Boosts ATT and Magic ATT of party members in the same map while in cat mode.
Level 1 Passive Effects: ATT/Magic ATT: +21
2 Passive Effects: ATT/Magic ATT: +22
3 Passive Effects: ATT/Magic ATT: +23
4 Passive Effects: ATT/Magic ATT: +24
5 Passive Effects: ATT/Magic ATT: +25
6 Passive Effects: ATT/Magic ATT: +26
7 Passive Effects: ATT/Magic ATT: +27
8 Passive Effects: ATT/Magic ATT: +28
9 Passive Effects: ATT/Magic ATT: +29
10 Passive Effects: ATT/Magic ATT: +30
11 Passive Effects: ATT/Magic ATT: +31
12 Passive Effects: ATT/Magic ATT: +32
13 Passive Effects: ATT/Magic ATT: +33
14 Passive Effects: ATT/Magic ATT: +34
15 Passive Effects: ATT/Magic ATT: +35
Show/hide all levels
Passive Kitty Treats
Level Requirement 56
Master Level 15
Description Party members in the same map as you get extra Max HP & MP while you're in cat mode.
Level 1 Max HP: +275, Max MP: +275
15 Max HP: +625, Max MP: +625
Passive Kitty Treats
Level Requirement 56
Master Level 15
Description Party members in the same map as you get extra Max HP & MP while you're in cat mode.
Level 1 Max HP: +275, Max MP: +275
2 Max HP: +300, Max MP: +300
3 Max HP: +325, Max MP: +325
4 Max HP: +350, Max MP: +350
5 Max HP: +375, Max MP: +375
6 Max HP: +400, Max MP: +400
7 Max HP: +425, Max MP: +425
8 Max HP: +450, Max MP: +450
9 Max HP: +475, Max MP: +475
10 Max HP: +500, Max MP: +500
11 Max HP: +525, Max MP: +525
12 Max HP: +550, Max MP: +550
13 Max HP: +575, Max MP: +575
14 Max HP: +600, Max MP: +600
15 Max HP: +625, Max MP: +625
Show/hide all levels
Passive Purr-Powered
Level Requirement 61
Master Level 10
Description Increases stance chance, and recovers HP and MP over 4 seconds while in Cat Mode.
Level 1 Passive Effect - Stance Chance: +21%, HP Recovery: 10 per 4 seconds, MP Recovery: 10 per 4 seconds
10 Passive Effect - Stance Chance: +30%, HP Recovery: 100 per 4 seconds, MP Recovery: 100 per 4 seconds
Passive Purr-Powered
Level Requirement 61
Master Level 10
Description Increases stance chance, and recovers HP and MP over 4 seconds while in Cat Mode.
Level 1 Passive Effect - Stance Chance: +21%, HP Recovery: 10 per 4 seconds, MP Recovery: 10 per 4 seconds
2 Passive Effect - Stance Chance: +22%, HP Recovery: 20 per 4 seconds, MP Recovery: 20 per 4 seconds
3 Passive Effect - Stance Chance: +23%, HP Recovery: 30 per 4 seconds, MP Recovery: 30 per 4 seconds
4 Passive Effect - Stance Chance: +24%, HP Recovery: 40 per 4 seconds, MP Recovery: 40 per 4 seconds
5 Passive Effect - Stance Chance: +25%, HP Recovery: 50 per 4 seconds, MP Recovery: 50 per 4 seconds
6 Passive Effect - Stance Chance: +26%, HP Recovery: 60 per 4 seconds, MP Recovery: 60 per 4 seconds
7 Passive Effect - Stance Chance: +27%, HP Recovery: 70 per 4 seconds, MP Recovery: 70 per 4 seconds
8 Passive Effect - Stance Chance: +28%, HP Recovery: 80 per 4 seconds, MP Recovery: 80 per 4 seconds
9 Passive Effect - Stance Chance: +29%, HP Recovery: 90 per 4 seconds, MP Recovery: 90 per 4 seconds
10 Passive Effect - Stance Chance: +30%, HP Recovery: 100 per 4 seconds, MP Recovery: 100 per 4 seconds
Show/hide all levels
Passive Sticky Paws
Level Requirement 66
Master Level 20
Description Increases item drop chance for party members in your map while in cat mode.
Level 1 Passive Effect - Party Item Drop Chance: +10%
20 Passive Effect - Party Item Drop Chance: +20%
Passive Sticky Paws
Level Requirement 66
Master Level 20
Description Increases item drop chance for party members in your map while in cat mode.
Level 1 Passive Effect - Party Item Drop Chance: +10%
2 Passive Effect - Party Item Drop Chance: +11%
3 Passive Effect - Party Item Drop Chance: +11%
4 Passive Effect - Party Item Drop Chance: +12%
5 Passive Effect - Party Item Drop Chance: +12%
6 Passive Effect - Party Item Drop Chance: +13%
7 Passive Effect - Party Item Drop Chance: +13%
8 Passive Effect - Party Item Drop Chance: +14%
9 Passive Effect - Party Item Drop Chance: +14%
10 Passive Effect - Party Item Drop Chance: +15%
11 Passive Effect - Party Item Drop Chance: +15%
12 Passive Effect - Party Item Drop Chance: +16%
13 Passive Effect - Party Item Drop Chance: +16%
14 Passive Effect - Party Item Drop Chance: +17%
15 Passive Effect - Party Item Drop Chance: +17%
16 Passive Effect - Party Item Drop Chance: +18%
17 Passive Effect - Party Item Drop Chance: +18%
18 Passive Effect - Party Item Drop Chance: +19%
19 Passive Effect - Party Item Drop Chance: +19%
20 Passive Effect - Party Item Drop Chance: +20%
Show/hide all levels
Active Meow Heal
Level Requirement 71
Master Level 20
Description Heals your allies by shooting yarn of love.
Level 1 MP Cost: 26, Max Number:6, Recovered: 10%
20 MP Cost: 46, Max Number:6, Recovered: 20%
Active Meow Heal
Level Requirement 71
Master Level 20
Description Heals your allies by shooting yarn of love.
Level 1 MP Cost: 26, Max Number:6, Recovered: 10%
2 MP Cost: 28, Max Number:6, Recovered: 11%
3 MP Cost: 28, Max Number:6, Recovered: 11%
4 MP Cost: 30, Max Number:6, Recovered: 12%
5 MP Cost: 30, Max Number:6, Recovered: 12%
6 MP Cost: 32, Max Number:6, Recovered: 13%
7 MP Cost: 32, Max Number:6, Recovered: 13%
8 MP Cost: 34, Max Number:6, Recovered: 14%
9 MP Cost: 34, Max Number:6, Recovered: 14%
10 MP Cost: 36, Max Number:6, Recovered: 15%
11 MP Cost: 36, Max Number:6, Recovered: 15%
12 MP Cost: 38, Max Number:6, Recovered: 16%
13 MP Cost: 38, Max Number:6, Recovered: 16%
14 MP Cost: 40, Max Number:6, Recovered: 17%
15 MP Cost: 40, Max Number:6, Recovered: 17%
16 MP Cost: 42, Max Number:6, Recovered: 18%
17 MP Cost: 42, Max Number:6, Recovered: 18%
18 MP Cost: 44, Max Number:6, Recovered: 19%
19 MP Cost: 44, Max Number:6, Recovered: 19%
20 MP Cost: 46, Max Number:6, Recovered: 20%
Show/hide all levels
Passive Cat's Claws
Level Requirement 75
Master Level 20
Description Increases Critical Rate and Min Critical Damage for party members in your map while in cat mode.
Level 1 Passive Effects: Critical Rate: +11%, Critical Damage: +1%
20 Passive Effects: Critical Rate: +30%, Critical Damage: +10%
Passive Cat's Claws
Level Requirement 75
Master Level 20
Description Increases Critical Rate and Min Critical Damage for party members in your map while in cat mode.
Level 1 Passive Effects: Critical Rate: +11%, Critical Damage: +1%
2 Passive Effects: Critical Rate: +12%, Critical Damage: +1%
3 Passive Effects: Critical Rate: +13%, Critical Damage: +2%
4 Passive Effects: Critical Rate: +14%, Critical Damage: +2%
5 Passive Effects: Critical Rate: +15%, Critical Damage: +3%
6 Passive Effects: Critical Rate: +16%, Critical Damage: +3%
7 Passive Effects: Critical Rate: +17%, Critical Damage: +4%
8 Passive Effects: Critical Rate: +18%, Critical Damage: +4%
9 Passive Effects: Critical Rate: +19%, Critical Damage: +5%
10 Passive Effects: Critical Rate: +20%, Critical Damage: +5%
11 Passive Effects: Critical Rate: +21%, Critical Damage: +6%
12 Passive Effects: Critical Rate: +22%, Critical Damage: +6%
13 Passive Effects: Critical Rate: +23%, Critical Damage: +7%
14 Passive Effects: Critical Rate: +24%, Critical Damage: +7%
15 Passive Effects: Critical Rate: +25%, Critical Damage: +8%
16 Passive Effects: Critical Rate: +26%, Critical Damage: +8%
17 Passive Effects: Critical Rate: +27%, Critical Damage: +9%
18 Passive Effects: Critical Rate: +28%, Critical Damage: +9%
19 Passive Effects: Critical Rate: +29%, Critical Damage: +10%
20 Passive Effects: Critical Rate: +30%, Critical Damage: +10%
Show/hide all levels
Active Meow Cure
Level Requirement 79
Master Level 10
Description Removes Abnormal Status and Magic Effects of nearby party members.
Level 1 MP Cost: 100, Chance to nullify magic effects and remove abnormal status: 10%, Cooldown: 5 sec
10 MP Cost: 10, Chance to nullify magic effects and remove abnormal status: 100%, Cooldown: 5 sec
Active Meow Cure
Level Requirement 79
Master Level 10
Description Removes Abnormal Status and Magic Effects of nearby party members.
Level 1 MP Cost: 100, Chance to nullify magic effects and remove abnormal status: 10%, Cooldown: 5 sec
2 MP Cost: 90, Chance to nullify magic effects and remove abnormal status: 20%, Cooldown: 5 sec
3 MP Cost: 80, Chance to nullify magic effects and remove abnormal status: 30%, Cooldown: 5 sec
4 MP Cost: 70, Chance to nullify magic effects and remove abnormal status: 40%, Cooldown: 5 sec
5 MP Cost: 60, Chance to nullify magic effects and remove abnormal status: 50%, Cooldown: 5 sec
6 MP Cost: 50, Chance to nullify magic effects and remove abnormal status: 60%, Cooldown: 5 sec
7 MP Cost: 40, Chance to nullify magic effects and remove abnormal status: 70%, Cooldown: 5 sec
8 MP Cost: 30, Chance to nullify magic effects and remove abnormal status: 80%, Cooldown: 5 sec
9 MP Cost: 20, Chance to nullify magic effects and remove abnormal status: 90%, Cooldown: 5 sec
10 MP Cost: 10, Chance to nullify magic effects and remove abnormal status: 100%, Cooldown: 5 sec
Show/hide all levels
Active Purr Zone
Level Requirement 84
Master Level 15
Description Creates an aura of love that damages enemies and heals allies.
Level 1 MP Cost: MP 101, Max Targets Affected: 8, Damage: 580%, Friends Healed: 270, Duration: 15 sec, Cooldown: 15 sec
15 MP Cost: MP 115, Max Targets Affected: 8, Damage: 1000%, Friends Healed: 550, Duration: 22 sec, Cooldown: 15 sec
Active Purr Zone
Level Requirement 84
Master Level 15
Description Creates an aura of love that damages enemies and heals allies.
Level 1 MP Cost: MP 101, Max Targets Affected: 8, Damage: 580%, Friends Healed: 270, Duration: 15 sec, Cooldown: 15 sec
2 MP Cost: MP 102, Max Targets Affected: 8, Damage: 610%, Friends Healed: 290, Duration: 16 sec, Cooldown: 15 sec
3 MP Cost: MP 103, Max Targets Affected: 8, Damage: 640%, Friends Healed: 310, Duration: 16 sec, Cooldown: 15 sec
4 MP Cost: MP 104, Max Targets Affected: 8, Damage: 670%, Friends Healed: 330, Duration: 17 sec, Cooldown: 15 sec
5 MP Cost: MP 105, Max Targets Affected: 8, Damage: 700%, Friends Healed: 350, Duration: 17 sec, Cooldown: 15 sec
6 MP Cost: MP 106, Max Targets Affected: 8, Damage: 730%, Friends Healed: 370, Duration: 18 sec, Cooldown: 15 sec
7 MP Cost: MP 107, Max Targets Affected: 8, Damage: 760%, Friends Healed: 390, Duration: 18 sec, Cooldown: 15 sec
8 MP Cost: MP 108, Max Targets Affected: 8, Damage: 790%, Friends Healed: 410, Duration: 19 sec, Cooldown: 15 sec
9 MP Cost: MP 109, Max Targets Affected: 8, Damage: 820%, Friends Healed: 430, Duration: 19 sec, Cooldown: 15 sec
10 MP Cost: MP 110, Max Targets Affected: 8, Damage: 850%, Friends Healed: 450, Duration: 20 sec, Cooldown: 15 sec
11 MP Cost: MP 111, Max Targets Affected: 8, Damage: 880%, Friends Healed: 470, Duration: 20 sec, Cooldown: 15 sec
12 MP Cost: MP 112, Max Targets Affected: 8, Damage: 910%, Friends Healed: 490, Duration: 21 sec, Cooldown: 15 sec
13 MP Cost: MP 113, Max Targets Affected: 8, Damage: 940%, Friends Healed: 510, Duration: 21 sec, Cooldown: 15 sec
14 MP Cost: MP 114, Max Targets Affected: 8, Damage: 970%, Friends Healed: 530, Duration: 22 sec, Cooldown: 15 sec
15 MP Cost: MP 115, Max Targets Affected: 8, Damage: 1000%, Friends Healed: 550, Duration: 22 sec, Cooldown: 15 sec
Show/hide all levels
Active Meow Card
Level Requirement 89
Master Level 20
Description Draws a random card that buffs your party.
Level 1 MP Cost: 285,
Red Card - Damage: +21%
Blue Card - DEF: +105, Max HP/MP: +6%
Green Card - Attack Speed: +-1, Speed: +1
Duration: 66 sec., Cooldown: 40 sec.
20 MP Cost: 0,
Red Card - Damage: +40%
Blue Card - DEF: +200, Max HP/MP: +25%
Green Card - Attack Speed: +-2, Speed: +20
Duration: 180 sec., Cooldown: 30 sec.
Active Meow Card
Level Requirement 89
Master Level 20
Description Draws a random card that buffs your party.
Level 1 MP Cost: 285,
Red Card - Damage: +21%
Blue Card - DEF: +105, Max HP/MP: +6%
Green Card - Attack Speed: +-1, Speed: +1
Duration: 66 sec., Cooldown: 40 sec.
2 MP Cost: 270,
Red Card - Damage: +22%
Blue Card - DEF: +110, Max HP/MP: +7%
Green Card - Attack Speed: +-1, Speed: +2
Duration: 72 sec., Cooldown: 39 sec.
3 MP Cost: 255,
Red Card - Damage: +23%
Blue Card - DEF: +115, Max HP/MP: +8%
Green Card - Attack Speed: +-1, Speed: +3
Duration: 78 sec., Cooldown: 39 sec.
4 MP Cost: 240,
Red Card - Damage: +24%
Blue Card - DEF: +120, Max HP/MP: +9%
Green Card - Attack Speed: +-1, Speed: +4
Duration: 84 sec., Cooldown: 38 sec.
5 MP Cost: 225,
Red Card - Damage: +25%
Blue Card - DEF: +125, Max HP/MP: +10%
Green Card - Attack Speed: +-1, Speed: +5
Duration: 90 sec., Cooldown: 38 sec.
6 MP Cost: 210,
Red Card - Damage: +26%
Blue Card - DEF: +130, Max HP/MP: +11%
Green Card - Attack Speed: +-1, Speed: +6
Duration: 96 sec., Cooldown: 37 sec.
7 MP Cost: 195,
Red Card - Damage: +27%
Blue Card - DEF: +135, Max HP/MP: +12%
Green Card - Attack Speed: +-1, Speed: +7
Duration: 102 sec., Cooldown: 37 sec.
8 MP Cost: 180,
Red Card - Damage: +28%
Blue Card - DEF: +140, Max HP/MP: +13%
Green Card - Attack Speed: +-1, Speed: +8
Duration: 108 sec., Cooldown: 36 sec.
9 MP Cost: 165,
Red Card - Damage: +29%
Blue Card - DEF: +145, Max HP/MP: +14%
Green Card - Attack Speed: +-1, Speed: +9
Duration: 114 sec., Cooldown: 36 sec.
10 MP Cost: 150,
Red Card - Damage: +30%
Blue Card - DEF: +150, Max HP/MP: +15%
Green Card - Attack Speed: +-1, Speed: +10
Duration: 120 sec., Cooldown: 35 sec.
11 MP Cost: 135,
Red Card - Damage: +31%
Blue Card - DEF: +155, Max HP/MP: +16%
Green Card - Attack Speed: +-1, Speed: +11
Duration: 126 sec., Cooldown: 35 sec.
12 MP Cost: 120,
Red Card - Damage: +32%
Blue Card - DEF: +160, Max HP/MP: +17%
Green Card - Attack Speed: +-1, Speed: +12
Duration: 132 sec., Cooldown: 34 sec.
13 MP Cost: 105,
Red Card - Damage: +33%
Blue Card - DEF: +165, Max HP/MP: +18%
Green Card - Attack Speed: +-1, Speed: +13
Duration: 138 sec., Cooldown: 34 sec.
14 MP Cost: 90,
Red Card - Damage: +34%
Blue Card - DEF: +170, Max HP/MP: +19%
Green Card - Attack Speed: +-1, Speed: +14
Duration: 144 sec., Cooldown: 33 sec.
15 MP Cost: 75,
Red Card - Damage: +35%
Blue Card - DEF: +175, Max HP/MP: +20%
Green Card - Attack Speed: +-1, Speed: +15
Duration: 150 sec., Cooldown: 33 sec.
16 MP Cost: 60,
Red Card - Damage: +36%
Blue Card - DEF: +180, Max HP/MP: +21%
Green Card - Attack Speed: +-1, Speed: +16
Duration: 156 sec., Cooldown: 32 sec.
17 MP Cost: 45,
Red Card - Damage: +37%
Blue Card - DEF: +185, Max HP/MP: +22%
Green Card - Attack Speed: +-1, Speed: +17
Duration: 162 sec., Cooldown: 32 sec.
18 MP Cost: 30,
Red Card - Damage: +38%
Blue Card - DEF: +190, Max HP/MP: +23%
Green Card - Attack Speed: +-1, Speed: +18
Duration: 168 sec., Cooldown: 31 sec.
19 MP Cost: 15,
Red Card - Damage: +39%
Blue Card - DEF: +195, Max HP/MP: +24%
Green Card - Attack Speed: +-1, Speed: +19
Duration: 174 sec., Cooldown: 31 sec.
20 MP Cost: 0,
Red Card - Damage: +40%
Blue Card - DEF: +200, Max HP/MP: +25%
Green Card - Attack Speed: +-2, Speed: +20
Duration: 180 sec., Cooldown: 30 sec.
Show/hide all levels
Passive Friend Launcher - Enhance
Level Requirement 93
Master Level 15
Description Allows you to launch your friends more powerfully.
Level 1 Friend Launcher Damage: +44%
15 Friend Launcher Damage: +100%
Passive Friend Launcher - Enhance
Level Requirement 93
Master Level 15
Description Allows you to launch your friends more powerfully.
Level 1 Friend Launcher Damage: +44%
2 Friend Launcher Damage: +48%
3 Friend Launcher Damage: +52%
4 Friend Launcher Damage: +56%
5 Friend Launcher Damage: +60%
6 Friend Launcher Damage: +64%
7 Friend Launcher Damage: +68%
8 Friend Launcher Damage: +72%
9 Friend Launcher Damage: +76%
10 Friend Launcher Damage: +80%
11 Friend Launcher Damage: +84%
12 Friend Launcher Damage: +88%
13 Friend Launcher Damage: +92%
14 Friend Launcher Damage: +96%
15 Friend Launcher Damage: +100%
Show/hide all levels
Passive Mouser's Insight
Level Requirement 97
Master Level 20
Description Any party members near you will ignore some enemy DEF while you're in Cat Mode.
Level 1 DEF Ignored: 1%
20 DEF Ignored: 20%
Passive Mouser's Insight
Level Requirement 97
Master Level 20
Description Any party members near you will ignore some enemy DEF while you're in Cat Mode.
Level 1 DEF Ignored: 1%
2 DEF Ignored: 2%
3 DEF Ignored: 3%
4 DEF Ignored: 4%
5 DEF Ignored: 5%
6 DEF Ignored: 6%
7 DEF Ignored: 7%
8 DEF Ignored: 8%
9 DEF Ignored: 9%
10 DEF Ignored: 10%
11 DEF Ignored: 11%
12 DEF Ignored: 12%
13 DEF Ignored: 13%
14 DEF Ignored: 14%
15 DEF Ignored: 15%
16 DEF Ignored: 16%
17 DEF Ignored: 17%
18 DEF Ignored: 18%
19 DEF Ignored: 19%
20 DEF Ignored: 20%
Show/hide all levels
Active Fire Kitty!
Level Requirement 102
Master Level 20
Description Arby rolls forward to attack. Targets temporarily have less DEF.
Level 1 MP Cost: 26, Damage: 420%, Number of Attacks: 3, Max Enemies Hit: 8, Enemy DEF: -2%, Cooldown: 3 sec
20 MP Cost: 46, Damage: 800%, Number of Attacks: 3, Max Enemies Hit: 8, Enemy DEF: -40%, Cooldown: 3 sec
Active Fire Kitty!
Level Requirement 102
Master Level 20
Description Arby rolls forward to attack. Targets temporarily have less DEF.
Level 1 MP Cost: 26, Damage: 420%, Number of Attacks: 3, Max Enemies Hit: 8, Enemy DEF: -2%, Cooldown: 3 sec
2 MP Cost: 28, Damage: 440%, Number of Attacks: 3, Max Enemies Hit: 8, Enemy DEF: -4%, Cooldown: 3 sec
3 MP Cost: 28, Damage: 460%, Number of Attacks: 3, Max Enemies Hit: 8, Enemy DEF: -6%, Cooldown: 3 sec
4 MP Cost: 30, Damage: 480%, Number of Attacks: 3, Max Enemies Hit: 8, Enemy DEF: -8%, Cooldown: 3 sec
5 MP Cost: 30, Damage: 500%, Number of Attacks: 3, Max Enemies Hit: 8, Enemy DEF: -10%, Cooldown: 3 sec
6 MP Cost: 32, Damage: 520%, Number of Attacks: 3, Max Enemies Hit: 8, Enemy DEF: -12%, Cooldown: 3 sec
7 MP Cost: 32, Damage: 540%, Number of Attacks: 3, Max Enemies Hit: 8, Enemy DEF: -14%, Cooldown: 3 sec
8 MP Cost: 34, Damage: 560%, Number of Attacks: 3, Max Enemies Hit: 8, Enemy DEF: -16%, Cooldown: 3 sec
9 MP Cost: 34, Damage: 580%, Number of Attacks: 3, Max Enemies Hit: 8, Enemy DEF: -18%, Cooldown: 3 sec
10 MP Cost: 36, Damage: 600%, Number of Attacks: 3, Max Enemies Hit: 8, Enemy DEF: -20%, Cooldown: 3 sec
11 MP Cost: 36, Damage: 620%, Number of Attacks: 3, Max Enemies Hit: 8, Enemy DEF: -22%, Cooldown: 3 sec
12 MP Cost: 38, Damage: 640%, Number of Attacks: 3, Max Enemies Hit: 8, Enemy DEF: -24%, Cooldown: 3 sec
13 MP Cost: 38, Damage: 660%, Number of Attacks: 3, Max Enemies Hit: 8, Enemy DEF: -26%, Cooldown: 3 sec
14 MP Cost: 40, Damage: 680%, Number of Attacks: 3, Max Enemies Hit: 8, Enemy DEF: -28%, Cooldown: 3 sec
15 MP Cost: 40, Damage: 700%, Number of Attacks: 3, Max Enemies Hit: 8, Enemy DEF: -30%, Cooldown: 3 sec
16 MP Cost: 42, Damage: 720%, Number of Attacks: 3, Max Enemies Hit: 8, Enemy DEF: -32%, Cooldown: 3 sec
17 MP Cost: 42, Damage: 740%, Number of Attacks: 3, Max Enemies Hit: 8, Enemy DEF: -34%, Cooldown: 3 sec
18 MP Cost: 44, Damage: 760%, Number of Attacks: 3, Max Enemies Hit: 8, Enemy DEF: -36%, Cooldown: 3 sec
19 MP Cost: 44, Damage: 780%, Number of Attacks: 3, Max Enemies Hit: 8, Enemy DEF: -38%, Cooldown: 3 sec
20 MP Cost: 46, Damage: 800%, Number of Attacks: 3, Max Enemies Hit: 8, Enemy DEF: -40%, Cooldown: 3 sec
Show/hide all levels
Active Meow Revive
Level Requirement 107
Master Level 15
Description Revive a party member with Arby's soothing powers.
Level 1 MP Cost: 285, Revives KO'd party member within range, Cooldown: 1170 sec
15 MP Cost: 75, Revives KO'd party member within range, Cooldown: 750 sec
Active Meow Revive
Level Requirement 107
Master Level 15
Description Revive a party member with Arby's soothing powers.
Level 1 MP Cost: 285, Revives KO'd party member within range, Cooldown: 1170 sec
2 MP Cost: 270, Revives KO'd party member within range, Cooldown: 1140 sec
3 MP Cost: 255, Revives KO'd party member within range, Cooldown: 1110 sec
4 MP Cost: 240, Revives KO'd party member within range, Cooldown: 1080 sec
5 MP Cost: 225, Revives KO'd party member within range, Cooldown: 1050 sec
6 MP Cost: 210, Revives KO'd party member within range, Cooldown: 1020 sec
7 MP Cost: 195, Revives KO'd party member within range, Cooldown: 990 sec
8 MP Cost: 180, Revives KO'd party member within range, Cooldown: 960 sec
9 MP Cost: 165, Revives KO'd party member within range, Cooldown: 930 sec
10 MP Cost: 150, Revives KO'd party member within range, Cooldown: 900 sec
11 MP Cost: 135, Revives KO'd party member within range, Cooldown: 870 sec
12 MP Cost: 120, Revives KO'd party member within range, Cooldown: 840 sec
13 MP Cost: 105, Revives KO'd party member within range, Cooldown: 810 sec
14 MP Cost: 90, Revives KO'd party member within range, Cooldown: 780 sec
15 MP Cost: 75, Revives KO'd party member within range, Cooldown: 750 sec
Show/hide all levels
Passive Meow Gold Card
Level Requirement 111
Master Level 15
Description Gives you a chance to draw the Gold Card when using the Lucky Cat skill, which has all the effects of the Red, Blue, and Green Cards.
Level 1 MP Cost: 285, Passive Effect: Gold Card Chance: 30%
15 MP Cost: 75, Passive Effect: Gold Card Chance: 100%
Passive Meow Gold Card
Level Requirement 111
Master Level 15
Description Gives you a chance to draw the Gold Card when using the Lucky Cat skill, which has all the effects of the Red, Blue, and Green Cards.
Level 1 MP Cost: 285, Passive Effect: Gold Card Chance: 30%
2 MP Cost: 270, Passive Effect: Gold Card Chance: 35%
3 MP Cost: 255, Passive Effect: Gold Card Chance: 40%
4 MP Cost: 240, Passive Effect: Gold Card Chance: 45%
5 MP Cost: 225, Passive Effect: Gold Card Chance: 50%
6 MP Cost: 210, Passive Effect: Gold Card Chance: 55%
7 MP Cost: 195, Passive Effect: Gold Card Chance: 60%
8 MP Cost: 180, Passive Effect: Gold Card Chance: 65%
9 MP Cost: 165, Passive Effect: Gold Card Chance: 70%
10 MP Cost: 150, Passive Effect: Gold Card Chance: 75%
11 MP Cost: 135, Passive Effect: Gold Card Chance: 80%
12 MP Cost: 120, Passive Effect: Gold Card Chance: 85%
13 MP Cost: 105, Passive Effect: Gold Card Chance: 90%
14 MP Cost: 90, Passive Effect: Gold Card Chance: 95%
15 MP Cost: 75, Passive Effect: Gold Card Chance: 100%
Show/hide all levels
Passive Friends of Arby
Level Requirement 115
Master Level 20
Description Party members on the same map will get bonus EXP.
(When stacked with Holy Symbol, only the highest EXP bonus will take effect.)
Level 1 Passive Effect: Party EXP: +11%
20 Passive Effect: Party EXP: +30%
Passive Friends of Arby
Level Requirement 115
Master Level 20
Description Party members on the same map will get bonus EXP.
(When stacked with Holy Symbol, only the highest EXP bonus will take effect.)
Level 1 Passive Effect: Party EXP: +11%
2 Passive Effect: Party EXP: +12%
3 Passive Effect: Party EXP: +13%
4 Passive Effect: Party EXP: +14%
5 Passive Effect: Party EXP: +15%
6 Passive Effect: Party EXP: +16%
7 Passive Effect: Party EXP: +17%
8 Passive Effect: Party EXP: +18%
9 Passive Effect: Party EXP: +19%
10 Passive Effect: Party EXP: +20%
11 Passive Effect: Party EXP: +21%
12 Passive Effect: Party EXP: +22%
13 Passive Effect: Party EXP: +23%
14 Passive Effect: Party EXP: +24%
15 Passive Effect: Party EXP: +25%
16 Passive Effect: Party EXP: +26%
17 Passive Effect: Party EXP: +27%
18 Passive Effect: Party EXP: +28%
19 Passive Effect: Party EXP: +29%
20 Passive Effect: Party EXP: +30%
Show/hide all levels
Active Cat's Cradle Blitzkrieg
Level Requirement 120
Master Level 10
Description Use Cat's Cradle Blitzkrieg in surprise and make the enemy vulnerable for the duration, dealing damage.
Level 1 MP Cost: 255, Cat's Cradle Blitzkrieg Duration: 10 sec., Max Enemies Hit: 8, Damage: 730%, Number of Attacks: 1. Final Damage +11%, on enemies hit by Cat's Cradle, for 20 sec.
10 MP Cost: 300, Cat's Cradle Blitzkrieg Duration: 10 sec., Max Enemies Hit: 8, Damage: 1000%, Number of Attacks: 1. Final Damage +20%, on enemies hit by Cat's Cradle, for 20 sec.
Active Cat's Cradle Blitzkrieg
Level Requirement 120
Master Level 10
Description Use Cat's Cradle Blitzkrieg in surprise and make the enemy vulnerable for the duration, dealing damage.
Level 1 MP Cost: 255, Cat's Cradle Blitzkrieg Duration: 10 sec., Max Enemies Hit: 8, Damage: 730%, Number of Attacks: 1. Final Damage +11%, on enemies hit by Cat's Cradle, for 20 sec.
2 MP Cost: 260, Cat's Cradle Blitzkrieg Duration: 10 sec., Max Enemies Hit: 8, Damage: 760%, Number of Attacks: 1. Final Damage +12%, on enemies hit by Cat's Cradle, for 20 sec.
3 MP Cost: 265, Cat's Cradle Blitzkrieg Duration: 10 sec., Max Enemies Hit: 8, Damage: 790%, Number of Attacks: 1. Final Damage +13%, on enemies hit by Cat's Cradle, for 20 sec.
4 MP Cost: 270, Cat's Cradle Blitzkrieg Duration: 10 sec., Max Enemies Hit: 8, Damage: 820%, Number of Attacks: 1. Final Damage +14%, on enemies hit by Cat's Cradle, for 20 sec.
5 MP Cost: 275, Cat's Cradle Blitzkrieg Duration: 10 sec., Max Enemies Hit: 8, Damage: 850%, Number of Attacks: 1. Final Damage +15%, on enemies hit by Cat's Cradle, for 20 sec.
6 MP Cost: 280, Cat's Cradle Blitzkrieg Duration: 10 sec., Max Enemies Hit: 8, Damage: 880%, Number of Attacks: 1. Final Damage +16%, on enemies hit by Cat's Cradle, for 20 sec.
7 MP Cost: 285, Cat's Cradle Blitzkrieg Duration: 10 sec., Max Enemies Hit: 8, Damage: 910%, Number of Attacks: 1. Final Damage +17%, on enemies hit by Cat's Cradle, for 20 sec.
8 MP Cost: 290, Cat's Cradle Blitzkrieg Duration: 10 sec., Max Enemies Hit: 8, Damage: 940%, Number of Attacks: 1. Final Damage +18%, on enemies hit by Cat's Cradle, for 20 sec.
9 MP Cost: 295, Cat's Cradle Blitzkrieg Duration: 10 sec., Max Enemies Hit: 8, Damage: 970%, Number of Attacks: 1. Final Damage +19%, on enemies hit by Cat's Cradle, for 20 sec.
10 MP Cost: 300, Cat's Cradle Blitzkrieg Duration: 10 sec., Max Enemies Hit: 8, Damage: 1000%, Number of Attacks: 1. Final Damage +20%, on enemies hit by Cat's Cradle, for 20 sec.

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Furious Strikes - Reinforce
Level Requirement 165
Master Level 1
Description Increases the damage of Furious Strikes.
Level 1 Damage: +20%


Passive Furious Strikes - Extra Strike
Level Requirement 180
Master Level 1
Description Increases the attack count of Furious Strikes.
Level 1 Number of Attacks: +1


Passive Furious Strikes - Boss Rush
Level Requirement 140
Master Level 1
Description Increases damage against bosses with Furious Strikes.
Level 1
20% damage to bosses


Passive Three-Point Pounce - Reinforce
Level Requirement 190
Master Level 1
Description Boosts Three-Point Pounce's damage.
Level 1 Damage: +20%


Passive Three-Point Pounce - Spread
Level Requirement 165
Master Level 1
Description Increases the number of monsters that Three-Point Pounce hits.
Level 1 Monsters Hit: +2


Passive Three-Point Pounce - Extra Strike
Level Requirement 150
Master Level 1
Description Increases Three-Point Pounce's attack count.
Level 1 Number of Attacks: +1


Passive Formation Attack - Reinforce
Level Requirement 180
Master Level 1
Description Boosts the damage of Formation Attack.
Level 1 Damage: +20%


Passive Formation Attack - Spread
Level Requirement 140
Master Level 1
Description Increases the number of monsters that Formation Attack hits.
Level 1 Monsters Hit: +2


Passive Formation Attack - Guardbreak
Level Requirement 165
Master Level 1
Description Formation Attack - Guardbreak
Level 1 DEF Ignored: +20%


Passive Friend Launcher - Reinforce
Level Requirement 180
Master Level 1
Description Increases the damage of Friend Launcher.
Level 1 Damage: +20%


Passive Friend Launcher - Spread
Level Requirement 150
Master Level 1
Description Increases the number of monsters that Friend Launcher hits.
Level 1 Monsters Hit: +2


Passive Friend Launcher - Range
Level Requirement 140
Master Level 1
Description Increases Friend Launcher's range.
Level 1 Range: 350


Active Group Bear Blaster
Level Requirement 160
Master Level 1
Description Help your friends catapult a Bear at the enemy. Craziness!
Level 1 MP Cost: 500, Damage: 540%, Number of Attacks: 15, Max Enemies Hit: 15, Cooldown: 90 sec, Invincible while casting

Active Attack/Buff Active Attack/Buff

Active Team Roar
Level Requirement 140
Master Level 1
Description Become invincible and boost the Damage of your whole party.
Level 1 MP Cost: 1000, Invincibility Duration: 15 sec, Damage Boost: +30%
Cooldown: 180 sec


Active All Together! Critter Crossing!
Level Requirement 190
Master Level 1
Description Temporarily summons all of the animal spirits at the sound of Chase's strong, magical whistle.
Level 1 MP Cost: 1000, Duration: 60, applies all of the passive and buff skills with a few exceptions, regardless of the mode.
However, only skills with SP invested will be maintained, and buffs will disappear regardless of the remaining duration when this buff ends.
Cooldown: 180 sec

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Show/hide all levels
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
2 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 58 sec
3 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 57 sec
4 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 56 sec
5 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 55 sec
6 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 54 sec
7 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 53 sec
8 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 52 sec
9 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 51 sec
10 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 50 sec
11 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 49 sec
12 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 48 sec
13 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 47 sec
14 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 46 sec
15 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 45 sec
16 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 44 sec
17 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 43 sec
18 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 42 sec
19 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 41 sec
20 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 40 sec
21 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 39 sec
22 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 38 sec
23 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 37 sec
24 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 36 sec
25 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 35 sec
26 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 34 sec
27 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 33 sec
28 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 32 sec
29 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 31 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Show/hide all levels
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
2 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
3 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
4 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
5 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
6 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
7 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
8 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
9 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
10 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
11 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
12 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
13 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
14 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
15 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
16 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
17 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
18 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
19 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
20 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
21 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
22 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
23 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
24 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
25 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
26 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
27 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
28 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
29 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.

Class-Specific Skills

Show/hide all levels
Active Champ Charge
Master Level 30
Description The Beast Tamer's animal friends fully draw out their power to attack the enemy. The attack is determined by the animal friend that is currently selected upon casting the skill. After casting an attack, a special buff is applied to each animal.
Level 1 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 624% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 520% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 468% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 360% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
30 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 1320% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 1100% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 990% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 650% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
Active Champ Charge
Master Level 30
Description The Beast Tamer's animal friends fully draw out their power to attack the enemy. The attack is determined by the animal friend that is currently selected upon casting the skill. After casting an attack, a special buff is applied to each animal.
Level 1 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 624% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 520% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 468% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 360% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
2 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 648% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 540% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 486% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 370% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
3 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 672% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 560% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 504% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 380% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
4 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 696% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 580% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 522% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 390% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
5 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 720% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 600% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 540% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 400% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
6 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 744% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 620% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 558% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 410% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
7 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 768% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 640% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 576% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 420% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
8 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 792% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 660% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 594% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 430% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
9 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 816% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 680% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 612% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 440% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
10 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 840% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 700% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 630% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 450% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
11 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 864% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 720% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 648% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 460% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
12 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 888% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 740% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 666% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 470% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
13 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 912% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 760% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 684% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 480% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
14 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 936% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 780% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 702% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 490% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
15 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 960% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 800% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 720% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 500% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
16 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 984% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 820% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 738% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 510% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
17 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 1008% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 840% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 756% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 520% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
18 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 1032% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 860% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 774% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 530% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
19 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 1056% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 880% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 792% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 540% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
20 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 1080% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 900% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 810% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 550% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
21 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 1104% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 920% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 828% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 560% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
22 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 1128% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 940% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 846% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 570% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
23 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 1152% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 960% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 864% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 580% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
24 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 1176% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 980% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 882% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 590% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
25 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 1200% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 1000% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 900% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 600% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
26 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 1224% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 1020% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 918% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 610% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
27 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 1248% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 1040% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 936% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 620% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
28 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 1272% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 1060% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 954% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 630% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
29 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 1296% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 1080% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 972% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 640% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
30 MP Cost: 1000
Bear - picks up a big drum to attack 10 enemies 20 times, dealing 1320% damage.
Snow Leopard - uses powerful claws to attack 12 enemies 20 times, dealing 1100% damage. Thunder Trail effect applies.
Hawk - shoots feathers in a wide arc to attack 15 enemies 15 times, dealing 990% damage.
Cat - periodically attacks 10 enemies 5 times, dealing 650% damage. Creates a tree for 10 sec., which decreases damage taken by allies within range by 40%.
Cooldown: 30 sec.
Show/hide all levels
Active Cub Cavalry
Master Level 30
Description Calls a herd of critter cubs to your aid. Summons 4 critter cubs in the caster's location upon using the skill while pressing down. Unaffected by attack reflection.
Level 1 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 360% damage.
When time runs out the cubs attack, dealing 780% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
30 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 650% damage.
When time runs out the cubs attack, dealing 1650% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
Active Cub Cavalry
Master Level 30
Description Calls a herd of critter cubs to your aid. Summons 4 critter cubs in the caster's location upon using the skill while pressing down. Unaffected by attack reflection.
Level 1 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 360% damage.
When time runs out the cubs attack, dealing 780% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
2 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 370% damage.
When time runs out the cubs attack, dealing 810% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
3 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 380% damage.
When time runs out the cubs attack, dealing 840% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
4 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 390% damage.
When time runs out the cubs attack, dealing 870% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
5 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 400% damage.
When time runs out the cubs attack, dealing 900% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
6 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 410% damage.
When time runs out the cubs attack, dealing 930% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
7 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 420% damage.
When time runs out the cubs attack, dealing 960% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
8 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 430% damage.
When time runs out the cubs attack, dealing 990% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
9 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 440% damage.
When time runs out the cubs attack, dealing 1020% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
10 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 450% damage.
When time runs out the cubs attack, dealing 1050% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
11 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 460% damage.
When time runs out the cubs attack, dealing 1080% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
12 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 470% damage.
When time runs out the cubs attack, dealing 1110% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
13 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 480% damage.
When time runs out the cubs attack, dealing 1140% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
14 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 490% damage.
When time runs out the cubs attack, dealing 1170% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
15 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 500% damage.
When time runs out the cubs attack, dealing 1200% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
16 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 510% damage.
When time runs out the cubs attack, dealing 1230% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
17 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 520% damage.
When time runs out the cubs attack, dealing 1260% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
18 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 530% damage.
When time runs out the cubs attack, dealing 1290% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
19 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 540% damage.
When time runs out the cubs attack, dealing 1320% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
20 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 550% damage.
When time runs out the cubs attack, dealing 1350% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
21 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 560% damage.
When time runs out the cubs attack, dealing 1380% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
22 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 570% damage.
When time runs out the cubs attack, dealing 1410% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
23 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 580% damage.
When time runs out the cubs attack, dealing 1440% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
24 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 590% damage.
When time runs out the cubs attack, dealing 1470% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
25 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 600% damage.
When time runs out the cubs attack, dealing 1500% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
26 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 610% damage.
When time runs out the cubs attack, dealing 1530% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
27 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 620% damage.
When time runs out the cubs attack, dealing 1560% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
28 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 630% damage.
When time runs out the cubs attack, dealing 1590% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
29 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 640% damage.
When time runs out the cubs attack, dealing 1620% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
30 MP Cost: 1000, Summon Duration: 10 sec. Summons between 4 and at most 8 groups of critter cubs, depending on the number of enemies within range.
Cubs periodically attack 3 times dealing 650% damage.
When time runs out the cubs attack, dealing 1650% damage to as many as 8 enemies 8 times
Cooldown: 30 sec
Show/hide all levels
Active Aerial Relief
Master Level 30
Description Your animal friends zoom in on an airplane and attack the enemy mercilessly. Unaffected by attack reflection.
Level 1 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 312%, Number of Attacks: 12
Recovers 50 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
30 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 12
Recovers 1500 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
Active Aerial Relief
Master Level 30
Description Your animal friends zoom in on an airplane and attack the enemy mercilessly. Unaffected by attack reflection.
Level 1 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 312%, Number of Attacks: 12
Recovers 50 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
2 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 324%, Number of Attacks: 12
Recovers 100 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
3 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 336%, Number of Attacks: 12
Recovers 150 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
4 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 348%, Number of Attacks: 12
Recovers 200 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
5 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 360%, Number of Attacks: 12
Recovers 250 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
6 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 372%, Number of Attacks: 12
Recovers 300 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
7 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 384%, Number of Attacks: 12
Recovers 350 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
8 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 396%, Number of Attacks: 12
Recovers 400 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
9 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 408%, Number of Attacks: 12
Recovers 450 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
10 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 420%, Number of Attacks: 12
Recovers 500 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
11 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 432%, Number of Attacks: 12
Recovers 550 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
12 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 444%, Number of Attacks: 12
Recovers 600 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
13 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 456%, Number of Attacks: 12
Recovers 650 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
14 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 12
Recovers 700 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
15 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 12
Recovers 750 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
16 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 492%, Number of Attacks: 12
Recovers 800 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
17 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 12
Recovers 850 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
18 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 516%, Number of Attacks: 12
Recovers 900 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
19 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 528%, Number of Attacks: 12
Recovers 950 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
20 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 12
Recovers 1000 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
21 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 552%, Number of Attacks: 12
Recovers 1050 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
22 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 564%, Number of Attacks: 12
Recovers 1100 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
23 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 12
Recovers 1150 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
24 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 588%, Number of Attacks: 12
Recovers 1200 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
25 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 12
Recovers 1250 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
26 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 12
Recovers 1300 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
27 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 624%, Number of Attacks: 12
Recovers 1350 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
28 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 636%, Number of Attacks: 12
Recovers 1400 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
29 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 12
Recovers 1450 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
30 MP Cost: 1500, periodically attacks 34 times, Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 12
Recovers 1500 HP for you and nearby allies and ignores abnormal status.
Cooldown: 120 sec
Show/hide all levels
Active The Greatest Show on Maple World Is Coming!
Master Level 30
Description Come one, come all! Witness the greatest show this world has ever seen. You won't believe it, and you'll never forget it! Hey guys...? Boss...? Well, it looks like Arby is having fun, at least. What about you, Eka? Fort, that fool... Why is he working so hard? *Sigh*...
Additional Attack will be applied while the circus is maintained, and additional attacks will be unaffected by attack reflection.
Level 1 MP Cost: 1000, Duration: 35 sec. Forms an area of effect that attacks up to 5 enemies for 520% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 675% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
30 MP Cost: 1000, Duration: 60 sec. Forms an area of effect that attacks up to 5 enemies for 1100% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 1400% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
Active The Greatest Show on Maple World Is Coming!
Master Level 30
Description Come one, come all! Witness the greatest show this world has ever seen. You won't believe it, and you'll never forget it! Hey guys...? Boss...? Well, it looks like Arby is having fun, at least. What about you, Eka? Fort, that fool... Why is he working so hard? *Sigh*...
Additional Attack will be applied while the circus is maintained, and additional attacks will be unaffected by attack reflection.
Level 1 MP Cost: 1000, Duration: 35 sec. Forms an area of effect that attacks up to 5 enemies for 520% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 675% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
2 MP Cost: 1000, Duration: 36 sec. Forms an area of effect that attacks up to 5 enemies for 540% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 700% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
3 MP Cost: 1000, Duration: 37 sec. Forms an area of effect that attacks up to 5 enemies for 560% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 725% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
4 MP Cost: 1000, Duration: 38 sec. Forms an area of effect that attacks up to 5 enemies for 580% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 750% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
5 MP Cost: 1000, Duration: 39 sec. Forms an area of effect that attacks up to 5 enemies for 600% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 775% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
6 MP Cost: 1000, Duration: 40 sec. Forms an area of effect that attacks up to 5 enemies for 620% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 800% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
7 MP Cost: 1000, Duration: 40 sec. Forms an area of effect that attacks up to 5 enemies for 640% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 825% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
8 MP Cost: 1000, Duration: 41 sec. Forms an area of effect that attacks up to 5 enemies for 660% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 850% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
9 MP Cost: 1000, Duration: 42 sec. Forms an area of effect that attacks up to 5 enemies for 680% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 875% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
10 MP Cost: 1000, Duration: 43 sec. Forms an area of effect that attacks up to 5 enemies for 700% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 900% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
11 MP Cost: 1000, Duration: 44 sec. Forms an area of effect that attacks up to 5 enemies for 720% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 925% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
12 MP Cost: 1000, Duration: 45 sec. Forms an area of effect that attacks up to 5 enemies for 740% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 950% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
13 MP Cost: 1000, Duration: 45 sec. Forms an area of effect that attacks up to 5 enemies for 760% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 975% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
14 MP Cost: 1000, Duration: 46 sec. Forms an area of effect that attacks up to 5 enemies for 780% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 1000% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
15 MP Cost: 1000, Duration: 47 sec. Forms an area of effect that attacks up to 5 enemies for 800% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 1025% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
16 MP Cost: 1000, Duration: 48 sec. Forms an area of effect that attacks up to 5 enemies for 820% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 1050% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
17 MP Cost: 1000, Duration: 49 sec. Forms an area of effect that attacks up to 5 enemies for 840% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 1075% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
18 MP Cost: 1000, Duration: 50 sec. Forms an area of effect that attacks up to 5 enemies for 860% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 1100% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
19 MP Cost: 1000, Duration: 50 sec. Forms an area of effect that attacks up to 5 enemies for 880% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 1125% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
20 MP Cost: 1000, Duration: 51 sec. Forms an area of effect that attacks up to 5 enemies for 900% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 1150% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
21 MP Cost: 1000, Duration: 52 sec. Forms an area of effect that attacks up to 5 enemies for 920% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 1175% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
22 MP Cost: 1000, Duration: 53 sec. Forms an area of effect that attacks up to 5 enemies for 940% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 1200% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
23 MP Cost: 1000, Duration: 54 sec. Forms an area of effect that attacks up to 5 enemies for 960% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 1225% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
24 MP Cost: 1000, Duration: 55 sec. Forms an area of effect that attacks up to 5 enemies for 980% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 1250% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
25 MP Cost: 1000, Duration: 55 sec. Forms an area of effect that attacks up to 5 enemies for 1000% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 1275% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
26 MP Cost: 1000, Duration: 56 sec. Forms an area of effect that attacks up to 5 enemies for 1020% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 1300% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
27 MP Cost: 1000, Duration: 57 sec. Forms an area of effect that attacks up to 5 enemies for 1040% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 1325% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
28 MP Cost: 1000, Duration: 58 sec. Forms an area of effect that attacks up to 5 enemies for 1060% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 1350% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
29 MP Cost: 1000, Duration: 59 sec. Forms an area of effect that attacks up to 5 enemies for 1080% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 1375% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec
30 MP Cost: 1000, Duration: 60 sec. Forms an area of effect that attacks up to 5 enemies for 1100% damage, 10 time(s), every 4 sec. If the mode changes during buff duration, it activates a tag attack that attacks up to 8 enemies, for 1400% damage, 12 time(s). Tag Attack Cooldown: 5 sec
Cooldown: 180 sec

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
2% Paw Swipe/Furious Strikes Boost Max Targets: +1 Ignored Enemy Defense: +20%
Deep Breath / Majestic Trumpet Boost
Really Deep Breath/Fort Follow-Up Boost
Lil Fort Boost
Fishy Slap Boost
Table Flip Boost Critical Rate: +5%
Leopard's Paw/Leopard's Roar Boost Max Targets: +1
Macho Dance/Macho Slam/Macho Incarnate Boost
Thunder Dash/Thunder Trail Boost
Three-Point Pounce Boost
Party Time Boost Critical Rate: +5%
Formation Attack/Baby Bombers Boost
Tornado Flight / Defensive Formation Boost Critical Rate: +5%
Friend Launcher Boost Max Targets: +1
Fire Kitty! Boost
Group Bear Blaster Boost
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills

Defunct Content / Features
Closed Content / Features
Locations ChryseFlorina BeachMaplerunnerNeo CitySakura CastleSpiegelmann's Gonzo Gallery
Party Quests / Dungeons Crimsonwood Keep Party QuestThe Ice Knight's Curse
Monster CarnivalUnreal Forest
Removed Content / Features
Locations
Tutorial Areas Mushroom Town Training CampLeafre Secluded ForestNinja VillagePlanet CerberusRed Peony Secret Base
Victoria Island Kerning City Internet CafeKerning Square (JMS)Kerning Square (CMS and TMS)
Ossyria Crimsonwood (Aqua Road)Masters' DungeonRoyal TombTwisted Aqua Road
World Tour 2022 NLCAlien BaseEnchanted ForestGolden Temple (Thailand)
Haunted HouseShanghai Wai-TanTaipei 101
Other Locations AlishanArborenBattle SquareBlackgate CityCross Brigade HeadquartersMaple 7th Day Market
Maple InnPeach Blossom IslandShadow Veil ForestStar PlanetTower of TrialsVeracent
Other
Job Beast Tamer (Skills)Jett (Skills)Zen (Skills)
Ultimate Explorer
Monster CrossHekatonJulieta
Party Quests / Dungeons Abandoned SubwayAzmoth ChasmCave of LifeDimension InvasionDream Defender
English SchoolEvolution SystemFight for AzwanJett & Zen Roleplay Dungeon
Kritias InvasionLudibrium MazeMaple Leaf High SchoolMr. Lee Airlines
Sea of FogSengoku OogassenSharenian RuinsTokyo Urban WarfareTynerum Altar
Questlines / Epics Demon-Hunting Cross BrigadeEpisode 1Monad
Game Elements Boss ArenaBounty Hunter PortalsCaptain VagaCharacter CardsCrusader Codex
Family SystemItem PotMakerMaple Support SystemMaple Trading SystemMastery Books
Monster LifeNebulitesPart-Time JobsSupreme WorldTot's Know-How
Scrapped Content / Features
Locations DawnveilFaded CitadelKerning City Night Market
Game Elements Bamon LeagueRebirth SystemSteam Community MarketTreasure Hunter Portals