Pathfinder/Skills
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| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Summons Irena to inflicts significant damage to multiple monsters with a single powerful blow. Skill level can be increased depending on your level. | |
| Level | 1 | MP Cost: 15, Damage: 530%, Max Enemies Penetrated: 4 |
| 5 | MP Cost: 27, Damage: 750%, Max Enemies Penetrated: 6 | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels. | |
| Level | 1 | MP Cost: 11, Damage: 70%, Duration: 110 sec The damage of Ultimate Explorer minion skills is calculated differently from that of the character. |
| 10 | MP Cost: 20, Damage: 160%, Duration: 200 sec The damage of Ultimate Explorer minion skills is calculated differently from that of the character. | |
| Passive | ||
|---|---|---|
| Master Level | 9 | |
| Description | Your curiosity and attention to detail grants you bonuses to Critical Rate and the chance of adding monsters to your Monster Collection. This bonus is multiplicative rather than additive. This Link Skill can be stacked up to 3 times, once for each unique Explorer Bowman job character you have on this world. | |
| Level | 1 | Chance to add monsters to Monster Collection: +10%, Critical Rate: +3% |
| 9 | Chance to add monsters to Monster Collection: +50%, Critical Rate: +15% | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Return to Karuppa Town. | |
| Level | 1 | Returns you to Karuppa Town when used. Cooldown 600 sec |
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Releases power built up in the relic through continuous combat to weaken the effects of the Ancient Curse. | |
| Level | 1 | Activated when attacking with a Cardinal Force skill. Accumulates up to level 10, with a Critical Rate increase of 2% for each level. Can only be activated when the curse is reducing your Critical Rate. |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Cardinal Force] An archery technique that zeroes in on targets within range. Guided shots target the boss with the highest HP first if there is a boss within range, and are unaffected by attack reflection. | |
| Level | 1 | MP Cost: 5, Max Enemies Hit: 4. Blasts an arrow that deals 52% damage 4 times. |
| 20 | MP Cost: 10, Max Enemies Hit: 4. Blasts an arrow that deals 90% damage 4 times. | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Allows you to use the Double Jump skill to move very quickly. Double-tap the up arrow key to jump again while in mid-air. Double-tap the down arrow key to descend more quickly. If you use Action Customization, you can move up in the air with the up arrow and jump keys, and descend with the down arrow and jump keys. Right-click to toggle Action Customization ON/OFF. | |
| Level | 1 | MP Cost: 28, allows you to jump a greater distance |
| 10 | MP Cost: 10, allows you to jump a greater distance | |
| Passive | ||
|---|---|---|
| Master Level | 15 | |
| Description | Gain proficiency in the fundamentals of Archery. Increases Range, Movement Speed, Attack Speed and Max Movement Speed. | |
| Level | 1 | Range: +8, Speed: +2, Attack Speed: +1. Max Speed Increased to 146. |
| 15 | Range: +120, Speed: +30, Attack Speed: +1. Max Speed Increased to 160. | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Increases your Critical Rate. | |
| Level | 1 | Critical Rate: +2% |
| 20 | Critical Rate: +40% | |
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Gathers energy in the relic through combat. The use of a Cardinal Force skill will cause the relic's emblem to shift, and a successful hit will add to the gauge. Using Ancient Force skills will consume the built-up gauge. After using a Cardinal Force skill, you can chain other Cardinal Force or Ancient Force skills together, allowing them to be used more quickly. | |
| Level | 1 | Relic Gauge Maximum Charge: 1000 Attacking an enemy with a Cardinal Force skill charges the relic gauge by 10, and by 5 for every guided arrow of Cardinal Deluge that hits an enemy. |
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Releases power built up in the relic through continuous combat to further weaken the effects of the Ancient Curse. | |
| Level | 1 | Activated when attacking with a Cardinal Force skill. Accumulates up to level 10, with a Defense increase of 2% for each level. Can only be activated when the curse is reducing your Defense. |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | [Cardinal Force] Enhances Cardinal Deluge. | |
| Level | 1 | MP Cost: 10. Fires an arrow that deals 110% damage to up to 5 enemies 4 times. If a boss is within the attack's range, fires 1 additional arrows. The additional arrows target the boss with the highest HP first. |
| 10 | MP Cost: 15. Fires an arrow that deals 200% damage to up to 5 enemies 4 times. If a boss is within the attack's range, fires 1 additional arrows. The additional arrows target the boss with the highest HP first. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Cardinal Force] An archery technique that launches an explosive arrow of condensed energy that flies straight ahead. The arrow will detonate when it hits an enemy or reaches its maximum range. When Cardinal Deluge is used in Auto Mode, the next skill changes to Cardinal Burst. When Cardinal Burst is used, the next skill changes to Cardinal Deluge. Auto Mode On/Off: Right-click | |
| Level | 1 | MP Cost: 10, Max Enemies: 5, Damage: 105%, Attack Count: 4, when the arrow explodes. |
| 20 | MP Cost: 15, Max Enemies: 5, Damage: 200%, Attack Count: 4, when the arrow explodes. | |
| Active | ||
|---|---|---|
| Master Level | 19 | |
| Description | [Ancient Force] Call on the relic's power to imbue a shot with a mysterious aura. Each time the arrow pierces an enemy, additional magic arrows will split off and attack nearby enemies. | |
| Level | 1 | Relic Gauge Cost: 50, Max Enemies Hit: 8, Damage: 110%, Attack Count: 4. Creates 2 magical arrows that deal 55% damage 4 times each time this attack pierces an enemy. Cooldown: 5 sec. |
| 19 | Relic Gauge Cost: 50, Max Enemies Hit: 8, Damage: 200%, Attack Count: 4. Creates 2 magical arrows that deal 100% damage 4 times each time this attack pierces an enemy. Cooldown: 5 sec. | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Propels you forward with your bow. | |
| Level | 1 | MP Cost: 15, travel a set distance |
| Passive | ||
|---|---|---|
| Master Level | 9 | |
| Description | Increases Attack Speed and Dexterity. | |
| Level | 1 | Attack Speed: +2, DEX: +12 |
| 9 | Attack Speed: +2, DEX: +20 | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Manifests the power stored within the relic to call forth magical arrows that chase and attack enemies in range for a set amount of time. These magical arrows target the boss with the highest HP first, and are not affected by attack reflection skills. | |
| Level | 1 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 2% chance to create 3 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec, dealing 62% damage 3 times. |
| 20 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 40% chance to create 3 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec, dealing 100% damage 3 times. | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases Ancient Bow Mastery and Attack Power. | |
| Level | 1 | Ancient Bow Mastery: +14%, Attack Power +3 |
| 10 | Ancient Bow Mastery: +50%, Attack Power +30 | |
| Passive | ||
|---|---|---|
| Master Level | 5 | |
| Description | Permanently increases STR and DEX through sheer physical training. | |
| Level | 1 | Permanently increase STR by 6 and DEX by 6. |
| 5 | Permanently increase STR by 30 and DEX by 30. | |
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Releases power built up in the relic through continuous combat to greatly weaken the effects of the Ancient Curse. | |
| Level | 1 | Activated when attacking with a Cardinal Force skill. Accumulates up to level 10, with a Status Resistance increase of 2% for each level. Can only be activated when the curse is reducing your Status Resistance. |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | [Cardinal Force] Enhances Cardinal Burst. | |
| Level | 1 | MP Cost: 15, Max Enemies: 6, Damage: 240%, Attack Count: 4, when the arrow explodes. |
| 10 | MP Cost: 20, Max Enemies: 6, Damage: 420%, Attack Count: 4, when the arrow explodes. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Cardinal Force] An archery technique used to achieve high mobility. Release Swiftstrike Energy stored in your weapon as a short burst of speed that propels you to your destination, then swing your weapon to attack nearby enemies. You can use the directional keys to move left, right, or up with this skill. If used without directional input, you will swing your weapon at your current location. | |
| Level | 1 | MP Cost: 15, Consumes 1 Swiftstrike Charge Deals 305% damage 5 times to up to 6 nearby enemies. You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. |
| 20 | MP Cost: 20, Consumes 1 Swiftstrike Charge Deals 400% damage 5 times to up to 6 nearby enemies. You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Ancient Force] Leap up and fire 3 explosive arrows downward. These arrows will explode when they come in contact with an enemy, or when they reach their maximum range. If you are already airborne, the arrows will be fired immediately without the leap. Permanently increases Normal Enemy Damage of Swarm Shot. | |
| Level | 1 | Relic Gauge Cost: 50, Explosions deal 170% damage 5 times to up to 4 enemies. Cooldown: 3 sec [Passive Effect - Swarm Shot Normal Enemy Damage: +63% points] |
| 20 | Relic Gauge Cost: 50, Explosions deal 265% damage 5 times to up to 4 enemies. Cooldown: 3 sec [Passive Effect - Swarm Shot Normal Enemy Damage: +120% points] | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Calls forth a dark-elemental Raven for a period of time. The Raven's attacks cannot be reflected by attack reflection skills. In addition, permanently increases your Defense. | |
| Level | 1 | MP Cost: 43, summon a Raven for 76 sec. Deals 228% damage to up to 4 enemies at once. [Passive Effect: Increases your Defense by 3%] |
| 10 | MP Cost: 70, summon a Raven for 220 sec. Deals 390% damage to up to 4 enemies at once. [Passive Effect: Increases your Defense by 30%] | |
| Active | ||
|---|---|---|
| Master Level | 14 | |
| Description | Your growing resilience to the curse grants you the ability to resist abnormal status ailments for a set amount of time. Any status ailment received while this buff is active will further increase your status resistance. Permanently increases both your Status Resistance and Elemental Resistance. | |
| Level | 1 | MP Cost: 32, increases Status Resistance by 17 for 105 sec. If afflicted by an abnormal status while this skill, Status Resistance will be increased by 7, and can be stacked up to 5 times. [Passive Effect: Increases Status Resistance by 17 and Elemental Resistance by 17%] |
| 14 | MP Cost: 58, increases Status Resistance by 30 for 300 sec. If afflicted by an abnormal status while this skill, Status Resistance will be increased by 20, and can be stacked up to 5 times. [Passive Effect: Increases Status Resistance by 30 and Elemental Resistance by 30%] | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | When the Relic Gauge has increased by a certain amount, the relic emits a powerful energy that enhances the Pathfinder's combat capabilities. The relic's activation status is displayed around the gauge. If the gauge is full, the activation level will not increase | |
| Level | 1 | Each time the Relic Gauge has been filled up by 500, restores HP & MP by 8%. [Passive Effect: Max HP: +5%, Final Damage: +10%] |
| 10 | Each time the Relic Gauge has been filled up by 500, restores HP & MP by 8%. [Passive Effect: Max HP: +50%, Final Damage: +28%] | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Manifests the power stored within the relic to call forth magical arrows that chase and attack enemies in range. These magical arrows target the boss with the highest HP first, and are not affected by attack reflection skills. | |
| Level | 1 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 2% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec and explode on contact, dealing 74% damage to up to 4 enemies 3 times. |
| 20 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 40% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec and explode on contact, dealing 150% damage to up to 4 enemies 3 times. | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Chance to dodge enemy attacks. If you succeed, attacks you land in the next second will result in Critical Hits. Also increases Knockback Resistance permanently. | |
| Level | 1 | Dodge Chance: 12%, all attacks following a successful dodge for 1 sec. will be critical hits, Knockback Resistance: +4% |
| 10 | Dodge Chance: 30%, all attacks following a successful dodge for 1 sec. will be critical hits, Knockback Resistance: +40% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increase your combat ability by further perfecting your archery fundamentals. | |
| Level | 1 | Critical Rate: +1%, Damage: +1%, Ignore Defense: +3% |
| 10 | Critical Rate: +10%, Damage: +10%, Ignore Defense: +30% | |
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | With the relic finally made whole, its flow of energy has become more stable and potent, allowing you to enhance Enchant Force skills with the power of the Cardinal Force. The currently-displayed emblem determines the characteristics of Enchant Force skills, and will be reset after an Enchant Force skill is used. After using a Cardinal Force skill, you can chain Enchant Force skills to use them in quick succession. | |
| Level | 1 | The Relic Gauge is charged by 20 when attacking an enemy with a Cardinal Force skill, and by 10 per hit from Cardinal Deluge's guided arrows. The Shadow Raven charges the Relic Gauge by 30. |
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Overcome the Ancient Curse and wield its power in battle. | |
| Level | 1 | Skills that utilize the Ancient Bow deal +10% Critical Damage. |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | The power of a certain curse can be inscribed on Enchant Force with the completed power of Relic. Can be toggled On/Off. | |
| Level | 1 | MP Cost: 80, Select a curse to inscribe on Enchant Force Cooldown: 1 sec |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Enhances all Cardinal Force skills with the power of the restored Relic. | |
| Level | 1 | When using Cardinal Force skills, MP Cost: 20 Cardinal Deluge Fires an arrow that deals 197% damage to up to 6 enemies 5 times, Normal Enemy Damage: +8% (additive). Fires 1 additional arrow if a boss is within range. The additional arrow targets the boss with the highest HP first. Bountiful Deluge Normal Enemy Damage: +5% Cardinal Burst An exploding arrow deals 311% damage to up to 7 enemies 5 times, Normal Enemy Damage: +42% (additive). Bountiful Burst Normal Enemy Damage: +5% Cardinal Torrent Consumes 1 Swiftstrike Energy. Deals 407% damage 5 times to up to 7 nearby enemies. You gain 1 Swiftstrike Energy every 7 sec. up to a maximum of 5. You cannot be pushed back while casting, and each enemy hit will receive 1 stack of the Ancient Curse debuff. |
| 20 | When using Cardinal Force skills, MP Cost: 30 Cardinal Deluge Fires an arrow that deals 273% damage to up to 6 enemies 5 times, Normal Enemy Damage: +27% (additive). Fires 1 additional arrow if a boss is within range. The additional arrow targets the boss with the highest HP first. Bountiful Deluge Normal Enemy Damage: +100% Cardinal Burst An exploding arrow deals 520% damage to up to 7 enemies 5 times, Normal Enemy Damage: +80% (additive). Bountiful Burst Normal Enemy Damage: +100% Cardinal Torrent Consumes 1 Swiftstrike Energy. Deals 540% damage 5 times to up to 7 nearby enemies. You gain 1 Swiftstrike Energy every 7 sec. up to a maximum of 5. You cannot be pushed back while casting, and each enemy hit will receive 1 stack of the Ancient Curse debuff. | |
| When using Cardinal Force skills, MP Cost: 30 Cardinal Deluge Fires an arrow that deals 277% damage to up to 6 enemies 5 times, Normal Enemy Damage: +28% (additive). Fires 1 additional arrow if a boss is within range. The additional arrow targets the boss with the highest HP first. Bountiful Deluge Normal Enemy Damage: +105% Cardinal Burst An exploding arrow deals 531% damage to up to 7 enemies 5 times, Normal Enemy Damage: +82% (additive). Bountiful Burst Normal Enemy Damage: +105% Cardinal Torrent Consumes 1 Swiftstrike Energy. Deals 547% damage 5 times to up to 7 nearby enemies. You gain 1 Swiftstrike Energy every 7 sec. up to a maximum of 5. You cannot be pushed back while casting, and each enemy hit will receive 1 stack of the Ancient Curse debuff. | ||
| When using Cardinal Force skills, MP Cost: 31 Cardinal Deluge Fires an arrow that deals 281% damage to up to 6 enemies 5 times, Normal Enemy Damage: +29% (additive). Fires 1 additional arrow if a boss is within range. The additional arrow targets the boss with the highest HP first. Bountiful Deluge Normal Enemy Damage: +110% Cardinal Burst An exploding arrow deals 542% damage to up to 7 enemies 5 times, Normal Enemy Damage: +84% (additive). Bountiful Burst Normal Enemy Damage: +110% Cardinal Torrent Consumes 1 Swiftstrike Energy. Deals 554% damage 5 times to up to 7 nearby enemies. You gain 1 Swiftstrike Energy every 7 sec. up to a maximum of 5. You cannot be pushed back while casting, and each enemy hit will receive 1 stack of the Ancient Curse debuff. | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Ancient Force] Call forth spears of dark energy imbued with the power of the Ancient Curse to attacks nearby enemies. This skill can be cast while using other skills. | |
| Level | 1 | Relic Gauge Cost: 100, summon 3 spear(s) with Damage: 448%, Number of Attacks: 6, Max Enemies Hit: 8 Cooldown: 10 sec. |
| 30 | Relic Gauge Cost: 100, summon 3 spear(s) with Damage: 883%, Number of Attacks: 6, Max Enemies Hit: 8 Cooldown: 10 sec. | |
| Relic Gauge Cost: 100, summon 3 spear(s) with Damage: 898%, Number of Attacks: 6, Max Enemies Hit: 8 Cooldown: 10 sec. | ||
| Relic Gauge Cost: 100, summon 3 spear(s) with Damage: 913%, Number of Attacks: 6, Max Enemies Hit: 8 Cooldown: 10 sec. | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Attack nearby enemies with your bow, then let loose a magical arrow to attack enemies in a wider range. Deluge Enhancement Increases the magical arrow's effective range. Burst Enhancement The bow attack deals a powerful strike to a single enemy. | |
| Level | 1 | Relic Gauge Cost: 100. The bow attacks 2 times, dealing 210% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 260% damage to up to 10 enemies 5 times. Cooldown: 10 sec. |
| 30 | Relic Gauge Cost: 100. The bow attacks 2 times, dealing 500% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 550% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| Relic Gauge Cost: 100. The bow attacks 2 times, dealing 510% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 560% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | ||
| Relic Gauge Cost: 100. The bow attacks 2 times, dealing 520% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 570% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Attack nearby enemies with your bow, then let loose a magical arrow to attack enemies in a wider range. Increases the range at which the magical arrow can strike enemies. | |
| Level | 1 | Relic Gauge Cost: 100. The bow attacks 2 times, dealing 325% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 375% damage to up to 12 enemies 5 times. Cooldown: 10 sec. |
| 30 | Relic Gauge Cost: 100. The bow attacks 2 times, dealing 615% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 665% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| Relic Gauge Cost: 100. The bow attacks 2 times, dealing 625% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 675% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | ||
| Relic Gauge Cost: 100. The bow attacks 2 times, dealing 635% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 685% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Attack nearby enemies with your bow, then let loose a magical arrow to attack enemies in a wider range. Focuses power into the bow attack to deal a powerful close-range blow. | |
| Level | 1 | Relic Gauge Cost: 100. The bow attacks 2 times, dealing 373% damage to up to 1 enemies 8 times. Arrows attack 2 times, dealing 317% damage to up to 10 enemies 5 times. Cooldown: 10 sec. |
| 30 | Relic Gauge Cost: 100. The bow attacks 2 times, dealing 750% damage to up to 1 enemies 8 times. Arrows attack 2 times, dealing 665% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| Relic Gauge Cost: 100. The bow attacks 2 times, dealing 763% damage to up to 1 enemies 8 times. Arrows attack 2 times, dealing 677% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | ||
| Relic Gauge Cost: 100. The bow attacks 2 times, dealing 776% damage to up to 1 enemies 8 times. Arrows attack 2 times, dealing 689% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Attack nearby enemies with your bow, then let loose a magical arrow to attack enemies in a wider range. Imbues the bow with the power to inflict the debilitating curse upon enemies. | |
| Level | 1 | Relic Gauge Cost: 100. The bow attacks 2 times, dealing 325% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 375% damage to up to 10 enemies 5 times. Cooldown: 10 sec. |
| 30 | Relic Gauge Cost: 100. The bow attacks 2 times, dealing 615% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 665% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| Relic Gauge Cost: 100. The bow attacks 2 times, dealing 625% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 675% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | ||
| Relic Gauge Cost: 100. The bow attacks 2 times, dealing 635% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 685% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily grants party members the ability to locate an enemy's weak spot to deal critical damage to that enemy. | |
| Level | 1 | MP Cost: 30, Critical Rate: +6%, Critical Damage: +1%, Duration: 10 sec |
| 30 | MP Cost: 45, Critical Rate: +20%, Critical Damage: +15%, Duration: 300 sec | |
| MP Cost: 48, Critical Rate: +21%, Critical Damage: +16%, Duration: 310 sec | ||
| MP Cost: 48, Critical Rate: +21%, Critical Damage: +16%, Duration: 320 sec | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear. | |
| Level | 1 | MP Cost: 10, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 1%.] |
| 30 | MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 15%.] | |
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | MP Cost: 30, Cooldown: 540 sec |
| 5 | MP Cost: 30, Cooldown: 300 sec | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Expands the power stored within the relic to hex your arrows with the curse's energy. Permanently increases Attack Power. | |
| Level | 1 | Permanently increases Attack Power by 6% |
| 20 | Permanently increases Attack Power by 25% | |
| Permanently increases Attack Power by 26% | ||
| Permanently increases Attack Power by 27% | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Train in the forgotten techniques of the ancient archers to enhance your combat ability. | |
| Level | 1 | Bountiful Deluge Damage: +36% points, Bountiful Burst Damage: +41% points Swarm Shot First Arrow Damage: +147% points, Additional Magical Arrows' Damage: +84% points Final Damage of Ancient Force and Enchant Force Skills: +4%, Boss Damage: +21% |
| 30 | Bountiful Deluge Damage: +65% points, Bountiful Burst Damage: +70% points Swarm Shot First Arrow Damage: +350% points, Additional Magical Arrows' Damage: +200% points Final Damage of Ancient Force and Enchant Force Skills: +10%, Boss Damage: +50% | |
| Bountiful Deluge Damage: +66% points, Bountiful Burst Damage: +71% points Swarm Shot First Arrow Damage: +357% points, Additional Magical Arrows' Damage: +204% points Final Damage of Ancient Force and Enchant Force Skills: +10%, Boss Damage: +51% | ||
| Bountiful Deluge Damage: +67% points, Bountiful Burst Damage: +72% points Swarm Shot First Arrow Damage: +364% points, Additional Magical Arrows' Damage: +208% points Final Damage of Ancient Force and Enchant Force Skills: +10%, Boss Damage: +52% | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Ancient Bow Mastery, Attack Power, and Final Damage. | |
| Level | 1 | Ancient Bow Mastery: +56%, Attack Power: +2, Final Damage: +5% |
| 30 | Ancient Bow Mastery: +70%, Attack Power: +60, Final Damage: +12% | |
| Ancient Bow Mastery: +71%, Attack Power: +62, Final Damage: +12% | ||
| Ancient Bow Mastery: +71%, Attack Power: +64, Final Damage: +13% | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Greatly increases your DEX and Avoidability, and reduces damage taken. Also increases Knockback Resistance permanently. | |
| Level | 1 | DEX: +22, Bonus Avoidability Chance: 1%, Damage Taken: -2%, Knockback Resistance: +2% |
| 30 | DEX: +80, Bonus Avoidability Chance: 30%, Damage Taken: -20%, Knockback Resistance: +60% | |
| DEX: +82, Bonus Avoidability Chance: 31%, Damage Taken: -22%, Knockback Resistance: +62% | ||
| DEX: +84, Bonus Avoidability Chance: 32%, Damage Taken: -22%, Knockback Resistance: +64% | ||
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases Sharp Eyes's duration. | |
| Level | 1 | Duration: +30 sec |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Grants Sharp Eyes a bonuse to Enemy DEF Ignored. | |
| Level | 1 | Enemy DEF Ignored: +5% |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases the Critical Rate of Sharp Eyes. | |
| Level | 1 | Critical Rate: +5% |
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases the damage of Cardinal Force skills. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases the activation rate for Bountiful Deluge and Bountiful Burst. | |
| Level | 1 | Activation Chance: +10% |
| Passive | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Increases the attack count of Cardinal Force skills. | |
| Level | 1 | Number of Attacks: +1 |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases the damage Ancient Force and Enchant Force skills deal to Boss Monsters. | |
| Level | 1 | Boss Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases amount of enemy DEF that Ancient Force and Enchant Force skills ignore. | |
| Level | 1 | Ignore Defense: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases the damage of Enchant Force skills when enhanced by Cardinal Force skills. | |
| Level | 1 | Damage: +20% |
| Active | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Draws hidden ancient power from the Relic. Not affected by effects which reset cooldowns. | |
| Level | 1 | MP Cost: 300, Instantly fills the Relic Gauge to its maximum capacity. The amount charged counts toward the activation of Guidance of the Ancients. For 30 sec, 1 additional magical arrows will be created when Bountiful Deluge and Bountiful Burst are used, and the time required to generate a unit of Swiftstrike Energy is reduced to 3 sec Cooldown: 120 sec |
| Active | ||
|---|---|---|
| Level Requirement | 160 | |
| Master Level | 1 | |
| Description | [Enchant Force] Manifest arrows like those spoken of in legend to rain destruction upon your foes. Deluge Enhancement Creates additional magical arrows when an enemy is hit. Burst Enhancement Take aim at an enemy and loose an arrow with maximum destructive power. Torrent Enhancement Grants the ability to attack while moving. | |
| Level | 1 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 320%, Number of Consecutive Attacks: 6 times Cooldown: 25 sec |
| Active | ||
|---|---|---|
| Level Requirement | 160 | |
| Master Level | 1 | |
| Description | [Enchant Force] Manifest arrows like those spoken of in legend to rain destruction upon your foes. Each enemy hit has a chance to generate additional magical arrows that attack nearby enemies. The magical arrows target the boss with the highest HP first. | |
| Level | 1 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 400%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 240% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. |
| Active | ||
|---|---|---|
| Level Requirement | 160 | |
| Master Level | 1 | |
| Description | [Enchant Force] Manifest arrows like those spoken of in legend to rain destruction upon your foes. Use the Up and Down arrow keys to control the firing angle. The arrow will detonate upon contact with the enemy or at the end of its range. | |
| Level | 1 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 1440% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. |
| Active | ||
|---|---|---|
| Level Requirement | 160 | |
| Master Level | 1 | |
| Description | [Enchant Force] Manifest arrows like those spoken of in legend to rain destruction upon your foes. Use the directional keys to move forward and backward while channeling this skill. | |
| Level | 1 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 360%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. |
| Active | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Call upon the bravery deep within to increase damage output. | |
| Level | 1 | MP Cost: 100, Duration: 60 sec., Damage: +10% Applies to any Explorer class in the party Cooldown: 120 sec. |
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 2 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +2] | |
| 3 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +3] | |
| 4 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +4] | |
| 5 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +5] | |
| 6 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +6] | |
| 7 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +7] | |
| 8 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +8] | |
| 9 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +9] | |
| 10 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +10] | |
| 11 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +11] | |
| 12 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +12] | |
| 13 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +13] | |
| 14 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +14] | |
| 15 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +15] | |
| 16 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +16] | |
| 17 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +17] | |
| 18 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +18] | |
| 19 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +19] | |
| 20 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +20] | |
| 21 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +21] | |
| 22 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +22] | |
| 23 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +23] | |
| 24 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +24] | |
| 25 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +25] | |
| 26 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +26] | |
| 27 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +27] | |
| 28 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +28] | |
| 29 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +29] | |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 2 | Portal Duration: 34 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 3 | Portal Duration: 36 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 4 | Portal Duration: 38 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 5 | Portal Duration: 40 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 6 | Portal Duration: 42 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 7 | Portal Duration: 44 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 8 | Portal Duration: 46 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 9 | Portal Duration: 48 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 10 | Portal Duration: 50 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 11 | Portal Duration: 52 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 12 | Portal Duration: 54 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 13 | Portal Duration: 56 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 14 | Portal Duration: 58 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 15 | Portal Duration: 60 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 16 | Portal Duration: 62 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 17 | Portal Duration: 64 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 18 | Portal Duration: 66 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 19 | Portal Duration: 68 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 20 | Portal Duration: 70 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 21 | Portal Duration: 72 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 22 | Portal Duration: 74 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 23 | Portal Duration: 76 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 24 | Portal Duration: 78 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 25 | Portal Duration: 80 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 26 | Portal Duration: 82 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 27 | Portal Duration: 84 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 28 | Portal Duration: 86 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 29 | Portal Duration: 88 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 2 | Duration: 186 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 3 | Duration: 189 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 4 | Duration: 192 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 5 | Duration: 195 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 6 | Duration: 198 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 7 | Duration: 201 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 8 | Duration: 204 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 9 | Duration: 207 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 10 | Duration: 210 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 11 | Duration: 213 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 12 | Duration: 216 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 13 | Duration: 219 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 14 | Duration: 222 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 15 | Duration: 225 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 16 | Duration: 228 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 17 | Duration: 231 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 18 | Duration: 234 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 19 | Duration: 237 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 20 | Duration: 240 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 21 | Duration: 243 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 22 | Duration: 246 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 23 | Duration: 249 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 24 | Duration: 252 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 25 | Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 26 | Duration: 258 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 27 | Duration: 261 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 28 | Duration: 264 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 29 | Duration: 267 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 2 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 3 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 4 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 5 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 6 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 7 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 8 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 9 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 10 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 11 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 12 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 13 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 14 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 15 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 16 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 17 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 18 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 19 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 20 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 21 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 22 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 23 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 24 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 25 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 26 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 27 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 28 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 29 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 2 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 3 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 4 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 5 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 6 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 7 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 8 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 9 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 10 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 11 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 12 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 13 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 14 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 15 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 16 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 17 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 18 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 19 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 20 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 21 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 22 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 23 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 24 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 25 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 26 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 27 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 28 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 29 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 2 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +2] | |
| 3 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +3] | |
| 4 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +4] | |
| 5 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +5] | |
| 6 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +6] | |
| 7 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +7] | |
| 8 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +8] | |
| 9 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +9] | |
| 10 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +10] | |
| 11 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +11] | |
| 12 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +12] | |
| 13 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +13] | |
| 14 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +14] | |
| 15 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +15] | |
| 16 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +16] | |
| 17 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +17] | |
| 18 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +18] | |
| 19 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +19] | |
| 20 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +20] | |
| 21 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +21] | |
| 22 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +22] | |
| 23 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +23] | |
| 24 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +24] | |
| 25 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25] | |
| 26 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +26] | |
| 27 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +27] | |
| 28 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +28] | |
| 29 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +29] | |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 2 | HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 212 sec. | |
| 3 | HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 208 sec. | |
| 4 | HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 204 sec. | |
| 5 | HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 200 sec. | |
| 6 | HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 196 sec. | |
| 7 | HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 192 sec. | |
| 8 | HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 188 sec. | |
| 9 | HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 184 sec. | |
| 10 | HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 180 sec. | |
| 11 | HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 176 sec. | |
| 12 | HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 172 sec. | |
| 13 | HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 168 sec. | |
| 14 | HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 164 sec. | |
| 15 | HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 160 sec. | |
| 16 | HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 156 sec. | |
| 17 | HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 152 sec. | |
| 18 | HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 148 sec. | |
| 19 | HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 144 sec. | |
| 20 | HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 140 sec. | |
| 21 | HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 136 sec. | |
| 22 | HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 132 sec. | |
| 23 | HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 128 sec. | |
| 24 | HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 124 sec. | |
| 25 | HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec. | |
| 26 | HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 116 sec. | |
| 27 | HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 112 sec. | |
| 28 | HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 108 sec. | |
| 29 | HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 104 sec. | |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 2 | HP Cost: 5% of Max HP, Cooldown: 470 sec | |
| 3 | HP Cost: 5% of Max HP, Cooldown: 465 sec | |
| 4 | HP Cost: 5% of Max HP, Cooldown: 460 sec | |
| 5 | HP Cost: 5% of Max HP, Cooldown: 455 sec | |
| 6 | HP Cost: 5% of Max HP, Cooldown: 450 sec | |
| 7 | HP Cost: 5% of Max HP, Cooldown: 445 sec | |
| 8 | HP Cost: 5% of Max HP, Cooldown: 440 sec | |
| 9 | HP Cost: 5% of Max HP, Cooldown: 435 sec | |
| 10 | HP Cost: 5% of Max HP, Cooldown: 430 sec | |
| 11 | HP Cost: 5% of Max HP, Cooldown: 425 sec | |
| 12 | HP Cost: 5% of Max HP, Cooldown: 420 sec | |
| 13 | HP Cost: 5% of Max HP, Cooldown: 415 sec | |
| 14 | HP Cost: 5% of Max HP, Cooldown: 410 sec | |
| 15 | HP Cost: 5% of Max HP, Cooldown: 405 sec | |
| 16 | HP Cost: 5% of Max HP, Cooldown: 400 sec | |
| 17 | HP Cost: 5% of Max HP, Cooldown: 395 sec | |
| 18 | HP Cost: 5% of Max HP, Cooldown: 390 sec | |
| 19 | HP Cost: 5% of Max HP, Cooldown: 385 sec | |
| 20 | HP Cost: 5% of Max HP, Cooldown: 380 sec | |
| 21 | HP Cost: 5% of Max HP, Cooldown: 375 sec | |
| 22 | HP Cost: 5% of Max HP, Cooldown: 370 sec | |
| 23 | HP Cost: 5% of Max HP, Cooldown: 365 sec | |
| 24 | HP Cost: 5% of Max HP, Cooldown: 360 sec | |
| 25 | HP Cost: 5% of Max HP, Cooldown: 355 sec | |
| 26 | HP Cost: 5% of Max HP, Cooldown: 350 sec | |
| 27 | HP Cost: 5% of Max HP, Cooldown: 345 sec | |
| 28 | HP Cost: 5% of Max HP, Cooldown: 340 sec | |
| 29 | HP Cost: 5% of Max HP, Cooldown: 335 sec | |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 2 | Duration: 186 sec, EXP: +21%, Drop Rate: +14% Cooldown: 180 sec | |
| 3 | Duration: 189 sec, EXP: +21%, Drop Rate: +15% Cooldown: 180 sec | |
| 4 | Duration: 192 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 5 | Duration: 195 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 6 | Duration: 198 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 7 | Duration: 201 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 8 | Duration: 204 sec, EXP: +24%, Drop Rate: +16% Cooldown: 180 sec | |
| 9 | Duration: 207 sec, EXP: +24%, Drop Rate: +17% Cooldown: 180 sec | |
| 10 | Duration: 210 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 11 | Duration: 213 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 12 | Duration: 216 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 13 | Duration: 219 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 14 | Duration: 222 sec, EXP: +27%, Drop Rate: +18% Cooldown: 180 sec | |
| 15 | Duration: 225 sec, EXP: +27%, Drop Rate: +19% Cooldown: 180 sec | |
| 16 | Duration: 228 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 17 | Duration: 231 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 18 | Duration: 234 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 19 | Duration: 237 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 20 | Duration: 240 sec, EXP: +30%, Drop Rate: +20% Cooldown: 180 sec | |
| 21 | Duration: 243 sec, EXP: +30%, Drop Rate: +21% Cooldown: 180 sec | |
| 22 | Duration: 246 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 23 | Duration: 249 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 24 | Duration: 252 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 25 | Duration: 255 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 26 | Duration: 258 sec, EXP: +33%, Drop Rate: +22% Cooldown: 180 sec | |
| 27 | Duration: 261 sec, EXP: +33%, Drop Rate: +23% Cooldown: 180 sec | |
| 28 | Duration: 264 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 29 | Duration: 267 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 2 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 3 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 4 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 5 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 6 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 7 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 8 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 9 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 10 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 11 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 12 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 13 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 14 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 15 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 16 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 17 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 18 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 19 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 20 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 21 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 22 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 23 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 24 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 25 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 26 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 27 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 28 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 29 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 32 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 88 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 33 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 87 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 34 sec, restores 5% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 86 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 35 sec, restores 10% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 85 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 36 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 84 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 37 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 83 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 38 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 82 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 39 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 81 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 40 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 80 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 41 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 79 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 42 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 78 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 43 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 77 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 44 sec, restores 15% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 76 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 45 sec, restores 20% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 75 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 46 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 74 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 47 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 73 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 48 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 72 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 49 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 71 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 50 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 70 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 51 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 69 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 52 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 68 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 53 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 67 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 54 sec, restores 25% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 66 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 55 sec, restores 30% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 65 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 56 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 64 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 57 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 63 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 58 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 62 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 59 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 61 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times. Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times. Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times. Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times. Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times. Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times. Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times. Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times. Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times. Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times. Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times. Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times. Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times. Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times. Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times. Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times. Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times. Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times. Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times. Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times. Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times. Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times. Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times. Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times. Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times. Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times. Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times. Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily infuses Phoenix, Frostprey, and Shadow Raven with mysterious power for a devastating attack. Can only be used when either Phoenix, Frostprey, or Shadow Raven are summoned. | |
| Level | 1 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 7 Cooldown: 120 sec |
| 30 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 7 Cooldown: 105 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily infuses Phoenix, Frostprey, and Shadow Raven with mysterious power for a devastating attack. Can only be used when either Phoenix, Frostprey, or Shadow Raven are summoned. | |
| Level | 1 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 7 Cooldown: 120 sec |
| 2 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 7 Cooldown: 119 sec | |
| 3 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 7 Cooldown: 119 sec | |
| 4 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 7 Cooldown: 118 sec | |
| 5 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 7 Cooldown: 118 sec | |
| 6 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 7 Cooldown: 117 sec | |
| 7 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 7 Cooldown: 117 sec | |
| 8 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 7 Cooldown: 116 sec | |
| 9 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 7 Cooldown: 116 sec | |
| 10 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 7 Cooldown: 115 sec | |
| 11 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 7 Cooldown: 115 sec | |
| 12 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 7 Cooldown: 114 sec | |
| 13 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 7 Cooldown: 114 sec | |
| 14 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 7 Cooldown: 113 sec | |
| 15 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 7 Cooldown: 113 sec | |
| 16 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 7 Cooldown: 112 sec | |
| 17 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 7 Cooldown: 112 sec | |
| 18 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 7 Cooldown: 111 sec | |
| 19 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 7 Cooldown: 111 sec | |
| 20 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 7 Cooldown: 110 sec | |
| 21 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 7 Cooldown: 110 sec | |
| 22 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 7 Cooldown: 109 sec | |
| 23 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 7 Cooldown: 109 sec | |
| 24 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 7 Cooldown: 108 sec | |
| 25 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 7 Cooldown: 108 sec | |
| 26 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 7 Cooldown: 107 sec | |
| 27 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 7 Cooldown: 107 sec | |
| 28 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 7 Cooldown: 106 sec | |
| 29 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 7 Cooldown: 106 sec | |
| 30 | MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 7 Cooldown: 105 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 2 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 3 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 4 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 5 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 6 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 7 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 8 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 9 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 10 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 11 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 12 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 13 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 14 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 15 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 16 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 17 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 18 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 19 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 20 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 21 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 22 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 23 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 24 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 25 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 26 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 27 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 28 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 29 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates spirit arrows that pursue and attack nearby enemies. Unaffected by Attack reflection. Can be toggled On/Off. | |
| Level | 1 | MP Cost: 350, Arrow Damage: 416% to 1 nearby enemy. Damage Against Normal Enemies: +20% |
| 30 | MP Cost: 350, Arrow Damage: 880% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates spirit arrows that pursue and attack nearby enemies. Unaffected by Attack reflection. Can be toggled On/Off. | |
| Level | 1 | MP Cost: 350, Arrow Damage: 416% to 1 nearby enemy. Damage Against Normal Enemies: +20% |
| 2 | MP Cost: 350, Arrow Damage: 432% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 3 | MP Cost: 350, Arrow Damage: 448% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 4 | MP Cost: 350, Arrow Damage: 464% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 5 | MP Cost: 350, Arrow Damage: 480% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 6 | MP Cost: 350, Arrow Damage: 496% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 7 | MP Cost: 350, Arrow Damage: 512% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 8 | MP Cost: 350, Arrow Damage: 528% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 9 | MP Cost: 350, Arrow Damage: 544% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 10 | MP Cost: 350, Arrow Damage: 560% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 11 | MP Cost: 350, Arrow Damage: 576% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 12 | MP Cost: 350, Arrow Damage: 592% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 13 | MP Cost: 350, Arrow Damage: 608% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 14 | MP Cost: 350, Arrow Damage: 624% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 15 | MP Cost: 350, Arrow Damage: 640% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 16 | MP Cost: 350, Arrow Damage: 656% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 17 | MP Cost: 350, Arrow Damage: 672% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 18 | MP Cost: 350, Arrow Damage: 688% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 19 | MP Cost: 350, Arrow Damage: 704% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 20 | MP Cost: 350, Arrow Damage: 720% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 21 | MP Cost: 350, Arrow Damage: 736% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 22 | MP Cost: 350, Arrow Damage: 752% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 23 | MP Cost: 350, Arrow Damage: 768% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 24 | MP Cost: 350, Arrow Damage: 784% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 25 | MP Cost: 350, Arrow Damage: 800% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 26 | MP Cost: 350, Arrow Damage: 816% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 27 | MP Cost: 350, Arrow Damage: 832% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 28 | MP Cost: 350, Arrow Damage: 848% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 29 | MP Cost: 350, Arrow Damage: 864% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| 30 | MP Cost: 350, Arrow Damage: 880% to 1 nearby enemy. Damage Against Normal Enemies: +20% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | When inflicting a critical wound, your strike hits the enemy where they are most vulnerable, dealing greater damage. | |
| Level | 1 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 21% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 30 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 50% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | When inflicting a critical wound, your strike hits the enemy where they are most vulnerable, dealing greater damage. | |
| Level | 1 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 21% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 2 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 22% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 3 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 23% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 4 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 24% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 5 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 25% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 6 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 26% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 7 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 27% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 8 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 28% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 9 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 29% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 10 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 30% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 11 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 31% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 12 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 32% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 13 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 33% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 14 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 34% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 15 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 35% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 16 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 36% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 17 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 37% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 18 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 38% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 19 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 39% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 20 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 40% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 21 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 41% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 22 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 42% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 23 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 43% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 24 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 44% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 25 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 45% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 26 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 46% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 27 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 47% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 28 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 48% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 29 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 49% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
| 30 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 50% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec | |
Class-Specific Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Ancient Force] Consume your entire Relic Gauge to fire a bolt of obliterating energy that pierces all. The more Relic Gauge consumed, the stronger the attack will be. | |
| Level | 1 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 688% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec |
| 30 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 1500% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Ancient Force] Consume your entire Relic Gauge to fire a bolt of obliterating energy that pierces all. The more Relic Gauge consumed, the stronger the attack will be. | |
| Level | 1 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 688% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec |
| 2 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 716% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 3 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 744% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 4 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 772% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 5 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 800% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 6 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 828% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 7 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 856% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 8 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 884% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 9 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 912% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 10 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 940% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 11 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 968% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 12 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 996% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 13 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 1024% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 14 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 1052% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 15 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 1080% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 16 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 1108% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 17 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 1136% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 18 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 1164% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 19 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 1192% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 20 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 1220% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 21 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 1248% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 22 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 1276% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 23 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 1304% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 24 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 1332% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 25 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 1360% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 26 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 1388% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 27 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 1416% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 28 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 1444% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 29 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 1472% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| 30 | Relic Gauge Cost: 200 or more required to use the skill. Consumes all energy built up in the Relic Gauge to activate an explosion 6 times that deals 1500% damage 15 times to up to 15 enemies. Invulnerable while casting. If the consumed Relic Gauge exceeds certain thresholds (25%/50%/75%/100%), Final Damage will be increased by 25%/50%/75%/100%, respectively. Ignore Def +100% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Ancient Force] Uses the power of the relic to call forth the true form of the Shadow Raven to wreak havoc. Using Raven Tempest with the down arrow key while Fury of the Wild is summoned activates Fury of the Wild Tempest which swirls even faster. The summoned Shadow Raven/Fury of the Wild moves in search of enemies, and you can also press the skill key to manually change its direction. Using Action Customization allows you to switch the Command of Raven Tempest and Fury of the Wild Tempest while Fury of the Wild is summoned. Can only be used when Shadow Raven/Fury of the Wild is summoned. Raven Tempest and Fury of the Wild Tempest are unaffected by attack reflection. Custom Command On/Off: Right-click | |
| Level | 1 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 420%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 420%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec |
| 30 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 1000%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 1000%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Ancient Force] Uses the power of the relic to call forth the true form of the Shadow Raven to wreak havoc. Using Raven Tempest with the down arrow key while Fury of the Wild is summoned activates Fury of the Wild Tempest which swirls even faster. The summoned Shadow Raven/Fury of the Wild moves in search of enemies, and you can also press the skill key to manually change its direction. Using Action Customization allows you to switch the Command of Raven Tempest and Fury of the Wild Tempest while Fury of the Wild is summoned. Can only be used when Shadow Raven/Fury of the Wild is summoned. Raven Tempest and Fury of the Wild Tempest are unaffected by attack reflection. Custom Command On/Off: Right-click | |
| Level | 1 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 420%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 420%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec |
| 2 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 440%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 440%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 3 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 460%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 460%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 4 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 480%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 480%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 5 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 500%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 500%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 6 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 520%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 520%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 7 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 540%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 540%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 8 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 560%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 560%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 9 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 580%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 580%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 10 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 600%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 600%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 11 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 620%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 620%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 12 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 640%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 640%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 13 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 660%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 660%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 14 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 680%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 680%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 15 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 700%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 700%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 16 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 720%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 720%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 17 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 740%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 740%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 18 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 760%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 760%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 19 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 780%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 780%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 20 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 800%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 800%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 21 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 820%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 820%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 22 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 840%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 840%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 23 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 860%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 860%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 24 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 880%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 880%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 25 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 900%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 900%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 26 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 920%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 920%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 27 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 940%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 940%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 28 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 960%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 960%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 29 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 980%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 980%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| 30 | Relic Gauge Cost: 300 Raven Tempest: Duration: 27 sec, Max Enemies Hit: 12, Damage: 1000%, Number of Attacks: 5 Fury of the Wild Tempest: Duration: 10 sec, Max Enemies Hit: 12, Damage: 1000%, Number of Attacks: 6 Charges the Relic Gauge by 20 when attacking Direction Change Cooldown: 2 sec, Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Project the relic's power as a shield to defend yourself and your party members. Party members who receive the protection of this skill will deal increased Critical Damage when attacking. Obsidian Barrier's attack is unaffected by attack reflection. Deluge Enhancement Grants each party member a personal protective shield. Burst Enhancement Increases the size of the shield. Torrent Enhancement Allows the shield to be moved. | |
| Level | 1 | Relic Gauge Cost: 300, Duration: 6 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 444% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec |
| 30 | Relic Gauge Cost: 300, Duration: 12 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 908% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Project the relic's power as a shield to defend yourself and your party members. Party members who receive the protection of this skill will deal increased Critical Damage when attacking. Obsidian Barrier's attack is unaffected by attack reflection. Deluge Enhancement Grants each party member a personal protective shield. Burst Enhancement Increases the size of the shield. Torrent Enhancement Allows the shield to be moved. | |
| Level | 1 | Relic Gauge Cost: 300, Duration: 6 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 444% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec |
| 2 | Relic Gauge Cost: 300, Duration: 6 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 460% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 3 | Relic Gauge Cost: 300, Duration: 6 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 476% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 4 | Relic Gauge Cost: 300, Duration: 6 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 492% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 5 | Relic Gauge Cost: 300, Duration: 7 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 508% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 6 | Relic Gauge Cost: 300, Duration: 7 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 524% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 7 | Relic Gauge Cost: 300, Duration: 7 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 540% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 8 | Relic Gauge Cost: 300, Duration: 7 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 556% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 9 | Relic Gauge Cost: 300, Duration: 7 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 572% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 10 | Relic Gauge Cost: 300, Duration: 8 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 588% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 11 | Relic Gauge Cost: 300, Duration: 8 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 604% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 12 | Relic Gauge Cost: 300, Duration: 8 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 620% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 13 | Relic Gauge Cost: 300, Duration: 8 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 636% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 14 | Relic Gauge Cost: 300, Duration: 8 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 652% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 15 | Relic Gauge Cost: 300, Duration: 9 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 668% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 16 | Relic Gauge Cost: 300, Duration: 9 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 684% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 17 | Relic Gauge Cost: 300, Duration: 9 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 700% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 18 | Relic Gauge Cost: 300, Duration: 9 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 716% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 19 | Relic Gauge Cost: 300, Duration: 9 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 732% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 20 | Relic Gauge Cost: 300, Duration: 10 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 748% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 21 | Relic Gauge Cost: 300, Duration: 10 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 764% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 22 | Relic Gauge Cost: 300, Duration: 10 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 780% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 23 | Relic Gauge Cost: 300, Duration: 10 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 796% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 24 | Relic Gauge Cost: 300, Duration: 10 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 812% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 25 | Relic Gauge Cost: 300, Duration: 11 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 828% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 26 | Relic Gauge Cost: 300, Duration: 11 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 844% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 27 | Relic Gauge Cost: 300, Duration: 11 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 860% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 28 | Relic Gauge Cost: 300, Duration: 11 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 876% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 29 | Relic Gauge Cost: 300, Duration: 11 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 892% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| 30 | Relic Gauge Cost: 300, Duration: 12 sec, decreases damage taken from attacks that deal a fixed percent of damage by -20%. The shield will deal 908% damage 5 times to up to 8 enemies within its radius. Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Projects the relic's power as a shield to defend yourself and your party members. Party members who receive the protection of this skill will receive reduced damage and will deal increased Critical Damage when attacking. | |
| Level | 1 | Relic Gauge Cost: 300, Duration: 6 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec |
| 30 | Relic Gauge Cost: 300, Duration: 12 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Projects the relic's power as a shield to defend yourself and your party members. Party members who receive the protection of this skill will receive reduced damage and will deal increased Critical Damage when attacking. | |
| Level | 1 | Relic Gauge Cost: 300, Duration: 6 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec |
| 2 | Relic Gauge Cost: 300, Duration: 6 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 3 | Relic Gauge Cost: 300, Duration: 6 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 4 | Relic Gauge Cost: 300, Duration: 6 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 5 | Relic Gauge Cost: 300, Duration: 7 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 6 | Relic Gauge Cost: 300, Duration: 7 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 7 | Relic Gauge Cost: 300, Duration: 7 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 8 | Relic Gauge Cost: 300, Duration: 7 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 9 | Relic Gauge Cost: 300, Duration: 7 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 10 | Relic Gauge Cost: 300, Duration: 8 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 11 | Relic Gauge Cost: 300, Duration: 8 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 12 | Relic Gauge Cost: 300, Duration: 8 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 13 | Relic Gauge Cost: 300, Duration: 8 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 14 | Relic Gauge Cost: 300, Duration: 8 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 15 | Relic Gauge Cost: 300, Duration: 9 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 16 | Relic Gauge Cost: 300, Duration: 9 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 17 | Relic Gauge Cost: 300, Duration: 9 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 18 | Relic Gauge Cost: 300, Duration: 9 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 19 | Relic Gauge Cost: 300, Duration: 9 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 20 | Relic Gauge Cost: 300, Duration: 10 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 21 | Relic Gauge Cost: 300, Duration: 10 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 22 | Relic Gauge Cost: 300, Duration: 10 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 23 | Relic Gauge Cost: 300, Duration: 10 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 24 | Relic Gauge Cost: 300, Duration: 10 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 25 | Relic Gauge Cost: 300, Duration: 11 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 26 | Relic Gauge Cost: 300, Duration: 11 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 27 | Relic Gauge Cost: 300, Duration: 11 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 28 | Relic Gauge Cost: 300, Duration: 11 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 29 | Relic Gauge Cost: 300, Duration: 11 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| 30 | Relic Gauge Cost: 300, Duration: 12 sec, Hit damage -40% (including attacks that deal a fixed percent of damage) Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Projects the relic's power as a protective shield. While within the shield, you will receive no damage from enemies' normal attacks, and reduced damage for attacks that deal a fixed percent of damage. Party members who receive the protection of this skill will deal increased Critical Damage when attacking. Enhanced by the Burst emblem to defend a wider area than normal. | |
| Level | 1 | Relic Gauge Cost: 300, Duration: 6 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 603% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec |
| 30 | Relic Gauge Cost: 300, Duration: 12 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1270% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Projects the relic's power as a protective shield. While within the shield, you will receive no damage from enemies' normal attacks, and reduced damage for attacks that deal a fixed percent of damage. Party members who receive the protection of this skill will deal increased Critical Damage when attacking. Enhanced by the Burst emblem to defend a wider area than normal. | |
| Level | 1 | Relic Gauge Cost: 300, Duration: 6 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 603% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec |
| 2 | Relic Gauge Cost: 300, Duration: 6 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 626% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 3 | Relic Gauge Cost: 300, Duration: 6 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 649% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 4 | Relic Gauge Cost: 300, Duration: 6 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 672% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 5 | Relic Gauge Cost: 300, Duration: 7 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 695% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 6 | Relic Gauge Cost: 300, Duration: 7 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 718% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 7 | Relic Gauge Cost: 300, Duration: 7 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 741% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 8 | Relic Gauge Cost: 300, Duration: 7 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 764% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 9 | Relic Gauge Cost: 300, Duration: 7 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 787% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 10 | Relic Gauge Cost: 300, Duration: 8 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 810% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 11 | Relic Gauge Cost: 300, Duration: 8 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 833% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 12 | Relic Gauge Cost: 300, Duration: 8 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 856% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 13 | Relic Gauge Cost: 300, Duration: 8 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 879% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 14 | Relic Gauge Cost: 300, Duration: 8 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 902% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 15 | Relic Gauge Cost: 300, Duration: 9 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 925% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 16 | Relic Gauge Cost: 300, Duration: 9 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 948% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 17 | Relic Gauge Cost: 300, Duration: 9 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 971% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 18 | Relic Gauge Cost: 300, Duration: 9 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 994% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 19 | Relic Gauge Cost: 300, Duration: 9 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1017% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 20 | Relic Gauge Cost: 300, Duration: 10 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1040% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 21 | Relic Gauge Cost: 300, Duration: 10 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1063% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 22 | Relic Gauge Cost: 300, Duration: 10 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1086% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 23 | Relic Gauge Cost: 300, Duration: 10 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1109% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 24 | Relic Gauge Cost: 300, Duration: 10 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1132% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 25 | Relic Gauge Cost: 300, Duration: 11 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1155% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 26 | Relic Gauge Cost: 300, Duration: 11 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1178% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 27 | Relic Gauge Cost: 300, Duration: 11 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1201% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 28 | Relic Gauge Cost: 300, Duration: 11 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1224% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 29 | Relic Gauge Cost: 300, Duration: 11 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1247% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| 30 | Relic Gauge Cost: 300, Duration: 12 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1270% damage 5 times to up to 15 enemies within its radius. Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Projects the relic's power as a protective shield. While within the shield, you will receive no damage from enemies' normal attacks, and reduced damage for attacks that deal a fixed percent of damage. Party members who receive the protection of this skill will deal increased Critical Damage when attacking. Enhanced by the Torrent emblem to allow the shield to be moved to another location. | |
| Level | 1 | Relic Gauge Cost: 300, Duration: 6 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 603% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec |
| 30 | Relic Gauge Cost: 300, Duration: 12 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1270% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Projects the relic's power as a protective shield. While within the shield, you will receive no damage from enemies' normal attacks, and reduced damage for attacks that deal a fixed percent of damage. Party members who receive the protection of this skill will deal increased Critical Damage when attacking. Enhanced by the Torrent emblem to allow the shield to be moved to another location. | |
| Level | 1 | Relic Gauge Cost: 300, Duration: 6 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 603% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec |
| 2 | Relic Gauge Cost: 300, Duration: 6 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 626% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 3 | Relic Gauge Cost: 300, Duration: 6 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 649% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 4 | Relic Gauge Cost: 300, Duration: 6 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 672% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 5 | Relic Gauge Cost: 300, Duration: 7 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 695% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 6 | Relic Gauge Cost: 300, Duration: 7 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 718% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 7 | Relic Gauge Cost: 300, Duration: 7 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 741% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 8 | Relic Gauge Cost: 300, Duration: 7 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 764% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 9 | Relic Gauge Cost: 300, Duration: 7 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 787% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 10 | Relic Gauge Cost: 300, Duration: 8 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 810% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 11 | Relic Gauge Cost: 300, Duration: 8 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 833% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 12 | Relic Gauge Cost: 300, Duration: 8 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 856% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 13 | Relic Gauge Cost: 300, Duration: 8 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 879% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 14 | Relic Gauge Cost: 300, Duration: 8 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 902% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 15 | Relic Gauge Cost: 300, Duration: 9 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 925% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 16 | Relic Gauge Cost: 300, Duration: 9 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 948% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 17 | Relic Gauge Cost: 300, Duration: 9 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 971% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 18 | Relic Gauge Cost: 300, Duration: 9 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 994% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 19 | Relic Gauge Cost: 300, Duration: 9 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1017% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 20 | Relic Gauge Cost: 300, Duration: 10 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1040% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 21 | Relic Gauge Cost: 300, Duration: 10 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1063% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 22 | Relic Gauge Cost: 300, Duration: 10 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1086% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 23 | Relic Gauge Cost: 300, Duration: 10 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1109% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 24 | Relic Gauge Cost: 300, Duration: 10 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1132% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 25 | Relic Gauge Cost: 300, Duration: 11 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1155% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 26 | Relic Gauge Cost: 300, Duration: 11 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1178% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 27 | Relic Gauge Cost: 300, Duration: 11 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1201% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 28 | Relic Gauge Cost: 300, Duration: 11 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1224% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 29 | Relic Gauge Cost: 300, Duration: 11 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1247% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| 30 | Relic Gauge Cost: 300, Duration: 12 sec, decreases damage taken from attacks that deal a fixed percent of damage by -40%. The shield will deal 1270% damage 5 times to up to 10 enemies within its radius. Redeployment Cooldown: 2 sec, Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Sets up an attacking Relic by completely liberating the power of Relic. When Pathfinder's attack hits, Relic that was set up resonantes and attacks according to the emblem. Cannot be used if there is no Relic emblem. Deluge Enhancement Sets up Relic that rapidly shoots arrows at the enemy in front. Burst Enhancement Sets up Relic that projects arrows that explode when hit. Torrent Enhancement Sets up several Relics that simulatenously attack the enemy in a certain range. | |
| Level | 1 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 780% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 650% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 780% damage 7 times for 40 sec Cooldown: 120 sec |
| 30 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1650% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 1375% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1650% damage 7 times for 40 sec Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Sets up an attacking Relic by completely liberating the power of Relic. When Pathfinder's attack hits, Relic that was set up resonantes and attacks according to the emblem. Cannot be used if there is no Relic emblem. Deluge Enhancement Sets up Relic that rapidly shoots arrows at the enemy in front. Burst Enhancement Sets up Relic that projects arrows that explode when hit. Torrent Enhancement Sets up several Relics that simulatenously attack the enemy in a certain range. | |
| Level | 1 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 780% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 650% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 780% damage 7 times for 40 sec Cooldown: 120 sec |
| 2 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 810% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 675% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 810% damage 7 times for 40 sec Cooldown: 120 sec | |
| 3 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 840% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 700% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 840% damage 7 times for 40 sec Cooldown: 120 sec | |
| 4 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 870% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 725% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 870% damage 7 times for 40 sec Cooldown: 120 sec | |
| 5 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 900% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 750% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 900% damage 7 times for 40 sec Cooldown: 120 sec | |
| 6 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 930% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 775% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 930% damage 7 times for 40 sec Cooldown: 120 sec | |
| 7 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 960% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 800% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 960% damage 7 times for 40 sec Cooldown: 120 sec | |
| 8 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 990% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 825% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 990% damage 7 times for 40 sec Cooldown: 120 sec | |
| 9 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1020% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 850% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1020% damage 7 times for 40 sec Cooldown: 120 sec | |
| 10 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1050% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 875% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1050% damage 7 times for 40 sec Cooldown: 120 sec | |
| 11 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1080% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 900% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1080% damage 7 times for 40 sec Cooldown: 120 sec | |
| 12 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1110% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 925% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1110% damage 7 times for 40 sec Cooldown: 120 sec | |
| 13 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1140% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 950% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1140% damage 7 times for 40 sec Cooldown: 120 sec | |
| 14 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1170% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 975% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1170% damage 7 times for 40 sec Cooldown: 120 sec | |
| 15 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1200% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 1000% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1200% damage 7 times for 40 sec Cooldown: 120 sec | |
| 16 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1230% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 1025% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1230% damage 7 times for 40 sec Cooldown: 120 sec | |
| 17 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1260% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 1050% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1260% damage 7 times for 40 sec Cooldown: 120 sec | |
| 18 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1290% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 1075% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1290% damage 7 times for 40 sec Cooldown: 120 sec | |
| 19 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1320% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 1100% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1320% damage 7 times for 40 sec Cooldown: 120 sec | |
| 20 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1350% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 1125% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1350% damage 7 times for 40 sec Cooldown: 120 sec | |
| 21 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1380% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 1150% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1380% damage 7 times for 40 sec Cooldown: 120 sec | |
| 22 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1410% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 1175% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1410% damage 7 times for 40 sec Cooldown: 120 sec | |
| 23 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1440% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 1200% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1440% damage 7 times for 40 sec Cooldown: 120 sec | |
| 24 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1470% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 1225% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1470% damage 7 times for 40 sec Cooldown: 120 sec | |
| 25 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1500% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 1250% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1500% damage 7 times for 40 sec Cooldown: 120 sec | |
| 26 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1530% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 1275% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1530% damage 7 times for 40 sec Cooldown: 120 sec | |
| 27 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1560% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 1300% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1560% damage 7 times for 40 sec Cooldown: 120 sec | |
| 28 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1590% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 1325% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1590% damage 7 times for 40 sec Cooldown: 120 sec | |
| 29 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1620% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 1350% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1620% damage 7 times for 40 sec Cooldown: 120 sec | |
| 30 | Relic Gauge Cost: 250 Deluge Enhancement: rapidly shoot arrows that periodically deal 1650% damage for 22 sec Burst Enhancement: shoot arrows that explode 6 times periodically dealing 1375% damage up to 10 enemies 8 times for 10 sec, can shoot up to 4 arrows Torrent Enhancement: sets up to 3 Relics that periodically attacks up to 6 enemies with 1650% damage 7 times for 40 sec Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Liberates the power of the Relic, setting it up to attack enemies to the front with rapid-fire arrows. When Pathfinder's attack hits, this Relic resonates and starts to attack. Unaffected by attack reflection. | |
| Level | 1 | Relic Gauge Cost: 250, Duration: 22 sec. Periodically shoots bursts of arrows for 780% damage each. Cooldown: 120 sec |
| 30 | Relic Gauge Cost: 250, Duration: 22 sec. Periodically shoots bursts of arrows for 1650% damage each. Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Sets up an attacking Relic that projects arrows that explode when enemies are hit by completely liberating the power of Relic. When Pathfinder's attack hits, Relic that was set up resonates and starts to attack. Unaffected by attack reflection. | |
| Level | 1 | Relic Gauge Cost: 250, Duration: 10 sec, periodically shoots arrows, Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 8, Explosions: 6, Max Arrows Shot: 4 Cooldown: 120 sec |
| 30 | Relic Gauge Cost: 250, Duration: 10 sec, periodically shoots arrows, Max Enemies Hit: 10, Damage: 1375%, Number of Attacks: 8, Explosions: 6, Max Arrows Shot: 4 Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Sets up several attacking Relics that periodically attack nearby enemies by completely liberating the power of Relic. When Pathfinder's attack hits, Relic that was set up resonates and starts to attack. Unaffected by attack reflection. | |
| Level | 1 | Relic Gauge Cost: 250, Duration: 40 sec, Max Enemies Hit: 6, Damage: 780%, Number of Attacks: 7, Max Relics: 3 Cooldown: 120 sec |
| 30 | Relic Gauge Cost: 250, Duration: 40 sec, Max Enemies Hit: 6, Damage: 1650%, Number of Attacks: 7, Max Relics: 3 Cooldown: 120 sec | |
Enhancements
The maximum level for Enhancements/Boost Nodes is 60.
- Enhancement/Boost Node 1
- Enhancement/Boost Node 2
- Enhancement/Boost Node 3
- Enhancement/Boost Node 4
- Enhancement/Boost Node 5
- Enhancement/Boost Node 6
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 2 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +12%] | |
| 3 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +14%] | |
| 4 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +16%] | |
| 5 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +18%] | |
| 6 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +20%] | |
| 7 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +22%] | |
| 8 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +24%] | |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 11 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +39%] | |
| 12 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +41%] | |
| 13 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +43%] | |
| 14 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +45%] | |
| 15 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +47%] | |
| 16 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +49%] | |
| 17 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +51%] | |
| 18 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +53%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 21 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +69%] | |
| 22 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +71%] | |
| 23 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +73%] | |
| 24 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +75%] | |
| 25 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +77%] | |
| 26 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +79%] | |
| 27 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +81%] | |
| 28 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +83%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 2 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 615%, Number of Attacks: 6 Cooldown: 3 sec | |
| 3 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 630%, Number of Attacks: 6 Cooldown: 3 sec | |
| 4 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 645%, Number of Attacks: 6 Cooldown: 3 sec | |
| 5 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 660%, Number of Attacks: 6 Cooldown: 3 sec | |
| 6 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 675%, Number of Attacks: 6 Cooldown: 3 sec | |
| 7 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 690%, Number of Attacks: 6 Cooldown: 3 sec | |
| 8 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 705%, Number of Attacks: 6 Cooldown: 3 sec | |
| 9 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 720%, Number of Attacks: 6 Cooldown: 3 sec | |
| 10 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 735%, Number of Attacks: 6 Cooldown: 3 sec | |
| 11 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 750%, Number of Attacks: 6 Cooldown: 3 sec | |
| 12 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 765%, Number of Attacks: 6 Cooldown: 3 sec | |
| 13 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 780%, Number of Attacks: 6 Cooldown: 3 sec | |
| 14 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 795%, Number of Attacks: 6 Cooldown: 3 sec | |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 16 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 825%, Number of Attacks: 6 Cooldown: 3 sec | |
| 17 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 840%, Number of Attacks: 6 Cooldown: 3 sec | |
| 18 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 855%, Number of Attacks: 6 Cooldown: 3 sec | |
| 19 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 870%, Number of Attacks: 6 Cooldown: 3 sec | |
| 20 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 885%, Number of Attacks: 6 Cooldown: 3 sec | |
| 21 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 900%, Number of Attacks: 6 Cooldown: 3 sec | |
| 22 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 915%, Number of Attacks: 6 Cooldown: 3 sec | |
| 23 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 930%, Number of Attacks: 6 Cooldown: 3 sec | |
| 24 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 945%, Number of Attacks: 6 Cooldown: 3 sec | |
| 25 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 960%, Number of Attacks: 6 Cooldown: 3 sec | |
| 26 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 975%, Number of Attacks: 6 Cooldown: 3 sec | |
| 27 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 990%, Number of Attacks: 6 Cooldown: 3 sec | |
| 28 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1005%, Number of Attacks: 6 Cooldown: 3 sec | |
| 29 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1020%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 2 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6 Cooldown: 60 sec | |
| 3 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6 Cooldown: 60 sec | |
| 4 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6 Cooldown: 60 sec | |
| 5 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6 Cooldown: 60 sec | |
| 6 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6 Cooldown: 60 sec | |
| 7 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6 Cooldown: 60 sec | |
| 8 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6 Cooldown: 60 sec | |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 11 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6 Cooldown: 60 sec | |
| 12 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6 Cooldown: 60 sec | |
| 13 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6 Cooldown: 60 sec | |
| 14 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6 Cooldown: 60 sec | |
| 15 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6 Cooldown: 60 sec | |
| 16 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6 Cooldown: 60 sec | |
| 17 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6 Cooldown: 60 sec | |
| 18 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 21 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6 Cooldown: 60 sec | |
| 22 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6 Cooldown: 60 sec | |
| 23 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6 Cooldown: 60 sec | |
| 24 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6 Cooldown: 60 sec | |
| 25 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6 Cooldown: 60 sec | |
| 26 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6 Cooldown: 60 sec | |
| 27 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6 Cooldown: 60 sec | |
| 28 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
Class-Specific Skills
- Origin Skill
- Ascent Skill
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Deftly imbues your arrows with the cursed relic's power. Temporarily creates additional magical arrows when changing the emblem. When direct skill attacks hit, Ancient Wrath manifests periodically to cause several chain explosions of the emblem. Ancient Wrath is an Ancient Force skill. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 801%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 791%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +5%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 837% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 671%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. |
| 30 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 1555%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 1545%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +15%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1620% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 1280%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Deftly imbues your arrows with the cursed relic's power. Temporarily creates additional magical arrows when changing the emblem. When direct skill attacks hit, Ancient Wrath manifests periodically to cause several chain explosions of the emblem. Ancient Wrath is an Ancient Force skill. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 801%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 791%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +5%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 837% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 671%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. |
| 2 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 827%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 817%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +5%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 864% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 692%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 3 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 853%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 843%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +6%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 891% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 713%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 4 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 879%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 869%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +6%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 918% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 734%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 5 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 905%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 895%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +6%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 945% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 755%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 6 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 931%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 921%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +7%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 972% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 776%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 7 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 957%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 947%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +7%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 999% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 797%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 8 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 983%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 973%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +7%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1026% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 818%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 9 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 1009%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 999%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +8%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1053% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 839%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 10 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 1035%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 1025%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +8%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1080% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 860%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 11 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 1061%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 1051%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +8%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1107% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 881%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 12 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 1087%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 1077%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +9%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1134% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 902%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 13 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 1113%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 1103%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +9%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1161% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 923%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 14 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 1139%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 1129%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +9%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1188% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 944%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 15 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 1165%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 1155%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +10%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1215% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 965%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 16 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 1191%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 1181%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +10%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1242% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 986%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 17 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 1217%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 1207%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +10%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1269% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 1007%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 18 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 1243%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 1233%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +11%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1296% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 1028%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 19 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 1269%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 1259%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +11%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1323% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 1049%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 20 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 1295%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 1285%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +11%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1350% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 1070%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 21 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 1321%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 1311%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +12%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1377% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 1091%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 22 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 1347%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 1337%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +12%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1404% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 1112%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 23 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 1373%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 1363%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +12%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1431% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 1133%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 24 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 1399%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 1389%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +13%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1458% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 1154%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 25 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 1425%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 1415%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +13%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1485% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 1175%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 26 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 1451%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 1441%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +13%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1512% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 1196%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 27 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 1477%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 1467%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +14%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1539% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 1217%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 28 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 1503%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 1493%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +14%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1566% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 1238%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 29 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 1529%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 1519%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +14%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1593% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 1259%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| 30 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Damage: 1555%, Number of Attacks: 9, Number of Shockwaves: 24, then Max Enemies Hit: 15, Damage: 1545%, Number of Attacks: 14, Number of Explosions: 30 Relic Liberation Duration: 30 sec. Relic Liberation - Ancient Force and Enchant Force Skill Final Damage: +15%. Using another Cardinal Force skill gives 100% chance to create 1 magical arrows that deal 1620% damage to up to 4 enemies 5 times. When direct skill attacks hit, Ancient Wrath is activated. Ancient Wrath: [Ancient Force] Max Enemies Hit: 10, Damage: 1280%, Number of Attacks: 15, Cursed Explosion Activations: 3, Cooldown: 7 sec Cooldown: 360 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Concentrates the cursed power of the relic into a dark arrow, which pierces every enemy on the battlefield. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 1540% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 30 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 8848% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Concentrates the cursed power of the relic into a dark arrow, which pierces every enemy on the battlefield. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 1540% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 2 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 1792% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 3 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 2044% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 4 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 2296% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 5 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 2548% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 6 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 2800% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 7 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 3052% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 8 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 3304% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 9 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 3556% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 10 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 3808% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 11 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 4060% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 12 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 4312% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 13 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 4564% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 14 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 4816% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 15 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 5068% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 16 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 5320% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 17 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 5572% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 18 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 5824% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 19 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 6076% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 20 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 6328% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 21 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 6580% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 22 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 6832% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 23 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 7084% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 24 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 7336% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 25 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 7588% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 26 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 7840% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 27 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 8092% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 28 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 8344% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 29 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 8596% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 30 | MP Cost: 1000, Invincible during casting The cursed arrow pierces 25 times, dealing 8848% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
Mastery Skills
Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.
- Mastery Node/Core 1
- Mastery Node/Core 2
- Mastery Node/Core 3
HEXA Glyph of Impalement
Ancient Impact
HEXA Cardinal Torrent
HEXA Ancient Astra
HEXA Ancient Astra (Deluge)
HEXA Ancient Astra (Burst)
HEXA Ancient Astra (Torrent)
- Mastery Node/Core 4
HEXA Combo Assault
HEXA Combo Assault (Deluge)
HEXA Combo Assault (Burst)
HEXA Combo Assault (Torrent)
HEXA Shadow Raven
Manifest Curse
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Cardinal Force] An archery technique that launches an explosive arrow of condensed energy that flies straight ahead. The arrow will detonate when it hits an enemy or reaches its maximum range. When Cardinal Deluge is used in Auto Mode, the next skill changes to Cardinal Burst. When Cardinal Burst is used, the next skill changes to Cardinal Deluge. Auto Mode On/Off: Right-click | |
| Level | 1 | MP Cost: 40, Max Enemies: 8, Damage: 575%, Attack Count: 5, Normal Enemy Damage: +92%p (additive), when the arrow explodes. |
| 30 | MP Cost: 45, Max Enemies: 8, Damage: 749%, Attack Count: 5, Normal Enemy Damage: +121%p (additive), when the arrow explodes. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Cardinal Force] An archery technique that launches an explosive arrow of condensed energy that flies straight ahead. The arrow will detonate when it hits an enemy or reaches its maximum range. When Cardinal Deluge is used in Auto Mode, the next skill changes to Cardinal Burst. When Cardinal Burst is used, the next skill changes to Cardinal Deluge. Auto Mode On/Off: Right-click | |
| Level | 1 | MP Cost: 40, Max Enemies: 8, Damage: 575%, Attack Count: 5, Normal Enemy Damage: +92%p (additive), when the arrow explodes. |
| 2 | MP Cost: 40, Max Enemies: 8, Damage: 581%, Attack Count: 5, Normal Enemy Damage: +93%p (additive), when the arrow explodes. | |
| 3 | MP Cost: 40, Max Enemies: 8, Damage: 587%, Attack Count: 5, Normal Enemy Damage: +94%p (additive), when the arrow explodes. | |
| 4 | MP Cost: 40, Max Enemies: 8, Damage: 593%, Attack Count: 5, Normal Enemy Damage: +95%p (additive), when the arrow explodes. | |
| 5 | MP Cost: 40, Max Enemies: 8, Damage: 599%, Attack Count: 5, Normal Enemy Damage: +96%p (additive), when the arrow explodes. | |
| 6 | MP Cost: 41, Max Enemies: 8, Damage: 605%, Attack Count: 5, Normal Enemy Damage: +97%p (additive), when the arrow explodes. | |
| 7 | MP Cost: 41, Max Enemies: 8, Damage: 611%, Attack Count: 5, Normal Enemy Damage: +98%p (additive), when the arrow explodes. | |
| 8 | MP Cost: 41, Max Enemies: 8, Damage: 617%, Attack Count: 5, Normal Enemy Damage: +99%p (additive), when the arrow explodes. | |
| 9 | MP Cost: 41, Max Enemies: 8, Damage: 623%, Attack Count: 5, Normal Enemy Damage: +100%p (additive), when the arrow explodes. | |
| 10 | MP Cost: 41, Max Enemies: 8, Damage: 629%, Attack Count: 5, Normal Enemy Damage: +101%p (additive), when the arrow explodes. | |
| 11 | MP Cost: 41, Max Enemies: 8, Damage: 635%, Attack Count: 5, Normal Enemy Damage: +102%p (additive), when the arrow explodes. | |
| 12 | MP Cost: 42, Max Enemies: 8, Damage: 641%, Attack Count: 5, Normal Enemy Damage: +103%p (additive), when the arrow explodes. | |
| 13 | MP Cost: 42, Max Enemies: 8, Damage: 647%, Attack Count: 5, Normal Enemy Damage: +104%p (additive), when the arrow explodes. | |
| 14 | MP Cost: 42, Max Enemies: 8, Damage: 653%, Attack Count: 5, Normal Enemy Damage: +105%p (additive), when the arrow explodes. | |
| 15 | MP Cost: 42, Max Enemies: 8, Damage: 659%, Attack Count: 5, Normal Enemy Damage: +106%p (additive), when the arrow explodes. | |
| 16 | MP Cost: 42, Max Enemies: 8, Damage: 665%, Attack Count: 5, Normal Enemy Damage: +107%p (additive), when the arrow explodes. | |
| 17 | MP Cost: 42, Max Enemies: 8, Damage: 671%, Attack Count: 5, Normal Enemy Damage: +108%p (additive), when the arrow explodes. | |
| 18 | MP Cost: 43, Max Enemies: 8, Damage: 677%, Attack Count: 5, Normal Enemy Damage: +109%p (additive), when the arrow explodes. | |
| 19 | MP Cost: 43, Max Enemies: 8, Damage: 683%, Attack Count: 5, Normal Enemy Damage: +110%p (additive), when the arrow explodes. | |
| 20 | MP Cost: 43, Max Enemies: 8, Damage: 689%, Attack Count: 5, Normal Enemy Damage: +111%p (additive), when the arrow explodes. | |
| 21 | MP Cost: 43, Max Enemies: 8, Damage: 695%, Attack Count: 5, Normal Enemy Damage: +112%p (additive), when the arrow explodes. | |
| 22 | MP Cost: 43, Max Enemies: 8, Damage: 701%, Attack Count: 5, Normal Enemy Damage: +113%p (additive), when the arrow explodes. | |
| 23 | MP Cost: 43, Max Enemies: 8, Damage: 707%, Attack Count: 5, Normal Enemy Damage: +114%p (additive), when the arrow explodes. | |
| 24 | MP Cost: 44, Max Enemies: 8, Damage: 713%, Attack Count: 5, Normal Enemy Damage: +115%p (additive), when the arrow explodes. | |
| 25 | MP Cost: 44, Max Enemies: 8, Damage: 719%, Attack Count: 5, Normal Enemy Damage: +116%p (additive), when the arrow explodes. | |
| 26 | MP Cost: 44, Max Enemies: 8, Damage: 725%, Attack Count: 5, Normal Enemy Damage: +117%p (additive), when the arrow explodes. | |
| 27 | MP Cost: 44, Max Enemies: 8, Damage: 731%, Attack Count: 5, Normal Enemy Damage: +118%p (additive), when the arrow explodes. | |
| 28 | MP Cost: 44, Max Enemies: 8, Damage: 737%, Attack Count: 5, Normal Enemy Damage: +119%p (additive), when the arrow explodes. | |
| 29 | MP Cost: 44, Max Enemies: 8, Damage: 743%, Attack Count: 5, Normal Enemy Damage: +120%p (additive), when the arrow explodes. | |
| 30 | MP Cost: 45, Max Enemies: 8, Damage: 749%, Attack Count: 5, Normal Enemy Damage: +121%p (additive), when the arrow explodes. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Manifests the power stored within the relic to call forth magical arrows. Periodically, when Bountiful Burst hits, the relic's power explodes and calls forth several cursed arrows. The magical and cursed arrows chase and attack enemies in range. The arrows target the boss with the highest Max HP first, and are not affected by attack reflection. The cursed arrows are not affected by cooldown reset. | |
| Level | 1 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 41% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 226% damage to up to 4 enemies 3 times. Normal Enemy Damage: +17% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 6 cursed arrows will be created. Cursed Arrows deal 122% damage to up to 4 enemies 4 times. |
| 30 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 50% chance to create 3 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 284% damage to up to 4 enemies 3 times. Normal Enemy Damage: +46% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 16 cursed arrows will be created. Cursed Arrows deal 180% damage to up to 4 enemies 4 times. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Manifests the power stored within the relic to call forth magical arrows. Periodically, when Bountiful Burst hits, the relic's power explodes and calls forth several cursed arrows. The magical and cursed arrows chase and attack enemies in range. The arrows target the boss with the highest Max HP first, and are not affected by attack reflection. The cursed arrows are not affected by cooldown reset. | |
| Level | 1 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 41% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 226% damage to up to 4 enemies 3 times. Normal Enemy Damage: +17% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 6 cursed arrows will be created. Cursed Arrows deal 122% damage to up to 4 enemies 4 times. |
| 2 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 41% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 228% damage to up to 4 enemies 3 times. Normal Enemy Damage: +18% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 6 cursed arrows will be created. Cursed Arrows deal 124% damage to up to 4 enemies 4 times. | |
| 3 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 41% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 230% damage to up to 4 enemies 3 times. Normal Enemy Damage: +19% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 7 cursed arrows will be created. Cursed Arrows deal 126% damage to up to 4 enemies 4 times. | |
| 4 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 42% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 232% damage to up to 4 enemies 3 times. Normal Enemy Damage: +20% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 7 cursed arrows will be created. Cursed Arrows deal 128% damage to up to 4 enemies 4 times. | |
| 5 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 42% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 234% damage to up to 4 enemies 3 times. Normal Enemy Damage: +21% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 7 cursed arrows will be created. Cursed Arrows deal 130% damage to up to 4 enemies 4 times. | |
| 6 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 42% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 236% damage to up to 4 enemies 3 times. Normal Enemy Damage: +22% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 8 cursed arrows will be created. Cursed Arrows deal 132% damage to up to 4 enemies 4 times. | |
| 7 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 43% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 238% damage to up to 4 enemies 3 times. Normal Enemy Damage: +23% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 8 cursed arrows will be created. Cursed Arrows deal 134% damage to up to 4 enemies 4 times. | |
| 8 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 43% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 240% damage to up to 4 enemies 3 times. Normal Enemy Damage: +24% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 8 cursed arrows will be created. Cursed Arrows deal 136% damage to up to 4 enemies 4 times. | |
| 9 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 43% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 242% damage to up to 4 enemies 3 times. Normal Enemy Damage: +25% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 9 cursed arrows will be created. Cursed Arrows deal 138% damage to up to 4 enemies 4 times. | |
| 10 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 44% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 244% damage to up to 4 enemies 3 times. Normal Enemy Damage: +26% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 9 cursed arrows will be created. Cursed Arrows deal 140% damage to up to 4 enemies 4 times. | |
| 11 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 44% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 246% damage to up to 4 enemies 3 times. Normal Enemy Damage: +27% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 9 cursed arrows will be created. Cursed Arrows deal 142% damage to up to 4 enemies 4 times. | |
| 12 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 44% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 248% damage to up to 4 enemies 3 times. Normal Enemy Damage: +28% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 10 cursed arrows will be created. Cursed Arrows deal 144% damage to up to 4 enemies 4 times. | |
| 13 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 45% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 250% damage to up to 4 enemies 3 times. Normal Enemy Damage: +29% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 10 cursed arrows will be created. Cursed Arrows deal 146% damage to up to 4 enemies 4 times. | |
| 14 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 45% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 252% damage to up to 4 enemies 3 times. Normal Enemy Damage: +30% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 10 cursed arrows will be created. Cursed Arrows deal 148% damage to up to 4 enemies 4 times. | |
| 15 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 45% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 254% damage to up to 4 enemies 3 times. Normal Enemy Damage: +31% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 11 cursed arrows will be created. Cursed Arrows deal 150% damage to up to 4 enemies 4 times. | |
| 16 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 46% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 256% damage to up to 4 enemies 3 times. Normal Enemy Damage: +32% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 11 cursed arrows will be created. Cursed Arrows deal 152% damage to up to 4 enemies 4 times. | |
| 17 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 46% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 258% damage to up to 4 enemies 3 times. Normal Enemy Damage: +33% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 11 cursed arrows will be created. Cursed Arrows deal 154% damage to up to 4 enemies 4 times. | |
| 18 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 46% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 260% damage to up to 4 enemies 3 times. Normal Enemy Damage: +34% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 12 cursed arrows will be created. Cursed Arrows deal 156% damage to up to 4 enemies 4 times. | |
| 19 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 47% chance to create 2 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 262% damage to up to 4 enemies 3 times. Normal Enemy Damage: +35% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 12 cursed arrows will be created. Cursed Arrows deal 158% damage to up to 4 enemies 4 times. | |
| 20 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 47% chance to create 3 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 264% damage to up to 4 enemies 3 times. Normal Enemy Damage: +36% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 12 cursed arrows will be created. Cursed Arrows deal 160% damage to up to 4 enemies 4 times. | |
| 21 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 47% chance to create 3 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 266% damage to up to 4 enemies 3 times. Normal Enemy Damage: +37% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 13 cursed arrows will be created. Cursed Arrows deal 162% damage to up to 4 enemies 4 times. | |
| 22 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 48% chance to create 3 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 268% damage to up to 4 enemies 3 times. Normal Enemy Damage: +38% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 13 cursed arrows will be created. Cursed Arrows deal 164% damage to up to 4 enemies 4 times. | |
| 23 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 48% chance to create 3 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 270% damage to up to 4 enemies 3 times. Normal Enemy Damage: +39% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 13 cursed arrows will be created. Cursed Arrows deal 166% damage to up to 4 enemies 4 times. | |
| 24 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 48% chance to create 3 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 272% damage to up to 4 enemies 3 times. Normal Enemy Damage: +40% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 14 cursed arrows will be created. Cursed Arrows deal 168% damage to up to 4 enemies 4 times. | |
| 25 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 49% chance to create 3 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 274% damage to up to 4 enemies 3 times. Normal Enemy Damage: +41% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 14 cursed arrows will be created. Cursed Arrows deal 170% damage to up to 4 enemies 4 times. | |
| 26 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 49% chance to create 3 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 276% damage to up to 4 enemies 3 times. Normal Enemy Damage: +42% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 14 cursed arrows will be created. Cursed Arrows deal 172% damage to up to 4 enemies 4 times. | |
| 27 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 49% chance to create 3 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 278% damage to up to 4 enemies 3 times. Normal Enemy Damage: +43% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 15 cursed arrows will be created. Cursed Arrows deal 174% damage to up to 4 enemies 4 times. | |
| 28 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 50% chance to create 3 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 280% damage to up to 4 enemies 3 times. Normal Enemy Damage: +44% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 15 cursed arrows will be created. Cursed Arrows deal 176% damage to up to 4 enemies 4 times. | |
| 29 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 50% chance to create 3 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 282% damage to up to 4 enemies 3 times. Normal Enemy Damage: +45% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 15 cursed arrows will be created. Cursed Arrows deal 178% damage to up to 4 enemies 4 times. | |
| 30 | When using Cardinal Deluge while the relic displays the Burst emblem, there is a 50% chance to create 3 magical arrows. These magical arrows will chase nearby enemies for 2 sec., then explode on contact, dealing 284% damage to up to 4 enemies 3 times. Normal Enemy Damage: +46% (additive). When attacking the same enemy, Final Damage is decreased by 30% starting with the second explosion. When magical arrows hit every 20 sec., 16 cursed arrows will be created. Cursed Arrows deal 180% damage to up to 4 enemies 4 times. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Cardinal Force] An archery technique that zeroes in on targets within range. Guided shots target the boss with the highest HP first if there is a boss within range, and are unaffected by attack reflection. | |
| Level | 1 | MP Cost: 40, Max Enemies Hit: 7, Damage: 301%, Number of Attacks: 5, Normal Enemy Damage: +43% (additive) |
| 30 | MP Cost: 50, Max Enemies Hit: 7, Damage: 359%, Number of Attacks: 5, Normal Enemy Damage: +58% (additive) | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Cardinal Force] An archery technique that zeroes in on targets within range. Guided shots target the boss with the highest HP first if there is a boss within range, and are unaffected by attack reflection. | |
| Level | 1 | MP Cost: 40, Max Enemies Hit: 7, Damage: 301%, Number of Attacks: 5, Normal Enemy Damage: +43% (additive) |
| 2 | MP Cost: 40, Max Enemies Hit: 7, Damage: 303%, Number of Attacks: 5, Normal Enemy Damage: +44% (additive) | |
| 3 | MP Cost: 41, Max Enemies Hit: 7, Damage: 305%, Number of Attacks: 5, Normal Enemy Damage: +44% (additive) | |
| 4 | MP Cost: 41, Max Enemies Hit: 7, Damage: 307%, Number of Attacks: 5, Normal Enemy Damage: +45% (additive) | |
| 5 | MP Cost: 41, Max Enemies Hit: 7, Damage: 309%, Number of Attacks: 5, Normal Enemy Damage: +45% (additive) | |
| 6 | MP Cost: 42, Max Enemies Hit: 7, Damage: 311%, Number of Attacks: 5, Normal Enemy Damage: +46% (additive) | |
| 7 | MP Cost: 42, Max Enemies Hit: 7, Damage: 313%, Number of Attacks: 5, Normal Enemy Damage: +46% (additive) | |
| 8 | MP Cost: 42, Max Enemies Hit: 7, Damage: 315%, Number of Attacks: 5, Normal Enemy Damage: +47% (additive) | |
| 9 | MP Cost: 43, Max Enemies Hit: 7, Damage: 317%, Number of Attacks: 5, Normal Enemy Damage: +47% (additive) | |
| 10 | MP Cost: 43, Max Enemies Hit: 7, Damage: 319%, Number of Attacks: 5, Normal Enemy Damage: +48% (additive) | |
| 11 | MP Cost: 43, Max Enemies Hit: 7, Damage: 321%, Number of Attacks: 5, Normal Enemy Damage: +48% (additive) | |
| 12 | MP Cost: 44, Max Enemies Hit: 7, Damage: 323%, Number of Attacks: 5, Normal Enemy Damage: +49% (additive) | |
| 13 | MP Cost: 44, Max Enemies Hit: 7, Damage: 325%, Number of Attacks: 5, Normal Enemy Damage: +49% (additive) | |
| 14 | MP Cost: 44, Max Enemies Hit: 7, Damage: 327%, Number of Attacks: 5, Normal Enemy Damage: +50% (additive) | |
| 15 | MP Cost: 45, Max Enemies Hit: 7, Damage: 329%, Number of Attacks: 5, Normal Enemy Damage: +50% (additive) | |
| 16 | MP Cost: 45, Max Enemies Hit: 7, Damage: 331%, Number of Attacks: 5, Normal Enemy Damage: +51% (additive) | |
| 17 | MP Cost: 45, Max Enemies Hit: 7, Damage: 333%, Number of Attacks: 5, Normal Enemy Damage: +51% (additive) | |
| 18 | MP Cost: 46, Max Enemies Hit: 7, Damage: 335%, Number of Attacks: 5, Normal Enemy Damage: +52% (additive) | |
| 19 | MP Cost: 46, Max Enemies Hit: 7, Damage: 337%, Number of Attacks: 5, Normal Enemy Damage: +52% (additive) | |
| 20 | MP Cost: 46, Max Enemies Hit: 7, Damage: 339%, Number of Attacks: 5, Normal Enemy Damage: +53% (additive) | |
| 21 | MP Cost: 47, Max Enemies Hit: 7, Damage: 341%, Number of Attacks: 5, Normal Enemy Damage: +53% (additive) | |
| 22 | MP Cost: 47, Max Enemies Hit: 7, Damage: 343%, Number of Attacks: 5, Normal Enemy Damage: +54% (additive) | |
| 23 | MP Cost: 47, Max Enemies Hit: 7, Damage: 345%, Number of Attacks: 5, Normal Enemy Damage: +54% (additive) | |
| 24 | MP Cost: 48, Max Enemies Hit: 7, Damage: 347%, Number of Attacks: 5, Normal Enemy Damage: +55% (additive) | |
| 25 | MP Cost: 48, Max Enemies Hit: 7, Damage: 349%, Number of Attacks: 5, Normal Enemy Damage: +55% (additive) | |
| 26 | MP Cost: 48, Max Enemies Hit: 7, Damage: 351%, Number of Attacks: 5, Normal Enemy Damage: +56% (additive) | |
| 27 | MP Cost: 49, Max Enemies Hit: 7, Damage: 353%, Number of Attacks: 5, Normal Enemy Damage: +56% (additive) | |
| 28 | MP Cost: 49, Max Enemies Hit: 7, Damage: 355%, Number of Attacks: 5, Normal Enemy Damage: +57% (additive) | |
| 29 | MP Cost: 49, Max Enemies Hit: 7, Damage: 357%, Number of Attacks: 5, Normal Enemy Damage: +57% (additive) | |
| 30 | MP Cost: 50, Max Enemies Hit: 7, Damage: 359%, Number of Attacks: 5, Normal Enemy Damage: +58% (additive) | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Manifests the power stored within the relic to call forth magical arrows that chase and attack enemies in range for a set amount of time. These magical arrows target the boss with the highest HP first, and are not affected by attack reflection skills. | |
| Level | 1 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 150% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +9% (additive) |
| 30 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 237% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +38% (additive) | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Manifests the power stored within the relic to call forth magical arrows that chase and attack enemies in range for a set amount of time. These magical arrows target the boss with the highest HP first, and are not affected by attack reflection skills. | |
| Level | 1 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 150% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +9% (additive) |
| 2 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 153% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +10% (additive) | |
| 3 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 156% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +11% (additive) | |
| 4 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 159% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +12% (additive) | |
| 5 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 162% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +13% (additive) | |
| 6 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 165% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +14% (additive) | |
| 7 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 168% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +15% (additive) | |
| 8 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 171% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +16% (additive) | |
| 9 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 174% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +17% (additive) | |
| 10 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 177% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +18% (additive) | |
| 11 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 180% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +19% (additive) | |
| 12 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 183% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +20% (additive) | |
| 13 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 186% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +21% (additive) | |
| 14 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 189% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +22% (additive) | |
| 15 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 192% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +23% (additive) | |
| 16 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 195% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +24% (additive) | |
| 17 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 198% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +25% (additive) | |
| 18 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 201% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +26% (additive) | |
| 19 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 204% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +27% (additive) | |
| 20 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 207% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +28% (additive) | |
| 21 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 210% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +29% (additive) | |
| 22 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 213% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +30% (additive) | |
| 23 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 216% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +31% (additive) | |
| 24 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 219% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +32% (additive) | |
| 25 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 222% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +33% (additive) | |
| 26 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 225% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +34% (additive) | |
| 27 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 228% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +35% (additive) | |
| 28 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 231% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +36% (additive) | |
| 29 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 234% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +37% (additive) | |
| 30 | When using Cardinal Burst while the relic displays the Deluge emblem, there is a 45% chance to create 4 magical arrows. These magical arrows will chase and attack nearby enemies for 2 sec., dealing 237% damage 3 times. Each subsequent arrow to hit the same enemy deals 30% less Final Damage, Normal Enemy Damage: +38% (additive) | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Ancient Force] Call forth spears of dark energy imbued with the power of the Ancient Curse to attacks nearby enemies. The curse resonates deeper with use, empowering Glyph of Impalement after multiple uses. Can be used while using other skills. | |
| Level | 1 | Relic Gauge Cost: 75, summon 3 spears that deal 976% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 651%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. |
| 30 | Relic Gauge Cost: 75, summon 3 spears that deal 1933% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 1666%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Ancient Force] Call forth spears of dark energy imbued with the power of the Ancient Curse to attacks nearby enemies. The curse resonates deeper with use, empowering Glyph of Impalement after multiple uses. Can be used while using other skills. | |
| Level | 1 | Relic Gauge Cost: 75, summon 3 spears that deal 976% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 651%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. |
| 2 | Relic Gauge Cost: 75, summon 3 spears that deal 1009% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 686%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 3 | Relic Gauge Cost: 75, summon 3 spears that deal 1042% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 721%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 4 | Relic Gauge Cost: 75, summon 3 spears that deal 1075% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 756%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 5 | Relic Gauge Cost: 75, summon 3 spears that deal 1108% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 791%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 6 | Relic Gauge Cost: 75, summon 3 spears that deal 1141% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 826%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 7 | Relic Gauge Cost: 75, summon 3 spears that deal 1174% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 861%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 8 | Relic Gauge Cost: 75, summon 3 spears that deal 1207% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 896%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 9 | Relic Gauge Cost: 75, summon 3 spears that deal 1240% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 931%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 10 | Relic Gauge Cost: 75, summon 3 spears that deal 1273% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 966%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 11 | Relic Gauge Cost: 75, summon 3 spears that deal 1306% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 1001%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 12 | Relic Gauge Cost: 75, summon 3 spears that deal 1339% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 1036%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 13 | Relic Gauge Cost: 75, summon 3 spears that deal 1372% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 1071%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 14 | Relic Gauge Cost: 75, summon 3 spears that deal 1405% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 1106%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 15 | Relic Gauge Cost: 75, summon 3 spears that deal 1438% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 1141%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 16 | Relic Gauge Cost: 75, summon 3 spears that deal 1471% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 1176%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 17 | Relic Gauge Cost: 75, summon 3 spears that deal 1504% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 1211%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 18 | Relic Gauge Cost: 75, summon 3 spears that deal 1537% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 1246%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 19 | Relic Gauge Cost: 75, summon 3 spears that deal 1570% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 1281%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 20 | Relic Gauge Cost: 75, summon 3 spears that deal 1603% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 1316%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 21 | Relic Gauge Cost: 75, summon 3 spears that deal 1636% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 1351%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 22 | Relic Gauge Cost: 75, summon 3 spears that deal 1669% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 1386%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 23 | Relic Gauge Cost: 75, summon 3 spears that deal 1702% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 1421%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 24 | Relic Gauge Cost: 75, summon 3 spears that deal 1735% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 1456%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 25 | Relic Gauge Cost: 75, summon 3 spears that deal 1768% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 1491%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 26 | Relic Gauge Cost: 75, summon 3 spears that deal 1801% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 1526%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 27 | Relic Gauge Cost: 75, summon 3 spears that deal 1834% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 1561%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 28 | Relic Gauge Cost: 75, summon 3 spears that deal 1867% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 1596%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 29 | Relic Gauge Cost: 75, summon 3 spears that deal 1900% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 1631%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| 30 | Relic Gauge Cost: 75, summon 3 spears that deal 1933% to up to 8 enemies 6 times. Enhances Glyph of Impalement after being used 2 times Ancient Impact - Max Enemies Hit: 8, Damage: 1666%, Number of Attacks: 10, Dense Spears Summoned: 3 Cooldown: 10 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Ancient Force] Call forth spears of dark energy imbued with even more of the Ancient Curse's power to attack nearby enemies. This skill can be cast while using other skills. | |
| Level | 1 | Relic Gauge Cost: 75, summon 3 dense spears that deal 651% damage to up to 8 enemies 10 times Cooldown: 10 sec. |
| 30 | Relic Gauge Cost: 75, summon 3 dense spears that deal 1666% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Ancient Force] Call forth spears of dark energy imbued with even more of the Ancient Curse's power to attack nearby enemies. This skill can be cast while using other skills. | |
| Level | 1 | Relic Gauge Cost: 75, summon 3 dense spears that deal 651% damage to up to 8 enemies 10 times Cooldown: 10 sec. |
| 2 | Relic Gauge Cost: 75, summon 3 dense spears that deal 686% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 3 | Relic Gauge Cost: 75, summon 3 dense spears that deal 721% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 4 | Relic Gauge Cost: 75, summon 3 dense spears that deal 756% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 5 | Relic Gauge Cost: 75, summon 3 dense spears that deal 791% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 6 | Relic Gauge Cost: 75, summon 3 dense spears that deal 826% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 7 | Relic Gauge Cost: 75, summon 3 dense spears that deal 861% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 8 | Relic Gauge Cost: 75, summon 3 dense spears that deal 896% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 9 | Relic Gauge Cost: 75, summon 3 dense spears that deal 931% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 10 | Relic Gauge Cost: 75, summon 3 dense spears that deal 966% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 11 | Relic Gauge Cost: 75, summon 3 dense spears that deal 1001% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 12 | Relic Gauge Cost: 75, summon 3 dense spears that deal 1036% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 13 | Relic Gauge Cost: 75, summon 3 dense spears that deal 1071% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 14 | Relic Gauge Cost: 75, summon 3 dense spears that deal 1106% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 15 | Relic Gauge Cost: 75, summon 3 dense spears that deal 1141% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 16 | Relic Gauge Cost: 75, summon 3 dense spears that deal 1176% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 17 | Relic Gauge Cost: 75, summon 3 dense spears that deal 1211% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 18 | Relic Gauge Cost: 75, summon 3 dense spears that deal 1246% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 19 | Relic Gauge Cost: 75, summon 3 dense spears that deal 1281% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 20 | Relic Gauge Cost: 75, summon 3 dense spears that deal 1316% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 21 | Relic Gauge Cost: 75, summon 3 dense spears that deal 1351% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 22 | Relic Gauge Cost: 75, summon 3 dense spears that deal 1386% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 23 | Relic Gauge Cost: 75, summon 3 dense spears that deal 1421% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 24 | Relic Gauge Cost: 75, summon 3 dense spears that deal 1456% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 25 | Relic Gauge Cost: 75, summon 3 dense spears that deal 1491% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 26 | Relic Gauge Cost: 75, summon 3 dense spears that deal 1526% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 27 | Relic Gauge Cost: 75, summon 3 dense spears that deal 1561% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 28 | Relic Gauge Cost: 75, summon 3 dense spears that deal 1596% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 29 | Relic Gauge Cost: 75, summon 3 dense spears that deal 1631% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| 30 | Relic Gauge Cost: 75, summon 3 dense spears that deal 1666% damage to up to 8 enemies 10 times Cooldown: 10 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Cardinal Force] An archery technique used to achieve high mobility. Release Swiftstrike Energy stored in your weapon as a short burst of speed that propels you to your destination, then swing your weapon to attack nearby enemies. You can use the directional keys to move left, right, or up with this skill. If used without directional input, you will swing your weapon at your current location. | |
| Level | 1 | MP Cost: 31, Consumes 1 Swiftstrike Charge. Deals 610% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. |
| 30 | MP Cost: 36, Consumes 1 Swiftstrike Charge. Deals 929% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Cardinal Force] An archery technique used to achieve high mobility. Release Swiftstrike Energy stored in your weapon as a short burst of speed that propels you to your destination, then swing your weapon to attack nearby enemies. You can use the directional keys to move left, right, or up with this skill. If used without directional input, you will swing your weapon at your current location. | |
| Level | 1 | MP Cost: 31, Consumes 1 Swiftstrike Charge. Deals 610% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. |
| 2 | MP Cost: 31, Consumes 1 Swiftstrike Charge. Deals 621% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 3 | MP Cost: 31, Consumes 1 Swiftstrike Charge. Deals 632% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 4 | MP Cost: 31, Consumes 1 Swiftstrike Charge. Deals 643% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 5 | MP Cost: 31, Consumes 1 Swiftstrike Charge. Deals 654% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 6 | MP Cost: 32, Consumes 1 Swiftstrike Charge. Deals 665% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 7 | MP Cost: 32, Consumes 1 Swiftstrike Charge. Deals 676% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 8 | MP Cost: 32, Consumes 1 Swiftstrike Charge. Deals 687% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 9 | MP Cost: 32, Consumes 1 Swiftstrike Charge. Deals 698% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 10 | MP Cost: 32, Consumes 1 Swiftstrike Charge. Deals 709% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 11 | MP Cost: 33, Consumes 1 Swiftstrike Charge. Deals 720% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 12 | MP Cost: 33, Consumes 1 Swiftstrike Charge. Deals 731% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 13 | MP Cost: 33, Consumes 1 Swiftstrike Charge. Deals 742% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 14 | MP Cost: 33, Consumes 1 Swiftstrike Charge. Deals 753% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 15 | MP Cost: 33, Consumes 1 Swiftstrike Charge. Deals 764% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 16 | MP Cost: 34, Consumes 1 Swiftstrike Charge. Deals 775% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 17 | MP Cost: 34, Consumes 1 Swiftstrike Charge. Deals 786% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 18 | MP Cost: 34, Consumes 1 Swiftstrike Charge. Deals 797% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 19 | MP Cost: 34, Consumes 1 Swiftstrike Charge. Deals 808% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 20 | MP Cost: 34, Consumes 1 Swiftstrike Charge. Deals 819% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 21 | MP Cost: 35, Consumes 1 Swiftstrike Charge. Deals 830% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 22 | MP Cost: 35, Consumes 1 Swiftstrike Charge. Deals 841% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 23 | MP Cost: 35, Consumes 1 Swiftstrike Charge. Deals 852% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 24 | MP Cost: 35, Consumes 1 Swiftstrike Charge. Deals 863% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 25 | MP Cost: 35, Consumes 1 Swiftstrike Charge. Deals 874% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 26 | MP Cost: 36, Consumes 1 Swiftstrike Charge. Deals 885% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 27 | MP Cost: 36, Consumes 1 Swiftstrike Charge. Deals 896% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 28 | MP Cost: 36, Consumes 1 Swiftstrike Charge. Deals 907% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 29 | MP Cost: 36, Consumes 1 Swiftstrike Charge. Deals 918% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| 30 | MP Cost: 36, Consumes 1 Swiftstrike Charge. Deals 929% damage 5 times to up to 7 nearby enemies. 1 You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5. You cannot be pushed back by enemy attacks while casting the skill, and each enemy hit by it will receive 1 stack of the Ancient Curse debuff. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Manifest arrows like those spoken of in legend to rain destruction upon your foes. Deluge Enhancement Creates additional magical arrows when an enemy is hit. Burst Enhancement Take aim at an enemy and loose an arrow with maximum destructive power. Torrent Enhancement Grants the ability to attack while moving. | |
| Level | 1 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 364%, Number of Attacks: 6 times Cooldown: 25 sec |
| 30 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 480%, Number of Attacks: 6 times Cooldown: 25 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Manifest arrows like those spoken of in legend to rain destruction upon your foes. Deluge Enhancement Creates additional magical arrows when an enemy is hit. Burst Enhancement Take aim at an enemy and loose an arrow with maximum destructive power. Torrent Enhancement Grants the ability to attack while moving. | |
| Level | 1 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 364%, Number of Attacks: 6 times Cooldown: 25 sec |
| 2 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 368%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 3 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 372%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 4 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 376%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 5 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 380%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 6 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 384%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 7 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 388%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 8 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 392%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 9 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 396%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 10 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 400%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 11 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 404%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 12 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 408%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 13 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 412%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 14 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 416%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 15 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 420%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 16 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 424%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 17 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 428%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 18 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 432%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 19 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 436%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 20 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 440%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 21 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 444%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 22 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 448%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 23 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 452%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 24 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 456%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 25 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 460%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 26 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 464%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 27 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 468%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 28 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 472%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 29 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 476%, Number of Attacks: 6 times Cooldown: 25 sec | |
| 30 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 480%, Number of Attacks: 6 times Cooldown: 25 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Manifests arrows like those spoken of in legend to rain destruction upon your foes. Each enemy hit has a chance to generate additional magical arrows that attack nearby enemies. The magical arrows target the boss with the highest HP first. | |
| Level | 1 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 455%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 273% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. |
| 30 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 600%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 360% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Manifests arrows like those spoken of in legend to rain destruction upon your foes. Each enemy hit has a chance to generate additional magical arrows that attack nearby enemies. The magical arrows target the boss with the highest HP first. | |
| Level | 1 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 455%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 273% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. |
| 2 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 460%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 276% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 3 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 465%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 279% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 4 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 470%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 282% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 5 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 475%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 285% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 6 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 480%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 288% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 7 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 485%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 291% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 8 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 490%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 294% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 9 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 495%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 297% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 10 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 500%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 300% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 11 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 505%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 303% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 12 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 510%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 306% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 13 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 515%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 309% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 14 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 520%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 312% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 15 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 525%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 315% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 16 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 530%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 318% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 17 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 535%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 321% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 18 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 540%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 324% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 19 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 545%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 327% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 20 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 550%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 330% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 21 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 555%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 333% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 22 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 560%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 336% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 23 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 565%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 339% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 24 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 570%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 342% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 25 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 575%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 345% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 26 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 580%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 348% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 27 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 585%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 351% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 28 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 590%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 354% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 29 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 595%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 357% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 30 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 600%, Number of Attacks: 6. Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 360% damage. While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Manifests arrows like those spoken of in legend to rain destruction upon your foes. Use the Up and Down arrow keys to control the firing angle. The arrows will detonate upon contact with the enemy or at the end of their range. | |
| Level | 1 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 1609% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. |
| 30 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 2160% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Manifests arrows like those spoken of in legend to rain destruction upon your foes. Use the Up and Down arrow keys to control the firing angle. The arrows will detonate upon contact with the enemy or at the end of their range. | |
| Level | 1 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 1609% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. |
| 2 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 1628% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 3 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 1647% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 4 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 1666% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 5 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 1685% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 6 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 1704% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 7 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 1723% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 8 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 1742% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 9 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 1761% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 10 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 1780% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 11 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 1799% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 12 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 1818% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 13 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 1837% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 14 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 1856% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 15 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 1875% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 16 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 1894% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 17 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 1913% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 18 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 1932% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 19 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 1951% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 20 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 1970% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 21 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 1989% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 22 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 2008% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 23 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 2027% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 24 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 2046% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 25 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 2065% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 26 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 2084% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 27 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 2103% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 28 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 2122% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 29 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 2141% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| 30 | Relic Gauge Cost: 65, Can shoot arrows in designated directions. Explosions deal 2160% damage 10 times to up to 12 enemies. Makes you invincible for 2 sec. Cooldown 35 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Manifests arrows like those spoken of in legend to rain destruction upon your foes. Use the directional keys to move forward and backward while channeling this skill. | |
| Level | 1 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 424%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. |
| 30 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 540%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Manifests arrows like those spoken of in legend to rain destruction upon your foes. Use the directional keys to move forward and backward while channeling this skill. | |
| Level | 1 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 424%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. |
| 2 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 428%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 3 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 432%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 4 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 436%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 5 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 440%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 6 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 444%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 7 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 448%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 8 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 452%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 9 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 456%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 10 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 460%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 11 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 464%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 12 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 468%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 13 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 472%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 14 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 476%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 15 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 480%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 16 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 484%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 17 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 488%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 18 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 492%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 19 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 496%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 20 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 500%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 21 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 504%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 22 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 508%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 23 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 512%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 24 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 516%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 25 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 520%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 26 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 524%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 27 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 528%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 28 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 532%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 29 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 536%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| 30 | Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 540%, Number of Attacks: 6 While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%. Cooldown: 25 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Attacks nearby enemies with your bow, then lets loose a magical arrow to attack enemies in a wider range. Can be linked with Cardinal Torrent Deluge Enhancement Increases the magical arrow's effective range. Burst Enhancement The bow attack will deal a powerful strike to enemies. Torrent Enhancement The bow attack inflicts additional stacks of the Ancient Curse debuff on enemies. | |
| Level | 1 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 557% damage to up to 4 enemies 7 times. 2 arrow attacks deal 632% damage to up to 10 enemies 5 times. Cooldown: 10 sec. |
| 30 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 760% damage to up to 4 enemies 7 times. 2 arrow attacks deal 835% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Attacks nearby enemies with your bow, then lets loose a magical arrow to attack enemies in a wider range. Can be linked with Cardinal Torrent Deluge Enhancement Increases the magical arrow's effective range. Burst Enhancement The bow attack will deal a powerful strike to enemies. Torrent Enhancement The bow attack inflicts additional stacks of the Ancient Curse debuff on enemies. | |
| Level | 1 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 557% damage to up to 4 enemies 7 times. 2 arrow attacks deal 632% damage to up to 10 enemies 5 times. Cooldown: 10 sec. |
| 2 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 564% damage to up to 4 enemies 7 times. 2 arrow attacks deal 639% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 3 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 571% damage to up to 4 enemies 7 times. 2 arrow attacks deal 646% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 4 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 578% damage to up to 4 enemies 7 times. 2 arrow attacks deal 653% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 5 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 585% damage to up to 4 enemies 7 times. 2 arrow attacks deal 660% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 6 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 592% damage to up to 4 enemies 7 times. 2 arrow attacks deal 667% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 7 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 599% damage to up to 4 enemies 7 times. 2 arrow attacks deal 674% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 8 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 606% damage to up to 4 enemies 7 times. 2 arrow attacks deal 681% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 9 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 613% damage to up to 4 enemies 7 times. 2 arrow attacks deal 688% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 10 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 620% damage to up to 4 enemies 7 times. 2 arrow attacks deal 695% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 11 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 627% damage to up to 4 enemies 7 times. 2 arrow attacks deal 702% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 12 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 634% damage to up to 4 enemies 7 times. 2 arrow attacks deal 709% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 13 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 641% damage to up to 4 enemies 7 times. 2 arrow attacks deal 716% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 14 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 648% damage to up to 4 enemies 7 times. 2 arrow attacks deal 723% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 15 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 655% damage to up to 4 enemies 7 times. 2 arrow attacks deal 730% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 16 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 662% damage to up to 4 enemies 7 times. 2 arrow attacks deal 737% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 17 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 669% damage to up to 4 enemies 7 times. 2 arrow attacks deal 744% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 18 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 676% damage to up to 4 enemies 7 times. 2 arrow attacks deal 751% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 19 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 683% damage to up to 4 enemies 7 times. 2 arrow attacks deal 758% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 20 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 690% damage to up to 4 enemies 7 times. 2 arrow attacks deal 765% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 21 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 697% damage to up to 4 enemies 7 times. 2 arrow attacks deal 772% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 22 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 704% damage to up to 4 enemies 7 times. 2 arrow attacks deal 779% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 23 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 711% damage to up to 4 enemies 7 times. 2 arrow attacks deal 786% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 24 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 718% damage to up to 4 enemies 7 times. 2 arrow attacks deal 793% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 25 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 725% damage to up to 4 enemies 7 times. 2 arrow attacks deal 800% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 26 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 732% damage to up to 4 enemies 7 times. 2 arrow attacks deal 807% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 27 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 739% damage to up to 4 enemies 7 times. 2 arrow attacks deal 814% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 28 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 746% damage to up to 4 enemies 7 times. 2 arrow attacks deal 821% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 29 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 753% damage to up to 4 enemies 7 times. 2 arrow attacks deal 828% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 30 | Relic Gauge Cost: 25. Attacks with the Bow 2 times, dealing 760% damage to up to 4 enemies 7 times. 2 arrow attacks deal 835% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Attacks nearby enemies with your bow, then lets loose a magical arrow to attack enemies in a wider range. Increases the range at which the magical arrow can strike enemies. Can be linked with Cardinal Torrent. | |
| Level | 1 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 683% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 729% damage to up to 12 enemies 5 times. Cooldown: 10 sec. |
| 30 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 915% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 990% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Attacks nearby enemies with your bow, then lets loose a magical arrow to attack enemies in a wider range. Increases the range at which the magical arrow can strike enemies. Can be linked with Cardinal Torrent. | |
| Level | 1 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 683% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 729% damage to up to 12 enemies 5 times. Cooldown: 10 sec. |
| 2 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 691% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 738% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 3 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 699% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 747% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 4 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 707% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 756% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 5 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 715% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 765% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 6 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 723% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 774% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 7 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 731% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 783% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 8 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 739% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 792% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 9 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 747% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 801% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 10 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 755% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 810% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 11 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 763% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 819% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 12 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 771% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 828% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 13 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 779% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 837% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 14 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 787% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 846% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 15 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 795% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 855% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 16 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 803% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 864% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 17 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 811% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 873% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 18 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 819% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 882% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 19 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 827% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 891% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 20 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 835% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 900% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 21 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 843% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 909% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 22 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 851% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 918% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 23 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 859% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 927% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 24 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 867% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 936% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 25 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 875% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 945% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 26 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 883% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 954% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 27 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 891% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 963% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 28 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 899% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 972% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 29 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 907% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 981% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| 30 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 915% damage to up to 5 enemies 7 times. Arrows attack 2 times, dealing 990% damage to up to 12 enemies 5 times. Cooldown: 10 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Attacks nearby enemies with your bow, then lets loose a magical arrow to attack enemies in a wider range. Focuses power into the bow attack to deal a powerful close-range blow. Can be linked with Cardinal Torrent. | |
| Level | 1 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 811% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 732% damage to up to 10 enemies 7 times. Cooldown: 10 sec. |
| 30 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1855% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 1660% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Attacks nearby enemies with your bow, then lets loose a magical arrow to attack enemies in a wider range. Focuses power into the bow attack to deal a powerful close-range blow. Can be linked with Cardinal Torrent. | |
| Level | 1 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 811% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 732% damage to up to 10 enemies 7 times. Cooldown: 10 sec. |
| 2 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 847% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 764% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 3 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 883% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 796% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 4 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 919% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 828% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 5 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 955% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 860% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 6 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 991% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 892% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 7 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1027% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 924% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 8 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1063% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 956% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 9 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1099% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 988% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 10 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1135% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 1020% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 11 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1171% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 1052% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 12 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1207% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 1084% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 13 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1243% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 1116% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 14 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1279% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 1148% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 15 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1315% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 1180% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 16 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1351% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 1212% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 17 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1387% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 1244% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 18 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1423% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 1276% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 19 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1459% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 1308% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 20 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1495% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 1340% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 21 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1531% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 1372% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 22 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1567% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 1404% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 23 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1603% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 1436% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 24 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1639% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 1468% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 25 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1675% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 1500% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 26 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1711% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 1532% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 27 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1747% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 1564% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 28 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1783% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 1596% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 29 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1819% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 1628% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| 30 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 1855% damage to up to 4 enemies 10 times. Arrows attack 2 times, dealing 1660% damage to up to 10 enemies 7 times. Cooldown: 10 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Attacks nearby enemies with your bow, then lets loose a magical arrow to attack enemies in a wider range. Imbues the bow with the power to inflict the debilitating curse upon enemies. Can be linked with Cardinal Torrent. | |
| Level | 1 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 683% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 729% damage to up to 10 enemies 5 times. Cooldown: 10 sec. |
| 30 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 915% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 990% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Enchant Force] Attacks nearby enemies with your bow, then lets loose a magical arrow to attack enemies in a wider range. Imbues the bow with the power to inflict the debilitating curse upon enemies. Can be linked with Cardinal Torrent. | |
| Level | 1 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 683% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 729% damage to up to 10 enemies 5 times. Cooldown: 10 sec. |
| 2 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 691% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 738% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 3 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 699% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 747% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 4 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 707% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 756% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 5 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 715% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 765% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 6 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 723% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 774% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 7 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 731% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 783% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 8 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 739% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 792% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 9 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 747% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 801% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 10 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 755% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 810% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 11 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 763% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 819% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 12 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 771% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 828% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 13 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 779% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 837% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 14 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 787% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 846% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 15 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 795% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 855% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 16 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 803% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 864% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 17 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 811% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 873% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 18 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 819% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 882% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 19 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 827% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 891% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 20 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 835% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 900% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 21 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 843% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 909% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 22 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 851% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 918% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 23 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 859% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 927% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 24 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 867% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 936% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 25 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 875% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 945% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 26 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 883% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 954% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 27 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 891% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 963% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 28 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 899% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 972% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 29 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 907% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 981% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| 30 | Relic Gauge Cost: 25. The bow attacks 2 times, dealing 915% damage to up to 4 enemies 7 times. Arrows attack 2 times, dealing 990% damage to up to 10 enemies 5 times. Cooldown: 10 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Calls forth a dark-elemental Raven for a period of time. Raven attacks are unaffected by enemy damage reflection skills. Increases Summon Duration. | |
| Level | 1 | MP Cost: 71, Raven Summon Duration: 270 sec Damage: 440%, Max Enemies Hit: 6 |
| 30 | MP Cost: 76, Raven Summon Duration: 270 sec Damage: 585%, Max Enemies Hit: 6 | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Calls forth a dark-elemental Raven for a period of time. Raven attacks are unaffected by enemy damage reflection skills. Increases Summon Duration. | |
| Level | 1 | MP Cost: 71, Raven Summon Duration: 270 sec Damage: 440%, Max Enemies Hit: 6 |
| 2 | MP Cost: 71, Raven Summon Duration: 270 sec Damage: 445%, Max Enemies Hit: 6 | |
| 3 | MP Cost: 71, Raven Summon Duration: 270 sec Damage: 450%, Max Enemies Hit: 6 | |
| 4 | MP Cost: 71, Raven Summon Duration: 270 sec Damage: 455%, Max Enemies Hit: 6 | |
| 5 | MP Cost: 71, Raven Summon Duration: 270 sec Damage: 460%, Max Enemies Hit: 6 | |
| 6 | MP Cost: 72, Raven Summon Duration: 270 sec Damage: 465%, Max Enemies Hit: 6 | |
| 7 | MP Cost: 72, Raven Summon Duration: 270 sec Damage: 470%, Max Enemies Hit: 6 | |
| 8 | MP Cost: 72, Raven Summon Duration: 270 sec Damage: 475%, Max Enemies Hit: 6 | |
| 9 | MP Cost: 72, Raven Summon Duration: 270 sec Damage: 480%, Max Enemies Hit: 6 | |
| 10 | MP Cost: 72, Raven Summon Duration: 270 sec Damage: 485%, Max Enemies Hit: 6 | |
| 11 | MP Cost: 73, Raven Summon Duration: 270 sec Damage: 490%, Max Enemies Hit: 6 | |
| 12 | MP Cost: 73, Raven Summon Duration: 270 sec Damage: 495%, Max Enemies Hit: 6 | |
| 13 | MP Cost: 73, Raven Summon Duration: 270 sec Damage: 500%, Max Enemies Hit: 6 | |
| 14 | MP Cost: 73, Raven Summon Duration: 270 sec Damage: 505%, Max Enemies Hit: 6 | |
| 15 | MP Cost: 73, Raven Summon Duration: 270 sec Damage: 510%, Max Enemies Hit: 6 | |
| 16 | MP Cost: 74, Raven Summon Duration: 270 sec Damage: 515%, Max Enemies Hit: 6 | |
| 17 | MP Cost: 74, Raven Summon Duration: 270 sec Damage: 520%, Max Enemies Hit: 6 | |
| 18 | MP Cost: 74, Raven Summon Duration: 270 sec Damage: 525%, Max Enemies Hit: 6 | |
| 19 | MP Cost: 74, Raven Summon Duration: 270 sec Damage: 530%, Max Enemies Hit: 6 | |
| 20 | MP Cost: 74, Raven Summon Duration: 270 sec Damage: 535%, Max Enemies Hit: 6 | |
| 21 | MP Cost: 75, Raven Summon Duration: 270 sec Damage: 540%, Max Enemies Hit: 6 | |
| 22 | MP Cost: 75, Raven Summon Duration: 270 sec Damage: 545%, Max Enemies Hit: 6 | |
| 23 | MP Cost: 75, Raven Summon Duration: 270 sec Damage: 550%, Max Enemies Hit: 6 | |
| 24 | MP Cost: 75, Raven Summon Duration: 270 sec Damage: 555%, Max Enemies Hit: 6 | |
| 25 | MP Cost: 75, Raven Summon Duration: 270 sec Damage: 560%, Max Enemies Hit: 6 | |
| 26 | MP Cost: 76, Raven Summon Duration: 270 sec Damage: 565%, Max Enemies Hit: 6 | |
| 27 | MP Cost: 76, Raven Summon Duration: 270 sec Damage: 570%, Max Enemies Hit: 6 | |
| 28 | MP Cost: 76, Raven Summon Duration: 270 sec Damage: 575%, Max Enemies Hit: 6 | |
| 29 | MP Cost: 76, Raven Summon Duration: 270 sec Damage: 580%, Max Enemies Hit: 6 | |
| 30 | MP Cost: 76, Raven Summon Duration: 270 sec Damage: 585%, Max Enemies Hit: 6 | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Gain complete control over the relic's power to materialize the curse. Controlled curse stacks every time the Relic Gauge is used, and attacks breathe the curse to deal damage to enemies. | |
| Level | 1 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 742% damage to all enemies 8 times with cursed fire |
| 30 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 1090% damage to all enemies 8 times with cursed fire | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Gain complete control over the relic's power to materialize the curse. Controlled curse stacks every time the Relic Gauge is used, and attacks breathe the curse to deal damage to enemies. | |
| Level | 1 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 742% damage to all enemies 8 times with cursed fire |
| 2 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 754% damage to all enemies 8 times with cursed fire | |
| 3 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 766% damage to all enemies 8 times with cursed fire | |
| 4 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 778% damage to all enemies 8 times with cursed fire | |
| 5 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 790% damage to all enemies 8 times with cursed fire | |
| 6 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 802% damage to all enemies 8 times with cursed fire | |
| 7 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 814% damage to all enemies 8 times with cursed fire | |
| 8 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 826% damage to all enemies 8 times with cursed fire | |
| 9 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 838% damage to all enemies 8 times with cursed fire | |
| 10 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 850% damage to all enemies 8 times with cursed fire | |
| 11 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 862% damage to all enemies 8 times with cursed fire | |
| 12 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 874% damage to all enemies 8 times with cursed fire | |
| 13 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 886% damage to all enemies 8 times with cursed fire | |
| 14 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 898% damage to all enemies 8 times with cursed fire | |
| 15 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 910% damage to all enemies 8 times with cursed fire | |
| 16 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 922% damage to all enemies 8 times with cursed fire | |
| 17 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 934% damage to all enemies 8 times with cursed fire | |
| 18 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 946% damage to all enemies 8 times with cursed fire | |
| 19 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 958% damage to all enemies 8 times with cursed fire | |
| 20 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 970% damage to all enemies 8 times with cursed fire | |
| 21 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 982% damage to all enemies 8 times with cursed fire | |
| 22 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 994% damage to all enemies 8 times with cursed fire | |
| 23 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 1006% damage to all enemies 8 times with cursed fire | |
| 24 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 1018% damage to all enemies 8 times with cursed fire | |
| 25 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 1030% damage to all enemies 8 times with cursed fire | |
| 26 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 1042% damage to all enemies 8 times with cursed fire | |
| 27 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 1054% damage to all enemies 8 times with cursed fire | |
| 28 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 1066% damage to all enemies 8 times with cursed fire | |
| 29 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 1078% damage to all enemies 8 times with cursed fire | |
| 30 | 1 Controlled Curse created upon using 50 Relic Gauge Controlled Curse Max Creation Limit: 50 Uses 1 Controlled Curse when an attack lands to deal 1090% damage to all enemies 8 times with cursed fire | |
Enhancements
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Nova Blast. | |
| Level | 1 | Nova Blast Final Damage: +11% |
| 9 | Nova Blast Final Damage: +19% | |
| 10 | Nova Blast Final Damage: +25% | |
| 19 | Nova Blast Final Damage: +34% | |
| 20 | Nova Blast Final Damage: +40% | |
| 29 | Nova Blast Final Damage: +49% | |
| 30 | Nova Blast Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Nova Blast. | |
| Level | 1 | Nova Blast Final Damage: +11% |
| 2 | Nova Blast Final Damage: +12% | |
| 3 | Nova Blast Final Damage: +13% | |
| 4 | Nova Blast Final Damage: +14% | |
| 5 | Nova Blast Final Damage: +15% | |
| 6 | Nova Blast Final Damage: +16% | |
| 7 | Nova Blast Final Damage: +17% | |
| 8 | Nova Blast Final Damage: +18% | |
| 9 | Nova Blast Final Damage: +19% | |
| 10 | Nova Blast Final Damage: +25% | |
| 11 | Nova Blast Final Damage: +26% | |
| 12 | Nova Blast Final Damage: +27% | |
| 13 | Nova Blast Final Damage: +28% | |
| 14 | Nova Blast Final Damage: +29% | |
| 15 | Nova Blast Final Damage: +30% | |
| 16 | Nova Blast Final Damage: +31% | |
| 17 | Nova Blast Final Damage: +32% | |
| 18 | Nova Blast Final Damage: +33% | |
| 19 | Nova Blast Final Damage: +34% | |
| 20 | Nova Blast Final Damage: +40% | |
| 21 | Nova Blast Final Damage: +41% | |
| 22 | Nova Blast Final Damage: +42% | |
| 23 | Nova Blast Final Damage: +43% | |
| 24 | Nova Blast Final Damage: +44% | |
| 25 | Nova Blast Final Damage: +45% | |
| 26 | Nova Blast Final Damage: +46% | |
| 27 | Nova Blast Final Damage: +47% | |
| 28 | Nova Blast Final Damage: +48% | |
| 29 | Nova Blast Final Damage: +49% | |
| 30 | Nova Blast Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Raven Tempest and Fury of the Wild Tempest. | |
| Level | 1 | Raven Tempest and Fury of the Wild Tempest Final Damage: +11% |
| 9 | Raven Tempest and Fury of the Wild Tempest Final Damage: +19% | |
| 10 | Raven Tempest and Fury of the Wild Tempest Final Damage: +25% | |
| 19 | Raven Tempest and Fury of the Wild Tempest Final Damage: +34% | |
| 20 | Raven Tempest and Fury of the Wild Tempest Final Damage: +40% | |
| 29 | Raven Tempest and Fury of the Wild Tempest Final Damage: +49% | |
| 30 | Raven Tempest and Fury of the Wild Tempest Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Raven Tempest and Fury of the Wild Tempest. | |
| Level | 1 | Raven Tempest and Fury of the Wild Tempest Final Damage: +11% |
| 2 | Raven Tempest and Fury of the Wild Tempest Final Damage: +12% | |
| 3 | Raven Tempest and Fury of the Wild Tempest Final Damage: +13% | |
| 4 | Raven Tempest and Fury of the Wild Tempest Final Damage: +14% | |
| 5 | Raven Tempest and Fury of the Wild Tempest Final Damage: +15% | |
| 6 | Raven Tempest and Fury of the Wild Tempest Final Damage: +16% | |
| 7 | Raven Tempest and Fury of the Wild Tempest Final Damage: +17% | |
| 8 | Raven Tempest and Fury of the Wild Tempest Final Damage: +18% | |
| 9 | Raven Tempest and Fury of the Wild Tempest Final Damage: +19% | |
| 10 | Raven Tempest and Fury of the Wild Tempest Final Damage: +25% | |
| 11 | Raven Tempest and Fury of the Wild Tempest Final Damage: +26% | |
| 12 | Raven Tempest and Fury of the Wild Tempest Final Damage: +27% | |
| 13 | Raven Tempest and Fury of the Wild Tempest Final Damage: +28% | |
| 14 | Raven Tempest and Fury of the Wild Tempest Final Damage: +29% | |
| 15 | Raven Tempest and Fury of the Wild Tempest Final Damage: +30% | |
| 16 | Raven Tempest and Fury of the Wild Tempest Final Damage: +31% | |
| 17 | Raven Tempest and Fury of the Wild Tempest Final Damage: +32% | |
| 18 | Raven Tempest and Fury of the Wild Tempest Final Damage: +33% | |
| 19 | Raven Tempest and Fury of the Wild Tempest Final Damage: +34% | |
| 20 | Raven Tempest and Fury of the Wild Tempest Final Damage: +40% | |
| 21 | Raven Tempest and Fury of the Wild Tempest Final Damage: +41% | |
| 22 | Raven Tempest and Fury of the Wild Tempest Final Damage: +42% | |
| 23 | Raven Tempest and Fury of the Wild Tempest Final Damage: +43% | |
| 24 | Raven Tempest and Fury of the Wild Tempest Final Damage: +44% | |
| 25 | Raven Tempest and Fury of the Wild Tempest Final Damage: +45% | |
| 26 | Raven Tempest and Fury of the Wild Tempest Final Damage: +46% | |
| 27 | Raven Tempest and Fury of the Wild Tempest Final Damage: +47% | |
| 28 | Raven Tempest and Fury of the Wild Tempest Final Damage: +48% | |
| 29 | Raven Tempest and Fury of the Wild Tempest Final Damage: +49% | |
| 30 | Raven Tempest and Fury of the Wild Tempest Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Obsidian Barrier. | |
| Level | 1 | Obsidian Barrier Final Damage: +11%, Duration: 13 sec, Damage Reduction: -21%, increases damage reduction by 41% when enhanced by emblem |
| 9 | Obsidian Barrier Final Damage: +19%, Duration: 15 sec, Damage Reduction: -23%, increases damage reduction by 45% when enhanced by emblem | |
| 10 | Obsidian Barrier Final Damage: +25%, Duration: 15 sec, Damage Reduction: -24%, increases damage reduction by 45% when enhanced by emblem | |
| 19 | Obsidian Barrier Final Damage: +34%, Duration: 17 sec, Damage Reduction: -27%, increases damage reduction by 50% when enhanced by emblem | |
| 20 | Obsidian Barrier Final Damage: +40%, Duration: 17 sec, Damage Reduction: -27%, increases damage reduction by 50% when enhanced by emblem | |
| 29 | Obsidian Barrier Final Damage: +49%, Duration: 20 sec, Damage Reduction: -30%, increases damage reduction by 55% when enhanced by emblem | |
| 30 | Obsidian Barrier Final Damage: +60%, Duration: 20 sec, Damage Reduction: -30%, increases damage reduction by 55% when enhanced by emblem | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Obsidian Barrier. | |
| Level | 1 | Obsidian Barrier Final Damage: +11%, Duration: 13 sec, Damage Reduction: -21%, increases damage reduction by 41% when enhanced by emblem |
| 2 | Obsidian Barrier Final Damage: +12%, Duration: 13 sec, Damage Reduction: -21%, increases damage reduction by 41% when enhanced by emblem | |
| 3 | Obsidian Barrier Final Damage: +13%, Duration: 13 sec, Damage Reduction: -21%, increases damage reduction by 42% when enhanced by emblem | |
| 4 | Obsidian Barrier Final Damage: +14%, Duration: 13 sec, Damage Reduction: -22%, increases damage reduction by 42% when enhanced by emblem | |
| 5 | Obsidian Barrier Final Damage: +15%, Duration: 14 sec, Damage Reduction: -22%, increases damage reduction by 43% when enhanced by emblem | |
| 6 | Obsidian Barrier Final Damage: +16%, Duration: 14 sec, Damage Reduction: -22%, increases damage reduction by 43% when enhanced by emblem | |
| 7 | Obsidian Barrier Final Damage: +17%, Duration: 14 sec, Damage Reduction: -23%, increases damage reduction by 44% when enhanced by emblem | |
| 8 | Obsidian Barrier Final Damage: +18%, Duration: 14 sec, Damage Reduction: -23%, increases damage reduction by 44% when enhanced by emblem | |
| 9 | Obsidian Barrier Final Damage: +19%, Duration: 15 sec, Damage Reduction: -23%, increases damage reduction by 45% when enhanced by emblem | |
| 10 | Obsidian Barrier Final Damage: +25%, Duration: 15 sec, Damage Reduction: -24%, increases damage reduction by 45% when enhanced by emblem | |
| 11 | Obsidian Barrier Final Damage: +26%, Duration: 15 sec, Damage Reduction: -24%, increases damage reduction by 46% when enhanced by emblem | |
| 12 | Obsidian Barrier Final Damage: +27%, Duration: 15 sec, Damage Reduction: -24%, increases damage reduction by 46% when enhanced by emblem | |
| 13 | Obsidian Barrier Final Damage: +28%, Duration: 16 sec, Damage Reduction: -25%, increases damage reduction by 47% when enhanced by emblem | |
| 14 | Obsidian Barrier Final Damage: +29%, Duration: 16 sec, Damage Reduction: -25%, increases damage reduction by 47% when enhanced by emblem | |
| 15 | Obsidian Barrier Final Damage: +30%, Duration: 16 sec, Damage Reduction: -25%, increases damage reduction by 48% when enhanced by emblem | |
| 16 | Obsidian Barrier Final Damage: +31%, Duration: 16 sec, Damage Reduction: -26%, increases damage reduction by 48% when enhanced by emblem | |
| 17 | Obsidian Barrier Final Damage: +32%, Duration: 17 sec, Damage Reduction: -26%, increases damage reduction by 49% when enhanced by emblem | |
| 18 | Obsidian Barrier Final Damage: +33%, Duration: 17 sec, Damage Reduction: -26%, increases damage reduction by 49% when enhanced by emblem | |
| 19 | Obsidian Barrier Final Damage: +34%, Duration: 17 sec, Damage Reduction: -27%, increases damage reduction by 50% when enhanced by emblem | |
| 20 | Obsidian Barrier Final Damage: +40%, Duration: 17 sec, Damage Reduction: -27%, increases damage reduction by 50% when enhanced by emblem | |
| 21 | Obsidian Barrier Final Damage: +41%, Duration: 18 sec, Damage Reduction: -27%, increases damage reduction by 51% when enhanced by emblem | |
| 22 | Obsidian Barrier Final Damage: +42%, Duration: 18 sec, Damage Reduction: -28%, increases damage reduction by 51% when enhanced by emblem | |
| 23 | Obsidian Barrier Final Damage: +43%, Duration: 18 sec, Damage Reduction: -28%, increases damage reduction by 52% when enhanced by emblem | |
| 24 | Obsidian Barrier Final Damage: +44%, Duration: 18 sec, Damage Reduction: -28%, increases damage reduction by 52% when enhanced by emblem | |
| 25 | Obsidian Barrier Final Damage: +45%, Duration: 19 sec, Damage Reduction: -29%, increases damage reduction by 53% when enhanced by emblem | |
| 26 | Obsidian Barrier Final Damage: +46%, Duration: 19 sec, Damage Reduction: -29%, increases damage reduction by 53% when enhanced by emblem | |
| 27 | Obsidian Barrier Final Damage: +47%, Duration: 19 sec, Damage Reduction: -29%, increases damage reduction by 54% when enhanced by emblem | |
| 28 | Obsidian Barrier Final Damage: +48%, Duration: 19 sec, Damage Reduction: -30%, increases damage reduction by 54% when enhanced by emblem | |
| 29 | Obsidian Barrier Final Damage: +49%, Duration: 20 sec, Damage Reduction: -30%, increases damage reduction by 55% when enhanced by emblem | |
| 30 | Obsidian Barrier Final Damage: +60%, Duration: 20 sec, Damage Reduction: -30%, increases damage reduction by 55% when enhanced by emblem | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Relic Unbound. | |
| Level | 1 | Relic Unbound Final Damage: +11% |
| 9 | Relic Unbound Final Damage: +19% | |
| 10 | Relic Unbound Final Damage: +25% | |
| 19 | Relic Unbound Final Damage: +34% | |
| 20 | Relic Unbound Final Damage: +40% | |
| 29 | Relic Unbound Final Damage: +49% | |
| 30 | Relic Unbound Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Relic Unbound. | |
| Level | 1 | Relic Unbound Final Damage: +11% |
| 2 | Relic Unbound Final Damage: +12% | |
| 3 | Relic Unbound Final Damage: +13% | |
| 4 | Relic Unbound Final Damage: +14% | |
| 5 | Relic Unbound Final Damage: +15% | |
| 6 | Relic Unbound Final Damage: +16% | |
| 7 | Relic Unbound Final Damage: +17% | |
| 8 | Relic Unbound Final Damage: +18% | |
| 9 | Relic Unbound Final Damage: +19% | |
| 10 | Relic Unbound Final Damage: +25% | |
| 11 | Relic Unbound Final Damage: +26% | |
| 12 | Relic Unbound Final Damage: +27% | |
| 13 | Relic Unbound Final Damage: +28% | |
| 14 | Relic Unbound Final Damage: +29% | |
| 15 | Relic Unbound Final Damage: +30% | |
| 16 | Relic Unbound Final Damage: +31% | |
| 17 | Relic Unbound Final Damage: +32% | |
| 18 | Relic Unbound Final Damage: +33% | |
| 19 | Relic Unbound Final Damage: +34% | |
| 20 | Relic Unbound Final Damage: +40% | |
| 21 | Relic Unbound Final Damage: +41% | |
| 22 | Relic Unbound Final Damage: +42% | |
| 23 | Relic Unbound Final Damage: +43% | |
| 24 | Relic Unbound Final Damage: +44% | |
| 25 | Relic Unbound Final Damage: +45% | |
| 26 | Relic Unbound Final Damage: +46% | |
| 27 | Relic Unbound Final Damage: +47% | |
| 28 | Relic Unbound Final Damage: +48% | |
| 29 | Relic Unbound Final Damage: +49% | |
| 30 | Relic Unbound Final Damage: +60% | |
| Characters and Skills | ||||
|---|---|---|---|---|
| Class | ||||
| Job and Skills (Click on icon for skills) | ||||
| Beginner | ||||
|
| ||||
| Explorers | ||||
| Warrior | ||||
| Magician | ||||
| Bowman | Special | |||
| Thief | Special | |||
| Pirate | Special | |||
| Cygnus Knights | ||||
|
| ||||
| Special | ||||
| Heroes | ||||
| Resistance | ||||
| Demon | ||||
| Demon | ||||
| Nova | ||||
| Flora | ||||
| Sengoku | ||||
| Anima | ||||
| Monster | ||||
| Transcendent | ||||
| Friends World | ||||
| Jianghu | ||||
| Shine | ||||
| Miscellaneous | ||||
|
| ||||