Wind Archer/Skills

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Noblesse Techniques

Passive Noble Mind
Master Level 6
Description Enhances Empress's Blessing effects.
Level 1 Increase Empress's Blessing max level by 1
6 Increase Empress's Blessing max level by 6


Active Hero's Echo
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby players.
Cooldown: 300 sec
Level 1 MP Cost: 30, Attack Power and Magic ATT: + 4%, Duration: 40 min


Active Elemental Slash
Master Level 1
Description Attack enemies in front of you with pure, primal energy.
Level 1 MP Cost: 0, Damage: 130%, Number of Attacks: 1, Max Enemies Hit: 3


Active Imperial Recall
Master Level 1
Description Return to the Empress using Shinsoo's power.
Level 1 MP Cost: 100, return to Ereve immediately.
Cooldown: 600 sec.


Passive Elemental Harmony
Master Level 1
Description Use the harmony of nature to build affinity for an element of your choosing.
Level 1 Dexterity increases 1 for every 2 levels the character gains


Passive Elemental Expert
Master Level 1
Description Become an expert of the elements to increase Attack Power and Magic ATT.
Level 1 Attack Power and Magic ATT: +10%


Passive Elemental Shift
Master Level 1
Description Jump in any direction except down by pressing a direction key and jump in midair.
Level 1 MP Cost: 4, jumps further in the appropriate direction


Passive Cygnus Blessing (Bowman)
Master Level 15
Description Blessings from an awakened Empress Cygnus protect you from harm.
This Link Skill can be stacked up to 5 times, once for each unique Cygnus Knights job character you have on this world.
Level 1 Attack Power and Magic ATT: +7, Abnormal Status Resistance: +1, All Elemental Resistance: +1%
15 Attack Power and Magic ATT: +35, Abnormal Status Resistance: +22, All Elemental Resistance: +22%


1st Job Intro of the Wind Archer

Active Breeze Arrow
Master Level 20
Description Fires off a wind-infused arrow.
Level 1 MP Cost: 17, Max Enemies Hit: 5, Damage: 82%, Number of Attacks: 3
20 MP Cost: 22, Max Enemies Hit: 5, Damage: 120%, Number of Attacks: 3


Active Wind Walk
Master Level 15
Description Your arrows walk on the wind, flying straight through any monsters they touch.
Level 1 MP Cost: 24, Moves along the platform on the ground and stops at the end of the platform. Can be used with Gust Swift in the air.
[Passive Effects: Speed: +21, Jump: +1, Max Speed: +6]
15 MP Cost: 10, Moves along the platform on the ground and stops at the end of the platform. Can be used with Gust Swift in the air.
[Passive Effects: Speed: +35, Jump: +15, Max Speed: +20]


Active Gust Swift
Master Level 1
Description Allows you to double jump. Press the up key at the same time to move upward.
Required Skill: Wind Walk Lv. 1+
Level 1 MP Cost: 10. Allows you to jump a greater distance.


Active Storm Elemental
Master Level 10
Description Gain the power of a wind elemental.
Level 1 Wind Elemental Channeling
[Passive Effect: Damage +1%]
10 Wind Elemental Channeling
[Passive Effect: Damage +10%]


Passive Whispers of the Wind
Master Level 20
Description Whispers of the wind teach you ancient knowledge of body and mind.
Level 1 Attack Power: +1, Range: +160
20 Attack Power: +20, Range: +160

2nd Job Skill of the Wind Archer

Active Gust Shot
Master Level 20
Description Fire off a speeding arrow in a straight line.
Level 1 MP Cost: 10, Max Enemies Hit: 6, Damage: 463%, Number of Attacks: 1.
20 MP Cost: 20, Max Enemies Hit: 6, Damage: 520%, Number of Attacks: 1.


Active Spiraling Vortex
Master Level 20
Description Fires a spiraling shot that drives enemies back. Some monsters will resist and will not be driven back.
Level 1 MP Cost: 21, Max Enemies Pushed Back: 6, Damage: 137%, Number of Attacks: 3
20 MP Cost: 31, Max Enemies Pushed Back: 6, Damage: 175%, Number of Attacks: 3


Active Trifling Wind I
Master Level 20
Description Summons the Spirit of Wind to confuse nearby enemies. Soul energy appears in the direction the Wind Archer is facing, except when using certain skills. Attacks by always including the boss with the highest Max HP within range.
Unaffected by attack reflection.
Can be toggled On/Off.
Level 1 Max soul energy created: 1, Chance to create energy: 20%, Random enemies damaged: 132%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 153%
20 Max soul energy created: 3, Chance to create energy: 30%, Random enemies damaged: 170%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 210%


Passive Sylvan Aid
Master Level 9
Description The blessings of the Sylph give you a leg-up against your enemies.
Level 1 Allows you to use your skills without consuming arrows. ATT: +4, Critical Rate: +2%
9 Allows you to use your skills without consuming arrows. ATT: +20, Critical Rate: +10%


Passive Agile Bows
Master Level 10
Description Increases Attack Speed and Dexterity.
Required Skill: Bow Mastery Lv. 5+
Level 1 Attack Speed: +2, DEX: +2
10 Attack Speed: +2, DEX: +20


Passive Bow Mastery
Master Level 10
Description Increases Bow Mastery and Final Damage.
Level 1 Bow Mastery: +14%, Final Damage: +1%
10 Bow Mastery: +50%, Final Damage: +10%


Passive Physical Training
Master Level 5
Description Permanently increases STR and DEX through sheer physical training.
Level 1 Permanently increase STR by 6 and DEX by 6.
5 Permanently increase STR by 30 and DEX by 30.

3rd Job Path of the Wind Archer

Active Sentient Arrow
Master Level 20
Description Creates a powerful gust using the emerald condensed with the power of wind as a medium to indiscriminately attack enemies on the left and right.
Level 1 MP Cost: 20, Max Enemies Hit: 6, Damage: 133%, Number of Attacks: 5
20 MP Cost: 25, Max Enemies Hit: 6, Damage: 190%, Number of Attacks: 5


Active Pinpoint Pierce
Master Level 20
Description Shoot off two arrows to strike the same enemy. Targets the boss with the highest Max HP within range.
Level 1 MP Cost: 27, Damage: 283%, Max Enemies Hit: 1, Number of Attacks: 2
[Passive Effects: Damage: +15%, Ignore Defense: +15%]
20 MP Cost: 37, Damage: 340%, Max Enemies Hit: 1, Number of Attacks: 2
[Passive Effects: Damage: +15%, Ignore Defense: +15%]


Passive Trifling Wind II
Master Level 20
Description Summons the Spirit of Wind to greatly confuse enemies. Soul energy appears in the direction the Wind Archer is facing, except when using certain skills. Attacks by always including the boss with the highest Max HP within range.
Unaffected by attack reflection.
Required Skill: Trifling Wind I Lv. 20+
Level 1 Max soul energy created: 3, Chance to create energy: 30%, Random enemies damaged: 177%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 213%
20 Max soul energy created: 4, Chance to create energy: 40%, Random enemies damaged: 215%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 270%


Passive Eagle Eye
Master Level 20
Description Boosts your combat stats by mastering the power of the legendary Albatross.
Level 1 Attack Power: +1, Final Damage: 3%, Max HP: +75, Critical Rate: +1%, Attack Speed: +1
20 Attack Power: +20, Final Damage: 9%, Max HP: +1500, Critical Rate: +10%, Attack Speed: +1


Active Emerald Flower
Master Level 10
Description Summons a green crystal flower that attracts and slows down nearby normal enemies. When an enemy intoxicated by the flower does not attack for a certain duration, they will break free from its control.
Level 1 MP Cost: 33, Duration: 24 sec., Crystal Flower HP: 3800, apply Seduce and Slow Abnormal Status to nearby enemies.
10 MP Cost: 60, Duration: 60 sec., Crystal Flower HP: 20000, apply Seduce and Slow Abnormal Status to nearby enemies.


Passive Featherweight
Master Level 20
Description Your body becomes as light as a feather, gaining freedom from enemy attacks.
Level 1 Damage Taken: -5%, Status Resistance: +0, Elemental Resistance: +0%, Knockback Resistance: +2%
20 Damage Taken: -30%, Status Resistance: +10, Elemental Resistance: +10%, Knockback Resistance: +40%


Passive Second Wind
Master Level 14
Description Borrow the power of wind, becoming more skillful at evasion. Being quick in battle gives a permanent Attack Power increase buff.
Level 1 Avoidability Chance: +17%, Defense: +90, Attack Power: +8
14 Avoidability Chance: +30%, Defense: +1000, Attack Power: +15

4th Job Completion of the Wind Archer

Active Call of Cygnus
Master Level 30
Description The Empress's blessing increases your stats. Using the skill briefly makes the Empress appear.
Level 1 MP Cost: 10, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Cygnus Knights' Will
Master Level 1
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 300 sec
Active Fairy Spiral
Master Level 30
Description Swings the bow lightly in place as if dancing with the wind to create a strong gale that attacks enemies. Can be resisted by some enemies. Also boosts Sentient Arrow.
Level 1 MP Cost: 21, Max Enemies Pushed Back: 6, Damage: 264%, Number of Attacks: 5
[Passive Effect: Sentient Arrow Damage: +13% points]
30 MP Cost: 36, Max Enemies Pushed Back: 6, Damage: 380%, Number of Attacks: 5
[Passive Effect: Sentient Arrow Damage: +100% points]
31 MP Cost: 36, Max Enemies Pushed Back: 6, Damage: 384%, Number of Attacks: 5
[Passive Effect: Sentient Arrow Damage: +103% points]
32 MP Cost: 37, Max Enemies Pushed Back: 6, Damage: 388%, Number of Attacks: 5
[Passive Effect: Sentient Arrow Damage: +106% points]


Active Song of Heaven
Master Level 30
Description Play the song of the heavens to sweep away enemies. Can move while using this skill.
Level 1 MP Cost per attack: 4, Max Enemies Hit: 4, Damage: 325%
30 MP Cost per attack: 8, Max Enemies Hit: 4, Damage: 470%
31 MP Cost per attack: 9, Max Enemies Hit: 4, Damage: 475%
32 MP Cost per attack: 9, Max Enemies Hit: 4, Damage: 480%


Passive Trifling Wind III
Master Level 30
Description Summons the Spirit of Wind to utterly confound enemies, breaking down their bodies and minds. Soul energy appears in the direction the Wind Archer is facing, except when using certain skills. Attacks by always including the boss with the highest Max HP within range.
Unaffected by attack reflection.
Required Skill: Trifling Wind II Lv. 20+
Level 1 Max soul energy created: 4, Chance to create energy: 35%, Random enemies damaged: 203%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 303%
30 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 290%, Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 390%
31 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 293%, Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 393%
32 Max soul energy created: 5, Chance to create energy: 51%, Random enemies damaged: 296%, Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 396%


Active Storm Bringer
Master Level 15
Description Calls down a torrential storm on your enemies.
Unaffected by attack reflection.
Level 1 MP Cost: 70, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Damage from Arrow: 340%
15 MP Cost: 70, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Damage from Arrow: 620%
16 MP Cost: 70, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Damage from Arrow: 640%
17 MP Cost: 70, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Damage from Arrow: 660%


Active Sharp Eyes
Master Level 30
Description Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.
Level 1 MP Cost: 30, Critical Rate: +6%, Critical Damage: +1%, Duration: 10 sec
30 MP Cost: 45, Critical Rate: +20%, Critical Damage: +15%, Duration: 300 sec
31 MP Cost: 48, Critical Rate: +21%, Critical Damage: +16%, Duration: 310 sec
32 MP Cost: 48, Critical Rate: +21%, Critical Damage: +16%, Duration: 320 sec


Passive Touch of the Wind
Master Level 20
Description Become one with the wind through a divine blessing.
Level 1 Attack Power: +6%, Dexterity: +9%, Max HP: +10%, Additional Avoidability: +11%, Knockback Resistance: +3%
20 Attack Power: +10%, Dexterity: +15%, Max HP: +20%, Additional Avoidability: +30%, Knockback Resistance: +60%
21 Attack Power: +11%, Dexterity: +16%, Max HP: +20%, Additional Avoidability: +31%, Knockback Resistance: +63%
22 Attack Power: +11%, Dexterity: +16%, Max HP: +21%, Additional Avoidability: +32%, Knockback Resistance: +66%


Passive Bow Expert
Master Level 30
Description Increases Bow Mastery, Attack Power, Final Damage, Critical Rate, and Boss Damage.
Required Skill: Bow Mastery Lv. 10+
Level 1 Bow Mastery: +56%. Attack Power: +1, Final Damage: +21%, Critical Damage: +5%, Damage Against Bosses: +11%
30 Bow Mastery: +70%. Attack Power: +30, Final Damage: +35%, Critical Damage: +20%, Damage Against Bosses: +40%
31 Bow Mastery: +71%. Attack Power: +31, Final Damage: +36%, Critical Damage: +20%, Damage Against Bosses: +41%
32 Bow Mastery: +71%. Attack Power: +32, Final Damage: +36%, Critical Damage: +21%, Damage Against Bosses: +42%


Passive Emerald Dust
Master Level 10
Description Enhances Emerald Flower to be more effective in battle.
Required Skill: Emerald Flower Lv. 10+
Level 1 Increase Crystal Flower's Max HP to 28300, Enemy Defense: -6%, Damage Taken: -11%
10 Increase Crystal Flower's Max HP to 40000, Enemy Defense: -10%, Damage Taken: -20%
11 Increase Crystal Flower's Max HP to 41300, Enemy Defense: -11%, Damage Taken: -21%
12 Increase Crystal Flower's Max HP to 42600, Enemy Defense: -11%, Damage Taken: -22%


Passive Albatross Max
Master Level 30
Description Borrows the power of the legendary Albatross. The passive effect is added to Eagle Eye.
Required Skill: Eagle Eye Lv. 20+
Level 1 Attack Power: +1, Damage: +5%, Ignore Enemy Defense: +5%, Critical Rate: +5%, Status Resistance: +5, Elemental Resistance: +5%, Attack Speed: +1
30 Attack Power: +30, Damage: +25%, Ignore Enemy Defense: +15%, Critical Rate: +15%, Status Resistance: +15, Elemental Resistance: +15%, Attack Speed: +1
31 Attack Power: +31, Damage: +25%, Ignore Enemy Defense: +15%, Critical Rate: +15%, Status Resistance: +15, Elemental Resistance: +15%, Attack Speed: +1
32 Attack Power: +32, Damage: +25%, Ignore Enemy Defense: +15%, Critical Rate: +15%, Status Resistance: +15, Elemental Resistance: +15%, Attack Speed: +1

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Trifling Wind - Reinforce
Level Requirement 140
Master Level 1
Description Increases Trifling Wind's damage.
Level 1 Damage: +20%


Passive Trifling Wind - Enhance
Level Requirement 150
Master Level 1
Description Increases the chance to activate Trifling Wind.
Level 1 Activation Chance: +10%


Passive Trifling Wind - Double Chance
Level Requirement 180
Master Level 1
Description Doubles the soul energy created per enemy.
However, soul energy won't be created beyond the max limit. If the number of enemies that can be attacked is at max, soul energy will only double for one target.
Level 1 Soul energy fires twice and can hit a target twice


Passive Fairy Spiral - Reinforce
Level Requirement 140
Master Level 1
Description Increases Damage of Fairy Spiral.
Level 1 Damage: +20%


Passive Fairy Spiral - Spread
Level Requirement 165
Master Level 1
Description Increases the max number of enemies hit by Fairy Spiral.
Level 1 Max Enemies Hit: +2


Passive Fairy Spiral - Extra Strike
Level Requirement 180
Master Level 1
Description Increases the number of attacks for Fairy Spiral.
Level 1 Number of Attacks: +1


Passive Song of Heaven - Reinforce
Level Requirement 150
Master Level 1
Description Increases the damage of Song of Heaven.
Level 1 Damage: +20%


Passive Song of Heaven - Guardbreak
Level Requirement 165
Master Level 1
Description Increases Song of Heaven's Monster DEF debuff.
Level 1 Monster DEF ignored increased 20%


Passive Song of Heaven - Boss Rush
Level Requirement 190
Master Level 1
Description Damage increases when attacking Boss Monsters with Song of Heaven.
Level 1 Boss Damage: +30%


Active Storm Whim
Level Requirement 140
Master Level 1
Description The blessing of the Spirit of Wind temporarily allows you to control the power of the extreme storms.
Unaffected by attack reflection.
Level 1 MP Cost: 200, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 560%
Cooldown: 120 sec.

Active Attack/Buff Active Attack/Buff

Active Storm Whim
Level Requirement 140
Master Level 1
Description The blessing of the Spirit of Wind temporarily allows you to control the power of the extreme storms.
Unaffected by attack reflection.
Level 1 MP Cost: 200, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 560%
Cooldown: 120 sec.


Active Monsoon
Level Requirement 160
Master Level 1
Description Summons the seasonal winds to cover the world. The wind's blessing makes you temporarily invincible.
Level 1 MP Cost: 350, Invincibility Duration: 3 sec
Damage: 430%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 200% damage every 1 sec. for 30 sec
Cooldown: 120 sec.


Active Glory of the Guardians
Level Requirement 190
Master Level 1
Description A ceremony for Cygnus Knights to pledge their devotion to the Empress.
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Only Cygnus Knights and Mihile in the party receive the effect
Cooldown: 120 sec

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
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Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
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Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Phalanx Charge
Master Level 30
Description Summons brave Spearmen of the Cygnus Knights to charge enemies in a phalanx formation. The spearmen slow down upon touching an enemy. Press the skill key again to change their direction of movement. Locks into a position upon making a certain number of attacks or after moving a certain distance. Press the skill key again while they are not attacking to resume their forward movement, even in Stationary Mode.
Use with the down arrow key during a Spearmen attack to re-summon them.
Spearmen are unaffected by attack reflection and can be resisted by some enemies.
Stationary Mode On/Off: Right-Click
Level 1 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 702% damage up to 82 times.
Cooldown: 60 sec.
30 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1485% damage up to 140 times.
Cooldown: 60 sec.
Active Phalanx Charge
Master Level 30
Description Summons brave Spearmen of the Cygnus Knights to charge enemies in a phalanx formation. The spearmen slow down upon touching an enemy. Press the skill key again to change their direction of movement. Locks into a position upon making a certain number of attacks or after moving a certain distance. Press the skill key again while they are not attacking to resume their forward movement, even in Stationary Mode.
Use with the down arrow key during a Spearmen attack to re-summon them.
Spearmen are unaffected by attack reflection and can be resisted by some enemies.
Stationary Mode On/Off: Right-Click
Level 1 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 702% damage up to 82 times.
Cooldown: 60 sec.
2 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 729% damage up to 84 times.
Cooldown: 60 sec.
3 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 756% damage up to 86 times.
Cooldown: 60 sec.
4 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 783% damage up to 88 times.
Cooldown: 60 sec.
5 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 810% damage up to 90 times.
Cooldown: 60 sec.
6 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 837% damage up to 92 times.
Cooldown: 60 sec.
7 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 864% damage up to 94 times.
Cooldown: 60 sec.
8 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 891% damage up to 96 times.
Cooldown: 60 sec.
9 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 918% damage up to 98 times.
Cooldown: 60 sec.
10 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 945% damage up to 100 times.
Cooldown: 60 sec.
11 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 972% damage up to 102 times.
Cooldown: 60 sec.
12 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 999% damage up to 104 times.
Cooldown: 60 sec.
13 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1026% damage up to 106 times.
Cooldown: 60 sec.
14 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1053% damage up to 108 times.
Cooldown: 60 sec.
15 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1080% damage up to 110 times.
Cooldown: 60 sec.
16 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1107% damage up to 112 times.
Cooldown: 60 sec.
17 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1134% damage up to 114 times.
Cooldown: 60 sec.
18 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1161% damage up to 116 times.
Cooldown: 60 sec.
19 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1188% damage up to 118 times.
Cooldown: 60 sec.
20 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1215% damage up to 120 times.
Cooldown: 60 sec.
21 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1242% damage up to 122 times.
Cooldown: 60 sec.
22 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1269% damage up to 124 times.
Cooldown: 60 sec.
23 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1296% damage up to 126 times.
Cooldown: 60 sec.
24 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1323% damage up to 128 times.
Cooldown: 60 sec.
25 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1350% damage up to 130 times.
Cooldown: 60 sec.
26 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1377% damage up to 132 times.
Cooldown: 60 sec.
27 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1404% damage up to 134 times.
Cooldown: 60 sec.
28 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1431% damage up to 136 times.
Cooldown: 60 sec.
29 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1458% damage up to 138 times.
Cooldown: 60 sec.
30 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1485% damage up to 140 times.
Cooldown: 60 sec.
Show/hide all levels
Active Empress Cygnus's Blessing
Master Level 30
Description The blessing of Cygnus increases damage for a set duration and restores HP over time. This skill can be enhanced after Lv. 245. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +22%
Periodically restores 4% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +61%
Periodically restores 4% HP
Cooldown: 120 sec.
Active Empress Cygnus's Blessing
Master Level 30
Description The blessing of Cygnus increases damage for a set duration and restores HP over time. This skill can be enhanced after Lv. 245. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +22%
Periodically restores 4% HP
Cooldown: 120 sec.
2 MP Cost: 500, Duration: 45 sec, Damage +23%
Periodically restores 4% HP
Cooldown: 120 sec.
3 MP Cost: 500, Duration: 45 sec, Damage +25%
Periodically restores 4% HP
Cooldown: 120 sec.
4 MP Cost: 500, Duration: 45 sec, Damage +26%
Periodically restores 4% HP
Cooldown: 120 sec.
5 MP Cost: 500, Duration: 45 sec, Damage +27%
Periodically restores 4% HP
Cooldown: 120 sec.
6 MP Cost: 500, Duration: 45 sec, Damage +29%
Periodically restores 4% HP
Cooldown: 120 sec.
7 MP Cost: 500, Duration: 45 sec, Damage +30%
Periodically restores 4% HP
Cooldown: 120 sec.
8 MP Cost: 500, Duration: 45 sec, Damage +31%
Periodically restores 4% HP
Cooldown: 120 sec.
9 MP Cost: 500, Duration: 45 sec, Damage +33%
Periodically restores 4% HP
Cooldown: 120 sec.
10 MP Cost: 500, Duration: 45 sec, Damage +34%
Periodically restores 4% HP
Cooldown: 120 sec.
11 MP Cost: 500, Duration: 45 sec, Damage +35%
Periodically restores 4% HP
Cooldown: 120 sec.
12 MP Cost: 500, Duration: 45 sec, Damage +37%
Periodically restores 4% HP
Cooldown: 120 sec.
13 MP Cost: 500, Duration: 45 sec, Damage +38%
Periodically restores 4% HP
Cooldown: 120 sec.
14 MP Cost: 500, Duration: 45 sec, Damage +39%
Periodically restores 4% HP
Cooldown: 120 sec.
15 MP Cost: 500, Duration: 45 sec, Damage +41%
Periodically restores 4% HP
Cooldown: 120 sec.
16 MP Cost: 500, Duration: 45 sec, Damage +42%
Periodically restores 4% HP
Cooldown: 120 sec.
17 MP Cost: 500, Duration: 45 sec, Damage +43%
Periodically restores 4% HP
Cooldown: 120 sec.
18 MP Cost: 500, Duration: 45 sec, Damage +45%
Periodically restores 4% HP
Cooldown: 120 sec.
19 MP Cost: 500, Duration: 45 sec, Damage +46%
Periodically restores 4% HP
Cooldown: 120 sec.
20 MP Cost: 500, Duration: 45 sec, Damage +47%
Periodically restores 4% HP
Cooldown: 120 sec.
21 MP Cost: 500, Duration: 45 sec, Damage +49%
Periodically restores 4% HP
Cooldown: 120 sec.
22 MP Cost: 500, Duration: 45 sec, Damage +50%
Periodically restores 4% HP
Cooldown: 120 sec.
23 MP Cost: 500, Duration: 45 sec, Damage +51%
Periodically restores 4% HP
Cooldown: 120 sec.
24 MP Cost: 500, Duration: 45 sec, Damage +53%
Periodically restores 4% HP
Cooldown: 120 sec.
25 MP Cost: 500, Duration: 45 sec, Damage +54%
Periodically restores 4% HP
Cooldown: 120 sec.
26 MP Cost: 500, Duration: 45 sec, Damage +55%
Periodically restores 4% HP
Cooldown: 120 sec.
27 MP Cost: 500, Duration: 45 sec, Damage +57%
Periodically restores 4% HP
Cooldown: 120 sec.
28 MP Cost: 500, Duration: 45 sec, Damage +58%
Periodically restores 4% HP
Cooldown: 120 sec.
29 MP Cost: 500, Duration: 45 sec, Damage +59%
Periodically restores 4% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +61%
Periodically restores 4% HP
Cooldown: 120 sec.
Show/hide all levels
Active Transcendent Cygnus's Blessing
Master Level 30
Description Cygnus's transcendent blessing increases damage and continuously restores HP for a time. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +33%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +72%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 8% HP
Cooldown: 120 sec.
Active Transcendent Cygnus's Blessing
Master Level 30
Description Cygnus's transcendent blessing increases damage and continuously restores HP for a time. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +33%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
2 MP Cost: 500, Duration: 45 sec, Damage +34%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
3 MP Cost: 500, Duration: 45 sec, Damage +36%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
4 MP Cost: 500, Duration: 45 sec, Damage +37%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
5 MP Cost: 500, Duration: 45 sec, Damage +38%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
6 MP Cost: 500, Duration: 45 sec, Damage +40%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
7 MP Cost: 500, Duration: 45 sec, Damage +41%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
8 MP Cost: 500, Duration: 45 sec, Damage +42%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
9 MP Cost: 500, Duration: 45 sec, Damage +44%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
10 MP Cost: 500, Duration: 45 sec, Damage +45%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
11 MP Cost: 500, Duration: 45 sec, Damage +46%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
12 MP Cost: 500, Duration: 45 sec, Damage +48%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
13 MP Cost: 500, Duration: 45 sec, Damage +49%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
14 MP Cost: 500, Duration: 45 sec, Damage +50%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
15 MP Cost: 500, Duration: 45 sec, Damage +52%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
16 MP Cost: 500, Duration: 45 sec, Damage +53%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
17 MP Cost: 500, Duration: 45 sec, Damage +54%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
18 MP Cost: 500, Duration: 45 sec, Damage +56%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
19 MP Cost: 500, Duration: 45 sec, Damage +57%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
20 MP Cost: 500, Duration: 45 sec, Damage +58%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
21 MP Cost: 500, Duration: 45 sec, Damage +60%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
22 MP Cost: 500, Duration: 45 sec, Damage +61%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
23 MP Cost: 500, Duration: 45 sec, Damage +62%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
24 MP Cost: 500, Duration: 45 sec, Damage +64%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
25 MP Cost: 500, Duration: 45 sec, Damage +65%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
26 MP Cost: 500, Duration: 45 sec, Damage +66%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
27 MP Cost: 500, Duration: 45 sec, Damage +68%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
28 MP Cost: 500, Duration: 45 sec, Damage +69%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
29 MP Cost: 500, Duration: 45 sec, Damage +70%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +72%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 8% HP
Cooldown: 120 sec.
Show/hide all levels
Active Guided Arrow
Master Level 30
Description Creates spirit arrows that pursue and attack nearby enemies. Unaffected by Attack reflection.
Can be toggled On/Off.
Level 1 MP Cost: 350, Arrow Damage: 416% to 1 nearby enemy. Damage Against Normal Enemies: +20%
30 MP Cost: 350, Arrow Damage: 880% to 1 nearby enemy. Damage Against Normal Enemies: +20%
Active Guided Arrow
Master Level 30
Description Creates spirit arrows that pursue and attack nearby enemies. Unaffected by Attack reflection.
Can be toggled On/Off.
Level 1 MP Cost: 350, Arrow Damage: 416% to 1 nearby enemy. Damage Against Normal Enemies: +20%
2 MP Cost: 350, Arrow Damage: 432% to 1 nearby enemy. Damage Against Normal Enemies: +20%
3 MP Cost: 350, Arrow Damage: 448% to 1 nearby enemy. Damage Against Normal Enemies: +20%
4 MP Cost: 350, Arrow Damage: 464% to 1 nearby enemy. Damage Against Normal Enemies: +20%
5 MP Cost: 350, Arrow Damage: 480% to 1 nearby enemy. Damage Against Normal Enemies: +20%
6 MP Cost: 350, Arrow Damage: 496% to 1 nearby enemy. Damage Against Normal Enemies: +20%
7 MP Cost: 350, Arrow Damage: 512% to 1 nearby enemy. Damage Against Normal Enemies: +20%
8 MP Cost: 350, Arrow Damage: 528% to 1 nearby enemy. Damage Against Normal Enemies: +20%
9 MP Cost: 350, Arrow Damage: 544% to 1 nearby enemy. Damage Against Normal Enemies: +20%
10 MP Cost: 350, Arrow Damage: 560% to 1 nearby enemy. Damage Against Normal Enemies: +20%
11 MP Cost: 350, Arrow Damage: 576% to 1 nearby enemy. Damage Against Normal Enemies: +20%
12 MP Cost: 350, Arrow Damage: 592% to 1 nearby enemy. Damage Against Normal Enemies: +20%
13 MP Cost: 350, Arrow Damage: 608% to 1 nearby enemy. Damage Against Normal Enemies: +20%
14 MP Cost: 350, Arrow Damage: 624% to 1 nearby enemy. Damage Against Normal Enemies: +20%
15 MP Cost: 350, Arrow Damage: 640% to 1 nearby enemy. Damage Against Normal Enemies: +20%
16 MP Cost: 350, Arrow Damage: 656% to 1 nearby enemy. Damage Against Normal Enemies: +20%
17 MP Cost: 350, Arrow Damage: 672% to 1 nearby enemy. Damage Against Normal Enemies: +20%
18 MP Cost: 350, Arrow Damage: 688% to 1 nearby enemy. Damage Against Normal Enemies: +20%
19 MP Cost: 350, Arrow Damage: 704% to 1 nearby enemy. Damage Against Normal Enemies: +20%
20 MP Cost: 350, Arrow Damage: 720% to 1 nearby enemy. Damage Against Normal Enemies: +20%
21 MP Cost: 350, Arrow Damage: 736% to 1 nearby enemy. Damage Against Normal Enemies: +20%
22 MP Cost: 350, Arrow Damage: 752% to 1 nearby enemy. Damage Against Normal Enemies: +20%
23 MP Cost: 350, Arrow Damage: 768% to 1 nearby enemy. Damage Against Normal Enemies: +20%
24 MP Cost: 350, Arrow Damage: 784% to 1 nearby enemy. Damage Against Normal Enemies: +20%
25 MP Cost: 350, Arrow Damage: 800% to 1 nearby enemy. Damage Against Normal Enemies: +20%
26 MP Cost: 350, Arrow Damage: 816% to 1 nearby enemy. Damage Against Normal Enemies: +20%
27 MP Cost: 350, Arrow Damage: 832% to 1 nearby enemy. Damage Against Normal Enemies: +20%
28 MP Cost: 350, Arrow Damage: 848% to 1 nearby enemy. Damage Against Normal Enemies: +20%
29 MP Cost: 350, Arrow Damage: 864% to 1 nearby enemy. Damage Against Normal Enemies: +20%
30 MP Cost: 350, Arrow Damage: 880% to 1 nearby enemy. Damage Against Normal Enemies: +20%
Show/hide all levels
Active Vicious Shot
Master Level 30
Description When inflicting a critical wound, your strike hits the enemy where they are most vulnerable, dealing greater damage.
Level 1 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 21% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
30 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 50% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
Active Vicious Shot
Master Level 30
Description When inflicting a critical wound, your strike hits the enemy where they are most vulnerable, dealing greater damage.
Level 1 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 21% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
2 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 22% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
3 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 23% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
4 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 24% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
5 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 25% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
6 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 26% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
7 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 27% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
8 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 28% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
9 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 29% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
10 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 30% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
11 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 31% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
12 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 32% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
13 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 33% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
14 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 34% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
15 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 35% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
16 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 36% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
17 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 37% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
18 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 38% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
19 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 39% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
20 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 40% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
21 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 41% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
22 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 42% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
23 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 43% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
24 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 44% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
25 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 45% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
26 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 46% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
27 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 47% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
28 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 48% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
29 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 49% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
30 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 50% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec

Class-Specific Skills

Show/hide all levels
Active Howling Gale
Master Level 30
Description Summons a ferocious gust to punish your enemies.
Consumes 1 wind energy upon summoning. Using the skill with the down arrow key consumes 2 of your wind energy to summon a stronger gust. Using it with the up arrow key consumes 3 of your wind energy to summon 2 strong gusts, and you can resummon the gust to your position with the attack key.
The gust moves by continuously targeting the boss with the highest HP within the area, and reduces speed when attacking the enemy. There can only be 1 gust at a time, and it is unaffected by attack reflection.
Right-click to toggle speed reduction mode ON/OFF.
Level 1 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 292%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 816%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 816%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 394%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
30 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1715%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1715%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 945%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
Active Howling Gale
Master Level 30
Description Summons a ferocious gust to punish your enemies.
Consumes 1 wind energy upon summoning. Using the skill with the down arrow key consumes 2 of your wind energy to summon a stronger gust. Using it with the up arrow key consumes 3 of your wind energy to summon 2 strong gusts, and you can resummon the gust to your position with the attack key.
The gust moves by continuously targeting the boss with the highest HP within the area, and reduces speed when attacking the enemy. There can only be 1 gust at a time, and it is unaffected by attack reflection.
Right-click to toggle speed reduction mode ON/OFF.
Level 1 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 292%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 816%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 816%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 394%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
2 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 304%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 847%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 847%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 413%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
3 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 316%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 878%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 878%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 432%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
4 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 328%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 909%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 909%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 451%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
5 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 340%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 940%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 940%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 470%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
6 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 352%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 971%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 971%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 489%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
7 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 364%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1002%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1002%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 508%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
8 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 376%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1033%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1033%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 527%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
9 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 388%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1064%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1064%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 546%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
10 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1095%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1095%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 565%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
11 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 412%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1126%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1126%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 584%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
12 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 424%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1157%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1157%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 603%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
13 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 436%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1188%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1188%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 622%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
14 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 448%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1219%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1219%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 641%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
15 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1250%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1250%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 660%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
16 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 472%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1281%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1281%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 679%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
17 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 484%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1312%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1312%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 698%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
18 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 496%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1343%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1343%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 717%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
19 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 508%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1374%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1374%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 736%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
20 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1405%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1405%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 755%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
21 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 532%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1436%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1436%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 774%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
22 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 544%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1467%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1467%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 793%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
23 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 556%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1498%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1498%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 812%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
24 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 568%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1529%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1529%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 831%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
25 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1560%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1560%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 850%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
26 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 592%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1591%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1591%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 869%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
27 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 604%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1622%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1622%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 888%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
28 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 616%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1653%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1653%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 907%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
29 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 628%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1684%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1684%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 926%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
30 MP Cost: 500, consumes wind energy to summon a gust for 10 sec
The power of the summoned gust varies based on the amount of wind energy
1 - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 3, Gust Summoned: 1
2 - Max Enemies Hit: 15, Damage: 1715%, Number of Attacks: 3, Gust Summoned: 1
3 - Max Enemies Hit: 15, Gust Damage: 1715%, Number of Attacks: 3, Gust Summoned: 1. Max Enemies Hit: 15, Gust Damage: 945%, Number of Attacks: 3, Gust Summoned: 1
Wind energy increases by 1 every 20 sec., and you can hold up to 3.

Cooldown reduction effects are applied while the wind energy is being prepared.
Gust Resummon Cooldown: 0.3 sec.
Show/hide all levels
Active Merciless Winds
Master Level 30
Description Call upon the Spirit of Wind to conjure deadly homing projectiles that track down your foes. Can be used without a casting animation during Song of Heaven. The Spirit of Wind targets the boss with the highest HP first.
Unaffected by attack reflection.
Level 1 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 432% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 520% damage time every 1 sec for 9 sec
Cooldown: 10 sec
30 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 925% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 1100% damage time every 1 sec for 9 sec
Cooldown: 10 sec
Active Merciless Winds
Master Level 30
Description Call upon the Spirit of Wind to conjure deadly homing projectiles that track down your foes. Can be used without a casting animation during Song of Heaven. The Spirit of Wind targets the boss with the highest HP first.
Unaffected by attack reflection.
Level 1 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 432% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 520% damage time every 1 sec for 9 sec
Cooldown: 10 sec
2 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 449% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 540% damage time every 1 sec for 9 sec
Cooldown: 10 sec
3 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 466% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 560% damage time every 1 sec for 9 sec
Cooldown: 10 sec
4 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 483% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 580% damage time every 1 sec for 9 sec
Cooldown: 10 sec
5 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 500% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 600% damage time every 1 sec for 9 sec
Cooldown: 10 sec
6 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 517% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 620% damage time every 1 sec for 9 sec
Cooldown: 10 sec
7 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 534% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 640% damage time every 1 sec for 9 sec
Cooldown: 10 sec
8 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 551% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 660% damage time every 1 sec for 9 sec
Cooldown: 10 sec
9 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 568% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 680% damage time every 1 sec for 9 sec
Cooldown: 10 sec
10 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 585% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 700% damage time every 1 sec for 9 sec
Cooldown: 10 sec
11 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 602% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 720% damage time every 1 sec for 9 sec
Cooldown: 10 sec
12 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 619% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 740% damage time every 1 sec for 9 sec
Cooldown: 10 sec
13 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 636% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 760% damage time every 1 sec for 9 sec
Cooldown: 10 sec
14 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 653% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 780% damage time every 1 sec for 9 sec
Cooldown: 10 sec
15 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 670% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 800% damage time every 1 sec for 9 sec
Cooldown: 10 sec
16 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 687% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 820% damage time every 1 sec for 9 sec
Cooldown: 10 sec
17 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 704% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 840% damage time every 1 sec for 9 sec
Cooldown: 10 sec
18 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 721% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 860% damage time every 1 sec for 9 sec
Cooldown: 10 sec
19 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 738% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 880% damage time every 1 sec for 9 sec
Cooldown: 10 sec
20 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 755% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 900% damage time every 1 sec for 9 sec
Cooldown: 10 sec
21 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 772% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 920% damage time every 1 sec for 9 sec
Cooldown: 10 sec
22 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 789% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 940% damage time every 1 sec for 9 sec
Cooldown: 10 sec
23 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 806% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 960% damage time every 1 sec for 9 sec
Cooldown: 10 sec
24 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 823% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 980% damage time every 1 sec for 9 sec
Cooldown: 10 sec
25 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 840% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 1000% damage time every 1 sec for 9 sec
Cooldown: 10 sec
26 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 857% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 1020% damage time every 1 sec for 9 sec
Cooldown: 10 sec
27 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 874% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 1040% damage time every 1 sec for 9 sec
Cooldown: 10 sec
28 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 891% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 1060% damage time every 1 sec for 9 sec
Cooldown: 10 sec
29 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 908% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 1080% damage time every 1 sec for 9 sec
Cooldown: 10 sec
30 MP Cost: 500, Duration: 8 sec. Creates 10 enemy-seeking Spirit Arrows that deal 925% damage 5 times.
If more than one Spirit Arrow strikes the same enemy, the Final Damage of each additional arrow is reduced by 15%.
Enemies hit by Spirit Arrows take 1100% damage time every 1 sec for 9 sec
Cooldown: 10 sec

{{SkillBox

Show/hide all levels
Active Gale Barrier
Master Level 30
Description Activates a wind barrier around yourself. Creates a whirlwind when you attack with the Wind Blessing to deal additional damage.
Elemental is consumed upon defending against an attack and the wind barrier will disappear when it's completely consumed. The whirlwind is unaffected by attack reflection.
Level 1 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 442% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
30 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 935% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
Active Gale Barrier
Master Level 30
Description Activates a wind barrier around yourself. Creates a whirlwind when you attack with the Wind Blessing to deal additional damage.
Elemental is consumed upon defending against an attack and the wind barrier will disappear when it's completely consumed. The whirlwind is unaffected by attack reflection.
Level 1 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 442% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
2 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 459% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
3 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 476% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
4 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 493% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
5 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 510% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
6 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 527% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
7 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 544% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
8 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 561% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
9 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 578% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
10 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 595% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
11 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 612% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
12 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 629% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
13 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 646% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
14 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 663% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
15 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 680% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
16 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 697% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
17 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 714% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
18 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 731% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
19 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 748% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
20 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 765% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
21 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 782% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
22 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 799% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
23 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 816% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
24 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 833% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
25 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 850% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
26 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 867% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
27 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 884% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
28 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 901% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
29 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 918% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
30 MP Cost: 1000, Duration: 30 sec, creates a wind barrier with the 300 Elemental
Damage is nullified when the 1 Elemental is used for damage equal to 1% of max HP when hit. Also applies to attacks that deal damage proportional to the max HP.
Cooldown: 60 sec
[Passive Effect: Launches 3 whirlwinfloor(s) that deal(s) 935% damage 5 time(s) every 2 sec upon attack. Decreases the Final Damage of the whirlwind by 50% if multiple whirlwinds attack 1 enemy.]
Show/hide all levels
Active Vortex Sphere
Master Level 30
Description Condense powerful winds into a sphere, then launch it in a slow, straight line. A gust occurs periodically with the Vortex Sphere at the center, pulling in surrounding enemies. Unaffected by attack reflection.
Level 1 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 467% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
30 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 960% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
Active Vortex Sphere
Master Level 30
Description Condense powerful winds into a sphere, then launch it in a slow, straight line. A gust occurs periodically with the Vortex Sphere at the center, pulling in surrounding enemies. Unaffected by attack reflection.
Level 1 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 467% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
2 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 484% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
3 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 501% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
4 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 518% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
5 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 535% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
6 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 552% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
7 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 569% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
8 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 586% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
9 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 603% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
10 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 620% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
11 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 637% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
12 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 654% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
13 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 671% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
14 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 688% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
15 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 705% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
16 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 722% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
17 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 739% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
18 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 756% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
19 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 773% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
20 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 790% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
21 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 807% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
22 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 824% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
23 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 841% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
24 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 858% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
25 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 875% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
26 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 892% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
27 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 909% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
28 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 926% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
29 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 943% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.
30 MP Cost: 750. Creates a Vortex Sphere, which moves on a collision course with the enemy. The sphere periodically attacks up to 10 enemies, for 960% damage, 8 times.
Decreases Vortex Sphere's speed by 50% for 1 sec if a Boss Monster is attacked.
Collision occurs up to 15 times for each enemy.
Cooldown: 30 sec.

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
7% Breeze Arrow Boost Max Targets: +1 Ignored Enemy Defense: +20%
5% Spiraling Vortex Boost
Gust Shot Boost
2% Trifling Wind and Storm Whim Boost Critical Rate: +5%
Sentient Arrow Boost Max Targets: +1
3% Pinpoint Pierce Boost Critical Rate: +5%
2% Song of Heaven Boost Max Targets: +1
Fairy Spiral Boost
Monsoon Boost Critical Rate: +5%
Storm Bringer Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Mistral Spring
Master Level 30
Description A spring of wind bursts from the powerful emerald, drawing in any curious spirits that cross its path.
At regular intervals, the excited wind spirits ride the emerald's breeze to attack nearby enemies.
When there is a Wind Spring present, you can press the skill key re-summon it based on your current location.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level 1 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 858% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 682% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 744% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 666% damage 7 times
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1670% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 1320% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 1440% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 1275% damage 7 times
Cooldown: 360 sec
Active Mistral Spring
Master Level 30
Description A spring of wind bursts from the powerful emerald, drawing in any curious spirits that cross its path.
At regular intervals, the excited wind spirits ride the emerald's breeze to attack nearby enemies.
When there is a Wind Spring present, you can press the skill key re-summon it based on your current location.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level 1 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 858% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 682% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 744% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 666% damage 7 times
Cooldown: 360 sec
2 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 886% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 704% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 768% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 687% damage 7 times
Cooldown: 360 sec
3 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 914% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 726% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 792% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 708% damage 7 times
Cooldown: 360 sec
4 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 942% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 748% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 816% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 729% damage 7 times
Cooldown: 360 sec
5 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 970% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 770% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 840% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 750% damage 7 times
Cooldown: 360 sec
6 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 998% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 792% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 864% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 771% damage 7 times
Cooldown: 360 sec
7 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1026% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 814% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 888% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 792% damage 7 times
Cooldown: 360 sec
8 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1054% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 836% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 912% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 813% damage 7 times
Cooldown: 360 sec
9 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1082% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 858% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 936% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 834% damage 7 times
Cooldown: 360 sec
10 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1110% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 880% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 960% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 855% damage 7 times
Cooldown: 360 sec
11 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1138% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 902% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 984% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 876% damage 7 times
Cooldown: 360 sec
12 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1166% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 924% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 1008% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 897% damage 7 times
Cooldown: 360 sec
13 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1194% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 946% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 1032% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 918% damage 7 times
Cooldown: 360 sec
14 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1222% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 968% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 1056% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 939% damage 7 times
Cooldown: 360 sec
15 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1250% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 990% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 1080% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 960% damage 7 times
Cooldown: 360 sec
16 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1278% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 1012% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 1104% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 981% damage 7 times
Cooldown: 360 sec
17 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1306% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 1034% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 1128% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 1002% damage 7 times
Cooldown: 360 sec
18 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1334% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 1056% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 1152% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 1023% damage 7 times
Cooldown: 360 sec
19 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1362% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 1078% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 1176% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 1044% damage 7 times
Cooldown: 360 sec
20 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1390% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 1100% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 1200% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 1065% damage 7 times
Cooldown: 360 sec
21 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1418% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 1122% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 1224% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 1086% damage 7 times
Cooldown: 360 sec
22 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1446% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 1144% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 1248% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 1107% damage 7 times
Cooldown: 360 sec
23 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1474% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 1166% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 1272% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 1128% damage 7 times
Cooldown: 360 sec
24 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1502% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 1188% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 1296% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 1149% damage 7 times
Cooldown: 360 sec
25 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1530% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 1210% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 1320% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 1170% damage 7 times
Cooldown: 360 sec
26 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1558% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 1232% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 1344% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 1191% damage 7 times
Cooldown: 360 sec
27 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1586% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 1254% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 1368% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 1212% damage 7 times
Cooldown: 360 sec
28 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1614% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 1276% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 1392% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 1233% damage 7 times
Cooldown: 360 sec
29 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1642% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 1298% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 1416% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 1254% damage 7 times
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting
Create 13 Wind Blades that attack up to 15 enemies with 1670% damage 10 times with the Spirit Arrows from the emerald.
After the attack ends, a wind spring creates Spirit Arrows to attack the enemy for 20 seconds
Replacement Cooldown: 3 sec
Spirit Arrows: create 13 Spirit Arrows that attack with 1320% damage 5 times
Excited Spirit Arrows: create 5 Excited Spirit Arrows that attack with 1440% damage 6 times
Strong Spirit Arrows: create 3 Strong Spirit Arrows that attack with 1275% damage 7 times
Cooldown: 360 sec
Show/hide all levels
Active Elemental Tempest
Master Level 30
Description Calls forth the tempest from your heart, first scouring enemies around you and then channeling the gale through Irena's bow, annihilating enemies in a deluge of arrows.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 1338% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 1420% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 7805% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 8148% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Elemental Tempest
Master Level 30
Description Calls forth the tempest from your heart, first scouring enemies around you and then channeling the gale through Irena's bow, annihilating enemies in a deluge of arrows.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 1338% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 1420% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 1561% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 1652% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 1784% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 1884% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 2007% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 2116% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 2230% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 2348% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 2453% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 2580% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 2676% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 2812% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 2899% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 3044% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 3122% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 3276% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 3345% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 3508% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 3568% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 3740% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 3791% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 3972% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 4014% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 4204% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 4237% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 4436% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 4460% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 4668% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 4683% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 4900% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 4906% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 5132% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 5129% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 5364% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 5352% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 5596% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 5575% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 5828% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 5798% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 6060% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 6021% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 6292% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 6244% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 6524% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 6467% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 6756% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 6690% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 6988% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 6913% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 7220% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 7136% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 7452% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 7359% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 7684% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 7582% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 7916% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
The tempest whirls 11 times, dealing 7805% damage to up to 15 enemies 12 times. Then Irena's bow fires a storm of arrows 11 times, dealing 8148% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Song of Heaven
Master Level 30
Description Plays the celestial song of the heavens to sweep away enemies. Can move while using this skill.
Required Skill: Song of Heaven Lv. 30+
Level 1 MP Cost per attack: 10, Max Enemies Hit: 4, Damage: 573%
30 MP Cost per attack: 11, Max Enemies Hit: 4, Damage: 1095%
Active HEXA Song of Heaven
Master Level 30
Description Plays the celestial song of the heavens to sweep away enemies. Can move while using this skill.
Required Skill: Song of Heaven Lv. 30+
Level 1 MP Cost per attack: 10, Max Enemies Hit: 4, Damage: 573%
2 MP Cost per attack: 10, Max Enemies Hit: 4, Damage: 591%
3 MP Cost per attack: 10, Max Enemies Hit: 4, Damage: 609%
4 MP Cost per attack: 10, Max Enemies Hit: 4, Damage: 627%
5 MP Cost per attack: 10, Max Enemies Hit: 4, Damage: 645%
6 MP Cost per attack: 10, Max Enemies Hit: 4, Damage: 663%
7 MP Cost per attack: 10, Max Enemies Hit: 4, Damage: 681%
8 MP Cost per attack: 10, Max Enemies Hit: 4, Damage: 699%
9 MP Cost per attack: 10, Max Enemies Hit: 4, Damage: 717%
10 MP Cost per attack: 10, Max Enemies Hit: 4, Damage: 735%
11 MP Cost per attack: 10, Max Enemies Hit: 4, Damage: 753%
12 MP Cost per attack: 10, Max Enemies Hit: 4, Damage: 771%
13 MP Cost per attack: 10, Max Enemies Hit: 4, Damage: 789%
14 MP Cost per attack: 10, Max Enemies Hit: 4, Damage: 807%
15 MP Cost per attack: 10, Max Enemies Hit: 4, Damage: 825%
16 MP Cost per attack: 11, Max Enemies Hit: 4, Damage: 843%
17 MP Cost per attack: 11, Max Enemies Hit: 4, Damage: 861%
18 MP Cost per attack: 11, Max Enemies Hit: 4, Damage: 879%
19 MP Cost per attack: 11, Max Enemies Hit: 4, Damage: 897%
20 MP Cost per attack: 11, Max Enemies Hit: 4, Damage: 915%
21 MP Cost per attack: 11, Max Enemies Hit: 4, Damage: 933%
22 MP Cost per attack: 11, Max Enemies Hit: 4, Damage: 951%
23 MP Cost per attack: 11, Max Enemies Hit: 4, Damage: 969%
24 MP Cost per attack: 11, Max Enemies Hit: 4, Damage: 987%
25 MP Cost per attack: 11, Max Enemies Hit: 4, Damage: 1005%
26 MP Cost per attack: 11, Max Enemies Hit: 4, Damage: 1023%
27 MP Cost per attack: 11, Max Enemies Hit: 4, Damage: 1041%
28 MP Cost per attack: 11, Max Enemies Hit: 4, Damage: 1059%
29 MP Cost per attack: 11, Max Enemies Hit: 4, Damage: 1077%
30 MP Cost per attack: 11, Max Enemies Hit: 4, Damage: 1095%
Show/hide all levels
Active HEXA Trifling Wind
Master Level 30
Description Summons the Spirit of Wind to utterly confound enemies, breaking down their bodies and minds.
Soul energy appears in the direction the Wind Archer is facing, except when using certain skills.
Attacks by always including the boss with the highest Max HP within range and us unaffected by attack reflection.
Can be toggled On/Off.
Required Skill: Trifling Wind III Lv. 30+
Level 1 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 333%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 443%
30 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 420%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 675%
Active HEXA Trifling Wind
Master Level 30
Description Summons the Spirit of Wind to utterly confound enemies, breaking down their bodies and minds.
Soul energy appears in the direction the Wind Archer is facing, except when using certain skills.
Attacks by always including the boss with the highest Max HP within range and us unaffected by attack reflection.
Can be toggled On/Off.
Required Skill: Trifling Wind III Lv. 30+
Level 1 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 333%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 443%
2 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 336%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 451%
3 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 339%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 459%
4 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 342%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 467%
5 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 345%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 475%
6 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 348%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 483%
7 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 351%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 491%
8 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 354%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 499%
9 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 357%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 507%
10 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 360%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 515%
11 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 363%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 523%
12 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 366%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 531%
13 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 369%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 539%
14 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 372%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 547%
15 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 375%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 555%
16 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 378%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 563%
17 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 381%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 571%
18 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 384%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 579%
19 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 387%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 587%
20 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 390%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 595%
21 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 393%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 603%
22 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 396%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 611%
23 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 399%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 619%
24 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 402%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 627%
25 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 405%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 635%
26 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 408%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 643%
27 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 411%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 651%
28 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 414%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 659%
29 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 417%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 667%
30 Max soul energy created: 5, Chance to create energy: 50%, Random enemies damaged: 420%
Chance to create enhanced soul energy: 20%, Damage of enhanced soul energy: 675%
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Active HEXA Storm Bringer
Master Level 30
Description Calls down a torrential storm on your enemies.
Unaffected by attack reflection. Increases Buff Duration.
Required Skill: Storm Bringer Lv. 15+
Level 1 MP Cost: 70, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 706%
30 MP Cost: 80, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 938%
Active HEXA Storm Bringer
Master Level 30
Description Calls down a torrential storm on your enemies.
Unaffected by attack reflection. Increases Buff Duration.
Required Skill: Storm Bringer Lv. 15+
Level 1 MP Cost: 70, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 706%
2 MP Cost: 70, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 714%
3 MP Cost: 71, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 722%
4 MP Cost: 71, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 730%
5 MP Cost: 71, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 738%
6 MP Cost: 72, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 746%
7 MP Cost: 72, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 754%
8 MP Cost: 72, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 762%
9 MP Cost: 73, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 770%
10 MP Cost: 73, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 778%
11 MP Cost: 73, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 786%
12 MP Cost: 74, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 794%
13 MP Cost: 74, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 802%
14 MP Cost: 74, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 810%
15 MP Cost: 75, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 818%
16 MP Cost: 75, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 826%
17 MP Cost: 75, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 834%
18 MP Cost: 76, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 842%
19 MP Cost: 76, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 850%
20 MP Cost: 76, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 858%
21 MP Cost: 77, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 866%
22 MP Cost: 77, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 874%
23 MP Cost: 77, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 882%
24 MP Cost: 78, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 890%
25 MP Cost: 78, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 898%
26 MP Cost: 78, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 906%
27 MP Cost: 79, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 914%
28 MP Cost: 79, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 922%
29 MP Cost: 79, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 930%
30 MP Cost: 80, Duration: 200 sec., Chance to summon a large arrow on attack: 45%, Additional Arrow Damage: 938%
Show/hide all levels
Active HEXA Fairy Spiral
Master Level 30
Description Swings the bow lightly in place, as if dancing with the wind, to create a strong gale that attacks enemies. Can be resisted by some enemies.
Required Skill: Fairy Spiral Lv. 30+
Level 1 MP Cost: 36, Damage: 422%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
30 MP Cost: 42, Damage: 625%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
Active HEXA Fairy Spiral
Master Level 30
Description Swings the bow lightly in place, as if dancing with the wind, to create a strong gale that attacks enemies. Can be resisted by some enemies.
Required Skill: Fairy Spiral Lv. 30+
Level 1 MP Cost: 36, Damage: 422%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
2 MP Cost: 36, Damage: 429%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
3 MP Cost: 36, Damage: 436%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
4 MP Cost: 36, Damage: 443%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
5 MP Cost: 37, Damage: 450%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
6 MP Cost: 37, Damage: 457%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
7 MP Cost: 37, Damage: 464%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
8 MP Cost: 37, Damage: 471%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
9 MP Cost: 37, Damage: 478%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
10 MP Cost: 38, Damage: 485%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
11 MP Cost: 38, Damage: 492%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
12 MP Cost: 38, Damage: 499%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
13 MP Cost: 38, Damage: 506%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
14 MP Cost: 38, Damage: 513%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
15 MP Cost: 39, Damage: 520%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
16 MP Cost: 39, Damage: 527%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
17 MP Cost: 39, Damage: 534%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
18 MP Cost: 39, Damage: 541%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
19 MP Cost: 39, Damage: 548%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
20 MP Cost: 40, Damage: 555%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
21 MP Cost: 40, Damage: 562%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
22 MP Cost: 40, Damage: 569%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
23 MP Cost: 40, Damage: 576%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
24 MP Cost: 40, Damage: 583%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
25 MP Cost: 41, Damage: 590%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
26 MP Cost: 41, Damage: 597%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
27 MP Cost: 41, Damage: 604%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
28 MP Cost: 41, Damage: 611%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
29 MP Cost: 41, Damage: 618%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
30 MP Cost: 42, Damage: 625%, Number of Attacks: 5, Max Enemies Pushed Back: 7.
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Active HEXA Monsoon
Master Level 30
Description Summons the seasonal winds to cover the world. The wind's blessing makes you temporarily invincible.
Required Skill: Monsoon Lv. 1+
Level 1 MP Cost: 352, Invincibility Duration: 3 sec
Damage: 473%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 220% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
30 MP Cost: 410, Invincibility Duration: 3 sec
Damage: 705%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 336% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
Active HEXA Monsoon
Master Level 30
Description Summons the seasonal winds to cover the world. The wind's blessing makes you temporarily invincible.
Required Skill: Monsoon Lv. 1+
Level 1 MP Cost: 352, Invincibility Duration: 3 sec
Damage: 473%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 220% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
2 MP Cost: 354, Invincibility Duration: 3 sec
Damage: 481%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 224% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
3 MP Cost: 356, Invincibility Duration: 3 sec
Damage: 489%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 228% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
4 MP Cost: 358, Invincibility Duration: 3 sec
Damage: 497%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 232% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
5 MP Cost: 360, Invincibility Duration: 3 sec
Damage: 505%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 236% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
6 MP Cost: 362, Invincibility Duration: 3 sec
Damage: 513%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 240% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
7 MP Cost: 364, Invincibility Duration: 3 sec
Damage: 521%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 244% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
8 MP Cost: 366, Invincibility Duration: 3 sec
Damage: 529%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 248% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
9 MP Cost: 368, Invincibility Duration: 3 sec
Damage: 537%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 252% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
10 MP Cost: 370, Invincibility Duration: 3 sec
Damage: 545%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 256% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
11 MP Cost: 372, Invincibility Duration: 3 sec
Damage: 553%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 260% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
12 MP Cost: 374, Invincibility Duration: 3 sec
Damage: 561%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 264% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
13 MP Cost: 376, Invincibility Duration: 3 sec
Damage: 569%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 268% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
14 MP Cost: 378, Invincibility Duration: 3 sec
Damage: 577%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 272% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
15 MP Cost: 380, Invincibility Duration: 3 sec
Damage: 585%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 276% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
16 MP Cost: 382, Invincibility Duration: 3 sec
Damage: 593%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 280% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
17 MP Cost: 384, Invincibility Duration: 3 sec
Damage: 601%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 284% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
18 MP Cost: 386, Invincibility Duration: 3 sec
Damage: 609%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 288% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
19 MP Cost: 388, Invincibility Duration: 3 sec
Damage: 617%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 292% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
20 MP Cost: 390, Invincibility Duration: 3 sec
Damage: 625%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 296% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
21 MP Cost: 392, Invincibility Duration: 3 sec
Damage: 633%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 300% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
22 MP Cost: 394, Invincibility Duration: 3 sec
Damage: 641%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 304% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
23 MP Cost: 396, Invincibility Duration: 3 sec
Damage: 649%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 308% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
24 MP Cost: 398, Invincibility Duration: 3 sec
Damage: 657%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 312% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
25 MP Cost: 400, Invincibility Duration: 3 sec
Damage: 665%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 316% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
26 MP Cost: 402, Invincibility Duration: 3 sec
Damage: 673%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 320% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
27 MP Cost: 404, Invincibility Duration: 3 sec
Damage: 681%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 324% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
28 MP Cost: 406, Invincibility Duration: 3 sec
Damage: 689%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 328% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
29 MP Cost: 408, Invincibility Duration: 3 sec
Damage: 697%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 332% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
30 MP Cost: 410, Invincibility Duration: 3 sec
Damage: 705%, Max Enemies Hit: 15, Number of Attacks: 12, Damage Over Time: 336% damage every 1 sec. for 30 sec
Cooldown: 120 sec.
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Active HEXA Storm Whim
Master Level 30
Description The blessing of the Spirit of Wind temporarily allows you to control the power of the extreme storms.
Unaffected by attack reflection.
Required Skill: Storm Whim Lv. 1+
Level 1 MP Cost: 201, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 600%
Cooldown: 120 sec.
30 MP Cost: 230, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 890%
Cooldown: 120 sec.
Active HEXA Storm Whim
Master Level 30
Description The blessing of the Spirit of Wind temporarily allows you to control the power of the extreme storms.
Unaffected by attack reflection.
Required Skill: Storm Whim Lv. 1+
Level 1 MP Cost: 201, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 600%
Cooldown: 120 sec.
2 MP Cost: 202, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 610%
Cooldown: 120 sec.
3 MP Cost: 203, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 620%
Cooldown: 120 sec.
4 MP Cost: 204, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 630%
Cooldown: 120 sec.
5 MP Cost: 205, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 640%
Cooldown: 120 sec.
6 MP Cost: 206, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 650%
Cooldown: 120 sec.
7 MP Cost: 207, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 660%
Cooldown: 120 sec.
8 MP Cost: 208, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 670%
Cooldown: 120 sec.
9 MP Cost: 209, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 680%
Cooldown: 120 sec.
10 MP Cost: 210, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 690%
Cooldown: 120 sec.
11 MP Cost: 211, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 700%
Cooldown: 120 sec.
12 MP Cost: 212, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 710%
Cooldown: 120 sec.
13 MP Cost: 213, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 720%
Cooldown: 120 sec.
14 MP Cost: 214, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 730%
Cooldown: 120 sec.
15 MP Cost: 215, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 740%
Cooldown: 120 sec.
16 MP Cost: 216, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 750%
Cooldown: 120 sec.
17 MP Cost: 217, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 760%
Cooldown: 120 sec.
18 MP Cost: 218, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 770%
Cooldown: 120 sec.
19 MP Cost: 219, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 780%
Cooldown: 120 sec.
20 MP Cost: 220, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 790%
Cooldown: 120 sec.
21 MP Cost: 221, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 800%
Cooldown: 120 sec.
22 MP Cost: 222, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 810%
Cooldown: 120 sec.
23 MP Cost: 223, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 820%
Cooldown: 120 sec.
24 MP Cost: 224, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 830%
Cooldown: 120 sec.
25 MP Cost: 225, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 840%
Cooldown: 120 sec.
26 MP Cost: 226, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 850%
Cooldown: 120 sec.
27 MP Cost: 227, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 860%
Cooldown: 120 sec.
28 MP Cost: 228, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 870%
Cooldown: 120 sec.
29 MP Cost: 229, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 880%
Cooldown: 120 sec.
30 MP Cost: 230, Duration: 30 sec., Strong Spirit Arrow Chance: 30%, Damage: 890%
Cooldown: 120 sec.
Show/hide all levels
Active Anemoi
Master Level 30
Description Manifests an Anemoi, a Great Spirit of Wind, to call upon the winds of victory. The Anemoi attacks by summoning powerful gales at set intervals.
Unaffected by attack reflection.
Great Spirit Transparency On/Off: Right-click
Level 1 MP Cost: 35, Anemoi Appearance: Max Enemies Hit: 12, Damage: 950%, Number of Attacks: 15. Afterwards, Deals Damage: 980%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
30 MP Cost: 41, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1733%, Number of Attacks: 15. Afterwards, Deals Damage: 1879%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
Active Anemoi
Master Level 30
Description Manifests an Anemoi, a Great Spirit of Wind, to call upon the winds of victory. The Anemoi attacks by summoning powerful gales at set intervals.
Unaffected by attack reflection.
Great Spirit Transparency On/Off: Right-click
Level 1 MP Cost: 35, Anemoi Appearance: Max Enemies Hit: 12, Damage: 950%, Number of Attacks: 15. Afterwards, Deals Damage: 980%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
2 MP Cost: 35, Anemoi Appearance: Max Enemies Hit: 12, Damage: 977%, Number of Attacks: 15. Afterwards, Deals Damage: 1011%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
3 MP Cost: 35, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1004%, Number of Attacks: 15. Afterwards, Deals Damage: 1042%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
4 MP Cost: 35, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1031%, Number of Attacks: 15. Afterwards, Deals Damage: 1073%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
5 MP Cost: 36, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1058%, Number of Attacks: 15. Afterwards, Deals Damage: 1104%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
6 MP Cost: 36, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1085%, Number of Attacks: 15. Afterwards, Deals Damage: 1135%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
7 MP Cost: 36, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1112%, Number of Attacks: 15. Afterwards, Deals Damage: 1166%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
8 MP Cost: 36, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1139%, Number of Attacks: 15. Afterwards, Deals Damage: 1197%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
9 MP Cost: 36, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1166%, Number of Attacks: 15. Afterwards, Deals Damage: 1228%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
10 MP Cost: 37, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1193%, Number of Attacks: 15. Afterwards, Deals Damage: 1259%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
11 MP Cost: 37, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1220%, Number of Attacks: 15. Afterwards, Deals Damage: 1290%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
12 MP Cost: 37, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1247%, Number of Attacks: 15. Afterwards, Deals Damage: 1321%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
13 MP Cost: 37, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1274%, Number of Attacks: 15. Afterwards, Deals Damage: 1352%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
14 MP Cost: 37, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1301%, Number of Attacks: 15. Afterwards, Deals Damage: 1383%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
15 MP Cost: 38, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1328%, Number of Attacks: 15. Afterwards, Deals Damage: 1414%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
16 MP Cost: 38, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1355%, Number of Attacks: 15. Afterwards, Deals Damage: 1445%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
17 MP Cost: 38, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1382%, Number of Attacks: 15. Afterwards, Deals Damage: 1476%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
18 MP Cost: 38, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1409%, Number of Attacks: 15. Afterwards, Deals Damage: 1507%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
19 MP Cost: 38, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1436%, Number of Attacks: 15. Afterwards, Deals Damage: 1538%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
20 MP Cost: 39, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1463%, Number of Attacks: 15. Afterwards, Deals Damage: 1569%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
21 MP Cost: 39, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1490%, Number of Attacks: 15. Afterwards, Deals Damage: 1600%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
22 MP Cost: 39, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1517%, Number of Attacks: 15. Afterwards, Deals Damage: 1631%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
23 MP Cost: 39, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1544%, Number of Attacks: 15. Afterwards, Deals Damage: 1662%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
24 MP Cost: 39, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1571%, Number of Attacks: 15. Afterwards, Deals Damage: 1693%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
25 MP Cost: 40, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1598%, Number of Attacks: 15. Afterwards, Deals Damage: 1724%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
26 MP Cost: 40, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1625%, Number of Attacks: 15. Afterwards, Deals Damage: 1755%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
27 MP Cost: 40, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1652%, Number of Attacks: 15. Afterwards, Deals Damage: 1786%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
28 MP Cost: 40, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1679%, Number of Attacks: 15. Afterwards, Deals Damage: 1817%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
29 MP Cost: 40, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1706%, Number of Attacks: 15. Afterwards, Deals Damage: 1848%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.
30 MP Cost: 41, Anemoi Appearance: Max Enemies Hit: 12, Damage: 1733%, Number of Attacks: 15. Afterwards, Deals Damage: 1879%, Max Enemies Hit: 10, Number of Attacks: 10 at Set Intervals
Cooldown: 60 sec.

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Howling Gale Boost
Level Requirement 260
Master Level 30
Description Boosts Howling Gale.
Level 1 Howling Gale Final Damage: +11%
9 Howling Gale Final Damage: +19%
10 Howling Gale Final Damage: +25%
19 Howling Gale Final Damage: +34%
20 Howling Gale Final Damage: +40%
29 Howling Gale Final Damage: +49%
30 Howling Gale Final Damage: +60%
Passive Howling Gale Boost
Level Requirement 260
Master Level 30
Description Boosts Howling Gale.
Level 1 Howling Gale Final Damage: +11%
2 Howling Gale Final Damage: +12%
3 Howling Gale Final Damage: +13%
4 Howling Gale Final Damage: +14%
5 Howling Gale Final Damage: +15%
6 Howling Gale Final Damage: +16%
7 Howling Gale Final Damage: +17%
8 Howling Gale Final Damage: +18%
9 Howling Gale Final Damage: +19%
10 Howling Gale Final Damage: +25%
11 Howling Gale Final Damage: +26%
12 Howling Gale Final Damage: +27%
13 Howling Gale Final Damage: +28%
14 Howling Gale Final Damage: +29%
15 Howling Gale Final Damage: +30%
16 Howling Gale Final Damage: +31%
17 Howling Gale Final Damage: +32%
18 Howling Gale Final Damage: +33%
19 Howling Gale Final Damage: +34%
20 Howling Gale Final Damage: +40%
21 Howling Gale Final Damage: +41%
22 Howling Gale Final Damage: +42%
23 Howling Gale Final Damage: +43%
24 Howling Gale Final Damage: +44%
25 Howling Gale Final Damage: +45%
26 Howling Gale Final Damage: +46%
27 Howling Gale Final Damage: +47%
28 Howling Gale Final Damage: +48%
29 Howling Gale Final Damage: +49%
30 Howling Gale Final Damage: +60%
Show/hide all levels
Passive Merciless Winds Boost
Level Requirement 260
Master Level 30
Description Boosts Merciless Winds.
Level 1 Merciless Winds Final Damage: +11%
9 Merciless Winds Final Damage: +19%
10 Merciless Winds Final Damage: +25%
19 Merciless Winds Final Damage: +34%
20 Merciless Winds Final Damage: +40%
29 Merciless Winds Final Damage: +49%
30 Merciless Winds Final Damage: +60%
Passive Merciless Winds Boost
Level Requirement 260
Master Level 30
Description Boosts Merciless Winds.
Level 1 Merciless Winds Final Damage: +11%
2 Merciless Winds Final Damage: +12%
3 Merciless Winds Final Damage: +13%
4 Merciless Winds Final Damage: +14%
5 Merciless Winds Final Damage: +15%
6 Merciless Winds Final Damage: +16%
7 Merciless Winds Final Damage: +17%
8 Merciless Winds Final Damage: +18%
9 Merciless Winds Final Damage: +19%
10 Merciless Winds Final Damage: +25%
11 Merciless Winds Final Damage: +26%
12 Merciless Winds Final Damage: +27%
13 Merciless Winds Final Damage: +28%
14 Merciless Winds Final Damage: +29%
15 Merciless Winds Final Damage: +30%
16 Merciless Winds Final Damage: +31%
17 Merciless Winds Final Damage: +32%
18 Merciless Winds Final Damage: +33%
19 Merciless Winds Final Damage: +34%
20 Merciless Winds Final Damage: +40%
21 Merciless Winds Final Damage: +41%
22 Merciless Winds Final Damage: +42%
23 Merciless Winds Final Damage: +43%
24 Merciless Winds Final Damage: +44%
25 Merciless Winds Final Damage: +45%
26 Merciless Winds Final Damage: +46%
27 Merciless Winds Final Damage: +47%
28 Merciless Winds Final Damage: +48%
29 Merciless Winds Final Damage: +49%
30 Merciless Winds Final Damage: +60%
Show/hide all levels
Passive Gale Barrier Boost
Level Requirement 260
Master Level 30
Description Boosts Gale Barrier.
Level 1 Gale Barrier Final Damage: +11%, Duration increased to 31 sec
9 Gale Barrier Final Damage: +19%, Duration increased to 33 sec
10 Gale Barrier Final Damage: +25%, Duration increased to 34 sec
19 Gale Barrier Final Damage: +34%, Duration increased to 37 sec
20 Gale Barrier Final Damage: +40%, Duration increased to 37 sec
29 Gale Barrier Final Damage: +49%, Duration increased to 40 sec
30 Gale Barrier Final Damage: +60%, Duration increased to 40 sec
Passive Gale Barrier Boost
Level Requirement 260
Master Level 30
Description Boosts Gale Barrier.
Level 1 Gale Barrier Final Damage: +11%, Duration increased to 31 sec
2 Gale Barrier Final Damage: +12%, Duration increased to 31 sec
3 Gale Barrier Final Damage: +13%, Duration increased to 31 sec
4 Gale Barrier Final Damage: +14%, Duration increased to 32 sec
5 Gale Barrier Final Damage: +15%, Duration increased to 32 sec
6 Gale Barrier Final Damage: +16%, Duration increased to 32 sec
7 Gale Barrier Final Damage: +17%, Duration increased to 33 sec
8 Gale Barrier Final Damage: +18%, Duration increased to 33 sec
9 Gale Barrier Final Damage: +19%, Duration increased to 33 sec
10 Gale Barrier Final Damage: +25%, Duration increased to 34 sec
11 Gale Barrier Final Damage: +26%, Duration increased to 34 sec
12 Gale Barrier Final Damage: +27%, Duration increased to 34 sec
13 Gale Barrier Final Damage: +28%, Duration increased to 35 sec
14 Gale Barrier Final Damage: +29%, Duration increased to 35 sec
15 Gale Barrier Final Damage: +30%, Duration increased to 35 sec
16 Gale Barrier Final Damage: +31%, Duration increased to 36 sec
17 Gale Barrier Final Damage: +32%, Duration increased to 36 sec
18 Gale Barrier Final Damage: +33%, Duration increased to 36 sec
19 Gale Barrier Final Damage: +34%, Duration increased to 37 sec
20 Gale Barrier Final Damage: +40%, Duration increased to 37 sec
21 Gale Barrier Final Damage: +41%, Duration increased to 37 sec
22 Gale Barrier Final Damage: +42%, Duration increased to 38 sec
23 Gale Barrier Final Damage: +43%, Duration increased to 38 sec
24 Gale Barrier Final Damage: +44%, Duration increased to 38 sec
25 Gale Barrier Final Damage: +45%, Duration increased to 39 sec
26 Gale Barrier Final Damage: +46%, Duration increased to 39 sec
27 Gale Barrier Final Damage: +47%, Duration increased to 39 sec
28 Gale Barrier Final Damage: +48%, Duration increased to 40 sec
29 Gale Barrier Final Damage: +49%, Duration increased to 40 sec
30 Gale Barrier Final Damage: +60%, Duration increased to 40 sec
Show/hide all levels
Passive Vortex Sphere Boost
Level Requirement 260
Master Level 30
Description Boosts Vortex Sphere.
Level 1 Vortex Sphere Final Damage: +11%
9 Vortex Sphere Final Damage: +19%
10 Vortex Sphere Final Damage: +25%
19 Vortex Sphere Final Damage: +34%
20 Vortex Sphere Final Damage: +40%
29 Vortex Sphere Final Damage: +49%
30 Vortex Sphere Final Damage: +60%
Passive Vortex Sphere Boost
Level Requirement 260
Master Level 30
Description Boosts Vortex Sphere.
Level 1 Vortex Sphere Final Damage: +11%
2 Vortex Sphere Final Damage: +12%
3 Vortex Sphere Final Damage: +13%
4 Vortex Sphere Final Damage: +14%
5 Vortex Sphere Final Damage: +15%
6 Vortex Sphere Final Damage: +16%
7 Vortex Sphere Final Damage: +17%
8 Vortex Sphere Final Damage: +18%
9 Vortex Sphere Final Damage: +19%
10 Vortex Sphere Final Damage: +25%
11 Vortex Sphere Final Damage: +26%
12 Vortex Sphere Final Damage: +27%
13 Vortex Sphere Final Damage: +28%
14 Vortex Sphere Final Damage: +29%
15 Vortex Sphere Final Damage: +30%
16 Vortex Sphere Final Damage: +31%
17 Vortex Sphere Final Damage: +32%
18 Vortex Sphere Final Damage: +33%
19 Vortex Sphere Final Damage: +34%
20 Vortex Sphere Final Damage: +40%
21 Vortex Sphere Final Damage: +41%
22 Vortex Sphere Final Damage: +42%
23 Vortex Sphere Final Damage: +43%
24 Vortex Sphere Final Damage: +44%
25 Vortex Sphere Final Damage: +45%
26 Vortex Sphere Final Damage: +46%
27 Vortex Sphere Final Damage: +47%
28 Vortex Sphere Final Damage: +48%
29 Vortex Sphere Final Damage: +49%
30 Vortex Sphere Final Damage: +60%
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills