Battle Mage/Skills

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Resistance Skills

Active Crystal Throw
Master Level 3
Description You attack a ranged enemy by throwing a Rue collected from a mine.
Level 1 MP Cost: 3, Damage: 10
3 MP Cost: 7, Damage: 40
Active Infiltrate
Master Level 3
Description Allows you to hide and move quickly for a short time.
Cooldown: 1 min
Level 1 MP Cost: 5, Hide for 10 sec, Movement Speed: +5
3 MP Cost: 15, Hide for 30 sec, Movement Speed: +15
Passive Potion Mastery
Master Level 3
Description You learn how to use potions more efficiently in order to resolve supply shortage issues.
Level 1 Recovery Rate: +105%
3 Recovery Rate: +115%
Passive Spirit of Freedom
Master Level 12
Description The power of the spirit of Resistance; the power of freedom! This Link Skill can be stacked up to 4 times, once for each unique Resistance job character you have on this world.
Level 1 Invincible for 1 sec after being revived. Removed upon moving to another map.
12 Invincible for 12 sec after being revived. Removed upon moving to another map.
Active Secret Assembly
Master Level 1
Description Moves you to the secret assembly area for the Resistance's summons.
Level 1 MP Cost: 100, you move to the Resistance Secret Plaza
Cooldown: 600 sec

1st Job Battle Mage Guide

Active Triple Blow
Master Level 20
Description Quickly attack multiple enemies 3 times. Increases damage of Condemnation.
Level 1 MP Cost: 10, Damage: 132%, Max Enemies Hit: 5, Number of Attacks: 3
[Passive Effect - Condemnation Damage: +3% points]
20 MP Cost: 20, Damage: 170%, Max Enemies Hit: 5, Number of Attacks: 3
[Passive Effect - Condemnation Damage: +60% points]


Active Combat Teleport
Master Level 5
Description An improved teleportation skill for use in close-range combat. Allows you to teleport to other locations on the same map, using the arrow keys. Can be used while jumping.
Press the Up Arrow key along with the Jump key while in the air to use Blink Jump, which allows you to jump upward with the Resistance technology. Can be linked with Teleport after jumping.
Level 1 MP Cost: 44, Horizontal range: 178, Vertical range: 258
Blink Jump: Consume 49 MP to jump up a certain distance. Can be linked with Teleport 1 time(s) before landing, reduces the delay between Teleports when linking with Teleport consecutively after Blink Jump.
5 MP Cost: 20, Horizontal range: 210, Vertical range: 290
Blink Jump: Consume 25 MP to jump up a certain distance. Can be linked with Teleport 1 time(s) before landing, reduces the delay between Teleports when linking with Teleport consecutively after Blink Jump.


Active Hasty Aura
Master Level 20
Description Create a bright yellow aura that increases the Speed and Attack Speed of your party members. Learning Dark Shock increases the movement range of Combat Teleport. Press the skill key again, or use another type of aura, to cancel this aura. This skill also permanently increases your Speed, Max Speed, Jump, Attack Speed, and Avoidability.
If you have learned the 3rd job skill Dark Shock, this skill increases Combat Teleport's movement range. Right-click to turn ON/OFF.
Level 1 MP Cost per sec: 5, Speed: +1, Attack Speed +1 level, Combat Teleport Horizontal Range: +80, Vertical Range: +40
Cooldown: 3 sec
[Passive Effect: Speed: 20, Max Speed: 1, Jump: 1, Attack Speed +2 levels, Avoidability: +5%]
20 MP Cost per sec: 8, Speed: +10, Attack Speed +1 level, Combat Teleport Horizontal Range: +80, Vertical Range: +40
Cooldown: 3 sec
[Passive Effect: Speed: 30, Max Speed: 20, Jump: 20, Attack Speed +2 levels, Avoidability: +15%]


Active Condemnation
Master Level 1
Description Make a pact with a dark spirit using a black magic book. The dark spirit follows you around and when you collect a certain amount of souls, they will reveal themselves to deal a wide-range attack. Its attack will ignore attack reflection.
Can be toggled On/Off
Level 1 After defeating 10 enemies, inflicts damage to up to 7 enemies on your next attack. Damage: 185%, Number of Attacks: 7
Attacking a boss 2 times will count as defeating 1 enemy.
Once activated, it cannot activate again until 9 sec have passed.


Passive Staff Artist
Master Level 20
Description Years of study with a Staff have made you an exceedingly dangerous opponent.
Level 1 Magic ATT: +1, Critical Rate: +6%, DEF: +55
20 Magic ATT: +20, Critical Rate: +15%, DEF: +150

2nd Job Battle Mage Guide (II)

Active Quad Blow
Master Level 20
Description Quickly attack multiple enemies 4 times in a row. Increases damage of Grim Contract.
Required Skill: Triple Blow Lv. 10+
Level 1 MP Cost: 20, Max Enemies Hit: 5, Damage: 182%, Number of Attacks: 4
[Passive Effect - Grim Contract Damage: +4% points, does not stack with the passive effect of Triple Blow]
20 MP Cost: 30, Max Enemies Hit: 5, Damage: 220%, Number of Attacks: 4
[Passive Effect - Grim Contract Damage: +80% points, does not stack with the passive effect of Triple Blow]


Active Dark Chain
Master Level 20
Description A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be knocked down. Can be linked with Blow-type skills afterwards. Can be resisted by some monsters.
Level 1 MP Cost: 30, Damage: 410%, Max Monsters Hit: 8, Knock Down Duration: 4 sec
20 MP Cost: 45, Damage: 600%, Max Monsters Hit: 8, Knock Down Duration: 8 sec


Active Draining Aura
Master Level 20
Description Release a red aura. Party members near you absorb part of the damage they deal to enemies as HP. Affected heroes cannot recover more than 20% of their Max HP per attack. Use it again or cast another aura to deactivate. Also allows you to use enemy souls to recover a portion of your Max HP.
Level 1 MP Cost per sec: 22, Recovers HP for 1% of damage dealt. Cannot recover again for 5 sec after a recovery takes place. Damage dealt by Battle Mage also recovers the HP of any party members within the range of Draining Aura.
Cooldown: 3 sec
[Passive Effect: Max HP recovery every 4 sec: 1% + 240, Max HP recovery every time you eliminate an enemy: 1%]
20 MP Cost per sec: 28, Recovers HP for 1% of damage dealt. Cannot recover again for 5 sec after a recovery takes place. Damage dealt by Battle Mage also recovers the HP of any party members within the range of Draining Aura.
Cooldown: 3 sec
[Passive Effect: Max HP recovery every 4 sec: 2% + 1000, Max HP recovery every time you eliminate an enemy: 1%]


Active Staff Boost
Master Level 10
Description Uses MP to temporarily increase the Attack Speed of your staves by 2 levels.
Required Skill: Staff Mastery Lv. 5+
Level 1 MP Cost: 94, Attack Speed increased for 110 sec
10 MP Cost: 40, Attack Speed increased for 200 sec


Passive Staff Mastery
Master Level 10
Description Increases Staff Mastery, Magic ATT, and Critical Rate.
Level 1 Staff Mastery: +14%, Magic ATT: +3, Critical Hit Rate: +2%
10 Staff Mastery: +50%, Magic ATT: +30, Critical Hit Rate: +20%


Passive High Wisdom
Master Level 5
Description Permanently increase INT through mental discipline.
Level 1 Permanently increase INT by 8
5 Permanently increase INT by 40
Passive Ordinary Conversion
Master Level 9
Description Greatly increases Max HP and gives the power to attack the enemy and convert their HP into your MP. The conversion rate declines for bosses.
Level 1 Max HP: +30%
MP Absorb Chance: 4%, Amount Absorbed: 1% of Max MP
Amount Absorbed: 0% of the boss's Max MP
9 Max HP: +150%
MP Absorb Chance: 20%, Amount Absorbed: 5% of Max MP
Amount Absorbed: 3% of the boss's Max MP


Passive Grim Contract
Master Level 1
Description Enhances your pact with the dark spirit.
Level 1 After defeating 8 enemies, inflicts damage to up to 8 enemies on your next attack. Damage: 245%, Number of Attacks: 8
Once activated, it cannot activate again until 8 sec have passed.

3rd Job Advanced Black Magic

Active Quintuple Blow
Master Level 20
Description Quickly attack multiple enemies 5 times in a row. Increases damage of Grim Contract II.
Required Skill: Quad Blow Lv. 10+
Level 1 MP Cost: 33, Max Enemies Hit: 6, Damage: 197%, Number of Attacks: 5
[Passive Effect - Grim Contract II Damage: +5% points, does not stack with the passive effect of Triple Blow and Quad Blow]
20 MP Cost: 42, Max Enemies Hit: 6, Damage: 235%, Number of Attacks: 5
[Passive Effect - Grim Contract II Damage: +100% points, does not stack with the passive effect of Triple Blow and Quad Blow]


Active Battle Burst
Master Level 20
Description Charges through enemies with Dark Chain. Can be linked with Blow-type skills afterwards. Can be resisted by some monsters. Permanently increases Dark Chain's damage.
Level 1 MP Cost: 22, Max Enemies Hit: 8, Damage: 615%.
[Passive Effect: Dark Chain's Damage: +31%]
20 MP Cost: 25, Max Enemies Hit: 8, Damage: 900%.
[Passive Effect: Dark Chain's Damage: +50%]


Active Blue Aura
Master Level 20
Description Release a blue aura from your body to increase Abnormal Status Resistance and reduce Damage Taken for nearby party members. Use it again, or use another kind of aura to remove it. Also increases your Abnormal Status Resistance, Elemental Resistance, Defense, and permanently reduces Damage Taken.
Level 1 MP Cost: 8 per sec, Abnormal Status Resistance: +10, Damage Taken: -5%.
Cooldown: 3 sec
[Passive Effects - Abnormal Status Resistance: +11, Elemental Resistance: +11%, DEF: +93%, Damage Taken: -6%]
20 MP Cost: 12 per sec, Abnormal Status Resistance: +20, Damage Taken: -15%.
Cooldown: 3 sec
[Passive Effects - Abnormal Status Resistance: +30, Elemental Resistance: +30%, DEF: +150%, Damage Taken: -25%]


Active Dark Shock
Master Level 20
Description While this skill is active, using Combat Teleport will create a streak of black lightning between your starting and ending positions, injuring enemies and marking them with a Dark Brand. Attacking enemies marked by Dark Brands will consume the Brand and inflict additional damage.
Learning Dark Shock causes Dark Chain and Battle Burst to inflict Dark Brands, although Dark Brands cannot be activated by those skills or minions. Also, using Hasty Aura will increase the movement range of Combat Teleport. (To toggle that function, right-click Hasty Aura on the skill UI.)
Can be toggled On/Off.
Required Skill: Combat Teleport Lv. 5+
Level 1 Increases the MP Cost of Combat Teleport by 15. Teleporting creates a streak of black lightning between your start and end positions. [Black Lightning] Max Enemies Hit: 8, Damage: 62%, Number of Attacks: 4, Damage Against Normal Enemies: +112% points. Afflicts enemies with Dark Brand for 30 sec. If you attack enemies with Dark Brand, the brand activates and deals an additional 305% damage 4 number of times. Brand activated attacks deal 20% bonus damage against bosses. Brand is consumed upon attacking 15 times.
20 Increases the MP Cost of Combat Teleport by 15. Teleporting creates a streak of black lightning between your start and end positions. [Black Lightning] Max Enemies Hit: 8, Damage: 100%, Number of Attacks: 4, Damage Against Normal Enemies: +150% points. Afflicts enemies with Dark Brand for 30 sec. If you attack enemies with Dark Brand, the brand activates and deals an additional 400% damage 4 number of times. Brand activated attacks deal 20% bonus damage against bosses. Brand is consumed upon attacking 15 times.


Active Teleport Boost
Master Level 1
Description Increases movement range by enhancing the power of Combat Teleport.
Can be toggled On/Off.
Required Skill: Combat Teleport Lv. 5+
Level 1 MP Cost: 20, Combat Teleport Horizontal Range: +65, Combat Teleport Vertical Range +30


Passive Battle Mastery
Master Level 20
Description Hones your skills in battle to permanently increase your Final Damage and Critical Damage.
Level 1 Final Damage: +0%, Critical Damage: +5%
20 Final Damage: +30%, Critical Damage: +10%


Passive Power Stance
Master Level 10
Description Concentrates to hold your ground when struck, resisting knock-back effects.
Level 1 Knockback Resistance: +10%
10 Knockback Resistance: +100%


Passive Dark Conditioning
Master Level 14
Description Use Resistance skills and dark magic to strengthen your reaction speed.
Level 1 Avoidability: 12%, Speed: 4, Max Speed: 3
14 Avoidability: 25%, Speed: 30, Max Speed: 10


Passive Grim Contract II
Master Level 1
Description Further enhances your pact with the dark spirit.
Level 1 After defeating 6 enemies, inflicts damage to up to 8 enemies on your next attack. Damage: 325%, Number of Attacks: 10
Once activated, it cannot activate again until 6 sec have passed.

4th Job Super Advanced Black Magic

Active Finishing Blow
Master Level 30
Description Quickly attack multiple enemies 6 times in a row.
Required Skill: Quintuple Blow Lv. 10+
Level 1 MP Cost: 45, Damage: 243%, Number of Attacks: 6, Max Enemies Hit: 6, Stun Chance: 32%, Stun Duration: 2 sec, Critical Rate: +11%, Ignore DEF: +2%
30 MP Cost: 60, Damage: 330%, Number of Attacks: 6, Max Enemies Hit: 6, Stun Chance: 90%, Stun Duration: 4 sec, Critical Rate: +25%, Ignore DEF: +20%
31 MP Cost: 63, Damage: 333%, Number of Attacks: 6, Max Enemies Hit: 6, Stun Chance: 92%, Stun Duration: 5 sec, Critical Rate: +26%, Ignore DEF: +22%
32 MP Cost: 63, Damage: 336%, Number of Attacks: 6, Max Enemies Hit: 6, Stun Chance: 94%, Stun Duration: 5 sec, Critical Rate: +26%, Ignore DEF: +22%


Active Dark Genesis
Master Level 30
Description Uses deadly lightning to hit and temporarily stun multiple enemies. Dark Genesis ignores attack reflection. Learning Dark Genesis skill will permanently increase damage on Dark Chain, Battle Burst, and Dark Shock, and attacking an enemy with your own skill will permanently have a set chance to deal damage with a lightning attack to a single enemy.
Level 1 MP Cost: 200, Max Enemies Hit: 15, Damage: 230%, Number of Attacks: 8
Stun Duration: 2 sec
Cooldown: 30 sec
[Passive Effects: [Final Attack Skill] Your attack skills have a 2% chance to increase Lightning Attack, Dark Chain, Battle Burst, and Dark Shock's damage by 31% with 134% damage when a direct skill attack lands]
30 MP Cost: 200, Max Enemies Hit: 15, Damage: 520%, Number of Attacks: 8
Stun Duration: 4 sec
Cooldown: 30 sec
[Passive Effects: [Final Attack Skill] Your attack skills have a 60% chance to increase Lightning Attack, Dark Chain, Battle Burst, and Dark Shock's damage by 60% with 250% damage when a direct skill attack lands]
31 MP Cost: 200, Max Enemies Hit: 15, Damage: 530%, Number of Attacks: 8
Stun Duration: 5 sec
Cooldown: 30 sec
[Passive Effects: [Final Attack Skill] Your attack skills have a 62% chance to increase Lightning Attack, Dark Chain, Battle Burst, and Dark Shock's damage by 61% with 254% damage when a direct skill attack lands]
32 MP Cost: 200, Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 8
Stun Duration: 5 sec
Cooldown: 30 sec
[Passive Effects: [Final Attack Skill] Your attack skills have a 64% chance to increase Lightning Attack, Dark Chain, Battle Burst, and Dark Shock's damage by 62% with 258% damage when a direct skill attack lands]


Active Dark Aura
Master Level 20
Description Produce a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again or using another aura. Permanently increases your Magic Attack Power. Does not apply Combat Orders.
Level 1 MP Cost per sec: 10, Damage: +1%
Cooldown: 3 sec
[Passive Effect - Magic ATT: +1%]
20 MP Cost per sec: 16, Damage: +10%
Cooldown: 3 sec
[Passive Effect - Magic ATT: +7%]


Active Weakening Aura
Master Level 20
Description Release an ominous aura to weaken your enemies. Use it once more, or use another aura, to cancel it. Weakening Aura has some delay before its effects begin to work, but those effects will linger for a time even after the aura deactivates. Does not apply Combat Orders.
Level 1 MP Cost per sec: 14, Enemy DEF: -1%. Requires 2 sec to apply, but will be in effect 60 sec after aura deactivation.
Cooldown: 3 sec
20 MP Cost per sec: 26, Enemy DEF: -20%. Requires 2 sec to apply, but will be in effect 60 sec after aura deactivation.
Cooldown: 3 sec


Active Party Shield
Master Level 30
Description Creates a magical protective shield around you to protect party members. The shield protects you from enemy attacks and decreases the damage when hit with an attack that deals fixed damage.
Level 1 MP Cost: 110, Duration 10 sec, -1% damage when hit with an attack that inflicts damage of a certain proportion of Max HP.
Cooldown: 120 sec
30 MP Cost: 150, Duration 30 sec, -10% damage when hit with an attack that inflicts damage of a certain proportion of Max HP.
Cooldown: 120 sec
31 MP Cost: 160, Duration 30 sec, -11% damage when hit with an attack that inflicts damage of a certain proportion of Max HP.
Cooldown: 120 sec
32 MP Cost: 160, Duration 30 sec, -11% damage when hit with an attack that inflicts damage of a certain proportion of Max HP.
Cooldown: 120 sec


Active Maple Warrior
Master Level 30
Description The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear.
Level 1 MP Cost: 10, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Battle Rage
Master Level 30
Description Focuses on the enemy for a full body attack. Increases Damage, Critical Rate, Critical Damage, Max HP, and Max MP.
Level 1 Damage: +10%, Critical Rate: +11%, Critical Damage: +4%, Max HP: +1%, Max MP: +1%
30 Damage: +25%, Critical Rate: +20%, Critical Damage: +10%, Max HP: +30%, Max MP: +30%
31 Damage: +25%, Critical Rate: +21%, Critical Damage: +10%, Max HP: +31%, Max MP: +31%
32 Damage: +26%, Critical Rate: +21%, Critical Damage: +10%, Max HP: +32%, Max MP: +32%


Passive Staff Expert
Master Level 30
Description Increases Staff Mastery, Magic ATT, and Critical Damage.
Required Skill: Staff Mastery Lv. 10+
Level 1 Staff Mastery: +56%. Magic ATT: +1, Critical Damage: +6%
30 Staff Mastery: +70%. Magic ATT: +30, Critical Damage: +20%
31 Staff Mastery: +71%. Magic ATT: +31, Critical Damage: +21%
32 Staff Mastery: +71%. Magic ATT: +32, Critical Damage: +21%


Passive Spell Boost
Master Level 30
Description Uses a special tool to boost your magic skills.
Level 1 Final Damage: +7%, Magic ATT: +5%, Damage: +1%, Ignore Defense: +1%
30 Final Damage: +22%, Magic ATT: +10%, Damage: +6%, Ignore Defense: +30%
31 Final Damage: +22%, Magic ATT: +10%, Damage: +6%, Ignore Defense: +31%
32 Final Damage: +23%, Magic ATT: +10%, Damage: +6%, Ignore Defense: +32%


Passive Grim Contract III
Master Level 1
Description Further enhances your pact with the dark spirit.
Level 1 After defeating 6 enemies, inflicts damage to up to 10 enemies on your next attack. Damage: 500%, Number of Attacks: 12
Once activated, it cannot activate again until 5 sec have passed.

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Dark Genesis - Cooldown Cutter
Level Requirement 140
Master Level 1
Description Reduces Dark Genesis cooldown.
Level 1 Cooldown: -40%


Passive Dark Genesis - Reinforce
Level Requirement 150
Master Level 1
Description Increases Dark Genesis's damage.
Level 1 Damage: +20%


Passive Dark Genesis - Additional Reinforce
Level Requirement 180
Master Level 1
Description Increases damage of Dark Genesis on the lightning strike attacking one enemy.
Level 1 Damage: +20%


Passive Dark Aura - Boss Rush
Level Requirement 140
Master Level 1
Description Increases damage when attacking Boss Monsters with Dark Aura.
Level 1 When attacking Boss Monster - Damage: +5%


Passive Weakening Aura - Enhance
Level Requirement 165
Master Level 1
Description Enemies under the effect of Weakening Aura take increased Final Damage.
Level 1 Increases Final Damage enemies receive by 5%.


Passive Blue Aura - Dispel Magic
Level Requirement 180
Master Level 1
Description Adds Clear Status to blue Aura, which removes Abnormal Status of party members once in a while. Some Statuses are not cleared.
Level 1 Clears Status on party members every 5 sec.


Passive Party Shield - Cooldown Cutter
Level Requirement 150
Master Level 1
Description Reduces the cooldown of Party Shield.
Level 1 Cooldown: -8%


Passive Party Shield - Persist
Level Requirement 165
Master Level 1
Description Increases Party Shield's duration.
Level 1 Duration +11 sec


Passive Party Shield - Enhance
Level Requirement 190
Master Level 1
Description Increases Party Shield's damage reduction rate by a ratio of max HP.
Level 1 Damage reduction rate on attacks by ratio of max HP +10%.

Active Attack/Buff Active Attack/Buff

Active Master of Death
Level Requirement 140
Master Level 1
Description Your mastery over death allows you to take full advantage of its abilities.
Level 1 MP Cost: 300, Duration: 20 sec, Number of Attacks Blow skill: +1
number of required souls reduced to 1, Condemnation Final Damage: +50%, Reduces Condemnation cooldown by 0.5 sec every time you successfully use a dark-attribute attack (besides Condemnation).
Cooldown: 120 sec


Active Sweeping Staff
Level Requirement 160
Master Level 1
Description Summons a magic staff to sweep out the bad guys.
Level 1 MP Cost: 80, Damage: 1080%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 13 sec


Active For Liberty
Level Requirement 190
Master Level 1
Description Materializes the will of the Resistance to increase attack power.
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Cooldown: 120 sec. Only applies to Demon, Resistance, and Xenon party members.

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
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Active Resistance Infantry
Master Level 30
Description Summons a squad of Resistance infantry to blast the enemy with long-ranged attacks. Unaffected by attack reflection.
Level 1 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 335%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
30 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 683%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
Active Resistance Infantry
Master Level 30
Description Summons a squad of Resistance infantry to blast the enemy with long-ranged attacks. Unaffected by attack reflection.
Level 1 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 335%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
2 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 347%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
3 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 359%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
4 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 371%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
5 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 383%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
6 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 395%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
7 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 407%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
8 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 419%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
9 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 431%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
10 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 443%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
11 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 455%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
12 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 467%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
13 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 479%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
14 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 491%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
15 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 503%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
16 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 515%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
17 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 527%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
18 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 539%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
19 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 551%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
20 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 563%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
21 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 575%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
22 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 587%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
23 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 599%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
24 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 611%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
25 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 623%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
26 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 635%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
27 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 647%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
28 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 659%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
29 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 671%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
30 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 683%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
Show/hide all levels
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Show/hide all levels
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
2 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 58 sec
3 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 57 sec
4 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 56 sec
5 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 55 sec
6 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 54 sec
7 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 53 sec
8 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 52 sec
9 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 51 sec
10 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 50 sec
11 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 49 sec
12 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 48 sec
13 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 47 sec
14 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 46 sec
15 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 45 sec
16 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 44 sec
17 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 43 sec
18 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 42 sec
19 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 41 sec
20 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 40 sec
21 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 39 sec
22 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 38 sec
23 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 37 sec
24 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 36 sec
25 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 35 sec
26 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 34 sec
27 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 33 sec
28 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 32 sec
29 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 31 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
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Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
2 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
3 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
4 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
5 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
6 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
7 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
8 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
9 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
10 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
11 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
12 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
13 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
14 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
15 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
16 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
17 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
18 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
19 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
20 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
21 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
22 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
23 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
24 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
25 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
26 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
27 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
28 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
29 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.

Class-Specific Skills

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Active Aura Scythe
Master Level 30
Description Combine all of your auras and become a grim specter of death. While using Aura Scythe, aura type skills cannot be used. While a Battle Mage in your party is using Aura Scythe, you cannot use aura type skills, except for Weakening Aura or Aura Scythe. When Aura Scythe ends, the aura skill that was active before Aura Scythe was used reactivates automatically.
Level 1 MP Cost: 100 per sec, Duration: 19 sec, grants the effect of all your auras. Additional Magic ATT increase by 2 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
30 MP Cost: 100 per sec, Duration: 25 sec, grants the effect of all your auras. Additional Magic ATT increase by 60 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
Active Aura Scythe
Master Level 30
Description Combine all of your auras and become a grim specter of death. While using Aura Scythe, aura type skills cannot be used. While a Battle Mage in your party is using Aura Scythe, you cannot use aura type skills, except for Weakening Aura or Aura Scythe. When Aura Scythe ends, the aura skill that was active before Aura Scythe was used reactivates automatically.
Level 1 MP Cost: 100 per sec, Duration: 19 sec, grants the effect of all your auras. Additional Magic ATT increase by 2 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
2 MP Cost: 100 per sec, Duration: 19 sec, grants the effect of all your auras. Additional Magic ATT increase by 4 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
3 MP Cost: 100 per sec, Duration: 19 sec, grants the effect of all your auras. Additional Magic ATT increase by 6 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
4 MP Cost: 100 per sec, Duration: 19 sec, grants the effect of all your auras. Additional Magic ATT increase by 8 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
5 MP Cost: 100 per sec, Duration: 20 sec, grants the effect of all your auras. Additional Magic ATT increase by 10 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
6 MP Cost: 100 per sec, Duration: 20 sec, grants the effect of all your auras. Additional Magic ATT increase by 12 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
7 MP Cost: 100 per sec, Duration: 20 sec, grants the effect of all your auras. Additional Magic ATT increase by 14 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
8 MP Cost: 100 per sec, Duration: 20 sec, grants the effect of all your auras. Additional Magic ATT increase by 16 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
9 MP Cost: 100 per sec, Duration: 20 sec, grants the effect of all your auras. Additional Magic ATT increase by 18 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
10 MP Cost: 100 per sec, Duration: 21 sec, grants the effect of all your auras. Additional Magic ATT increase by 20 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
11 MP Cost: 100 per sec, Duration: 21 sec, grants the effect of all your auras. Additional Magic ATT increase by 22 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
12 MP Cost: 100 per sec, Duration: 21 sec, grants the effect of all your auras. Additional Magic ATT increase by 24 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
13 MP Cost: 100 per sec, Duration: 21 sec, grants the effect of all your auras. Additional Magic ATT increase by 26 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
14 MP Cost: 100 per sec, Duration: 21 sec, grants the effect of all your auras. Additional Magic ATT increase by 28 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
15 MP Cost: 100 per sec, Duration: 22 sec, grants the effect of all your auras. Additional Magic ATT increase by 30 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
16 MP Cost: 100 per sec, Duration: 22 sec, grants the effect of all your auras. Additional Magic ATT increase by 32 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
17 MP Cost: 100 per sec, Duration: 22 sec, grants the effect of all your auras. Additional Magic ATT increase by 34 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
18 MP Cost: 100 per sec, Duration: 22 sec, grants the effect of all your auras. Additional Magic ATT increase by 36 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
19 MP Cost: 100 per sec, Duration: 22 sec, grants the effect of all your auras. Additional Magic ATT increase by 38 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
20 MP Cost: 100 per sec, Duration: 23 sec, grants the effect of all your auras. Additional Magic ATT increase by 40 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
21 MP Cost: 100 per sec, Duration: 23 sec, grants the effect of all your auras. Additional Magic ATT increase by 42 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
22 MP Cost: 100 per sec, Duration: 23 sec, grants the effect of all your auras. Additional Magic ATT increase by 44 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
23 MP Cost: 100 per sec, Duration: 23 sec, grants the effect of all your auras. Additional Magic ATT increase by 46 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
24 MP Cost: 100 per sec, Duration: 23 sec, grants the effect of all your auras. Additional Magic ATT increase by 48 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
25 MP Cost: 100 per sec, Duration: 24 sec, grants the effect of all your auras. Additional Magic ATT increase by 50 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
26 MP Cost: 100 per sec, Duration: 24 sec, grants the effect of all your auras. Additional Magic ATT increase by 52 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
27 MP Cost: 100 per sec, Duration: 24 sec, grants the effect of all your auras. Additional Magic ATT increase by 54 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
28 MP Cost: 100 per sec, Duration: 24 sec, grants the effect of all your auras. Additional Magic ATT increase by 56 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
29 MP Cost: 100 per sec, Duration: 24 sec, grants the effect of all your auras. Additional Magic ATT increase by 58 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
30 MP Cost: 100 per sec, Duration: 25 sec, grants the effect of all your auras. Additional Magic ATT increase by 60 for the self.
The Aura Scythe enhances your Blow skills. MP Cost: 75, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 12. Additional Critical Rate: +50%, Enemy DEF Ignored: +50%.
Cooldown: 60 sec.
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Active Altar of Annihilation
Master Level 30
Description Summons an altar of destructive magic that expels curses.
Enemies hit by the altar's curse will be marked with a Dark Brand.
Altar of Annihilation is unaffected by attack reflection.
Level 1 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 468% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
30 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 990% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
Active Altar of Annihilation
Master Level 30
Description Summons an altar of destructive magic that expels curses.
Enemies hit by the altar's curse will be marked with a Dark Brand.
Altar of Annihilation is unaffected by attack reflection.
Level 1 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 468% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
2 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 486% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
3 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 504% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
4 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 522% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
5 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 540% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
6 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 558% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
7 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 576% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
8 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 594% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
9 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 612% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
10 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 630% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
11 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 648% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
12 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 666% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
13 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 684% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
14 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 702% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
15 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 720% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
16 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 738% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
17 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 756% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
18 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 774% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
19 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 792% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
20 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 810% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
21 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 828% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
22 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 846% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
23 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 864% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
24 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 882% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
25 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 900% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
26 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 918% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
27 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 936% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
28 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 954% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
29 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 972% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
30 MP Cost: 500, Altar Duration: 40 sec.
Altar - Releases 16 curses that periodically attack up to 1 enemies with 990% damage 6 times.
Max Release Count: 19 times
Up to 3 curses can be applied to an enemy for each round of curses.
Cooldown: 0.3 sec.
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Active Grim Harvest
Master Level 30
Description Master the art of black magic and summon death itself to deal with your enemies. The summon duration gets longer as there are more souls to be sacrificed. The god of death's attack deals damage to enemies even when they are under attack reflection.
Level 1 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 884%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
30 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1870%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
Active Grim Harvest
Master Level 30
Description Master the art of black magic and summon death itself to deal with your enemies. The summon duration gets longer as there are more souls to be sacrificed. The god of death's attack deals damage to enemies even when they are under attack reflection.
Level 1 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 884%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
2 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 918%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
3 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 952%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
4 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 986%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
5 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1020%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
6 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1054%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
7 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1088%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
8 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1122%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
9 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1156%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
10 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1190%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
11 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1224%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
12 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1258%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
13 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1292%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
14 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1326%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
15 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1360%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
16 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1394%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
17 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1428%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
18 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1462%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
19 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1496%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
20 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1530%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
21 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1564%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
22 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1598%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
23 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1632%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
24 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1666%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
25 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1700%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
26 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1734%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
27 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1768%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
28 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1802%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
29 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1836%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
30 MP Cost: 1000. Summon the Grim Harvest, which attacks for 30 sec every 4 sec. Max Enemies Hit: 12, Damage: 1870%, Number of Attacks: 12
Use the skill again to re-summon near you. Can be used once every 3 sec.
If the Grim Harvest defeats an enemy, its duration increases by 0.2 sec per enemy. If it hits a boss, its duration increases by 2 sec. Duration increased to up to 3 sec for each attack.
Attack interval becomes 50% with the Master of Death applied, but attacks do not increase the skill's duration in that case.
Cooldown: 60 sec.
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Active Abyssal Lightning
Master Level 30
Description Immerse your surroundings in dark magic and call upon netherworld lightning. When Dark Shock is activated, or an attack caused by Dark Brand is activated, netherworld lightning attacks the area.
Creates a netherworld passage around the Battle Mage periodically. Pressing a directional button will teleport you to the nearest passage in that direction, then close that passage. During your teleportation, Dark Shock manifests and attacks.
During Abyssal Lightning, the Dark Brand will last through a greater number of attacks.
Required Skill: Dark Shock Lv. 20+
Level 1 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 780%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
30 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1650%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
Active Abyssal Lightning
Master Level 30
Description Immerse your surroundings in dark magic and call upon netherworld lightning. When Dark Shock is activated, or an attack caused by Dark Brand is activated, netherworld lightning attacks the area.
Creates a netherworld passage around the Battle Mage periodically. Pressing a directional button will teleport you to the nearest passage in that direction, then close that passage. During your teleportation, Dark Shock manifests and attacks.
During Abyssal Lightning, the Dark Brand will last through a greater number of attacks.
Required Skill: Dark Shock Lv. 20+
Level 1 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 780%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
2 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 810%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
3 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 840%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
4 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 870%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
5 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 900%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
6 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 930%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
7 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 960%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
8 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 990%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
9 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1020%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
10 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1050%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
11 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1080%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
12 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1110%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
13 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1140%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
14 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1170%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
15 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1200%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
16 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1230%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
17 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1260%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
18 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1290%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
19 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1320%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
20 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1350%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
21 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1380%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
22 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1410%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
23 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1440%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
24 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1470%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
25 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1500%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
26 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1530%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
27 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1560%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
28 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1590%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
29 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1620%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.
30 MP Cost: 1000, Invincible during casting and disarmament.
Duration: 30 sec., Normal Monster Damage: +30%. Periodically creates 2 netherworld passages. The passages remain for 15 sec., and up to 6 can exist in the map. Dark Brand attacks must be activated 45 times to consume the brand.
Netherworld Lightning: Max Enemies Hit: 8, Damage: 1650%, Number of Attacks: 6, Additional Critical Rate: +100%, Ignores additional 20% Enemy DEF, Cooldown: 0.48 sec.
Cooldown: 120 sec.

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
7% Triple Blow Boost Max Targets: +1 Ignored Enemy Defense: +20%
2% Condemnation Boost Critical Rate: +5%
5% Quad Blow Boost Max Targets: +1
2% Dark Chain Boost
3% Quintuple Blow Boost
2% Battle Burst Boost
Dark Shock Boost
Finishing Blow Boost[1]
Dark Genesis Boost Critical Rate: +5%
Sweeping Staff Boost Max Targets: +1

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Crimson Pact
Master Level 30
Description The dark spirit awakens fully to complete its bloody pact. The dark spirit's true appearance is revealed when the pact is complete, devouring all life. All attacks of Crimson Pact activate the Dark Brand from Dark Shock, and are unaffected by attack reflection.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 931%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 1471%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
30 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1772%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 2863%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
Active Crimson Pact
Master Level 30
Description The dark spirit awakens fully to complete its bloody pact. The dark spirit's true appearance is revealed when the pact is complete, devouring all life. All attacks of Crimson Pact activate the Dark Brand from Dark Shock, and are unaffected by attack reflection.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 931%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 1471%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
2 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 960%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 1519%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
3 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 989%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 1567%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
4 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1018%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 1615%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
5 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1047%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 1663%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
6 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1076%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 1711%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
7 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1105%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 1759%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
8 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1134%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 1807%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
9 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1163%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 1855%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
10 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1192%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 1903%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
11 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1221%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 1951%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
12 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1250%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 1999%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
13 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1279%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 2047%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
14 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1308%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 2095%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
15 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1337%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 2143%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
16 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1366%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 2191%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
17 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1395%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 2239%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
18 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1424%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 2287%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
19 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1453%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 2335%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
20 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1482%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 2383%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
21 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1511%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 2431%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
22 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1540%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 2479%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
23 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1569%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 2527%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
24 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1598%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 2575%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
25 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1627%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 2623%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
26 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1656%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 2671%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
27 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1685%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 2719%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
28 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1714%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 2767%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
29 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1743%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 2815%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
30 MP Cost: 1500, invincible during casting
The dark spirit releases its true power, Max Enemies Hit: 15, Damage: 1772%, Number of Attacks: 11, Chase Cuts: 48
The dark spirit reveals its true appearance after the pact is complete and devours all life, Damage: 2863%, Number of Attacks: 14, Chase Cuts: 22
Cooldown: 360 sec
Show/hide all levels
Active Duskbound Aura
Master Level 30
Description Cloaks the battlefield in an aura of deepest darkness, drowning your enemies in the tenebrous energy of death.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 1080% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 1218% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 6300% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 7105% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Duskbound Aura
Master Level 30
Description Cloaks the battlefield in an aura of deepest darkness, drowning your enemies in the tenebrous energy of death.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 1080% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 1218% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 1260% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 1421% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 1440% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 1624% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 1620% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 1827% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 1800% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 2030% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 1980% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 2233% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 2160% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 2436% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 2340% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 2639% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 2520% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 2842% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 2700% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 3045% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 2880% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 3248% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 3060% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 3451% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 3240% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 3654% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 3420% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 3857% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 3600% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 4060% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 3780% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 4263% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 3960% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 4466% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 4140% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 4669% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 4320% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 4872% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 4500% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 5075% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 4680% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 5278% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 4860% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 5481% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 5040% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 5684% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 5220% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 5887% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 5400% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 6090% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 5580% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 6293% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 5760% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 6496% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 5940% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 6699% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 6120% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 6902% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
The duskbound aura pulses 14 times, dealing 6300% damage to up to 15 enemies 14 times. Then the tenebrous energy explodes 11 times, dealing 7105% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Condemnation
Master Level 30
Description Seals a pact with a dark spirit. The dark spirit follows you around and after collecting a certain amount of souls, they will reveal themselves to deal a wide-range attack.
The dark spirit collects the souls of each enemy defeated by its attack and Ambassador Scythe. When a large amount of souls are collected, they are consumed to unleash the dark spirit's full power.
The dark spirit's attacks are unaffected by attack reflection.
Can be toggled On/Off
Required Skill: Grim Contract III Lv. 1+
Level 1 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 524%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 837%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
30 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 930%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1475%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
Active HEXA Condemnation
Master Level 30
Description Seals a pact with a dark spirit. The dark spirit follows you around and after collecting a certain amount of souls, they will reveal themselves to deal a wide-range attack.
The dark spirit collects the souls of each enemy defeated by its attack and Ambassador Scythe. When a large amount of souls are collected, they are consumed to unleash the dark spirit's full power.
The dark spirit's attacks are unaffected by attack reflection.
Can be toggled On/Off
Required Skill: Grim Contract III Lv. 1+
Level 1 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 524%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 837%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
2 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 538%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 859%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
3 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 552%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 881%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
4 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 566%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 903%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
5 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 925%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
6 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 594%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 947%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
7 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 608%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 969%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
8 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 622%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 991%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
9 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 636%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1013%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
10 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1035%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
11 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 664%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1057%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
12 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 678%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1079%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
13 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 692%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1101%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
14 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 706%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1123%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
15 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1145%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
16 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 734%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1167%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
17 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 748%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1189%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
18 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 762%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1211%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
19 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 776%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1233%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
20 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 790%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1255%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
21 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 804%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1277%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
22 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 818%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1299%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
23 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 832%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1321%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
24 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 846%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1343%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
25 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 860%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1365%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
26 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 874%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1387%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
27 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 888%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1409%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
28 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 902%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1431%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
29 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 916%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1453%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
30 The dark spirit appears with the next attack after defeating 6 enemies, Max Enemies Hit: 10, Damage: 930%, Number of Attacks: 12. Attacking a boss 2 times will count as defeating 1 enemy.
Collect 1 soul upon defeating 4 enemies with Condemnation or attacking a boss.
Collect 1 soul upon defeating 12 enemies with Ambassador Scythe or attacking a boss 3 times.
The power of the dark spirit is enhanced when Condemnation activates while having 4 souls, Max Enemies Hit: 12, Damage: 1475%, Number of Attacks: 14
Once the dark spirit's final attack activates, it cannot activate again until 4 sec have passed.
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Active HEXA Finishing Blow
Master Level 30
Description Quickly attack multiple enemies 6 times.
By combining your auras and becoming the ultimate specter of death, Ambassador Scythe's damage and attack range is enhanced.
Required Skill: Finishing Blow Lv. 30+
Level 1 MP Cost: 61, Max Enemies Hit: 6, Damage: 376%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
30 MP Cost: 66, Max Enemies Hit: 6, Damage: 666%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
Active HEXA Finishing Blow
Master Level 30
Description Quickly attack multiple enemies 6 times.
By combining your auras and becoming the ultimate specter of death, Ambassador Scythe's damage and attack range is enhanced.
Required Skill: Finishing Blow Lv. 30+
Level 1 MP Cost: 61, Max Enemies Hit: 6, Damage: 376%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
2 MP Cost: 61, Max Enemies Hit: 6, Damage: 386%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
3 MP Cost: 61, Max Enemies Hit: 6, Damage: 396%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
4 MP Cost: 61, Max Enemies Hit: 6, Damage: 406%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
5 MP Cost: 61, Max Enemies Hit: 6, Damage: 416%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
6 MP Cost: 62, Max Enemies Hit: 6, Damage: 426%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
7 MP Cost: 62, Max Enemies Hit: 6, Damage: 436%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
8 MP Cost: 62, Max Enemies Hit: 6, Damage: 446%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
9 MP Cost: 62, Max Enemies Hit: 6, Damage: 456%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
10 MP Cost: 62, Max Enemies Hit: 6, Damage: 466%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
11 MP Cost: 62, Max Enemies Hit: 6, Damage: 476%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
12 MP Cost: 63, Max Enemies Hit: 6, Damage: 486%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
13 MP Cost: 63, Max Enemies Hit: 6, Damage: 496%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
14 MP Cost: 63, Max Enemies Hit: 6, Damage: 506%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
15 MP Cost: 63, Max Enemies Hit: 6, Damage: 516%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
16 MP Cost: 63, Max Enemies Hit: 6, Damage: 526%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
17 MP Cost: 63, Max Enemies Hit: 6, Damage: 536%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
18 MP Cost: 64, Max Enemies Hit: 6, Damage: 546%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
19 MP Cost: 64, Max Enemies Hit: 6, Damage: 556%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
20 MP Cost: 64, Max Enemies Hit: 6, Damage: 566%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
21 MP Cost: 64, Max Enemies Hit: 6, Damage: 576%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
22 MP Cost: 64, Max Enemies Hit: 6, Damage: 586%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
23 MP Cost: 64, Max Enemies Hit: 6, Damage: 596%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
24 MP Cost: 65, Max Enemies Hit: 6, Damage: 606%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
25 MP Cost: 65, Max Enemies Hit: 6, Damage: 616%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
26 MP Cost: 65, Max Enemies Hit: 6, Damage: 626%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
27 MP Cost: 65, Max Enemies Hit: 6, Damage: 636%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
28 MP Cost: 65, Max Enemies Hit: 6, Damage: 646%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
29 MP Cost: 65, Max Enemies Hit: 6, Damage: 656%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
30 MP Cost: 66, Max Enemies Hit: 6, Damage: 666%, Number of Attacks: 6, Stun Chance: 92%, Stun Duration: 5 sec., Critical Rate: +26%, Ignore Defense: +22%
[Passive Effect: Ambassador Scythe Damage: +50% points]
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Active HEXA Sweeping Staff
Master Level 30
Description Summons a magic staff to sweep out the enemies and cause an explosion.
Required Skill: Sweeping Staff Lv. 1+
Level 1 MP Cost: 81, Max Enemies Hit: 8, Damage: 371%, Number of Attacks: 5, Magic Explosion Damage: 323%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
30 MP Cost: 88, Max Enemies Hit: 8, Damage: 690%, Number of Attacks: 5, Magic Explosion Damage: 555%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
Active HEXA Sweeping Staff
Master Level 30
Description Summons a magic staff to sweep out the enemies and cause an explosion.
Required Skill: Sweeping Staff Lv. 1+
Level 1 MP Cost: 81, Max Enemies Hit: 8, Damage: 371%, Number of Attacks: 5, Magic Explosion Damage: 323%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
2 MP Cost: 81, Max Enemies Hit: 8, Damage: 382%, Number of Attacks: 5, Magic Explosion Damage: 331%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
3 MP Cost: 81, Max Enemies Hit: 8, Damage: 393%, Number of Attacks: 5, Magic Explosion Damage: 339%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
4 MP Cost: 82, Max Enemies Hit: 8, Damage: 404%, Number of Attacks: 5, Magic Explosion Damage: 347%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
5 MP Cost: 82, Max Enemies Hit: 8, Damage: 415%, Number of Attacks: 5, Magic Explosion Damage: 355%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
6 MP Cost: 82, Max Enemies Hit: 8, Damage: 426%, Number of Attacks: 5, Magic Explosion Damage: 363%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
7 MP Cost: 82, Max Enemies Hit: 8, Damage: 437%, Number of Attacks: 5, Magic Explosion Damage: 371%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
8 MP Cost: 83, Max Enemies Hit: 8, Damage: 448%, Number of Attacks: 5, Magic Explosion Damage: 379%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
9 MP Cost: 83, Max Enemies Hit: 8, Damage: 459%, Number of Attacks: 5, Magic Explosion Damage: 387%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
10 MP Cost: 83, Max Enemies Hit: 8, Damage: 470%, Number of Attacks: 5, Magic Explosion Damage: 395%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
11 MP Cost: 83, Max Enemies Hit: 8, Damage: 481%, Number of Attacks: 5, Magic Explosion Damage: 403%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
12 MP Cost: 84, Max Enemies Hit: 8, Damage: 492%, Number of Attacks: 5, Magic Explosion Damage: 411%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
13 MP Cost: 84, Max Enemies Hit: 8, Damage: 503%, Number of Attacks: 5, Magic Explosion Damage: 419%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
14 MP Cost: 84, Max Enemies Hit: 8, Damage: 514%, Number of Attacks: 5, Magic Explosion Damage: 427%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
15 MP Cost: 84, Max Enemies Hit: 8, Damage: 525%, Number of Attacks: 5, Magic Explosion Damage: 435%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
16 MP Cost: 85, Max Enemies Hit: 8, Damage: 536%, Number of Attacks: 5, Magic Explosion Damage: 443%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
17 MP Cost: 85, Max Enemies Hit: 8, Damage: 547%, Number of Attacks: 5, Magic Explosion Damage: 451%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
18 MP Cost: 85, Max Enemies Hit: 8, Damage: 558%, Number of Attacks: 5, Magic Explosion Damage: 459%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
19 MP Cost: 85, Max Enemies Hit: 8, Damage: 569%, Number of Attacks: 5, Magic Explosion Damage: 467%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
20 MP Cost: 86, Max Enemies Hit: 8, Damage: 580%, Number of Attacks: 5, Magic Explosion Damage: 475%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
21 MP Cost: 86, Max Enemies Hit: 8, Damage: 591%, Number of Attacks: 5, Magic Explosion Damage: 483%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
22 MP Cost: 86, Max Enemies Hit: 8, Damage: 602%, Number of Attacks: 5, Magic Explosion Damage: 491%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
23 MP Cost: 86, Max Enemies Hit: 8, Damage: 613%, Number of Attacks: 5, Magic Explosion Damage: 499%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
24 MP Cost: 87, Max Enemies Hit: 8, Damage: 624%, Number of Attacks: 5, Magic Explosion Damage: 507%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
25 MP Cost: 87, Max Enemies Hit: 8, Damage: 635%, Number of Attacks: 5, Magic Explosion Damage: 515%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
26 MP Cost: 87, Max Enemies Hit: 8, Damage: 646%, Number of Attacks: 5, Magic Explosion Damage: 523%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
27 MP Cost: 87, Max Enemies Hit: 8, Damage: 657%, Number of Attacks: 5, Magic Explosion Damage: 531%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
28 MP Cost: 88, Max Enemies Hit: 8, Damage: 668%, Number of Attacks: 5, Magic Explosion Damage: 539%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
29 MP Cost: 88, Max Enemies Hit: 8, Damage: 679%, Number of Attacks: 5, Magic Explosion Damage: 547%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
30 MP Cost: 88, Max Enemies Hit: 8, Damage: 690%, Number of Attacks: 5, Magic Explosion Damage: 555%, Number of Attacks: 5, Number of Magic Explosions: 4
Cooldown: 13 sec
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Active HEXA Dark Shock
Master Level 30
Description While this skill is active, using Combat Teleport will create a streak of black lightning between your starting and ending positions, marking hit enemies with a Dark Brand.
A Dark Brand is also marked when Dark Chain and Battle Burst are used, the marking skill and minions don't trigger the mark. Every time the mark is triggered more than a certain number of times, additional Dark Pentacles are triggered.
Can be toggled On/Off.
Required Skill: Dark Shock Lv. 20+
Level 1 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 171%, Number of Attacks: 4, Normal Enemy Damage: +112% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 482%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 610%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
30 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 200%, Number of Attacks: 4, Normal Enemy Damage: +170% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 540%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 900%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
Active HEXA Dark Shock
Master Level 30
Description While this skill is active, using Combat Teleport will create a streak of black lightning between your starting and ending positions, marking hit enemies with a Dark Brand.
A Dark Brand is also marked when Dark Chain and Battle Burst are used, the marking skill and minions don't trigger the mark. Every time the mark is triggered more than a certain number of times, additional Dark Pentacles are triggered.
Can be toggled On/Off.
Required Skill: Dark Shock Lv. 20+
Level 1 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 171%, Number of Attacks: 4, Normal Enemy Damage: +112% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 482%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 610%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
2 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 172%, Number of Attacks: 4, Normal Enemy Damage: +114% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 484%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 620%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
3 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 173%, Number of Attacks: 4, Normal Enemy Damage: +116% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 486%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 630%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
4 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 174%, Number of Attacks: 4, Normal Enemy Damage: +118% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 488%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 640%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
5 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 175%, Number of Attacks: 4, Normal Enemy Damage: +120% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 490%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 650%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
6 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 176%, Number of Attacks: 4, Normal Enemy Damage: +122% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 492%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 660%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
7 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 177%, Number of Attacks: 4, Normal Enemy Damage: +124% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 494%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 670%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
8 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 178%, Number of Attacks: 4, Normal Enemy Damage: +126% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 496%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 680%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
9 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 179%, Number of Attacks: 4, Normal Enemy Damage: +128% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 498%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 690%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
10 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 180%, Number of Attacks: 4, Normal Enemy Damage: +130% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 500%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 700%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
11 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 181%, Number of Attacks: 4, Normal Enemy Damage: +132% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 502%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 710%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
12 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 182%, Number of Attacks: 4, Normal Enemy Damage: +134% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 504%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 720%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
13 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 183%, Number of Attacks: 4, Normal Enemy Damage: +136% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 506%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 730%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
14 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 184%, Number of Attacks: 4, Normal Enemy Damage: +138% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 508%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 740%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
15 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 185%, Number of Attacks: 4, Normal Enemy Damage: +140% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 510%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 750%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
16 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 186%, Number of Attacks: 4, Normal Enemy Damage: +142% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 512%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 760%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
17 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 187%, Number of Attacks: 4, Normal Enemy Damage: +144% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 514%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 770%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
18 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 188%, Number of Attacks: 4, Normal Enemy Damage: +146% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 516%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 780%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
19 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 189%, Number of Attacks: 4, Normal Enemy Damage: +148% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 518%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 790%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
20 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 190%, Number of Attacks: 4, Normal Enemy Damage: +150% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 520%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 800%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
21 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 191%, Number of Attacks: 4, Normal Enemy Damage: +152% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 522%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 810%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
22 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 192%, Number of Attacks: 4, Normal Enemy Damage: +154% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 524%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 820%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
23 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 193%, Number of Attacks: 4, Normal Enemy Damage: +156% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 526%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 830%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
24 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 194%, Number of Attacks: 4, Normal Enemy Damage: +158% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 528%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 840%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
25 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 195%, Number of Attacks: 4, Normal Enemy Damage: +160% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 530%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 850%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
26 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 196%, Number of Attacks: 4, Normal Enemy Damage: +162% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 532%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 860%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
27 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 197%, Number of Attacks: 4, Normal Enemy Damage: +164% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 534%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 870%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
28 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 198%, Number of Attacks: 4, Normal Enemy Damage: +166% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 536%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 880%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
29 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 199%, Number of Attacks: 4, Normal Enemy Damage: +168% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 538%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 890%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
30 Increases the MP Cost of Teleport by 17.
Between your Teleport starting and ending positions, Max Enemies Hit: 8, Damage: 200%, Number of Attacks: 4, Normal Enemy Damage: +170% points
Enemies hit are marked with a Dark Brand for 30 sec.
Mark is triggered when enemies with the Dark Brand are attacked. Damage: 540%, Number of Attacks: 4, triggers additional Dark Pentacles every time the mark is triggered 15 times
Dark Pentacle - Damage: 900%, Number of Attacks: 6
When Dark Brand and Dark Pentacle Boss Damage: +20%
Brand is consumed when attacked 30 times
Show/hide all levels
Active HEXA Dark Genesis
Master Level 30
Description Use deadly lightning to hit and temporarily stun multiple enemies. The power of the specter of death condenses over time to enhance to HEXA Dark Genesis: Death Whip. HEXA Dark Genesis: Death Whip does not receive the Dark Genesis - Cooldown Cutter effect. Unaffected by attack reflection. Additionally, when direct skill attacks land, there's a chance to deal damage to single enemies with Lightning Attack.

Permanently increases HEXA Dark Shock's Dark Brand damage.
Required Skill: Dark Genesis Lv. 30+
Level 1 MP Cost: 220, Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 163%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 285% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +1% (additive)]
30 MP Cost: 220, Max Enemies Hit: 15, Damage: 890%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 250%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 430% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +30% (additive)]
Active HEXA Dark Genesis
Master Level 30
Description Use deadly lightning to hit and temporarily stun multiple enemies. The power of the specter of death condenses over time to enhance to HEXA Dark Genesis: Death Whip. HEXA Dark Genesis: Death Whip does not receive the Dark Genesis - Cooldown Cutter effect. Unaffected by attack reflection. Additionally, when direct skill attacks land, there's a chance to deal damage to single enemies with Lightning Attack.

Permanently increases HEXA Dark Shock's Dark Brand damage.
Required Skill: Dark Genesis Lv. 30+
Level 1 MP Cost: 220, Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 163%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 285% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +1% (additive)]
2 MP Cost: 220, Max Enemies Hit: 15, Damage: 610%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 166%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 290% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +2% (additive)]
3 MP Cost: 220, Max Enemies Hit: 15, Damage: 620%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 169%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 295% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +3% (additive)]
4 MP Cost: 220, Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 172%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 300% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +4% (additive)]
5 MP Cost: 220, Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 175%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 305% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +5% (additive)]
6 MP Cost: 220, Max Enemies Hit: 15, Damage: 650%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 178%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 310% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +6% (additive)]
7 MP Cost: 220, Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 181%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 315% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +7% (additive)]
8 MP Cost: 220, Max Enemies Hit: 15, Damage: 670%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 184%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 320% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +8% (additive)]
9 MP Cost: 220, Max Enemies Hit: 15, Damage: 680%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 187%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 325% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +9% (additive)]
10 MP Cost: 220, Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 190%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 330% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +10% (additive)]
11 MP Cost: 220, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 193%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 335% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +11% (additive)]
12 MP Cost: 220, Max Enemies Hit: 15, Damage: 710%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 196%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 340% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +12% (additive)]
13 MP Cost: 220, Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 199%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 345% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +13% (additive)]
14 MP Cost: 220, Max Enemies Hit: 15, Damage: 730%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 202%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 350% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +14% (additive)]
15 MP Cost: 220, Max Enemies Hit: 15, Damage: 740%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 205%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 355% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +15% (additive)]
16 MP Cost: 220, Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 208%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 360% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +16% (additive)]
17 MP Cost: 220, Max Enemies Hit: 15, Damage: 760%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 211%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 365% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +17% (additive)]
18 MP Cost: 220, Max Enemies Hit: 15, Damage: 770%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 214%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 370% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +18% (additive)]
19 MP Cost: 220, Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 217%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 375% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +19% (additive)]
20 MP Cost: 220, Max Enemies Hit: 15, Damage: 790%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 220%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 380% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +20% (additive)]
21 MP Cost: 220, Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 223%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 385% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +21% (additive)]
22 MP Cost: 220, Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 226%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 390% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +22% (additive)]
23 MP Cost: 220, Max Enemies Hit: 15, Damage: 820%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 229%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 395% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +23% (additive)]
24 MP Cost: 220, Max Enemies Hit: 15, Damage: 830%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 232%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 400% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +24% (additive)]
25 MP Cost: 220, Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 235%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 405% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +25% (additive)]
26 MP Cost: 220, Max Enemies Hit: 15, Damage: 850%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 238%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 410% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +26% (additive)]
27 MP Cost: 220, Max Enemies Hit: 15, Damage: 860%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 241%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 415% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +27% (additive)]
28 MP Cost: 220, Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 244%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 420% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +28% (additive)]
29 MP Cost: 220, Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 247%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 425% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +29% (additive)]
30 MP Cost: 220, Max Enemies Hit: 15, Damage: 890%, Number of Attacks: 8
Stun Duration: 4 sec.
Enhances to HEXA Dark Genesis: Death Whip every 30 sec.
HEXA Dark Genesis: Death Whip - Max Enemies Hit: 15, Damage: 250%, Number of Attacks: 10, Specter of Death Slash Count: 6, Stun Duration: 4 sec.
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] When landing direct skill attacks, there's a 80% chance to deal 430% damage with Lightning Attack. HEXA Dark Shock's Dark Brand Damage: +30% (additive)]

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Aura Scythe Boost
Level Requirement 260
Master Level 30
Description Boosts Ambassador Scythe.
Level 1 Ambassador Scythe Final Damage: +11%
9 Ambassador Scythe Final Damage: +19%
10 Ambassador Scythe Final Damage: +25%
19 Ambassador Scythe Final Damage: +34%
20 Ambassador Scythe Final Damage: +40%
29 Ambassador Scythe Final Damage: +49%
30 Ambassador Scythe Final Damage: +60%
Passive Aura Scythe Boost
Level Requirement 260
Master Level 30
Description Boosts Ambassador Scythe.
Level 1 Ambassador Scythe Final Damage: +11%
2 Ambassador Scythe Final Damage: +12%
3 Ambassador Scythe Final Damage: +13%
4 Ambassador Scythe Final Damage: +14%
5 Ambassador Scythe Final Damage: +15%
6 Ambassador Scythe Final Damage: +16%
7 Ambassador Scythe Final Damage: +17%
8 Ambassador Scythe Final Damage: +18%
9 Ambassador Scythe Final Damage: +19%
10 Ambassador Scythe Final Damage: +25%
11 Ambassador Scythe Final Damage: +26%
12 Ambassador Scythe Final Damage: +27%
13 Ambassador Scythe Final Damage: +28%
14 Ambassador Scythe Final Damage: +29%
15 Ambassador Scythe Final Damage: +30%
16 Ambassador Scythe Final Damage: +31%
17 Ambassador Scythe Final Damage: +32%
18 Ambassador Scythe Final Damage: +33%
19 Ambassador Scythe Final Damage: +34%
20 Ambassador Scythe Final Damage: +40%
21 Ambassador Scythe Final Damage: +41%
22 Ambassador Scythe Final Damage: +42%
23 Ambassador Scythe Final Damage: +43%
24 Ambassador Scythe Final Damage: +44%
25 Ambassador Scythe Final Damage: +45%
26 Ambassador Scythe Final Damage: +46%
27 Ambassador Scythe Final Damage: +47%
28 Ambassador Scythe Final Damage: +48%
29 Ambassador Scythe Final Damage: +49%
30 Ambassador Scythe Final Damage: +60%
Show/hide all levels
Passive Altar of Annihilation Boost
Level Requirement 260
Master Level 30
Description Boosts Altar of Annihilation.
Level 1 Altar of Annihilation Final Damage: +11%
9 Altar of Annihilation Final Damage: +19%
10 Altar of Annihilation Final Damage: +25%
19 Altar of Annihilation Final Damage: +34%
20 Altar of Annihilation Final Damage: +40%
29 Altar of Annihilation Final Damage: +49%
30 Altar of Annihilation Final Damage: +60%
Passive Altar of Annihilation Boost
Level Requirement 260
Master Level 30
Description Boosts Altar of Annihilation.
Level 1 Altar of Annihilation Final Damage: +11%
2 Altar of Annihilation Final Damage: +12%
3 Altar of Annihilation Final Damage: +13%
4 Altar of Annihilation Final Damage: +14%
5 Altar of Annihilation Final Damage: +15%
6 Altar of Annihilation Final Damage: +16%
7 Altar of Annihilation Final Damage: +17%
8 Altar of Annihilation Final Damage: +18%
9 Altar of Annihilation Final Damage: +19%
10 Altar of Annihilation Final Damage: +25%
11 Altar of Annihilation Final Damage: +26%
12 Altar of Annihilation Final Damage: +27%
13 Altar of Annihilation Final Damage: +28%
14 Altar of Annihilation Final Damage: +29%
15 Altar of Annihilation Final Damage: +30%
16 Altar of Annihilation Final Damage: +31%
17 Altar of Annihilation Final Damage: +32%
18 Altar of Annihilation Final Damage: +33%
19 Altar of Annihilation Final Damage: +34%
20 Altar of Annihilation Final Damage: +40%
21 Altar of Annihilation Final Damage: +41%
22 Altar of Annihilation Final Damage: +42%
23 Altar of Annihilation Final Damage: +43%
24 Altar of Annihilation Final Damage: +44%
25 Altar of Annihilation Final Damage: +45%
26 Altar of Annihilation Final Damage: +46%
27 Altar of Annihilation Final Damage: +47%
28 Altar of Annihilation Final Damage: +48%
29 Altar of Annihilation Final Damage: +49%
30 Altar of Annihilation Final Damage: +60%
Show/hide all levels
Passive Grim Harvest Boost
Level Requirement 260
Master Level 30
Description Boosts Grim Harvest.
Level 1 Grim Harvest Final Damage: +11%
9 Grim Harvest Final Damage: +19%
10 Grim Harvest Final Damage: +25%
19 Grim Harvest Final Damage: +34%
20 Grim Harvest Final Damage: +40%
29 Grim Harvest Final Damage: +49%
30 Grim Harvest Final Damage: +60%
Passive Grim Harvest Boost
Level Requirement 260
Master Level 30
Description Boosts Grim Harvest.
Level 1 Grim Harvest Final Damage: +11%
2 Grim Harvest Final Damage: +12%
3 Grim Harvest Final Damage: +13%
4 Grim Harvest Final Damage: +14%
5 Grim Harvest Final Damage: +15%
6 Grim Harvest Final Damage: +16%
7 Grim Harvest Final Damage: +17%
8 Grim Harvest Final Damage: +18%
9 Grim Harvest Final Damage: +19%
10 Grim Harvest Final Damage: +25%
11 Grim Harvest Final Damage: +26%
12 Grim Harvest Final Damage: +27%
13 Grim Harvest Final Damage: +28%
14 Grim Harvest Final Damage: +29%
15 Grim Harvest Final Damage: +30%
16 Grim Harvest Final Damage: +31%
17 Grim Harvest Final Damage: +32%
18 Grim Harvest Final Damage: +33%
19 Grim Harvest Final Damage: +34%
20 Grim Harvest Final Damage: +40%
21 Grim Harvest Final Damage: +41%
22 Grim Harvest Final Damage: +42%
23 Grim Harvest Final Damage: +43%
24 Grim Harvest Final Damage: +44%
25 Grim Harvest Final Damage: +45%
26 Grim Harvest Final Damage: +46%
27 Grim Harvest Final Damage: +47%
28 Grim Harvest Final Damage: +48%
29 Grim Harvest Final Damage: +49%
30 Grim Harvest Final Damage: +60%
Show/hide all levels
Passive Abyssal Lightning Boost
Level Requirement 260
Master Level 30
Description Boosts Abyssal Lightning.
Level 1 Abyssal Lightning Final Damage: +11%
9 Abyssal Lightning Final Damage: +19%
10 Abyssal Lightning Final Damage: +25%
19 Abyssal Lightning Final Damage: +34%
20 Abyssal Lightning Final Damage: +40%
29 Abyssal Lightning Final Damage: +49%
30 Abyssal Lightning Final Damage: +60%
Passive Abyssal Lightning Boost
Level Requirement 260
Master Level 30
Description Boosts Abyssal Lightning.
Level 1 Abyssal Lightning Final Damage: +11%
2 Abyssal Lightning Final Damage: +12%
3 Abyssal Lightning Final Damage: +13%
4 Abyssal Lightning Final Damage: +14%
5 Abyssal Lightning Final Damage: +15%
6 Abyssal Lightning Final Damage: +16%
7 Abyssal Lightning Final Damage: +17%
8 Abyssal Lightning Final Damage: +18%
9 Abyssal Lightning Final Damage: +19%
10 Abyssal Lightning Final Damage: +25%
11 Abyssal Lightning Final Damage: +26%
12 Abyssal Lightning Final Damage: +27%
13 Abyssal Lightning Final Damage: +28%
14 Abyssal Lightning Final Damage: +29%
15 Abyssal Lightning Final Damage: +30%
16 Abyssal Lightning Final Damage: +31%
17 Abyssal Lightning Final Damage: +32%
18 Abyssal Lightning Final Damage: +33%
19 Abyssal Lightning Final Damage: +34%
20 Abyssal Lightning Final Damage: +40%
21 Abyssal Lightning Final Damage: +41%
22 Abyssal Lightning Final Damage: +42%
23 Abyssal Lightning Final Damage: +43%
24 Abyssal Lightning Final Damage: +44%
25 Abyssal Lightning Final Damage: +45%
26 Abyssal Lightning Final Damage: +46%
27 Abyssal Lightning Final Damage: +47%
28 Abyssal Lightning Final Damage: +48%
29 Abyssal Lightning Final Damage: +49%
30 Abyssal Lightning Final Damage: +60%

References

  1. Boosts Finishing Blow and Aura Scythe's Ambassador Scythe enhancement
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills