Angelic Buster/Skills

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Angelic Buster Basics

Active Soul Buster
Master Level 1
Description Inherit Eskalade's power to control both the Soul Shooter and Soul Ring.
Level 1 MP Cost: 2, Hold the attack key to fire Eskalade's power forward
Can be used while moving. Max Enemies Hit: 3, Damage: 60%


Passive True Heart Inheritance
Master Level 1
Description Draw out Eskalade's true strength to enhance your Soul Shooter's hidden power.
Level 1 Soul Shooter Mastery: +10%


Active Grappling Heart
Master Level 1
Description Tosses a magical line above you to ascend to higher platforms.
Level 1 Move to the nearest platform above you.
Press jump while moving to cancel.


Active Terms and Conditions
Master Level 3
Description Uses your mastery of contract law to temporarily boost Eskalade's damage.
Level 1 MP Cost: 30, Duration: 10 sec, Damage: +60%
Effect reduced to half when used as a link skill
Cooldown: 90 sec
3 MP Cost: 30, Duration: 10 sec, Damage: +120%
Effect reduced to half when used as a link skill
Cooldown: 60 sec


Active Day Dreamer
Master Level 1
Description Move to the Lovely Buster Suite.
Level 1 MP Cost: 30, Return to the Lovely Buster Suite
Cooldown: 600 sec


Active Dress-Up
Master Level 1
Description Summon Eskalade's power to transform into Angelic Buster.
Level 1 MP Cost: 20, Transform into Angelic Buster
When used as Angelic Buster, transform back into Tear.


Active On Stage
Master Level 1
Description Hold an impromptu concert. Changes the background music of nearby characters to Angelic Buster concert music.
Level 1 MP Cost: 100, plays up to 5 tracks from Angelic Buster's album
Movement ends the concert, only usable in town
Cooldown: 1 hour


Active Exclusive Spell
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby characters.
Cooldown: 300 sec
Level 1 MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min

1st Job Angelic Buster (I)

Active Star Bubble
Master Level 20
Description Form Eskalade's raw power into bubbles and blow them forward.
Level 1 MP Cost: 3, Max Enemies Hit: 6, Damage: 127%, Number of Attacks: 3
20 MP Cost: 6, Max Enemies Hit: 8, Damage: 165%, Number of Attacks: 3


Active Feather Hop
Master Level 10
Description Leap once while already in the air.
Press the jump and directional keys together to jump again in that direction. Press the Up key at the same to move upward.
Level 1 MP Cost: 19. Allows you to jump a greater distance.
10 MP Cost: 10. Allows you to jump a greater distance.


Passive Melody Cross
Master Level 15
Description Eskalade's power increases your attack speed, HP, and MP.
Level 1 Max HP: +400, Max MP: 320, Attack Speed: +2
15 Max HP: +2500, Max MP: 2000, Attack Speed: +2


Passive Affinity Heart
Master Level 20
Description Get closer to Eskalade to draw out strength and make your body lighter.
Level 1 Speed: +21, Max Speed: +6, Jump: +1
20 Speed: +40, Max Speed: +25, Jump: +20

2nd Job Angelic Buster (II)

Active Lovely Sting
Master Level 20
Description Pierce enemies with a beam of pretty power.
Level 1 MP Cost: 12, Max Enemies Hit: 6, Damage: 122%, Number of Attacks: 4
20 MP Cost: 15, Max Enemies Hit: 8, Damage: 160%, Number of Attacks: 4


Active Pink Pummel
Master Level 20
Description Rush through enemies and knock them back. Can be resisted by some enemies.
Level 1 MP Cost: 8, Max Enemies Hit: 12, Damage: 87%, Number of Attacks: 4 while moving
20 MP Cost: 11, Max Enemies Hit: 12, Damage: 125%, Number of Attacks: 4 while moving


Passive Soul Shooter Mastery
Master Level 10
Description Increases Mastery and Attack Power on Soul Shooter weapons.
Level 1 Soul Shooter Mastery: +14%, Attack Power +2
10 Soul Shooter Mastery: +50%, Attack Power +20


Passive Beautiful Soul
Master Level 14
Description Find your inner strength to increase Dexterity and Final Damage.
Level 1 DEX: +14, Final Damage: +1%
14 DEX: +40, Final Damage: +5%


Passive Affinity Heart II
Master Level 20
Description Bond with Eskalade to increase your combat prowess and resistance to enemy attacks.
Level 1 Abnormal Status Resistance: +2, Elemental Resistance: +2%, Damage: +1%, Critical Rate: +6%
20 Abnormal Status Resistance: +40, Elemental Resistance: +40%, Damage: +10%, Critical Rate: +25%


Passive Power Transfer
Master Level 10
Description Eskalade's protection reduces damage taken by enemies.
Level 1 Damage Taken: -5%
10 Damage Taken: -50%

3rd Job Angelic Buster (III)

Active Soul Seeker
Master Level 20
Description Compress the essence of Eskalade's power, then launch it at the enemy. The essence automatically tracks enemies, prioritizes the boss with the highest Max HP if within range, and is unaffected by attack reflection.
Level 1 MP Cost: 13, Number of Essences: 2
Essence Damage: 186%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 28%, Number of Attacks: 7
20 MP Cost: 19, Number of Essences: 2
Essence Damage: 300%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7


Active Star Crash
Master Level 20
Description Summon down sharp starlight blades to attack enemies.
Level 1 MP Cost: 15, Max Enemies Hit: 6, Damage: 147%, Number of Attacks: 5
20 MP Cost: 21, Max Enemies Hit: 8, Damage: 185%, Number of Attacks: 5


Passive Blossoming Star
Master Level 20
Description Unlock Angelic Buster's true potential.
Level 1 Knockback Resistance: +2%, DEX: +1, Final Damage: +5%
20 Knockback Resistance: +40%, DEX: +20, Final Damage: +14%


Passive Dragon Whistle
Master Level 20
Description Endure Eskalade's teasing to enhance your combat prowess.
Level 1 Attack Power: +2, Ignore Defense: +6%, Critical Damage: +2%
20 Attack Power: +40, Ignore Defense: +16%, Critical Damage: +6%


Passive Love Me Heart
Master Level 4
Description Become more resistant to external damage with inner peace.
Level 1 Max HP: +400, Max MP: +400, DEF: +400, Knockback Resistance: +15%
4 Max HP: +1000, Max MP: +1000, DEF: +1000, Knockback Resistance: +60%


Passive Affinity Heart III
Master Level 20
Description Bond with Eskalade access to even more power of his power.
Level 1 DEX: +2, Damage: +1%, Final Damage: +1%
20 DEX: +40, Damage: +10%, Final Damage: +10%


Passive Center Stage
Master Level 20
Description Become the center of attention and use the love of the Angelic Buster fan base to increase combat prowess.
Level 1 Critical Rate: +1%, Critical Damage: +5%
20 Critical Rate: +10%, Critical Damage: +15%

4th Job Angelic Buster (IV)

Active Celestial Roar
Master Level 30
Description Send out the soul-shaking wave.
Level 1 MP Cost: 18, Max Enemies Hit: 8, Damage: 348%, Number of Attacks: 4
Stun Chance: 3%, Stun Duration: 3 sec
30 MP Cost: 21, Max Enemies Hit: 8, Damage: 580%, Number of Attacks: 4
Stun Chance: 90%, Stun Duration: 3 sec
31 MP Cost: 21, Max Enemies Hit: 8, Damage: 588%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
32 MP Cost: 22, Max Enemies Hit: 8, Damage: 596%, Number of Attacks: 4
Stun Chance: 96%, Stun Duration: 3 sec


Active Trinity
Master Level 30
Description Release Eskalade's power to attack enemies continuously.
Level 1 MP Cost: 20, Max Enemies Hit: 3, Damage: 265%, Number of Attacks: 6
Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
30 MP Cost: 23, Max Enemies Hit: 3, Damage: 555%, Number of Attacks: 6
Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
31 MP Cost: 23, Max Enemies Hit: 3, Damage: 565%, Number of Attacks: 6
Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
32 MP Cost: 24, Max Enemies Hit: 3, Damage: 575%, Number of Attacks: 6
Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2


Active Finale Ribbon
Master Level 30
Description Twirl a ribbon of love and justice to attack all nearby enemies. Enemies hit become Stunned.
Level 1 MP Cost: 80, Max Enemies Hit: 10, Damage: 197%, Number of Attacks: 10
Damage Over Time: 30%, Damage Duration: 60 sec, Damage Interval: 1 sec, Party Member Damage (Excluding Angelic Buster): +5%
Cooldown: 69 sec
30 MP Cost: 80, Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 10
Damage Over Time: 30%, Damage Duration: 60 sec, Damage Interval: 1 sec, Party Member Damage (Excluding Angelic Buster): +20%
Cooldown: 40 sec
31 MP Cost: 80, Max Enemies Hit: 10, Damage: 407%, Number of Attacks: 10
Damage Over Time: 30%, Damage Duration: 60 sec, Damage Interval: 1 sec, Party Member Damage (Excluding Angelic Buster): +20%
Cooldown: 39 sec
32 MP Cost: 80, Max Enemies Hit: 10, Damage: 414%, Number of Attacks: 10
Damage Over Time: 30%, Damage Duration: 60 sec, Damage Interval: 1 sec, Party Member Damage (Excluding Angelic Buster): +21%
Cooldown: 38 sec


Active Soul Resonance
Master Level 30
Description Resonate with Eskalade's soul to draw out explosive energy. The energy draws enemies in and deals damage.
During the resonance, Eskalade prevents you from taking damage.
The invincibility ends when Soul Resonance ends. Enemy attacks cannot knock you back while the skill is being cast.
Level 1 MP Cost: 40, Invincibility Duration: 2 sec
Hold down the key to continuously attack up to 10 enemies, for 88% damage, 5 times.
Hold for at least 8 sec to make a final blow that deals up to 300% damage 5 times based on the time held. Boss Damage: +50%
While casting, any Max HP scaling damage taken is reduced by 35%.
Cooldown: 118 sec.
30 MP Cost: 40, Invincibility Duration: 2 sec
Hold down the key to continuously attack up to 10 enemies, for 146% damage, 5 times.
Hold for at least 8 sec to make a final blow that deals up to 600% damage 5 times based on the time held. Boss Damage: +50%
While casting, any Max HP scaling damage taken is reduced by 35%.
Cooldown: 60 sec.
31 MP Cost: 40, Invincibility Duration: 2 sec
Hold down the key to continuously attack up to 10 enemies, for 148% damage, 5 times.
Hold for at least 8 sec to make a final blow that deals up to 600% damage 5 times based on the time held. Boss Damage: +50%
While casting, any Max HP scaling damage taken is reduced by 35%.
Cooldown: 58 sec.
32 MP Cost: 40, Invincibility Duration: 2 sec
Hold down the key to continuously attack up to 10 enemies, for 150% damage, 5 times.
Hold for at least 8 sec to make a final blow that deals up to 620% damage 5 times based on the time held. Boss Damage: +50%
While casting, any Max HP scaling damage taken is reduced by 35%.
Cooldown: 56 sec.


Active Star Gazer
Master Level 30
Description Harness Eskalade's power to see straight into the souls of enemies.
Level 1 MP Cost: 36, Critical Damage: +6%, Duration: 35 sec
30 MP Cost: 50, Critical Damage: +20%, Duration: 180 sec
31 MP Cost: 50, Critical Damage: +21%, Duration: 185 sec
32 MP Cost: 52, Critical Damage: +21%, Duration: 190 sec


Active Nova Warrior
Master Level 30
Description The Grandis Goddess's protection increases your stats. Using the skill briefly makes the Grandis Goddess appear.
Level 1 MP Cost: 10, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 1%]
30 MP Cost: 70, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 15%]
31 MP Cost: 70, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 16%]
32 MP Cost: 70, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 16%]


Active Nova Temperance
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Soul Seeker Expert
Master Level 10
Description Grants a chance to automatically create a Soul Seeker upon landing attacking skills (excludes Soul Buster, Soul Seeker, and Superstar Spotlight). Soul Seeker prioritizes the boss with the highest Max HP if within range.
Required Skill: Soul Seeker Lv. 10+
Level 1 26% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
10 35% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
11 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
12 37% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers


Passive Soul Shooter Expert
Master Level 30
Description Increases Soul Shooter Mastery, Attack Power, and Final Damage.
Required Skill: Soul Shooter Mastery Lv. 10+
Level 1 Soul Shooter Mastery: +56%
Attack Power: +1, Final Damage: +3%
30 Soul Shooter Mastery: +70%
Attack Power: +30, Final Damage: +21%
31 Soul Shooter Mastery: +71%
Attack Power: +31, Final Damage: +23%
32 Soul Shooter Mastery: +71%
Attack Power: +32, Final Damage: +23%


Passive Affinity Heart IV
Master Level 30
Description Discover your bonds to the ancient dragon race to freely control relics.
Level 1 Angelic Buster skill damage (excluding Soul Seeker Expert and Grand Finale: Cheering Balloons): +11%, Duration: 30 sec
30 Angelic Buster skill damage (excluding Soul Seeker Expert and Grand Finale: Cheering Balloons): +25%, Duration: 30 sec

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Soul Seeker - Reinforce
Level Requirement 140
Master Level 1
Description Increases Soul Seeker's damage.
Level 1 Damage +20%


Passive Soul Seeker - Make Up
Level Requirement 150
Master Level 1
Description Increases Soul Seeker's recreation chance.
Level 1 Recreation chance +10%


Passive Piercing Soul Seeker
Level Requirement 180
Master Level 1
Description Increases the Ignore Defense of Soul Seeker.
Level 1 Ignore Defense: +10%


Passive Finale Ribbon - Reinforce
Level Requirement 140
Master Level 1
Description Increases Finale Ribbon's damage.
Level 1 Damage +20%


Passive Finale Ribbon - Armorbreak
Level Requirement 165
Master Level 1
Description Permanently increases Ignore Defense upon learning Finale Ribbon.
Required Skill: Finale Ribbon Lv. 1+
Level 1 Ignore Defense: +15%


Passive Finale Ribbon - Cooldown Cutter
Level Requirement 180
Master Level 1
Description Reduces Finale Ribbon cooldown.
Level 1 Cooldown: -25%


Passive Trinity-Reinforce
Level Requirement 150
Master Level 1
Description Increases damage for Trinity and Trinity Fusion.
Level 1 Damage +20%


Passive Piercing Trinity
Level Requirement 165
Master Level 1
Description Increases the Ignore Defense of Trinity and Trinity Fusion.
Level 1 Ignore Defense: +20%


Passive Trinity-Extra Strike
Level Requirement 190
Master Level 1
Description Increases the number of attacks of Trinity.
Required Skill: Trinity Lv. 30+
Level 1 Number of Attacks: +1

Active Attack/Buff Active Attack/Buff

Active Pretty Exaltation
Level Requirement 140
Master Level 1
Description Resonate with Eskalade's soul to magnify your power.
Right-click to toggle skill music On/Off
Required Skill: Affinity Heart IV Lv. 30+
Level 1 MP Cost: 100, Final Damage: +5%, Duration: 20 sec
Chance to Create Soul Seeker Expert: 15%, Chance to Respawn Soul Seeker: 5%, Number of Soul Seekers Created: +2
Soul Seeker Final Damage: -45%, multiplied with Soul Seeker Expert's Final Damage reduction effect
Cooldown: 60 sec


Active Supreme Supernova
Level Requirement 160
Master Level 1
Description Places an energy orb that emits the power of Eskalade in all directions. Unaffected by attack reflection.
Level 1 MP Cost: 100, Energy Orb Duration: 12 sec
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 3
Cooldown: 60 sec


Active Final Contract
Level Requirement 190
Master Level 1
Description Gain perfect harmony with Eskalade and master the control of relics.
Level 1 MP Cost: 150, Duration: 30 sec
Attack Power: +50, Damage: +10%, Ignore Defense: +30%, Boss Damage: +20%, Critical Rate: +30%
Abnormal Status Resistance: +100, Elemental Resistance: +100%
Cooldown: 120 sec

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Might of the Nova
Master Level 30
Description Calls upon the deities of the Nova for the power to punish your enemies. Might of the Nova does not stack with Heaven's Door, and Heaven's Door takes precedence.
Level 1 HP Cost: 100, Max Enemies Hit: 15, Damage: 2080%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 612 sec.
Cooldown: 1200 sec
30 HP Cost: 100, Max Enemies Hit: 15, Damage: 4400%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 960 sec.
Cooldown: 1200 sec
Active Might of the Nova
Master Level 30
Description Calls upon the deities of the Nova for the power to punish your enemies. Might of the Nova does not stack with Heaven's Door, and Heaven's Door takes precedence.
Level 1 HP Cost: 100, Max Enemies Hit: 15, Damage: 2080%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 612 sec.
Cooldown: 1200 sec
2 HP Cost: 100, Max Enemies Hit: 15, Damage: 2160%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 624 sec.
Cooldown: 1200 sec
3 HP Cost: 100, Max Enemies Hit: 15, Damage: 2240%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 636 sec.
Cooldown: 1200 sec
4 HP Cost: 100, Max Enemies Hit: 15, Damage: 2320%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 648 sec.
Cooldown: 1200 sec
5 HP Cost: 100, Max Enemies Hit: 15, Damage: 2400%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 660 sec.
Cooldown: 1200 sec
6 HP Cost: 100, Max Enemies Hit: 15, Damage: 2480%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 672 sec.
Cooldown: 1200 sec
7 HP Cost: 100, Max Enemies Hit: 15, Damage: 2560%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 684 sec.
Cooldown: 1200 sec
8 HP Cost: 100, Max Enemies Hit: 15, Damage: 2640%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 696 sec.
Cooldown: 1200 sec
9 HP Cost: 100, Max Enemies Hit: 15, Damage: 2720%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 708 sec.
Cooldown: 1200 sec
10 HP Cost: 100, Max Enemies Hit: 15, Damage: 2800%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 720 sec.
Cooldown: 1200 sec
11 HP Cost: 100, Max Enemies Hit: 15, Damage: 2880%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 732 sec.
Cooldown: 1200 sec
12 HP Cost: 100, Max Enemies Hit: 15, Damage: 2960%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 744 sec.
Cooldown: 1200 sec
13 HP Cost: 100, Max Enemies Hit: 15, Damage: 3040%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 756 sec.
Cooldown: 1200 sec
14 HP Cost: 100, Max Enemies Hit: 15, Damage: 3120%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 768 sec.
Cooldown: 1200 sec
15 HP Cost: 100, Max Enemies Hit: 15, Damage: 3200%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 780 sec.
Cooldown: 1200 sec
16 HP Cost: 100, Max Enemies Hit: 15, Damage: 3280%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 792 sec.
Cooldown: 1200 sec
17 HP Cost: 100, Max Enemies Hit: 15, Damage: 3360%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 804 sec.
Cooldown: 1200 sec
18 HP Cost: 100, Max Enemies Hit: 15, Damage: 3440%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 816 sec.
Cooldown: 1200 sec
19 HP Cost: 100, Max Enemies Hit: 15, Damage: 3520%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 828 sec.
Cooldown: 1200 sec
20 HP Cost: 100, Max Enemies Hit: 15, Damage: 3600%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 840 sec.
Cooldown: 1200 sec
21 HP Cost: 100, Max Enemies Hit: 15, Damage: 3680%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 852 sec.
Cooldown: 1200 sec
22 HP Cost: 100, Max Enemies Hit: 15, Damage: 3760%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 864 sec.
Cooldown: 1200 sec
23 HP Cost: 100, Max Enemies Hit: 15, Damage: 3840%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 876 sec.
Cooldown: 1200 sec
24 HP Cost: 100, Max Enemies Hit: 15, Damage: 3920%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 888 sec.
Cooldown: 1200 sec
25 HP Cost: 100, Max Enemies Hit: 15, Damage: 4000%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 900 sec.
Cooldown: 1200 sec
26 HP Cost: 100, Max Enemies Hit: 15, Damage: 4080%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 912 sec.
Cooldown: 1200 sec
27 HP Cost: 100, Max Enemies Hit: 15, Damage: 4160%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 924 sec.
Cooldown: 1200 sec
28 HP Cost: 100, Max Enemies Hit: 15, Damage: 4240%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 936 sec.
Cooldown: 1200 sec
29 HP Cost: 100, Max Enemies Hit: 15, Damage: 4320%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 948 sec.
Cooldown: 1200 sec
30 HP Cost: 100, Max Enemies Hit: 15, Damage: 4400%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 960 sec.
Cooldown: 1200 sec
Show/hide all levels
Active Grandis Goddess's Blessing
Master Level 30
Description The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s).
Damage: +6%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +13
Anima: Damage: +11%
Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
30 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s).
Damage: +35%
Kaiser receives an additional 11% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +100
Anima: Damage: +40%
Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
Active Grandis Goddess's Blessing
Master Level 30
Description The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s).
Damage: +6%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +13
Anima: Damage: +11%
Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
2 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s).
Damage: +7%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 44% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +16
Anima: Damage: +12%
Hoyoung: Talisman and Scroll Energy Charge: + 47%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
3 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s).
Damage: +8%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 46% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +19
Anima: Damage: +13%
Hoyoung: Talisman and Scroll Energy Charge: + 48%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
4 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s).
Damage: +9%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 48% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +22
Anima: Damage: +14%
Hoyoung: Talisman and Scroll Energy Charge: + 49%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
5 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s).
Damage: +10%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 50% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +25
Anima: Damage: +15%
Hoyoung: Talisman and Scroll Energy Charge: + 50%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
6 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s).
Damage: +11%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 52% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +28
Anima: Damage: +16%
Hoyoung: Talisman and Scroll Energy Charge: + 51%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
7 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s).
Damage: +12%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 54% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +31
Anima: Damage: +17%
Hoyoung: Talisman and Scroll Energy Charge: + 52%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
8 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s).
Damage: +13%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 56% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +34
Anima: Damage: +18%
Hoyoung: Talisman and Scroll Energy Charge: + 53%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
9 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s).
Damage: +14%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 58% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +37
Anima: Damage: +19%
Hoyoung: Talisman and Scroll Energy Charge: + 54%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
10 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s).
Damage: +15%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 60% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +40
Anima: Damage: +20%
Hoyoung: Talisman and Scroll Energy Charge: + 55%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
11 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s).
Damage: +16%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 62% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +43
Anima: Damage: +21%
Hoyoung: Talisman and Scroll Energy Charge: + 56%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
12 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s).
Damage: +17%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 64% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +46
Anima: Damage: +22%
Hoyoung: Talisman and Scroll Energy Charge: + 57%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
13 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s).
Damage: +18%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 66% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +49
Anima: Damage: +23%
Hoyoung: Talisman and Scroll Energy Charge: + 58%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
14 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s).
Damage: +19%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 68% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +52
Anima: Damage: +24%
Hoyoung: Talisman and Scroll Energy Charge: + 59%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
15 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s).
Damage: +20%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 70% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +55
Anima: Damage: +25%
Hoyoung: Talisman and Scroll Energy Charge: + 60%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
16 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s).
Damage: +21%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 72% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +58
Anima: Damage: +26%
Hoyoung: Talisman and Scroll Energy Charge: + 61%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
17 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s).
Damage: +22%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 74% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +61
Anima: Damage: +27%
Hoyoung: Talisman and Scroll Energy Charge: + 62%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
18 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s).
Damage: +23%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 76% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +64
Anima: Damage: +28%
Hoyoung: Talisman and Scroll Energy Charge: + 63%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
19 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s).
Damage: +24%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 78% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +67
Anima: Damage: +29%
Hoyoung: Talisman and Scroll Energy Charge: + 64%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
20 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s).
Damage: +25%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 80% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +70
Anima: Damage: +30%
Hoyoung: Talisman and Scroll Energy Charge: + 65%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
21 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s).
Damage: +26%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 82% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +73
Anima: Damage: +31%
Hoyoung: Talisman and Scroll Energy Charge: + 66%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
22 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s).
Damage: +27%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 84% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +76
Anima: Damage: +32%
Hoyoung: Talisman and Scroll Energy Charge: + 67%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
23 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s).
Damage: +28%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 86% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +79
Anima: Damage: +33%
Hoyoung: Talisman and Scroll Energy Charge: + 68%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
24 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s).
Damage: +29%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 88% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +82
Anima: Damage: +34%
Hoyoung: Talisman and Scroll Energy Charge: + 69%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
25 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s).
Damage: +30%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 90% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +85
Anima: Damage: +35%
Hoyoung: Talisman and Scroll Energy Charge: + 70%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
26 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s).
Damage: +31%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 92% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +88
Anima: Damage: +36%
Hoyoung: Talisman and Scroll Energy Charge: + 71%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
27 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s).
Damage: +32%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 94% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +91
Anima: Damage: +37%
Hoyoung: Talisman and Scroll Energy Charge: + 72%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
28 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s).
Damage: +33%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 96% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +94
Anima: Damage: +38%
Hoyoung: Talisman and Scroll Energy Charge: + 73%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
29 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s).
Damage: +34%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 98% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +97
Anima: Damage: +39%
Hoyoung: Talisman and Scroll Energy Charge: + 74%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
30 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s).
Damage: +35%
Kaiser receives an additional 11% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +100
Anima: Damage: +40%
Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
Show/hide all levels
Active Loaded Dice
Master Level 30
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +11]
30 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +40]
Active Loaded Dice
Master Level 30
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +11]
2 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +12]
3 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +13]
4 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +14]
5 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +15]
6 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +16]
7 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +17]
8 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +18]
9 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +19]
10 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +20]
11 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +21]
12 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +22]
13 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +23]
14 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +24]
15 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +25]
16 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +26]
17 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +27]
18 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +28]
19 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +29]
20 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +30]
21 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +31]
22 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +32]
23 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +33]
24 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +34]
25 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +35]
26 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +36]
27 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +37]
28 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +38]
29 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +39]
30 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +40]
Show/hide all levels
Active Overdrive
Master Level 30
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec
Active Overdrive
Master Level 30
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
2 HP Cost: 1980, Duration: 28 sec, Attack Power: +24% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
3 HP Cost: 1970, Duration: 28 sec, Attack Power: +26% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
4 HP Cost: 1960, Duration: 28 sec, Attack Power: +28% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
5 HP Cost: 1950, Duration: 28 sec, Attack Power: +30% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
6 HP Cost: 1940, Duration: 28 sec, Attack Power: +32% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
7 HP Cost: 1930, Duration: 28 sec, Attack Power: +34% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
8 HP Cost: 1920, Duration: 28 sec, Attack Power: +36% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
9 HP Cost: 1910, Duration: 28 sec, Attack Power: +38% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
10 HP Cost: 1900, Duration: 28 sec, Attack Power: +40% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
11 HP Cost: 1890, Duration: 28 sec, Attack Power: +42% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
12 HP Cost: 1880, Duration: 28 sec, Attack Power: +44% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
13 HP Cost: 1870, Duration: 28 sec, Attack Power: +46% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
14 HP Cost: 1860, Duration: 28 sec, Attack Power: +48% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
15 HP Cost: 1850, Duration: 28 sec, Attack Power: +50% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
16 HP Cost: 1840, Duration: 28 sec, Attack Power: +52% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
17 HP Cost: 1830, Duration: 28 sec, Attack Power: +54% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
18 HP Cost: 1820, Duration: 28 sec, Attack Power: +56% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
19 HP Cost: 1810, Duration: 28 sec, Attack Power: +58% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
20 HP Cost: 1800, Duration: 28 sec, Attack Power: +60% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
21 HP Cost: 1790, Duration: 28 sec, Attack Power: +62% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
22 HP Cost: 1780, Duration: 28 sec, Attack Power: +64% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
23 HP Cost: 1770, Duration: 28 sec, Attack Power: +66% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
24 HP Cost: 1760, Duration: 28 sec, Attack Power: +68% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
25 HP Cost: 1750, Duration: 28 sec, Attack Power: +70% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
26 HP Cost: 1740, Duration: 28 sec, Attack Power: +72% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
27 HP Cost: 1730, Duration: 28 sec, Attack Power: +74% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
28 HP Cost: 1720, Duration: 28 sec, Attack Power: +76% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
29 HP Cost: 1710, Duration: 28 sec, Attack Power: +78% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec

Class-Specific Skills

Show/hide all levels
Active Sparkle Burst
Master Level 30
Description Gathers the love of all for the idol of the battlefield, amplifying the energy of the relic and detonating it.
Afterward, the power of love hangs in the air and temporarily negates all damage. Sparkle Burst is unaffected by attack reflection.
Level 1 MP Cost: 600, Max Enemies Hit: 15, Damage: 416%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
30 MP Cost: 600, Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
Active Sparkle Burst
Master Level 30
Description Gathers the love of all for the idol of the battlefield, amplifying the energy of the relic and detonating it.
Afterward, the power of love hangs in the air and temporarily negates all damage. Sparkle Burst is unaffected by attack reflection.
Level 1 MP Cost: 600, Max Enemies Hit: 15, Damage: 416%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
2 MP Cost: 600, Max Enemies Hit: 15, Damage: 432%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
3 MP Cost: 600, Max Enemies Hit: 15, Damage: 448%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
4 MP Cost: 600, Max Enemies Hit: 15, Damage: 464%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
5 MP Cost: 600, Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
6 MP Cost: 600, Max Enemies Hit: 15, Damage: 496%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
7 MP Cost: 600, Max Enemies Hit: 15, Damage: 512%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
8 MP Cost: 600, Max Enemies Hit: 15, Damage: 528%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
9 MP Cost: 600, Max Enemies Hit: 15, Damage: 544%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
10 MP Cost: 600, Max Enemies Hit: 15, Damage: 560%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
11 MP Cost: 600, Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
12 MP Cost: 600, Max Enemies Hit: 15, Damage: 592%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
13 MP Cost: 600, Max Enemies Hit: 15, Damage: 608%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
14 MP Cost: 600, Max Enemies Hit: 15, Damage: 624%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
15 MP Cost: 600, Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
16 MP Cost: 600, Max Enemies Hit: 15, Damage: 656%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
17 MP Cost: 600, Max Enemies Hit: 15, Damage: 672%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
18 MP Cost: 600, Max Enemies Hit: 15, Damage: 688%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
19 MP Cost: 600, Max Enemies Hit: 15, Damage: 704%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
20 MP Cost: 600, Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
21 MP Cost: 600, Max Enemies Hit: 15, Damage: 736%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
22 MP Cost: 600, Max Enemies Hit: 15, Damage: 752%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
23 MP Cost: 600, Max Enemies Hit: 15, Damage: 768%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
24 MP Cost: 600, Max Enemies Hit: 15, Damage: 784%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
25 MP Cost: 600, Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
26 MP Cost: 600, Max Enemies Hit: 15, Damage: 816%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
27 MP Cost: 600, Max Enemies Hit: 15, Damage: 832%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
28 MP Cost: 600, Max Enemies Hit: 15, Damage: 848%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
29 MP Cost: 600, Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
30 MP Cost: 600, Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 15 Love Explosions: 15
Invincible for 10 sec after 30 sec or when using the skill is used again.
Cooldown: 120 sec
Show/hide all levels
Active Superstar Spotlight
Master Level 30
Description A real superstar brings their own spotlight everywhere they go. Enemies take damage under its rays because they are unworthy of the spotlight. Your own abilities are boosted while you bask in the glow. Unaffected by attack reflection.
Level 1 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +60, Critical Rate +30%, and Final Damage +9%.
Each spotlight deals 832% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
30 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +78, Critical Rate +48%, and Final Damage +18%.
Each spotlight deals 1760% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
Active Superstar Spotlight
Master Level 30
Description A real superstar brings their own spotlight everywhere they go. Enemies take damage under its rays because they are unworthy of the spotlight. Your own abilities are boosted while you bask in the glow. Unaffected by attack reflection.
Level 1 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +60, Critical Rate +30%, and Final Damage +9%.
Each spotlight deals 832% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
2 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +60, Critical Rate +30%, and Final Damage +9%.
Each spotlight deals 864% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
3 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +60, Critical Rate +30%, and Final Damage +9%.
Each spotlight deals 896% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
4 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +60, Critical Rate +30%, and Final Damage +9%.
Each spotlight deals 928% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
5 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +63, Critical Rate +33%, and Final Damage +9%.
Each spotlight deals 960% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
6 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +63, Critical Rate +33%, and Final Damage +9%.
Each spotlight deals 992% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
7 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +63, Critical Rate +33%, and Final Damage +9%.
Each spotlight deals 1024% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
8 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +63, Critical Rate +33%, and Final Damage +9%.
Each spotlight deals 1056% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
9 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +63, Critical Rate +33%, and Final Damage +9%.
Each spotlight deals 1088% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
10 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +66, Critical Rate +36%, and Final Damage +12%.
Each spotlight deals 1120% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
11 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +66, Critical Rate +36%, and Final Damage +12%.
Each spotlight deals 1152% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
12 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +66, Critical Rate +36%, and Final Damage +12%.
Each spotlight deals 1184% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
13 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +66, Critical Rate +36%, and Final Damage +12%.
Each spotlight deals 1216% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
14 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +66, Critical Rate +36%, and Final Damage +12%.
Each spotlight deals 1248% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
15 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +69, Critical Rate +39%, and Final Damage +12%.
Each spotlight deals 1280% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
16 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +69, Critical Rate +39%, and Final Damage +12%.
Each spotlight deals 1312% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
17 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +69, Critical Rate +39%, and Final Damage +12%.
Each spotlight deals 1344% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
18 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +69, Critical Rate +39%, and Final Damage +12%.
Each spotlight deals 1376% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
19 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +69, Critical Rate +39%, and Final Damage +12%.
Each spotlight deals 1408% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
20 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +72, Critical Rate +42%, and Final Damage +15%.
Each spotlight deals 1440% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
21 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +72, Critical Rate +42%, and Final Damage +15%.
Each spotlight deals 1472% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
22 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +72, Critical Rate +42%, and Final Damage +15%.
Each spotlight deals 1504% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
23 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +72, Critical Rate +42%, and Final Damage +15%.
Each spotlight deals 1536% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
24 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +72, Critical Rate +42%, and Final Damage +15%.
Each spotlight deals 1568% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
25 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +75, Critical Rate +45%, and Final Damage +15%.
Each spotlight deals 1600% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
26 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +75, Critical Rate +45%, and Final Damage +15%.
Each spotlight deals 1632% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
27 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +75, Critical Rate +45%, and Final Damage +15%.
Each spotlight deals 1664% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
28 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +75, Critical Rate +45%, and Final Damage +15%.
Each spotlight deals 1696% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
29 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +75, Critical Rate +45%, and Final Damage +15%.
Each spotlight deals 1728% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
30 MP Cost: 600, Install 3 spotlights that shine on you for 30 sec
While you are within the spotlight, you gain Status Resistance +78, Critical Rate +48%, and Final Damage +18%.
Each spotlight deals 1760% damage 3 times against up to 15 enemies within its area.
Each subsequent spotlight to hit the same enemy deals 75% less Final Damage.
Cooldown: 120 sec
Show/hide all levels
Active Mighty Mascot
Master Level 30
Description Eskalade that became a mascot unleashes his true power to carry out a powerful joint attack with Angelic Buster. While casting, you are immune to knockback, immune to debilitating status conditions, and unaffected by attack reflection.
Level 1 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 598%, Number of Attacks: 5, Trigger 7 explosions that deal 702% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
30 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 1265%, Number of Attacks: 5, Trigger 7 explosions that deal 1485% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Active Mighty Mascot
Master Level 30
Description Eskalade that became a mascot unleashes his true power to carry out a powerful joint attack with Angelic Buster. While casting, you are immune to knockback, immune to debilitating status conditions, and unaffected by attack reflection.
Level 1 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 598%, Number of Attacks: 5, Trigger 7 explosions that deal 702% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
2 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 621%, Number of Attacks: 5, Trigger 7 explosions that deal 729% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
3 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 644%, Number of Attacks: 5, Trigger 7 explosions that deal 756% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
4 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 667%, Number of Attacks: 5, Trigger 7 explosions that deal 783% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
5 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 5, Trigger 7 explosions that deal 810% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
6 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 713%, Number of Attacks: 5, Trigger 7 explosions that deal 837% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
7 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 736%, Number of Attacks: 5, Trigger 7 explosions that deal 864% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
8 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 759%, Number of Attacks: 5, Trigger 7 explosions that deal 891% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
9 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 782%, Number of Attacks: 5, Trigger 7 explosions that deal 918% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
10 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 805%, Number of Attacks: 5, Trigger 7 explosions that deal 945% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
11 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 5, Trigger 7 explosions that deal 972% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
12 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 851%, Number of Attacks: 5, Trigger 7 explosions that deal 999% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
13 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 874%, Number of Attacks: 5, Trigger 7 explosions that deal 1026% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
14 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 897%, Number of Attacks: 5, Trigger 7 explosions that deal 1053% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
15 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 920%, Number of Attacks: 5, Trigger 7 explosions that deal 1080% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
16 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 943%, Number of Attacks: 5, Trigger 7 explosions that deal 1107% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
17 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 966%, Number of Attacks: 5, Trigger 7 explosions that deal 1134% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
18 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 989%, Number of Attacks: 5, Trigger 7 explosions that deal 1161% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
19 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 1012%, Number of Attacks: 5, Trigger 7 explosions that deal 1188% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
20 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 1035%, Number of Attacks: 5, Trigger 7 explosions that deal 1215% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
21 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 1058%, Number of Attacks: 5, Trigger 7 explosions that deal 1242% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
22 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 1081%, Number of Attacks: 5, Trigger 7 explosions that deal 1269% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
23 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 1104%, Number of Attacks: 5, Trigger 7 explosions that deal 1296% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
24 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 1127%, Number of Attacks: 5, Trigger 7 explosions that deal 1323% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
25 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 1150%, Number of Attacks: 5, Trigger 7 explosions that deal 1350% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
26 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 1173%, Number of Attacks: 5, Trigger 7 explosions that deal 1377% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
27 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 1196%, Number of Attacks: 5, Trigger 7 explosions that deal 1404% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
28 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 1219%, Number of Attacks: 5, Trigger 7 explosions that deal 1431% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
29 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 1242%, Number of Attacks: 5, Trigger 7 explosions that deal 1458% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
30 MP Cost: 450, Can be held for up to 1.8 sec.
Max Enemies Hit: 15, Damage: 1265%, Number of Attacks: 5, Trigger 7 explosions that deal 1485% damage to up to 15 enemies 10 times after the skill is released.
Damage taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Show/hide all levels
Active Trinity Fusion
Master Level 30
Description Summon spotlights and dazzle your enemies with your stage presence.
This skill can be activated while Trinity and Celestial Roar is in use.
Cannot be pushed back when casting, and any damage taken will be reduced. Trinity Fusion is unaffected by attack reflection, and upon a successful hit, will apply any stacked damage increase and/or Ignore Enemy Defense.
When Action Customization is enabled, use Trinity with the Down key to activate.
Right-click to toggle Action Customization ON/OFF
Required Skill: Trinity Lv. 30+
Level 1 MP Cost: 80, A dragon's energy attacks 7 enemies for 331% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -5% damage penalty.
Cooldown: 16 sec
[Passive Effect: DEX +11]
30 MP Cost: 80, A dragon's energy attacks 7 enemies for 360% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -20% damage penalty.
Cooldown: 13 sec
[Passive Effect: DEX +40]
Active Trinity Fusion
Master Level 30
Description Summon spotlights and dazzle your enemies with your stage presence.
This skill can be activated while Trinity and Celestial Roar is in use.
Cannot be pushed back when casting, and any damage taken will be reduced. Trinity Fusion is unaffected by attack reflection, and upon a successful hit, will apply any stacked damage increase and/or Ignore Enemy Defense.
When Action Customization is enabled, use Trinity with the Down key to activate.
Right-click to toggle Action Customization ON/OFF
Required Skill: Trinity Lv. 30+
Level 1 MP Cost: 80, A dragon's energy attacks 7 enemies for 331% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -5% damage penalty.
Cooldown: 16 sec
[Passive Effect: DEX +11]
2 MP Cost: 80, A dragon's energy attacks 7 enemies for 332% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -6% damage penalty.
Cooldown: 16 sec
[Passive Effect: DEX +12]
3 MP Cost: 80, A dragon's energy attacks 7 enemies for 333% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -6% damage penalty.
Cooldown: 16 sec
[Passive Effect: DEX +13]
4 MP Cost: 80, A dragon's energy attacks 7 enemies for 334% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -7% damage penalty.
Cooldown: 16 sec
[Passive Effect: DEX +14]
5 MP Cost: 80, A dragon's energy attacks 7 enemies for 335% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -7% damage penalty.
Cooldown: 16 sec
[Passive Effect: DEX +15]
6 MP Cost: 80, A dragon's energy attacks 7 enemies for 336% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -8% damage penalty.
Cooldown: 16 sec
[Passive Effect: DEX +16]
7 MP Cost: 80, A dragon's energy attacks 7 enemies for 337% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -8% damage penalty.
Cooldown: 16 sec
[Passive Effect: DEX +17]
8 MP Cost: 80, A dragon's energy attacks 7 enemies for 338% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -9% damage penalty.
Cooldown: 16 sec
[Passive Effect: DEX +18]
9 MP Cost: 80, A dragon's energy attacks 7 enemies for 339% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -9% damage penalty.
Cooldown: 16 sec
[Passive Effect: DEX +19]
10 MP Cost: 80, A dragon's energy attacks 7 enemies for 340% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -10% damage penalty.
Cooldown: 15 sec
[Passive Effect: DEX +20]
11 MP Cost: 80, A dragon's energy attacks 7 enemies for 341% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -10% damage penalty.
Cooldown: 15 sec
[Passive Effect: DEX +21]
12 MP Cost: 80, A dragon's energy attacks 7 enemies for 342% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -11% damage penalty.
Cooldown: 15 sec
[Passive Effect: DEX +22]
13 MP Cost: 80, A dragon's energy attacks 7 enemies for 343% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -11% damage penalty.
Cooldown: 15 sec
[Passive Effect: DEX +23]
14 MP Cost: 80, A dragon's energy attacks 7 enemies for 344% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -12% damage penalty.
Cooldown: 15 sec
[Passive Effect: DEX +24]
15 MP Cost: 80, A dragon's energy attacks 7 enemies for 345% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -12% damage penalty.
Cooldown: 15 sec
[Passive Effect: DEX +25]
16 MP Cost: 80, A dragon's energy attacks 7 enemies for 346% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -13% damage penalty.
Cooldown: 15 sec
[Passive Effect: DEX +26]
17 MP Cost: 80, A dragon's energy attacks 7 enemies for 347% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -13% damage penalty.
Cooldown: 15 sec
[Passive Effect: DEX +27]
18 MP Cost: 80, A dragon's energy attacks 7 enemies for 348% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -14% damage penalty.
Cooldown: 15 sec
[Passive Effect: DEX +28]
19 MP Cost: 80, A dragon's energy attacks 7 enemies for 349% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -14% damage penalty.
Cooldown: 15 sec
[Passive Effect: DEX +29]
20 MP Cost: 80, A dragon's energy attacks 7 enemies for 350% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -15% damage penalty.
Cooldown: 14 sec
[Passive Effect: DEX +30]
21 MP Cost: 80, A dragon's energy attacks 7 enemies for 351% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -15% damage penalty.
Cooldown: 14 sec
[Passive Effect: DEX +31]
22 MP Cost: 80, A dragon's energy attacks 7 enemies for 352% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -16% damage penalty.
Cooldown: 14 sec
[Passive Effect: DEX +32]
23 MP Cost: 80, A dragon's energy attacks 7 enemies for 353% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -16% damage penalty.
Cooldown: 14 sec
[Passive Effect: DEX +33]
24 MP Cost: 80, A dragon's energy attacks 7 enemies for 354% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -17% damage penalty.
Cooldown: 14 sec
[Passive Effect: DEX +34]
25 MP Cost: 80, A dragon's energy attacks 7 enemies for 355% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -17% damage penalty.
Cooldown: 14 sec
[Passive Effect: DEX +35]
26 MP Cost: 80, A dragon's energy attacks 7 enemies for 356% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -18% damage penalty.
Cooldown: 14 sec
[Passive Effect: DEX +36]
27 MP Cost: 80, A dragon's energy attacks 7 enemies for 357% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -18% damage penalty.
Cooldown: 14 sec
[Passive Effect: DEX +37]
28 MP Cost: 80, A dragon's energy attacks 7 enemies for 358% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -19% damage penalty.
Cooldown: 14 sec
[Passive Effect: DEX +38]
29 MP Cost: 80, A dragon's energy attacks 7 enemies for 359% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -19% damage penalty.
Cooldown: 14 sec
[Passive Effect: DEX +39]
30 MP Cost: 80, A dragon's energy attacks 7 enemies for 360% damage, 3 time. 9 attack(s) will occur in total.
While casting this skill, any attacks that inflict damage at a certain ratio of Max HP will suffer a -20% damage penalty.
Cooldown: 13 sec
[Passive Effect: DEX +40]

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
7% Soul Buster Boost Max Targets: +1 Ignored Enemy Defense: +20%
Star Bubble Boost
5% Lovely Sting Boost
Pink Pummel Boost
2% Soul Seeker Boost[1] Critical Rate: +5%
3% Star Crash Boost Max Targets: +1
2% Celestial Roar Boost
Trinity Boost[2] Critical Rate: +5%
Finale Ribbon Boost Max Targets: +1
Soul Resonance Boost
Supreme Supernova Boost Critical Rate: +5%

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Grand Finale
Master Level 30
Description Drop an entire concert on the spot! Fans release colorful balloons to celebrate. After the concert ends, the Soul Seeker temporarily changes to Cheering Balloons.
Temporarily applies the effects of Affinity Heart. Cheering Balloons are created only when Soul Seeker Expert is active, and target the boss with the highest Max HP first. Unaffected by attack reflection.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 346%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 355%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 345% damage, while Cheering Balloons created while the buff is active deal 441% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
30 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 694%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 703%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 490% damage, while Cheering Balloons created while the buff is active deal 673% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
Active Grand Finale
Master Level 30
Description Drop an entire concert on the spot! Fans release colorful balloons to celebrate. After the concert ends, the Soul Seeker temporarily changes to Cheering Balloons.
Temporarily applies the effects of Affinity Heart. Cheering Balloons are created only when Soul Seeker Expert is active, and target the boss with the highest Max HP first. Unaffected by attack reflection.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 346%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 355%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 345% damage, while Cheering Balloons created while the buff is active deal 441% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
2 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 358%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 367%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 350% damage, while Cheering Balloons created while the buff is active deal 449% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
3 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 370%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 379%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 355% damage, while Cheering Balloons created while the buff is active deal 457% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
4 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 382%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 391%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 360% damage, while Cheering Balloons created while the buff is active deal 465% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
5 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 394%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 403%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 365% damage, while Cheering Balloons created while the buff is active deal 473% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
6 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 406%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 415%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 370% damage, while Cheering Balloons created while the buff is active deal 481% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
7 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 418%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 427%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 375% damage, while Cheering Balloons created while the buff is active deal 489% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
8 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 430%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 439%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 380% damage, while Cheering Balloons created while the buff is active deal 497% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
9 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 442%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 451%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 385% damage, while Cheering Balloons created while the buff is active deal 505% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
10 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 454%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 463%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 390% damage, while Cheering Balloons created while the buff is active deal 513% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
11 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 466%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 475%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 395% damage, while Cheering Balloons created while the buff is active deal 521% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
12 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 478%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 487%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 400% damage, while Cheering Balloons created while the buff is active deal 529% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
13 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 490%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 499%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 405% damage, while Cheering Balloons created while the buff is active deal 537% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
14 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 502%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 511%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 410% damage, while Cheering Balloons created while the buff is active deal 545% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
15 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 514%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 523%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 415% damage, while Cheering Balloons created while the buff is active deal 553% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
16 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 526%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 535%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 420% damage, while Cheering Balloons created while the buff is active deal 561% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
17 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 538%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 547%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 425% damage, while Cheering Balloons created while the buff is active deal 569% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
18 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 550%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 559%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 430% damage, while Cheering Balloons created while the buff is active deal 577% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
19 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 562%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 571%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 435% damage, while Cheering Balloons created while the buff is active deal 585% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
20 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 574%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 583%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 440% damage, while Cheering Balloons created while the buff is active deal 593% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
21 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 586%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 595%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 445% damage, while Cheering Balloons created while the buff is active deal 601% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
22 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 598%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 607%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 450% damage, while Cheering Balloons created while the buff is active deal 609% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
23 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 610%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 619%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 455% damage, while Cheering Balloons created while the buff is active deal 617% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
24 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 622%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 631%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 460% damage, while Cheering Balloons created while the buff is active deal 625% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
25 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 634%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 643%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 465% damage, while Cheering Balloons created while the buff is active deal 633% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
26 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 646%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 655%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 470% damage, while Cheering Balloons created while the buff is active deal 641% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
27 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 658%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 667%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 475% damage, while Cheering Balloons created while the buff is active deal 649% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
28 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 670%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 679%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 480% damage, while Cheering Balloons created while the buff is active deal 657% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
29 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 682%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 691%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 485% damage, while Cheering Balloons created while the buff is active deal 665% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
30 MP Cost: 1000, Invincible during casting, applies Affinity effect for 30 sec
Max Enemies Hit: 15, Damage: 694%, Number of Attacks: 9, Sound Waves: 12. Afterward, Damage: 703%, Number of Attacks: 14, Cannon Roars: 38
25 Cheering Balloons at the finale target enemies.
Afterwards, Soul Seekers change to Cheering Balloons for 30 sec.
Cheering Balloons - Cheering Balloons deal 490% damage, while Cheering Balloons created while the buff is active deal 673% damage and attack 7 times, with the same chance to respawn upon hit as Soul Seekers. Each subsequent Cheering Balloon created while the buff is active that hits the same enemy deals 43% less Final Damage.
Additional Cheering Balloons: 10, Cheering Balloons that fly in the finale only have Pretty Exaltation's increased respawn chance, and Soul Seekers that become Cheering Balloons have all of Pretty Exaltation's effects. Cooldown: 360 sec.
Show/hide all levels
Active Surprise Encore
Master Level 30
Description Photographs your adoration for your fans, sending the crowd wild. Using the skill again dazzles your enemies with the perfect picture.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 1218% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 1188 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 7105% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 6930 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Surprise Encore
Master Level 30
Description Photographs your adoration for your fans, sending the crowd wild. Using the skill again dazzles your enemies with the perfect picture.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 1218% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 1188 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 1421% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 1386 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 1624% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 1584 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 1827% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 1782 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 2030% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 1980 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 2233% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 2178 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 2436% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 2376 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 2639% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 2574 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 2842% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 2772 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 3045% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 2970 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 3248% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 3168 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 3451% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 3366 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 3654% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 3564 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 3857% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 3762 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 4060% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 3960 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 4263% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 4158 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 4466% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 4356 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 4669% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 4554 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 4872% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 4752 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 5075% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 4950 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 5278% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 5148 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 5481% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 5346 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 5684% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 5544 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 5887% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 5742 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 6090% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 5940 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 6293% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 6138 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 6496% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 6336 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 6699% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 6534 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 6902% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 6732 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 Send out a shockwave of your photogenic power. Using the skill again within 30 sec. will cause a Charm Explosion
Shockwave - MP Cost: 500, Invincible during casting
Your peerless photography sends out 12 shockwaves, dealing 7105% damage to up to 15 enemies 13 times
Charm Explosion - MP Cost: 500, Invincible during casting
Your perfect photos dazzle up to 15 enemies 11 times, dealing 6930 damage 13 times. Invincible and ignore status effects during casting
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Trinity
Master Level 30
Description Summon spotlights that resonate with love and justice, and dazzle your enemies with your stage presence.
Required Skill: Trinity Lv. 30+
Level 1 MP Cost: 25, Max Enemies Hit: 4, Damage: 557%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
30 MP Cost: 30, Max Enemies Hit: 4, Damage: 847%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
Active HEXA Trinity
Master Level 30
Description Summon spotlights that resonate with love and justice, and dazzle your enemies with your stage presence.
Required Skill: Trinity Lv. 30+
Level 1 MP Cost: 25, Max Enemies Hit: 4, Damage: 557%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
2 MP Cost: 25, Max Enemies Hit: 4, Damage: 567%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
3 MP Cost: 25, Max Enemies Hit: 4, Damage: 577%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
4 MP Cost: 25, Max Enemies Hit: 4, Damage: 587%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
5 MP Cost: 25, Max Enemies Hit: 4, Damage: 597%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
6 MP Cost: 26, Max Enemies Hit: 4, Damage: 607%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
7 MP Cost: 26, Max Enemies Hit: 4, Damage: 617%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
8 MP Cost: 26, Max Enemies Hit: 4, Damage: 627%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
9 MP Cost: 26, Max Enemies Hit: 4, Damage: 637%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
10 MP Cost: 26, Max Enemies Hit: 4, Damage: 647%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
11 MP Cost: 26, Max Enemies Hit: 4, Damage: 657%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
12 MP Cost: 27, Max Enemies Hit: 4, Damage: 667%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
13 MP Cost: 27, Max Enemies Hit: 4, Damage: 677%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
14 MP Cost: 27, Max Enemies Hit: 4, Damage: 687%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
15 MP Cost: 27, Max Enemies Hit: 4, Damage: 697%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
16 MP Cost: 27, Max Enemies Hit: 4, Damage: 707%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
17 MP Cost: 27, Max Enemies Hit: 4, Damage: 717%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
18 MP Cost: 28, Max Enemies Hit: 4, Damage: 727%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
19 MP Cost: 28, Max Enemies Hit: 4, Damage: 737%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
20 MP Cost: 28, Max Enemies Hit: 4, Damage: 747%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
21 MP Cost: 28, Max Enemies Hit: 4, Damage: 757%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
22 MP Cost: 28, Max Enemies Hit: 4, Damage: 767%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
23 MP Cost: 28, Max Enemies Hit: 4, Damage: 777%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
24 MP Cost: 29, Max Enemies Hit: 4, Damage: 787%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
25 MP Cost: 29, Max Enemies Hit: 4, Damage: 797%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
26 MP Cost: 29, Max Enemies Hit: 4, Damage: 807%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
27 MP Cost: 29, Max Enemies Hit: 4, Damage: 817%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
28 MP Cost: 29, Max Enemies Hit: 4, Damage: 827%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
29 MP Cost: 29, Max Enemies Hit: 4, Damage: 837%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
30 MP Cost: 30, Max Enemies Hit: 4, Damage: 847%, Number of Attacks: 7
HEXA Trinity/Trinity Fusion Damage and Ignore Defense: +15%, Duration: 30 sec, Max Stacks: 2
Show/hide all levels
Active HEXA Soul Seeker
Master Level 30
Description Compress the essence of Eskalade's power, then launch it at the enemy. The essence automatically tracks enemies, prioritizes the boss with the highest Max HP if within range, and is unaffected by attack reflection.
Required Skill: Soul Seeker Expert Lv. 10+
Level 1 MP Cost: 20, Number of Essences: 2
Essence Damage: 316%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +3% (additive)]
30 MP Cost: 25, Number of Essences: 2
Essence Damage: 403%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +90% (additive)]
Active HEXA Soul Seeker
Master Level 30
Description Compress the essence of Eskalade's power, then launch it at the enemy. The essence automatically tracks enemies, prioritizes the boss with the highest Max HP if within range, and is unaffected by attack reflection.
Required Skill: Soul Seeker Expert Lv. 10+
Level 1 MP Cost: 20, Number of Essences: 2
Essence Damage: 316%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +3% (additive)]
2 MP Cost: 20, Number of Essences: 2
Essence Damage: 319%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +6% (additive)]
3 MP Cost: 20, Number of Essences: 2
Essence Damage: 322%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +9% (additive)]
4 MP Cost: 20, Number of Essences: 2
Essence Damage: 325%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +12% (additive)]
5 MP Cost: 20, Number of Essences: 2
Essence Damage: 328%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +15% (additive)]
6 MP Cost: 21, Number of Essences: 2
Essence Damage: 331%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +18% (additive)]
7 MP Cost: 21, Number of Essences: 2
Essence Damage: 334%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +21% (additive)]
8 MP Cost: 21, Number of Essences: 2
Essence Damage: 337%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +24% (additive)]
9 MP Cost: 21, Number of Essences: 2
Essence Damage: 340%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +27% (additive)]
10 MP Cost: 21, Number of Essences: 2
Essence Damage: 343%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +30% (additive)]
11 MP Cost: 21, Number of Essences: 2
Essence Damage: 346%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +33% (additive)]
12 MP Cost: 22, Number of Essences: 2
Essence Damage: 349%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +36% (additive)]
13 MP Cost: 22, Number of Essences: 2
Essence Damage: 352%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +39% (additive)]
14 MP Cost: 22, Number of Essences: 2
Essence Damage: 355%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +42% (additive)]
15 MP Cost: 22, Number of Essences: 2
Essence Damage: 358%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +45% (additive)]
16 MP Cost: 22, Number of Essences: 2
Essence Damage: 361%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +48% (additive)]
17 MP Cost: 22, Number of Essences: 2
Essence Damage: 364%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +51% (additive)]
18 MP Cost: 23, Number of Essences: 2
Essence Damage: 367%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +54% (additive)]
19 MP Cost: 23, Number of Essences: 2
Essence Damage: 370%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +57% (additive)]
20 MP Cost: 23, Number of Essences: 2
Essence Damage: 373%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +60% (additive)]
21 MP Cost: 23, Number of Essences: 2
Essence Damage: 376%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +63% (additive)]
22 MP Cost: 23, Number of Essences: 2
Essence Damage: 379%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +66% (additive)]
23 MP Cost: 23, Number of Essences: 2
Essence Damage: 382%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +69% (additive)]
24 MP Cost: 24, Number of Essences: 2
Essence Damage: 385%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +72% (additive)]
25 MP Cost: 24, Number of Essences: 2
Essence Damage: 388%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +75% (additive)]
26 MP Cost: 24, Number of Essences: 2
Essence Damage: 391%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +78% (additive)]
27 MP Cost: 24, Number of Essences: 2
Essence Damage: 394%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +81% (additive)]
28 MP Cost: 24, Number of Essences: 2
Essence Damage: 397%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +84% (additive)]
29 MP Cost: 24, Number of Essences: 2
Essence Damage: 400%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +87% (additive)]
30 MP Cost: 25, Number of Essences: 2
Essence Damage: 403%, Number of Attacks: 1 until the max attack count is reached or it disappears
Chance for Essence to Respawn on Hit: 85%, Number of Attacks: 7
[Passive Effect - HEXA Trinity Damage: +90% (additive)]
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Passive HEXA Soul Seeker Expert
Master Level 30
Description Grants a chance to automatically create a Soul Seeker upon landing attacking skills (excludes Soul Buster, Soul Seeker, and Superstar Spotlight). Soul Seeker prioritizes the boss with the highest Max HP if within range.
Level 1 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
30 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
Passive HEXA Soul Seeker Expert
Master Level 30
Description Grants a chance to automatically create a Soul Seeker upon landing attacking skills (excludes Soul Buster, Soul Seeker, and Superstar Spotlight). Soul Seeker prioritizes the boss with the highest Max HP if within range.
Level 1 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
2 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
3 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
4 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
5 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
6 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
7 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
8 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
9 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
10 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
11 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
12 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
13 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
14 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
15 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
16 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
17 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
18 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
19 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
20 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
21 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
22 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
23 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
24 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
25 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
26 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
27 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
28 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
29 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
30 36% chance to create Soul Seeker when using Angelic Buster skills (excluding Soul Buster, Soul Seeker, and Superstar Spotlight)
Celestial Roar and Trinity Creation Chance: +25%
Automatically created Soul Seekers deal 75% damage of directly created Soul Seekers
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Active HEXA Supreme Supernova
Master Level 30
Description Place an energy orb that emits the power of Eskalade in all directions. Unaffected by attack reflection.
Also permanently increases HEXA Trinity damage.
Required Skill: Supreme Supernova Lv. 1+
Level 1 MP Cost: 100, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 360%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +4% points]
30 MP Cost: 115, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 1114%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +120% points]
Active HEXA Supreme Supernova
Master Level 30
Description Place an energy orb that emits the power of Eskalade in all directions. Unaffected by attack reflection.
Also permanently increases HEXA Trinity damage.
Required Skill: Supreme Supernova Lv. 1+
Level 1 MP Cost: 100, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 360%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +4% points]
2 MP Cost: 101, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 386%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +8% points]
3 MP Cost: 101, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 412%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +12% points]
4 MP Cost: 102, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 438%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +16% points]
5 MP Cost: 102, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 464%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +20% points]
6 MP Cost: 103, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 490%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +24% points]
7 MP Cost: 103, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 516%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +28% points]
8 MP Cost: 104, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 542%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +32% points]
9 MP Cost: 104, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 568%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +36% points]
10 MP Cost: 105, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +40% points]
11 MP Cost: 105, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 620%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +44% points]
12 MP Cost: 106, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 646%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +48% points]
13 MP Cost: 106, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 672%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +52% points]
14 MP Cost: 107, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 698%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +56% points]
15 MP Cost: 107, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 724%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +60% points]
16 MP Cost: 108, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +64% points]
17 MP Cost: 108, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 776%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +68% points]
18 MP Cost: 109, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 802%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +72% points]
19 MP Cost: 109, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +76% points]
20 MP Cost: 110, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 854%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +80% points]
21 MP Cost: 110, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +84% points]
22 MP Cost: 111, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 906%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +88% points]
23 MP Cost: 111, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 932%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +92% points]
24 MP Cost: 112, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 958%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +96% points]
25 MP Cost: 112, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 984%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +100% points]
26 MP Cost: 113, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 1010%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +104% points]
27 MP Cost: 113, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 1036%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +108% points]
28 MP Cost: 114, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 1062%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +112% points]
29 MP Cost: 114, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 1088%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +116% points]
30 MP Cost: 115, Energy Orb Duration: 30 sec.
Periodically, Energy Orb Max Enemies Hit: 15, Damage: 1114%, Number of Attacks: 4. Destroyed when one enemy is attacked 18 times
Cooldown: 60 sec.
[Passive Effect - HEXA Trinity Damage: +120% points]
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Active HEXA Celestial Roar
Master Level 30
Description Send out the soul-shaking wave.
Required Skill: Celestial Roar Lv. 30+
Level 1 MP Cost: 21, Max Enemies Hit: 8, Damage: 645%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
30 MP Cost: 25, Max Enemies Hit: 8, Damage: 993%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
Active HEXA Celestial Roar
Master Level 30
Description Send out the soul-shaking wave.
Required Skill: Celestial Roar Lv. 30+
Level 1 MP Cost: 21, Max Enemies Hit: 8, Damage: 645%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
2 MP Cost: 21, Max Enemies Hit: 8, Damage: 657%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
3 MP Cost: 21, Max Enemies Hit: 8, Damage: 669%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
4 MP Cost: 21, Max Enemies Hit: 8, Damage: 681%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
5 MP Cost: 21, Max Enemies Hit: 8, Damage: 693%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
6 MP Cost: 21, Max Enemies Hit: 8, Damage: 705%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
7 MP Cost: 22, Max Enemies Hit: 8, Damage: 717%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
8 MP Cost: 22, Max Enemies Hit: 8, Damage: 729%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
9 MP Cost: 22, Max Enemies Hit: 8, Damage: 741%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
10 MP Cost: 22, Max Enemies Hit: 8, Damage: 753%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
11 MP Cost: 22, Max Enemies Hit: 8, Damage: 765%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
12 MP Cost: 22, Max Enemies Hit: 8, Damage: 777%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
13 MP Cost: 22, Max Enemies Hit: 8, Damage: 789%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
14 MP Cost: 23, Max Enemies Hit: 8, Damage: 801%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
15 MP Cost: 23, Max Enemies Hit: 8, Damage: 813%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
16 MP Cost: 23, Max Enemies Hit: 8, Damage: 825%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
17 MP Cost: 23, Max Enemies Hit: 8, Damage: 837%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
18 MP Cost: 23, Max Enemies Hit: 8, Damage: 849%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
19 MP Cost: 23, Max Enemies Hit: 8, Damage: 861%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
20 MP Cost: 23, Max Enemies Hit: 8, Damage: 873%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
21 MP Cost: 24, Max Enemies Hit: 8, Damage: 885%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
22 MP Cost: 24, Max Enemies Hit: 8, Damage: 897%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
23 MP Cost: 24, Max Enemies Hit: 8, Damage: 909%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
24 MP Cost: 24, Max Enemies Hit: 8, Damage: 921%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
25 MP Cost: 24, Max Enemies Hit: 8, Damage: 933%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
26 MP Cost: 24, Max Enemies Hit: 8, Damage: 945%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
27 MP Cost: 24, Max Enemies Hit: 8, Damage: 957%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
28 MP Cost: 25, Max Enemies Hit: 8, Damage: 969%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
29 MP Cost: 25, Max Enemies Hit: 8, Damage: 981%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
30 MP Cost: 25, Max Enemies Hit: 8, Damage: 993%, Number of Attacks: 4
Stun Chance: 93%, Stun Duration: 3 sec
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Passive Encore Ribbon
Master Level 30
Description The ribbon of love and justice deals an additional powerful hit on the enemy when landing direct skill attacks. Doesn't occur due to Soul Seeker and common skills, and are created first on the boss with the highest max HP.
Level 1 Upon landing a direct attack skill, Chance: 80%, Damage: 191%, Max Enemies Hit: 6, Number of Hits: 4
30 Upon landing a direct attack skill, Chance: 80%, Damage: 684%, Max Enemies Hit: 6, Number of Hits: 4
Passive Encore Ribbon
Master Level 30
Description The ribbon of love and justice deals an additional powerful hit on the enemy when landing direct skill attacks. Doesn't occur due to Soul Seeker and common skills, and are created first on the boss with the highest max HP.
Level 1 Upon landing a direct attack skill, Chance: 80%, Damage: 191%, Max Enemies Hit: 6, Number of Hits: 4
2 Upon landing a direct attack skill, Chance: 80%, Damage: 208%, Max Enemies Hit: 6, Number of Hits: 4
3 Upon landing a direct attack skill, Chance: 80%, Damage: 225%, Max Enemies Hit: 6, Number of Hits: 4
4 Upon landing a direct attack skill, Chance: 80%, Damage: 242%, Max Enemies Hit: 6, Number of Hits: 4
5 Upon landing a direct attack skill, Chance: 80%, Damage: 259%, Max Enemies Hit: 6, Number of Hits: 4
6 Upon landing a direct attack skill, Chance: 80%, Damage: 276%, Max Enemies Hit: 6, Number of Hits: 4
7 Upon landing a direct attack skill, Chance: 80%, Damage: 293%, Max Enemies Hit: 6, Number of Hits: 4
8 Upon landing a direct attack skill, Chance: 80%, Damage: 310%, Max Enemies Hit: 6, Number of Hits: 4
9 Upon landing a direct attack skill, Chance: 80%, Damage: 327%, Max Enemies Hit: 6, Number of Hits: 4
10 Upon landing a direct attack skill, Chance: 80%, Damage: 344%, Max Enemies Hit: 6, Number of Hits: 4
11 Upon landing a direct attack skill, Chance: 80%, Damage: 361%, Max Enemies Hit: 6, Number of Hits: 4
12 Upon landing a direct attack skill, Chance: 80%, Damage: 378%, Max Enemies Hit: 6, Number of Hits: 4
13 Upon landing a direct attack skill, Chance: 80%, Damage: 395%, Max Enemies Hit: 6, Number of Hits: 4
14 Upon landing a direct attack skill, Chance: 80%, Damage: 412%, Max Enemies Hit: 6, Number of Hits: 4
15 Upon landing a direct attack skill, Chance: 80%, Damage: 429%, Max Enemies Hit: 6, Number of Hits: 4
16 Upon landing a direct attack skill, Chance: 80%, Damage: 446%, Max Enemies Hit: 6, Number of Hits: 4
17 Upon landing a direct attack skill, Chance: 80%, Damage: 463%, Max Enemies Hit: 6, Number of Hits: 4
18 Upon landing a direct attack skill, Chance: 80%, Damage: 480%, Max Enemies Hit: 6, Number of Hits: 4
19 Upon landing a direct attack skill, Chance: 80%, Damage: 497%, Max Enemies Hit: 6, Number of Hits: 4
20 Upon landing a direct attack skill, Chance: 80%, Damage: 514%, Max Enemies Hit: 6, Number of Hits: 4
21 Upon landing a direct attack skill, Chance: 80%, Damage: 531%, Max Enemies Hit: 6, Number of Hits: 4
22 Upon landing a direct attack skill, Chance: 80%, Damage: 548%, Max Enemies Hit: 6, Number of Hits: 4
23 Upon landing a direct attack skill, Chance: 80%, Damage: 565%, Max Enemies Hit: 6, Number of Hits: 4
24 Upon landing a direct attack skill, Chance: 80%, Damage: 582%, Max Enemies Hit: 6, Number of Hits: 4
25 Upon landing a direct attack skill, Chance: 80%, Damage: 599%, Max Enemies Hit: 6, Number of Hits: 4
26 Upon landing a direct attack skill, Chance: 80%, Damage: 616%, Max Enemies Hit: 6, Number of Hits: 4
27 Upon landing a direct attack skill, Chance: 80%, Damage: 633%, Max Enemies Hit: 6, Number of Hits: 4
28 Upon landing a direct attack skill, Chance: 80%, Damage: 650%, Max Enemies Hit: 6, Number of Hits: 4
29 Upon landing a direct attack skill, Chance: 80%, Damage: 667%, Max Enemies Hit: 6, Number of Hits: 4
30 Upon landing a direct attack skill, Chance: 80%, Damage: 684%, Max Enemies Hit: 6, Number of Hits: 4

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

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Passive Sparkle Burst Boost
Level Requirement 260
Master Level 30
Description Boosts Sparkle Burst.
Level 1 Sparkle Burst Final Damage: +11%
9 Sparkle Burst Final Damage: +19%
10 Sparkle Burst Final Damage: +25%
19 Sparkle Burst Final Damage: +34%
20 Sparkle Burst Final Damage: +40%
29 Sparkle Burst Final Damage: +49%
30 Sparkle Burst Final Damage: +60%
Passive Sparkle Burst Boost
Level Requirement 260
Master Level 30
Description Boosts Sparkle Burst.
Level 1 Sparkle Burst Final Damage: +11%
2 Sparkle Burst Final Damage: +12%
3 Sparkle Burst Final Damage: +13%
4 Sparkle Burst Final Damage: +14%
5 Sparkle Burst Final Damage: +15%
6 Sparkle Burst Final Damage: +16%
7 Sparkle Burst Final Damage: +17%
8 Sparkle Burst Final Damage: +18%
9 Sparkle Burst Final Damage: +19%
10 Sparkle Burst Final Damage: +25%
11 Sparkle Burst Final Damage: +26%
12 Sparkle Burst Final Damage: +27%
13 Sparkle Burst Final Damage: +28%
14 Sparkle Burst Final Damage: +29%
15 Sparkle Burst Final Damage: +30%
16 Sparkle Burst Final Damage: +31%
17 Sparkle Burst Final Damage: +32%
18 Sparkle Burst Final Damage: +33%
19 Sparkle Burst Final Damage: +34%
20 Sparkle Burst Final Damage: +40%
21 Sparkle Burst Final Damage: +41%
22 Sparkle Burst Final Damage: +42%
23 Sparkle Burst Final Damage: +43%
24 Sparkle Burst Final Damage: +44%
25 Sparkle Burst Final Damage: +45%
26 Sparkle Burst Final Damage: +46%
27 Sparkle Burst Final Damage: +47%
28 Sparkle Burst Final Damage: +48%
29 Sparkle Burst Final Damage: +49%
30 Sparkle Burst Final Damage: +60%
Show/hide all levels
Passive Superstar Spotlight Boost
Level Requirement 260
Master Level 30
Description Boosts Superstar Spotlight.
Level 1 Superstar Spotlight Final Damage: +11%
9 Superstar Spotlight Final Damage: +19%
10 Superstar Spotlight Final Damage: +25%
19 Superstar Spotlight Final Damage: +34%
20 Superstar Spotlight Final Damage: +40%
29 Superstar Spotlight Final Damage: +49%
30 Superstar Spotlight Final Damage: +60%
Passive Superstar Spotlight Boost
Level Requirement 260
Master Level 30
Description Boosts Superstar Spotlight.
Level 1 Superstar Spotlight Final Damage: +11%
2 Superstar Spotlight Final Damage: +12%
3 Superstar Spotlight Final Damage: +13%
4 Superstar Spotlight Final Damage: +14%
5 Superstar Spotlight Final Damage: +15%
6 Superstar Spotlight Final Damage: +16%
7 Superstar Spotlight Final Damage: +17%
8 Superstar Spotlight Final Damage: +18%
9 Superstar Spotlight Final Damage: +19%
10 Superstar Spotlight Final Damage: +25%
11 Superstar Spotlight Final Damage: +26%
12 Superstar Spotlight Final Damage: +27%
13 Superstar Spotlight Final Damage: +28%
14 Superstar Spotlight Final Damage: +29%
15 Superstar Spotlight Final Damage: +30%
16 Superstar Spotlight Final Damage: +31%
17 Superstar Spotlight Final Damage: +32%
18 Superstar Spotlight Final Damage: +33%
19 Superstar Spotlight Final Damage: +34%
20 Superstar Spotlight Final Damage: +40%
21 Superstar Spotlight Final Damage: +41%
22 Superstar Spotlight Final Damage: +42%
23 Superstar Spotlight Final Damage: +43%
24 Superstar Spotlight Final Damage: +44%
25 Superstar Spotlight Final Damage: +45%
26 Superstar Spotlight Final Damage: +46%
27 Superstar Spotlight Final Damage: +47%
28 Superstar Spotlight Final Damage: +48%
29 Superstar Spotlight Final Damage: +49%
30 Superstar Spotlight Final Damage: +60%
Show/hide all levels
Passive Mighty Mascot Boost
Level Requirement 260
Master Level 30
Description Boosts Mighty Mascot.
Level 1 Mighty Mascot Final Damage: +11%
9 Mighty Mascot Final Damage: +19%
10 Mighty Mascot Final Damage: +25%
19 Mighty Mascot Final Damage: +34%
20 Mighty Mascot Final Damage: +40%
29 Mighty Mascot Final Damage: +49%
30 Mighty Mascot Final Damage: +60%
Passive Mighty Mascot Boost
Level Requirement 260
Master Level 30
Description Boosts Mighty Mascot.
Level 1 Mighty Mascot Final Damage: +11%
2 Mighty Mascot Final Damage: +12%
3 Mighty Mascot Final Damage: +13%
4 Mighty Mascot Final Damage: +14%
5 Mighty Mascot Final Damage: +15%
6 Mighty Mascot Final Damage: +16%
7 Mighty Mascot Final Damage: +17%
8 Mighty Mascot Final Damage: +18%
9 Mighty Mascot Final Damage: +19%
10 Mighty Mascot Final Damage: +25%
11 Mighty Mascot Final Damage: +26%
12 Mighty Mascot Final Damage: +27%
13 Mighty Mascot Final Damage: +28%
14 Mighty Mascot Final Damage: +29%
15 Mighty Mascot Final Damage: +30%
16 Mighty Mascot Final Damage: +31%
17 Mighty Mascot Final Damage: +32%
18 Mighty Mascot Final Damage: +33%
19 Mighty Mascot Final Damage: +34%
20 Mighty Mascot Final Damage: +40%
21 Mighty Mascot Final Damage: +41%
22 Mighty Mascot Final Damage: +42%
23 Mighty Mascot Final Damage: +43%
24 Mighty Mascot Final Damage: +44%
25 Mighty Mascot Final Damage: +45%
26 Mighty Mascot Final Damage: +46%
27 Mighty Mascot Final Damage: +47%
28 Mighty Mascot Final Damage: +48%
29 Mighty Mascot Final Damage: +49%
30 Mighty Mascot Final Damage: +60%
Show/hide all levels
Passive Trinity Fusion Boost
Level Requirement 260
Master Level 30
Description Boosts Trinity Fusion.
Level 1 Trinity Fusion Final Damage: +11%
9 Trinity Fusion Final Damage: +19%
10 Trinity Fusion Final Damage: +25%
19 Trinity Fusion Final Damage: +34%
20 Trinity Fusion Final Damage: +40%
29 Trinity Fusion Final Damage: +49%
30 Trinity Fusion Final Damage: +60%
Passive Trinity Fusion Boost
Level Requirement 260
Master Level 30
Description Boosts Trinity Fusion.
Level 1 Trinity Fusion Final Damage: +11%
2 Trinity Fusion Final Damage: +12%
3 Trinity Fusion Final Damage: +13%
4 Trinity Fusion Final Damage: +14%
5 Trinity Fusion Final Damage: +15%
6 Trinity Fusion Final Damage: +16%
7 Trinity Fusion Final Damage: +17%
8 Trinity Fusion Final Damage: +18%
9 Trinity Fusion Final Damage: +19%
10 Trinity Fusion Final Damage: +25%
11 Trinity Fusion Final Damage: +26%
12 Trinity Fusion Final Damage: +27%
13 Trinity Fusion Final Damage: +28%
14 Trinity Fusion Final Damage: +29%
15 Trinity Fusion Final Damage: +30%
16 Trinity Fusion Final Damage: +31%
17 Trinity Fusion Final Damage: +32%
18 Trinity Fusion Final Damage: +33%
19 Trinity Fusion Final Damage: +34%
20 Trinity Fusion Final Damage: +40%
21 Trinity Fusion Final Damage: +41%
22 Trinity Fusion Final Damage: +42%
23 Trinity Fusion Final Damage: +43%
24 Trinity Fusion Final Damage: +44%
25 Trinity Fusion Final Damage: +45%
26 Trinity Fusion Final Damage: +46%
27 Trinity Fusion Final Damage: +47%
28 Trinity Fusion Final Damage: +48%
29 Trinity Fusion Final Damage: +49%
30 Trinity Fusion Final Damage: +60%

References

  1. Boosts Soul Seeker and Soul Seeker Expert
  2. Boosts Trinity and Trinity Fusion
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills