Ren/Skills

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Ren (0)

Active Return
Master Level 1
Description Returns to the Serpent's Heartwaters
Level 1 MP Cost: 5. Moves you to the Serpent's Heartwaters.
Cooldown: 600 sec.


Active Shapeshift
Master Level 1
Description Hides your Anima ears, tail, and stripes to conceal where you're from.
#Use the skill again to restore these features.#
Not shown by default in some UI.
Level 1 Hides your ears, tail, and face stripes.
Cooldown: 10 sec


Active Exclusive Spell
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby characters.
Level 1 MP Cost: 30, Duration: 2400 sec., Attack Power & Magic ATT: +4%
Cooldown: 300 sec.


Passive Spirit Affinity
Master Level 1
Description Harness your natural affinity as an Anima to increase the duration of your summons.
Level 1 Summon Duration +10%


Passive Grounded Body
Master Level 3
Description Controls both body and mind through intense training, resisting the damage dealt by enemy attacks.
Level 1 Damage: -2%, including attacks that inflict damage at a certain percentage of your Max HP
3 Damage: -6%, including attacks that inflict damage at a certain percentage of your Max HP

1st Job Ren (I)

Active Plum Blossom Sword: Slice
Master Level 20
Description Slices your enemies with an elegant slash, a founding technique of the Plum Blossom Sword.
Level 1 MP Cost: 20, Max Enemies Hit: 5, Damage: 115%, Number of Attacks: 2
20 MP Cost: 10, Max Enemies Hit: 5, Damage: 210%, Number of Attacks: 2


Active Serene Breeze
Master Level 5
Description Allows you to double jump. Press the up key at the same time to move upward.
Level 1 MP Cost: 13. Allows you to jump a greater distance.
5 MP Cost: 5. Allows you to jump a greater distance.


Active Lilting Petal
Master Level 10
Description Sends you dancing through the air like a scattered plum blossom.
Holding the key down after using the skill suspends you in the air for a short time and allows you to use aerial skills. Use the arrow keys while suspended to move in that direction.
Also permanently increases Knockback Resistance.
Level 1 MP Cost: 28, jumps a certain distance
While holding down the key after skill use, Float Duration: 1 sec., Float Cooldown: 10 sec.
[Passive Effect - Knockback Resistance: +22%]
10 MP Cost: 10, jumps a certain distance
While holding down the key after skill use, Float Duration: 1 sec., Float Cooldown: 5 sec.
[Passive Effect - Knockback Resistance: +40%]


Passive Free Spirit
Master Level 10
Description Grants you the ability to move like a petal dancing on the wind through intense footwork training.
Level 1 Speed: +2, Max Speed: +2, Jump: +2
10 Speed: +20, Max Speed: +20, Jump: +20


Passive Serene Verse
Master Level 20
Description Hones your inner power with disciplined mental training.
Level 1 Attack Power: +11, Critical Rate: +5%, Final Damage: +1%
Damage Taken: -10%
20 Attack Power: +30, Critical Rate: +15%, Final Damage: +5%
Damage Taken: -20%

2nd Job Ren (II)

Active Plum Blossom Sword: Strike
Master Level 20
Description Pierces your enemies with a well-aimed forward strike, a founding technique of the Plum Blossom Sword.
Level 1 MP Cost: 10, Max Enemies Hit: 5, Damage: 149%, Number of Attacks: 3
20 MP Cost: 20, Max Enemies Hit: 5, Damage: 263%, Number of Attacks: 3


Active First Plum Blossom Sword: Petal Flash
Master Level 20
Description Channels your inner power to your legs, unsheathing your sword and teleporting forward. Once drawn, using the skill again will sheathe your sword.
You can register Petal Flash, Unsheathe, and Sheathe to separate hotkeys.
Also permanently increases Max HP.
Level 1 MP Cost: 10, Unsheathes your sword and teleports forward. Use the skill again to sheathe your sword and teleport backwards.
[Passive Effect - Max HP: +4%]
20 MP Cost: 20, Unsheathes your sword and teleports forward. Use the skill again to sheathe your sword and teleport backwards.
[Passive Effect - Max HP: +10%]


Active Blossoming Blade
Master Level 10
Description Temporarily increases the attack speed of your sword.
Required Skill: Sword Mastery Lv. 5
Level 1 MP Cost: 28, Duration: 20 sec., Sword Attack Speed: +2
10 MP Cost: 10, Duration: 200 sec., Sword Attack Speed: +2


Passive Imugi Spirit Sword: Spirit Strike
Master Level 20
Description Manifests Saya's bequeathed love to imbue your sword with the strength of an Imugi. Striking an enemy with Dancing Annihilation or a founding Plum Blossom Sword technique will unleash an additional attack. Unaffected by attack reflection.
Level 1 16% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 167%, Number of Attacks: 4
20 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 300%, Number of Attacks: 4


Passive Sword Mastery
Master Level 10
Description Hones your sword hand through intense training with your blade.
Level 1 Sword Mastery: +14%, Attack Power: +3
10 Sword Mastery: +50%, Attack Power: +30


Passive Physical Training
Master Level 4
Description Builds your Strength through a bodybuilding regimen.
Level 1 STR: +15
4 STR: +60


Passive Serene Verse II
Master Level 10
Description Further hones your inner power with disciplined mental training.
Level 1 Critical Rate: +2%, Final Damage: +5%
10 Critical Rate: +20%, Final Damage: +10%

3rd Job Ren (III)

Active Plum Blossom Sword: Slash
Master Level 20
Description Rends your enemies with spinning sword strikes, a founding technique of the Plum Blossom Sword.
Level 1 MP Cost: 20, Max Enemies Hit: 6, Damage: 237%, Number of Attacks: 4
20 MP Cost: 30, Max Enemies Hit: 6, Damage: 408%, Number of Attacks: 4


Passive Second Plum Blossom Sword: Raining Blossoms
Master Level 20
Description Transforms the spiritual energy lingering over enemies you attack, showering them in slicing petals. Unaffected by attack reflection.
Level 1 25% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 63% damage 3 times. Normal Enemy Damage: +63% (additive)
20 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 120% damage 3 times. Normal Enemy Damage: +120% (additive)


Passive Imugi Spirit Sword: Spirit Strike II
Master Level 10
Description Strengthens your connection to Saya's power, enhancing the additional strike unleashed when you hit an enemy with Dancing Annihilation or a founding Plum Blossom Sword technique. Unaffected by attack reflection.
Required Skill: Imugi Spirit Sword: Spirit Strike Lv. 20
Level 1 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 360%, Number of Attacks: 4
10 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 450%, Number of Attacks: 4


Passive First Imugi Spirit Sword: Serpent's Blessing
Master Level 14
Description Envelopes your body in Saya's power when a direct skill attack lands, her warm embrace recovering your HP and increasing your Status Resistance. Does not activate with some skills.
Not affected by effects which reset or reduce cooldowns.
Level 1 22% chance to recover 2.2% Max HP and activate buff when a skill attack lands.
Buff Duration: 4 sec., Status Resistance (With Buff): +35
Cooldown: 6 sec.
14 35% chance to recover 2.2% Max HP and activate buff when a skill attack lands.
Buff Duration: 4 sec., Status Resistance (With Buff): +100
Cooldown: 6 sec.


Active Wish Unending
Master Level 1
Description Charges your sword with power drawn from Saya's deepest wish--that you would use her strength to show the world how a dragon soars. Not affected by effects which reset cooldowns.
Required Skill: Final Imugi Spirit Sword: Burrowing Earth Lv. 1
Level 1 Press the skill key to unleash the Final Imugi Spirit Sword techniques you've learned. Duration: 15 sec. for each Final Imugi Spirit Sword technique.
The Final Imugi Spirit Sword techniques are unleashed in the following order: Burrowing Earth, Ravenous Spirit, Years Uncounted, and Blade of the Unbound Heart.
Cooldown: 20 sec.


Passive Final Imugi Spirit Sword: Burrowing Earth
Master Level 20
Description Splits the earth with a sword strike infused with the strength of a burrowing Imugi.
Level 1 MP Cost: 21
Unleashes a forward strike, dealing 436% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 556% damage to up to 10 enemies 7 times.
20 MP Cost: 40
Unleashes a forward strike, dealing 550% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 689% damage to up to 10 enemies 7 times.


Passive Serene Verse III
Master Level 20
Description Raises your inner power to the threshold of enlightenment through disciplined mental training.
Level 1 Max HP: +1%, Critical Rate: +5%, Final Damage: +5%
20 Max HP: +20%, Critical Rate: +10%, Final Damage: +10%


Passive Ironbark Body
Master Level 20
Description Grants your body the resilience of an unbowed plum blossom tree through ceaseless training.
Level 1 Defense: +10, Status Resistance: +20, Knockback Resistance: +22%
Damage Taken: -1%, Elemental Resistance: -20%
20 Defense: +200, Status Resistance: +30, Knockback Resistance: +60%
Damage Taken: -20%, Elemental Resistance: -30%

4th Job Ren (IV)

Active Plum Blossom Sword: Storm
Master Level 30
Description Cuts down the enemies before you in a storm of blinding speed, a founding technique of the Plum Blossom Sword. Hold the skill key to continually attack. This skill can be combined with Serene Breeze.
Level 1 MP Cost: 4. Continuously attacks while the skill key is held, dealing 110% damage to up to 8 enemies 5 times
30 MP Cost: 9. Continuously attacks while the skill key is held, dealing 168% damage to up to 8 enemies 5 times
31 MP Cost: 9. Continuously attacks while the skill key is held, dealing 170% damage to up to 8 enemies 5 times
32 MP Cost: 9. Continuously attacks while the skill key is held, dealing 172% damage to up to 8 enemies 5 times


Active Unity
Master Level 1
Description Unites the martial discipline of the Plum Blossom Sword with the unbridled power of the Imugi Spirit Sword, creating sword techniques wieldable only by the Red-Eyed Wanderer.
Required Skill: Third Plum Blossom Sword: Riotous Heart Lv. 1
Level 1 MP Cost: 120
Press the arrow key to combine some Plum Blossom Sword techniques with the power of the imugi.
Converts Third Plum Blossom Sword: Riotous Heart to Third Plum Blossom Sword: Hearts United
Cooldown: 1 sec.


Active Third Plum Blossom Sword: Riotous Heart
Master Level 20
Description Projects the sword-sharp edges of your heart, creating a sphere of power that moves forward to cut down anything in its path. Once the sphere reaches a certain distance, it will regenerate and travel in the opposite direction. The sphere vanishes after regenerating a certain number of times.
Using Unity will switch the skill to Hearts United. When Hearts United is activated, the sphere of power will move forward slowly without regenerating.
Does not activate First Imugi Spirit Sword: Serpent's Blessing. Unaffected by attack reflection.
Level 1 MP Cost: 42. Continuously attacks, dealing 400% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by Riotous Heart will be reset. Riotous Heart cannot be used while Hearts United is on cooldown.
20 MP Cost: 80. Continuously attacks, dealing 590% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by Riotous Heart will be reset. Riotous Heart cannot be used while Hearts United is on cooldown.
21 MP Cost: 82. Continuously attacks, dealing 600% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by Riotous Heart will be reset. Riotous Heart cannot be used while Hearts United is on cooldown.
22 MP Cost: 84. Continuously attacks, dealing 610% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by Riotous Heart will be reset. Riotous Heart cannot be used while Hearts United is on cooldown.


Active Third Plum Blossom Sword: Hearts United
Master Level 20
Description Projects the indomitable bond of your and Saya's united hearts, creating a sphere of power that moves forward to cut down anything in its path.
Using Unity will switch the skill to Riotous Heart.
Not affected by effects which reset cooldowns. Does not activate First Imugi Spirit Sword: Serpent's Blessing. Unaffected by attack reflection.
Level 1 MP Cost: 42. Continuously attacks, dealing 134% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
20 MP Cost: 80. Continuously attacks, dealing 210% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
21 MP Cost: 82. Continuously attacks, dealing 214% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
22 MP Cost: 84. Continuously attacks, dealing 218% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.


Active Fourth Plum Blossom Sword: Unbowed Blade
Master Level 10
Description Intercepts all attacks made against you, rendering them little more than petals whirling around a plum tree. Not affected by effects which reset cooldowns.
Level 1 MP Cost: 109, Invincibility Duration: 3 sec.
Max Enemies Hit: 8, Damage: 305%, Number of Attacks: 6
Cooldown: 70 sec.
10 MP Cost: 100, Invincibility Duration: 3 sec.
Max Enemies Hit: 8, Damage: 395%, Number of Attacks: 6
Cooldown: 70 sec.


Passive Imugi Spirit Sword: Spirit Strike III
Master Level 30
Description Deepens your connection to Saya's power further, enhancing the additional strike unleashed when you hit an enemy with Dancing Annihilation or a founding Plum Blossom Sword technique. Unaffected by attack reflection.
Required Skill: Imugi Spirit Sword: Spirit Strike II Lv. 10
Level 1 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 453%, Number of Attacks: 4
30 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 743%, Number of Attacks: 4
31 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 753%, Number of Attacks: 4
32 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 763%, Number of Attacks: 4


Passive Second Imugi Spirit Sword: Serpent's Fang
Master Level 20
Description Ignites the power Saya invested in your heart, giving it a chance to deal an additional attack when a direct skill attack lands. Unaffected by attack reflection.
Level 1 [Final Attack Skill] Additional Attack Chance: 22%, Damage: 95%, Number of Attacks: 2
20 [Final Attack Skill] Additional Attack Chance: 60%, Damage: 209%, Number of Attacks: 2
21 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 215%, Number of Attacks: 2
22 [Final Attack Skill] Additional Attack Chance: 64%, Damage: 221%, Number of Attacks: 2


Passive Final Imugi Spirit Sword: Ravenous Spirit
Master Level 30
Description Strikes with a sword infused with Saya's power, which surges forward to devour your foes with the fury of a ravenous imugi. Can be used after Final Imugi Spirit Sword: Burrowing Earth.
Required Skill: Final Imugi Spirit Sword: Burrowing Earth Lv. Lv. 20
Level 1 MP Cost: 40, Max Enemies Hit: 10, Damage: 990%, Number of Attacks: 9
30 MP Cost: 40, Max Enemies Hit: 10, Damage: 1251%, Number of Attacks: 9
31 MP Cost: 40, Max Enemies Hit: 10, Damage: 1260%, Number of Attacks: 9
32 MP Cost: 40, Max Enemies Hit: 10, Damage: 1269%, Number of Attacks: 9


Active Anima Warrior
Master Level 30
Description The Grandis Goddess's protection increases your stats. Using the skill briefly makes the Grandis Goddess appear.
Level 1 MP Cost: 10, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 1%]
30 MP Cost: 70, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 15%]
31 MP Cost: 70, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 16%]
32 MP Cost: 70, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 16%]
Active Anima Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through.
Level 1 MP Cost: 30, Cooldown: 540 sec.
5 MP Cost: 30, Cooldown: 300 sec.
Passive Exquisite Sword Mastery
Master Level 30
Description Hones your sword hand to the heights of mastery through intense training with your blade.
Required Skill: Sword Mastery Lv. 10
Level 1 Sword Mastery: +56%, Attack Power: +6, Final Damage: +2%
30 Sword Mastery: +70%, Attack Power: +48, Final Damage: +9%
31 Sword Mastery: +71%, Attack Power: +51, Final Damage: +9%
32 Sword Mastery: +71%, Attack Power: +51, Final Damage: +10%


Passive Serene Verse IV
Master Level 30
Description Raises your inner power to the summit of enlightenment through your disciplined mental training.
Level 1 Attack Power: +21, Final Damage: +6%
30 Attack Power: +57, Final Damage: +20%
31 Attack Power: +61, Final Damage: +21%
32 Attack Power: +61, Final Damage: +21%


Passive Eyes Unclouded
Master Level 20
Description Refines your capacity to see to the heart of the matter through the wisdom found only by wandering.
Level 1 Damage: +5%, Critical Damage: +6%, Ignore Defense: +2%
20 Damage: +15%, Critical Damage: +10%, Ignore Defense: +40%
21 Damage: +15%, Critical Damage: +11%, Ignore Defense: +42%
22 Damage: +16%, Critical Damage: +11%, Ignore Defense: +44%

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Spirit Strike - Reinforce
Level Requirement 140
Master Level 1
Description Increases the damage of Imugi Spirit Sword: Spirit Strike.
Level 1 Damage: +20%


Passive Spirit Strike - Guardbreak
Level Requirement 150
Master Level 1
Description Increases the Ignore Defense of Imugi Spirit Sword: Spirit Strike.
Level 1 Ignore Defense: +20%


Passive Spirit Strike - Spread
Level Requirement 180
Master Level 1
Description Increases the number of enemies hit by Imugi Spirit Sword: Spirit Strike.
Level 1 Max Enemies Hit: +1


Passive Storm - Reinforce
Level Requirement 140
Master Level 1
Description Increases the damage of Plum Blossom Sword: Storm.
Level 1 Damage: +20%


Passive Storm - Guardbreak
Level Requirement 165
Master Level 1
Description Increases the Ignore Defense of Plum Blossom Sword: Storm.
Level 1 Ignore Defense: +20%


Passive Storm - Boss Rush
Level Requirement 180
Master Level 1
Description Increases the Boss Damage of Plum Blossom Sword: Storm.
Level 1 Boss Damage: +20%


Passive Wish Unending - Reinforce
Level Requirement 150
Master Level 1
Description Increases the damage of the Final Imugi Spirit Sword techniques: Burrowing Earth, Ravenous Spirit, Years Uncounted, and Blade of the Unbound Heart.
Level 1 Damage: +20%


Passive Wish Unending - Guardbreak
Level Requirement 165
Master Level 1
Description Increases the Ignore Defense of the Final Imugi Spirit Sword technique: Burrowing Earth, Ravenous Spirit, Years Uncounted, and Blade of the Unbound Heart.
Level 1 Ignore Defense: +20%


Passive Wish Unending - Critical Chance
Level Requirement 190
Master Level 1
Description Increases the Critical Rate of the Final Imugi Spirit Sword techniques: Burrowing Earth, Ravenous Spirit, Years Uncounted, and Blade of the Unbound Heart.
Level 1 Critical Rate: +20%

Active Attack/Buff Active Attack/Buff

Active Fifth Plum Blossom Sword: Plum Branch Snare
Level Requirement 140
Master Level 1
Description Slices the enemy faster than the eye can follow, your inner power bursting from each strike to ensnare your foes like grasping plum branches.
Level 1 MP Cost: 150, Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 12
Stun Duration: 10 sec. Stun Duration: +100% depending on damage inflicted with Plum Branch Snare.
Cooldown: 120 sec.


Active Sublimation
Level Requirement 160
Master Level 1
Description Burns your inner power to surpass your current limits and strengthen your mastery of the Final Imugi Spirit Sword techniques.
Level 1 Duration: 15 sec.
Immediately resets the cooldown of Wish Unending and your Final Imugi Spirit Sword progress. While the buff is active, Wish Unending can be used 3 times while it is on cooldown.
Cooldown: 120 sec.


Active Final Imugi Spirit Sword: Years Uncounted
Level Requirement 190
Master Level 1
Description Unleashes countless sword strikes, each marking a milestone on an imugi's path to become a dragon. Can be used after Final Imugi Spirit Sword: Ravenous Spirit.
The flames ignited by Saya's power are unaffected by attack reflection.
Required Skill: Final Imugi Spirit Sword: Ravenous Spirit Lv. 30
Level 1 MP Cost: 60
Unleashes 8 devastating sword slashes, dealing 380% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 250% damage 3 times for 5 sec.

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
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Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
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Active Lotus Flower
Master Level 30
Description Summon a lotus flower with an auspicious power. When you are hit by a fatal attack, the blessing of the lotus allows you to be revived inside the lotus instead of dying. Cannot be used while the Heaven's Door buff is active. If you receive a Heaven's Door buff while the lotus is summoned, the lotus will disappear.
Level 1 MP Cost: 15% of Max MP, Lotus Summon Duration: 1655 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1545 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
30 MP Cost: 15% of Max MP, Lotus Summon Duration: 1800 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1400 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
Active Lotus Flower
Master Level 30
Description Summon a lotus flower with an auspicious power. When you are hit by a fatal attack, the blessing of the lotus allows you to be revived inside the lotus instead of dying. Cannot be used while the Heaven's Door buff is active. If you receive a Heaven's Door buff while the lotus is summoned, the lotus will disappear.
Level 1 MP Cost: 15% of Max MP, Lotus Summon Duration: 1655 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1545 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
2 MP Cost: 15% of Max MP, Lotus Summon Duration: 1660 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1540 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
3 MP Cost: 15% of Max MP, Lotus Summon Duration: 1665 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1535 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
4 MP Cost: 15% of Max MP, Lotus Summon Duration: 1670 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1530 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
5 MP Cost: 15% of Max MP, Lotus Summon Duration: 1675 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1525 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
6 MP Cost: 15% of Max MP, Lotus Summon Duration: 1680 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1520 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
7 MP Cost: 15% of Max MP, Lotus Summon Duration: 1685 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1515 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
8 MP Cost: 15% of Max MP, Lotus Summon Duration: 1690 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1510 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
9 MP Cost: 15% of Max MP, Lotus Summon Duration: 1695 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1505 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
10 MP Cost: 15% of Max MP, Lotus Summon Duration: 1700 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1500 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
11 MP Cost: 15% of Max MP, Lotus Summon Duration: 1705 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1495 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
12 MP Cost: 15% of Max MP, Lotus Summon Duration: 1710 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1490 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
13 MP Cost: 15% of Max MP, Lotus Summon Duration: 1715 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1485 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
14 MP Cost: 15% of Max MP, Lotus Summon Duration: 1720 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1480 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
15 MP Cost: 15% of Max MP, Lotus Summon Duration: 1725 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1475 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
16 MP Cost: 15% of Max MP, Lotus Summon Duration: 1730 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1470 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
17 MP Cost: 15% of Max MP, Lotus Summon Duration: 1735 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1465 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
18 MP Cost: 15% of Max MP, Lotus Summon Duration: 1740 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1460 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
19 MP Cost: 15% of Max MP, Lotus Summon Duration: 1745 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1455 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
20 MP Cost: 15% of Max MP, Lotus Summon Duration: 1750 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1450 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
21 MP Cost: 15% of Max MP, Lotus Summon Duration: 1755 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1445 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
22 MP Cost: 15% of Max MP, Lotus Summon Duration: 1760 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1440 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
23 MP Cost: 15% of Max MP, Lotus Summon Duration: 1765 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1435 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
24 MP Cost: 15% of Max MP, Lotus Summon Duration: 1770 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1430 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
25 MP Cost: 15% of Max MP, Lotus Summon Duration: 1775 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1425 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
26 MP Cost: 15% of Max MP, Lotus Summon Duration: 1780 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1420 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
27 MP Cost: 15% of Max MP, Lotus Summon Duration: 1785 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1415 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
28 MP Cost: 15% of Max MP, Lotus Summon Duration: 1790 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1410 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
29 MP Cost: 15% of Max MP, Lotus Summon Duration: 1795 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1405 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
30 MP Cost: 15% of Max MP, Lotus Summon Duration: 1800 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1400 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
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Active Grandis Goddess's Blessing
Master Level 30
Description The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s).
Damage: +6%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +13
Anima: Damage: +11%
Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
30 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s).
Damage: +35%
Kaiser receives an additional 11% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +100
Anima: Damage: +40%
Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
Active Grandis Goddess's Blessing
Master Level 30
Description The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s).
Damage: +6%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +13
Anima: Damage: +11%
Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
2 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s).
Damage: +7%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 44% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +16
Anima: Damage: +12%
Hoyoung: Talisman and Scroll Energy Charge: + 47%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
3 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s).
Damage: +8%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 46% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +19
Anima: Damage: +13%
Hoyoung: Talisman and Scroll Energy Charge: + 48%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
4 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s).
Damage: +9%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 48% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +22
Anima: Damage: +14%
Hoyoung: Talisman and Scroll Energy Charge: + 49%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
5 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s).
Damage: +10%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 50% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +25
Anima: Damage: +15%
Hoyoung: Talisman and Scroll Energy Charge: + 50%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
6 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s).
Damage: +11%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 52% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +28
Anima: Damage: +16%
Hoyoung: Talisman and Scroll Energy Charge: + 51%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
7 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s).
Damage: +12%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 54% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +31
Anima: Damage: +17%
Hoyoung: Talisman and Scroll Energy Charge: + 52%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
8 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s).
Damage: +13%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 56% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +34
Anima: Damage: +18%
Hoyoung: Talisman and Scroll Energy Charge: + 53%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
9 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s).
Damage: +14%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 58% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +37
Anima: Damage: +19%
Hoyoung: Talisman and Scroll Energy Charge: + 54%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
10 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s).
Damage: +15%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 60% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +40
Anima: Damage: +20%
Hoyoung: Talisman and Scroll Energy Charge: + 55%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
11 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s).
Damage: +16%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 62% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +43
Anima: Damage: +21%
Hoyoung: Talisman and Scroll Energy Charge: + 56%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
12 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s).
Damage: +17%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 64% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +46
Anima: Damage: +22%
Hoyoung: Talisman and Scroll Energy Charge: + 57%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
13 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s).
Damage: +18%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 66% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +49
Anima: Damage: +23%
Hoyoung: Talisman and Scroll Energy Charge: + 58%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
14 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s).
Damage: +19%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 68% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +52
Anima: Damage: +24%
Hoyoung: Talisman and Scroll Energy Charge: + 59%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
15 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s).
Damage: +20%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 70% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +55
Anima: Damage: +25%
Hoyoung: Talisman and Scroll Energy Charge: + 60%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
16 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s).
Damage: +21%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 72% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +58
Anima: Damage: +26%
Hoyoung: Talisman and Scroll Energy Charge: + 61%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
17 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s).
Damage: +22%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 74% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +61
Anima: Damage: +27%
Hoyoung: Talisman and Scroll Energy Charge: + 62%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
18 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s).
Damage: +23%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 76% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +64
Anima: Damage: +28%
Hoyoung: Talisman and Scroll Energy Charge: + 63%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
19 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s).
Damage: +24%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 78% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +67
Anima: Damage: +29%
Hoyoung: Talisman and Scroll Energy Charge: + 64%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
20 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s).
Damage: +25%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 80% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +70
Anima: Damage: +30%
Hoyoung: Talisman and Scroll Energy Charge: + 65%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
21 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s).
Damage: +26%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 82% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +73
Anima: Damage: +31%
Hoyoung: Talisman and Scroll Energy Charge: + 66%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
22 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s).
Damage: +27%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 84% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +76
Anima: Damage: +32%
Hoyoung: Talisman and Scroll Energy Charge: + 67%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
23 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s).
Damage: +28%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 86% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +79
Anima: Damage: +33%
Hoyoung: Talisman and Scroll Energy Charge: + 68%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
24 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s).
Damage: +29%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 88% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +82
Anima: Damage: +34%
Hoyoung: Talisman and Scroll Energy Charge: + 69%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
25 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s).
Damage: +30%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 90% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +85
Anima: Damage: +35%
Hoyoung: Talisman and Scroll Energy Charge: + 70%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
26 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s).
Damage: +31%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 92% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +88
Anima: Damage: +36%
Hoyoung: Talisman and Scroll Energy Charge: + 71%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
27 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s).
Damage: +32%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 94% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +91
Anima: Damage: +37%
Hoyoung: Talisman and Scroll Energy Charge: + 72%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
28 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s).
Damage: +33%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 96% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +94
Anima: Damage: +38%
Hoyoung: Talisman and Scroll Energy Charge: + 73%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
29 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s).
Damage: +34%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 98% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +97
Anima: Damage: +39%
Hoyoung: Talisman and Scroll Energy Charge: + 74%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
30 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s).
Damage: +35%
Kaiser receives an additional 11% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +100
Anima: Damage: +40%
Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
Show/hide all levels
Active Weapon Aura
Master Level 30
Description Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
30 HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
Active Weapon Aura
Master Level 30
Description Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
2 HP Cost: 100, Ignores 10% Enemy DEF for 74 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 540% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
3 HP Cost: 100, Ignores 10% Enemy DEF for 76 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 560% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
4 HP Cost: 100, Ignores 10% Enemy DEF for 78 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 580% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
5 HP Cost: 100, Ignores 11% Enemy DEF for 80 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 600% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
6 HP Cost: 100, Ignores 11% Enemy DEF for 82 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 620% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
7 HP Cost: 100, Ignores 11% Enemy DEF for 84 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 640% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
8 HP Cost: 100, Ignores 11% Enemy DEF for 86 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 660% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
9 HP Cost: 100, Ignores 11% Enemy DEF for 88 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 680% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
10 HP Cost: 100, Ignores 12% Enemy DEF for 90 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 700% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
11 HP Cost: 100, Ignores 12% Enemy DEF for 92 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 720% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
12 HP Cost: 100, Ignores 12% Enemy DEF for 94 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 740% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
13 HP Cost: 100, Ignores 12% Enemy DEF for 96 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 760% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
14 HP Cost: 100, Ignores 12% Enemy DEF for 98 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 780% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
15 HP Cost: 100, Ignores 13% Enemy DEF for 100 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 800% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
16 HP Cost: 100, Ignores 13% Enemy DEF for 102 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 820% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
17 HP Cost: 100, Ignores 13% Enemy DEF for 104 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 840% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
18 HP Cost: 100, Ignores 13% Enemy DEF for 106 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 860% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
19 HP Cost: 100, Ignores 13% Enemy DEF for 108 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 880% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
20 HP Cost: 100, Ignores 14% Enemy DEF for 110 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 900% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
21 HP Cost: 100, Ignores 14% Enemy DEF for 112 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 920% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
22 HP Cost: 100, Ignores 14% Enemy DEF for 114 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 940% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
23 HP Cost: 100, Ignores 14% Enemy DEF for 116 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 960% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
24 HP Cost: 100, Ignores 14% Enemy DEF for 118 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 980% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
25 HP Cost: 100, Ignores 15% Enemy DEF for 120 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1000% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
26 HP Cost: 100, Ignores 15% Enemy DEF for 122 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1020% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
27 HP Cost: 100, Ignores 15% Enemy DEF for 124 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1040% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
28 HP Cost: 100, Ignores 15% Enemy DEF for 126 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1060% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
29 HP Cost: 100, Ignores 15% Enemy DEF for 128 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1080% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
30 HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
Show/hide all levels
Active Impenetrable Skin
Master Level 30
Description Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level 1 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51
Cooldown: 120 sec
[Passive Effects - STR: +1, Max HP: +50]
30 HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80
Cooldown: 120 sec
[Passive Effects - STR: +30, Max HP: +1500]
Active Impenetrable Skin
Master Level 30
Description Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level 1 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51
Cooldown: 120 sec
[Passive Effects - STR: +1, Max HP: +50]
2 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +52
Cooldown: 120 sec
[Passive Effects - STR: +2, Max HP: +100]
3 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +53
Cooldown: 120 sec
[Passive Effects - STR: +3, Max HP: +150]
4 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +54
Cooldown: 120 sec
[Passive Effects - STR: +4, Max HP: +200]
5 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +55
Cooldown: 120 sec
[Passive Effects - STR: +5, Max HP: +250]
6 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +56
Cooldown: 120 sec
[Passive Effects - STR: +6, Max HP: +300]
7 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +57
Cooldown: 120 sec
[Passive Effects - STR: +7, Max HP: +350]
8 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +58
Cooldown: 120 sec
[Passive Effects - STR: +8, Max HP: +400]
9 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +59
Cooldown: 120 sec
[Passive Effects - STR: +9, Max HP: +450]
10 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +60
Cooldown: 120 sec
[Passive Effects - STR: +10, Max HP: +500]
11 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +61
Cooldown: 120 sec
[Passive Effects - STR: +11, Max HP: +550]
12 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +62
Cooldown: 120 sec
[Passive Effects - STR: +12, Max HP: +600]
13 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +63
Cooldown: 120 sec
[Passive Effects - STR: +13, Max HP: +650]
14 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +64
Cooldown: 120 sec
[Passive Effects - STR: +14, Max HP: +700]
15 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +65
Cooldown: 120 sec
[Passive Effects - STR: +15, Max HP: +750]
16 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +66
Cooldown: 120 sec
[Passive Effects - STR: +16, Max HP: +800]
17 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +67
Cooldown: 120 sec
[Passive Effects - STR: +17, Max HP: +850]
18 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +68
Cooldown: 120 sec
[Passive Effects - STR: +18, Max HP: +900]
19 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +69
Cooldown: 120 sec
[Passive Effects - STR: +19, Max HP: +950]
20 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +70
Cooldown: 120 sec
[Passive Effects - STR: +20, Max HP: +1000]
21 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +71
Cooldown: 120 sec
[Passive Effects - STR: +21, Max HP: +1050]
22 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +72
Cooldown: 120 sec
[Passive Effects - STR: +22, Max HP: +1100]
23 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +73
Cooldown: 120 sec
[Passive Effects - STR: +23, Max HP: +1150]
24 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +74
Cooldown: 120 sec
[Passive Effects - STR: +24, Max HP: +1200]
25 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +75
Cooldown: 120 sec
[Passive Effects - STR: +25, Max HP: +1250]
26 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +76
Cooldown: 120 sec
[Passive Effects - STR: +26, Max HP: +1300]
27 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +77
Cooldown: 120 sec
[Passive Effects - STR: +27, Max HP: +1350]
28 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +78
Cooldown: 120 sec
[Passive Effects - STR: +28, Max HP: +1400]
29 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +79
Cooldown: 120 sec
[Passive Effects - STR: +29, Max HP: +1450]
30 HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80
Cooldown: 120 sec
[Passive Effects - STR: +30, Max HP: +1500]

Class-Specific Skills

Show/hide all levels
Active Final Plum Blossom Sword: Thousand Blossom Flurry
Master Level 30
Description Summons a plum blossom tree that spreads dancing petals across the battlefield, each as sharp as your peerless sword.
For a set period of time, a blossom strike will occur each time a direct skill attack lands. When enough blossom strikes have triggered, the plum blossom tree will flower, and the unfolded plum blossoms will spread their petals to attack the enemy. The blossom strikes and flowering plum blossoms attack the boss with the highest HP first, and are unaffected by attack reflection.
The plum blossom tree disappears once it has flowered for the final time, but the buff will remain for the full duration.
Level 1 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 135%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 239%, Number of Attacks: 3
Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 280%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 500%, Number of Attacks: 3
Cooldown: 120 sec.
Active Final Plum Blossom Sword: Thousand Blossom Flurry
Master Level 30
Description Summons a plum blossom tree that spreads dancing petals across the battlefield, each as sharp as your peerless sword.
For a set period of time, a blossom strike will occur each time a direct skill attack lands. When enough blossom strikes have triggered, the plum blossom tree will flower, and the unfolded plum blossoms will spread their petals to attack the enemy. The blossom strikes and flowering plum blossoms attack the boss with the highest HP first, and are unaffected by attack reflection.
The plum blossom tree disappears once it has flowered for the final time, but the buff will remain for the full duration.
Level 1 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 135%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 239%, Number of Attacks: 3
Cooldown: 120 sec.
2 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 140%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 248%, Number of Attacks: 3
Cooldown: 120 sec.
3 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 145%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 257%, Number of Attacks: 3
Cooldown: 120 sec.
4 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 150%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 266%, Number of Attacks: 3
Cooldown: 120 sec.
5 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 155%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 275%, Number of Attacks: 3
Cooldown: 120 sec.
6 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 160%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 284%, Number of Attacks: 3
Cooldown: 120 sec.
7 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 165%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 293%, Number of Attacks: 3
Cooldown: 120 sec.
8 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 170%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 302%, Number of Attacks: 3
Cooldown: 120 sec.
9 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 175%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 311%, Number of Attacks: 3
Cooldown: 120 sec.
10 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 180%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 320%, Number of Attacks: 3
Cooldown: 120 sec.
11 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 185%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 329%, Number of Attacks: 3
Cooldown: 120 sec.
12 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 190%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 338%, Number of Attacks: 3
Cooldown: 120 sec.
13 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 195%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 347%, Number of Attacks: 3
Cooldown: 120 sec.
14 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 200%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 356%, Number of Attacks: 3
Cooldown: 120 sec.
15 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 205%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 365%, Number of Attacks: 3
Cooldown: 120 sec.
16 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 210%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 374%, Number of Attacks: 3
Cooldown: 120 sec.
17 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 215%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 383%, Number of Attacks: 3
Cooldown: 120 sec.
18 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 220%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 392%, Number of Attacks: 3
Cooldown: 120 sec.
19 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 225%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 401%, Number of Attacks: 3
Cooldown: 120 sec.
20 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 230%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 410%, Number of Attacks: 3
Cooldown: 120 sec.
21 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 235%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 419%, Number of Attacks: 3
Cooldown: 120 sec.
22 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 240%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 428%, Number of Attacks: 3
Cooldown: 120 sec.
23 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 245%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 437%, Number of Attacks: 3
Cooldown: 120 sec.
24 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 250%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 446%, Number of Attacks: 3
Cooldown: 120 sec.
25 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 255%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 455%, Number of Attacks: 3
Cooldown: 120 sec.
26 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 260%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 464%, Number of Attacks: 3
Cooldown: 120 sec.
27 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 265%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 473%, Number of Attacks: 3
Cooldown: 120 sec.
28 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 270%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 482%, Number of Attacks: 3
Cooldown: 120 sec.
29 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 275%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 491%, Number of Attacks: 3
Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 30 sec.
A blossom strike occurs each time a direct skill attack lands while the buff is active
Blossom Strike - Max Enemies Hit: 12, Damage: 280%, Number of Attacks: 3, Creates a plum blossom to flower on the plum blossom tree
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 blossom strike
Plum Tree Flowering: When 30, 70, or 125 blossom strikes are triggered, 20, 40, and 65 plum blossoms will be created
Plum Blossoms - Damage: 500%, Number of Attacks: 3
Cooldown: 120 sec.
Show/hide all levels
Active Soul Immeasurable
Master Level 30
Description Covers the battlefield with the full strength of Saya's unfettered power.
For a set period of time, a divine strike will occur each time a direct skill attack lands. When enough divine strikes have trigged, Saya's love will manifest as a divine serpent to crash down upon your enemies.
The divine strikes and divine serpent attack the boss with the highest HP first, and are unaffected by attack reflection.
Level 1 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 281%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 935% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 600%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1950% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
Active Soul Immeasurable
Master Level 30
Description Covers the battlefield with the full strength of Saya's unfettered power.
For a set period of time, a divine strike will occur each time a direct skill attack lands. When enough divine strikes have trigged, Saya's love will manifest as a divine serpent to crash down upon your enemies.
The divine strikes and divine serpent attack the boss with the highest HP first, and are unaffected by attack reflection.
Level 1 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 281%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 935% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
2 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 292%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 970% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
3 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 303%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1005% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
4 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 314%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1040% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
5 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 325%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1075% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
6 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 336%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1110% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
7 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 347%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1145% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
8 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 358%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1180% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
9 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 369%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1215% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
10 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 380%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1250% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
11 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 391%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1285% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
12 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 402%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1320% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
13 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 413%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1355% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
14 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 424%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1390% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
15 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 435%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1425% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
16 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 446%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1460% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
17 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 457%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1495% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
18 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 468%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1530% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
19 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 479%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1565% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
20 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 490%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1600% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
21 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 501%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1635% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
22 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 512%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1670% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
23 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 523%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1705% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
24 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 534%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1740% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
25 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 545%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1775% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
26 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 556%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1810% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
27 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 567%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1845% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
28 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 578%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1880% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
29 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 589%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1915% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 20 sec.
A divine strike occurs each time a direct skill attack lands. When 90 divine strikes have triggered, the divine serpent will appear
Hitting enemies with Storm, HEXA Storm, Dancing Annihilation, Riotous Heart, HEXA Riotous Heart, Hearts United, or HEXA Hearts United 3 times will trigger 1 divine strike
Divine Strike - Max Enemies Hit: 12, Damage: 600%, Number of Attacks: 2
Divine Serpent - Unleashes 9 slashes that deal 1950% damage to up to 15 enemies 12 times
Cooldown: 120 sec.
Show/hide all levels
Active Final Plum Blossom Sword: Dancing Annihilation
Master Level 30
Description Annihilates the enemy with a sword dance of unsurpassable grace. Hold the skill key to continually attack. This skill can be combined with Serene Breeze and the Final Imugi Spirit Sword techniques. Allows you to use the Final Imugi Spirit Sword techniques without the casting action.
You are immune to knockback and debilitating status effects while casting the skill.
Level 1 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 499%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
30 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 1050%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
Active Final Plum Blossom Sword: Dancing Annihilation
Master Level 30
Description Annihilates the enemy with a sword dance of unsurpassable grace. Hold the skill key to continually attack. This skill can be combined with Serene Breeze and the Final Imugi Spirit Sword techniques. Allows you to use the Final Imugi Spirit Sword techniques without the casting action.
You are immune to knockback and debilitating status effects while casting the skill.
Level 1 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 499%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
2 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 518%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
3 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 537%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
4 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 556%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
5 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 575%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
6 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
7 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 613%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
8 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 632%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
9 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 651%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
10 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 670%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
11 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 689%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
12 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 708%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
13 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 727%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
14 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 746%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
15 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
16 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 784%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
17 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 803%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
18 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 822%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
19 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 841%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
20 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 860%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
21 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 879%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
22 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 898%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
23 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 917%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
24 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
25 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 955%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
26 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 974%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
27 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 993%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
28 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 1012%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
29 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 1031%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
30 MP Cost: 500, Max Key-down Duration: 5 sec., Max Enemies Hit: 15, Damage: 1050%, Number of Attacks: 6
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
Show/hide all levels
Active Final Imugi Spirit Sword: Blade of the Unbound Heart
Master Level 30
Description Moves your sword solely through the power of Saya's unbound heart--the heart of a dragon--and summons spirit blades that are fired in all directions. The spirit blades pursue and attack enemies. Can be used after Final Imugi Spirit Sword: Years Uncounted.
Unaffected by attack reflection.
Level 1 MP Cost: 120, Max Enemies Hit: 15, Damage: 562%, Number of Attacks: 10
Fires 12 spirit swords that deal 717% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
30 MP Cost: 120, Max Enemies Hit: 15, Damage: 1200%, Number of Attacks: 10
Fires 12 spirit swords that deal 1500% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
Active Final Imugi Spirit Sword: Blade of the Unbound Heart
Master Level 30
Description Moves your sword solely through the power of Saya's unbound heart--the heart of a dragon--and summons spirit blades that are fired in all directions. The spirit blades pursue and attack enemies. Can be used after Final Imugi Spirit Sword: Years Uncounted.
Unaffected by attack reflection.
Level 1 MP Cost: 120, Max Enemies Hit: 15, Damage: 562%, Number of Attacks: 10
Fires 12 spirit swords that deal 717% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
2 MP Cost: 120, Max Enemies Hit: 15, Damage: 584%, Number of Attacks: 10
Fires 12 spirit swords that deal 744% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
3 MP Cost: 120, Max Enemies Hit: 15, Damage: 606%, Number of Attacks: 10
Fires 12 spirit swords that deal 771% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
4 MP Cost: 120, Max Enemies Hit: 15, Damage: 628%, Number of Attacks: 10
Fires 12 spirit swords that deal 798% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
5 MP Cost: 120, Max Enemies Hit: 15, Damage: 650%, Number of Attacks: 10
Fires 12 spirit swords that deal 825% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
6 MP Cost: 120, Max Enemies Hit: 15, Damage: 672%, Number of Attacks: 10
Fires 12 spirit swords that deal 852% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
7 MP Cost: 120, Max Enemies Hit: 15, Damage: 694%, Number of Attacks: 10
Fires 12 spirit swords that deal 879% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
8 MP Cost: 120, Max Enemies Hit: 15, Damage: 716%, Number of Attacks: 10
Fires 12 spirit swords that deal 906% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
9 MP Cost: 120, Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 10
Fires 12 spirit swords that deal 933% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
10 MP Cost: 120, Max Enemies Hit: 15, Damage: 760%, Number of Attacks: 10
Fires 12 spirit swords that deal 960% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
11 MP Cost: 120, Max Enemies Hit: 15, Damage: 782%, Number of Attacks: 10
Fires 12 spirit swords that deal 987% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
12 MP Cost: 120, Max Enemies Hit: 15, Damage: 804%, Number of Attacks: 10
Fires 12 spirit swords that deal 1014% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
13 MP Cost: 120, Max Enemies Hit: 15, Damage: 826%, Number of Attacks: 10
Fires 12 spirit swords that deal 1041% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
14 MP Cost: 120, Max Enemies Hit: 15, Damage: 848%, Number of Attacks: 10
Fires 12 spirit swords that deal 1068% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
15 MP Cost: 120, Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 10
Fires 12 spirit swords that deal 1095% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
16 MP Cost: 120, Max Enemies Hit: 15, Damage: 892%, Number of Attacks: 10
Fires 12 spirit swords that deal 1122% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
17 MP Cost: 120, Max Enemies Hit: 15, Damage: 914%, Number of Attacks: 10
Fires 12 spirit swords that deal 1149% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
18 MP Cost: 120, Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 10
Fires 12 spirit swords that deal 1176% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
19 MP Cost: 120, Max Enemies Hit: 15, Damage: 958%, Number of Attacks: 10
Fires 12 spirit swords that deal 1203% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
20 MP Cost: 120, Max Enemies Hit: 15, Damage: 980%, Number of Attacks: 10
Fires 12 spirit swords that deal 1230% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
21 MP Cost: 120, Max Enemies Hit: 15, Damage: 1002%, Number of Attacks: 10
Fires 12 spirit swords that deal 1257% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
22 MP Cost: 120, Max Enemies Hit: 15, Damage: 1024%, Number of Attacks: 10
Fires 12 spirit swords that deal 1284% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
23 MP Cost: 120, Max Enemies Hit: 15, Damage: 1046%, Number of Attacks: 10
Fires 12 spirit swords that deal 1311% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
24 MP Cost: 120, Max Enemies Hit: 15, Damage: 1068%, Number of Attacks: 10
Fires 12 spirit swords that deal 1338% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
25 MP Cost: 120, Max Enemies Hit: 15, Damage: 1090%, Number of Attacks: 10
Fires 12 spirit swords that deal 1365% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
26 MP Cost: 120, Max Enemies Hit: 15, Damage: 1112%, Number of Attacks: 10
Fires 12 spirit swords that deal 1392% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
27 MP Cost: 120, Max Enemies Hit: 15, Damage: 1134%, Number of Attacks: 10
Fires 12 spirit swords that deal 1419% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
28 MP Cost: 120, Max Enemies Hit: 15, Damage: 1156%, Number of Attacks: 10
Fires 12 spirit swords that deal 1446% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
29 MP Cost: 120, Max Enemies Hit: 15, Damage: 1178%, Number of Attacks: 10
Fires 12 spirit swords that deal 1473% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.
30 MP Cost: 120, Max Enemies Hit: 15, Damage: 1200%, Number of Attacks: 10
Fires 12 spirit swords that deal 1500% damage 3 times
Ignore Defense: +20%
Cooldown: 1 sec.

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
7% Slice Boost Max Targets: +1 Ignored Enemy Defense: +20%
5% Strike Boost
2% Spirit Strike Boost
3% Slash Boost
Raining Blossoms Boost Normal Enemy Damage: +10%
2% Burrowing Earth/Ravenous Spirit/Years Uncounted Boost Max Targets: +1
Storm Boost
Riotous Heart Boost Normal Enemy Damage +10%
Serpent's Fang/Unbowed Blade Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Rising Azure Dragon: Divided Heavens
Master Level 30
Description Lets loose the power of the heavens, as the perfect fusion of your inner strength with Saya's bequeathed power grants your sword the might of the Azure Dragon.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 775% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1085% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
30 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 1500% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 2100% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
Active Rising Azure Dragon: Divided Heavens
Master Level 30
Description Lets loose the power of the heavens, as the perfect fusion of your inner strength with Saya's bequeathed power grants your sword the might of the Azure Dragon.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 775% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1085% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
2 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 800% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1120% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
3 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 825% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1155% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
4 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 850% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1190% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
5 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 875% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1225% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
6 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 900% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1260% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
7 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 925% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1295% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
8 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 950% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1330% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
9 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 975% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1365% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
10 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 1000% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1400% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
11 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 1025% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1435% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
12 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 1050% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1470% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
13 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 1075% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1505% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
14 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 1100% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1540% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
15 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 1125% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1575% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
16 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 1150% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1610% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
17 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 1175% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1645% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
18 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 1200% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1680% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
19 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 1225% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1715% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
20 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 1250% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1750% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
21 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 1275% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1785% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
22 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 1300% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1820% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
23 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 1325% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1855% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
24 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 1350% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1890% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
25 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 1375% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1925% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
26 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 1400% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1960% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
27 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 1425% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 1995% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
28 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 1450% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 2030% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
29 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 1475% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 2065% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
30 MP Cost: 1500, Invincible during casting
The Azure Dragon's power releases 58 shockwaves, dealing 1500% damage to up to 15 enemies 12 times.
Your imbued sword cleaves the world, unleashing 27 strikes that deal 2100% damage to up to 15 enemies 15 times.
Cooldown: 360 sec.
Show/hide all levels
Active Rising Azure Dragon: Heartbound Verse
Master Level 30
Description No flower blooms without someday falling...and once it has, no power can make it blossom again, even though the heavens shake. Take up your sword, Wanderer--for whether you wield it in hope or in grief, the world sorely needs a dragon.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 1380%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 960%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 676%, Number of Attacks: 15, Sword Strikes: 25
30 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 8050%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 5600%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 3750%, Number of Attacks: 15, Sword Strikes: 25
Active Rising Azure Dragon: Heartbound Verse
Master Level 30
Description No flower blooms without someday falling...and once it has, no power can make it blossom again, even though the heavens shake. Take up your sword, Wanderer--for whether you wield it in hope or in grief, the world sorely needs a dragon.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 1380%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 960%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 676%, Number of Attacks: 15, Sword Strikes: 25
2 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 1610%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 1120%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 782%, Number of Attacks: 15, Sword Strikes: 25
3 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 1840%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 1280%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 888%, Number of Attacks: 15, Sword Strikes: 25
4 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 2070%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 1440%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 994%, Number of Attacks: 15, Sword Strikes: 25
5 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 2300%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 1600%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 1100%, Number of Attacks: 15, Sword Strikes: 25
6 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 2530%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 1760%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 1206%, Number of Attacks: 15, Sword Strikes: 25
7 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 2760%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 1920%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 1312%, Number of Attacks: 15, Sword Strikes: 25
8 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 2990%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 2080%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 1418%, Number of Attacks: 15, Sword Strikes: 25
9 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 3220%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 2240%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 1524%, Number of Attacks: 15, Sword Strikes: 25
10 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 3450%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 2400%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 1630%, Number of Attacks: 15, Sword Strikes: 25
11 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 3680%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 2560%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 1736%, Number of Attacks: 15, Sword Strikes: 25
12 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 3910%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 2720%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 1842%, Number of Attacks: 15, Sword Strikes: 25
13 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 4140%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 2880%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 1948%, Number of Attacks: 15, Sword Strikes: 25
14 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 4370%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 3040%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 2054%, Number of Attacks: 15, Sword Strikes: 25
15 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 4600%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 3200%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 2160%, Number of Attacks: 15, Sword Strikes: 25
16 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 4830%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 3360%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 2266%, Number of Attacks: 15, Sword Strikes: 25
17 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 5060%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 3520%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 2372%, Number of Attacks: 15, Sword Strikes: 25
18 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 5290%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 3680%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 2478%, Number of Attacks: 15, Sword Strikes: 25
19 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 5520%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 3840%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 2584%, Number of Attacks: 15, Sword Strikes: 25
20 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 5750%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 4000%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 2690%, Number of Attacks: 15, Sword Strikes: 25
21 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 5980%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 4160%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 2796%, Number of Attacks: 15, Sword Strikes: 25
22 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 6210%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 4320%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 2902%, Number of Attacks: 15, Sword Strikes: 25
23 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 6440%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 4480%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 3008%, Number of Attacks: 15, Sword Strikes: 25
24 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 6670%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 4640%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 3114%, Number of Attacks: 15, Sword Strikes: 25
25 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 6900%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 4800%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 3220%, Number of Attacks: 15, Sword Strikes: 25
26 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 7130%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 4960%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 3326%, Number of Attacks: 15, Sword Strikes: 25
27 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 7360%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 5120%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 3432%, Number of Attacks: 15, Sword Strikes: 25
28 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 7590%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 5280%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 3538%, Number of Attacks: 15, Sword Strikes: 25
29 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 7820%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 5440%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 3644%, Number of Attacks: 15, Sword Strikes: 25
30 Using the skill again within 30 sec. unleashes the next technique in your Heartbound Verse
Upon use, unleashes the Falling Flower, Climbing Serpent, and Soaring Dragon techniques in order.
For each technique, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Falling Flower - MP Cost: 200, Sword Wind Duration: 30 sec., Max Enemies Hit: 15, Damage: 8050%, Number of Attacks: 7
Climbing Serpent - MP Cost: 300, Max Enemies Hit: 15, Damage: 5600%, Number of Attacks: 10, Divine Waves: 15
Soaring Dragon - MP Cost: 500, Max Enemies Hit: 15, Damage: 3750%, Number of Attacks: 15, Sword Strikes: 25

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Plum Blossom Sword: Storm
Master Level 30
Description Cuts down the enemies before you in a storm of blinding speed, a founding technique of the Plum Blossom Sword. Hold the skill key to continually attack. This skill can be combined with Serene Breeze.
Required Skill: Plum Blossom Sword: Storm Lv. 30
Level 1 MP Cost: 11. Continuously attacks while the skill key is held, dealing 202% damage to up to 8 enemies 5 times
30 MP Cost: 11. Continuously attacks while the skill key is held, dealing 289% damage to up to 8 enemies 5 times
Active HEXA Plum Blossom Sword: Storm
Master Level 30
Description Cuts down the enemies before you in a storm of blinding speed, a founding technique of the Plum Blossom Sword. Hold the skill key to continually attack. This skill can be combined with Serene Breeze.
Required Skill: Plum Blossom Sword: Storm Lv. 30
Level 1 MP Cost: 11. Continuously attacks while the skill key is held, dealing 202% damage to up to 8 enemies 5 times
2 MP Cost: 11. Continuously attacks while the skill key is held, dealing 205% damage to up to 8 enemies 5 times
3 MP Cost: 11. Continuously attacks while the skill key is held, dealing 208% damage to up to 8 enemies 5 times
4 MP Cost: 11. Continuously attacks while the skill key is held, dealing 211% damage to up to 8 enemies 5 times
5 MP Cost: 11. Continuously attacks while the skill key is held, dealing 214% damage to up to 8 enemies 5 times
6 MP Cost: 11. Continuously attacks while the skill key is held, dealing 217% damage to up to 8 enemies 5 times
7 MP Cost: 11. Continuously attacks while the skill key is held, dealing 220% damage to up to 8 enemies 5 times
8 MP Cost: 11. Continuously attacks while the skill key is held, dealing 223% damage to up to 8 enemies 5 times
9 MP Cost: 11. Continuously attacks while the skill key is held, dealing 226% damage to up to 8 enemies 5 times
10 MP Cost: 11. Continuously attacks while the skill key is held, dealing 229% damage to up to 8 enemies 5 times
11 MP Cost: 11. Continuously attacks while the skill key is held, dealing 232% damage to up to 8 enemies 5 times
12 MP Cost: 11. Continuously attacks while the skill key is held, dealing 235% damage to up to 8 enemies 5 times
13 MP Cost: 11. Continuously attacks while the skill key is held, dealing 238% damage to up to 8 enemies 5 times
14 MP Cost: 11. Continuously attacks while the skill key is held, dealing 241% damage to up to 8 enemies 5 times
15 MP Cost: 11. Continuously attacks while the skill key is held, dealing 244% damage to up to 8 enemies 5 times
16 MP Cost: 11. Continuously attacks while the skill key is held, dealing 247% damage to up to 8 enemies 5 times
17 MP Cost: 11. Continuously attacks while the skill key is held, dealing 250% damage to up to 8 enemies 5 times
18 MP Cost: 11. Continuously attacks while the skill key is held, dealing 253% damage to up to 8 enemies 5 times
19 MP Cost: 11. Continuously attacks while the skill key is held, dealing 256% damage to up to 8 enemies 5 times
20 MP Cost: 11. Continuously attacks while the skill key is held, dealing 259% damage to up to 8 enemies 5 times
21 MP Cost: 11. Continuously attacks while the skill key is held, dealing 262% damage to up to 8 enemies 5 times
22 MP Cost: 11. Continuously attacks while the skill key is held, dealing 265% damage to up to 8 enemies 5 times
23 MP Cost: 11. Continuously attacks while the skill key is held, dealing 268% damage to up to 8 enemies 5 times
24 MP Cost: 11. Continuously attacks while the skill key is held, dealing 271% damage to up to 8 enemies 5 times
25 MP Cost: 11. Continuously attacks while the skill key is held, dealing 274% damage to up to 8 enemies 5 times
26 MP Cost: 11. Continuously attacks while the skill key is held, dealing 277% damage to up to 8 enemies 5 times
27 MP Cost: 11. Continuously attacks while the skill key is held, dealing 280% damage to up to 8 enemies 5 times
28 MP Cost: 11. Continuously attacks while the skill key is held, dealing 283% damage to up to 8 enemies 5 times
29 MP Cost: 11. Continuously attacks while the skill key is held, dealing 286% damage to up to 8 enemies 5 times
30 MP Cost: 11. Continuously attacks while the skill key is held, dealing 289% damage to up to 8 enemies 5 times
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Active HEXA Imugi Spirit Sword: Spirit Strike
Master Level 30
Description Fills your heart with Saya's power, enhancing the additional strike unleashed when you hit an enemy with Dancing Annihilation or a founding Plum Blossom Sword technique. Unaffected by attack reflection.
Required Skill: Imugi Spirit Sword: Spirit Strike III Lv. 30
Level 1 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 833%, Number of Attacks: 4
30 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 1210%, Number of Attacks: 4
Active HEXA Imugi Spirit Sword: Spirit Strike
Master Level 30
Description Fills your heart with Saya's power, enhancing the additional strike unleashed when you hit an enemy with Dancing Annihilation or a founding Plum Blossom Sword technique. Unaffected by attack reflection.
Required Skill: Imugi Spirit Sword: Spirit Strike III Lv. 30
Level 1 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 833%, Number of Attacks: 4
2 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 846%, Number of Attacks: 4
3 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 859%, Number of Attacks: 4
4 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 872%, Number of Attacks: 4
5 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 885%, Number of Attacks: 4
6 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 898%, Number of Attacks: 4
7 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 911%, Number of Attacks: 4
8 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 924%, Number of Attacks: 4
9 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 937%, Number of Attacks: 4
10 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 950%, Number of Attacks: 4
11 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 963%, Number of Attacks: 4
12 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 976%, Number of Attacks: 4
13 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 989%, Number of Attacks: 4
14 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 1002%, Number of Attacks: 4
15 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 1015%, Number of Attacks: 4
16 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 1028%, Number of Attacks: 4
17 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 1041%, Number of Attacks: 4
18 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 1054%, Number of Attacks: 4
19 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 1067%, Number of Attacks: 4
20 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 1080%, Number of Attacks: 4
21 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 1093%, Number of Attacks: 4
22 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 1106%, Number of Attacks: 4
23 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 1119%, Number of Attacks: 4
24 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 1132%, Number of Attacks: 4
25 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 1145%, Number of Attacks: 4
26 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 1158%, Number of Attacks: 4
27 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 1171%, Number of Attacks: 4
28 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 1184%, Number of Attacks: 4
29 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 1197%, Number of Attacks: 4
30 35% chance to activate at an enemy's location when they are hit by Dancing Annihilation or a founding Plum Blossom Sword technique. Will activate at your location if the enemy has already been defeated.
Max Enemies Hit: 8, Damage: 1210%, Number of Attacks: 4
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Passive HEXA Wish Unending
Master Level 30
Description Obliterates your enemies with blasts of Saya's power after the Final Imugi Spirit Sword techniques have been used a certain number of times.
The blasts are unaffected by attack reflection.
Level 1 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 858% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
30 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 1380% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
Passive HEXA Wish Unending
Master Level 30
Description Obliterates your enemies with blasts of Saya's power after the Final Imugi Spirit Sword techniques have been used a certain number of times.
The blasts are unaffected by attack reflection.
Level 1 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 858% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
2 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 876% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
3 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 894% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
4 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 912% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
5 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 930% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
6 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 948% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
7 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 966% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
8 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 984% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
9 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 1002% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
10 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 1020% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
11 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 1038% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
12 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 1056% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
13 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 1074% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
14 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 1092% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
15 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 1110% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
16 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 1128% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
17 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 1146% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
18 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 1164% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
19 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 1182% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
20 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 1200% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
21 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 1218% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
22 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 1236% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
23 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 1254% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
24 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 1272% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
25 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 1290% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
26 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 1308% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
27 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 1326% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
28 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 1344% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
29 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 1362% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
30 Unleashes 2 blasts of spiritual power after you land 8 Final Imugi Spirit Sword techniques, dealing 1380% damage to up to 8 enemies 5 times. Each blast only attacks a single enemy up to 1 times.
Ignore Defense: +20%
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Active HEXA Final Imugi Spirit Sword: Burrowing Earth
Master Level 30
Description Splits the earth with a sword strike infused with the strength of a burrowing Imugi.
Required Skills: Final Imugi Spirit Sword: Burrowing Earth Lv. 20, Final Imugi Spirit Sword: Ravenous Spirit Lv. 30, Final Imugi Spirit Sword: Years Uncounted Lv. 1
Level 1 MP Cost: 40
Unleashes a forward strike, dealing 860% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 915% damage to up to 10 enemies 7 times.
30 MP Cost: 50
Unleashes a forward strike, dealing 1150% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1350% damage to up to 10 enemies 7 times.
Active HEXA Final Imugi Spirit Sword: Burrowing Earth
Master Level 30
Description Splits the earth with a sword strike infused with the strength of a burrowing Imugi.
Required Skills: Final Imugi Spirit Sword: Burrowing Earth Lv. 20, Final Imugi Spirit Sword: Ravenous Spirit Lv. 30, Final Imugi Spirit Sword: Years Uncounted Lv. 1
Level 1 MP Cost: 40
Unleashes a forward strike, dealing 860% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 915% damage to up to 10 enemies 7 times.
2 MP Cost: 40
Unleashes a forward strike, dealing 870% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 930% damage to up to 10 enemies 7 times.
3 MP Cost: 41
Unleashes a forward strike, dealing 880% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 945% damage to up to 10 enemies 7 times.
4 MP Cost: 41
Unleashes a forward strike, dealing 890% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 960% damage to up to 10 enemies 7 times.
5 MP Cost: 41
Unleashes a forward strike, dealing 900% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 975% damage to up to 10 enemies 7 times.
6 MP Cost: 42
Unleashes a forward strike, dealing 910% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 990% damage to up to 10 enemies 7 times.
7 MP Cost: 42
Unleashes a forward strike, dealing 920% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1005% damage to up to 10 enemies 7 times.
8 MP Cost: 42
Unleashes a forward strike, dealing 930% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1020% damage to up to 10 enemies 7 times.
9 MP Cost: 43
Unleashes a forward strike, dealing 940% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1035% damage to up to 10 enemies 7 times.
10 MP Cost: 43
Unleashes a forward strike, dealing 950% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1050% damage to up to 10 enemies 7 times.
11 MP Cost: 43
Unleashes a forward strike, dealing 960% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1065% damage to up to 10 enemies 7 times.
12 MP Cost: 44
Unleashes a forward strike, dealing 970% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1080% damage to up to 10 enemies 7 times.
13 MP Cost: 44
Unleashes a forward strike, dealing 980% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1095% damage to up to 10 enemies 7 times.
14 MP Cost: 44
Unleashes a forward strike, dealing 990% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1110% damage to up to 10 enemies 7 times.
15 MP Cost: 45
Unleashes a forward strike, dealing 1000% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1125% damage to up to 10 enemies 7 times.
16 MP Cost: 45
Unleashes a forward strike, dealing 1010% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1140% damage to up to 10 enemies 7 times.
17 MP Cost: 45
Unleashes a forward strike, dealing 1020% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1155% damage to up to 10 enemies 7 times.
18 MP Cost: 46
Unleashes a forward strike, dealing 1030% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1170% damage to up to 10 enemies 7 times.
19 MP Cost: 46
Unleashes a forward strike, dealing 1040% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1185% damage to up to 10 enemies 7 times.
20 MP Cost: 46
Unleashes a forward strike, dealing 1050% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1200% damage to up to 10 enemies 7 times.
21 MP Cost: 47
Unleashes a forward strike, dealing 1060% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1215% damage to up to 10 enemies 7 times.
22 MP Cost: 47
Unleashes a forward strike, dealing 1070% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1230% damage to up to 10 enemies 7 times.
23 MP Cost: 47
Unleashes a forward strike, dealing 1080% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1245% damage to up to 10 enemies 7 times.
24 MP Cost: 48
Unleashes a forward strike, dealing 1090% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1260% damage to up to 10 enemies 7 times.
25 MP Cost: 48
Unleashes a forward strike, dealing 1100% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1275% damage to up to 10 enemies 7 times.
26 MP Cost: 48
Unleashes a forward strike, dealing 1110% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1290% damage to up to 10 enemies 7 times.
27 MP Cost: 49
Unleashes a forward strike, dealing 1120% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1305% damage to up to 10 enemies 7 times.
28 MP Cost: 49
Unleashes a forward strike, dealing 1130% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1320% damage to up to 10 enemies 7 times.
29 MP Cost: 49
Unleashes a forward strike, dealing 1140% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1335% damage to up to 10 enemies 7 times.
30 MP Cost: 50
Unleashes a forward strike, dealing 1150% damage to up to 10 enemies 5 times. Then the earth shatters, dealing 1350% damage to up to 10 enemies 7 times.
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Active HEXA Final Imugi Spirit Sword: Ravenous Spirit
Master Level 30
Description Strikes with a sword infused with Saya's power, which surges forward to devour your foes with the fury of a ravenous imugi. Can be used after HEXA Final Imugi Spirit Sword: Burrowing Earth.
Required Skills: Final Imugi Spirit Sword: Burrowing Earth Lv. 20, Final Imugi Spirit Sword: Ravenous Spirit Lv. 30, Final Imugi Spirit Sword: Years Uncounted Lv. 1
Level 1 MP Cost: 40, Max Enemies Hit: 10, Damage: 1380%, Number of Attacks: 9
30 MP Cost: 50, Max Enemies Hit: 10, Damage: 2250%, Number of Attacks: 9
Active HEXA Final Imugi Spirit Sword: Ravenous Spirit
Master Level 30
Description Strikes with a sword infused with Saya's power, which surges forward to devour your foes with the fury of a ravenous imugi. Can be used after HEXA Final Imugi Spirit Sword: Burrowing Earth.
Required Skills: Final Imugi Spirit Sword: Burrowing Earth Lv. 20, Final Imugi Spirit Sword: Ravenous Spirit Lv. 30, Final Imugi Spirit Sword: Years Uncounted Lv. 1
Level 1 MP Cost: 40, Max Enemies Hit: 10, Damage: 1380%, Number of Attacks: 9
2 MP Cost: 40, Max Enemies Hit: 10, Damage: 1410%, Number of Attacks: 9
3 MP Cost: 41, Max Enemies Hit: 10, Damage: 1440%, Number of Attacks: 9
4 MP Cost: 41, Max Enemies Hit: 10, Damage: 1470%, Number of Attacks: 9
5 MP Cost: 41, Max Enemies Hit: 10, Damage: 1500%, Number of Attacks: 9
6 MP Cost: 42, Max Enemies Hit: 10, Damage: 1530%, Number of Attacks: 9
7 MP Cost: 42, Max Enemies Hit: 10, Damage: 1560%, Number of Attacks: 9
8 MP Cost: 42, Max Enemies Hit: 10, Damage: 1590%, Number of Attacks: 9
9 MP Cost: 43, Max Enemies Hit: 10, Damage: 1620%, Number of Attacks: 9
10 MP Cost: 43, Max Enemies Hit: 10, Damage: 1650%, Number of Attacks: 9
11 MP Cost: 43, Max Enemies Hit: 10, Damage: 1680%, Number of Attacks: 9
12 MP Cost: 44, Max Enemies Hit: 10, Damage: 1710%, Number of Attacks: 9
13 MP Cost: 44, Max Enemies Hit: 10, Damage: 1740%, Number of Attacks: 9
14 MP Cost: 44, Max Enemies Hit: 10, Damage: 1770%, Number of Attacks: 9
15 MP Cost: 45, Max Enemies Hit: 10, Damage: 1800%, Number of Attacks: 9
16 MP Cost: 45, Max Enemies Hit: 10, Damage: 1830%, Number of Attacks: 9
17 MP Cost: 45, Max Enemies Hit: 10, Damage: 1860%, Number of Attacks: 9
18 MP Cost: 46, Max Enemies Hit: 10, Damage: 1890%, Number of Attacks: 9
19 MP Cost: 46, Max Enemies Hit: 10, Damage: 1920%, Number of Attacks: 9
20 MP Cost: 46, Max Enemies Hit: 10, Damage: 1950%, Number of Attacks: 9
21 MP Cost: 47, Max Enemies Hit: 10, Damage: 1980%, Number of Attacks: 9
22 MP Cost: 47, Max Enemies Hit: 10, Damage: 2010%, Number of Attacks: 9
23 MP Cost: 47, Max Enemies Hit: 10, Damage: 2040%, Number of Attacks: 9
24 MP Cost: 48, Max Enemies Hit: 10, Damage: 2070%, Number of Attacks: 9
25 MP Cost: 48, Max Enemies Hit: 10, Damage: 2100%, Number of Attacks: 9
26 MP Cost: 48, Max Enemies Hit: 10, Damage: 2130%, Number of Attacks: 9
27 MP Cost: 49, Max Enemies Hit: 10, Damage: 2160%, Number of Attacks: 9
28 MP Cost: 49, Max Enemies Hit: 10, Damage: 2190%, Number of Attacks: 9
29 MP Cost: 49, Max Enemies Hit: 10, Damage: 2220%, Number of Attacks: 9
30 MP Cost: 50, Max Enemies Hit: 10, Damage: 2250%, Number of Attacks: 9
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Active HEXA Final Imugi Spirit Sword: Years Uncounted
Master Level 30
Description Unleashes countless sword strikes, each marking a milestone on an imugi's path to become a dragon. Can be used after HEXA Final Imugi Spirit Sword: Ravenous Spirit.
The flames ignited by Saya's power are unaffected by attack reflection.
Required Skills: Final Imugi Spirit Sword: Burrowing Earth Lv. 20, Final Imugi Spirit Sword: Ravenous Spirit Lv. 30, Final Imugi Spirit Sword: Years Uncounted Lv. 1
Level 1 MP Cost: 60
Unleashes 8 devastating sword slashes, dealing 407% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 270% damage 3 times for 5 sec.
30 MP Cost: 70
Unleashes 8 devastating sword slashes, dealing 610% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 415% damage 3 times for 5 sec.
Active HEXA Final Imugi Spirit Sword: Years Uncounted
Master Level 30
Description Unleashes countless sword strikes, each marking a milestone on an imugi's path to become a dragon. Can be used after HEXA Final Imugi Spirit Sword: Ravenous Spirit.
The flames ignited by Saya's power are unaffected by attack reflection.
Required Skills: Final Imugi Spirit Sword: Burrowing Earth Lv. 20, Final Imugi Spirit Sword: Ravenous Spirit Lv. 30, Final Imugi Spirit Sword: Years Uncounted Lv. 1
Level 1 MP Cost: 60
Unleashes 8 devastating sword slashes, dealing 407% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 270% damage 3 times for 5 sec.
2 MP Cost: 60
Unleashes 8 devastating sword slashes, dealing 414% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 275% damage 3 times for 5 sec.
3 MP Cost: 61
Unleashes 8 devastating sword slashes, dealing 421% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 280% damage 3 times for 5 sec.
4 MP Cost: 61
Unleashes 8 devastating sword slashes, dealing 428% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 285% damage 3 times for 5 sec.
5 MP Cost: 61
Unleashes 8 devastating sword slashes, dealing 435% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 290% damage 3 times for 5 sec.
6 MP Cost: 62
Unleashes 8 devastating sword slashes, dealing 442% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 295% damage 3 times for 5 sec.
7 MP Cost: 62
Unleashes 8 devastating sword slashes, dealing 449% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 300% damage 3 times for 5 sec.
8 MP Cost: 62
Unleashes 8 devastating sword slashes, dealing 456% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 305% damage 3 times for 5 sec.
9 MP Cost: 63
Unleashes 8 devastating sword slashes, dealing 463% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 310% damage 3 times for 5 sec.
10 MP Cost: 63
Unleashes 8 devastating sword slashes, dealing 470% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 315% damage 3 times for 5 sec.
11 MP Cost: 63
Unleashes 8 devastating sword slashes, dealing 477% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 320% damage 3 times for 5 sec.
12 MP Cost: 64
Unleashes 8 devastating sword slashes, dealing 484% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 325% damage 3 times for 5 sec.
13 MP Cost: 64
Unleashes 8 devastating sword slashes, dealing 491% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 330% damage 3 times for 5 sec.
14 MP Cost: 64
Unleashes 8 devastating sword slashes, dealing 498% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 335% damage 3 times for 5 sec.
15 MP Cost: 65
Unleashes 8 devastating sword slashes, dealing 505% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 340% damage 3 times for 5 sec.
16 MP Cost: 65
Unleashes 8 devastating sword slashes, dealing 512% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 345% damage 3 times for 5 sec.
17 MP Cost: 65
Unleashes 8 devastating sword slashes, dealing 519% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 350% damage 3 times for 5 sec.
18 MP Cost: 66
Unleashes 8 devastating sword slashes, dealing 526% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 355% damage 3 times for 5 sec.
19 MP Cost: 66
Unleashes 8 devastating sword slashes, dealing 533% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 360% damage 3 times for 5 sec.
20 MP Cost: 66
Unleashes 8 devastating sword slashes, dealing 540% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 365% damage 3 times for 5 sec.
21 MP Cost: 67
Unleashes 8 devastating sword slashes, dealing 547% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 370% damage 3 times for 5 sec.
22 MP Cost: 67
Unleashes 8 devastating sword slashes, dealing 554% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 375% damage 3 times for 5 sec.
23 MP Cost: 67
Unleashes 8 devastating sword slashes, dealing 561% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 380% damage 3 times for 5 sec.
24 MP Cost: 68
Unleashes 8 devastating sword slashes, dealing 568% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 385% damage 3 times for 5 sec.
25 MP Cost: 68
Unleashes 8 devastating sword slashes, dealing 575% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 390% damage 3 times for 5 sec.
26 MP Cost: 68
Unleashes 8 devastating sword slashes, dealing 582% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 395% damage 3 times for 5 sec.
27 MP Cost: 69
Unleashes 8 devastating sword slashes, dealing 589% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 400% damage 3 times for 5 sec.
28 MP Cost: 69
Unleashes 8 devastating sword slashes, dealing 596% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 405% damage 3 times for 5 sec.
29 MP Cost: 69
Unleashes 8 devastating sword slashes, dealing 603% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 410% damage 3 times for 5 sec.
30 MP Cost: 70
Unleashes 8 devastating sword slashes, dealing 610% damage to up to 12 enemies 7 times.
Enemies hit by the attacks are engulfed in flames ignited by Saya's power, which deal 415% damage 3 times for 5 sec.
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Passive HEXA Second Plum Blossom Sword: Raining Blossoms
Master Level 30
Description Transforms the spiritual energy lingering over enemies you attack, showering them in slicing petals. Unaffected by attack reflection.
Required Skill: Second Plum Blossom Sword: Raining Blossoms Lv. 20
Level 1 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 122% damage 3 times. Normal Enemy Damage: +125% (additive)
30 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 180% damage 3 times. Normal Enemy Damage: +270% (additive)
Passive HEXA Second Plum Blossom Sword: Raining Blossoms
Master Level 30
Description Transforms the spiritual energy lingering over enemies you attack, showering them in slicing petals. Unaffected by attack reflection.
Required Skill: Second Plum Blossom Sword: Raining Blossoms Lv. 20
Level 1 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 122% damage 3 times. Normal Enemy Damage: +125% (additive)
2 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 124% damage 3 times. Normal Enemy Damage: +130% (additive)
3 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 126% damage 3 times. Normal Enemy Damage: +135% (additive)
4 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 128% damage 3 times. Normal Enemy Damage: +140% (additive)
5 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 130% damage 3 times. Normal Enemy Damage: +145% (additive)
6 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 132% damage 3 times. Normal Enemy Damage: +150% (additive)
7 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 134% damage 3 times. Normal Enemy Damage: +155% (additive)
8 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 136% damage 3 times. Normal Enemy Damage: +160% (additive)
9 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 138% damage 3 times. Normal Enemy Damage: +165% (additive)
10 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 140% damage 3 times. Normal Enemy Damage: +170% (additive)
11 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 142% damage 3 times. Normal Enemy Damage: +175% (additive)
12 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 144% damage 3 times. Normal Enemy Damage: +180% (additive)
13 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 146% damage 3 times. Normal Enemy Damage: +185% (additive)
14 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 148% damage 3 times. Normal Enemy Damage: +190% (additive)
15 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 150% damage 3 times. Normal Enemy Damage: +195% (additive)
16 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 152% damage 3 times. Normal Enemy Damage: +200% (additive)
17 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 154% damage 3 times. Normal Enemy Damage: +205% (additive)
18 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 156% damage 3 times. Normal Enemy Damage: +210% (additive)
19 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 158% damage 3 times. Normal Enemy Damage: +215% (additive)
20 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 160% damage 3 times. Normal Enemy Damage: +220% (additive)
21 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 162% damage 3 times. Normal Enemy Damage: +225% (additive)
22 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 164% damage 3 times. Normal Enemy Damage: +230% (additive)
23 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 166% damage 3 times. Normal Enemy Damage: +235% (additive)
24 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 168% damage 3 times. Normal Enemy Damage: +240% (additive)
25 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 170% damage 3 times. Normal Enemy Damage: +245% (additive)
26 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 172% damage 3 times. Normal Enemy Damage: +250% (additive)
27 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 174% damage 3 times. Normal Enemy Damage: +255% (additive)
28 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 176% damage 3 times. Normal Enemy Damage: +260% (additive)
29 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 178% damage 3 times. Normal Enemy Damage: +265% (additive)
30 35% chance to activate when a direct skill attack lands.
Summons 5 petals, which deal 180% damage 3 times. Normal Enemy Damage: +270% (additive)
Show/hide all levels
Active HEXA Third Plum Blossom Sword: Riotous Heart
Master Level 30
Description Projects the sword-sharp edges of your heart, creating a sphere of power that moves forward to cut down anything in its path. Once the sphere reaches a certain distance, it will regenerate and travel in the opposite direction. The sphere vanishes after regenerating a certain number of times.
Using Unity will switch the skill to Hexa Hearts United. When HEXA Hearts United is activated, the sphere of power will move forward slowly without regenerating.
Does not activate First Imugi Spirit Sword: Serpent's Blessing. Unaffected by attack reflection.
Required Skill: Third Plum Blossom Sword: Riotous Heart Lv. 20
Level 1 MP Cost: 83. Continuously attacks, dealing 672% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
30 MP Cost: 90. Continuously attacks, dealing 1020% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
Active HEXA Third Plum Blossom Sword: Riotous Heart
Master Level 30
Description Projects the sword-sharp edges of your heart, creating a sphere of power that moves forward to cut down anything in its path. Once the sphere reaches a certain distance, it will regenerate and travel in the opposite direction. The sphere vanishes after regenerating a certain number of times.
Using Unity will switch the skill to Hexa Hearts United. When HEXA Hearts United is activated, the sphere of power will move forward slowly without regenerating.
Does not activate First Imugi Spirit Sword: Serpent's Blessing. Unaffected by attack reflection.
Required Skill: Third Plum Blossom Sword: Riotous Heart Lv. 20
Level 1 MP Cost: 83. Continuously attacks, dealing 672% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
2 MP Cost: 83. Continuously attacks, dealing 684% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
3 MP Cost: 83. Continuously attacks, dealing 696% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
4 MP Cost: 84. Continuously attacks, dealing 708% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
5 MP Cost: 84. Continuously attacks, dealing 720% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
6 MP Cost: 84. Continuously attacks, dealing 732% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
7 MP Cost: 84. Continuously attacks, dealing 744% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
8 MP Cost: 85. Continuously attacks, dealing 756% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
9 MP Cost: 85. Continuously attacks, dealing 768% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
10 MP Cost: 85. Continuously attacks, dealing 780% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
11 MP Cost: 85. Continuously attacks, dealing 792% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
12 MP Cost: 86. Continuously attacks, dealing 804% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
13 MP Cost: 86. Continuously attacks, dealing 816% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
14 MP Cost: 86. Continuously attacks, dealing 828% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
15 MP Cost: 86. Continuously attacks, dealing 840% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
16 MP Cost: 87. Continuously attacks, dealing 852% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
17 MP Cost: 87. Continuously attacks, dealing 864% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
18 MP Cost: 87. Continuously attacks, dealing 876% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
19 MP Cost: 87. Continuously attacks, dealing 888% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
20 MP Cost: 88. Continuously attacks, dealing 900% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
21 MP Cost: 88. Continuously attacks, dealing 912% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
22 MP Cost: 88. Continuously attacks, dealing 924% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
23 MP Cost: 88. Continuously attacks, dealing 936% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
24 MP Cost: 89. Continuously attacks, dealing 948% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
25 MP Cost: 89. Continuously attacks, dealing 960% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
26 MP Cost: 89. Continuously attacks, dealing 972% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
27 MP Cost: 89. Continuously attacks, dealing 984% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
28 MP Cost: 90. Continuously attacks, dealing 996% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
29 MP Cost: 90. Continuously attacks, dealing 1008% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
30 MP Cost: 90. Continuously attacks, dealing 1020% damage to up to 6 enemies 4 times.
Only 1 sphere of power can be summoned at a time. The sphere will form up to 28 times, including when it is first summoned, and it can only attack a single enemy up to 3 times.
HEXA Riotous Heart will prepare a sphere of power to be summoned every 10 sec., and can store up to 2 spheres.
When switching between Riotous Heart and Hearts United, the number of spheres stored by HEXA Riotous Heart will be reset. HEXA Riotous Heart cannot be used while HEXA Hearts United is on cooldown.
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Active HEXA Third Plum Blossom Sword: Hearts United
Master Level 30
Description Projects the indomitable bond of your and Saya's united hearts, creating a sphere of power that moves forward to cut down anything in its path.
Using Unity will switch the skill to HEXA Riotous Heart.
Not affected by effects which reset cooldowns. Does not activate First Imugi Spirit Sword: Serpent's Blessing. Unaffected by attack reflection.
Required Skill: Third Plum Blossom Sword: Riotous Heart Lv. 20
Level 1 MP Cost: 83. Continuously attacks, dealing 250% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
30 MP Cost: 90. Continuously attacks, dealing 366% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
Active HEXA Third Plum Blossom Sword: Hearts United
Master Level 30
Description Projects the indomitable bond of your and Saya's united hearts, creating a sphere of power that moves forward to cut down anything in its path.
Using Unity will switch the skill to HEXA Riotous Heart.
Not affected by effects which reset cooldowns. Does not activate First Imugi Spirit Sword: Serpent's Blessing. Unaffected by attack reflection.
Required Skill: Third Plum Blossom Sword: Riotous Heart Lv. 20
Level 1 MP Cost: 83. Continuously attacks, dealing 250% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
2 MP Cost: 83. Continuously attacks, dealing 254% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
3 MP Cost: 83. Continuously attacks, dealing 258% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
4 MP Cost: 84. Continuously attacks, dealing 262% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
5 MP Cost: 84. Continuously attacks, dealing 266% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
6 MP Cost: 84. Continuously attacks, dealing 270% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
7 MP Cost: 84. Continuously attacks, dealing 274% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
8 MP Cost: 85. Continuously attacks, dealing 278% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
9 MP Cost: 85. Continuously attacks, dealing 282% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
10 MP Cost: 85. Continuously attacks, dealing 286% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
11 MP Cost: 85. Continuously attacks, dealing 290% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
12 MP Cost: 86. Continuously attacks, dealing 294% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
13 MP Cost: 86. Continuously attacks, dealing 298% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
14 MP Cost: 86. Continuously attacks, dealing 302% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
15 MP Cost: 86. Continuously attacks, dealing 306% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
16 MP Cost: 87. Continuously attacks, dealing 310% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
17 MP Cost: 87. Continuously attacks, dealing 314% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
18 MP Cost: 87. Continuously attacks, dealing 318% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
19 MP Cost: 87. Continuously attacks, dealing 322% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
20 MP Cost: 88. Continuously attacks, dealing 326% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
21 MP Cost: 88. Continuously attacks, dealing 330% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
22 MP Cost: 88. Continuously attacks, dealing 334% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
23 MP Cost: 88. Continuously attacks, dealing 338% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
24 MP Cost: 89. Continuously attacks, dealing 342% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
25 MP Cost: 89. Continuously attacks, dealing 346% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
26 MP Cost: 89. Continuously attacks, dealing 350% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
27 MP Cost: 89. Continuously attacks, dealing 354% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
28 MP Cost: 90. Continuously attacks, dealing 358% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
29 MP Cost: 90. Continuously attacks, dealing 362% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
30 MP Cost: 90. Continuously attacks, dealing 366% damage to up to 6 enemies 7 times. Only attacks a single enemy up to 20 times.
Cooldown: 30 sec.
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Passive HEXA Second Imugi Spirit Sword: Serpent's Fang
Master Level 30
Description Ignites the power Saya invested in your heart, giving it a chance to deal an additional attack when a direct skill attack lands. Unaffected by attack reflection.
Required Skill: Second Imugi Spirit Sword: Serpent's Fang Lv. 20
Level 1 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 238%, Number of Attacks: 2
30 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 325%, Number of Attacks: 2
Passive HEXA Second Imugi Spirit Sword: Serpent's Fang
Master Level 30
Description Ignites the power Saya invested in your heart, giving it a chance to deal an additional attack when a direct skill attack lands. Unaffected by attack reflection.
Required Skill: Second Imugi Spirit Sword: Serpent's Fang Lv. 20
Level 1 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 238%, Number of Attacks: 2
2 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 241%, Number of Attacks: 2
3 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 244%, Number of Attacks: 2
4 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 247%, Number of Attacks: 2
5 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 250%, Number of Attacks: 2
6 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 253%, Number of Attacks: 2
7 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 256%, Number of Attacks: 2
8 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 259%, Number of Attacks: 2
9 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 262%, Number of Attacks: 2
10 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 265%, Number of Attacks: 2
11 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 268%, Number of Attacks: 2
12 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 271%, Number of Attacks: 2
13 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 274%, Number of Attacks: 2
14 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 277%, Number of Attacks: 2
15 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 280%, Number of Attacks: 2
16 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 283%, Number of Attacks: 2
17 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 286%, Number of Attacks: 2
18 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 289%, Number of Attacks: 2
19 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 292%, Number of Attacks: 2
20 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 295%, Number of Attacks: 2
21 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 298%, Number of Attacks: 2
22 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 301%, Number of Attacks: 2
23 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 304%, Number of Attacks: 2
24 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 307%, Number of Attacks: 2
25 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 310%, Number of Attacks: 2
26 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 313%, Number of Attacks: 2
27 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 316%, Number of Attacks: 2
28 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 319%, Number of Attacks: 2
29 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 322%, Number of Attacks: 2
30 [Final Attack Skill] Additional Attack Chance: 62%, Damage: 325%, Number of Attacks: 2

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

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Passive Thousand Blossom Boost
Level Requirement 260
Master Level 30
Description Boosts Final Plum Blossom Sword: Thousand Blossom Flurry.
Level 1 Thousand Blossom Flurry Final Damage: +11%
9 Thousand Blossom Flurry Final Damage: +19%
10 Thousand Blossom Flurry Final Damage: +25%
19 Thousand Blossom Flurry Final Damage: +34%
20 Thousand Blossom Flurry Final Damage: +40%
29 Thousand Blossom Flurry Final Damage: +49%
30 Thousand Blossom Flurry Final Damage: +60%
Passive Thousand Blossom Boost
Level Requirement 260
Master Level 30
Description Boosts Final Plum Blossom Sword: Thousand Blossom Flurry.
Level 1 Thousand Blossom Flurry Final Damage: +11%
2 Thousand Blossom Flurry Final Damage: +12%
3 Thousand Blossom Flurry Final Damage: +13%
4 Thousand Blossom Flurry Final Damage: +14%
5 Thousand Blossom Flurry Final Damage: +15%
6 Thousand Blossom Flurry Final Damage: +16%
7 Thousand Blossom Flurry Final Damage: +17%
8 Thousand Blossom Flurry Final Damage: +18%
9 Thousand Blossom Flurry Final Damage: +19%
10 Thousand Blossom Flurry Final Damage: +25%
11 Thousand Blossom Flurry Final Damage: +26%
12 Thousand Blossom Flurry Final Damage: +27%
13 Thousand Blossom Flurry Final Damage: +28%
14 Thousand Blossom Flurry Final Damage: +29%
15 Thousand Blossom Flurry Final Damage: +30%
16 Thousand Blossom Flurry Final Damage: +31%
17 Thousand Blossom Flurry Final Damage: +32%
18 Thousand Blossom Flurry Final Damage: +33%
19 Thousand Blossom Flurry Final Damage: +34%
20 Thousand Blossom Flurry Final Damage: +40%
21 Thousand Blossom Flurry Final Damage: +41%
22 Thousand Blossom Flurry Final Damage: +42%
23 Thousand Blossom Flurry Final Damage: +43%
24 Thousand Blossom Flurry Final Damage: +44%
25 Thousand Blossom Flurry Final Damage: +45%
26 Thousand Blossom Flurry Final Damage: +46%
27 Thousand Blossom Flurry Final Damage: +47%
28 Thousand Blossom Flurry Final Damage: +48%
29 Thousand Blossom Flurry Final Damage: +49%
30 Thousand Blossom Flurry Final Damage: +60%
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Passive Soul Immeasurable Boost
Level Requirement 260
Master Level 30
Description Boosts Soul Immeasurable.
Level 1 Soul Immeasurable Final Damage: +11%
9 Soul Immeasurable Final Damage: +19%
10 Soul Immeasurable Final Damage: +25%
19 Soul Immeasurable Final Damage: +34%
20 Soul Immeasurable Final Damage: +40%
29 Soul Immeasurable Final Damage: +49%
30 Soul Immeasurable Final Damage: +60%
Passive Soul Immeasurable Boost
Level Requirement 260
Master Level 30
Description Boosts Soul Immeasurable.
Level 1 Soul Immeasurable Final Damage: +11%
2 Soul Immeasurable Final Damage: +12%
3 Soul Immeasurable Final Damage: +13%
4 Soul Immeasurable Final Damage: +14%
5 Soul Immeasurable Final Damage: +15%
6 Soul Immeasurable Final Damage: +16%
7 Soul Immeasurable Final Damage: +17%
8 Soul Immeasurable Final Damage: +18%
9 Soul Immeasurable Final Damage: +19%
10 Soul Immeasurable Final Damage: +25%
11 Soul Immeasurable Final Damage: +26%
12 Soul Immeasurable Final Damage: +27%
13 Soul Immeasurable Final Damage: +28%
14 Soul Immeasurable Final Damage: +29%
15 Soul Immeasurable Final Damage: +30%
16 Soul Immeasurable Final Damage: +31%
17 Soul Immeasurable Final Damage: +32%
18 Soul Immeasurable Final Damage: +33%
19 Soul Immeasurable Final Damage: +34%
20 Soul Immeasurable Final Damage: +40%
21 Soul Immeasurable Final Damage: +41%
22 Soul Immeasurable Final Damage: +42%
23 Soul Immeasurable Final Damage: +43%
24 Soul Immeasurable Final Damage: +44%
25 Soul Immeasurable Final Damage: +45%
26 Soul Immeasurable Final Damage: +46%
27 Soul Immeasurable Final Damage: +47%
28 Soul Immeasurable Final Damage: +48%
29 Soul Immeasurable Final Damage: +49%
30 Soul Immeasurable Final Damage: +60%
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Passive Dancing Annihilation Boost
Level Requirement 260
Master Level 30
Description Boosts Final Plum Blossom Sword: Dancing Annihilation.
Level 1 Dancing Annihilation Final Damage: +11%
9 Dancing Annihilation Final Damage: +19%
10 Dancing Annihilation Final Damage: +25%
19 Dancing Annihilation Final Damage: +34%
20 Dancing Annihilation Final Damage: +40%
29 Dancing Annihilation Final Damage: +49%
30 Dancing Annihilation Final Damage: +60%
Passive Dancing Annihilation Boost
Level Requirement 260
Master Level 30
Description Boosts Final Plum Blossom Sword: Dancing Annihilation.
Level 1 Dancing Annihilation Final Damage: +11%
2 Dancing Annihilation Final Damage: +12%
3 Dancing Annihilation Final Damage: +13%
4 Dancing Annihilation Final Damage: +14%
5 Dancing Annihilation Final Damage: +15%
6 Dancing Annihilation Final Damage: +16%
7 Dancing Annihilation Final Damage: +17%
8 Dancing Annihilation Final Damage: +18%
9 Dancing Annihilation Final Damage: +19%
10 Dancing Annihilation Final Damage: +25%
11 Dancing Annihilation Final Damage: +26%
12 Dancing Annihilation Final Damage: +27%
13 Dancing Annihilation Final Damage: +28%
14 Dancing Annihilation Final Damage: +29%
15 Dancing Annihilation Final Damage: +30%
16 Dancing Annihilation Final Damage: +31%
17 Dancing Annihilation Final Damage: +32%
18 Dancing Annihilation Final Damage: +33%
19 Dancing Annihilation Final Damage: +34%
20 Dancing Annihilation Final Damage: +40%
21 Dancing Annihilation Final Damage: +41%
22 Dancing Annihilation Final Damage: +42%
23 Dancing Annihilation Final Damage: +43%
24 Dancing Annihilation Final Damage: +44%
25 Dancing Annihilation Final Damage: +45%
26 Dancing Annihilation Final Damage: +46%
27 Dancing Annihilation Final Damage: +47%
28 Dancing Annihilation Final Damage: +48%
29 Dancing Annihilation Final Damage: +49%
30 Dancing Annihilation Final Damage: +60%
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Passive Blade of the Unbound Heart Boost
Level Requirement 260
Master Level 30
Description Boosts Final Imugi Spirit Sword: Blade of the Unbound Heart.
Level 1 Blade of the Unbound Heart Final Damage: +11%
9 Blade of the Unbound Heart Final Damage: +19%
10 Blade of the Unbound Heart Final Damage: +25%
19 Blade of the Unbound Heart Final Damage: +34%
20 Blade of the Unbound Heart Final Damage: +40%
29 Blade of the Unbound Heart Final Damage: +49%
30 Blade of the Unbound Heart Final Damage: +60%
Passive Blade of the Unbound Heart Boost
Level Requirement 260
Master Level 30
Description Boosts Final Imugi Spirit Sword: Blade of the Unbound Heart.
Level 1 Blade of the Unbound Heart Final Damage: +11%
2 Blade of the Unbound Heart Final Damage: +12%
3 Blade of the Unbound Heart Final Damage: +13%
4 Blade of the Unbound Heart Final Damage: +14%
5 Blade of the Unbound Heart Final Damage: +15%
6 Blade of the Unbound Heart Final Damage: +16%
7 Blade of the Unbound Heart Final Damage: +17%
8 Blade of the Unbound Heart Final Damage: +18%
9 Blade of the Unbound Heart Final Damage: +19%
10 Blade of the Unbound Heart Final Damage: +25%
11 Blade of the Unbound Heart Final Damage: +26%
12 Blade of the Unbound Heart Final Damage: +27%
13 Blade of the Unbound Heart Final Damage: +28%
14 Blade of the Unbound Heart Final Damage: +29%
15 Blade of the Unbound Heart Final Damage: +30%
16 Blade of the Unbound Heart Final Damage: +31%
17 Blade of the Unbound Heart Final Damage: +32%
18 Blade of the Unbound Heart Final Damage: +33%
19 Blade of the Unbound Heart Final Damage: +34%
20 Blade of the Unbound Heart Final Damage: +40%
21 Blade of the Unbound Heart Final Damage: +41%
22 Blade of the Unbound Heart Final Damage: +42%
23 Blade of the Unbound Heart Final Damage: +43%
24 Blade of the Unbound Heart Final Damage: +44%
25 Blade of the Unbound Heart Final Damage: +45%
26 Blade of the Unbound Heart Final Damage: +46%
27 Blade of the Unbound Heart Final Damage: +47%
28 Blade of the Unbound Heart Final Damage: +48%
29 Blade of the Unbound Heart Final Damage: +49%
30 Blade of the Unbound Heart Final Damage: +60%
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills