Buccaneer/Skills
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| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Increases swimming speed and prevents HP loss when swimming. | |
| Level | 1 | Increases swimming speed and prevents HP loss when swimming. |
| Passive | ||
|---|---|---|
| Master Level | 2 | |
| Description | Expands Equip, Use, Set-up, and Etc. Inventory. | |
| Level | 1 | Permanently expands Equip, Use, Set-up, and Etc. Inventory by 12 slots. |
| 2 | Permanently expands Equip, Use, Set-up, and Etc. Inventory by 24 slots. | |
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Summons Hawkeye to assault enemies with terrifying electric sharks. Skill level can be increased depending on your level. | |
| Level | 1 | MP Cost: 15, Damage: 270%, Max Enemies Hit: 4 |
| 5 | MP Cost: 35, Damage: 510%, Max Enemies Hit: 6 | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels. | |
| Level | 1 | MP Cost: 11, Damage: 70%, Duration: 110 sec The damage of Ultimate Explorer minion skills is calculated differently from that of the character. |
| 10 | MP Cost: 20, Damage: 160%, Duration: 200 sec The damage of Ultimate Explorer minion skills is calculated differently from that of the character. | |
| Passive | ||
|---|---|---|
| Master Level | 9 | |
| Description | Your piratical tenacity instills you with the boons of damage reduction and improved stats. This Link Skill can be stacked up to 3 times, once for each unique Explorer Pirate job character you have on this world. While this skill is active, the STR and DEX values for your equipment will be swapped. (Excludes stats for weapon, secondary weapon, Arcane Symbol, Sacred Symbol, and pet equipment slots.) | |
| Level | 1 | STR: +20, DEX: +20, INT: +20, LUK: +20, Max HP: +350, Max MP: +350 Damage Taken: -5% Cooldown: 5 sec |
| 9 | STR: +100, DEX: +100, INT: +100, LUK: +100, Max HP: +1750, Max MP: +1750 Damage Taken: -21% Cooldown: 5 sec | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | [Master Level: 1] Transforms into a super human with lightning fast speed. | |
| Level | 1 | MP Cost: 10, Movement Speed: 170, Jump: 120 |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity. Cannot be used when equipped with a gun. | |
| Level | 1 | MP Cost: 8, Damage: 79%, Max Enemies Hit: 6, Number of Attacks: 2 |
| 20 | MP Cost: 16, Damage: 155%, Max Enemies Hit: 6, Number of Attacks: 2 | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Fire consecutive shots that split on impact and explode on nearby enemies. Can only be used when equipped with a gun. | |
| Level | 1 | MP Cost: 4, Bullet Cost: 2, fires 2 shots dealing 165% damage. At point of impact, Explosion Damage: 165%, Max Enemies Hit: 6, Max Range: 380 |
| 20 | MP Cost: 7, Bullet Cost: 2, fires 2 shots dealing 260% damage. At point of impact, Explosion Damage: 260%, Max Enemies Hit: 6, Max Range: 380 | |
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Use while in the middle of a jump to jump even farther. The higher the skill, the farther the jumping distance. Can also be used with the jump key. | |
| Level | 1 | MP Cost: 18, allows you to jump a greater distance |
| 5 | MP Cost: 10, allows you to jump a greater distance | |
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Use by double-tapping, and then holding, Left or Right. Increases Speed, Jump, and Knockback Resistance for the dash's duration. Not affected by buff duration increase effects. Can also be used in the air. [Dash Activation: Right-Right or Left-Left] Right-click to lock the command. | |
| Level | 1 | Dash, MP Cost: 9, Duration: Up to 10 sec., Movement Speed: +10, Jump: +4, Knockback Resistance: +100% |
| 5 | Dash, MP Cost: 1, Duration: Up to 10 sec., Movement Speed: +50, Jump: +20, Knockback Resistance: +100% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases your Critical Rate and Critical Damage. | |
| Level | 1 | Critical Rate: +2%, Critical Damage: +1% |
| 10 | Critical Rate: +20%, Critical Damage: +5% | |
| Passive | ||
|---|---|---|
| Master Level | 5 | |
| Description | Permanently increases Speed, Jump, and Max Speed. | |
| Level | 1 | Speed: +6, Jump: +2, Max Speed: +4 |
| 5 | Speed: +22, Jump: +10, Max Speed: +20 | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Fighting Skill] Attack multiple enemies with a shockwave when landing from a jump. | |
| Level | 1 | MP Cost: 18, Max Enemies Hit: 6, Damage: 320%, Number of Attacks: 2 |
| 20 | MP Cost: 24, Max Enemies Hit: 6, Damage: 370%, Number of Attacks: 2 | |
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Allows you to double jump in mid-air. Press the Jump and the Up Arrow Key together while jumping to activate. | |
| Level | 1 | MP Cost: 5. Allows you to jump a greater distance. |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Call upon the power of the Sea Serpent that lies sleeping below the waves. Your fighting skills periodically invoke the Sea Serpent's power to attack nearby enemies. Unaffected by attack reflection. | |
| Level | 1 | Your fighting skills trigger Sea Serpent skills. When a Sea Serpent skill triggers, 40 MP is consumed. Sea Serpent skills share a cooldown and cannot trigger while that cooldown is active. |
| 20 | Your fighting skills trigger Sea Serpent skills. When a Sea Serpent skill triggers, 40 MP is consumed. Sea Serpent skills share a cooldown and cannot trigger while that cooldown is active. | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Sea Serpent Skill] Attack the enemies in front of you with a Sea Serpent shockwave. Activates upon using fighting skills (excluding Octopunch) and isn't affected by cooldown reset effects. Does not cost SP. Requires the Sea Serpent skill. | |
| Level | 1 | Max Enemies Hit: 6, Damage: 73%, Number of Attacks: 4 Cooldown: 11 sec. |
| 20 | Max Enemies Hit: 6, Damage: 111%, Number of Attacks: 4 Cooldown: 11 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Move rapidly by double-tapping, and then holding, Left or Right. While moving rapidly, press the down arrow key to make a sudden stop. Momentarily increases your Speed and Jump, although buff duration increase effects cannot extend that moment. If you input this command when you cannot activate Advanced Dash, Dash will activate instead. [Dash Activation: Right-Right or Left-Left] Required Skill: Dash Lv. 5+ | |
| Level | 1 | MP Cost: 1, Travel a short distance. Speed: + 50, Jump: +20, Duration: Up to 10 sec. |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases Attack Speed and Strength. Required Skill: Knuckle Mastery Lv. 5+ | |
| Level | 1 | Attack Speed: +2, STR: +2 |
| 10 | Attack Speed: +2, STR: +20 | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Enhances Knuckle Mastery. | |
| Level | 1 | Knuckle Mastery: +14% |
| 10 | Knuckle Mastery: +50% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Calms your heart to provide an increase to Attack Power. | |
| Level | 1 | Attack Power: +3 |
| 10 | Attack Power: +30 | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Improves your physique to permanently increase Max HP and resist knockback. | |
| Level | 1 | Max HP: +2%, Knockback Resistance: +10% |
| 10 | Max HP: +20%, Knockback Resistance: +100% | |
| Passive | ||
|---|---|---|
| Master Level | 9 | |
| Description | Recovers HP and MP over time. | |
| Level | 1 | Recover 2% HP/MP each every 13 sec. |
| 9 | Recover 5% HP/MP each every 5 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 5 | |
| Description | Permanently increases STR and DEX through sheer physical training. | |
| Level | 1 | Permanently increase STR by 6 and DEX by 6. |
| 5 | Permanently increase STR by 30 and DEX by 30. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Charge enemies and knock them back with an energized fist. This skill can be used while using other skills and moving forward. Can be resisted by some enemies. Links with Octopunch. You can instantly approach the enemy in the direction Octopunch is linked to attack. | |
| Level | 1 | MP Cost: 22, Max Enemies Hit: 8, Damage: 280%, Number of Attacks: 2 While using other skills, Cooldown: 4 sec. |
| 20 | MP Cost: 34, Max Enemies Hit: 8, Damage: 337%, Number of Attacks: 2 While using other skills, Cooldown: 4 sec. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Fighting Skill] Spin after jumping to kick multiple enemies in front. Has a chance to stun enemies. | |
| Level | 1 | MP Cost: 12, Max Enemies Hit: 8, Damage: 357%, Number of Attacks: 4 Stun Chance: 31%, Stun Duration: 5 sec |
| 20 | MP Cost: 27, Max Enemies Hit: 8, Damage: 433%, Number of Attacks: 4 Stun Chance: 50%, Stun Duration: 7 sec | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Enhances your connection with the Sea Serpent's power, allowing you to conjure a more powerful shockwave. Activates upon using fighting skills (excluding Octopunch) and isn't affected by cooldown reset effects. Required Skill: Sea Serpent Lv. 20+ | |
| Level | 1 | Max Enemies Hit: 8, Damage: 116%, Number of Attacks: 6 Cooldown: 9 sec. |
| 20 | Max Enemies Hit: 8, Damage: 173%, Number of Attacks: 6 Cooldown: 9 sec. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Test your luck! Roll dice to get a random Buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown will be reduced. | |
| Level | 1 | MP Cost: 40, Dice Buff Duration: 66 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 480 sec. |
| 20 | MP Cost: 60, Dice Buff Duration: 180 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 180 sec. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Using Sea Serpent skills generates Sea Serpent Scales which can be consumed to use even more powerful abilities. Each Sea Serpent Skill generates one Serpent Scale upon use. Consume 5 Serpent Scales to enter Assault Mode, allowing you to harness more of the serpent's power. While in Assault Mode, your fighting skills trigger Assault skills instead of Sea Serpent skills. Assault Mode ends upon using 1 Assault skill. Assault Mode's duration is unaffected by buff duration extensions. In Auto Mode, Serpent Scales are automatically consumed upon collecting 5 scales. Auto Mode On/Off: Right-click | |
| Level | 1 | Mp Cost: 50, consume 5 Serpent Scales and be able to use assault skills for 5 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. |
| 20 | Mp Cost: 50, consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Assault Skill] Attack a large area with twin serpent shockwaves. Unaffected by attack reflection. Does not consume SP. Requires the Serpent Scale skill. | |
| Level | 1 | MP Cost: 50, Max Enemies Hit: 12, Damage: 328%, Number of Attacks: 6 |
| 20 | MP Cost: 50, Max Enemies Hit: 12, Damage: 423%, Number of Attacks: 6 | |
| Passive | ||
|---|---|---|
| Master Level | 4 | |
| Description | Focus on defensive maneuvers for a boost to defense. | |
| Level | 1 | Damage Taken: -14% |
| 4 | Damage Taken: -20% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases Critical Rate and critical damage. Additional Critical Rate against bosses. Permanently increases Attack Power. | |
| Level | 1 | Attack Power: +12, Critical Rate: +6%, Critical Damage: +4% Additional Critical Rate on Bosses: 2% |
| 10 | Attack Power: +30, Critical Rate: +15%, Critical Damage: +10% Additional Critical Rate on Bosses: 20% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Can recover quickly from being stunned. Critical Rate and Critical Damage increase when attacking enemies affected by abnormal statuses. Attacks also have a chance to stun targets. | |
| Level | 1 | Abnormal Status Resistance for stuns increases by an additional 8%. Stun Rate: 11% When attacking enemies affected by abnormal statuses, Critical Rate: +24%, Critical Damage: +6% |
| 10 | Abnormal Status Resistance for stuns increases by an additional 35%. Stun Rate: 20% When attacking enemies affected by abnormal statuses, Critical Rate: +60%, Critical Damage: +15% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Fighting Skill]: Pummel enemies in front. Only activates Sea Serpent's Rage or Raging Serpent Assault. | |
| Level | 1 | MP Cost: 20, Max Enemies Hit: 3, Damage: 164%, Number of Attacks: 10 |
| 30 | MP Cost: 32, Max Enemies Hit: 3, Damage: 280%, Number of Attacks: 10 | |
| MP Cost: 32, Max Enemies Hit: 3, Damage: 284%, Number of Attacks: 10 | ||
| MP Cost: 32, Max Enemies Hit: 3, Damage: 288%, Number of Attacks: 10 | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Fighting Skill] Throws a punch that attacks the enemy in front with a powerful explosive energy. | |
| Level | 1 | MP Cost: 25, Max Enemies Hit: 7, Damage: 420%, Number of Attacks: 4 |
| 30 | MP Cost: 46, Max Enemies Hit: 7, Damage: 565%, Number of Attacks: 4 | |
| MP Cost: 46, Max Enemies Hit: 7, Damage: 570%, Number of Attacks: 4 | ||
| MP Cost: 49, Max Enemies Hit: 7, Damage: 575%, Number of Attacks: 4 | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | A deeper connection to the Sea Serpent's power enhances the power of your serpent shockwaves and unlocks new Sea Serpent skills. Permanently increases Final Damage. Required Skill: Greater Sea Serpent I Lv. 20+ | |
| Level | 1 | Enhances Sea Serpent Burst I to Sea Serpent Burst II. Unlocks Sea Serpent's Rage. [Passive Effect: Final Damage: +10%] |
| 20 | Enhances Sea Serpent Burst I to Sea Serpent Burst II. Unlocks Sea Serpent's Rage. [Passive Effect: Final Damage: +10%] | |
| Enhances Sea Serpent Burst I to Sea Serpent Burst II. Unlocks Sea Serpent's Rage. [Passive Effect: Final Damage: +10%] | ||
| Enhances Sea Serpent Burst I to Sea Serpent Burst II. Unlocks Sea Serpent's Rage. [Passive Effect: Final Damage: +10%] | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Sea Serpent Skill] Enhances your connection with the Sea Serpent's power, allowing you to strike enemies with an even more powerful shockwave. Activates upon using fighting skills (excluding Octopunch) and isn't affected by cooldown reset effects. Does not consume SP. Requires the Greater Sea Serpent II skill. Required Skill: Greater Sea Serpent I Lv. 20+ | |
| Level | 1 | Max Enemies Hit: 8, Damage: 330%, Number of Attacks: 8 Cooldown: 7 sec. |
| 20 | Max Enemies Hit: 8, Damage: 425%, Number of Attacks: 8 Cooldown: 7 sec. | |
| Max Enemies Hit: 8, Damage: 430%, Number of Attacks: 8 Cooldown: 7 sec. | ||
| Max Enemies Hit: 8, Damage: 435%, Number of Attacks: 8 Cooldown: 7 sec. | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Sea Serpent Skill] Call upon the power of the Sea Serpent to bite and tear your enemies. Triggers upon using Octopunch. Enemies struck by Serpent's bite are marked with the Serpent's Mark, which increases their Damage Taken for a set period. Not affected by cooldown reset effects. Does not consume SP. Requires the Greater Sea Serpent II skill. Required Skill: Greater Sea Serpent I Lv. 20+ | |
| Level | 1 | Max Enemies Hit: 6, Damage: 335%, Number of Attacks: 6 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec. Cooldown: 4 sec |
| 20 | Max Enemies Hit: 6, Damage: 430%, Number of Attacks: 6 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec. Cooldown: 4 sec | |
| Max Enemies Hit: 6, Damage: 435%, Number of Attacks: 6 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec. Cooldown: 4 sec | ||
| Max Enemies Hit: 6, Damage: 440%, Number of Attacks: 6 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec. Cooldown: 4 sec | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Assault Skill] Call forth an enraged Sea Serpent by using Octopunch while in Assault Mode. Unaffected by attack reflection. Your increased mastery of Assault skills empowers your Serpent Assault. Required Skill: Serpent Scale Lv. | |
| Level | 1 | MP Cost: 50, Water Dragon Summon Duration: 5 sec Water Dragon attacks 6 enemies 4 times with 249% damage in intervals. If one enemy is attacked 15 times, it's annihilated [Passive Effect - Serpent Assault Damage: +43%] |
| 20 | MP Cost: 50, Water Dragon Summon Duration: 5 sec Water Dragon attacks 6 enemies 4 times with 420% damage in intervals. If one enemy is attacked 15 times, it's annihilated [Passive Effect - Serpent Assault Damage: +100%] | |
| MP Cost: 50, Water Dragon Summon Duration: 5 sec Water Dragon attacks 6 enemies 4 times with 429% damage in intervals. If one enemy is attacked 15 times, it's annihilated [Passive Effect - Serpent Assault Damage: +103%] | ||
| MP Cost: 50, Water Dragon Summon Duration: 5 sec Water Dragon attacks 6 enemies 4 times with 438% damage in intervals. If one enemy is attacked 15 times, it's annihilated [Passive Effect - Serpent Assault Damage: +106%] | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Order the Nautilus to attack multiple enemies at once. The Nautilus is unaffected by attack reflection. After learning this skill, direct skill attacks deal additional attacks. | |
| Level | 1 | MP Cost: 350, Damage: 324%, Max Enemies Hit: 15, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 107% damage. Duration: 107% when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Release Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec. |
| 30 | MP Cost: 350, Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 165% damage. Duration: 165% when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Release Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec. | |
| MP Cost: 350, Damage: 444%, Max Enemies Hit: 15, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 167% damage. Duration: 167% when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Release Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec. | ||
| MP Cost: 350, Damage: 448%, Max Enemies Hit: 15, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 169% damage. Duration: 169% when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Release Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec. | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summons the soul of a proud sea serpent to temporarily increase Attack Power. Also increases Status Resistance, Elemental Resistance, Knuckle Mastery, and Final Damage as passive effects. Required Skill: Knuckle Mastery Lv. 10+ | |
| Level | 1 | MP Cost: 30, Duration: 64 sec, Attack Power: +0%. [Passive Effects - Knuckle Mastery: +56%, Final Damage: +3%, Status Resistance: +1, Elemental Resistance: +1%] |
| 30 | MP Cost: 45, Duration: 180 sec, Attack Power: +15%. [Passive Effects - Knuckle Mastery: +70%, Final Damage: +13%, Status Resistance: +30, Elemental Resistance: +30%] | |
| MP Cost: 45, Duration: 184 sec, Attack Power: +15%. [Passive Effects - Knuckle Mastery: +71%, Final Damage: +13%, Status Resistance: +31, Elemental Resistance: +31%] | ||
| MP Cost: 46, Duration: 188 sec, Attack Power: +16%. [Passive Effects - Knuckle Mastery: +71%, Final Damage: +13%, Status Resistance: +32, Elemental Resistance: +32%] | ||
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Resets the cooldown of all the skills being used by all party members, including yourself. Does not affect skills not affected by cooldown reset. Time leap is not affected by cooldown reset and party members that received the Time Leap's effect cannot receive it again for a set time. | |
| Level | 1 | MP Cost: 465, Cooldown: 120 sec Party members that received the effect cannot receive Time Leap's effect again for 100 sec. |
| 5 | MP Cost: 405, Cooldown: 120 sec Party members that received the effect cannot receive Time Leap's effect again for 100 sec. | |
| MP Cost: 390, Cooldown: 120 sec Party members that received the effect cannot receive Time Leap's effect again for 100 sec. | ||
| MP Cost: 375, Cooldown: 120 sec Party members that received the effect cannot receive Time Leap's effect again for 100 sec. | ||
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Uses HP and MP to temporarily increase the attack speed of a weapon. This can be combined with other accelerations, and everyone in the team will have their attack speed doubled. Required Skill: Agile Knuckles Lv. 10+ | |
| Level | 1 | HP Cost: 78, MP Cost: 78, Attack Speed Increase Duration: 104 sec |
| 20 | HP Cost: 40, MP Cost: 40, Attack Speed Increase Duration: 180 sec | |
| HP Cost: 38, MP Cost: 38, Attack Speed Increase Duration: 184 sec | ||
| HP Cost: 36, MP Cost: 36, Attack Speed Increase Duration: 188 sec | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear. | |
| Level | 1 | MP Cost: 10, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 1%.] |
| 30 | MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 15%.] | |
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | MP Cost: 30, Cooldown: 540 sec |
| 5 | MP Cost: 30, Cooldown: 300 sec | |
| Passive | ||
|---|---|---|
| Master Level | 5 | |
| Description | Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff. Required Skill: Roll of the Dice Lv. 20+ | |
| Level | 1 | MP Cost: 60, Dice Buff Duration: 180 sec. 10% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 196 sec. |
| 5 | MP Cost: 60, Dice Buff Duration: 180 sec. 50% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 180 sec. | |
| MP Cost: 60, Dice Buff Duration: 180 sec. 60% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 176 sec. | ||
| MP Cost: 60, Dice Buff Duration: 180 sec. 70% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 172 sec. | ||
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | When using the power of the sea serpent, temporarily reduce damage taken with the sea serpent's blessing. | |
| Level | 1 | When sea serpent or assault skills hit, generates a protective shield for 3 sec that takes 2% damage (includes damage proportional to Max HP). Unable to recreate Protective Shield for 4 sec when activated. |
| 10 | When sea serpent or assault skills hit, generates a protective shield for 3 sec that takes 25% damage (includes damage proportional to Max HP). Unable to recreate Protective Shield for 4 sec when activated. | |
| When sea serpent or assault skills hit, generates a protective shield for 3 sec that takes 27% damage (includes damage proportional to Max HP). Unable to recreate Protective Shield for 4 sec when activated. | ||
| When sea serpent or assault skills hit, generates a protective shield for 3 sec that takes 30% damage (includes damage proportional to Max HP). Unable to recreate Protective Shield for 4 sec when activated. | ||
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Take up an aggressive battle stance, causing successful attack skills to grant a buff that increases your damage. Permanently increases Corkscrew Blow's damage. | |
| Level | 1 | When one of your attack skills hits an enemy, grants a buff that increases your damage by 7% for 10 sec. Striking a foe while the buff is active will refresh its duration. [Passive Effects] Corkscrew Blow Damage: +10% |
| 10 | When one of your attack skills hits an enemy, grants a buff that increases your damage by 25% for 10 sec. Striking a foe while the buff is active will refresh its duration. [Passive Effects] Corkscrew Blow Damage: +100% | |
| When one of your attack skills hits an enemy, grants a buff that increases your damage by 27% for 10 sec. Striking a foe while the buff is active will refresh its duration. [Passive Effects] Corkscrew Blow Damage: +110% | ||
| When one of your attack skills hits an enemy, grants a buff that increases your damage by 29% for 10 sec. Striking a foe while the buff is active will refresh its duration. [Passive Effects] Corkscrew Blow Damage: +120% | ||
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Ignores enemy's defense and increases Final Damage and Attack Power. | |
| Level | 1 | Ignore Defense: 4%, Final Damage: +5%, Attack Power: +12 |
| 10 | Ignore Defense: 40%, Final Damage: +10%, Attack Power: +30 | |
| Ignore Defense: 44%, Final Damage: +10%, Attack Power: +32 | ||
| Ignore Defense: 48%, Final Damage: +11%, Attack Power: +34 | ||
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Grants a chance to ignore the cooldown when Double Down does not activate. The next time, you will activate a Double Down with 4 or above. | |
| Level | 1 | When Double Down does not activate, there is a 40% chance for the cooldown to not apply. The next cast after this will activate Double Down with 4 or above. |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Adds the lucky number 7 to Double Down. Required Skill: Double Down Lv. 5+ | |
| Level | 1 | Lucky number 7 added to Double Down 7: Ignore Defense +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases the chances of rolling a 4, 5, or 6 in Roll of the Dice. | |
| Level | 1 | Increases the chances of rolling a 4, 5, or 6 in Roll of the Dice. |
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases Octopunch damage. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases damage when attacking Boss Monsters with Octopunch. | |
| Level | 1 | Boss Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases Octopunch's attack count. | |
| Level | 1 | Number of Attacks: +1 |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases damage of Hook Bomber. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases the max number of enemies hit by Hook Bomber. | |
| Level | 1 | Max Enemies Hit: +2 |
| Passive | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Increases the number of attacks for Hook Bomber. | |
| Level | 1 | Number of Attacks: +1 |
| Active | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Release inner power to increase damage and use the Sea Serpent's power more often for a short time. Also increases Boss Damage permanently. | |
| Level | 1 | MP Cost: 300, Duration: 60 sec, Damage: +20% While active, Sea Serpent Burst, Sea Serpent's Rage, and Lord of the Deep Cooldown: -50% Cooldown: 120 sec. [Passive Effect: Boss Damage +20%] |
| Active | ||
|---|---|---|
| Level Requirement | 160 | |
| Master Level | 1 | |
| Description | The Sea Serpent's soul manifests, permanently increasing Critical Damage. | |
| Level | 1 | MP Cost: 50, manifests Sea Serpent's soul [Passive Effect - Critical Damage: +15%] |
| Active | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Call upon the bravery deep within to increase damage output. | |
| Level | 1 | MP Cost: 100, Duration: 60 sec., Damage: +10% Applies to any Explorer class in the party Cooldown: 120 sec. |
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 2 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +2] | |
| 3 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +3] | |
| 4 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +4] | |
| 5 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +5] | |
| 6 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +6] | |
| 7 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +7] | |
| 8 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +8] | |
| 9 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +9] | |
| 10 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +10] | |
| 11 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +11] | |
| 12 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +12] | |
| 13 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +13] | |
| 14 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +14] | |
| 15 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +15] | |
| 16 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +16] | |
| 17 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +17] | |
| 18 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +18] | |
| 19 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +19] | |
| 20 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +20] | |
| 21 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +21] | |
| 22 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +22] | |
| 23 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +23] | |
| 24 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +24] | |
| 25 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +25] | |
| 26 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +26] | |
| 27 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +27] | |
| 28 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +28] | |
| 29 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +29] | |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 2 | Portal Duration: 34 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 3 | Portal Duration: 36 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 4 | Portal Duration: 38 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 5 | Portal Duration: 40 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 6 | Portal Duration: 42 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 7 | Portal Duration: 44 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 8 | Portal Duration: 46 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 9 | Portal Duration: 48 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 10 | Portal Duration: 50 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 11 | Portal Duration: 52 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 12 | Portal Duration: 54 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 13 | Portal Duration: 56 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 14 | Portal Duration: 58 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 15 | Portal Duration: 60 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 16 | Portal Duration: 62 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 17 | Portal Duration: 64 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 18 | Portal Duration: 66 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 19 | Portal Duration: 68 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 20 | Portal Duration: 70 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 21 | Portal Duration: 72 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 22 | Portal Duration: 74 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 23 | Portal Duration: 76 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 24 | Portal Duration: 78 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 25 | Portal Duration: 80 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 26 | Portal Duration: 82 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 27 | Portal Duration: 84 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 28 | Portal Duration: 86 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 29 | Portal Duration: 88 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 2 | Duration: 186 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 3 | Duration: 189 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 4 | Duration: 192 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 5 | Duration: 195 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 6 | Duration: 198 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 7 | Duration: 201 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 8 | Duration: 204 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 9 | Duration: 207 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 10 | Duration: 210 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 11 | Duration: 213 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 12 | Duration: 216 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 13 | Duration: 219 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 14 | Duration: 222 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 15 | Duration: 225 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 16 | Duration: 228 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 17 | Duration: 231 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 18 | Duration: 234 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 19 | Duration: 237 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 20 | Duration: 240 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 21 | Duration: 243 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 22 | Duration: 246 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 23 | Duration: 249 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 24 | Duration: 252 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 25 | Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 26 | Duration: 258 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 27 | Duration: 261 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 28 | Duration: 264 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 29 | Duration: 267 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 2 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 3 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 4 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 5 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 6 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 7 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 8 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 9 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 10 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 11 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 12 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 13 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 14 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 15 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 16 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 17 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 18 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 19 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 20 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 21 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 22 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 23 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 24 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 25 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 26 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 27 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 28 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 29 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 2 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 3 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 4 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 5 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 6 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 7 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 8 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 9 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 10 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 11 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 12 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 13 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 14 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 15 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 16 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 17 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 18 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 19 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 20 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 21 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 22 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 23 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 24 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 25 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 26 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 27 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 28 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 29 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 2 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +2] | |
| 3 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +3] | |
| 4 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +4] | |
| 5 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +5] | |
| 6 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +6] | |
| 7 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +7] | |
| 8 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +8] | |
| 9 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +9] | |
| 10 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +10] | |
| 11 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +11] | |
| 12 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +12] | |
| 13 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +13] | |
| 14 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +14] | |
| 15 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +15] | |
| 16 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +16] | |
| 17 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +17] | |
| 18 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +18] | |
| 19 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +19] | |
| 20 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +20] | |
| 21 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +21] | |
| 22 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +22] | |
| 23 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +23] | |
| 24 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +24] | |
| 25 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25] | |
| 26 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +26] | |
| 27 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +27] | |
| 28 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +28] | |
| 29 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +29] | |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 2 | HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 212 sec. | |
| 3 | HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 208 sec. | |
| 4 | HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 204 sec. | |
| 5 | HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 200 sec. | |
| 6 | HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 196 sec. | |
| 7 | HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 192 sec. | |
| 8 | HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 188 sec. | |
| 9 | HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 184 sec. | |
| 10 | HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 180 sec. | |
| 11 | HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 176 sec. | |
| 12 | HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 172 sec. | |
| 13 | HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 168 sec. | |
| 14 | HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 164 sec. | |
| 15 | HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 160 sec. | |
| 16 | HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 156 sec. | |
| 17 | HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 152 sec. | |
| 18 | HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 148 sec. | |
| 19 | HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 144 sec. | |
| 20 | HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 140 sec. | |
| 21 | HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 136 sec. | |
| 22 | HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 132 sec. | |
| 23 | HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 128 sec. | |
| 24 | HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 124 sec. | |
| 25 | HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec. | |
| 26 | HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 116 sec. | |
| 27 | HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 112 sec. | |
| 28 | HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 108 sec. | |
| 29 | HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 104 sec. | |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 2 | HP Cost: 5% of Max HP, Cooldown: 470 sec | |
| 3 | HP Cost: 5% of Max HP, Cooldown: 465 sec | |
| 4 | HP Cost: 5% of Max HP, Cooldown: 460 sec | |
| 5 | HP Cost: 5% of Max HP, Cooldown: 455 sec | |
| 6 | HP Cost: 5% of Max HP, Cooldown: 450 sec | |
| 7 | HP Cost: 5% of Max HP, Cooldown: 445 sec | |
| 8 | HP Cost: 5% of Max HP, Cooldown: 440 sec | |
| 9 | HP Cost: 5% of Max HP, Cooldown: 435 sec | |
| 10 | HP Cost: 5% of Max HP, Cooldown: 430 sec | |
| 11 | HP Cost: 5% of Max HP, Cooldown: 425 sec | |
| 12 | HP Cost: 5% of Max HP, Cooldown: 420 sec | |
| 13 | HP Cost: 5% of Max HP, Cooldown: 415 sec | |
| 14 | HP Cost: 5% of Max HP, Cooldown: 410 sec | |
| 15 | HP Cost: 5% of Max HP, Cooldown: 405 sec | |
| 16 | HP Cost: 5% of Max HP, Cooldown: 400 sec | |
| 17 | HP Cost: 5% of Max HP, Cooldown: 395 sec | |
| 18 | HP Cost: 5% of Max HP, Cooldown: 390 sec | |
| 19 | HP Cost: 5% of Max HP, Cooldown: 385 sec | |
| 20 | HP Cost: 5% of Max HP, Cooldown: 380 sec | |
| 21 | HP Cost: 5% of Max HP, Cooldown: 375 sec | |
| 22 | HP Cost: 5% of Max HP, Cooldown: 370 sec | |
| 23 | HP Cost: 5% of Max HP, Cooldown: 365 sec | |
| 24 | HP Cost: 5% of Max HP, Cooldown: 360 sec | |
| 25 | HP Cost: 5% of Max HP, Cooldown: 355 sec | |
| 26 | HP Cost: 5% of Max HP, Cooldown: 350 sec | |
| 27 | HP Cost: 5% of Max HP, Cooldown: 345 sec | |
| 28 | HP Cost: 5% of Max HP, Cooldown: 340 sec | |
| 29 | HP Cost: 5% of Max HP, Cooldown: 335 sec | |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 2 | Duration: 186 sec, EXP: +21%, Drop Rate: +14% Cooldown: 180 sec | |
| 3 | Duration: 189 sec, EXP: +21%, Drop Rate: +15% Cooldown: 180 sec | |
| 4 | Duration: 192 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 5 | Duration: 195 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 6 | Duration: 198 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 7 | Duration: 201 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 8 | Duration: 204 sec, EXP: +24%, Drop Rate: +16% Cooldown: 180 sec | |
| 9 | Duration: 207 sec, EXP: +24%, Drop Rate: +17% Cooldown: 180 sec | |
| 10 | Duration: 210 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 11 | Duration: 213 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 12 | Duration: 216 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 13 | Duration: 219 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 14 | Duration: 222 sec, EXP: +27%, Drop Rate: +18% Cooldown: 180 sec | |
| 15 | Duration: 225 sec, EXP: +27%, Drop Rate: +19% Cooldown: 180 sec | |
| 16 | Duration: 228 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 17 | Duration: 231 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 18 | Duration: 234 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 19 | Duration: 237 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 20 | Duration: 240 sec, EXP: +30%, Drop Rate: +20% Cooldown: 180 sec | |
| 21 | Duration: 243 sec, EXP: +30%, Drop Rate: +21% Cooldown: 180 sec | |
| 22 | Duration: 246 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 23 | Duration: 249 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 24 | Duration: 252 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 25 | Duration: 255 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 26 | Duration: 258 sec, EXP: +33%, Drop Rate: +22% Cooldown: 180 sec | |
| 27 | Duration: 261 sec, EXP: +33%, Drop Rate: +23% Cooldown: 180 sec | |
| 28 | Duration: 264 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 29 | Duration: 267 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 2 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 3 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 4 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 5 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 6 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 7 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 8 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 9 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 10 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 11 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 12 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 13 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 14 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 15 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 16 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 17 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 18 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 19 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 20 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 21 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 22 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 23 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 24 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 25 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 26 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 27 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 28 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 29 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 32 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 88 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 33 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 87 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 34 sec, restores 5% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 86 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 35 sec, restores 10% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 85 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 36 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 84 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 37 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 83 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 38 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 82 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 39 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 81 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 40 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 80 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 41 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 79 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 42 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 78 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 43 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 77 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 44 sec, restores 15% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 76 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 45 sec, restores 20% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 75 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 46 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 74 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 47 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 73 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 48 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 72 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 49 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 71 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 50 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 70 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 51 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 69 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 52 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 68 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 53 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 67 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 54 sec, restores 25% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 66 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 55 sec, restores 30% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 65 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 56 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 64 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 57 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 63 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 58 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 62 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 59 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 61 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times. Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times. Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times. Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times. Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times. Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times. Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times. Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times. Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times. Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times. Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times. Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times. Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times. Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times. Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times. Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times. Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times. Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times. Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times. Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times. Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times. Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times. Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times. Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times. Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times. Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times. Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times. Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hoists high the banner of the brave pirate, bolstering party morale. You cannot be knocked back by enemy attacks while planting your flag. | |
| Level | 1 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 10% in any attribute they have assigned AP. Also boosts Ignore Defense by 10%. You will receive same effect even when outside of the field |
| 30 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 25% in any attribute they have assigned AP. Also boosts Ignore Defense by 25%. You will receive same effect even when outside of the field | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hoists high the banner of the brave pirate, bolstering party morale. You cannot be knocked back by enemy attacks while planting your flag. | |
| Level | 1 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 10% in any attribute they have assigned AP. Also boosts Ignore Defense by 10%. You will receive same effect even when outside of the field |
| 2 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 11% in any attribute they have assigned AP. Also boosts Ignore Defense by 11%. You will receive same effect even when outside of the field | |
| 3 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 11% in any attribute they have assigned AP. Also boosts Ignore Defense by 11%. You will receive same effect even when outside of the field | |
| 4 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 12% in any attribute they have assigned AP. Also boosts Ignore Defense by 12%. You will receive same effect even when outside of the field | |
| 5 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 12% in any attribute they have assigned AP. Also boosts Ignore Defense by 12%. You will receive same effect even when outside of the field | |
| 6 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 13% in any attribute they have assigned AP. Also boosts Ignore Defense by 13%. You will receive same effect even when outside of the field | |
| 7 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 13% in any attribute they have assigned AP. Also boosts Ignore Defense by 13%. You will receive same effect even when outside of the field | |
| 8 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 14% in any attribute they have assigned AP. Also boosts Ignore Defense by 14%. You will receive same effect even when outside of the field | |
| 9 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 14% in any attribute they have assigned AP. Also boosts Ignore Defense by 14%. You will receive same effect even when outside of the field | |
| 10 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 15% in any attribute they have assigned AP. Also boosts Ignore Defense by 15%. You will receive same effect even when outside of the field | |
| 11 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 15% in any attribute they have assigned AP. Also boosts Ignore Defense by 15%. You will receive same effect even when outside of the field | |
| 12 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 16% in any attribute they have assigned AP. Also boosts Ignore Defense by 16%. You will receive same effect even when outside of the field | |
| 13 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 16% in any attribute they have assigned AP. Also boosts Ignore Defense by 16%. You will receive same effect even when outside of the field | |
| 14 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 17% in any attribute they have assigned AP. Also boosts Ignore Defense by 17%. You will receive same effect even when outside of the field | |
| 15 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 17% in any attribute they have assigned AP. Also boosts Ignore Defense by 17%. You will receive same effect even when outside of the field | |
| 16 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 18% in any attribute they have assigned AP. Also boosts Ignore Defense by 18%. You will receive same effect even when outside of the field | |
| 17 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 18% in any attribute they have assigned AP. Also boosts Ignore Defense by 18%. You will receive same effect even when outside of the field | |
| 18 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 19% in any attribute they have assigned AP. Also boosts Ignore Defense by 19%. You will receive same effect even when outside of the field | |
| 19 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 19% in any attribute they have assigned AP. Also boosts Ignore Defense by 19%. You will receive same effect even when outside of the field | |
| 20 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 20% in any attribute they have assigned AP. Also boosts Ignore Defense by 20%. You will receive same effect even when outside of the field | |
| 21 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 20% in any attribute they have assigned AP. Also boosts Ignore Defense by 20%. You will receive same effect even when outside of the field | |
| 22 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 21% in any attribute they have assigned AP. Also boosts Ignore Defense by 21%. You will receive same effect even when outside of the field | |
| 23 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 21% in any attribute they have assigned AP. Also boosts Ignore Defense by 21%. You will receive same effect even when outside of the field | |
| 24 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 22% in any attribute they have assigned AP. Also boosts Ignore Defense by 22%. You will receive same effect even when outside of the field | |
| 25 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 22% in any attribute they have assigned AP. Also boosts Ignore Defense by 22%. You will receive same effect even when outside of the field | |
| 26 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 23% in any attribute they have assigned AP. Also boosts Ignore Defense by 23%. You will receive same effect even when outside of the field | |
| 27 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 23% in any attribute they have assigned AP. Also boosts Ignore Defense by 23%. You will receive same effect even when outside of the field | |
| 28 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 24% in any attribute they have assigned AP. Also boosts Ignore Defense by 24%. You will receive same effect even when outside of the field | |
| 29 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 24% in any attribute they have assigned AP. Also boosts Ignore Defense by 24%. You will receive same effect even when outside of the field | |
| 30 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 25% in any attribute they have assigned AP. Also boosts Ignore Defense by 25%. You will receive same effect even when outside of the field | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 2 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 3 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 4 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 5 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 6 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 7 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 8 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 9 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 10 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 11 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 12 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 13 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 14 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 15 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 16 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 17 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 18 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 19 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 20 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 21 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 22 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 23 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 24 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 25 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 26 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 27 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 28 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 29 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number. | |
| Level | 1 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +11] |
| 30 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +40] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number. | |
| Level | 1 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +11] |
| 2 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +12] | |
| 3 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +13] | |
| 4 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +14] | |
| 5 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +15] | |
| 6 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +16] | |
| 7 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +17] | |
| 8 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +18] | |
| 9 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +19] | |
| 10 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +20] | |
| 11 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +21] | |
| 12 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +22] | |
| 13 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +23] | |
| 14 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +24] | |
| 15 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +25] | |
| 16 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +26] | |
| 17 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +27] | |
| 18 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +28] | |
| 19 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +29] | |
| 20 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +30] | |
| 21 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +31] | |
| 22 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +32] | |
| 23 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +33] | |
| 24 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +34] | |
| 25 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +35] | |
| 26 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +36] | |
| 27 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +37] | |
| 28 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +38] | |
| 29 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +39] | |
| 30 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +40] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal. | |
| Level | 1 | HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 70 sec |
| 30 | HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal. | |
| Level | 1 | HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 70 sec |
| 2 | HP Cost: 1980, Duration: 28 sec, Attack Power: +24% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 70 sec | |
| 3 | HP Cost: 1970, Duration: 28 sec, Attack Power: +26% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 69 sec | |
| 4 | HP Cost: 1960, Duration: 28 sec, Attack Power: +28% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 69 sec | |
| 5 | HP Cost: 1950, Duration: 28 sec, Attack Power: +30% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 69 sec | |
| 6 | HP Cost: 1940, Duration: 28 sec, Attack Power: +32% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 68 sec | |
| 7 | HP Cost: 1930, Duration: 28 sec, Attack Power: +34% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 68 sec | |
| 8 | HP Cost: 1920, Duration: 28 sec, Attack Power: +36% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 68 sec | |
| 9 | HP Cost: 1910, Duration: 28 sec, Attack Power: +38% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 67 sec | |
| 10 | HP Cost: 1900, Duration: 28 sec, Attack Power: +40% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 67 sec | |
| 11 | HP Cost: 1890, Duration: 28 sec, Attack Power: +42% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 67 sec | |
| 12 | HP Cost: 1880, Duration: 28 sec, Attack Power: +44% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 66 sec | |
| 13 | HP Cost: 1870, Duration: 28 sec, Attack Power: +46% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 66 sec | |
| 14 | HP Cost: 1860, Duration: 28 sec, Attack Power: +48% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 66 sec | |
| 15 | HP Cost: 1850, Duration: 28 sec, Attack Power: +50% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 65 sec | |
| 16 | HP Cost: 1840, Duration: 28 sec, Attack Power: +52% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 65 sec | |
| 17 | HP Cost: 1830, Duration: 28 sec, Attack Power: +54% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 65 sec | |
| 18 | HP Cost: 1820, Duration: 28 sec, Attack Power: +56% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 64 sec | |
| 19 | HP Cost: 1810, Duration: 28 sec, Attack Power: +58% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 64 sec | |
| 20 | HP Cost: 1800, Duration: 28 sec, Attack Power: +60% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 64 sec | |
| 21 | HP Cost: 1790, Duration: 28 sec, Attack Power: +62% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 63 sec | |
| 22 | HP Cost: 1780, Duration: 28 sec, Attack Power: +64% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 63 sec | |
| 23 | HP Cost: 1770, Duration: 28 sec, Attack Power: +66% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 63 sec | |
| 24 | HP Cost: 1760, Duration: 28 sec, Attack Power: +68% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 62 sec | |
| 25 | HP Cost: 1750, Duration: 28 sec, Attack Power: +70% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 62 sec | |
| 26 | HP Cost: 1740, Duration: 28 sec, Attack Power: +72% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 62 sec | |
| 27 | HP Cost: 1730, Duration: 28 sec, Attack Power: +74% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 61 sec | |
| 28 | HP Cost: 1720, Duration: 28 sec, Attack Power: +76% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 61 sec | |
| 29 | HP Cost: 1710, Duration: 28 sec, Attack Power: +78% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 61 sec | |
| 30 | HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 60 sec | |
Class-Specific Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Receive the power of the seas and soar to new heights. Double-tap an arrow key to teleport in that direction. Use the skill again to attack nearby enemies with a huge orb of energy. The orb of energy is unaffected by attack reflection. You are invincible while creating the orb. When the command is locked, double-tapping the movement keys will not teleport you. Right-click to lock command | |
| Level | 1 | MP Cost: 1000, Duration: 40 sec., Final Damage: +20%. Can use up to 3 energy orbs Energy orbs will periodically deal 431% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. |
| 30 | MP Cost: 1000, Duration: 55 sec., Final Damage: +26%. Can use up to 3 energy orbs Energy orbs will periodically deal 924% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Receive the power of the seas and soar to new heights. Double-tap an arrow key to teleport in that direction. Use the skill again to attack nearby enemies with a huge orb of energy. The orb of energy is unaffected by attack reflection. You are invincible while creating the orb. When the command is locked, double-tapping the movement keys will not teleport you. Right-click to lock command | |
| Level | 1 | MP Cost: 1000, Duration: 40 sec., Final Damage: +20%. Can use up to 3 energy orbs Energy orbs will periodically deal 431% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. |
| 2 | MP Cost: 1000, Duration: 41 sec., Final Damage: +20%. Can use up to 3 energy orbs Energy orbs will periodically deal 448% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 3 | MP Cost: 1000, Duration: 41 sec., Final Damage: +20%. Can use up to 3 energy orbs Energy orbs will periodically deal 465% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 4 | MP Cost: 1000, Duration: 42 sec., Final Damage: +20%. Can use up to 3 energy orbs Energy orbs will periodically deal 482% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 5 | MP Cost: 1000, Duration: 42 sec., Final Damage: +21%. Can use up to 3 energy orbs Energy orbs will periodically deal 499% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 6 | MP Cost: 1000, Duration: 43 sec., Final Damage: +21%. Can use up to 3 energy orbs Energy orbs will periodically deal 516% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 7 | MP Cost: 1000, Duration: 43 sec., Final Damage: +21%. Can use up to 3 energy orbs Energy orbs will periodically deal 533% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 8 | MP Cost: 1000, Duration: 44 sec., Final Damage: +21%. Can use up to 3 energy orbs Energy orbs will periodically deal 550% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 9 | MP Cost: 1000, Duration: 44 sec., Final Damage: +21%. Can use up to 3 energy orbs Energy orbs will periodically deal 567% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 10 | MP Cost: 1000, Duration: 45 sec., Final Damage: +22%. Can use up to 3 energy orbs Energy orbs will periodically deal 584% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 11 | MP Cost: 1000, Duration: 45 sec., Final Damage: +22%. Can use up to 3 energy orbs Energy orbs will periodically deal 601% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 12 | MP Cost: 1000, Duration: 46 sec., Final Damage: +22%. Can use up to 3 energy orbs Energy orbs will periodically deal 618% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 13 | MP Cost: 1000, Duration: 46 sec., Final Damage: +22%. Can use up to 3 energy orbs Energy orbs will periodically deal 635% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 14 | MP Cost: 1000, Duration: 47 sec., Final Damage: +22%. Can use up to 3 energy orbs Energy orbs will periodically deal 652% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 15 | MP Cost: 1000, Duration: 47 sec., Final Damage: +23%. Can use up to 3 energy orbs Energy orbs will periodically deal 669% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 16 | MP Cost: 1000, Duration: 48 sec., Final Damage: +23%. Can use up to 3 energy orbs Energy orbs will periodically deal 686% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 17 | MP Cost: 1000, Duration: 48 sec., Final Damage: +23%. Can use up to 3 energy orbs Energy orbs will periodically deal 703% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 18 | MP Cost: 1000, Duration: 49 sec., Final Damage: +23%. Can use up to 3 energy orbs Energy orbs will periodically deal 720% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 19 | MP Cost: 1000, Duration: 49 sec., Final Damage: +23%. Can use up to 3 energy orbs Energy orbs will periodically deal 737% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 20 | MP Cost: 1000, Duration: 50 sec., Final Damage: +24%. Can use up to 3 energy orbs Energy orbs will periodically deal 754% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 21 | MP Cost: 1000, Duration: 50 sec., Final Damage: +24%. Can use up to 3 energy orbs Energy orbs will periodically deal 771% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 22 | MP Cost: 1000, Duration: 51 sec., Final Damage: +24%. Can use up to 3 energy orbs Energy orbs will periodically deal 788% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 23 | MP Cost: 1000, Duration: 51 sec., Final Damage: +24%. Can use up to 3 energy orbs Energy orbs will periodically deal 805% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 24 | MP Cost: 1000, Duration: 52 sec., Final Damage: +24%. Can use up to 3 energy orbs Energy orbs will periodically deal 822% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 25 | MP Cost: 1000, Duration: 52 sec., Final Damage: +25%. Can use up to 3 energy orbs Energy orbs will periodically deal 839% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 26 | MP Cost: 1000, Duration: 53 sec., Final Damage: +25%. Can use up to 3 energy orbs Energy orbs will periodically deal 856% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 27 | MP Cost: 1000, Duration: 53 sec., Final Damage: +25%. Can use up to 3 energy orbs Energy orbs will periodically deal 873% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 28 | MP Cost: 1000, Duration: 54 sec., Final Damage: +25%. Can use up to 3 energy orbs Energy orbs will periodically deal 890% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 29 | MP Cost: 1000, Duration: 54 sec., Final Damage: +25%. Can use up to 3 energy orbs Energy orbs will periodically deal 907% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| 30 | MP Cost: 1000, Duration: 55 sec., Final Damage: +26%. Can use up to 3 energy orbs Energy orbs will periodically deal 924% damage 10 times on up to 10 enemies, 1 orb can attack a single enemy up to 14 times Critical Rate: +50%, Ignore Defense: +50% Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Call upon the spirit of the dreaded sea serpent that slumbers beneath the savage tides to wrap yourself in a deadly barrier that maims all foes who venture near. Unaffected by attack reflection. Can attack a certain number of times when activated. Both the number of attacks and cooldown are automatically refreshed when cooldown ends while active. Using the skill again ends it immediately and reduces cooldown in proportion to the remaining number of hits. Can be toggled On/Off. | |
| Level | 1 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 374% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. |
| 30 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 780% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Call upon the spirit of the dreaded sea serpent that slumbers beneath the savage tides to wrap yourself in a deadly barrier that maims all foes who venture near. Unaffected by attack reflection. Can attack a certain number of times when activated. Both the number of attacks and cooldown are automatically refreshed when cooldown ends while active. Using the skill again ends it immediately and reduces cooldown in proportion to the remaining number of hits. Can be toggled On/Off. | |
| Level | 1 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 374% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. |
| 2 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 388% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 3 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 402% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 4 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 416% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 5 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 430% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 6 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 444% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 7 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 458% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 8 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 472% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 9 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 486% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 10 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 500% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 11 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 514% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 12 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 528% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 13 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 542% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 14 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 556% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 15 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 570% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 16 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 584% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 17 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 598% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 18 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 612% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 19 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 626% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 20 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 640% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 21 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 654% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 22 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 668% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 23 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 682% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 24 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 696% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 25 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 710% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 26 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 724% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 27 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 738% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 28 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 752% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 29 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 766% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| 30 | MP Cost: 300. When activated, can attack 100 times. When attacking boss monsters, counts 1 time while attacking 3 times. Automatically attacks up to 10 nearby enemies periodically, for 780% damage, 3 time(s). Reduces cooldown by 10 sec. for every 40 normal enemies defeated. When skill ends, reduces cooldown by 6 sec. for every 10 remaining number of attacks. Cooldown: 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Erupt with the force of the ocean as you charge forward. Use an arrow key with the skill to charge in up to 6 different directions except for upwards and downwards. While in Serpent Fury Mode, erupt all of your force of the ocean with one use. Right-click to toggle Serpent Fury Mode On/Off | |
| Level | 1 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 624%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec |
| 30 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 1320%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Erupt with the force of the ocean as you charge forward. Use an arrow key with the skill to charge in up to 6 different directions except for upwards and downwards. While in Serpent Fury Mode, erupt all of your force of the ocean with one use. Right-click to toggle Serpent Fury Mode On/Off | |
| Level | 1 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 624%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec |
| 2 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 648%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 3 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 672%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 4 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 696%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 5 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 720%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 6 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 744%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 7 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 768%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 8 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 792%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 9 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 816%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 10 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 840%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 11 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 864%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 12 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 888%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 13 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 912%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 14 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 936%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 15 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 960%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 16 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 984%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 17 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 1008%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 18 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 1032%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 19 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 1056%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 20 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 1080%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 21 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 1104%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 22 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 1128%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 23 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 1152%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 24 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 1176%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 25 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 1200%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 26 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 1224%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 27 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 1248%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 28 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 1272%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 29 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 1296%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| 30 | MP Cost: 350, Uses 1 Ocean Force Max Enemies Hit: 8, Damage: 1320%, Number of Attacks: 10, damage increased by 30% when attacking a boss 1 Ocean Force is recharged every 8 sec, and you can hold up to 6 at a time. Cooldown: 0.5 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Strike with all the force of a raging leviathan. You invincible while striking after collecting force, and are immune to knockback and debilitating abnormal statuses while casting the skill. Can strike immediately by using the skill again while collecting force. | |
| Level | 1 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 306% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 483% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. |
| 30 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 625% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 1005% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Strike with all the force of a raging leviathan. You invincible while striking after collecting force, and are immune to knockback and debilitating abnormal statuses while casting the skill. Can strike immediately by using the skill again while collecting force. | |
| Level | 1 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 306% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 483% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. |
| 2 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 317% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 501% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 3 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 328% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 519% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 4 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 339% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 537% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 5 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 350% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 555% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 6 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 361% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 573% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 7 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 372% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 591% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 8 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 383% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 609% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 9 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 394% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 627% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 10 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 405% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 645% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 11 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 416% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 663% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 12 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 427% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 681% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 13 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 438% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 699% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 14 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 449% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 717% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 15 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 460% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 735% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 16 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 471% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 753% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 17 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 482% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 771% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 18 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 493% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 789% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 19 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 504% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 807% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 20 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 515% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 825% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 21 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 526% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 843% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 22 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 537% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 861% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 23 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 548% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 879% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 24 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 559% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 897% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 25 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 570% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 915% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 26 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 581% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 933% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 27 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 592% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 951% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 28 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 603% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 969% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 29 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 614% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 987% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
| 30 | MP Cost: 1200 By collecting power, periodically attack up to 8 enemies, for 625% damage, 6 time(s) The strike will activate a series of additional shocks, attacking 15 enemies, for 1005% damage, 14 time(s) per shock. 14 shock(s) will occur in total. Damage taken while the skill is active, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 60 sec. | |
Enhancements
The maximum level for Enhancements/Boost Nodes is 60.
- Enhancement/Boost Node 1
- Enhancement/Boost Node 2
- Enhancement/Boost Node 3
- Enhancement/Boost Node 4
- Enhancement/Boost Node 5
- Enhancement/Boost Node 6
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 2 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +12%] | |
| 3 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +14%] | |
| 4 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +16%] | |
| 5 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +18%] | |
| 6 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +20%] | |
| 7 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +22%] | |
| 8 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +24%] | |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 11 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +39%] | |
| 12 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +41%] | |
| 13 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +43%] | |
| 14 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +45%] | |
| 15 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +47%] | |
| 16 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +49%] | |
| 17 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +51%] | |
| 18 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +53%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 21 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +69%] | |
| 22 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +71%] | |
| 23 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +73%] | |
| 24 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +75%] | |
| 25 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +77%] | |
| 26 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +79%] | |
| 27 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +81%] | |
| 28 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +83%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 2 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 615%, Number of Attacks: 6 Cooldown: 3 sec | |
| 3 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 630%, Number of Attacks: 6 Cooldown: 3 sec | |
| 4 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 645%, Number of Attacks: 6 Cooldown: 3 sec | |
| 5 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 660%, Number of Attacks: 6 Cooldown: 3 sec | |
| 6 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 675%, Number of Attacks: 6 Cooldown: 3 sec | |
| 7 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 690%, Number of Attacks: 6 Cooldown: 3 sec | |
| 8 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 705%, Number of Attacks: 6 Cooldown: 3 sec | |
| 9 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 720%, Number of Attacks: 6 Cooldown: 3 sec | |
| 10 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 735%, Number of Attacks: 6 Cooldown: 3 sec | |
| 11 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 750%, Number of Attacks: 6 Cooldown: 3 sec | |
| 12 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 765%, Number of Attacks: 6 Cooldown: 3 sec | |
| 13 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 780%, Number of Attacks: 6 Cooldown: 3 sec | |
| 14 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 795%, Number of Attacks: 6 Cooldown: 3 sec | |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 16 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 825%, Number of Attacks: 6 Cooldown: 3 sec | |
| 17 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 840%, Number of Attacks: 6 Cooldown: 3 sec | |
| 18 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 855%, Number of Attacks: 6 Cooldown: 3 sec | |
| 19 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 870%, Number of Attacks: 6 Cooldown: 3 sec | |
| 20 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 885%, Number of Attacks: 6 Cooldown: 3 sec | |
| 21 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 900%, Number of Attacks: 6 Cooldown: 3 sec | |
| 22 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 915%, Number of Attacks: 6 Cooldown: 3 sec | |
| 23 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 930%, Number of Attacks: 6 Cooldown: 3 sec | |
| 24 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 945%, Number of Attacks: 6 Cooldown: 3 sec | |
| 25 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 960%, Number of Attacks: 6 Cooldown: 3 sec | |
| 26 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 975%, Number of Attacks: 6 Cooldown: 3 sec | |
| 27 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 990%, Number of Attacks: 6 Cooldown: 3 sec | |
| 28 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1005%, Number of Attacks: 6 Cooldown: 3 sec | |
| 29 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1020%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 2 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6 Cooldown: 60 sec | |
| 3 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6 Cooldown: 60 sec | |
| 4 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6 Cooldown: 60 sec | |
| 5 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6 Cooldown: 60 sec | |
| 6 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6 Cooldown: 60 sec | |
| 7 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6 Cooldown: 60 sec | |
| 8 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6 Cooldown: 60 sec | |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 11 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6 Cooldown: 60 sec | |
| 12 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6 Cooldown: 60 sec | |
| 13 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6 Cooldown: 60 sec | |
| 14 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6 Cooldown: 60 sec | |
| 15 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6 Cooldown: 60 sec | |
| 16 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6 Cooldown: 60 sec | |
| 17 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6 Cooldown: 60 sec | |
| 18 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 21 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6 Cooldown: 60 sec | |
| 22 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6 Cooldown: 60 sec | |
| 23 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6 Cooldown: 60 sec | |
| 24 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6 Cooldown: 60 sec | |
| 25 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6 Cooldown: 60 sec | |
| 26 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6 Cooldown: 60 sec | |
| 27 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6 Cooldown: 60 sec | |
| 28 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
Class-Specific Skills
- Origin Skill
- Ascent Skill
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Awakens Neptunus, the original sea serpent lurking beneath the abyssal sea. Neptunus sweeps enemies in front when using 5th job skills (excluding Lord of the Deep and fighting skills). Neptunus activates only when Sea Serpent is active, and is unaffected by attack reflection. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 713%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 589%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 897%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 930%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 992%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 992%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1136%, Number of Attacks: 15 Cooldown: 360 sec. |
| 30 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 1380%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 1140%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1680%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1800%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1920%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1920%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 2180%, Number of Attacks: 15 Cooldown: 360 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Awakens Neptunus, the original sea serpent lurking beneath the abyssal sea. Neptunus sweeps enemies in front when using 5th job skills (excluding Lord of the Deep and fighting skills). Neptunus activates only when Sea Serpent is active, and is unaffected by attack reflection. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 713%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 589%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 897%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 930%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 992%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 992%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1136%, Number of Attacks: 15 Cooldown: 360 sec. |
| 2 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 736%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 608%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 924%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 960%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1024%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1024%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1172%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 3 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 759%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 627%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 951%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 990%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1056%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1056%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1208%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 4 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 782%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 646%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 978%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1020%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1088%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1088%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1244%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 5 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 805%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 665%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1005%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1050%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1120%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1120%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1280%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 6 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 684%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1032%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1080%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1152%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1152%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1316%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 7 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 851%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 703%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1059%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1110%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1184%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1184%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1352%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 8 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 874%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 722%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1086%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1140%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1216%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1216%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1388%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 9 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 897%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 741%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1113%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1170%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1248%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1248%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1424%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 10 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 920%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 760%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1140%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1200%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1280%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1280%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1460%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 11 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 943%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 779%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1167%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1230%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1312%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1312%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1496%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 12 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 966%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 798%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1194%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1260%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1344%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1344%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1532%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 13 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 989%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 817%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1221%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1290%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1376%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1376%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1568%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 14 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 1012%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 836%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1248%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1320%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1408%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1408%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1604%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 15 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 1035%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 855%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1275%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1350%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1440%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1440%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1640%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 16 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 1058%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 874%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1302%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1380%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1472%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1472%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1676%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 17 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 1081%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 893%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1329%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1410%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1504%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1504%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1712%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 18 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 1104%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 912%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1356%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1440%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1536%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1536%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1748%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 19 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 1127%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 931%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1383%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1470%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1568%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1568%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1784%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 20 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 1150%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 950%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1410%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1500%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1600%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1600%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1820%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 21 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 1173%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 969%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1437%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1530%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1632%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1632%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1856%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 22 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 1196%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 988%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1464%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1560%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1664%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1664%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1892%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 23 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 1219%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 1007%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1491%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1590%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1696%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1696%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1928%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 24 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 1242%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 1026%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1518%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1620%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1728%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1728%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 1964%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 25 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 1265%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 1045%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1545%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1650%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1760%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1760%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 2000%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 26 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 1288%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 1064%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1572%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1680%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1792%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1792%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 2036%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 27 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 1311%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 1083%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1599%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1710%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1824%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1824%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 2072%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 28 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 1334%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 1102%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1626%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1740%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1856%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1856%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 2108%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 29 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 1357%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 1121%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1653%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1770%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1888%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1888%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 2144%, Number of Attacks: 15 Cooldown: 360 sec. | |
| 30 | MP Cost: 1200, invincible during casting Neptunus the original sea serpent awakens, Max Enemies Hit: 15, Damage: 1380%, Number of Attacks: 13, Waves: 4. Afterwards, Damage: 1140%, Number of Attacks: 15, Ocean Fury: 22 When using 5th job skills (excluding Lord of the Deep and fighting skills), Neptunus Enrage activates for 30 sec. Neptunus Enrage - Cooldown: 2 sec., can be activated up to 8 times 1st hit - Max Enemies Hit: 10, Damage: 1680%, Number of Attacks: 12 2nd hit - Max Enemies Hit: 10, Damage: 1800%, Number of Attacks: 13 3rd hit - Max Enemies Hit: 10, Damage: 1920%, Number of Attacks: 15 4th hit - Max Enemies Hit: 10, Damage: 1920%, Number of Attacks: 15 5th hit - Max Enemies Hit: 10, Damage: 2180%, Number of Attacks: 15 Cooldown: 360 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Overwhelms enemies with an unstoppable punch, then obliterates them with a kick while they're still reeling. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 1038% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 1116% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 30 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 6055% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 6510% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Overwhelms enemies with an unstoppable punch, then obliterates them with a kick while they're still reeling. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 1038% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 1116% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 2 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 1211% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 1302% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 3 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 1384% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 1488% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 4 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 1557% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 1674% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 5 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 1730% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 1860% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 6 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 1903% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 2046% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 7 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 2076% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 2232% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 8 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 2249% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 2418% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 9 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 2422% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 2604% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 10 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 2595% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 2790% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 11 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 2768% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 2976% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 12 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 2941% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 3162% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 13 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 3114% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 3348% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 14 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 3287% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 3534% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 15 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 3460% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 3720% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 16 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 3633% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 3906% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 17 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 3806% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 4092% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 18 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 3979% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 4278% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 19 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 4152% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 4464% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 20 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 4325% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 4650% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 21 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 4498% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 4836% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 22 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 4671% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 5022% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 23 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 4844% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 5208% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 24 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 5017% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 5394% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 25 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 5190% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 5580% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 26 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 5363% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 5766% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 27 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 5536% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 5952% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 28 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 5709% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 6138% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 29 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 5882% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 6324% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 30 | MP Cost: 1000, Invincible during casting Throws an unstoppable punch, dealing 6055% damage to up to 15 enemies. The punch creates 10 afterimages which attack 12 times. The punch is immediately followed by an axe kick that unleashes 19 critical hits, each dealing 6510% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
Mastery Skills
Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.
- Mastery Node/Core 1
- Mastery Node/Core 2
- Mastery Node/Core 3
- Mastery Node/Core 4
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Fighting Skill] Pummels enemies in front. Temporarily changes to Super Octopunch if Raging Serpent Assault is activated, which creates a powerful shock wave. Only triggers Sea Serpent's Rage or Raging Serpent Assault. Shock wave is unaffected by attack reflection. Required Skill: Octopunch Lv. 30+ | |
| Level | 1 | MP Cost: 45, Max Enemies Hit: 4, Damage: 305%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 45, Max Enemies Hit: 4, Damage: 183%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 304%, Number of Attacks: 10 |
| 30 | MP Cost: 52, Max Enemies Hit: 4, Damage: 450%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 52, Max Enemies Hit: 4, Damage: 270%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 420%, Number of Attacks: 10 | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Fighting Skill] Pummels enemies in front. Temporarily changes to Super Octopunch if Raging Serpent Assault is activated, which creates a powerful shock wave. Only triggers Sea Serpent's Rage or Raging Serpent Assault. Shock wave is unaffected by attack reflection. Required Skill: Octopunch Lv. 30+ | |
| Level | 1 | MP Cost: 45, Max Enemies Hit: 4, Damage: 305%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 45, Max Enemies Hit: 4, Damage: 183%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 304%, Number of Attacks: 10 |
| 2 | MP Cost: 45, Max Enemies Hit: 4, Damage: 310%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 45, Max Enemies Hit: 4, Damage: 186%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 308%, Number of Attacks: 10 | |
| 3 | MP Cost: 45, Max Enemies Hit: 4, Damage: 315%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 45, Max Enemies Hit: 4, Damage: 189%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 312%, Number of Attacks: 10 | |
| 4 | MP Cost: 46, Max Enemies Hit: 4, Damage: 320%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 46, Max Enemies Hit: 4, Damage: 192%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 316%, Number of Attacks: 10 | |
| 5 | MP Cost: 46, Max Enemies Hit: 4, Damage: 325%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 46, Max Enemies Hit: 4, Damage: 195%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 320%, Number of Attacks: 10 | |
| 6 | MP Cost: 46, Max Enemies Hit: 4, Damage: 330%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 46, Max Enemies Hit: 4, Damage: 198%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 324%, Number of Attacks: 10 | |
| 7 | MP Cost: 46, Max Enemies Hit: 4, Damage: 335%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 46, Max Enemies Hit: 4, Damage: 201%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 328%, Number of Attacks: 10 | |
| 8 | MP Cost: 47, Max Enemies Hit: 4, Damage: 340%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 47, Max Enemies Hit: 4, Damage: 204%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 332%, Number of Attacks: 10 | |
| 9 | MP Cost: 47, Max Enemies Hit: 4, Damage: 345%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 47, Max Enemies Hit: 4, Damage: 207%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 336%, Number of Attacks: 10 | |
| 10 | MP Cost: 47, Max Enemies Hit: 4, Damage: 350%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 47, Max Enemies Hit: 4, Damage: 210%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 340%, Number of Attacks: 10 | |
| 11 | MP Cost: 47, Max Enemies Hit: 4, Damage: 355%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 47, Max Enemies Hit: 4, Damage: 213%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 344%, Number of Attacks: 10 | |
| 12 | MP Cost: 48, Max Enemies Hit: 4, Damage: 360%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 48, Max Enemies Hit: 4, Damage: 216%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 348%, Number of Attacks: 10 | |
| 13 | MP Cost: 48, Max Enemies Hit: 4, Damage: 365%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 48, Max Enemies Hit: 4, Damage: 219%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 352%, Number of Attacks: 10 | |
| 14 | MP Cost: 48, Max Enemies Hit: 4, Damage: 370%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 48, Max Enemies Hit: 4, Damage: 222%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 356%, Number of Attacks: 10 | |
| 15 | MP Cost: 48, Max Enemies Hit: 4, Damage: 375%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 48, Max Enemies Hit: 4, Damage: 225%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 360%, Number of Attacks: 10 | |
| 16 | MP Cost: 49, Max Enemies Hit: 4, Damage: 380%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 49, Max Enemies Hit: 4, Damage: 228%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 364%, Number of Attacks: 10 | |
| 17 | MP Cost: 49, Max Enemies Hit: 4, Damage: 385%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 49, Max Enemies Hit: 4, Damage: 231%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 368%, Number of Attacks: 10 | |
| 18 | MP Cost: 49, Max Enemies Hit: 4, Damage: 390%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 49, Max Enemies Hit: 4, Damage: 234%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 372%, Number of Attacks: 10 | |
| 19 | MP Cost: 49, Max Enemies Hit: 4, Damage: 395%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 49, Max Enemies Hit: 4, Damage: 237%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 376%, Number of Attacks: 10 | |
| 20 | MP Cost: 50, Max Enemies Hit: 4, Damage: 400%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 50, Max Enemies Hit: 4, Damage: 240%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 380%, Number of Attacks: 10 | |
| 21 | MP Cost: 50, Max Enemies Hit: 4, Damage: 405%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 50, Max Enemies Hit: 4, Damage: 243%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 384%, Number of Attacks: 10 | |
| 22 | MP Cost: 50, Max Enemies Hit: 4, Damage: 410%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 50, Max Enemies Hit: 4, Damage: 246%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 388%, Number of Attacks: 10 | |
| 23 | MP Cost: 50, Max Enemies Hit: 4, Damage: 415%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 50, Max Enemies Hit: 4, Damage: 249%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 392%, Number of Attacks: 10 | |
| 24 | MP Cost: 51, Max Enemies Hit: 4, Damage: 420%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 51, Max Enemies Hit: 4, Damage: 252%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 396%, Number of Attacks: 10 | |
| 25 | MP Cost: 51, Max Enemies Hit: 4, Damage: 425%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 51, Max Enemies Hit: 4, Damage: 255%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 400%, Number of Attacks: 10 | |
| 26 | MP Cost: 51, Max Enemies Hit: 4, Damage: 430%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 51, Max Enemies Hit: 4, Damage: 258%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 404%, Number of Attacks: 10 | |
| 27 | MP Cost: 51, Max Enemies Hit: 4, Damage: 435%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 51, Max Enemies Hit: 4, Damage: 261%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 408%, Number of Attacks: 10 | |
| 28 | MP Cost: 52, Max Enemies Hit: 4, Damage: 440%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 52, Max Enemies Hit: 4, Damage: 264%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 412%, Number of Attacks: 10 | |
| 29 | MP Cost: 52, Max Enemies Hit: 4, Damage: 445%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 52, Max Enemies Hit: 4, Damage: 267%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 416%, Number of Attacks: 10 | |
| 30 | MP Cost: 52, Max Enemies Hit: 4, Damage: 450%, Number of Attacks: 10. When Raging Serpent Assault activates, Super Octopunch Duration: 10 sec Super Octopunch - MP Cost: 52, Max Enemies Hit: 4, Damage: 270%, Number of Attacks: 3. Afterwards, Max Enemies Hit: 4, Shock Wave Damage: 420%, Number of Attacks: 10 | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Master the powers of the Sea Serpent. Serpent skills enhance HEXA Sea Serpent and HEXA Sea Serpent's Rage. Required Skill: Greater Sea Serpent II Lv. 20+ | |
| Level | 1 | MP Cost per Serpent Skill: 40 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 483%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 477%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec |
| 30 | MP Cost per Serpent Skill: 44 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 860%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 970%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Master the powers of the Sea Serpent. Serpent skills enhance HEXA Sea Serpent and HEXA Sea Serpent's Rage. Required Skill: Greater Sea Serpent II Lv. 20+ | |
| Level | 1 | MP Cost per Serpent Skill: 40 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 483%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 477%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec |
| 2 | MP Cost per Serpent Skill: 40 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 496%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 494%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 3 | MP Cost per Serpent Skill: 40 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 509%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 511%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 4 | MP Cost per Serpent Skill: 40 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 522%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 528%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 5 | MP Cost per Serpent Skill: 40 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 535%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 545%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 6 | MP Cost per Serpent Skill: 40 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 548%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 562%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 7 | MP Cost per Serpent Skill: 41 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 561%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 579%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 8 | MP Cost per Serpent Skill: 41 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 574%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 596%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 9 | MP Cost per Serpent Skill: 41 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 587%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 613%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 10 | MP Cost per Serpent Skill: 41 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 600%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 630%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 11 | MP Cost per Serpent Skill: 41 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 613%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 647%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 12 | MP Cost per Serpent Skill: 41 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 626%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 664%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 13 | MP Cost per Serpent Skill: 41 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 639%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 681%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 14 | MP Cost per Serpent Skill: 42 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 652%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 698%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 15 | MP Cost per Serpent Skill: 42 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 665%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 715%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 16 | MP Cost per Serpent Skill: 42 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 678%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 732%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 17 | MP Cost per Serpent Skill: 42 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 691%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 749%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 18 | MP Cost per Serpent Skill: 42 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 704%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 766%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 19 | MP Cost per Serpent Skill: 42 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 717%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 783%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 20 | MP Cost per Serpent Skill: 42 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 730%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 800%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 21 | MP Cost per Serpent Skill: 43 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 743%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 817%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 22 | MP Cost per Serpent Skill: 43 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 756%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 834%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 23 | MP Cost per Serpent Skill: 43 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 769%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 851%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 24 | MP Cost per Serpent Skill: 43 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 782%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 868%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 25 | MP Cost per Serpent Skill: 43 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 795%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 885%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 26 | MP Cost per Serpent Skill: 43 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 808%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 902%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 27 | MP Cost per Serpent Skill: 43 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 821%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 919%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 28 | MP Cost per Serpent Skill: 44 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 834%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 936%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 29 | MP Cost per Serpent Skill: 44 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 847%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 953%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| 30 | MP Cost per Serpent Skill: 44 HEXA Sea Serpent Burst Max Enemies Hit: 8, Damage: 860%, Number of Attacks: 8 Cooldown: 6 sec HEXA Sea Serpent's Rage Max Enemies Hit: 6, Damage: 970%, Number of Attacks: 8 Your attack skills deal +10% Final Damage against enemies afflicted with Serpent's Mark for 30 sec Cooldown: 4 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Order the Nautilus to attack multiple enemies at once. The Nautilus is unaffected by attack reflection. After learning this skill, direct skill attacks deal additional attacks. Required Skill: Nautilus Strike Lv. 30+ | |
| Level | 1 | MP Cost: 356, Max Enemies Hit: 15, Damage: 511%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 216% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec |
| 30 | MP Cost: 385, Max Enemies Hit: 15, Damage: 888%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 535% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Order the Nautilus to attack multiple enemies at once. The Nautilus is unaffected by attack reflection. After learning this skill, direct skill attacks deal additional attacks. Required Skill: Nautilus Strike Lv. 30+ | |
| Level | 1 | MP Cost: 356, Max Enemies Hit: 15, Damage: 511%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 216% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec |
| 2 | MP Cost: 357, Max Enemies Hit: 15, Damage: 524%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 227% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 3 | MP Cost: 358, Max Enemies Hit: 15, Damage: 537%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 238% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 4 | MP Cost: 359, Max Enemies Hit: 15, Damage: 550%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 249% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 5 | MP Cost: 360, Max Enemies Hit: 15, Damage: 563%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 260% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 6 | MP Cost: 361, Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 271% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 7 | MP Cost: 362, Max Enemies Hit: 15, Damage: 589%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 282% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 8 | MP Cost: 363, Max Enemies Hit: 15, Damage: 602%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 293% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 9 | MP Cost: 364, Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 304% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 10 | MP Cost: 365, Max Enemies Hit: 15, Damage: 628%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 315% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 11 | MP Cost: 366, Max Enemies Hit: 15, Damage: 641%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 326% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 12 | MP Cost: 367, Max Enemies Hit: 15, Damage: 654%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 337% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 13 | MP Cost: 368, Max Enemies Hit: 15, Damage: 667%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 348% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 14 | MP Cost: 369, Max Enemies Hit: 15, Damage: 680%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 359% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 15 | MP Cost: 370, Max Enemies Hit: 15, Damage: 693%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 370% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 16 | MP Cost: 371, Max Enemies Hit: 15, Damage: 706%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 381% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 17 | MP Cost: 372, Max Enemies Hit: 15, Damage: 719%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 392% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 18 | MP Cost: 373, Max Enemies Hit: 15, Damage: 732%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 403% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 19 | MP Cost: 374, Max Enemies Hit: 15, Damage: 745%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 414% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 20 | MP Cost: 375, Max Enemies Hit: 15, Damage: 758%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 425% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 21 | MP Cost: 376, Max Enemies Hit: 15, Damage: 771%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 436% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 22 | MP Cost: 377, Max Enemies Hit: 15, Damage: 784%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 447% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 23 | MP Cost: 378, Max Enemies Hit: 15, Damage: 797%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 458% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 24 | MP Cost: 379, Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 469% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 25 | MP Cost: 380, Max Enemies Hit: 15, Damage: 823%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 480% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 26 | MP Cost: 381, Max Enemies Hit: 15, Damage: 836%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 491% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 27 | MP Cost: 382, Max Enemies Hit: 15, Damage: 849%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 502% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 28 | MP Cost: 383, Max Enemies Hit: 15, Damage: 862%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 513% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 29 | MP Cost: 384, Max Enemies Hit: 15, Damage: 875%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 524% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| 30 | MP Cost: 385, Max Enemies Hit: 15, Damage: 888%, Number of Attacks: 7 [Final Attack Skill] 100% chance to strike 2 additional times for 535% damage when attacking with Somersault Kick, Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, or Unleash Neptunus. Does not trigger with Neptunus Enrage. Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Harnessing the power of the Sea Serpent periodically creates Serpent Scales which can be consumed to activate more powerful Sea Serpent Skills. Assault skills are enhanced to HEXA Serpent Assault and HEXA Raging Serpent Assault. Additionally, increases HEXA Sea Serpent's Rage damage. Toggle auto-use mode On/Off: Right-click Required Skill: Raging Serpent Assault Lv. 20+ | |
| Level | 1 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 50, Max Enemis Hit: 15, Damage: 473%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 50, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 476% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +79% points] |
| 30 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 60, Max Enemis Hit: 15, Damage: 705%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 60, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 853% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +340% points] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Harnessing the power of the Sea Serpent periodically creates Serpent Scales which can be consumed to activate more powerful Sea Serpent Skills. Assault skills are enhanced to HEXA Serpent Assault and HEXA Raging Serpent Assault. Additionally, increases HEXA Sea Serpent's Rage damage. Toggle auto-use mode On/Off: Right-click Required Skill: Raging Serpent Assault Lv. 20+ | |
| Level | 1 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 50, Max Enemis Hit: 15, Damage: 473%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 50, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 476% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +79% points] |
| 2 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 50, Max Enemis Hit: 15, Damage: 481%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 50, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 489% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +88% points] | |
| 3 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 51, Max Enemis Hit: 15, Damage: 489%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 51, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 502% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +97% points] | |
| 4 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 51, Max Enemis Hit: 15, Damage: 497%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 51, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 515% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +106% points] | |
| 5 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 51, Max Enemis Hit: 15, Damage: 505%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 51, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 528% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +115% points] | |
| 6 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 52, Max Enemis Hit: 15, Damage: 513%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 52, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 541% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +124% points] | |
| 7 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 52, Max Enemis Hit: 15, Damage: 521%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 52, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 554% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +133% points] | |
| 8 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 52, Max Enemis Hit: 15, Damage: 529%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 52, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 567% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +142% points] | |
| 9 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 53, Max Enemis Hit: 15, Damage: 537%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 53, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 580% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +151% points] | |
| 10 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 53, Max Enemis Hit: 15, Damage: 545%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 53, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 593% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +160% points] | |
| 11 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 53, Max Enemis Hit: 15, Damage: 553%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 53, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 606% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +169% points] | |
| 12 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 54, Max Enemis Hit: 15, Damage: 561%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 54, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 619% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +178% points] | |
| 13 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 54, Max Enemis Hit: 15, Damage: 569%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 54, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 632% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +187% points] | |
| 14 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 54, Max Enemis Hit: 15, Damage: 577%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 54, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 645% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +196% points] | |
| 15 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 55, Max Enemis Hit: 15, Damage: 585%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 55, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 658% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +205% points] | |
| 16 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 55, Max Enemis Hit: 15, Damage: 593%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 55, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 671% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +214% points] | |
| 17 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 55, Max Enemis Hit: 15, Damage: 601%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 55, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 684% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +223% points] | |
| 18 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 56, Max Enemis Hit: 15, Damage: 609%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 56, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 697% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +232% points] | |
| 19 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 56, Max Enemis Hit: 15, Damage: 617%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 56, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 710% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +241% points] | |
| 20 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 56, Max Enemis Hit: 15, Damage: 625%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 56, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 723% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +250% points] | |
| 21 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 57, Max Enemis Hit: 15, Damage: 633%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 57, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 736% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +259% points] | |
| 22 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 57, Max Enemis Hit: 15, Damage: 641%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 57, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 749% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +268% points] | |
| 23 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 57, Max Enemis Hit: 15, Damage: 649%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 57, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 762% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +277% points] | |
| 24 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 58, Max Enemis Hit: 15, Damage: 657%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 58, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 775% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +286% points] | |
| 25 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 58, Max Enemis Hit: 15, Damage: 665%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 58, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 788% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +295% points] | |
| 26 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 58, Max Enemis Hit: 15, Damage: 673%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 58, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 801% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +304% points] | |
| 27 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 59, Max Enemis Hit: 15, Damage: 681%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 59, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 814% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +313% points] | |
| 28 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 59, Max Enemis Hit: 15, Damage: 689%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 59, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 827% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +322% points] | |
| 29 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 59, Max Enemis Hit: 15, Damage: 697%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 59, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 840% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +331% points] | |
| 30 | Consume 5 Serpent Scales and be able to use assault skills for 15 sec. Get 1 Serpent Stone on each Serpent Skill use. Max Serpent Stones: 5. HEXA Serpent Assault MP Cost: 60, Max Enemis Hit: 15, Damage: 705%, Number of Attacks: 6 HEXA Raging Serpent Assault MP Cost: 60, Water Dragon Summon Duration: 5 sec. Water Dragon attacks up to 6 enemies 6 times with 853% damage in intervals. If one enemy is attacked 10 times, it's annihilated [Passive Effect - HEXA Sea Serpent's Rage Damage: +340% points] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Fighting Skill] Throws a punch that attacks the enemy in front with a powerful explosive energy. You surpass your own limits to increase Octopunch and Super Octopunch damage. Required Skill: Hook Bomber Lv. 30+ | |
| Level | 1 | MP Cost: 46, Max Enemies Hit: 8, Damage: 627%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +17% points, Super Octopunch Damage: +17% points, Super Octopunch Shockwave Damage: +12% points] |
| 30 | MP Cost: 56, Max Enemies Hit: 8, Damage: 946%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +75% points, Super Octopunch Damage: +75% points, Super Octopunch Shockwave Damage: +128% points] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Fighting Skill] Throws a punch that attacks the enemy in front with a powerful explosive energy. You surpass your own limits to increase Octopunch and Super Octopunch damage. Required Skill: Hook Bomber Lv. 30+ | |
| Level | 1 | MP Cost: 46, Max Enemies Hit: 8, Damage: 627%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +17% points, Super Octopunch Damage: +17% points, Super Octopunch Shockwave Damage: +12% points] |
| 2 | MP Cost: 46, Max Enemies Hit: 8, Damage: 638%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +19% points, Super Octopunch Damage: +19% points, Super Octopunch Shockwave Damage: +16% points] | |
| 3 | MP Cost: 47, Max Enemies Hit: 8, Damage: 649%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +21% points, Super Octopunch Damage: +21% points, Super Octopunch Shockwave Damage: +20% points] | |
| 4 | MP Cost: 47, Max Enemies Hit: 8, Damage: 660%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +23% points, Super Octopunch Damage: +23% points, Super Octopunch Shockwave Damage: +24% points] | |
| 5 | MP Cost: 47, Max Enemies Hit: 8, Damage: 671%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +25% points, Super Octopunch Damage: +25% points, Super Octopunch Shockwave Damage: +28% points] | |
| 6 | MP Cost: 48, Max Enemies Hit: 8, Damage: 682%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +27% points, Super Octopunch Damage: +27% points, Super Octopunch Shockwave Damage: +32% points] | |
| 7 | MP Cost: 48, Max Enemies Hit: 8, Damage: 693%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +29% points, Super Octopunch Damage: +29% points, Super Octopunch Shockwave Damage: +36% points] | |
| 8 | MP Cost: 48, Max Enemies Hit: 8, Damage: 704%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +31% points, Super Octopunch Damage: +31% points, Super Octopunch Shockwave Damage: +40% points] | |
| 9 | MP Cost: 49, Max Enemies Hit: 8, Damage: 715%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +33% points, Super Octopunch Damage: +33% points, Super Octopunch Shockwave Damage: +44% points] | |
| 10 | MP Cost: 49, Max Enemies Hit: 8, Damage: 726%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +35% points, Super Octopunch Damage: +35% points, Super Octopunch Shockwave Damage: +48% points] | |
| 11 | MP Cost: 49, Max Enemies Hit: 8, Damage: 737%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +37% points, Super Octopunch Damage: +37% points, Super Octopunch Shockwave Damage: +52% points] | |
| 12 | MP Cost: 50, Max Enemies Hit: 8, Damage: 748%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +39% points, Super Octopunch Damage: +39% points, Super Octopunch Shockwave Damage: +56% points] | |
| 13 | MP Cost: 50, Max Enemies Hit: 8, Damage: 759%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +41% points, Super Octopunch Damage: +41% points, Super Octopunch Shockwave Damage: +60% points] | |
| 14 | MP Cost: 50, Max Enemies Hit: 8, Damage: 770%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +43% points, Super Octopunch Damage: +43% points, Super Octopunch Shockwave Damage: +64% points] | |
| 15 | MP Cost: 51, Max Enemies Hit: 8, Damage: 781%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +45% points, Super Octopunch Damage: +45% points, Super Octopunch Shockwave Damage: +68% points] | |
| 16 | MP Cost: 51, Max Enemies Hit: 8, Damage: 792%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +47% points, Super Octopunch Damage: +47% points, Super Octopunch Shockwave Damage: +72% points] | |
| 17 | MP Cost: 51, Max Enemies Hit: 8, Damage: 803%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +49% points, Super Octopunch Damage: +49% points, Super Octopunch Shockwave Damage: +76% points] | |
| 18 | MP Cost: 52, Max Enemies Hit: 8, Damage: 814%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +51% points, Super Octopunch Damage: +51% points, Super Octopunch Shockwave Damage: +80% points] | |
| 19 | MP Cost: 52, Max Enemies Hit: 8, Damage: 825%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +53% points, Super Octopunch Damage: +53% points, Super Octopunch Shockwave Damage: +84% points] | |
| 20 | MP Cost: 52, Max Enemies Hit: 8, Damage: 836%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +55% points, Super Octopunch Damage: +55% points, Super Octopunch Shockwave Damage: +88% points] | |
| 21 | MP Cost: 53, Max Enemies Hit: 8, Damage: 847%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +57% points, Super Octopunch Damage: +57% points, Super Octopunch Shockwave Damage: +92% points] | |
| 22 | MP Cost: 53, Max Enemies Hit: 8, Damage: 858%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +59% points, Super Octopunch Damage: +59% points, Super Octopunch Shockwave Damage: +96% points] | |
| 23 | MP Cost: 53, Max Enemies Hit: 8, Damage: 869%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +61% points, Super Octopunch Damage: +61% points, Super Octopunch Shockwave Damage: +100% points] | |
| 24 | MP Cost: 54, Max Enemies Hit: 8, Damage: 880%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +63% points, Super Octopunch Damage: +63% points, Super Octopunch Shockwave Damage: +104% points] | |
| 25 | MP Cost: 54, Max Enemies Hit: 8, Damage: 891%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +65% points, Super Octopunch Damage: +65% points, Super Octopunch Shockwave Damage: +108% points] | |
| 26 | MP Cost: 54, Max Enemies Hit: 8, Damage: 902%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +67% points, Super Octopunch Damage: +67% points, Super Octopunch Shockwave Damage: +112% points] | |
| 27 | MP Cost: 55, Max Enemies Hit: 8, Damage: 913%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +69% points, Super Octopunch Damage: +69% points, Super Octopunch Shockwave Damage: +116% points] | |
| 28 | MP Cost: 55, Max Enemies Hit: 8, Damage: 924%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +71% points, Super Octopunch Damage: +71% points, Super Octopunch Shockwave Damage: +120% points] | |
| 29 | MP Cost: 55, Max Enemies Hit: 8, Damage: 935%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +73% points, Super Octopunch Damage: +73% points, Super Octopunch Shockwave Damage: +124% points] | |
| 30 | MP Cost: 56, Max Enemies Hit: 8, Damage: 946%, Number of Attacks: 4 [Passive Effect - HEXA Octopunch Damage: +75% points, Super Octopunch Damage: +75% points, Super Octopunch Shockwave Damage: +128% points] | |
Enhancements
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Lightning Form. | |
| Level | 1 | Lightning Form Final Damage: +11% |
| 9 | Lightning Form Final Damage: +19% | |
| 10 | Lightning Form Final Damage: +25% | |
| 19 | Lightning Form Final Damage: +34% | |
| 20 | Lightning Form Final Damage: +40% | |
| 29 | Lightning Form Final Damage: +49% | |
| 30 | Lightning Form Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Lightning Form. | |
| Level | 1 | Lightning Form Final Damage: +11% |
| 2 | Lightning Form Final Damage: +12% | |
| 3 | Lightning Form Final Damage: +13% | |
| 4 | Lightning Form Final Damage: +14% | |
| 5 | Lightning Form Final Damage: +15% | |
| 6 | Lightning Form Final Damage: +16% | |
| 7 | Lightning Form Final Damage: +17% | |
| 8 | Lightning Form Final Damage: +18% | |
| 9 | Lightning Form Final Damage: +19% | |
| 10 | Lightning Form Final Damage: +25% | |
| 11 | Lightning Form Final Damage: +26% | |
| 12 | Lightning Form Final Damage: +27% | |
| 13 | Lightning Form Final Damage: +28% | |
| 14 | Lightning Form Final Damage: +29% | |
| 15 | Lightning Form Final Damage: +30% | |
| 16 | Lightning Form Final Damage: +31% | |
| 17 | Lightning Form Final Damage: +32% | |
| 18 | Lightning Form Final Damage: +33% | |
| 19 | Lightning Form Final Damage: +34% | |
| 20 | Lightning Form Final Damage: +40% | |
| 21 | Lightning Form Final Damage: +41% | |
| 22 | Lightning Form Final Damage: +42% | |
| 23 | Lightning Form Final Damage: +43% | |
| 24 | Lightning Form Final Damage: +44% | |
| 25 | Lightning Form Final Damage: +45% | |
| 26 | Lightning Form Final Damage: +46% | |
| 27 | Lightning Form Final Damage: +47% | |
| 28 | Lightning Form Final Damage: +48% | |
| 29 | Lightning Form Final Damage: +49% | |
| 30 | Lightning Form Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Lord of the Deep. | |
| Level | 1 | Lord of the Deep Final Damage: +11% |
| 9 | Lord of the Deep Final Damage: +19% | |
| 10 | Lord of the Deep Final Damage: +25% | |
| 19 | Lord of the Deep Final Damage: +34% | |
| 20 | Lord of the Deep Final Damage: +40% | |
| 29 | Lord of the Deep Final Damage: +49% | |
| 30 | Lord of the Deep Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Lord of the Deep. | |
| Level | 1 | Lord of the Deep Final Damage: +11% |
| 2 | Lord of the Deep Final Damage: +12% | |
| 3 | Lord of the Deep Final Damage: +13% | |
| 4 | Lord of the Deep Final Damage: +14% | |
| 5 | Lord of the Deep Final Damage: +15% | |
| 6 | Lord of the Deep Final Damage: +16% | |
| 7 | Lord of the Deep Final Damage: +17% | |
| 8 | Lord of the Deep Final Damage: +18% | |
| 9 | Lord of the Deep Final Damage: +19% | |
| 10 | Lord of the Deep Final Damage: +25% | |
| 11 | Lord of the Deep Final Damage: +26% | |
| 12 | Lord of the Deep Final Damage: +27% | |
| 13 | Lord of the Deep Final Damage: +28% | |
| 14 | Lord of the Deep Final Damage: +29% | |
| 15 | Lord of the Deep Final Damage: +30% | |
| 16 | Lord of the Deep Final Damage: +31% | |
| 17 | Lord of the Deep Final Damage: +32% | |
| 18 | Lord of the Deep Final Damage: +33% | |
| 19 | Lord of the Deep Final Damage: +34% | |
| 20 | Lord of the Deep Final Damage: +40% | |
| 21 | Lord of the Deep Final Damage: +41% | |
| 22 | Lord of the Deep Final Damage: +42% | |
| 23 | Lord of the Deep Final Damage: +43% | |
| 24 | Lord of the Deep Final Damage: +44% | |
| 25 | Lord of the Deep Final Damage: +45% | |
| 26 | Lord of the Deep Final Damage: +46% | |
| 27 | Lord of the Deep Final Damage: +47% | |
| 28 | Lord of the Deep Final Damage: +48% | |
| 29 | Lord of the Deep Final Damage: +49% | |
| 30 | Lord of the Deep Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Serpent Vortex. | |
| Level | 1 | Serpent Vortex Final Damage: +11% |
| 9 | Serpent Vortex Final Damage: +19% | |
| 10 | Serpent Vortex Final Damage: +25% | |
| 19 | Serpent Vortex Final Damage: +34% | |
| 20 | Serpent Vortex Final Damage: +40% | |
| 29 | Serpent Vortex Final Damage: +49% | |
| 30 | Serpent Vortex Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Serpent Vortex. | |
| Level | 1 | Serpent Vortex Final Damage: +11% |
| 2 | Serpent Vortex Final Damage: +12% | |
| 3 | Serpent Vortex Final Damage: +13% | |
| 4 | Serpent Vortex Final Damage: +14% | |
| 5 | Serpent Vortex Final Damage: +15% | |
| 6 | Serpent Vortex Final Damage: +16% | |
| 7 | Serpent Vortex Final Damage: +17% | |
| 8 | Serpent Vortex Final Damage: +18% | |
| 9 | Serpent Vortex Final Damage: +19% | |
| 10 | Serpent Vortex Final Damage: +25% | |
| 11 | Serpent Vortex Final Damage: +26% | |
| 12 | Serpent Vortex Final Damage: +27% | |
| 13 | Serpent Vortex Final Damage: +28% | |
| 14 | Serpent Vortex Final Damage: +29% | |
| 15 | Serpent Vortex Final Damage: +30% | |
| 16 | Serpent Vortex Final Damage: +31% | |
| 17 | Serpent Vortex Final Damage: +32% | |
| 18 | Serpent Vortex Final Damage: +33% | |
| 19 | Serpent Vortex Final Damage: +34% | |
| 20 | Serpent Vortex Final Damage: +40% | |
| 21 | Serpent Vortex Final Damage: +41% | |
| 22 | Serpent Vortex Final Damage: +42% | |
| 23 | Serpent Vortex Final Damage: +43% | |
| 24 | Serpent Vortex Final Damage: +44% | |
| 25 | Serpent Vortex Final Damage: +45% | |
| 26 | Serpent Vortex Final Damage: +46% | |
| 27 | Serpent Vortex Final Damage: +47% | |
| 28 | Serpent Vortex Final Damage: +48% | |
| 29 | Serpent Vortex Final Damage: +49% | |
| 30 | Serpent Vortex Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Howling Fist. | |
| Level | 1 | Howling Fist Final Damage: +11% |
| 9 | Howling Fist Final Damage: +19% | |
| 10 | Howling Fist Final Damage: +25% | |
| 19 | Howling Fist Final Damage: +34% | |
| 20 | Howling Fist Final Damage: +40% | |
| 29 | Howling Fist Final Damage: +49% | |
| 30 | Howling Fist Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Howling Fist. | |
| Level | 1 | Howling Fist Final Damage: +11% |
| 2 | Howling Fist Final Damage: +12% | |
| 3 | Howling Fist Final Damage: +13% | |
| 4 | Howling Fist Final Damage: +14% | |
| 5 | Howling Fist Final Damage: +15% | |
| 6 | Howling Fist Final Damage: +16% | |
| 7 | Howling Fist Final Damage: +17% | |
| 8 | Howling Fist Final Damage: +18% | |
| 9 | Howling Fist Final Damage: +19% | |
| 10 | Howling Fist Final Damage: +25% | |
| 11 | Howling Fist Final Damage: +26% | |
| 12 | Howling Fist Final Damage: +27% | |
| 13 | Howling Fist Final Damage: +28% | |
| 14 | Howling Fist Final Damage: +29% | |
| 15 | Howling Fist Final Damage: +30% | |
| 16 | Howling Fist Final Damage: +31% | |
| 17 | Howling Fist Final Damage: +32% | |
| 18 | Howling Fist Final Damage: +33% | |
| 19 | Howling Fist Final Damage: +34% | |
| 20 | Howling Fist Final Damage: +40% | |
| 21 | Howling Fist Final Damage: +41% | |
| 22 | Howling Fist Final Damage: +42% | |
| 23 | Howling Fist Final Damage: +43% | |
| 24 | Howling Fist Final Damage: +44% | |
| 25 | Howling Fist Final Damage: +45% | |
| 26 | Howling Fist Final Damage: +46% | |
| 27 | Howling Fist Final Damage: +47% | |
| 28 | Howling Fist Final Damage: +48% | |
| 29 | Howling Fist Final Damage: +49% | |
| 30 | Howling Fist Final Damage: +60% | |
| Characters and Skills | ||||
|---|---|---|---|---|
| Class | ||||
| Job and Skills (Click on icon for skills) | ||||
| Beginner | ||||
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| Explorers | ||||
| Warrior | ||||
| Magician | ||||
| Bowman | Special | |||
| Thief | Special | |||
| Pirate | Special | |||
| Cygnus Knights | ||||
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| Special | ||||
| Heroes | ||||
| Resistance | ||||
| Demon | ||||
| Demon | ||||
| Nova | ||||
| Flora | ||||
| Sengoku | ||||
| Anima | ||||
| Monster | ||||
| Transcendent | ||||
| Friends World | ||||
| Jianghu | ||||
| Shine | ||||
| Miscellaneous | ||||
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