Shade/Skills

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Shade Basic

Active Fox Trot
Master Level 1
Description Teleports you forward to the farthest enemy in range. When no enemies are around, you'll be teleported forward a set distance.
You can teleport while using skills.
Level 1 MP Cost: 20. Teleports you to the furthest enemy in range.
When no enemies are around, you'll be teleported forward 300.


Passive Spirit Bond 1
Master Level 1
Description Recovers HP if the attack hits while you are bonded with the spirit.
Permanently increases Knockback Resistance and reduces incoming damage.
Level 1 Recover 1% HP on direct skill attacks.
Knockback Resistance: 100%, Damage Taken: -30%


Passive Close Call
Master Level 3
Description Grants you a chance to survive an attack that would've been fatal.
Level 1 Fatal Attack Survival Chance: 5%
3 Fatal Attack Survival Chance: 15%


Passive Spirit Affinity
Master Level 1
Description The spirit of Moonbeam imparts you with some of the natural affinity of the Anima.
Level 1 Minion Duration +5%


Active Heart Grown Fonder
Master Level 1
Description Summons a guardian spirit through the favor of the Fox God. But can the guardian protect you from an absence dearly felt?
Can be toggled On/Off.
Level 1 MP Cost: 10, summon Shade's guardian spirit.
Cooldown: 5 sec


Active Hero's Echo
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby characters.
Cooldown: 300 sec
Level 1 MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min


1st Job Shade (I)

Active Swift Strike
Master Level 20
Description You throw a powerful punch against multiple enemies in front.
Level 1 MP Cost: 5, Max Enemies Hit: 4, Damage: 148%, Number of Attacks: 2
20 MP Cost: 9, Max Enemies Hit: 4, Damage: 205%, Number of Attacks: 2


Active Flash Fist
Master Level 20
Description Imbued with the power of the spirits, you strike multiple enemies in front.
Level 1 MP Cost: 7, Max Enemies Hit: 4, Damage: 100%, Number of Attacks: 4
20 MP Cost: 11, Max Enemies Hit: 4, Damage: 138%, Number of Attacks: 4


Active Vulpes Leap
Master Level 10
Description Leap once more while already in the air.
Press the up key at the same to move upward.
Level 1 MP Cost: 19. Allows you to jump a greater distance.
10 MP Cost: 10. Allows you to jump a greater distance.


Active Fox God's Favor
Master Level 15
Description Call on the blessing of the Fox God to increase your Attack Speed for a set duration.
Permenantly increases your Attack Power and Damage.
Level 1 MP Cost: 29, Duration: 144 sec, Attack Speed: +1
[Passive Effect: Attack Power: +6, Damage: +10%]
15 MP Cost: 15, Duration: 200 sec, Attack Speed: +1
[Passive Effect: Attack Power: +20, Damage: +10%]


Passive Cosmic Balance
Master Level 20
Description The blessings of the heavens and earth envelop you, increasing your Defense, Max HP, and Max MP.
Level 1 DEF: +25, Max HP: +1%, Max MP: +1%
20 DEF: +500, Max HP: +20%, Max MP: +20%

2nd Job Shade (II)

Active Ground Pound
Master Level 20
Description Summons a nature spirit to attack multiple enemies in front of you.
Level 1 MP Cost: 13, Max Enemies Hit: 6, Damage: 227%, Number of Attacks: 4
20 MP Cost: 18, Max Enemies Hit: 6, Damage: 360%, Number of Attacks: 4


Active Fox Spirits
Master Level 10
Description Grants a chance to summon Fox Spirits when Shade lands direct skill attacks. The foxes chase down and attack enemies. Unaffected by attack reflection. Targets the boss with the highest HP first.
Can be toggled On/Off
Level 1 MP Cost: 13, 40% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when hitting a boss with Bomb Punch.
Damage: 66%, Number of Attacks: 2
The spirits disappear after attacking up to 2 times.
10 MP Cost: 15, 40% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when hitting a boss with Bomb Punch.
Damage: 120%, Number of Attacks: 2
The spirits disappear after attacking up to 2 times.


Active Blade Imp - Direct
Master Level 1
Description Summon a blade spirit and choose the direction of the Blade Imp's attack.
Press the arrow keys after using the skill to choose Blade Imp - Forward Slash,
Blade Imp - Downward Slash, or Blade Imp - Spin Slash.
Level 1 MP Cost: 10, determines Blade Imp's direction
Cooldown: 2 sec


Active Blade Imp - Forward Slash
Master Level 20
Description Summon a blade spirit, which pulls in multiple enemies in front of you in a fierce attack. Some enemies can resist this pull.
Level 1 MP Cost: 31, Damage: 79%, Number of Attacks: 4, Max Enemies: 8
20 MP Cost: 50, Damage: 155%, Number of Attacks: 4, Max Enemies: 8


Active Blade Imp - Downward Slash
Master Level 20
Description Summon a blade spirit, which pulls multiple enemies down in a fierce attack. Some enemies can resist this pull.
Level 1 MP Cost: 31, Damage: 79%, Number of Attacks: 4, Max Enemies: 8
20 MP Cost: 50, Damage: 155%, Number of Attacks: 4, Max Enemies: 8


Active Blade Imp - Spin Slash
Master Level 20
Description Summon a blade spirit, which pulls multiple nearby enemies toward you in a fierce attack. Some enemies can resist this pull.
Level 1 MP Cost: 31, Damage: 79%, Number of Attacks: 4, Max Enemies: 8
20 MP Cost: 50, Damage: 155%, Number of Attacks: 4, Max Enemies: 8


Active Back Step
Master Level 10
Description Slides backward quickly. Can be used faster in sequence as it does not cancel the casting animation of another skill.
Also increases Avoidability permanently.
Able to move when using the skill.
Level 1 MP Cost: 19. Moves a certain distance backward.
[Passive Effect: Avoidability: +6%]
10 MP Cost: 10. Moves a certain distance backward.
[Passive Effect: Avoidability: +15%]


Passive Spirit Bond 2
Master Level 4
Description Deepens your bond with the spirits, boosting your Attack Speed, Speed, and Max Speed permanently.
Required Skill: Spirit Bond 1 Lv. 1+
Level 1 Attack Speed: +2, Speed: +7, Max Speed: +5
4 Attack Speed: +2, Speed: +22, Max Speed: +20


Passive Foxy Courage
Master Level 10
Description Channel the power of the Fox God to bolster your aptitude for battle.
Level 1 Damage: +1%, Critical Rate: +6%
10 Damage: +10%, Critical Rate: +15%


Passive Knuckle Mastery
Master Level 10
Description Increases Knuckle Mastery, Final Damage, and Critical Rate.
Level 1 Knuckle Mastery: +14%, Final Damage: +1%, Critical Rate: +1%
10 Knuckle Mastery: +50%, Final Damage: +10%, Critical Rate: +10%


Passive Strength Training
Master Level 10
Description Permanently increases your STR through hard work and training.
Level 1 STR: +6
10 STR: +60

3rd Job Shade (III)

Active Shockwave Punch
Master Level 20
Description Summons a nature spirit to attack multiple enemies in front of you.
Can be used 2 times in a row.
Level 1 MP Cost: 10 per hit
Hit 1 - Max Enemies Hit: 6, Damage: 179%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 206%, Number of Attacks: 4
20 MP Cost: 20 per hit
Hit 1 - Max Enemies Hit: 6, Damage: 350%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 396%, Number of Attacks: 4


Active Spirit Frenzy
Master Level 20
Description Opens a path to the spirit world, creating a wall of frenzied spirits.
Unaffected by attack reflection.
Level 1 MP Cost: 20, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 153%, Max Enemies Hit: 10 Number of Attacks: 6
20 MP Cost: 30, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 210%, Max Enemies Hit: 10 Number of Attacks: 6


Active Spirit Trap
Master Level 15
Description Calls upon binding spirits to immobilize enemies caught in their trap. Enemies who are already stunned will not be affected.
Affected enemies cannot be stunned again by Spirit Trap or other skills for 90 seconds.
Level 1 MP Cost: 37, creates a trap that lasts for 10 seconds and regularly deals damage.
Max Enemies Hit: 15, Damage: 420%, Number of Attacks: 3
Attacked enemies are stunned.
Stun Duration: +100%, depending on damage inflicted with Spirit Trap.
Cooldown: 120 sec.
15 MP Cost: 65, creates a trap that lasts for 10 seconds and regularly deals damage.
Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 3
Attacked enemies are stunned.
Stun Duration: +100%, depending on damage inflicted with Spirit Trap.
Cooldown: 120 sec.


Active Summon Other Spirit
Master Level 10
Description When you fall in battle, a guardian spirit revives you, knocking back enemies and making you temporarily invincible. Can be resisted by some enemies.
Not affected by Cooldown reset.
Can be toggled On/Off.
Level 1 MP Cost: 240. When hit by an attack that would prove fatal, consume the buff to deal 270% damage up to 6 enemies 4 times and become invincible for 1 sec
Upon consuming buff - Cooldown: 1800 sec
10 MP Cost: 150. When hit by an attack that would prove fatal, consume the buff to deal 450% damage up to 15 enemies 4 times and become invincible for 3 sec
Upon consuming buff - Cooldown: 1800 sec


Passive Spirit Bond 3
Master Level 20
Description Your bond with the spirits grows deeper, permanently increasing your Final Damage and Boss Damage.
Required Skill: Spirit Bond 2 Lv. 4+
Level 1 Final Damage: +5%, Boss Damage: +1%
20 Final Damage: +15%, Boss Damage: +20%


Passive Weaken
Master Level 20
Description Enlists the aid of enervating spirits to ignore a portion of the enemy's defense. The spirits also have a chance to possess and weaken enemies.
Level 1 Ignore Defense: +1%
5% chance for an enervating spirit to possess enemies hit by attacks for 11 seconds.
Damage increases by 1% when attacking an enemy possessed by an enervating spirit.
20 Ignore Defense: +20%
10% chance for an enervating spirit to possess enemies hit by attacks for 30 seconds.
Damage increases by 20% when attacking an enemy possessed by an enervating spirit.


Passive Total Harmony
Master Level 9
Description Increases Attack Power, Damage, and Critical Damage by harmonizing with the Spirit Guardian.
Level 1 Attack Power: +12, Damage: +12%, Critical Damage: +6%
9 Attack Power: +20, Damage: +20%, Critical Damage: +10%


Passive Harmonious Defense
Master Level 10
Description The spirits flow harmoniously within you, permanently increasing your Defense, Status Resistance, and Elemental Resistance.
Required Skill: Cosmic Balance Lv. 20+
Level 1 Defense: +150, Status Resistance: +4, Elemental Resistance: +4%
10 Defense: +1500, Status Resistance: +40, Elemental Resistance: +40%

4th Job Shade (IV)

Active Bomb Punch
Master Level 30
Description Summons a nature spirit to attack multiple enemies in front of you.
Can be used 3 times in a row.
Level 1 MP Cost: 20 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 138%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 138%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 138%, Number of Attacks: 4, Stun Chance: 42%, Stun Duration: 1 sec.
All attacks increase Damage Against Normal Enemies by 105% points
30 MP Cost: 20 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 225%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 225%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 225%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 2 sec.
All attacks increase Damage Against Normal Enemies by 192% points
31 MP Cost: 20 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 228%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 228%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 228%, Number of Attacks: 4, Stun Chance: 102%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 195% points
32 MP Cost: 20 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 231%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 231%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 231%, Number of Attacks: 4, Stun Chance: 104%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 198% points


Active Spirit Claw
Master Level 30
Description Summon a wind spirit to claw at multiple enemies.
Level 1 MP Cost: 51, Damage: 120%, Number of Attacks: 12, Max Enemies Hit: 3
30 MP Cost: 80, Damage: 265%, Number of Attacks: 12, Max Enemies Hit: 3
31 MP Cost: 81, Damage: 270%, Number of Attacks: 12, Max Enemies Hit: 3
32 MP Cost: 82, Damage: 275%, Number of Attacks: 12, Max Enemies Hit: 3


Active Death Mark
Master Level 20
Description Summons a grim spirit to attack enemies in front of you. Attacked enemies receive Death Marks.
Death Marks deal damage to enemies over time, and you'll absorb a portion of the mark damage as HP.
Death Mark is not affected by attack reflection.
Level 1 MP Cost: 62, Max Enemies Hit: 10, Damage: 315%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 155% damage every 1 sec for 5 sec
HP Absorb Amount: 1% of damage dealt
Cooldown: 174 sec
20 MP Cost: 100, Max Enemies Hit: 10, Damage: 600%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 250% damage every 1 sec for 15 sec
HP Absorb Amount: 1% of damage dealt
Cooldown: 60 sec
21 MP Cost: 102, Max Enemies Hit: 10, Damage: 615%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 255% damage every 1 sec for 15 sec
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec
22 MP Cost: 104, Max Enemies Hit: 10, Damage: 630%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 260% damage every 1 sec for 16 sec
HP Absorb Amount: 1% of damage dealt
Cooldown: 48 sec


Active Spirit Ward
Master Level 10
Description Calls upon guardian spirits to neutralize enemy magic and protect you from harm. Spirit Ward's passive effect is not affected by cooldown resets.
Level 1 MP Cost: 37, summons 3 guardian spirits for 12 seconds and creates a barrier.
Consumes 1 guardian spirit to nullify a debuff.
Cooldown: 168 sec
[Passive Effect: Activates Spirit Ward again when there are fewer than the maximum number of guardian spirits, Cooldown: 100 sec]
10 MP Cost: 55, summons 3 guardian spirits for 30 seconds and creates a barrier.
Consumes 1 guardian spirit to nullify a debuff.
Cooldown: 60 sec
[Passive Effect: Activates Spirit Ward again when there are fewer than the maximum number of guardian spirits, Cooldown: 100 sec]
11 MP Cost: 57, summons 3 guardian spirits for 32 seconds and creates a barrier.
Consumes 1 guardian spirit to nullify a debuff.
Cooldown: 48 sec
[Passive Effect: Activates Spirit Ward again when there are fewer than the maximum number of guardian spirits, Cooldown: 100 sec]
12 MP Cost: 59, summons 3 guardian spirits for 34 seconds and creates a barrier.
Consumes 1 guardian spirit to nullify a debuff.
Cooldown: 36 sec
[Passive Effect: Activates Spirit Ward again when there are fewer than the maximum number of guardian spirits, Cooldown: 100 sec]


Active Maple Warrior
Master Level 30
Description The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear.
Level 1 MP Cost: 10, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Spirit Bond 4
Master Level 30
Description Deepens your bond with the spirits, increasing Ignore Defense and Boss Damage.
Required Skill: Spirit Bond 3 Lv. 20+
Level 1 Ignore Defense: +1%, Boss Damage: +1%
30 Ignore Defense: +30%, Boss Damage: +30%
31 Ignore Defense: +31%, Boss Damage: +31%
32 Ignore Defense: +32%, Boss Damage: +32%


Passive Heartfelt Communion
Master Level 20
Description Attunes your heart to the spirit world, deepening your communion.
Spirits of greater power begin heeding your call, enhancing Fox Spirits and Spirit Frenzy.
Required Skill: Spirit Frenzy Lv. 20+, Fox Spirits Lv. 10+
Level 1 Increases Spirit Frenzy attack range, dealing damage periodically. Max Enemies Hit: 10, Damage: 246%, Number of Attacks: 8
Fox Spirits Damage: +18% points, Max Number of Attacks: +1
20 Increases Spirit Frenzy attack range, dealing damage periodically. Max Enemies Hit: 10, Damage: 360%, Number of Attacks: 8
Fox Spirits Damage: +75% points, Max Number of Attacks: +1
21 Increases Spirit Frenzy attack range, dealing damage periodically. Max Enemies Hit: 10, Damage: 366%, Number of Attacks: 8
Fox Spirits Damage: +78% points, Max Number of Attacks: +1
22 Increases Spirit Frenzy attack range, dealing damage periodically. Max Enemies Hit: 10, Damage: 372%, Number of Attacks: 8
Fox Spirits Damage: +81% points, Max Number of Attacks: +1


Passive Advanced Knuckle Mastery
Master Level 30
Description Uses the power of spirits to maximize your Knuckle Mastery.
Permanently increases Final Damage.
Required Skill: Knuckle Mastery Lv. 10+
Level 1 Knuckle Mastery: +50%, Final Damage: +2%
30 Knuckle Mastery: +70%, Final Damage: +16%
31 Knuckle Mastery: +70%, Final Damage: +17%
32 Knuckle Mastery: +70%, Final Damage: +17%


Passive Critical Insight
Master Level 30
Description Increases Critical Rate, Critical Damage, and Final Damage by revealing the holes in your enemies' defense.
Level 1 Critical Rate: +1%, Critical Damage: +8%, Final Damage: +5%
30 Critical Rate: +10%, Critical Damage: +18%, Final Damage: +10%
31 Critical Rate: +11%, Critical Damage: +20%, Final Damage: +10%
32 Critical Rate: +11%, Critical Damage: +20%, Final Damage: +10%


Passive Skulk Solidarity
Master Level 20
Description The Fox God channels her power into you.
Level 1 Final Damage: +5%
20 Final Damage: +11%
21 Final Damage: +12%
22 Final Damage: +12%

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Spirit Claw - Reinforce
Level Requirement 140
Master Level 1
Description Increases Spirit Claw's and True Spirit Claw's damage.
Level 1 Damage: +20%


Passive Spirit Claw - Boss Rush
Level Requirement 150
Master Level 1
Description Increases damage when attacking Boss Monsters with Spirit Claw and True Spirit Claw.
Level 1 Boss Damage: +20%


Passive Spirit Claw - Extra Strike
Level Requirement 180
Master Level 1
Description Increases Spirit Claw's and True Spirit Claw's attack count.
Level 1 Number of Attacks: +1


Passive Bomb Punch - Reinforce
Level Requirement 140
Master Level 1
Description Increases Bomb Punch's damage.
Level 1 Damage: +20%


Passive Bomb Punch - Spread
Level Requirement 165
Master Level 1
Description Increases the max number of monsters hit by Bomb Punch.
Level 1 Max Enemies Hit: +2


Passive Bomb Punch - Critical Chance
Level Requirement 180
Master Level 1
Description Increases Bomb Punch's Critical Rate.
Level 1 Critical Rate: +20%


Passive Fox Spirits - Reinforce
Level Requirement 150
Master Level 1
Description Increases the attack power of Fox Spirits and Fox Spirits Orb.
Level 1 Damage: +20%


Passive Fox Spirits - Repeated Attack Bonus
Level Requirement 165
Master Level 1
Description Increases the attack repeat count of Fox Spirits and Fox Spirits Orb.
Level 1 Repeated Attack Count: +1


Passive Fox Spirits - Summon Chance
Level Requirement 190
Master Level 1
Description Increases the chance of summoning Fox Spirits and Fox Spirits Orb.
Level 1 Summon Chance: +10%

Active Attack/Buff Active Attack/Buff

Active Fox Marble Fusion
Level Requirement 140
Master Level 1
Description Unlocks the Fox Marble's true potential as a conduit for the Fox God's power.
The empowered Fox Marble enhances Fox Spirits to Fox Spirits Orb for a set duration, and also automatically summons the guardian spirit
to create a Spirit Ward.
Level 1 MP Cost: 200
25% chance to summon 3 Fox Spirits Orbs when landing direct skill attacks for 20 seconds.
5% summon chance when hitting a boss with Bomb Punch.
Spirit Ward will be automatically activated again one time
if there are fewer than the maximum number of guardian spirits.

Fox Spirits Orb: Damage: 158%, Number of Attacks: 2, Disappears after a maximum of 3 attacks
Final Damage reduces by 20% when attacking the same enemy multiple times
Cooldown: 60 sec


Active Spirit Incarnation
Level Requirement 160
Master Level 1
Description Transmforms you into an incarnated spirit that attacks all nearby enemies ruthlessly.
You become invincible during transformation.
Level 1 MP Cost per attack: 50, Can hold key down for up to 8 sec, invincible during casting
Max Enemies Hit: 15, Damage: 100%, Number of Attacks: 7
Reduces Cooldown by 5 seconds for every 1 seconds of remaining key hold-down time when the skill ends.
Cooldown: 120 sec


Active Heroic Memories
Level Requirement 190
Master Level 1
Description Recalls the oath of the Maple Heroes to increase damage.
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Only applies to hero classes within the party
Cooldown: 120 sec

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Freud's Wisdom
Master Level 30
Description Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess.
Level 1 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +10
Stack 3 - All Stats: +26
Stack 4 - Attack Power & Magic ATT: +10
Stack 5 - Boss Damage: +10%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
30 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +25
Stack 3 - All Stats: +55
Stack 4 - Attack Power & Magic ATT: +25
Stack 5 - Boss Damage: +25%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
Active Freud's Wisdom
Master Level 30
Description Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess.
Level 1 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +10
Stack 3 - All Stats: +26
Stack 4 - Attack Power & Magic ATT: +10
Stack 5 - Boss Damage: +10%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
2 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +11
Stack 3 - All Stats: +27
Stack 4 - Attack Power & Magic ATT: +11
Stack 5 - Boss Damage: +11%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
3 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +11
Stack 3 - All Stats: +28
Stack 4 - Attack Power & Magic ATT: +11
Stack 5 - Boss Damage: +11%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
4 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +12
Stack 3 - All Stats: +29
Stack 4 - Attack Power & Magic ATT: +12
Stack 5 - Boss Damage: +12%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
5 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +12
Stack 3 - All Stats: +30
Stack 4 - Attack Power & Magic ATT: +12
Stack 5 - Boss Damage: +12%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
6 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +13
Stack 3 - All Stats: +31
Stack 4 - Attack Power & Magic ATT: +13
Stack 5 - Boss Damage: +13%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
7 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +13
Stack 3 - All Stats: +32
Stack 4 - Attack Power & Magic ATT: +13
Stack 5 - Boss Damage: +13%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
8 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +14
Stack 3 - All Stats: +33
Stack 4 - Attack Power & Magic ATT: +14
Stack 5 - Boss Damage: +14%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
9 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +14
Stack 3 - All Stats: +34
Stack 4 - Attack Power & Magic ATT: +14
Stack 5 - Boss Damage: +14%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
10 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +15
Stack 3 - All Stats: +35
Stack 4 - Attack Power & Magic ATT: +15
Stack 5 - Boss Damage: +15%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
11 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +15
Stack 3 - All Stats: +36
Stack 4 - Attack Power & Magic ATT: +15
Stack 5 - Boss Damage: +15%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
12 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +16
Stack 3 - All Stats: +37
Stack 4 - Attack Power & Magic ATT: +16
Stack 5 - Boss Damage: +16%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
13 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +16
Stack 3 - All Stats: +38
Stack 4 - Attack Power & Magic ATT: +16
Stack 5 - Boss Damage: +16%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
14 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +17
Stack 3 - All Stats: +39
Stack 4 - Attack Power & Magic ATT: +17
Stack 5 - Boss Damage: +17%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
15 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +17
Stack 3 - All Stats: +40
Stack 4 - Attack Power & Magic ATT: +17
Stack 5 - Boss Damage: +17%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
16 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +18
Stack 3 - All Stats: +41
Stack 4 - Attack Power & Magic ATT: +18
Stack 5 - Boss Damage: +18%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
17 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +18
Stack 3 - All Stats: +42
Stack 4 - Attack Power & Magic ATT: +18
Stack 5 - Boss Damage: +18%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
18 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +19
Stack 3 - All Stats: +43
Stack 4 - Attack Power & Magic ATT: +19
Stack 5 - Boss Damage: +19%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
19 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +19
Stack 3 - All Stats: +44
Stack 4 - Attack Power & Magic ATT: +19
Stack 5 - Boss Damage: +19%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
20 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +20
Stack 3 - All Stats: +45
Stack 4 - Attack Power & Magic ATT: +20
Stack 5 - Boss Damage: +20%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
21 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +20
Stack 3 - All Stats: +46
Stack 4 - Attack Power & Magic ATT: +20
Stack 5 - Boss Damage: +20%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
22 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +21
Stack 3 - All Stats: +47
Stack 4 - Attack Power & Magic ATT: +21
Stack 5 - Boss Damage: +21%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
23 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +21
Stack 3 - All Stats: +48
Stack 4 - Attack Power & Magic ATT: +21
Stack 5 - Boss Damage: +21%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
24 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +22
Stack 3 - All Stats: +49
Stack 4 - Attack Power & Magic ATT: +22
Stack 5 - Boss Damage: +22%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
25 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +22
Stack 3 - All Stats: +50
Stack 4 - Attack Power & Magic ATT: +22
Stack 5 - Boss Damage: +22%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
26 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +23
Stack 3 - All Stats: +51
Stack 4 - Attack Power & Magic ATT: +23
Stack 5 - Boss Damage: +23%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
27 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +23
Stack 3 - All Stats: +52
Stack 4 - Attack Power & Magic ATT: +23
Stack 5 - Boss Damage: +23%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
28 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +24
Stack 3 - All Stats: +53
Stack 4 - Attack Power & Magic ATT: +24
Stack 5 - Boss Damage: +24%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
29 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +24
Stack 3 - All Stats: +54
Stack 4 - Attack Power & Magic ATT: +24
Stack 5 - Boss Damage: +24%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
30 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +25
Stack 3 - All Stats: +55
Stack 4 - Attack Power & Magic ATT: +25
Stack 5 - Boss Damage: +25%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
Show/hide all levels
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Show/hide all levels
Active Loaded Dice
Master Level 30
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +11]
30 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +40]
Active Loaded Dice
Master Level 30
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +11]
2 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +12]
3 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +13]
4 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +14]
5 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +15]
6 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +16]
7 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +17]
8 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +18]
9 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +19]
10 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +20]
11 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +21]
12 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +22]
13 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +23]
14 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +24]
15 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +25]
16 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +26]
17 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +27]
18 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +28]
19 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +29]
20 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +30]
21 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +31]
22 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +32]
23 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +33]
24 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +34]
25 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +35]
26 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +36]
27 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +37]
28 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +38]
29 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +39]
30 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +40]
Show/hide all levels
Active Overdrive
Master Level 30
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec
Active Overdrive
Master Level 30
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
2 HP Cost: 1980, Duration: 28 sec, Attack Power: +24% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
3 HP Cost: 1970, Duration: 28 sec, Attack Power: +26% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
4 HP Cost: 1960, Duration: 28 sec, Attack Power: +28% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
5 HP Cost: 1950, Duration: 28 sec, Attack Power: +30% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
6 HP Cost: 1940, Duration: 28 sec, Attack Power: +32% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
7 HP Cost: 1930, Duration: 28 sec, Attack Power: +34% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
8 HP Cost: 1920, Duration: 28 sec, Attack Power: +36% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
9 HP Cost: 1910, Duration: 28 sec, Attack Power: +38% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
10 HP Cost: 1900, Duration: 28 sec, Attack Power: +40% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
11 HP Cost: 1890, Duration: 28 sec, Attack Power: +42% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
12 HP Cost: 1880, Duration: 28 sec, Attack Power: +44% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
13 HP Cost: 1870, Duration: 28 sec, Attack Power: +46% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
14 HP Cost: 1860, Duration: 28 sec, Attack Power: +48% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
15 HP Cost: 1850, Duration: 28 sec, Attack Power: +50% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
16 HP Cost: 1840, Duration: 28 sec, Attack Power: +52% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
17 HP Cost: 1830, Duration: 28 sec, Attack Power: +54% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
18 HP Cost: 1820, Duration: 28 sec, Attack Power: +56% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
19 HP Cost: 1810, Duration: 28 sec, Attack Power: +58% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
20 HP Cost: 1800, Duration: 28 sec, Attack Power: +60% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
21 HP Cost: 1790, Duration: 28 sec, Attack Power: +62% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
22 HP Cost: 1780, Duration: 28 sec, Attack Power: +64% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
23 HP Cost: 1770, Duration: 28 sec, Attack Power: +66% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
24 HP Cost: 1760, Duration: 28 sec, Attack Power: +68% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
25 HP Cost: 1750, Duration: 28 sec, Attack Power: +70% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
26 HP Cost: 1740, Duration: 28 sec, Attack Power: +72% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
27 HP Cost: 1730, Duration: 28 sec, Attack Power: +74% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
28 HP Cost: 1720, Duration: 28 sec, Attack Power: +76% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
29 HP Cost: 1710, Duration: 28 sec, Attack Power: +78% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec

Class-Specific Skills

Show/hide all levels
Active Fox God Flash
Master Level 30
Description Incarnates an Avatar of the Fox God, vanquishing darkness with divine light.
Blessed by the Fox God, Shade's skill cooldowns reset, excluding skills that are not affected by cooldown reset effects.
The Avatar of the Fox God enhances Shade's blessing for a set duration, and Foxlight shines down to scour enemies hit by Shade's attacks. Foxlights are not affected by attack reflection.
Level 1 MP Cost: 1000
Increases Final Damage by 5% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 182%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 156%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
30 MP Cost: 1000
Increases Final Damage by 10% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 385%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 330%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
Active Fox God Flash
Master Level 30
Description Incarnates an Avatar of the Fox God, vanquishing darkness with divine light.
Blessed by the Fox God, Shade's skill cooldowns reset, excluding skills that are not affected by cooldown reset effects.
The Avatar of the Fox God enhances Shade's blessing for a set duration, and Foxlight shines down to scour enemies hit by Shade's attacks. Foxlights are not affected by attack reflection.
Level 1 MP Cost: 1000
Increases Final Damage by 5% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 182%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 156%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
2 MP Cost: 1000
Increases Final Damage by 5% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 189%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 162%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
3 MP Cost: 1000
Increases Final Damage by 5% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 196%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 168%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
4 MP Cost: 1000
Increases Final Damage by 5% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 203%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 174%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
5 MP Cost: 1000
Increases Final Damage by 5% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 210%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 180%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
6 MP Cost: 1000
Increases Final Damage by 6% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 217%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 186%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
7 MP Cost: 1000
Increases Final Damage by 6% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 224%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 192%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
8 MP Cost: 1000
Increases Final Damage by 6% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 231%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 198%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
9 MP Cost: 1000
Increases Final Damage by 6% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 238%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 204%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
10 MP Cost: 1000
Increases Final Damage by 6% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 245%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 210%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
11 MP Cost: 1000
Increases Final Damage by 6% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 252%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 216%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
12 MP Cost: 1000
Increases Final Damage by 7% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 259%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 222%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
13 MP Cost: 1000
Increases Final Damage by 7% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 266%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 228%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
14 MP Cost: 1000
Increases Final Damage by 7% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 273%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 234%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
15 MP Cost: 1000
Increases Final Damage by 7% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 280%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 240%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
16 MP Cost: 1000
Increases Final Damage by 7% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 287%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 246%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
17 MP Cost: 1000
Increases Final Damage by 7% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 294%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 252%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
18 MP Cost: 1000
Increases Final Damage by 8% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 301%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 258%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
19 MP Cost: 1000
Increases Final Damage by 8% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 308%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 264%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
20 MP Cost: 1000
Increases Final Damage by 8% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 315%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 270%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
21 MP Cost: 1000
Increases Final Damage by 8% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 322%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 276%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
22 MP Cost: 1000
Increases Final Damage by 8% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 329%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 282%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
23 MP Cost: 1000
Increases Final Damage by 8% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 336%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 288%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
24 MP Cost: 1000
Increases Final Damage by 9% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 343%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 294%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
25 MP Cost: 1000
Increases Final Damage by 9% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 350%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 300%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
26 MP Cost: 1000
Increases Final Damage by 9% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 357%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 306%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
27 MP Cost: 1000
Increases Final Damage by 9% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 364%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 312%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
28 MP Cost: 1000
Increases Final Damage by 9% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 371%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 318%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
29 MP Cost: 1000
Increases Final Damage by 9% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 378%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 324%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
30 MP Cost: 1000
Increases Final Damage by 10% for 30 seconds, recovers 100% of max HP every 1 seconds
Foxlights activate regularly for 4 seconds while the buff lasts.
Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing.
Foxlight: Max Enemies Hit: 15, Damage: 385%, Number of Attacks: 10
Can be activated up to 60 times
Skill ends immediately upon recast or using up all remaining Foxlight
to activate an attack with Max Enemies Hit: 15, Damage: 330%, Number of Attacks: 7, Number of Waves: 4.
Cooldown: 120 sec.
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Active Spiritgate
Master Level 30
Description Throws open a gate to the spirit world with an explosion of energy, followed by Spirits of Darkness that spill out and attack your foes.
Spiritgate is not affected by attack reflection, and the Spirits of Darkness target the boss with the highest HP within range first.
Level 1 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 130%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 442%, Number of Attacks: 5
Cooldown: 118 sec.
30 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 275%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 935%, Number of Attacks: 5
Cooldown: 60 sec.
Active Spiritgate
Master Level 30
Description Throws open a gate to the spirit world with an explosion of energy, followed by Spirits of Darkness that spill out and attack your foes.
Spiritgate is not affected by attack reflection, and the Spirits of Darkness target the boss with the highest HP within range first.
Level 1 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 130%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 442%, Number of Attacks: 5
Cooldown: 118 sec.
2 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 135%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 459%, Number of Attacks: 5
Cooldown: 116 sec.
3 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 140%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 476%, Number of Attacks: 5
Cooldown: 114 sec.
4 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 145%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 493%, Number of Attacks: 5
Cooldown: 112 sec.
5 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 150%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 510%, Number of Attacks: 5
Cooldown: 110 sec.
6 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 155%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 527%, Number of Attacks: 5
Cooldown: 108 sec.
7 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 160%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 544%, Number of Attacks: 5
Cooldown: 106 sec.
8 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 165%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 561%, Number of Attacks: 5
Cooldown: 104 sec.
9 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 170%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 578%, Number of Attacks: 5
Cooldown: 102 sec.
10 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 175%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 595%, Number of Attacks: 5
Cooldown: 100 sec.
11 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 180%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 612%, Number of Attacks: 5
Cooldown: 98 sec.
12 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 185%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 629%, Number of Attacks: 5
Cooldown: 96 sec.
13 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 190%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 646%, Number of Attacks: 5
Cooldown: 94 sec.
14 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 195%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 663%, Number of Attacks: 5
Cooldown: 92 sec.
15 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 200%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 680%, Number of Attacks: 5
Cooldown: 90 sec.
16 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 205%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 697%, Number of Attacks: 5
Cooldown: 88 sec.
17 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 210%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 714%, Number of Attacks: 5
Cooldown: 86 sec.
18 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 215%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 731%, Number of Attacks: 5
Cooldown: 84 sec.
19 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 220%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 748%, Number of Attacks: 5
Cooldown: 82 sec.
20 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 225%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 765%, Number of Attacks: 5
Cooldown: 80 sec.
21 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 230%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 782%, Number of Attacks: 5
Cooldown: 78 sec.
22 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 235%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 799%, Number of Attacks: 5
Cooldown: 76 sec.
23 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 240%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 816%, Number of Attacks: 5
Cooldown: 74 sec.
24 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 245%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 833%, Number of Attacks: 5
Cooldown: 72 sec.
25 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 250%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 850%, Number of Attacks: 5
Cooldown: 70 sec.
26 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 255%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 867%, Number of Attacks: 5
Cooldown: 68 sec.
27 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 260%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 884%, Number of Attacks: 5
Cooldown: 66 sec.
28 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 265%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 901%, Number of Attacks: 5
Cooldown: 64 sec.
29 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 270%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 918%, Number of Attacks: 5
Cooldown: 62 sec.
30 MP Cost: 1000
Opens the Spiritgate. Max Enemies Hit: 15, Damage: 275%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds.
Attacking an enemy afflicted with the debuff increases Critical Damage by 10%.
Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies.
Spirit of Darkness: Damage: 935%, Number of Attacks: 5
Cooldown: 60 sec.
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Active True Spirit Claw
Master Level 30
Description Through unity, the wind spirit takes its true form.
Required Skill: Spirit Claw Lv. 30+
Level 1 MP Cost: 80, Max Enemies Hit: 10, Damage: 416%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
30 MP Cost: 80, Max Enemies Hit: 10, Damage: 880%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
Active True Spirit Claw
Master Level 30
Description Through unity, the wind spirit takes its true form.
Required Skill: Spirit Claw Lv. 30+
Level 1 MP Cost: 80, Max Enemies Hit: 10, Damage: 416%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
2 MP Cost: 80, Max Enemies Hit: 10, Damage: 432%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
3 MP Cost: 80, Max Enemies Hit: 10, Damage: 448%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
4 MP Cost: 80, Max Enemies Hit: 10, Damage: 464%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
5 MP Cost: 80, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
6 MP Cost: 80, Max Enemies Hit: 10, Damage: 496%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
7 MP Cost: 80, Max Enemies Hit: 10, Damage: 512%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
8 MP Cost: 80, Max Enemies Hit: 10, Damage: 528%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
9 MP Cost: 80, Max Enemies Hit: 10, Damage: 544%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
10 MP Cost: 80, Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
11 MP Cost: 80, Max Enemies Hit: 10, Damage: 576%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
12 MP Cost: 80, Max Enemies Hit: 10, Damage: 592%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
13 MP Cost: 80, Max Enemies Hit: 10, Damage: 608%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
14 MP Cost: 80, Max Enemies Hit: 10, Damage: 624%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
15 MP Cost: 80, Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
16 MP Cost: 80, Max Enemies Hit: 10, Damage: 656%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
17 MP Cost: 80, Max Enemies Hit: 10, Damage: 672%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
18 MP Cost: 80, Max Enemies Hit: 10, Damage: 688%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
19 MP Cost: 80, Max Enemies Hit: 10, Damage: 704%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
20 MP Cost: 80, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
21 MP Cost: 80, Max Enemies Hit: 10, Damage: 736%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
22 MP Cost: 80, Max Enemies Hit: 10, Damage: 752%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
23 MP Cost: 80, Max Enemies Hit: 10, Damage: 768%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
24 MP Cost: 80, Max Enemies Hit: 10, Damage: 784%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
25 MP Cost: 80, Max Enemies Hit: 10, Damage: 800%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
26 MP Cost: 80, Max Enemies Hit: 10, Damage: 816%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
27 MP Cost: 80, Max Enemies Hit: 10, Damage: 832%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
28 MP Cost: 80, Max Enemies Hit: 10, Damage: 848%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
29 MP Cost: 80, Max Enemies Hit: 10, Damage: 864%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
30 MP Cost: 80, Max Enemies Hit: 10, Damage: 880%, Number of Attacks: 12
Ignore Defense: +50%, activates when Spirit Claw is used
Cooldown: 6 sec
Show/hide all levels
Active Smashing Multipunch
Master Level 30
Description Incarnate the Fox God's wrath to deliver divine fury unto your foes. You are immune to knockback and debilitating abnormal statuses while casting the skill.
Required Skill: Heartfelt Communion Lv. 20+
Level 1 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 436% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 832% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
30 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 900% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1760% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
Active Smashing Multipunch
Master Level 30
Description Incarnate the Fox God's wrath to deliver divine fury unto your foes. You are immune to knockback and debilitating abnormal statuses while casting the skill.
Required Skill: Heartfelt Communion Lv. 20+
Level 1 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 436% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 832% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
2 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 452% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 864% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
3 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 468% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 896% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
4 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 484% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 928% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
5 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 500% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 960% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
6 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 516% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 992% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
7 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 532% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1024% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
8 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 548% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1056% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
9 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 564% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1088% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
10 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 580% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1120% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
11 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 596% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1152% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
12 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 612% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1184% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
13 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 628% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1216% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
14 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 644% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1248% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
15 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 660% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1280% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
16 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 676% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1312% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
17 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 692% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1344% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
18 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 708% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1376% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
19 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 724% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1408% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
20 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 740% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1440% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
21 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 756% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1472% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
22 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 772% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1504% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
23 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 788% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1536% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
24 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 804% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1568% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
25 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 820% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1600% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
26 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 836% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1632% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
27 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 852% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1664% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
28 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 868% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1696% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
29 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 884% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1728% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.
30 MP Cost: 60 per attack. Can hold key down for up to 1.8 sec.
Periodically attack up to 10 enemies for 900% damage 10 times.
Make 14 shockwave attacks when the key is released,
dealing 1760% damage to up to 10 enemies 8 times.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit.
Cooldown: 120 sec.

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
7% Flash Fist Boost Max Targets: +1 Ignored Enemy Defense: +20%
5% Ground Pound Boost
Blade Imp Boost
2% Fox Spirits Boost[1] Critical Rate: +5%
3% Shockwave Punch Boost Max Targets: +1
Spirit Frenzy Boost
Spirit Trap Boost Critical Rate: +5%
Spirit Redemption Boost
2% Bomb Punch Boost Max Targets: +1
Spirit Claw Boost[2]
Death Mark Boost
Spirit Incarnation Boost Critical Rate: +5%

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Advent of the Fox
Master Level 30
Description Attunes the Fox God's power to fully awaken Shade's latent spiritual potential.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 310%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 403% damage 13 times.
30 Final Blows deal 434% damage with 14 attacks.
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 780% damage 13 times.
30 Final Blows deal 840% damage with 14 attacks.
Cooldown: 360 sec
Active Advent of the Fox
Master Level 30
Description Attunes the Fox God's power to fully awaken Shade's latent spiritual potential.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 310%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 403% damage 13 times.
30 Final Blows deal 434% damage with 14 attacks.
Cooldown: 360 sec
2 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 320%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 416% damage 13 times.
30 Final Blows deal 448% damage with 14 attacks.
Cooldown: 360 sec
3 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 330%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 429% damage 13 times.
30 Final Blows deal 462% damage with 14 attacks.
Cooldown: 360 sec
4 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 340%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 442% damage 13 times.
30 Final Blows deal 476% damage with 14 attacks.
Cooldown: 360 sec
5 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 350%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 455% damage 13 times.
30 Final Blows deal 490% damage with 14 attacks.
Cooldown: 360 sec
6 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 360%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 468% damage 13 times.
30 Final Blows deal 504% damage with 14 attacks.
Cooldown: 360 sec
7 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 370%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 481% damage 13 times.
30 Final Blows deal 518% damage with 14 attacks.
Cooldown: 360 sec
8 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 380%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 494% damage 13 times.
30 Final Blows deal 532% damage with 14 attacks.
Cooldown: 360 sec
9 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 390%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 507% damage 13 times.
30 Final Blows deal 546% damage with 14 attacks.
Cooldown: 360 sec
10 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 400%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 520% damage 13 times.
30 Final Blows deal 560% damage with 14 attacks.
Cooldown: 360 sec
11 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 410%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 533% damage 13 times.
30 Final Blows deal 574% damage with 14 attacks.
Cooldown: 360 sec
12 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 420%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 546% damage 13 times.
30 Final Blows deal 588% damage with 14 attacks.
Cooldown: 360 sec
13 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 430%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 559% damage 13 times.
30 Final Blows deal 602% damage with 14 attacks.
Cooldown: 360 sec
14 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 440%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 572% damage 13 times.
30 Final Blows deal 616% damage with 14 attacks.
Cooldown: 360 sec
15 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 450%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 585% damage 13 times.
30 Final Blows deal 630% damage with 14 attacks.
Cooldown: 360 sec
16 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 460%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 598% damage 13 times.
30 Final Blows deal 644% damage with 14 attacks.
Cooldown: 360 sec
17 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 470%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 611% damage 13 times.
30 Final Blows deal 658% damage with 14 attacks.
Cooldown: 360 sec
18 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 624% damage 13 times.
30 Final Blows deal 672% damage with 14 attacks.
Cooldown: 360 sec
19 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 490%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 637% damage 13 times.
30 Final Blows deal 686% damage with 14 attacks.
Cooldown: 360 sec
20 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 500%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 650% damage 13 times.
30 Final Blows deal 700% damage with 14 attacks.
Cooldown: 360 sec
21 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 663% damage 13 times.
30 Final Blows deal 714% damage with 14 attacks.
Cooldown: 360 sec
22 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 520%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 676% damage 13 times.
30 Final Blows deal 728% damage with 14 attacks.
Cooldown: 360 sec
23 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 530%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 689% damage 13 times.
30 Final Blows deal 742% damage with 14 attacks.
Cooldown: 360 sec
24 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 702% damage 13 times.
30 Final Blows deal 756% damage with 14 attacks.
Cooldown: 360 sec
25 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 550%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 715% damage 13 times.
30 Final Blows deal 770% damage with 14 attacks.
Cooldown: 360 sec
26 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 560%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 728% damage 13 times.
30 Final Blows deal 784% damage with 14 attacks.
Cooldown: 360 sec
27 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 741% damage 13 times.
30 Final Blows deal 798% damage with 14 attacks.
Cooldown: 360 sec
28 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 580%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 754% damage 13 times.
30 Final Blows deal 812% damage with 14 attacks.
Cooldown: 360 sec
29 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 590%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 767% damage 13 times.
30 Final Blows deal 826% damage with 14 attacks.
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 11
Times Attacking Light Appears: 28
Afterwards the spirit power explodes outward in 28 shockwaves, dealing 780% damage 13 times.
30 Final Blows deal 840% damage with 14 attacks.
Cooldown: 360 sec
Show/hide all levels
Active Promise Unbroken
Master Level 30
Description Channels the purest power of the Fox God through the Fox Marble, weakening the boundary separating the spirit world and calling on the spirits to chastise your foes.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 392% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 300% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 2306% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1808% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Promise Unbroken
Master Level 30
Description Channels the purest power of the Fox God through the Fox Marble, weakening the boundary separating the spirit world and calling on the spirits to chastise your foes.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 392% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 300% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 458% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 352% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 524% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 404% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 590% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 456% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 656% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 508% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 722% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 560% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 788% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 612% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 854% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 664% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 920% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 716% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 986% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 768% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 1052% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 820% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 1118% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 872% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 1184% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 924% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 1250% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 976% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 1316% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1028% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 1382% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1080% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 1448% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1132% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 1514% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1184% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 1580% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1236% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 1646% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1288% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 1712% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1340% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 1778% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1392% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 1844% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1444% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 1910% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1496% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 1976% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1548% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 2042% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1600% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 2108% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1652% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 2174% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1704% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 2240% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1756% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
The power of the spirit world seeps through 30 times, dealing 2306% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies.
Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1808% damage to up to 8 enemies 10
The spirits' rebuke only occurs once per enemy hit.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
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Active HEXA Spirit Claw
Master Level 30
Description Summon a wind spirit to claw at multiple enemies.
Required Skill: Spirit Claw Lv. 30+
Level 1 MP Cost: 81, Max Enemies Hit: 4, Damage: 311%, Number of Attacks: 12
30 MP Cost: 86, Max Enemies Hit: 4, Damage: 427%, Number of Attacks: 12
Active HEXA Spirit Claw
Master Level 30
Description Summon a wind spirit to claw at multiple enemies.
Required Skill: Spirit Claw Lv. 30+
Level 1 MP Cost: 81, Max Enemies Hit: 4, Damage: 311%, Number of Attacks: 12
2 MP Cost: 81, Max Enemies Hit: 4, Damage: 315%, Number of Attacks: 12
3 MP Cost: 81, Max Enemies Hit: 4, Damage: 319%, Number of Attacks: 12
4 MP Cost: 81, Max Enemies Hit: 4, Damage: 323%, Number of Attacks: 12
5 MP Cost: 81, Max Enemies Hit: 4, Damage: 327%, Number of Attacks: 12
6 MP Cost: 82, Max Enemies Hit: 4, Damage: 331%, Number of Attacks: 12
7 MP Cost: 82, Max Enemies Hit: 4, Damage: 335%, Number of Attacks: 12
8 MP Cost: 82, Max Enemies Hit: 4, Damage: 339%, Number of Attacks: 12
9 MP Cost: 82, Max Enemies Hit: 4, Damage: 343%, Number of Attacks: 12
10 MP Cost: 82, Max Enemies Hit: 4, Damage: 347%, Number of Attacks: 12
11 MP Cost: 83, Max Enemies Hit: 4, Damage: 351%, Number of Attacks: 12
12 MP Cost: 83, Max Enemies Hit: 4, Damage: 355%, Number of Attacks: 12
13 MP Cost: 83, Max Enemies Hit: 4, Damage: 359%, Number of Attacks: 12
14 MP Cost: 83, Max Enemies Hit: 4, Damage: 363%, Number of Attacks: 12
15 MP Cost: 83, Max Enemies Hit: 4, Damage: 367%, Number of Attacks: 12
16 MP Cost: 84, Max Enemies Hit: 4, Damage: 371%, Number of Attacks: 12
17 MP Cost: 84, Max Enemies Hit: 4, Damage: 375%, Number of Attacks: 12
18 MP Cost: 84, Max Enemies Hit: 4, Damage: 379%, Number of Attacks: 12
19 MP Cost: 84, Max Enemies Hit: 4, Damage: 383%, Number of Attacks: 12
20 MP Cost: 84, Max Enemies Hit: 4, Damage: 387%, Number of Attacks: 12
21 MP Cost: 85, Max Enemies Hit: 4, Damage: 391%, Number of Attacks: 12
22 MP Cost: 85, Max Enemies Hit: 4, Damage: 395%, Number of Attacks: 12
23 MP Cost: 85, Max Enemies Hit: 4, Damage: 399%, Number of Attacks: 12
24 MP Cost: 85, Max Enemies Hit: 4, Damage: 403%, Number of Attacks: 12
25 MP Cost: 85, Max Enemies Hit: 4, Damage: 407%, Number of Attacks: 12
26 MP Cost: 86, Max Enemies Hit: 4, Damage: 411%, Number of Attacks: 12
27 MP Cost: 86, Max Enemies Hit: 4, Damage: 415%, Number of Attacks: 12
28 MP Cost: 86, Max Enemies Hit: 4, Damage: 419%, Number of Attacks: 12
29 MP Cost: 86, Max Enemies Hit: 4, Damage: 423%, Number of Attacks: 12
30 MP Cost: 86, Max Enemies Hit: 4, Damage: 427%, Number of Attacks: 12
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Active HEXA Fox Spirits
Master Level 30
Description Grants a chance to summon Fox Spirits when Shade lands direct skill attacks. The foxes chase down and attack enemies. Unaffected by attack reflection. Targets the boss with the highest HP first.
Can be toggled On/Off
Required Skill: Heartfelt Communion Lv. 20+
Level 1 MP Cost: 16, 40% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 265%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +11% points, Fox Marble Fusion Damage: +41% points]
30 MP Cost: 20, 45% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 352%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +40% points, Fox Marble Fusion Damage: +70% points]
Active HEXA Fox Spirits
Master Level 30
Description Grants a chance to summon Fox Spirits when Shade lands direct skill attacks. The foxes chase down and attack enemies. Unaffected by attack reflection. Targets the boss with the highest HP first.
Can be toggled On/Off
Required Skill: Heartfelt Communion Lv. 20+
Level 1 MP Cost: 16, 40% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 265%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +11% points, Fox Marble Fusion Damage: +41% points]
2 MP Cost: 16, 40% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 268%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +12% points, Fox Marble Fusion Damage: +42% points]
3 MP Cost: 16, 40% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 271%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +13% points, Fox Marble Fusion Damage: +43% points]
4 MP Cost: 16, 40% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 274%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +14% points, Fox Marble Fusion Damage: +44% points]
5 MP Cost: 16, 40% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 277%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +15% points, Fox Marble Fusion Damage: +45% points]
6 MP Cost: 16, 41% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 280%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +16% points, Fox Marble Fusion Damage: +46% points]
7 MP Cost: 17, 41% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 283%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +17% points, Fox Marble Fusion Damage: +47% points]
8 MP Cost: 17, 41% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 286%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +18% points, Fox Marble Fusion Damage: +48% points]
9 MP Cost: 17, 41% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 289%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +19% points, Fox Marble Fusion Damage: +49% points]
10 MP Cost: 17, 41% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 292%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +20% points, Fox Marble Fusion Damage: +50% points]
11 MP Cost: 17, 41% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 295%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +21% points, Fox Marble Fusion Damage: +51% points]
12 MP Cost: 17, 42% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 298%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +22% points, Fox Marble Fusion Damage: +52% points]
13 MP Cost: 17, 42% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 301%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +23% points, Fox Marble Fusion Damage: +53% points]
14 MP Cost: 18, 42% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 304%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +24% points, Fox Marble Fusion Damage: +54% points]
15 MP Cost: 18, 42% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 307%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +25% points, Fox Marble Fusion Damage: +55% points]
16 MP Cost: 18, 42% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 310%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +26% points, Fox Marble Fusion Damage: +56% points]
17 MP Cost: 18, 42% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 313%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +27% points, Fox Marble Fusion Damage: +57% points]
18 MP Cost: 18, 43% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 316%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +28% points, Fox Marble Fusion Damage: +58% points]
19 MP Cost: 18, 43% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 319%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +29% points, Fox Marble Fusion Damage: +59% points]
20 MP Cost: 18, 43% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 322%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +30% points, Fox Marble Fusion Damage: +60% points]
21 MP Cost: 19, 43% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 325%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +31% points, Fox Marble Fusion Damage: +61% points]
22 MP Cost: 19, 43% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 328%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +32% points, Fox Marble Fusion Damage: +62% points]
23 MP Cost: 19, 43% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 331%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +33% points, Fox Marble Fusion Damage: +63% points]
24 MP Cost: 19, 44% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 334%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +34% points, Fox Marble Fusion Damage: +64% points]
25 MP Cost: 19, 44% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 337%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +35% points, Fox Marble Fusion Damage: +65% points]
26 MP Cost: 19, 44% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 340%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +36% points, Fox Marble Fusion Damage: +66% points]
27 MP Cost: 19, 44% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 343%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +37% points, Fox Marble Fusion Damage: +67% points]
28 MP Cost: 20, 44% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 346%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +38% points, Fox Marble Fusion Damage: +68% points]
29 MP Cost: 20, 44% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 349%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +39% points, Fox Marble Fusion Damage: +69% points]
30 MP Cost: 20, 45% chance to summon Fox Spirits when landing direct skill attacks.
10% summon chance when landing a Bomb Punch on a Boss.
Damage: 352%, Number of Attacks: 2
Disappears after a maximum of 3 attacks.
[Passive Effect: HEXA Spirit Claw Damage: +40% points, Fox Marble Fusion Damage: +70% points]
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Active HEXA Bomb Punch
Master Level 30
Description Summons a nature spirit to attack multiple enemies in front of you.
Can be used 3 times in a row.
Required Skill: Bomb Punch Lv. 30+
Level 1 MP Cost: 20 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 256%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 256%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 256%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 215% points
30 MP Cost: 30 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 401%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 401%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 401%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 360% points
Active HEXA Bomb Punch
Master Level 30
Description Summons a nature spirit to attack multiple enemies in front of you.
Can be used 3 times in a row.
Required Skill: Bomb Punch Lv. 30+
Level 1 MP Cost: 20 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 256%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 256%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 256%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 215% points
2 MP Cost: 20 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 261%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 261%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 261%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 220% points
3 MP Cost: 21 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 266%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 266%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 266%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 225% points
4 MP Cost: 21 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 271%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 271%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 271%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 230% points
5 MP Cost: 21 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 276%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 276%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 276%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 235% points
6 MP Cost: 22 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 281%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 281%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 281%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 240% points
7 MP Cost: 22 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 286%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 286%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 286%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 245% points
8 MP Cost: 22 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 291%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 291%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 291%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 250% points
9 MP Cost: 23 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 296%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 296%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 296%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 255% points
10 MP Cost: 23 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 301%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 301%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 301%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 260% points
11 MP Cost: 23 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 306%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 306%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 306%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 265% points
12 MP Cost: 24 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 311%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 311%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 311%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 270% points
13 MP Cost: 24 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 316%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 316%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 316%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 275% points
14 MP Cost: 24 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 321%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 321%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 321%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 280% points
15 MP Cost: 25 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 326%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 326%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 326%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 285% points
16 MP Cost: 25 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 331%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 331%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 331%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 290% points
17 MP Cost: 25 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 336%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 336%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 336%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 295% points
18 MP Cost: 26 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 341%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 341%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 341%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 300% points
19 MP Cost: 26 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 346%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 346%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 346%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 305% points
20 MP Cost: 26 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 351%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 351%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 351%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 310% points
21 MP Cost: 27 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 356%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 356%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 356%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 315% points
22 MP Cost: 27 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 361%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 361%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 361%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 320% points
23 MP Cost: 27 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 366%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 366%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 366%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 325% points
24 MP Cost: 28 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 371%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 371%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 371%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 330% points
25 MP Cost: 28 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 376%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 376%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 376%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 335% points
26 MP Cost: 28 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 381%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 381%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 381%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 340% points
27 MP Cost: 29 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 386%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 386%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 386%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 345% points
28 MP Cost: 29 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 391%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 391%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 391%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 350% points
29 MP Cost: 29 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 396%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 396%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 396%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 355% points
30 MP Cost: 30 per hit
Hit 1 - Max Enemies Hit: 8, Damage: 401%, Number of Attacks: 4
Hit 2 - Max Enemies Hit: 8, Damage: 401%, Number of Attacks: 4
Hit 3 - Max Enemies Hit: 8, Damage: 401%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec.
All attacks increase Damage Against Normal Enemies by 360% points
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Active HEXA Death Mark
Master Level 30
Description Summon a grim spirit to attack enemies in front of you. Attacked enemies receive Death Marks.
Death Marks deal damage to enemies over time, and you'll absorb a portion of the mark damage as HP.
Unaffected by attack reflection. Permanently increases Soul Splitter damage.
Required Skill: Death Mark Lv. 20+
Level 1 MP Cost: 121, Max Enemies Hit: 10, Damage: 677%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 281% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
30 MP Cost: 150, Max Enemies Hit: 10, Damage: 1228%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 484% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
Active HEXA Death Mark
Master Level 30
Description Summon a grim spirit to attack enemies in front of you. Attacked enemies receive Death Marks.
Death Marks deal damage to enemies over time, and you'll absorb a portion of the mark damage as HP.
Unaffected by attack reflection. Permanently increases Soul Splitter damage.
Required Skill: Death Mark Lv. 20+
Level 1 MP Cost: 121, Max Enemies Hit: 10, Damage: 677%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 281% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
2 MP Cost: 122, Max Enemies Hit: 10, Damage: 696%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 288% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
3 MP Cost: 123, Max Enemies Hit: 10, Damage: 715%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 295% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
4 MP Cost: 124, Max Enemies Hit: 10, Damage: 734%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 302% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
5 MP Cost: 125, Max Enemies Hit: 10, Damage: 753%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 309% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
6 MP Cost: 126, Max Enemies Hit: 10, Damage: 772%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 316% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
7 MP Cost: 127, Max Enemies Hit: 10, Damage: 791%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 323% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
8 MP Cost: 128, Max Enemies Hit: 10, Damage: 810%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 330% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
9 MP Cost: 129, Max Enemies Hit: 10, Damage: 829%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 337% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
10 MP Cost: 130, Max Enemies Hit: 10, Damage: 848%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 344% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
11 MP Cost: 131, Max Enemies Hit: 10, Damage: 867%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 351% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
12 MP Cost: 132, Max Enemies Hit: 10, Damage: 886%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 358% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
13 MP Cost: 133, Max Enemies Hit: 10, Damage: 905%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 365% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
14 MP Cost: 134, Max Enemies Hit: 10, Damage: 924%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 372% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
15 MP Cost: 135, Max Enemies Hit: 10, Damage: 943%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 379% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
16 MP Cost: 136, Max Enemies Hit: 10, Damage: 962%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 386% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
17 MP Cost: 137, Max Enemies Hit: 10, Damage: 981%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 393% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
18 MP Cost: 138, Max Enemies Hit: 10, Damage: 1000%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 400% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
19 MP Cost: 139, Max Enemies Hit: 10, Damage: 1019%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 407% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
20 MP Cost: 140, Max Enemies Hit: 10, Damage: 1038%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 414% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
21 MP Cost: 141, Max Enemies Hit: 10, Damage: 1057%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 421% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
22 MP Cost: 142, Max Enemies Hit: 10, Damage: 1076%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 428% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
23 MP Cost: 143, Max Enemies Hit: 10, Damage: 1095%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 435% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
24 MP Cost: 144, Max Enemies Hit: 10, Damage: 1114%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 442% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
25 MP Cost: 145, Max Enemies Hit: 10, Damage: 1133%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 449% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
26 MP Cost: 146, Max Enemies Hit: 10, Damage: 1152%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 456% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
27 MP Cost: 147, Max Enemies Hit: 10, Damage: 1171%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 463% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
28 MP Cost: 148, Max Enemies Hit: 10, Damage: 1190%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 470% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
29 MP Cost: 149, Max Enemies Hit: 10, Damage: 1209%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 477% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
30 MP Cost: 150, Max Enemies Hit: 10, Damage: 1228%, Number of Critical Hits: 8
Death Mark: Damage Over Time: 484% damage every 1 sec. for 15 sec.
HP Absorb Amount: 1% of damage dealt
Cooldown: 54 sec.
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Active Dusk Blow
Master Level 30
Description Unleashes Spirit Energy to do three consecutive straight punches.
Activating Fox Marble Fusion resets this skill's cooldown and progress, allowing it to be used a set number of times without going on cooldown.
Level 1 MP Cost: 61 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 1476%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1476%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 373%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
30 MP Cost: 90 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 2230%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 2230%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 605%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
Active Dusk Blow
Master Level 30
Description Unleashes Spirit Energy to do three consecutive straight punches.
Activating Fox Marble Fusion resets this skill's cooldown and progress, allowing it to be used a set number of times without going on cooldown.
Level 1 MP Cost: 61 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 1476%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1476%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 373%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
2 MP Cost: 62 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 1502%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1502%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 381%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
3 MP Cost: 63 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 1528%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1528%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 389%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
4 MP Cost: 64 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 1554%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1554%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 397%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
5 MP Cost: 65 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 1580%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1580%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 405%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
6 MP Cost: 66 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 1606%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1606%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 413%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
7 MP Cost: 67 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 1632%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1632%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 421%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
8 MP Cost: 68 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 1658%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1658%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 429%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
9 MP Cost: 69 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 1684%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1684%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 437%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
10 MP Cost: 70 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 1710%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1710%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 445%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
11 MP Cost: 71 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 1736%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1736%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 453%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
12 MP Cost: 72 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 1762%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1762%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 461%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
13 MP Cost: 73 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 1788%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1788%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 469%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
14 MP Cost: 74 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 1814%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1814%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 477%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
15 MP Cost: 75 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 1840%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1840%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 485%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
16 MP Cost: 76 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 1866%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1866%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 493%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
17 MP Cost: 77 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 1892%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1892%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 501%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
18 MP Cost: 78 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 1918%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1918%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 509%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
19 MP Cost: 79 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 1944%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1944%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 517%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
20 MP Cost: 80 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 1970%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1970%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
21 MP Cost: 81 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 1996%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1996%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 533%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
22 MP Cost: 82 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 2022%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 2022%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 541%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
23 MP Cost: 83 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 2048%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 2048%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 549%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
24 MP Cost: 84 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 2074%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 2074%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 557%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
25 MP Cost: 85 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 2100%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 2100%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 565%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
26 MP Cost: 86 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 2126%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 2126%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 573%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
27 MP Cost: 87 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 2152%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 2152%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 581%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
28 MP Cost: 88 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 2178%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 2178%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 589%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
29 MP Cost: 89 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 2204%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 2204%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 597%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
30 MP Cost: 90 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit
Hit 1 - Max Enemies Hit: 12, Damage: 2230%, Number of Attacks: 10
Hit 2 - Max Enemies Hit: 12, Damage: 2230%, Number of Attacks: 10
Hit 3 - Max Enemies Hit: 15, Damage: 605%, Number of Attacks: 11, Number of Strikes: 8
While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times
Cooldown: 20 sec
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Active HEXA Spirit Frenzy
Master Level 30
Description Opens a path to the spirit world, creating a wall of frenzied spirits.
Increases Summon Duration. Unaffected by attack reflection. Additionally, permanently increases Spirit Incarnation and HEXA Spirit Claw damage.
Required Skill: Heartfelt Communion Lv. 20+
Level 1 MP Cost: 30, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 412%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 61% (additive), HEXA Spirit Claw Damage: +17% (additive)]
30 MP Cost: 45, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 557%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 90% (additive), HEXA Spirit Claw Damage: +104% (additive)]
Active HEXA Spirit Frenzy
Master Level 30
Description Opens a path to the spirit world, creating a wall of frenzied spirits.
Increases Summon Duration. Unaffected by attack reflection. Additionally, permanently increases Spirit Incarnation and HEXA Spirit Claw damage.
Required Skill: Heartfelt Communion Lv. 20+
Level 1 MP Cost: 30, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 412%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 61% (additive), HEXA Spirit Claw Damage: +17% (additive)]
2 MP Cost: 31, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 417%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 62% (additive), HEXA Spirit Claw Damage: +20% (additive)]
3 MP Cost: 31, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 422%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 63% (additive), HEXA Spirit Claw Damage: +23% (additive)]
4 MP Cost: 32, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 427%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 64% (additive), HEXA Spirit Claw Damage: +26% (additive)]
5 MP Cost: 32, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 432%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 65% (additive), HEXA Spirit Claw Damage: +29% (additive)]
6 MP Cost: 33, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 437%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 66% (additive), HEXA Spirit Claw Damage: +32% (additive)]
7 MP Cost: 33, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 442%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 67% (additive), HEXA Spirit Claw Damage: +35% (additive)]
8 MP Cost: 34, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 447%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 68% (additive), HEXA Spirit Claw Damage: +38% (additive)]
9 MP Cost: 34, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 452%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 69% (additive), HEXA Spirit Claw Damage: +41% (additive)]
10 MP Cost: 35, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 457%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 70% (additive), HEXA Spirit Claw Damage: +44% (additive)]
11 MP Cost: 35, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 462%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 71% (additive), HEXA Spirit Claw Damage: +47% (additive)]
12 MP Cost: 36, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 467%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 72% (additive), HEXA Spirit Claw Damage: +50% (additive)]
13 MP Cost: 36, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 472%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 73% (additive), HEXA Spirit Claw Damage: +53% (additive)]
14 MP Cost: 37, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 477%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 74% (additive), HEXA Spirit Claw Damage: +56% (additive)]
15 MP Cost: 37, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 482%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 75% (additive), HEXA Spirit Claw Damage: +59% (additive)]
16 MP Cost: 38, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 487%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 76% (additive), HEXA Spirit Claw Damage: +62% (additive)]
17 MP Cost: 38, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 492%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 77% (additive), HEXA Spirit Claw Damage: +65% (additive)]
18 MP Cost: 39, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 497%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 78% (additive), HEXA Spirit Claw Damage: +68% (additive)]
19 MP Cost: 39, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 502%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 79% (additive), HEXA Spirit Claw Damage: +71% (additive)]
20 MP Cost: 40, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 507%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 80% (additive), HEXA Spirit Claw Damage: +74% (additive)]
21 MP Cost: 40, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 512%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 81% (additive), HEXA Spirit Claw Damage: +77% (additive)]
22 MP Cost: 41, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 517%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 82% (additive), HEXA Spirit Claw Damage: +80% (additive)]
23 MP Cost: 41, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 522%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 83% (additive), HEXA Spirit Claw Damage: +83% (additive)]
24 MP Cost: 42, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 527%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 84% (additive), HEXA Spirit Claw Damage: +86% (additive)]
25 MP Cost: 42, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 532%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 85% (additive), HEXA Spirit Claw Damage: +89% (additive)]
26 MP Cost: 43, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 537%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 86% (additive), HEXA Spirit Claw Damage: +92% (additive)]
27 MP Cost: 43, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 542%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 87% (additive), HEXA Spirit Claw Damage: +95% (additive)]
28 MP Cost: 44, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 547%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 88% (additive), HEXA Spirit Claw Damage: +98% (additive)]
29 MP Cost: 44, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 552%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 89% (additive), HEXA Spirit Claw Damage: +101% (additive)]
30 MP Cost: 45, summons Spirit Frenzy for 60 sec. and periodically deals damage.
Damage: 557%, Max Enemies Hit: 10, Number of Attacks: 8
[Passive Effect: Spirit Incarnation Damage: 90% (additive), HEXA Spirit Claw Damage: +104% (additive)]

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Fox God Flash Boost
Level Requirement 260
Master Level 30
Description Boosts Fox God Flash.
Level 1 Fox God Flash Final Damage: +11%
9 Fox God Flash Final Damage: +19%
10 Fox God Flash Final Damage: +25%
19 Fox God Flash Final Damage: +34%
20 Fox God Flash Final Damage: +40%
29 Fox God Flash Final Damage: +49%
30 Fox God Flash Final Damage: +60%
Passive Fox God Flash Boost
Level Requirement 260
Master Level 30
Description Boosts Fox God Flash.
Level 1 Fox God Flash Final Damage: +11%
2 Fox God Flash Final Damage: +12%
3 Fox God Flash Final Damage: +13%
4 Fox God Flash Final Damage: +14%
5 Fox God Flash Final Damage: +15%
6 Fox God Flash Final Damage: +16%
7 Fox God Flash Final Damage: +17%
8 Fox God Flash Final Damage: +18%
9 Fox God Flash Final Damage: +19%
10 Fox God Flash Final Damage: +25%
11 Fox God Flash Final Damage: +26%
12 Fox God Flash Final Damage: +27%
13 Fox God Flash Final Damage: +28%
14 Fox God Flash Final Damage: +29%
15 Fox God Flash Final Damage: +30%
16 Fox God Flash Final Damage: +31%
17 Fox God Flash Final Damage: +32%
18 Fox God Flash Final Damage: +33%
19 Fox God Flash Final Damage: +34%
20 Fox God Flash Final Damage: +40%
21 Fox God Flash Final Damage: +41%
22 Fox God Flash Final Damage: +42%
23 Fox God Flash Final Damage: +43%
24 Fox God Flash Final Damage: +44%
25 Fox God Flash Final Damage: +45%
26 Fox God Flash Final Damage: +46%
27 Fox God Flash Final Damage: +47%
28 Fox God Flash Final Damage: +48%
29 Fox God Flash Final Damage: +49%
30 Fox God Flash Final Damage: +60%
Show/hide all levels
Passive Spiritgate Boost
Level Requirement 260
Master Level 30
Description Boosts Spiritgate.
Level 1 Spiritgate Final Damage: +11%
9 Spiritgate Final Damage: +19%
10 Spiritgate Final Damage: +25%
19 Spiritgate Final Damage: +34%
20 Spiritgate Final Damage: +40%
29 Spiritgate Final Damage: +49%
30 Spiritgate Final Damage: +60%
Passive Spiritgate Boost
Level Requirement 260
Master Level 30
Description Boosts Spiritgate.
Level 1 Spiritgate Final Damage: +11%
2 Spiritgate Final Damage: +12%
3 Spiritgate Final Damage: +13%
4 Spiritgate Final Damage: +14%
5 Spiritgate Final Damage: +15%
6 Spiritgate Final Damage: +16%
7 Spiritgate Final Damage: +17%
8 Spiritgate Final Damage: +18%
9 Spiritgate Final Damage: +19%
10 Spiritgate Final Damage: +25%
11 Spiritgate Final Damage: +26%
12 Spiritgate Final Damage: +27%
13 Spiritgate Final Damage: +28%
14 Spiritgate Final Damage: +29%
15 Spiritgate Final Damage: +30%
16 Spiritgate Final Damage: +31%
17 Spiritgate Final Damage: +32%
18 Spiritgate Final Damage: +33%
19 Spiritgate Final Damage: +34%
20 Spiritgate Final Damage: +40%
21 Spiritgate Final Damage: +41%
22 Spiritgate Final Damage: +42%
23 Spiritgate Final Damage: +43%
24 Spiritgate Final Damage: +44%
25 Spiritgate Final Damage: +45%
26 Spiritgate Final Damage: +46%
27 Spiritgate Final Damage: +47%
28 Spiritgate Final Damage: +48%
29 Spiritgate Final Damage: +49%
30 Spiritgate Final Damage: +60%
Show/hide all levels
Passive True Spirit Claw Boost
Level Requirement 260
Master Level 30
Description Boosts True Spirit Claw.
Level 1 True Spirit Claw Final Damage: +11%
9 True Spirit Claw Final Damage: +19%
10 True Spirit Claw Final Damage: +25%
19 True Spirit Claw Final Damage: +34%
20 True Spirit Claw Final Damage: +40%
29 True Spirit Claw Final Damage: +49%
30 True Spirit Claw Final Damage: +60%
Passive True Spirit Claw Boost
Level Requirement 260
Master Level 30
Description Boosts True Spirit Claw.
Level 1 True Spirit Claw Final Damage: +11%
2 True Spirit Claw Final Damage: +12%
3 True Spirit Claw Final Damage: +13%
4 True Spirit Claw Final Damage: +14%
5 True Spirit Claw Final Damage: +15%
6 True Spirit Claw Final Damage: +16%
7 True Spirit Claw Final Damage: +17%
8 True Spirit Claw Final Damage: +18%
9 True Spirit Claw Final Damage: +19%
10 True Spirit Claw Final Damage: +25%
11 True Spirit Claw Final Damage: +26%
12 True Spirit Claw Final Damage: +27%
13 True Spirit Claw Final Damage: +28%
14 True Spirit Claw Final Damage: +29%
15 True Spirit Claw Final Damage: +30%
16 True Spirit Claw Final Damage: +31%
17 True Spirit Claw Final Damage: +32%
18 True Spirit Claw Final Damage: +33%
19 True Spirit Claw Final Damage: +34%
20 True Spirit Claw Final Damage: +40%
21 True Spirit Claw Final Damage: +41%
22 True Spirit Claw Final Damage: +42%
23 True Spirit Claw Final Damage: +43%
24 True Spirit Claw Final Damage: +44%
25 True Spirit Claw Final Damage: +45%
26 True Spirit Claw Final Damage: +46%
27 True Spirit Claw Final Damage: +47%
28 True Spirit Claw Final Damage: +48%
29 True Spirit Claw Final Damage: +49%
30 True Spirit Claw Final Damage: +60%
Show/hide all levels
Passive Smashing Multipunch Boost
Level Requirement 260
Master Level 30
Description Boosts Smashing Multipunch.
Level 1 Smashing Multipunch Final Damage: +11%
9 Smashing Multipunch Final Damage: +19%
10 Smashing Multipunch Final Damage: +25%
19 Smashing Multipunch Final Damage: +34%
20 Smashing Multipunch Final Damage: +40%
29 Smashing Multipunch Final Damage: +49%
30 Smashing Multipunch Final Damage: +60%
Passive Smashing Multipunch Boost
Level Requirement 260
Master Level 30
Description Boosts Smashing Multipunch.
Level 1 Smashing Multipunch Final Damage: +11%
2 Smashing Multipunch Final Damage: +12%
3 Smashing Multipunch Final Damage: +13%
4 Smashing Multipunch Final Damage: +14%
5 Smashing Multipunch Final Damage: +15%
6 Smashing Multipunch Final Damage: +16%
7 Smashing Multipunch Final Damage: +17%
8 Smashing Multipunch Final Damage: +18%
9 Smashing Multipunch Final Damage: +19%
10 Smashing Multipunch Final Damage: +25%
11 Smashing Multipunch Final Damage: +26%
12 Smashing Multipunch Final Damage: +27%
13 Smashing Multipunch Final Damage: +28%
14 Smashing Multipunch Final Damage: +29%
15 Smashing Multipunch Final Damage: +30%
16 Smashing Multipunch Final Damage: +31%
17 Smashing Multipunch Final Damage: +32%
18 Smashing Multipunch Final Damage: +33%
19 Smashing Multipunch Final Damage: +34%
20 Smashing Multipunch Final Damage: +40%
21 Smashing Multipunch Final Damage: +41%
22 Smashing Multipunch Final Damage: +42%
23 Smashing Multipunch Final Damage: +43%
24 Smashing Multipunch Final Damage: +44%
25 Smashing Multipunch Final Damage: +45%
26 Smashing Multipunch Final Damage: +46%
27 Smashing Multipunch Final Damage: +47%
28 Smashing Multipunch Final Damage: +48%
29 Smashing Multipunch Final Damage: +49%
30 Smashing Multipunch Final Damage: +60%

References

  1. Boosts Fox Spirits and Fox Spirits Orb
  2. Boosts Spirit Claw and True Spirit Claw
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills