Shade/Skills
< Shade
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Teleports you forward to the farthest enemy in range. When no enemies are around, you'll be teleported forward a set distance. You can teleport while using skills. | |
| Level | 1 | MP Cost: 20. Teleports you to the furthest enemy in range. When no enemies are around, you'll be teleported forward 300. |
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Recovers HP if the attack hits while you are bonded with the spirit. Permanently increases Knockback Resistance and reduces incoming damage. | |
| Level | 1 | Recover 1% HP on direct skill attacks. Knockback Resistance: 100%, Damage Taken: -30% |
| Passive | ||
|---|---|---|
| Master Level | 3 | |
| Description | Grants you a chance to survive an attack that would've been fatal. | |
| Level | 1 | Fatal Attack Survival Chance: 5% |
| 3 | Fatal Attack Survival Chance: 15% | |
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | The spirit of Moonbeam imparts you with some of the natural affinity of the Anima. | |
| Level | 1 | Minion Duration +5% |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Summons a guardian spirit through the favor of the Fox God. But can the guardian protect you from an absence dearly felt? Can be toggled On/Off. | |
| Level | 1 | MP Cost: 10, summon Shade's guardian spirit. Cooldown: 5 sec |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | [Master Level: 1] Increases the Attack Power and Magic ATT of all nearby characters. Cooldown: 300 sec | |
| Level | 1 | MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | You throw a powerful punch against multiple enemies in front. | |
| Level | 1 | MP Cost: 5, Max Enemies Hit: 4, Damage: 148%, Number of Attacks: 2 |
| 20 | MP Cost: 9, Max Enemies Hit: 4, Damage: 205%, Number of Attacks: 2 | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Imbued with the power of the spirits, you strike multiple enemies in front. | |
| Level | 1 | MP Cost: 7, Max Enemies Hit: 4, Damage: 100%, Number of Attacks: 4 |
| 20 | MP Cost: 11, Max Enemies Hit: 4, Damage: 138%, Number of Attacks: 4 | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Leap once more while already in the air. Press the up key at the same to move upward. | |
| Level | 1 | MP Cost: 19. Allows you to jump a greater distance. |
| 10 | MP Cost: 10. Allows you to jump a greater distance. | |
| Active | ||
|---|---|---|
| Master Level | 15 | |
| Description | Call on the blessing of the Fox God to increase your Attack Speed for a set duration. Permenantly increases your Attack Power and Damage. | |
| Level | 1 | MP Cost: 29, Duration: 144 sec, Attack Speed: +1 [Passive Effect: Attack Power: +6, Damage: +10%] |
| 15 | MP Cost: 15, Duration: 200 sec, Attack Speed: +1 [Passive Effect: Attack Power: +20, Damage: +10%] | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | The blessings of the heavens and earth envelop you, increasing your Defense, Max HP, and Max MP. | |
| Level | 1 | DEF: +25, Max HP: +1%, Max MP: +1% |
| 20 | DEF: +500, Max HP: +20%, Max MP: +20% | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Summons a nature spirit to attack multiple enemies in front of you. | |
| Level | 1 | MP Cost: 13, Max Enemies Hit: 6, Damage: 227%, Number of Attacks: 4 |
| 20 | MP Cost: 18, Max Enemies Hit: 6, Damage: 360%, Number of Attacks: 4 | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Grants a chance to summon Fox Spirits when Shade lands direct skill attacks. The foxes chase down and attack enemies. Unaffected by attack reflection. Targets the boss with the highest HP first. Can be toggled On/Off | |
| Level | 1 | MP Cost: 13, 40% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when hitting a boss with Bomb Punch. Damage: 66%, Number of Attacks: 2 The spirits disappear after attacking up to 2 times. |
| 10 | MP Cost: 15, 40% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when hitting a boss with Bomb Punch. Damage: 120%, Number of Attacks: 2 The spirits disappear after attacking up to 2 times. | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Summon a blade spirit and choose the direction of the Blade Imp's attack. Press the arrow keys after using the skill to choose Blade Imp - Forward Slash, Blade Imp - Downward Slash, or Blade Imp - Spin Slash. | |
| Level | 1 | MP Cost: 10, determines Blade Imp's direction Cooldown: 2 sec |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Summon a blade spirit, which pulls in multiple enemies in front of you in a fierce attack. Some enemies can resist this pull. | |
| Level | 1 | MP Cost: 31, Damage: 79%, Number of Attacks: 4, Max Enemies: 8 |
| 20 | MP Cost: 50, Damage: 155%, Number of Attacks: 4, Max Enemies: 8 | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Summon a blade spirit, which pulls multiple enemies down in a fierce attack. Some enemies can resist this pull. | |
| Level | 1 | MP Cost: 31, Damage: 79%, Number of Attacks: 4, Max Enemies: 8 |
| 20 | MP Cost: 50, Damage: 155%, Number of Attacks: 4, Max Enemies: 8 | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Summon a blade spirit, which pulls multiple nearby enemies toward you in a fierce attack. Some enemies can resist this pull. | |
| Level | 1 | MP Cost: 31, Damage: 79%, Number of Attacks: 4, Max Enemies: 8 |
| 20 | MP Cost: 50, Damage: 155%, Number of Attacks: 4, Max Enemies: 8 | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Slides backward quickly. Can be used faster in sequence as it does not cancel the casting animation of another skill. Also increases Avoidability permanently. Able to move when using the skill. | |
| Level | 1 | MP Cost: 19. Moves a certain distance backward. [Passive Effect: Avoidability: +6%] |
| 10 | MP Cost: 10. Moves a certain distance backward. [Passive Effect: Avoidability: +15%] | |
| Passive | ||
|---|---|---|
| Master Level | 4 | |
| Description | Deepens your bond with the spirits, boosting your Attack Speed, Speed, and Max Speed permanently. Required Skill: Spirit Bond 1 Lv. 1+ | |
| Level | 1 | Attack Speed: +2, Speed: +7, Max Speed: +5 |
| 4 | Attack Speed: +2, Speed: +22, Max Speed: +20 | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Channel the power of the Fox God to bolster your aptitude for battle. | |
| Level | 1 | Damage: +1%, Critical Rate: +6% |
| 10 | Damage: +10%, Critical Rate: +15% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases Knuckle Mastery, Final Damage, and Critical Rate. | |
| Level | 1 | Knuckle Mastery: +14%, Final Damage: +1%, Critical Rate: +1% |
| 10 | Knuckle Mastery: +50%, Final Damage: +10%, Critical Rate: +10% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Permanently increases your STR through hard work and training. | |
| Level | 1 | STR: +6 |
| 10 | STR: +60 | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Summons a nature spirit to attack multiple enemies in front of you. Can be used 2 times in a row. | |
| Level | 1 | MP Cost: 10 per hit Hit 1 - Max Enemies Hit: 6, Damage: 179%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 206%, Number of Attacks: 4 |
| 20 | MP Cost: 20 per hit Hit 1 - Max Enemies Hit: 6, Damage: 350%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 396%, Number of Attacks: 4 | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Opens a path to the spirit world, creating a wall of frenzied spirits. Unaffected by attack reflection. | |
| Level | 1 | MP Cost: 20, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 153%, Max Enemies Hit: 10 Number of Attacks: 6 |
| 20 | MP Cost: 30, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 210%, Max Enemies Hit: 10 Number of Attacks: 6 | |
| Active | ||
|---|---|---|
| Master Level | 15 | |
| Description | Calls upon binding spirits to immobilize enemies caught in their trap. Enemies who are already stunned will not be affected. Affected enemies cannot be stunned again by Spirit Trap or other skills for 90 seconds. | |
| Level | 1 | MP Cost: 37, creates a trap that lasts for 10 seconds and regularly deals damage. Max Enemies Hit: 15, Damage: 420%, Number of Attacks: 3 Attacked enemies are stunned. Stun Duration: +100%, depending on damage inflicted with Spirit Trap. Cooldown: 120 sec. |
| 15 | MP Cost: 65, creates a trap that lasts for 10 seconds and regularly deals damage. Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 3 Attacked enemies are stunned. Stun Duration: +100%, depending on damage inflicted with Spirit Trap. Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | When you fall in battle, a guardian spirit revives you, knocking back enemies and making you temporarily invincible. Can be resisted by some enemies. Not affected by Cooldown reset. Can be toggled On/Off. | |
| Level | 1 | MP Cost: 240. When hit by an attack that would prove fatal, consume the buff to deal 270% damage up to 6 enemies 4 times and become invincible for 1 sec Upon consuming buff - Cooldown: 1800 sec |
| 10 | MP Cost: 150. When hit by an attack that would prove fatal, consume the buff to deal 450% damage up to 15 enemies 4 times and become invincible for 3 sec Upon consuming buff - Cooldown: 1800 sec | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Your bond with the spirits grows deeper, permanently increasing your Final Damage and Boss Damage. Required Skill: Spirit Bond 2 Lv. 4+ | |
| Level | 1 | Final Damage: +5%, Boss Damage: +1% |
| 20 | Final Damage: +15%, Boss Damage: +20% | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Enlists the aid of enervating spirits to ignore a portion of the enemy's defense. The spirits also have a chance to possess and weaken enemies. | |
| Level | 1 | Ignore Defense: +1% 5% chance for an enervating spirit to possess enemies hit by attacks for 11 seconds. Damage increases by 1% when attacking an enemy possessed by an enervating spirit. |
| 20 | Ignore Defense: +20% 10% chance for an enervating spirit to possess enemies hit by attacks for 30 seconds. Damage increases by 20% when attacking an enemy possessed by an enervating spirit. | |
| Passive | ||
|---|---|---|
| Master Level | 9 | |
| Description | Increases Attack Power, Damage, and Critical Damage by harmonizing with the Spirit Guardian. | |
| Level | 1 | Attack Power: +12, Damage: +12%, Critical Damage: +6% |
| 9 | Attack Power: +20, Damage: +20%, Critical Damage: +10% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | The spirits flow harmoniously within you, permanently increasing your Defense, Status Resistance, and Elemental Resistance. Required Skill: Cosmic Balance Lv. 20+ | |
| Level | 1 | Defense: +150, Status Resistance: +4, Elemental Resistance: +4% |
| 10 | Defense: +1500, Status Resistance: +40, Elemental Resistance: +40% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summons a nature spirit to attack multiple enemies in front of you. Can be used 3 times in a row. | |
| Level | 1 | MP Cost: 20 per hit Hit 1 - Max Enemies Hit: 8, Damage: 138%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 138%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 138%, Number of Attacks: 4, Stun Chance: 42%, Stun Duration: 1 sec. All attacks increase Damage Against Normal Enemies by 105% points |
| 30 | MP Cost: 20 per hit Hit 1 - Max Enemies Hit: 8, Damage: 225%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 225%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 225%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 2 sec. All attacks increase Damage Against Normal Enemies by 192% points | |
| MP Cost: 20 per hit Hit 1 - Max Enemies Hit: 8, Damage: 228%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 228%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 228%, Number of Attacks: 4, Stun Chance: 102%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 195% points | ||
| MP Cost: 20 per hit Hit 1 - Max Enemies Hit: 8, Damage: 231%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 231%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 231%, Number of Attacks: 4, Stun Chance: 104%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 198% points | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a wind spirit to claw at multiple enemies. | |
| Level | 1 | MP Cost: 51, Damage: 120%, Number of Attacks: 12, Max Enemies Hit: 3 |
| 30 | MP Cost: 80, Damage: 265%, Number of Attacks: 12, Max Enemies Hit: 3 | |
| MP Cost: 81, Damage: 270%, Number of Attacks: 12, Max Enemies Hit: 3 | ||
| MP Cost: 82, Damage: 275%, Number of Attacks: 12, Max Enemies Hit: 3 | ||
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Summons a grim spirit to attack enemies in front of you. Attacked enemies receive Death Marks. Death Marks deal damage to enemies over time, and you'll absorb a portion of the mark damage as HP. Death Mark is not affected by attack reflection. | |
| Level | 1 | MP Cost: 62, Max Enemies Hit: 10, Damage: 315%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 155% damage every 1 sec for 5 sec HP Absorb Amount: 1% of damage dealt Cooldown: 174 sec |
| 20 | MP Cost: 100, Max Enemies Hit: 10, Damage: 600%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 250% damage every 1 sec for 15 sec HP Absorb Amount: 1% of damage dealt Cooldown: 60 sec | |
| MP Cost: 102, Max Enemies Hit: 10, Damage: 615%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 255% damage every 1 sec for 15 sec HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec | ||
| MP Cost: 104, Max Enemies Hit: 10, Damage: 630%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 260% damage every 1 sec for 16 sec HP Absorb Amount: 1% of damage dealt Cooldown: 48 sec | ||
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Calls upon guardian spirits to neutralize enemy magic and protect you from harm. Spirit Ward's passive effect is not affected by cooldown resets. | |
| Level | 1 | MP Cost: 37, summons 3 guardian spirits for 12 seconds and creates a barrier. Consumes 1 guardian spirit to nullify a debuff. Cooldown: 168 sec [Passive Effect: Activates Spirit Ward again when there are fewer than the maximum number of guardian spirits, Cooldown: 100 sec] |
| 10 | MP Cost: 55, summons 3 guardian spirits for 30 seconds and creates a barrier. Consumes 1 guardian spirit to nullify a debuff. Cooldown: 60 sec [Passive Effect: Activates Spirit Ward again when there are fewer than the maximum number of guardian spirits, Cooldown: 100 sec] | |
| MP Cost: 57, summons 3 guardian spirits for 32 seconds and creates a barrier. Consumes 1 guardian spirit to nullify a debuff. Cooldown: 48 sec [Passive Effect: Activates Spirit Ward again when there are fewer than the maximum number of guardian spirits, Cooldown: 100 sec] | ||
| MP Cost: 59, summons 3 guardian spirits for 34 seconds and creates a barrier. Consumes 1 guardian spirit to nullify a debuff. Cooldown: 36 sec [Passive Effect: Activates Spirit Ward again when there are fewer than the maximum number of guardian spirits, Cooldown: 100 sec] | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear. | |
| Level | 1 | MP Cost: 10, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 1%.] |
| 30 | MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 15%.] | |
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | MP Cost: 30, Cooldown: 540 sec |
| 5 | MP Cost: 30, Cooldown: 300 sec | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Deepens your bond with the spirits, increasing Ignore Defense and Boss Damage. Required Skill: Spirit Bond 3 Lv. 20+ | |
| Level | 1 | Ignore Defense: +1%, Boss Damage: +1% |
| 30 | Ignore Defense: +30%, Boss Damage: +30% | |
| Ignore Defense: +31%, Boss Damage: +31% | ||
| Ignore Defense: +32%, Boss Damage: +32% | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Attunes your heart to the spirit world, deepening your communion. Spirits of greater power begin heeding your call, enhancing Fox Spirits and Spirit Frenzy. Required Skill: Spirit Frenzy Lv. 20+, Fox Spirits Lv. 10+ | |
| Level | 1 | Increases Spirit Frenzy attack range, dealing damage periodically. Max Enemies Hit: 10, Damage: 246%, Number of Attacks: 8 Fox Spirits Damage: +18% points, Max Number of Attacks: +1 |
| 20 | Increases Spirit Frenzy attack range, dealing damage periodically. Max Enemies Hit: 10, Damage: 360%, Number of Attacks: 8 Fox Spirits Damage: +75% points, Max Number of Attacks: +1 | |
| Increases Spirit Frenzy attack range, dealing damage periodically. Max Enemies Hit: 10, Damage: 366%, Number of Attacks: 8 Fox Spirits Damage: +78% points, Max Number of Attacks: +1 | ||
| Increases Spirit Frenzy attack range, dealing damage periodically. Max Enemies Hit: 10, Damage: 372%, Number of Attacks: 8 Fox Spirits Damage: +81% points, Max Number of Attacks: +1 | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Uses the power of spirits to maximize your Knuckle Mastery. Permanently increases Final Damage. Required Skill: Knuckle Mastery Lv. 10+ | |
| Level | 1 | Knuckle Mastery: +50%, Final Damage: +2% |
| 30 | Knuckle Mastery: +70%, Final Damage: +16% | |
| Knuckle Mastery: +70%, Final Damage: +17% | ||
| Knuckle Mastery: +70%, Final Damage: +17% | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Critical Rate, Critical Damage, and Final Damage by revealing the holes in your enemies' defense. | |
| Level | 1 | Critical Rate: +1%, Critical Damage: +8%, Final Damage: +5% |
| 30 | Critical Rate: +10%, Critical Damage: +18%, Final Damage: +10% | |
| Critical Rate: +11%, Critical Damage: +20%, Final Damage: +10% | ||
| Critical Rate: +11%, Critical Damage: +20%, Final Damage: +10% | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | The Fox God channels her power into you. | |
| Level | 1 | Final Damage: +5% |
| 20 | Final Damage: +11% | |
| Final Damage: +12% | ||
| Final Damage: +12% | ||
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases Spirit Claw's and True Spirit Claw's damage. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases damage when attacking Boss Monsters with Spirit Claw and True Spirit Claw. | |
| Level | 1 | Boss Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases Spirit Claw's and True Spirit Claw's attack count. | |
| Level | 1 | Number of Attacks: +1 |
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases Bomb Punch's damage. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases the max number of monsters hit by Bomb Punch. | |
| Level | 1 | Max Enemies Hit: +2 |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases Bomb Punch's Critical Rate. | |
| Level | 1 | Critical Rate: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases the attack power of Fox Spirits and Fox Spirits Orb. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases the attack repeat count of Fox Spirits and Fox Spirits Orb. | |
| Level | 1 | Repeated Attack Count: +1 |
| Passive | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Increases the chance of summoning Fox Spirits and Fox Spirits Orb. | |
| Level | 1 | Summon Chance: +10% |
| Active | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Unlocks the Fox Marble's true potential as a conduit for the Fox God's power. The empowered Fox Marble enhances Fox Spirits to Fox Spirits Orb for a set duration, and also automatically summons the guardian spirit to create a Spirit Ward. | |
| Level | 1 | MP Cost: 200 25% chance to summon 3 Fox Spirits Orbs when landing direct skill attacks for 20 seconds. 5% summon chance when hitting a boss with Bomb Punch. Spirit Ward will be automatically activated again one time if there are fewer than the maximum number of guardian spirits. Fox Spirits Orb: Damage: 158%, Number of Attacks: 2, Disappears after a maximum of 3 attacks Final Damage reduces by 20% when attacking the same enemy multiple times Cooldown: 60 sec |
| Active | ||
|---|---|---|
| Level Requirement | 160 | |
| Master Level | 1 | |
| Description | Transmforms you into an incarnated spirit that attacks all nearby enemies ruthlessly. You become invincible during transformation. | |
| Level | 1 | MP Cost per attack: 50, Can hold key down for up to 8 sec, invincible during casting Max Enemies Hit: 15, Damage: 100%, Number of Attacks: 7 Reduces Cooldown by 5 seconds for every 1 seconds of remaining key hold-down time when the skill ends. Cooldown: 120 sec |
| Active | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Recalls the oath of the Maple Heroes to increase damage. | |
| Level | 1 | MP Cost: 100, Duration: 60 sec, Damage: +10% Only applies to hero classes within the party Cooldown: 120 sec |
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 2 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +2] | |
| 3 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +3] | |
| 4 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +4] | |
| 5 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +5] | |
| 6 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +6] | |
| 7 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +7] | |
| 8 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +8] | |
| 9 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +9] | |
| 10 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +10] | |
| 11 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +11] | |
| 12 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +12] | |
| 13 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +13] | |
| 14 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +14] | |
| 15 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +15] | |
| 16 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +16] | |
| 17 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +17] | |
| 18 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +18] | |
| 19 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +19] | |
| 20 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +20] | |
| 21 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +21] | |
| 22 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +22] | |
| 23 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +23] | |
| 24 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +24] | |
| 25 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +25] | |
| 26 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +26] | |
| 27 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +27] | |
| 28 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +28] | |
| 29 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +29] | |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 2 | Portal Duration: 34 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 3 | Portal Duration: 36 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 4 | Portal Duration: 38 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 5 | Portal Duration: 40 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 6 | Portal Duration: 42 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 7 | Portal Duration: 44 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 8 | Portal Duration: 46 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 9 | Portal Duration: 48 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 10 | Portal Duration: 50 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 11 | Portal Duration: 52 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 12 | Portal Duration: 54 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 13 | Portal Duration: 56 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 14 | Portal Duration: 58 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 15 | Portal Duration: 60 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 16 | Portal Duration: 62 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 17 | Portal Duration: 64 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 18 | Portal Duration: 66 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 19 | Portal Duration: 68 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 20 | Portal Duration: 70 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 21 | Portal Duration: 72 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 22 | Portal Duration: 74 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 23 | Portal Duration: 76 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 24 | Portal Duration: 78 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 25 | Portal Duration: 80 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 26 | Portal Duration: 82 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 27 | Portal Duration: 84 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 28 | Portal Duration: 86 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 29 | Portal Duration: 88 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 2 | Duration: 186 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 3 | Duration: 189 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 4 | Duration: 192 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 5 | Duration: 195 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 6 | Duration: 198 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 7 | Duration: 201 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 8 | Duration: 204 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 9 | Duration: 207 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 10 | Duration: 210 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 11 | Duration: 213 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 12 | Duration: 216 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 13 | Duration: 219 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 14 | Duration: 222 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 15 | Duration: 225 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 16 | Duration: 228 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 17 | Duration: 231 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 18 | Duration: 234 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 19 | Duration: 237 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 20 | Duration: 240 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 21 | Duration: 243 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 22 | Duration: 246 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 23 | Duration: 249 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 24 | Duration: 252 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 25 | Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 26 | Duration: 258 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 27 | Duration: 261 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 28 | Duration: 264 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 29 | Duration: 267 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 2 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 3 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 4 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 5 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 6 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 7 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 8 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 9 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 10 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 11 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 12 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 13 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 14 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 15 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 16 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 17 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 18 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 19 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 20 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 21 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 22 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 23 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 24 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 25 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 26 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 27 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 28 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 29 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 2 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 3 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 4 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 5 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 6 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 7 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 8 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 9 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 10 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 11 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 12 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 13 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 14 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 15 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 16 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 17 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 18 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 19 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 20 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 21 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 22 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 23 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 24 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 25 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 26 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 27 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 28 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 29 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 2 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +2] | |
| 3 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +3] | |
| 4 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +4] | |
| 5 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +5] | |
| 6 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +6] | |
| 7 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +7] | |
| 8 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +8] | |
| 9 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +9] | |
| 10 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +10] | |
| 11 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +11] | |
| 12 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +12] | |
| 13 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +13] | |
| 14 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +14] | |
| 15 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +15] | |
| 16 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +16] | |
| 17 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +17] | |
| 18 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +18] | |
| 19 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +19] | |
| 20 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +20] | |
| 21 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +21] | |
| 22 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +22] | |
| 23 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +23] | |
| 24 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +24] | |
| 25 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25] | |
| 26 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +26] | |
| 27 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +27] | |
| 28 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +28] | |
| 29 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +29] | |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 2 | HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 212 sec. | |
| 3 | HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 208 sec. | |
| 4 | HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 204 sec. | |
| 5 | HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 200 sec. | |
| 6 | HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 196 sec. | |
| 7 | HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 192 sec. | |
| 8 | HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 188 sec. | |
| 9 | HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 184 sec. | |
| 10 | HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 180 sec. | |
| 11 | HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 176 sec. | |
| 12 | HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 172 sec. | |
| 13 | HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 168 sec. | |
| 14 | HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 164 sec. | |
| 15 | HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 160 sec. | |
| 16 | HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 156 sec. | |
| 17 | HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 152 sec. | |
| 18 | HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 148 sec. | |
| 19 | HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 144 sec. | |
| 20 | HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 140 sec. | |
| 21 | HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 136 sec. | |
| 22 | HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 132 sec. | |
| 23 | HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 128 sec. | |
| 24 | HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 124 sec. | |
| 25 | HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec. | |
| 26 | HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 116 sec. | |
| 27 | HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 112 sec. | |
| 28 | HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 108 sec. | |
| 29 | HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 104 sec. | |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 2 | HP Cost: 5% of Max HP, Cooldown: 470 sec | |
| 3 | HP Cost: 5% of Max HP, Cooldown: 465 sec | |
| 4 | HP Cost: 5% of Max HP, Cooldown: 460 sec | |
| 5 | HP Cost: 5% of Max HP, Cooldown: 455 sec | |
| 6 | HP Cost: 5% of Max HP, Cooldown: 450 sec | |
| 7 | HP Cost: 5% of Max HP, Cooldown: 445 sec | |
| 8 | HP Cost: 5% of Max HP, Cooldown: 440 sec | |
| 9 | HP Cost: 5% of Max HP, Cooldown: 435 sec | |
| 10 | HP Cost: 5% of Max HP, Cooldown: 430 sec | |
| 11 | HP Cost: 5% of Max HP, Cooldown: 425 sec | |
| 12 | HP Cost: 5% of Max HP, Cooldown: 420 sec | |
| 13 | HP Cost: 5% of Max HP, Cooldown: 415 sec | |
| 14 | HP Cost: 5% of Max HP, Cooldown: 410 sec | |
| 15 | HP Cost: 5% of Max HP, Cooldown: 405 sec | |
| 16 | HP Cost: 5% of Max HP, Cooldown: 400 sec | |
| 17 | HP Cost: 5% of Max HP, Cooldown: 395 sec | |
| 18 | HP Cost: 5% of Max HP, Cooldown: 390 sec | |
| 19 | HP Cost: 5% of Max HP, Cooldown: 385 sec | |
| 20 | HP Cost: 5% of Max HP, Cooldown: 380 sec | |
| 21 | HP Cost: 5% of Max HP, Cooldown: 375 sec | |
| 22 | HP Cost: 5% of Max HP, Cooldown: 370 sec | |
| 23 | HP Cost: 5% of Max HP, Cooldown: 365 sec | |
| 24 | HP Cost: 5% of Max HP, Cooldown: 360 sec | |
| 25 | HP Cost: 5% of Max HP, Cooldown: 355 sec | |
| 26 | HP Cost: 5% of Max HP, Cooldown: 350 sec | |
| 27 | HP Cost: 5% of Max HP, Cooldown: 345 sec | |
| 28 | HP Cost: 5% of Max HP, Cooldown: 340 sec | |
| 29 | HP Cost: 5% of Max HP, Cooldown: 335 sec | |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 2 | Duration: 186 sec, EXP: +21%, Drop Rate: +14% Cooldown: 180 sec | |
| 3 | Duration: 189 sec, EXP: +21%, Drop Rate: +15% Cooldown: 180 sec | |
| 4 | Duration: 192 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 5 | Duration: 195 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 6 | Duration: 198 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 7 | Duration: 201 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 8 | Duration: 204 sec, EXP: +24%, Drop Rate: +16% Cooldown: 180 sec | |
| 9 | Duration: 207 sec, EXP: +24%, Drop Rate: +17% Cooldown: 180 sec | |
| 10 | Duration: 210 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 11 | Duration: 213 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 12 | Duration: 216 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 13 | Duration: 219 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 14 | Duration: 222 sec, EXP: +27%, Drop Rate: +18% Cooldown: 180 sec | |
| 15 | Duration: 225 sec, EXP: +27%, Drop Rate: +19% Cooldown: 180 sec | |
| 16 | Duration: 228 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 17 | Duration: 231 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 18 | Duration: 234 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 19 | Duration: 237 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 20 | Duration: 240 sec, EXP: +30%, Drop Rate: +20% Cooldown: 180 sec | |
| 21 | Duration: 243 sec, EXP: +30%, Drop Rate: +21% Cooldown: 180 sec | |
| 22 | Duration: 246 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 23 | Duration: 249 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 24 | Duration: 252 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 25 | Duration: 255 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 26 | Duration: 258 sec, EXP: +33%, Drop Rate: +22% Cooldown: 180 sec | |
| 27 | Duration: 261 sec, EXP: +33%, Drop Rate: +23% Cooldown: 180 sec | |
| 28 | Duration: 264 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 29 | Duration: 267 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 2 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 3 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 4 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 5 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 6 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 7 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 8 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 9 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 10 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 11 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 12 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 13 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 14 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 15 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 16 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 17 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 18 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 19 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 20 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 21 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 22 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 23 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 24 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 25 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 26 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 27 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 28 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 29 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 32 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 88 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 33 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 87 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 34 sec, restores 5% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 86 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 35 sec, restores 10% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 85 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 36 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 84 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 37 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 83 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 38 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 82 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 39 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 81 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 40 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 80 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 41 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 79 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 42 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 78 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 43 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 77 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 44 sec, restores 15% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 76 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 45 sec, restores 20% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 75 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 46 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 74 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 47 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 73 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 48 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 72 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 49 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 71 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 50 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 70 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 51 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 69 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 52 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 68 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 53 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 67 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 54 sec, restores 25% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 66 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 55 sec, restores 30% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 65 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 56 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 64 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 57 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 63 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 58 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 62 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 59 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 61 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times. Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times. Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times. Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times. Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times. Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times. Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times. Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times. Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times. Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times. Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times. Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times. Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times. Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times. Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times. Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times. Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times. Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times. Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times. Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times. Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times. Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times. Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times. Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times. Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times. Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times. Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times. Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess. | |
| Level | 1 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +10 Stack 3 - All Stats: +26 Stack 4 - Attack Power & Magic ATT: +10 Stack 5 - Boss Damage: +10% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. |
| 30 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +25 Stack 3 - All Stats: +55 Stack 4 - Attack Power & Magic ATT: +25 Stack 5 - Boss Damage: +25% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess. | |
| Level | 1 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +10 Stack 3 - All Stats: +26 Stack 4 - Attack Power & Magic ATT: +10 Stack 5 - Boss Damage: +10% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. |
| 2 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +11 Stack 3 - All Stats: +27 Stack 4 - Attack Power & Magic ATT: +11 Stack 5 - Boss Damage: +11% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 3 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +11 Stack 3 - All Stats: +28 Stack 4 - Attack Power & Magic ATT: +11 Stack 5 - Boss Damage: +11% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 4 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +12 Stack 3 - All Stats: +29 Stack 4 - Attack Power & Magic ATT: +12 Stack 5 - Boss Damage: +12% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 5 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +12 Stack 3 - All Stats: +30 Stack 4 - Attack Power & Magic ATT: +12 Stack 5 - Boss Damage: +12% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 6 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +13 Stack 3 - All Stats: +31 Stack 4 - Attack Power & Magic ATT: +13 Stack 5 - Boss Damage: +13% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 7 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +13 Stack 3 - All Stats: +32 Stack 4 - Attack Power & Magic ATT: +13 Stack 5 - Boss Damage: +13% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 8 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +14 Stack 3 - All Stats: +33 Stack 4 - Attack Power & Magic ATT: +14 Stack 5 - Boss Damage: +14% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 9 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +14 Stack 3 - All Stats: +34 Stack 4 - Attack Power & Magic ATT: +14 Stack 5 - Boss Damage: +14% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 10 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +15 Stack 3 - All Stats: +35 Stack 4 - Attack Power & Magic ATT: +15 Stack 5 - Boss Damage: +15% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 11 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +15 Stack 3 - All Stats: +36 Stack 4 - Attack Power & Magic ATT: +15 Stack 5 - Boss Damage: +15% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 12 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +16 Stack 3 - All Stats: +37 Stack 4 - Attack Power & Magic ATT: +16 Stack 5 - Boss Damage: +16% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 13 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +16 Stack 3 - All Stats: +38 Stack 4 - Attack Power & Magic ATT: +16 Stack 5 - Boss Damage: +16% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 14 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +17 Stack 3 - All Stats: +39 Stack 4 - Attack Power & Magic ATT: +17 Stack 5 - Boss Damage: +17% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 15 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +17 Stack 3 - All Stats: +40 Stack 4 - Attack Power & Magic ATT: +17 Stack 5 - Boss Damage: +17% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 16 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +18 Stack 3 - All Stats: +41 Stack 4 - Attack Power & Magic ATT: +18 Stack 5 - Boss Damage: +18% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 17 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +18 Stack 3 - All Stats: +42 Stack 4 - Attack Power & Magic ATT: +18 Stack 5 - Boss Damage: +18% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 18 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +19 Stack 3 - All Stats: +43 Stack 4 - Attack Power & Magic ATT: +19 Stack 5 - Boss Damage: +19% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 19 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +19 Stack 3 - All Stats: +44 Stack 4 - Attack Power & Magic ATT: +19 Stack 5 - Boss Damage: +19% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 20 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +20 Stack 3 - All Stats: +45 Stack 4 - Attack Power & Magic ATT: +20 Stack 5 - Boss Damage: +20% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 21 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +20 Stack 3 - All Stats: +46 Stack 4 - Attack Power & Magic ATT: +20 Stack 5 - Boss Damage: +20% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 22 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +21 Stack 3 - All Stats: +47 Stack 4 - Attack Power & Magic ATT: +21 Stack 5 - Boss Damage: +21% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 23 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +21 Stack 3 - All Stats: +48 Stack 4 - Attack Power & Magic ATT: +21 Stack 5 - Boss Damage: +21% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 24 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +22 Stack 3 - All Stats: +49 Stack 4 - Attack Power & Magic ATT: +22 Stack 5 - Boss Damage: +22% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 25 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +22 Stack 3 - All Stats: +50 Stack 4 - Attack Power & Magic ATT: +22 Stack 5 - Boss Damage: +22% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 26 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +23 Stack 3 - All Stats: +51 Stack 4 - Attack Power & Magic ATT: +23 Stack 5 - Boss Damage: +23% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 27 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +23 Stack 3 - All Stats: +52 Stack 4 - Attack Power & Magic ATT: +23 Stack 5 - Boss Damage: +23% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 28 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +24 Stack 3 - All Stats: +53 Stack 4 - Attack Power & Magic ATT: +24 Stack 5 - Boss Damage: +24% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 29 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +24 Stack 3 - All Stats: +54 Stack 4 - Attack Power & Magic ATT: +24 Stack 5 - Boss Damage: +24% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 30 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +25 Stack 3 - All Stats: +55 Stack 4 - Attack Power & Magic ATT: +25 Stack 5 - Boss Damage: +25% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 2 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 3 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 4 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 5 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 6 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 7 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 8 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 9 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 10 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 11 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 12 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 13 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 14 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 15 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 16 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 17 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 18 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 19 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 20 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 21 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 22 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 23 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 24 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 25 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 26 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 27 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 28 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 29 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number. | |
| Level | 1 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +11] |
| 30 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +40] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number. | |
| Level | 1 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +11] |
| 2 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +12] | |
| 3 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +13] | |
| 4 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +14] | |
| 5 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +15] | |
| 6 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +16] | |
| 7 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +17] | |
| 8 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +18] | |
| 9 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +19] | |
| 10 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +20] | |
| 11 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +21] | |
| 12 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +22] | |
| 13 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +23] | |
| 14 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +24] | |
| 15 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +25] | |
| 16 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +26] | |
| 17 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +27] | |
| 18 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +28] | |
| 19 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +29] | |
| 20 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +30] | |
| 21 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +31] | |
| 22 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +32] | |
| 23 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +33] | |
| 24 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +34] | |
| 25 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +35] | |
| 26 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +36] | |
| 27 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +37] | |
| 28 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +38] | |
| 29 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +39] | |
| 30 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +40] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal. | |
| Level | 1 | HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 70 sec |
| 30 | HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal. | |
| Level | 1 | HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 70 sec |
| 2 | HP Cost: 1980, Duration: 28 sec, Attack Power: +24% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 70 sec | |
| 3 | HP Cost: 1970, Duration: 28 sec, Attack Power: +26% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 69 sec | |
| 4 | HP Cost: 1960, Duration: 28 sec, Attack Power: +28% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 69 sec | |
| 5 | HP Cost: 1950, Duration: 28 sec, Attack Power: +30% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 69 sec | |
| 6 | HP Cost: 1940, Duration: 28 sec, Attack Power: +32% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 68 sec | |
| 7 | HP Cost: 1930, Duration: 28 sec, Attack Power: +34% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 68 sec | |
| 8 | HP Cost: 1920, Duration: 28 sec, Attack Power: +36% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 68 sec | |
| 9 | HP Cost: 1910, Duration: 28 sec, Attack Power: +38% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 67 sec | |
| 10 | HP Cost: 1900, Duration: 28 sec, Attack Power: +40% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 67 sec | |
| 11 | HP Cost: 1890, Duration: 28 sec, Attack Power: +42% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 67 sec | |
| 12 | HP Cost: 1880, Duration: 28 sec, Attack Power: +44% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 66 sec | |
| 13 | HP Cost: 1870, Duration: 28 sec, Attack Power: +46% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 66 sec | |
| 14 | HP Cost: 1860, Duration: 28 sec, Attack Power: +48% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 66 sec | |
| 15 | HP Cost: 1850, Duration: 28 sec, Attack Power: +50% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 65 sec | |
| 16 | HP Cost: 1840, Duration: 28 sec, Attack Power: +52% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 65 sec | |
| 17 | HP Cost: 1830, Duration: 28 sec, Attack Power: +54% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 65 sec | |
| 18 | HP Cost: 1820, Duration: 28 sec, Attack Power: +56% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 64 sec | |
| 19 | HP Cost: 1810, Duration: 28 sec, Attack Power: +58% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 64 sec | |
| 20 | HP Cost: 1800, Duration: 28 sec, Attack Power: +60% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 64 sec | |
| 21 | HP Cost: 1790, Duration: 28 sec, Attack Power: +62% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 63 sec | |
| 22 | HP Cost: 1780, Duration: 28 sec, Attack Power: +64% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 63 sec | |
| 23 | HP Cost: 1770, Duration: 28 sec, Attack Power: +66% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 63 sec | |
| 24 | HP Cost: 1760, Duration: 28 sec, Attack Power: +68% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 62 sec | |
| 25 | HP Cost: 1750, Duration: 28 sec, Attack Power: +70% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 62 sec | |
| 26 | HP Cost: 1740, Duration: 28 sec, Attack Power: +72% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 62 sec | |
| 27 | HP Cost: 1730, Duration: 28 sec, Attack Power: +74% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 61 sec | |
| 28 | HP Cost: 1720, Duration: 28 sec, Attack Power: +76% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 61 sec | |
| 29 | HP Cost: 1710, Duration: 28 sec, Attack Power: +78% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 61 sec | |
| 30 | HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 60 sec | |
Class-Specific Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Incarnates an Avatar of the Fox God, vanquishing darkness with divine light. Blessed by the Fox God, Shade's skill cooldowns reset, excluding skills that are not affected by cooldown reset effects. The Avatar of the Fox God enhances Shade's blessing for a set duration, and Foxlight shines down to scour enemies hit by Shade's attacks. Foxlights are not affected by attack reflection. | |
| Level | 1 | MP Cost: 1000 Increases Final Damage by 5% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 182%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 156%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. |
| 30 | MP Cost: 1000 Increases Final Damage by 10% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 385%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 330%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Incarnates an Avatar of the Fox God, vanquishing darkness with divine light. Blessed by the Fox God, Shade's skill cooldowns reset, excluding skills that are not affected by cooldown reset effects. The Avatar of the Fox God enhances Shade's blessing for a set duration, and Foxlight shines down to scour enemies hit by Shade's attacks. Foxlights are not affected by attack reflection. | |
| Level | 1 | MP Cost: 1000 Increases Final Damage by 5% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 182%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 156%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. |
| 2 | MP Cost: 1000 Increases Final Damage by 5% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 189%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 162%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 3 | MP Cost: 1000 Increases Final Damage by 5% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 196%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 168%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 4 | MP Cost: 1000 Increases Final Damage by 5% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 203%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 174%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 5 | MP Cost: 1000 Increases Final Damage by 5% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 210%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 180%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 6 | MP Cost: 1000 Increases Final Damage by 6% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 217%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 186%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 7 | MP Cost: 1000 Increases Final Damage by 6% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 224%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 192%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 8 | MP Cost: 1000 Increases Final Damage by 6% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 231%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 198%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 9 | MP Cost: 1000 Increases Final Damage by 6% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 238%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 204%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 10 | MP Cost: 1000 Increases Final Damage by 6% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 245%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 210%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 11 | MP Cost: 1000 Increases Final Damage by 6% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 252%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 216%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 12 | MP Cost: 1000 Increases Final Damage by 7% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 259%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 222%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 13 | MP Cost: 1000 Increases Final Damage by 7% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 266%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 228%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 14 | MP Cost: 1000 Increases Final Damage by 7% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 273%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 234%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 15 | MP Cost: 1000 Increases Final Damage by 7% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 280%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 240%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 16 | MP Cost: 1000 Increases Final Damage by 7% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 287%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 246%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 17 | MP Cost: 1000 Increases Final Damage by 7% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 294%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 252%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 18 | MP Cost: 1000 Increases Final Damage by 8% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 301%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 258%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 19 | MP Cost: 1000 Increases Final Damage by 8% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 308%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 264%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 20 | MP Cost: 1000 Increases Final Damage by 8% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 315%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 270%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 21 | MP Cost: 1000 Increases Final Damage by 8% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 322%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 276%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 22 | MP Cost: 1000 Increases Final Damage by 8% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 329%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 282%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 23 | MP Cost: 1000 Increases Final Damage by 8% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 336%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 288%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 24 | MP Cost: 1000 Increases Final Damage by 9% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 343%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 294%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 25 | MP Cost: 1000 Increases Final Damage by 9% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 350%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 300%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 26 | MP Cost: 1000 Increases Final Damage by 9% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 357%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 306%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 27 | MP Cost: 1000 Increases Final Damage by 9% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 364%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 312%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 28 | MP Cost: 1000 Increases Final Damage by 9% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 371%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 318%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 29 | MP Cost: 1000 Increases Final Damage by 9% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 378%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 324%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| 30 | MP Cost: 1000 Increases Final Damage by 10% for 30 seconds, recovers 100% of max HP every 1 seconds Foxlights activate regularly for 4 seconds while the buff lasts. Once every 1 seconds, landing an attack will increase the Foxlight activation time by 4 seconds. Foxlights won't activate once their duration expires, even if the buff is ongoing. Foxlight: Max Enemies Hit: 15, Damage: 385%, Number of Attacks: 10 Can be activated up to 60 times Skill ends immediately upon recast or using up all remaining Foxlight to activate an attack with Max Enemies Hit: 15, Damage: 330%, Number of Attacks: 7, Number of Waves: 4. Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Throws open a gate to the spirit world with an explosion of energy, followed by Spirits of Darkness that spill out and attack your foes. Spiritgate is not affected by attack reflection, and the Spirits of Darkness target the boss with the highest HP within range first. | |
| Level | 1 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 130%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 442%, Number of Attacks: 5 Cooldown: 118 sec. |
| 30 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 275%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 935%, Number of Attacks: 5 Cooldown: 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Throws open a gate to the spirit world with an explosion of energy, followed by Spirits of Darkness that spill out and attack your foes. Spiritgate is not affected by attack reflection, and the Spirits of Darkness target the boss with the highest HP within range first. | |
| Level | 1 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 130%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 442%, Number of Attacks: 5 Cooldown: 118 sec. |
| 2 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 135%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 459%, Number of Attacks: 5 Cooldown: 116 sec. | |
| 3 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 140%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 476%, Number of Attacks: 5 Cooldown: 114 sec. | |
| 4 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 145%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 493%, Number of Attacks: 5 Cooldown: 112 sec. | |
| 5 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 150%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 510%, Number of Attacks: 5 Cooldown: 110 sec. | |
| 6 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 155%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 527%, Number of Attacks: 5 Cooldown: 108 sec. | |
| 7 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 160%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 544%, Number of Attacks: 5 Cooldown: 106 sec. | |
| 8 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 165%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 561%, Number of Attacks: 5 Cooldown: 104 sec. | |
| 9 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 170%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 578%, Number of Attacks: 5 Cooldown: 102 sec. | |
| 10 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 175%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 595%, Number of Attacks: 5 Cooldown: 100 sec. | |
| 11 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 180%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 612%, Number of Attacks: 5 Cooldown: 98 sec. | |
| 12 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 185%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 629%, Number of Attacks: 5 Cooldown: 96 sec. | |
| 13 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 190%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 646%, Number of Attacks: 5 Cooldown: 94 sec. | |
| 14 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 195%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 663%, Number of Attacks: 5 Cooldown: 92 sec. | |
| 15 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 200%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 680%, Number of Attacks: 5 Cooldown: 90 sec. | |
| 16 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 205%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 697%, Number of Attacks: 5 Cooldown: 88 sec. | |
| 17 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 210%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 714%, Number of Attacks: 5 Cooldown: 86 sec. | |
| 18 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 215%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 731%, Number of Attacks: 5 Cooldown: 84 sec. | |
| 19 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 220%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 748%, Number of Attacks: 5 Cooldown: 82 sec. | |
| 20 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 225%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 765%, Number of Attacks: 5 Cooldown: 80 sec. | |
| 21 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 230%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 782%, Number of Attacks: 5 Cooldown: 78 sec. | |
| 22 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 235%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 799%, Number of Attacks: 5 Cooldown: 76 sec. | |
| 23 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 240%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 816%, Number of Attacks: 5 Cooldown: 74 sec. | |
| 24 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 245%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 833%, Number of Attacks: 5 Cooldown: 72 sec. | |
| 25 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 250%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 850%, Number of Attacks: 5 Cooldown: 70 sec. | |
| 26 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 255%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 867%, Number of Attacks: 5 Cooldown: 68 sec. | |
| 27 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 260%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 884%, Number of Attacks: 5 Cooldown: 66 sec. | |
| 28 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 265%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 901%, Number of Attacks: 5 Cooldown: 64 sec. | |
| 29 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 270%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 918%, Number of Attacks: 5 Cooldown: 62 sec. | |
| 30 | MP Cost: 1000 Opens the Spiritgate. Max Enemies Hit: 15, Damage: 275%, Number of Attacks: 10, Energy Explosion Count: 5. Enemies hit by the energy are afflicted by a debuff for 45 seconds. Attacking an enemy afflicted with the debuff increases Critical Damage by 10%. Afterwards, 30 Spirits of Darkness appear to pursue and attack enemies. Spirit of Darkness: Damage: 935%, Number of Attacks: 5 Cooldown: 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Through unity, the wind spirit takes its true form. Required Skill: Spirit Claw Lv. 30+ | |
| Level | 1 | MP Cost: 80, Max Enemies Hit: 10, Damage: 416%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec |
| 30 | MP Cost: 80, Max Enemies Hit: 10, Damage: 880%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Through unity, the wind spirit takes its true form. Required Skill: Spirit Claw Lv. 30+ | |
| Level | 1 | MP Cost: 80, Max Enemies Hit: 10, Damage: 416%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec |
| 2 | MP Cost: 80, Max Enemies Hit: 10, Damage: 432%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 3 | MP Cost: 80, Max Enemies Hit: 10, Damage: 448%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 4 | MP Cost: 80, Max Enemies Hit: 10, Damage: 464%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 5 | MP Cost: 80, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 6 | MP Cost: 80, Max Enemies Hit: 10, Damage: 496%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 7 | MP Cost: 80, Max Enemies Hit: 10, Damage: 512%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 8 | MP Cost: 80, Max Enemies Hit: 10, Damage: 528%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 9 | MP Cost: 80, Max Enemies Hit: 10, Damage: 544%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 10 | MP Cost: 80, Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 11 | MP Cost: 80, Max Enemies Hit: 10, Damage: 576%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 12 | MP Cost: 80, Max Enemies Hit: 10, Damage: 592%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 13 | MP Cost: 80, Max Enemies Hit: 10, Damage: 608%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 14 | MP Cost: 80, Max Enemies Hit: 10, Damage: 624%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 15 | MP Cost: 80, Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 16 | MP Cost: 80, Max Enemies Hit: 10, Damage: 656%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 17 | MP Cost: 80, Max Enemies Hit: 10, Damage: 672%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 18 | MP Cost: 80, Max Enemies Hit: 10, Damage: 688%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 19 | MP Cost: 80, Max Enemies Hit: 10, Damage: 704%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 20 | MP Cost: 80, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 21 | MP Cost: 80, Max Enemies Hit: 10, Damage: 736%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 22 | MP Cost: 80, Max Enemies Hit: 10, Damage: 752%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 23 | MP Cost: 80, Max Enemies Hit: 10, Damage: 768%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 24 | MP Cost: 80, Max Enemies Hit: 10, Damage: 784%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 25 | MP Cost: 80, Max Enemies Hit: 10, Damage: 800%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 26 | MP Cost: 80, Max Enemies Hit: 10, Damage: 816%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 27 | MP Cost: 80, Max Enemies Hit: 10, Damage: 832%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 28 | MP Cost: 80, Max Enemies Hit: 10, Damage: 848%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 29 | MP Cost: 80, Max Enemies Hit: 10, Damage: 864%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| 30 | MP Cost: 80, Max Enemies Hit: 10, Damage: 880%, Number of Attacks: 12 Ignore Defense: +50%, activates when Spirit Claw is used Cooldown: 6 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Incarnate the Fox God's wrath to deliver divine fury unto your foes. You are immune to knockback and debilitating abnormal statuses while casting the skill. Required Skill: Heartfelt Communion Lv. 20+ | |
| Level | 1 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 436% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 832% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. |
| 30 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 900% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1760% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Incarnate the Fox God's wrath to deliver divine fury unto your foes. You are immune to knockback and debilitating abnormal statuses while casting the skill. Required Skill: Heartfelt Communion Lv. 20+ | |
| Level | 1 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 436% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 832% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. |
| 2 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 452% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 864% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 3 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 468% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 896% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 4 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 484% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 928% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 5 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 500% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 960% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 6 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 516% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 992% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 7 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 532% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1024% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 8 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 548% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1056% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 9 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 564% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1088% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 10 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 580% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1120% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 11 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 596% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1152% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 12 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 612% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1184% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 13 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 628% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1216% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 14 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 644% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1248% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 15 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 660% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1280% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 16 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 676% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1312% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 17 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 692% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1344% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 18 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 708% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1376% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 19 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 724% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1408% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 20 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 740% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1440% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 21 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 756% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1472% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 22 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 772% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1504% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 23 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 788% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1536% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 24 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 804% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1568% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 25 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 820% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1600% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 26 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 836% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1632% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 27 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 852% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1664% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 28 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 868% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1696% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 29 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 884% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1728% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
| 30 | MP Cost: 60 per attack. Can hold key down for up to 1.8 sec. Periodically attack up to 10 enemies for 900% damage 10 times. Make 14 shockwave attacks when the key is released, dealing 1760% damage to up to 10 enemies 8 times. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%, Fox Spirits have a 50% chance to appear upon each hit. Cooldown: 120 sec. | |
Enhancements
The maximum level for Enhancements/Boost Nodes is 60.
| Final Damage Increase per level | Skill | Level 20 Effect | Level 40 Effect |
|---|---|---|---|
| 7% | Max Targets: +1 | Ignored Enemy Defense: +20% | |
| 5% | |||
| 2% | Critical Rate: +5% | ||
| 3% | Max Targets: +1 | ||
| Critical Rate: +5% | |||
| 2% | Max Targets: +1 | ||
| Critical Rate: +5% |
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 2 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +12%] | |
| 3 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +14%] | |
| 4 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +16%] | |
| 5 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +18%] | |
| 6 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +20%] | |
| 7 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +22%] | |
| 8 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +24%] | |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 11 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +39%] | |
| 12 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +41%] | |
| 13 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +43%] | |
| 14 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +45%] | |
| 15 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +47%] | |
| 16 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +49%] | |
| 17 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +51%] | |
| 18 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +53%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 21 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +69%] | |
| 22 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +71%] | |
| 23 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +73%] | |
| 24 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +75%] | |
| 25 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +77%] | |
| 26 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +79%] | |
| 27 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +81%] | |
| 28 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +83%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 2 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 615%, Number of Attacks: 6 Cooldown: 3 sec | |
| 3 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 630%, Number of Attacks: 6 Cooldown: 3 sec | |
| 4 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 645%, Number of Attacks: 6 Cooldown: 3 sec | |
| 5 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 660%, Number of Attacks: 6 Cooldown: 3 sec | |
| 6 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 675%, Number of Attacks: 6 Cooldown: 3 sec | |
| 7 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 690%, Number of Attacks: 6 Cooldown: 3 sec | |
| 8 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 705%, Number of Attacks: 6 Cooldown: 3 sec | |
| 9 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 720%, Number of Attacks: 6 Cooldown: 3 sec | |
| 10 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 735%, Number of Attacks: 6 Cooldown: 3 sec | |
| 11 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 750%, Number of Attacks: 6 Cooldown: 3 sec | |
| 12 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 765%, Number of Attacks: 6 Cooldown: 3 sec | |
| 13 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 780%, Number of Attacks: 6 Cooldown: 3 sec | |
| 14 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 795%, Number of Attacks: 6 Cooldown: 3 sec | |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 16 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 825%, Number of Attacks: 6 Cooldown: 3 sec | |
| 17 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 840%, Number of Attacks: 6 Cooldown: 3 sec | |
| 18 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 855%, Number of Attacks: 6 Cooldown: 3 sec | |
| 19 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 870%, Number of Attacks: 6 Cooldown: 3 sec | |
| 20 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 885%, Number of Attacks: 6 Cooldown: 3 sec | |
| 21 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 900%, Number of Attacks: 6 Cooldown: 3 sec | |
| 22 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 915%, Number of Attacks: 6 Cooldown: 3 sec | |
| 23 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 930%, Number of Attacks: 6 Cooldown: 3 sec | |
| 24 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 945%, Number of Attacks: 6 Cooldown: 3 sec | |
| 25 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 960%, Number of Attacks: 6 Cooldown: 3 sec | |
| 26 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 975%, Number of Attacks: 6 Cooldown: 3 sec | |
| 27 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 990%, Number of Attacks: 6 Cooldown: 3 sec | |
| 28 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1005%, Number of Attacks: 6 Cooldown: 3 sec | |
| 29 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1020%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 2 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6 Cooldown: 60 sec | |
| 3 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6 Cooldown: 60 sec | |
| 4 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6 Cooldown: 60 sec | |
| 5 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6 Cooldown: 60 sec | |
| 6 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6 Cooldown: 60 sec | |
| 7 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6 Cooldown: 60 sec | |
| 8 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6 Cooldown: 60 sec | |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 11 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6 Cooldown: 60 sec | |
| 12 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6 Cooldown: 60 sec | |
| 13 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6 Cooldown: 60 sec | |
| 14 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6 Cooldown: 60 sec | |
| 15 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6 Cooldown: 60 sec | |
| 16 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6 Cooldown: 60 sec | |
| 17 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6 Cooldown: 60 sec | |
| 18 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 21 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6 Cooldown: 60 sec | |
| 22 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6 Cooldown: 60 sec | |
| 23 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6 Cooldown: 60 sec | |
| 24 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6 Cooldown: 60 sec | |
| 25 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6 Cooldown: 60 sec | |
| 26 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6 Cooldown: 60 sec | |
| 27 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6 Cooldown: 60 sec | |
| 28 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
Class-Specific Skills
- Origin Skill
- Ascent Skill
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Attunes the Fox God's power to fully awaken Shade's latent spiritual potential. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 310%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 403% damage 13 times. 30 Final Blows deal 434% damage with 14 attacks. Cooldown: 360 sec |
| 30 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 780% damage 13 times. 30 Final Blows deal 840% damage with 14 attacks. Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Attunes the Fox God's power to fully awaken Shade's latent spiritual potential. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 310%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 403% damage 13 times. 30 Final Blows deal 434% damage with 14 attacks. Cooldown: 360 sec |
| 2 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 320%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 416% damage 13 times. 30 Final Blows deal 448% damage with 14 attacks. Cooldown: 360 sec | |
| 3 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 330%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 429% damage 13 times. 30 Final Blows deal 462% damage with 14 attacks. Cooldown: 360 sec | |
| 4 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 340%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 442% damage 13 times. 30 Final Blows deal 476% damage with 14 attacks. Cooldown: 360 sec | |
| 5 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 350%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 455% damage 13 times. 30 Final Blows deal 490% damage with 14 attacks. Cooldown: 360 sec | |
| 6 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 360%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 468% damage 13 times. 30 Final Blows deal 504% damage with 14 attacks. Cooldown: 360 sec | |
| 7 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 370%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 481% damage 13 times. 30 Final Blows deal 518% damage with 14 attacks. Cooldown: 360 sec | |
| 8 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 380%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 494% damage 13 times. 30 Final Blows deal 532% damage with 14 attacks. Cooldown: 360 sec | |
| 9 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 390%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 507% damage 13 times. 30 Final Blows deal 546% damage with 14 attacks. Cooldown: 360 sec | |
| 10 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 400%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 520% damage 13 times. 30 Final Blows deal 560% damage with 14 attacks. Cooldown: 360 sec | |
| 11 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 410%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 533% damage 13 times. 30 Final Blows deal 574% damage with 14 attacks. Cooldown: 360 sec | |
| 12 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 420%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 546% damage 13 times. 30 Final Blows deal 588% damage with 14 attacks. Cooldown: 360 sec | |
| 13 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 430%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 559% damage 13 times. 30 Final Blows deal 602% damage with 14 attacks. Cooldown: 360 sec | |
| 14 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 440%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 572% damage 13 times. 30 Final Blows deal 616% damage with 14 attacks. Cooldown: 360 sec | |
| 15 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 450%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 585% damage 13 times. 30 Final Blows deal 630% damage with 14 attacks. Cooldown: 360 sec | |
| 16 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 460%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 598% damage 13 times. 30 Final Blows deal 644% damage with 14 attacks. Cooldown: 360 sec | |
| 17 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 470%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 611% damage 13 times. 30 Final Blows deal 658% damage with 14 attacks. Cooldown: 360 sec | |
| 18 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 624% damage 13 times. 30 Final Blows deal 672% damage with 14 attacks. Cooldown: 360 sec | |
| 19 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 490%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 637% damage 13 times. 30 Final Blows deal 686% damage with 14 attacks. Cooldown: 360 sec | |
| 20 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 500%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 650% damage 13 times. 30 Final Blows deal 700% damage with 14 attacks. Cooldown: 360 sec | |
| 21 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 663% damage 13 times. 30 Final Blows deal 714% damage with 14 attacks. Cooldown: 360 sec | |
| 22 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 520%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 676% damage 13 times. 30 Final Blows deal 728% damage with 14 attacks. Cooldown: 360 sec | |
| 23 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 530%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 689% damage 13 times. 30 Final Blows deal 742% damage with 14 attacks. Cooldown: 360 sec | |
| 24 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 702% damage 13 times. 30 Final Blows deal 756% damage with 14 attacks. Cooldown: 360 sec | |
| 25 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 550%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 715% damage 13 times. 30 Final Blows deal 770% damage with 14 attacks. Cooldown: 360 sec | |
| 26 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 560%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 728% damage 13 times. 30 Final Blows deal 784% damage with 14 attacks. Cooldown: 360 sec | |
| 27 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 741% damage 13 times. 30 Final Blows deal 798% damage with 14 attacks. Cooldown: 360 sec | |
| 28 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 580%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 754% damage 13 times. 30 Final Blows deal 812% damage with 14 attacks. Cooldown: 360 sec | |
| 29 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 590%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 767% damage 13 times. 30 Final Blows deal 826% damage with 14 attacks. Cooldown: 360 sec | |
| 30 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 780% damage 13 times. 30 Final Blows deal 840% damage with 14 attacks. Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Channels the purest power of the Fox God through the Fox Marble, weakening the boundary separating the spirit world and calling on the spirits to chastise your foes. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 392% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 300% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 30 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 2306% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1808% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Channels the purest power of the Fox God through the Fox Marble, weakening the boundary separating the spirit world and calling on the spirits to chastise your foes. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 392% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 300% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 2 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 458% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 352% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 3 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 524% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 404% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 4 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 590% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 456% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 5 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 656% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 508% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 6 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 722% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 560% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 7 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 788% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 612% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 8 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 854% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 664% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 9 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 920% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 716% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 10 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 986% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 768% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 11 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 1052% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 820% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 12 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 1118% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 872% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 13 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 1184% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 924% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 14 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 1250% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 976% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 15 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 1316% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1028% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 16 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 1382% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1080% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 17 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 1448% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1132% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 18 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 1514% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1184% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 19 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 1580% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1236% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 20 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 1646% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1288% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 21 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 1712% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1340% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 22 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 1778% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1392% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 23 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 1844% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1444% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 24 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 1910% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1496% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 25 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 1976% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1548% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 26 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 2042% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1600% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 27 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 2108% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1652% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 28 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 2174% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1704% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 29 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 2240% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1756% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 30 | MP Cost: 1000, Invincible during casting The power of the spirit world seeps through 30 times, dealing 2306% damage to up to 15 enemies 12 times. Then periodically calls upon the spirits to chastise up to 15 enemies. Spirits' Rebuke - Elemental spirits attack 10 times, dealing 1808% damage to up to 8 enemies 10 The spirits' rebuke only occurs once per enemy hit. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
Mastery Skills
Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.
- Mastery Node/Core 1
- Mastery Node/Core 2
- Mastery Node/Core 3
- Mastery Node/Core 4
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a wind spirit to claw at multiple enemies. Required Skill: Spirit Claw Lv. 30+ | |
| Level | 1 | MP Cost: 81, Max Enemies Hit: 4, Damage: 311%, Number of Attacks: 12 |
| 30 | MP Cost: 86, Max Enemies Hit: 4, Damage: 427%, Number of Attacks: 12 | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a wind spirit to claw at multiple enemies. Required Skill: Spirit Claw Lv. 30+ | |
| Level | 1 | MP Cost: 81, Max Enemies Hit: 4, Damage: 311%, Number of Attacks: 12 |
| 2 | MP Cost: 81, Max Enemies Hit: 4, Damage: 315%, Number of Attacks: 12 | |
| 3 | MP Cost: 81, Max Enemies Hit: 4, Damage: 319%, Number of Attacks: 12 | |
| 4 | MP Cost: 81, Max Enemies Hit: 4, Damage: 323%, Number of Attacks: 12 | |
| 5 | MP Cost: 81, Max Enemies Hit: 4, Damage: 327%, Number of Attacks: 12 | |
| 6 | MP Cost: 82, Max Enemies Hit: 4, Damage: 331%, Number of Attacks: 12 | |
| 7 | MP Cost: 82, Max Enemies Hit: 4, Damage: 335%, Number of Attacks: 12 | |
| 8 | MP Cost: 82, Max Enemies Hit: 4, Damage: 339%, Number of Attacks: 12 | |
| 9 | MP Cost: 82, Max Enemies Hit: 4, Damage: 343%, Number of Attacks: 12 | |
| 10 | MP Cost: 82, Max Enemies Hit: 4, Damage: 347%, Number of Attacks: 12 | |
| 11 | MP Cost: 83, Max Enemies Hit: 4, Damage: 351%, Number of Attacks: 12 | |
| 12 | MP Cost: 83, Max Enemies Hit: 4, Damage: 355%, Number of Attacks: 12 | |
| 13 | MP Cost: 83, Max Enemies Hit: 4, Damage: 359%, Number of Attacks: 12 | |
| 14 | MP Cost: 83, Max Enemies Hit: 4, Damage: 363%, Number of Attacks: 12 | |
| 15 | MP Cost: 83, Max Enemies Hit: 4, Damage: 367%, Number of Attacks: 12 | |
| 16 | MP Cost: 84, Max Enemies Hit: 4, Damage: 371%, Number of Attacks: 12 | |
| 17 | MP Cost: 84, Max Enemies Hit: 4, Damage: 375%, Number of Attacks: 12 | |
| 18 | MP Cost: 84, Max Enemies Hit: 4, Damage: 379%, Number of Attacks: 12 | |
| 19 | MP Cost: 84, Max Enemies Hit: 4, Damage: 383%, Number of Attacks: 12 | |
| 20 | MP Cost: 84, Max Enemies Hit: 4, Damage: 387%, Number of Attacks: 12 | |
| 21 | MP Cost: 85, Max Enemies Hit: 4, Damage: 391%, Number of Attacks: 12 | |
| 22 | MP Cost: 85, Max Enemies Hit: 4, Damage: 395%, Number of Attacks: 12 | |
| 23 | MP Cost: 85, Max Enemies Hit: 4, Damage: 399%, Number of Attacks: 12 | |
| 24 | MP Cost: 85, Max Enemies Hit: 4, Damage: 403%, Number of Attacks: 12 | |
| 25 | MP Cost: 85, Max Enemies Hit: 4, Damage: 407%, Number of Attacks: 12 | |
| 26 | MP Cost: 86, Max Enemies Hit: 4, Damage: 411%, Number of Attacks: 12 | |
| 27 | MP Cost: 86, Max Enemies Hit: 4, Damage: 415%, Number of Attacks: 12 | |
| 28 | MP Cost: 86, Max Enemies Hit: 4, Damage: 419%, Number of Attacks: 12 | |
| 29 | MP Cost: 86, Max Enemies Hit: 4, Damage: 423%, Number of Attacks: 12 | |
| 30 | MP Cost: 86, Max Enemies Hit: 4, Damage: 427%, Number of Attacks: 12 | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Grants a chance to summon Fox Spirits when Shade lands direct skill attacks. The foxes chase down and attack enemies. Unaffected by attack reflection. Targets the boss with the highest HP first. Can be toggled On/Off Required Skill: Heartfelt Communion Lv. 20+ | |
| Level | 1 | MP Cost: 16, 40% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 265%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +11% points, Fox Marble Fusion Damage: +41% points] |
| 30 | MP Cost: 20, 45% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 352%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +40% points, Fox Marble Fusion Damage: +70% points] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Grants a chance to summon Fox Spirits when Shade lands direct skill attacks. The foxes chase down and attack enemies. Unaffected by attack reflection. Targets the boss with the highest HP first. Can be toggled On/Off Required Skill: Heartfelt Communion Lv. 20+ | |
| Level | 1 | MP Cost: 16, 40% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 265%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +11% points, Fox Marble Fusion Damage: +41% points] |
| 2 | MP Cost: 16, 40% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 268%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +12% points, Fox Marble Fusion Damage: +42% points] | |
| 3 | MP Cost: 16, 40% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 271%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +13% points, Fox Marble Fusion Damage: +43% points] | |
| 4 | MP Cost: 16, 40% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 274%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +14% points, Fox Marble Fusion Damage: +44% points] | |
| 5 | MP Cost: 16, 40% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 277%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +15% points, Fox Marble Fusion Damage: +45% points] | |
| 6 | MP Cost: 16, 41% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 280%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +16% points, Fox Marble Fusion Damage: +46% points] | |
| 7 | MP Cost: 17, 41% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 283%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +17% points, Fox Marble Fusion Damage: +47% points] | |
| 8 | MP Cost: 17, 41% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 286%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +18% points, Fox Marble Fusion Damage: +48% points] | |
| 9 | MP Cost: 17, 41% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 289%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +19% points, Fox Marble Fusion Damage: +49% points] | |
| 10 | MP Cost: 17, 41% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 292%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +20% points, Fox Marble Fusion Damage: +50% points] | |
| 11 | MP Cost: 17, 41% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 295%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +21% points, Fox Marble Fusion Damage: +51% points] | |
| 12 | MP Cost: 17, 42% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 298%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +22% points, Fox Marble Fusion Damage: +52% points] | |
| 13 | MP Cost: 17, 42% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 301%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +23% points, Fox Marble Fusion Damage: +53% points] | |
| 14 | MP Cost: 18, 42% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 304%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +24% points, Fox Marble Fusion Damage: +54% points] | |
| 15 | MP Cost: 18, 42% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 307%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +25% points, Fox Marble Fusion Damage: +55% points] | |
| 16 | MP Cost: 18, 42% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 310%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +26% points, Fox Marble Fusion Damage: +56% points] | |
| 17 | MP Cost: 18, 42% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 313%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +27% points, Fox Marble Fusion Damage: +57% points] | |
| 18 | MP Cost: 18, 43% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 316%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +28% points, Fox Marble Fusion Damage: +58% points] | |
| 19 | MP Cost: 18, 43% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 319%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +29% points, Fox Marble Fusion Damage: +59% points] | |
| 20 | MP Cost: 18, 43% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 322%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +30% points, Fox Marble Fusion Damage: +60% points] | |
| 21 | MP Cost: 19, 43% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 325%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +31% points, Fox Marble Fusion Damage: +61% points] | |
| 22 | MP Cost: 19, 43% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 328%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +32% points, Fox Marble Fusion Damage: +62% points] | |
| 23 | MP Cost: 19, 43% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 331%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +33% points, Fox Marble Fusion Damage: +63% points] | |
| 24 | MP Cost: 19, 44% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 334%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +34% points, Fox Marble Fusion Damage: +64% points] | |
| 25 | MP Cost: 19, 44% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 337%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +35% points, Fox Marble Fusion Damage: +65% points] | |
| 26 | MP Cost: 19, 44% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 340%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +36% points, Fox Marble Fusion Damage: +66% points] | |
| 27 | MP Cost: 19, 44% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 343%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +37% points, Fox Marble Fusion Damage: +67% points] | |
| 28 | MP Cost: 20, 44% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 346%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +38% points, Fox Marble Fusion Damage: +68% points] | |
| 29 | MP Cost: 20, 44% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 349%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +39% points, Fox Marble Fusion Damage: +69% points] | |
| 30 | MP Cost: 20, 45% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 352%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +40% points, Fox Marble Fusion Damage: +70% points] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summons a nature spirit to attack multiple enemies in front of you. Can be used 3 times in a row. Required Skill: Bomb Punch Lv. 30+ | |
| Level | 1 | MP Cost: 20 per hit Hit 1 - Max Enemies Hit: 8, Damage: 256%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 256%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 256%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 215% points |
| 30 | MP Cost: 30 per hit Hit 1 - Max Enemies Hit: 8, Damage: 401%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 401%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 401%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 360% points | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summons a nature spirit to attack multiple enemies in front of you. Can be used 3 times in a row. Required Skill: Bomb Punch Lv. 30+ | |
| Level | 1 | MP Cost: 20 per hit Hit 1 - Max Enemies Hit: 8, Damage: 256%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 256%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 256%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 215% points |
| 2 | MP Cost: 20 per hit Hit 1 - Max Enemies Hit: 8, Damage: 261%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 261%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 261%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 220% points | |
| 3 | MP Cost: 21 per hit Hit 1 - Max Enemies Hit: 8, Damage: 266%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 266%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 266%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 225% points | |
| 4 | MP Cost: 21 per hit Hit 1 - Max Enemies Hit: 8, Damage: 271%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 271%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 271%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 230% points | |
| 5 | MP Cost: 21 per hit Hit 1 - Max Enemies Hit: 8, Damage: 276%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 276%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 276%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 235% points | |
| 6 | MP Cost: 22 per hit Hit 1 - Max Enemies Hit: 8, Damage: 281%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 281%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 281%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 240% points | |
| 7 | MP Cost: 22 per hit Hit 1 - Max Enemies Hit: 8, Damage: 286%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 286%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 286%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 245% points | |
| 8 | MP Cost: 22 per hit Hit 1 - Max Enemies Hit: 8, Damage: 291%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 291%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 291%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 250% points | |
| 9 | MP Cost: 23 per hit Hit 1 - Max Enemies Hit: 8, Damage: 296%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 296%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 296%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 255% points | |
| 10 | MP Cost: 23 per hit Hit 1 - Max Enemies Hit: 8, Damage: 301%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 301%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 301%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 260% points | |
| 11 | MP Cost: 23 per hit Hit 1 - Max Enemies Hit: 8, Damage: 306%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 306%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 306%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 265% points | |
| 12 | MP Cost: 24 per hit Hit 1 - Max Enemies Hit: 8, Damage: 311%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 311%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 311%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 270% points | |
| 13 | MP Cost: 24 per hit Hit 1 - Max Enemies Hit: 8, Damage: 316%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 316%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 316%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 275% points | |
| 14 | MP Cost: 24 per hit Hit 1 - Max Enemies Hit: 8, Damage: 321%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 321%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 321%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 280% points | |
| 15 | MP Cost: 25 per hit Hit 1 - Max Enemies Hit: 8, Damage: 326%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 326%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 326%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 285% points | |
| 16 | MP Cost: 25 per hit Hit 1 - Max Enemies Hit: 8, Damage: 331%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 331%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 331%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 290% points | |
| 17 | MP Cost: 25 per hit Hit 1 - Max Enemies Hit: 8, Damage: 336%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 336%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 336%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 295% points | |
| 18 | MP Cost: 26 per hit Hit 1 - Max Enemies Hit: 8, Damage: 341%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 341%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 341%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 300% points | |
| 19 | MP Cost: 26 per hit Hit 1 - Max Enemies Hit: 8, Damage: 346%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 346%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 346%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 305% points | |
| 20 | MP Cost: 26 per hit Hit 1 - Max Enemies Hit: 8, Damage: 351%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 351%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 351%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 310% points | |
| 21 | MP Cost: 27 per hit Hit 1 - Max Enemies Hit: 8, Damage: 356%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 356%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 356%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 315% points | |
| 22 | MP Cost: 27 per hit Hit 1 - Max Enemies Hit: 8, Damage: 361%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 361%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 361%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 320% points | |
| 23 | MP Cost: 27 per hit Hit 1 - Max Enemies Hit: 8, Damage: 366%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 366%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 366%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 325% points | |
| 24 | MP Cost: 28 per hit Hit 1 - Max Enemies Hit: 8, Damage: 371%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 371%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 371%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 330% points | |
| 25 | MP Cost: 28 per hit Hit 1 - Max Enemies Hit: 8, Damage: 376%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 376%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 376%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 335% points | |
| 26 | MP Cost: 28 per hit Hit 1 - Max Enemies Hit: 8, Damage: 381%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 381%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 381%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 340% points | |
| 27 | MP Cost: 29 per hit Hit 1 - Max Enemies Hit: 8, Damage: 386%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 386%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 386%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 345% points | |
| 28 | MP Cost: 29 per hit Hit 1 - Max Enemies Hit: 8, Damage: 391%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 391%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 391%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 350% points | |
| 29 | MP Cost: 29 per hit Hit 1 - Max Enemies Hit: 8, Damage: 396%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 396%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 396%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 355% points | |
| 30 | MP Cost: 30 per hit Hit 1 - Max Enemies Hit: 8, Damage: 401%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 401%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 401%, Number of Attacks: 4, Stun Chance: 100%, Stun Duration: 3 sec. All attacks increase Damage Against Normal Enemies by 360% points | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a grim spirit to attack enemies in front of you. Attacked enemies receive Death Marks. Death Marks deal damage to enemies over time, and you'll absorb a portion of the mark damage as HP. Unaffected by attack reflection. Permanently increases Soul Splitter damage. Required Skill: Death Mark Lv. 20+ | |
| Level | 1 | MP Cost: 121, Max Enemies Hit: 10, Damage: 677%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 281% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. |
| 30 | MP Cost: 150, Max Enemies Hit: 10, Damage: 1228%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 484% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a grim spirit to attack enemies in front of you. Attacked enemies receive Death Marks. Death Marks deal damage to enemies over time, and you'll absorb a portion of the mark damage as HP. Unaffected by attack reflection. Permanently increases Soul Splitter damage. Required Skill: Death Mark Lv. 20+ | |
| Level | 1 | MP Cost: 121, Max Enemies Hit: 10, Damage: 677%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 281% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. |
| 2 | MP Cost: 122, Max Enemies Hit: 10, Damage: 696%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 288% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 3 | MP Cost: 123, Max Enemies Hit: 10, Damage: 715%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 295% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 4 | MP Cost: 124, Max Enemies Hit: 10, Damage: 734%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 302% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 5 | MP Cost: 125, Max Enemies Hit: 10, Damage: 753%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 309% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 6 | MP Cost: 126, Max Enemies Hit: 10, Damage: 772%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 316% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 7 | MP Cost: 127, Max Enemies Hit: 10, Damage: 791%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 323% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 8 | MP Cost: 128, Max Enemies Hit: 10, Damage: 810%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 330% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 9 | MP Cost: 129, Max Enemies Hit: 10, Damage: 829%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 337% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 10 | MP Cost: 130, Max Enemies Hit: 10, Damage: 848%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 344% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 11 | MP Cost: 131, Max Enemies Hit: 10, Damage: 867%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 351% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 12 | MP Cost: 132, Max Enemies Hit: 10, Damage: 886%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 358% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 13 | MP Cost: 133, Max Enemies Hit: 10, Damage: 905%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 365% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 14 | MP Cost: 134, Max Enemies Hit: 10, Damage: 924%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 372% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 15 | MP Cost: 135, Max Enemies Hit: 10, Damage: 943%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 379% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 16 | MP Cost: 136, Max Enemies Hit: 10, Damage: 962%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 386% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 17 | MP Cost: 137, Max Enemies Hit: 10, Damage: 981%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 393% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 18 | MP Cost: 138, Max Enemies Hit: 10, Damage: 1000%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 400% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 19 | MP Cost: 139, Max Enemies Hit: 10, Damage: 1019%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 407% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 20 | MP Cost: 140, Max Enemies Hit: 10, Damage: 1038%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 414% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 21 | MP Cost: 141, Max Enemies Hit: 10, Damage: 1057%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 421% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 22 | MP Cost: 142, Max Enemies Hit: 10, Damage: 1076%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 428% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 23 | MP Cost: 143, Max Enemies Hit: 10, Damage: 1095%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 435% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 24 | MP Cost: 144, Max Enemies Hit: 10, Damage: 1114%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 442% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 25 | MP Cost: 145, Max Enemies Hit: 10, Damage: 1133%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 449% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 26 | MP Cost: 146, Max Enemies Hit: 10, Damage: 1152%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 456% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 27 | MP Cost: 147, Max Enemies Hit: 10, Damage: 1171%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 463% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 28 | MP Cost: 148, Max Enemies Hit: 10, Damage: 1190%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 470% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 29 | MP Cost: 149, Max Enemies Hit: 10, Damage: 1209%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 477% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| 30 | MP Cost: 150, Max Enemies Hit: 10, Damage: 1228%, Number of Critical Hits: 8 Death Mark: Damage Over Time: 484% damage every 1 sec. for 15 sec. HP Absorb Amount: 1% of damage dealt Cooldown: 54 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Unleashes Spirit Energy to do three consecutive straight punches. Activating Fox Marble Fusion resets this skill's cooldown and progress, allowing it to be used a set number of times without going on cooldown. | |
| Level | 1 | MP Cost: 61 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 1476%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1476%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 373%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec |
| 30 | MP Cost: 90 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 2230%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 2230%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 605%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Unleashes Spirit Energy to do three consecutive straight punches. Activating Fox Marble Fusion resets this skill's cooldown and progress, allowing it to be used a set number of times without going on cooldown. | |
| Level | 1 | MP Cost: 61 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 1476%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1476%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 373%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec |
| 2 | MP Cost: 62 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 1502%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1502%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 381%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 3 | MP Cost: 63 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 1528%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1528%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 389%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 4 | MP Cost: 64 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 1554%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1554%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 397%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 5 | MP Cost: 65 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 1580%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1580%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 405%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 6 | MP Cost: 66 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 1606%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1606%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 413%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 7 | MP Cost: 67 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 1632%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1632%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 421%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 8 | MP Cost: 68 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 1658%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1658%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 429%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 9 | MP Cost: 69 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 1684%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1684%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 437%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 10 | MP Cost: 70 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 1710%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1710%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 445%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 11 | MP Cost: 71 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 1736%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1736%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 453%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 12 | MP Cost: 72 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 1762%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1762%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 461%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 13 | MP Cost: 73 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 1788%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1788%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 469%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 14 | MP Cost: 74 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 1814%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1814%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 477%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 15 | MP Cost: 75 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 1840%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1840%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 485%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 16 | MP Cost: 76 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 1866%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1866%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 493%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 17 | MP Cost: 77 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 1892%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1892%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 501%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 18 | MP Cost: 78 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 1918%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1918%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 509%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 19 | MP Cost: 79 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 1944%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1944%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 517%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 20 | MP Cost: 80 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 1970%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1970%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 21 | MP Cost: 81 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 1996%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1996%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 533%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 22 | MP Cost: 82 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 2022%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 2022%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 541%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 23 | MP Cost: 83 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 2048%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 2048%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 549%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 24 | MP Cost: 84 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 2074%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 2074%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 557%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 25 | MP Cost: 85 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 2100%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 2100%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 565%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 26 | MP Cost: 86 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 2126%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 2126%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 573%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 27 | MP Cost: 87 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 2152%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 2152%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 581%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 28 | MP Cost: 88 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 2178%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 2178%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 589%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 29 | MP Cost: 89 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 2204%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 2204%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 597%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| 30 | MP Cost: 90 per hit, attack up to 3 times by tapping the skill key, 50% chance to summon 2 Fox Spirits on hit Hit 1 - Max Enemies Hit: 12, Damage: 2230%, Number of Attacks: 10 Hit 2 - Max Enemies Hit: 12, Damage: 2230%, Number of Attacks: 10 Hit 3 - Max Enemies Hit: 15, Damage: 605%, Number of Attacks: 11, Number of Strikes: 8 While Fox Marble Fusion is active, Dusk Blow's cooldown is bypassed 2 times Cooldown: 20 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Opens a path to the spirit world, creating a wall of frenzied spirits. Increases Summon Duration. Unaffected by attack reflection. Additionally, permanently increases Spirit Incarnation and HEXA Spirit Claw damage. Required Skill: Heartfelt Communion Lv. 20+ | |
| Level | 1 | MP Cost: 30, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 412%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 61% (additive), HEXA Spirit Claw Damage: +17% (additive)] |
| 30 | MP Cost: 45, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 557%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 90% (additive), HEXA Spirit Claw Damage: +104% (additive)] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Opens a path to the spirit world, creating a wall of frenzied spirits. Increases Summon Duration. Unaffected by attack reflection. Additionally, permanently increases Spirit Incarnation and HEXA Spirit Claw damage. Required Skill: Heartfelt Communion Lv. 20+ | |
| Level | 1 | MP Cost: 30, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 412%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 61% (additive), HEXA Spirit Claw Damage: +17% (additive)] |
| 2 | MP Cost: 31, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 417%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 62% (additive), HEXA Spirit Claw Damage: +20% (additive)] | |
| 3 | MP Cost: 31, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 422%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 63% (additive), HEXA Spirit Claw Damage: +23% (additive)] | |
| 4 | MP Cost: 32, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 427%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 64% (additive), HEXA Spirit Claw Damage: +26% (additive)] | |
| 5 | MP Cost: 32, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 432%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 65% (additive), HEXA Spirit Claw Damage: +29% (additive)] | |
| 6 | MP Cost: 33, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 437%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 66% (additive), HEXA Spirit Claw Damage: +32% (additive)] | |
| 7 | MP Cost: 33, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 442%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 67% (additive), HEXA Spirit Claw Damage: +35% (additive)] | |
| 8 | MP Cost: 34, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 447%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 68% (additive), HEXA Spirit Claw Damage: +38% (additive)] | |
| 9 | MP Cost: 34, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 452%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 69% (additive), HEXA Spirit Claw Damage: +41% (additive)] | |
| 10 | MP Cost: 35, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 457%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 70% (additive), HEXA Spirit Claw Damage: +44% (additive)] | |
| 11 | MP Cost: 35, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 462%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 71% (additive), HEXA Spirit Claw Damage: +47% (additive)] | |
| 12 | MP Cost: 36, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 467%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 72% (additive), HEXA Spirit Claw Damage: +50% (additive)] | |
| 13 | MP Cost: 36, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 472%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 73% (additive), HEXA Spirit Claw Damage: +53% (additive)] | |
| 14 | MP Cost: 37, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 477%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 74% (additive), HEXA Spirit Claw Damage: +56% (additive)] | |
| 15 | MP Cost: 37, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 482%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 75% (additive), HEXA Spirit Claw Damage: +59% (additive)] | |
| 16 | MP Cost: 38, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 487%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 76% (additive), HEXA Spirit Claw Damage: +62% (additive)] | |
| 17 | MP Cost: 38, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 492%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 77% (additive), HEXA Spirit Claw Damage: +65% (additive)] | |
| 18 | MP Cost: 39, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 497%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 78% (additive), HEXA Spirit Claw Damage: +68% (additive)] | |
| 19 | MP Cost: 39, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 502%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 79% (additive), HEXA Spirit Claw Damage: +71% (additive)] | |
| 20 | MP Cost: 40, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 507%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 80% (additive), HEXA Spirit Claw Damage: +74% (additive)] | |
| 21 | MP Cost: 40, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 512%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 81% (additive), HEXA Spirit Claw Damage: +77% (additive)] | |
| 22 | MP Cost: 41, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 517%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 82% (additive), HEXA Spirit Claw Damage: +80% (additive)] | |
| 23 | MP Cost: 41, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 522%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 83% (additive), HEXA Spirit Claw Damage: +83% (additive)] | |
| 24 | MP Cost: 42, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 527%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 84% (additive), HEXA Spirit Claw Damage: +86% (additive)] | |
| 25 | MP Cost: 42, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 532%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 85% (additive), HEXA Spirit Claw Damage: +89% (additive)] | |
| 26 | MP Cost: 43, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 537%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 86% (additive), HEXA Spirit Claw Damage: +92% (additive)] | |
| 27 | MP Cost: 43, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 542%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 87% (additive), HEXA Spirit Claw Damage: +95% (additive)] | |
| 28 | MP Cost: 44, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 547%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 88% (additive), HEXA Spirit Claw Damage: +98% (additive)] | |
| 29 | MP Cost: 44, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 552%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 89% (additive), HEXA Spirit Claw Damage: +101% (additive)] | |
| 30 | MP Cost: 45, summons Spirit Frenzy for 60 sec. and periodically deals damage. Damage: 557%, Max Enemies Hit: 10, Number of Attacks: 8 [Passive Effect: Spirit Incarnation Damage: 90% (additive), HEXA Spirit Claw Damage: +104% (additive)] | |
Enhancements
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Fox God Flash. | |
| Level | 1 | Fox God Flash Final Damage: +11% |
| 9 | Fox God Flash Final Damage: +19% | |
| 10 | Fox God Flash Final Damage: +25% | |
| 19 | Fox God Flash Final Damage: +34% | |
| 20 | Fox God Flash Final Damage: +40% | |
| 29 | Fox God Flash Final Damage: +49% | |
| 30 | Fox God Flash Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Fox God Flash. | |
| Level | 1 | Fox God Flash Final Damage: +11% |
| 2 | Fox God Flash Final Damage: +12% | |
| 3 | Fox God Flash Final Damage: +13% | |
| 4 | Fox God Flash Final Damage: +14% | |
| 5 | Fox God Flash Final Damage: +15% | |
| 6 | Fox God Flash Final Damage: +16% | |
| 7 | Fox God Flash Final Damage: +17% | |
| 8 | Fox God Flash Final Damage: +18% | |
| 9 | Fox God Flash Final Damage: +19% | |
| 10 | Fox God Flash Final Damage: +25% | |
| 11 | Fox God Flash Final Damage: +26% | |
| 12 | Fox God Flash Final Damage: +27% | |
| 13 | Fox God Flash Final Damage: +28% | |
| 14 | Fox God Flash Final Damage: +29% | |
| 15 | Fox God Flash Final Damage: +30% | |
| 16 | Fox God Flash Final Damage: +31% | |
| 17 | Fox God Flash Final Damage: +32% | |
| 18 | Fox God Flash Final Damage: +33% | |
| 19 | Fox God Flash Final Damage: +34% | |
| 20 | Fox God Flash Final Damage: +40% | |
| 21 | Fox God Flash Final Damage: +41% | |
| 22 | Fox God Flash Final Damage: +42% | |
| 23 | Fox God Flash Final Damage: +43% | |
| 24 | Fox God Flash Final Damage: +44% | |
| 25 | Fox God Flash Final Damage: +45% | |
| 26 | Fox God Flash Final Damage: +46% | |
| 27 | Fox God Flash Final Damage: +47% | |
| 28 | Fox God Flash Final Damage: +48% | |
| 29 | Fox God Flash Final Damage: +49% | |
| 30 | Fox God Flash Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Spiritgate. | |
| Level | 1 | Spiritgate Final Damage: +11% |
| 9 | Spiritgate Final Damage: +19% | |
| 10 | Spiritgate Final Damage: +25% | |
| 19 | Spiritgate Final Damage: +34% | |
| 20 | Spiritgate Final Damage: +40% | |
| 29 | Spiritgate Final Damage: +49% | |
| 30 | Spiritgate Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Spiritgate. | |
| Level | 1 | Spiritgate Final Damage: +11% |
| 2 | Spiritgate Final Damage: +12% | |
| 3 | Spiritgate Final Damage: +13% | |
| 4 | Spiritgate Final Damage: +14% | |
| 5 | Spiritgate Final Damage: +15% | |
| 6 | Spiritgate Final Damage: +16% | |
| 7 | Spiritgate Final Damage: +17% | |
| 8 | Spiritgate Final Damage: +18% | |
| 9 | Spiritgate Final Damage: +19% | |
| 10 | Spiritgate Final Damage: +25% | |
| 11 | Spiritgate Final Damage: +26% | |
| 12 | Spiritgate Final Damage: +27% | |
| 13 | Spiritgate Final Damage: +28% | |
| 14 | Spiritgate Final Damage: +29% | |
| 15 | Spiritgate Final Damage: +30% | |
| 16 | Spiritgate Final Damage: +31% | |
| 17 | Spiritgate Final Damage: +32% | |
| 18 | Spiritgate Final Damage: +33% | |
| 19 | Spiritgate Final Damage: +34% | |
| 20 | Spiritgate Final Damage: +40% | |
| 21 | Spiritgate Final Damage: +41% | |
| 22 | Spiritgate Final Damage: +42% | |
| 23 | Spiritgate Final Damage: +43% | |
| 24 | Spiritgate Final Damage: +44% | |
| 25 | Spiritgate Final Damage: +45% | |
| 26 | Spiritgate Final Damage: +46% | |
| 27 | Spiritgate Final Damage: +47% | |
| 28 | Spiritgate Final Damage: +48% | |
| 29 | Spiritgate Final Damage: +49% | |
| 30 | Spiritgate Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts True Spirit Claw. | |
| Level | 1 | True Spirit Claw Final Damage: +11% |
| 9 | True Spirit Claw Final Damage: +19% | |
| 10 | True Spirit Claw Final Damage: +25% | |
| 19 | True Spirit Claw Final Damage: +34% | |
| 20 | True Spirit Claw Final Damage: +40% | |
| 29 | True Spirit Claw Final Damage: +49% | |
| 30 | True Spirit Claw Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts True Spirit Claw. | |
| Level | 1 | True Spirit Claw Final Damage: +11% |
| 2 | True Spirit Claw Final Damage: +12% | |
| 3 | True Spirit Claw Final Damage: +13% | |
| 4 | True Spirit Claw Final Damage: +14% | |
| 5 | True Spirit Claw Final Damage: +15% | |
| 6 | True Spirit Claw Final Damage: +16% | |
| 7 | True Spirit Claw Final Damage: +17% | |
| 8 | True Spirit Claw Final Damage: +18% | |
| 9 | True Spirit Claw Final Damage: +19% | |
| 10 | True Spirit Claw Final Damage: +25% | |
| 11 | True Spirit Claw Final Damage: +26% | |
| 12 | True Spirit Claw Final Damage: +27% | |
| 13 | True Spirit Claw Final Damage: +28% | |
| 14 | True Spirit Claw Final Damage: +29% | |
| 15 | True Spirit Claw Final Damage: +30% | |
| 16 | True Spirit Claw Final Damage: +31% | |
| 17 | True Spirit Claw Final Damage: +32% | |
| 18 | True Spirit Claw Final Damage: +33% | |
| 19 | True Spirit Claw Final Damage: +34% | |
| 20 | True Spirit Claw Final Damage: +40% | |
| 21 | True Spirit Claw Final Damage: +41% | |
| 22 | True Spirit Claw Final Damage: +42% | |
| 23 | True Spirit Claw Final Damage: +43% | |
| 24 | True Spirit Claw Final Damage: +44% | |
| 25 | True Spirit Claw Final Damage: +45% | |
| 26 | True Spirit Claw Final Damage: +46% | |
| 27 | True Spirit Claw Final Damage: +47% | |
| 28 | True Spirit Claw Final Damage: +48% | |
| 29 | True Spirit Claw Final Damage: +49% | |
| 30 | True Spirit Claw Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Smashing Multipunch. | |
| Level | 1 | Smashing Multipunch Final Damage: +11% |
| 9 | Smashing Multipunch Final Damage: +19% | |
| 10 | Smashing Multipunch Final Damage: +25% | |
| 19 | Smashing Multipunch Final Damage: +34% | |
| 20 | Smashing Multipunch Final Damage: +40% | |
| 29 | Smashing Multipunch Final Damage: +49% | |
| 30 | Smashing Multipunch Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Smashing Multipunch. | |
| Level | 1 | Smashing Multipunch Final Damage: +11% |
| 2 | Smashing Multipunch Final Damage: +12% | |
| 3 | Smashing Multipunch Final Damage: +13% | |
| 4 | Smashing Multipunch Final Damage: +14% | |
| 5 | Smashing Multipunch Final Damage: +15% | |
| 6 | Smashing Multipunch Final Damage: +16% | |
| 7 | Smashing Multipunch Final Damage: +17% | |
| 8 | Smashing Multipunch Final Damage: +18% | |
| 9 | Smashing Multipunch Final Damage: +19% | |
| 10 | Smashing Multipunch Final Damage: +25% | |
| 11 | Smashing Multipunch Final Damage: +26% | |
| 12 | Smashing Multipunch Final Damage: +27% | |
| 13 | Smashing Multipunch Final Damage: +28% | |
| 14 | Smashing Multipunch Final Damage: +29% | |
| 15 | Smashing Multipunch Final Damage: +30% | |
| 16 | Smashing Multipunch Final Damage: +31% | |
| 17 | Smashing Multipunch Final Damage: +32% | |
| 18 | Smashing Multipunch Final Damage: +33% | |
| 19 | Smashing Multipunch Final Damage: +34% | |
| 20 | Smashing Multipunch Final Damage: +40% | |
| 21 | Smashing Multipunch Final Damage: +41% | |
| 22 | Smashing Multipunch Final Damage: +42% | |
| 23 | Smashing Multipunch Final Damage: +43% | |
| 24 | Smashing Multipunch Final Damage: +44% | |
| 25 | Smashing Multipunch Final Damage: +45% | |
| 26 | Smashing Multipunch Final Damage: +46% | |
| 27 | Smashing Multipunch Final Damage: +47% | |
| 28 | Smashing Multipunch Final Damage: +48% | |
| 29 | Smashing Multipunch Final Damage: +49% | |
| 30 | Smashing Multipunch Final Damage: +60% | |
References
| Characters and Skills | ||||
|---|---|---|---|---|
| Class | ||||
| Job and Skills (Click on icon for skills) | ||||
| Beginner | ||||
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| Explorers | ||||
| Warrior | ||||
| Magician | ||||
| Bowman | Special | |||
| Thief | Special | |||
| Pirate | Special | |||
| Cygnus Knights | ||||
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| Special | ||||
| Heroes | ||||
| Resistance | ||||
| Demon | ||||
| Demon | ||||
| Nova | ||||
| Flora | ||||
| Sengoku | ||||
| Anima | ||||
| Monster | ||||
| Transcendent | ||||
| Friends World | ||||
| Jianghu | ||||
| Shine | ||||
| Miscellaneous | ||||
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