Marksman/Skills

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Beginner Beginner's Basics

Active Irena's Wind Piercing
Master Level 5
Description Summons Irena to inflicts significant damage to multiple monsters with a single powerful blow. Skill level can be increased depending on your level.
Level 1 MP Cost: 15, Damage: 530%, Max Enemies Penetrated: 4
5 MP Cost: 27, Damage: 750%, Max Enemies Penetrated: 6
Active Irena's Wind
Master Level 10
Description Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels.
Level 1 MP Cost: 11, Damage: 70%, Duration: 110 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
10 MP Cost: 20, Damage: 160%, Duration: 200 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
Passive Adventurer's Curiosity
Master Level 9
Description Your curiosity and attention to detail grants you bonuses to Critical Rate and the chance of adding monsters to your Monster Collection.
This bonus is multiplicative rather than additive.
This Link Skill can be stacked up to 3 times, once for each unique Explorer Bowman job character you have on this world.
Level 1 Chance to add monsters to Monster Collection: +10%, Critical Rate: +3%
9 Chance to add monsters to Monster Collection: +50%, Critical Rate: +15%

1st Job Bowman Basics

Active Arrow Blow
Master Level 20
Description Shoot consecutive arrows at multiple enemies.
Level 1 MP Cost: 5, Damage: 122%, Max Enemies Hit: 5, Arrows Fired: 3
20 MP Cost: 11, Damage: 160%, Max Enemies Hit: 5, Arrows Fired: 3
Active Double Jump
Master Level 10
Description Allows you to use the Double Jump skill to move very quickly. Double-tap the up arrow key to jump again while in mid-air. Double-tap the down arrow key to descend more quickly. If you use Action Customization, you can move up in the air with the up arrow and jump keys, and descend with the down arrow and jump keys.
Right-click to toggle Action Customization ON/OFF.
Level 1 MP Cost: 28, allows you to jump a greater distance
10 MP Cost: 10, allows you to jump a greater distance
Passive Critical Shot
Master Level 20
Description Increases Critical Rate.
Level 1 Critical Rate: +2%
20 Critical Rate: +40%
Passive Archery Mastery
Master Level 15
Description Gain proficiency in the fundamentals of Archery. Increases Range, Movement Speed, Attack Speed and Max Movement Speed.
Level 1 Range: +8, Speed: +2, Attack Speed: +1.
Max Speed Increased to 146.
15 Range: +120, Speed: +30, Attack Speed: +1.
Max Speed Increased to 160.

2nd Job Crossbowman Guide

Active Piercing Arrow
Master Level 20
Description Fires an arrow. Its effect increases with each enemy it hits.
Level 1 MP Cost: 24, Damage: 92%, Max Enemies Pierced: 6, Number of Attacks: 4.
Final damage increases by 15% with each enemy pierced, and damage is doubled.
20 MP Cost: 36, Damage: 130%, Max Enemies Pierced: 6, Number of Attacks: 4.
Final damage increases by 15% with each enemy pierced, and damage is doubled.


Active Covering Fire
Master Level 9
Description Fire arrows while leaping backwards. While firing, you'll have 100% Knockback Resistance. If you press and hold the skill key, you will fire arrows rapidly while in mid-air. You will temporarily not be pushed back by any attack after casting.
Level 1 MP Cost: 3, if you press and hold the skill key after jumping a certain distance backward, you will attack enemies at up to 81% of damage for 2 sec while in mid-air
9 MP Cost: 5, if you press and hold the skill key after jumping a certain distance backward, you will attack enemies at up to 105% of damage for 2 sec while in mid-air


Active Swift Surge
Master Level 10
Description Breaks through the enemy in front of you by charging with the bow held firmly before you.
Level 1 MP Cost: 7, Max Enemies Hit: 6, Damage: 87%, Number of Attacks: 3 while moving
10 MP Cost: 8, Max Enemies Hit: 6, Damage: 105%, Number of Attacks: 3 while moving


Passive Agile Crossbows
Master Level 10
Description Increases Attack Speed and Dexterity.
Required Skill: Crossbow Mastery Lv. 5+
Level 1 Attack Speed: +2, DEX: +2
10 Attack Speed: +2, DEX: +20


Passive Soul Arrow: Crossbow
Master Level 10
Description Allows you to fire your crossbow without consuming arrows and increases Attack Power.
The crossbow arrows in your inventory with the highest Attack Power will be used to calculate damage.
Level 1 Attack Power +12. Allows you to attack without consuming arrows.
10 Attack Power +30. Allows you to attack without consuming arrows.


Passive Crossbow Mastery
Master Level 10
Description Increases Crossbow Mastery and Final Damage.
Level 1 Crossbow Mastery: +14%, Final Damage: +11%
10 Crossbow Mastery: +50%, Final Damage: +20%


Passive Final Attack : Crossbow
Master Level 20
Description When a direct attack skill lands, there's a chance to trigger additional hits. Must have a crossbow equipped.
Required Skill: Crossbow Mastery Lv. 3+
Level 1 [Final Attack Skill] Has a 2% chance to deal a final attack that deals 100% damage.
20 [Final Attack Skill] Has a 40% chance to deal a final attack that deals 150% damage.


Passive Physical Training
Master Level 5
Description Permanently increases STR and DEX through sheer physical training.
Level 1 Permanently increase STR by 6 and DEX by 6.
5 Permanently increase STR by 30 and DEX by 30.

3rd Job Sniper's Scope

Passive Empowered Arrows
Master Level 10
Description Empowers certain attack skills as you use them. Enhances Piercing Arrow (Piercing Arrow II is unaffected).
Required Skill: Piercing Arrow Lv. 20+
Level 1 After striking enemies with Piercing Arrow 3 times, your next Piercing Arrow will be upgraded to an Empowered Piercing Arrow.
Empowered Piercing Arrow - MP Cost: 30, Damage: 203%, Max Enemies Pierced: 8, Number of Attacks: 6
[Passive Effects - Piercing Arrow Damage: +104% points]
10 After striking enemies with Piercing Arrow 3 times, your next Piercing Arrow will be upgraded to an Empowered Piercing Arrow.
Empowered Piercing Arrow - MP Cost: 30, Damage: 230%, Max Enemies Pierced: 8, Number of Attacks: 6
[Passive Effects - Piercing Arrow Damage: +140% points]


Active Frostprey
Master Level 10
Description Temporarily summons a Frostprey. This skill is not affected by enemy damage reflection skills. Also increases Defense.
Level 1 MP Cost: 43, Frostprey Summon Duration: 76 sec.
Damage: 228%, Max Enemies Hit: 4, Freeze Duration: 1 sec.
[Passive Effects - Defense: +3%]
10 MP Cost: 70, Frostprey Summon Duration: 220 sec.
Damage: 390%, Max Enemies Hit: 4, Freeze Duration: 3 sec.
[Passive Effects - Defense: +30%]


Active Bolt Burst
Master Level 20
Description Fires arrows in all directions, striking multiple enemies nearby.
Level 1 MP Cost: 33, Damage: 224%, Number of Attacks: 6, Max Enemies Hit: 8
Cooldown: 7 sec
20 MP Cost: 90, Damage: 300%, Number of Attacks: 6, Max Enemies Hit: 8
Cooldown: 7 sec


Active Blink Bolt
Master Level 10
Description Mark the spot where you are currently standing. Use the skill again to ride a magical bolt back to that spot instantly. Use the skill again while holding the Down Arrow key to replace your original marker.
Level 1 MP Cost: 20. Places a marker that lasts 75 sec.
Use skill again to teleport to the marker's location. Teleport Cooldown: 2 sec.
Use the skill again while holding the Down Arrow key to replace your previous marker. Marker Placement Cooldown: 1 sec
10 MP Cost: 28. Places a marker that lasts 120 sec.
Use skill again to teleport to the marker's location. Teleport Cooldown: 2 sec.
Use the skill again while holding the Down Arrow key to replace your previous marker. Marker Placement Cooldown: 1 sec


Active Pain Killer
Master Level 20
Description Consumes a prepared Herb to become temporarily invincible. The skill can be canceled by using it again.
Not affected by cooldown reset. Also increases Elemental Resistance and Status Resistance permanently.
Level 1 MP Cost: 31, makes you invincible for 3 sec.
Cooldown: 85 sec.
[Passive Effect: Increase Status Resistance by 1 and Elemental Resistance by 1%]
20 MP Cost: 50, makes you invincible for 3 sec.
Cooldown: 75 sec.
[Passive Effect: Increase Status Resistance by 20 and Elemental Resistance by 20%]


Passive Reckless Hunt: Crossbow
Master Level 10
Description Reduces Avoidability and instead increases Critical Damage.
Level 1 Reduces Avoidability. Critical Damage: +11%
10 Reduces Avoidability. Critical Damage: +20%


Passive Mortal Blow
Master Level 10
Description Chance to deal additional damage to an enemy and recover HP & MP.
Level 1 Grants a 1% chance when attacking to deal 2% increased damage to an enemy. 1% Max HP & MP recovered when triggered.
10 Grants a 10% chance when attacking to deal 20% increased damage to an enemy. 1% Max HP & MP recovered when triggered.


Passive Aggressive Resistance
Master Level 10
Description When attacking, create a barrier for a short time that reduces a percentage of incoming damage. Every attack creates a new barrier.
Level 1 When attacking, for 8 sec, 2% of damage dealt will be converted into a barrier. Reduces 6% of damage taken. Able to reduce damage up to 11% of Max HP
10 When attacking, for 8 sec, 20% of damage dealt will be converted into a barrier. Reduces 60% of damage taken. Able to reduce damage up to 65% of Max HP


Passive Evasion Boost
Master Level 4
Description Grants a chance to dodge enemy attacks. If you succeed, attacks you land in the next second will result in Critical Hits. Also increases Knockback Resistance and Max HP permanently.
Level 1 Dodge Chance: 15%, all attacks following a successful dodge for 1 sec will be criticals, Knockback Resistance: +10%, Max HP: +10%
4 Dodge Chance: 30%, all attacks following a successful dodge for 1 sec will be criticals, Knockback Resistance: +40%, Max HP: +40%


Passive Marksmanship
Master Level 20
Description When attacking, ignores a portion of enemy Defense. Permanently increases your Damage.
Level 1 Monster DEF Ignored: 6%, Damage: +2%
20 Monster DEF Ignored: 25%, Damage: +21%

4th Job Marksman

Passive Piercing Arrow II
Master Level 30
Description Enhances Piercing Arrow. Upon striking the first foe, your Piercing Arrow now fragments, dealing damage to additional enemies.
Required Skill: Piercing Arrow Lv. 20+
Level 1 MP Cost: 24, Damage: 227%, Max Enemies Pierced: 8, Number of Attacks: 5
When piercing multiple enemies, each pierced enemy takes 15% more Final Damage than the previous one.
Arrow Fragment bounces off the first enemy hit, dealing 205% damage 4 times on up to 2 enemies.
30 MP Cost: 42, Damage: 343%, Max Enemies Pierced: 8, Number of Attacks: 5
When piercing multiple enemies, each pierced enemy takes 15% more Final Damage than the previous one.
Arrow Fragment bounces off the first enemy hit, dealing 350% damage 4 times on up to 2 enemies.
31 MP Cost: 44, Damage: 347%, Max Enemies Pierced: 8, Number of Attacks: 5
When piercing multiple enemies, each pierced enemy takes 15% more Final Damage than the previous one.
Arrow Fragment bounces off the first enemy hit, dealing 355% damage 4 times on up to 2 enemies.
32 MP Cost: 44, Damage: 351%, Max Enemies Pierced: 8, Number of Attacks: 5
When piercing multiple enemies, each pierced enemy takes 15% more Final Damage than the previous one.
Arrow Fragment bounces off the first enemy hit, dealing 360% damage 4 times on up to 2 enemies.


Active Snipe
Master Level 30
Description Fires a carefully-aimed shot that inflicts massive damage. Targets the enemy with the highest Max HP within range. Marks the target, causing future Empowered Snipe attacks against it to deal additional damage.
Level 1 MP Cost: 340, Damage: 324%, Number of Attacks: 9
Ignore Defense: 7%, Bonus Critical Rate: 100%
Enemies struck are marked and using Empowered Snipe on them deals 220% additional damage 5 times.'
30 MP Cost: 50, Damage: 440%, Number of Attacks: 9
Ignore Defense: 25%, Bonus Critical Rate: 100%
Enemies struck are marked and using Empowered Snipe on them deals 296% additional damage 5 times.'
31 MP Cost: 40, Damage: 444%, Number of Attacks: 9
Ignore Defense: 27%, Bonus Critical Rate: 100%
Enemies struck are marked and using Empowered Snipe on them deals 300% additional damage 5 times.'
32 MP Cost: 30, Damage: 448%, Number of Attacks: 9
Ignore Defense: 27%, Bonus Critical Rate: 100%
Enemies struck are marked and using Empowered Snipe on them deals 304% additional damage 5 times.'


Passive Greater Empowered Arrows
Master Level 20
Description Enhances the strength of your Empowered Arrows.
Empowered Piercing Arrow is enhanced to Empowered Piercing Arrow II, and Empowered Arrows can also be used during Snipe.
Striking an enemy with Empowered skills grants you the Marked Target buff, which is unaffected by duration increases. Permanently increases Final Damage and Ignore Defense.
Required Skill: Empowered Arrows Lv. 10+
Level 1 When Piercing Arrow hits 3 times, Empowered Piercing Arrow II can be activated.
When Snipe hits 3 times, Empowered Snipe can be activated.
Empowered Piercing Arrow II: MP Cost: 87. Pierces up to 10 enemies, dealing 351% damage 6 times. Explodes at end trajectory, dealing 242% damage 10 times to up to 10 enemies. Empowered Snipe: MP Cost: 105. Deals 380% damage 10 times with +7% Ignore DEF and +100% Critical Rate. Striking an enemy marked by Snipe deals 220% additional damage 10 times. Marked Target: Final Damage +4% for 30 sec, Ignore Monster DEF: +13%. [Passive Effect] Final Damage +8%, Ignore DEF: +20%.
20 When Piercing Arrow hits 3 times, Empowered Piercing Arrow II can be activated.
When Snipe hits 3 times, Empowered Snipe can be activated.
Empowered Piercing Arrow II: MP Cost: 87. Pierces up to 10 enemies, dealing 427% damage 6 times. Explodes at end trajectory, dealing 280% damage 10 times to up to 10 enemies. Empowered Snipe: MP Cost: 105. Deals 494% damage 10 times with +25% Ignore DEF and +100% Critical Rate. Striking an enemy marked by Snipe deals 296% additional damage 10 times. Marked Target: Final Damage +4% for 30 sec, Ignore Monster DEF: +13%. [Passive Effect] Final Damage +8%, Ignore DEF: +20%.
21 When Piercing Arrow hits 3 times, Empowered Piercing Arrow II can be activated.
When Snipe hits 3 times, Empowered Snipe can be activated.
Empowered Piercing Arrow II: MP Cost: 87. Pierces up to 10 enemies, dealing 431% damage 6 times. Explodes at end trajectory, dealing 282% damage 10 times to up to 10 enemies. Empowered Snipe: MP Cost: 105. Deals 500% damage 10 times with +27% Ignore DEF and +100% Critical Rate. Striking an enemy marked by Snipe deals 300% additional damage 10 times. Marked Target: Final Damage +4% for 30 sec, Ignore Monster DEF: +13%. [Passive Effect] Final Damage +8%, Ignore DEF: +20%.
22 When Piercing Arrow hits 3 times, Empowered Piercing Arrow II can be activated.
When Snipe hits 3 times, Empowered Snipe can be activated.
Empowered Piercing Arrow II: MP Cost: 87. Pierces up to 10 enemies, dealing 435% damage 6 times. Explodes at end trajectory, dealing 284% damage 10 times to up to 10 enemies. Empowered Snipe: MP Cost: 105. Deals 506% damage 10 times with +27% Ignore DEF and +100% Critical Rate. Striking an enemy marked by Snipe deals 304% additional damage 10 times. Marked Target: Final Damage +4% for 30 sec, Ignore Monster DEF: +13%. [Passive Effect] Final Damage +8%, Ignore DEF: +20%.


Active Arrow Illusion
Master Level 30
Description Summons an arrow illusion for a short time to draw enemies in and damage them. If you get hit during the skill, you will launch a powerful counterattack. Enemies will break free from the illusion if they have not attacked for a period of time. Not affected by attack reflection. Also increases Ignore Defense permanently.
Level 1 MP Cost: 30, summon Arrow Illusion with 27500 HP for 30 sec
Arrow Illusion periodically deals 113% damage and pulls in enemies. 12% chance to stun hit enemies for 1 sec.
When Arrow Illusion takes damage, reflect 330% of damage.
[Passive Effects - Ignore Defense: 1%]
30 MP Cost: 70, summon Arrow Illusion with 100000 HP for 30 sec
Arrow Illusion periodically deals 200% damage and pulls in enemies. 70% chance to stun hit enemies for 4 sec.
When Arrow Illusion takes damage, reflect 1200% of damage.
[Passive Effects - Ignore Defense: 30%]
31 MP Cost: 70, summon Arrow Illusion with 102500 HP for 30 sec
Arrow Illusion periodically deals 203% damage and pulls in enemies. 72% chance to stun hit enemies for 4 sec.
When Arrow Illusion takes damage, reflect 1230% of damage.
[Passive Effects - Ignore Defense: 31%]
32 MP Cost: 70, summon Arrow Illusion with 105000 HP for 30 sec
Arrow Illusion periodically deals 206% damage and pulls in enemies. 74% chance to stun hit enemies for 4 sec.
When Arrow Illusion takes damage, reflect 1260% of damage.
[Passive Effects - Ignore Defense: 32%]


Active Sharp Eyes
Master Level 30
Description Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.
Level 1 MP Cost: 30, Critical Rate: +6%, Critical Damage: +1%, Duration: 10 sec
30 MP Cost: 45, Critical Rate: +20%, Critical Damage: +15%, Duration: 300 sec
31 MP Cost: 48, Critical Rate: +21%, Critical Damage: +16%, Duration: 310 sec
32 MP Cost: 48, Critical Rate: +21%, Critical Damage: +16%, Duration: 320 sec


Active Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Active Maple Warrior
Master Level 30
Description The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear.
Level 1 MP Cost: 10, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Passive Crossbow Expert
Master Level 30
Description Increases Crossbow Mastery, Attack Power, and Critical Damage.
Required Skill: Crossbow Mastery Lv. 10+
Level 1 Crossbow Mastery: +56%. Attack Power: +11, Critical Damage: +10%
30 Crossbow Mastery: +70%. Attack Power: +40, Critical Damage: +15%
31 Crossbow Mastery: +71%. Attack Power: +41, Critical Damage: +15%
32 Crossbow Mastery: +71%. Attack Power: +42, Critical Damage: +15%


Passive Illusion Step
Master Level 30
Description Greatly increases your DEX and Avoidability, and reduces damage taken. Also increases Knockback Resistance permanently.
Level 1 DEX: +22, Bonus Avoidability Chance: 1%, Damage Taken: -2%, Knockback Resistance: +2%
30 DEX: +80, Bonus Avoidability Chance: 30%, Damage Taken: -20%, Knockback Resistance: +60%
31 DEX: +82, Bonus Avoidability Chance: 31%, Damage Taken: -22%, Knockback Resistance: +62%
32 DEX: +84, Bonus Avoidability Chance: 32%, Damage Taken: -22%, Knockback Resistance: +64%
Passive Bolt Surplus
Master Level 10
Description Increases the number of attacks for all multi-hit skills and final damage. Does not apply to Summon, 5th Job Common, or certain skills.
Level 1 Increases the number of attacks for all multi-hit skills by 1.
Final damage increases by 6%.
10 Increases the number of attacks for all multi-hit skills by 1.
Final damage increases by 15%.
11 Increases the number of attacks for all multi-hit skills by 1.
Final damage increases by 16%.
12 Increases the number of attacks for all multi-hit skills by 1.
Final damage increases by 17%.


Passive Last Man Standing
Master Level 10
Description Increase the attack's power by training your strong, indomitable mind.
Level 1 Final Damage: +4%
10 Final Damage: +13%
11 Final Damage: +14%
12 Final Damage: +15%


Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Sharp Eyes - Persist
Level Requirement 140
Master Level 1
Description Increases Sharp Eyes's duration.
Level 1 Duration: +30 sec


Passive Sharp Eyes - Guardbreak
Level Requirement 150
Master Level 1
Description Grants Sharp Eyes a bonuse to Enemy DEF Ignored.
Level 1 Enemy DEF Ignored: +5%


Passive Sharp Eyes - Critical Chance
Level Requirement 180
Master Level 1
Description Increases the Critical Rate of Sharp Eyes.
Level 1 Critical Rate: +5%


Passive Piercing Arrow - Reinforce
Level Requirement 140
Master Level 1
Description Increases damage of Piercing Arrow, Piercing Arrow II, Arrow Fragments, Empowered Piercing Arrow, and Empowered Piercing Arrow II.
Level 1 Damage: +20%


Passive Piercing Arrow - Spread
Level Requirement 165
Master Level 1
Description Increases the max number of enemies hit by Piercing Arrow, Piercing Arrow II, Empowered Piercing Arrow, and Empowered Piercing Arrow II. Doesn't apply to the Arrow Fragments generated when Piercing Arrow lands.
Level 1 Max Enemies Hit: +2


Passive Piercing Arrow - Extra Strike
Level Requirement 180
Master Level 1
Description Increases the number of attacks of Piercing Arrow, Piercing Arrow II, Arrow Fragments, Empowered Piercing Arrow, and Empowered Piercing Arrow II.
Level 1 Number of Attacks: +1


Passive Snipe - Extra Strike
Level Requirement 140
Master Level 1
Description Increases the number of attacks of Snipe, Empowered Snipe, and of Snipe's additional hits.
Level 1 Number of Attacks: +1


Passive Snipe - Reinforce
Level Requirement 150
Master Level 1
Description Increases damage of Snipe, Empowered Snipe, and of Snipe's additional hits.
Level 1 Damage: +20%


Passive Snipe - Boss Rush
Level Requirement 190
Master Level 1
Description Increases boss damage of Snipe, Empowered Snipe, and of Snipe's additional hits.
Level 1 Boss Damage: +10%

Active Attack/Buff Active Attack/Buff

Active Bullseye Shot
Level Requirement 140
Master Level 1
Description Hone in on the enemy's weak spot for a devastating shot.
Level 1 MP Cost: 200, Duration: 40 sec, Critical Rate: +20%, Critical Damage: +10%, Monster DEF Ignored: +20%, Damage: +20%
Cooldown: 120 sec


Active High Speed Shot
Level Requirement 160
Master Level 1
Description Fires off a focused shot that pierces all enemies within range.
Level 1 MP Cost: 300, Damage: 450%, Number of Attacks: 9, Max Enemies Hit: 12
Cooldown: 15 sec


Active Epic Adventure
Level Requirement 190
Master Level 1
Description Call upon the bravery deep within to increase damage output.
Level 1 MP Cost: 100, Duration: 60 sec., Damage: +10%
Applies to any Explorer class in the party
Cooldown: 120 sec.

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Fury of the Wild
Master Level 30
Description Temporarily infuses Phoenix, Frostprey, and Shadow Raven with mysterious power for a devastating attack. Can only be used when either Phoenix, Frostprey, or Shadow Raven are summoned.
Level 1 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 7
Cooldown: 120 sec
30 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 7
Cooldown: 105 sec
Active Fury of the Wild
Master Level 30
Description Temporarily infuses Phoenix, Frostprey, and Shadow Raven with mysterious power for a devastating attack. Can only be used when either Phoenix, Frostprey, or Shadow Raven are summoned.
Level 1 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 7
Cooldown: 120 sec
2 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 7
Cooldown: 119 sec
3 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 7
Cooldown: 119 sec
4 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 7
Cooldown: 118 sec
5 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 7
Cooldown: 118 sec
6 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 7
Cooldown: 117 sec
7 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 7
Cooldown: 117 sec
8 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 7
Cooldown: 116 sec
9 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 7
Cooldown: 116 sec
10 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 7
Cooldown: 115 sec
11 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 7
Cooldown: 115 sec
12 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 7
Cooldown: 114 sec
13 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 7
Cooldown: 114 sec
14 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 7
Cooldown: 113 sec
15 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 7
Cooldown: 113 sec
16 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 7
Cooldown: 112 sec
17 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 7
Cooldown: 112 sec
18 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 7
Cooldown: 111 sec
19 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 7
Cooldown: 111 sec
20 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 7
Cooldown: 110 sec
21 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 7
Cooldown: 110 sec
22 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 7
Cooldown: 109 sec
23 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 7
Cooldown: 109 sec
24 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 7
Cooldown: 108 sec
25 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 7
Cooldown: 108 sec
26 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 7
Cooldown: 107 sec
27 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 7
Cooldown: 107 sec
28 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 7
Cooldown: 106 sec
29 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 7
Cooldown: 106 sec
30 MP Cost: 800, Duration: 40 sec, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 7
Cooldown: 105 sec
Show/hide all levels
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Show/hide all levels
Active Guided Arrow
Master Level 30
Description Creates spirit arrows that pursue and attack nearby enemies. Unaffected by Attack reflection.
Can be toggled On/Off.
Level 1 MP Cost: 350, Arrow Damage: 416% to 1 nearby enemy. Damage Against Normal Enemies: +20%
30 MP Cost: 350, Arrow Damage: 880% to 1 nearby enemy. Damage Against Normal Enemies: +20%
Active Guided Arrow
Master Level 30
Description Creates spirit arrows that pursue and attack nearby enemies. Unaffected by Attack reflection.
Can be toggled On/Off.
Level 1 MP Cost: 350, Arrow Damage: 416% to 1 nearby enemy. Damage Against Normal Enemies: +20%
2 MP Cost: 350, Arrow Damage: 432% to 1 nearby enemy. Damage Against Normal Enemies: +20%
3 MP Cost: 350, Arrow Damage: 448% to 1 nearby enemy. Damage Against Normal Enemies: +20%
4 MP Cost: 350, Arrow Damage: 464% to 1 nearby enemy. Damage Against Normal Enemies: +20%
5 MP Cost: 350, Arrow Damage: 480% to 1 nearby enemy. Damage Against Normal Enemies: +20%
6 MP Cost: 350, Arrow Damage: 496% to 1 nearby enemy. Damage Against Normal Enemies: +20%
7 MP Cost: 350, Arrow Damage: 512% to 1 nearby enemy. Damage Against Normal Enemies: +20%
8 MP Cost: 350, Arrow Damage: 528% to 1 nearby enemy. Damage Against Normal Enemies: +20%
9 MP Cost: 350, Arrow Damage: 544% to 1 nearby enemy. Damage Against Normal Enemies: +20%
10 MP Cost: 350, Arrow Damage: 560% to 1 nearby enemy. Damage Against Normal Enemies: +20%
11 MP Cost: 350, Arrow Damage: 576% to 1 nearby enemy. Damage Against Normal Enemies: +20%
12 MP Cost: 350, Arrow Damage: 592% to 1 nearby enemy. Damage Against Normal Enemies: +20%
13 MP Cost: 350, Arrow Damage: 608% to 1 nearby enemy. Damage Against Normal Enemies: +20%
14 MP Cost: 350, Arrow Damage: 624% to 1 nearby enemy. Damage Against Normal Enemies: +20%
15 MP Cost: 350, Arrow Damage: 640% to 1 nearby enemy. Damage Against Normal Enemies: +20%
16 MP Cost: 350, Arrow Damage: 656% to 1 nearby enemy. Damage Against Normal Enemies: +20%
17 MP Cost: 350, Arrow Damage: 672% to 1 nearby enemy. Damage Against Normal Enemies: +20%
18 MP Cost: 350, Arrow Damage: 688% to 1 nearby enemy. Damage Against Normal Enemies: +20%
19 MP Cost: 350, Arrow Damage: 704% to 1 nearby enemy. Damage Against Normal Enemies: +20%
20 MP Cost: 350, Arrow Damage: 720% to 1 nearby enemy. Damage Against Normal Enemies: +20%
21 MP Cost: 350, Arrow Damage: 736% to 1 nearby enemy. Damage Against Normal Enemies: +20%
22 MP Cost: 350, Arrow Damage: 752% to 1 nearby enemy. Damage Against Normal Enemies: +20%
23 MP Cost: 350, Arrow Damage: 768% to 1 nearby enemy. Damage Against Normal Enemies: +20%
24 MP Cost: 350, Arrow Damage: 784% to 1 nearby enemy. Damage Against Normal Enemies: +20%
25 MP Cost: 350, Arrow Damage: 800% to 1 nearby enemy. Damage Against Normal Enemies: +20%
26 MP Cost: 350, Arrow Damage: 816% to 1 nearby enemy. Damage Against Normal Enemies: +20%
27 MP Cost: 350, Arrow Damage: 832% to 1 nearby enemy. Damage Against Normal Enemies: +20%
28 MP Cost: 350, Arrow Damage: 848% to 1 nearby enemy. Damage Against Normal Enemies: +20%
29 MP Cost: 350, Arrow Damage: 864% to 1 nearby enemy. Damage Against Normal Enemies: +20%
30 MP Cost: 350, Arrow Damage: 880% to 1 nearby enemy. Damage Against Normal Enemies: +20%
Show/hide all levels
Active Vicious Shot
Master Level 30
Description When inflicting a critical wound, your strike hits the enemy where they are most vulnerable, dealing greater damage.
Level 1 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 21% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
30 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 50% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
Active Vicious Shot
Master Level 30
Description When inflicting a critical wound, your strike hits the enemy where they are most vulnerable, dealing greater damage.
Level 1 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 21% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
2 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 22% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
3 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 23% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
4 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 24% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
5 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 25% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
6 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 26% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
7 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 27% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
8 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 28% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
9 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 29% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
10 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 30% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
11 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 31% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
12 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 32% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
13 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 33% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
14 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 34% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
15 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 35% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
16 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 36% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
17 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 37% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
18 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 38% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
19 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 39% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
20 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 40% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
21 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 41% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
22 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 42% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
23 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 43% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
24 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 44% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
25 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 45% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
26 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 46% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
27 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 47% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
28 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 48% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
29 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 49% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
30 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 50% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec

Class-Specific Skills

Show/hide all levels
Active Perfect Shot
Master Level 30
Description Catch your enemies square in your sights. Use the left mouse button to attack, or the right mouse button to cancel the skill. Obtain the Marked Target buff every time the enemy is hit. Unaffected by attack ignore and attack reflection.
Level 1 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 988%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
30 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 2090%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
Active Perfect Shot
Master Level 30
Description Catch your enemies square in your sights. Use the left mouse button to attack, or the right mouse button to cancel the skill. Obtain the Marked Target buff every time the enemy is hit. Unaffected by attack ignore and attack reflection.
Level 1 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 988%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
2 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1026%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
3 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1064%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
4 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1102%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
5 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1140%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
6 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1178%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
7 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1216%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
8 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1254%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
9 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1292%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
10 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1330%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
11 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1368%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
12 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1406%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
13 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1444%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
14 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1482%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
15 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1520%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
16 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1558%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
17 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1596%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
18 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1634%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
19 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1672%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
20 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1710%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
21 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1748%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
22 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1786%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
23 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1824%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
24 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1862%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
25 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1900%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
26 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1938%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
27 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 1976%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
28 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 2014%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
29 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 2052%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
30 MP Cost: 1000. Shooting once, Max Enemies Hit: 12, Damage: 2090%, Number of Attacks: 14, Multiple Critical Shot Count: 6
Damage: +100%, Ignore Defense: 100%
Duration: 2 sec. Invincible for 1 sec. after skill ends.
Successful hits grant Marked Target for 30 sec.
Cooldown: 60 sec.
Show/hide all levels
Active Split Shot
Master Level 30
Description Magically enchants your arrows to explode as they approach the enemy, releasing countless more arrows. Arrow Fragments activated by Piercing Arrow don't split.
Level 1 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 606% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
30 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 1302% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
Active Split Shot
Master Level 30
Description Magically enchants your arrows to explode as they approach the enemy, releasing countless more arrows. Arrow Fragments activated by Piercing Arrow don't split.
Level 1 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 606% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
2 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 630% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
3 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 654% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
4 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 678% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
5 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 702% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
6 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 726% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
7 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 750% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
8 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 774% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
9 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 798% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
10 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 822% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
11 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 846% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
12 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 870% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
13 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 894% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
14 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 918% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
15 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 942% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
16 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 966% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
17 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 990% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
18 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 1014% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
19 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 1038% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
20 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 1062% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
21 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 1086% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
22 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 1110% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
23 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 1134% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
24 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 1158% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
25 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 1182% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
26 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 1206% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
27 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 1230% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
28 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 1254% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
29 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 1278% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
30 MP Cost: 800, Duration: 72 sec. Landing a hit with Full Burst Shot after using Piercing Arrow, Snipe, Empowered Piercing Arrow, Empowered Snipe, Ultimate Piercing, Ultimate Snipe, HEXA High Speed Shot, Final Aim, or Repeating Crossbow Cartridge causes your arrow to split and attack up to 10 enemies, dealing 1302% damage 5 times.
Ignore Defense: 25%
Cooldown: 120 sec.
Show/hide all levels
Active Surge Bolt
Master Level 30
Description Concentrate and deploy a powerful spirit arrow.
Can be activated while using Full Burst Shot after using Snipe, Piercing Arrow, High Speed Shot, and Repeating Crossbow Cartridge. However, you need to use up all of your arrows to use Full Burst Shot.
Also, if this skill hits the enemy, obtain the Marked Target buff.
Level 1 MP Cost: 750, Max Enemies Hit: 10, Damage: 910%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
30 MP Cost: 750, Max Enemies Hit: 10, Damage: 1925%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
Active Surge Bolt
Master Level 30
Description Concentrate and deploy a powerful spirit arrow.
Can be activated while using Full Burst Shot after using Snipe, Piercing Arrow, High Speed Shot, and Repeating Crossbow Cartridge. However, you need to use up all of your arrows to use Full Burst Shot.
Also, if this skill hits the enemy, obtain the Marked Target buff.
Level 1 MP Cost: 750, Max Enemies Hit: 10, Damage: 910%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
2 MP Cost: 750, Max Enemies Hit: 10, Damage: 945%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
3 MP Cost: 750, Max Enemies Hit: 10, Damage: 980%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
4 MP Cost: 750, Max Enemies Hit: 10, Damage: 1015%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
5 MP Cost: 750, Max Enemies Hit: 10, Damage: 1050%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
6 MP Cost: 750, Max Enemies Hit: 10, Damage: 1085%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
7 MP Cost: 750, Max Enemies Hit: 10, Damage: 1120%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
8 MP Cost: 750, Max Enemies Hit: 10, Damage: 1155%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
9 MP Cost: 750, Max Enemies Hit: 10, Damage: 1190%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
10 MP Cost: 750, Max Enemies Hit: 10, Damage: 1225%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
11 MP Cost: 750, Max Enemies Hit: 10, Damage: 1260%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
12 MP Cost: 750, Max Enemies Hit: 10, Damage: 1295%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
13 MP Cost: 750, Max Enemies Hit: 10, Damage: 1330%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
14 MP Cost: 750, Max Enemies Hit: 10, Damage: 1365%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
15 MP Cost: 750, Max Enemies Hit: 10, Damage: 1400%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
16 MP Cost: 750, Max Enemies Hit: 10, Damage: 1435%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
17 MP Cost: 750, Max Enemies Hit: 10, Damage: 1470%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
18 MP Cost: 750, Max Enemies Hit: 10, Damage: 1505%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
19 MP Cost: 750, Max Enemies Hit: 10, Damage: 1540%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
20 MP Cost: 750, Max Enemies Hit: 10, Damage: 1575%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
21 MP Cost: 750, Max Enemies Hit: 10, Damage: 1610%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
22 MP Cost: 750, Max Enemies Hit: 10, Damage: 1645%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
23 MP Cost: 750, Max Enemies Hit: 10, Damage: 1680%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
24 MP Cost: 750, Max Enemies Hit: 10, Damage: 1715%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
25 MP Cost: 750, Max Enemies Hit: 10, Damage: 1750%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
26 MP Cost: 750, Max Enemies Hit: 10, Damage: 1785%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
27 MP Cost: 750, Max Enemies Hit: 10, Damage: 1820%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
28 MP Cost: 750, Max Enemies Hit: 10, Damage: 1855%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
29 MP Cost: 750, Max Enemies Hit: 10, Damage: 1890%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
30 MP Cost: 750, Max Enemies Hit: 10, Damage: 1925%, Number of Attacks: 12, Strike Count: 2
Bonus Ignore Defense: 50%, Additional Critical Rate: 100%
Cooldown: 20 sec
Show/hide all levels
Active Repeating Crossbow Cartridge
Master Level 30
Description Use a special cartridge that allows you to fire multiple arrows at once. Use the skill again to activate a Full Burst Shot with the same cartridge. Full Burst Shot is attracted to the targeted enemy within range and attacks the boss with the highest HP first. Successful hits with Full Burst Shot grannts the Marked Target buff.
Level 1 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 520%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
30 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 1100%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
Active Repeating Crossbow Cartridge
Master Level 30
Description Use a special cartridge that allows you to fire multiple arrows at once. Use the skill again to activate a Full Burst Shot with the same cartridge. Full Burst Shot is attracted to the targeted enemy within range and attacks the boss with the highest HP first. Successful hits with Full Burst Shot grannts the Marked Target buff.
Level 1 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 520%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
2 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 540%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
3 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 560%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
4 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 580%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
5 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 600%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
6 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 620%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
7 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 640%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
8 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 660%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
9 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 680%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
10 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 700%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
11 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 720%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
12 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 740%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
13 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 760%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
14 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 780%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
15 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 800%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
16 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 820%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
17 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 840%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
18 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 860%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
19 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 880%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
20 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 900%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
21 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 920%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
22 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 940%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
23 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 960%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
24 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 980%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
25 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 1000%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
26 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 1020%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
27 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 1040%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
28 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 1060%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
29 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 1080%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec
30 MP Cost: 750, Duration: 60 sec, Usable Cartridges: 8
Full Burst Shot: MP Cost: 150, Cartridge Used: 1, Damage: 1100%, Number of Arrow Attacks: 9, Arrows Fired: 4, Ignore Defense: 25%, Critical Rate: 100%
Cooldown: 120 sec

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Enhancement/Boost Node 1
  • Snipe/Empowered Snipe Boost
Enhancement/Boost Node 2
  • Piercing Arrow/Empowered Piercing Arrow Boost
Enhancement/Boost Node 3
  • Bolt Burst Boost
  • Frostprey Boost
Enhancement/Boost Node 4
  • Final Attack: Crossbow Boost
  • High Speed Shot Boost
Enhancement/Boost Node 5
  • Covering Fire Boost
  • Swift Surge Boost
Enhancement/Boost Node 6
  • Arrow Illusion Boost
  • Arrow Blow Boost
Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
3% Arrow Blow Boost Normal Monster Damage: +10% Ignored Enemy Defense: +20%
Covering Fire Boost Critical Rate: +5%
Swift Surge Boost
4% Final Attack: Crossbow Boost
3% Bolt Burst Boost Max Targets: +1
Frostprey Boost
2% Piercing Arrow/Empowered Piercing Arrow Boost
Snipe/Empowered Snipe Boost Normal Monster Damage: +10%
High Speed Shot Boost Max Targets: +1
Arrow Illusion Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
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Active Final Aim
Master Level 30
Description Attains the pinnacle of sniping to accurately spot and pin down far away enemies.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 806%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 869%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
30 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 1560%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1710%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
Active Final Aim
Master Level 30
Description Attains the pinnacle of sniping to accurately spot and pin down far away enemies.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 806%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 869%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
2 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 832%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 898%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
3 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 858%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 927%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
4 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 884%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 956%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
5 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 910%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 985%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
6 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1014%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
7 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 962%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1043%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
8 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 988%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1072%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
9 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 1014%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1101%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
10 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 1040%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1130%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
11 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 1066%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1159%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
12 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 1092%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1188%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
13 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 1118%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1217%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
14 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 1144%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1246%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
15 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 1170%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1275%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
16 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 1196%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1304%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
17 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 1222%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1333%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
18 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 1248%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1362%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
19 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 1274%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1391%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
20 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 1300%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1420%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
21 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 1326%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1449%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
22 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 1352%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1478%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
23 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 1378%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1507%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
24 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 1404%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1536%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
25 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 1430%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1565%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
26 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 1456%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1594%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
27 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 1482%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1623%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
28 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 1508%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1652%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
29 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 1534%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1681%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
30 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 1560%, Number of Attacks: 7, Number of Shockwaves: 35
Afterwards, Max Enemies Hit: 15, Damage: 1710%, Number of Attacks: 13, Number of Arrows: 35
Split Shot is triggered up to 13 times upon landing Final Aim.
Cooldown: 360 sec
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Active Fatal Trigger
Master Level 30
Description Dual-fires annihilation arrows that wipe out everything in their path.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 1370% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 1406% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 7953% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 8134% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Fatal Trigger
Master Level 30
Description Dual-fires annihilation arrows that wipe out everything in their path.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 1370% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 1406% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 1597% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 1638% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 1824% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 1870% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 2051% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 2102% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 2278% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 2334% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 2505% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 2566% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 2732% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 2798% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 2959% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 3030% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 3186% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 3262% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 3413% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 3494% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 3640% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 3726% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 3867% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 3958% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 4094% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 4190% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 4321% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 4422% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 4548% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 4654% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 4775% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 4886% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 5002% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 5118% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 5229% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 5350% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 5456% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 5582% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 5683% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 5814% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 5910% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 6046% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 6137% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 6278% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 6364% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 6510% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 6591% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 6742% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 6818% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 6974% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 7045% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 7206% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 7272% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 7438% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 7499% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 7670% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 7726% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 7902% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
The first arrow ruptures enemies 12 times, dealing 7953% damage to up to 15 enemies 11 times
The second arrow strikes enemies 12 times, dealing 8134% damage 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
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Active HEXA Snipe
Master Level 30
Description Fires a carefully-aimed shot to deal severe damage.
Also, Empowered Arrows for Snipe are enhanced. Striking an enemy with Snipe prepares the second Snipe with Empowered Arrows and the fourth Snipe with 2 more special Ultimate Arrows.
When Snipe hits, the enemy's weaknesses are analyzed then marked. When attacking a marked enemy with Empowered Arrows, the enemy's weakness is exploited to fire an additional attack.
Snipe and Snipe enhanced with Empowered Arrows target the enemy with the highest Max HP first.
Require Skills: Snipe Lv. 30+, Greater Empowered Arrows Lv. 20+
Level 1 Snipe - MP Cost: 60, Damage: 472%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 120, Damage: 474%, Number of Attacks: 10
When striking a marked enemy, Damage: 293%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 120
Damage: 238%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 298%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 30%, Bonus Critical Rate: 100%
30 Snipe - MP Cost: 70, Damage: 617%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 140, Damage: 590%, Number of Attacks: 10
When striking a marked enemy, Damage: 380%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 140
Damage: 325%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 385%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 40%, Bonus Critical Rate: 100%
Active HEXA Snipe
Master Level 30
Description Fires a carefully-aimed shot to deal severe damage.
Also, Empowered Arrows for Snipe are enhanced. Striking an enemy with Snipe prepares the second Snipe with Empowered Arrows and the fourth Snipe with 2 more special Ultimate Arrows.
When Snipe hits, the enemy's weaknesses are analyzed then marked. When attacking a marked enemy with Empowered Arrows, the enemy's weakness is exploited to fire an additional attack.
Snipe and Snipe enhanced with Empowered Arrows target the enemy with the highest Max HP first.
Require Skills: Snipe Lv. 30+, Greater Empowered Arrows Lv. 20+
Level 1 Snipe - MP Cost: 60, Damage: 472%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 120, Damage: 474%, Number of Attacks: 10
When striking a marked enemy, Damage: 293%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 120
Damage: 238%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 298%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 30%, Bonus Critical Rate: 100%
2 Snipe - MP Cost: 60, Damage: 477%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 120, Damage: 478%, Number of Attacks: 10
When striking a marked enemy, Damage: 296%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 120
Damage: 241%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 301%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 30%, Bonus Critical Rate: 100%
3 Snipe - MP Cost: 61, Damage: 482%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 122, Damage: 482%, Number of Attacks: 10
When striking a marked enemy, Damage: 299%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 122
Damage: 244%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 304%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 31%, Bonus Critical Rate: 100%
4 Snipe - MP Cost: 61, Damage: 487%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 122, Damage: 486%, Number of Attacks: 10
When striking a marked enemy, Damage: 302%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 122
Damage: 247%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 307%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 31%, Bonus Critical Rate: 100%
5 Snipe - MP Cost: 61, Damage: 492%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 122, Damage: 490%, Number of Attacks: 10
When striking a marked enemy, Damage: 305%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 122
Damage: 250%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 310%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 31%, Bonus Critical Rate: 100%
6 Snipe - MP Cost: 62, Damage: 497%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 124, Damage: 494%, Number of Attacks: 10
When striking a marked enemy, Damage: 308%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 124
Damage: 253%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 313%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 32%, Bonus Critical Rate: 100%
7 Snipe - MP Cost: 62, Damage: 502%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 124, Damage: 498%, Number of Attacks: 10
When striking a marked enemy, Damage: 311%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 124
Damage: 256%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 316%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 32%, Bonus Critical Rate: 100%
8 Snipe - MP Cost: 62, Damage: 507%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 124, Damage: 502%, Number of Attacks: 10
When striking a marked enemy, Damage: 314%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 124
Damage: 259%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 319%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 32%, Bonus Critical Rate: 100%
9 Snipe - MP Cost: 63, Damage: 512%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 126, Damage: 506%, Number of Attacks: 10
When striking a marked enemy, Damage: 317%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 126
Damage: 262%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 322%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 33%, Bonus Critical Rate: 100%
10 Snipe - MP Cost: 63, Damage: 517%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 126, Damage: 510%, Number of Attacks: 10
When striking a marked enemy, Damage: 320%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 126
Damage: 265%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 325%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 33%, Bonus Critical Rate: 100%
11 Snipe - MP Cost: 63, Damage: 522%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 126, Damage: 514%, Number of Attacks: 10
When striking a marked enemy, Damage: 323%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 126
Damage: 268%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 328%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 33%, Bonus Critical Rate: 100%
12 Snipe - MP Cost: 64, Damage: 527%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 128, Damage: 518%, Number of Attacks: 10
When striking a marked enemy, Damage: 326%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 128
Damage: 271%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 331%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 34%, Bonus Critical Rate: 100%
13 Snipe - MP Cost: 64, Damage: 532%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 128, Damage: 522%, Number of Attacks: 10
When striking a marked enemy, Damage: 329%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 128
Damage: 274%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 334%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 34%, Bonus Critical Rate: 100%
14 Snipe - MP Cost: 64, Damage: 537%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 128, Damage: 526%, Number of Attacks: 10
When striking a marked enemy, Damage: 332%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 128
Damage: 277%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 337%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 34%, Bonus Critical Rate: 100%
15 Snipe - MP Cost: 65, Damage: 542%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 130, Damage: 530%, Number of Attacks: 10
When striking a marked enemy, Damage: 335%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 130
Damage: 280%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 340%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 35%, Bonus Critical Rate: 100%
16 Snipe - MP Cost: 65, Damage: 547%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 130, Damage: 534%, Number of Attacks: 10
When striking a marked enemy, Damage: 338%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 130
Damage: 283%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 343%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 35%, Bonus Critical Rate: 100%
17 Snipe - MP Cost: 65, Damage: 552%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 130, Damage: 538%, Number of Attacks: 10
When striking a marked enemy, Damage: 341%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 130
Damage: 286%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 346%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 35%, Bonus Critical Rate: 100%
18 Snipe - MP Cost: 66, Damage: 557%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 132, Damage: 542%, Number of Attacks: 10
When striking a marked enemy, Damage: 344%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 132
Damage: 289%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 349%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 36%, Bonus Critical Rate: 100%
19 Snipe - MP Cost: 66, Damage: 562%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 132, Damage: 546%, Number of Attacks: 10
When striking a marked enemy, Damage: 347%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 132
Damage: 292%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 352%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 36%, Bonus Critical Rate: 100%
20 Snipe - MP Cost: 66, Damage: 567%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 132, Damage: 550%, Number of Attacks: 10
When striking a marked enemy, Damage: 350%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 132
Damage: 295%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 355%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 36%, Bonus Critical Rate: 100%
21 Snipe - MP Cost: 67, Damage: 572%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 134, Damage: 554%, Number of Attacks: 10
When striking a marked enemy, Damage: 353%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 134
Damage: 298%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 358%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 37%, Bonus Critical Rate: 100%
22 Snipe - MP Cost: 67, Damage: 577%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 134, Damage: 558%, Number of Attacks: 10
When striking a marked enemy, Damage: 356%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 134
Damage: 301%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 361%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 37%, Bonus Critical Rate: 100%
23 Snipe - MP Cost: 67, Damage: 582%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 134, Damage: 562%, Number of Attacks: 10
When striking a marked enemy, Damage: 359%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 134
Damage: 304%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 364%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 37%, Bonus Critical Rate: 100%
24 Snipe - MP Cost: 68, Damage: 587%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 136, Damage: 566%, Number of Attacks: 10
When striking a marked enemy, Damage: 362%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 136
Damage: 307%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 367%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 38%, Bonus Critical Rate: 100%
25 Snipe - MP Cost: 68, Damage: 592%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 136, Damage: 570%, Number of Attacks: 10
When striking a marked enemy, Damage: 365%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 136
Damage: 310%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 370%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 38%, Bonus Critical Rate: 100%
26 Snipe - MP Cost: 68, Damage: 597%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 136, Damage: 574%, Number of Attacks: 10
When striking a marked enemy, Damage: 368%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 136
Damage: 313%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 373%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 38%, Bonus Critical Rate: 100%
27 Snipe - MP Cost: 69, Damage: 602%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 138, Damage: 578%, Number of Attacks: 10
When striking a marked enemy, Damage: 371%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 138
Damage: 316%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 376%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 39%, Bonus Critical Rate: 100%
28 Snipe - MP Cost: 69, Damage: 607%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 138, Damage: 582%, Number of Attacks: 10
When striking a marked enemy, Damage: 374%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 138
Damage: 319%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 379%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 39%, Bonus Critical Rate: 100%
29 Snipe - MP Cost: 69, Damage: 612%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 138, Damage: 586%, Number of Attacks: 10
When striking a marked enemy, Damage: 377%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 138
Damage: 322%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 382%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 39%, Bonus Critical Rate: 100%
30 Snipe - MP Cost: 70, Damage: 617%, Number of Attacks: 9
Enemies struck are marked.
Empowered Snipe - MP Cost: 140, Damage: 590%, Number of Attacks: 10
When striking a marked enemy, Damage: 380%, Number of Additional Attacks: 5
Ultimate Snipe - MP Cost: 140
Damage: 325%, Number of Attacks: 10, Number of Arrows: 2
When striking a marked enemy, Damage: 385%, Number of Additional Attacks: 5
Snipe, Empowered Snipe, and Ultimate Snipe - Ignore Defense: 40%, Bonus Critical Rate: 100%
Show/hide all levels
Active HEXA Piercing Arrow
Master Level 30
Description Fires an arrow. Its effect increases with each enemy it hits.
Empowered Arrow is further strengthened so that when Piercing Arrow hits, the Empowered Arrow is used for the second Piercing Arrow and Ultimate Arrow is activated for the fourth Piercing Arrow.
When Piercing Arrow hits an enemy, arrow fragments scatter along the attack path, hitting additional enemies that Piercing Arrow did not penetrate.
Additionally, permanently enhances HEXA Snipe.
Required Skill: Piercing Arrow II Lv. 30+, Greater Empowered Arrows Lv. 20+
Level 1 Piercing Arrow: MP Cost: 55, Max Enemies Penetrated: 8, Damage: 381%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 392% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 100, Max Enemies Hit: 10, Damage: 467%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 100, Max Enemies Hit: 10, Damage: 477%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 324% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +3% points, HEXA Empowered Snipe: +16% points, Bonus HEXA Empowered Snipe Damage: +2% points, HEXA Ultimate Snipe: +2% points, Bonus HEXA Ultimate Snipe Damage: +2% points]
30 Piercing Arrow: MP Cost: 65, Max Enemies Penetrated: 8, Damage: 555%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 595% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 110, Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 110, Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 440% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +90% points, HEXA Empowered Snipe: +132% points, Bonus HEXA Empowered Snipe Damage: +60% points, HEXA Ultimate Snipe: +60% points, Bonus HEXA Ultimate Snipe Damage: +60% points]
Active HEXA Piercing Arrow
Master Level 30
Description Fires an arrow. Its effect increases with each enemy it hits.
Empowered Arrow is further strengthened so that when Piercing Arrow hits, the Empowered Arrow is used for the second Piercing Arrow and Ultimate Arrow is activated for the fourth Piercing Arrow.
When Piercing Arrow hits an enemy, arrow fragments scatter along the attack path, hitting additional enemies that Piercing Arrow did not penetrate.
Additionally, permanently enhances HEXA Snipe.
Required Skill: Piercing Arrow II Lv. 30+, Greater Empowered Arrows Lv. 20+
Level 1 Piercing Arrow: MP Cost: 55, Max Enemies Penetrated: 8, Damage: 381%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 392% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 100, Max Enemies Hit: 10, Damage: 467%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 100, Max Enemies Hit: 10, Damage: 477%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 324% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +3% points, HEXA Empowered Snipe: +16% points, Bonus HEXA Empowered Snipe Damage: +2% points, HEXA Ultimate Snipe: +2% points, Bonus HEXA Ultimate Snipe Damage: +2% points]
2 Piercing Arrow: MP Cost: 55, Max Enemies Penetrated: 8, Damage: 387%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 399% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 100, Max Enemies Hit: 10, Damage: 474%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 100, Max Enemies Hit: 10, Damage: 484%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 328% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +6% points, HEXA Empowered Snipe: +20% points, Bonus HEXA Empowered Snipe Damage: +4% points, HEXA Ultimate Snipe: +4% points, Bonus HEXA Ultimate Snipe Damage: +4% points]
3 Piercing Arrow: MP Cost: 56, Max Enemies Penetrated: 8, Damage: 393%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 406% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 101, Max Enemies Hit: 10, Damage: 481%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 101, Max Enemies Hit: 10, Damage: 491%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 332% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +9% points, HEXA Empowered Snipe: +24% points, Bonus HEXA Empowered Snipe Damage: +6% points, HEXA Ultimate Snipe: +6% points, Bonus HEXA Ultimate Snipe Damage: +6% points]
4 Piercing Arrow: MP Cost: 56, Max Enemies Penetrated: 8, Damage: 399%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 413% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 101, Max Enemies Hit: 10, Damage: 488%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 101, Max Enemies Hit: 10, Damage: 498%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 336% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +12% points, HEXA Empowered Snipe: +28% points, Bonus HEXA Empowered Snipe Damage: +8% points, HEXA Ultimate Snipe: +8% points, Bonus HEXA Ultimate Snipe Damage: +8% points]
5 Piercing Arrow: MP Cost: 56, Max Enemies Penetrated: 8, Damage: 405%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 420% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 101, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 101, Max Enemies Hit: 10, Damage: 505%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 340% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +15% points, HEXA Empowered Snipe: +32% points, Bonus HEXA Empowered Snipe Damage: +10% points, HEXA Ultimate Snipe: +10% points, Bonus HEXA Ultimate Snipe Damage: +10% points]
6 Piercing Arrow: MP Cost: 57, Max Enemies Penetrated: 8, Damage: 411%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 427% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 102, Max Enemies Hit: 10, Damage: 502%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 102, Max Enemies Hit: 10, Damage: 512%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 344% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +18% points, HEXA Empowered Snipe: +36% points, Bonus HEXA Empowered Snipe Damage: +12% points, HEXA Ultimate Snipe: +12% points, Bonus HEXA Ultimate Snipe Damage: +12% points]
7 Piercing Arrow: MP Cost: 57, Max Enemies Penetrated: 8, Damage: 417%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 434% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 102, Max Enemies Hit: 10, Damage: 509%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 102, Max Enemies Hit: 10, Damage: 519%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 348% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +21% points, HEXA Empowered Snipe: +40% points, Bonus HEXA Empowered Snipe Damage: +14% points, HEXA Ultimate Snipe: +14% points, Bonus HEXA Ultimate Snipe Damage: +14% points]
8 Piercing Arrow: MP Cost: 57, Max Enemies Penetrated: 8, Damage: 423%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 441% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 102, Max Enemies Hit: 10, Damage: 516%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 102, Max Enemies Hit: 10, Damage: 526%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 352% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +24% points, HEXA Empowered Snipe: +44% points, Bonus HEXA Empowered Snipe Damage: +16% points, HEXA Ultimate Snipe: +16% points, Bonus HEXA Ultimate Snipe Damage: +16% points]
9 Piercing Arrow: MP Cost: 58, Max Enemies Penetrated: 8, Damage: 429%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 448% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 103, Max Enemies Hit: 10, Damage: 523%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 103, Max Enemies Hit: 10, Damage: 533%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 356% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +27% points, HEXA Empowered Snipe: +48% points, Bonus HEXA Empowered Snipe Damage: +18% points, HEXA Ultimate Snipe: +18% points, Bonus HEXA Ultimate Snipe Damage: +18% points]
10 Piercing Arrow: MP Cost: 58, Max Enemies Penetrated: 8, Damage: 435%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 455% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 103, Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 103, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 360% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +30% points, HEXA Empowered Snipe: +52% points, Bonus HEXA Empowered Snipe Damage: +20% points, HEXA Ultimate Snipe: +20% points, Bonus HEXA Ultimate Snipe Damage: +20% points]
11 Piercing Arrow: MP Cost: 58, Max Enemies Penetrated: 8, Damage: 441%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 462% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 103, Max Enemies Hit: 10, Damage: 537%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 103, Max Enemies Hit: 10, Damage: 547%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 364% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +33% points, HEXA Empowered Snipe: +56% points, Bonus HEXA Empowered Snipe Damage: +22% points, HEXA Ultimate Snipe: +22% points, Bonus HEXA Ultimate Snipe Damage: +22% points]
12 Piercing Arrow: MP Cost: 59, Max Enemies Penetrated: 8, Damage: 447%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 469% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 104, Max Enemies Hit: 10, Damage: 544%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 104, Max Enemies Hit: 10, Damage: 554%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 368% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +36% points, HEXA Empowered Snipe: +60% points, Bonus HEXA Empowered Snipe Damage: +24% points, HEXA Ultimate Snipe: +24% points, Bonus HEXA Ultimate Snipe Damage: +24% points]
13 Piercing Arrow: MP Cost: 59, Max Enemies Penetrated: 8, Damage: 453%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 476% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 104, Max Enemies Hit: 10, Damage: 551%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 104, Max Enemies Hit: 10, Damage: 561%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 372% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +39% points, HEXA Empowered Snipe: +64% points, Bonus HEXA Empowered Snipe Damage: +26% points, HEXA Ultimate Snipe: +26% points, Bonus HEXA Ultimate Snipe Damage: +26% points]
14 Piercing Arrow: MP Cost: 59, Max Enemies Penetrated: 8, Damage: 459%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 483% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 104, Max Enemies Hit: 10, Damage: 558%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 104, Max Enemies Hit: 10, Damage: 568%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 376% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +42% points, HEXA Empowered Snipe: +68% points, Bonus HEXA Empowered Snipe Damage: +28% points, HEXA Ultimate Snipe: +28% points, Bonus HEXA Ultimate Snipe Damage: +28% points]
15 Piercing Arrow: MP Cost: 60, Max Enemies Penetrated: 8, Damage: 465%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 490% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 105, Max Enemies Hit: 10, Damage: 565%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 105, Max Enemies Hit: 10, Damage: 575%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 380% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +45% points, HEXA Empowered Snipe: +72% points, Bonus HEXA Empowered Snipe Damage: +30% points, HEXA Ultimate Snipe: +30% points, Bonus HEXA Ultimate Snipe Damage: +30% points]
16 Piercing Arrow: MP Cost: 60, Max Enemies Penetrated: 8, Damage: 471%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 497% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 105, Max Enemies Hit: 10, Damage: 572%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 105, Max Enemies Hit: 10, Damage: 582%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 384% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +48% points, HEXA Empowered Snipe: +76% points, Bonus HEXA Empowered Snipe Damage: +32% points, HEXA Ultimate Snipe: +32% points, Bonus HEXA Ultimate Snipe Damage: +32% points]
17 Piercing Arrow: MP Cost: 60, Max Enemies Penetrated: 8, Damage: 477%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 504% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 105, Max Enemies Hit: 10, Damage: 579%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 105, Max Enemies Hit: 10, Damage: 589%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 388% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +51% points, HEXA Empowered Snipe: +80% points, Bonus HEXA Empowered Snipe Damage: +34% points, HEXA Ultimate Snipe: +34% points, Bonus HEXA Ultimate Snipe Damage: +34% points]
18 Piercing Arrow: MP Cost: 61, Max Enemies Penetrated: 8, Damage: 483%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 511% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 106, Max Enemies Hit: 10, Damage: 586%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 106, Max Enemies Hit: 10, Damage: 596%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 392% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +54% points, HEXA Empowered Snipe: +84% points, Bonus HEXA Empowered Snipe Damage: +36% points, HEXA Ultimate Snipe: +36% points, Bonus HEXA Ultimate Snipe Damage: +36% points]
19 Piercing Arrow: MP Cost: 61, Max Enemies Penetrated: 8, Damage: 489%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 518% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 106, Max Enemies Hit: 10, Damage: 593%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 106, Max Enemies Hit: 10, Damage: 603%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 396% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +57% points, HEXA Empowered Snipe: +88% points, Bonus HEXA Empowered Snipe Damage: +38% points, HEXA Ultimate Snipe: +38% points, Bonus HEXA Ultimate Snipe Damage: +38% points]
20 Piercing Arrow: MP Cost: 61, Max Enemies Penetrated: 8, Damage: 495%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 525% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 106, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 106, Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 400% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +60% points, HEXA Empowered Snipe: +92% points, Bonus HEXA Empowered Snipe Damage: +40% points, HEXA Ultimate Snipe: +40% points, Bonus HEXA Ultimate Snipe Damage: +40% points]
21 Piercing Arrow: MP Cost: 62, Max Enemies Penetrated: 8, Damage: 501%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 532% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 107, Max Enemies Hit: 10, Damage: 607%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 107, Max Enemies Hit: 10, Damage: 617%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 404% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +63% points, HEXA Empowered Snipe: +96% points, Bonus HEXA Empowered Snipe Damage: +42% points, HEXA Ultimate Snipe: +42% points, Bonus HEXA Ultimate Snipe Damage: +42% points]
22 Piercing Arrow: MP Cost: 62, Max Enemies Penetrated: 8, Damage: 507%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 539% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 107, Max Enemies Hit: 10, Damage: 614%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 107, Max Enemies Hit: 10, Damage: 624%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 408% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +66% points, HEXA Empowered Snipe: +100% points, Bonus HEXA Empowered Snipe Damage: +44% points, HEXA Ultimate Snipe: +44% points, Bonus HEXA Ultimate Snipe Damage: +44% points]
23 Piercing Arrow: MP Cost: 62, Max Enemies Penetrated: 8, Damage: 513%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 546% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 107, Max Enemies Hit: 10, Damage: 621%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 107, Max Enemies Hit: 10, Damage: 631%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 412% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +69% points, HEXA Empowered Snipe: +104% points, Bonus HEXA Empowered Snipe Damage: +46% points, HEXA Ultimate Snipe: +46% points, Bonus HEXA Ultimate Snipe Damage: +46% points]
24 Piercing Arrow: MP Cost: 63, Max Enemies Penetrated: 8, Damage: 519%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 553% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 108, Max Enemies Hit: 10, Damage: 628%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 108, Max Enemies Hit: 10, Damage: 638%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 416% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +72% points, HEXA Empowered Snipe: +108% points, Bonus HEXA Empowered Snipe Damage: +48% points, HEXA Ultimate Snipe: +48% points, Bonus HEXA Ultimate Snipe Damage: +48% points]
25 Piercing Arrow: MP Cost: 63, Max Enemies Penetrated: 8, Damage: 525%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 560% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 108, Max Enemies Hit: 10, Damage: 635%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 108, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 420% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +75% points, HEXA Empowered Snipe: +112% points, Bonus HEXA Empowered Snipe Damage: +50% points, HEXA Ultimate Snipe: +50% points, Bonus HEXA Ultimate Snipe Damage: +50% points]
26 Piercing Arrow: MP Cost: 63, Max Enemies Penetrated: 8, Damage: 531%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 567% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 108, Max Enemies Hit: 10, Damage: 642%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 108, Max Enemies Hit: 10, Damage: 652%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 424% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +78% points, HEXA Empowered Snipe: +116% points, Bonus HEXA Empowered Snipe Damage: +52% points, HEXA Ultimate Snipe: +52% points, Bonus HEXA Ultimate Snipe Damage: +52% points]
27 Piercing Arrow: MP Cost: 64, Max Enemies Penetrated: 8, Damage: 537%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 574% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 109, Max Enemies Hit: 10, Damage: 649%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 109, Max Enemies Hit: 10, Damage: 659%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 428% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +81% points, HEXA Empowered Snipe: +120% points, Bonus HEXA Empowered Snipe Damage: +54% points, HEXA Ultimate Snipe: +54% points, Bonus HEXA Ultimate Snipe Damage: +54% points]
28 Piercing Arrow: MP Cost: 64, Max Enemies Penetrated: 8, Damage: 543%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 581% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 109, Max Enemies Hit: 10, Damage: 656%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 109, Max Enemies Hit: 10, Damage: 666%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 432% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +84% points, HEXA Empowered Snipe: +124% points, Bonus HEXA Empowered Snipe Damage: +56% points, HEXA Ultimate Snipe: +56% points, Bonus HEXA Ultimate Snipe Damage: +56% points]
29 Piercing Arrow: MP Cost: 64, Max Enemies Penetrated: 8, Damage: 549%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 588% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 109, Max Enemies Hit: 10, Damage: 663%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 109, Max Enemies Hit: 10, Damage: 673%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 436% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +87% points, HEXA Empowered Snipe: +128% points, Bonus HEXA Empowered Snipe Damage: +58% points, HEXA Ultimate Snipe: +58% points, Bonus HEXA Ultimate Snipe Damage: +58% points]
30 Piercing Arrow: MP Cost: 65, Max Enemies Penetrated: 8, Damage: 555%, Number of Attacks: 5
Final Damage for Each Enemy Penetrated: +15% (increase occurs between hits )
Arrow Fragments bounce off the first enemy penetrated, dealing 595% damage 4 times to up to 3 enemies
Empowered Piercing Arrow: MP Cost: 110, Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 10
Ultimate Piercing Arrow: MP Cost: 110, Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6. The arrow explodes at the point where it disappears, dealing 440% damage, 10 times, to up to 10 enemies.
[Passive Effect: HEXA Snipe Damage: +90% points, HEXA Empowered Snipe: +132% points, Bonus HEXA Empowered Snipe Damage: +60% points, HEXA Ultimate Snipe: +60% points, Bonus HEXA Ultimate Snipe Damage: +60% points]
Show/hide all levels
Active HEXA Frostprey
Master Level 30
Description Temporarily summons a Frostprey. Its attacks are unaffected by enemy damage reflection skills. Increases Summon Duration and permanently boosts HEXA Snipe.
Required Skill: Frostprey Lv. 10+
Level 1 MP Cost: 85, Frostprey Summon Duration: 270 sec.
Damage: 335%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +15% points, HEXA Empowered Snipe Damage: +3% points, HEXA Empowered Snipe Additional Hit Damage: +13% points, HEXA Ultimate Snipe Damage: +7% points, HEXA Ultimate Snipe Additional Hit Damage: +2% points]
30 MP Cost: 90, Frostprey Summon Duration: 270 sec.
Damage: 480%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +102% points, HEXA Empowered Snipe Damage: +90% points, HEXA Empowered Snipe Additional Hit Damage: +100% points, HEXA Ultimate Snipe Damage: +65% points, HEXA Ultimate Snipe Additional Hit Damage: +60% points]
Active HEXA Frostprey
Master Level 30
Description Temporarily summons a Frostprey. Its attacks are unaffected by enemy damage reflection skills. Increases Summon Duration and permanently boosts HEXA Snipe.
Required Skill: Frostprey Lv. 10+
Level 1 MP Cost: 85, Frostprey Summon Duration: 270 sec.
Damage: 335%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +15% points, HEXA Empowered Snipe Damage: +3% points, HEXA Empowered Snipe Additional Hit Damage: +13% points, HEXA Ultimate Snipe Damage: +7% points, HEXA Ultimate Snipe Additional Hit Damage: +2% points]
2 MP Cost: 85, Frostprey Summon Duration: 270 sec.
Damage: 340%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +18% points, HEXA Empowered Snipe Damage: +6% points, HEXA Empowered Snipe Additional Hit Damage: +16% points, HEXA Ultimate Snipe Damage: +9% points, HEXA Ultimate Snipe Additional Hit Damage: +4% points]
3 MP Cost: 85, Frostprey Summon Duration: 270 sec.
Damage: 345%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +21% points, HEXA Empowered Snipe Damage: +9% points, HEXA Empowered Snipe Additional Hit Damage: +19% points, HEXA Ultimate Snipe Damage: +11% points, HEXA Ultimate Snipe Additional Hit Damage: +6% points]
4 MP Cost: 85, Frostprey Summon Duration: 270 sec.
Damage: 350%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +24% points, HEXA Empowered Snipe Damage: +12% points, HEXA Empowered Snipe Additional Hit Damage: +22% points, HEXA Ultimate Snipe Damage: +13% points, HEXA Ultimate Snipe Additional Hit Damage: +8% points]
5 MP Cost: 85, Frostprey Summon Duration: 270 sec.
Damage: 355%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +27% points, HEXA Empowered Snipe Damage: +15% points, HEXA Empowered Snipe Additional Hit Damage: +25% points, HEXA Ultimate Snipe Damage: +15% points, HEXA Ultimate Snipe Additional Hit Damage: +10% points]
6 MP Cost: 86, Frostprey Summon Duration: 270 sec.
Damage: 360%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +30% points, HEXA Empowered Snipe Damage: +18% points, HEXA Empowered Snipe Additional Hit Damage: +28% points, HEXA Ultimate Snipe Damage: +17% points, HEXA Ultimate Snipe Additional Hit Damage: +12% points]
7 MP Cost: 86, Frostprey Summon Duration: 270 sec.
Damage: 365%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +33% points, HEXA Empowered Snipe Damage: +21% points, HEXA Empowered Snipe Additional Hit Damage: +31% points, HEXA Ultimate Snipe Damage: +19% points, HEXA Ultimate Snipe Additional Hit Damage: +14% points]
8 MP Cost: 86, Frostprey Summon Duration: 270 sec.
Damage: 370%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +36% points, HEXA Empowered Snipe Damage: +24% points, HEXA Empowered Snipe Additional Hit Damage: +34% points, HEXA Ultimate Snipe Damage: +21% points, HEXA Ultimate Snipe Additional Hit Damage: +16% points]
9 MP Cost: 86, Frostprey Summon Duration: 270 sec.
Damage: 375%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +39% points, HEXA Empowered Snipe Damage: +27% points, HEXA Empowered Snipe Additional Hit Damage: +37% points, HEXA Ultimate Snipe Damage: +23% points, HEXA Ultimate Snipe Additional Hit Damage: +18% points]
10 MP Cost: 86, Frostprey Summon Duration: 270 sec.
Damage: 380%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +42% points, HEXA Empowered Snipe Damage: +30% points, HEXA Empowered Snipe Additional Hit Damage: +40% points, HEXA Ultimate Snipe Damage: +25% points, HEXA Ultimate Snipe Additional Hit Damage: +20% points]
11 MP Cost: 86, Frostprey Summon Duration: 270 sec.
Damage: 385%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +45% points, HEXA Empowered Snipe Damage: +33% points, HEXA Empowered Snipe Additional Hit Damage: +43% points, HEXA Ultimate Snipe Damage: +27% points, HEXA Ultimate Snipe Additional Hit Damage: +22% points]
12 MP Cost: 87, Frostprey Summon Duration: 270 sec.
Damage: 390%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +48% points, HEXA Empowered Snipe Damage: +36% points, HEXA Empowered Snipe Additional Hit Damage: +46% points, HEXA Ultimate Snipe Damage: +29% points, HEXA Ultimate Snipe Additional Hit Damage: +24% points]
13 MP Cost: 87, Frostprey Summon Duration: 270 sec.
Damage: 395%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +51% points, HEXA Empowered Snipe Damage: +39% points, HEXA Empowered Snipe Additional Hit Damage: +49% points, HEXA Ultimate Snipe Damage: +31% points, HEXA Ultimate Snipe Additional Hit Damage: +26% points]
14 MP Cost: 87, Frostprey Summon Duration: 270 sec.
Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +54% points, HEXA Empowered Snipe Damage: +42% points, HEXA Empowered Snipe Additional Hit Damage: +52% points, HEXA Ultimate Snipe Damage: +33% points, HEXA Ultimate Snipe Additional Hit Damage: +28% points]
15 MP Cost: 87, Frostprey Summon Duration: 270 sec.
Damage: 405%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +57% points, HEXA Empowered Snipe Damage: +45% points, HEXA Empowered Snipe Additional Hit Damage: +55% points, HEXA Ultimate Snipe Damage: +35% points, HEXA Ultimate Snipe Additional Hit Damage: +30% points]
16 MP Cost: 87, Frostprey Summon Duration: 270 sec.
Damage: 410%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +60% points, HEXA Empowered Snipe Damage: +48% points, HEXA Empowered Snipe Additional Hit Damage: +58% points, HEXA Ultimate Snipe Damage: +37% points, HEXA Ultimate Snipe Additional Hit Damage: +32% points]
17 MP Cost: 87, Frostprey Summon Duration: 270 sec.
Damage: 415%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +63% points, HEXA Empowered Snipe Damage: +51% points, HEXA Empowered Snipe Additional Hit Damage: +61% points, HEXA Ultimate Snipe Damage: +39% points, HEXA Ultimate Snipe Additional Hit Damage: +34% points]
18 MP Cost: 88, Frostprey Summon Duration: 270 sec.
Damage: 420%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +66% points, HEXA Empowered Snipe Damage: +54% points, HEXA Empowered Snipe Additional Hit Damage: +64% points, HEXA Ultimate Snipe Damage: +41% points, HEXA Ultimate Snipe Additional Hit Damage: +36% points]
19 MP Cost: 88, Frostprey Summon Duration: 270 sec.
Damage: 425%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +69% points, HEXA Empowered Snipe Damage: +57% points, HEXA Empowered Snipe Additional Hit Damage: +67% points, HEXA Ultimate Snipe Damage: +43% points, HEXA Ultimate Snipe Additional Hit Damage: +38% points]
20 MP Cost: 88, Frostprey Summon Duration: 270 sec.
Damage: 430%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +72% points, HEXA Empowered Snipe Damage: +60% points, HEXA Empowered Snipe Additional Hit Damage: +70% points, HEXA Ultimate Snipe Damage: +45% points, HEXA Ultimate Snipe Additional Hit Damage: +40% points]
21 MP Cost: 88, Frostprey Summon Duration: 270 sec.
Damage: 435%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +75% points, HEXA Empowered Snipe Damage: +63% points, HEXA Empowered Snipe Additional Hit Damage: +73% points, HEXA Ultimate Snipe Damage: +47% points, HEXA Ultimate Snipe Additional Hit Damage: +42% points]
22 MP Cost: 88, Frostprey Summon Duration: 270 sec.
Damage: 440%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +78% points, HEXA Empowered Snipe Damage: +66% points, HEXA Empowered Snipe Additional Hit Damage: +76% points, HEXA Ultimate Snipe Damage: +49% points, HEXA Ultimate Snipe Additional Hit Damage: +44% points]
23 MP Cost: 88, Frostprey Summon Duration: 270 sec.
Damage: 445%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +81% points, HEXA Empowered Snipe Damage: +69% points, HEXA Empowered Snipe Additional Hit Damage: +79% points, HEXA Ultimate Snipe Damage: +51% points, HEXA Ultimate Snipe Additional Hit Damage: +46% points]
24 MP Cost: 89, Frostprey Summon Duration: 270 sec.
Damage: 450%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +84% points, HEXA Empowered Snipe Damage: +72% points, HEXA Empowered Snipe Additional Hit Damage: +82% points, HEXA Ultimate Snipe Damage: +53% points, HEXA Ultimate Snipe Additional Hit Damage: +48% points]
25 MP Cost: 89, Frostprey Summon Duration: 270 sec.
Damage: 455%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +87% points, HEXA Empowered Snipe Damage: +75% points, HEXA Empowered Snipe Additional Hit Damage: +85% points, HEXA Ultimate Snipe Damage: +55% points, HEXA Ultimate Snipe Additional Hit Damage: +50% points]
26 MP Cost: 89, Frostprey Summon Duration: 270 sec.
Damage: 460%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +90% points, HEXA Empowered Snipe Damage: +78% points, HEXA Empowered Snipe Additional Hit Damage: +88% points, HEXA Ultimate Snipe Damage: +57% points, HEXA Ultimate Snipe Additional Hit Damage: +52% points]
27 MP Cost: 89, Frostprey Summon Duration: 270 sec.
Damage: 465%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +93% points, HEXA Empowered Snipe Damage: +81% points, HEXA Empowered Snipe Additional Hit Damage: +91% points, HEXA Ultimate Snipe Damage: +59% points, HEXA Ultimate Snipe Additional Hit Damage: +54% points]
28 MP Cost: 89, Frostprey Summon Duration: 270 sec.
Damage: 470%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +96% points, HEXA Empowered Snipe Damage: +84% points, HEXA Empowered Snipe Additional Hit Damage: +94% points, HEXA Ultimate Snipe Damage: +61% points, HEXA Ultimate Snipe Additional Hit Damage: +56% points]
29 MP Cost: 89, Frostprey Summon Duration: 270 sec.
Damage: 475%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +99% points, HEXA Empowered Snipe Damage: +87% points, HEXA Empowered Snipe Additional Hit Damage: +97% points, HEXA Ultimate Snipe Damage: +63% points, HEXA Ultimate Snipe Additional Hit Damage: +58% points]
30 MP Cost: 90, Frostprey Summon Duration: 270 sec.
Damage: 480%, Max Enemies Hit: 6, Number of Attacks: 3
Enemies Freeze for 3 sec.
[Passive Effect: HEXA Snipe Damage: +102% points, HEXA Empowered Snipe Damage: +90% points, HEXA Empowered Snipe Additional Hit Damage: +100% points, HEXA Ultimate Snipe Damage: +65% points, HEXA Ultimate Snipe Additional Hit Damage: +60% points]
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Active HEXA Bolt Burst
Master Level 30
Description Fires arrows in all directions, striking multiple enemies nearby.
Required Skill: Bolt Burst Lv. 20+
Level 1 MP Cost: 100, Damage: 477%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
30 MP Cost: 110, Damage: 680%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
Active HEXA Bolt Burst
Master Level 30
Description Fires arrows in all directions, striking multiple enemies nearby.
Required Skill: Bolt Burst Lv. 20+
Level 1 MP Cost: 100, Damage: 477%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
2 MP Cost: 100, Damage: 484%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
3 MP Cost: 101, Damage: 491%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
4 MP Cost: 101, Damage: 498%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
5 MP Cost: 101, Damage: 505%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
6 MP Cost: 102, Damage: 512%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
7 MP Cost: 102, Damage: 519%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
8 MP Cost: 102, Damage: 526%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
9 MP Cost: 103, Damage: 533%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
10 MP Cost: 103, Damage: 540%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
11 MP Cost: 103, Damage: 547%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
12 MP Cost: 104, Damage: 554%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
13 MP Cost: 104, Damage: 561%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
14 MP Cost: 104, Damage: 568%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
15 MP Cost: 105, Damage: 575%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
16 MP Cost: 105, Damage: 582%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
17 MP Cost: 105, Damage: 589%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
18 MP Cost: 106, Damage: 596%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
19 MP Cost: 106, Damage: 603%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
20 MP Cost: 106, Damage: 610%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
21 MP Cost: 107, Damage: 617%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
22 MP Cost: 107, Damage: 624%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
23 MP Cost: 107, Damage: 631%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
24 MP Cost: 108, Damage: 638%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
25 MP Cost: 108, Damage: 645%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
26 MP Cost: 108, Damage: 652%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
27 MP Cost: 109, Damage: 659%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
28 MP Cost: 109, Damage: 666%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
29 MP Cost: 109, Damage: 673%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
30 MP Cost: 110, Damage: 680%, Number of Attacks: 7, Max Enemies Hit: 8
Cooldown: 7 sec
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Passive HEXA Final Attack
Master Level 30
Description When a direct attack skill lands, there's a chance to trigger additional hits. Must have a crossbow equipped.
In addition, it permanently boosts HEXA Snipe.
Required Skill: Final Attack: Crossbow Lv. 20+
Level 1 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 224%
[Passive Effect: HEXA Snipe Damage: +1% (additive), HEXA Empowered Snipe Damage: +1% (additive), HEXA Empowered Snipe Additional Hit Damage: +1% (additive), HEXA Ultimate Snipe Damage: +1% (additive), HEXA Ultimate Snipe Additional Hit Damage: +1% (additive)]
30 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 340%
[Passive Effect: HEXA Snipe Damage: +30% (additive), HEXA Empowered Snipe Damage: +30% (additive), HEXA Empowered Snipe Additional Hit Damage: +30% (additive), HEXA Ultimate Snipe Damage: +30% (additive), HEXA Ultimate Snipe Additional Hit Damage: +30% (additive)]
Passive HEXA Final Attack
Master Level 30
Description When a direct attack skill lands, there's a chance to trigger additional hits. Must have a crossbow equipped.
In addition, it permanently boosts HEXA Snipe.
Required Skill: Final Attack: Crossbow Lv. 20+
Level 1 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 224%
[Passive Effect: HEXA Snipe Damage: +1% (additive), HEXA Empowered Snipe Damage: +1% (additive), HEXA Empowered Snipe Additional Hit Damage: +1% (additive), HEXA Ultimate Snipe Damage: +1% (additive), HEXA Ultimate Snipe Additional Hit Damage: +1% (additive)]
2 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 228%
[Passive Effect: HEXA Snipe Damage: +2% (additive), HEXA Empowered Snipe Damage: +2% (additive), HEXA Empowered Snipe Additional Hit Damage: +2% (additive), HEXA Ultimate Snipe Damage: +2% (additive), HEXA Ultimate Snipe Additional Hit Damage: +2% (additive)]
3 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 232%
[Passive Effect: HEXA Snipe Damage: +3% (additive), HEXA Empowered Snipe Damage: +3% (additive), HEXA Empowered Snipe Additional Hit Damage: +3% (additive), HEXA Ultimate Snipe Damage: +3% (additive), HEXA Ultimate Snipe Additional Hit Damage: +3% (additive)]
4 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 236%
[Passive Effect: HEXA Snipe Damage: +4% (additive), HEXA Empowered Snipe Damage: +4% (additive), HEXA Empowered Snipe Additional Hit Damage: +4% (additive), HEXA Ultimate Snipe Damage: +4% (additive), HEXA Ultimate Snipe Additional Hit Damage: +4% (additive)]
5 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 240%
[Passive Effect: HEXA Snipe Damage: +5% (additive), HEXA Empowered Snipe Damage: +5% (additive), HEXA Empowered Snipe Additional Hit Damage: +5% (additive), HEXA Ultimate Snipe Damage: +5% (additive), HEXA Ultimate Snipe Additional Hit Damage: +5% (additive)]
6 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 244%
[Passive Effect: HEXA Snipe Damage: +6% (additive), HEXA Empowered Snipe Damage: +6% (additive), HEXA Empowered Snipe Additional Hit Damage: +6% (additive), HEXA Ultimate Snipe Damage: +6% (additive), HEXA Ultimate Snipe Additional Hit Damage: +6% (additive)]
7 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 248%
[Passive Effect: HEXA Snipe Damage: +7% (additive), HEXA Empowered Snipe Damage: +7% (additive), HEXA Empowered Snipe Additional Hit Damage: +7% (additive), HEXA Ultimate Snipe Damage: +7% (additive), HEXA Ultimate Snipe Additional Hit Damage: +7% (additive)]
8 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 252%
[Passive Effect: HEXA Snipe Damage: +8% (additive), HEXA Empowered Snipe Damage: +8% (additive), HEXA Empowered Snipe Additional Hit Damage: +8% (additive), HEXA Ultimate Snipe Damage: +8% (additive), HEXA Ultimate Snipe Additional Hit Damage: +8% (additive)]
9 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 256%
[Passive Effect: HEXA Snipe Damage: +9% (additive), HEXA Empowered Snipe Damage: +9% (additive), HEXA Empowered Snipe Additional Hit Damage: +9% (additive), HEXA Ultimate Snipe Damage: +9% (additive), HEXA Ultimate Snipe Additional Hit Damage: +9% (additive)]
10 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 260%
[Passive Effect: HEXA Snipe Damage: +10% (additive), HEXA Empowered Snipe Damage: +10% (additive), HEXA Empowered Snipe Additional Hit Damage: +10% (additive), HEXA Ultimate Snipe Damage: +10% (additive), HEXA Ultimate Snipe Additional Hit Damage: +10% (additive)]
11 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 264%
[Passive Effect: HEXA Snipe Damage: +11% (additive), HEXA Empowered Snipe Damage: +11% (additive), HEXA Empowered Snipe Additional Hit Damage: +11% (additive), HEXA Ultimate Snipe Damage: +11% (additive), HEXA Ultimate Snipe Additional Hit Damage: +11% (additive)]
12 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 268%
[Passive Effect: HEXA Snipe Damage: +12% (additive), HEXA Empowered Snipe Damage: +12% (additive), HEXA Empowered Snipe Additional Hit Damage: +12% (additive), HEXA Ultimate Snipe Damage: +12% (additive), HEXA Ultimate Snipe Additional Hit Damage: +12% (additive)]
13 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 272%
[Passive Effect: HEXA Snipe Damage: +13% (additive), HEXA Empowered Snipe Damage: +13% (additive), HEXA Empowered Snipe Additional Hit Damage: +13% (additive), HEXA Ultimate Snipe Damage: +13% (additive), HEXA Ultimate Snipe Additional Hit Damage: +13% (additive)]
14 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 276%
[Passive Effect: HEXA Snipe Damage: +14% (additive), HEXA Empowered Snipe Damage: +14% (additive), HEXA Empowered Snipe Additional Hit Damage: +14% (additive), HEXA Ultimate Snipe Damage: +14% (additive), HEXA Ultimate Snipe Additional Hit Damage: +14% (additive)]
15 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 280%
[Passive Effect: HEXA Snipe Damage: +15% (additive), HEXA Empowered Snipe Damage: +15% (additive), HEXA Empowered Snipe Additional Hit Damage: +15% (additive), HEXA Ultimate Snipe Damage: +15% (additive), HEXA Ultimate Snipe Additional Hit Damage: +15% (additive)]
16 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 284%
[Passive Effect: HEXA Snipe Damage: +16% (additive), HEXA Empowered Snipe Damage: +16% (additive), HEXA Empowered Snipe Additional Hit Damage: +16% (additive), HEXA Ultimate Snipe Damage: +16% (additive), HEXA Ultimate Snipe Additional Hit Damage: +16% (additive)]
17 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 288%
[Passive Effect: HEXA Snipe Damage: +17% (additive), HEXA Empowered Snipe Damage: +17% (additive), HEXA Empowered Snipe Additional Hit Damage: +17% (additive), HEXA Ultimate Snipe Damage: +17% (additive), HEXA Ultimate Snipe Additional Hit Damage: +17% (additive)]
18 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 292%
[Passive Effect: HEXA Snipe Damage: +18% (additive), HEXA Empowered Snipe Damage: +18% (additive), HEXA Empowered Snipe Additional Hit Damage: +18% (additive), HEXA Ultimate Snipe Damage: +18% (additive), HEXA Ultimate Snipe Additional Hit Damage: +18% (additive)]
19 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 296%
[Passive Effect: HEXA Snipe Damage: +19% (additive), HEXA Empowered Snipe Damage: +19% (additive), HEXA Empowered Snipe Additional Hit Damage: +19% (additive), HEXA Ultimate Snipe Damage: +19% (additive), HEXA Ultimate Snipe Additional Hit Damage: +19% (additive)]
20 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 300%
[Passive Effect: HEXA Snipe Damage: +20% (additive), HEXA Empowered Snipe Damage: +20% (additive), HEXA Empowered Snipe Additional Hit Damage: +20% (additive), HEXA Ultimate Snipe Damage: +20% (additive), HEXA Ultimate Snipe Additional Hit Damage: +20% (additive)]
21 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 304%
[Passive Effect: HEXA Snipe Damage: +21% (additive), HEXA Empowered Snipe Damage: +21% (additive), HEXA Empowered Snipe Additional Hit Damage: +21% (additive), HEXA Ultimate Snipe Damage: +21% (additive), HEXA Ultimate Snipe Additional Hit Damage: +21% (additive)]
22 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 308%
[Passive Effect: HEXA Snipe Damage: +22% (additive), HEXA Empowered Snipe Damage: +22% (additive), HEXA Empowered Snipe Additional Hit Damage: +22% (additive), HEXA Ultimate Snipe Damage: +22% (additive), HEXA Ultimate Snipe Additional Hit Damage: +22% (additive)]
23 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 312%
[Passive Effect: HEXA Snipe Damage: +23% (additive), HEXA Empowered Snipe Damage: +23% (additive), HEXA Empowered Snipe Additional Hit Damage: +23% (additive), HEXA Ultimate Snipe Damage: +23% (additive), HEXA Ultimate Snipe Additional Hit Damage: +23% (additive)]
24 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 316%
[Passive Effect: HEXA Snipe Damage: +24% (additive), HEXA Empowered Snipe Damage: +24% (additive), HEXA Empowered Snipe Additional Hit Damage: +24% (additive), HEXA Ultimate Snipe Damage: +24% (additive), HEXA Ultimate Snipe Additional Hit Damage: +24% (additive)]
25 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 320%
[Passive Effect: HEXA Snipe Damage: +25% (additive), HEXA Empowered Snipe Damage: +25% (additive), HEXA Empowered Snipe Additional Hit Damage: +25% (additive), HEXA Ultimate Snipe Damage: +25% (additive), HEXA Ultimate Snipe Additional Hit Damage: +25% (additive)]
26 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 324%
[Passive Effect: HEXA Snipe Damage: +26% (additive), HEXA Empowered Snipe Damage: +26% (additive), HEXA Empowered Snipe Additional Hit Damage: +26% (additive), HEXA Ultimate Snipe Damage: +26% (additive), HEXA Ultimate Snipe Additional Hit Damage: +26% (additive)]
27 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 328%
[Passive Effect: HEXA Snipe Damage: +27% (additive), HEXA Empowered Snipe Damage: +27% (additive), HEXA Empowered Snipe Additional Hit Damage: +27% (additive), HEXA Ultimate Snipe Damage: +27% (additive), HEXA Ultimate Snipe Additional Hit Damage: +27% (additive)]
28 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 332%
[Passive Effect: HEXA Snipe Damage: +28% (additive), HEXA Empowered Snipe Damage: +28% (additive), HEXA Empowered Snipe Additional Hit Damage: +28% (additive), HEXA Ultimate Snipe Damage: +28% (additive), HEXA Ultimate Snipe Additional Hit Damage: +28% (additive)]
29 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 336%
[Passive Effect: HEXA Snipe Damage: +29% (additive), HEXA Empowered Snipe Damage: +29% (additive), HEXA Empowered Snipe Additional Hit Damage: +29% (additive), HEXA Ultimate Snipe Damage: +29% (additive), HEXA Ultimate Snipe Additional Hit Damage: +29% (additive)]
30 [Final Attack Skill] Chance to Trigger Final Attack: 60%, Damage: 340%
[Passive Effect: HEXA Snipe Damage: +30% (additive), HEXA Empowered Snipe Damage: +30% (additive), HEXA Empowered Snipe Additional Hit Damage: +30% (additive), HEXA Ultimate Snipe Damage: +30% (additive), HEXA Ultimate Snipe Additional Hit Damage: +30% (additive)]
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Active HEXA High Speed Shot
Master Level 30
Description Fires off a focused shot that pierces all enemies within range.
Required Skill: High Speed Shot Lv. 1+
Level 1 MP Cost: 345, Damage: 378%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
30 MP Cost: 360, Damage: 552%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
Active HEXA High Speed Shot
Master Level 30
Description Fires off a focused shot that pierces all enemies within range.
Required Skill: High Speed Shot Lv. 1+
Level 1 MP Cost: 345, Damage: 378%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
2 MP Cost: 346, Damage: 384%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
3 MP Cost: 346, Damage: 390%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
4 MP Cost: 347, Damage: 396%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
5 MP Cost: 347, Damage: 402%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
6 MP Cost: 348, Damage: 408%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
7 MP Cost: 348, Damage: 414%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
8 MP Cost: 349, Damage: 420%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
9 MP Cost: 349, Damage: 426%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
10 MP Cost: 350, Damage: 432%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
11 MP Cost: 350, Damage: 438%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
12 MP Cost: 351, Damage: 444%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
13 MP Cost: 351, Damage: 450%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
14 MP Cost: 352, Damage: 456%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
15 MP Cost: 352, Damage: 462%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
16 MP Cost: 353, Damage: 468%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
17 MP Cost: 353, Damage: 474%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
18 MP Cost: 354, Damage: 480%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
19 MP Cost: 354, Damage: 486%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
20 MP Cost: 355, Damage: 492%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
21 MP Cost: 355, Damage: 498%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
22 MP Cost: 356, Damage: 504%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
23 MP Cost: 356, Damage: 510%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
24 MP Cost: 357, Damage: 516%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
25 MP Cost: 357, Damage: 522%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
26 MP Cost: 358, Damage: 528%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
27 MP Cost: 358, Damage: 534%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
28 MP Cost: 359, Damage: 540%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
29 MP Cost: 359, Damage: 546%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec
30 MP Cost: 360, Damage: 552%, Number of Attacks: 9, Max Enemies Hit: 12, Number of Hits: 6
Cooldown: 40 sec

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

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Passive Perfect Shot Boost
Level Requirement 260
Master Level 30
Description Boosts Perfect Shot.
Level 1 Perfect Shot Final Damage: +11%
9 Perfect Shot Final Damage: +19%
10 Perfect Shot Final Damage: +25%
19 Perfect Shot Final Damage: +34%
20 Perfect Shot Final Damage: +40%
29 Perfect Shot Final Damage: +49%
30 Perfect Shot Final Damage: +60%
Passive Perfect Shot Boost
Level Requirement 260
Master Level 30
Description Boosts Perfect Shot.
Level 1 Perfect Shot Final Damage: +11%
2 Perfect Shot Final Damage: +12%
3 Perfect Shot Final Damage: +13%
4 Perfect Shot Final Damage: +14%
5 Perfect Shot Final Damage: +15%
6 Perfect Shot Final Damage: +16%
7 Perfect Shot Final Damage: +17%
8 Perfect Shot Final Damage: +18%
9 Perfect Shot Final Damage: +19%
10 Perfect Shot Final Damage: +25%
11 Perfect Shot Final Damage: +26%
12 Perfect Shot Final Damage: +27%
13 Perfect Shot Final Damage: +28%
14 Perfect Shot Final Damage: +29%
15 Perfect Shot Final Damage: +30%
16 Perfect Shot Final Damage: +31%
17 Perfect Shot Final Damage: +32%
18 Perfect Shot Final Damage: +33%
19 Perfect Shot Final Damage: +34%
20 Perfect Shot Final Damage: +40%
21 Perfect Shot Final Damage: +41%
22 Perfect Shot Final Damage: +42%
23 Perfect Shot Final Damage: +43%
24 Perfect Shot Final Damage: +44%
25 Perfect Shot Final Damage: +45%
26 Perfect Shot Final Damage: +46%
27 Perfect Shot Final Damage: +47%
28 Perfect Shot Final Damage: +48%
29 Perfect Shot Final Damage: +49%
30 Perfect Shot Final Damage: +60%
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Passive Split Shot Boost
Level Requirement 260
Master Level 30
Description Boosts Split Shot.
Level 1 Split Shot Final Damage: +11%
9 Split Shot Final Damage: +19%
10 Split Shot Final Damage: +25%
19 Split Shot Final Damage: +34%
20 Split Shot Final Damage: +40%
29 Split Shot Final Damage: +49%
30 Split Shot Final Damage: +60%
Passive Split Shot Boost
Level Requirement 260
Master Level 30
Description Boosts Split Shot.
Level 1 Split Shot Final Damage: +11%
2 Split Shot Final Damage: +12%
3 Split Shot Final Damage: +13%
4 Split Shot Final Damage: +14%
5 Split Shot Final Damage: +15%
6 Split Shot Final Damage: +16%
7 Split Shot Final Damage: +17%
8 Split Shot Final Damage: +18%
9 Split Shot Final Damage: +19%
10 Split Shot Final Damage: +25%
11 Split Shot Final Damage: +26%
12 Split Shot Final Damage: +27%
13 Split Shot Final Damage: +28%
14 Split Shot Final Damage: +29%
15 Split Shot Final Damage: +30%
16 Split Shot Final Damage: +31%
17 Split Shot Final Damage: +32%
18 Split Shot Final Damage: +33%
19 Split Shot Final Damage: +34%
20 Split Shot Final Damage: +40%
21 Split Shot Final Damage: +41%
22 Split Shot Final Damage: +42%
23 Split Shot Final Damage: +43%
24 Split Shot Final Damage: +44%
25 Split Shot Final Damage: +45%
26 Split Shot Final Damage: +46%
27 Split Shot Final Damage: +47%
28 Split Shot Final Damage: +48%
29 Split Shot Final Damage: +49%
30 Split Shot Final Damage: +60%
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Passive Surge Bolt Boost
Level Requirement 260
Master Level 30
Description Boosts Surge Bolt.
Level 1 Surge Bolt Final Damage: +11%
9 Surge Bolt Final Damage: +19%
10 Surge Bolt Final Damage: +25%
19 Surge Bolt Final Damage: +34%
20 Surge Bolt Final Damage: +40%
29 Surge Bolt Final Damage: +49%
30 Surge Bolt Final Damage: +60%
Passive Surge Bolt Boost
Level Requirement 260
Master Level 30
Description Boosts Surge Bolt.
Level 1 Surge Bolt Final Damage: +11%
2 Surge Bolt Final Damage: +12%
3 Surge Bolt Final Damage: +13%
4 Surge Bolt Final Damage: +14%
5 Surge Bolt Final Damage: +15%
6 Surge Bolt Final Damage: +16%
7 Surge Bolt Final Damage: +17%
8 Surge Bolt Final Damage: +18%
9 Surge Bolt Final Damage: +19%
10 Surge Bolt Final Damage: +25%
11 Surge Bolt Final Damage: +26%
12 Surge Bolt Final Damage: +27%
13 Surge Bolt Final Damage: +28%
14 Surge Bolt Final Damage: +29%
15 Surge Bolt Final Damage: +30%
16 Surge Bolt Final Damage: +31%
17 Surge Bolt Final Damage: +32%
18 Surge Bolt Final Damage: +33%
19 Surge Bolt Final Damage: +34%
20 Surge Bolt Final Damage: +40%
21 Surge Bolt Final Damage: +41%
22 Surge Bolt Final Damage: +42%
23 Surge Bolt Final Damage: +43%
24 Surge Bolt Final Damage: +44%
25 Surge Bolt Final Damage: +45%
26 Surge Bolt Final Damage: +46%
27 Surge Bolt Final Damage: +47%
28 Surge Bolt Final Damage: +48%
29 Surge Bolt Final Damage: +49%
30 Surge Bolt Final Damage: +60%
Show/hide all levels
Passive Repeating Crossbow Cartridge Boost
Level Requirement 260
Master Level 30
Description Boosts Repeating Crossbow Cartridge.
Level 1 Repeating Crossbow Cartridge Final Damage: +11%
9 Repeating Crossbow Cartridge Final Damage: +19%
10 Repeating Crossbow Cartridge Final Damage: +25%
19 Repeating Crossbow Cartridge Final Damage: +34%
20 Repeating Crossbow Cartridge Final Damage: +40%
29 Repeating Crossbow Cartridge Final Damage: +49%
30 Repeating Crossbow Cartridge Final Damage: +60%
Passive Repeating Crossbow Cartridge Boost
Level Requirement 260
Master Level 30
Description Boosts Repeating Crossbow Cartridge.
Level 1 Repeating Crossbow Cartridge Final Damage: +11%
2 Repeating Crossbow Cartridge Final Damage: +12%
3 Repeating Crossbow Cartridge Final Damage: +13%
4 Repeating Crossbow Cartridge Final Damage: +14%
5 Repeating Crossbow Cartridge Final Damage: +15%
6 Repeating Crossbow Cartridge Final Damage: +16%
7 Repeating Crossbow Cartridge Final Damage: +17%
8 Repeating Crossbow Cartridge Final Damage: +18%
9 Repeating Crossbow Cartridge Final Damage: +19%
10 Repeating Crossbow Cartridge Final Damage: +25%
11 Repeating Crossbow Cartridge Final Damage: +26%
12 Repeating Crossbow Cartridge Final Damage: +27%
13 Repeating Crossbow Cartridge Final Damage: +28%
14 Repeating Crossbow Cartridge Final Damage: +29%
15 Repeating Crossbow Cartridge Final Damage: +30%
16 Repeating Crossbow Cartridge Final Damage: +31%
17 Repeating Crossbow Cartridge Final Damage: +32%
18 Repeating Crossbow Cartridge Final Damage: +33%
19 Repeating Crossbow Cartridge Final Damage: +34%
20 Repeating Crossbow Cartridge Final Damage: +40%
21 Repeating Crossbow Cartridge Final Damage: +41%
22 Repeating Crossbow Cartridge Final Damage: +42%
23 Repeating Crossbow Cartridge Final Damage: +43%
24 Repeating Crossbow Cartridge Final Damage: +44%
25 Repeating Crossbow Cartridge Final Damage: +45%
26 Repeating Crossbow Cartridge Final Damage: +46%
27 Repeating Crossbow Cartridge Final Damage: +47%
28 Repeating Crossbow Cartridge Final Damage: +48%
29 Repeating Crossbow Cartridge Final Damage: +49%
30 Repeating Crossbow Cartridge Final Damage: +60%
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills