Mechanic/Skills

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Resistance Skills

Active Crystal Throw
Master Level 3
Description You attack a ranged enemy by throwing a Rue collected from a mine.
Level 1 MP Cost: 3, Damage: 10
3 MP Cost: 7, Damage: 40
Active Infiltrate
Master Level 3
Description Allows you to hide and move quickly for a short time.
Cooldown: 1 min
Level 1 MP Cost: 5, Hide for 10 sec, Movement Speed: +5
3 MP Cost: 15, Hide for 30 sec, Movement Speed: +15
Passive Potion Mastery
Master Level 3
Description You learn how to use potions more efficiently in order to resolve supply shortage issues.
Level 1 Recovery Rate: +105%
3 Recovery Rate: +115%
Active Jet Booster
Master Level 1
Description Activate the booster to move quickly. Using skills in the air will consume the booster gauge. As soon as you land, the booster gauge will recover. Jett Boosters cannot be added to the Skill Macro.
Right-click to lock the Mechanic Dash command.
Level 1 Booster Max: 100, All Skill Activation MP Cost: 8
Double Acceleration: While in the air, press the jump or skill key to perform a mid-air jump. Use with the up arrow key to jump upward. Consumes 25 of the booster. Can be used even when not mounted on the Mech, in which case it does not consume any of the booster.
Booster Deployment: While in the air, press the Down key, together with the jump or skill key, to hover in the air at a cost of 25 of the booster per sec.
Mechanic Dash: Press Left twice, Right twice, or, if on the ground, Left/Right plus the skill key to dash in a straight line. If used in the air, consumes 25 of the booster. Cooldown: 0.3 sec.


Passive Spirit of Freedom
Master Level 12
Description The power of the spirit of Resistance; the power of freedom! This Link Skill can be stacked up to 4 times, once for each unique Resistance job character you have on this world.
Level 1 Invincible for 1 sec after being revived. Removed upon moving to another map.
12 Invincible for 12 sec after being revived. Removed upon moving to another map.
Passive Hidden Peace
Master Level 1
Description Activate your Mech's nanoweave fiber to disguise it and enhance its abilities.
Level 1 Damage: +10%


Active Secret Assembly
Master Level 1
Description Moves you to the secret assembly area for the Resistance's summons.
Level 1 MP Cost: 100, you move to the Resistance Secret Plaza
Cooldown: 600 sec

1st Job Mechanic Basic

Active Humanoid Mech
Master Level 30
Description Allows you to summon and mount a Humanoid Mech, which greatly increases your Speed, Attack Power, Defense, and the range of your downward jumps. When attacked, you cannot be knocked back.
Hit the skill key to mount/unmount.
Level 1 MP Cost: 50, Speed when Mounted: +20, Attack Power: +11, Defense: +10
Permanently increases Max HP and Max MP by 50
30 MP Cost: 50, Speed when Mounted: +20, Attack Power: +40, Defense: +300
Permanently increases Max HP and Max MP by 1500


Active Gatling Gun
Master Level 15
Description Focuses your Gatling Gun on multiple enemies.
Required Skill: Humanoid Mech Lv. 1
Level 1 MP Cost: 24, Damage: 76%, Max Enemies Hit: 4, number of projectiles: 4
15 MP Cost: 10, Damage: 90%, Max Enemies Hit: 4, number of projectiles: 4


Active ME-07 Drillhands
Master Level 10
Description Uses drill arms to push and attack enemies. Can be resisted by some enemies.
Required Skill: Humanoid Mech Lv. 1+
Level 1 MP Cost: 27, Max Enemies Hit: 5, Damage: 105% to knocked back enemies.
10 MP Cost: 31, Max Enemies Hit: 10, Damage: 150% to knocked back enemies.


Active Rocket Booster
Master Level 10
Description Use rocket power to jump. Upon landing, deal damage to enemies in range. This skill consumes MP both when you launch and when you land. Can also be used by pressing the up arrow key and attack key together. Permanently increases Movement Speed and Max Movement Speed.
Right-click to lock the command.
Level 1 MP Cost: 95 each (launch and land), Damage: 140%, Max Enemies Hit (upon landing): 6
[Passive Effect - Movement Speed: +4, Max Movement Speed: +2]
10 MP Cost: 50 each (launch and land), Damage: 300%, Max Enemies Hit (upon landing): 6
[Passive Effect - Movement Speed: +22, Max Movement Speed: +20]

2nd Job Mechanic Techniques

Active Heavy Gatling Gun
Master Level 15
Description Focuses your Enhanced Gatling Gun on multiple enemies.
Required Skill: Gatling Gun Lv. 1+
Level 1 MP Cost: 29, Damage: 100%, Max Enemies Hit: 6, number of projectiles: 6
15 MP Cost: 15, Damage: 160%, Max Enemies Hit: 6, number of projectiles: 6


Active Homing Beacon
Master Level 15
Description Launches a Homing Beacon to attack multiple enemies. The beacon is programmed with multi-targeting to chase the targeted enemies.
Homing Beacons do not take damage from enemies' Attack Reflect skills, and target the boss with the highest HP first when used in tank mode.
#Homing Beacon can be fired continuously by holding down the key. You can move or use another skill while holding down the key for Homing Beacon.
Right-click to toggle the Homing Beacon smoke effect ON/OFF.
Required Skill: Humanoid Mech Lv. 10+
Level 1 MP Cost: 40, Damage: 126%, Max Enemy Hit: 4 at once
15 MP Cost: 65, Damage: 210%, Max Enemy Hit: 4 at once


Active Open Portal: GX-9
Master Level 5
Description Places Portal <GX-9>. Up to two portals can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart. The gates must be recharged after each use.
Right-click to toggle the mode for party member use ON/OFF.
Level 1 MP Cost: 106, Portal Duration: 60 sec. Once used, cannot be reused for 2 sec.
5 MP Cost: 50, Portal Duration: 300 sec. Once used, cannot be reused for 2 sec.


Active Mechanic Rage
Master Level 10
Description Increases Attack Speed for a short time.
Required Skill: Mechanic Mastery Lv. 5+
Level 1 MP Cost: 39, Attack Speed increased for 18 sec
10 MP Cost: 21, Attack Speed increased for 180 sec


Active Robo Launcher RM7
Master Level 15
Description Place a fixed artillery piece, the RM7, which fires multiple blasts straight forward, then self-destructs.
<Robo Launcher RM7> does not take damage, even when attacking enemies with attack reflection.
Level 1 MP Cost: 120, Robo Launcher RM7 Duration: 42 sec
Damage: 110%, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 250%
15 MP Cost: 45, Robo Launcher RM7 Duration: 70 sec
Damage: 250%, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 400%


Passive Perfect Armor
Master Level 20
Description Adds a new ability to your Mech.
Required Skill: Humanoid Mech Lv. 10+
Level 1 While mounting your mech, it has a 1% chance to guard against attacks. Reflects 120% damage back to enemies.
20 While mounting your mech, it has a 20% chance to guard against attacks. Reflects 500% damage back to enemies.


Passive Mechanic Mastery
Master Level 10
Description Permanently increases your Attack Power, Weapon Mastery, Critical Rate, and Critical Damage.
Level 1 Attack Power: +2, Weapon Mastery: +14%, Critical Rate: +6%, Critical Damage: +1%
10 Attack Power: +20, Weapon Mastery: +50%, Critical Rate: +15%, Critical Damage: +5%


Passive Physical Training
Master Level 4
Description Permanently increases STR and DEX through sheer physical training.
Level 1 Permanently increase STR by 12 and DEX by 12.
4 Permanently increase STR by 30 and DEX by 30.

3rd Job Path of the Mechanic

Active Tank Mech
Master Level 1
Description Summons and mounts the Tank Mech.
Can get on/off the mount by pressing the skill key. Press the skill key while mounted on the Humanoid Mech to convert to the Tank Mech.
Required Skill: Humanoid Mech Lv. 10+
Level 1 Tank Mode MP Cost: 50 plus 10 MP every 5 sec, Regular Attack: 100%
Regular Attack Critical Rate: +30%


Active Heavy Salvo
Master Level 20
Description Fires off all Humanoid Mech ammo at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons.
Required Skill: Humanoid Mech Lv. 1+
Level 1 MP Cost: 55, Max Enemies Hit: 4, Damage: 210%, Number of Attacks: 4
20 MP Cost: 35, Max Enemies Hit: 8, Damage: 300%, Number of Attacks: 4


Active AP Salvo
Master Level 20
Description Fires armor-piercing shells from the Tank Mech to land concentrated attacks on a small number of enemies. The armor-piercing shells target the boss with the highest HP first. You can use this skill key in Humanoid mode to use its built-in weapons.
Required Skill: Tank Mech Lv. 1+
Level 1 MP Cost: 55, Damage: 160%, Number of Attacks: 6, Enemies Hit: 4
20 MP Cost: 35, Damage: 250%, Number of Attacks: 6, Enemies Hit: 4


Active Support Unit: H-EX
Master Level 20
Description Summons H-EX, a stationary, multi-functional support robot. H-EX uses a special shockwave to reduce your enemy's Defense and recover HP for party members including yourself. Also increases all Elemental and Abnormal Status Resistances.
Level 1 MP Cost: 150, Deploys H-EX and reduces Defense of enemies on the map by -1% for 23 sec. Restores 4% of HP for you and nearby party members every 5 sec, but party members must be near the Support Unit. After skill duration ends, self-destructs inflicting 310% damage on up to 6 enemies.
[Passive Effects - Status Resistance: +2, Elemental Resistance: +2%]
20 MP Cost: 100, Deploys H-EX and reduces Defense of enemies on the map by -10% for 80 sec. Restores 8% of HP for you and nearby party members every 5 sec, but party members must be near the Support Unit. After skill duration ends, self-destructs inflicting 500% damage on up to 6 enemies.
[Passive Effects - Status Resistance: +40, Elemental Resistance: +40%]


Active Punch Launcher
Master Level 10
Description Launches fists to knock back multiple enemies. Can be resisted by some monsters.
Level 1 MP Cost: 70, Damage: 110%, Number of Attacks: 1, Max Enemies Hit with Knock-back Attack: 10
10 MP Cost: 45, Damage: 200%, Number of Attacks: 1, Max Enemies Hit with Knock-back Attack: 10


Active Roll of the Dice
Master Level 20
Description Test your luck! Roll dice to get a random Buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown will be reduced.
Level 1 MP Cost: 40, Dice Buff Duration: 66 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 500 sec.
20 MP Cost: 60, Dice Buff Duration: 180 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 200 sec.


Active Rock 'n Shock
Master Level 10
Description Place up to 3 <Rock 'n Shock> coils, which continuously attack and possibly stun enemies. They self-destruct when they run out of power.
If 0 coils are present and there is enough space to place 3 at once, you can place all 3 at once by using the down key.
If you place new coils while Rock 'n Shock is placed, the 3 previously placed coils are removed before placing them.
Level 1 MP Cost: 100, When 3 coils are placed - Tesla Coil Duration: 34 sec
Damage: 110%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 415%
10 MP Cost: 75, When 3 coils are placed - Tesla Coil Duration: 70 sec
Damage: 200%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 550%


Passive Overclock
Master Level 15
Description Significantly overclocks your Mech's servo-timing to provide a massive boost to Attack power.
Level 1 Final Damage: 21%, Critical Rate: 6%, Enemy DEF Ignored: +2%
15 Final Damage: 42%, Critical Rate: 20%, Enemy DEF Ignored: +30%


Passive Advanced Homing Beacon
Master Level 15
Description Enhances Homing Beacon to increase Damage.
Required Skill: Homing Beacon Lv. 10+
Level 1 Homing Beacon Damage: +216%
15 Homing Beacon Damage: +300%


Passive Mechanized Defense System
Master Level 14
Description Enhances the Mech with unique Resistance skills, increasing survivability.
Level 1 Max HP: +4%, Max MP: +4%, DEF: +100, Damage Ignored: 2%
14 Max HP: +30%, Max MP: +30%, DEF: +750, Damage Ignored: 15%


Passive Battle Program
Master Level 1
Description Increases Humanoid Mech Movement Speed, Attack Speed, and the battle efficiency of Rocket Booster and Mechanic Dash.
Required Skill: Humanoid Mech Lv. 1+
Level 1 Increases Humanoid Mech's Attack Speed by 1, Movement Speed by 10.
Decreases Rocket Booster Recoil Distance and increases Mechanic Dash Movement Range.

4th Job Mechanic Completion

Active Heavy Salvo Plus
Master Level 30
Description Fires off all Humanoid Mech ordnances at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons.
Required Skill: Humanoid Mech Lv. 1+
Level 1 MP Cost: 100, Max Enemies Hit: 8, Damage: 332%, Number of Attacks: 4
30 MP Cost: 70, Max Enemies Hit: 8, Damage: 390%, Number of Attacks: 4
31 MP Cost: 70, Max Enemies Hit: 8, Damage: 392%, Number of Attacks: 4
32 MP Cost: 68, Max Enemies Hit: 8, Damage: 394%, Number of Attacks: 4


Active AP Salvo Plus
Master Level 30
Description Fires explosive armor-piercing shells from the Tank Mech to land concentrated attacks on a small number of enemies and trigger a second explosion. The explosive armor-piercing shells target the boss with the highest HP first. You can use this skill key in Humanoid mode to use built-in weapons.
Required Skill: Tank Mech Lv. 1+
Level 1 MP Cost: 120, First Hit has Damage: 201%, Number of Attacks: 6, Enemies Hit: 6.
2nd Explosion: Enemies Hit: 1, Damage: 60%, Number of Attacks: 1
30 MP Cost: 90, First Hit has Damage: 285%, Number of Attacks: 6, Enemies Hit: 6.
2nd Explosion: Enemies Hit: 4, Damage: 350%, Number of Attacks: 1
31 MP Cost: 90, First Hit has Damage: 291%, Number of Attacks: 6, Enemies Hit: 6.
2nd Explosion: Enemies Hit: 4, Damage: 360%, Number of Attacks: 1
32 MP Cost: 88, First Hit has Damage: 291%, Number of Attacks: 6, Enemies Hit: 6.
2nd Explosion: Enemies Hit: 4, Damage: 370%, Number of Attacks: 1


Active Giant Robot SG-88
Master Level 30
Description Summons the giant robot SG-88 to bombard a group of enemies with missiles. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to double the base amount) by hitting the regular attack key. Invincible while using the skill. Not affected by effects which reset cooldown.
Level 1 MP Cost: 400, Max Enemies Hit: 15, Damage: 355%, Number of Attacks: 8. Damage to Nearby Enemies: 1010% per sec, Number of Attacks: 2.
Invincible for 3 sec after using the skill.
Cooldown: 60 sec
30 MP Cost: 400, Max Enemies Hit: 15, Damage: 500%, Number of Attacks: 8. Damage to Nearby Enemies: 1300% per sec, Number of Attacks: 2.
Invincible for 3 sec after using the skill.
Cooldown: 60 sec
31 MP Cost: 400, Max Enemies Hit: 15, Damage: 505%, Number of Attacks: 8. Damage to Nearby Enemies: 1310% per sec, Number of Attacks: 2.
Invincible for 3 sec after using the skill.
Cooldown: 60 sec
32 MP Cost: 400, Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 8. Damage to Nearby Enemies: 1320% per sec, Number of Attacks: 2.
Invincible for 3 sec after using the skill.
Cooldown: 60 sec


Active Bots 'n Tots
Master Level 30
Description Place a robot factory that summons toy robots. Summoned robots detect nearby enemies and self-destruct when near them. The factory itself also self-destructs after a short time. The factory cannot take damage, even when attacking enemies with attack reflection.
Level 1 MP Cost: 75, Robot Factory Duration: 70 sec
Self-Destruct Damage: 355%, Max Enemies Hit: 4, Max Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 710%, Max Enemies Hit: 6
30 MP Cost: 100, Robot Factory Duration: 70 sec
Self-Destruct Damage: 500%, Max Enemies Hit: 4, Max Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 1000%, Max Enemies Hit: 6
31 MP Cost: 105, Robot Factory Duration: 70 sec
Self-Destruct Damage: 505%, Max Enemies Hit: 4, Max Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 1010%, Max Enemies Hit: 6
32 MP Cost: 105, Robot Factory Duration: 70 sec
Self-Destruct Damage: 510%, Max Enemies Hit: 4, Max Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 1020%, Max Enemies Hit: 6


Active Maple Warrior
Master Level 30
Description The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear.
Level 1 MP Cost: 10, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Enhanced Support Unit
Master Level 30
Description Upgrades Support Unit.
Required Skill: Support Unit: H-EX Lv. 20+
Level 1
2% Final Damage for yourself and all your party members near the Support Unit, Self Destruction Damage: 520%, increases HP Recovery range
30
7% Final Damage for yourself and all your party members near the Support Unit, Self Destruction Damage: 1100%, increases HP Recovery range
31
8% Final Damage for yourself and all your party members near the Support Unit, Self Destruction Damage: 1120%, increases HP Recovery range
32
8% Final Damage for yourself and all your party members near the Support Unit, Self Destruction Damage: 1140%, increases HP Recovery range


Passive Homing Beacon Research
Master Level 5
Description Research Homing Beacon technology further to increase the number of missiles launched. Also improves the launch speed of Homing Beacon.
Required Skill: Advanced Homing Beacon Lv. 15+
Level 1 Bonus Homing Beacon missiles: +1
5 Bonus Homing Beacon missiles: +5
6 Bonus Homing Beacon missiles: +6
7 Bonus Homing Beacon missiles: +7


Passive Extreme Mech
Master Level 30
Description Hop on your Humanoid Mech to increase Attack Power and Defense. Also increases Weapon Mastery.
Required Skill: Humanoid Mech Lv. 10+
Level 1 Hop on your Humanoid Mech for these effects. Attack Power: +41, Defense: +310
Weapon Mastery: +56%
30 Hop on your Humanoid Mech for these effects. Attack Power: +55, Defense: +600
Weapon Mastery: +70%
31 Hop on your Humanoid Mech for these effects. Attack Power: +56, Defense: +610
Weapon Mastery: +71%
32 Hop on your Humanoid Mech for these effects. Attack Power: +56, Defense: +620
Weapon Mastery: +71%


Passive Robot Mastery
Master Level 30
Description Increase damage permanently, and increase the Attack Power, self-destruction damage, and summon duration of all summoned robots. This skill also increases the damage of <Robo Launcher RM7>. Using Custom Mode will not apply the skill effect transparency to robots where Robot Mastery is applied, except for Giant Robot SG-88 and Mecha Carrier.
Custom Mode On/Off: Right-click
Level 1 Damage: +16%.
Robot's Final Damage and Final Self-Destruct Damage: +18%
Summon Duration for skills aside from 5th skills: +11%.
<Robo Launcher RM7> Damage: +19% points.
30 Damage: +45%.
Robot's Final Damage and Final Self-Destruct Damage: +105%
Summon Duration for skills aside from 5th skills: +40%.
<Robo Launcher RM7> Damage: +135% points.
31 Damage: +46%.
Robot's Final Damage and Final Self-Destruct Damage: +108%
Summon Duration for skills aside from 5th skills: +41%.
<Robo Launcher RM7> Damage: +139% points.
32 Damage: +47%.
Robot's Final Damage and Final Self-Destruct Damage: +111%
Summon Duration for skills aside from 5th skills: +42%.
<Robo Launcher RM7> Damage: +143% points.


Passive Double Down
Master Level 5
Description Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.
Required Skill: Roll of the Dice Lv. 20+
Level 1 MP Cost: 60, Dice Buff Duration: 180 sec.
10% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 196 sec.
5 MP Cost: 60, Dice Buff Duration: 180 sec.
50% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
6 MP Cost: 60, Dice Buff Duration: 180 sec.
60% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 176 sec.
7 MP Cost: 60, Dice Buff Duration: 180 sec.
70% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 172 sec.


Passive Mech Alloy Research
Master Level 30
Description Permanently increases your Avoidability when hit while on the Mech. Decreases damage taken when you fail to dodge.
Required Skill: Mech Defense System Lv. 10+
Level 1 Dodge Chance: 1%, Damage Taken -1% upon failure to dodge
This skill permanently increases Max HP by 11% and Max MP by 10%.
30 Dodge Chance: 15%, Damage Taken -30% upon failure to dodge
This skill permanently increases Max HP by 40% and Max MP by 10%.
31 Dodge Chance: 16%, Damage Taken -31% upon failure to dodge
This skill permanently increases Max HP by 41% and Max MP by 10%.
32 Dodge Chance: 16%, Damage Taken -32% upon failure to dodge
This skill permanently increases Max HP by 42% and Max MP by 10%.

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Rock 'n Shock - Reinforce
Level Requirement 140
Master Level 1
Description Increases Rock 'n Shock damage.
Level 1 Damage: +20%


Passive Rock 'n Shock - Persist
Level Requirement 150
Master Level 1
Description Increases Rock 'n Shock duration.
Level 1 Duration: +10 sec


Passive Rock 'n Shock - Guardbreak
Level Requirement 180
Master Level 1
Description Increases Ignore Defense for Rock 'n Shock.
Level 1 Enemy Defense Ignored: +20%


Passive Support Unit: H-EX - Reinforce
Level Requirement 140
Master Level 1
Description Increases the explosion damage for Support Unit: H-EX.
Required Skill: Enhanced Support Unit Lv. 10+
Level 1 Damage: +20%


Passive Support Unit: H-EX - Party Reinforce
Level Requirement 165
Master Level 1
Description Further increases Final Damage of party members from Support Unit: H-EX. Combines with the effect of Enhanced Support Unit.
Required Skill: Enhanced Support Unit Lv. 10+
Level 1 Party member final damage: +2%


Passive File:Skill Support Unit: H-EX - Persist.png Support Unit: H-EX - Persist
Level Requirement 180
Master Level 1
Description Increases Support Unit: H-EX duration.
Required Skill: Enhanced Support Unit Lv. 10+
Level 1 Duration: +10 sec


Passive Heavy Salvo - Reinforce
Level Requirement 150
Master Level 1
Description Increases the damage of Heavy and AP Salvo Plus. Does not apply to the second explosion of AP Salvo Plus and HEXA AP Salvo Plus.
Level 1 Damage: +10%


Passive Heavy Salvo Plus - Spread
Level Requirement 165
Master Level 1
Description Increases the max number of enemies hit by Heavy Salvo Plus. Does not apply to the second explosion of AP Salvo Plus and HEXA AP Salvo Plus.
Level 1 Max Enemies Hit: +2


Passive AP Salvo Plus - Extra Strike
Level Requirement 190
Master Level 1
Description Increases the number of attacks for AP Salvo Plus. Does not apply to the second explosion of AP Salvo Plus and HEXA AP Salvo Plus.
Level 1 Number of Attacks: +1

Active Attack/Buff Active Attack/Buff

Active Full Spread
Level Requirement 140
Master Level 1
Description Diverts power to the Homing Beacon rotation systems to expand the attack area.
Level 1 MP Cost: 200, Duration: 10 sec, Additional Missiles: 6
Cooldown: 60 sec


Active Distortion Bomb
Level Requirement 160
Master Level 1
Description Detonates a special Resistance bomb to create a distortion field. The field does not take damage even when attacking enemies with attack reflection.
Level 1 MP Cost: 250, Duration: 4 sec., Damage: 350%, Number of Attacks: 2, Max Enemies Hit: 8
Cooldown: 8 sec.


Active For Liberty
Level Requirement 190
Master Level 1
Description Materializes the will of the Resistance to increase attack power.
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Cooldown: 120 sec. Only applies to Demon, Resistance, and Xenon party members.

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
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Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
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Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Resistance Infantry
Master Level 30
Description Summons a squad of Resistance infantry to blast the enemy with long-ranged attacks. Unaffected by attack reflection.
Level 1 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 335%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
30 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 683%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
Active Resistance Infantry
Master Level 30
Description Summons a squad of Resistance infantry to blast the enemy with long-ranged attacks. Unaffected by attack reflection.
Level 1 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 335%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
2 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 347%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
3 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 359%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
4 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 371%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
5 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 383%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
6 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 395%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
7 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 407%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
8 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 419%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
9 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 431%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
10 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 443%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
11 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 455%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
12 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 467%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
13 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 479%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
14 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 491%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
15 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 503%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
16 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 515%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
17 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 527%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
18 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 539%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
19 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 551%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
20 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 563%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
21 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 575%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
22 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 587%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
23 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 599%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
24 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 611%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
25 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 623%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
26 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 635%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
27 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 647%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
28 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 659%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
29 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 671%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
30 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 683%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
Show/hide all levels
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Show/hide all levels
Active Loaded Dice
Master Level 30
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +11]
30 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +40]
Active Loaded Dice
Master Level 30
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +11]
2 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +12]
3 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +13]
4 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +14]
5 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +15]
6 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +16]
7 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +17]
8 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +18]
9 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +19]
10 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +20]
11 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +21]
12 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +22]
13 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +23]
14 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +24]
15 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +25]
16 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +26]
17 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +27]
18 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +28]
19 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +29]
20 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +30]
21 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +31]
22 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +32]
23 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +33]
24 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +34]
25 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +35]
26 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +36]
27 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +37]
28 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +38]
29 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +39]
30 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +40]
Show/hide all levels
Active Overdrive
Master Level 30
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec
Active Overdrive
Master Level 30
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
2 HP Cost: 1980, Duration: 28 sec, Attack Power: +24% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
3 HP Cost: 1970, Duration: 28 sec, Attack Power: +26% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
4 HP Cost: 1960, Duration: 28 sec, Attack Power: +28% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
5 HP Cost: 1950, Duration: 28 sec, Attack Power: +30% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
6 HP Cost: 1940, Duration: 28 sec, Attack Power: +32% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
7 HP Cost: 1930, Duration: 28 sec, Attack Power: +34% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
8 HP Cost: 1920, Duration: 28 sec, Attack Power: +36% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
9 HP Cost: 1910, Duration: 28 sec, Attack Power: +38% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
10 HP Cost: 1900, Duration: 28 sec, Attack Power: +40% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
11 HP Cost: 1890, Duration: 28 sec, Attack Power: +42% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
12 HP Cost: 1880, Duration: 28 sec, Attack Power: +44% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
13 HP Cost: 1870, Duration: 28 sec, Attack Power: +46% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
14 HP Cost: 1860, Duration: 28 sec, Attack Power: +48% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
15 HP Cost: 1850, Duration: 28 sec, Attack Power: +50% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
16 HP Cost: 1840, Duration: 28 sec, Attack Power: +52% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
17 HP Cost: 1830, Duration: 28 sec, Attack Power: +54% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
18 HP Cost: 1820, Duration: 28 sec, Attack Power: +56% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
19 HP Cost: 1810, Duration: 28 sec, Attack Power: +58% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
20 HP Cost: 1800, Duration: 28 sec, Attack Power: +60% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
21 HP Cost: 1790, Duration: 28 sec, Attack Power: +62% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
22 HP Cost: 1780, Duration: 28 sec, Attack Power: +64% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
23 HP Cost: 1770, Duration: 28 sec, Attack Power: +66% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
24 HP Cost: 1760, Duration: 28 sec, Attack Power: +68% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
25 HP Cost: 1750, Duration: 28 sec, Attack Power: +70% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
26 HP Cost: 1740, Duration: 28 sec, Attack Power: +72% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
27 HP Cost: 1730, Duration: 28 sec, Attack Power: +74% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
28 HP Cost: 1720, Duration: 28 sec, Attack Power: +76% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
29 HP Cost: 1710, Duration: 28 sec, Attack Power: +78% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec

Class-Specific Skills

Show/hide all levels
Active Doomsday Device
Master Level 30
Description Summons an diabolical death machine to annihilate your opponents. Unaffected by attack reflection.
Level 1 MP Cost: 750, summoned machine lasts 42 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 208%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 360%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
30 MP Cost: 750, summoned machine lasts 100 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 440%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 650%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
Active Doomsday Device
Master Level 30
Description Summons an diabolical death machine to annihilate your opponents. Unaffected by attack reflection.
Level 1 MP Cost: 750, summoned machine lasts 42 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 208%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 360%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
2 MP Cost: 750, summoned machine lasts 44 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 216%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 370%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
3 MP Cost: 750, summoned machine lasts 46 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 224%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 380%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
4 MP Cost: 750, summoned machine lasts 48 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 232%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 390%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
5 MP Cost: 750, summoned machine lasts 50 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 240%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 400%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
6 MP Cost: 750, summoned machine lasts 52 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 248%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 410%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
7 MP Cost: 750, summoned machine lasts 54 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 256%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 420%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
8 MP Cost: 750, summoned machine lasts 56 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 264%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 430%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
9 MP Cost: 750, summoned machine lasts 58 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 272%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 440%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
10 MP Cost: 750, summoned machine lasts 60 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 280%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 450%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
11 MP Cost: 750, summoned machine lasts 62 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 288%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 460%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
12 MP Cost: 750, summoned machine lasts 64 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 296%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 470%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
13 MP Cost: 750, summoned machine lasts 66 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 304%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 480%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
14 MP Cost: 750, summoned machine lasts 68 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 312%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 490%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
15 MP Cost: 750, summoned machine lasts 70 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 500%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
16 MP Cost: 750, summoned machine lasts 72 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 328%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 510%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
17 MP Cost: 750, summoned machine lasts 74 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 336%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 520%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
18 MP Cost: 750, summoned machine lasts 76 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 344%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 530%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
19 MP Cost: 750, summoned machine lasts 78 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 352%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 540%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
20 MP Cost: 750, summoned machine lasts 80 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 360%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 550%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
21 MP Cost: 750, summoned machine lasts 82 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 368%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 560%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
22 MP Cost: 750, summoned machine lasts 84 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 376%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 570%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
23 MP Cost: 750, summoned machine lasts 86 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 384%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 580%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
24 MP Cost: 750, summoned machine lasts 88 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 392%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 590%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
25 MP Cost: 750, summoned machine lasts 90 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 400%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 600%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
26 MP Cost: 750, summoned machine lasts 92 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 408%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 610%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
27 MP Cost: 750, summoned machine lasts 94 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 416%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 620%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
28 MP Cost: 750, summoned machine lasts 96 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 424%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 630%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
29 MP Cost: 750, summoned machine lasts 98 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 432%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 640%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
30 MP Cost: 750, summoned machine lasts 100 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 440%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 650%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
Show/hide all levels
Active Mobile Missile Battery
Master Level 30
Description Launches a missile battery that fires a barrage of micro-missiles. The micro-missiles target the boss with the highest HP first.
Level 1 MP Cost: 1000, Launches a battery that fires 30 micro missiles at up to 15 enemies.
Micro missiles deal 442% damage 5 times.
Cooldown: 25 sec
30 MP Cost: 1000, Launches a battery that fires 40 micro missiles at up to 15 enemies.
Micro missiles deal 935% damage 5 times.
Cooldown: 25 sec
Active Mobile Missile Battery
Master Level 30
Description Launches a missile battery that fires a barrage of micro-missiles. The micro-missiles target the boss with the highest HP first.
Level 1 MP Cost: 1000, Launches a battery that fires 30 micro missiles at up to 15 enemies.
Micro missiles deal 442% damage 5 times.
Cooldown: 25 sec
2 MP Cost: 1000, Launches a battery that fires 30 micro missiles at up to 15 enemies.
Micro missiles deal 459% damage 5 times.
Cooldown: 25 sec
3 MP Cost: 1000, Launches a battery that fires 31 micro missiles at up to 15 enemies.
Micro missiles deal 476% damage 5 times.
Cooldown: 25 sec
4 MP Cost: 1000, Launches a battery that fires 31 micro missiles at up to 15 enemies.
Micro missiles deal 493% damage 5 times.
Cooldown: 25 sec
5 MP Cost: 1000, Launches a battery that fires 31 micro missiles at up to 15 enemies.
Micro missiles deal 510% damage 5 times.
Cooldown: 25 sec
6 MP Cost: 1000, Launches a battery that fires 32 micro missiles at up to 15 enemies.
Micro missiles deal 527% damage 5 times.
Cooldown: 25 sec
7 MP Cost: 1000, Launches a battery that fires 32 micro missiles at up to 15 enemies.
Micro missiles deal 544% damage 5 times.
Cooldown: 25 sec
8 MP Cost: 1000, Launches a battery that fires 32 micro missiles at up to 15 enemies.
Micro missiles deal 561% damage 5 times.
Cooldown: 25 sec
9 MP Cost: 1000, Launches a battery that fires 33 micro missiles at up to 15 enemies.
Micro missiles deal 578% damage 5 times.
Cooldown: 25 sec
10 MP Cost: 1000, Launches a battery that fires 33 micro missiles at up to 15 enemies.
Micro missiles deal 595% damage 5 times.
Cooldown: 25 sec
11 MP Cost: 1000, Launches a battery that fires 33 micro missiles at up to 15 enemies.
Micro missiles deal 612% damage 5 times.
Cooldown: 25 sec
12 MP Cost: 1000, Launches a battery that fires 34 micro missiles at up to 15 enemies.
Micro missiles deal 629% damage 5 times.
Cooldown: 25 sec
13 MP Cost: 1000, Launches a battery that fires 34 micro missiles at up to 15 enemies.
Micro missiles deal 646% damage 5 times.
Cooldown: 25 sec
14 MP Cost: 1000, Launches a battery that fires 34 micro missiles at up to 15 enemies.
Micro missiles deal 663% damage 5 times.
Cooldown: 25 sec
15 MP Cost: 1000, Launches a battery that fires 35 micro missiles at up to 15 enemies.
Micro missiles deal 680% damage 5 times.
Cooldown: 25 sec
16 MP Cost: 1000, Launches a battery that fires 35 micro missiles at up to 15 enemies.
Micro missiles deal 697% damage 5 times.
Cooldown: 25 sec
17 MP Cost: 1000, Launches a battery that fires 35 micro missiles at up to 15 enemies.
Micro missiles deal 714% damage 5 times.
Cooldown: 25 sec
18 MP Cost: 1000, Launches a battery that fires 36 micro missiles at up to 15 enemies.
Micro missiles deal 731% damage 5 times.
Cooldown: 25 sec
19 MP Cost: 1000, Launches a battery that fires 36 micro missiles at up to 15 enemies.
Micro missiles deal 748% damage 5 times.
Cooldown: 25 sec
20 MP Cost: 1000, Launches a battery that fires 36 micro missiles at up to 15 enemies.
Micro missiles deal 765% damage 5 times.
Cooldown: 25 sec
21 MP Cost: 1000, Launches a battery that fires 37 micro missiles at up to 15 enemies.
Micro missiles deal 782% damage 5 times.
Cooldown: 25 sec
22 MP Cost: 1000, Launches a battery that fires 37 micro missiles at up to 15 enemies.
Micro missiles deal 799% damage 5 times.
Cooldown: 25 sec
23 MP Cost: 1000, Launches a battery that fires 37 micro missiles at up to 15 enemies.
Micro missiles deal 816% damage 5 times.
Cooldown: 25 sec
24 MP Cost: 1000, Launches a battery that fires 38 micro missiles at up to 15 enemies.
Micro missiles deal 833% damage 5 times.
Cooldown: 25 sec
25 MP Cost: 1000, Launches a battery that fires 38 micro missiles at up to 15 enemies.
Micro missiles deal 850% damage 5 times.
Cooldown: 25 sec
26 MP Cost: 1000, Launches a battery that fires 38 micro missiles at up to 15 enemies.
Micro missiles deal 867% damage 5 times.
Cooldown: 25 sec
27 MP Cost: 1000, Launches a battery that fires 39 micro missiles at up to 15 enemies.
Micro missiles deal 884% damage 5 times.
Cooldown: 25 sec
28 MP Cost: 1000, Launches a battery that fires 39 micro missiles at up to 15 enemies.
Micro missiles deal 901% damage 5 times.
Cooldown: 25 sec
29 MP Cost: 1000, Launches a battery that fires 39 micro missiles at up to 15 enemies.
Micro missiles deal 918% damage 5 times.
Cooldown: 25 sec
30 MP Cost: 1000, Launches a battery that fires 40 micro missiles at up to 15 enemies.
Micro missiles deal 935% damage 5 times.
Cooldown: 25 sec
Show/hide all levels
Active Full Metal Barrage
Master Level 30
Description Use all available Mech weapons to fire every single one of your bullets at once. Invincible while casting, but cannot move or change direction.
Can use a more powerful Homing Beacon while casting. Can also use buff skills that increase some stats after casting.
Required Skill: Heavy Salvo Plus Lv. 30+, Giant Robot SG-88 Lv. 30+
Level 1 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 416%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
30 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 12.
When Homing Beacon is used during casting, 7 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
Active Full Metal Barrage
Master Level 30
Description Use all available Mech weapons to fire every single one of your bullets at once. Invincible while casting, but cannot move or change direction.
Can use a more powerful Homing Beacon while casting. Can also use buff skills that increase some stats after casting.
Required Skill: Heavy Salvo Plus Lv. 30+, Giant Robot SG-88 Lv. 30+
Level 1 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 416%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
2 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 432%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
3 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 448%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
4 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 464%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
5 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
6 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 496%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
7 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 512%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
8 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 528%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
9 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 544%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
10 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 560%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
11 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
12 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 592%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
13 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 608%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
14 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 624%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
15 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
16 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 656%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
17 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 672%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
18 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 688%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
19 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 704%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
20 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
21 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 736%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
22 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 752%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
23 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 768%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
24 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 784%, Number of Attacks: 12.
When Homing Beacon is used during casting, 6 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
25 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 12.
When Homing Beacon is used during casting, 7 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
26 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 816%, Number of Attacks: 12.
When Homing Beacon is used during casting, 7 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
27 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 832%, Number of Attacks: 12.
When Homing Beacon is used during casting, 7 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
28 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 848%, Number of Attacks: 12.
When Homing Beacon is used during casting, 7 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
29 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 12.
When Homing Beacon is used during casting, 7 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
30 MP Cost: 1500, Can hold key down for up to 8 sec, Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 12.
When Homing Beacon is used during casting, 7 additional Beacons are fired, can be stacked with Full Spread. Final Damage: +67%.
Cooldown: 120 sec.
Show/hide all levels
Active Mecha Carrier
Master Level 30
Description Summon an aerial carrier, the pinnacle of Resistance technology. Carrier-based aircraft strafe nearby enemies, then return. The aircraft target the boss with the highest Max HP first.
If the aircraft stray too far from the Mechanic, they will move closer immediately. These aircraft are unaffected by attack reflection.
Level 1 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 225% damage, then returns.
Cooldown: 120 sec.
30 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 486% damage, then returns.
Cooldown: 120 sec.
Active Mecha Carrier
Master Level 30
Description Summon an aerial carrier, the pinnacle of Resistance technology. Carrier-based aircraft strafe nearby enemies, then return. The aircraft target the boss with the highest Max HP first.
If the aircraft stray too far from the Mechanic, they will move closer immediately. These aircraft are unaffected by attack reflection.
Level 1 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 225% damage, then returns.
Cooldown: 120 sec.
2 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 234% damage, then returns.
Cooldown: 120 sec.
3 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 243% damage, then returns.
Cooldown: 120 sec.
4 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 252% damage, then returns.
Cooldown: 120 sec.
5 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 261% damage, then returns.
Cooldown: 120 sec.
6 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 270% damage, then returns.
Cooldown: 120 sec.
7 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 279% damage, then returns.
Cooldown: 120 sec.
8 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 288% damage, then returns.
Cooldown: 120 sec.
9 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 297% damage, then returns.
Cooldown: 120 sec.
10 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 306% damage, then returns.
Cooldown: 120 sec.
11 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 315% damage, then returns.
Cooldown: 120 sec.
12 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 324% damage, then returns.
Cooldown: 120 sec.
13 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 333% damage, then returns.
Cooldown: 120 sec.
14 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 342% damage, then returns.
Cooldown: 120 sec.
15 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 351% damage, then returns.
Cooldown: 120 sec.
16 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 360% damage, then returns.
Cooldown: 120 sec.
17 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 369% damage, then returns.
Cooldown: 120 sec.
18 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 378% damage, then returns.
Cooldown: 120 sec.
19 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 387% damage, then returns.
Cooldown: 120 sec.
20 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 396% damage, then returns.
Cooldown: 120 sec.
21 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 405% damage, then returns.
Cooldown: 120 sec.
22 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 414% damage, then returns.
Cooldown: 120 sec.
23 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 423% damage, then returns.
Cooldown: 120 sec.
24 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 432% damage, then returns.
Cooldown: 120 sec.
25 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 441% damage, then returns.
Cooldown: 120 sec.
26 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 450% damage, then returns.
Cooldown: 120 sec.
27 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 459% damage, then returns.
Cooldown: 120 sec.
28 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 468% damage, then returns.
Cooldown: 120 sec.
29 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 477% damage, then returns.
Cooldown: 120 sec.
30 MP Cost: 1250. Summons a Mecha Carrier for 50 sec.
16 carrier-based aircraft(s) attack at set intervals.
Carrier-Based Aircraft: Attacks the target 4 time(s) with 486% damage, then returns.
Cooldown: 120 sec.

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
7% ME-07 Drillhands Boost Max Targets: +1 Ignored Enemy Defense: +20%
Gatling Gun Boost
Rocket Booster Boost
5% Heavy Gatling Gun Boost
2% Homing Beacon Boost[1] Critical Rate: +5%
Robo Launcher RM7 Boost Max Targets: +1
3% Punch Launcher Boost
2% Rock 'n Shock Boost
3% Heavy and AP Salvo Boost Critical Rate: +5%
2% Support Unit: H-EX Boost Max Targets: +1
Giant Robot SG-88 Boost Critical Rate: +5%
Bots 'n Tots Boost Max Targets: +1
Heavy and AP Salvo Plus Boost Critical Rate: +5%
Distortion Bomb Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
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Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Ground Zero
Master Level 30
Description Unleashes a large-scale missile system maintained by the Resistance to completely obliterate the target.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1054%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1023%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 1488%, Number of Attacks: 15
Cooldown: 360 sec
30 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 2040%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1980%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 2880%, Number of Attacks: 15
Cooldown: 360 sec
Active Ground Zero
Master Level 30
Description Unleashes a large-scale missile system maintained by the Resistance to completely obliterate the target.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1054%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1023%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 1488%, Number of Attacks: 15
Cooldown: 360 sec
2 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1088%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1056%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 1536%, Number of Attacks: 15
Cooldown: 360 sec
3 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1122%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1089%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 1584%, Number of Attacks: 15
Cooldown: 360 sec
4 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1156%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1122%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 1632%, Number of Attacks: 15
Cooldown: 360 sec
5 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1190%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1155%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 1680%, Number of Attacks: 15
Cooldown: 360 sec
6 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1224%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1188%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 1728%, Number of Attacks: 15
Cooldown: 360 sec
7 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1258%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1221%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 1776%, Number of Attacks: 15
Cooldown: 360 sec
8 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1292%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1254%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 1824%, Number of Attacks: 15
Cooldown: 360 sec
9 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1326%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1287%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 1872%, Number of Attacks: 15
Cooldown: 360 sec
10 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1360%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1320%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 1920%, Number of Attacks: 15
Cooldown: 360 sec
11 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1394%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1353%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 1968%, Number of Attacks: 15
Cooldown: 360 sec
12 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1428%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1386%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 2016%, Number of Attacks: 15
Cooldown: 360 sec
13 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1462%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1419%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 2064%, Number of Attacks: 15
Cooldown: 360 sec
14 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1496%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1452%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 2112%, Number of Attacks: 15
Cooldown: 360 sec
15 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1530%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1485%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 2160%, Number of Attacks: 15
Cooldown: 360 sec
16 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1564%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1518%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 2208%, Number of Attacks: 15
Cooldown: 360 sec
17 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1598%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1551%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 2256%, Number of Attacks: 15
Cooldown: 360 sec
18 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1632%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1584%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 2304%, Number of Attacks: 15
Cooldown: 360 sec
19 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1666%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1617%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 2352%, Number of Attacks: 15
Cooldown: 360 sec
20 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1700%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1650%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 2400%, Number of Attacks: 15
Cooldown: 360 sec
21 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1734%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1683%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 2448%, Number of Attacks: 15
Cooldown: 360 sec
22 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1768%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1716%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 2496%, Number of Attacks: 15
Cooldown: 360 sec
23 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1802%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1749%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 2544%, Number of Attacks: 15
Cooldown: 360 sec
24 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1836%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1782%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 2592%, Number of Attacks: 15
Cooldown: 360 sec
25 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1870%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1815%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 2640%, Number of Attacks: 15
Cooldown: 360 sec
26 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1904%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1848%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 2688%, Number of Attacks: 15
Cooldown: 360 sec
27 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1938%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1881%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 2736%, Number of Attacks: 15
Cooldown: 360 sec
28 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 1972%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1914%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 2784%, Number of Attacks: 15
Cooldown: 360 sec
29 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 2006%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1947%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 2832%, Number of Attacks: 15
Cooldown: 360 sec
30 MP Cost: 1800, invincible during casting
Max Enemies Hit: 15, Damage: 2040%, Number of Attacks: 8, Number of Earthquakes: 10, then Max Enemies Hit: 15, Damage: 1980%, Number of Attacks: 15, Number of Explosions: 32
Massive Bombardment - Duration: 30 sec, Max Enemies Hit: 15, Bombardment Damage: 2880%, Number of Attacks: 15
Cooldown: 360 sec
Show/hide all levels
Active Mechanized Extinction
Master Level 30
Description Summons a massive mech built from the Resistance's latest technology to exterminate everything on the battlefield.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 1356% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 7910% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Mechanized Extinction
Master Level 30
Description Summons a massive mech built from the Resistance's latest technology to exterminate everything on the battlefield.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 1356% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 1582% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 1808% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 2034% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 2260% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 2486% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 2712% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 2938% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 3164% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 3390% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 3616% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 3842% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 4068% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 4294% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 4520% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 4746% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 4972% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 5198% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 5424% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 5650% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 5876% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 6102% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 6328% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 6554% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 6780% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 7006% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 7232% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 7458% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 7684% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
The mech launches 25 bombardments, dealing 7910% damage to up to 15 enemies 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
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Active HEXA Heavy Salvo Plus
Master Level 30
Description Fires off all Humanoid Mech ordnances at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons.
Required Skill: Heavy Salvo Plus Lv. 30+
Level 1 MP Cost: 80, Max Enemies Hit: 8, Damage: 426%, Number of Attacks: 4
30 MP Cost: 90, Max Enemies Hit: 8, Damage: 745%, Number of Attacks: 4
Active HEXA Heavy Salvo Plus
Master Level 30
Description Fires off all Humanoid Mech ordnances at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons.
Required Skill: Heavy Salvo Plus Lv. 30+
Level 1 MP Cost: 80, Max Enemies Hit: 8, Damage: 426%, Number of Attacks: 4
2 MP Cost: 80, Max Enemies Hit: 8, Damage: 437%, Number of Attacks: 4
3 MP Cost: 81, Max Enemies Hit: 8, Damage: 448%, Number of Attacks: 4
4 MP Cost: 81, Max Enemies Hit: 8, Damage: 459%, Number of Attacks: 4
5 MP Cost: 81, Max Enemies Hit: 8, Damage: 470%, Number of Attacks: 4
6 MP Cost: 82, Max Enemies Hit: 8, Damage: 481%, Number of Attacks: 4
7 MP Cost: 82, Max Enemies Hit: 8, Damage: 492%, Number of Attacks: 4
8 MP Cost: 82, Max Enemies Hit: 8, Damage: 503%, Number of Attacks: 4
9 MP Cost: 83, Max Enemies Hit: 8, Damage: 514%, Number of Attacks: 4
10 MP Cost: 83, Max Enemies Hit: 8, Damage: 525%, Number of Attacks: 4
11 MP Cost: 83, Max Enemies Hit: 8, Damage: 536%, Number of Attacks: 4
12 MP Cost: 84, Max Enemies Hit: 8, Damage: 547%, Number of Attacks: 4
13 MP Cost: 84, Max Enemies Hit: 8, Damage: 558%, Number of Attacks: 4
14 MP Cost: 84, Max Enemies Hit: 8, Damage: 569%, Number of Attacks: 4
15 MP Cost: 85, Max Enemies Hit: 8, Damage: 580%, Number of Attacks: 4
16 MP Cost: 85, Max Enemies Hit: 8, Damage: 591%, Number of Attacks: 4
17 MP Cost: 85, Max Enemies Hit: 8, Damage: 602%, Number of Attacks: 4
18 MP Cost: 86, Max Enemies Hit: 8, Damage: 613%, Number of Attacks: 4
19 MP Cost: 86, Max Enemies Hit: 8, Damage: 624%, Number of Attacks: 4
20 MP Cost: 86, Max Enemies Hit: 8, Damage: 635%, Number of Attacks: 4
21 MP Cost: 87, Max Enemies Hit: 8, Damage: 646%, Number of Attacks: 4
22 MP Cost: 87, Max Enemies Hit: 8, Damage: 657%, Number of Attacks: 4
23 MP Cost: 87, Max Enemies Hit: 8, Damage: 668%, Number of Attacks: 4
24 MP Cost: 88, Max Enemies Hit: 8, Damage: 679%, Number of Attacks: 4
25 MP Cost: 88, Max Enemies Hit: 8, Damage: 690%, Number of Attacks: 4
26 MP Cost: 88, Max Enemies Hit: 8, Damage: 701%, Number of Attacks: 4
27 MP Cost: 89, Max Enemies Hit: 8, Damage: 712%, Number of Attacks: 4
28 MP Cost: 89, Max Enemies Hit: 8, Damage: 723%, Number of Attacks: 4
29 MP Cost: 89, Max Enemies Hit: 8, Damage: 734%, Number of Attacks: 4
30 MP Cost: 90, Max Enemies Hit: 8, Damage: 745%, Number of Attacks: 4
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Active HEXA AP Salvo Plus
Master Level 30
Description Fires explosive armor-piercing shells from the Tank Mech to land concentrated attacks on a small number of enemies. The explosive armor-piercing shells target the farthest enemy within range, and the boss with the highest Max HP within range first. The explosive armor-piercing shells trigger a second explosion when the target is hit. You can use this skill key in Humanoid mode to use built-in weapons.
Required Skill: AP Salvo Plus Lv. 30+
Level 1 MP Cost: 95, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 338%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 187%, Number of Attacks: 3
30 MP Cost: 105, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 570%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 390%, Number of Attacks: 3
Active HEXA AP Salvo Plus
Master Level 30
Description Fires explosive armor-piercing shells from the Tank Mech to land concentrated attacks on a small number of enemies. The explosive armor-piercing shells target the farthest enemy within range, and the boss with the highest Max HP within range first. The explosive armor-piercing shells trigger a second explosion when the target is hit. You can use this skill key in Humanoid mode to use built-in weapons.
Required Skill: AP Salvo Plus Lv. 30+
Level 1 MP Cost: 95, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 338%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 187%, Number of Attacks: 3
2 MP Cost: 95, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 346%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 194%, Number of Attacks: 3
3 MP Cost: 96, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 354%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 201%, Number of Attacks: 3
4 MP Cost: 96, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 362%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 208%, Number of Attacks: 3
5 MP Cost: 96, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 370%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 215%, Number of Attacks: 3
6 MP Cost: 97, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 378%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 222%, Number of Attacks: 3
7 MP Cost: 97, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 386%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 229%, Number of Attacks: 3
8 MP Cost: 97, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 394%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 236%, Number of Attacks: 3
9 MP Cost: 98, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 402%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 243%, Number of Attacks: 3
10 MP Cost: 98, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 410%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 250%, Number of Attacks: 3
11 MP Cost: 98, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 418%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 257%, Number of Attacks: 3
12 MP Cost: 99, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 426%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 264%, Number of Attacks: 3
13 MP Cost: 99, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 434%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 271%, Number of Attacks: 3
14 MP Cost: 99, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 442%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 278%, Number of Attacks: 3
15 MP Cost: 100, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 450%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 285%, Number of Attacks: 3
16 MP Cost: 100, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 458%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 292%, Number of Attacks: 3
17 MP Cost: 100, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 466%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 299%, Number of Attacks: 3
18 MP Cost: 101, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 474%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 306%, Number of Attacks: 3
19 MP Cost: 101, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 482%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 313%, Number of Attacks: 3
20 MP Cost: 101, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 490%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 320%, Number of Attacks: 3
21 MP Cost: 102, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 498%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 327%, Number of Attacks: 3
22 MP Cost: 102, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 506%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 334%, Number of Attacks: 3
23 MP Cost: 102, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 514%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 341%, Number of Attacks: 3
24 MP Cost: 103, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 522%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 348%, Number of Attacks: 3
25 MP Cost: 103, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 530%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 355%, Number of Attacks: 3
26 MP Cost: 103, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 538%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 362%, Number of Attacks: 3
27 MP Cost: 104, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 546%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 369%, Number of Attacks: 3
28 MP Cost: 104, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 554%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 376%, Number of Attacks: 3
29 MP Cost: 104, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 562%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 383%, Number of Attacks: 3
30 MP Cost: 105, fires armor-piercing shells
1st hit - Max Enemies Hit: 7, Piercing Damage: 570%, Number of Attacks: 6
2nd explosion - Max Enemies Hit: 7, Damage: 390%, Number of Attacks: 3
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Active HEXA Homing Beacon
Master Level 30
Description Launches a Homing Beacon to attack multiple enemies. The beacon is programmed to chase the targeted enemy.
Homing Beacons do not take damage from enemies' Attack Reflect skills, and target the boss with the highest HP first when used in tank mode.
#Homing Beacon can be fired continuously by holding down the key.
You can move or use another skill while holding down the key for Homing Beacon.
Right-click to toggle the Homing Beacon smoke effect ON/OFF.
Required Skill: Advanced Homing Beacon Lv. 15+
Level 1 MP Cost: 70, Max Enemies Hit: 12, Damage: 416% at once
30 MP Cost: 70, Max Enemies Hit: 12, Damage: 561% at once
Active HEXA Homing Beacon
Master Level 30
Description Launches a Homing Beacon to attack multiple enemies. The beacon is programmed to chase the targeted enemy.
Homing Beacons do not take damage from enemies' Attack Reflect skills, and target the boss with the highest HP first when used in tank mode.
#Homing Beacon can be fired continuously by holding down the key.
You can move or use another skill while holding down the key for Homing Beacon.
Right-click to toggle the Homing Beacon smoke effect ON/OFF.
Required Skill: Advanced Homing Beacon Lv. 15+
Level 1 MP Cost: 70, Max Enemies Hit: 12, Damage: 416% at once
2 MP Cost: 70, Max Enemies Hit: 12, Damage: 421% at once
3 MP Cost: 70, Max Enemies Hit: 12, Damage: 426% at once
4 MP Cost: 70, Max Enemies Hit: 12, Damage: 431% at once
5 MP Cost: 70, Max Enemies Hit: 12, Damage: 436% at once
6 MP Cost: 70, Max Enemies Hit: 12, Damage: 441% at once
7 MP Cost: 70, Max Enemies Hit: 12, Damage: 446% at once
8 MP Cost: 70, Max Enemies Hit: 12, Damage: 451% at once
9 MP Cost: 70, Max Enemies Hit: 12, Damage: 456% at once
10 MP Cost: 70, Max Enemies Hit: 12, Damage: 461% at once
11 MP Cost: 70, Max Enemies Hit: 12, Damage: 466% at once
12 MP Cost: 70, Max Enemies Hit: 12, Damage: 471% at once
13 MP Cost: 70, Max Enemies Hit: 12, Damage: 476% at once
14 MP Cost: 70, Max Enemies Hit: 12, Damage: 481% at once
15 MP Cost: 70, Max Enemies Hit: 12, Damage: 486% at once
16 MP Cost: 70, Max Enemies Hit: 12, Damage: 491% at once
17 MP Cost: 70, Max Enemies Hit: 12, Damage: 496% at once
18 MP Cost: 70, Max Enemies Hit: 12, Damage: 501% at once
19 MP Cost: 70, Max Enemies Hit: 12, Damage: 506% at once
20 MP Cost: 70, Max Enemies Hit: 12, Damage: 511% at once
21 MP Cost: 70, Max Enemies Hit: 12, Damage: 516% at once
22 MP Cost: 70, Max Enemies Hit: 12, Damage: 521% at once
23 MP Cost: 70, Max Enemies Hit: 12, Damage: 526% at once
24 MP Cost: 70, Max Enemies Hit: 12, Damage: 531% at once
25 MP Cost: 70, Max Enemies Hit: 12, Damage: 536% at once
26 MP Cost: 70, Max Enemies Hit: 12, Damage: 541% at once
27 MP Cost: 70, Max Enemies Hit: 12, Damage: 546% at once
28 MP Cost: 70, Max Enemies Hit: 12, Damage: 551% at once
29 MP Cost: 70, Max Enemies Hit: 12, Damage: 556% at once
30 MP Cost: 70, Max Enemies Hit: 12, Damage: 561% at once
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Active HEXA Distortion Bomb
Master Level 30
Description Detonates a special Resistance bomb to create a distortion field. Periodically enhances with Intense Distortion Bomb to completely distort the surrounding area.
The field does not take damage even when attacking enemies with attack reflection.
Warp effect is applied in the distortion field when the skill is used, and the intensity of the effect is affected by the skill effect transparency.
Warp Effect Lock: Right-click
Required Skill: Distortion Bomb Lv. 1+
Level 1 MP Cost: 270, Duration: 4 sec, Max Enemies Hit: 8, Damage: 459%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 285, Duration: 2 sec, Max Enemies Hit: 8, Damage: 805%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1323% damage
30 MP Cost: 280, Duration: 4 sec, Max Enemies Hit: 8, Damage: 720%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 300, Duration: 2 sec, Max Enemies Hit: 8, Damage: 1240%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1990% damage
Active HEXA Distortion Bomb
Master Level 30
Description Detonates a special Resistance bomb to create a distortion field. Periodically enhances with Intense Distortion Bomb to completely distort the surrounding area.
The field does not take damage even when attacking enemies with attack reflection.
Warp effect is applied in the distortion field when the skill is used, and the intensity of the effect is affected by the skill effect transparency.
Warp Effect Lock: Right-click
Required Skill: Distortion Bomb Lv. 1+
Level 1 MP Cost: 270, Duration: 4 sec, Max Enemies Hit: 8, Damage: 459%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 285, Duration: 2 sec, Max Enemies Hit: 8, Damage: 805%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1323% damage
2 MP Cost: 270, Duration: 4 sec, Max Enemies Hit: 8, Damage: 468%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 286, Duration: 2 sec, Max Enemies Hit: 8, Damage: 820%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1346% damage
3 MP Cost: 271, Duration: 4 sec, Max Enemies Hit: 8, Damage: 477%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 286, Duration: 2 sec, Max Enemies Hit: 8, Damage: 835%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1369% damage
4 MP Cost: 271, Duration: 4 sec, Max Enemies Hit: 8, Damage: 486%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 287, Duration: 2 sec, Max Enemies Hit: 8, Damage: 850%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1392% damage
5 MP Cost: 271, Duration: 4 sec, Max Enemies Hit: 8, Damage: 495%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 287, Duration: 2 sec, Max Enemies Hit: 8, Damage: 865%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1415% damage
6 MP Cost: 272, Duration: 4 sec, Max Enemies Hit: 8, Damage: 504%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 288, Duration: 2 sec, Max Enemies Hit: 8, Damage: 880%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1438% damage
7 MP Cost: 272, Duration: 4 sec, Max Enemies Hit: 8, Damage: 513%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 288, Duration: 2 sec, Max Enemies Hit: 8, Damage: 895%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1461% damage
8 MP Cost: 272, Duration: 4 sec, Max Enemies Hit: 8, Damage: 522%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 289, Duration: 2 sec, Max Enemies Hit: 8, Damage: 910%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1484% damage
9 MP Cost: 273, Duration: 4 sec, Max Enemies Hit: 8, Damage: 531%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 289, Duration: 2 sec, Max Enemies Hit: 8, Damage: 925%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1507% damage
10 MP Cost: 273, Duration: 4 sec, Max Enemies Hit: 8, Damage: 540%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 290, Duration: 2 sec, Max Enemies Hit: 8, Damage: 940%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1530% damage
11 MP Cost: 273, Duration: 4 sec, Max Enemies Hit: 8, Damage: 549%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 290, Duration: 2 sec, Max Enemies Hit: 8, Damage: 955%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1553% damage
12 MP Cost: 274, Duration: 4 sec, Max Enemies Hit: 8, Damage: 558%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 291, Duration: 2 sec, Max Enemies Hit: 8, Damage: 970%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1576% damage
13 MP Cost: 274, Duration: 4 sec, Max Enemies Hit: 8, Damage: 567%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 291, Duration: 2 sec, Max Enemies Hit: 8, Damage: 985%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1599% damage
14 MP Cost: 274, Duration: 4 sec, Max Enemies Hit: 8, Damage: 576%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 292, Duration: 2 sec, Max Enemies Hit: 8, Damage: 1000%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1622% damage
15 MP Cost: 275, Duration: 4 sec, Max Enemies Hit: 8, Damage: 585%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 292, Duration: 2 sec, Max Enemies Hit: 8, Damage: 1015%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1645% damage
16 MP Cost: 275, Duration: 4 sec, Max Enemies Hit: 8, Damage: 594%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 293, Duration: 2 sec, Max Enemies Hit: 8, Damage: 1030%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1668% damage
17 MP Cost: 275, Duration: 4 sec, Max Enemies Hit: 8, Damage: 603%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 293, Duration: 2 sec, Max Enemies Hit: 8, Damage: 1045%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1691% damage
18 MP Cost: 276, Duration: 4 sec, Max Enemies Hit: 8, Damage: 612%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 294, Duration: 2 sec, Max Enemies Hit: 8, Damage: 1060%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1714% damage
19 MP Cost: 276, Duration: 4 sec, Max Enemies Hit: 8, Damage: 621%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 294, Duration: 2 sec, Max Enemies Hit: 8, Damage: 1075%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1737% damage
20 MP Cost: 276, Duration: 4 sec, Max Enemies Hit: 8, Damage: 630%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 295, Duration: 2 sec, Max Enemies Hit: 8, Damage: 1090%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1760% damage
21 MP Cost: 277, Duration: 4 sec, Max Enemies Hit: 8, Damage: 639%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 295, Duration: 2 sec, Max Enemies Hit: 8, Damage: 1105%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1783% damage
22 MP Cost: 277, Duration: 4 sec, Max Enemies Hit: 8, Damage: 648%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 296, Duration: 2 sec, Max Enemies Hit: 8, Damage: 1120%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1806% damage
23 MP Cost: 277, Duration: 4 sec, Max Enemies Hit: 8, Damage: 657%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 296, Duration: 2 sec, Max Enemies Hit: 8, Damage: 1135%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1829% damage
24 MP Cost: 278, Duration: 4 sec, Max Enemies Hit: 8, Damage: 666%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 297, Duration: 2 sec, Max Enemies Hit: 8, Damage: 1150%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1852% damage
25 MP Cost: 278, Duration: 4 sec, Max Enemies Hit: 8, Damage: 675%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 297, Duration: 2 sec, Max Enemies Hit: 8, Damage: 1165%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1875% damage
26 MP Cost: 278, Duration: 4 sec, Max Enemies Hit: 8, Damage: 684%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 298, Duration: 2 sec, Max Enemies Hit: 8, Damage: 1180%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1898% damage
27 MP Cost: 279, Duration: 4 sec, Max Enemies Hit: 8, Damage: 693%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 298, Duration: 2 sec, Max Enemies Hit: 8, Damage: 1195%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1921% damage
28 MP Cost: 279, Duration: 4 sec, Max Enemies Hit: 8, Damage: 702%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 299, Duration: 2 sec, Max Enemies Hit: 8, Damage: 1210%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1944% damage
29 MP Cost: 279, Duration: 4 sec, Max Enemies Hit: 8, Damage: 711%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 299, Duration: 2 sec, Max Enemies Hit: 8, Damage: 1225%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1967% damage
30 MP Cost: 280, Duration: 4 sec, Max Enemies Hit: 8, Damage: 720%, Number of Attacks: 2
Cooldown: 8 sec
Enhance with Intense Distortion Bomb every 25 sec
Intense Distortion Bomb: MP Cost: 300, Duration: 2 sec, Max Enemies Hit: 8, Damage: 1240%, Number of Attacks: 3, then explodes to attack up to 8 enemies 15 times to inflict 1990% damage
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Active HEXA Robo Launcher RM7
Master Level 30
Description Places a fixed artillery piece, the RM7, which fires multiple blasts straight forward, then self-destructs.
Increases Summon Duration.
Robo Launcher RM7 does not take damage, even when attacking enemies with attack reflection.
Required Skill: Robo Launcher RM7 Lv. 15+
Level 1 MP Cost: 50, Robo Launcher Duration: 98 sec
Damage: 402%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 535%, Number of Attacks: 3
30 MP Cost: 54, Robo Launcher Duration: 98 sec
Damage: 605%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 825%, Number of Attacks: 3
Active HEXA Robo Launcher RM7
Master Level 30
Description Places a fixed artillery piece, the RM7, which fires multiple blasts straight forward, then self-destructs.
Increases Summon Duration.
Robo Launcher RM7 does not take damage, even when attacking enemies with attack reflection.
Required Skill: Robo Launcher RM7 Lv. 15+
Level 1 MP Cost: 50, Robo Launcher Duration: 98 sec
Damage: 402%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 535%, Number of Attacks: 3
2 MP Cost: 50, Robo Launcher Duration: 98 sec
Damage: 409%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 545%, Number of Attacks: 3
3 MP Cost: 50, Robo Launcher Duration: 98 sec
Damage: 416%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 555%, Number of Attacks: 3
4 MP Cost: 50, Robo Launcher Duration: 98 sec
Damage: 423%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 565%, Number of Attacks: 3
5 MP Cost: 50, Robo Launcher Duration: 98 sec
Damage: 430%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 575%, Number of Attacks: 3
6 MP Cost: 50, Robo Launcher Duration: 98 sec
Damage: 437%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 585%, Number of Attacks: 3
7 MP Cost: 51, Robo Launcher Duration: 98 sec
Damage: 444%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 595%, Number of Attacks: 3
8 MP Cost: 51, Robo Launcher Duration: 98 sec
Damage: 451%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 605%, Number of Attacks: 3
9 MP Cost: 51, Robo Launcher Duration: 98 sec
Damage: 458%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 615%, Number of Attacks: 3
10 MP Cost: 51, Robo Launcher Duration: 98 sec
Damage: 465%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 625%, Number of Attacks: 3
11 MP Cost: 51, Robo Launcher Duration: 98 sec
Damage: 472%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 635%, Number of Attacks: 3
12 MP Cost: 51, Robo Launcher Duration: 98 sec
Damage: 479%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 645%, Number of Attacks: 3
13 MP Cost: 51, Robo Launcher Duration: 98 sec
Damage: 486%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 655%, Number of Attacks: 3
14 MP Cost: 52, Robo Launcher Duration: 98 sec
Damage: 493%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 665%, Number of Attacks: 3
15 MP Cost: 52, Robo Launcher Duration: 98 sec
Damage: 500%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 675%, Number of Attacks: 3
16 MP Cost: 52, Robo Launcher Duration: 98 sec
Damage: 507%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 685%, Number of Attacks: 3
17 MP Cost: 52, Robo Launcher Duration: 98 sec
Damage: 514%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 695%, Number of Attacks: 3
18 MP Cost: 52, Robo Launcher Duration: 98 sec
Damage: 521%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 705%, Number of Attacks: 3
19 MP Cost: 52, Robo Launcher Duration: 98 sec
Damage: 528%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 715%, Number of Attacks: 3
20 MP Cost: 52, Robo Launcher Duration: 98 sec
Damage: 535%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 725%, Number of Attacks: 3
21 MP Cost: 53, Robo Launcher Duration: 98 sec
Damage: 542%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 735%, Number of Attacks: 3
22 MP Cost: 53, Robo Launcher Duration: 98 sec
Damage: 549%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 745%, Number of Attacks: 3
23 MP Cost: 53, Robo Launcher Duration: 98 sec
Damage: 556%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 755%, Number of Attacks: 3
24 MP Cost: 53, Robo Launcher Duration: 98 sec
Damage: 563%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 765%, Number of Attacks: 3
25 MP Cost: 53, Robo Launcher Duration: 98 sec
Damage: 570%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 775%, Number of Attacks: 3
26 MP Cost: 53, Robo Launcher Duration: 98 sec
Damage: 577%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 785%, Number of Attacks: 3
27 MP Cost: 53, Robo Launcher Duration: 98 sec
Damage: 584%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 795%, Number of Attacks: 3
28 MP Cost: 54, Robo Launcher Duration: 98 sec
Damage: 591%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 805%, Number of Attacks: 3
29 MP Cost: 54, Robo Launcher Duration: 98 sec
Damage: 598%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 815%, Number of Attacks: 3
30 MP Cost: 54, Robo Launcher Duration: 98 sec
Damage: 605%, Max Enemies Hit: 2, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 825%, Number of Attacks: 3
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Active HEXA Rock 'n Shock
Master Level 30
Description Places up to 3 Rock 'n Shock coils, which continuously attack and possibly stun enemies. They self-destruct when they run out of power.
If 0 coils are present and there is enough space to place 3 at once, you can place all 3 at once by using the down key.
If you place new coils while Rock 'n Shock is placed, the 3 previously placed coils are removed before placing them.
Also permanently enhances HEXA AP Salvo Plus's 2nd explosive attack.
Increases Summon Duration.
Required Skill: Rock 'n Shock Lv. 10+
Level 1 MP Cost: 80, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 718%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 658%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +102% points]
30 MP Cost: 90, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 1095%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 1006%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +160% points]
Active HEXA Rock 'n Shock
Master Level 30
Description Places up to 3 Rock 'n Shock coils, which continuously attack and possibly stun enemies. They self-destruct when they run out of power.
If 0 coils are present and there is enough space to place 3 at once, you can place all 3 at once by using the down key.
If you place new coils while Rock 'n Shock is placed, the 3 previously placed coils are removed before placing them.
Also permanently enhances HEXA AP Salvo Plus's 2nd explosive attack.
Increases Summon Duration.
Required Skill: Rock 'n Shock Lv. 10+
Level 1 MP Cost: 80, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 718%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 658%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +102% points]
2 MP Cost: 80, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 731%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 670%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +104% points]
3 MP Cost: 81, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 744%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 682%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +106% points]
4 MP Cost: 81, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 757%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 694%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +108% points]
5 MP Cost: 81, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 770%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 706%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +110% points]
6 MP Cost: 82, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 783%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 718%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +112% points]
7 MP Cost: 82, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 796%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 730%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +114% points]
8 MP Cost: 82, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 809%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 742%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +116% points]
9 MP Cost: 83, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 822%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 754%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +118% points]
10 MP Cost: 83, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 835%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 766%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +120% points]
11 MP Cost: 83, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 848%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 778%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +122% points]
12 MP Cost: 84, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 861%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 790%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +124% points]
13 MP Cost: 84, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 874%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 802%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +126% points]
14 MP Cost: 84, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 887%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 814%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +128% points]
15 MP Cost: 85, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 900%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 826%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +130% points]
16 MP Cost: 85, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 913%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 838%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +132% points]
17 MP Cost: 85, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 926%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 850%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +134% points]
18 MP Cost: 86, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 939%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 862%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +136% points]
19 MP Cost: 86, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 952%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 874%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +138% points]
20 MP Cost: 86, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 965%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 886%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +140% points]
21 MP Cost: 87, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 978%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 898%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +142% points]
22 MP Cost: 87, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 991%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 910%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +144% points]
23 MP Cost: 87, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 1004%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 922%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +146% points]
24 MP Cost: 88, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 1017%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 934%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +148% points]
25 MP Cost: 88, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 1030%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 946%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +150% points]
26 MP Cost: 88, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 1043%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 958%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +152% points]
27 MP Cost: 89, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 1056%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 970%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +154% points]
28 MP Cost: 89, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 1069%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 982%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +156% points]
29 MP Cost: 89, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 1082%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 994%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +158% points]
30 MP Cost: 90, When 3 coils are placed - Tesla Coil Duration: 98 sec.
Damage: 1095%, Max Enemies Near Your Level Hit: 10, Stuns when attack lands, After duration is exceeded - Max Enemies Hit: 6, Self-Destruct Damage: 1006%, Number of Attacks: 3
[Passive Effect - HEXA AP Salvo Plus's 2nd Explosive Attack Damage: +160% points]
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Active HEXA Bots 'n Tots
Master Level 30
Description Places a robot factory that summons toy robots. Summoned robots detect nearby enemies and self-destruct when near them. The factory itself also self-destructs after a short time.
Increases Summon Duration.
The factory cannot take damage, even when attacking enemies with attack reflection.
Required Skill: Bots 'n Tots Lv. 30+
Level 1 MP Cost: 110, Robot Factory Duration: 98 sec
Self-Destruct Damage: 535%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 611%, Max Enemies Hit: 6, Number of Attacks: 5
30 MP Cost: 125, Robot Factory Duration: 98 sec
Self-Destruct Damage: 825%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 930%, Max Enemies Hit: 6, Number of Attacks: 5
Active HEXA Bots 'n Tots
Master Level 30
Description Places a robot factory that summons toy robots. Summoned robots detect nearby enemies and self-destruct when near them. The factory itself also self-destructs after a short time.
Increases Summon Duration.
The factory cannot take damage, even when attacking enemies with attack reflection.
Required Skill: Bots 'n Tots Lv. 30+
Level 1 MP Cost: 110, Robot Factory Duration: 98 sec
Self-Destruct Damage: 535%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 611%, Max Enemies Hit: 6, Number of Attacks: 5
2 MP Cost: 111, Robot Factory Duration: 98 sec
Self-Destruct Damage: 545%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 622%, Max Enemies Hit: 6, Number of Attacks: 5
3 MP Cost: 111, Robot Factory Duration: 98 sec
Self-Destruct Damage: 555%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 633%, Max Enemies Hit: 6, Number of Attacks: 5
4 MP Cost: 112, Robot Factory Duration: 98 sec
Self-Destruct Damage: 565%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 644%, Max Enemies Hit: 6, Number of Attacks: 5
5 MP Cost: 112, Robot Factory Duration: 98 sec
Self-Destruct Damage: 575%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 655%, Max Enemies Hit: 6, Number of Attacks: 5
6 MP Cost: 113, Robot Factory Duration: 98 sec
Self-Destruct Damage: 585%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 666%, Max Enemies Hit: 6, Number of Attacks: 5
7 MP Cost: 113, Robot Factory Duration: 98 sec
Self-Destruct Damage: 595%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 677%, Max Enemies Hit: 6, Number of Attacks: 5
8 MP Cost: 114, Robot Factory Duration: 98 sec
Self-Destruct Damage: 605%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 688%, Max Enemies Hit: 6, Number of Attacks: 5
9 MP Cost: 114, Robot Factory Duration: 98 sec
Self-Destruct Damage: 615%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 699%, Max Enemies Hit: 6, Number of Attacks: 5
10 MP Cost: 115, Robot Factory Duration: 98 sec
Self-Destruct Damage: 625%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 710%, Max Enemies Hit: 6, Number of Attacks: 5
11 MP Cost: 115, Robot Factory Duration: 98 sec
Self-Destruct Damage: 635%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 721%, Max Enemies Hit: 6, Number of Attacks: 5
12 MP Cost: 116, Robot Factory Duration: 98 sec
Self-Destruct Damage: 645%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 732%, Max Enemies Hit: 6, Number of Attacks: 5
13 MP Cost: 116, Robot Factory Duration: 98 sec
Self-Destruct Damage: 655%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 743%, Max Enemies Hit: 6, Number of Attacks: 5
14 MP Cost: 117, Robot Factory Duration: 98 sec
Self-Destruct Damage: 665%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 754%, Max Enemies Hit: 6, Number of Attacks: 5
15 MP Cost: 117, Robot Factory Duration: 98 sec
Self-Destruct Damage: 675%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 765%, Max Enemies Hit: 6, Number of Attacks: 5
16 MP Cost: 118, Robot Factory Duration: 98 sec
Self-Destruct Damage: 685%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 776%, Max Enemies Hit: 6, Number of Attacks: 5
17 MP Cost: 118, Robot Factory Duration: 98 sec
Self-Destruct Damage: 695%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 787%, Max Enemies Hit: 6, Number of Attacks: 5
18 MP Cost: 119, Robot Factory Duration: 98 sec
Self-Destruct Damage: 705%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 798%, Max Enemies Hit: 6, Number of Attacks: 5
19 MP Cost: 119, Robot Factory Duration: 98 sec
Self-Destruct Damage: 715%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 809%, Max Enemies Hit: 6, Number of Attacks: 5
20 MP Cost: 120, Robot Factory Duration: 98 sec
Self-Destruct Damage: 725%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 820%, Max Enemies Hit: 6, Number of Attacks: 5
21 MP Cost: 120, Robot Factory Duration: 98 sec
Self-Destruct Damage: 735%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 831%, Max Enemies Hit: 6, Number of Attacks: 5
22 MP Cost: 121, Robot Factory Duration: 98 sec
Self-Destruct Damage: 745%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 842%, Max Enemies Hit: 6, Number of Attacks: 5
23 MP Cost: 121, Robot Factory Duration: 98 sec
Self-Destruct Damage: 755%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 853%, Max Enemies Hit: 6, Number of Attacks: 5
24 MP Cost: 122, Robot Factory Duration: 98 sec
Self-Destruct Damage: 765%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 864%, Max Enemies Hit: 6, Number of Attacks: 5
25 MP Cost: 122, Robot Factory Duration: 98 sec
Self-Destruct Damage: 775%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 875%, Max Enemies Hit: 6, Number of Attacks: 5
26 MP Cost: 123, Robot Factory Duration: 98 sec
Self-Destruct Damage: 785%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 886%, Max Enemies Hit: 6, Number of Attacks: 5
27 MP Cost: 123, Robot Factory Duration: 98 sec
Self-Destruct Damage: 795%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 897%, Max Enemies Hit: 6, Number of Attacks: 5
28 MP Cost: 124, Robot Factory Duration: 98 sec
Self-Destruct Damage: 805%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 908%, Max Enemies Hit: 6, Number of Attacks: 5
29 MP Cost: 124, Robot Factory Duration: 98 sec
Self-Destruct Damage: 815%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 919%, Max Enemies Hit: 6, Number of Attacks: 5
30 MP Cost: 125, Robot Factory Duration: 98 sec
Self-Destruct Damage: 825%, Max Enemies Hit: 4, Number of Attacks: 3, Toy Robots Summoned: 3, Summon Interval: Every 3 sec, After duration is exceeded - Self-Destruct Damage: 930%, Max Enemies Hit: 6, Number of Attacks: 5
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Active Robo Conversion: CB-P1
Master Level 30
Description Summons a nodebot integrated with prototype technology. While Robo Conversion: CB-P1 is active, HEXA Robo Launcher RM7, HEXA Rock 'n Shock, HEXA Bots 'n Tots will attach to the nodebot instead of being summoned separately, enhancing the nodebot.
The nodebot's enhancements will remain active while each skill is active, and it can receive summon duration increase effects. The nodebot's damage can be increased up to level 3 based on its enhancement level.
Can be toggled On/Off.
Required Skill: Robo Launcher RM7 Lv. 15+, Rock 'n Shock Lv. 10+, Bots 'n Tots Lv. 30+
Level 1 MP Cost: 50, Summons a nodebot. Max Enemies Hit: 8, Damage: 437%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 509%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 662%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 824%, Number of Attacks: 8
30 MP Cost: 54, Summons a nodebot. Max Enemies Hit: 8, Damage: 640%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 770%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 1010%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 1230%, Number of Attacks: 8
Active Robo Conversion: CB-P1
Master Level 30
Description Summons a nodebot integrated with prototype technology. While Robo Conversion: CB-P1 is active, HEXA Robo Launcher RM7, HEXA Rock 'n Shock, HEXA Bots 'n Tots will attach to the nodebot instead of being summoned separately, enhancing the nodebot.
The nodebot's enhancements will remain active while each skill is active, and it can receive summon duration increase effects. The nodebot's damage can be increased up to level 3 based on its enhancement level.
Can be toggled On/Off.
Required Skill: Robo Launcher RM7 Lv. 15+, Rock 'n Shock Lv. 10+, Bots 'n Tots Lv. 30+
Level 1 MP Cost: 50, Summons a nodebot. Max Enemies Hit: 8, Damage: 437%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 509%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 662%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 824%, Number of Attacks: 8
2 MP Cost: 50, Summons a nodebot. Max Enemies Hit: 8, Damage: 444%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 518%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 674%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 838%, Number of Attacks: 8
3 MP Cost: 50, Summons a nodebot. Max Enemies Hit: 8, Damage: 451%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 527%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 686%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 852%, Number of Attacks: 8
4 MP Cost: 50, Summons a nodebot. Max Enemies Hit: 8, Damage: 458%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 536%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 698%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 866%, Number of Attacks: 8
5 MP Cost: 50, Summons a nodebot. Max Enemies Hit: 8, Damage: 465%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 545%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 710%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 880%, Number of Attacks: 8
6 MP Cost: 50, Summons a nodebot. Max Enemies Hit: 8, Damage: 472%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 554%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 722%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 894%, Number of Attacks: 8
7 MP Cost: 51, Summons a nodebot. Max Enemies Hit: 8, Damage: 479%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 563%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 734%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 908%, Number of Attacks: 8
8 MP Cost: 51, Summons a nodebot. Max Enemies Hit: 8, Damage: 486%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 572%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 746%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 922%, Number of Attacks: 8
9 MP Cost: 51, Summons a nodebot. Max Enemies Hit: 8, Damage: 493%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 581%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 758%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 936%, Number of Attacks: 8
10 MP Cost: 51, Summons a nodebot. Max Enemies Hit: 8, Damage: 500%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 590%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 770%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 950%, Number of Attacks: 8
11 MP Cost: 51, Summons a nodebot. Max Enemies Hit: 8, Damage: 507%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 599%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 782%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 964%, Number of Attacks: 8
12 MP Cost: 51, Summons a nodebot. Max Enemies Hit: 8, Damage: 514%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 608%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 794%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 978%, Number of Attacks: 8
13 MP Cost: 51, Summons a nodebot. Max Enemies Hit: 8, Damage: 521%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 617%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 806%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 992%, Number of Attacks: 8
14 MP Cost: 52, Summons a nodebot. Max Enemies Hit: 8, Damage: 528%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 626%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 818%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 1006%, Number of Attacks: 8
15 MP Cost: 52, Summons a nodebot. Max Enemies Hit: 8, Damage: 535%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 635%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 830%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 1020%, Number of Attacks: 8
16 MP Cost: 52, Summons a nodebot. Max Enemies Hit: 8, Damage: 542%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 644%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 842%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 1034%, Number of Attacks: 8
17 MP Cost: 52, Summons a nodebot. Max Enemies Hit: 8, Damage: 549%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 653%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 854%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 1048%, Number of Attacks: 8
18 MP Cost: 52, Summons a nodebot. Max Enemies Hit: 8, Damage: 556%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 662%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 866%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 1062%, Number of Attacks: 8
19 MP Cost: 52, Summons a nodebot. Max Enemies Hit: 8, Damage: 563%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 671%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 878%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 1076%, Number of Attacks: 8
20 MP Cost: 52, Summons a nodebot. Max Enemies Hit: 8, Damage: 570%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 680%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 890%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 1090%, Number of Attacks: 8
21 MP Cost: 53, Summons a nodebot. Max Enemies Hit: 8, Damage: 577%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 689%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 902%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 1104%, Number of Attacks: 8
22 MP Cost: 53, Summons a nodebot. Max Enemies Hit: 8, Damage: 584%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 698%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 914%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 1118%, Number of Attacks: 8
23 MP Cost: 53, Summons a nodebot. Max Enemies Hit: 8, Damage: 591%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 707%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 926%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 1132%, Number of Attacks: 8
24 MP Cost: 53, Summons a nodebot. Max Enemies Hit: 8, Damage: 598%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 716%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 938%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 1146%, Number of Attacks: 8
25 MP Cost: 53, Summons a nodebot. Max Enemies Hit: 8, Damage: 605%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 725%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 950%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 1160%, Number of Attacks: 8
26 MP Cost: 53, Summons a nodebot. Max Enemies Hit: 8, Damage: 612%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 734%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 962%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 1174%, Number of Attacks: 8
27 MP Cost: 53, Summons a nodebot. Max Enemies Hit: 8, Damage: 619%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 743%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 974%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 1188%, Number of Attacks: 8
28 MP Cost: 54, Summons a nodebot. Max Enemies Hit: 8, Damage: 626%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 752%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 986%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 1202%, Number of Attacks: 8
29 MP Cost: 54, Summons a nodebot. Max Enemies Hit: 8, Damage: 633%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 761%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 998%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 1216%, Number of Attacks: 8
30 MP Cost: 54, Summons a nodebot. Max Enemies Hit: 8, Damage: 640%, Number of Attacks: 4. Using HEXA Robo Launcher RM7, HEXA Rock 'n Shock, or HEXA Bots 'n Tots enhances nodebot by 1 level.
Level 1: Periodically deals damage. Max Enemies Hit: 8, Damage: 770%, Number of Attacks: 6
Level 2: Periodically deals damage. Max Enemies Hit: 8, Damage: 1010%, Number of Attacks: 7
Level 3: Periodically deals damage. Max Enemies Hit: 8, Damage: 1230%, Number of Attacks: 8

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

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Passive Doomsday Device Boost
Level Requirement 260
Master Level 30
Description Boosts Doomsday Device.
Level 1 Doomsday Device Final Damage: +11%
9 Doomsday Device Final Damage: +19%
10 Doomsday Device Final Damage: +25%
19 Doomsday Device Final Damage: +34%
20 Doomsday Device Final Damage: +40%
29 Doomsday Device Final Damage: +49%
30 Doomsday Device Final Damage: +60%
Passive Doomsday Device Boost
Level Requirement 260
Master Level 30
Description Boosts Doomsday Device.
Level 1 Doomsday Device Final Damage: +11%
2 Doomsday Device Final Damage: +12%
3 Doomsday Device Final Damage: +13%
4 Doomsday Device Final Damage: +14%
5 Doomsday Device Final Damage: +15%
6 Doomsday Device Final Damage: +16%
7 Doomsday Device Final Damage: +17%
8 Doomsday Device Final Damage: +18%
9 Doomsday Device Final Damage: +19%
10 Doomsday Device Final Damage: +25%
11 Doomsday Device Final Damage: +26%
12 Doomsday Device Final Damage: +27%
13 Doomsday Device Final Damage: +28%
14 Doomsday Device Final Damage: +29%
15 Doomsday Device Final Damage: +30%
16 Doomsday Device Final Damage: +31%
17 Doomsday Device Final Damage: +32%
18 Doomsday Device Final Damage: +33%
19 Doomsday Device Final Damage: +34%
20 Doomsday Device Final Damage: +40%
21 Doomsday Device Final Damage: +41%
22 Doomsday Device Final Damage: +42%
23 Doomsday Device Final Damage: +43%
24 Doomsday Device Final Damage: +44%
25 Doomsday Device Final Damage: +45%
26 Doomsday Device Final Damage: +46%
27 Doomsday Device Final Damage: +47%
28 Doomsday Device Final Damage: +48%
29 Doomsday Device Final Damage: +49%
30 Doomsday Device Final Damage: +60%
Show/hide all levels
Passive Mobile Missile Battery Boost
Level Requirement 260
Master Level 30
Description Boosts Mobile Missile Battery.
Level 1 Mobile Missile Battery Final Damage: +11%
9 Mobile Missile Battery Final Damage: +19%
10 Mobile Missile Battery Final Damage: +25%
19 Mobile Missile Battery Final Damage: +34%
20 Mobile Missile Battery Final Damage: +40%
29 Mobile Missile Battery Final Damage: +49%
30 Mobile Missile Battery Final Damage: +60%
Passive Mobile Missile Battery Boost
Level Requirement 260
Master Level 30
Description Boosts Mobile Missile Battery.
Level 1 Mobile Missile Battery Final Damage: +11%
2 Mobile Missile Battery Final Damage: +12%
3 Mobile Missile Battery Final Damage: +13%
4 Mobile Missile Battery Final Damage: +14%
5 Mobile Missile Battery Final Damage: +15%
6 Mobile Missile Battery Final Damage: +16%
7 Mobile Missile Battery Final Damage: +17%
8 Mobile Missile Battery Final Damage: +18%
9 Mobile Missile Battery Final Damage: +19%
10 Mobile Missile Battery Final Damage: +25%
11 Mobile Missile Battery Final Damage: +26%
12 Mobile Missile Battery Final Damage: +27%
13 Mobile Missile Battery Final Damage: +28%
14 Mobile Missile Battery Final Damage: +29%
15 Mobile Missile Battery Final Damage: +30%
16 Mobile Missile Battery Final Damage: +31%
17 Mobile Missile Battery Final Damage: +32%
18 Mobile Missile Battery Final Damage: +33%
19 Mobile Missile Battery Final Damage: +34%
20 Mobile Missile Battery Final Damage: +40%
21 Mobile Missile Battery Final Damage: +41%
22 Mobile Missile Battery Final Damage: +42%
23 Mobile Missile Battery Final Damage: +43%
24 Mobile Missile Battery Final Damage: +44%
25 Mobile Missile Battery Final Damage: +45%
26 Mobile Missile Battery Final Damage: +46%
27 Mobile Missile Battery Final Damage: +47%
28 Mobile Missile Battery Final Damage: +48%
29 Mobile Missile Battery Final Damage: +49%
30 Mobile Missile Battery Final Damage: +60%
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Passive Full Metal Barrage Boost
Level Requirement 260
Master Level 30
Description Boosts Full Metal Barrage.
Level 1 Full Metal Barrage Final Damage: +11%
9 Full Metal Barrage Final Damage: +19%
10 Full Metal Barrage Final Damage: +25%
19 Full Metal Barrage Final Damage: +34%
20 Full Metal Barrage Final Damage: +40%
29 Full Metal Barrage Final Damage: +49%
30 Full Metal Barrage Final Damage: +60%
Passive Full Metal Barrage Boost
Level Requirement 260
Master Level 30
Description Boosts Full Metal Barrage.
Level 1 Full Metal Barrage Final Damage: +11%
2 Full Metal Barrage Final Damage: +12%
3 Full Metal Barrage Final Damage: +13%
4 Full Metal Barrage Final Damage: +14%
5 Full Metal Barrage Final Damage: +15%
6 Full Metal Barrage Final Damage: +16%
7 Full Metal Barrage Final Damage: +17%
8 Full Metal Barrage Final Damage: +18%
9 Full Metal Barrage Final Damage: +19%
10 Full Metal Barrage Final Damage: +25%
11 Full Metal Barrage Final Damage: +26%
12 Full Metal Barrage Final Damage: +27%
13 Full Metal Barrage Final Damage: +28%
14 Full Metal Barrage Final Damage: +29%
15 Full Metal Barrage Final Damage: +30%
16 Full Metal Barrage Final Damage: +31%
17 Full Metal Barrage Final Damage: +32%
18 Full Metal Barrage Final Damage: +33%
19 Full Metal Barrage Final Damage: +34%
20 Full Metal Barrage Final Damage: +40%
21 Full Metal Barrage Final Damage: +41%
22 Full Metal Barrage Final Damage: +42%
23 Full Metal Barrage Final Damage: +43%
24 Full Metal Barrage Final Damage: +44%
25 Full Metal Barrage Final Damage: +45%
26 Full Metal Barrage Final Damage: +46%
27 Full Metal Barrage Final Damage: +47%
28 Full Metal Barrage Final Damage: +48%
29 Full Metal Barrage Final Damage: +49%
30 Full Metal Barrage Final Damage: +60%
Show/hide all levels
Passive Mecha Carrier Boost
Level Requirement 260
Master Level 30
Description Boosts Mecha Carrier.
Level 1 Mecha Carrier Final Damage: +11%
9 Mecha Carrier Final Damage: +19%
10 Mecha Carrier Final Damage: +25%
19 Mecha Carrier Final Damage: +34%
20 Mecha Carrier Final Damage: +40%
29 Mecha Carrier Final Damage: +49%
30 Mecha Carrier Final Damage: +60%
Passive Mecha Carrier Boost
Level Requirement 260
Master Level 30
Description Boosts Mecha Carrier.
Level 1 Mecha Carrier Final Damage: +11%
2 Mecha Carrier Final Damage: +12%
3 Mecha Carrier Final Damage: +13%
4 Mecha Carrier Final Damage: +14%
5 Mecha Carrier Final Damage: +15%
6 Mecha Carrier Final Damage: +16%
7 Mecha Carrier Final Damage: +17%
8 Mecha Carrier Final Damage: +18%
9 Mecha Carrier Final Damage: +19%
10 Mecha Carrier Final Damage: +25%
11 Mecha Carrier Final Damage: +26%
12 Mecha Carrier Final Damage: +27%
13 Mecha Carrier Final Damage: +28%
14 Mecha Carrier Final Damage: +29%
15 Mecha Carrier Final Damage: +30%
16 Mecha Carrier Final Damage: +31%
17 Mecha Carrier Final Damage: +32%
18 Mecha Carrier Final Damage: +33%
19 Mecha Carrier Final Damage: +34%
20 Mecha Carrier Final Damage: +40%
21 Mecha Carrier Final Damage: +41%
22 Mecha Carrier Final Damage: +42%
23 Mecha Carrier Final Damage: +43%
24 Mecha Carrier Final Damage: +44%
25 Mecha Carrier Final Damage: +45%
26 Mecha Carrier Final Damage: +46%
27 Mecha Carrier Final Damage: +47%
28 Mecha Carrier Final Damage: +48%
29 Mecha Carrier Final Damage: +49%
30 Mecha Carrier Final Damage: +60%

References

  1. Boosts Homing Beacon and Advanced Homing Beacon
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills