Evan/Skills

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Beginner Beginner Master

Passive Inherited Will
Master Level 1
Description You learned the dragon master's true power by receiving the will of Afrien, the King of Onyx Dragon
Level 1 Permanently increases Magic ATT by 10 and All Stats by 10


Active Back to Nature
Master Level 1
Description There's no place like... your farm.
Level 1 MP Cost: 100, Moves you to your Front Yard.
Cooldown: 600 sec


Passive Rune Persistence
Master Level 3
Description Increases the duration of Liberated Rune Power.
Level 1 Liberated Rune Power Duration: +30%
3 Liberated Rune Power Duration: +70%


Active Hero's Echo
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby characters.
Level 1 MP Cost: 30, Duration: 2400 sec, Attack Power & Magic ATT: +4%
Cooldown: 300 sec.

1st Job First Master

Active Mana Burst I
Master Level 10
Description Two bursts of mana attack enemies in front. As you job advance, this skill improves, up to Mana Burst IV.
Level 1 MP Cost: 6, Damage: 132%, Number of Attacks: 2, Max Enemies Hit: 4
10 MP Cost: 24, Damage: 150%, Number of Attacks: 2, Max Enemies Hit: 4


Active Teleport
Master Level 10
Description Allows you to teleport a set distance to other locations on the same map using the arrow keys.
Level 1 MP Cost: 31, Teleport Horizontal Range: 230, Teleport Vertical Range: 275
10 MP Cost: 22, Teleport Horizontal Range: 275, Teleport Vertical Range: 320


Active Magic Guard
Master Level 10
Description A portion of the damage dealt to you affects your MP instead of your HP. Does not apply to attacks that do a certain percentage of your max HP.
Activated automatically when you have at least 1 MP, and is ineffective when you have 0 MP. Can be toggled On/Off with the skill key.
Level 1 MP Cost: 30, Damage Taken (while active): -1%, Damage Displaced: 40% of your MP
10 MP Cost: 30, Damage Taken (while active): -10%, Damage Displaced: 85% of your MP


Passive Dragon Soul
Master Level 10
Description Your dragon contract increases your Defense, Speed, and Max Speed.
Chance to recover MP when attacking an enemy.
Level 1 Permanently increases Defense by 55, Speed by 4, and Max Speed by 2.
MP Absorb Chance: 6%, Amount Absorbed: 0% of Max MP, Amount Absorbed: 0% of the boss's Max MP
10 Permanently increases Defense by 145, Speed by 22, and Max Speed by 20.
MP Absorb Chance: 15%, Amount Absorbed: 5% of Max MP, Amount Absorbed: 3% of the boss's Max MP


Passive Magic Link
Master Level 15
Description Shares Mir's magic, raising Evan's Magic ATT.
Level 1 Permanently increases Max MP: +6%, MP increases by 92 per level, Magic ATT: +6
15 Permanently increases Max MP: +20%, MP increases by 120 per level, Magic ATT: +20


Passive Dragon Spark
Master Level 10
Description Whenever Evan makes a direct attack, Mir might attack too.
Level 1 [Final Attack Skill] Dragon Spark Chance: 4%, Damage: 55%
10 [Final Attack Skill] Dragon Spark Chance: 40%, Damage: 100%

2nd Job Second Master

Passive Mana Burst II
Master Level 20
Description Three bursts of mana attack enemies in front. As you job advance, this skill improves, up to Mana Burst IV.
Required Skill: Mana Burst I Lv. 10+
Level 1 MP Cost: 20, Damage: 111%, Number of Attacks: 3, Max Enemies Hit: 5
20 MP Cost: 30, Damage: 130%, Number of Attacks: 3, Max Enemies Hit: 5


Active Wind Circle
Master Level 10
Description Launches a gust of wind to push enemies aside and deal damage. Can be resisted by some monsters.
Level 1 MP Cost: 30. Knocks back up to 6 enemies, dealing 90% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
10 MP Cost: 40. Knocks back up to 6 enemies, dealing 108% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.


Active Dragon Flash
Master Level 20
Description [Mir Skill] Mir flashes between enemies, attacking all in his way. If this skill hits an enemy with attack reflection, you won't take damage.
Mir's skills and fusion skills aren't affected by attack speed increases.
Level 1 MP Cost: 20, Damage: 76%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
20 MP Cost: 60, Damage: 95%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec


Passive Wind Flash
Master Level 20
Description [Fusion Skill] Sharp blades of wind blast enemies when Mir's Dragon Flash melds with Evan's magic. Wind Flash advances alongside Dragon Flash. You won't take damage when this skill targets enemies with attack reflection.
Activates when Evan uses Wind Circle while Mir is using Dragon Flash.
Level 1 MP Cost 20, Max Enemies Hit: 3, Damage: 45%, Number of Attacks: 2, Number of Wind Blades: 3, Duration: 3.5 sec
Normal Enemy Damage: +56% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
20 MP Cost 60, Max Enemies Hit: 3, Damage: 55%, Number of Attacks: 2, Number of Wind Blades: 3, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.


Passive Return Flash
Master Level 20
Description [Fusion Skill] Mir immediately stops attacking and returns to Evan, cursing nearby enemies to take more damage.
This skill advances alongside Dragon Flash.
Activates when Evan uses [Return] while Mir is using Dragon Flash, Wind Flash, or Thunder Flash.
Level 1 Max Monsters Cursed: 8, amplifies Final Damage of magic attack skills by 1%, Duration 22 sec
20 Max Monsters Cursed: 8, amplifies Final Damage of magic attack skills by 10%, Duration 60 sec


Active Return!
Master Level 1
Description Calls for Mir to immediately return to Evan's side. Various effects may activate based on the attack Mir was using when called.
Level 1 Immediately call Mir, mid-fight.


Passive Agile Magic
Master Level 20
Description Increases Attack Speed and Intelligence.
Level 1 Attack Speed: +2, INT: +1
20 Attack Speed: +2, INT: +20


Passive Wind Jump
Master Level 4
Description Create an air current to jump even higher. Press the jump button and the up direction key while jumping to reach greater heights. Can teleport once without a platform and the linked teleport allows you to go farther.
Level 1 MP Cost: 12, jump in mid-air to go farther.
Can teleport once without a platform before landing.
4 MP Cost: 18, jump in mid-air to go farther.
Can teleport once without a platform before landing.


Passive High Wisdom
Master Level 10
Description Your mental discipline permanently increase your INT.
Level 1 INT: +4
10 INT: +40


Passive Partners
Master Level 1
Description Evan and Mir are partners on the battlefield, increasing their battle prowess.
Level 1 When using Mir skills, Duration: 5 sec, Evan's Damage: +20%
[Passive Effect: Knockback Resistance +30%]


Passive Spell Mastery
Master Level 10
Description Increases Magic Mastery, Magic ATT, and Critical Rate.
Level 10 required to learn Magic Mastery.
Level 1 Magic Mastery: +32%, Critical Rate: +10%, Magic ATT: +1, Critical Rate (wand equipped): 5%
10 Magic Mastery: +50%, Critical Rate: +15%, Magic ATT: +10, Critical Rate (wand equipped): 5%


Passive Advanced Dragon Spark
Master Level 1
Description Whenever Evan makes a direct attack, Mir attacks, too.
Required Skill: Dragon Spark Lv. 10+
Level 1 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 150%

3rd Job Third Master

Show/hide all levels
Passive Mana Burst III
Master Level 20
Description Four bursts of mana attack enemies in front. As you job advance, this skill improves, up to Mana Burst IV.
Required Skill: Mana Burst II Lv. 20+
Level 1 MP Cost: 27, Damage: 112%, Number of Attacks: 4, Max Enemies Hit: 6
20 MP Cost: 37, Damage: 150%, Number of Attacks: 4, Max Enemies Hit: 6
Passive Mana Burst III
Master Level 20
Description Four bursts of mana attack enemies in front. As you job advance, this skill improves, up to Mana Burst IV.
Required Skill: Mana Burst II Lv. 20+
Level 1 MP Cost: 27, Damage: 112%, Number of Attacks: 4, Max Enemies Hit: 6
2 MP Cost: 28, Damage: 114%, Number of Attacks: 4, Max Enemies Hit: 6
3 MP Cost: 28, Damage: 116%, Number of Attacks: 4, Max Enemies Hit: 6
4 MP Cost: 29, Damage: 118%, Number of Attacks: 4, Max Enemies Hit: 6
5 MP Cost: 29, Damage: 120%, Number of Attacks: 4, Max Enemies Hit: 6
6 MP Cost: 30, Damage: 122%, Number of Attacks: 4, Max Enemies Hit: 6
7 MP Cost: 30, Damage: 124%, Number of Attacks: 4, Max Enemies Hit: 6
8 MP Cost: 31, Damage: 126%, Number of Attacks: 4, Max Enemies Hit: 6
9 MP Cost: 31, Damage: 128%, Number of Attacks: 4, Max Enemies Hit: 6
10 MP Cost: 32, Damage: 130%, Number of Attacks: 4, Max Enemies Hit: 6
11 MP Cost: 32, Damage: 132%, Number of Attacks: 4, Max Enemies Hit: 6
12 MP Cost: 33, Damage: 134%, Number of Attacks: 4, Max Enemies Hit: 6
13 MP Cost: 33, Damage: 136%, Number of Attacks: 4, Max Enemies Hit: 6
14 MP Cost: 34, Damage: 138%, Number of Attacks: 4, Max Enemies Hit: 6
15 MP Cost: 34, Damage: 140%, Number of Attacks: 4, Max Enemies Hit: 6
16 MP Cost: 35, Damage: 142%, Number of Attacks: 4, Max Enemies Hit: 6
17 MP Cost: 35, Damage: 144%, Number of Attacks: 4, Max Enemies Hit: 6
18 MP Cost: 36, Damage: 146%, Number of Attacks: 4, Max Enemies Hit: 6
19 MP Cost: 36, Damage: 148%, Number of Attacks: 4, Max Enemies Hit: 6
20 MP Cost: 37, Damage: 150%, Number of Attacks: 4, Max Enemies Hit: 6


Active Thunder Circle
Master Level 10
Description Create a pentacle of thunder to decimate enemies nearby.
Level 1 MP Cost: 34, Max Enemies Hit: 8, Damage: 116%, Number of Attacks: 5
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
10 MP Cost: 48, Max Enemies Hit: 8, Damage: 170%, Number of Attacks: 5
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.


Active Dragon Dive
Master Level 20
Description [Mir Skill] Mir dives in front of Evan, creating shockwaves with the beating of his wings. You won't take damage when this skill targets enemies with attack reflection.
Mir's skills and fusion skills aren't affected by Attack Speed increases.
Lv. 20 required to learn Dragon Breath
Level 1 MP Cost: 50, Max Enemies Hit: 6, Damage: 111%, Number of Attacks: 3, Duration: 3.5 sec
Cooldown: 8 sec
[Wind Circle] Damage: +43%p
[Dragon Flash] Damage: +31%p
[Wind Flash] Damage: +21%p
[Thunder Flash] Damage: +93%p
20 MP Cost: 70, Max Enemies Hit: 6, Damage: 130%, Number of Attacks: 3, Duration: 3.5 sec
Cooldown: 8 sec
[Wind Circle] Damage: +62%p
[Dragon Flash] Damage: +50%p
[Wind Flash] Damage: +30%p
[Thunder Flash] Damage: +150%p


Passive Return Dive
Master Level 20
Description [Fusion Skill] Mir immediately stops attacking and returns to Evan, buffing you and all party members' Attack Speed by 1.
This skill advances alongside Dragon Dive.
Activates when Evan uses [Return] while Mir is using Dragon Dive, Thunder Dive, and Earth Dive.
Level 1 Duration: 41 sec, Attack Speed of you and nearby party members: +1
20 Duration: 60 sec, Attack Speed of you and nearby party members: +1


Passive Thunder Dive
Master Level 20
Description [Fusion Skill] Generates powerful orbs of electricity when Mir's Dragon Dive melds with Evan's magic. Thunder Dive advances alongside Dragon Dive. You won't take damage when this skill targets enemies with attack reflection.
Activates when Evan uses Thunder Circle while Mir is using Dragon Dive.
Level 1 MP Cost: 50, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 116%, Number of Orbs: 2
Orbs disappear after hitting enemies or after a set time
20 MP Cost: 70, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 135%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time


Passive Thunder Flash
Master Level 20
Description [Fusion Skill] Five pentacles of thunder appear and crash into enemies when Mir's Dragon Flash melds with Evan's magic. Thunder Flash advances alongside Dragon Flash. You won't take damage when this skill targets enemies with attack reflection.
Activates when Evan uses Thunder Circle while Mir is using Dragon Flash.
Level 1 MP Cost: 50, Damage (per crash): 343%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
20 MP Cost: 70, Damage (per crash): 400%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.


Active Magic Debris
Master Level 10
Description Magic debris forms around enemies hit by fusion skills. Activate the debris to damage enemies around Evan. The damage is proportional to the amount of debris activated at once.
In Auto Mode, it is automatically activated whenever a certain number of Magic Debris are created.
Auto Mode On/Off: Right-click
Lv. 10 required to learn Enhanced Magic Debris.
Level 1 Amount of Debris Created: 1, Debris Formation Cooldown: 0.6 sec., Maximum Debris Limit: 6, MP Cost: 28, Maximum Enemies Hit: 15, Damage: 34%, Number of Hits: 1, Damage: +22% points (for every 5 debris), unactivated debris disappears after a set time.
In Auto Mode, it is activated whenever 10 Magic Debris are created.
10 Amount of Debris Created: 1, Debris Formation Cooldown: 0.6 sec., Maximum Debris Limit: 15, MP Cost: 100, Maximum Enemies Hit: 15, Damage: 70%, Number of Hits: 1, Damage: +40% points (for every 5 debris), unactivated debris disappears after a set time.
In Auto Mode, it is activated whenever 10 Magic Debris are created.


Active Elemental Decrease
Master Level 14
Description Temporarily decreases Elemental Resistance to all of your attacks. Also permanently increases final damage.
Level 1 MP Cost: 27, Enemy Elemental Resistance: -4%, Duration: 115 sec
[Passive: Final damage +4%]
14 MP Cost: 53, Enemy Elemental Resistance: -10%, Duration: 180 sec
[Passive: Final damage +17%]


Passive Critical Magic
Master Level 10
Description Increases Critical Rate and Critical Damage.
Level 1 Critical Rate: +12%, Critical Damage: +11%
10 Critical Rate: +30%, Critical Damage: +20%


Passive Magic Resistance
Master Level 10
Description Increases your Abnormal Status Resistance and Elemental Resistance.
Level 1 Permanently increases Abnormal Status Resistance by 11 and Elemental Resistance by 7%
10 Permanently increases Abnormal Status Resistance by 20 and Elemental Resistance by 25%


Passive Magic Amplification
Master Level 10
Description Increases the MP cost and the Magic Attack of your magic skills.
Level 1 MP Cost: +112%, Final Damage of Magic ATT: +12%
10 MP Cost: +130%, Final Damage of Magic ATT: +30%


Passive Dragon Potential
Master Level 20
Description Draws out Mir's potential and reveals his hidden abilities.
Level 1 DEF Ignored Permanently: +1%
20 DEF Ignored Permanently: +20%

4th Job Fourth Master

Passive Mana Burst IV
Master Level 30
Description Four bursts of highly condensed mana attack enemies in front, twice in a row. This is the final version of Mana Burst.
Required Skill: Mana Burst III Lv. 20+
Level 1 MP Cost: 37
[1st hit] Damage: 244%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 269%, Number of Attacks: 4
30 MP Cost: 42
[1st hit] Damage: 273%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 298%, Number of Attacks: 4
31 MP Cost: 42
[1st hit] Damage: 274%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 299%, Number of Attacks: 4
32 MP Cost: 42
[1st hit] Damage: 275%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 300%, Number of Attacks: 4


Active Earth Circle
Master Level 20
Description Forms an irregular pentacle that raises the ground and damages enemies.
Level 1 MP Cost: 48, Max Enemies Hit: 8, Damage: 301%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
20 MP Cost: 58, Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
21 MP Cost: 58, Max Enemies Hit: 8, Damage: 321%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
22 MP Cost: 59, Max Enemies Hit: 8, Damage: 322%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.


Active Dragon Breath
Master Level 30
Description [Mir Skill] Releases a fiery breath that scorches enemies in front. Not affected by attack reflection.
Skill damage increases from the Dragon Breath passive trump the damage increases of Dragon Dive.
Mir's skills and fusion skills aren't affected by Attack Speed increases.
Required Skill: Dragon Dive Lv. 20+
Level 1 MP Cost: 70, Max Enemies Hit: 8, Damage: 211%, Number of Attacks: 5, Duration: 3 sec.
Cooldown: 10 sec.
[Wind Circle] Damage: +183% points points
[Dragon Flash] Damage: +262% points points
[Wind Flash] Damage: +131% points points
[Thunder Flash] Damage: +600% points
[Thunder Circle] Damage: +121% points points
[Dragon Dive] Damage: +166% points
[Thunder Dive] Damage: +181% points
[Earth Dive] Damage: +475% points
30 MP Cost: 80, Max Enemies Hit: 8, Damage: 240%, Number of Attacks: 5, Duration: 3 sec.
Cooldown: 10 sec.
[Wind Circle] Damage: +212% points points
[Dragon Flash] Damage: +320% points points
[Wind Flash] Damage: +160% points points
[Thunder Flash] Damage: +745% points
[Thunder Circle] Damage: +150% points points
[Dragon Dive] Damage: +195% points
[Thunder Dive] Damage: +210% points
[Earth Dive] Damage: +620% points
31 MP Cost: 80, Max Enemies Hit: 8, Damage: 241%, Number of Attacks: 5, Duration: 3 sec.
Cooldown: 10 sec.
[Wind Circle] Damage: +213% points points
[Dragon Flash] Damage: +322% points points
[Wind Flash] Damage: +161% points points
[Thunder Flash] Damage: +750% points
[Thunder Circle] Damage: +151% points points
[Dragon Dive] Damage: +196% points
[Thunder Dive] Damage: +211% points
[Earth Dive] Damage: +625% points
32 MP Cost: 80, Max Enemies Hit: 8, Damage: 242%, Number of Attacks: 5, Duration: 3 sec.
Cooldown: 10 sec.
[Wind Circle] Damage: +214% points points
[Dragon Flash] Damage: +324% points points
[Wind Flash] Damage: +162% points points
[Thunder Flash] Damage: +755% points
[Thunder Circle] Damage: +152% points points
[Dragon Dive] Damage: +197% points
[Thunder Dive] Damage: +212% points
[Earth Dive] Damage: +630% points


Passive Wind Breath
Master Level 30
Description [Fusion Skill] Mir breathes out a storm of flames that deal a tremendous amount of damage when his Dragon Breath melds with Evan's magic. Wind Breath advances alongside Dragon Breath. You won't take damage when this skill targets enemies with attack reflection.
Activates when Evan uses Wind Circle while Mir is using Dragon Breath.
Level 1 MP Cost: 70, Damage: 186%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec, Damage (enemies less than 15% health): +36%p
30 MP Cost: 80, Damage: 215%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec, Damage (enemies less than 30% health): +65%p
31 MP Cost: 80, Damage: 216%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec, Damage (enemies less than 30% health): +66%p
32 MP Cost: 80, Damage: 217%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec, Damage (enemies less than 31% health): +67%p


Passive Earth Breath
Master Level 30
Description [Fusion Skill] Mir breathes out flames that homes in on enemies when his Dragon Breath melds with Evan's magic. Earth Breath advances alongside Dragon Breath. You won't take damage when this skill targets enemies with attack reflection. Activates when Evan uses Earth Circle while Mir is using Dragon Breath.
Level 1 MP Cost: 70, Max Enemies Hit: 4, Damage: 251%, Number of Attacks: 6
30 MP Cost: 80, Max Enemies Hit: 4, Damage: 280%, Number of Attacks: 6
31 MP Cost: 80, Max Enemies Hit: 4, Damage: 281%, Number of Attacks: 6
32 MP Cost: 80, Max Enemies Hit: 4, Damage: 282%, Number of Attacks: 6


Passive Return Flame
Master Level 30
Description [Fusion Skill] Mir immediately stops attacking and returns to Evan, scorching enemies with a curtain of flame. This skill advances alongside Dragon Breath. Activates when Evan uses [Return] while Mir is using Dragon Breath, Wind Breath, or Earth Breath.
Level 1 Max Enemies Hit: 8, Damage: 121%, Duration: 15
30 Max Enemies Hit: 8, Damage: 150%, Duration: 30
31 Max Enemies Hit: 8, Damage: 151%, Duration: 30
32 Max Enemies Hit: 8, Damage: 152%, Duration: 31


Passive Earth Dive
Master Level 20
Description [Fusion Skill] Smashes a boulder into enemies in front when Mir's Dragon Dive melds with Evan's magic. Earth Dive advances alongside Dragon Dive. You won't take damage when this skill targets enemies with attack reflection. Activates when Evan uses Earth Circle while Mir is using Dragon Dive.
Level 1 MP Cost: 50, Forms rocks and 3 Crashes, Damage (per crash): 275%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crash decreases by 50% every time the same enemy is attacked repeatedly.
20 MP Cost: 70, Forms rocks and 3 Crashes, Damage (per crash): 370%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crash decreases by 50% every time the same enemy is attacked repeatedly.
21 MP Cost: 70, Forms rocks and 3 Crashes, Damage (per crash): 375%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crash decreases by 50% every time the same enemy is attacked repeatedly.
22 MP Cost: 70, Forms rocks and 3 Crashes, Damage (per crash): 380%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crash decreases by 50% every time the same enemy is attacked repeatedly.


Active Dark Fog
Master Level 10
Description A dark, cold fog descends, attacking multiple enemies at once. Applies additional Critical Rate and Magic Debris's damage increases.
Level 1 MP Cost: 355, Damage: 382%, Max Enemies Hit: 15, Number of Attacks: 6, Crit Rate: +11%, Cooldown: 40 sec
[Passive Effect - Magic Debris Damage: +2%]
10 MP Cost: 400, Damage: 400%, Max Enemies Hit: 15, Number of Attacks: 6, Crit Rate: +20%, Cooldown: 40 sec
[Passive Effect - Magic Debris Damage: +20%]
11 MP Cost: 405, Damage: 402%, Max Enemies Hit: 15, Number of Attacks: 6, Crit Rate: +21%, Cooldown: 40 sec
[Passive Effect - Magic Debris Damage: +22%]
12 MP Cost: 410, Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 6, Crit Rate: +22%, Cooldown: 40 sec
[Passive Effect - Magic Debris Damage: +24%]


Active Blessing of the Onyx
Master Level 30
Description Increases Defense and Magic Attack. Does not stack with Photic Meditation.
Level 1 MP Cost: 30, DEF: +310, Magic ATT: +20, Duration: 122 sec
30 MP Cost: 48, DEF: +600, Magic ATT: +40, Duration: 180 sec
31 MP Cost: 48, DEF: +610, Magic ATT: +40, Duration: 182 sec
32 MP Cost: 48, DEF: +620, Magic ATT: +40, Duration: 184 sec


Active Maple Warrior
Master Level 30
Description The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear.
Level 1 MP Cost: 10, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Enhanced Magic Debris
Master Level 20
Description Forms enhanced magic debris around enemies struck by fusion skills. Activate the debris to damage enemies around Evan. The damage is proportional to the amount of debris activated at once.
Required Skill: Magic Debris Lv. 10+
Level 1 Amount of Debris Created: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 102, Maximum Enemies Hit: 15, Damage: 82%, Number of Hits: 1, Damage: +81% points (for every 5 debris), unactivated debris disappears after a set time
20 Amount of Debris Created: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 140, Maximum Enemies Hit: 15, Damage: 120%, Number of Hits: 1, Damage: +100% points (for every 5 debris), unactivated debris disappears after a set time
21 Amount of Debris Created: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 142, Maximum Enemies Hit: 15, Damage: 122%, Number of Hits: 1, Damage: +101% points (for every 5 debris), unactivated debris disappears after a set time
22 Amount of Debris Created: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 144, Maximum Enemies Hit: 15, Damage: 124%, Number of Hits: 1, Damage: +102% points (for every 5 debris), unactivated debris disappears after a set time


Passive Magic Mastery
Master Level 20
Description Enhances Magic Mastery, Magic ATT, and Critical Damage.
Required Skill: Spell Mastery Lv. 10+
Level 1 Magic Mastery: +51%. Magic ATT: +7, Critical Damage: +10%
20 Magic Mastery: +70%. Magic ATT: +45, Critical Damage: +20%
21 Magic Mastery: +71%. Magic ATT: +47, Critical Damage: +20%
22 Magic Mastery: +72%. Magic ATT: +49, Critical Damage: +21%


Passive Onyx Will
Master Level 20
Description Grows your camaraderie and your physical capabilities. Reduces damage taken and permanently increases Knockback Resistance.
Level 1 Damage Taken: -10%, Knockback Resistance: +13% (permanently)
20 Damage Taken: -20%, Knockback Resistance: +70% (permanently)
21 Damage Taken: -20%, Knockback Resistance: +73% (permanently)
22 Damage Taken: -21%, Knockback Resistance: +76% (permanently)


Passive Dragon Fury
Master Level 20
Description The focus of the Dragon strengthens and your Magic Attack increases.
Level 1 Magic ATT: +11%
20 Magic ATT: +30%
21 Magic ATT: +31%
22 Magic ATT: +32%


Passive High Dragon Potential
Master Level 20
Description Fully draws out Mir's potential and reveals his hidden abilities.
Level 1 Boss Damage: +1% permanently
20 Boss Damage: +20% permanently
21 Boss Damage: +21% permanently
22 Boss Damage: +22% permanently

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Speedy Dragon Flash
Level Requirement 140
Master Level 1
Description Reduces the cooldown of Dragon Flash.
Level 1 Cooldown: -25%


Passive Howling Wind
Level Requirement 150
Master Level 1
Description Increases the number of Wind Flash's wind blades.
Level 1 Wind Blades: +1


Passive Rolling Thunder
Level Requirement 180
Master Level 1
Description Increases the number of attacks per Thunder Flash's crashes.
Level 1 Attacks (per area): +1


Passive Speedy Dragon Dive
Level Requirement 140
Master Level 1
Description Reduces Dragon Dive's cooldown.
Level 1 Cooldown: -25%


Passive Thunder Overload
Level Requirement 165
Master Level 1
Description Increase the number of orbs created by Thunder Dive.
Level 1 Orbs: +2


Passive Earth-Shattering Dive
Level Requirement 180
Master Level 1
Description Increases Earth Dive's damage.
Level 1 Damage: +20%


Passive Speedy Dragon Breath
Level Requirement 140
Master Level 1
Description Reduces Dragon Breath's cooldown.
Level 1 Cooldown: -25%


Passive Lungs of Stone
Level Requirement 165
Master Level 1
Description Increases Earth Breath's number of breaths.
Level 1 Max Enemies Hit: +2


Passive Cyclone Breath
Level Requirement 190
Master Level 1
Description Increases Wind Breath's special effect HP requirement and damage.
Level 1 Target's minimum HP range: +5%, Additional Damage: +85%p

Active Attack/Buff Active Attack/Buff

Active Summon Onyx Dragon
Level Requirement 140
Master Level 1
Description Summons the ancient Onyx Dragon to aid you in battle. The Onyx Dragon's attacks will not be affected by enemies with attack reflection.
Level 1 MP Cost: 600, Duration: 30 sec, Damage: 550%, Enemies Hit: 8, Number of Attacks: 2, Abnormal Status Resistance (while Onyx Dragon is present): +80
Cooldown: 60 sec


Active Dragon Master
Level Requirement 160
Master Level 1
Description Hop on Mir's back and fly freely through the air, breathing fire. While mounted, press the Dragon Master skill key to attack. Dismounts immediately when you release the skill key.
Level 1 MP Cost: 10%, Mount Duration: 10 sec, Invincible while mounted
Duration: 0.3 sec, Enemies Hit: 10, Damage: 450%, Number of Attacks: 7
When skill ends, invincible for 1 sec. Reduces cooldown by 18 sec for every 1 sec of the remaining key-down time, can be reduced as much as 160 sec
Cooldown: 240 sec


Active Heroic Memories
Level Requirement 190
Master Level 1
Description Recalls the oath of the Maple Heroes to increase damage.
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Cooldown: 120 sec. Applies to any Hero class in the party

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Freud's Wisdom
Master Level 30
Description Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess.
Level 1 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +10
Stack 3 - All Stats: +26
Stack 4 - Attack Power & Magic ATT: +10
Stack 5 - Boss Damage: +10%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
30 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +25
Stack 3 - All Stats: +55
Stack 4 - Attack Power & Magic ATT: +25
Stack 5 - Boss Damage: +25%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
Active Freud's Wisdom
Master Level 30
Description Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess.
Level 1 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +10
Stack 3 - All Stats: +26
Stack 4 - Attack Power & Magic ATT: +10
Stack 5 - Boss Damage: +10%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
2 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +11
Stack 3 - All Stats: +27
Stack 4 - Attack Power & Magic ATT: +11
Stack 5 - Boss Damage: +11%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
3 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +11
Stack 3 - All Stats: +28
Stack 4 - Attack Power & Magic ATT: +11
Stack 5 - Boss Damage: +11%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
4 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +12
Stack 3 - All Stats: +29
Stack 4 - Attack Power & Magic ATT: +12
Stack 5 - Boss Damage: +12%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
5 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +12
Stack 3 - All Stats: +30
Stack 4 - Attack Power & Magic ATT: +12
Stack 5 - Boss Damage: +12%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
6 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +13
Stack 3 - All Stats: +31
Stack 4 - Attack Power & Magic ATT: +13
Stack 5 - Boss Damage: +13%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
7 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +13
Stack 3 - All Stats: +32
Stack 4 - Attack Power & Magic ATT: +13
Stack 5 - Boss Damage: +13%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
8 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +14
Stack 3 - All Stats: +33
Stack 4 - Attack Power & Magic ATT: +14
Stack 5 - Boss Damage: +14%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
9 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +14
Stack 3 - All Stats: +34
Stack 4 - Attack Power & Magic ATT: +14
Stack 5 - Boss Damage: +14%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
10 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +15
Stack 3 - All Stats: +35
Stack 4 - Attack Power & Magic ATT: +15
Stack 5 - Boss Damage: +15%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
11 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +15
Stack 3 - All Stats: +36
Stack 4 - Attack Power & Magic ATT: +15
Stack 5 - Boss Damage: +15%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
12 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +16
Stack 3 - All Stats: +37
Stack 4 - Attack Power & Magic ATT: +16
Stack 5 - Boss Damage: +16%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
13 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +16
Stack 3 - All Stats: +38
Stack 4 - Attack Power & Magic ATT: +16
Stack 5 - Boss Damage: +16%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
14 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +17
Stack 3 - All Stats: +39
Stack 4 - Attack Power & Magic ATT: +17
Stack 5 - Boss Damage: +17%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
15 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +17
Stack 3 - All Stats: +40
Stack 4 - Attack Power & Magic ATT: +17
Stack 5 - Boss Damage: +17%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
16 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +18
Stack 3 - All Stats: +41
Stack 4 - Attack Power & Magic ATT: +18
Stack 5 - Boss Damage: +18%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
17 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +18
Stack 3 - All Stats: +42
Stack 4 - Attack Power & Magic ATT: +18
Stack 5 - Boss Damage: +18%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
18 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +19
Stack 3 - All Stats: +43
Stack 4 - Attack Power & Magic ATT: +19
Stack 5 - Boss Damage: +19%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
19 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +19
Stack 3 - All Stats: +44
Stack 4 - Attack Power & Magic ATT: +19
Stack 5 - Boss Damage: +19%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
20 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +20
Stack 3 - All Stats: +45
Stack 4 - Attack Power & Magic ATT: +20
Stack 5 - Boss Damage: +20%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
21 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +20
Stack 3 - All Stats: +46
Stack 4 - Attack Power & Magic ATT: +20
Stack 5 - Boss Damage: +20%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
22 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +21
Stack 3 - All Stats: +47
Stack 4 - Attack Power & Magic ATT: +21
Stack 5 - Boss Damage: +21%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
23 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +21
Stack 3 - All Stats: +48
Stack 4 - Attack Power & Magic ATT: +21
Stack 5 - Boss Damage: +21%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
24 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +22
Stack 3 - All Stats: +49
Stack 4 - Attack Power & Magic ATT: +22
Stack 5 - Boss Damage: +22%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
25 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +22
Stack 3 - All Stats: +50
Stack 4 - Attack Power & Magic ATT: +22
Stack 5 - Boss Damage: +22%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
26 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +23
Stack 3 - All Stats: +51
Stack 4 - Attack Power & Magic ATT: +23
Stack 5 - Boss Damage: +23%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
27 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +23
Stack 3 - All Stats: +52
Stack 4 - Attack Power & Magic ATT: +23
Stack 5 - Boss Damage: +23%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
28 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +24
Stack 3 - All Stats: +53
Stack 4 - Attack Power & Magic ATT: +24
Stack 5 - Boss Damage: +24%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
29 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +24
Stack 3 - All Stats: +54
Stack 4 - Attack Power & Magic ATT: +24
Stack 5 - Boss Damage: +24%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
30 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +25
Stack 3 - All Stats: +55
Stack 4 - Attack Power & Magic ATT: +25
Stack 5 - Boss Damage: +25%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
Show/hide all levels
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Show/hide all levels
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
2 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 58 sec
3 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 57 sec
4 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 56 sec
5 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 55 sec
6 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 54 sec
7 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 53 sec
8 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 52 sec
9 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 51 sec
10 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 50 sec
11 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 49 sec
12 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 48 sec
13 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 47 sec
14 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 46 sec
15 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 45 sec
16 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 44 sec
17 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 43 sec
18 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 42 sec
19 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 41 sec
20 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 40 sec
21 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 39 sec
22 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 38 sec
23 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 37 sec
24 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 36 sec
25 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 35 sec
26 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 34 sec
27 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 33 sec
28 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 32 sec
29 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 31 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Show/hide all levels
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
2 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
3 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
4 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
5 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
6 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
7 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
8 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
9 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
10 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
11 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
12 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
13 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
14 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
15 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
16 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
17 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
18 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
19 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
20 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
21 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
22 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
23 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
24 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
25 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
26 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
27 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
28 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
29 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.

Class-Specific Skills

Show/hide all levels
Active Elemental Barrage
Master Level 30
Description Utilizes powerful elemental magic for rapid attacks. You'll get new powers for a short time after each attack. Unaffected by attack reflection.
Level 1 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 806%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
30 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1705%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
Active Elemental Barrage
Master Level 30
Description Utilizes powerful elemental magic for rapid attacks. You'll get new powers for a short time after each attack. Unaffected by attack reflection.
Level 1 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 806%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
2 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 837%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
3 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 868%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
4 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 899%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
5 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 930%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
6 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 961%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
7 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 992%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
8 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1023%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
9 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1054%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
10 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1085%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
11 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1116%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
12 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1147%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
13 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1178%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
14 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1209%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
15 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1240%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
16 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1271%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
17 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1302%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
18 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1333%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
19 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1364%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
20 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1395%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
21 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1426%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
22 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1457%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
23 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1488%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
24 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1519%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
25 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1550%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
26 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1581%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
27 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1612%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
28 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1643%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
29 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1674%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
30 MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1705%, Number of Attacks: 8, Critical Rate: +100%
Each element increases Final Damage by 5% for 10 sec
Cooldown: 60 sec
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2.
Show/hide all levels
Active Dragon Slam
Master Level 30
Description [Mir Skill] Mir slams down and savagely attacks the enemy. Unaffected by attack reflection.
Mir's skills and fusion skills are not affected by effects that increase attack speed.
Level 1 MP Cost: 1000, Damage: 749%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
30 MP Cost: 1000, Damage: 1909%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
Active Dragon Slam
Master Level 30
Description [Mir Skill] Mir slams down and savagely attacks the enemy. Unaffected by attack reflection.
Mir's skills and fusion skills are not affected by effects that increase attack speed.
Level 1 MP Cost: 1000, Damage: 749%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
2 MP Cost: 1000, Damage: 789%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
3 MP Cost: 1000, Damage: 829%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
4 MP Cost: 1000, Damage: 869%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
5 MP Cost: 1000, Damage: 909%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
6 MP Cost: 1000, Damage: 949%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
7 MP Cost: 1000, Damage: 989%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
8 MP Cost: 1000, Damage: 1029%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
9 MP Cost: 1000, Damage: 1069%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
10 MP Cost: 1000, Damage: 1109%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
11 MP Cost: 1000, Damage: 1149%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
12 MP Cost: 1000, Damage: 1189%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
13 MP Cost: 1000, Damage: 1229%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
14 MP Cost: 1000, Damage: 1269%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
15 MP Cost: 1000, Damage: 1309%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
16 MP Cost: 1000, Damage: 1349%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
17 MP Cost: 1000, Damage: 1389%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
18 MP Cost: 1000, Damage: 1429%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
19 MP Cost: 1000, Damage: 1469%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
20 MP Cost: 1000, Damage: 1509%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
21 MP Cost: 1000, Damage: 1549%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
22 MP Cost: 1000, Damage: 1589%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
23 MP Cost: 1000, Damage: 1629%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
24 MP Cost: 1000, Damage: 1669%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
25 MP Cost: 1000, Damage: 1709%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
26 MP Cost: 1000, Damage: 1749%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
27 MP Cost: 1000, Damage: 1789%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
28 MP Cost: 1000, Damage: 1829%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
29 MP Cost: 1000, Damage: 1869%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
30 MP Cost: 1000, Damage: 1909%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec
Cooldown: 15 sec
Show/hide all levels
Passive Wyrmking's Breath
Master Level 25
Description [Fusion Skill] Evan infuses Mir with his magic during Dragon Slam, causing Mir to briefly grow and release a blast of elemental energy. This skill advances alongside Dragon Slam. Unaffected by attack reflection.
Activates when Evan uses Elemental Barrage while Mir is using Dragon Slam.
Level 1 Max Enemies Hit: 12, Damage: 832%, Number of Attacks: 7, Duration: 3 sec
25 Max Enemies Hit: 12, Damage: 1600%, Number of Attacks: 7, Duration: 3 sec
Passive Wyrmking's Breath
Master Level 25
Description [Fusion Skill] Evan infuses Mir with his magic during Dragon Slam, causing Mir to briefly grow and release a blast of elemental energy. This skill advances alongside Dragon Slam. Unaffected by attack reflection.
Activates when Evan uses Elemental Barrage while Mir is using Dragon Slam.
Level 1 Max Enemies Hit: 12, Damage: 832%, Number of Attacks: 7, Duration: 3 sec
2 Max Enemies Hit: 12, Damage: 864%, Number of Attacks: 7, Duration: 3 sec
3 Max Enemies Hit: 12, Damage: 896%, Number of Attacks: 7, Duration: 3 sec
4 Max Enemies Hit: 12, Damage: 928%, Number of Attacks: 7, Duration: 3 sec
5 Max Enemies Hit: 12, Damage: 960%, Number of Attacks: 7, Duration: 3 sec
6 Max Enemies Hit: 12, Damage: 992%, Number of Attacks: 7, Duration: 3 sec
7 Max Enemies Hit: 12, Damage: 1024%, Number of Attacks: 7, Duration: 3 sec
8 Max Enemies Hit: 12, Damage: 1056%, Number of Attacks: 7, Duration: 3 sec
9 Max Enemies Hit: 12, Damage: 1088%, Number of Attacks: 7, Duration: 3 sec
10 Max Enemies Hit: 12, Damage: 1120%, Number of Attacks: 7, Duration: 3 sec
11 Max Enemies Hit: 12, Damage: 1152%, Number of Attacks: 7, Duration: 3 sec
12 Max Enemies Hit: 12, Damage: 1184%, Number of Attacks: 7, Duration: 3 sec
13 Max Enemies Hit: 12, Damage: 1216%, Number of Attacks: 7, Duration: 3 sec
14 Max Enemies Hit: 12, Damage: 1248%, Number of Attacks: 7, Duration: 3 sec
15 Max Enemies Hit: 12, Damage: 1280%, Number of Attacks: 7, Duration: 3 sec
16 Max Enemies Hit: 12, Damage: 1312%, Number of Attacks: 7, Duration: 3 sec
17 Max Enemies Hit: 12, Damage: 1344%, Number of Attacks: 7, Duration: 3 sec
18 Max Enemies Hit: 12, Damage: 1376%, Number of Attacks: 7, Duration: 3 sec
19 Max Enemies Hit: 12, Damage: 1408%, Number of Attacks: 7, Duration: 3 sec
20 Max Enemies Hit: 12, Damage: 1440%, Number of Attacks: 7, Duration: 3 sec
21 Max Enemies Hit: 12, Damage: 1472%, Number of Attacks: 7, Duration: 3 sec
22 Max Enemies Hit: 12, Damage: 1504%, Number of Attacks: 7, Duration: 3 sec
23 Max Enemies Hit: 12, Damage: 1536%, Number of Attacks: 7, Duration: 3 sec
24 Max Enemies Hit: 12, Damage: 1568%, Number of Attacks: 7, Duration: 3 sec
25 Max Enemies Hit: 12, Damage: 1600%, Number of Attacks: 7, Duration: 3 sec
Show/hide all levels
Passive Ludicrous Speed
Master Level 25
Description [Fusion Skill] Mir immediately stops attacking and teleports to Evan, creating a vortex that deals damage to nearby enemies.
This skill advances alongside Dragon Slam.
\c Activates when Evan uses [Return] while Mir is using Dragon Slam or Wyrmking's Breath.
Level 1 Max Enemies Hit: 12, Damage: 275%, Number of Attacks: 3, Duration: 3 sec
25 Max Enemies Hit: 12, Damage: 539%, Number of Attacks: 3, Duration: 3 sec
Passive Ludicrous Speed
Master Level 25
Description [Fusion Skill] Mir immediately stops attacking and teleports to Evan, creating a vortex that deals damage to nearby enemies.
This skill advances alongside Dragon Slam.
\c Activates when Evan uses [Return] while Mir is using Dragon Slam or Wyrmking's Breath.
Level 1 Max Enemies Hit: 12, Damage: 275%, Number of Attacks: 3, Duration: 3 sec
2 Max Enemies Hit: 12, Damage: 286%, Number of Attacks: 3, Duration: 3 sec
3 Max Enemies Hit: 12, Damage: 297%, Number of Attacks: 3, Duration: 3 sec
4 Max Enemies Hit: 12, Damage: 308%, Number of Attacks: 3, Duration: 3 sec
5 Max Enemies Hit: 12, Damage: 319%, Number of Attacks: 3, Duration: 3 sec
6 Max Enemies Hit: 12, Damage: 330%, Number of Attacks: 3, Duration: 3 sec
7 Max Enemies Hit: 12, Damage: 341%, Number of Attacks: 3, Duration: 3 sec
8 Max Enemies Hit: 12, Damage: 352%, Number of Attacks: 3, Duration: 3 sec
9 Max Enemies Hit: 12, Damage: 363%, Number of Attacks: 3, Duration: 3 sec
10 Max Enemies Hit: 12, Damage: 374%, Number of Attacks: 3, Duration: 3 sec
11 Max Enemies Hit: 12, Damage: 385%, Number of Attacks: 3, Duration: 3 sec
12 Max Enemies Hit: 12, Damage: 396%, Number of Attacks: 3, Duration: 3 sec
13 Max Enemies Hit: 12, Damage: 407%, Number of Attacks: 3, Duration: 3 sec
14 Max Enemies Hit: 12, Damage: 418%, Number of Attacks: 3, Duration: 3 sec
15 Max Enemies Hit: 12, Damage: 429%, Number of Attacks: 3, Duration: 3 sec
16 Max Enemies Hit: 12, Damage: 440%, Number of Attacks: 3, Duration: 3 sec
17 Max Enemies Hit: 12, Damage: 451%, Number of Attacks: 3, Duration: 3 sec
18 Max Enemies Hit: 12, Damage: 462%, Number of Attacks: 3, Duration: 3 sec
19 Max Enemies Hit: 12, Damage: 473%, Number of Attacks: 3, Duration: 3 sec
20 Max Enemies Hit: 12, Damage: 484%, Number of Attacks: 3, Duration: 3 sec
21 Max Enemies Hit: 12, Damage: 495%, Number of Attacks: 3, Duration: 3 sec
22 Max Enemies Hit: 12, Damage: 506%, Number of Attacks: 3, Duration: 3 sec
23 Max Enemies Hit: 12, Damage: 517%, Number of Attacks: 3, Duration: 3 sec
24 Max Enemies Hit: 12, Damage: 528%, Number of Attacks: 3, Duration: 3 sec
25 Max Enemies Hit: 12, Damage: 539%, Number of Attacks: 3, Duration: 3 sec
Show/hide all levels
Active Elemental Radiance
Master Level 30
Description Cast a magical circle to channel the power of the constellations. Magic ATT starts to charge the magic circle when Evan's magic (excluding Spiral of Mana) hits a target, culminating when Magic ATT is full. Unaffected by attack reflection. Only the first attack of Elemental Barrage will have the element applied.
Level 1 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 511%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
30 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 10 sec, Max Enemies Hit: 12, Damage: 1062%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
Active Elemental Radiance
Master Level 30
Description Cast a magical circle to channel the power of the constellations. Magic ATT starts to charge the magic circle when Evan's magic (excluding Spiral of Mana) hits a target, culminating when Magic ATT is full. Unaffected by attack reflection. Only the first attack of Elemental Barrage will have the element applied.
Level 1 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 511%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
2 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 530%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
3 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 549%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
4 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 568%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
5 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 587%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
6 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 606%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
7 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 625%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
8 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 644%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
9 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 663%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
10 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 682%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
11 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 701%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
12 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 720%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
13 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 739%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
14 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 758%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
15 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 777%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
16 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 796%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
17 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 815%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
18 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 834%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
19 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 853%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
20 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 872%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
21 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 891%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
22 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 910%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
23 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 929%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
24 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 948%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
25 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 967%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
26 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 986%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
27 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 1005%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
28 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 1024%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
29 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 1043%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
30 MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 10 sec, Max Enemies Hit: 12, Damage: 1062%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100%
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit
Cooldown: 120 sec
Show/hide all levels
Active Spiral of Mana
Master Level 30
Description Utilize the Mana Burst's pentacle to allow clusters of mana to swirl with the speed of a tornado on their own.
There can be only 1 Spiral of Mana. Unaffected by attack reflection.
With Action Customization enabled, you can use Mana Burst again with the down arrow key.
Right-click to toggle Action Customization ON/OFF
Required Skill: Mana Burst IV Lv. 30+
Level 1 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 72%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +6]
30 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 159%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +35]
Active Spiral of Mana
Master Level 30
Description Utilize the Mana Burst's pentacle to allow clusters of mana to swirl with the speed of a tornado on their own.
There can be only 1 Spiral of Mana. Unaffected by attack reflection.
With Action Customization enabled, you can use Mana Burst again with the down arrow key.
Right-click to toggle Action Customization ON/OFF
Required Skill: Mana Burst IV Lv. 30+
Level 1 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 72%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +6]
2 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 75%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +7]
3 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 78%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +8]
4 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 81%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +9]
5 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 84%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +10]
6 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 87%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +11]
7 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 90%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +12]
8 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 93%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +13]
9 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 96%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +14]
10 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 99%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +15]
11 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 102%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +16]
12 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 105%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +17]
13 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 108%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +18]
14 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 111%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +19]
15 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 114%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +20]
16 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 117%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +21]
17 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 120%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +22]
18 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 123%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +23]
19 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 126%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +24]
20 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 129%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +25]
21 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 132%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +26]
22 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 135%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +27]
23 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 138%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +28]
24 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 141%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +29]
25 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 144%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +30]
26 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 147%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +31]
27 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 150%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +32]
28 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 153%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +33]
29 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 156%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +34]
30 MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 159%, Number of Attacks: 6, Max Number of Attacks: 49
[Passive Effect: Magic ATT: +35]

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
2% Mana Burst Boost[1] Max Targets: +1 Ignored Enemy Defense: +20%
3% Dragon Spark Boost[2] Critical Rate: +5%
2% Wind Circle Boost[3] Max Targets: +1
Dragon Flash Boost
Thunder Circle Boost[4]
Dragon Dive Boost
Magic Debris Boost[5] Critical Rate: +5%
Earth Circle Boost[6]
Dragon Breath Boost[7]
Dark Fog Boost Critical Rate: +5%
Dragon Master Boost Max Targets: +1
Summon Onyx Dragon Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Zodiac Burst
Master Level 30
Description Evan and Mir harness the resonance of the stars to create a giant constellation. When this attack skill hits, the power of the stars resonates with the magic to create a meteor shower. The meteor shower erupts on the boss with the highest Max HP first, and is unaffected by attack reflection.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 598%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 558%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
30 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 1120%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 1080%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
Active Zodiac Burst
Master Level 30
Description Evan and Mir harness the resonance of the stars to create a giant constellation. When this attack skill hits, the power of the stars resonates with the magic to create a meteor shower. The meteor shower erupts on the boss with the highest Max HP first, and is unaffected by attack reflection.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 598%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 558%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
2 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 616%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 576%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
3 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 634%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 594%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
4 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 652%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 612%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
5 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 670%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 630%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
6 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 688%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 648%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
7 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 706%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 666%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
8 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 724%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 684%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
9 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 742%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 702%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
10 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 760%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 720%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
11 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 778%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 738%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
12 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 796%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 756%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
13 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 814%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 774%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
14 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 832%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 792%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
15 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 850%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 810%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
16 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 868%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 828%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
17 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 886%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 846%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
18 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 904%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 864%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
19 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 922%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 882%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
20 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 940%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 900%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
21 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 958%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 918%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
22 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 976%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 936%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
23 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 994%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 954%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
24 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 1012%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 972%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
25 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 1030%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 990%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
26 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 1048%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 1008%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
27 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 1066%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 1026%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
28 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 1084%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 1044%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
29 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 1102%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 1062%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
30 MP Cost: 1500, invincible during casting
Max Enemies Hit: 15, Magic Power Damage: 1120%, Number of Attacks: 15, Number of Magic Powers: 24
When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 1080%,
Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec
Meteor Shower Cooldown: 3 sec
Cooldown: 360 sec
Show/hide all levels
Active United Horizons
Master Level 30
Description Projects Mir and Evan's united power and opens the door to unforeseen possibilities.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 1275% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 1375% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 7336% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 7987% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active United Horizons
Master Level 30
Description Projects Mir and Evan's united power and opens the door to unforeseen possibilities.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 1275% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 1375% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 1484% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 1603% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 1693% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 1831% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 1902% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 2059% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 2111% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 2287% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 2320% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 2515% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 2529% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 2743% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 2738% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 2971% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 2947% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 3199% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 3156% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 3427% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 3365% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 3655% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 3574% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 3883% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 3783% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 4111% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 3992% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 4339% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 4201% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 4567% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 4410% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 4795% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 4619% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 5023% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 4828% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 5251% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 5037% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 5479% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 5246% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 5707% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 5455% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 5935% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 5664% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 6163% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 5873% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 6391% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 6082% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 6619% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 6291% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 6847% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 6500% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 7075% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 6709% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 7303% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 6918% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 7531% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 7127% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 7759% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 769, Invincible during casting
Mir and Evan's magic bursts out 5 times, dealing 7336% damage to up to 15 enemies 12 times
Afterwards, a resonance wave pulses 17 times, dealing 7987% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Mana Burst
Master Level 30
Description Mastering the flow of mana, bursts of highly condensed mana attack enemies in front, twice in a row.
Required Skill: Mana Burst IV Lv. 30+
Level 1 MP Cost: 45
[1st hit] Damage: 301%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 328%, Number of Attacks: 4
30 MP Cost: 52
[1st hit] Damage: 446%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 502%, Number of Attacks: 4
Active HEXA Mana Burst
Master Level 30
Description Mastering the flow of mana, bursts of highly condensed mana attack enemies in front, twice in a row.
Required Skill: Mana Burst IV Lv. 30+
Level 1 MP Cost: 45
[1st hit] Damage: 301%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 328%, Number of Attacks: 4
2 MP Cost: 45
[1st hit] Damage: 306%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 334%, Number of Attacks: 4
3 MP Cost: 45
[1st hit] Damage: 311%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 340%, Number of Attacks: 4
4 MP Cost: 46
[1st hit] Damage: 316%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 346%, Number of Attacks: 4
5 MP Cost: 46
[1st hit] Damage: 321%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 352%, Number of Attacks: 4
6 MP Cost: 46
[1st hit] Damage: 326%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 358%, Number of Attacks: 4
7 MP Cost: 46
[1st hit] Damage: 331%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 364%, Number of Attacks: 4
8 MP Cost: 47
[1st hit] Damage: 336%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 370%, Number of Attacks: 4
9 MP Cost: 47
[1st hit] Damage: 341%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 376%, Number of Attacks: 4
10 MP Cost: 47
[1st hit] Damage: 346%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 382%, Number of Attacks: 4
11 MP Cost: 47
[1st hit] Damage: 351%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 388%, Number of Attacks: 4
12 MP Cost: 48
[1st hit] Damage: 356%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 394%, Number of Attacks: 4
13 MP Cost: 48
[1st hit] Damage: 361%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 400%, Number of Attacks: 4
14 MP Cost: 48
[1st hit] Damage: 366%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 406%, Number of Attacks: 4
15 MP Cost: 48
[1st hit] Damage: 371%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 412%, Number of Attacks: 4
16 MP Cost: 49
[1st hit] Damage: 376%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 418%, Number of Attacks: 4
17 MP Cost: 49
[1st hit] Damage: 381%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 424%, Number of Attacks: 4
18 MP Cost: 49
[1st hit] Damage: 386%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 430%, Number of Attacks: 4
19 MP Cost: 49
[1st hit] Damage: 391%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 436%, Number of Attacks: 4
20 MP Cost: 50
[1st hit] Damage: 396%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 442%, Number of Attacks: 4
21 MP Cost: 50
[1st hit] Damage: 401%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 448%, Number of Attacks: 4
22 MP Cost: 50
[1st hit] Damage: 406%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 454%, Number of Attacks: 4
23 MP Cost: 50
[1st hit] Damage: 411%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 460%, Number of Attacks: 4
24 MP Cost: 51
[1st hit] Damage: 416%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 466%, Number of Attacks: 4
25 MP Cost: 51
[1st hit] Damage: 421%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 472%, Number of Attacks: 4
26 MP Cost: 51
[1st hit] Damage: 426%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 478%, Number of Attacks: 4
27 MP Cost: 51
[1st hit] Damage: 431%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 484%, Number of Attacks: 4
28 MP Cost: 52
[1st hit] Damage: 436%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 490%, Number of Attacks: 4
29 MP Cost: 52
[1st hit] Damage: 441%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 496%, Number of Attacks: 4
30 MP Cost: 52
[1st hit] Damage: 446%, Number of Attacks: 4, Max Enemies Hit: 8
[2nd hit] Max Enemies Hit: 8, Damage: 502%, Number of Attacks: 4
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Active HEXA Thunder Circle
Master Level 30
Description Create a pentacle of thunder to decimate enemies nearby.
Required Skill: Thunder Circle Lv. 10+
Level 1 MP Cost: 81, Max Enemies Hit: 8, Damage: 425%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
30 MP Cost: 87, Max Enemies Hit: 8, Damage: 657%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
Active HEXA Thunder Circle
Master Level 30
Description Create a pentacle of thunder to decimate enemies nearby.
Required Skill: Thunder Circle Lv. 10+
Level 1 MP Cost: 81, Max Enemies Hit: 8, Damage: 425%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
2 MP Cost: 81, Max Enemies Hit: 8, Damage: 433%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
3 MP Cost: 81, Max Enemies Hit: 8, Damage: 441%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
4 MP Cost: 81, Max Enemies Hit: 8, Damage: 449%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
5 MP Cost: 82, Max Enemies Hit: 8, Damage: 457%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
6 MP Cost: 82, Max Enemies Hit: 8, Damage: 465%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
7 MP Cost: 82, Max Enemies Hit: 8, Damage: 473%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
8 MP Cost: 82, Max Enemies Hit: 8, Damage: 481%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
9 MP Cost: 82, Max Enemies Hit: 8, Damage: 489%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
10 MP Cost: 83, Max Enemies Hit: 8, Damage: 497%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
11 MP Cost: 83, Max Enemies Hit: 8, Damage: 505%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
12 MP Cost: 83, Max Enemies Hit: 8, Damage: 513%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
13 MP Cost: 83, Max Enemies Hit: 8, Damage: 521%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
14 MP Cost: 83, Max Enemies Hit: 8, Damage: 529%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
15 MP Cost: 84, Max Enemies Hit: 8, Damage: 537%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
16 MP Cost: 84, Max Enemies Hit: 8, Damage: 545%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
17 MP Cost: 84, Max Enemies Hit: 8, Damage: 553%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
18 MP Cost: 84, Max Enemies Hit: 8, Damage: 561%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
19 MP Cost: 84, Max Enemies Hit: 8, Damage: 569%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
20 MP Cost: 85, Max Enemies Hit: 8, Damage: 577%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
21 MP Cost: 85, Max Enemies Hit: 8, Damage: 585%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
22 MP Cost: 85, Max Enemies Hit: 8, Damage: 593%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
23 MP Cost: 85, Max Enemies Hit: 8, Damage: 601%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
24 MP Cost: 85, Max Enemies Hit: 8, Damage: 609%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
25 MP Cost: 86, Max Enemies Hit: 8, Damage: 617%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
26 MP Cost: 86, Max Enemies Hit: 8, Damage: 625%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
27 MP Cost: 86, Max Enemies Hit: 8, Damage: 633%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
28 MP Cost: 86, Max Enemies Hit: 8, Damage: 641%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
29 MP Cost: 86, Max Enemies Hit: 8, Damage: 649%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
30 MP Cost: 87, Max Enemies Hit: 8, Damage: 657%, Number of Attacks: 5#
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
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Active HEXA Dragon Flash
Master Level 30
Description [Mir Skill] Mir flashes between enemies, attacking all in his way. Unaffected by attack reflection.
Mir's skills and fusion skills aren't affected by Attack Speed increases.
Required Skill: Dragon Flash Lv. 20+
Level 1 MP Cost: 85, Damage: 558%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
30 MP Cost: 90, Damage: 790%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
Active HEXA Dragon Flash
Master Level 30
Description [Mir Skill] Mir flashes between enemies, attacking all in his way. Unaffected by attack reflection.
Mir's skills and fusion skills aren't affected by Attack Speed increases.
Required Skill: Dragon Flash Lv. 20+
Level 1 MP Cost: 85, Damage: 558%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
2 MP Cost: 85, Damage: 566%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
3 MP Cost: 85, Damage: 574%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
4 MP Cost: 85, Damage: 582%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
5 MP Cost: 85, Damage: 590%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
6 MP Cost: 86, Damage: 598%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
7 MP Cost: 86, Damage: 606%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
8 MP Cost: 86, Damage: 614%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
9 MP Cost: 86, Damage: 622%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
10 MP Cost: 86, Damage: 630%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
11 MP Cost: 86, Damage: 638%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
12 MP Cost: 87, Damage: 646%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
13 MP Cost: 87, Damage: 654%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
14 MP Cost: 87, Damage: 662%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
15 MP Cost: 87, Damage: 670%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
16 MP Cost: 87, Damage: 678%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
17 MP Cost: 87, Damage: 686%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
18 MP Cost: 88, Damage: 694%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
19 MP Cost: 88, Damage: 702%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
20 MP Cost: 88, Damage: 710%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
21 MP Cost: 88, Damage: 718%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
22 MP Cost: 88, Damage: 726%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
23 MP Cost: 88, Damage: 734%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
24 MP Cost: 89, Damage: 742%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
25 MP Cost: 89, Damage: 750%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
26 MP Cost: 89, Damage: 758%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
27 MP Cost: 89, Damage: 766%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
28 MP Cost: 89, Damage: 774%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
29 MP Cost: 89, Damage: 782%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
30 MP Cost: 90, Damage: 790%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec
Cooldown: 8 sec
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Active HEXA Thunder Flash
Master Level 30
Description [Fusion Skill] Five pentacles of thunder appear and crash into enemies when Mir's Dragon Flash melds with Evan's magic. Unaffected by attack reflection.
Activates when Evan uses Thunder Circle while Mir is using Dragon Flash.
Required Skill: Thunder Flash Lv. 20+
Level 1 MP Cost: 75, Damage (per crash): 1430%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
30 MP Cost: 80, Damage (per crash): 2300%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
Active HEXA Thunder Flash
Master Level 30
Description [Fusion Skill] Five pentacles of thunder appear and crash into enemies when Mir's Dragon Flash melds with Evan's magic. Unaffected by attack reflection.
Activates when Evan uses Thunder Circle while Mir is using Dragon Flash.
Required Skill: Thunder Flash Lv. 20+
Level 1 MP Cost: 75, Damage (per crash): 1430%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
2 MP Cost: 75, Damage (per crash): 1460%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
3 MP Cost: 75, Damage (per crash): 1490%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
4 MP Cost: 75, Damage (per crash): 1520%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
5 MP Cost: 75, Damage (per crash): 1550%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
6 MP Cost: 76, Damage (per crash): 1580%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
7 MP Cost: 76, Damage (per crash): 1610%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
8 MP Cost: 76, Damage (per crash): 1640%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
9 MP Cost: 76, Damage (per crash): 1670%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
10 MP Cost: 76, Damage (per crash): 1700%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
11 MP Cost: 76, Damage (per crash): 1730%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
12 MP Cost: 77, Damage (per crash): 1760%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
13 MP Cost: 77, Damage (per crash): 1790%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
14 MP Cost: 77, Damage (per crash): 1820%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
15 MP Cost: 77, Damage (per crash): 1850%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
16 MP Cost: 77, Damage (per crash): 1880%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
17 MP Cost: 77, Damage (per crash): 1910%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
18 MP Cost: 78, Damage (per crash): 1940%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
19 MP Cost: 78, Damage (per crash): 1970%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
20 MP Cost: 78, Damage (per crash): 2000%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
21 MP Cost: 78, Damage (per crash): 2030%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
22 MP Cost: 78, Damage (per crash): 2060%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
23 MP Cost: 78, Damage (per crash): 2090%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
24 MP Cost: 79, Damage (per crash): 2120%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
25 MP Cost: 79, Damage (per crash): 2150%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
26 MP Cost: 79, Damage (per crash): 2180%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
27 MP Cost: 79, Damage (per crash): 2210%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
28 MP Cost: 79, Damage (per crash): 2240%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
29 MP Cost: 79, Damage (per crash): 2270%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
30 MP Cost: 80, Damage (per crash): 2300%, Number of Attacks: 9, Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
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Active HEXA Wind Flash
Master Level 30
Description [Fusion Skill] Sharp blades of wind blast enemies when Mir's Dragon Flash melds with Evan's magic. Unaffected by attack reflection.
Activates when Evan uses Wind Circle while Mir is using Dragon Flash.
Required Skill: Wind Flash Lv. 20+
Level 1 MP Cost: 60, Max Enemies Hit: 5, Damage: 526%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
30 MP Cost: 66, Max Enemies Hit: 5, Damage: 700%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
Active HEXA Wind Flash
Master Level 30
Description [Fusion Skill] Sharp blades of wind blast enemies when Mir's Dragon Flash melds with Evan's magic. Unaffected by attack reflection.
Activates when Evan uses Wind Circle while Mir is using Dragon Flash.
Required Skill: Wind Flash Lv. 20+
Level 1 MP Cost: 60, Max Enemies Hit: 5, Damage: 526%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
2 MP Cost: 60, Max Enemies Hit: 5, Damage: 532%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
3 MP Cost: 60, Max Enemies Hit: 5, Damage: 538%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
4 MP Cost: 60, Max Enemies Hit: 5, Damage: 544%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
5 MP Cost: 61, Max Enemies Hit: 5, Damage: 550%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
6 MP Cost: 61, Max Enemies Hit: 5, Damage: 556%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
7 MP Cost: 61, Max Enemies Hit: 5, Damage: 562%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
8 MP Cost: 61, Max Enemies Hit: 5, Damage: 568%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
9 MP Cost: 61, Max Enemies Hit: 5, Damage: 574%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
10 MP Cost: 62, Max Enemies Hit: 5, Damage: 580%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
11 MP Cost: 62, Max Enemies Hit: 5, Damage: 586%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
12 MP Cost: 62, Max Enemies Hit: 5, Damage: 592%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
13 MP Cost: 62, Max Enemies Hit: 5, Damage: 598%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
14 MP Cost: 62, Max Enemies Hit: 5, Damage: 604%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
15 MP Cost: 63, Max Enemies Hit: 5, Damage: 610%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
16 MP Cost: 63, Max Enemies Hit: 5, Damage: 616%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
17 MP Cost: 63, Max Enemies Hit: 5, Damage: 622%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
18 MP Cost: 63, Max Enemies Hit: 5, Damage: 628%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
19 MP Cost: 63, Max Enemies Hit: 5, Damage: 634%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
20 MP Cost: 64, Max Enemies Hit: 5, Damage: 640%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
21 MP Cost: 64, Max Enemies Hit: 5, Damage: 646%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
22 MP Cost: 64, Max Enemies Hit: 5, Damage: 652%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
23 MP Cost: 64, Max Enemies Hit: 5, Damage: 658%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
24 MP Cost: 64, Max Enemies Hit: 5, Damage: 664%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
25 MP Cost: 65, Max Enemies Hit: 5, Damage: 670%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
26 MP Cost: 65, Max Enemies Hit: 5, Damage: 676%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
27 MP Cost: 65, Max Enemies Hit: 5, Damage: 682%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
28 MP Cost: 65, Max Enemies Hit: 5, Damage: 688%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
29 MP Cost: 65, Max Enemies Hit: 5, Damage: 694%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
30 MP Cost: 66, Max Enemies Hit: 5, Damage: 700%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
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Active HEXA Earth Circle
Master Level 30
Description Forms an irregular pentacle that raises the ground and damages enemies.
Required Skill: Earth Circle Lv. 20+
Level 1 MP Cost: 59, Max Enemies Hit: 8, Damage: 425%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
30 MP Cost: 68, Max Enemies Hit: 8, Damage: 657%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
Active HEXA Earth Circle
Master Level 30
Description Forms an irregular pentacle that raises the ground and damages enemies.
Required Skill: Earth Circle Lv. 20+
Level 1 MP Cost: 59, Max Enemies Hit: 8, Damage: 425%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
2 MP Cost: 59, Max Enemies Hit: 8, Damage: 433%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
3 MP Cost: 59, Max Enemies Hit: 8, Damage: 441%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
4 MP Cost: 60, Max Enemies Hit: 8, Damage: 449%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
5 MP Cost: 60, Max Enemies Hit: 8, Damage: 457%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
6 MP Cost: 60, Max Enemies Hit: 8, Damage: 465%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
7 MP Cost: 61, Max Enemies Hit: 8, Damage: 473%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
8 MP Cost: 61, Max Enemies Hit: 8, Damage: 481%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
9 MP Cost: 61, Max Enemies Hit: 8, Damage: 489%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
10 MP Cost: 62, Max Enemies Hit: 8, Damage: 497%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
11 MP Cost: 62, Max Enemies Hit: 8, Damage: 505%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
12 MP Cost: 62, Max Enemies Hit: 8, Damage: 513%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
13 MP Cost: 63, Max Enemies Hit: 8, Damage: 521%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
14 MP Cost: 63, Max Enemies Hit: 8, Damage: 529%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
15 MP Cost: 63, Max Enemies Hit: 8, Damage: 537%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
16 MP Cost: 64, Max Enemies Hit: 8, Damage: 545%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
17 MP Cost: 64, Max Enemies Hit: 8, Damage: 553%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
18 MP Cost: 64, Max Enemies Hit: 8, Damage: 561%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
19 MP Cost: 65, Max Enemies Hit: 8, Damage: 569%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
20 MP Cost: 65, Max Enemies Hit: 8, Damage: 577%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
21 MP Cost: 65, Max Enemies Hit: 8, Damage: 585%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
22 MP Cost: 66, Max Enemies Hit: 8, Damage: 593%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
23 MP Cost: 66, Max Enemies Hit: 8, Damage: 601%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
24 MP Cost: 66, Max Enemies Hit: 8, Damage: 609%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
25 MP Cost: 67, Max Enemies Hit: 8, Damage: 617%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
26 MP Cost: 67, Max Enemies Hit: 8, Damage: 625%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
27 MP Cost: 67, Max Enemies Hit: 8, Damage: 633%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
28 MP Cost: 68, Max Enemies Hit: 8, Damage: 641%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
29 MP Cost: 68, Max Enemies Hit: 8, Damage: 649%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
30 MP Cost: 68, Max Enemies Hit: 8, Damage: 657%, Number of Attacks: 5
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
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Active HEXA Dragon Dive
Master Level 30
Description [Mir Skill] Mir dives in front of Evan, creating shockwaves with the beating of his wings. Unaffected by attack reflection.
Mir's skills and fusion skills aren't affected by Attack Speed increases.
Required Skill: Dragon Dive Lv. 20+
Level 1 MP Cost: 71, Damage: 363%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
30 MP Cost: 80, Damage: 682%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
Active HEXA Dragon Dive
Master Level 30
Description [Mir Skill] Mir dives in front of Evan, creating shockwaves with the beating of his wings. Unaffected by attack reflection.
Mir's skills and fusion skills aren't affected by Attack Speed increases.
Required Skill: Dragon Dive Lv. 20+
Level 1 MP Cost: 71, Damage: 363%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
2 MP Cost: 71, Damage: 374%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
3 MP Cost: 71, Damage: 385%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
4 MP Cost: 72, Damage: 396%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
5 MP Cost: 72, Damage: 407%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
6 MP Cost: 72, Damage: 418%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
7 MP Cost: 73, Damage: 429%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
8 MP Cost: 73, Damage: 440%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
9 MP Cost: 73, Damage: 451%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
10 MP Cost: 74, Damage: 462%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
11 MP Cost: 74, Damage: 473%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
12 MP Cost: 74, Damage: 484%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
13 MP Cost: 75, Damage: 495%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
14 MP Cost: 75, Damage: 506%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
15 MP Cost: 75, Damage: 517%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
16 MP Cost: 76, Damage: 528%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
17 MP Cost: 76, Damage: 539%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
18 MP Cost: 76, Damage: 550%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
19 MP Cost: 77, Damage: 561%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
20 MP Cost: 77, Damage: 572%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
21 MP Cost: 77, Damage: 583%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
22 MP Cost: 78, Damage: 594%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
23 MP Cost: 78, Damage: 605%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
24 MP Cost: 78, Damage: 616%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
25 MP Cost: 79, Damage: 627%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
26 MP Cost: 79, Damage: 638%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
27 MP Cost: 79, Damage: 649%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
28 MP Cost: 80, Damage: 660%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
29 MP Cost: 80, Damage: 671%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
30 MP Cost: 80, Damage: 682%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec.
Cooldown: 8 sec.
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Passive HEXA Earth Dive
Master Level 30
Description [Fusion Skill] Smashes a boulder into enemies in front when Mir's Dragon Dive melds with Evan's magic. Unaffected by attack reflection.
Activates when Evan uses Earth Circle while Mir is using Dragon Dive.
Required Skill: Earth Dive Lv. 20+
Level 1 MP Cost: 71, Forms Rocks and 3 Crashes, Damage (Per Crash): 1143%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
30 MP Cost: 80, Forms Rocks and 3 Crashes, Damage (Per Crash): 2100%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
Passive HEXA Earth Dive
Master Level 30
Description [Fusion Skill] Smashes a boulder into enemies in front when Mir's Dragon Dive melds with Evan's magic. Unaffected by attack reflection.
Activates when Evan uses Earth Circle while Mir is using Dragon Dive.
Required Skill: Earth Dive Lv. 20+
Level 1 MP Cost: 71, Forms Rocks and 3 Crashes, Damage (Per Crash): 1143%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
2 MP Cost: 71, Forms Rocks and 3 Crashes, Damage (Per Crash): 1176%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
3 MP Cost: 71, Forms Rocks and 3 Crashes, Damage (Per Crash): 1209%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
4 MP Cost: 72, Forms Rocks and 3 Crashes, Damage (Per Crash): 1242%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
5 MP Cost: 72, Forms Rocks and 3 Crashes, Damage (Per Crash): 1275%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
6 MP Cost: 72, Forms Rocks and 3 Crashes, Damage (Per Crash): 1308%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
7 MP Cost: 73, Forms Rocks and 3 Crashes, Damage (Per Crash): 1341%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
8 MP Cost: 73, Forms Rocks and 3 Crashes, Damage (Per Crash): 1374%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
9 MP Cost: 73, Forms Rocks and 3 Crashes, Damage (Per Crash): 1407%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
10 MP Cost: 74, Forms Rocks and 3 Crashes, Damage (Per Crash): 1440%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
11 MP Cost: 74, Forms Rocks and 3 Crashes, Damage (Per Crash): 1473%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
12 MP Cost: 74, Forms Rocks and 3 Crashes, Damage (Per Crash): 1506%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
13 MP Cost: 75, Forms Rocks and 3 Crashes, Damage (Per Crash): 1539%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
14 MP Cost: 75, Forms Rocks and 3 Crashes, Damage (Per Crash): 1572%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
15 MP Cost: 75, Forms Rocks and 3 Crashes, Damage (Per Crash): 1605%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
16 MP Cost: 76, Forms Rocks and 3 Crashes, Damage (Per Crash): 1638%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
17 MP Cost: 76, Forms Rocks and 3 Crashes, Damage (Per Crash): 1671%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
18 MP Cost: 76, Forms Rocks and 3 Crashes, Damage (Per Crash): 1704%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
19 MP Cost: 77, Forms Rocks and 3 Crashes, Damage (Per Crash): 1737%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
20 MP Cost: 77, Forms Rocks and 3 Crashes, Damage (Per Crash): 1770%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
21 MP Cost: 77, Forms Rocks and 3 Crashes, Damage (Per Crash): 1803%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
22 MP Cost: 78, Forms Rocks and 3 Crashes, Damage (Per Crash): 1836%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
23 MP Cost: 78, Forms Rocks and 3 Crashes, Damage (Per Crash): 1869%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
24 MP Cost: 78, Forms Rocks and 3 Crashes, Damage (Per Crash): 1902%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
25 MP Cost: 79, Forms Rocks and 3 Crashes, Damage (Per Crash): 1935%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
26 MP Cost: 79, Forms Rocks and 3 Crashes, Damage (Per Crash): 1968%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
27 MP Cost: 79, Forms Rocks and 3 Crashes, Damage (Per Crash): 2001%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
28 MP Cost: 80, Forms Rocks and 3 Crashes, Damage (Per Crash): 2034%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
29 MP Cost: 80, Forms Rocks and 3 Crashes, Damage (Per Crash): 2067%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
30 MP Cost: 80, Forms Rocks and 3 Crashes, Damage (Per Crash): 2100%, Number of Attacks: 10, Max Enemies Hit: 6
Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly.
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Passive HEXA Thunder Dive
Master Level 30
Description [Fusion Skill] Generates powerful orbs of electricity when Mir's Dragon Dive melds with Evan's magic. Unaffected by attack reflection.
Activates when Evan uses Thunder Circle while Mir is using Dragon Dive.
Required Skill: Thunder Dive Lv. 20+
Level 1 MP Cost: 71, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 383%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
30 MP Cost: 80, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 586%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
Passive HEXA Thunder Dive
Master Level 30
Description [Fusion Skill] Generates powerful orbs of electricity when Mir's Dragon Dive melds with Evan's magic. Unaffected by attack reflection.
Activates when Evan uses Thunder Circle while Mir is using Dragon Dive.
Required Skill: Thunder Dive Lv. 20+
Level 1 MP Cost: 71, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 383%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
2 MP Cost: 71, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 390%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
3 MP Cost: 71, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 397%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
4 MP Cost: 72, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 404%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
5 MP Cost: 72, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 411%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
6 MP Cost: 72, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 418%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
7 MP Cost: 73, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 425%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
8 MP Cost: 73, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 432%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
9 MP Cost: 73, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 439%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
10 MP Cost: 74, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 446%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
11 MP Cost: 74, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 453%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
12 MP Cost: 74, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 460%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
13 MP Cost: 75, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 467%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
14 MP Cost: 75, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 474%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
15 MP Cost: 75, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 481%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
16 MP Cost: 76, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 488%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
17 MP Cost: 76, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 495%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
18 MP Cost: 76, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 502%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
19 MP Cost: 77, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 509%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
20 MP Cost: 77, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 516%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
21 MP Cost: 77, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 523%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
22 MP Cost: 78, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 530%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
23 MP Cost: 78, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 537%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
24 MP Cost: 78, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 544%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
25 MP Cost: 79, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 551%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
26 MP Cost: 79, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 558%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
27 MP Cost: 79, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 565%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
28 MP Cost: 80, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 572%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
29 MP Cost: 80, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 579%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
30 MP Cost: 80, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 586%, Number of Orbs: 4
Orbs disappear after hitting enemies or after a set time
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Active HEXA Wind Circle
Master Level 30
Description Launches a gust of wind to push enemies aside and deal damage.
Required Skill: Wind Circle Lv. 10+
Level 1 MP Cost: 41. Knocks back up to 6 enemies, dealing 425% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
30 MP Cost: 46. Knocks back up to 6 enemies, dealing 657% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
Active HEXA Wind Circle
Master Level 30
Description Launches a gust of wind to push enemies aside and deal damage.
Required Skill: Wind Circle Lv. 10+
Level 1 MP Cost: 41. Knocks back up to 6 enemies, dealing 425% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
2 MP Cost: 41. Knocks back up to 6 enemies, dealing 433% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
3 MP Cost: 41. Knocks back up to 6 enemies, dealing 441% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
4 MP Cost: 41. Knocks back up to 6 enemies, dealing 449% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
5 MP Cost: 41. Knocks back up to 6 enemies, dealing 457% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
6 MP Cost: 42. Knocks back up to 6 enemies, dealing 465% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
7 MP Cost: 42. Knocks back up to 6 enemies, dealing 473% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
8 MP Cost: 42. Knocks back up to 6 enemies, dealing 481% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
9 MP Cost: 42. Knocks back up to 6 enemies, dealing 489% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
10 MP Cost: 42. Knocks back up to 6 enemies, dealing 497% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
11 MP Cost: 43. Knocks back up to 6 enemies, dealing 505% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
12 MP Cost: 43. Knocks back up to 6 enemies, dealing 513% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
13 MP Cost: 43. Knocks back up to 6 enemies, dealing 521% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
14 MP Cost: 43. Knocks back up to 6 enemies, dealing 529% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
15 MP Cost: 43. Knocks back up to 6 enemies, dealing 537% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
16 MP Cost: 44. Knocks back up to 6 enemies, dealing 545% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
17 MP Cost: 44. Knocks back up to 6 enemies, dealing 553% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
18 MP Cost: 44. Knocks back up to 6 enemies, dealing 561% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
19 MP Cost: 44. Knocks back up to 6 enemies, dealing 569% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
20 MP Cost: 44. Knocks back up to 6 enemies, dealing 577% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
21 MP Cost: 45. Knocks back up to 6 enemies, dealing 585% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
22 MP Cost: 45. Knocks back up to 6 enemies, dealing 593% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
23 MP Cost: 45. Knocks back up to 6 enemies, dealing 601% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
24 MP Cost: 45. Knocks back up to 6 enemies, dealing 609% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
25 MP Cost: 45. Knocks back up to 6 enemies, dealing 617% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
26 MP Cost: 46. Knocks back up to 6 enemies, dealing 625% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
27 MP Cost: 46. Knocks back up to 6 enemies, dealing 633% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
28 MP Cost: 46. Knocks back up to 6 enemies, dealing 641% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
29 MP Cost: 46. Knocks back up to 6 enemies, dealing 649% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
30 MP Cost: 46. Knocks back up to 6 enemies, dealing 657% damage 5 times
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
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Active HEXA Dragon Breath
Master Level 30
Description [Mir Skill] Releases a fiery breath that scorches enemies in front. Unaffected by attack reflection.
Mir's skills and fusion skills aren't affected by Attack Speed increases.
Required Skill: Dragon Breath Lv. 30+
Level 1 MP Cost: 81, Damage: 273%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
30 MP Cost: 90, Damage: 505%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
Active HEXA Dragon Breath
Master Level 30
Description [Mir Skill] Releases a fiery breath that scorches enemies in front. Unaffected by attack reflection.
Mir's skills and fusion skills aren't affected by Attack Speed increases.
Required Skill: Dragon Breath Lv. 30+
Level 1 MP Cost: 81, Damage: 273%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
2 MP Cost: 81, Damage: 281%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
3 MP Cost: 81, Damage: 289%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
4 MP Cost: 82, Damage: 297%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
5 MP Cost: 82, Damage: 305%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
6 MP Cost: 82, Damage: 313%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
7 MP Cost: 83, Damage: 321%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
8 MP Cost: 83, Damage: 329%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
9 MP Cost: 83, Damage: 337%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
10 MP Cost: 84, Damage: 345%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
11 MP Cost: 84, Damage: 353%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
12 MP Cost: 84, Damage: 361%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
13 MP Cost: 85, Damage: 369%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
14 MP Cost: 85, Damage: 377%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
15 MP Cost: 85, Damage: 385%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
16 MP Cost: 86, Damage: 393%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
17 MP Cost: 86, Damage: 401%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
18 MP Cost: 86, Damage: 409%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
19 MP Cost: 87, Damage: 417%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
20 MP Cost: 87, Damage: 425%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
21 MP Cost: 87, Damage: 433%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
22 MP Cost: 88, Damage: 441%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
23 MP Cost: 88, Damage: 449%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
24 MP Cost: 88, Damage: 457%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
25 MP Cost: 89, Damage: 465%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
26 MP Cost: 89, Damage: 473%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
27 MP Cost: 89, Damage: 481%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
28 MP Cost: 90, Damage: 489%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
29 MP Cost: 90, Damage: 497%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
30 MP Cost: 90, Damage: 505%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec.
Cooldown: 10 sec.
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Passive HEXA Earth Breath
Master Level 30
Description [Fusion Skill] Mir breathes out flames that home in on enemies when his Dragon Breath melds with Evan's magic. Unaffected by attack reflection.
Activates when Evan uses Earth Circle while Mir is using Dragon Breath.
Required Skill: Earth Breath Lv. 30+
Level 1 MP Cost: 81, Max Enemies Hit: 4, Damage: 303%, Number of Attacks: 6
30 MP Cost: 90, Max Enemies Hit: 4, Damage: 477%, Number of Attacks: 6
Passive HEXA Earth Breath
Master Level 30
Description [Fusion Skill] Mir breathes out flames that home in on enemies when his Dragon Breath melds with Evan's magic. Unaffected by attack reflection.
Activates when Evan uses Earth Circle while Mir is using Dragon Breath.
Required Skill: Earth Breath Lv. 30+
Level 1 MP Cost: 81, Max Enemies Hit: 4, Damage: 303%, Number of Attacks: 6
2 MP Cost: 81, Max Enemies Hit: 4, Damage: 309%, Number of Attacks: 6
3 MP Cost: 81, Max Enemies Hit: 4, Damage: 315%, Number of Attacks: 6
4 MP Cost: 82, Max Enemies Hit: 4, Damage: 321%, Number of Attacks: 6
5 MP Cost: 82, Max Enemies Hit: 4, Damage: 327%, Number of Attacks: 6
6 MP Cost: 82, Max Enemies Hit: 4, Damage: 333%, Number of Attacks: 6
7 MP Cost: 83, Max Enemies Hit: 4, Damage: 339%, Number of Attacks: 6
8 MP Cost: 83, Max Enemies Hit: 4, Damage: 345%, Number of Attacks: 6
9 MP Cost: 83, Max Enemies Hit: 4, Damage: 351%, Number of Attacks: 6
10 MP Cost: 84, Max Enemies Hit: 4, Damage: 357%, Number of Attacks: 6
11 MP Cost: 84, Max Enemies Hit: 4, Damage: 363%, Number of Attacks: 6
12 MP Cost: 84, Max Enemies Hit: 4, Damage: 369%, Number of Attacks: 6
13 MP Cost: 85, Max Enemies Hit: 4, Damage: 375%, Number of Attacks: 6
14 MP Cost: 85, Max Enemies Hit: 4, Damage: 381%, Number of Attacks: 6
15 MP Cost: 85, Max Enemies Hit: 4, Damage: 387%, Number of Attacks: 6
16 MP Cost: 86, Max Enemies Hit: 4, Damage: 393%, Number of Attacks: 6
17 MP Cost: 86, Max Enemies Hit: 4, Damage: 399%, Number of Attacks: 6
18 MP Cost: 86, Max Enemies Hit: 4, Damage: 405%, Number of Attacks: 6
19 MP Cost: 87, Max Enemies Hit: 4, Damage: 411%, Number of Attacks: 6
20 MP Cost: 87, Max Enemies Hit: 4, Damage: 417%, Number of Attacks: 6
21 MP Cost: 87, Max Enemies Hit: 4, Damage: 423%, Number of Attacks: 6
22 MP Cost: 88, Max Enemies Hit: 4, Damage: 429%, Number of Attacks: 6
23 MP Cost: 88, Max Enemies Hit: 4, Damage: 435%, Number of Attacks: 6
24 MP Cost: 88, Max Enemies Hit: 4, Damage: 441%, Number of Attacks: 6
25 MP Cost: 89, Max Enemies Hit: 4, Damage: 447%, Number of Attacks: 6
26 MP Cost: 89, Max Enemies Hit: 4, Damage: 453%, Number of Attacks: 6
27 MP Cost: 89, Max Enemies Hit: 4, Damage: 459%, Number of Attacks: 6
28 MP Cost: 90, Max Enemies Hit: 4, Damage: 465%, Number of Attacks: 6
29 MP Cost: 90, Max Enemies Hit: 4, Damage: 471%, Number of Attacks: 6
30 MP Cost: 90, Max Enemies Hit: 4, Damage: 477%, Number of Attacks: 6
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Passive HEXA Wind Breath
Master Level 30
Description [Fusion Skill] Mir breathes out a storm of flames that deal a tremendous amount of damage when his Dragon Breath melds with Evan's magic. Unaffected by attack reflection.
Activates when Evan uses Wind Circle while Mir is using Dragon Breath.
Required Skill: Wind Breath Lv. 30+
Level 1 MP Cost: 81, Damage: 235%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
30 MP Cost: 90, Damage: 583%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
Passive HEXA Wind Breath
Master Level 30
Description [Fusion Skill] Mir breathes out a storm of flames that deal a tremendous amount of damage when his Dragon Breath melds with Evan's magic. Unaffected by attack reflection.
Activates when Evan uses Wind Circle while Mir is using Dragon Breath.
Required Skill: Wind Breath Lv. 30+
Level 1 MP Cost: 81, Damage: 235%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
2 MP Cost: 81, Damage: 247%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
3 MP Cost: 81, Damage: 259%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
4 MP Cost: 82, Damage: 271%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
5 MP Cost: 82, Damage: 283%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
6 MP Cost: 82, Damage: 295%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
7 MP Cost: 83, Damage: 307%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
8 MP Cost: 83, Damage: 319%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
9 MP Cost: 83, Damage: 331%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
10 MP Cost: 84, Damage: 343%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
11 MP Cost: 84, Damage: 355%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
12 MP Cost: 84, Damage: 367%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
13 MP Cost: 85, Damage: 379%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
14 MP Cost: 85, Damage: 391%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
15 MP Cost: 85, Damage: 403%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
16 MP Cost: 86, Damage: 415%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
17 MP Cost: 86, Damage: 427%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
18 MP Cost: 86, Damage: 439%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
19 MP Cost: 87, Damage: 451%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
20 MP Cost: 87, Damage: 463%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
21 MP Cost: 87, Damage: 475%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
22 MP Cost: 88, Damage: 487%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
23 MP Cost: 88, Damage: 499%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
24 MP Cost: 88, Damage: 511%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
25 MP Cost: 89, Damage: 523%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
26 MP Cost: 89, Damage: 535%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
27 MP Cost: 89, Damage: 547%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
28 MP Cost: 90, Damage: 559%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
29 MP Cost: 90, Damage: 571%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
30 MP Cost: 90, Damage: 583%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec.
Damage to Enemies with Less Than 30% HP: +65% points
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Active HEXA Magic Debris
Master Level 30
Description Magic debris forms from strong magic around enemies hit by fusion skills. Activate the debris to damage enemies around Evan. The damage is proportional to the amount of debris activated at once.
In Auto Mode, it is automatically activated whenever a certain amount of Magic Debris is created.
Auto Mode On/Off: Right-click
Required Skill: Enhanced Magic Debris Lv. 20+
Level 1 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 145
Maximum Enemies Hit: 15, Damage: 149%, Number of Hits: 1, Damage: +139% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
30 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 166
Maximum Enemies Hit: 15, Damage: 555%, Number of Hits: 1, Damage: +458% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
Active HEXA Magic Debris
Master Level 30
Description Magic debris forms from strong magic around enemies hit by fusion skills. Activate the debris to damage enemies around Evan. The damage is proportional to the amount of debris activated at once.
In Auto Mode, it is automatically activated whenever a certain amount of Magic Debris is created.
Auto Mode On/Off: Right-click
Required Skill: Enhanced Magic Debris Lv. 20+
Level 1 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 145
Maximum Enemies Hit: 15, Damage: 149%, Number of Hits: 1, Damage: +139% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
2 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 145
Maximum Enemies Hit: 15, Damage: 163%, Number of Hits: 1, Damage: +150% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
3 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 145
Maximum Enemies Hit: 15, Damage: 177%, Number of Hits: 1, Damage: +161% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
4 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 145
Maximum Enemies Hit: 15, Damage: 191%, Number of Hits: 1, Damage: +172% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
5 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 148
Maximum Enemies Hit: 15, Damage: 205%, Number of Hits: 1, Damage: +183% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
6 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 148
Maximum Enemies Hit: 15, Damage: 219%, Number of Hits: 1, Damage: +194% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
7 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 148
Maximum Enemies Hit: 15, Damage: 233%, Number of Hits: 1, Damage: +205% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
8 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 148
Maximum Enemies Hit: 15, Damage: 247%, Number of Hits: 1, Damage: +216% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
9 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 151
Maximum Enemies Hit: 15, Damage: 261%, Number of Hits: 1, Damage: +227% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
10 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 151
Maximum Enemies Hit: 15, Damage: 275%, Number of Hits: 1, Damage: +238% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
11 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 151
Maximum Enemies Hit: 15, Damage: 289%, Number of Hits: 1, Damage: +249% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
12 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 151
Maximum Enemies Hit: 15, Damage: 303%, Number of Hits: 1, Damage: +260% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
13 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 154
Maximum Enemies Hit: 15, Damage: 317%, Number of Hits: 1, Damage: +271% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
14 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 154
Maximum Enemies Hit: 15, Damage: 331%, Number of Hits: 1, Damage: +282% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
15 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 154
Maximum Enemies Hit: 15, Damage: 345%, Number of Hits: 1, Damage: +293% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
16 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 154
Maximum Enemies Hit: 15, Damage: 359%, Number of Hits: 1, Damage: +304% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
17 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 157
Maximum Enemies Hit: 15, Damage: 373%, Number of Hits: 1, Damage: +315% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
18 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 157
Maximum Enemies Hit: 15, Damage: 387%, Number of Hits: 1, Damage: +326% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
19 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 157
Maximum Enemies Hit: 15, Damage: 401%, Number of Hits: 1, Damage: +337% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
20 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 157
Maximum Enemies Hit: 15, Damage: 415%, Number of Hits: 1, Damage: +348% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
21 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 160
Maximum Enemies Hit: 15, Damage: 429%, Number of Hits: 1, Damage: +359% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
22 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 160
Maximum Enemies Hit: 15, Damage: 443%, Number of Hits: 1, Damage: +370% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
23 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 160
Maximum Enemies Hit: 15, Damage: 457%, Number of Hits: 1, Damage: +381% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
24 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 160
Maximum Enemies Hit: 15, Damage: 471%, Number of Hits: 1, Damage: +392% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
25 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 163
Maximum Enemies Hit: 15, Damage: 485%, Number of Hits: 1, Damage: +403% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
26 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 163
Maximum Enemies Hit: 15, Damage: 499%, Number of Hits: 1, Damage: +414% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
27 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 163
Maximum Enemies Hit: 15, Damage: 513%, Number of Hits: 1, Damage: +425% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
28 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 163
Maximum Enemies Hit: 15, Damage: 527%, Number of Hits: 1, Damage: +436% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
29 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 166
Maximum Enemies Hit: 15, Damage: 541%, Number of Hits: 1, Damage: +447% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
30 Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 166
Maximum Enemies Hit: 15, Damage: 555%, Number of Hits: 1, Damage: +458% (additive) (for every 5 debris formations), unactivated debris disappears after a set time
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Passive HEXA Dragon Spark
Master Level 30
Description Whenever Evan makes a direct attack, Mir attacks, too.
Required Skill: Advanced Dragon Spark Lv. 1+
Level 1 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 209%
30 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 615%
Passive HEXA Dragon Spark
Master Level 30
Description Whenever Evan makes a direct attack, Mir attacks, too.
Required Skill: Advanced Dragon Spark Lv. 1+
Level 1 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 209%
2 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 223%
3 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 237%
4 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 251%
5 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 265%
6 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 279%
7 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 293%
8 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 307%
9 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 321%
10 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 335%
11 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 349%
12 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 363%
13 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 377%
14 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 391%
15 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 405%
16 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 419%
17 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 433%
18 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 447%
19 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 461%
20 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 475%
21 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 489%
22 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 503%
23 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 517%
24 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 531%
25 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 545%
26 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 559%
27 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 573%
28 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 587%
29 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 601%
30 [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 615%

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

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Passive Elemental Barrage Boost
Level Requirement 260
Master Level 30
Description Boosts Elemental Barrage.
Level 1 Elemental Barrage Final Damage: +11%, cooldown is reduced to 55 sec.
9 Elemental Barrage Final Damage: +19%, cooldown is reduced to 50 sec.
10 Elemental Barrage Final Damage: +25%, cooldown is reduced to 50 sec.
19 Elemental Barrage Final Damage: +34%, cooldown is reduced to 40 sec.
20 Elemental Barrage Final Damage: +40%, cooldown is reduced to 40 sec.
29 Elemental Barrage Final Damage: +49%, cooldown is reduced to 30 sec.
30 Elemental Barrage Final Damage: +60%, cooldown is reduced to 30 sec.
Passive Elemental Barrage Boost
Level Requirement 260
Master Level 30
Description Boosts Elemental Barrage.
Level 1 Elemental Barrage Final Damage: +11%, cooldown is reduced to 55 sec.
2 Elemental Barrage Final Damage: +12%, cooldown is reduced to 55 sec.
3 Elemental Barrage Final Damage: +13%, cooldown is reduced to 55 sec.
4 Elemental Barrage Final Damage: +14%, cooldown is reduced to 55 sec.
5 Elemental Barrage Final Damage: +15%, cooldown is reduced to 55 sec.
6 Elemental Barrage Final Damage: +16%, cooldown is reduced to 50 sec.
7 Elemental Barrage Final Damage: +17%, cooldown is reduced to 50 sec.
8 Elemental Barrage Final Damage: +18%, cooldown is reduced to 50 sec.
9 Elemental Barrage Final Damage: +19%, cooldown is reduced to 50 sec.
10 Elemental Barrage Final Damage: +25%, cooldown is reduced to 50 sec.
11 Elemental Barrage Final Damage: +26%, cooldown is reduced to 45 sec.
12 Elemental Barrage Final Damage: +27%, cooldown is reduced to 45 sec.
13 Elemental Barrage Final Damage: +28%, cooldown is reduced to 45 sec.
14 Elemental Barrage Final Damage: +29%, cooldown is reduced to 45 sec.
15 Elemental Barrage Final Damage: +30%, cooldown is reduced to 45 sec.
16 Elemental Barrage Final Damage: +31%, cooldown is reduced to 40 sec.
17 Elemental Barrage Final Damage: +32%, cooldown is reduced to 40 sec.
18 Elemental Barrage Final Damage: +33%, cooldown is reduced to 40 sec.
19 Elemental Barrage Final Damage: +34%, cooldown is reduced to 40 sec.
20 Elemental Barrage Final Damage: +40%, cooldown is reduced to 40 sec.
21 Elemental Barrage Final Damage: +41%, cooldown is reduced to 35 sec.
22 Elemental Barrage Final Damage: +42%, cooldown is reduced to 35 sec.
23 Elemental Barrage Final Damage: +43%, cooldown is reduced to 35 sec.
24 Elemental Barrage Final Damage: +44%, cooldown is reduced to 35 sec.
25 Elemental Barrage Final Damage: +45%, cooldown is reduced to 35 sec.
26 Elemental Barrage Final Damage: +46%, cooldown is reduced to 30 sec.
27 Elemental Barrage Final Damage: +47%, cooldown is reduced to 30 sec.
28 Elemental Barrage Final Damage: +48%, cooldown is reduced to 30 sec.
29 Elemental Barrage Final Damage: +49%, cooldown is reduced to 30 sec.
30 Elemental Barrage Final Damage: +60%, cooldown is reduced to 30 sec.
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Passive Dragon Slam Boost
Level Requirement 260
Master Level 30
Description Boosts Dragon Slam, Wyrmking's Breath, and Ludicrous Speed.
Level 1 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +11%
9 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +19%
10 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +25%
19 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +34%
20 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +40%
29 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +49%
30 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +60%
Passive Dragon Slam Boost
Level Requirement 260
Master Level 30
Description Boosts Dragon Slam, Wyrmking's Breath, and Ludicrous Speed.
Level 1 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +11%
2 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +12%
3 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +13%
4 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +14%
5 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +15%
6 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +16%
7 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +17%
8 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +18%
9 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +19%
10 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +25%
11 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +26%
12 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +27%
13 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +28%
14 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +29%
15 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +30%
16 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +31%
17 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +32%
18 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +33%
19 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +34%
20 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +40%
21 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +41%
22 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +42%
23 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +43%
24 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +44%
25 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +45%
26 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +46%
27 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +47%
28 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +48%
29 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +49%
30 Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +60%
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Passive Elemental Radiance Boost
Level Requirement 260
Master Level 30
Description Boosts Elemental Radiance.
Level 1 Elemental Radiance Final Damage: +11%
9 Elemental Radiance Final Damage: +19%
10 Elemental Radiance Final Damage: +25%
19 Elemental Radiance Final Damage: +34%
20 Elemental Radiance Final Damage: +40%
29 Elemental Radiance Final Damage: +49%
30 Elemental Radiance Final Damage: +60%
Passive Elemental Radiance Boost
Level Requirement 260
Master Level 30
Description Boosts Elemental Radiance.
Level 1 Elemental Radiance Final Damage: +11%
2 Elemental Radiance Final Damage: +12%
3 Elemental Radiance Final Damage: +13%
4 Elemental Radiance Final Damage: +14%
5 Elemental Radiance Final Damage: +15%
6 Elemental Radiance Final Damage: +16%
7 Elemental Radiance Final Damage: +17%
8 Elemental Radiance Final Damage: +18%
9 Elemental Radiance Final Damage: +19%
10 Elemental Radiance Final Damage: +25%
11 Elemental Radiance Final Damage: +26%
12 Elemental Radiance Final Damage: +27%
13 Elemental Radiance Final Damage: +28%
14 Elemental Radiance Final Damage: +29%
15 Elemental Radiance Final Damage: +30%
16 Elemental Radiance Final Damage: +31%
17 Elemental Radiance Final Damage: +32%
18 Elemental Radiance Final Damage: +33%
19 Elemental Radiance Final Damage: +34%
20 Elemental Radiance Final Damage: +40%
21 Elemental Radiance Final Damage: +41%
22 Elemental Radiance Final Damage: +42%
23 Elemental Radiance Final Damage: +43%
24 Elemental Radiance Final Damage: +44%
25 Elemental Radiance Final Damage: +45%
26 Elemental Radiance Final Damage: +46%
27 Elemental Radiance Final Damage: +47%
28 Elemental Radiance Final Damage: +48%
29 Elemental Radiance Final Damage: +49%
30 Elemental Radiance Final Damage: +60%
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Passive Spiral of Mana Boost
Level Requirement 260
Master Level 30
Description Boosts Spiral of Mana.
Level 1 Spiral of Mana Final Damage: +11%
9 Spiral of Mana Final Damage: +19%
10 Spiral of Mana Final Damage: +25%
19 Spiral of Mana Final Damage: +34%
20 Spiral of Mana Final Damage: +40%
29 Spiral of Mana Final Damage: +49%
30 Spiral of Mana Final Damage: +60%
Passive Spiral of Mana Boost
Level Requirement 260
Master Level 30
Description Boosts Spiral of Mana.
Level 1 Spiral of Mana Final Damage: +11%
2 Spiral of Mana Final Damage: +12%
3 Spiral of Mana Final Damage: +13%
4 Spiral of Mana Final Damage: +14%
5 Spiral of Mana Final Damage: +15%
6 Spiral of Mana Final Damage: +16%
7 Spiral of Mana Final Damage: +17%
8 Spiral of Mana Final Damage: +18%
9 Spiral of Mana Final Damage: +19%
10 Spiral of Mana Final Damage: +25%
11 Spiral of Mana Final Damage: +26%
12 Spiral of Mana Final Damage: +27%
13 Spiral of Mana Final Damage: +28%
14 Spiral of Mana Final Damage: +29%
15 Spiral of Mana Final Damage: +30%
16 Spiral of Mana Final Damage: +31%
17 Spiral of Mana Final Damage: +32%
18 Spiral of Mana Final Damage: +33%
19 Spiral of Mana Final Damage: +34%
20 Spiral of Mana Final Damage: +40%
21 Spiral of Mana Final Damage: +41%
22 Spiral of Mana Final Damage: +42%
23 Spiral of Mana Final Damage: +43%
24 Spiral of Mana Final Damage: +44%
25 Spiral of Mana Final Damage: +45%
26 Spiral of Mana Final Damage: +46%
27 Spiral of Mana Final Damage: +47%
28 Spiral of Mana Final Damage: +48%
29 Spiral of Mana Final Damage: +49%
30 Spiral of Mana Final Damage: +60%

References

  1. Boosts Mana Burst I - IV and Spiral of Mana
  2. Boosts Dragon Spark and Advanced Dragon Spark
  3. Boosts Wind Circle, Wind Flash, and Wind Breath. The Max Targets: +1 only applies to Wind Circle and Wind Breath.
  4. Boosts Thunder Circle, Thunder Flash, and Thunder Dive
  5. Boosts Magic Debris and Enhanced Magic Debris
  6. Boosts Earth Circle, Earth Breath, and Earth Dive
  7. Boosts Dragon Breath and Return Flame. The Max Targets: +1 only applies to Dragon Breath.
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills