Evan/Skills
< Evan
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | You learned the dragon master's true power by receiving the will of Afrien, the King of Onyx Dragon | |
| Level | 1 | Permanently increases Magic ATT by 10 and All Stats by 10 |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | There's no place like... your farm. | |
| Level | 1 | MP Cost: 100, Moves you to your Front Yard. Cooldown: 600 sec |
| Passive | ||
|---|---|---|
| Master Level | 3 | |
| Description | Increases the duration of Liberated Rune Power. | |
| Level | 1 | Liberated Rune Power Duration: +30% |
| 3 | Liberated Rune Power Duration: +70% | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | [Master Level: 1] Increases the Attack Power and Magic ATT of all nearby characters. | |
| Level | 1 | MP Cost: 30, Duration: 2400 sec, Attack Power & Magic ATT: +4% Cooldown: 300 sec. |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Two bursts of mana attack enemies in front. As you job advance, this skill improves, up to Mana Burst IV. | |
| Level | 1 | MP Cost: 6, Damage: 132%, Number of Attacks: 2, Max Enemies Hit: 4 |
| 10 | MP Cost: 24, Damage: 150%, Number of Attacks: 2, Max Enemies Hit: 4 | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Allows you to teleport a set distance to other locations on the same map using the arrow keys. | |
| Level | 1 | MP Cost: 31, Teleport Horizontal Range: 230, Teleport Vertical Range: 275 |
| 10 | MP Cost: 22, Teleport Horizontal Range: 275, Teleport Vertical Range: 320 | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | A portion of the damage dealt to you affects your MP instead of your HP. Does not apply to attacks that do a certain percentage of your max HP. Activated automatically when you have at least 1 MP, and is ineffective when you have 0 MP. Can be toggled On/Off with the skill key. | |
| Level | 1 | MP Cost: 30, Damage Taken (while active): -1%, Damage Displaced: 40% of your MP |
| 10 | MP Cost: 30, Damage Taken (while active): -10%, Damage Displaced: 85% of your MP | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Your dragon contract increases your Defense, Speed, and Max Speed. Chance to recover MP when attacking an enemy. | |
| Level | 1 | Permanently increases Defense by 55, Speed by 4, and Max Speed by 2. MP Absorb Chance: 6%, Amount Absorbed: 0% of Max MP, Amount Absorbed: 0% of the boss's Max MP |
| 10 | Permanently increases Defense by 145, Speed by 22, and Max Speed by 20. MP Absorb Chance: 15%, Amount Absorbed: 5% of Max MP, Amount Absorbed: 3% of the boss's Max MP | |
| Passive | ||
|---|---|---|
| Master Level | 15 | |
| Description | Shares Mir's magic, raising Evan's Magic ATT. | |
| Level | 1 | Permanently increases Max MP: +6%, MP increases by 92 per level, Magic ATT: +6 |
| 15 | Permanently increases Max MP: +20%, MP increases by 120 per level, Magic ATT: +20 | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Whenever Evan makes a direct attack, Mir might attack too. | |
| Level | 1 | [Final Attack Skill] Dragon Spark Chance: 4%, Damage: 55% |
| 10 | [Final Attack Skill] Dragon Spark Chance: 40%, Damage: 100% | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Three bursts of mana attack enemies in front. As you job advance, this skill improves, up to Mana Burst IV. Required Skill: Mana Burst I Lv. 10+ | |
| Level | 1 | MP Cost: 20, Damage: 111%, Number of Attacks: 3, Max Enemies Hit: 5 |
| 20 | MP Cost: 30, Damage: 130%, Number of Attacks: 3, Max Enemies Hit: 5 | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Launches a gust of wind to push enemies aside and deal damage. Can be resisted by some monsters. | |
| Level | 1 | MP Cost: 30. Knocks back up to 6 enemies, dealing 90% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. |
| 10 | MP Cost: 40. Knocks back up to 6 enemies, dealing 108% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Mir Skill] Mir flashes between enemies, attacking all in his way. If this skill hits an enemy with attack reflection, you won't take damage. Mir's skills and fusion skills aren't affected by attack speed increases. | |
| Level | 1 | MP Cost: 20, Damage: 76%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec |
| 20 | MP Cost: 60, Damage: 95%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Fusion Skill] Sharp blades of wind blast enemies when Mir's Dragon Flash melds with Evan's magic. Wind Flash advances alongside Dragon Flash. You won't take damage when this skill targets enemies with attack reflection. Activates when Evan uses Wind Circle while Mir is using Dragon Flash. | |
| Level | 1 | MP Cost 20, Max Enemies Hit: 3, Damage: 45%, Number of Attacks: 2, Number of Wind Blades: 3, Duration: 3.5 sec Normal Enemy Damage: +56% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. |
| 20 | MP Cost 60, Max Enemies Hit: 3, Damage: 55%, Number of Attacks: 2, Number of Wind Blades: 3, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Fusion Skill] Mir immediately stops attacking and returns to Evan, cursing nearby enemies to take more damage. This skill advances alongside Dragon Flash. Activates when Evan uses [Return] while Mir is using Dragon Flash, Wind Flash, or Thunder Flash. | |
| Level | 1 | Max Monsters Cursed: 8, amplifies Final Damage of magic attack skills by 1%, Duration 22 sec |
| 20 | Max Monsters Cursed: 8, amplifies Final Damage of magic attack skills by 10%, Duration 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Calls for Mir to immediately return to Evan's side. Various effects may activate based on the attack Mir was using when called. | |
| Level | 1 | Immediately call Mir, mid-fight. |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Increases Attack Speed and Intelligence. | |
| Level | 1 | Attack Speed: +2, INT: +1 |
| 20 | Attack Speed: +2, INT: +20 | |
| Passive | ||
|---|---|---|
| Master Level | 4 | |
| Description | Create an air current to jump even higher. Press the jump button and the up direction key while jumping to reach greater heights. Can teleport once without a platform and the linked teleport allows you to go farther. | |
| Level | 1 | MP Cost: 12, jump in mid-air to go farther. Can teleport once without a platform before landing. |
| 4 | MP Cost: 18, jump in mid-air to go farther. Can teleport once without a platform before landing. | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Your mental discipline permanently increase your INT. | |
| Level | 1 | INT: +4 |
| 10 | INT: +40 | |
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Evan and Mir are partners on the battlefield, increasing their battle prowess. | |
| Level | 1 | When using Mir skills, Duration: 5 sec, Evan's Damage: +20% [Passive Effect: Knockback Resistance +30%] |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases Magic Mastery, Magic ATT, and Critical Rate. Level 10 required to learn Magic Mastery. | |
| Level | 1 | Magic Mastery: +32%, Critical Rate: +10%, Magic ATT: +1, Critical Rate (wand equipped): 5% |
| 10 | Magic Mastery: +50%, Critical Rate: +15%, Magic ATT: +10, Critical Rate (wand equipped): 5% | |
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Whenever Evan makes a direct attack, Mir attacks, too. Required Skill: Dragon Spark Lv. 10+ | |
| Level | 1 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 150% |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Four bursts of mana attack enemies in front. As you job advance, this skill improves, up to Mana Burst IV. Required Skill: Mana Burst II Lv. 20+ | |
| Level | 1 | MP Cost: 27, Damage: 112%, Number of Attacks: 4, Max Enemies Hit: 6 |
| 20 | MP Cost: 37, Damage: 150%, Number of Attacks: 4, Max Enemies Hit: 6 | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Four bursts of mana attack enemies in front. As you job advance, this skill improves, up to Mana Burst IV. Required Skill: Mana Burst II Lv. 20+ | |
| Level | 1 | MP Cost: 27, Damage: 112%, Number of Attacks: 4, Max Enemies Hit: 6 |
| 2 | MP Cost: 28, Damage: 114%, Number of Attacks: 4, Max Enemies Hit: 6 | |
| 3 | MP Cost: 28, Damage: 116%, Number of Attacks: 4, Max Enemies Hit: 6 | |
| 4 | MP Cost: 29, Damage: 118%, Number of Attacks: 4, Max Enemies Hit: 6 | |
| 5 | MP Cost: 29, Damage: 120%, Number of Attacks: 4, Max Enemies Hit: 6 | |
| 6 | MP Cost: 30, Damage: 122%, Number of Attacks: 4, Max Enemies Hit: 6 | |
| 7 | MP Cost: 30, Damage: 124%, Number of Attacks: 4, Max Enemies Hit: 6 | |
| 8 | MP Cost: 31, Damage: 126%, Number of Attacks: 4, Max Enemies Hit: 6 | |
| 9 | MP Cost: 31, Damage: 128%, Number of Attacks: 4, Max Enemies Hit: 6 | |
| 10 | MP Cost: 32, Damage: 130%, Number of Attacks: 4, Max Enemies Hit: 6 | |
| 11 | MP Cost: 32, Damage: 132%, Number of Attacks: 4, Max Enemies Hit: 6 | |
| 12 | MP Cost: 33, Damage: 134%, Number of Attacks: 4, Max Enemies Hit: 6 | |
| 13 | MP Cost: 33, Damage: 136%, Number of Attacks: 4, Max Enemies Hit: 6 | |
| 14 | MP Cost: 34, Damage: 138%, Number of Attacks: 4, Max Enemies Hit: 6 | |
| 15 | MP Cost: 34, Damage: 140%, Number of Attacks: 4, Max Enemies Hit: 6 | |
| 16 | MP Cost: 35, Damage: 142%, Number of Attacks: 4, Max Enemies Hit: 6 | |
| 17 | MP Cost: 35, Damage: 144%, Number of Attacks: 4, Max Enemies Hit: 6 | |
| 18 | MP Cost: 36, Damage: 146%, Number of Attacks: 4, Max Enemies Hit: 6 | |
| 19 | MP Cost: 36, Damage: 148%, Number of Attacks: 4, Max Enemies Hit: 6 | |
| 20 | MP Cost: 37, Damage: 150%, Number of Attacks: 4, Max Enemies Hit: 6 | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Create a pentacle of thunder to decimate enemies nearby. | |
| Level | 1 | MP Cost: 34, Max Enemies Hit: 8, Damage: 116%, Number of Attacks: 5 Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. |
| 10 | MP Cost: 48, Max Enemies Hit: 8, Damage: 170%, Number of Attacks: 5 Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Mir Skill] Mir dives in front of Evan, creating shockwaves with the beating of his wings. You won't take damage when this skill targets enemies with attack reflection. Mir's skills and fusion skills aren't affected by Attack Speed increases. Lv. 20 required to learn Dragon Breath | |
| Level | 1 | MP Cost: 50, Max Enemies Hit: 6, Damage: 111%, Number of Attacks: 3, Duration: 3.5 sec Cooldown: 8 sec [Wind Circle] Damage: +43%p [Dragon Flash] Damage: +31%p [Wind Flash] Damage: +21%p [Thunder Flash] Damage: +93%p |
| 20 | MP Cost: 70, Max Enemies Hit: 6, Damage: 130%, Number of Attacks: 3, Duration: 3.5 sec Cooldown: 8 sec [Wind Circle] Damage: +62%p [Dragon Flash] Damage: +50%p [Wind Flash] Damage: +30%p [Thunder Flash] Damage: +150%p | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Fusion Skill] Mir immediately stops attacking and returns to Evan, buffing you and all party members' Attack Speed by 1. This skill advances alongside Dragon Dive. Activates when Evan uses [Return] while Mir is using Dragon Dive, Thunder Dive, and Earth Dive. | |
| Level | 1 | Duration: 41 sec, Attack Speed of you and nearby party members: +1 |
| 20 | Duration: 60 sec, Attack Speed of you and nearby party members: +1 | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Fusion Skill] Generates powerful orbs of electricity when Mir's Dragon Dive melds with Evan's magic. Thunder Dive advances alongside Dragon Dive. You won't take damage when this skill targets enemies with attack reflection. Activates when Evan uses Thunder Circle while Mir is using Dragon Dive. | |
| Level | 1 | MP Cost: 50, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 116%, Number of Orbs: 2 Orbs disappear after hitting enemies or after a set time |
| 20 | MP Cost: 70, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 135%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Fusion Skill] Five pentacles of thunder appear and crash into enemies when Mir's Dragon Flash melds with Evan's magic. Thunder Flash advances alongside Dragon Flash. You won't take damage when this skill targets enemies with attack reflection. Activates when Evan uses Thunder Circle while Mir is using Dragon Flash. | |
| Level | 1 | MP Cost: 50, Damage (per crash): 343%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. |
| 20 | MP Cost: 70, Damage (per crash): 400%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Magic debris forms around enemies hit by fusion skills. Activate the debris to damage enemies around Evan. The damage is proportional to the amount of debris activated at once. In Auto Mode, it is automatically activated whenever a certain number of Magic Debris are created. Auto Mode On/Off: Right-click Lv. 10 required to learn Enhanced Magic Debris. | |
| Level | 1 | Amount of Debris Created: 1, Debris Formation Cooldown: 0.6 sec., Maximum Debris Limit: 6, MP Cost: 28, Maximum Enemies Hit: 15, Damage: 34%, Number of Hits: 1, Damage: +22% points (for every 5 debris), unactivated debris disappears after a set time. In Auto Mode, it is activated whenever 10 Magic Debris are created. |
| 10 | Amount of Debris Created: 1, Debris Formation Cooldown: 0.6 sec., Maximum Debris Limit: 15, MP Cost: 100, Maximum Enemies Hit: 15, Damage: 70%, Number of Hits: 1, Damage: +40% points (for every 5 debris), unactivated debris disappears after a set time. In Auto Mode, it is activated whenever 10 Magic Debris are created. | |
| Active | ||
|---|---|---|
| Master Level | 14 | |
| Description | Temporarily decreases Elemental Resistance to all of your attacks. Also permanently increases final damage. | |
| Level | 1 | MP Cost: 27, Enemy Elemental Resistance: -4%, Duration: 115 sec [Passive: Final damage +4%] |
| 14 | MP Cost: 53, Enemy Elemental Resistance: -10%, Duration: 180 sec [Passive: Final damage +17%] | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases Critical Rate and Critical Damage. | |
| Level | 1 | Critical Rate: +12%, Critical Damage: +11% |
| 10 | Critical Rate: +30%, Critical Damage: +20% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases your Abnormal Status Resistance and Elemental Resistance. | |
| Level | 1 | Permanently increases Abnormal Status Resistance by 11 and Elemental Resistance by 7% |
| 10 | Permanently increases Abnormal Status Resistance by 20 and Elemental Resistance by 25% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases the MP cost and the Magic Attack of your magic skills. | |
| Level | 1 | MP Cost: +112%, Final Damage of Magic ATT: +12% |
| 10 | MP Cost: +130%, Final Damage of Magic ATT: +30% | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Draws out Mir's potential and reveals his hidden abilities. | |
| Level | 1 | DEF Ignored Permanently: +1% |
| 20 | DEF Ignored Permanently: +20% | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Four bursts of highly condensed mana attack enemies in front, twice in a row. This is the final version of Mana Burst. Required Skill: Mana Burst III Lv. 20+ | |
| Level | 1 | MP Cost: 37 [1st hit] Damage: 244%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 269%, Number of Attacks: 4 |
| 30 | MP Cost: 42 [1st hit] Damage: 273%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 298%, Number of Attacks: 4 | |
| MP Cost: 42 [1st hit] Damage: 274%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 299%, Number of Attacks: 4 | ||
| MP Cost: 42 [1st hit] Damage: 275%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 300%, Number of Attacks: 4 | ||
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Forms an irregular pentacle that raises the ground and damages enemies. | |
| Level | 1 | MP Cost: 48, Max Enemies Hit: 8, Damage: 301%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. |
| 20 | MP Cost: 58, Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| MP Cost: 58, Max Enemies Hit: 8, Damage: 321%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | ||
| MP Cost: 59, Max Enemies Hit: 8, Damage: 322%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Mir Skill] Releases a fiery breath that scorches enemies in front. Not affected by attack reflection. Skill damage increases from the Dragon Breath passive trump the damage increases of Dragon Dive. Mir's skills and fusion skills aren't affected by Attack Speed increases. Required Skill: Dragon Dive Lv. 20+ | |
| Level | 1 | MP Cost: 70, Max Enemies Hit: 8, Damage: 211%, Number of Attacks: 5, Duration: 3 sec. Cooldown: 10 sec. [Wind Circle] Damage: +183% points points [Dragon Flash] Damage: +262% points points [Wind Flash] Damage: +131% points points [Thunder Flash] Damage: +600% points [Thunder Circle] Damage: +121% points points [Dragon Dive] Damage: +166% points [Thunder Dive] Damage: +181% points [Earth Dive] Damage: +475% points |
| 30 | MP Cost: 80, Max Enemies Hit: 8, Damage: 240%, Number of Attacks: 5, Duration: 3 sec. Cooldown: 10 sec. [Wind Circle] Damage: +212% points points [Dragon Flash] Damage: +320% points points [Wind Flash] Damage: +160% points points [Thunder Flash] Damage: +745% points [Thunder Circle] Damage: +150% points points [Dragon Dive] Damage: +195% points [Thunder Dive] Damage: +210% points [Earth Dive] Damage: +620% points | |
| MP Cost: 80, Max Enemies Hit: 8, Damage: 241%, Number of Attacks: 5, Duration: 3 sec. Cooldown: 10 sec. [Wind Circle] Damage: +213% points points [Dragon Flash] Damage: +322% points points [Wind Flash] Damage: +161% points points [Thunder Flash] Damage: +750% points [Thunder Circle] Damage: +151% points points [Dragon Dive] Damage: +196% points [Thunder Dive] Damage: +211% points [Earth Dive] Damage: +625% points | ||
| MP Cost: 80, Max Enemies Hit: 8, Damage: 242%, Number of Attacks: 5, Duration: 3 sec. Cooldown: 10 sec. [Wind Circle] Damage: +214% points points [Dragon Flash] Damage: +324% points points [Wind Flash] Damage: +162% points points [Thunder Flash] Damage: +755% points [Thunder Circle] Damage: +152% points points [Dragon Dive] Damage: +197% points [Thunder Dive] Damage: +212% points [Earth Dive] Damage: +630% points | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Fusion Skill] Mir breathes out a storm of flames that deal a tremendous amount of damage when his Dragon Breath melds with Evan's magic. Wind Breath advances alongside Dragon Breath. You won't take damage when this skill targets enemies with attack reflection. Activates when Evan uses Wind Circle while Mir is using Dragon Breath. | |
| Level | 1 | MP Cost: 70, Damage: 186%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec, Damage (enemies less than 15% health): +36%p |
| 30 | MP Cost: 80, Damage: 215%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec, Damage (enemies less than 30% health): +65%p | |
| MP Cost: 80, Damage: 216%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec, Damage (enemies less than 30% health): +66%p | ||
| MP Cost: 80, Damage: 217%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec, Damage (enemies less than 31% health): +67%p | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Fusion Skill] Mir breathes out flames that homes in on enemies when his Dragon Breath melds with Evan's magic. Earth Breath advances alongside Dragon Breath. You won't take damage when this skill targets enemies with attack reflection. Activates when Evan uses Earth Circle while Mir is using Dragon Breath. | |
| Level | 1 | MP Cost: 70, Max Enemies Hit: 4, Damage: 251%, Number of Attacks: 6 |
| 30 | MP Cost: 80, Max Enemies Hit: 4, Damage: 280%, Number of Attacks: 6 | |
| MP Cost: 80, Max Enemies Hit: 4, Damage: 281%, Number of Attacks: 6 | ||
| MP Cost: 80, Max Enemies Hit: 4, Damage: 282%, Number of Attacks: 6 | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Fusion Skill] Mir immediately stops attacking and returns to Evan, scorching enemies with a curtain of flame. This skill advances alongside Dragon Breath. Activates when Evan uses [Return] while Mir is using Dragon Breath, Wind Breath, or Earth Breath. | |
| Level | 1 | Max Enemies Hit: 8, Damage: 121%, Duration: 15 |
| 30 | Max Enemies Hit: 8, Damage: 150%, Duration: 30 | |
| Max Enemies Hit: 8, Damage: 151%, Duration: 30 | ||
| Max Enemies Hit: 8, Damage: 152%, Duration: 31 | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Fusion Skill] Smashes a boulder into enemies in front when Mir's Dragon Dive melds with Evan's magic. Earth Dive advances alongside Dragon Dive. You won't take damage when this skill targets enemies with attack reflection. Activates when Evan uses Earth Circle while Mir is using Dragon Dive. | |
| Level | 1 | MP Cost: 50, Forms rocks and 3 Crashes, Damage (per crash): 275%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crash decreases by 50% every time the same enemy is attacked repeatedly. |
| 20 | MP Cost: 70, Forms rocks and 3 Crashes, Damage (per crash): 370%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crash decreases by 50% every time the same enemy is attacked repeatedly. | |
| MP Cost: 70, Forms rocks and 3 Crashes, Damage (per crash): 375%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crash decreases by 50% every time the same enemy is attacked repeatedly. | ||
| MP Cost: 70, Forms rocks and 3 Crashes, Damage (per crash): 380%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crash decreases by 50% every time the same enemy is attacked repeatedly. | ||
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | A dark, cold fog descends, attacking multiple enemies at once. Applies additional Critical Rate and Magic Debris's damage increases. | |
| Level | 1 | MP Cost: 355, Damage: 382%, Max Enemies Hit: 15, Number of Attacks: 6, Crit Rate: +11%, Cooldown: 40 sec [Passive Effect - Magic Debris Damage: +2%] |
| 10 | MP Cost: 400, Damage: 400%, Max Enemies Hit: 15, Number of Attacks: 6, Crit Rate: +20%, Cooldown: 40 sec [Passive Effect - Magic Debris Damage: +20%] | |
| MP Cost: 405, Damage: 402%, Max Enemies Hit: 15, Number of Attacks: 6, Crit Rate: +21%, Cooldown: 40 sec [Passive Effect - Magic Debris Damage: +22%] | ||
| MP Cost: 410, Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 6, Crit Rate: +22%, Cooldown: 40 sec [Passive Effect - Magic Debris Damage: +24%] | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Defense and Magic Attack. Does not stack with Photic Meditation. | |
| Level | 1 | MP Cost: 30, DEF: +310, Magic ATT: +20, Duration: 122 sec |
| 30 | MP Cost: 48, DEF: +600, Magic ATT: +40, Duration: 180 sec | |
| MP Cost: 48, DEF: +610, Magic ATT: +40, Duration: 182 sec | ||
| MP Cost: 48, DEF: +620, Magic ATT: +40, Duration: 184 sec | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear. | |
| Level | 1 | MP Cost: 10, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 1%.] |
| 30 | MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 15%.] | |
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | MP Cost: 30, Cooldown: 540 sec |
| 5 | MP Cost: 30, Cooldown: 300 sec | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Forms enhanced magic debris around enemies struck by fusion skills. Activate the debris to damage enemies around Evan. The damage is proportional to the amount of debris activated at once. Required Skill: Magic Debris Lv. 10+ | |
| Level | 1 | Amount of Debris Created: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 102, Maximum Enemies Hit: 15, Damage: 82%, Number of Hits: 1, Damage: +81% points (for every 5 debris), unactivated debris disappears after a set time |
| 20 | Amount of Debris Created: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 140, Maximum Enemies Hit: 15, Damage: 120%, Number of Hits: 1, Damage: +100% points (for every 5 debris), unactivated debris disappears after a set time | |
| Amount of Debris Created: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 142, Maximum Enemies Hit: 15, Damage: 122%, Number of Hits: 1, Damage: +101% points (for every 5 debris), unactivated debris disappears after a set time | ||
| Amount of Debris Created: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 144, Maximum Enemies Hit: 15, Damage: 124%, Number of Hits: 1, Damage: +102% points (for every 5 debris), unactivated debris disappears after a set time | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Enhances Magic Mastery, Magic ATT, and Critical Damage. Required Skill: Spell Mastery Lv. 10+ | |
| Level | 1 | Magic Mastery: +51%. Magic ATT: +7, Critical Damage: +10% |
| 20 | Magic Mastery: +70%. Magic ATT: +45, Critical Damage: +20% | |
| Magic Mastery: +71%. Magic ATT: +47, Critical Damage: +20% | ||
| Magic Mastery: +72%. Magic ATT: +49, Critical Damage: +21% | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Grows your camaraderie and your physical capabilities. Reduces damage taken and permanently increases Knockback Resistance. | |
| Level | 1 | Damage Taken: -10%, Knockback Resistance: +13% (permanently) |
| 20 | Damage Taken: -20%, Knockback Resistance: +70% (permanently) | |
| Damage Taken: -20%, Knockback Resistance: +73% (permanently) | ||
| Damage Taken: -21%, Knockback Resistance: +76% (permanently) | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | The focus of the Dragon strengthens and your Magic Attack increases. | |
| Level | 1 | Magic ATT: +11% |
| 20 | Magic ATT: +30% | |
| Magic ATT: +31% | ||
| Magic ATT: +32% | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Fully draws out Mir's potential and reveals his hidden abilities. | |
| Level | 1 | Boss Damage: +1% permanently |
| 20 | Boss Damage: +20% permanently | |
| Boss Damage: +21% permanently | ||
| Boss Damage: +22% permanently | ||
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Reduces the cooldown of Dragon Flash. | |
| Level | 1 | Cooldown: -25% |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases the number of Wind Flash's wind blades. | |
| Level | 1 | Wind Blades: +1 |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases the number of attacks per Thunder Flash's crashes. | |
| Level | 1 | Attacks (per area): +1 |
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Reduces Dragon Dive's cooldown. | |
| Level | 1 | Cooldown: -25% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increase the number of orbs created by Thunder Dive. | |
| Level | 1 | Orbs: +2 |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases Earth Dive's damage. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Reduces Dragon Breath's cooldown. | |
| Level | 1 | Cooldown: -25% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases Earth Breath's number of breaths. | |
| Level | 1 | Max Enemies Hit: +2 |
| Passive | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Increases Wind Breath's special effect HP requirement and damage. | |
| Level | 1 | Target's minimum HP range: +5%, Additional Damage: +85%p |
| Active | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Summons the ancient Onyx Dragon to aid you in battle. The Onyx Dragon's attacks will not be affected by enemies with attack reflection. | |
| Level | 1 | MP Cost: 600, Duration: 30 sec, Damage: 550%, Enemies Hit: 8, Number of Attacks: 2, Abnormal Status Resistance (while Onyx Dragon is present): +80 Cooldown: 60 sec |
| Active | ||
|---|---|---|
| Level Requirement | 160 | |
| Master Level | 1 | |
| Description | Hop on Mir's back and fly freely through the air, breathing fire. While mounted, press the Dragon Master skill key to attack. Dismounts immediately when you release the skill key. | |
| Level | 1 | MP Cost: 10%, Mount Duration: 10 sec, Invincible while mounted Duration: 0.3 sec, Enemies Hit: 10, Damage: 450%, Number of Attacks: 7 When skill ends, invincible for 1 sec. Reduces cooldown by 18 sec for every 1 sec of the remaining key-down time, can be reduced as much as 160 sec Cooldown: 240 sec |
| Active | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Recalls the oath of the Maple Heroes to increase damage. | |
| Level | 1 | MP Cost: 100, Duration: 60 sec, Damage: +10% Cooldown: 120 sec. Applies to any Hero class in the party |
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 2 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +2] | |
| 3 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +3] | |
| 4 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +4] | |
| 5 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +5] | |
| 6 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +6] | |
| 7 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +7] | |
| 8 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +8] | |
| 9 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +9] | |
| 10 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +10] | |
| 11 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +11] | |
| 12 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +12] | |
| 13 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +13] | |
| 14 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +14] | |
| 15 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +15] | |
| 16 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +16] | |
| 17 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +17] | |
| 18 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +18] | |
| 19 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +19] | |
| 20 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +20] | |
| 21 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +21] | |
| 22 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +22] | |
| 23 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +23] | |
| 24 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +24] | |
| 25 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +25] | |
| 26 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +26] | |
| 27 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +27] | |
| 28 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +28] | |
| 29 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +29] | |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 2 | Portal Duration: 34 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 3 | Portal Duration: 36 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 4 | Portal Duration: 38 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 5 | Portal Duration: 40 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 6 | Portal Duration: 42 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 7 | Portal Duration: 44 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 8 | Portal Duration: 46 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 9 | Portal Duration: 48 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 10 | Portal Duration: 50 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 11 | Portal Duration: 52 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 12 | Portal Duration: 54 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 13 | Portal Duration: 56 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 14 | Portal Duration: 58 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 15 | Portal Duration: 60 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 16 | Portal Duration: 62 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 17 | Portal Duration: 64 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 18 | Portal Duration: 66 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 19 | Portal Duration: 68 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 20 | Portal Duration: 70 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 21 | Portal Duration: 72 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 22 | Portal Duration: 74 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 23 | Portal Duration: 76 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 24 | Portal Duration: 78 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 25 | Portal Duration: 80 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 26 | Portal Duration: 82 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 27 | Portal Duration: 84 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 28 | Portal Duration: 86 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 29 | Portal Duration: 88 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 2 | Duration: 186 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 3 | Duration: 189 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 4 | Duration: 192 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 5 | Duration: 195 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 6 | Duration: 198 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 7 | Duration: 201 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 8 | Duration: 204 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 9 | Duration: 207 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 10 | Duration: 210 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 11 | Duration: 213 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 12 | Duration: 216 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 13 | Duration: 219 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 14 | Duration: 222 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 15 | Duration: 225 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 16 | Duration: 228 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 17 | Duration: 231 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 18 | Duration: 234 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 19 | Duration: 237 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 20 | Duration: 240 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 21 | Duration: 243 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 22 | Duration: 246 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 23 | Duration: 249 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 24 | Duration: 252 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 25 | Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 26 | Duration: 258 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 27 | Duration: 261 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 28 | Duration: 264 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 29 | Duration: 267 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 2 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 3 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 4 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 5 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 6 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 7 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 8 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 9 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 10 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 11 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 12 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 13 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 14 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 15 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 16 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 17 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 18 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 19 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 20 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 21 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 22 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 23 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 24 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 25 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 26 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 27 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 28 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 29 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 2 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 3 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 4 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 5 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 6 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 7 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 8 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 9 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 10 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 11 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 12 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 13 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 14 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 15 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 16 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 17 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 18 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 19 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 20 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 21 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 22 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 23 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 24 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 25 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 26 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 27 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 28 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 29 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 2 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +2] | |
| 3 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +3] | |
| 4 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +4] | |
| 5 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +5] | |
| 6 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +6] | |
| 7 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +7] | |
| 8 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +8] | |
| 9 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +9] | |
| 10 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +10] | |
| 11 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +11] | |
| 12 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +12] | |
| 13 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +13] | |
| 14 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +14] | |
| 15 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +15] | |
| 16 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +16] | |
| 17 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +17] | |
| 18 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +18] | |
| 19 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +19] | |
| 20 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +20] | |
| 21 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +21] | |
| 22 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +22] | |
| 23 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +23] | |
| 24 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +24] | |
| 25 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25] | |
| 26 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +26] | |
| 27 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +27] | |
| 28 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +28] | |
| 29 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +29] | |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 2 | HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 212 sec. | |
| 3 | HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 208 sec. | |
| 4 | HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 204 sec. | |
| 5 | HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 200 sec. | |
| 6 | HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 196 sec. | |
| 7 | HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 192 sec. | |
| 8 | HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 188 sec. | |
| 9 | HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 184 sec. | |
| 10 | HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 180 sec. | |
| 11 | HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 176 sec. | |
| 12 | HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 172 sec. | |
| 13 | HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 168 sec. | |
| 14 | HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 164 sec. | |
| 15 | HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 160 sec. | |
| 16 | HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 156 sec. | |
| 17 | HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 152 sec. | |
| 18 | HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 148 sec. | |
| 19 | HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 144 sec. | |
| 20 | HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 140 sec. | |
| 21 | HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 136 sec. | |
| 22 | HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 132 sec. | |
| 23 | HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 128 sec. | |
| 24 | HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 124 sec. | |
| 25 | HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec. | |
| 26 | HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 116 sec. | |
| 27 | HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 112 sec. | |
| 28 | HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 108 sec. | |
| 29 | HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 104 sec. | |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 2 | HP Cost: 5% of Max HP, Cooldown: 470 sec | |
| 3 | HP Cost: 5% of Max HP, Cooldown: 465 sec | |
| 4 | HP Cost: 5% of Max HP, Cooldown: 460 sec | |
| 5 | HP Cost: 5% of Max HP, Cooldown: 455 sec | |
| 6 | HP Cost: 5% of Max HP, Cooldown: 450 sec | |
| 7 | HP Cost: 5% of Max HP, Cooldown: 445 sec | |
| 8 | HP Cost: 5% of Max HP, Cooldown: 440 sec | |
| 9 | HP Cost: 5% of Max HP, Cooldown: 435 sec | |
| 10 | HP Cost: 5% of Max HP, Cooldown: 430 sec | |
| 11 | HP Cost: 5% of Max HP, Cooldown: 425 sec | |
| 12 | HP Cost: 5% of Max HP, Cooldown: 420 sec | |
| 13 | HP Cost: 5% of Max HP, Cooldown: 415 sec | |
| 14 | HP Cost: 5% of Max HP, Cooldown: 410 sec | |
| 15 | HP Cost: 5% of Max HP, Cooldown: 405 sec | |
| 16 | HP Cost: 5% of Max HP, Cooldown: 400 sec | |
| 17 | HP Cost: 5% of Max HP, Cooldown: 395 sec | |
| 18 | HP Cost: 5% of Max HP, Cooldown: 390 sec | |
| 19 | HP Cost: 5% of Max HP, Cooldown: 385 sec | |
| 20 | HP Cost: 5% of Max HP, Cooldown: 380 sec | |
| 21 | HP Cost: 5% of Max HP, Cooldown: 375 sec | |
| 22 | HP Cost: 5% of Max HP, Cooldown: 370 sec | |
| 23 | HP Cost: 5% of Max HP, Cooldown: 365 sec | |
| 24 | HP Cost: 5% of Max HP, Cooldown: 360 sec | |
| 25 | HP Cost: 5% of Max HP, Cooldown: 355 sec | |
| 26 | HP Cost: 5% of Max HP, Cooldown: 350 sec | |
| 27 | HP Cost: 5% of Max HP, Cooldown: 345 sec | |
| 28 | HP Cost: 5% of Max HP, Cooldown: 340 sec | |
| 29 | HP Cost: 5% of Max HP, Cooldown: 335 sec | |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 2 | Duration: 186 sec, EXP: +21%, Drop Rate: +14% Cooldown: 180 sec | |
| 3 | Duration: 189 sec, EXP: +21%, Drop Rate: +15% Cooldown: 180 sec | |
| 4 | Duration: 192 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 5 | Duration: 195 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 6 | Duration: 198 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 7 | Duration: 201 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 8 | Duration: 204 sec, EXP: +24%, Drop Rate: +16% Cooldown: 180 sec | |
| 9 | Duration: 207 sec, EXP: +24%, Drop Rate: +17% Cooldown: 180 sec | |
| 10 | Duration: 210 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 11 | Duration: 213 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 12 | Duration: 216 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 13 | Duration: 219 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 14 | Duration: 222 sec, EXP: +27%, Drop Rate: +18% Cooldown: 180 sec | |
| 15 | Duration: 225 sec, EXP: +27%, Drop Rate: +19% Cooldown: 180 sec | |
| 16 | Duration: 228 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 17 | Duration: 231 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 18 | Duration: 234 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 19 | Duration: 237 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 20 | Duration: 240 sec, EXP: +30%, Drop Rate: +20% Cooldown: 180 sec | |
| 21 | Duration: 243 sec, EXP: +30%, Drop Rate: +21% Cooldown: 180 sec | |
| 22 | Duration: 246 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 23 | Duration: 249 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 24 | Duration: 252 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 25 | Duration: 255 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 26 | Duration: 258 sec, EXP: +33%, Drop Rate: +22% Cooldown: 180 sec | |
| 27 | Duration: 261 sec, EXP: +33%, Drop Rate: +23% Cooldown: 180 sec | |
| 28 | Duration: 264 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 29 | Duration: 267 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 2 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 3 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 4 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 5 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 6 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 7 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 8 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 9 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 10 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 11 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 12 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 13 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 14 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 15 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 16 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 17 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 18 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 19 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 20 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 21 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 22 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 23 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 24 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 25 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 26 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 27 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 28 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 29 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 32 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 88 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 33 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 87 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 34 sec, restores 5% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 86 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 35 sec, restores 10% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 85 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 36 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 84 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 37 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 83 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 38 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 82 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 39 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 81 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 40 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 80 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 41 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 79 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 42 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 78 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 43 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 77 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 44 sec, restores 15% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 76 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 45 sec, restores 20% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 75 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 46 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 74 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 47 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 73 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 48 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 72 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 49 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 71 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 50 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 70 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 51 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 69 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 52 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 68 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 53 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 67 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 54 sec, restores 25% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 66 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 55 sec, restores 30% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 65 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 56 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 64 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 57 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 63 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 58 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 62 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 59 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 61 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times. Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times. Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times. Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times. Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times. Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times. Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times. Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times. Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times. Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times. Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times. Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times. Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times. Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times. Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times. Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times. Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times. Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times. Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times. Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times. Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times. Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times. Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times. Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times. Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times. Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times. Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times. Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess. | |
| Level | 1 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +10 Stack 3 - All Stats: +26 Stack 4 - Attack Power & Magic ATT: +10 Stack 5 - Boss Damage: +10% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. |
| 30 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +25 Stack 3 - All Stats: +55 Stack 4 - Attack Power & Magic ATT: +25 Stack 5 - Boss Damage: +25% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess. | |
| Level | 1 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +10 Stack 3 - All Stats: +26 Stack 4 - Attack Power & Magic ATT: +10 Stack 5 - Boss Damage: +10% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. |
| 2 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +11 Stack 3 - All Stats: +27 Stack 4 - Attack Power & Magic ATT: +11 Stack 5 - Boss Damage: +11% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 3 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +11 Stack 3 - All Stats: +28 Stack 4 - Attack Power & Magic ATT: +11 Stack 5 - Boss Damage: +11% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 4 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +12 Stack 3 - All Stats: +29 Stack 4 - Attack Power & Magic ATT: +12 Stack 5 - Boss Damage: +12% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 5 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +12 Stack 3 - All Stats: +30 Stack 4 - Attack Power & Magic ATT: +12 Stack 5 - Boss Damage: +12% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 6 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +13 Stack 3 - All Stats: +31 Stack 4 - Attack Power & Magic ATT: +13 Stack 5 - Boss Damage: +13% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 7 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +13 Stack 3 - All Stats: +32 Stack 4 - Attack Power & Magic ATT: +13 Stack 5 - Boss Damage: +13% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 8 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +14 Stack 3 - All Stats: +33 Stack 4 - Attack Power & Magic ATT: +14 Stack 5 - Boss Damage: +14% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 9 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +14 Stack 3 - All Stats: +34 Stack 4 - Attack Power & Magic ATT: +14 Stack 5 - Boss Damage: +14% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 10 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +15 Stack 3 - All Stats: +35 Stack 4 - Attack Power & Magic ATT: +15 Stack 5 - Boss Damage: +15% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 11 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +15 Stack 3 - All Stats: +36 Stack 4 - Attack Power & Magic ATT: +15 Stack 5 - Boss Damage: +15% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 12 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +16 Stack 3 - All Stats: +37 Stack 4 - Attack Power & Magic ATT: +16 Stack 5 - Boss Damage: +16% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 13 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +16 Stack 3 - All Stats: +38 Stack 4 - Attack Power & Magic ATT: +16 Stack 5 - Boss Damage: +16% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 14 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +17 Stack 3 - All Stats: +39 Stack 4 - Attack Power & Magic ATT: +17 Stack 5 - Boss Damage: +17% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 15 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +17 Stack 3 - All Stats: +40 Stack 4 - Attack Power & Magic ATT: +17 Stack 5 - Boss Damage: +17% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 16 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +18 Stack 3 - All Stats: +41 Stack 4 - Attack Power & Magic ATT: +18 Stack 5 - Boss Damage: +18% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 17 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +18 Stack 3 - All Stats: +42 Stack 4 - Attack Power & Magic ATT: +18 Stack 5 - Boss Damage: +18% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 18 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +19 Stack 3 - All Stats: +43 Stack 4 - Attack Power & Magic ATT: +19 Stack 5 - Boss Damage: +19% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 19 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +19 Stack 3 - All Stats: +44 Stack 4 - Attack Power & Magic ATT: +19 Stack 5 - Boss Damage: +19% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 20 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +20 Stack 3 - All Stats: +45 Stack 4 - Attack Power & Magic ATT: +20 Stack 5 - Boss Damage: +20% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 21 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +20 Stack 3 - All Stats: +46 Stack 4 - Attack Power & Magic ATT: +20 Stack 5 - Boss Damage: +20% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 22 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +21 Stack 3 - All Stats: +47 Stack 4 - Attack Power & Magic ATT: +21 Stack 5 - Boss Damage: +21% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 23 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +21 Stack 3 - All Stats: +48 Stack 4 - Attack Power & Magic ATT: +21 Stack 5 - Boss Damage: +21% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 24 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +22 Stack 3 - All Stats: +49 Stack 4 - Attack Power & Magic ATT: +22 Stack 5 - Boss Damage: +22% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 25 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +22 Stack 3 - All Stats: +50 Stack 4 - Attack Power & Magic ATT: +22 Stack 5 - Boss Damage: +22% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 26 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +23 Stack 3 - All Stats: +51 Stack 4 - Attack Power & Magic ATT: +23 Stack 5 - Boss Damage: +23% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 27 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +23 Stack 3 - All Stats: +52 Stack 4 - Attack Power & Magic ATT: +23 Stack 5 - Boss Damage: +23% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 28 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +24 Stack 3 - All Stats: +53 Stack 4 - Attack Power & Magic ATT: +24 Stack 5 - Boss Damage: +24% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 29 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +24 Stack 3 - All Stats: +54 Stack 4 - Attack Power & Magic ATT: +24 Stack 5 - Boss Damage: +24% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 30 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +25 Stack 3 - All Stats: +55 Stack 4 - Attack Power & Magic ATT: +25 Stack 5 - Boss Damage: +25% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 2 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 3 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 4 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 5 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 6 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 7 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 8 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 9 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 10 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 11 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 12 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 13 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 14 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 15 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 16 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 17 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 18 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 19 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 20 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 21 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 22 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 23 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 24 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 25 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 26 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 27 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 28 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 29 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases your attack skills by overloading the mana flowing through you. Right-click to lock activation effect. | |
| Level | 1 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 59 sec |
| 30 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 30 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases your attack skills by overloading the mana flowing through you. Right-click to lock activation effect. | |
| Level | 1 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 59 sec |
| 2 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 58 sec | |
| 3 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 57 sec | |
| 4 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 56 sec | |
| 5 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 55 sec | |
| 6 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 54 sec | |
| 7 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 53 sec | |
| 8 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 52 sec | |
| 9 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 51 sec | |
| 10 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 50 sec | |
| 11 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 49 sec | |
| 12 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 48 sec | |
| 13 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 47 sec | |
| 14 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 46 sec | |
| 15 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 45 sec | |
| 16 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 44 sec | |
| 17 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 43 sec | |
| 18 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 42 sec | |
| 19 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 41 sec | |
| 20 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 40 sec | |
| 21 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 39 sec | |
| 22 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 38 sec | |
| 23 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 37 sec | |
| 24 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 36 sec | |
| 25 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 35 sec | |
| 26 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 34 sec | |
| 27 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 33 sec | |
| 28 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 32 sec | |
| 29 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 31 sec | |
| 30 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 30 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Move to a different dimension to become invincible. Use the skill again to return. | |
| Level | 1 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 75 sec. |
| 30 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Move to a different dimension to become invincible. Use the skill again to return. | |
| Level | 1 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 75 sec. |
| 2 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 74 sec. | |
| 3 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 74 sec. | |
| 4 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 73 sec. | |
| 5 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 73 sec. | |
| 6 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 72 sec. | |
| 7 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 72 sec. | |
| 8 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 71 sec. | |
| 9 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 71 sec. | |
| 10 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 70 sec. | |
| 11 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 70 sec. | |
| 12 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 69 sec. | |
| 13 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 69 sec. | |
| 14 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 68 sec. | |
| 15 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 68 sec. | |
| 16 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 67 sec. | |
| 17 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 67 sec. | |
| 18 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 66 sec. | |
| 19 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 66 sec. | |
| 20 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 65 sec. | |
| 21 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 65 sec. | |
| 22 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 64 sec. | |
| 23 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 64 sec. | |
| 24 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 63 sec. | |
| 25 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 63 sec. | |
| 26 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 62 sec. | |
| 27 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 62 sec. | |
| 28 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 61 sec. | |
| 29 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 61 sec. | |
| 30 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 60 sec. | |
Class-Specific Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Utilizes powerful elemental magic for rapid attacks. You'll get new powers for a short time after each attack. Unaffected by attack reflection. | |
| Level | 1 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 806%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. |
| 30 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1705%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Utilizes powerful elemental magic for rapid attacks. You'll get new powers for a short time after each attack. Unaffected by attack reflection. | |
| Level | 1 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 806%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. |
| 2 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 837%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 3 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 868%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 4 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 899%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 5 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 930%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 6 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 961%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 7 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 992%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 8 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1023%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 9 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1054%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 10 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1085%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 11 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1116%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 12 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1147%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 13 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1178%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 14 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1209%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 15 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1240%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 16 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1271%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 17 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1302%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 18 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1333%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 19 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1364%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 20 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1395%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 21 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1426%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 22 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1457%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 23 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1488%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 24 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1519%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 25 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1550%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 26 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1581%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 27 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1612%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 28 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1643%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 29 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1674%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| 30 | MP Cost: 1000, uses magic 4 times in a row, Max Enemies Hit: 15, Damage: 1705%, Number of Attacks: 8, Critical Rate: +100% Each element increases Final Damage by 5% for 10 sec Cooldown: 60 sec Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 2. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Mir Skill] Mir slams down and savagely attacks the enemy. Unaffected by attack reflection. Mir's skills and fusion skills are not affected by effects that increase attack speed. | |
| Level | 1 | MP Cost: 1000, Damage: 749%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec |
| 30 | MP Cost: 1000, Damage: 1909%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Mir Skill] Mir slams down and savagely attacks the enemy. Unaffected by attack reflection. Mir's skills and fusion skills are not affected by effects that increase attack speed. | |
| Level | 1 | MP Cost: 1000, Damage: 749%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec |
| 2 | MP Cost: 1000, Damage: 789%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 3 | MP Cost: 1000, Damage: 829%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 4 | MP Cost: 1000, Damage: 869%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 5 | MP Cost: 1000, Damage: 909%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 6 | MP Cost: 1000, Damage: 949%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 7 | MP Cost: 1000, Damage: 989%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 8 | MP Cost: 1000, Damage: 1029%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 9 | MP Cost: 1000, Damage: 1069%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 10 | MP Cost: 1000, Damage: 1109%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 11 | MP Cost: 1000, Damage: 1149%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 12 | MP Cost: 1000, Damage: 1189%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 13 | MP Cost: 1000, Damage: 1229%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 14 | MP Cost: 1000, Damage: 1269%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 15 | MP Cost: 1000, Damage: 1309%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 16 | MP Cost: 1000, Damage: 1349%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 17 | MP Cost: 1000, Damage: 1389%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 18 | MP Cost: 1000, Damage: 1429%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 19 | MP Cost: 1000, Damage: 1469%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 20 | MP Cost: 1000, Damage: 1509%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 21 | MP Cost: 1000, Damage: 1549%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 22 | MP Cost: 1000, Damage: 1589%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 23 | MP Cost: 1000, Damage: 1629%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 24 | MP Cost: 1000, Damage: 1669%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 25 | MP Cost: 1000, Damage: 1709%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 26 | MP Cost: 1000, Damage: 1749%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 27 | MP Cost: 1000, Damage: 1789%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 28 | MP Cost: 1000, Damage: 1829%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 29 | MP Cost: 1000, Damage: 1869%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| 30 | MP Cost: 1000, Damage: 1909%, Number of Attacks: 8, Max Enemies Hit: 12, Duration: 2.5 sec Cooldown: 15 sec | |
| Passive | ||
|---|---|---|
| Master Level | 25 | |
| Description | [Fusion Skill] Evan infuses Mir with his magic during Dragon Slam, causing Mir to briefly grow and release a blast of elemental energy. This skill advances alongside Dragon Slam. Unaffected by attack reflection. Activates when Evan uses Elemental Barrage while Mir is using Dragon Slam. | |
| Level | 1 | Max Enemies Hit: 12, Damage: 832%, Number of Attacks: 7, Duration: 3 sec |
| 25 | Max Enemies Hit: 12, Damage: 1600%, Number of Attacks: 7, Duration: 3 sec | |
| Passive | ||
|---|---|---|
| Master Level | 25 | |
| Description | [Fusion Skill] Evan infuses Mir with his magic during Dragon Slam, causing Mir to briefly grow and release a blast of elemental energy. This skill advances alongside Dragon Slam. Unaffected by attack reflection. Activates when Evan uses Elemental Barrage while Mir is using Dragon Slam. | |
| Level | 1 | Max Enemies Hit: 12, Damage: 832%, Number of Attacks: 7, Duration: 3 sec |
| 2 | Max Enemies Hit: 12, Damage: 864%, Number of Attacks: 7, Duration: 3 sec | |
| 3 | Max Enemies Hit: 12, Damage: 896%, Number of Attacks: 7, Duration: 3 sec | |
| 4 | Max Enemies Hit: 12, Damage: 928%, Number of Attacks: 7, Duration: 3 sec | |
| 5 | Max Enemies Hit: 12, Damage: 960%, Number of Attacks: 7, Duration: 3 sec | |
| 6 | Max Enemies Hit: 12, Damage: 992%, Number of Attacks: 7, Duration: 3 sec | |
| 7 | Max Enemies Hit: 12, Damage: 1024%, Number of Attacks: 7, Duration: 3 sec | |
| 8 | Max Enemies Hit: 12, Damage: 1056%, Number of Attacks: 7, Duration: 3 sec | |
| 9 | Max Enemies Hit: 12, Damage: 1088%, Number of Attacks: 7, Duration: 3 sec | |
| 10 | Max Enemies Hit: 12, Damage: 1120%, Number of Attacks: 7, Duration: 3 sec | |
| 11 | Max Enemies Hit: 12, Damage: 1152%, Number of Attacks: 7, Duration: 3 sec | |
| 12 | Max Enemies Hit: 12, Damage: 1184%, Number of Attacks: 7, Duration: 3 sec | |
| 13 | Max Enemies Hit: 12, Damage: 1216%, Number of Attacks: 7, Duration: 3 sec | |
| 14 | Max Enemies Hit: 12, Damage: 1248%, Number of Attacks: 7, Duration: 3 sec | |
| 15 | Max Enemies Hit: 12, Damage: 1280%, Number of Attacks: 7, Duration: 3 sec | |
| 16 | Max Enemies Hit: 12, Damage: 1312%, Number of Attacks: 7, Duration: 3 sec | |
| 17 | Max Enemies Hit: 12, Damage: 1344%, Number of Attacks: 7, Duration: 3 sec | |
| 18 | Max Enemies Hit: 12, Damage: 1376%, Number of Attacks: 7, Duration: 3 sec | |
| 19 | Max Enemies Hit: 12, Damage: 1408%, Number of Attacks: 7, Duration: 3 sec | |
| 20 | Max Enemies Hit: 12, Damage: 1440%, Number of Attacks: 7, Duration: 3 sec | |
| 21 | Max Enemies Hit: 12, Damage: 1472%, Number of Attacks: 7, Duration: 3 sec | |
| 22 | Max Enemies Hit: 12, Damage: 1504%, Number of Attacks: 7, Duration: 3 sec | |
| 23 | Max Enemies Hit: 12, Damage: 1536%, Number of Attacks: 7, Duration: 3 sec | |
| 24 | Max Enemies Hit: 12, Damage: 1568%, Number of Attacks: 7, Duration: 3 sec | |
| 25 | Max Enemies Hit: 12, Damage: 1600%, Number of Attacks: 7, Duration: 3 sec | |
| Passive | ||
|---|---|---|
| Master Level | 25 | |
| Description | [Fusion Skill] Mir immediately stops attacking and teleports to Evan, creating a vortex that deals damage to nearby enemies. This skill advances alongside Dragon Slam. \c Activates when Evan uses [Return] while Mir is using Dragon Slam or Wyrmking's Breath. | |
| Level | 1 | Max Enemies Hit: 12, Damage: 275%, Number of Attacks: 3, Duration: 3 sec |
| 25 | Max Enemies Hit: 12, Damage: 539%, Number of Attacks: 3, Duration: 3 sec | |
| Passive | ||
|---|---|---|
| Master Level | 25 | |
| Description | [Fusion Skill] Mir immediately stops attacking and teleports to Evan, creating a vortex that deals damage to nearby enemies. This skill advances alongside Dragon Slam. \c Activates when Evan uses [Return] while Mir is using Dragon Slam or Wyrmking's Breath. | |
| Level | 1 | Max Enemies Hit: 12, Damage: 275%, Number of Attacks: 3, Duration: 3 sec |
| 2 | Max Enemies Hit: 12, Damage: 286%, Number of Attacks: 3, Duration: 3 sec | |
| 3 | Max Enemies Hit: 12, Damage: 297%, Number of Attacks: 3, Duration: 3 sec | |
| 4 | Max Enemies Hit: 12, Damage: 308%, Number of Attacks: 3, Duration: 3 sec | |
| 5 | Max Enemies Hit: 12, Damage: 319%, Number of Attacks: 3, Duration: 3 sec | |
| 6 | Max Enemies Hit: 12, Damage: 330%, Number of Attacks: 3, Duration: 3 sec | |
| 7 | Max Enemies Hit: 12, Damage: 341%, Number of Attacks: 3, Duration: 3 sec | |
| 8 | Max Enemies Hit: 12, Damage: 352%, Number of Attacks: 3, Duration: 3 sec | |
| 9 | Max Enemies Hit: 12, Damage: 363%, Number of Attacks: 3, Duration: 3 sec | |
| 10 | Max Enemies Hit: 12, Damage: 374%, Number of Attacks: 3, Duration: 3 sec | |
| 11 | Max Enemies Hit: 12, Damage: 385%, Number of Attacks: 3, Duration: 3 sec | |
| 12 | Max Enemies Hit: 12, Damage: 396%, Number of Attacks: 3, Duration: 3 sec | |
| 13 | Max Enemies Hit: 12, Damage: 407%, Number of Attacks: 3, Duration: 3 sec | |
| 14 | Max Enemies Hit: 12, Damage: 418%, Number of Attacks: 3, Duration: 3 sec | |
| 15 | Max Enemies Hit: 12, Damage: 429%, Number of Attacks: 3, Duration: 3 sec | |
| 16 | Max Enemies Hit: 12, Damage: 440%, Number of Attacks: 3, Duration: 3 sec | |
| 17 | Max Enemies Hit: 12, Damage: 451%, Number of Attacks: 3, Duration: 3 sec | |
| 18 | Max Enemies Hit: 12, Damage: 462%, Number of Attacks: 3, Duration: 3 sec | |
| 19 | Max Enemies Hit: 12, Damage: 473%, Number of Attacks: 3, Duration: 3 sec | |
| 20 | Max Enemies Hit: 12, Damage: 484%, Number of Attacks: 3, Duration: 3 sec | |
| 21 | Max Enemies Hit: 12, Damage: 495%, Number of Attacks: 3, Duration: 3 sec | |
| 22 | Max Enemies Hit: 12, Damage: 506%, Number of Attacks: 3, Duration: 3 sec | |
| 23 | Max Enemies Hit: 12, Damage: 517%, Number of Attacks: 3, Duration: 3 sec | |
| 24 | Max Enemies Hit: 12, Damage: 528%, Number of Attacks: 3, Duration: 3 sec | |
| 25 | Max Enemies Hit: 12, Damage: 539%, Number of Attacks: 3, Duration: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Cast a magical circle to channel the power of the constellations. Magic ATT starts to charge the magic circle when Evan's magic (excluding Spiral of Mana) hits a target, culminating when Magic ATT is full. Unaffected by attack reflection. Only the first attack of Elemental Barrage will have the element applied. | |
| Level | 1 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 511%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 30 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 10 sec, Max Enemies Hit: 12, Damage: 1062%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Cast a magical circle to channel the power of the constellations. Magic ATT starts to charge the magic circle when Evan's magic (excluding Spiral of Mana) hits a target, culminating when Magic ATT is full. Unaffected by attack reflection. Only the first attack of Elemental Barrage will have the element applied. | |
| Level | 1 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 511%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 2 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 530%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 3 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 549%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 4 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 568%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 5 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 587%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 6 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 606%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 7 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 625%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 8 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 644%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 9 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 663%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 10 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 682%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 11 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 701%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 12 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 720%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 13 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 739%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 14 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 758%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 15 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 777%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 16 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 796%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 17 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 815%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 18 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 834%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 19 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 853%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 20 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 872%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 21 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 891%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 22 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 910%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 23 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 929%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 24 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 948%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 25 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 967%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 26 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 986%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 27 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 1005%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 28 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 1024%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 29 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 1043%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| 30 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 10 sec, Max Enemies Hit: 12, Damage: 1062%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Utilize the Mana Burst's pentacle to allow clusters of mana to swirl with the speed of a tornado on their own. There can be only 1 Spiral of Mana. Unaffected by attack reflection. With Action Customization enabled, you can use Mana Burst again with the down arrow key. Right-click to toggle Action Customization ON/OFF Required Skill: Mana Burst IV Lv. 30+ | |
| Level | 1 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 72%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +6] |
| 30 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 159%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +35] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Utilize the Mana Burst's pentacle to allow clusters of mana to swirl with the speed of a tornado on their own. There can be only 1 Spiral of Mana. Unaffected by attack reflection. With Action Customization enabled, you can use Mana Burst again with the down arrow key. Right-click to toggle Action Customization ON/OFF Required Skill: Mana Burst IV Lv. 30+ | |
| Level | 1 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 72%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +6] |
| 2 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 75%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +7] | |
| 3 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 78%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +8] | |
| 4 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 81%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +9] | |
| 5 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 84%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +10] | |
| 6 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 87%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +11] | |
| 7 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 90%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +12] | |
| 8 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 93%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +13] | |
| 9 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 96%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +14] | |
| 10 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 99%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +15] | |
| 11 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 102%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +16] | |
| 12 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 105%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +17] | |
| 13 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 108%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +18] | |
| 14 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 111%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +19] | |
| 15 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 114%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +20] | |
| 16 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 117%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +21] | |
| 17 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 120%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +22] | |
| 18 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 123%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +23] | |
| 19 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 126%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +24] | |
| 20 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 129%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +25] | |
| 21 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 132%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +26] | |
| 22 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 135%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +27] | |
| 23 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 138%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +28] | |
| 24 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 141%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +29] | |
| 25 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 144%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +30] | |
| 26 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 147%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +31] | |
| 27 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 150%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +32] | |
| 28 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 153%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +33] | |
| 29 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 156%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +34] | |
| 30 | MP Cost: 240, Duration: 20 sec, Max Enemies Hit: 6, Damage: 159%, Number of Attacks: 6, Max Number of Attacks: 49 [Passive Effect: Magic ATT: +35] | |
Enhancements
The maximum level for Enhancements/Boost Nodes is 60.
| Final Damage Increase per level | Skill | Level 20 Effect | Level 40 Effect |
|---|---|---|---|
| 2% | Max Targets: +1 | Ignored Enemy Defense: +20% | |
| 3% | Critical Rate: +5% | ||
| 2% | Max Targets: +1 | ||
| Critical Rate: +5% | |||
| Critical Rate: +5% | |||
| Max Targets: +1 | |||
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 2 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +12%] | |
| 3 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +14%] | |
| 4 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +16%] | |
| 5 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +18%] | |
| 6 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +20%] | |
| 7 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +22%] | |
| 8 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +24%] | |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 11 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +39%] | |
| 12 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +41%] | |
| 13 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +43%] | |
| 14 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +45%] | |
| 15 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +47%] | |
| 16 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +49%] | |
| 17 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +51%] | |
| 18 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +53%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 21 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +69%] | |
| 22 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +71%] | |
| 23 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +73%] | |
| 24 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +75%] | |
| 25 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +77%] | |
| 26 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +79%] | |
| 27 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +81%] | |
| 28 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +83%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 2 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 615%, Number of Attacks: 6 Cooldown: 3 sec | |
| 3 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 630%, Number of Attacks: 6 Cooldown: 3 sec | |
| 4 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 645%, Number of Attacks: 6 Cooldown: 3 sec | |
| 5 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 660%, Number of Attacks: 6 Cooldown: 3 sec | |
| 6 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 675%, Number of Attacks: 6 Cooldown: 3 sec | |
| 7 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 690%, Number of Attacks: 6 Cooldown: 3 sec | |
| 8 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 705%, Number of Attacks: 6 Cooldown: 3 sec | |
| 9 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 720%, Number of Attacks: 6 Cooldown: 3 sec | |
| 10 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 735%, Number of Attacks: 6 Cooldown: 3 sec | |
| 11 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 750%, Number of Attacks: 6 Cooldown: 3 sec | |
| 12 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 765%, Number of Attacks: 6 Cooldown: 3 sec | |
| 13 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 780%, Number of Attacks: 6 Cooldown: 3 sec | |
| 14 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 795%, Number of Attacks: 6 Cooldown: 3 sec | |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 16 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 825%, Number of Attacks: 6 Cooldown: 3 sec | |
| 17 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 840%, Number of Attacks: 6 Cooldown: 3 sec | |
| 18 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 855%, Number of Attacks: 6 Cooldown: 3 sec | |
| 19 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 870%, Number of Attacks: 6 Cooldown: 3 sec | |
| 20 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 885%, Number of Attacks: 6 Cooldown: 3 sec | |
| 21 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 900%, Number of Attacks: 6 Cooldown: 3 sec | |
| 22 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 915%, Number of Attacks: 6 Cooldown: 3 sec | |
| 23 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 930%, Number of Attacks: 6 Cooldown: 3 sec | |
| 24 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 945%, Number of Attacks: 6 Cooldown: 3 sec | |
| 25 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 960%, Number of Attacks: 6 Cooldown: 3 sec | |
| 26 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 975%, Number of Attacks: 6 Cooldown: 3 sec | |
| 27 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 990%, Number of Attacks: 6 Cooldown: 3 sec | |
| 28 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1005%, Number of Attacks: 6 Cooldown: 3 sec | |
| 29 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1020%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 2 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6 Cooldown: 60 sec | |
| 3 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6 Cooldown: 60 sec | |
| 4 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6 Cooldown: 60 sec | |
| 5 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6 Cooldown: 60 sec | |
| 6 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6 Cooldown: 60 sec | |
| 7 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6 Cooldown: 60 sec | |
| 8 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6 Cooldown: 60 sec | |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 11 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6 Cooldown: 60 sec | |
| 12 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6 Cooldown: 60 sec | |
| 13 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6 Cooldown: 60 sec | |
| 14 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6 Cooldown: 60 sec | |
| 15 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6 Cooldown: 60 sec | |
| 16 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6 Cooldown: 60 sec | |
| 17 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6 Cooldown: 60 sec | |
| 18 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 21 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6 Cooldown: 60 sec | |
| 22 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6 Cooldown: 60 sec | |
| 23 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6 Cooldown: 60 sec | |
| 24 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6 Cooldown: 60 sec | |
| 25 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6 Cooldown: 60 sec | |
| 26 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6 Cooldown: 60 sec | |
| 27 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6 Cooldown: 60 sec | |
| 28 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
Class-Specific Skills
- Origin Skill
- Ascent Skill
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Evan and Mir harness the resonance of the stars to create a giant constellation. When this attack skill hits, the power of the stars resonates with the magic to create a meteor shower. The meteor shower erupts on the boss with the highest Max HP first, and is unaffected by attack reflection. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 598%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 558%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec |
| 30 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 1120%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 1080%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Evan and Mir harness the resonance of the stars to create a giant constellation. When this attack skill hits, the power of the stars resonates with the magic to create a meteor shower. The meteor shower erupts on the boss with the highest Max HP first, and is unaffected by attack reflection. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 598%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 558%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec |
| 2 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 616%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 576%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 3 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 634%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 594%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 4 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 652%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 612%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 5 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 670%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 630%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 6 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 688%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 648%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 7 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 706%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 666%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 8 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 724%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 684%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 9 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 742%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 702%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 10 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 760%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 720%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 11 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 778%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 738%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 12 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 796%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 756%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 13 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 814%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 774%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 14 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 832%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 792%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 15 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 850%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 810%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 16 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 868%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 828%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 17 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 886%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 846%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 18 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 904%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 864%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 19 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 922%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 882%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 20 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 940%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 900%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 21 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 958%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 918%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 22 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 976%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 936%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 23 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 994%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 954%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 24 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 1012%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 972%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 25 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 1030%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 990%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 26 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 1048%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 1008%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 27 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 1066%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 1026%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 28 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 1084%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 1044%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 29 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 1102%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 1062%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| 30 | MP Cost: 1500, invincible during casting Max Enemies Hit: 15, Magic Power Damage: 1120%, Number of Attacks: 15, Number of Magic Powers: 24 When attack skill hits, Max Enemies Hit: 15, Meteor Shower Damage: 1080%, Number of Attacks: 8, Number of Meteor Showers: 9, Duration: 45 sec Meteor Shower Cooldown: 3 sec Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Projects Mir and Evan's united power and opens the door to unforeseen possibilities. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 1275% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 1375% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 30 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 7336% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 7987% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Projects Mir and Evan's united power and opens the door to unforeseen possibilities. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 1275% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 1375% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 2 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 1484% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 1603% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 3 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 1693% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 1831% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 4 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 1902% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 2059% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 5 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 2111% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 2287% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 6 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 2320% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 2515% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 7 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 2529% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 2743% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 8 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 2738% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 2971% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 9 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 2947% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 3199% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 10 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 3156% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 3427% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 11 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 3365% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 3655% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 12 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 3574% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 3883% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 13 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 3783% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 4111% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 14 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 3992% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 4339% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 15 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 4201% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 4567% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 16 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 4410% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 4795% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 17 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 4619% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 5023% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 18 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 4828% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 5251% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 19 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 5037% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 5479% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 20 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 5246% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 5707% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 21 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 5455% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 5935% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 22 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 5664% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 6163% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 23 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 5873% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 6391% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 24 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 6082% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 6619% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 25 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 6291% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 6847% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 26 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 6500% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 7075% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 27 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 6709% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 7303% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 28 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 6918% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 7531% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 29 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 7127% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 7759% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 30 | MP Cost: 769, Invincible during casting Mir and Evan's magic bursts out 5 times, dealing 7336% damage to up to 15 enemies 12 times Afterwards, a resonance wave pulses 17 times, dealing 7987% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
Mastery Skills
Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.
- Mastery Node/Core 1
- Mastery Node/Core 2
- Mastery Node/Core 3
- Mastery Node/Core 4
HEXA Wind Circle
HEXA Dragon Breath
HEXA Earth Breath
HEXA Wind Breath
HEXA Magic Debris
HEXA Dragon Spark
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mastering the flow of mana, bursts of highly condensed mana attack enemies in front, twice in a row. Required Skill: Mana Burst IV Lv. 30+ | |
| Level | 1 | MP Cost: 45 [1st hit] Damage: 301%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 328%, Number of Attacks: 4 |
| 30 | MP Cost: 52 [1st hit] Damage: 446%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 502%, Number of Attacks: 4 | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mastering the flow of mana, bursts of highly condensed mana attack enemies in front, twice in a row. Required Skill: Mana Burst IV Lv. 30+ | |
| Level | 1 | MP Cost: 45 [1st hit] Damage: 301%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 328%, Number of Attacks: 4 |
| 2 | MP Cost: 45 [1st hit] Damage: 306%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 334%, Number of Attacks: 4 | |
| 3 | MP Cost: 45 [1st hit] Damage: 311%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 340%, Number of Attacks: 4 | |
| 4 | MP Cost: 46 [1st hit] Damage: 316%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 346%, Number of Attacks: 4 | |
| 5 | MP Cost: 46 [1st hit] Damage: 321%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 352%, Number of Attacks: 4 | |
| 6 | MP Cost: 46 [1st hit] Damage: 326%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 358%, Number of Attacks: 4 | |
| 7 | MP Cost: 46 [1st hit] Damage: 331%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 364%, Number of Attacks: 4 | |
| 8 | MP Cost: 47 [1st hit] Damage: 336%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 370%, Number of Attacks: 4 | |
| 9 | MP Cost: 47 [1st hit] Damage: 341%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 376%, Number of Attacks: 4 | |
| 10 | MP Cost: 47 [1st hit] Damage: 346%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 382%, Number of Attacks: 4 | |
| 11 | MP Cost: 47 [1st hit] Damage: 351%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 388%, Number of Attacks: 4 | |
| 12 | MP Cost: 48 [1st hit] Damage: 356%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 394%, Number of Attacks: 4 | |
| 13 | MP Cost: 48 [1st hit] Damage: 361%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 400%, Number of Attacks: 4 | |
| 14 | MP Cost: 48 [1st hit] Damage: 366%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 406%, Number of Attacks: 4 | |
| 15 | MP Cost: 48 [1st hit] Damage: 371%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 412%, Number of Attacks: 4 | |
| 16 | MP Cost: 49 [1st hit] Damage: 376%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 418%, Number of Attacks: 4 | |
| 17 | MP Cost: 49 [1st hit] Damage: 381%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 424%, Number of Attacks: 4 | |
| 18 | MP Cost: 49 [1st hit] Damage: 386%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 430%, Number of Attacks: 4 | |
| 19 | MP Cost: 49 [1st hit] Damage: 391%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 436%, Number of Attacks: 4 | |
| 20 | MP Cost: 50 [1st hit] Damage: 396%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 442%, Number of Attacks: 4 | |
| 21 | MP Cost: 50 [1st hit] Damage: 401%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 448%, Number of Attacks: 4 | |
| 22 | MP Cost: 50 [1st hit] Damage: 406%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 454%, Number of Attacks: 4 | |
| 23 | MP Cost: 50 [1st hit] Damage: 411%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 460%, Number of Attacks: 4 | |
| 24 | MP Cost: 51 [1st hit] Damage: 416%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 466%, Number of Attacks: 4 | |
| 25 | MP Cost: 51 [1st hit] Damage: 421%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 472%, Number of Attacks: 4 | |
| 26 | MP Cost: 51 [1st hit] Damage: 426%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 478%, Number of Attacks: 4 | |
| 27 | MP Cost: 51 [1st hit] Damage: 431%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 484%, Number of Attacks: 4 | |
| 28 | MP Cost: 52 [1st hit] Damage: 436%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 490%, Number of Attacks: 4 | |
| 29 | MP Cost: 52 [1st hit] Damage: 441%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 496%, Number of Attacks: 4 | |
| 30 | MP Cost: 52 [1st hit] Damage: 446%, Number of Attacks: 4, Max Enemies Hit: 8 [2nd hit] Max Enemies Hit: 8, Damage: 502%, Number of Attacks: 4 | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Create a pentacle of thunder to decimate enemies nearby. Required Skill: Thunder Circle Lv. 10+ | |
| Level | 1 | MP Cost: 81, Max Enemies Hit: 8, Damage: 425%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. |
| 30 | MP Cost: 87, Max Enemies Hit: 8, Damage: 657%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Create a pentacle of thunder to decimate enemies nearby. Required Skill: Thunder Circle Lv. 10+ | |
| Level | 1 | MP Cost: 81, Max Enemies Hit: 8, Damage: 425%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. |
| 2 | MP Cost: 81, Max Enemies Hit: 8, Damage: 433%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 3 | MP Cost: 81, Max Enemies Hit: 8, Damage: 441%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 4 | MP Cost: 81, Max Enemies Hit: 8, Damage: 449%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 5 | MP Cost: 82, Max Enemies Hit: 8, Damage: 457%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 6 | MP Cost: 82, Max Enemies Hit: 8, Damage: 465%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 7 | MP Cost: 82, Max Enemies Hit: 8, Damage: 473%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 8 | MP Cost: 82, Max Enemies Hit: 8, Damage: 481%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 9 | MP Cost: 82, Max Enemies Hit: 8, Damage: 489%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 10 | MP Cost: 83, Max Enemies Hit: 8, Damage: 497%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 11 | MP Cost: 83, Max Enemies Hit: 8, Damage: 505%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 12 | MP Cost: 83, Max Enemies Hit: 8, Damage: 513%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 13 | MP Cost: 83, Max Enemies Hit: 8, Damage: 521%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 14 | MP Cost: 83, Max Enemies Hit: 8, Damage: 529%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 15 | MP Cost: 84, Max Enemies Hit: 8, Damage: 537%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 16 | MP Cost: 84, Max Enemies Hit: 8, Damage: 545%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 17 | MP Cost: 84, Max Enemies Hit: 8, Damage: 553%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 18 | MP Cost: 84, Max Enemies Hit: 8, Damage: 561%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 19 | MP Cost: 84, Max Enemies Hit: 8, Damage: 569%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 20 | MP Cost: 85, Max Enemies Hit: 8, Damage: 577%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 21 | MP Cost: 85, Max Enemies Hit: 8, Damage: 585%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 22 | MP Cost: 85, Max Enemies Hit: 8, Damage: 593%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 23 | MP Cost: 85, Max Enemies Hit: 8, Damage: 601%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 24 | MP Cost: 85, Max Enemies Hit: 8, Damage: 609%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 25 | MP Cost: 86, Max Enemies Hit: 8, Damage: 617%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 26 | MP Cost: 86, Max Enemies Hit: 8, Damage: 625%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 27 | MP Cost: 86, Max Enemies Hit: 8, Damage: 633%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 28 | MP Cost: 86, Max Enemies Hit: 8, Damage: 641%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 29 | MP Cost: 86, Max Enemies Hit: 8, Damage: 649%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 30 | MP Cost: 87, Max Enemies Hit: 8, Damage: 657%, Number of Attacks: 5# Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Mir Skill] Mir flashes between enemies, attacking all in his way. Unaffected by attack reflection. Mir's skills and fusion skills aren't affected by Attack Speed increases. Required Skill: Dragon Flash Lv. 20+ | |
| Level | 1 | MP Cost: 85, Damage: 558%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec |
| 30 | MP Cost: 90, Damage: 790%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Mir Skill] Mir flashes between enemies, attacking all in his way. Unaffected by attack reflection. Mir's skills and fusion skills aren't affected by Attack Speed increases. Required Skill: Dragon Flash Lv. 20+ | |
| Level | 1 | MP Cost: 85, Damage: 558%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec |
| 2 | MP Cost: 85, Damage: 566%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 3 | MP Cost: 85, Damage: 574%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 4 | MP Cost: 85, Damage: 582%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 5 | MP Cost: 85, Damage: 590%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 6 | MP Cost: 86, Damage: 598%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 7 | MP Cost: 86, Damage: 606%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 8 | MP Cost: 86, Damage: 614%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 9 | MP Cost: 86, Damage: 622%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 10 | MP Cost: 86, Damage: 630%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 11 | MP Cost: 86, Damage: 638%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 12 | MP Cost: 87, Damage: 646%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 13 | MP Cost: 87, Damage: 654%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 14 | MP Cost: 87, Damage: 662%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 15 | MP Cost: 87, Damage: 670%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 16 | MP Cost: 87, Damage: 678%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 17 | MP Cost: 87, Damage: 686%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 18 | MP Cost: 88, Damage: 694%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 19 | MP Cost: 88, Damage: 702%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 20 | MP Cost: 88, Damage: 710%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 21 | MP Cost: 88, Damage: 718%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 22 | MP Cost: 88, Damage: 726%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 23 | MP Cost: 88, Damage: 734%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 24 | MP Cost: 89, Damage: 742%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 25 | MP Cost: 89, Damage: 750%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 26 | MP Cost: 89, Damage: 758%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 27 | MP Cost: 89, Damage: 766%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 28 | MP Cost: 89, Damage: 774%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 29 | MP Cost: 89, Damage: 782%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| 30 | MP Cost: 90, Damage: 790%, Number of Attacks: 4, Max Enemies Hit: 8, Duration: 3.5 sec Cooldown: 8 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Fusion Skill] Five pentacles of thunder appear and crash into enemies when Mir's Dragon Flash melds with Evan's magic. Unaffected by attack reflection. Activates when Evan uses Thunder Circle while Mir is using Dragon Flash. Required Skill: Thunder Flash Lv. 20+ | |
| Level | 1 | MP Cost: 75, Damage (per crash): 1430%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. |
| 30 | MP Cost: 80, Damage (per crash): 2300%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Fusion Skill] Five pentacles of thunder appear and crash into enemies when Mir's Dragon Flash melds with Evan's magic. Unaffected by attack reflection. Activates when Evan uses Thunder Circle while Mir is using Dragon Flash. Required Skill: Thunder Flash Lv. 20+ | |
| Level | 1 | MP Cost: 75, Damage (per crash): 1430%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. |
| 2 | MP Cost: 75, Damage (per crash): 1460%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 3 | MP Cost: 75, Damage (per crash): 1490%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 4 | MP Cost: 75, Damage (per crash): 1520%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 5 | MP Cost: 75, Damage (per crash): 1550%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 6 | MP Cost: 76, Damage (per crash): 1580%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 7 | MP Cost: 76, Damage (per crash): 1610%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 8 | MP Cost: 76, Damage (per crash): 1640%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 9 | MP Cost: 76, Damage (per crash): 1670%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 10 | MP Cost: 76, Damage (per crash): 1700%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 11 | MP Cost: 76, Damage (per crash): 1730%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 12 | MP Cost: 77, Damage (per crash): 1760%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 13 | MP Cost: 77, Damage (per crash): 1790%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 14 | MP Cost: 77, Damage (per crash): 1820%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 15 | MP Cost: 77, Damage (per crash): 1850%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 16 | MP Cost: 77, Damage (per crash): 1880%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 17 | MP Cost: 77, Damage (per crash): 1910%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 18 | MP Cost: 78, Damage (per crash): 1940%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 19 | MP Cost: 78, Damage (per crash): 1970%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 20 | MP Cost: 78, Damage (per crash): 2000%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 21 | MP Cost: 78, Damage (per crash): 2030%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 22 | MP Cost: 78, Damage (per crash): 2060%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 23 | MP Cost: 78, Damage (per crash): 2090%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 24 | MP Cost: 79, Damage (per crash): 2120%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 25 | MP Cost: 79, Damage (per crash): 2150%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 26 | MP Cost: 79, Damage (per crash): 2180%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 27 | MP Cost: 79, Damage (per crash): 2210%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 28 | MP Cost: 79, Damage (per crash): 2240%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 29 | MP Cost: 79, Damage (per crash): 2270%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| 30 | MP Cost: 80, Damage (per crash): 2300%, Number of Attacks: 9, Max Enemies Hit: 8 Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Fusion Skill] Sharp blades of wind blast enemies when Mir's Dragon Flash melds with Evan's magic. Unaffected by attack reflection. Activates when Evan uses Wind Circle while Mir is using Dragon Flash. Required Skill: Wind Flash Lv. 20+ | |
| Level | 1 | MP Cost: 60, Max Enemies Hit: 5, Damage: 526%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. |
| 30 | MP Cost: 66, Max Enemies Hit: 5, Damage: 700%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Fusion Skill] Sharp blades of wind blast enemies when Mir's Dragon Flash melds with Evan's magic. Unaffected by attack reflection. Activates when Evan uses Wind Circle while Mir is using Dragon Flash. Required Skill: Wind Flash Lv. 20+ | |
| Level | 1 | MP Cost: 60, Max Enemies Hit: 5, Damage: 526%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. |
| 2 | MP Cost: 60, Max Enemies Hit: 5, Damage: 532%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 3 | MP Cost: 60, Max Enemies Hit: 5, Damage: 538%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 4 | MP Cost: 60, Max Enemies Hit: 5, Damage: 544%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 5 | MP Cost: 61, Max Enemies Hit: 5, Damage: 550%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 6 | MP Cost: 61, Max Enemies Hit: 5, Damage: 556%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 7 | MP Cost: 61, Max Enemies Hit: 5, Damage: 562%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 8 | MP Cost: 61, Max Enemies Hit: 5, Damage: 568%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 9 | MP Cost: 61, Max Enemies Hit: 5, Damage: 574%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 10 | MP Cost: 62, Max Enemies Hit: 5, Damage: 580%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 11 | MP Cost: 62, Max Enemies Hit: 5, Damage: 586%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 12 | MP Cost: 62, Max Enemies Hit: 5, Damage: 592%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 13 | MP Cost: 62, Max Enemies Hit: 5, Damage: 598%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 14 | MP Cost: 62, Max Enemies Hit: 5, Damage: 604%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 15 | MP Cost: 63, Max Enemies Hit: 5, Damage: 610%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 16 | MP Cost: 63, Max Enemies Hit: 5, Damage: 616%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 17 | MP Cost: 63, Max Enemies Hit: 5, Damage: 622%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 18 | MP Cost: 63, Max Enemies Hit: 5, Damage: 628%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 19 | MP Cost: 63, Max Enemies Hit: 5, Damage: 634%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 20 | MP Cost: 64, Max Enemies Hit: 5, Damage: 640%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 21 | MP Cost: 64, Max Enemies Hit: 5, Damage: 646%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 22 | MP Cost: 64, Max Enemies Hit: 5, Damage: 652%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 23 | MP Cost: 64, Max Enemies Hit: 5, Damage: 658%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 24 | MP Cost: 64, Max Enemies Hit: 5, Damage: 664%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 25 | MP Cost: 65, Max Enemies Hit: 5, Damage: 670%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 26 | MP Cost: 65, Max Enemies Hit: 5, Damage: 676%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 27 | MP Cost: 65, Max Enemies Hit: 5, Damage: 682%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 28 | MP Cost: 65, Max Enemies Hit: 5, Damage: 688%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 29 | MP Cost: 65, Max Enemies Hit: 5, Damage: 694%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| 30 | MP Cost: 66, Max Enemies Hit: 5, Damage: 700%, Number of Attacks: 2, Number of Wind Blades: 5, Duration: 3.5 sec Normal Enemy Damage: +75% points When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Forms an irregular pentacle that raises the ground and damages enemies. Required Skill: Earth Circle Lv. 20+ | |
| Level | 1 | MP Cost: 59, Max Enemies Hit: 8, Damage: 425%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. |
| 30 | MP Cost: 68, Max Enemies Hit: 8, Damage: 657%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Forms an irregular pentacle that raises the ground and damages enemies. Required Skill: Earth Circle Lv. 20+ | |
| Level | 1 | MP Cost: 59, Max Enemies Hit: 8, Damage: 425%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. |
| 2 | MP Cost: 59, Max Enemies Hit: 8, Damage: 433%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 3 | MP Cost: 59, Max Enemies Hit: 8, Damage: 441%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 4 | MP Cost: 60, Max Enemies Hit: 8, Damage: 449%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 5 | MP Cost: 60, Max Enemies Hit: 8, Damage: 457%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 6 | MP Cost: 60, Max Enemies Hit: 8, Damage: 465%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 7 | MP Cost: 61, Max Enemies Hit: 8, Damage: 473%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 8 | MP Cost: 61, Max Enemies Hit: 8, Damage: 481%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 9 | MP Cost: 61, Max Enemies Hit: 8, Damage: 489%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 10 | MP Cost: 62, Max Enemies Hit: 8, Damage: 497%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 11 | MP Cost: 62, Max Enemies Hit: 8, Damage: 505%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 12 | MP Cost: 62, Max Enemies Hit: 8, Damage: 513%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 13 | MP Cost: 63, Max Enemies Hit: 8, Damage: 521%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 14 | MP Cost: 63, Max Enemies Hit: 8, Damage: 529%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 15 | MP Cost: 63, Max Enemies Hit: 8, Damage: 537%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 16 | MP Cost: 64, Max Enemies Hit: 8, Damage: 545%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 17 | MP Cost: 64, Max Enemies Hit: 8, Damage: 553%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 18 | MP Cost: 64, Max Enemies Hit: 8, Damage: 561%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 19 | MP Cost: 65, Max Enemies Hit: 8, Damage: 569%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 20 | MP Cost: 65, Max Enemies Hit: 8, Damage: 577%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 21 | MP Cost: 65, Max Enemies Hit: 8, Damage: 585%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 22 | MP Cost: 66, Max Enemies Hit: 8, Damage: 593%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 23 | MP Cost: 66, Max Enemies Hit: 8, Damage: 601%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 24 | MP Cost: 66, Max Enemies Hit: 8, Damage: 609%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 25 | MP Cost: 67, Max Enemies Hit: 8, Damage: 617%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 26 | MP Cost: 67, Max Enemies Hit: 8, Damage: 625%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 27 | MP Cost: 67, Max Enemies Hit: 8, Damage: 633%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 28 | MP Cost: 68, Max Enemies Hit: 8, Damage: 641%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 29 | MP Cost: 68, Max Enemies Hit: 8, Damage: 649%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 30 | MP Cost: 68, Max Enemies Hit: 8, Damage: 657%, Number of Attacks: 5 Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Mir Skill] Mir dives in front of Evan, creating shockwaves with the beating of his wings. Unaffected by attack reflection. Mir's skills and fusion skills aren't affected by Attack Speed increases. Required Skill: Dragon Dive Lv. 20+ | |
| Level | 1 | MP Cost: 71, Damage: 363%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. |
| 30 | MP Cost: 80, Damage: 682%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Mir Skill] Mir dives in front of Evan, creating shockwaves with the beating of his wings. Unaffected by attack reflection. Mir's skills and fusion skills aren't affected by Attack Speed increases. Required Skill: Dragon Dive Lv. 20+ | |
| Level | 1 | MP Cost: 71, Damage: 363%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. |
| 2 | MP Cost: 71, Damage: 374%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 3 | MP Cost: 71, Damage: 385%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 4 | MP Cost: 72, Damage: 396%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 5 | MP Cost: 72, Damage: 407%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 6 | MP Cost: 72, Damage: 418%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 7 | MP Cost: 73, Damage: 429%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 8 | MP Cost: 73, Damage: 440%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 9 | MP Cost: 73, Damage: 451%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 10 | MP Cost: 74, Damage: 462%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 11 | MP Cost: 74, Damage: 473%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 12 | MP Cost: 74, Damage: 484%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 13 | MP Cost: 75, Damage: 495%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 14 | MP Cost: 75, Damage: 506%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 15 | MP Cost: 75, Damage: 517%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 16 | MP Cost: 76, Damage: 528%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 17 | MP Cost: 76, Damage: 539%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 18 | MP Cost: 76, Damage: 550%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 19 | MP Cost: 77, Damage: 561%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 20 | MP Cost: 77, Damage: 572%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 21 | MP Cost: 77, Damage: 583%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 22 | MP Cost: 78, Damage: 594%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 23 | MP Cost: 78, Damage: 605%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 24 | MP Cost: 78, Damage: 616%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 25 | MP Cost: 79, Damage: 627%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 26 | MP Cost: 79, Damage: 638%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 27 | MP Cost: 79, Damage: 649%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 28 | MP Cost: 80, Damage: 660%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 29 | MP Cost: 80, Damage: 671%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| 30 | MP Cost: 80, Damage: 682%, Number of Attacks: 3, Max Enemies Hit: 6, Duration: 3.5 sec. Cooldown: 8 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Fusion Skill] Smashes a boulder into enemies in front when Mir's Dragon Dive melds with Evan's magic. Unaffected by attack reflection. Activates when Evan uses Earth Circle while Mir is using Dragon Dive. Required Skill: Earth Dive Lv. 20+ | |
| Level | 1 | MP Cost: 71, Forms Rocks and 3 Crashes, Damage (Per Crash): 1143%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. |
| 30 | MP Cost: 80, Forms Rocks and 3 Crashes, Damage (Per Crash): 2100%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Fusion Skill] Smashes a boulder into enemies in front when Mir's Dragon Dive melds with Evan's magic. Unaffected by attack reflection. Activates when Evan uses Earth Circle while Mir is using Dragon Dive. Required Skill: Earth Dive Lv. 20+ | |
| Level | 1 | MP Cost: 71, Forms Rocks and 3 Crashes, Damage (Per Crash): 1143%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. |
| 2 | MP Cost: 71, Forms Rocks and 3 Crashes, Damage (Per Crash): 1176%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 3 | MP Cost: 71, Forms Rocks and 3 Crashes, Damage (Per Crash): 1209%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 4 | MP Cost: 72, Forms Rocks and 3 Crashes, Damage (Per Crash): 1242%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 5 | MP Cost: 72, Forms Rocks and 3 Crashes, Damage (Per Crash): 1275%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 6 | MP Cost: 72, Forms Rocks and 3 Crashes, Damage (Per Crash): 1308%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 7 | MP Cost: 73, Forms Rocks and 3 Crashes, Damage (Per Crash): 1341%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 8 | MP Cost: 73, Forms Rocks and 3 Crashes, Damage (Per Crash): 1374%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 9 | MP Cost: 73, Forms Rocks and 3 Crashes, Damage (Per Crash): 1407%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 10 | MP Cost: 74, Forms Rocks and 3 Crashes, Damage (Per Crash): 1440%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 11 | MP Cost: 74, Forms Rocks and 3 Crashes, Damage (Per Crash): 1473%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 12 | MP Cost: 74, Forms Rocks and 3 Crashes, Damage (Per Crash): 1506%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 13 | MP Cost: 75, Forms Rocks and 3 Crashes, Damage (Per Crash): 1539%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 14 | MP Cost: 75, Forms Rocks and 3 Crashes, Damage (Per Crash): 1572%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 15 | MP Cost: 75, Forms Rocks and 3 Crashes, Damage (Per Crash): 1605%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 16 | MP Cost: 76, Forms Rocks and 3 Crashes, Damage (Per Crash): 1638%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 17 | MP Cost: 76, Forms Rocks and 3 Crashes, Damage (Per Crash): 1671%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 18 | MP Cost: 76, Forms Rocks and 3 Crashes, Damage (Per Crash): 1704%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 19 | MP Cost: 77, Forms Rocks and 3 Crashes, Damage (Per Crash): 1737%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 20 | MP Cost: 77, Forms Rocks and 3 Crashes, Damage (Per Crash): 1770%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 21 | MP Cost: 77, Forms Rocks and 3 Crashes, Damage (Per Crash): 1803%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 22 | MP Cost: 78, Forms Rocks and 3 Crashes, Damage (Per Crash): 1836%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 23 | MP Cost: 78, Forms Rocks and 3 Crashes, Damage (Per Crash): 1869%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 24 | MP Cost: 78, Forms Rocks and 3 Crashes, Damage (Per Crash): 1902%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 25 | MP Cost: 79, Forms Rocks and 3 Crashes, Damage (Per Crash): 1935%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 26 | MP Cost: 79, Forms Rocks and 3 Crashes, Damage (Per Crash): 1968%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 27 | MP Cost: 79, Forms Rocks and 3 Crashes, Damage (Per Crash): 2001%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 28 | MP Cost: 80, Forms Rocks and 3 Crashes, Damage (Per Crash): 2034%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 29 | MP Cost: 80, Forms Rocks and 3 Crashes, Damage (Per Crash): 2067%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| 30 | MP Cost: 80, Forms Rocks and 3 Crashes, Damage (Per Crash): 2100%, Number of Attacks: 10, Max Enemies Hit: 6 Final Damage of crashes decreases by 50% every time the same enemy is attacked repeatedly. | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Fusion Skill] Generates powerful orbs of electricity when Mir's Dragon Dive melds with Evan's magic. Unaffected by attack reflection. Activates when Evan uses Thunder Circle while Mir is using Dragon Dive. Required Skill: Thunder Dive Lv. 20+ | |
| Level | 1 | MP Cost: 71, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 383%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time |
| 30 | MP Cost: 80, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 586%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Fusion Skill] Generates powerful orbs of electricity when Mir's Dragon Dive melds with Evan's magic. Unaffected by attack reflection. Activates when Evan uses Thunder Circle while Mir is using Dragon Dive. Required Skill: Thunder Dive Lv. 20+ | |
| Level | 1 | MP Cost: 71, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 383%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time |
| 2 | MP Cost: 71, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 390%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 3 | MP Cost: 71, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 397%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 4 | MP Cost: 72, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 404%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 5 | MP Cost: 72, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 411%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 6 | MP Cost: 72, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 418%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 7 | MP Cost: 73, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 425%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 8 | MP Cost: 73, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 432%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 9 | MP Cost: 73, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 439%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 10 | MP Cost: 74, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 446%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 11 | MP Cost: 74, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 453%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 12 | MP Cost: 74, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 460%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 13 | MP Cost: 75, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 467%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 14 | MP Cost: 75, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 474%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 15 | MP Cost: 75, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 481%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 16 | MP Cost: 76, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 488%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 17 | MP Cost: 76, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 495%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 18 | MP Cost: 76, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 502%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 19 | MP Cost: 77, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 509%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 20 | MP Cost: 77, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 516%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 21 | MP Cost: 77, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 523%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 22 | MP Cost: 78, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 530%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 23 | MP Cost: 78, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 537%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 24 | MP Cost: 78, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 544%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 25 | MP Cost: 79, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 551%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 26 | MP Cost: 79, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 558%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 27 | MP Cost: 79, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 565%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 28 | MP Cost: 80, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 572%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 29 | MP Cost: 80, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 579%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| 30 | MP Cost: 80, Creates orbs that attack in set intervals. Duration: 4 sec., Damage: 586%, Number of Orbs: 4 Orbs disappear after hitting enemies or after a set time | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Launches a gust of wind to push enemies aside and deal damage. Required Skill: Wind Circle Lv. 10+ | |
| Level | 1 | MP Cost: 41. Knocks back up to 6 enemies, dealing 425% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. |
| 30 | MP Cost: 46. Knocks back up to 6 enemies, dealing 657% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Launches a gust of wind to push enemies aside and deal damage. Required Skill: Wind Circle Lv. 10+ | |
| Level | 1 | MP Cost: 41. Knocks back up to 6 enemies, dealing 425% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. |
| 2 | MP Cost: 41. Knocks back up to 6 enemies, dealing 433% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 3 | MP Cost: 41. Knocks back up to 6 enemies, dealing 441% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 4 | MP Cost: 41. Knocks back up to 6 enemies, dealing 449% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 5 | MP Cost: 41. Knocks back up to 6 enemies, dealing 457% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 6 | MP Cost: 42. Knocks back up to 6 enemies, dealing 465% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 7 | MP Cost: 42. Knocks back up to 6 enemies, dealing 473% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 8 | MP Cost: 42. Knocks back up to 6 enemies, dealing 481% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 9 | MP Cost: 42. Knocks back up to 6 enemies, dealing 489% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 10 | MP Cost: 42. Knocks back up to 6 enemies, dealing 497% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 11 | MP Cost: 43. Knocks back up to 6 enemies, dealing 505% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 12 | MP Cost: 43. Knocks back up to 6 enemies, dealing 513% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 13 | MP Cost: 43. Knocks back up to 6 enemies, dealing 521% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 14 | MP Cost: 43. Knocks back up to 6 enemies, dealing 529% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 15 | MP Cost: 43. Knocks back up to 6 enemies, dealing 537% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 16 | MP Cost: 44. Knocks back up to 6 enemies, dealing 545% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 17 | MP Cost: 44. Knocks back up to 6 enemies, dealing 553% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 18 | MP Cost: 44. Knocks back up to 6 enemies, dealing 561% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 19 | MP Cost: 44. Knocks back up to 6 enemies, dealing 569% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 20 | MP Cost: 44. Knocks back up to 6 enemies, dealing 577% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 21 | MP Cost: 45. Knocks back up to 6 enemies, dealing 585% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 22 | MP Cost: 45. Knocks back up to 6 enemies, dealing 593% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 23 | MP Cost: 45. Knocks back up to 6 enemies, dealing 601% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 24 | MP Cost: 45. Knocks back up to 6 enemies, dealing 609% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 25 | MP Cost: 45. Knocks back up to 6 enemies, dealing 617% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 26 | MP Cost: 46. Knocks back up to 6 enemies, dealing 625% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 27 | MP Cost: 46. Knocks back up to 6 enemies, dealing 633% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 28 | MP Cost: 46. Knocks back up to 6 enemies, dealing 641% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 29 | MP Cost: 46. Knocks back up to 6 enemies, dealing 649% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| 30 | MP Cost: 46. Knocks back up to 6 enemies, dealing 657% damage 5 times Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Mir Skill] Releases a fiery breath that scorches enemies in front. Unaffected by attack reflection. Mir's skills and fusion skills aren't affected by Attack Speed increases. Required Skill: Dragon Breath Lv. 30+ | |
| Level | 1 | MP Cost: 81, Damage: 273%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. |
| 30 | MP Cost: 90, Damage: 505%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Mir Skill] Releases a fiery breath that scorches enemies in front. Unaffected by attack reflection. Mir's skills and fusion skills aren't affected by Attack Speed increases. Required Skill: Dragon Breath Lv. 30+ | |
| Level | 1 | MP Cost: 81, Damage: 273%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. |
| 2 | MP Cost: 81, Damage: 281%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 3 | MP Cost: 81, Damage: 289%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 4 | MP Cost: 82, Damage: 297%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 5 | MP Cost: 82, Damage: 305%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 6 | MP Cost: 82, Damage: 313%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 7 | MP Cost: 83, Damage: 321%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 8 | MP Cost: 83, Damage: 329%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 9 | MP Cost: 83, Damage: 337%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 10 | MP Cost: 84, Damage: 345%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 11 | MP Cost: 84, Damage: 353%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 12 | MP Cost: 84, Damage: 361%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 13 | MP Cost: 85, Damage: 369%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 14 | MP Cost: 85, Damage: 377%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 15 | MP Cost: 85, Damage: 385%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 16 | MP Cost: 86, Damage: 393%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 17 | MP Cost: 86, Damage: 401%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 18 | MP Cost: 86, Damage: 409%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 19 | MP Cost: 87, Damage: 417%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 20 | MP Cost: 87, Damage: 425%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 21 | MP Cost: 87, Damage: 433%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 22 | MP Cost: 88, Damage: 441%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 23 | MP Cost: 88, Damage: 449%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 24 | MP Cost: 88, Damage: 457%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 25 | MP Cost: 89, Damage: 465%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 26 | MP Cost: 89, Damage: 473%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 27 | MP Cost: 89, Damage: 481%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 28 | MP Cost: 90, Damage: 489%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 29 | MP Cost: 90, Damage: 497%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| 30 | MP Cost: 90, Damage: 505%, Number of Attacks: 5, Max Enemies Hit: 8, Duration: 3 sec. Cooldown: 10 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Fusion Skill] Mir breathes out flames that home in on enemies when his Dragon Breath melds with Evan's magic. Unaffected by attack reflection. Activates when Evan uses Earth Circle while Mir is using Dragon Breath. Required Skill: Earth Breath Lv. 30+ | |
| Level | 1 | MP Cost: 81, Max Enemies Hit: 4, Damage: 303%, Number of Attacks: 6 |
| 30 | MP Cost: 90, Max Enemies Hit: 4, Damage: 477%, Number of Attacks: 6 | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Fusion Skill] Mir breathes out flames that home in on enemies when his Dragon Breath melds with Evan's magic. Unaffected by attack reflection. Activates when Evan uses Earth Circle while Mir is using Dragon Breath. Required Skill: Earth Breath Lv. 30+ | |
| Level | 1 | MP Cost: 81, Max Enemies Hit: 4, Damage: 303%, Number of Attacks: 6 |
| 2 | MP Cost: 81, Max Enemies Hit: 4, Damage: 309%, Number of Attacks: 6 | |
| 3 | MP Cost: 81, Max Enemies Hit: 4, Damage: 315%, Number of Attacks: 6 | |
| 4 | MP Cost: 82, Max Enemies Hit: 4, Damage: 321%, Number of Attacks: 6 | |
| 5 | MP Cost: 82, Max Enemies Hit: 4, Damage: 327%, Number of Attacks: 6 | |
| 6 | MP Cost: 82, Max Enemies Hit: 4, Damage: 333%, Number of Attacks: 6 | |
| 7 | MP Cost: 83, Max Enemies Hit: 4, Damage: 339%, Number of Attacks: 6 | |
| 8 | MP Cost: 83, Max Enemies Hit: 4, Damage: 345%, Number of Attacks: 6 | |
| 9 | MP Cost: 83, Max Enemies Hit: 4, Damage: 351%, Number of Attacks: 6 | |
| 10 | MP Cost: 84, Max Enemies Hit: 4, Damage: 357%, Number of Attacks: 6 | |
| 11 | MP Cost: 84, Max Enemies Hit: 4, Damage: 363%, Number of Attacks: 6 | |
| 12 | MP Cost: 84, Max Enemies Hit: 4, Damage: 369%, Number of Attacks: 6 | |
| 13 | MP Cost: 85, Max Enemies Hit: 4, Damage: 375%, Number of Attacks: 6 | |
| 14 | MP Cost: 85, Max Enemies Hit: 4, Damage: 381%, Number of Attacks: 6 | |
| 15 | MP Cost: 85, Max Enemies Hit: 4, Damage: 387%, Number of Attacks: 6 | |
| 16 | MP Cost: 86, Max Enemies Hit: 4, Damage: 393%, Number of Attacks: 6 | |
| 17 | MP Cost: 86, Max Enemies Hit: 4, Damage: 399%, Number of Attacks: 6 | |
| 18 | MP Cost: 86, Max Enemies Hit: 4, Damage: 405%, Number of Attacks: 6 | |
| 19 | MP Cost: 87, Max Enemies Hit: 4, Damage: 411%, Number of Attacks: 6 | |
| 20 | MP Cost: 87, Max Enemies Hit: 4, Damage: 417%, Number of Attacks: 6 | |
| 21 | MP Cost: 87, Max Enemies Hit: 4, Damage: 423%, Number of Attacks: 6 | |
| 22 | MP Cost: 88, Max Enemies Hit: 4, Damage: 429%, Number of Attacks: 6 | |
| 23 | MP Cost: 88, Max Enemies Hit: 4, Damage: 435%, Number of Attacks: 6 | |
| 24 | MP Cost: 88, Max Enemies Hit: 4, Damage: 441%, Number of Attacks: 6 | |
| 25 | MP Cost: 89, Max Enemies Hit: 4, Damage: 447%, Number of Attacks: 6 | |
| 26 | MP Cost: 89, Max Enemies Hit: 4, Damage: 453%, Number of Attacks: 6 | |
| 27 | MP Cost: 89, Max Enemies Hit: 4, Damage: 459%, Number of Attacks: 6 | |
| 28 | MP Cost: 90, Max Enemies Hit: 4, Damage: 465%, Number of Attacks: 6 | |
| 29 | MP Cost: 90, Max Enemies Hit: 4, Damage: 471%, Number of Attacks: 6 | |
| 30 | MP Cost: 90, Max Enemies Hit: 4, Damage: 477%, Number of Attacks: 6 | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Fusion Skill] Mir breathes out a storm of flames that deal a tremendous amount of damage when his Dragon Breath melds with Evan's magic. Unaffected by attack reflection. Activates when Evan uses Wind Circle while Mir is using Dragon Breath. Required Skill: Wind Breath Lv. 30+ | |
| Level | 1 | MP Cost: 81, Damage: 235%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points |
| 30 | MP Cost: 90, Damage: 583%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Fusion Skill] Mir breathes out a storm of flames that deal a tremendous amount of damage when his Dragon Breath melds with Evan's magic. Unaffected by attack reflection. Activates when Evan uses Wind Circle while Mir is using Dragon Breath. Required Skill: Wind Breath Lv. 30+ | |
| Level | 1 | MP Cost: 81, Damage: 235%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points |
| 2 | MP Cost: 81, Damage: 247%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 3 | MP Cost: 81, Damage: 259%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 4 | MP Cost: 82, Damage: 271%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 5 | MP Cost: 82, Damage: 283%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 6 | MP Cost: 82, Damage: 295%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 7 | MP Cost: 83, Damage: 307%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 8 | MP Cost: 83, Damage: 319%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 9 | MP Cost: 83, Damage: 331%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 10 | MP Cost: 84, Damage: 343%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 11 | MP Cost: 84, Damage: 355%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 12 | MP Cost: 84, Damage: 367%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 13 | MP Cost: 85, Damage: 379%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 14 | MP Cost: 85, Damage: 391%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 15 | MP Cost: 85, Damage: 403%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 16 | MP Cost: 86, Damage: 415%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 17 | MP Cost: 86, Damage: 427%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 18 | MP Cost: 86, Damage: 439%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 19 | MP Cost: 87, Damage: 451%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 20 | MP Cost: 87, Damage: 463%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 21 | MP Cost: 87, Damage: 475%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 22 | MP Cost: 88, Damage: 487%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 23 | MP Cost: 88, Damage: 499%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 24 | MP Cost: 88, Damage: 511%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 25 | MP Cost: 89, Damage: 523%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 26 | MP Cost: 89, Damage: 535%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 27 | MP Cost: 89, Damage: 547%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 28 | MP Cost: 90, Damage: 559%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 29 | MP Cost: 90, Damage: 571%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| 30 | MP Cost: 90, Damage: 583%, Number of Attacks: 6, Max Enemies Hit: 8, Duration: 3.5 sec. Damage to Enemies with Less Than 30% HP: +65% points | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Magic debris forms from strong magic around enemies hit by fusion skills. Activate the debris to damage enemies around Evan. The damage is proportional to the amount of debris activated at once. In Auto Mode, it is automatically activated whenever a certain amount of Magic Debris is created. Auto Mode On/Off: Right-click Required Skill: Enhanced Magic Debris Lv. 20+ | |
| Level | 1 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 145 Maximum Enemies Hit: 15, Damage: 149%, Number of Hits: 1, Damage: +139% (additive) (for every 5 debris formations), unactivated debris disappears after a set time |
| 30 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 166 Maximum Enemies Hit: 15, Damage: 555%, Number of Hits: 1, Damage: +458% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Magic debris forms from strong magic around enemies hit by fusion skills. Activate the debris to damage enemies around Evan. The damage is proportional to the amount of debris activated at once. In Auto Mode, it is automatically activated whenever a certain amount of Magic Debris is created. Auto Mode On/Off: Right-click Required Skill: Enhanced Magic Debris Lv. 20+ | |
| Level | 1 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 145 Maximum Enemies Hit: 15, Damage: 149%, Number of Hits: 1, Damage: +139% (additive) (for every 5 debris formations), unactivated debris disappears after a set time |
| 2 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 145 Maximum Enemies Hit: 15, Damage: 163%, Number of Hits: 1, Damage: +150% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 3 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 145 Maximum Enemies Hit: 15, Damage: 177%, Number of Hits: 1, Damage: +161% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 4 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 145 Maximum Enemies Hit: 15, Damage: 191%, Number of Hits: 1, Damage: +172% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 5 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 148 Maximum Enemies Hit: 15, Damage: 205%, Number of Hits: 1, Damage: +183% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 6 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 148 Maximum Enemies Hit: 15, Damage: 219%, Number of Hits: 1, Damage: +194% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 7 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 148 Maximum Enemies Hit: 15, Damage: 233%, Number of Hits: 1, Damage: +205% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 8 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 148 Maximum Enemies Hit: 15, Damage: 247%, Number of Hits: 1, Damage: +216% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 9 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 151 Maximum Enemies Hit: 15, Damage: 261%, Number of Hits: 1, Damage: +227% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 10 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 151 Maximum Enemies Hit: 15, Damage: 275%, Number of Hits: 1, Damage: +238% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 11 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 151 Maximum Enemies Hit: 15, Damage: 289%, Number of Hits: 1, Damage: +249% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 12 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 151 Maximum Enemies Hit: 15, Damage: 303%, Number of Hits: 1, Damage: +260% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 13 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 154 Maximum Enemies Hit: 15, Damage: 317%, Number of Hits: 1, Damage: +271% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 14 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 154 Maximum Enemies Hit: 15, Damage: 331%, Number of Hits: 1, Damage: +282% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 15 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 154 Maximum Enemies Hit: 15, Damage: 345%, Number of Hits: 1, Damage: +293% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 16 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 154 Maximum Enemies Hit: 15, Damage: 359%, Number of Hits: 1, Damage: +304% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 17 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 157 Maximum Enemies Hit: 15, Damage: 373%, Number of Hits: 1, Damage: +315% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 18 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 157 Maximum Enemies Hit: 15, Damage: 387%, Number of Hits: 1, Damage: +326% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 19 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 157 Maximum Enemies Hit: 15, Damage: 401%, Number of Hits: 1, Damage: +337% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 20 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 157 Maximum Enemies Hit: 15, Damage: 415%, Number of Hits: 1, Damage: +348% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 21 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 160 Maximum Enemies Hit: 15, Damage: 429%, Number of Hits: 1, Damage: +359% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 22 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 160 Maximum Enemies Hit: 15, Damage: 443%, Number of Hits: 1, Damage: +370% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 23 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 160 Maximum Enemies Hit: 15, Damage: 457%, Number of Hits: 1, Damage: +381% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 24 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 160 Maximum Enemies Hit: 15, Damage: 471%, Number of Hits: 1, Damage: +392% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 25 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 163 Maximum Enemies Hit: 15, Damage: 485%, Number of Hits: 1, Damage: +403% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 26 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 163 Maximum Enemies Hit: 15, Damage: 499%, Number of Hits: 1, Damage: +414% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 27 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 163 Maximum Enemies Hit: 15, Damage: 513%, Number of Hits: 1, Damage: +425% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 28 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 163 Maximum Enemies Hit: 15, Damage: 527%, Number of Hits: 1, Damage: +436% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 29 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 166 Maximum Enemies Hit: 15, Damage: 541%, Number of Hits: 1, Damage: +447% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| 30 | Amount of Debris Created from Strong Magic: 1, Debris Formation Cooldown: 0.4 sec., Maximum Debris Limit: 15, MP Cost: 166 Maximum Enemies Hit: 15, Damage: 555%, Number of Hits: 1, Damage: +458% (additive) (for every 5 debris formations), unactivated debris disappears after a set time | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Whenever Evan makes a direct attack, Mir attacks, too. Required Skill: Advanced Dragon Spark Lv. 1+ | |
| Level | 1 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 209% |
| 30 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 615% | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Whenever Evan makes a direct attack, Mir attacks, too. Required Skill: Advanced Dragon Spark Lv. 1+ | |
| Level | 1 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 209% |
| 2 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 223% | |
| 3 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 237% | |
| 4 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 251% | |
| 5 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 265% | |
| 6 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 279% | |
| 7 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 293% | |
| 8 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 307% | |
| 9 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 321% | |
| 10 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 335% | |
| 11 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 349% | |
| 12 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 363% | |
| 13 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 377% | |
| 14 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 391% | |
| 15 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 405% | |
| 16 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 419% | |
| 17 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 433% | |
| 18 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 447% | |
| 19 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 461% | |
| 20 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 475% | |
| 21 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 489% | |
| 22 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 503% | |
| 23 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 517% | |
| 24 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 531% | |
| 25 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 545% | |
| 26 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 559% | |
| 27 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 573% | |
| 28 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 587% | |
| 29 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 601% | |
| 30 | [Final Attack Skill] Dragon Spark Chance: 100%, Damage: 615% | |
Enhancements
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Elemental Barrage. | |
| Level | 1 | Elemental Barrage Final Damage: +11%, cooldown is reduced to 55 sec. |
| 9 | Elemental Barrage Final Damage: +19%, cooldown is reduced to 50 sec. | |
| 10 | Elemental Barrage Final Damage: +25%, cooldown is reduced to 50 sec. | |
| 19 | Elemental Barrage Final Damage: +34%, cooldown is reduced to 40 sec. | |
| 20 | Elemental Barrage Final Damage: +40%, cooldown is reduced to 40 sec. | |
| 29 | Elemental Barrage Final Damage: +49%, cooldown is reduced to 30 sec. | |
| 30 | Elemental Barrage Final Damage: +60%, cooldown is reduced to 30 sec. | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Elemental Barrage. | |
| Level | 1 | Elemental Barrage Final Damage: +11%, cooldown is reduced to 55 sec. |
| 2 | Elemental Barrage Final Damage: +12%, cooldown is reduced to 55 sec. | |
| 3 | Elemental Barrage Final Damage: +13%, cooldown is reduced to 55 sec. | |
| 4 | Elemental Barrage Final Damage: +14%, cooldown is reduced to 55 sec. | |
| 5 | Elemental Barrage Final Damage: +15%, cooldown is reduced to 55 sec. | |
| 6 | Elemental Barrage Final Damage: +16%, cooldown is reduced to 50 sec. | |
| 7 | Elemental Barrage Final Damage: +17%, cooldown is reduced to 50 sec. | |
| 8 | Elemental Barrage Final Damage: +18%, cooldown is reduced to 50 sec. | |
| 9 | Elemental Barrage Final Damage: +19%, cooldown is reduced to 50 sec. | |
| 10 | Elemental Barrage Final Damage: +25%, cooldown is reduced to 50 sec. | |
| 11 | Elemental Barrage Final Damage: +26%, cooldown is reduced to 45 sec. | |
| 12 | Elemental Barrage Final Damage: +27%, cooldown is reduced to 45 sec. | |
| 13 | Elemental Barrage Final Damage: +28%, cooldown is reduced to 45 sec. | |
| 14 | Elemental Barrage Final Damage: +29%, cooldown is reduced to 45 sec. | |
| 15 | Elemental Barrage Final Damage: +30%, cooldown is reduced to 45 sec. | |
| 16 | Elemental Barrage Final Damage: +31%, cooldown is reduced to 40 sec. | |
| 17 | Elemental Barrage Final Damage: +32%, cooldown is reduced to 40 sec. | |
| 18 | Elemental Barrage Final Damage: +33%, cooldown is reduced to 40 sec. | |
| 19 | Elemental Barrage Final Damage: +34%, cooldown is reduced to 40 sec. | |
| 20 | Elemental Barrage Final Damage: +40%, cooldown is reduced to 40 sec. | |
| 21 | Elemental Barrage Final Damage: +41%, cooldown is reduced to 35 sec. | |
| 22 | Elemental Barrage Final Damage: +42%, cooldown is reduced to 35 sec. | |
| 23 | Elemental Barrage Final Damage: +43%, cooldown is reduced to 35 sec. | |
| 24 | Elemental Barrage Final Damage: +44%, cooldown is reduced to 35 sec. | |
| 25 | Elemental Barrage Final Damage: +45%, cooldown is reduced to 35 sec. | |
| 26 | Elemental Barrage Final Damage: +46%, cooldown is reduced to 30 sec. | |
| 27 | Elemental Barrage Final Damage: +47%, cooldown is reduced to 30 sec. | |
| 28 | Elemental Barrage Final Damage: +48%, cooldown is reduced to 30 sec. | |
| 29 | Elemental Barrage Final Damage: +49%, cooldown is reduced to 30 sec. | |
| 30 | Elemental Barrage Final Damage: +60%, cooldown is reduced to 30 sec. | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Dragon Slam, Wyrmking's Breath, and Ludicrous Speed. | |
| Level | 1 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +11% |
| 9 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +19% | |
| 10 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +25% | |
| 19 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +34% | |
| 20 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +40% | |
| 29 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +49% | |
| 30 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Dragon Slam, Wyrmking's Breath, and Ludicrous Speed. | |
| Level | 1 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +11% |
| 2 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +12% | |
| 3 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +13% | |
| 4 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +14% | |
| 5 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +15% | |
| 6 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +16% | |
| 7 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +17% | |
| 8 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +18% | |
| 9 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +19% | |
| 10 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +25% | |
| 11 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +26% | |
| 12 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +27% | |
| 13 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +28% | |
| 14 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +29% | |
| 15 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +30% | |
| 16 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +31% | |
| 17 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +32% | |
| 18 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +33% | |
| 19 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +34% | |
| 20 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +40% | |
| 21 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +41% | |
| 22 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +42% | |
| 23 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +43% | |
| 24 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +44% | |
| 25 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +45% | |
| 26 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +46% | |
| 27 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +47% | |
| 28 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +48% | |
| 29 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +49% | |
| 30 | Dragon Slam, Wyrmking's Breath, and Ludicrous Speed Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Elemental Radiance. | |
| Level | 1 | Elemental Radiance Final Damage: +11% |
| 9 | Elemental Radiance Final Damage: +19% | |
| 10 | Elemental Radiance Final Damage: +25% | |
| 19 | Elemental Radiance Final Damage: +34% | |
| 20 | Elemental Radiance Final Damage: +40% | |
| 29 | Elemental Radiance Final Damage: +49% | |
| 30 | Elemental Radiance Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Elemental Radiance. | |
| Level | 1 | Elemental Radiance Final Damage: +11% |
| 2 | Elemental Radiance Final Damage: +12% | |
| 3 | Elemental Radiance Final Damage: +13% | |
| 4 | Elemental Radiance Final Damage: +14% | |
| 5 | Elemental Radiance Final Damage: +15% | |
| 6 | Elemental Radiance Final Damage: +16% | |
| 7 | Elemental Radiance Final Damage: +17% | |
| 8 | Elemental Radiance Final Damage: +18% | |
| 9 | Elemental Radiance Final Damage: +19% | |
| 10 | Elemental Radiance Final Damage: +25% | |
| 11 | Elemental Radiance Final Damage: +26% | |
| 12 | Elemental Radiance Final Damage: +27% | |
| 13 | Elemental Radiance Final Damage: +28% | |
| 14 | Elemental Radiance Final Damage: +29% | |
| 15 | Elemental Radiance Final Damage: +30% | |
| 16 | Elemental Radiance Final Damage: +31% | |
| 17 | Elemental Radiance Final Damage: +32% | |
| 18 | Elemental Radiance Final Damage: +33% | |
| 19 | Elemental Radiance Final Damage: +34% | |
| 20 | Elemental Radiance Final Damage: +40% | |
| 21 | Elemental Radiance Final Damage: +41% | |
| 22 | Elemental Radiance Final Damage: +42% | |
| 23 | Elemental Radiance Final Damage: +43% | |
| 24 | Elemental Radiance Final Damage: +44% | |
| 25 | Elemental Radiance Final Damage: +45% | |
| 26 | Elemental Radiance Final Damage: +46% | |
| 27 | Elemental Radiance Final Damage: +47% | |
| 28 | Elemental Radiance Final Damage: +48% | |
| 29 | Elemental Radiance Final Damage: +49% | |
| 30 | Elemental Radiance Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Spiral of Mana. | |
| Level | 1 | Spiral of Mana Final Damage: +11% |
| 9 | Spiral of Mana Final Damage: +19% | |
| 10 | Spiral of Mana Final Damage: +25% | |
| 19 | Spiral of Mana Final Damage: +34% | |
| 20 | Spiral of Mana Final Damage: +40% | |
| 29 | Spiral of Mana Final Damage: +49% | |
| 30 | Spiral of Mana Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Spiral of Mana. | |
| Level | 1 | Spiral of Mana Final Damage: +11% |
| 2 | Spiral of Mana Final Damage: +12% | |
| 3 | Spiral of Mana Final Damage: +13% | |
| 4 | Spiral of Mana Final Damage: +14% | |
| 5 | Spiral of Mana Final Damage: +15% | |
| 6 | Spiral of Mana Final Damage: +16% | |
| 7 | Spiral of Mana Final Damage: +17% | |
| 8 | Spiral of Mana Final Damage: +18% | |
| 9 | Spiral of Mana Final Damage: +19% | |
| 10 | Spiral of Mana Final Damage: +25% | |
| 11 | Spiral of Mana Final Damage: +26% | |
| 12 | Spiral of Mana Final Damage: +27% | |
| 13 | Spiral of Mana Final Damage: +28% | |
| 14 | Spiral of Mana Final Damage: +29% | |
| 15 | Spiral of Mana Final Damage: +30% | |
| 16 | Spiral of Mana Final Damage: +31% | |
| 17 | Spiral of Mana Final Damage: +32% | |
| 18 | Spiral of Mana Final Damage: +33% | |
| 19 | Spiral of Mana Final Damage: +34% | |
| 20 | Spiral of Mana Final Damage: +40% | |
| 21 | Spiral of Mana Final Damage: +41% | |
| 22 | Spiral of Mana Final Damage: +42% | |
| 23 | Spiral of Mana Final Damage: +43% | |
| 24 | Spiral of Mana Final Damage: +44% | |
| 25 | Spiral of Mana Final Damage: +45% | |
| 26 | Spiral of Mana Final Damage: +46% | |
| 27 | Spiral of Mana Final Damage: +47% | |
| 28 | Spiral of Mana Final Damage: +48% | |
| 29 | Spiral of Mana Final Damage: +49% | |
| 30 | Spiral of Mana Final Damage: +60% | |
References
- ↑ Boosts Mana Burst I - IV and Spiral of Mana
- ↑ Boosts Dragon Spark and Advanced Dragon Spark
- ↑ Boosts Wind Circle, Wind Flash, and Wind Breath. The Max Targets: +1 only applies to Wind Circle and Wind Breath.
- ↑ Boosts Thunder Circle, Thunder Flash, and Thunder Dive
- ↑ Boosts Magic Debris and Enhanced Magic Debris
- ↑ Boosts Earth Circle, Earth Breath, and Earth Dive
- ↑ Boosts Dragon Breath and Return Flame. The Max Targets: +1 only applies to Dragon Breath.
| Characters and Skills | ||||
|---|---|---|---|---|
| Class | ||||
| Job and Skills (Click on icon for skills) | ||||
| Beginner | ||||
|
| ||||
| Explorers | ||||
| Warrior | ||||
| Magician | ||||
| Bowman | Special | |||
| Thief | Special | |||
| Pirate | Special | |||
| Cygnus Knights | ||||
|
| ||||
| Special | ||||
| Heroes | ||||
| Resistance | ||||
| Demon | ||||
| Demon | ||||
| Nova | ||||
| Flora | ||||
| Sengoku | ||||
| Anima | ||||
| Monster | ||||
| Transcendent | ||||
| Friends World | ||||
| Jianghu | ||||
| Shine | ||||
| Miscellaneous | ||||
|
| ||||