Dawn Warrior/Skills

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Noblesse Techniques

Passive Noble Mind
Master Level 6
Description Enhances Empress's Blessing effects.
Level 1 Increase Empress's Blessing max level by 1
6 Increase Empress's Blessing max level by 6


Active Hero's Echo
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby players.
Cooldown: 300 sec
Level 1 MP Cost: 30, Attack Power and Magic ATT: + 4%, Duration: 40 min


Active Elemental Slash
Master Level 1
Description Attack enemies in front of you with pure, primal energy.
Level 1 MP Cost: 0, Damage: 130%, Number of Attacks: 1, Max Enemies Hit: 3


Active Imperial Recall
Master Level 1
Description Return to the Empress using Shinsoo's power.
Level 1 MP Cost: 100, return to Ereve immediately.
Cooldown: 600 sec.


Passive Elemental Harmony
Master Level 1
Description Use the harmony of nature to build affinity for an element of your choosing.
Level 1 Strength increases 1 for every 2 levels the character gains


Passive Elemental Expert
Master Level 1
Description Become an expert of the elements to increase Attack Power and Magic ATT.
Level 1 Attack Power and Magic ATT: +10%


Passive Elemental Shift
Master Level 1
Description Jump in any direction except down by pressing a direction key and jump in midair.
Level 1 MP Cost: 4, jumps further in the appropriate direction


Passive Cygnus Blessing (Warrior)
Master Level 15
Description Blessings from an awakened Empress Cygnus protect you from harm.
This Link Skill can be stacked up to 5 times, once for each unique Cygnus Knights job character you have on this world.
Level 1 Attack Power and Magic ATT: +7, Abnormal Status Resistance: +1, All Elemental Resistance: +1%
15 Attack Power and Magic ATT: +35, Abnormal Status Resistance: +22, All Elemental Resistance: +22%

1st Job The Basics of a Dawn Warrior

Active Rising Sun
Master Level 10
Description Allows you to use Solar skills by putting the power of sunlight in the sword.
Can be toggled On/Off.
Rising Sun/Falling Moon Character Stance Lock: Right-click.
Level 1 Final Damage: +5%, Attack Speed: +1
Cannot be used at the same time as Falling Moon.
10 Final Damage: +10%, Attack Speed: +1
Cannot be used at the same time as Falling Moon.


Active Falling Moon
Master Level 10
Description Allows you to use Luna skills by receiving the power of the moonlight in the sword. Does not apply to summoning skills, 5th Job Common Skills, or certain other skills. SP is not required for this skill, and it follows the skill level of Rising Sun.
Can be toggled On/Off.
Level 1 Critical Rate: +1%
Number of Attacks for Skills: x2, Final Damage is decreased to 51%
Number of attacks cannot exceed 15.
Cannot be used at the same time as Rising Sun.
10 Critical Rate: +10%
Number of Attacks for Skills: x2, Final Damage is decreased to 55%
Number of attacks cannot exceed 15.
Cannot be used at the same time as Rising Sun.


Active Solar Slash
Master Level 20
Description [Solar]
Attack multiple enemies in front with swordsmanship that could cleave the sun.
Required Skill: Rising Sun Lv. 1+
Level 1 MP Cost: 6, Max Enemies Hit: 5, Damage: 112%, Number of Attacks: 2
20 MP Cost: 12, Max Enemies Hit: 5, Damage: 150%, Number of Attacks: 2


Active Luna Divide
Master Level 20
Description [Luna]
Attack multiple enemies in front by throwing sharp fragments that were broken off from the moon.
Required Skill: Falling Moon Lv. 1+
Level 1 MP Cost: 6, Max Enemies Hit: 5, Moon Fragment Damage: 224%, Number of Attacks: 1
20 MP Cost: 12, Max Enemies Hit: 5, Moon Fragment Damage: 300%, Number of Attacks: 1


Active Soul Element
Master Level 10
Description Summons a light elemental that grants you its power.
Level 1 Channel a lightning elemental.
[Passive Effect - Attack Power: 11, Ignore Defense: +1%]
10 Channel a lightning elemental.
[Passive Effect - Attack Power: 20, Ignore Defense: +10%]


Passive Soul of the Guardian
Master Level 15
Description Call forth the ancients to defend yourself.
Level 1 Max HP: +100, Defense: +50, Knockback Resistance: +12%
15 Max HP: +1500, Defense: +750, Knockback Resistance: +40%


Passive Inner Voice
Master Level 10
Description Strengthens the soul and empowers the body.
Level 1 Speed: +4, Jump: +2, Max Speed: +2
10 Speed: +40, Jump: +20, Max Speed: +20


Active Soul Leap
Master Level 1
Description Leap once more while already in the air. Press the up key at the same to move upward.
SP is not required for this skill, and it can be used upon job advancing to Dawn Warrior.
Level 1 MP Cost: 5. Allows you to jump a greater distance.

2nd Job Path of the Dawn Warrior

Passive Celestial Vision
Master Level 20
Description Enhance your swordsmanship with celestial energy.
Required Skill: Solar Slash Lv. 20+
Level 1 Solar Slash - MP Cost: 10, Max Enemies Hit: 6, Damage: 112%, Number of Attacks: 4
Luna Divide - MP Cost: 10, Max Enemies Hit: 6, Moon Fragment Damage: 133%, Number of Attacks: 3
20 Solar Slash - MP Cost: 14, Max Enemies Hit: 6, Damage: 150%, Number of Attacks: 4
Luna Divide - MP Cost: 14, Max Enemies Hit: 6, Moon Fragment Damage: 190%, Number of Attacks: 3


Active Cosmic Matter
Master Level 20
Description Launches a condensed dark matter in front. If the dark matter attacks all attackable targets or reaches max range, it explodes to deal damage to nearby enemies.
Required Skill: Soul Element Lv. 10+
Level 1 MP Cost: 15, launches a dark matter.
Dark Matter - Max Enemies Pierced: 8, Damage: 144%, Number of Attacks: 2. Upon exploding, Max Enemies Hit: 8, Damage: 196%, Number of Attacks: 3#
Cooldown: 15 sec
20 MP Cost: 25, launches a dark matter.
Dark Matter - Max Enemies Pierced: 8, Damage: 220%, Number of Attacks: 2. Upon exploding, Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 3#
Cooldown: 15 sec


Passive Equinox Cycle
Master Level 10
Description Reconfigures the solar and lunar cycles to automatically change stances when using Solar/Luna skills. Additionally enhances the effect of Rising Sun and Falling Moon.
Right-click to lock activation effect.
Required Skill: Rising Sun Lv. 10+
Level 1 Changes stance every time Solar/Luna skills are used
Rising Sun - Final Damage: +11%, Attack Speed: +1
Falling Moon - Critical Rate: +10%, Number of Attacks for Skills: x2, Final Damage is decreased to 56%
Number of attacks cannot exceed 15.
10 Changes stance every time Solar/Luna skills are used
Rising Sun - Final Damage: +15%, Attack Speed: +1
Falling Moon - Critical Rate: +15%, Number of Attacks for Skills: x2, Final Damage is decreased to 60%
Number of attacks cannot exceed 15.


Passive Soul Blessing
Master Level 10
Description Enhances your Attack Power with a burning passion.
Required Skill: Soul Element Lv. 10+
Level 1 Attack Power +6
10 Attack Power +15


Passive Soul Speed
Master Level 10
Description Increases Attack Speed and Strength.
Required Skill: Sword Mastery Lv. 5+
Level 1 Attack Speed: +2, STR: +2
10 Attack Speed: +2, STR: +20


Passive Divine Hand
Master Level 10
Description Perform an accurate strike with your unshakable faith.
Level 1 Attack Power +2
10 Attack Power +20


Passive Sword Mastery
Master Level 10
Description Increases One-Handed and Two-Handed Sword Mastery.
Level 1 One-handed and Two-handed Sword Mastery: +14%
10 One-handed and Two-handed Sword Mastery: +50%


Passive Physical Training
Master Level 4
Description Permanently increases STR and DEX through sheer physical training.
Level 1 Permanently increases STR by 10 and DEX by 5.
4 Permanently increases STR by 40 and DEX by 20.

3rd Job Dawn Warrior's Guide

Passive Celestial Vision II
Master Level 20
Description Enhances Solar Slash and Luna Divide by practicing the celestial swordsmanship even further.
Required Skill: Celestial Vision Lv. 20+
Level 1 Solar Slash - MP Cost: 14, Max Enemies Hit: 6, Damage: 187%, Number of Attacks: 5
Luna Divide - MP Cost: 14, Max Enemies Hit: 6, Moon Fragment Damage: 142%, Number of Attacks: 5
20 Solar Slash - MP Cost: 19, Max Enemies Hit: 6, Damage: 225%, Number of Attacks: 5
Luna Divide - MP Cost: 19, Max Enemies Hit: 6, Moon Fragment Damage: 180%, Number of Attacks: 5


Active Cosmic Shower
Master Level 20
Description Uses the dormant power in the orbs to create a meteor shower zone that continuously attacks the surroundings for a set time.
Cosmic Shower can be used without casting motion during Solar Slash, Luna Divide, and Styx Crossing. The duration of Cosmic Shower doesn't increase with the summons duration increase, and is unaffected by attack reflection. The attack count increase effect of Falling Moon doesn't apply.
Required Skill: Soul Element Lv. 10+
Level 1 MP Cost: 35, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 153%, Number of Attacks: 3
Normal Enemy Damage: +50%
20 MP Cost: 45, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 210%, Number of Attacks: 3
Normal Enemy Damage: +50%


Active Bluster
Master Level 10
Description [Solar]
Knocks back enemies with a forward dash. Can be resisted by some enemies.
Required Skill: Rising Sun Lv. 1+
Level 1 MP Cost: 15, Max Enemies Hit: 7, Damage: 152%, Number of Attacks: 2 while moving
10 MP Cost: 20, Max Enemies Hit: 7, Damage: 170%, Number of Attacks: 2 while moving


Active Flicker
Master Level 10
Description [Luna]
Instantly knocks back enemies and cuts them. Can be resisted by some enemies.
Required Skill: Falling Moon Lv. 1+
Level 1 MP Cost: 15, Max Enemies Hit: 7, Damage: 152%, Number of Attacks: 2 while moving
10 MP Cost: 20, Max Enemies Hit: 7, Damage: 170%, Number of Attacks: 2 while moving


Active True Sight
Master Level 10
Description See through the veil of the physical world to pierce your target's soul.
Level 1 MP Cost: 32, Success Rate: 10%, Enemy DEF in Range: -1%, Max Enemies: 10, Duration: 6 sec, final damage the enemy receives increased by 1%.
10 MP Cost: 50, Success Rate: 100%, Enemy DEF in Range: -10%, Max Enemies: 10, Duration: 60 sec, final damage the enemy receives increased by 5%.


Passive Soul Blessing II
Master Level 10
Description Enhances Attack Power by further honing the power of the soul.
Required Skill: Soul Blessing Lv. 10+
Level 1 Attack Power +6
10 Attack Power +15


Passive Equinox Mastery
Master Level 20
Description Enhances the effects of Rising Sun and Falling Moon by training the sun and moon swordsmanship. Overwrites the effects of Rising Sun and Falling Moon.
Required Skill: Equinox Cycle Lv. 10+
Level 1 Rising Sun - Final Damage: +16%, Attack Speed: +1
Falling Moon - Critical Rate: +15%, Number of Attacks for Skills: x2, Final Damage is decreased to 66%
Number of attacks cannot exceed 15.
20 Rising Sun - Final Damage: +20%, Attack Speed: +1
Falling Moon - Critical Rate: +20%, Number of Attacks for Skills: x2, Final Damage is decreased to 75%
Number of attacks cannot exceed 15.


Passive Will of Steel
Master Level 20
Description It takes a strong mind to push through hardships.
Level 1 Abnormal Status Resistance: +11, Elemental Resistance: +11%, Damage Intake: -6%, Recovers 1% of your Max HP every 14 sec.
20 Abnormal Status Resistance: +30, Elemental Resistance: +30%, Damage Intake: -25%, Recovers 5% of your Max HP every 4 sec.


Passive Inner Shout
Master Level 14
Description Focus your mind to reinvigorate your body.
Level 1 Attack Power: +4, STR: +14
14 Attack Power: +30, STR: +40

4th Job Completion of the Dawn Warrior

Active Call of Cygnus
Master Level 30
Description The Empress's blessing increases your stats. Using the skill briefly makes the Empress appear.
Level 1 MP Cost: 10, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Cygnus Knights' Will
Master Level 1
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 300 sec
Passive Celestial Vision III
Master Level 30
Description Enhances Solar Slash and Luna Divide by commanding the perfect celestial swordsmanship.
Required Skill: Celestial Vision II Lv. 20+
Level 1 Solar Slash - MP Cost: 20, Max Enemies Hit: 7, Damage: 340%, Number of Attacks: 6
Luna Divide - MP Cost: 20, Max Enemies Hit: 7, Moon Fragment Damage: 340%, Number of Attacks: 6
30 Solar Slash - MP Cost: 24, Max Enemies Hit: 7, Damage: 485%, Number of Attacks: 6
Luna Divide - MP Cost: 24, Max Enemies Hit: 7, Moon Fragment Damage: 485%, Number of Attacks: 6
31 Solar Slash - MP Cost: 25, Max Enemies Hit: 7, Damage: 490%, Number of Attacks: 6
Luna Divide - MP Cost: 25, Max Enemies Hit: 7, Moon Fragment Damage: 490%, Number of Attacks: 6
32 Solar Slash - MP Cost: 25, Max Enemies Hit: 7, Damage: 495%, Number of Attacks: 6
Luna Divide - MP Cost: 25, Max Enemies Hit: 7, Moon Fragment Damage: 495%, Number of Attacks: 6


Active Cosmic Burst
Master Level 30
Description Releases cosmic orbs to attack. Cosmic Burst can be used without casting motion during Solar Slash, Luna Divide, and Styx Crossing. The released cosmic orbs target the boss with the highest HP first, and is unaffected by attack reflection. Cosmic Burst is not affected by effects which reset or reduce cooldown.
In Auto Mode, Cosmic Burst is used automatically when it's not on cooldown, upon landing Solar Slash, Luna Divide, or Styx Crossing.
Auto Mode On/Off: Right-click
Required Skill: Soul Element Lv. 10+
Level 1 MP Cost: 35, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 305%, Number of Attacks: 4
If a single enemy gets hit by multiple cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec
[Passive Effect: Cosmic Shower Damage: +31% points (additive)]
30 MP Cost: 50, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 450%, Number of Attacks: 4
If a single enemy gets hit by multiple cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec
[Passive Effect: Cosmic Shower Damage: +60% points (additive)]
31 MP Cost: 50, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 455%, Number of Attacks: 4
If a single enemy gets hit by multiple cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec
[Passive Effect: Cosmic Shower Damage: +61% points (additive)]
32 MP Cost: 51, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 460%, Number of Attacks: 4
If a single enemy gets hit by multiple cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec
[Passive Effect: Cosmic Shower Damage: +62% points (additive)]


Active Equinox Slash
Master Level 30
Description Charge forward and slash the enemy. Can be used while using your skills.
Required Skill: Equinox Cycle Lv. 10+
Level 1 MP Cost: 82, Damage: 153%, Number of Attacks: 6, Max Enemies Hit: 7
Cooldown: 5 sec
30 MP Cost: 100, Damage: 240%, Number of Attacks: 6, Max Enemies Hit: 7
Cooldown: 5 sec
31 MP Cost: 102, Damage: 243%, Number of Attacks: 6, Max Enemies Hit: 7
Cooldown: 5 sec
32 MP Cost: 102, Damage: 246%, Number of Attacks: 6, Max Enemies Hit: 7
Cooldown: 5 sec


Active Impaling Rays
Master Level 30
Description Summons swords from the sky to impale your enemies. Affects bosses.
Level 1 MP Cost: 64, Max Enemies Hit: 15, Damage: 190%, Number of Attacks: 3, Chance to Incapacitate: 50%, Incapacitate Duration: 5 sec
Stun Duration: +100% depending on damage inflicted with Impaling Rays.
After debuff, Bonus Damage: 115%, Number of Attacks: 3
Cooldown: 120 sec
30 MP Cost: 100, Max Enemies Hit: 15, Damage: 335%, Number of Attacks: 3, Chance to Incapacitate: 100%, Incapacitate Duration: 10 sec
Stun Duration: +100% depending on damage inflicted with Impaling Rays.
After debuff, Bonus Damage: 202%, Number of Attacks: 3
Cooldown: 120 sec
31 MP Cost: 104, Max Enemies Hit: 15, Damage: 340%, Number of Attacks: 3, Chance to Incapacitate: 100%, Incapacitate Duration: 10 sec
Stun Duration: +100% depending on damage inflicted with Impaling Rays.
After debuff, Bonus Damage: 205%, Number of Attacks: 3
Cooldown: 120 sec
32 MP Cost: 104, Max Enemies Hit: 15, Damage: 345%, Number of Attacks: 3, Chance to Incapacitate: 100%, Incapacitate Duration: 10 sec
Stun Duration: +100% depending on damage inflicted with Impaling Rays.
After debuff, Bonus Damage: 208%, Number of Attacks: 3
Cooldown: 120 sec


Passive Soul Blessing III
Master Level 10
Description Enhances your inner self by raising the power of the soul to the extreme. Does not apply Combat Orders.
Required Skill: Soul Blessing II Lv. 10+
Level 1 Final Damage: +2%
10 Final Damage: +17%


Passive Soul Pledge
Master Level 20
Description Form a contract with the ancients to become an unwavering warrior.
Level 1 All Stats: +11, Critical Rate: +5%, Power Stance Chance: +22%
20 All Stats: +30, Critical Rate: +10%, Power Stance Chance: +60%
21 All Stats: +31, Critical Rate: +10%, Power Stance Chance: +62%
22 All Stats: +32, Critical Rate: +10%, Power Stance Chance: +64%


Passive Student of the Blade
Master Level 30
Description Increases One-Handed and Two-Handed Sword Mastery, Attack Power, and Critical Damage.
Required Skill: Sword Mastery Lv. 10+
Level 1 One-handed and Two-handed Sword Mastery: +56%, Attack Power: +21, Critical Damage: +8%
30 One-handed and Two-handed Sword Mastery: +70%, Attack Power: +50, Critical Damage: +23%
31 One-handed and Two-handed Sword Mastery: +71%, Attack Power: +51, Critical Damage: +23%
32 One-handed and Two-handed Sword Mastery: +71%, Attack Power: +52, Critical Damage: +24%


Passive Unpredictable
Master Level 15
Description Attack with an unpredictable strike, negating enemy defenses.
Level 1 Monster DEF ignored: 2%, When attacking Boss Monster - Damage: +6%
15 Monster DEF ignored: 30%, When attacking Boss Monster - Damage: +20%
16 Monster DEF ignored: 32%, When attacking Boss Monster - Damage: +21%
17 Monster DEF ignored: 34%, When attacking Boss Monster - Damage: +22%


Passive Master of the Sword
Master Level 30
Description You become a master of the sword, mastering both types of powers. Additionally enhances the effect of Rising Sun and Falling Moon, and the effect of Rising Sun and Falling Moon activates at the same time during Equinox Cycle. Overwrites the effect of Rising Sun and Falling Moon.
Required Skill: Equinox Mastery Lv. 20+
Level 1 Applies the effect of Rising Sun and Falling Moon at the same time during Equinox Cycle.
Rising Sun - Final Damage: +20%, Attack Speed: +2
Falling Moon - Critical Rate: +20%, Number of Attacks for Skills: x2, Final Damage is decreased to 80%
Number of attacks cannot exceed 15.
30 Applies the effect of Rising Sun and Falling Moon at the same time during Equinox Cycle.
Rising Sun - Final Damage: +25%, Attack Speed: +2
Falling Moon - Critical Rate: +35%, Number of Attacks for Skills: x2, Final Damage is decreased to 90%
Number of attacks cannot exceed 15.
31 Applies the effect of Rising Sun and Falling Moon at the same time during Equinox Cycle.
Rising Sun - Final Damage: +25%, Attack Speed: +2
Falling Moon - Critical Rate: +35%, Number of Attacks for Skills: x2, Final Damage is decreased to 90%
Number of attacks cannot exceed 15.
32 Applies the effect of Rising Sun and Falling Moon at the same time during Equinox Cycle.
Rising Sun - Final Damage: +25%, Attack Speed: +2
Falling Moon - Critical Rate: +36%, Number of Attacks for Skills: x2, Final Damage is decreased to 90%
Number of attacks cannot exceed 15.

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive True Sight - Persist
Level Requirement 140
Master Level 1
Description Increases True Sight's duration.
Level 1 Duration: +20 sec


Passive True Sight - Enhance
Level Requirement 150
Master Level 1
Description Enhances True Sight. Increases final damage on enemies with True Sight applied.
Level 1 Final Damage: +10%
Combined with the final damage increase from True Sight.


Passive True Sight - Guardbreak
Level Requirement 180
Master Level 1
Description Increases True Sight's Defense Reduction.
Level 1 Defense: Additional -10%


Passive Cosmic Shower/Burst - Reinforce
Level Requirement 140
Master Level 1
Description Increases Damage of Cosmic Shower and Cosmic Burst.
Level 1 Damage: +20%


Passive Cosmic Burst - Guardbreak
Level Requirement 165
Master Level 1
Description Increases Ignore Defense for Cosmic Burst.
Level 1 Enemy Defense Ignored: +20%


Passive Cosmic Shower - Persist
Level Requirement 180
Master Level 1
Description Increases the duration of Cosmic Shower.
Level 1 Duration: +10 sec


Passive Divide and Slash - Reinforce
Level Requirement 150
Master Level 1
Description Increases Damage of Solar Slash and Luna Divide.
Level 1 Damage: +20%


Passive Divide and Slash - Spread
Level Requirement 165
Master Level 1
Description Increases Max Enemies Hit for Solar Slash and Luna Divide.
Level 1 Max Enemies Hit: +1


Passive Divide and Slash - Guardbreak
Level Requirement 190
Master Level 1
Description Increases Ignore Defense for Solar Slash and Luna Divide.
Level 1 Enemy Defense Ignored: +20%

Active Attack/Buff Active Attack/Buff

Active Cosmic Forge
Level Requirement 140
Master Level 1
Description Sharpens the blade with celestial energy to temporarily maximize combat ability.
Required Skill: Soul Element Lv. 10+
Level 1 MP Cost: 150, Duration: 30 sec, Damage: +10%, Cosmic Burst's cosmic orb count +5, Cooldown -5 sec.
Cooldown: 120 sec


Active Blazing Assault
Level Requirement 160
Master Level 1
Description [Solar]
Move while instantly cutting enemies with the sword enveloped in the sun's flame. Become temporarily invincible upon use. Shares a cooldown with Luster Charge, and can be used by linking with Luster Charge once regardless of the stance within a set time after casting. If you linked from Luster Charge, you cannot link to Luster Charge. Stance does not change due to Equinox Cycle.
Required Skill: Rising Sun Lv. 1+
Level 1 MP Cost: 100, Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
After casting, Invincibility Duration: 1.8 sec, can link with Luster Charge within 5 sec
Cooldown: 45 sec


Active Luster Charge
Level Requirement 160
Master Level 1
Description [Luna]
Move while instantly cutting enemies with the sword imbued with the cold moon essence. Become temporarily invincible upon use. Shares a cooldown with Blazing Assault, and can be used by linking with Blazing Assault once within a set time after casting. If you linked from Blazing Assault, you cannot link to Blazing Assault.
Required Skill: Falling Moon Lv. 1+
Level 1 MP Cost: 100, Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
After casting, Invincibility Duration: 1.8 sec, can link with Blazing Assault within 5 sec
Cooldown: 45 sec


Active Glory of the Guardians
Level Requirement 190
Master Level 1
Description A ceremony for Cygnus Knights to pledge their devotion to the Empress.
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Only Cygnus Knights and Mihile in the party receive the effect
Cooldown: 120 sec

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Phalanx Charge
Master Level 30
Description Summons brave Spearmen of the Cygnus Knights to charge enemies in a phalanx formation. The spearmen slow down upon touching an enemy. Press the skill key again to change their direction of movement. Locks into a position upon making a certain number of attacks or after moving a certain distance. Press the skill key again while they are not attacking to resume their forward movement, even in Stationary Mode.
Use with the down arrow key during a Spearmen attack to re-summon them.
Spearmen are unaffected by attack reflection and can be resisted by some enemies.
Stationary Mode On/Off: Right-Click
Level 1 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 702% damage up to 82 times.
Cooldown: 60 sec.
30 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1485% damage up to 140 times.
Cooldown: 60 sec.
Active Phalanx Charge
Master Level 30
Description Summons brave Spearmen of the Cygnus Knights to charge enemies in a phalanx formation. The spearmen slow down upon touching an enemy. Press the skill key again to change their direction of movement. Locks into a position upon making a certain number of attacks or after moving a certain distance. Press the skill key again while they are not attacking to resume their forward movement, even in Stationary Mode.
Use with the down arrow key during a Spearmen attack to re-summon them.
Spearmen are unaffected by attack reflection and can be resisted by some enemies.
Stationary Mode On/Off: Right-Click
Level 1 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 702% damage up to 82 times.
Cooldown: 60 sec.
2 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 729% damage up to 84 times.
Cooldown: 60 sec.
3 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 756% damage up to 86 times.
Cooldown: 60 sec.
4 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 783% damage up to 88 times.
Cooldown: 60 sec.
5 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 810% damage up to 90 times.
Cooldown: 60 sec.
6 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 837% damage up to 92 times.
Cooldown: 60 sec.
7 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 864% damage up to 94 times.
Cooldown: 60 sec.
8 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 891% damage up to 96 times.
Cooldown: 60 sec.
9 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 918% damage up to 98 times.
Cooldown: 60 sec.
10 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 945% damage up to 100 times.
Cooldown: 60 sec.
11 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 972% damage up to 102 times.
Cooldown: 60 sec.
12 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 999% damage up to 104 times.
Cooldown: 60 sec.
13 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1026% damage up to 106 times.
Cooldown: 60 sec.
14 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1053% damage up to 108 times.
Cooldown: 60 sec.
15 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1080% damage up to 110 times.
Cooldown: 60 sec.
16 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1107% damage up to 112 times.
Cooldown: 60 sec.
17 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1134% damage up to 114 times.
Cooldown: 60 sec.
18 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1161% damage up to 116 times.
Cooldown: 60 sec.
19 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1188% damage up to 118 times.
Cooldown: 60 sec.
20 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1215% damage up to 120 times.
Cooldown: 60 sec.
21 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1242% damage up to 122 times.
Cooldown: 60 sec.
22 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1269% damage up to 124 times.
Cooldown: 60 sec.
23 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1296% damage up to 126 times.
Cooldown: 60 sec.
24 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1323% damage up to 128 times.
Cooldown: 60 sec.
25 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1350% damage up to 130 times.
Cooldown: 60 sec.
26 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1377% damage up to 132 times.
Cooldown: 60 sec.
27 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1404% damage up to 134 times.
Cooldown: 60 sec.
28 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1431% damage up to 136 times.
Cooldown: 60 sec.
29 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1458% damage up to 138 times.
Cooldown: 60 sec.
30 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1485% damage up to 140 times.
Cooldown: 60 sec.
Show/hide all levels
Active Empress Cygnus's Blessing
Master Level 30
Description The blessing of Cygnus increases damage for a set duration and restores HP over time. This skill can be enhanced after Lv. 245. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +22%
Periodically restores 4% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +61%
Periodically restores 4% HP
Cooldown: 120 sec.
Active Empress Cygnus's Blessing
Master Level 30
Description The blessing of Cygnus increases damage for a set duration and restores HP over time. This skill can be enhanced after Lv. 245. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +22%
Periodically restores 4% HP
Cooldown: 120 sec.
2 MP Cost: 500, Duration: 45 sec, Damage +23%
Periodically restores 4% HP
Cooldown: 120 sec.
3 MP Cost: 500, Duration: 45 sec, Damage +25%
Periodically restores 4% HP
Cooldown: 120 sec.
4 MP Cost: 500, Duration: 45 sec, Damage +26%
Periodically restores 4% HP
Cooldown: 120 sec.
5 MP Cost: 500, Duration: 45 sec, Damage +27%
Periodically restores 4% HP
Cooldown: 120 sec.
6 MP Cost: 500, Duration: 45 sec, Damage +29%
Periodically restores 4% HP
Cooldown: 120 sec.
7 MP Cost: 500, Duration: 45 sec, Damage +30%
Periodically restores 4% HP
Cooldown: 120 sec.
8 MP Cost: 500, Duration: 45 sec, Damage +31%
Periodically restores 4% HP
Cooldown: 120 sec.
9 MP Cost: 500, Duration: 45 sec, Damage +33%
Periodically restores 4% HP
Cooldown: 120 sec.
10 MP Cost: 500, Duration: 45 sec, Damage +34%
Periodically restores 4% HP
Cooldown: 120 sec.
11 MP Cost: 500, Duration: 45 sec, Damage +35%
Periodically restores 4% HP
Cooldown: 120 sec.
12 MP Cost: 500, Duration: 45 sec, Damage +37%
Periodically restores 4% HP
Cooldown: 120 sec.
13 MP Cost: 500, Duration: 45 sec, Damage +38%
Periodically restores 4% HP
Cooldown: 120 sec.
14 MP Cost: 500, Duration: 45 sec, Damage +39%
Periodically restores 4% HP
Cooldown: 120 sec.
15 MP Cost: 500, Duration: 45 sec, Damage +41%
Periodically restores 4% HP
Cooldown: 120 sec.
16 MP Cost: 500, Duration: 45 sec, Damage +42%
Periodically restores 4% HP
Cooldown: 120 sec.
17 MP Cost: 500, Duration: 45 sec, Damage +43%
Periodically restores 4% HP
Cooldown: 120 sec.
18 MP Cost: 500, Duration: 45 sec, Damage +45%
Periodically restores 4% HP
Cooldown: 120 sec.
19 MP Cost: 500, Duration: 45 sec, Damage +46%
Periodically restores 4% HP
Cooldown: 120 sec.
20 MP Cost: 500, Duration: 45 sec, Damage +47%
Periodically restores 4% HP
Cooldown: 120 sec.
21 MP Cost: 500, Duration: 45 sec, Damage +49%
Periodically restores 4% HP
Cooldown: 120 sec.
22 MP Cost: 500, Duration: 45 sec, Damage +50%
Periodically restores 4% HP
Cooldown: 120 sec.
23 MP Cost: 500, Duration: 45 sec, Damage +51%
Periodically restores 4% HP
Cooldown: 120 sec.
24 MP Cost: 500, Duration: 45 sec, Damage +53%
Periodically restores 4% HP
Cooldown: 120 sec.
25 MP Cost: 500, Duration: 45 sec, Damage +54%
Periodically restores 4% HP
Cooldown: 120 sec.
26 MP Cost: 500, Duration: 45 sec, Damage +55%
Periodically restores 4% HP
Cooldown: 120 sec.
27 MP Cost: 500, Duration: 45 sec, Damage +57%
Periodically restores 4% HP
Cooldown: 120 sec.
28 MP Cost: 500, Duration: 45 sec, Damage +58%
Periodically restores 4% HP
Cooldown: 120 sec.
29 MP Cost: 500, Duration: 45 sec, Damage +59%
Periodically restores 4% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +61%
Periodically restores 4% HP
Cooldown: 120 sec.
Show/hide all levels
Active Transcendent Cygnus's Blessing
Master Level 30
Description Cygnus's transcendent blessing increases damage and continuously restores HP for a time. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +33%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +72%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 8% HP
Cooldown: 120 sec.
Active Transcendent Cygnus's Blessing
Master Level 30
Description Cygnus's transcendent blessing increases damage and continuously restores HP for a time. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +33%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
2 MP Cost: 500, Duration: 45 sec, Damage +34%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
3 MP Cost: 500, Duration: 45 sec, Damage +36%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
4 MP Cost: 500, Duration: 45 sec, Damage +37%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
5 MP Cost: 500, Duration: 45 sec, Damage +38%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
6 MP Cost: 500, Duration: 45 sec, Damage +40%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
7 MP Cost: 500, Duration: 45 sec, Damage +41%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
8 MP Cost: 500, Duration: 45 sec, Damage +42%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
9 MP Cost: 500, Duration: 45 sec, Damage +44%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
10 MP Cost: 500, Duration: 45 sec, Damage +45%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
11 MP Cost: 500, Duration: 45 sec, Damage +46%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
12 MP Cost: 500, Duration: 45 sec, Damage +48%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
13 MP Cost: 500, Duration: 45 sec, Damage +49%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
14 MP Cost: 500, Duration: 45 sec, Damage +50%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
15 MP Cost: 500, Duration: 45 sec, Damage +52%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
16 MP Cost: 500, Duration: 45 sec, Damage +53%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
17 MP Cost: 500, Duration: 45 sec, Damage +54%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
18 MP Cost: 500, Duration: 45 sec, Damage +56%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
19 MP Cost: 500, Duration: 45 sec, Damage +57%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
20 MP Cost: 500, Duration: 45 sec, Damage +58%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
21 MP Cost: 500, Duration: 45 sec, Damage +60%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
22 MP Cost: 500, Duration: 45 sec, Damage +61%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
23 MP Cost: 500, Duration: 45 sec, Damage +62%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
24 MP Cost: 500, Duration: 45 sec, Damage +64%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
25 MP Cost: 500, Duration: 45 sec, Damage +65%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
26 MP Cost: 500, Duration: 45 sec, Damage +66%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
27 MP Cost: 500, Duration: 45 sec, Damage +68%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
28 MP Cost: 500, Duration: 45 sec, Damage +69%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
29 MP Cost: 500, Duration: 45 sec, Damage +70%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +72%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 8% HP
Cooldown: 120 sec.
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Active Weapon Aura
Master Level 30
Description Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
30 HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
Active Weapon Aura
Master Level 30
Description Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
2 HP Cost: 100, Ignores 10% Enemy DEF for 74 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 540% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
3 HP Cost: 100, Ignores 10% Enemy DEF for 76 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 560% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
4 HP Cost: 100, Ignores 10% Enemy DEF for 78 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 580% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
5 HP Cost: 100, Ignores 11% Enemy DEF for 80 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 600% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
6 HP Cost: 100, Ignores 11% Enemy DEF for 82 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 620% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
7 HP Cost: 100, Ignores 11% Enemy DEF for 84 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 640% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
8 HP Cost: 100, Ignores 11% Enemy DEF for 86 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 660% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
9 HP Cost: 100, Ignores 11% Enemy DEF for 88 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 680% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
10 HP Cost: 100, Ignores 12% Enemy DEF for 90 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 700% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
11 HP Cost: 100, Ignores 12% Enemy DEF for 92 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 720% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
12 HP Cost: 100, Ignores 12% Enemy DEF for 94 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 740% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
13 HP Cost: 100, Ignores 12% Enemy DEF for 96 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 760% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
14 HP Cost: 100, Ignores 12% Enemy DEF for 98 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 780% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
15 HP Cost: 100, Ignores 13% Enemy DEF for 100 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 800% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
16 HP Cost: 100, Ignores 13% Enemy DEF for 102 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 820% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
17 HP Cost: 100, Ignores 13% Enemy DEF for 104 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 840% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
18 HP Cost: 100, Ignores 13% Enemy DEF for 106 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 860% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
19 HP Cost: 100, Ignores 13% Enemy DEF for 108 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 880% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
20 HP Cost: 100, Ignores 14% Enemy DEF for 110 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 900% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
21 HP Cost: 100, Ignores 14% Enemy DEF for 112 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 920% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
22 HP Cost: 100, Ignores 14% Enemy DEF for 114 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 940% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
23 HP Cost: 100, Ignores 14% Enemy DEF for 116 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 960% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
24 HP Cost: 100, Ignores 14% Enemy DEF for 118 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 980% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
25 HP Cost: 100, Ignores 15% Enemy DEF for 120 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1000% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
26 HP Cost: 100, Ignores 15% Enemy DEF for 122 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1020% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
27 HP Cost: 100, Ignores 15% Enemy DEF for 124 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1040% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
28 HP Cost: 100, Ignores 15% Enemy DEF for 126 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1060% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
29 HP Cost: 100, Ignores 15% Enemy DEF for 128 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1080% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
30 HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
Show/hide all levels
Active Impenetrable Skin
Master Level 30
Description Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level 1 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51
Cooldown: 120 sec
[Passive Effects - STR: +1, Max HP: +50]
30 HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80
Cooldown: 120 sec
[Passive Effects - STR: +30, Max HP: +1500]
Active Impenetrable Skin
Master Level 30
Description Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level 1 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51
Cooldown: 120 sec
[Passive Effects - STR: +1, Max HP: +50]
2 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +52
Cooldown: 120 sec
[Passive Effects - STR: +2, Max HP: +100]
3 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +53
Cooldown: 120 sec
[Passive Effects - STR: +3, Max HP: +150]
4 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +54
Cooldown: 120 sec
[Passive Effects - STR: +4, Max HP: +200]
5 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +55
Cooldown: 120 sec
[Passive Effects - STR: +5, Max HP: +250]
6 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +56
Cooldown: 120 sec
[Passive Effects - STR: +6, Max HP: +300]
7 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +57
Cooldown: 120 sec
[Passive Effects - STR: +7, Max HP: +350]
8 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +58
Cooldown: 120 sec
[Passive Effects - STR: +8, Max HP: +400]
9 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +59
Cooldown: 120 sec
[Passive Effects - STR: +9, Max HP: +450]
10 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +60
Cooldown: 120 sec
[Passive Effects - STR: +10, Max HP: +500]
11 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +61
Cooldown: 120 sec
[Passive Effects - STR: +11, Max HP: +550]
12 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +62
Cooldown: 120 sec
[Passive Effects - STR: +12, Max HP: +600]
13 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +63
Cooldown: 120 sec
[Passive Effects - STR: +13, Max HP: +650]
14 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +64
Cooldown: 120 sec
[Passive Effects - STR: +14, Max HP: +700]
15 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +65
Cooldown: 120 sec
[Passive Effects - STR: +15, Max HP: +750]
16 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +66
Cooldown: 120 sec
[Passive Effects - STR: +16, Max HP: +800]
17 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +67
Cooldown: 120 sec
[Passive Effects - STR: +17, Max HP: +850]
18 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +68
Cooldown: 120 sec
[Passive Effects - STR: +18, Max HP: +900]
19 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +69
Cooldown: 120 sec
[Passive Effects - STR: +19, Max HP: +950]
20 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +70
Cooldown: 120 sec
[Passive Effects - STR: +20, Max HP: +1000]
21 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +71
Cooldown: 120 sec
[Passive Effects - STR: +21, Max HP: +1050]
22 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +72
Cooldown: 120 sec
[Passive Effects - STR: +22, Max HP: +1100]
23 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +73
Cooldown: 120 sec
[Passive Effects - STR: +23, Max HP: +1150]
24 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +74
Cooldown: 120 sec
[Passive Effects - STR: +24, Max HP: +1200]
25 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +75
Cooldown: 120 sec
[Passive Effects - STR: +25, Max HP: +1250]
26 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +76
Cooldown: 120 sec
[Passive Effects - STR: +26, Max HP: +1300]
27 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +77
Cooldown: 120 sec
[Passive Effects - STR: +27, Max HP: +1350]
28 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +78
Cooldown: 120 sec
[Passive Effects - STR: +28, Max HP: +1400]
29 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +79
Cooldown: 120 sec
[Passive Effects - STR: +29, Max HP: +1450]
30 HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80
Cooldown: 120 sec
[Passive Effects - STR: +30, Max HP: +1500]

Class-Specific Skills

Show/hide all levels
Active Cosmos
Master Level 30
Description Unleash a swirl of a complete galaxy around you. Unaffected by attack reflection.
Required Skill: Soul Element Lv. 10+
Level 1 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 572% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
30 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 1210% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
Active Cosmos
Master Level 30
Description Unleash a swirl of a complete galaxy around you. Unaffected by attack reflection.
Required Skill: Soul Element Lv. 10+
Level 1 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 572% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
2 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 594% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
3 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 616% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
4 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 638% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
5 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 660% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
6 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 682% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
7 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 704% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
8 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 726% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
9 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 748% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
10 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 770% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
11 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 792% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
12 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 814% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
13 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 836% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
14 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 858% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
15 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 880% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
16 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 902% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
17 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 924% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
18 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 946% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
19 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 968% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
20 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 990% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
21 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 1012% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
22 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 1034% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
23 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 1056% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
24 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 1078% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
25 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 1100% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
26 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 1122% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
27 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 1144% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
28 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 1166% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
29 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 1188% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
30 MP Cost: 500 to unleash the galaxy
Galaxy Unleash: periodically deals 1210% damage 5 times up to 12 enemies for 15 sec.
Attack interval decreases during Cosmic Forge
Cooldown: 60 sec.
Show/hide all levels
Active Rift of Damnation
Master Level 30
Description Creates a rift between the world of the living and the Underworld when used with Styx Crossing. You can use Styx Crossing with a regular attack while Rift of Damnation is active. Using Action Customization allows you to use Styx Crossing with a regular attack or Solar Slash/Luna Divide. Styx Crossing and the attack from the rift is unaffected by attack reflection.
Action Customization On/Off: Right-click
Level 1 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 344%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 333%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 156%.
Cooldown: 120 sec.
30 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 710%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 330%.
Cooldown: 120 sec.
Active Rift of Damnation
Master Level 30
Description Creates a rift between the world of the living and the Underworld when used with Styx Crossing. You can use Styx Crossing with a regular attack while Rift of Damnation is active. Using Action Customization allows you to use Styx Crossing with a regular attack or Solar Slash/Luna Divide. Styx Crossing and the attack from the rift is unaffected by attack reflection.
Action Customization On/Off: Right-click
Level 1 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 344%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 333%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 156%.
Cooldown: 120 sec.
2 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 358%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 346%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 162%.
Cooldown: 120 sec.
3 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 372%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 359%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 168%.
Cooldown: 120 sec.
4 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 386%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 372%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 174%.
Cooldown: 120 sec.
5 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 400%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 385%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 180%.
Cooldown: 120 sec.
6 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 414%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 398%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 186%.
Cooldown: 120 sec.
7 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 428%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 411%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 192%.
Cooldown: 120 sec.
8 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 442%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 424%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 198%.
Cooldown: 120 sec.
9 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 456%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 437%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 204%.
Cooldown: 120 sec.
10 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 470%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 450%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 210%.
Cooldown: 120 sec.
11 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 484%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 463%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 216%.
Cooldown: 120 sec.
12 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 498%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 476%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 222%.
Cooldown: 120 sec.
13 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 512%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 489%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 228%.
Cooldown: 120 sec.
14 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 526%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 502%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 234%.
Cooldown: 120 sec.
15 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 515%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 240%.
Cooldown: 120 sec.
16 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 554%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 528%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 246%.
Cooldown: 120 sec.
17 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 568%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 541%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 252%.
Cooldown: 120 sec.
18 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 582%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 554%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 258%.
Cooldown: 120 sec.
19 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 596%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 567%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 264%.
Cooldown: 120 sec.
20 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 610%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 580%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 270%.
Cooldown: 120 sec.
21 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 624%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 593%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 276%.
Cooldown: 120 sec.
22 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 638%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 606%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 282%.
Cooldown: 120 sec.
23 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 652%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 619%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 288%.
Cooldown: 120 sec.
24 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 632%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 294%.
Cooldown: 120 sec.
25 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 680%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 300%.
Cooldown: 120 sec.
26 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 694%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 658%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 306%.
Cooldown: 120 sec.
27 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 708%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 671%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 312%.
Cooldown: 120 sec.
28 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 722%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 318%.
Cooldown: 120 sec.
29 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 736%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 697%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 324%.
Cooldown: 120 sec.
30 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 710%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 330%.
Cooldown: 120 sec.
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Active Soul Eclipse
Master Level 30
Description Focus your wisdom and the strength of your soul to call forth a stunning eclipse. When the sun and the moon completely overlap, use the skill one more time to use Equinox Divide. Equinox Divide can be used while attacking with Solar Slash, Luna Divide, and Styx Crossing. The eclipse is unaffected by attack reflection.
Level 1 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 316% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
30 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 635% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1980%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
Active Soul Eclipse
Master Level 30
Description Focus your wisdom and the strength of your soul to call forth a stunning eclipse. When the sun and the moon completely overlap, use the skill one more time to use Equinox Divide. Equinox Divide can be used while attacking with Solar Slash, Luna Divide, and Styx Crossing. The eclipse is unaffected by attack reflection.
Level 1 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 316% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
2 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 327% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
3 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 338% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1008%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
4 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 349% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1044%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
5 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 360% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1080%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
6 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 371% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1116%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
7 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 382% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1152%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
8 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 393% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1188%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
9 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 404% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1224%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
10 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 415% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1260%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
11 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 426% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1296%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
12 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 437% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1332%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
13 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 448% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1368%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
14 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 459% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1404%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
15 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 470% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1440%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
16 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 481% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1476%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
17 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 492% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1512%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
18 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 503% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1548%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
19 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 514% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1584%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
20 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 525% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1620%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
21 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 536% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1656%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
22 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 547% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1692%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
23 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 558% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1728%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
24 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 569% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1764%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
25 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 580% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1800%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
26 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 591% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1836%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
27 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 602% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1872%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
28 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 613% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1908%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
29 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 624% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1944%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
30 MP Cost: 1000, creates an eclipse, attacking up to15 enemies 7 time(s), dealing 635% damage 20 times consecutively. Invincible during casting.
Equinox Divide: The eclipse dissipates, triggering explosions 5 time(s) at a certain interval. Max Enemies Hit: 15, Damage: 1980%, Number of Attacks: 15. Invincible while casting. If you use in the air, you can use it while using an attack skill in mid-air.
Cooldown: 120 sec.
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Active Flare Slash
Master Level 30
Description Unleash an explosive eruption of forged Spiritual Resin. Activates when your attack skill hits while in Falling Moon or Rising Sun stances. Cooldown is reduced when stance is changed with Equinox Cycle or Styx Crossing hits. Flare Slash is unaffected by attack reflection and cooldown reduction.
Level 1 MP Cost: 80, Max Enemies Hit: 10 , Damage: 624%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
30 MP Cost: 80, Max Enemies Hit: 10 , Damage: 1320%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
Active Flare Slash
Master Level 30
Description Unleash an explosive eruption of forged Spiritual Resin. Activates when your attack skill hits while in Falling Moon or Rising Sun stances. Cooldown is reduced when stance is changed with Equinox Cycle or Styx Crossing hits. Flare Slash is unaffected by attack reflection and cooldown reduction.
Level 1 MP Cost: 80, Max Enemies Hit: 10 , Damage: 624%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
2 MP Cost: 80, Max Enemies Hit: 10 , Damage: 648%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
3 MP Cost: 80, Max Enemies Hit: 10 , Damage: 672%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
4 MP Cost: 80, Max Enemies Hit: 10 , Damage: 696%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
5 MP Cost: 80, Max Enemies Hit: 10 , Damage: 720%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
6 MP Cost: 80, Max Enemies Hit: 10 , Damage: 744%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
7 MP Cost: 80, Max Enemies Hit: 10 , Damage: 768%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
8 MP Cost: 80, Max Enemies Hit: 10 , Damage: 792%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
9 MP Cost: 80, Max Enemies Hit: 10 , Damage: 816%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
10 MP Cost: 80, Max Enemies Hit: 10 , Damage: 840%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
11 MP Cost: 80, Max Enemies Hit: 10 , Damage: 864%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
12 MP Cost: 80, Max Enemies Hit: 10 , Damage: 888%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
13 MP Cost: 80, Max Enemies Hit: 10 , Damage: 912%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
14 MP Cost: 80, Max Enemies Hit: 10 , Damage: 936%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
15 MP Cost: 80, Max Enemies Hit: 10 , Damage: 960%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
16 MP Cost: 80, Max Enemies Hit: 10 , Damage: 984%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
17 MP Cost: 80, Max Enemies Hit: 10 , Damage: 1008%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
18 MP Cost: 80, Max Enemies Hit: 10 , Damage: 1032%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
19 MP Cost: 80, Max Enemies Hit: 10 , Damage: 1056%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
20 MP Cost: 80, Max Enemies Hit: 10 , Damage: 1080%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
21 MP Cost: 80, Max Enemies Hit: 10 , Damage: 1104%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
22 MP Cost: 80, Max Enemies Hit: 10 , Damage: 1128%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
23 MP Cost: 80, Max Enemies Hit: 10 , Damage: 1152%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
24 MP Cost: 80, Max Enemies Hit: 10 , Damage: 1176%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
25 MP Cost: 80, Max Enemies Hit: 10 , Damage: 1200%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
26 MP Cost: 80, Max Enemies Hit: 10 , Damage: 1224%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
27 MP Cost: 80, Max Enemies Hit: 10 , Damage: 1248%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
28 MP Cost: 80, Max Enemies Hit: 10 , Damage: 1272%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
29 MP Cost: 80, Max Enemies Hit: 10 , Damage: 1296%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.
30 MP Cost: 80, Max Enemies Hit: 10 , Damage: 1320%, Number of Attacks: 7
Cooldown: 12 sec, reduced by 0.8 sec when changing stance with Equinox Cycle and reduced by 1.5x when Styx Crossing hits.

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Enhancement/Boost Node 1
  • Solar Slash and Luna Divide Boost
Enhancement/Boost Node 2
  • Cosmic Shower Boost
Enhancement/Boost Node 3
  • Cosmic Burst Boost
Enhancement/Boost Node 4
  • Equinox Slash Boost
Enhancement/Boost Node 5
  • Blazing Assault and Luster Charge Boost
  • Bluster and Flicker Boost
Enhancement/Boost Node 6
  • Impaling Rays Boost
  • Cosmic Matter Boost
Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
5% Bluster and Flicker Boost Max Targets: +1 Ignored Enemy Defense: +20%
2% Cosmic Matter Boost
Blazing Assault and Luster Charge Boost
Cosmic Burst Boost Critical Rate: +5%
Solar Slash and Luna Divide Boost Max Targets: +1
Impaling Rays Boost Critical Rate: +5%
Cosmic Shower Boost Max Targets: +1
Equinox Slash Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Astral Blitz
Master Level 30
Description A sword forged from your own soul cuts the formless space to reproduce the Big Bang.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level 1 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1085% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1076% damage 7 times.
Increases final damage by 5% for 20 seconds when used
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 2100% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 2062% damage 7 times.
Increases final damage by 10% for 20 seconds when used
Cooldown: 360 sec
Active Astral Blitz
Master Level 30
Description A sword forged from your own soul cuts the formless space to reproduce the Big Bang.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level 1 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1085% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1076% damage 7 times.
Increases final damage by 5% for 20 seconds when used
Cooldown: 360 sec
2 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1120% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1110% damage 7 times.
Increases final damage by 5% for 20 seconds when used
Cooldown: 360 sec
3 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1155% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1144% damage 7 times.
Increases final damage by 5% for 20 seconds when used
Cooldown: 360 sec
4 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1190% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1178% damage 7 times.
Increases final damage by 5% for 20 seconds when used
Cooldown: 360 sec
5 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1225% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1212% damage 7 times.
Increases final damage by 5% for 20 seconds when used
Cooldown: 360 sec
6 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1260% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1246% damage 7 times.
Increases final damage by 6% for 20 seconds when used
Cooldown: 360 sec
7 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1295% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1280% damage 7 times.
Increases final damage by 6% for 20 seconds when used
Cooldown: 360 sec
8 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1330% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1314% damage 7 times.
Increases final damage by 6% for 20 seconds when used
Cooldown: 360 sec
9 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1365% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1348% damage 7 times.
Increases final damage by 6% for 20 seconds when used
Cooldown: 360 sec
10 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1400% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1382% damage 7 times.
Increases final damage by 6% for 20 seconds when used
Cooldown: 360 sec
11 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1435% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1416% damage 7 times.
Increases final damage by 6% for 20 seconds when used
Cooldown: 360 sec
12 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1470% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1450% damage 7 times.
Increases final damage by 7% for 20 seconds when used
Cooldown: 360 sec
13 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1505% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1484% damage 7 times.
Increases final damage by 7% for 20 seconds when used
Cooldown: 360 sec
14 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1540% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1518% damage 7 times.
Increases final damage by 7% for 20 seconds when used
Cooldown: 360 sec
15 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1575% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1552% damage 7 times.
Increases final damage by 7% for 20 seconds when used
Cooldown: 360 sec
16 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1610% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1586% damage 7 times.
Increases final damage by 7% for 20 seconds when used
Cooldown: 360 sec
17 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1645% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1620% damage 7 times.
Increases final damage by 7% for 20 seconds when used
Cooldown: 360 sec
18 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1680% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1654% damage 7 times.
Increases final damage by 8% for 20 seconds when used
Cooldown: 360 sec
19 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1715% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1688% damage 7 times.
Increases final damage by 8% for 20 seconds when used
Cooldown: 360 sec
20 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1750% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1722% damage 7 times.
Increases final damage by 8% for 20 seconds when used
Cooldown: 360 sec
21 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1785% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1756% damage 7 times.
Increases final damage by 8% for 20 seconds when used
Cooldown: 360 sec
22 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1820% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1790% damage 7 times.
Increases final damage by 8% for 20 seconds when used
Cooldown: 360 sec
23 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1855% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1824% damage 7 times.
Increases final damage by 8% for 20 seconds when used
Cooldown: 360 sec
24 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1890% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1858% damage 7 times.
Increases final damage by 9% for 20 seconds when used
Cooldown: 360 sec
25 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1925% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1892% damage 7 times.
Increases final damage by 9% for 20 seconds when used
Cooldown: 360 sec
26 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1960% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1926% damage 7 times.
Increases final damage by 9% for 20 seconds when used
Cooldown: 360 sec
27 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 1995% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1960% damage 7 times.
Increases final damage by 9% for 20 seconds when used
Cooldown: 360 sec
28 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 2030% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 1994% damage 7 times.
Increases final damage by 9% for 20 seconds when used
Cooldown: 360 sec
29 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 2065% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 2028% damage 7 times.
Increases final damage by 9% for 20 seconds when used
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting
Chase Cut occurs 48 times which attack up to 15 enemies with 2100% damage 5 times
After that, triggers 24 Big Bang that attack up to 15 enemies for 2062% damage 7 times.
Increases final damage by 10% for 20 seconds when used
Cooldown: 360 sec
Show/hide all levels
Active Totality
Master Level 30
Description Harmonizes your soul with the power of the cosmos. Using the skill again while the soul aura is active will demolish your enemies with the explosive power of cosmic creation.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 853% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 945% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 4942% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 5440% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Totality
Master Level 30
Description Harmonizes your soul with the power of the cosmos. Using the skill again while the soul aura is active will demolish your enemies with the explosive power of cosmic creation.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 853% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 945% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 994% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 1100% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 1135% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 1255% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 1276% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 1410% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 1417% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 1565% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 1558% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 1720% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 1699% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 1875% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 1840% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 2030% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 1981% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 2185% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 2122% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 2340% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 2263% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 2495% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 2404% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 2650% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 2545% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 2805% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 2686% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 2960% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 2827% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 3115% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 2968% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 3270% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 3109% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 3425% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 3250% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 3580% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 3391% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 3735% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 3532% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 3890% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 3673% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 4045% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 3814% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 4200% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 3955% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 4355% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 4096% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 4510% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 4237% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 4665% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 4378% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 4820% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 4519% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 4975% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 4660% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 5130% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 4801% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 5285% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 500 per hit, Invincible during casting
United Power: Your soul resonates 25 times, dealing 4942% damage to up to 15 enemies 12 times. Then a soul aura will activate for up to 30 sec.
Soul Explosion: Use the skill again while the soul aura is active to explode with cosmic power 25 times, dealing 5440% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Luna Divide
Master Level 30
Description [Luna]
Use the moon to slice through enemies in front.
Required Skill: Celestial Vision III Lv. 30+
Level 1 MP Cost: 30, Max Enemies Hit: 8, Damage: 594%, Number of Attacks: 6
30 MP Cost: 35, Max Enemies Hit: 8, Damage: 913%, Number of Attacks: 6
Active HEXA Luna Divide
Master Level 30
Description [Luna]
Use the moon to slice through enemies in front.
Required Skill: Celestial Vision III Lv. 30+
Level 1 MP Cost: 30, Max Enemies Hit: 8, Damage: 594%, Number of Attacks: 6
2 MP Cost: 30, Max Enemies Hit: 8, Damage: 605%, Number of Attacks: 6
3 MP Cost: 30, Max Enemies Hit: 8, Damage: 616%, Number of Attacks: 6
4 MP Cost: 30, Max Enemies Hit: 8, Damage: 627%, Number of Attacks: 6
5 MP Cost: 30, Max Enemies Hit: 8, Damage: 638%, Number of Attacks: 6
6 MP Cost: 31, Max Enemies Hit: 8, Damage: 649%, Number of Attacks: 6
7 MP Cost: 31, Max Enemies Hit: 8, Damage: 660%, Number of Attacks: 6
8 MP Cost: 31, Max Enemies Hit: 8, Damage: 671%, Number of Attacks: 6
9 MP Cost: 31, Max Enemies Hit: 8, Damage: 682%, Number of Attacks: 6
10 MP Cost: 31, Max Enemies Hit: 8, Damage: 693%, Number of Attacks: 6
11 MP Cost: 31, Max Enemies Hit: 8, Damage: 704%, Number of Attacks: 6
12 MP Cost: 32, Max Enemies Hit: 8, Damage: 715%, Number of Attacks: 6
13 MP Cost: 32, Max Enemies Hit: 8, Damage: 726%, Number of Attacks: 6
14 MP Cost: 32, Max Enemies Hit: 8, Damage: 737%, Number of Attacks: 6
15 MP Cost: 32, Max Enemies Hit: 8, Damage: 748%, Number of Attacks: 6
16 MP Cost: 32, Max Enemies Hit: 8, Damage: 759%, Number of Attacks: 6
17 MP Cost: 32, Max Enemies Hit: 8, Damage: 770%, Number of Attacks: 6
18 MP Cost: 33, Max Enemies Hit: 8, Damage: 781%, Number of Attacks: 6
19 MP Cost: 33, Max Enemies Hit: 8, Damage: 792%, Number of Attacks: 6
20 MP Cost: 33, Max Enemies Hit: 8, Damage: 803%, Number of Attacks: 6
21 MP Cost: 33, Max Enemies Hit: 8, Damage: 814%, Number of Attacks: 6
22 MP Cost: 33, Max Enemies Hit: 8, Damage: 825%, Number of Attacks: 6
23 MP Cost: 33, Max Enemies Hit: 8, Damage: 836%, Number of Attacks: 6
24 MP Cost: 34, Max Enemies Hit: 8, Damage: 847%, Number of Attacks: 6
25 MP Cost: 34, Max Enemies Hit: 8, Damage: 858%, Number of Attacks: 6
26 MP Cost: 34, Max Enemies Hit: 8, Damage: 869%, Number of Attacks: 6
27 MP Cost: 34, Max Enemies Hit: 8, Damage: 880%, Number of Attacks: 6
28 MP Cost: 34, Max Enemies Hit: 8, Damage: 891%, Number of Attacks: 6
29 MP Cost: 34, Max Enemies Hit: 8, Damage: 902%, Number of Attacks: 6
30 MP Cost: 35, Max Enemies Hit: 8, Damage: 913%, Number of Attacks: 6
Show/hide all levels
Active HEXA Solar Slash
Master Level 30
Description [Solar]
Attack enemies in front with the power of the sun.
Required Skill: Celestial Vision III Lv. 30+
Level 1 MP Cost: 30, Max Enemies Hit: 8, Damage: 594%, Number of Attacks: 6
30 MP Cost: 35, Max Enemies Hit: 8, Damage: 913%, Number of Attacks: 6
Active HEXA Solar Slash
Master Level 30
Description [Solar]
Attack enemies in front with the power of the sun.
Required Skill: Celestial Vision III Lv. 30+
Level 1 MP Cost: 30, Max Enemies Hit: 8, Damage: 594%, Number of Attacks: 6
2 MP Cost: 30, Max Enemies Hit: 8, Damage: 605%, Number of Attacks: 6
3 MP Cost: 30, Max Enemies Hit: 8, Damage: 616%, Number of Attacks: 6
4 MP Cost: 30, Max Enemies Hit: 8, Damage: 627%, Number of Attacks: 6
5 MP Cost: 30, Max Enemies Hit: 8, Damage: 638%, Number of Attacks: 6
6 MP Cost: 31, Max Enemies Hit: 8, Damage: 649%, Number of Attacks: 6
7 MP Cost: 31, Max Enemies Hit: 8, Damage: 660%, Number of Attacks: 6
8 MP Cost: 31, Max Enemies Hit: 8, Damage: 671%, Number of Attacks: 6
9 MP Cost: 31, Max Enemies Hit: 8, Damage: 682%, Number of Attacks: 6
10 MP Cost: 31, Max Enemies Hit: 8, Damage: 693%, Number of Attacks: 6
11 MP Cost: 31, Max Enemies Hit: 8, Damage: 704%, Number of Attacks: 6
12 MP Cost: 32, Max Enemies Hit: 8, Damage: 715%, Number of Attacks: 6
13 MP Cost: 32, Max Enemies Hit: 8, Damage: 726%, Number of Attacks: 6
14 MP Cost: 32, Max Enemies Hit: 8, Damage: 737%, Number of Attacks: 6
15 MP Cost: 32, Max Enemies Hit: 8, Damage: 748%, Number of Attacks: 6
16 MP Cost: 32, Max Enemies Hit: 8, Damage: 759%, Number of Attacks: 6
17 MP Cost: 32, Max Enemies Hit: 8, Damage: 770%, Number of Attacks: 6
18 MP Cost: 33, Max Enemies Hit: 8, Damage: 781%, Number of Attacks: 6
19 MP Cost: 33, Max Enemies Hit: 8, Damage: 792%, Number of Attacks: 6
20 MP Cost: 33, Max Enemies Hit: 8, Damage: 803%, Number of Attacks: 6
21 MP Cost: 33, Max Enemies Hit: 8, Damage: 814%, Number of Attacks: 6
22 MP Cost: 33, Max Enemies Hit: 8, Damage: 825%, Number of Attacks: 6
23 MP Cost: 33, Max Enemies Hit: 8, Damage: 836%, Number of Attacks: 6
24 MP Cost: 34, Max Enemies Hit: 8, Damage: 847%, Number of Attacks: 6
25 MP Cost: 34, Max Enemies Hit: 8, Damage: 858%, Number of Attacks: 6
26 MP Cost: 34, Max Enemies Hit: 8, Damage: 869%, Number of Attacks: 6
27 MP Cost: 34, Max Enemies Hit: 8, Damage: 880%, Number of Attacks: 6
28 MP Cost: 34, Max Enemies Hit: 8, Damage: 891%, Number of Attacks: 6
29 MP Cost: 34, Max Enemies Hit: 8, Damage: 902%, Number of Attacks: 6
30 MP Cost: 35, Max Enemies Hit: 8, Damage: 913%, Number of Attacks: 6
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Active Equinox Power
Master Level 30
Description Detonate the power that lies within the merged celestial body,
consecutively activating the sword energy of blinding sun rays and the cold moonlight.
Activates automatically if Equinox Power is not on cooldown when landing Solar Slash,
Luna Divide, or Styx Crossing.
Unaffected by attack reflection.
Level 1 MP Cost: 50, automatically activate solar and lunar blades consecutively. Damage: 3600%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
30 MP Cost: 60, automatically activate solar and lunar blades consecutively. Damage: 6500%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
Active Equinox Power
Master Level 30
Description Detonate the power that lies within the merged celestial body,
consecutively activating the sword energy of blinding sun rays and the cold moonlight.
Activates automatically if Equinox Power is not on cooldown when landing Solar Slash,
Luna Divide, or Styx Crossing.
Unaffected by attack reflection.
Level 1 MP Cost: 50, automatically activate solar and lunar blades consecutively. Damage: 3600%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
2 MP Cost: 50, automatically activate solar and lunar blades consecutively. Damage: 3700%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
3 MP Cost: 51, automatically activate solar and lunar blades consecutively. Damage: 3800%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
4 MP Cost: 51, automatically activate solar and lunar blades consecutively. Damage: 3900%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
5 MP Cost: 51, automatically activate solar and lunar blades consecutively. Damage: 4000%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
6 MP Cost: 52, automatically activate solar and lunar blades consecutively. Damage: 4100%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
7 MP Cost: 52, automatically activate solar and lunar blades consecutively. Damage: 4200%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
8 MP Cost: 52, automatically activate solar and lunar blades consecutively. Damage: 4300%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
9 MP Cost: 53, automatically activate solar and lunar blades consecutively. Damage: 4400%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
10 MP Cost: 53, automatically activate solar and lunar blades consecutively. Damage: 4500%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
11 MP Cost: 53, automatically activate solar and lunar blades consecutively. Damage: 4600%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
12 MP Cost: 54, automatically activate solar and lunar blades consecutively. Damage: 4700%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
13 MP Cost: 54, automatically activate solar and lunar blades consecutively. Damage: 4800%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
14 MP Cost: 54, automatically activate solar and lunar blades consecutively. Damage: 4900%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
15 MP Cost: 55, automatically activate solar and lunar blades consecutively. Damage: 5000%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
16 MP Cost: 55, automatically activate solar and lunar blades consecutively. Damage: 5100%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
17 MP Cost: 55, automatically activate solar and lunar blades consecutively. Damage: 5200%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
18 MP Cost: 56, automatically activate solar and lunar blades consecutively. Damage: 5300%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
19 MP Cost: 56, automatically activate solar and lunar blades consecutively. Damage: 5400%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
20 MP Cost: 56, automatically activate solar and lunar blades consecutively. Damage: 5500%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
21 MP Cost: 57, automatically activate solar and lunar blades consecutively. Damage: 5600%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
22 MP Cost: 57, automatically activate solar and lunar blades consecutively. Damage: 5700%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
23 MP Cost: 57, automatically activate solar and lunar blades consecutively. Damage: 5800%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
24 MP Cost: 58, automatically activate solar and lunar blades consecutively. Damage: 5900%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
25 MP Cost: 58, automatically activate solar and lunar blades consecutively. Damage: 6000%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
26 MP Cost: 58, automatically activate solar and lunar blades consecutively. Damage: 6100%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
27 MP Cost: 59, automatically activate solar and lunar blades consecutively. Damage: 6200%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
28 MP Cost: 59, automatically activate solar and lunar blades consecutively. Damage: 6300%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
29 MP Cost: 59, automatically activate solar and lunar blades consecutively. Damage: 6400%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
30 MP Cost: 60, automatically activate solar and lunar blades consecutively. Damage: 6500%, Number of Attacks: 5, Max Enemies Hit: 8
Cooldown: 20 sec
Show/hide all levels
Active HEXA Cosmic Shower
Master Level 30
Description Uses the dormant power in the orbs to create a meteor shower zone that continuously attacks the surroundings for a set time.
Cosmic Shower can be used without casting motion during Solar Slash, Luna Divide, and Styx Crossing.
The duration of Cosmic Shower doesn't increase with the summons duration increase, and is unaffected by attack reflection.
The attack count increase effect of Falling Moon doesn't apply.
Required Skill: Cosmic Shower Lv. 20+
Level 1 MP Cost: 35, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 305%, Number of Attacks: 3
Normal Enemy Damage: +50%
30 MP Cost: 45, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 740%, Number of Attacks: 3
Normal Enemy Damage: +50%
Active HEXA Cosmic Shower
Master Level 30
Description Uses the dormant power in the orbs to create a meteor shower zone that continuously attacks the surroundings for a set time.
Cosmic Shower can be used without casting motion during Solar Slash, Luna Divide, and Styx Crossing.
The duration of Cosmic Shower doesn't increase with the summons duration increase, and is unaffected by attack reflection.
The attack count increase effect of Falling Moon doesn't apply.
Required Skill: Cosmic Shower Lv. 20+
Level 1 MP Cost: 35, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 305%, Number of Attacks: 3
Normal Enemy Damage: +50%
2 MP Cost: 35, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 320%, Number of Attacks: 3
Normal Enemy Damage: +50%
3 MP Cost: 36, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 335%, Number of Attacks: 3
Normal Enemy Damage: +50%
4 MP Cost: 36, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 350%, Number of Attacks: 3
Normal Enemy Damage: +50%
5 MP Cost: 36, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 365%, Number of Attacks: 3
Normal Enemy Damage: +50%
6 MP Cost: 37, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 380%, Number of Attacks: 3
Normal Enemy Damage: +50%
7 MP Cost: 37, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 395%, Number of Attacks: 3
Normal Enemy Damage: +50%
8 MP Cost: 37, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 410%, Number of Attacks: 3
Normal Enemy Damage: +50%
9 MP Cost: 38, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 425%, Number of Attacks: 3
Normal Enemy Damage: +50%
10 MP Cost: 38, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 440%, Number of Attacks: 3
Normal Enemy Damage: +50%
11 MP Cost: 38, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 455%, Number of Attacks: 3
Normal Enemy Damage: +50%
12 MP Cost: 39, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 470%, Number of Attacks: 3
Normal Enemy Damage: +50%
13 MP Cost: 39, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 485%, Number of Attacks: 3
Normal Enemy Damage: +50%
14 MP Cost: 39, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 500%, Number of Attacks: 3
Normal Enemy Damage: +50%
15 MP Cost: 40, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 515%, Number of Attacks: 3
Normal Enemy Damage: +50%
16 MP Cost: 40, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 530%, Number of Attacks: 3
Normal Enemy Damage: +50%
17 MP Cost: 40, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 545%, Number of Attacks: 3
Normal Enemy Damage: +50%
18 MP Cost: 41, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 560%, Number of Attacks: 3
Normal Enemy Damage: +50%
19 MP Cost: 41, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 575%, Number of Attacks: 3
Normal Enemy Damage: +50%
20 MP Cost: 41, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 590%, Number of Attacks: 3
Normal Enemy Damage: +50%
21 MP Cost: 42, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 605%, Number of Attacks: 3
Normal Enemy Damage: +50%
22 MP Cost: 42, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 620%, Number of Attacks: 3
Normal Enemy Damage: +50%
23 MP Cost: 42, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 635%, Number of Attacks: 3
Normal Enemy Damage: +50%
24 MP Cost: 43, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 650%, Number of Attacks: 3
Normal Enemy Damage: +50%
25 MP Cost: 43, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 665%, Number of Attacks: 3
Normal Enemy Damage: +50%
26 MP Cost: 43, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 680%, Number of Attacks: 3
Normal Enemy Damage: +50%
27 MP Cost: 44, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 695%, Number of Attacks: 3
Normal Enemy Damage: +50%
28 MP Cost: 44, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 710%, Number of Attacks: 3
Normal Enemy Damage: +50%
29 MP Cost: 44, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 725%, Number of Attacks: 3
Normal Enemy Damage: +50%
30 MP Cost: 45, creates meteor shower zone
Meteor Shower Zone - Duration: 60 sec., Max Enemies Hit: 6, Damage: 740%, Number of Attacks: 3
Normal Enemy Damage: +50%
Show/hide all levels
Active HEXA Cosmic Burst
Master Level 30
Description Releases cosmic orbs to attack. Cosmic Burst can be used without casting motion during Solar Slash, Luna Divide, and Styx Crossing. The released cosmic orbs target the boss with the highest HP first, and is unaffected by attack reflection. Cosmic Burst is not affected by effects which reset or reduce cooldown.
In Auto Mode, Cosmic Burst is used automatically when it's not on cooldown, upon landing Solar Slash, Luna Divide, or Styx Crossing.
Auto Mode On/Off: Right-click
Required Skill: Cosmic Burst Lv. 30+
Level 1 MP Cost: 50, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 500%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
30 MP Cost: 60, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 1080%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
Active HEXA Cosmic Burst
Master Level 30
Description Releases cosmic orbs to attack. Cosmic Burst can be used without casting motion during Solar Slash, Luna Divide, and Styx Crossing. The released cosmic orbs target the boss with the highest HP first, and is unaffected by attack reflection. Cosmic Burst is not affected by effects which reset or reduce cooldown.
In Auto Mode, Cosmic Burst is used automatically when it's not on cooldown, upon landing Solar Slash, Luna Divide, or Styx Crossing.
Auto Mode On/Off: Right-click
Required Skill: Cosmic Burst Lv. 30+
Level 1 MP Cost: 50, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 500%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
2 MP Cost: 50, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 520%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
3 MP Cost: 51, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 540%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
4 MP Cost: 51, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 560%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
5 MP Cost: 51, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 580%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
6 MP Cost: 52, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 600%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
7 MP Cost: 52, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 620%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
8 MP Cost: 52, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 640%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
9 MP Cost: 53, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 660%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
10 MP Cost: 53, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 680%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
11 MP Cost: 53, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 700%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
12 MP Cost: 54, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 720%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
13 MP Cost: 54, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 740%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
14 MP Cost: 54, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 760%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
15 MP Cost: 55, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 780%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
16 MP Cost: 55, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 800%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
17 MP Cost: 55, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 820%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
18 MP Cost: 56, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 840%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
19 MP Cost: 56, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 860%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
20 MP Cost: 56, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 880%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
21 MP Cost: 57, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 900%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
22 MP Cost: 57, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 920%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
23 MP Cost: 57, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 940%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
24 MP Cost: 58, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 960%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
25 MP Cost: 58, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 980%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
26 MP Cost: 58, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 1000%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
27 MP Cost: 59, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 1020%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
28 MP Cost: 59, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 1040%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
29 MP Cost: 59, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 1060%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
30 MP Cost: 60, releases 5 cosmic orbs
Each of the released cosmic orbs targets 1 enemy, Damage: 1080%, Number of Attacks: 4
If a single enemy gets hit with several cosmic orbs, Final Damage is decreased by 30% starting with the second orb.
Cooldown: 10 sec.
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Active HEXA Equinox Slash
Master Level 30
Description Charge forward and slash the enemy. Can be used while using your other skills.
Also permanently increases damage of HEXA Cosmic Shower and HEXA Cosmic Burst.
Required Skill: Equinox Slash Lv. 30+
Level 1 MP Cost: 102, Max Enemies Hit: 7, Damage: 267%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +12% points, HEXA Cosmic Burst Damage: +18% points]
30 MP Cost: 117, Max Enemies Hit: 7, Damage: 470%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +70% points, HEXA Cosmic Burst Damage: +105% points]
Active HEXA Equinox Slash
Master Level 30
Description Charge forward and slash the enemy. Can be used while using your other skills.
Also permanently increases damage of HEXA Cosmic Shower and HEXA Cosmic Burst.
Required Skill: Equinox Slash Lv. 30+
Level 1 MP Cost: 102, Max Enemies Hit: 7, Damage: 267%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +12% points, HEXA Cosmic Burst Damage: +18% points]
2 MP Cost: 103, Max Enemies Hit: 7, Damage: 274%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +14% points, HEXA Cosmic Burst Damage: +21% points]
3 MP Cost: 103, Max Enemies Hit: 7, Damage: 281%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +16% points, HEXA Cosmic Burst Damage: +24% points]
4 MP Cost: 104, Max Enemies Hit: 7, Damage: 288%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +18% points, HEXA Cosmic Burst Damage: +27% points]
5 MP Cost: 104, Max Enemies Hit: 7, Damage: 295%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +20% points, HEXA Cosmic Burst Damage: +30% points]
6 MP Cost: 105, Max Enemies Hit: 7, Damage: 302%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +22% points, HEXA Cosmic Burst Damage: +33% points]
7 MP Cost: 105, Max Enemies Hit: 7, Damage: 309%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +24% points, HEXA Cosmic Burst Damage: +36% points]
8 MP Cost: 106, Max Enemies Hit: 7, Damage: 316%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +26% points, HEXA Cosmic Burst Damage: +39% points]
9 MP Cost: 106, Max Enemies Hit: 7, Damage: 323%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +28% points, HEXA Cosmic Burst Damage: +42% points]
10 MP Cost: 107, Max Enemies Hit: 7, Damage: 330%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +30% points, HEXA Cosmic Burst Damage: +45% points]
11 MP Cost: 107, Max Enemies Hit: 7, Damage: 337%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +32% points, HEXA Cosmic Burst Damage: +48% points]
12 MP Cost: 108, Max Enemies Hit: 7, Damage: 344%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +34% points, HEXA Cosmic Burst Damage: +51% points]
13 MP Cost: 108, Max Enemies Hit: 7, Damage: 351%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +36% points, HEXA Cosmic Burst Damage: +54% points]
14 MP Cost: 109, Max Enemies Hit: 7, Damage: 358%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +38% points, HEXA Cosmic Burst Damage: +57% points]
15 MP Cost: 109, Max Enemies Hit: 7, Damage: 365%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +40% points, HEXA Cosmic Burst Damage: +60% points]
16 MP Cost: 110, Max Enemies Hit: 7, Damage: 372%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +42% points, HEXA Cosmic Burst Damage: +63% points]
17 MP Cost: 110, Max Enemies Hit: 7, Damage: 379%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +44% points, HEXA Cosmic Burst Damage: +66% points]
18 MP Cost: 111, Max Enemies Hit: 7, Damage: 386%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +46% points, HEXA Cosmic Burst Damage: +69% points]
19 MP Cost: 111, Max Enemies Hit: 7, Damage: 393%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +48% points, HEXA Cosmic Burst Damage: +72% points]
20 MP Cost: 112, Max Enemies Hit: 7, Damage: 400%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +50% points, HEXA Cosmic Burst Damage: +75% points]
21 MP Cost: 112, Max Enemies Hit: 7, Damage: 407%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +52% points, HEXA Cosmic Burst Damage: +78% points]
22 MP Cost: 113, Max Enemies Hit: 7, Damage: 414%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +54% points, HEXA Cosmic Burst Damage: +81% points]
23 MP Cost: 113, Max Enemies Hit: 7, Damage: 421%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +56% points, HEXA Cosmic Burst Damage: +84% points]
24 MP Cost: 114, Max Enemies Hit: 7, Damage: 428%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +58% points, HEXA Cosmic Burst Damage: +87% points]
25 MP Cost: 114, Max Enemies Hit: 7, Damage: 435%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +60% points, HEXA Cosmic Burst Damage: +90% points]
26 MP Cost: 115, Max Enemies Hit: 7, Damage: 442%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +62% points, HEXA Cosmic Burst Damage: +93% points]
27 MP Cost: 115, Max Enemies Hit: 7, Damage: 449%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +64% points, HEXA Cosmic Burst Damage: +96% points]
28 MP Cost: 116, Max Enemies Hit: 7, Damage: 456%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +66% points, HEXA Cosmic Burst Damage: +99% points]
29 MP Cost: 116, Max Enemies Hit: 7, Damage: 463%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +68% points, HEXA Cosmic Burst Damage: +102% points]
30 MP Cost: 117, Max Enemies Hit: 7, Damage: 470%, Number of Attacks: 6
Cooldown: 5 sec.
[Passive Effect: HEXA Cosmic Shower Damage: +70% points, HEXA Cosmic Burst Damage: +105% points]
Show/hide all levels
Active Equinox Power II
Master Level 30
Description Fully awakens the merged celestial body to loose a grand attack. After activating the sword energy of blinding sun rays and the cold moonlight, the sun rays and moonlight join to attack the enemy.
Activates automatically if Equinox Power is not on cooldown when landing Solar Slash, Luna Divide, or Styx Crossing.
Unaffected by attack reflection.
Required Skill: Equinox Power Lv. 1+
Level 1 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 377%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
30 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 870%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
Active Equinox Power II
Master Level 30
Description Fully awakens the merged celestial body to loose a grand attack. After activating the sword energy of blinding sun rays and the cold moonlight, the sun rays and moonlight join to attack the enemy.
Activates automatically if Equinox Power is not on cooldown when landing Solar Slash, Luna Divide, or Styx Crossing.
Unaffected by attack reflection.
Required Skill: Equinox Power Lv. 1+
Level 1 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 377%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
2 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 394%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
3 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 411%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
4 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 428%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
5 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 445%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
6 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 462%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
7 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 479%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
8 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 496%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
9 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 513%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
10 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 530%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
11 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 547%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
12 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 564%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
13 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 581%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
14 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 598%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
15 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 615%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
16 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 632%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
17 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 649%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
18 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 666%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
19 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 683%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
20 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
21 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 717%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
22 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 734%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
23 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 751%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
24 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 768%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
25 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 785%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
26 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 802%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
27 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 819%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
28 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 836%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
29 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 853%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec
30 After activating the sword energy of sun rays and moonlight, Max Enemies Hit: 8, Damage: 870%, Number of Attacks: 5, Celestial Explosion: 12
Cooldown: 20 sec

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Cosmos Boost
Level Requirement 260
Master Level 30
Description Boosts Cosmos.
Level 1 Cosmos Final Damage: +11%
9 Cosmos Final Damage: +19%
10 Cosmos Final Damage: +25%
19 Cosmos Final Damage: +34%
20 Cosmos Final Damage: +40%
29 Cosmos Final Damage: +49%
30 Cosmos Final Damage: +60%
Passive Cosmos Boost
Level Requirement 260
Master Level 30
Description Boosts Cosmos.
Level 1 Cosmos Final Damage: +11%
2 Cosmos Final Damage: +12%
3 Cosmos Final Damage: +13%
4 Cosmos Final Damage: +14%
5 Cosmos Final Damage: +15%
6 Cosmos Final Damage: +16%
7 Cosmos Final Damage: +17%
8 Cosmos Final Damage: +18%
9 Cosmos Final Damage: +19%
10 Cosmos Final Damage: +25%
11 Cosmos Final Damage: +26%
12 Cosmos Final Damage: +27%
13 Cosmos Final Damage: +28%
14 Cosmos Final Damage: +29%
15 Cosmos Final Damage: +30%
16 Cosmos Final Damage: +31%
17 Cosmos Final Damage: +32%
18 Cosmos Final Damage: +33%
19 Cosmos Final Damage: +34%
20 Cosmos Final Damage: +40%
21 Cosmos Final Damage: +41%
22 Cosmos Final Damage: +42%
23 Cosmos Final Damage: +43%
24 Cosmos Final Damage: +44%
25 Cosmos Final Damage: +45%
26 Cosmos Final Damage: +46%
27 Cosmos Final Damage: +47%
28 Cosmos Final Damage: +48%
29 Cosmos Final Damage: +49%
30 Cosmos Final Damage: +60%
Show/hide all levels
Passive Rift of Damnation Boost
Level Requirement 260
Master Level 30
Description Boosts Rift of Damnation.
Level 1 Rift of Damnation Final Damage: +11%
9 Rift of Damnation Final Damage: +19%
10 Rift of Damnation Final Damage: +25%
19 Rift of Damnation Final Damage: +34%
20 Rift of Damnation Final Damage: +40%
29 Rift of Damnation Final Damage: +49%
30 Rift of Damnation Final Damage: +60%
Passive Rift of Damnation Boost
Level Requirement 260
Master Level 30
Description Boosts Rift of Damnation.
Level 1 Rift of Damnation Final Damage: +11%
2 Rift of Damnation Final Damage: +12%
3 Rift of Damnation Final Damage: +13%
4 Rift of Damnation Final Damage: +14%
5 Rift of Damnation Final Damage: +15%
6 Rift of Damnation Final Damage: +16%
7 Rift of Damnation Final Damage: +17%
8 Rift of Damnation Final Damage: +18%
9 Rift of Damnation Final Damage: +19%
10 Rift of Damnation Final Damage: +25%
11 Rift of Damnation Final Damage: +26%
12 Rift of Damnation Final Damage: +27%
13 Rift of Damnation Final Damage: +28%
14 Rift of Damnation Final Damage: +29%
15 Rift of Damnation Final Damage: +30%
16 Rift of Damnation Final Damage: +31%
17 Rift of Damnation Final Damage: +32%
18 Rift of Damnation Final Damage: +33%
19 Rift of Damnation Final Damage: +34%
20 Rift of Damnation Final Damage: +40%
21 Rift of Damnation Final Damage: +41%
22 Rift of Damnation Final Damage: +42%
23 Rift of Damnation Final Damage: +43%
24 Rift of Damnation Final Damage: +44%
25 Rift of Damnation Final Damage: +45%
26 Rift of Damnation Final Damage: +46%
27 Rift of Damnation Final Damage: +47%
28 Rift of Damnation Final Damage: +48%
29 Rift of Damnation Final Damage: +49%
30 Rift of Damnation Final Damage: +60%
Show/hide all levels
Passive Soul Eclipse Boost
Level Requirement 260
Master Level 30
Description Boosts Soul Eclipse.
Level 1 Soul Eclipse Final Damage: +11%
9 Soul Eclipse Final Damage: +19%
10 Soul Eclipse Final Damage: +25%
19 Soul Eclipse Final Damage: +34%
20 Soul Eclipse Final Damage: +40%
29 Soul Eclipse Final Damage: +49%
30 Soul Eclipse Final Damage: +60%
Passive Soul Eclipse Boost
Level Requirement 260
Master Level 30
Description Boosts Soul Eclipse.
Level 1 Soul Eclipse Final Damage: +11%
2 Soul Eclipse Final Damage: +12%
3 Soul Eclipse Final Damage: +13%
4 Soul Eclipse Final Damage: +14%
5 Soul Eclipse Final Damage: +15%
6 Soul Eclipse Final Damage: +16%
7 Soul Eclipse Final Damage: +17%
8 Soul Eclipse Final Damage: +18%
9 Soul Eclipse Final Damage: +19%
10 Soul Eclipse Final Damage: +25%
11 Soul Eclipse Final Damage: +26%
12 Soul Eclipse Final Damage: +27%
13 Soul Eclipse Final Damage: +28%
14 Soul Eclipse Final Damage: +29%
15 Soul Eclipse Final Damage: +30%
16 Soul Eclipse Final Damage: +31%
17 Soul Eclipse Final Damage: +32%
18 Soul Eclipse Final Damage: +33%
19 Soul Eclipse Final Damage: +34%
20 Soul Eclipse Final Damage: +40%
21 Soul Eclipse Final Damage: +41%
22 Soul Eclipse Final Damage: +42%
23 Soul Eclipse Final Damage: +43%
24 Soul Eclipse Final Damage: +44%
25 Soul Eclipse Final Damage: +45%
26 Soul Eclipse Final Damage: +46%
27 Soul Eclipse Final Damage: +47%
28 Soul Eclipse Final Damage: +48%
29 Soul Eclipse Final Damage: +49%
30 Soul Eclipse Final Damage: +60%
Show/hide all levels
Passive Flare Slash Boost
Level Requirement 260
Master Level 30
Description Boosts Flare Slash.
Level 1 Flare Slash Final Damage: +11%
9 Flare Slash Final Damage: +19%
10 Flare Slash Final Damage: +25%
19 Flare Slash Final Damage: +34%
20 Flare Slash Final Damage: +40%
29 Flare Slash Final Damage: +49%
30 Flare Slash Final Damage: +60%
Passive Flare Slash Boost
Level Requirement 260
Master Level 30
Description Boosts Flare Slash.
Level 1 Flare Slash Final Damage: +11%
2 Flare Slash Final Damage: +12%
3 Flare Slash Final Damage: +13%
4 Flare Slash Final Damage: +14%
5 Flare Slash Final Damage: +15%
6 Flare Slash Final Damage: +16%
7 Flare Slash Final Damage: +17%
8 Flare Slash Final Damage: +18%
9 Flare Slash Final Damage: +19%
10 Flare Slash Final Damage: +25%
11 Flare Slash Final Damage: +26%
12 Flare Slash Final Damage: +27%
13 Flare Slash Final Damage: +28%
14 Flare Slash Final Damage: +29%
15 Flare Slash Final Damage: +30%
16 Flare Slash Final Damage: +31%
17 Flare Slash Final Damage: +32%
18 Flare Slash Final Damage: +33%
19 Flare Slash Final Damage: +34%
20 Flare Slash Final Damage: +40%
21 Flare Slash Final Damage: +41%
22 Flare Slash Final Damage: +42%
23 Flare Slash Final Damage: +43%
24 Flare Slash Final Damage: +44%
25 Flare Slash Final Damage: +45%
26 Flare Slash Final Damage: +46%
27 Flare Slash Final Damage: +47%
28 Flare Slash Final Damage: +48%
29 Flare Slash Final Damage: +49%
30 Flare Slash Final Damage: +60%
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills