Hero/Skills
< Hero
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Summons Mihile to strike down multiple enemies with four powerful blows. Skill level can be increased depending on your level. | |
| Level | 1 | MP Cost: 13, Damage: 100%, Max Monsters Hit: 4 |
| 5 | MP Cost: 25, Damage: 180%, Max Monsters Hit: 6 | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels. | |
| Level | 1 | MP Cost: 11, Damage: 70%, Duration: 110 sec The damage of Ultimate Explorer minion skills is calculated differently from that of the character. |
| 10 | MP Cost: 20, Damage: 160%, Duration: 200 sec The damage of Ultimate Explorer minion skills is calculated differently from that of the character. | |
| Passive | ||
|---|---|---|
| Master Level | 9 | |
| Description | Muster your faith in the darkest of times to recover health. Does not activate in towns or while affected by statuses that prevent HP recovery. Not affected by effects which reset cooldowns, increase buff durations, or modify recovery skill potency. This Link Skill can be stacked up to 3 times, once for each unique Explorer Warrior job character you have on this world. | |
| Level | 1 | Automatically activates when your health falls to 15% of your Max HP or below. Restores 20% of Max HP every 1 sec for 3 sec Cooldown: 410 sec. |
| 9 | Automatically activates when your health falls to 15% of your Max HP or below. Restores 44% of Max HP every 1 sec for 3 sec Cooldown: 90 sec. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Consumes MP to attack nearby enemies all at once. | |
| Level | 1 | MP Cost: 3, Damage: 183%, Max Enemies Hit: 6 |
| 20 | MP Cost: 6, Damage: 335%, Max Enemies Hit: 6 | |
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Leap once more while already in the air. Press the up key at the same time to move upward. | |
| Level | 1 | MP Cost: 15, allows you to jump a greater distance |
| 5 | MP Cost: 11, allows you to jump a greater distance | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Ambush the enemy by rapidly dropping to ground from mid-air. Can only be used if there's a platform within range below you. Use along with a left or right arrow keys to drop yourself diagonally. Can also be used by pressing the downward, left, or right arrow keys plus the attack key, instead of manually activating the skill. | |
| Level | 1 | MP Cost: 5, Damage: 90%, Number of Attacks: 2, Max Enemies Hit: 4 |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Boosts DEF and Max HP by a set percentage, and decreases damage taken when hit by enemies. | |
| Level | 1 | DEF: +10, Max HP: +1%, Damage Taken: -1% |
| 20 | DEF: +200, Max HP: +20%, Damage Taken: -10% | |
| Passive | ||
|---|---|---|
| Master Level | 15 | |
| Description | Trains up your warrior basics to increase Movement Speed, Jump, Max HP, and Max Movement Speed. Also grants a chance to resist knockback. | |
| Level | 1 | Speed: 8, Jump: 3, Max Speed: 6, Max HP Per Level: 6, Knockback Resistance: +12% |
| 15 | Speed: 22, Jump: 10, Max Speed: 20, Max HP Per Level: 20, Knockback Resistance: +40% | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Swordsmanship] Perform a double attack on enemies in front of you. | |
| Level | 1 | MP Cost: 10, Damage: 223%, Number of Attacks: 2, Enemies Hit: 6 |
| 20 | MP Cost: 16, Damage: 280%, Number of Attacks: 2, Enemies Hit: 6 | |
| Active | ||
|---|---|---|
| Master Level | 9 | |
| Description | Zip forward in a flash, cutting enemies in your path. Use the arrow keys to charge in any direction. Impervious to Knockback while casting. | |
| Level | 1 | MP Cost: 30, Max Enemies Hit: 6, Damage: 105%, Number of Attacks: 5 Prepares 1 Flash Blade every 4 sec. Up to 2 can be charged. |
| 9 | MP Cost: 30, Max Enemies Hit: 6, Damage: 145%, Number of Attacks: 5 Prepares 1 Flash Blade every 4 sec. Up to 2 can be charged. | |
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | When activated, grants a chance to add each attack to the Combo Orb, up to 5. Right-click to toggle the Combo Orb Effect on/off | |
| Level | 1 | 40% chance of having the attack added to the Combo Count. Attack Power for each Combo Count: +2, Max Combo Count: 5 |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | The sword and the spirit are united to improve the Attack Power of party members including yourself for a short time, and reflect a multiple of the damage that you receive. | |
| Level | 1 | MP Cost: 12, Duration: 86 sec, Attack Power of Party Members Including Yourself: +11 Damage Taken: -11%, Damage Reflection: 120% of damage received. |
| 20 | MP Cost: 20, Duration: 200 sec, Attack Power of Party Members Including Yourself: +30 Damage Taken: -30%, Damage Reflection: 500% of damage received. | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases Sword and Axe Mastery, Attack Speed, Final Damage, and Critical Rate. | |
| Level | 1 | Sword and Axe Mastery: +14%, Attack Speed: +1, Final Damage: +1%, Critical Rate: +6% Damage +5% when equipped with an Axe. |
| 10 | Sword and Axe Mastery: +50%, Attack Speed: +1, Final Damage: +10%, Critical Rate: +15% Damage +5% when equipped with an Axe. | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases Attack Speed and Strength. Required Skill: Weapon Mastery Lv. 5+ | |
| Level | 1 | Attack Speed: +2, STR: +2 |
| 10 | Attack Speed: +2, STR: +20 | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Chance to deliver an additional hit after a direct attack skill. Attacks the boss with the highest HP first. Must have a sword or axe equipped. Required Skill: Weapon Mastery Lv. 3+ | |
| Level | 1 | [Final Attack Skill] Final Attack Chance: 2%, Damage: 100% |
| 20 | [Final Attack Skill] Final Attack Chance: 40%, Damage: 150% | |
| Passive | ||
|---|---|---|
| Master Level | 5 | |
| Description | Permanently increases STR and DEX through sheer physical training. | |
| Level | 1 | Permanently increase STR by 6 and DEX by 6. |
| 5 | Permanently increase STR by 30 and DEX by 30. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Swordsmanship] Deal 3 consecutive attacks to multiple enemies in front of you. | |
| Level | 1 | MP Cost: 15, Damage: 201%, Number of Attacks: 3, Max Enemies Hit: 6 |
| 20 | MP Cost: 19, Damage: 258%, Number of Attacks: 3, Max Enemies Hit: 6 | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Dashes forward and pushes back multiple monsters. Can be resisted by some monsters. | |
| Level | 1 | MP Cost: 11, Damage: 251%, Max Enemies Pushed: 7 |
| 10 | MP Cost: 20, Damage: 305%, Max Enemies Pushed: 12 | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Infuses the sword with spirit, which leaves an indelible scar on the enemy. | |
| Level | 1 | MP Cost: 10, Duration: 86 sec., 43% chance to pierce the enemy when attacking while skill is active Decreases Accuracy by 11% and Attack Power by 11% of pierced enemy for 20 sec. |
| 20 | MP Cost: 20, Duration: 200 sec., 100% chance to pierce the enemy when attacking while skill is active Decreases Accuracy by 20% and Attack Power by 30% of pierced enemy for 20 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Increases Final Damage for each combo orb and increases the chance to gain combo orbs. | |
| Level | 1 | Has a 42% chance to gain a combo orb with every attack. Final Damage increases by 1% for each combo orb, total applied between combo orbs. Upon taking a hit, has a 11% chance to add a combo orb |
| 20 | Has a 80% chance to gain a combo orb with every attack. Final Damage increases by 5% for each combo orb, total applied between combo orbs. Upon taking a hit, has a 30% chance to add a combo orb | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Regularly recovers some HP and MP, even in combat. | |
| Level | 1 | Restores 2% of Max HP and 2% of Max MP every 9 sec. |
| 10 | Restores 4% of Max HP and 4% of Max MP every 4 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Deals greater damage when attacking weakened enemies. Also, permanently increases Critical Rate. | |
| Level | 1 | Final Damage (to pierced, incapacitated enemies): +7% Permanently increases your Critical Rate by 2%. |
| 10 | Final Damage (to pierced, incapacitated enemies): +25% Permanently increases your Critical Rate by 20%. | |
| Passive | ||
|---|---|---|
| Master Level | 14 | |
| Description | Enhances your Abnormal Status Resistance and Elemental Resistance. | |
| Level | 1 | Abnormal Status Resistance: +17, Elemental Resistance: +17% |
| 14 | Abnormal Status Resistance: +30, Elemental Resistance: +30% | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Launches out blades that tear your enemies apart. Use the arrow keys to attack in any direction. | |
| Level | 1 | MP Cost: 36. Launches blades that deal 104% damage 5 times to up to 8 enemies. Beam Blade Damage Against Normal Monsters: +104%p Cooldown: 7 sec. |
| 20 | MP Cost: 55. Launches blades that deal 180% damage 5 times to up to 8 enemies. Beam Blade Damage Against Normal Monsters: +180%p Cooldown: 7 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Swordsmanship] Instantly slashes several times to slice multiple enemies in front of you. The final blow will always be a critical hit. The skill is enhanced when combo is fully charged. Additionally enhances Beam Blade. | |
| Level | 1 | MP Cost: 22, Max Enemies Hit: 8, Damage: 204%, Number of Attacks: 4, Final attack is critical Enhanced Raging Blow - Attack: 4 times, Damage: 271%, and the final two attacks are criticals. [Passive Effects: Beam Blade Damage +41% points] |
| 30 | MP Cost: 40, Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 4, Final attack is critical Enhanced Raging Blow - Attack: 4 times, Damage: 387%, and the final two attacks are criticals. [Passive Effects: Beam Blade Damage +70% points] | |
| MP Cost: 42, Max Enemies Hit: 8, Damage: 324%, Number of Attacks: 4, Final attack is critical Enhanced Raging Blow - Attack: 4 times, Damage: 391%, and the final two attacks are criticals. [Passive Effects: Beam Blade Damage +71% points] | ||
| MP Cost: 42, Max Enemies Hit: 8, Damage: 328%, Number of Attacks: 4, Final attack is critical Enhanced Raging Blow - Attack: 4 times, Damage: 395%, and the final two attacks are criticals. [Passive Effects: Beam Blade Damage +72% points] | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Swordsmanship] Pour your swordsman's spirit into a forward-downward strike, leaving a wound on your enemy that deals continuous damage for a short time. While taking continuous damage, the enemy will also take more damage. Required Skill: Advanced Combo Lv. 20+ | |
| Level | 1 | MP Cost: 30, Enemies Hit: 8, Damage: 313%, Number of Attacks: 4, Damage Against Normal Enemies: +50% Attacked enemies have a 42% chance to take 78% damage every 2 sec., for 45 sec. Attacks deal 11% more damage to afflicted enemies. When a party member attacks, this increases by 1%. |
| 30 | MP Cost: 36, Enemies Hit: 8, Damage: 400%, Number of Attacks: 4, Damage Against Normal Enemies: +50% Attacked enemies have a 100% chance to take 165% damage every 2 sec., for 60 sec. Attacks deal 25% more damage to afflicted enemies. When a party member attacks, this increases by 10%. | |
| MP Cost: 36, Enemies Hit: 8, Damage: 403%, Number of Attacks: 4, Damage Against Normal Enemies: +50% Attacked enemies have a 102% chance to take 168% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | ||
| MP Cost: 38, Enemies Hit: 8, Damage: 406%, Number of Attacks: 4, Damage Against Normal Enemies: +50% Attacked enemies have a 104% chance to take 171% damage every 2 sec., for 61 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | ||
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Chance to remove certain buffs from affected enemies and prevent them regaining those buffs. Enemies hit will resist Magic Crash for 90 seconds. Buffs Removed: Attack Power & Magic ATT Bonuses, DEF Bonuses, and Obsidian Skin. | |
| Level | 1 | MP Cost: 33, 28% chance to remove enemies' buffs. For 10 sec, prevents 10 enemies from casting buffs. Cooldown: 60 sec |
| 10 | MP Cost: 15, 100% chance to remove enemies' buffs. For 22 sec, prevents 10 enemies from casting buffs. Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear. | |
| Level | 1 | MP Cost: 10, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 1%.] |
| 30 | MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 15%.] | |
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | MP Cost: 30, Cooldown: 540 sec |
| 5 | MP Cost: 30, Cooldown: 300 sec | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases the final damage dealt per combo orb and enables you to gain more orbs. Also grants a chance to gain orbs twice as quickly. Additionally increases mastery. Required Skill: Weapon Mastery Lv. 10+, Combo Synergy Lv. 20+ | |
| Level | 1 | Final Damage boosted to 6% per Combo Orb, Max Combo Orbs: 5, Double Charge Speed Proc Rate: 22%, Weapon Mastery: Increased by 55% |
| 30 | Final Damage boosted to 10% per Combo Orb, Max Combo Orbs: 10, Double Charge Speed Proc Rate: 80%, Weapon Mastery: Increased by 70% | |
| Final Damage boosted to 11% per Combo Orb, Max Combo Orbs: 10, Double Charge Speed Proc Rate: 82%, Weapon Mastery: Increased by 70% | ||
| Final Damage boosted to 11% per Combo Orb, Max Combo Orbs: 10, Double Charge Speed Proc Rate: 84%, Weapon Mastery: Increased by 71% | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Ignores a portion of a monster's defense while attacking. | |
| Level | 1 | Defense Ignored: 21% |
| 30 | Defense Ignored: 50% | |
| Defense Ignored: 51% | ||
| Defense Ignored: 52% | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Concentrates to hold your ground when struck, resisting knock-back effects permanently. | |
| Level | 1 | Knockback Resistance: +2%. |
| 30 | Knockback Resistance: +60%. | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Permanently increases Attack Power. Greatly increases activation rate and damage of Final Attack. Required Skill: Final Attack Lv. 20+ | |
| Level | 1 | Attack Power: +1 permanently. [Final Attack Skill] Final Attack Chance: 46%, Damage: 112%, Final Attack Count: 3 |
| 30 | Attack Power: +30 permanently. [Final Attack Skill] Final Attack Chance: 60%, Damage: 170%, Final Attack Count: 3 | |
| Attack Power: +31 permanently. [Final Attack Skill] Final Attack Chance: 61%, Damage: 172%, Final Attack Count: 3 | ||
| Attack Power: +32 permanently. [Final Attack Skill] Final Attack Chance: 61%, Damage: 174%, Final Attack Count: 3 | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Focuses your rage into your combo orbs to deal powerful damage to enemies. Required Skill: Advanced Combo Lv. 30+ | |
| Level | 1 | Final Damage: +10%, Critical Damage: +10% |
| 30 | Final Damage: +25%, Critical Damage: +20% | |
| Final Damage: +25%, Critical Damage: +20% | ||
| Final Damage: +26%, Critical Damage: +20% | ||
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Final Damage increased for each additional combo orb. | |
| Level | 1 | Final Damage increased by 2% for each additional combo orb. |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases the chance to charge 2 combo orbs at once. | |
| Level | 1 | Additional 20% chance to charge two combo orbs at once. |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Damage increases when attacking Boss Monster for each combo. | |
| Level | 1 | Damage increases by 2% when attacking Boss Monster for each combo. |
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases the damage of Advanced Final Attack. | |
| Level | 1 | Damage: +10% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases Advanced Final Attack's Attack Power boost. | |
| Level | 1 | Attack +20 |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases the activation chance of Advanced Final Attack. | |
| Level | 1 | Activation Chance +15% |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases Raging Blow's damage. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases the max number of monsters hit by Raging Blow. | |
| Level | 1 | Max Enemies Hit: +2 |
| Passive | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Increases Raging Blow's attack count. | |
| Level | 1 | Number of Attacks: +1 |
| Active | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Calls upon the power of the ancients to defend you. Except for common and 5th job skills, your Swordsmanship skills will periodically leave afterimages, which deal additional attacks to the enemy. Sword strikes are created first on the boss with the highest max HP. Required Skill: Raging Blow Lv. 30+ | |
| Level | 1 | MP Cost: 300, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 520% damage up to 6 enemies 2 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. |
| Active | ||
|---|---|---|
| Level Requirement | 160 | |
| Master Level | 1 | |
| Description | Manifest the rage of the ancients to wipe out the enemy in front of you. | |
| Level | 1 | MP Cost: 200, Damage: 560%, Number of Attacks: 8, Enemies Hit: 10 Cooldown: 10 sec. |
| Active | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Call upon the bravery deep within to increase damage output. | |
| Level | 1 | MP Cost: 100, Duration: 60 sec., Damage: +10% Applies to any Explorer class in the party Cooldown: 120 sec. |
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 2 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +2] | |
| 3 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +3] | |
| 4 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +4] | |
| 5 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +5] | |
| 6 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +6] | |
| 7 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +7] | |
| 8 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +8] | |
| 9 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +9] | |
| 10 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +10] | |
| 11 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +11] | |
| 12 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +12] | |
| 13 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +13] | |
| 14 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +14] | |
| 15 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +15] | |
| 16 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +16] | |
| 17 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +17] | |
| 18 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +18] | |
| 19 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +19] | |
| 20 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +20] | |
| 21 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +21] | |
| 22 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +22] | |
| 23 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +23] | |
| 24 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +24] | |
| 25 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +25] | |
| 26 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +26] | |
| 27 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +27] | |
| 28 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +28] | |
| 29 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +29] | |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 2 | Portal Duration: 34 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 3 | Portal Duration: 36 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 4 | Portal Duration: 38 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 5 | Portal Duration: 40 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 6 | Portal Duration: 42 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 7 | Portal Duration: 44 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 8 | Portal Duration: 46 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 9 | Portal Duration: 48 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 10 | Portal Duration: 50 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 11 | Portal Duration: 52 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 12 | Portal Duration: 54 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 13 | Portal Duration: 56 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 14 | Portal Duration: 58 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 15 | Portal Duration: 60 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 16 | Portal Duration: 62 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 17 | Portal Duration: 64 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 18 | Portal Duration: 66 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 19 | Portal Duration: 68 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 20 | Portal Duration: 70 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 21 | Portal Duration: 72 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 22 | Portal Duration: 74 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 23 | Portal Duration: 76 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 24 | Portal Duration: 78 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 25 | Portal Duration: 80 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 26 | Portal Duration: 82 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 27 | Portal Duration: 84 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 28 | Portal Duration: 86 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 29 | Portal Duration: 88 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 2 | Duration: 186 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 3 | Duration: 189 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 4 | Duration: 192 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 5 | Duration: 195 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 6 | Duration: 198 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 7 | Duration: 201 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 8 | Duration: 204 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 9 | Duration: 207 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 10 | Duration: 210 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 11 | Duration: 213 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 12 | Duration: 216 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 13 | Duration: 219 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 14 | Duration: 222 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 15 | Duration: 225 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 16 | Duration: 228 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 17 | Duration: 231 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 18 | Duration: 234 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 19 | Duration: 237 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 20 | Duration: 240 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 21 | Duration: 243 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 22 | Duration: 246 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 23 | Duration: 249 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 24 | Duration: 252 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 25 | Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 26 | Duration: 258 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 27 | Duration: 261 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 28 | Duration: 264 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 29 | Duration: 267 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 2 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 3 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 4 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 5 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 6 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 7 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 8 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 9 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 10 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 11 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 12 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 13 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 14 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 15 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 16 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 17 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 18 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 19 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 20 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 21 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 22 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 23 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 24 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 25 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 26 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 27 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 28 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 29 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 2 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 3 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 4 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 5 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 6 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 7 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 8 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 9 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 10 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 11 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 12 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 13 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 14 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 15 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 16 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 17 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 18 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 19 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 20 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 21 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 22 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 23 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 24 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 25 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 26 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 27 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 28 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 29 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 2 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +2] | |
| 3 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +3] | |
| 4 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +4] | |
| 5 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +5] | |
| 6 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +6] | |
| 7 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +7] | |
| 8 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +8] | |
| 9 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +9] | |
| 10 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +10] | |
| 11 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +11] | |
| 12 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +12] | |
| 13 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +13] | |
| 14 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +14] | |
| 15 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +15] | |
| 16 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +16] | |
| 17 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +17] | |
| 18 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +18] | |
| 19 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +19] | |
| 20 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +20] | |
| 21 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +21] | |
| 22 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +22] | |
| 23 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +23] | |
| 24 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +24] | |
| 25 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25] | |
| 26 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +26] | |
| 27 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +27] | |
| 28 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +28] | |
| 29 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +29] | |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 2 | HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 212 sec. | |
| 3 | HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 208 sec. | |
| 4 | HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 204 sec. | |
| 5 | HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 200 sec. | |
| 6 | HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 196 sec. | |
| 7 | HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 192 sec. | |
| 8 | HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 188 sec. | |
| 9 | HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 184 sec. | |
| 10 | HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 180 sec. | |
| 11 | HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 176 sec. | |
| 12 | HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 172 sec. | |
| 13 | HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 168 sec. | |
| 14 | HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 164 sec. | |
| 15 | HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 160 sec. | |
| 16 | HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 156 sec. | |
| 17 | HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 152 sec. | |
| 18 | HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 148 sec. | |
| 19 | HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 144 sec. | |
| 20 | HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 140 sec. | |
| 21 | HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 136 sec. | |
| 22 | HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 132 sec. | |
| 23 | HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 128 sec. | |
| 24 | HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 124 sec. | |
| 25 | HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec. | |
| 26 | HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 116 sec. | |
| 27 | HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 112 sec. | |
| 28 | HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 108 sec. | |
| 29 | HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 104 sec. | |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 2 | HP Cost: 5% of Max HP, Cooldown: 470 sec | |
| 3 | HP Cost: 5% of Max HP, Cooldown: 465 sec | |
| 4 | HP Cost: 5% of Max HP, Cooldown: 460 sec | |
| 5 | HP Cost: 5% of Max HP, Cooldown: 455 sec | |
| 6 | HP Cost: 5% of Max HP, Cooldown: 450 sec | |
| 7 | HP Cost: 5% of Max HP, Cooldown: 445 sec | |
| 8 | HP Cost: 5% of Max HP, Cooldown: 440 sec | |
| 9 | HP Cost: 5% of Max HP, Cooldown: 435 sec | |
| 10 | HP Cost: 5% of Max HP, Cooldown: 430 sec | |
| 11 | HP Cost: 5% of Max HP, Cooldown: 425 sec | |
| 12 | HP Cost: 5% of Max HP, Cooldown: 420 sec | |
| 13 | HP Cost: 5% of Max HP, Cooldown: 415 sec | |
| 14 | HP Cost: 5% of Max HP, Cooldown: 410 sec | |
| 15 | HP Cost: 5% of Max HP, Cooldown: 405 sec | |
| 16 | HP Cost: 5% of Max HP, Cooldown: 400 sec | |
| 17 | HP Cost: 5% of Max HP, Cooldown: 395 sec | |
| 18 | HP Cost: 5% of Max HP, Cooldown: 390 sec | |
| 19 | HP Cost: 5% of Max HP, Cooldown: 385 sec | |
| 20 | HP Cost: 5% of Max HP, Cooldown: 380 sec | |
| 21 | HP Cost: 5% of Max HP, Cooldown: 375 sec | |
| 22 | HP Cost: 5% of Max HP, Cooldown: 370 sec | |
| 23 | HP Cost: 5% of Max HP, Cooldown: 365 sec | |
| 24 | HP Cost: 5% of Max HP, Cooldown: 360 sec | |
| 25 | HP Cost: 5% of Max HP, Cooldown: 355 sec | |
| 26 | HP Cost: 5% of Max HP, Cooldown: 350 sec | |
| 27 | HP Cost: 5% of Max HP, Cooldown: 345 sec | |
| 28 | HP Cost: 5% of Max HP, Cooldown: 340 sec | |
| 29 | HP Cost: 5% of Max HP, Cooldown: 335 sec | |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 2 | Duration: 186 sec, EXP: +21%, Drop Rate: +14% Cooldown: 180 sec | |
| 3 | Duration: 189 sec, EXP: +21%, Drop Rate: +15% Cooldown: 180 sec | |
| 4 | Duration: 192 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 5 | Duration: 195 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 6 | Duration: 198 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 7 | Duration: 201 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 8 | Duration: 204 sec, EXP: +24%, Drop Rate: +16% Cooldown: 180 sec | |
| 9 | Duration: 207 sec, EXP: +24%, Drop Rate: +17% Cooldown: 180 sec | |
| 10 | Duration: 210 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 11 | Duration: 213 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 12 | Duration: 216 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 13 | Duration: 219 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 14 | Duration: 222 sec, EXP: +27%, Drop Rate: +18% Cooldown: 180 sec | |
| 15 | Duration: 225 sec, EXP: +27%, Drop Rate: +19% Cooldown: 180 sec | |
| 16 | Duration: 228 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 17 | Duration: 231 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 18 | Duration: 234 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 19 | Duration: 237 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 20 | Duration: 240 sec, EXP: +30%, Drop Rate: +20% Cooldown: 180 sec | |
| 21 | Duration: 243 sec, EXP: +30%, Drop Rate: +21% Cooldown: 180 sec | |
| 22 | Duration: 246 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 23 | Duration: 249 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 24 | Duration: 252 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 25 | Duration: 255 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 26 | Duration: 258 sec, EXP: +33%, Drop Rate: +22% Cooldown: 180 sec | |
| 27 | Duration: 261 sec, EXP: +33%, Drop Rate: +23% Cooldown: 180 sec | |
| 28 | Duration: 264 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 29 | Duration: 267 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 2 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 3 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 4 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 5 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 6 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 7 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 8 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 9 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 10 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 11 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 12 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 13 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 14 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 15 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 16 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 17 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 18 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 19 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 20 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 21 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 22 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 23 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 24 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 25 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 26 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 27 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 28 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 29 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 32 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 88 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 33 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 87 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 34 sec, restores 5% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 86 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 35 sec, restores 10% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 85 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 36 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 84 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 37 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 83 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 38 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 82 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 39 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 81 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 40 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 80 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 41 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 79 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 42 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 78 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 43 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 77 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 44 sec, restores 15% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 76 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 45 sec, restores 20% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 75 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 46 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 74 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 47 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 73 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 48 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 72 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 49 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 71 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 50 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 70 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 51 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 69 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 52 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 68 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 53 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 67 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 54 sec, restores 25% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 66 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 55 sec, restores 30% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 65 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 56 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 64 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 57 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 63 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 58 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 62 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 59 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 61 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times. Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times. Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times. Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times. Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times. Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times. Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times. Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times. Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times. Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times. Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times. Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times. Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times. Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times. Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times. Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times. Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times. Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times. Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times. Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times. Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times. Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times. Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times. Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times. Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times. Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times. Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times. Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Harnesses your own Lifeforce to create a protective shield. You can detonate this shield to inflict damage to nearby enemies. | |
| Level | 1 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 15% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 520% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec |
| 30 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 21% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 1100% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Harnesses your own Lifeforce to create a protective shield. You can detonate this shield to inflict damage to nearby enemies. | |
| Level | 1 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 15% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 520% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec |
| 2 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 15% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 540% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 3 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 15% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 560% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 4 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 15% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 580% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 5 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 16% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 600% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 6 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 16% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 620% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 7 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 16% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 640% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 8 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 16% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 660% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 9 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 16% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 680% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 10 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 17% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 700% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 11 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 17% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 720% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 12 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 17% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 740% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 13 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 17% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 760% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 14 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 17% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 780% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 15 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 18% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 800% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 16 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 18% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 820% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 17 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 18% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 840% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 18 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 18% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 860% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 19 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 18% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 880% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 20 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 19% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 900% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 21 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 19% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 920% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 22 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 19% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 940% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 23 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 19% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 960% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 24 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 19% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 980% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 25 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 20% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 1000% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 26 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 20% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 1020% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 27 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 20% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 1040% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 28 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 20% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 1060% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 29 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 20% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 1080% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| 30 | HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 21% of your Max HP for 5 sec. If you activate this skill a second time, it detonates and inflicts 1100% damage to 12 enemies 5 times. Your shield must be active for at least 2 sec before it can be detonated. Cooldown: 15 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 2 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 3 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 4 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 5 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 6 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 7 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 8 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 9 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 10 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 11 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 12 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 13 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 14 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 15 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 16 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 17 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 18 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 19 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 20 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 21 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 22 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 23 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 24 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 25 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 26 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 27 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 28 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 29 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown. | |
| Level | 1 | HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times. Cooldown 120 sec. |
| 30 | HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown. | |
| Level | 1 | HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times. Cooldown 120 sec. |
| 2 | HP Cost: 100, Ignores 10% Enemy DEF for 74 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 540% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 3 | HP Cost: 100, Ignores 10% Enemy DEF for 76 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 560% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 4 | HP Cost: 100, Ignores 10% Enemy DEF for 78 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 580% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 5 | HP Cost: 100, Ignores 11% Enemy DEF for 80 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 600% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 6 | HP Cost: 100, Ignores 11% Enemy DEF for 82 sec, Final Damage: +2%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 620% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 7 | HP Cost: 100, Ignores 11% Enemy DEF for 84 sec, Final Damage: +2%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 640% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 8 | HP Cost: 100, Ignores 11% Enemy DEF for 86 sec, Final Damage: +2%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 660% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 9 | HP Cost: 100, Ignores 11% Enemy DEF for 88 sec, Final Damage: +2%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 680% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 10 | HP Cost: 100, Ignores 12% Enemy DEF for 90 sec, Final Damage: +2%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 700% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 11 | HP Cost: 100, Ignores 12% Enemy DEF for 92 sec, Final Damage: +3%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 720% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 12 | HP Cost: 100, Ignores 12% Enemy DEF for 94 sec, Final Damage: +3%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 740% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 13 | HP Cost: 100, Ignores 12% Enemy DEF for 96 sec, Final Damage: +3%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 760% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 14 | HP Cost: 100, Ignores 12% Enemy DEF for 98 sec, Final Damage: +3%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 780% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 15 | HP Cost: 100, Ignores 13% Enemy DEF for 100 sec, Final Damage: +3%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 800% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 16 | HP Cost: 100, Ignores 13% Enemy DEF for 102 sec, Final Damage: +4%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 820% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 17 | HP Cost: 100, Ignores 13% Enemy DEF for 104 sec, Final Damage: +4%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 840% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 18 | HP Cost: 100, Ignores 13% Enemy DEF for 106 sec, Final Damage: +4%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 860% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 19 | HP Cost: 100, Ignores 13% Enemy DEF for 108 sec, Final Damage: +4%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 880% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 20 | HP Cost: 100, Ignores 14% Enemy DEF for 110 sec, Final Damage: +4%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 900% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 21 | HP Cost: 100, Ignores 14% Enemy DEF for 112 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 920% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 22 | HP Cost: 100, Ignores 14% Enemy DEF for 114 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 940% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 23 | HP Cost: 100, Ignores 14% Enemy DEF for 116 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 960% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 24 | HP Cost: 100, Ignores 14% Enemy DEF for 118 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 980% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 25 | HP Cost: 100, Ignores 15% Enemy DEF for 120 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1000% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 26 | HP Cost: 100, Ignores 15% Enemy DEF for 122 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1020% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 27 | HP Cost: 100, Ignores 15% Enemy DEF for 124 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1040% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 28 | HP Cost: 100, Ignores 15% Enemy DEF for 126 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1060% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 29 | HP Cost: 100, Ignores 15% Enemy DEF for 128 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1080% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 30 | HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Makes your flesh as strong as steel so you're not pushed back by enemy attacks. | |
| Level | 1 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51 Cooldown: 120 sec [Passive Effects - STR: +1, Max HP: +50] |
| 30 | HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80 Cooldown: 120 sec [Passive Effects - STR: +30, Max HP: +1500] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Makes your flesh as strong as steel so you're not pushed back by enemy attacks. | |
| Level | 1 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51 Cooldown: 120 sec [Passive Effects - STR: +1, Max HP: +50] |
| 2 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +52 Cooldown: 120 sec [Passive Effects - STR: +2, Max HP: +100] | |
| 3 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +53 Cooldown: 120 sec [Passive Effects - STR: +3, Max HP: +150] | |
| 4 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +54 Cooldown: 120 sec [Passive Effects - STR: +4, Max HP: +200] | |
| 5 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +55 Cooldown: 120 sec [Passive Effects - STR: +5, Max HP: +250] | |
| 6 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +56 Cooldown: 120 sec [Passive Effects - STR: +6, Max HP: +300] | |
| 7 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +57 Cooldown: 120 sec [Passive Effects - STR: +7, Max HP: +350] | |
| 8 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +58 Cooldown: 120 sec [Passive Effects - STR: +8, Max HP: +400] | |
| 9 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +59 Cooldown: 120 sec [Passive Effects - STR: +9, Max HP: +450] | |
| 10 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +60 Cooldown: 120 sec [Passive Effects - STR: +10, Max HP: +500] | |
| 11 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +61 Cooldown: 120 sec [Passive Effects - STR: +11, Max HP: +550] | |
| 12 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +62 Cooldown: 120 sec [Passive Effects - STR: +12, Max HP: +600] | |
| 13 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +63 Cooldown: 120 sec [Passive Effects - STR: +13, Max HP: +650] | |
| 14 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +64 Cooldown: 120 sec [Passive Effects - STR: +14, Max HP: +700] | |
| 15 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +65 Cooldown: 120 sec [Passive Effects - STR: +15, Max HP: +750] | |
| 16 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +66 Cooldown: 120 sec [Passive Effects - STR: +16, Max HP: +800] | |
| 17 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +67 Cooldown: 120 sec [Passive Effects - STR: +17, Max HP: +850] | |
| 18 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +68 Cooldown: 120 sec [Passive Effects - STR: +18, Max HP: +900] | |
| 19 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +69 Cooldown: 120 sec [Passive Effects - STR: +19, Max HP: +950] | |
| 20 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +70 Cooldown: 120 sec [Passive Effects - STR: +20, Max HP: +1000] | |
| 21 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +71 Cooldown: 120 sec [Passive Effects - STR: +21, Max HP: +1050] | |
| 22 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +72 Cooldown: 120 sec [Passive Effects - STR: +22, Max HP: +1100] | |
| 23 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +73 Cooldown: 120 sec [Passive Effects - STR: +23, Max HP: +1150] | |
| 24 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +74 Cooldown: 120 sec [Passive Effects - STR: +24, Max HP: +1200] | |
| 25 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +75 Cooldown: 120 sec [Passive Effects - STR: +25, Max HP: +1250] | |
| 26 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +76 Cooldown: 120 sec [Passive Effects - STR: +26, Max HP: +1300] | |
| 27 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +77 Cooldown: 120 sec [Passive Effects - STR: +27, Max HP: +1350] | |
| 28 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +78 Cooldown: 120 sec [Passive Effects - STR: +28, Max HP: +1400] | |
| 29 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +79 Cooldown: 120 sec [Passive Effects - STR: +29, Max HP: +1450] | |
| 30 | HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80 Cooldown: 120 sec [Passive Effects - STR: +30, Max HP: +1500] | |
Class-Specific Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Conjures a burning soul blade to fight at your side. Unaffected by attack reflection. Use the skill key with the down arrow key to summon it in a fixed state. With Action Customization enabled, you can immediately summon in a fixed state by pressing its skill key again, without the use of the arrow keys. Right-click to toggle Action Customization ON/OFF Required Skill: Raging Blow Lv. 30+ | |
| Level | 1 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 15 sec., Max Enemies Hit: 8, Damage: 209%, Number of Attacks: 12 #Stationary:# Duration: 105 sec., Max Enemies Hit: 8, Damage: 107%, Number of Attacks: 6 Cooldown: 120 sec. |
| 30 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 20 sec., Max Enemies Hit: 8, Damage: 470%, Number of Attacks: 12 #Stationary:# Duration: 120 sec., Max Enemies Hit: 8, Damage: 252%, Number of Attacks: 6 Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Conjures a burning soul blade to fight at your side. Unaffected by attack reflection. Use the skill key with the down arrow key to summon it in a fixed state. With Action Customization enabled, you can immediately summon in a fixed state by pressing its skill key again, without the use of the arrow keys. Right-click to toggle Action Customization ON/OFF Required Skill: Raging Blow Lv. 30+ | |
| Level | 1 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 15 sec., Max Enemies Hit: 8, Damage: 209%, Number of Attacks: 12 #Stationary:# Duration: 105 sec., Max Enemies Hit: 8, Damage: 107%, Number of Attacks: 6 Cooldown: 120 sec. |
| 2 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 15 sec., Max Enemies Hit: 8, Damage: 218%, Number of Attacks: 12 #Stationary:# Duration: 106 sec., Max Enemies Hit: 8, Damage: 112%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 3 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 15 sec., Max Enemies Hit: 8, Damage: 227%, Number of Attacks: 12 #Stationary:# Duration: 106 sec., Max Enemies Hit: 8, Damage: 117%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 4 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 15 sec., Max Enemies Hit: 8, Damage: 236%, Number of Attacks: 12 #Stationary:# Duration: 107 sec., Max Enemies Hit: 8, Damage: 122%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 5 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 15 sec., Max Enemies Hit: 8, Damage: 245%, Number of Attacks: 12 #Stationary:# Duration: 107 sec., Max Enemies Hit: 8, Damage: 127%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 6 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 16 sec., Max Enemies Hit: 8, Damage: 254%, Number of Attacks: 12 #Stationary:# Duration: 108 sec., Max Enemies Hit: 8, Damage: 132%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 7 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 16 sec., Max Enemies Hit: 8, Damage: 263%, Number of Attacks: 12 #Stationary:# Duration: 108 sec., Max Enemies Hit: 8, Damage: 137%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 8 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 16 sec., Max Enemies Hit: 8, Damage: 272%, Number of Attacks: 12 #Stationary:# Duration: 109 sec., Max Enemies Hit: 8, Damage: 142%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 9 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 16 sec., Max Enemies Hit: 8, Damage: 281%, Number of Attacks: 12 #Stationary:# Duration: 109 sec., Max Enemies Hit: 8, Damage: 147%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 10 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 16 sec., Max Enemies Hit: 8, Damage: 290%, Number of Attacks: 12 #Stationary:# Duration: 110 sec., Max Enemies Hit: 8, Damage: 152%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 11 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 16 sec., Max Enemies Hit: 8, Damage: 299%, Number of Attacks: 12 #Stationary:# Duration: 110 sec., Max Enemies Hit: 8, Damage: 157%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 12 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 17 sec., Max Enemies Hit: 8, Damage: 308%, Number of Attacks: 12 #Stationary:# Duration: 111 sec., Max Enemies Hit: 8, Damage: 162%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 13 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 17 sec., Max Enemies Hit: 8, Damage: 317%, Number of Attacks: 12 #Stationary:# Duration: 111 sec., Max Enemies Hit: 8, Damage: 167%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 14 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 17 sec., Max Enemies Hit: 8, Damage: 326%, Number of Attacks: 12 #Stationary:# Duration: 112 sec., Max Enemies Hit: 8, Damage: 172%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 15 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 17 sec., Max Enemies Hit: 8, Damage: 335%, Number of Attacks: 12 #Stationary:# Duration: 112 sec., Max Enemies Hit: 8, Damage: 177%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 16 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 17 sec., Max Enemies Hit: 8, Damage: 344%, Number of Attacks: 12 #Stationary:# Duration: 113 sec., Max Enemies Hit: 8, Damage: 182%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 17 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 17 sec., Max Enemies Hit: 8, Damage: 353%, Number of Attacks: 12 #Stationary:# Duration: 113 sec., Max Enemies Hit: 8, Damage: 187%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 18 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 18 sec., Max Enemies Hit: 8, Damage: 362%, Number of Attacks: 12 #Stationary:# Duration: 114 sec., Max Enemies Hit: 8, Damage: 192%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 19 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 18 sec., Max Enemies Hit: 8, Damage: 371%, Number of Attacks: 12 #Stationary:# Duration: 114 sec., Max Enemies Hit: 8, Damage: 197%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 20 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 18 sec., Max Enemies Hit: 8, Damage: 380%, Number of Attacks: 12 #Stationary:# Duration: 115 sec., Max Enemies Hit: 8, Damage: 202%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 21 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 18 sec., Max Enemies Hit: 8, Damage: 389%, Number of Attacks: 12 #Stationary:# Duration: 115 sec., Max Enemies Hit: 8, Damage: 207%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 22 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 18 sec., Max Enemies Hit: 8, Damage: 398%, Number of Attacks: 12 #Stationary:# Duration: 116 sec., Max Enemies Hit: 8, Damage: 212%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 23 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 18 sec., Max Enemies Hit: 8, Damage: 407%, Number of Attacks: 12 #Stationary:# Duration: 116 sec., Max Enemies Hit: 8, Damage: 217%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 24 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 19 sec., Max Enemies Hit: 8, Damage: 416%, Number of Attacks: 12 #Stationary:# Duration: 117 sec., Max Enemies Hit: 8, Damage: 222%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 25 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 19 sec., Max Enemies Hit: 8, Damage: 425%, Number of Attacks: 12 #Stationary:# Duration: 117 sec., Max Enemies Hit: 8, Damage: 227%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 26 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 19 sec., Max Enemies Hit: 8, Damage: 434%, Number of Attacks: 12 #Stationary:# Duration: 118 sec., Max Enemies Hit: 8, Damage: 232%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 27 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 19 sec., Max Enemies Hit: 8, Damage: 443%, Number of Attacks: 12 #Stationary:# Duration: 118 sec., Max Enemies Hit: 8, Damage: 237%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 28 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 19 sec., Max Enemies Hit: 8, Damage: 452%, Number of Attacks: 12 #Stationary:# Duration: 119 sec., Max Enemies Hit: 8, Damage: 242%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 29 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 19 sec., Max Enemies Hit: 8, Damage: 461%, Number of Attacks: 12 #Stationary:# Duration: 119 sec., Max Enemies Hit: 8, Damage: 247%, Number of Attacks: 6 Cooldown: 120 sec. | |
| 30 | MP Cost: 350, Full charges combo to max upon casting. Summons a Soul Blade near you. Use the skill key with down arrow key to have the blade remain stationary. Use the skill key again while the blade is stationary to return it to you. Periodically attacks enemies when you use offensive skills. Bonus Critical Rate: +50% #Mobile:# Duration: 20 sec., Max Enemies Hit: 8, Damage: 470%, Number of Attacks: 12 #Stationary:# Duration: 120 sec., Max Enemies Hit: 8, Damage: 252%, Number of Attacks: 6 Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Unleashes a brutal slash. | |
| Level | 1 | MP Cost: 500, Max Enemies Hit: 15, Damage: 416%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. |
| 30 | MP Cost: 500, Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Unleashes a brutal slash. | |
| Level | 1 | MP Cost: 500, Max Enemies Hit: 15, Damage: 416%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. |
| 2 | MP Cost: 500, Max Enemies Hit: 15, Damage: 432%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 3 | MP Cost: 500, Max Enemies Hit: 15, Damage: 448%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 4 | MP Cost: 500, Max Enemies Hit: 15, Damage: 464%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 5 | MP Cost: 500, Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 6 | MP Cost: 500, Max Enemies Hit: 15, Damage: 496%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 7 | MP Cost: 500, Max Enemies Hit: 15, Damage: 512%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 8 | MP Cost: 500, Max Enemies Hit: 15, Damage: 528%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 9 | MP Cost: 500, Max Enemies Hit: 15, Damage: 544%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 10 | MP Cost: 500, Max Enemies Hit: 15, Damage: 560%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 11 | MP Cost: 500, Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 12 | MP Cost: 500, Max Enemies Hit: 15, Damage: 592%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 13 | MP Cost: 500, Max Enemies Hit: 15, Damage: 608%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 14 | MP Cost: 500, Max Enemies Hit: 15, Damage: 624%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 15 | MP Cost: 500, Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 16 | MP Cost: 500, Max Enemies Hit: 15, Damage: 656%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 17 | MP Cost: 500, Max Enemies Hit: 15, Damage: 672%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 18 | MP Cost: 500, Max Enemies Hit: 15, Damage: 688%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 19 | MP Cost: 500, Max Enemies Hit: 15, Damage: 704%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 20 | MP Cost: 500, Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 21 | MP Cost: 500, Max Enemies Hit: 15, Damage: 736%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 22 | MP Cost: 500, Max Enemies Hit: 15, Damage: 752%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 23 | MP Cost: 500, Max Enemies Hit: 15, Damage: 768%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 24 | MP Cost: 500, Max Enemies Hit: 15, Damage: 784%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 25 | MP Cost: 500, Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 26 | MP Cost: 500, Max Enemies Hit: 15, Damage: 816%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 27 | MP Cost: 500, Max Enemies Hit: 15, Damage: 832%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 28 | MP Cost: 500, Max Enemies Hit: 15, Damage: 848%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 29 | MP Cost: 500, Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| 30 | MP Cost: 500, Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 14. Invulnerable while casting. Cooldown: 25 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Tap into your subconscious abilities and use your power to its fullest potential. Increases the ability gained from the Combo Orb and allows you to leave a tear in space when Raging Blow is used. Also, Spirit Calibur will leave a soul trace upon hitting an enemy. The tear in space and soul trace are unaffected by attack reflection. Required Skill: Raging Blow Lv. 30+ | |
| Level | 1 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 3%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 197%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 406% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 30 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 13%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 870% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Tap into your subconscious abilities and use your power to its fullest potential. Increases the ability gained from the Combo Orb and allows you to leave a tear in space when Raging Blow is used. Also, Spirit Calibur will leave a soul trace upon hitting an enemy. The tear in space and soul trace are unaffected by attack reflection. Required Skill: Raging Blow Lv. 30+ | |
| Level | 1 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 3%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 197%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 406% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 2 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 3%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 204%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 422% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 3 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 4%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 211%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 438% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 4 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 4%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 218%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 454% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 5 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 4%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 225%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 470% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 6 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 5%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 232%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 486% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 7 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 5%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 239%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 502% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 8 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 5%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 246%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 518% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 9 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 6%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 253%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 534% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 10 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 6%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 260%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 550% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 11 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 6%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 267%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 566% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 12 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 7%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 274%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 582% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 13 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 7%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 281%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 598% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 14 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 7%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 288%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 614% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 15 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 8%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 295%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 630% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 16 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 8%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 302%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 646% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 17 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 8%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 309%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 662% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 18 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 9%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 316%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 678% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 19 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 9%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 323%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 694% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 20 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 9%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 330%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 710% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 21 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 10%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 337%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 726% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 22 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 10%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 344%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 742% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 23 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 10%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 351%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 758% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 24 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 11%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 358%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 774% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 25 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 11%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 365%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 790% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 26 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 11%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 372%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 806% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 27 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 12%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 379%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 822% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 28 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 12%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 386%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 838% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 29 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 12%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 393%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 854% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| 30 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 13%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 870% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Slice forward faster than the eye can see using a combo orb. Sword Illusion is unaffected by attack reflection. | |
| Level | 1 | MP Cost: 700, Max Enemies Hit: 8, Damage: 130%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 260% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 30 | MP Cost: 700, Max Enemies Hit: 8, Damage: 275%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 550% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Slice forward faster than the eye can see using a combo orb. Sword Illusion is unaffected by attack reflection. | |
| Level | 1 | MP Cost: 700, Max Enemies Hit: 8, Damage: 130%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 260% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 2 | MP Cost: 700, Max Enemies Hit: 8, Damage: 135%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 270% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 3 | MP Cost: 700, Max Enemies Hit: 8, Damage: 140%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 280% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 4 | MP Cost: 700, Max Enemies Hit: 8, Damage: 145%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 290% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 5 | MP Cost: 700, Max Enemies Hit: 8, Damage: 150%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 300% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 6 | MP Cost: 700, Max Enemies Hit: 8, Damage: 155%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 310% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 7 | MP Cost: 700, Max Enemies Hit: 8, Damage: 160%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 320% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 8 | MP Cost: 700, Max Enemies Hit: 8, Damage: 165%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 330% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 9 | MP Cost: 700, Max Enemies Hit: 8, Damage: 170%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 340% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 10 | MP Cost: 700, Max Enemies Hit: 8, Damage: 175%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 350% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 11 | MP Cost: 700, Max Enemies Hit: 8, Damage: 180%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 360% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 12 | MP Cost: 700, Max Enemies Hit: 8, Damage: 185%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 370% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 13 | MP Cost: 700, Max Enemies Hit: 8, Damage: 190%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 380% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 14 | MP Cost: 700, Max Enemies Hit: 8, Damage: 195%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 390% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 15 | MP Cost: 700, Max Enemies Hit: 8, Damage: 200%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 400% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 16 | MP Cost: 700, Max Enemies Hit: 8, Damage: 205%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 410% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 17 | MP Cost: 700, Max Enemies Hit: 8, Damage: 210%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 420% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 18 | MP Cost: 700, Max Enemies Hit: 8, Damage: 215%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 430% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 19 | MP Cost: 700, Max Enemies Hit: 8, Damage: 220%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 440% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 20 | MP Cost: 700, Max Enemies Hit: 8, Damage: 225%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 450% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 21 | MP Cost: 700, Max Enemies Hit: 8, Damage: 230%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 460% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 22 | MP Cost: 700, Max Enemies Hit: 8, Damage: 235%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 470% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 23 | MP Cost: 700, Max Enemies Hit: 8, Damage: 240%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 480% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 24 | MP Cost: 700, Max Enemies Hit: 8, Damage: 245%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 490% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 25 | MP Cost: 700, Max Enemies Hit: 8, Damage: 250%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 500% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 26 | MP Cost: 700, Max Enemies Hit: 8, Damage: 255%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 510% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 27 | MP Cost: 700, Max Enemies Hit: 8, Damage: 260%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 520% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 28 | MP Cost: 700, Max Enemies Hit: 8, Damage: 265%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 530% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 29 | MP Cost: 700, Max Enemies Hit: 8, Damage: 270%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 540% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
| 30 | MP Cost: 700, Max Enemies Hit: 8, Damage: 275%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 550% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec | |
Enhancements
The maximum level for Enhancements/Boost Nodes is 60.
- Enhancement/Boost Node 1
- Enhancement/Boost Node 2
- Enhancement/Boost Node 3
- Enhancement/Boost Node 4
- Enhancement/Boost Node 5
- Enhancement/Boost Node 6
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 2 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +12%] | |
| 3 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +14%] | |
| 4 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +16%] | |
| 5 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +18%] | |
| 6 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +20%] | |
| 7 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +22%] | |
| 8 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +24%] | |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 11 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +39%] | |
| 12 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +41%] | |
| 13 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +43%] | |
| 14 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +45%] | |
| 15 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +47%] | |
| 16 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +49%] | |
| 17 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +51%] | |
| 18 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +53%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 21 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +69%] | |
| 22 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +71%] | |
| 23 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +73%] | |
| 24 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +75%] | |
| 25 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +77%] | |
| 26 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +79%] | |
| 27 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +81%] | |
| 28 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +83%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 2 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 615%, Number of Attacks: 6 Cooldown: 3 sec | |
| 3 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 630%, Number of Attacks: 6 Cooldown: 3 sec | |
| 4 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 645%, Number of Attacks: 6 Cooldown: 3 sec | |
| 5 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 660%, Number of Attacks: 6 Cooldown: 3 sec | |
| 6 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 675%, Number of Attacks: 6 Cooldown: 3 sec | |
| 7 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 690%, Number of Attacks: 6 Cooldown: 3 sec | |
| 8 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 705%, Number of Attacks: 6 Cooldown: 3 sec | |
| 9 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 720%, Number of Attacks: 6 Cooldown: 3 sec | |
| 10 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 735%, Number of Attacks: 6 Cooldown: 3 sec | |
| 11 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 750%, Number of Attacks: 6 Cooldown: 3 sec | |
| 12 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 765%, Number of Attacks: 6 Cooldown: 3 sec | |
| 13 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 780%, Number of Attacks: 6 Cooldown: 3 sec | |
| 14 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 795%, Number of Attacks: 6 Cooldown: 3 sec | |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 16 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 825%, Number of Attacks: 6 Cooldown: 3 sec | |
| 17 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 840%, Number of Attacks: 6 Cooldown: 3 sec | |
| 18 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 855%, Number of Attacks: 6 Cooldown: 3 sec | |
| 19 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 870%, Number of Attacks: 6 Cooldown: 3 sec | |
| 20 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 885%, Number of Attacks: 6 Cooldown: 3 sec | |
| 21 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 900%, Number of Attacks: 6 Cooldown: 3 sec | |
| 22 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 915%, Number of Attacks: 6 Cooldown: 3 sec | |
| 23 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 930%, Number of Attacks: 6 Cooldown: 3 sec | |
| 24 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 945%, Number of Attacks: 6 Cooldown: 3 sec | |
| 25 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 960%, Number of Attacks: 6 Cooldown: 3 sec | |
| 26 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 975%, Number of Attacks: 6 Cooldown: 3 sec | |
| 27 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 990%, Number of Attacks: 6 Cooldown: 3 sec | |
| 28 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1005%, Number of Attacks: 6 Cooldown: 3 sec | |
| 29 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1020%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 2 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6 Cooldown: 60 sec | |
| 3 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6 Cooldown: 60 sec | |
| 4 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6 Cooldown: 60 sec | |
| 5 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6 Cooldown: 60 sec | |
| 6 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6 Cooldown: 60 sec | |
| 7 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6 Cooldown: 60 sec | |
| 8 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6 Cooldown: 60 sec | |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 11 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6 Cooldown: 60 sec | |
| 12 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6 Cooldown: 60 sec | |
| 13 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6 Cooldown: 60 sec | |
| 14 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6 Cooldown: 60 sec | |
| 15 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6 Cooldown: 60 sec | |
| 16 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6 Cooldown: 60 sec | |
| 17 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6 Cooldown: 60 sec | |
| 18 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 21 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6 Cooldown: 60 sec | |
| 22 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6 Cooldown: 60 sec | |
| 23 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6 Cooldown: 60 sec | |
| 24 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6 Cooldown: 60 sec | |
| 25 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6 Cooldown: 60 sec | |
| 26 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6 Cooldown: 60 sec | |
| 27 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6 Cooldown: 60 sec | |
| 28 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Coalesce Sol Erda drawn to the Adversary's determination into a guardian spirit. Sol Hecate follows the Adversary, automatically attacking enemies and using exclusive skills. Sol Hecate grows as it levels up, with additional skills becoming available at certain level milestones. Sol Hecate's skills can be bound to be cast at the same time as other skills through Sol Hecate: Pactum. Prioritizes the boss with the highest Max HP. Unaffected by attack reflection. Can be toggled on/off. Right-click to toggle Sol Hecate transparency on/off. Lv. 10 - Ignore Defense: +20%, Boss Damage: +20% Lv. 20 - Enables use of Charon, Ignore Defense: +20%, Boss Damage: +20% Lv. 30 - Enables use of Phlegethon | |
| Level | 1 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 111%, Number of Attacks: 6 |
| 15 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 223%, Number of Attacks: 6 | |
| 30 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 343%, Number of Attacks: 6 | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Coalesce Sol Erda drawn to the Adversary's determination into a guardian spirit. Sol Hecate follows the Adversary, automatically attacking enemies and using exclusive skills. Sol Hecate grows as it levels up, with additional skills becoming available at certain level milestones. Sol Hecate's skills can be bound to be cast at the same time as other skills through Sol Hecate: Pactum. Prioritizes the boss with the highest Max HP. Unaffected by attack reflection. Can be toggled on/off. Right-click to toggle Sol Hecate transparency on/off. Lv. 10 - Ignore Defense: +20%, Boss Damage: +20% Lv. 20 - Enables use of Charon, Ignore Defense: +20%, Boss Damage: +20% Lv. 30 - Enables use of Phlegethon | |
| Level | 1 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 111%, Number of Attacks: 6 |
| 2 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 119%, Number of Attacks: 6 | |
| 3 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 127%, Number of Attacks: 6 | |
| 4 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 135%, Number of Attacks: 6 | |
| 5 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 143%, Number of Attacks: 6 | |
| 6 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 151%, Number of Attacks: 6 | |
| 7 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 159%, Number of Attacks: 6 | |
| 8 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 167%, Number of Attacks: 6 | |
| 9 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 175%, Number of Attacks: 6 | |
| 10 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 183%, Number of Attacks: 6 | |
| 11 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 191%, Number of Attacks: 6 | |
| 12 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 199%, Number of Attacks: 6 | |
| 13 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 207%, Number of Attacks: 6 | |
| 14 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 215%, Number of Attacks: 6 | |
| 15 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 223%, Number of Attacks: 6 | |
| 16 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 231%, Number of Attacks: 6 | |
| 17 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 239%, Number of Attacks: 6 | |
| 18 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 247%, Number of Attacks: 6 | |
| 19 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 255%, Number of Attacks: 6 | |
| 20 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 263%, Number of Attacks: 6 | |
| 21 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 271%, Number of Attacks: 6 | |
| 22 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 279%, Number of Attacks: 6 | |
| 23 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 287%, Number of Attacks: 6 | |
| 24 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 295%, Number of Attacks: 6 | |
| 25 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 303%, Number of Attacks: 6 | |
| 26 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 311%, Number of Attacks: 6 | |
| 27 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 319%, Number of Attacks: 6 | |
| 28 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 327%, Number of Attacks: 6 | |
| 29 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 335%, Number of Attacks: 6 | |
| 30 | HP Cost: 100, Summons Sol Hecate Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles Sol Erda Particle - Damage: 343%, Number of Attacks: 6 | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Releases a wave of concentrated Sol Erda to devastate enemies, sewing a seed of death into enemies struck. The seed will grow, dealing continuous damage to the host, before blooming to take their life. The skill can be configured using Sol Hecate: Pactum. Can be used while using other skills. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 50, Max Enemies Hit: 15, Damage: 168%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 163% damage 4 times. When it blooms, it harvests life 7 times, dealing 202% damage 7 times. Cooldown: 60 sec |
| 15 | HP Cost: 50, Max Enemies Hit: 15, Damage: 322%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 317% damage 4 times. When it blooms, it harvests life 7 times, dealing 370% damage 7 times. Cooldown: 60 sec | |
| 30 | HP Cost: 50, Max Enemies Hit: 15, Damage: 487%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 482% damage 4 times. When it blooms, it harvests life 7 times, dealing 550% damage 7 times. Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Releases a wave of concentrated Sol Erda to devastate enemies, sewing a seed of death into enemies struck. The seed will grow, dealing continuous damage to the host, before blooming to take their life. The skill can be configured using Sol Hecate: Pactum. Can be used while using other skills. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 50, Max Enemies Hit: 15, Damage: 168%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 163% damage 4 times. When it blooms, it harvests life 7 times, dealing 202% damage 7 times. Cooldown: 60 sec |
| 2 | HP Cost: 50, Max Enemies Hit: 15, Damage: 179%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 174% damage 4 times. When it blooms, it harvests life 7 times, dealing 214% damage 7 times. Cooldown: 60 sec | |
| 3 | HP Cost: 50, Max Enemies Hit: 15, Damage: 190%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 185% damage 4 times. When it blooms, it harvests life 7 times, dealing 226% damage 7 times. Cooldown: 60 sec | |
| 4 | HP Cost: 50, Max Enemies Hit: 15, Damage: 201%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 196% damage 4 times. When it blooms, it harvests life 7 times, dealing 238% damage 7 times. Cooldown: 60 sec | |
| 5 | HP Cost: 50, Max Enemies Hit: 15, Damage: 212%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 207% damage 4 times. When it blooms, it harvests life 7 times, dealing 250% damage 7 times. Cooldown: 60 sec | |
| 6 | HP Cost: 50, Max Enemies Hit: 15, Damage: 223%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 218% damage 4 times. When it blooms, it harvests life 7 times, dealing 262% damage 7 times. Cooldown: 60 sec | |
| 7 | HP Cost: 50, Max Enemies Hit: 15, Damage: 234%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 229% damage 4 times. When it blooms, it harvests life 7 times, dealing 274% damage 7 times. Cooldown: 60 sec | |
| 8 | HP Cost: 50, Max Enemies Hit: 15, Damage: 245%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 240% damage 4 times. When it blooms, it harvests life 7 times, dealing 286% damage 7 times. Cooldown: 60 sec | |
| 9 | HP Cost: 50, Max Enemies Hit: 15, Damage: 256%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 251% damage 4 times. When it blooms, it harvests life 7 times, dealing 298% damage 7 times. Cooldown: 60 sec | |
| 10 | HP Cost: 50, Max Enemies Hit: 15, Damage: 267%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 262% damage 4 times. When it blooms, it harvests life 7 times, dealing 310% damage 7 times. Cooldown: 60 sec | |
| 11 | HP Cost: 50, Max Enemies Hit: 15, Damage: 278%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 273% damage 4 times. When it blooms, it harvests life 7 times, dealing 322% damage 7 times. Cooldown: 60 sec | |
| 12 | HP Cost: 50, Max Enemies Hit: 15, Damage: 289%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 284% damage 4 times. When it blooms, it harvests life 7 times, dealing 334% damage 7 times. Cooldown: 60 sec | |
| 13 | HP Cost: 50, Max Enemies Hit: 15, Damage: 300%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 295% damage 4 times. When it blooms, it harvests life 7 times, dealing 346% damage 7 times. Cooldown: 60 sec | |
| 14 | HP Cost: 50, Max Enemies Hit: 15, Damage: 311%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 306% damage 4 times. When it blooms, it harvests life 7 times, dealing 358% damage 7 times. Cooldown: 60 sec | |
| 15 | HP Cost: 50, Max Enemies Hit: 15, Damage: 322%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 317% damage 4 times. When it blooms, it harvests life 7 times, dealing 370% damage 7 times. Cooldown: 60 sec | |
| 16 | HP Cost: 50, Max Enemies Hit: 15, Damage: 333%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 328% damage 4 times. When it blooms, it harvests life 7 times, dealing 382% damage 7 times. Cooldown: 60 sec | |
| 17 | HP Cost: 50, Max Enemies Hit: 15, Damage: 344%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 339% damage 4 times. When it blooms, it harvests life 7 times, dealing 394% damage 7 times. Cooldown: 60 sec | |
| 18 | HP Cost: 50, Max Enemies Hit: 15, Damage: 355%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 350% damage 4 times. When it blooms, it harvests life 7 times, dealing 406% damage 7 times. Cooldown: 60 sec | |
| 19 | HP Cost: 50, Max Enemies Hit: 15, Damage: 366%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 361% damage 4 times. When it blooms, it harvests life 7 times, dealing 418% damage 7 times. Cooldown: 60 sec | |
| 20 | HP Cost: 50, Max Enemies Hit: 15, Damage: 377%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 372% damage 4 times. When it blooms, it harvests life 7 times, dealing 430% damage 7 times. Cooldown: 60 sec | |
| 21 | HP Cost: 50, Max Enemies Hit: 15, Damage: 388%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 383% damage 4 times. When it blooms, it harvests life 7 times, dealing 442% damage 7 times. Cooldown: 60 sec | |
| 22 | HP Cost: 50, Max Enemies Hit: 15, Damage: 399%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 394% damage 4 times. When it blooms, it harvests life 7 times, dealing 454% damage 7 times. Cooldown: 60 sec | |
| 23 | HP Cost: 50, Max Enemies Hit: 15, Damage: 410%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 405% damage 4 times. When it blooms, it harvests life 7 times, dealing 466% damage 7 times. Cooldown: 60 sec | |
| 24 | HP Cost: 50, Max Enemies Hit: 15, Damage: 421%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 416% damage 4 times. When it blooms, it harvests life 7 times, dealing 478% damage 7 times. Cooldown: 60 sec | |
| 25 | HP Cost: 50, Max Enemies Hit: 15, Damage: 432%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 427% damage 4 times. When it blooms, it harvests life 7 times, dealing 490% damage 7 times. Cooldown: 60 sec | |
| 26 | HP Cost: 50, Max Enemies Hit: 15, Damage: 443%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 438% damage 4 times. When it blooms, it harvests life 7 times, dealing 502% damage 7 times. Cooldown: 60 sec | |
| 27 | HP Cost: 50, Max Enemies Hit: 15, Damage: 454%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 449% damage 4 times. When it blooms, it harvests life 7 times, dealing 514% damage 7 times. Cooldown: 60 sec | |
| 28 | HP Cost: 50, Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 460% damage 4 times. When it blooms, it harvests life 7 times, dealing 526% damage 7 times. Cooldown: 60 sec | |
| 29 | HP Cost: 50, Max Enemies Hit: 15, Damage: 476%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 471% damage 4 times. When it blooms, it harvests life 7 times, dealing 538% damage 7 times. Cooldown: 60 sec | |
| 30 | HP Cost: 50, Max Enemies Hit: 15, Damage: 487%, Number of Attacks: 8 Enemies hit are stunned for 4 sec Applies Death Seed debuff that grows for 3 sec Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned. Death Seed: Grows and deals 482% damage 4 times. When it blooms, it harvests life 7 times, dealing 550% damage 7 times. Cooldown: 60 sec | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Negates the contractor's destined death when taking fatal damage. The skill's ending conditions can be configured using Sol Hecate: Pactum. Required Skill: Sol Hecate Lv. 20+ | |
| Level | 1 | If your HP reaches 0, you will not die and become invincible for 10 sec. Can be ended using the command set with Sol Hecate: Pactum. Cooldown: 600 sec |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Disrupts Sol Erda to breach the boundary of the underworld. Torrents of the underworld flow out to burn enemies. After the rift closes, the remaining energy blooms. The skill can be configured using Sol Hecate: Pactum. Unaffected by attack reflection. Right-click to toggle illustration cutscene On/Off Required Skill: Sol Hecate Lv. 30+ | |
| Level | 1 | HP Cost: 50, Max Enemies Hit: 15, Damage: 300%, Number of Attacks: 4, Torrents: 8 Rift Closes - 10 blooms deal 240% damage 6 times. Cooldown: 120 sec |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Synchronizes Sol Hecate to the Adversary, allowing you to configure Sol Hecate's skills. Required Skill: Sol Hecate Lv. 1+ | |
| Level | 1 | Allows you to bind Styx and Phlegethon to activate alongside other skills. Allows you to set a command to end Charon's invincibility effect. |
Class-Specific Skills
- Origin Skill
- Ascent Skill
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Swordsmanship] Channels your spirit into your sword and cuts everything down. Lv. 10: Ignore Defense +20% Lv. 20: Boss Damage +20% Lv. 30: Ignore Defense +30% and Boss Damage +30% | |
| Level | 1 | MP Cost: 1200, Invincible during casting Damage: 240%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 238% damage 15 times and erupts 48 times. Cooldown: 360 sec |
| 30 | MP Cost: 1200, Invincible during casting Damage: 472%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 470% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Swordsmanship] Channels your spirit into your sword and cuts everything down. Lv. 10: Ignore Defense +20% Lv. 20: Boss Damage +20% Lv. 30: Ignore Defense +30% and Boss Damage +30% | |
| Level | 1 | MP Cost: 1200, Invincible during casting Damage: 240%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 238% damage 15 times and erupts 48 times. Cooldown: 360 sec |
| 2 | MP Cost: 1200, Invincible during casting Damage: 248%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 246% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 3 | MP Cost: 1200, Invincible during casting Damage: 256%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 254% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 4 | MP Cost: 1200, Invincible during casting Damage: 264%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 262% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 5 | MP Cost: 1200, Invincible during casting Damage: 272%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 270% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 6 | MP Cost: 1200, Invincible during casting Damage: 280%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 278% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 7 | MP Cost: 1200, Invincible during casting Damage: 288%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 286% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 8 | MP Cost: 1200, Invincible during casting Damage: 296%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 294% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 9 | MP Cost: 1200, Invincible during casting Damage: 304%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 302% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 10 | MP Cost: 1200, Invincible during casting Damage: 312%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 310% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 11 | MP Cost: 1200, Invincible during casting Damage: 320%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 318% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 12 | MP Cost: 1200, Invincible during casting Damage: 328%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 326% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 13 | MP Cost: 1200, Invincible during casting Damage: 336%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 334% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 14 | MP Cost: 1200, Invincible during casting Damage: 344%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 342% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 15 | MP Cost: 1200, Invincible during casting Damage: 352%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 350% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 16 | MP Cost: 1200, Invincible during casting Damage: 360%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 358% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 17 | MP Cost: 1200, Invincible during casting Damage: 368%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 366% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 18 | MP Cost: 1200, Invincible during casting Damage: 376%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 374% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 19 | MP Cost: 1200, Invincible during casting Damage: 384%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 382% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 20 | MP Cost: 1200, Invincible during casting Damage: 392%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 390% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 21 | MP Cost: 1200, Invincible during casting Damage: 400%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 398% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 22 | MP Cost: 1200, Invincible during casting Damage: 408%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 406% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 23 | MP Cost: 1200, Invincible during casting Damage: 416%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 414% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 24 | MP Cost: 1200, Invincible during casting Damage: 424%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 422% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 25 | MP Cost: 1200, Invincible during casting Damage: 432%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 430% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 26 | MP Cost: 1200, Invincible during casting Damage: 440%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 438% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 27 | MP Cost: 1200, Invincible during casting Damage: 448%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 446% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 28 | MP Cost: 1200, Invincible during casting Damage: 456%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 454% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 29 | MP Cost: 1200, Invincible during casting Damage: 464%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 462% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| 30 | MP Cost: 1200, Invincible during casting Damage: 472%, Max Enemies Hit: 15, Number of Attacks: 14, Chase Cuts: 33, the final blow deals 470% damage 15 times and erupts 48 times. Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Unleashes a slash from the pinnacle of sword mastery, where sound itself is cut. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 1504% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 30 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 8725% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Unleashes a slash from the pinnacle of sword mastery, where sound itself is cut. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 1504% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 2 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 1753% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 3 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 2002% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 4 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 2251% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 5 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 2500% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 6 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 2749% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 7 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 2998% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 8 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 3247% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 9 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 3496% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 10 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 3745% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 11 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 3994% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 12 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 4243% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 13 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 4492% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 14 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 4741% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 15 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 4990% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 16 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 5239% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 17 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 5488% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 18 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 5737% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 19 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 5986% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 20 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 6235% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 21 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 6484% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 22 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 6733% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 23 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 6982% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 24 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 7231% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 25 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 7480% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 26 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 7729% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 27 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 7978% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 28 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 8227% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 29 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 8476% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 30 | MP Cost: 1000, Invincible during casting Slashes 24 times, dealing 8725% damage to up to 15 enemies 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
Mastery Skills
Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.
- Mastery Node/Core 1
- Mastery Node/Core 2
- Mastery Node/Core 3
- Mastery Node/Core 4
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Swordsmanship] Instantly slash several times to slice multiple enemies in front of you. The final blow will always be a critical hit. The skill is enhanced when combo is fully charged. Required Skill: Raging Blow Lv. 30+ | |
| Level | 1 | MP Cost: 45, Max Enemies Hit: 8, Damage: 356%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 431%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased |
| 30 | MP Cost: 51, Max Enemies Hit: 8, Damage: 530%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 721%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Swordsmanship] Instantly slash several times to slice multiple enemies in front of you. The final blow will always be a critical hit. The skill is enhanced when combo is fully charged. Required Skill: Raging Blow Lv. 30+ | |
| Level | 1 | MP Cost: 45, Max Enemies Hit: 8, Damage: 356%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 431%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased |
| 2 | MP Cost: 45, Max Enemies Hit: 8, Damage: 362%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 441%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 3 | MP Cost: 45, Max Enemies Hit: 8, Damage: 368%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 451%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 4 | MP Cost: 45, Max Enemies Hit: 8, Damage: 374%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 461%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 5 | MP Cost: 46, Max Enemies Hit: 8, Damage: 380%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 471%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 6 | MP Cost: 46, Max Enemies Hit: 8, Damage: 386%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 481%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 7 | MP Cost: 46, Max Enemies Hit: 8, Damage: 392%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 491%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 8 | MP Cost: 46, Max Enemies Hit: 8, Damage: 398%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 501%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 9 | MP Cost: 46, Max Enemies Hit: 8, Damage: 404%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 511%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 10 | MP Cost: 47, Max Enemies Hit: 8, Damage: 410%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 521%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 11 | MP Cost: 47, Max Enemies Hit: 8, Damage: 416%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 531%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 12 | MP Cost: 47, Max Enemies Hit: 8, Damage: 422%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 541%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 13 | MP Cost: 47, Max Enemies Hit: 8, Damage: 428%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 551%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 14 | MP Cost: 47, Max Enemies Hit: 8, Damage: 434%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 561%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 15 | MP Cost: 48, Max Enemies Hit: 8, Damage: 440%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 571%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 16 | MP Cost: 48, Max Enemies Hit: 8, Damage: 446%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 581%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 17 | MP Cost: 48, Max Enemies Hit: 8, Damage: 452%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 591%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 18 | MP Cost: 48, Max Enemies Hit: 8, Damage: 458%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 601%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 19 | MP Cost: 48, Max Enemies Hit: 8, Damage: 464%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 611%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 20 | MP Cost: 49, Max Enemies Hit: 8, Damage: 470%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 621%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 21 | MP Cost: 49, Max Enemies Hit: 8, Damage: 476%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 631%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 22 | MP Cost: 49, Max Enemies Hit: 8, Damage: 482%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 641%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 23 | MP Cost: 49, Max Enemies Hit: 8, Damage: 488%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 651%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 24 | MP Cost: 49, Max Enemies Hit: 8, Damage: 494%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 661%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 25 | MP Cost: 50, Max Enemies Hit: 8, Damage: 500%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 671%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 26 | MP Cost: 50, Max Enemies Hit: 8, Damage: 506%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 681%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 27 | MP Cost: 50, Max Enemies Hit: 8, Damage: 512%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 691%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 28 | MP Cost: 50, Max Enemies Hit: 8, Damage: 518%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 701%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 29 | MP Cost: 50, Max Enemies Hit: 8, Damage: 524%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 711%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| 30 | MP Cost: 51, Max Enemies Hit: 8, Damage: 530%, Number of Attacks: 4, Final attack is always a critical hit, attack range of Burning Soul Blade normal state is increased Enhanced Raging Blow - Attack: 4 times, Damage: 721%, and the final two attacks are always critical hits, attack range of Instinctual Combo and Burning Soul Blade is increased | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Manifest the rage of the ancients to wipe out the enemy in front of you. Required Skill: Rising Rage Lv. 1+ | |
| Level | 1 | MP Cost: 201 Damage: 196%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +41% points] |
| 30 | MP Cost: 230 Damage: 341%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +157% points] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Manifest the rage of the ancients to wipe out the enemy in front of you. Required Skill: Rising Rage Lv. 1+ | |
| Level | 1 | MP Cost: 201 Damage: 196%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +41% points] |
| 2 | MP Cost: 202 Damage: 201%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +45% points] | |
| 3 | MP Cost: 203 Damage: 206%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +49% points] | |
| 4 | MP Cost: 204 Damage: 211%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +53% points] | |
| 5 | MP Cost: 205 Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +57% points] | |
| 6 | MP Cost: 206 Damage: 221%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +61% points] | |
| 7 | MP Cost: 207 Damage: 226%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +65% points] | |
| 8 | MP Cost: 208 Damage: 231%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +69% points] | |
| 9 | MP Cost: 209 Damage: 236%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +73% points] | |
| 10 | MP Cost: 210 Damage: 241%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +77% points] | |
| 11 | MP Cost: 211 Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +81% points] | |
| 12 | MP Cost: 212 Damage: 251%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +85% points] | |
| 13 | MP Cost: 213 Damage: 256%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +89% points] | |
| 14 | MP Cost: 214 Damage: 261%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +93% points] | |
| 15 | MP Cost: 215 Damage: 266%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +97% points] | |
| 16 | MP Cost: 216 Damage: 271%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +101% points] | |
| 17 | MP Cost: 217 Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +105% points] | |
| 18 | MP Cost: 218 Damage: 281%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +109% points] | |
| 19 | MP Cost: 219 Damage: 286%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +113% points] | |
| 20 | MP Cost: 220 Damage: 291%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +117% points] | |
| 21 | MP Cost: 221 Damage: 296%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +121% points] | |
| 22 | MP Cost: 222 Damage: 301%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +125% points] | |
| 23 | MP Cost: 223 Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +129% points] | |
| 24 | MP Cost: 224 Damage: 311%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +133% points] | |
| 25 | MP Cost: 225 Damage: 316%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +137% points] | |
| 26 | MP Cost: 226 Damage: 321%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +141% points] | |
| 27 | MP Cost: 227 Damage: 326%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +145% points] | |
| 28 | MP Cost: 228 Damage: 331%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +149% points] | |
| 29 | MP Cost: 229 Damage: 336%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +153% points] | |
| 30 | MP Cost: 230 Damage: 341%, Max Enemies Hit: 10, Number of Attacks: 8, Chase Cuts: 4 Cooldown: 10 sec. [Passive Effect: HEXA Raging Blow Damage: +157% points] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Launches out blades that tear your enemies apart. Use the arrow keys to attack in any direction. Can be linked with Final Blade when used consecutively. Required Skill: Beam Blade Lv. 20+ | |
| Level | 1 | MP Cost: 28. Launches blades that deal 334% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +203% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 530%, Number of Attacks: 5 |
| 30 | MP Cost: 32. Launches blades that deal 508% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +290% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 762%, Number of Attacks: 5 | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Launches out blades that tear your enemies apart. Use the arrow keys to attack in any direction. Can be linked with Final Blade when used consecutively. Required Skill: Beam Blade Lv. 20+ | |
| Level | 1 | MP Cost: 28. Launches blades that deal 334% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +203% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 530%, Number of Attacks: 5 |
| 2 | MP Cost: 28. Launches blades that deal 340% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +206% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 538%, Number of Attacks: 5 | |
| 3 | MP Cost: 28. Launches blades that deal 346% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +209% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 546%, Number of Attacks: 5 | |
| 4 | MP Cost: 28. Launches blades that deal 352% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +212% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 554%, Number of Attacks: 5 | |
| 5 | MP Cost: 28. Launches blades that deal 358% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +215% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 562%, Number of Attacks: 5 | |
| 6 | MP Cost: 28. Launches blades that deal 364% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +218% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 570%, Number of Attacks: 5 | |
| 7 | MP Cost: 29. Launches blades that deal 370% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +221% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 578%, Number of Attacks: 5 | |
| 8 | MP Cost: 29. Launches blades that deal 376% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +224% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 586%, Number of Attacks: 5 | |
| 9 | MP Cost: 29. Launches blades that deal 382% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +227% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 594%, Number of Attacks: 5 | |
| 10 | MP Cost: 29. Launches blades that deal 388% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +230% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 602%, Number of Attacks: 5 | |
| 11 | MP Cost: 29. Launches blades that deal 394% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +233% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 610%, Number of Attacks: 5 | |
| 12 | MP Cost: 29. Launches blades that deal 400% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +236% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 618%, Number of Attacks: 5 | |
| 13 | MP Cost: 30. Launches blades that deal 406% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +239% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 626%, Number of Attacks: 5 | |
| 14 | MP Cost: 30. Launches blades that deal 412% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +242% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 634%, Number of Attacks: 5 | |
| 15 | MP Cost: 30. Launches blades that deal 418% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +245% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 642%, Number of Attacks: 5 | |
| 16 | MP Cost: 30. Launches blades that deal 424% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +248% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 650%, Number of Attacks: 5 | |
| 17 | MP Cost: 30. Launches blades that deal 430% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +251% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 658%, Number of Attacks: 5 | |
| 18 | MP Cost: 30. Launches blades that deal 436% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +254% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 666%, Number of Attacks: 5 | |
| 19 | MP Cost: 31. Launches blades that deal 442% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +257% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 674%, Number of Attacks: 5 | |
| 20 | MP Cost: 31. Launches blades that deal 448% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +260% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 682%, Number of Attacks: 5 | |
| 21 | MP Cost: 31. Launches blades that deal 454% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +263% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 690%, Number of Attacks: 5 | |
| 22 | MP Cost: 31. Launches blades that deal 460% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +266% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 698%, Number of Attacks: 5 | |
| 23 | MP Cost: 31. Launches blades that deal 466% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +269% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 706%, Number of Attacks: 5 | |
| 24 | MP Cost: 31. Launches blades that deal 472% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +272% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 714%, Number of Attacks: 5 | |
| 25 | MP Cost: 32. Launches blades that deal 478% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +275% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 722%, Number of Attacks: 5 | |
| 26 | MP Cost: 32. Launches blades that deal 484% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +278% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 730%, Number of Attacks: 5 | |
| 27 | MP Cost: 32. Launches blades that deal 490% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +281% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 738%, Number of Attacks: 5 | |
| 28 | MP Cost: 32. Launches blades that deal 496% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +284% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 746%, Number of Attacks: 5 | |
| 29 | MP Cost: 32. Launches blades that deal 502% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +287% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 754%, Number of Attacks: 5 | |
| 30 | MP Cost: 32. Launches blades that deal 508% damage 5 times to up to 8 enemies. HEXA Beam Blade Normal Enemy Damage: +290% points Prepares 1 Beam Blade every 4 sec. Up to 2 can be charged Attack again within 2 sec. to use Final Blade for the next attack Final Blade: Max Enemies Hit: 8, Damage: 762%, Number of Attacks: 5 | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Uses masterful swordsmanship to create grievous sword scars. Scars are created upon landing several direct skill attacks. Sword scars are created on the boss with the highest HP. | |
| Level | 1 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 125%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo |
| 30 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 241%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Uses masterful swordsmanship to create grievous sword scars. Scars are created upon landing several direct skill attacks. Sword scars are created on the boss with the highest HP. | |
| Level | 1 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 125%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo |
| 2 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 129%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 3 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 133%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 4 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 137%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 5 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 141%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 6 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 145%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 7 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 149%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 8 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 153%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 9 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 157%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 10 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 161%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 11 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 165%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 12 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 169%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 13 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 173%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 14 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 177%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 15 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 181%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 16 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 185%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 17 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 189%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 18 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 193%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 19 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 197%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 20 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 201%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 21 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 205%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 22 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 209%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 23 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 213%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 24 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 217%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 25 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 221%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 26 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 225%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 27 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 229%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 28 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 233%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 29 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 237%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| 30 | Creates a sword scar when landing directly attacking skills 5 times Cry Valhalla, Tear in Space, and Spirit Calibur are counted as 1 attack upon landing 2 times Sword Scar, Duration: 1.5 sec., Max Enemies Hit: 8, Damage: 241%, Number of Attacks: 3 Sword scars disappear after 32 attacks, Can only attack up to 4 times on single enemy. Up to 5 can be created, and up to 10 during Instinctual Combo | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Calls upon the power of the ancients to defend you. Except for common and 5th job skills, your Swordsmanship skills will periodically leave afterimages, which deal additional attacks to the enemy. Sword strikes are created first on the boss with the highest max HP. Required Skill: Cry Valhalla Lv. 1+ | |
| Level | 1 | MP Cost: 302, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 230% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. |
| 30 | MP Cost: 360, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 404% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Calls upon the power of the ancients to defend you. Except for common and 5th job skills, your Swordsmanship skills will periodically leave afterimages, which deal additional attacks to the enemy. Sword strikes are created first on the boss with the highest max HP. Required Skill: Cry Valhalla Lv. 1+ | |
| Level | 1 | MP Cost: 302, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 230% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. |
| 2 | MP Cost: 304, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 236% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 3 | MP Cost: 306, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 242% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 4 | MP Cost: 308, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 248% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 5 | MP Cost: 310, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 254% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 6 | MP Cost: 312, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 260% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 7 | MP Cost: 314, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 266% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 8 | MP Cost: 316, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 272% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 9 | MP Cost: 318, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 278% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 10 | MP Cost: 320, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 284% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 11 | MP Cost: 322, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 290% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 12 | MP Cost: 324, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 296% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 13 | MP Cost: 326, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 302% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 14 | MP Cost: 328, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 308% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 15 | MP Cost: 330, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 314% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 16 | MP Cost: 332, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 320% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 17 | MP Cost: 334, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 326% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 18 | MP Cost: 336, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 332% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 19 | MP Cost: 338, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 338% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 20 | MP Cost: 340, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 344% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 21 | MP Cost: 342, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 350% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 22 | MP Cost: 344, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 356% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 23 | MP Cost: 346, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 362% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 24 | MP Cost: 348, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 368% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 25 | MP Cost: 350, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 374% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 26 | MP Cost: 352, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 380% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 27 | MP Cost: 354, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 386% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 28 | MP Cost: 356, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 392% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 29 | MP Cost: 358, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 398% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| 30 | MP Cost: 360, Knockdown Immunity Duration: 30 sec., combo fully charged While the buff is active, Attack Power: +50, Critical Rate: +30%, Status Resistance: +100, Elemental Resistance: +100% 3 sword strikes periodically occur, dealing 404% damage to up to 6 enemies 5 times. Sword strikes occur up to 12 times, with no more occurring afterwards. Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Swordsmanship] Pour your swordsman's spirit into a forward-downward strike, leaving a wound on your enemy that deals continuous damage for a short time. While taking continuous damage, the enemy will also take more damage. Required Skill: Puncture Lv. 30+ | |
| Level | 1 | MP Cost: 36, Max Enemies Hit: 8, Damage: 437%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 179% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. |
| 30 | MP Cost: 42, Max Enemies Hit: 8, Damage: 640%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 266% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Swordsmanship] Pour your swordsman's spirit into a forward-downward strike, leaving a wound on your enemy that deals continuous damage for a short time. While taking continuous damage, the enemy will also take more damage. Required Skill: Puncture Lv. 30+ | |
| Level | 1 | MP Cost: 36, Max Enemies Hit: 8, Damage: 437%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 179% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. |
| 2 | MP Cost: 36, Max Enemies Hit: 8, Damage: 444%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 182% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 3 | MP Cost: 36, Max Enemies Hit: 8, Damage: 451%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 185% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 4 | MP Cost: 36, Max Enemies Hit: 8, Damage: 458%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 188% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 5 | MP Cost: 37, Max Enemies Hit: 8, Damage: 465%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 191% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 6 | MP Cost: 37, Max Enemies Hit: 8, Damage: 472%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 194% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 7 | MP Cost: 37, Max Enemies Hit: 8, Damage: 479%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 197% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 8 | MP Cost: 37, Max Enemies Hit: 8, Damage: 486%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 200% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 9 | MP Cost: 37, Max Enemies Hit: 8, Damage: 493%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 203% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 10 | MP Cost: 38, Max Enemies Hit: 8, Damage: 500%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 206% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 11 | MP Cost: 38, Max Enemies Hit: 8, Damage: 507%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 209% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 12 | MP Cost: 38, Max Enemies Hit: 8, Damage: 514%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 212% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 13 | MP Cost: 38, Max Enemies Hit: 8, Damage: 521%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 215% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 14 | MP Cost: 38, Max Enemies Hit: 8, Damage: 528%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 218% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 15 | MP Cost: 39, Max Enemies Hit: 8, Damage: 535%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 221% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 16 | MP Cost: 39, Max Enemies Hit: 8, Damage: 542%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 224% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 17 | MP Cost: 39, Max Enemies Hit: 8, Damage: 549%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 227% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 18 | MP Cost: 39, Max Enemies Hit: 8, Damage: 556%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 230% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 19 | MP Cost: 39, Max Enemies Hit: 8, Damage: 563%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 233% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 20 | MP Cost: 40, Max Enemies Hit: 8, Damage: 570%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 236% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 21 | MP Cost: 40, Max Enemies Hit: 8, Damage: 577%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 239% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 22 | MP Cost: 40, Max Enemies Hit: 8, Damage: 584%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 242% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 23 | MP Cost: 40, Max Enemies Hit: 8, Damage: 591%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 245% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 24 | MP Cost: 40, Max Enemies Hit: 8, Damage: 598%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 248% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 25 | MP Cost: 41, Max Enemies Hit: 8, Damage: 605%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 251% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 26 | MP Cost: 41, Max Enemies Hit: 8, Damage: 612%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 254% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 27 | MP Cost: 41, Max Enemies Hit: 8, Damage: 619%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 257% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 28 | MP Cost: 41, Max Enemies Hit: 8, Damage: 626%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 260% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 29 | MP Cost: 41, Max Enemies Hit: 8, Damage: 633%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 263% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| 30 | MP Cost: 42, Max Enemies Hit: 8, Damage: 640%, Number of Attacks: 4, Normal Enemy Damage: +50% Attacked enemies have a 100% chance to take 266% damage every 2 sec., for 60 sec. Attacks deal 26% more damage to afflicted enemies. When a party member attacks, this increases by 11%. | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Chance to deliver an additional hit after a direct attack skill. Attacks the boss with the highest HP first. Required Skill: Advanced Final Attack Lv. 30+ | |
| Level | 1 | [Final Attack Skill] Has a 61% chance to deal 189% with a Final Attack that attacks 3 times. |
| 30 | [Final Attack Skill] Has a 61% chance to deal 276% with a Final Attack that attacks 3 times. | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Chance to deliver an additional hit after a direct attack skill. Attacks the boss with the highest HP first. Required Skill: Advanced Final Attack Lv. 30+ | |
| Level | 1 | [Final Attack Skill] Has a 61% chance to deal 189% with a Final Attack that attacks 3 times. |
| 2 | [Final Attack Skill] Has a 61% chance to deal 192% with a Final Attack that attacks 3 times. | |
| 3 | [Final Attack Skill] Has a 61% chance to deal 195% with a Final Attack that attacks 3 times. | |
| 4 | [Final Attack Skill] Has a 61% chance to deal 198% with a Final Attack that attacks 3 times. | |
| 5 | [Final Attack Skill] Has a 61% chance to deal 201% with a Final Attack that attacks 3 times. | |
| 6 | [Final Attack Skill] Has a 61% chance to deal 204% with a Final Attack that attacks 3 times. | |
| 7 | [Final Attack Skill] Has a 61% chance to deal 207% with a Final Attack that attacks 3 times. | |
| 8 | [Final Attack Skill] Has a 61% chance to deal 210% with a Final Attack that attacks 3 times. | |
| 9 | [Final Attack Skill] Has a 61% chance to deal 213% with a Final Attack that attacks 3 times. | |
| 10 | [Final Attack Skill] Has a 61% chance to deal 216% with a Final Attack that attacks 3 times. | |
| 11 | [Final Attack Skill] Has a 61% chance to deal 219% with a Final Attack that attacks 3 times. | |
| 12 | [Final Attack Skill] Has a 61% chance to deal 222% with a Final Attack that attacks 3 times. | |
| 13 | [Final Attack Skill] Has a 61% chance to deal 225% with a Final Attack that attacks 3 times. | |
| 14 | [Final Attack Skill] Has a 61% chance to deal 228% with a Final Attack that attacks 3 times. | |
| 15 | [Final Attack Skill] Has a 61% chance to deal 231% with a Final Attack that attacks 3 times. | |
| 16 | [Final Attack Skill] Has a 61% chance to deal 234% with a Final Attack that attacks 3 times. | |
| 17 | [Final Attack Skill] Has a 61% chance to deal 237% with a Final Attack that attacks 3 times. | |
| 18 | [Final Attack Skill] Has a 61% chance to deal 240% with a Final Attack that attacks 3 times. | |
| 19 | [Final Attack Skill] Has a 61% chance to deal 243% with a Final Attack that attacks 3 times. | |
| 20 | [Final Attack Skill] Has a 61% chance to deal 246% with a Final Attack that attacks 3 times. | |
| 21 | [Final Attack Skill] Has a 61% chance to deal 249% with a Final Attack that attacks 3 times. | |
| 22 | [Final Attack Skill] Has a 61% chance to deal 252% with a Final Attack that attacks 3 times. | |
| 23 | [Final Attack Skill] Has a 61% chance to deal 255% with a Final Attack that attacks 3 times. | |
| 24 | [Final Attack Skill] Has a 61% chance to deal 258% with a Final Attack that attacks 3 times. | |
| 25 | [Final Attack Skill] Has a 61% chance to deal 261% with a Final Attack that attacks 3 times. | |
| 26 | [Final Attack Skill] Has a 61% chance to deal 264% with a Final Attack that attacks 3 times. | |
| 27 | [Final Attack Skill] Has a 61% chance to deal 267% with a Final Attack that attacks 3 times. | |
| 28 | [Final Attack Skill] Has a 61% chance to deal 270% with a Final Attack that attacks 3 times. | |
| 29 | [Final Attack Skill] Has a 61% chance to deal 273% with a Final Attack that attacks 3 times. | |
| 30 | [Final Attack Skill] Has a 61% chance to deal 276% with a Final Attack that attacks 3 times. | |
Enhancements
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Burning Soul Blade. | |
| Level | 1 | Burning Soul Blade Final Damage: +11% |
| 9 | Burning Soul Blade Final Damage: +19% | |
| 10 | Burning Soul Blade Final Damage: +25% | |
| 19 | Burning Soul Blade Final Damage: +34% | |
| 20 | Burning Soul Blade Final Damage: +40% | |
| 29 | Burning Soul Blade Final Damage: +49% | |
| 30 | Burning Soul Blade Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Burning Soul Blade. | |
| Level | 1 | Burning Soul Blade Final Damage: +11% |
| 2 | Burning Soul Blade Final Damage: +12% | |
| 3 | Burning Soul Blade Final Damage: +13% | |
| 4 | Burning Soul Blade Final Damage: +14% | |
| 5 | Burning Soul Blade Final Damage: +15% | |
| 6 | Burning Soul Blade Final Damage: +16% | |
| 7 | Burning Soul Blade Final Damage: +17% | |
| 8 | Burning Soul Blade Final Damage: +18% | |
| 9 | Burning Soul Blade Final Damage: +19% | |
| 10 | Burning Soul Blade Final Damage: +25% | |
| 11 | Burning Soul Blade Final Damage: +26% | |
| 12 | Burning Soul Blade Final Damage: +27% | |
| 13 | Burning Soul Blade Final Damage: +28% | |
| 14 | Burning Soul Blade Final Damage: +29% | |
| 15 | Burning Soul Blade Final Damage: +30% | |
| 16 | Burning Soul Blade Final Damage: +31% | |
| 17 | Burning Soul Blade Final Damage: +32% | |
| 18 | Burning Soul Blade Final Damage: +33% | |
| 19 | Burning Soul Blade Final Damage: +34% | |
| 20 | Burning Soul Blade Final Damage: +40% | |
| 21 | Burning Soul Blade Final Damage: +41% | |
| 22 | Burning Soul Blade Final Damage: +42% | |
| 23 | Burning Soul Blade Final Damage: +43% | |
| 24 | Burning Soul Blade Final Damage: +44% | |
| 25 | Burning Soul Blade Final Damage: +45% | |
| 26 | Burning Soul Blade Final Damage: +46% | |
| 27 | Burning Soul Blade Final Damage: +47% | |
| 28 | Burning Soul Blade Final Damage: +48% | |
| 29 | Burning Soul Blade Final Damage: +49% | |
| 30 | Burning Soul Blade Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Instinctual Combo. | |
| Level | 1 | Instinctual Combo Final Damage: +11% |
| 9 | Instinctual Combo Final Damage: +19% | |
| 10 | Instinctual Combo Final Damage: +25% | |
| 19 | Instinctual Combo Final Damage: +34% | |
| 20 | Instinctual Combo Final Damage: +40% | |
| 29 | Instinctual Combo Final Damage: +49% | |
| 30 | Instinctual Combo Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Instinctual Combo. | |
| Level | 1 | Instinctual Combo Final Damage: +11% |
| 2 | Instinctual Combo Final Damage: +12% | |
| 3 | Instinctual Combo Final Damage: +13% | |
| 4 | Instinctual Combo Final Damage: +14% | |
| 5 | Instinctual Combo Final Damage: +15% | |
| 6 | Instinctual Combo Final Damage: +16% | |
| 7 | Instinctual Combo Final Damage: +17% | |
| 8 | Instinctual Combo Final Damage: +18% | |
| 9 | Instinctual Combo Final Damage: +19% | |
| 10 | Instinctual Combo Final Damage: +25% | |
| 11 | Instinctual Combo Final Damage: +26% | |
| 12 | Instinctual Combo Final Damage: +27% | |
| 13 | Instinctual Combo Final Damage: +28% | |
| 14 | Instinctual Combo Final Damage: +29% | |
| 15 | Instinctual Combo Final Damage: +30% | |
| 16 | Instinctual Combo Final Damage: +31% | |
| 17 | Instinctual Combo Final Damage: +32% | |
| 18 | Instinctual Combo Final Damage: +33% | |
| 19 | Instinctual Combo Final Damage: +34% | |
| 20 | Instinctual Combo Final Damage: +40% | |
| 21 | Instinctual Combo Final Damage: +41% | |
| 22 | Instinctual Combo Final Damage: +42% | |
| 23 | Instinctual Combo Final Damage: +43% | |
| 24 | Instinctual Combo Final Damage: +44% | |
| 25 | Instinctual Combo Final Damage: +45% | |
| 26 | Instinctual Combo Final Damage: +46% | |
| 27 | Instinctual Combo Final Damage: +47% | |
| 28 | Instinctual Combo Final Damage: +48% | |
| 29 | Instinctual Combo Final Damage: +49% | |
| 30 | Instinctual Combo Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Worldreaver. | |
| Level | 1 | Worldreaver Final Damage: +11% |
| 9 | Worldreaver Final Damage: +19% | |
| 10 | Worldreaver Final Damage: +25% | |
| 19 | Worldreaver Final Damage: +34% | |
| 20 | Worldreaver Final Damage: +40% | |
| 29 | Worldreaver Final Damage: +49% | |
| 30 | Worldreaver Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Worldreaver. | |
| Level | 1 | Worldreaver Final Damage: +11% |
| 2 | Worldreaver Final Damage: +12% | |
| 3 | Worldreaver Final Damage: +13% | |
| 4 | Worldreaver Final Damage: +14% | |
| 5 | Worldreaver Final Damage: +15% | |
| 6 | Worldreaver Final Damage: +16% | |
| 7 | Worldreaver Final Damage: +17% | |
| 8 | Worldreaver Final Damage: +18% | |
| 9 | Worldreaver Final Damage: +19% | |
| 10 | Worldreaver Final Damage: +25% | |
| 11 | Worldreaver Final Damage: +26% | |
| 12 | Worldreaver Final Damage: +27% | |
| 13 | Worldreaver Final Damage: +28% | |
| 14 | Worldreaver Final Damage: +29% | |
| 15 | Worldreaver Final Damage: +30% | |
| 16 | Worldreaver Final Damage: +31% | |
| 17 | Worldreaver Final Damage: +32% | |
| 18 | Worldreaver Final Damage: +33% | |
| 19 | Worldreaver Final Damage: +34% | |
| 20 | Worldreaver Final Damage: +40% | |
| 21 | Worldreaver Final Damage: +41% | |
| 22 | Worldreaver Final Damage: +42% | |
| 23 | Worldreaver Final Damage: +43% | |
| 24 | Worldreaver Final Damage: +44% | |
| 25 | Worldreaver Final Damage: +45% | |
| 26 | Worldreaver Final Damage: +46% | |
| 27 | Worldreaver Final Damage: +47% | |
| 28 | Worldreaver Final Damage: +48% | |
| 29 | Worldreaver Final Damage: +49% | |
| 30 | Worldreaver Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Sword Illusion. | |
| Level | 1 | Sword Illusion Final Damage: +11% |
| 9 | Sword Illusion Final Damage: +19% | |
| 10 | Sword Illusion Final Damage: +25% | |
| 19 | Sword Illusion Final Damage: +34% | |
| 20 | Sword Illusion Final Damage: +40% | |
| 29 | Sword Illusion Final Damage: +49% | |
| 30 | Sword Illusion Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Sword Illusion. | |
| Level | 1 | Sword Illusion Final Damage: +11% |
| 2 | Sword Illusion Final Damage: +12% | |
| 3 | Sword Illusion Final Damage: +13% | |
| 4 | Sword Illusion Final Damage: +14% | |
| 5 | Sword Illusion Final Damage: +15% | |
| 6 | Sword Illusion Final Damage: +16% | |
| 7 | Sword Illusion Final Damage: +17% | |
| 8 | Sword Illusion Final Damage: +18% | |
| 9 | Sword Illusion Final Damage: +19% | |
| 10 | Sword Illusion Final Damage: +25% | |
| 11 | Sword Illusion Final Damage: +26% | |
| 12 | Sword Illusion Final Damage: +27% | |
| 13 | Sword Illusion Final Damage: +28% | |
| 14 | Sword Illusion Final Damage: +29% | |
| 15 | Sword Illusion Final Damage: +30% | |
| 16 | Sword Illusion Final Damage: +31% | |
| 17 | Sword Illusion Final Damage: +32% | |
| 18 | Sword Illusion Final Damage: +33% | |
| 19 | Sword Illusion Final Damage: +34% | |
| 20 | Sword Illusion Final Damage: +40% | |
| 21 | Sword Illusion Final Damage: +41% | |
| 22 | Sword Illusion Final Damage: +42% | |
| 23 | Sword Illusion Final Damage: +43% | |
| 24 | Sword Illusion Final Damage: +44% | |
| 25 | Sword Illusion Final Damage: +45% | |
| 26 | Sword Illusion Final Damage: +46% | |
| 27 | Sword Illusion Final Damage: +47% | |
| 28 | Sword Illusion Final Damage: +48% | |
| 29 | Sword Illusion Final Damage: +49% | |
| 30 | Sword Illusion Final Damage: +60% | |
| Characters and Skills | ||||
|---|---|---|---|---|
| Class | ||||
| Job and Skills (Click on icon for skills) | ||||
| Beginner | ||||
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| Explorers | ||||
| Warrior | ||||
| Magician | ||||
| Bowman | Special | |||
| Thief | Special | |||
| Pirate | Special | |||
| Cygnus Knights | ||||
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| Special | ||||
| Heroes | ||||
| Resistance | ||||
| Demon | ||||
| Demon | ||||
| Nova | ||||
| Flora | ||||
| Sengoku | ||||
| Anima | ||||
| Monster | ||||
| Transcendent | ||||
| Friends World | ||||
| Jianghu | ||||
| Shine | ||||
| Miscellaneous | ||||
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