Arch Mage (Ice, Lightning)/Skills

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Beginner Beginner's Basics

Active Oz's Flame Gear
Master Level 5
Description Summons Oz to create a wall of fire. Monsters inside the wall take continuous damage. Skill level can be increased depending on your level.
Level 1 MP Cost: 31, Damage: 220%, Duration: 11 sec, Damage Over Time: 70% damage every 1 sec for 5 sec
5 MP Cost: 35, Damage: 280%, Duration: 15 sec, Damage Over Time: 130% damage every 1 sec for 5 sec
Active Oz's Flame
Master Level 10
Description Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels.
Level 1 MP Cost: 11, Damage: 70%, Duration: 110 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
10 MP Cost: 20, Damage: 160%, Duration: 200 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
Passive Empirical Knowledge
Master Level 9
Description Your studious efforts in researching and identifying enemy weaknesses has increased your ability to single out enemies and tear through their defenses, dealing increased damage.
This Link Skill can be stacked up to 3 times, once for each unique Explorer Magician job character you have on this world.
Level 1 When attacking, has a 15% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them:
Damage per Stack: +1%, Enemy DEF Ignored per Stack: +1%
Effect Duration: 10 sec, Stacks up to 3 times
9 When attacking, has a 31% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them:
Damage per Stack: +5%, Enemy DEF Ignored per Stack: +5%
Effect Duration: 10 sec, Stacks up to 3 times

1st Job Intro to Magic

Active Energy Bolt
Master Level 20
Description Fire a condensed energy bolt that explodes on contact with an enemy.
Level 1 MP Cost: 16, Damage: 21%, Number of Attacks: 4, Max Enemies Hit: 4
20 MP Cost: 24, Damage: 78%, Number of Attacks: 4, Max Enemies Hit: 4
Active Teleport
Master Level 5
Description Allows you to teleport to other locations on the same map using the arrow keys. Permanently increases your Speed and Max Speed.
Level 1 MP Cost: 28, Teleport horizontally a distance of 130, or vertically a distance of 275
[Passive Effects: Speed: +6, Max Speed: +4]
5 MP Cost: 20, Teleport horizontally a distance of 190, or vertically a distance of 295
[Passive Effects: Speed: +22, Max Speed: +20]
Active Mana Wave
Master Level 1
Description Expel a blast of mana that propels you upwards. This skill is automatically triggered when you press the Jump key while holding the Up Arrow key. If you press the Jump key again and hold, you will slow your descent for a short period.
Level 1 MP Cost: 10. Allows you to jump a greater distance.
Hold the Jump key after using to spend 20 MP to descend slowly for up to 5 sec.
Passive Magic Guard
Master Level 10
Description A portion of the damage dealt to you affects your MP instead of your HP. Does not apply to attacks that inflict damage in proportion to your Max HP.
Activates when you have 1 or more MP. Does not activate if you have 0 MP.
Level 1 22% of damage taken reduces MP instead of HP.
10 85% of damage taken reduces MP instead of HP.
Passive Magic Armor
Master Level 9
Description Uses magic to increase DEF.
Required Skill: Magic Guard Lv. 3+
Level 1 Defense: +10
9 Defense: +90
Passive MP Boost
Master Level 20
Description Increase Max MP and Attack Speed. Also increases MP proportional to your level.
Level 1 Max MP: +1%, Attack Speed: +1, MP increases by 25 per level
Critical Rate +5% when equipped with a Wand
20 Max MP: +20%, Attack Speed: +1, MP increases by 120 per level
Critical Rate +5% when equipped with a Wand

2nd Job Ice & Lightning Basics

Active Cold Beam
Master Level 20
Description An ice-attribute attack. Grows sharp ice crystals in front. Any enemies who come in contact with the crystals will freeze and slow down. Deals great damage to fire-attribute enemies.
Level 1 MP Cost: 12, Max Enemies Hit: 6, Damage: 104%, Number of Attacks: 3, Freeze Duration: 8
20 MP Cost: 27, Max Enemies Hit: 6, Damage: 199%, Number of Attacks: 3, Freeze Duration: 8


Passive Freezing Crush
Master Level 1
Description Grants bonus Critical Damage when attacking Frozen enemies. Bonus increases per stack of skill. Using lightning-based attacks against Frozen targets consumes stacks and increases Final Damage for each stack.
Level 1 Grants Critical Damage +1% per stack when attacking a Frozen enemy. Lightning-based skills consume ice stacks, granting Final Damage +1% per stack.


Active Thunder Bolt
Master Level 10
Description A lightning-attribute attack. Create a powerful magnetic field, which hurls down lightning bolts on up to 6 enemies.
Level 1 MP Cost: 20, Damage: 138%, Number of Attacks: 3, Max Enemies Hit: 6
10 MP Cost: 30, Damage: 210%, Number of Attacks: 3, Max Enemies Hit: 6


Active Absolute Zero Aura
Master Level 10
Description Envelops party members in a shield of cold.
Can be toggled On/Off.
Level 1 MP Cost: 60 per second. Grants Status Resistance: +2, Elemental Resistance: +2% and Damage Taken: -2% to you and nearby party members.
Freezes up to 15 enemies periodically.
10 MP Cost: 60 per second. Grants Status Resistance: +20, Elemental Resistance: +20% and Damage Taken: -20% to you and nearby party members.
Freezes up to 15 enemies periodically.


Active Meditation
Master Level 20
Description Temporarily enhance the Magic ATT of all party members nearby through meditation.
Required Skill: MP Eater Lv. 3+
Level 1 MP Cost: 10, Party Member Magic ATT: +11, Duration: 50 sec
20 MP Cost: 16, Party Member Magic ATT: +30, Duration: 240 sec
Passive Agile Magic
Master Level 10
Description Increases Attack Speed and Intelligence.
Level 1 Attack Speed: +2, INT: +2
10 Attack Speed: +2, INT: +20
Passive Spell Mastery
Master Level 10
Description Increases Magic Mastery, Magic ATT, and Critical Rate.
Level 1 Magic Mastery: +14%, Magic ATT: +3, Critical Rate: +1%
10 Magic Mastery: +50%, Magic ATT: +30, Critical Rate: +5%


Passive High Wisdom
Master Level 5
Description Permanently increase INT through mental discipline.
Level 1 Permanently increase INT by 8
5 Permanently increase INT by 40
Passive MP Eater
Master Level 9
Description Absorb the enemy's MP when attacking with Magic skills. Absorption efficiency is reduced against bosses, resulting in less MP gained.
Required Skill: Spell Mastery Lv. 5+
Level 1 MP Absorb Chance: 6%, Amount Absorbed: 1% of Max MP
Amount Absorbed: 0% of the boss's Max MP
9 MP Absorb Chance: 30%, Amount Absorbed: 5% of Max MP
Amount Absorbed: 3% of the boss's Max MP

3rd Job Adv. Ice & Lightning

Active Ice Strike
Master Level 20
Description Create an ice-attribute explosion near you that attacks nearby enemies.
Level 1 MP Cost: 50, Damage: 183% Number of Attacks: 4, Max Monsters Hit: 8, Freeze Duration: 8 sec
20 MP Cost: 90, Damage: 335% Number of Attacks: 4, Max Monsters Hit: 8, Freeze Duration: 8 sec


Active Elemental Adaptation
Master Level 20
Description Form a barrier of ice and lightning. Regenerates after blocking a debilitating status condition, and goes on cooldown after successfully blocking status conditions a certain number of times.
Also permanently increases Status Resistance and Elemental Resistance.
Level 1 MP Cost: 209, activates Elemental Adaptation.
Consumes 12% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 7 times.
Cooldown: 582 sec.
[Passive Effect: Elemental and Status Resistances +1%]
20 MP Cost: 190, activates Elemental Adaptation.
Consumes 2% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 7 times.
Cooldown: 240 sec.
[Passive Effect: Elemental and Status Resistances +20%]


Active Frost Ward
Master Level 10
Description Creates a bulwark of jagged ice that pushes enemies backwards, damaging them. Freezes and slows enemies on hit. Deals extra damage to fire-attribute enemies.
Level 1 MP Cost: 50, Max Enemies Hit: 8, Damage: 183%, Number of Attacks: 4
10 MP Cost: 70, Max Enemies Hit: 8, Damage: 255%, Number of Attacks: 4


Active Thunder Sphere
Master Level 20
Description Summon an orb of condensed lightning. The orb discharges a high-voltage current at nearby enemies to deal lightning-based damage. The orb can be fixed in place by pressing the skill key again with the down arrow key. The orb will then be periodically summoned to attack enemies in a wider range. The orb's attack does not consume freezing stacks.
With Action Customization enabled, you can fix the orb by pressing its skill key again, without use of the arrow keys.
Cannot be registered to a skill sequence while fixing the orb.
Right-click to toggle Action Customization ON/OFF
Level 1 MP Cost: 25, Lightning Orb Summon Duration: 63 sec., Damage:201%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 22 sec. Fixed Orb Damage: 201%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +75% (additive)
20 MP Cost: 55, Lightning Orb Summon Duration: 120 sec., Damage:296%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 296%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +170% (additive)


Active Teleport Mastery
Master Level 10
Description When activated, the skill consumes extra MP, and enemies at the teleport destination will take damage and become Stunned. Permanently increases Knockback Resistance.
Can be toggled On/Off.
Required Skill: Teleport Lv. 5+
Level 1 Additional MP Cost: 2, Max Enemies Hit: 6, Damage: 250%, Stun Chance: 35%, Stun Duration: 2 sec.
[Passive Effect: Knockback Resistance +4%]
10 Additional MP Cost: 20, Max Enemies Hit: 6, Damage: 340%, Stun Chance: 80%, Stun Duration: 4 sec.
[Passive Effect: Knockback Resistance +40%]


Passive Teleport Boost
Master Level 1
Description Enhances maneuverability by boosting the range of Teleport. Cannot be used in conjunction with Teleport Mastery - Range.
Level 1 Teleport Distance: Horizontal +65, Vertical +25.


Passive Shatter
Master Level 4
Description When attacking frozen enemies, you have a chance to ignore a portion of their defenses.
Level 1 Attack frozen enemies with a 25% chance to ignore 2% DEF for each stack.
4 Attack frozen enemies with a 100% chance to ignore 2% DEF for each stack.


Passive Elemental Decrease
Master Level 9
Description Decreases the Elemental Resistance to all of your attacks. Also permanently increases final damage.
Level 1 Enemy Elemental Resistance: -2%, Final Damage: +8%
9 Enemy Elemental Resistance: -10%, Final Damage: +40%
Passive Magic Critical
Master Level 10
Description Permanently increases Critical Rate and Critical Damage.
Level 1 Critical Rate: +12%, Critical Damage: +6%
10 Critical Rate: +30%, Critical Damage: +15%


Passive Storm Magic
Master Level 10
Description Increases final damage when you attack enemies under damage over time, stun, freeze, or darkness effects.
Level 1 Deals 11% extra final damage against enemies with the following effects: Damage Over Time, Freeze, Stun, Darkness, or Paralysis.
10 Deals 20% extra final damage against enemies with the following effects: Damage Over Time, Freeze, Stun, Darkness, or Paralysis.


Passive Element Amplification
Master Level 10
Description Increases the MP cost and the Damage of your magic skills.
Level 1 MP Cost: +5%, Damage: +5%
10 MP Cost: +50%, Damage: +50%

4th Job Highest class of Magic (I,L)

Active Chain Lightning
Master Level 30
Description Attack the target with a high-voltage lightning-attribute attack, stunning the enemy with a high critical rate. Chain Lightning can chain attack targets near the target.
Level 1 MP Cost: 24, Damage: 133%, Number of Attacks: 10, Max Monsters Hit: 6, Stun Chance: 32%, Stun Duration: 2 sec, Additional Critical Rate: 11%
30 MP Cost: 44, Damage: 220%, Number of Attacks: 10, Max Monsters Hit: 6, Stun Chance: 90%, Stun Duration: 4 sec, Additional Critical Rate: 25%
31 MP Cost: 44, Damage: 223%, Number of Attacks: 10, Max Monsters Hit: 6, Stun Chance: 92%, Stun Duration: 5 sec, Additional Critical Rate: 26%
32 MP Cost: 44, Damage: 226%, Number of Attacks: 10, Max Monsters Hit: 6, Stun Chance: 94%, Stun Duration: 5 sec, Additional Critical Rate: 26%


Active Freezing Breath
Master Level 30
Description An ice-attribute attack. Freeze yourself and your enemies with cold, powerful air to stun them and continually reduce their Defense.
Enemies hit by this skill will resist any further stuns for 90 seconds.
Level 1 MP Cost: 15, makes you invincible. Stuns up to 8 enemies and inflicts 51% damage 4 times for 10 sec. Reduce enemy Magic DEF by 20% and Weapon DEF by 10%.
Stun Duration: +100%, depending on damage inflicted with Freezing Breath.
Only inflicts damage to stunned enemies.
This effect lasts as long as you hold down the key, up to 7 sec. Cooldown: 120 sec.
30 MP Cost: 22, makes you invincible. Stuns up to 8 enemies and inflicts 80% damage 4 times for 13 sec. Reduce enemy Magic DEF by 30% and Weapon DEF by 15%.
Stun Duration: +100%, depending on damage inflicted with Freezing Breath.
Only inflicts damage to stunned enemies.
This effect lasts as long as you hold down the key, up to 10 sec. Cooldown: 120 sec.
31 MP Cost: 22, makes you invincible. Stuns up to 8 enemies and inflicts 81% damage 4 times for 13 sec. Reduce enemy Magic DEF by 30% and Weapon DEF by 15%.
Stun Duration: +100%, depending on damage inflicted with Freezing Breath.
Only inflicts damage to stunned enemies.
This effect lasts as long as you hold down the key, up to 10 sec. Cooldown: 120 sec.
32 MP Cost: 23, makes you invincible. Stuns up to 8 enemies and inflicts 82% damage 4 times for 13 sec. Reduce enemy Magic DEF by 30% and Weapon DEF by 15%.
Stun Duration: +100%, depending on damage inflicted with Freezing Breath.
Only inflicts damage to stunned enemies.
This effect lasts as long as you hold down the key, up to 10 sec. Cooldown: 120 sec.


Active Blizzard
Master Level 30
Description Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard to freeze them. Upon attacking, permanently grants a chance to damage single a enemy with a Blizzard.
Level 1 MP Cost: 358, Max Enemies Hit: 15, Damage: 214%, Number of Attacks: 12, Cooldown: 45 sec.
[Passive Effect: [Final Attack Skill] Your attack skills have a 2% chance to strike a single enemy with a Blizzard, dealing 104% damage.]
30 MP Cost: 300, Max Enemies Hit: 15, Damage: 301%, Number of Attacks: 12, Cooldown: 45 sec.
[Passive Effect: [Final Attack Skill] Your attack skills have a 60% chance to strike a single enemy with a Blizzard, dealing 220% damage.]
31 MP Cost: 298, Max Enemies Hit: 15, Damage: 304%, Number of Attacks: 12, Cooldown: 45 sec.
[Passive Effect: [Final Attack Skill] Your attack skills have a 62% chance to strike a single enemy with a Blizzard, dealing 224% damage.]
32 MP Cost: 296, Max Enemies Hit: 15, Damage: 307%, Number of Attacks: 12, Cooldown: 45 sec.
[Passive Effect: [Final Attack Skill] Your attack skills have a 64% chance to strike a single enemy with a Blizzard, dealing 228% damage.]


Active Frozen Orb
Master Level 30
Description Create and throw a Frozen Orb that fires ice shards everywhere to deal ice damage. The orb slows significantly when it encounters an enemy. Unaffected by attack reflection.
Level 1 MP Cost: 40, create a Frozen Orb, which deals 104% damage with ice shards to up to 8 enemies
Cooldown: 5 sec.
30 MP Cost: 50, create a Frozen Orb, which deals 220% damage with ice shards to up to 8 enemies
Cooldown: 5 sec.
31 MP Cost: 50, create a Frozen Orb, which deals 224% damage with ice shards to up to 8 enemies
Cooldown: 5 sec.
32 MP Cost: 50, create a Frozen Orb, which deals 228% damage with ice shards to up to 8 enemies
Cooldown: 5 sec.


Passive Infinity
Master Level 30
Description Bolsters the spirit to enhance your magic and recover HP and MP.
Level 1 Every 5 seconds, restores 10% HP/MP
Final Damage: +7%
30 Every 5 seconds, restores 10% HP/MP
Final Damage: +91%
31 Every 5 seconds, restores 10% HP/MP
Final Damage: +91%
32 Every 5 seconds, restores 10% HP/MP
Final Damage: +91%
Active Elquines
Master Level 30
Description Summons Elquines for a short time. Elquines can attack multiple enemies at once. Attacks from Elquines freeze enemies and do not trigger attack reflection. Permanently increases Spell Mastery.
Required skill: Spell Mastery Lv. 10+
Level 1 MP Cost: 33, Elquines Summon Duration: 100 sec.
Damage: 69%, Max Enemies Hit: 3, Number of Attacks: 3
Permanently Increases Mastery by 56%
30 MP Cost: 120, Elquines Summon Duration: 600 sec.
Damage: 127%, Max Enemies Hit: 3, Number of Attacks: 3
Permanently Increases Mastery by 70%
31 MP Cost: 123, Elquines Summon Duration: 600 sec.
Damage: 129%, Max Enemies Hit: 3, Number of Attacks: 3
Permanently Increases Mastery by 71%
32 MP Cost: 126, Elquines Summon Duration: 600 sec.
Damage: 131%, Max Enemies Hit: 3, Number of Attacks: 3
Permanently Increases Mastery by 71%


Active Maple Warrior
Master Level 30
Description The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear.
Level 1 MP Cost: 10, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Buff Mastery
Master Level 10
Description Permanently increases Magic Attack and increases the duration of all buffs on you. Also permanently increases Knockback Resistance.
Level 1 Permanently Increased Magic ATT: +3, Buff Duration: +5%, Knockback Resistance: +6%
10 Permanently Increased Magic ATT: +30, Buff Duration: +50%, Knockback Resistance: +60%
11 Permanently Increased Magic ATT: +33, Buff Duration: +55%, Knockback Resistance: +66%
12 Permanently Increased Magic ATT: +36, Buff Duration: +60%, Knockback Resistance: +72%
Passive Arcane Aim
Master Level 30
Description Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times.
Level 1 Ignores 6% of enemy DEF. Successful attacks have a 25% chance to increase your damage by 2% for 5 sec (excludes minion damage).
This effect stacks up to 5 times.
30 Ignores 20% of enemy DEF. Successful attacks have a 100% chance to increase your damage by 8% for 5 sec (excludes minion damage).
This effect stacks up to 5 times.
31 Ignores 21% of enemy DEF. Successful attacks have a 100% chance to increase your damage by 8% for 5 sec (excludes minion damage).
This effect stacks up to 5 times.
32 Ignores 21% of enemy DEF. Successful attacks have a 105% chance to increase your damage by 8% for 5 sec (excludes minion damage).
This effect stacks up to 5 times.
Passive Frost Clutch
Master Level 1
Description Increases the effect of Freezing Crush.
Level 1 Grants Critical Damage +2% per stack when attacking a Frozen enemy.
Lightning-based skills consume ice stacks, granting Final Damage +1% per stack.

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Teleport Mastery - Reinforce
Level Requirement 140
Master Level 1
Description Increases Teleport Mastery damage.
Level 1 Damage: +10%


Passive Teleport Mastery - Spread
Level Requirement 150
Master Level 1
Description Increases the max number of monsters hit by Teleport Mastery.
Level 1 Max Enemies Hit: +2


Active Teleport Mastery - Range
Level Requirement 180
Master Level 1
Description Significantly increases the movement range of Teleport. Does not stack with Teleport Boost.
Can be toggled On/Off.
Required Skill: Teleport Mastery Lv. 10+
Level 1 100 bonus distance


Passive Chain Lightning - Reinforce
Level Requirement 140
Master Level 1
Description Increases Chain Lightning damage.
Level 1 Damage: +20%


Passive Chain Lightning - Spread
Level Requirement 165
Master Level 1
Description Increases the max number of monsters hit by Chain Lightning.
Level 1 Max Enemies Hit: +2


Passive Chain Lightning - Extra Strike
Level Requirement 180
Master Level 1
Description Increases Chain Lightning's number of attacks.
Level 1 Number of Attacks: +1


Passive Frozen Orb - Reinforce
Level Requirement 150
Master Level 1
Description Increases the damage of Frozen Orb.
Level 1 Damage: +20%


Passive Frozen Orb - Spread
Level Requirement 165
Master Level 1
Description Increases the max number of monsters hit by Frozen Orb.
Level 1 Max Enemies Hit: +2


Passive Frozen Orb - Critical Chance
Level Requirement 190
Master Level 1
Description Increases Frozen Orb critical chance bonus.
Level 1 Critical Rate: +20%

Active Attack/Buff Active Attack/Buff

Active Glacial Fury
Level Requirement 140
Master Level 1
Description Harnesses the extreme cold to greatly enhance your ice's Magic ATT.
Level 1 MP Cost: 200, Duration: 20
While buff is active, increase max Freeze Stacks: 8, Ice Attribute Magic ATT per Freeze Stack: +5
Cooldown: 60 sec.


Active Lightning Orb
Level Requirement 160
Master Level 1
Description Creates a large, unstable sphere of electricity to continuously zap enemies. Unaffected by attack reflection. You are immune to knockback and debilitating abnormal statuses while casting the skill.
Level 1 This is a continuous channeled skill. MP Cost per Attack: 30, Max Enemies Hit: 15, Damage: 135%, Number of Attacks: 15, Max Hold Duration: 2 sec., Final attack deals up to 702% damage 15 times.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.


Active Epic Adventure
Level Requirement 190
Master Level 1
Description Call upon the bravery deep within to increase damage output.
Level 1 MP Cost: 100, Duration: 60 sec., Damage: +10%
Applies to any Explorer class in the party
Cooldown: 120 sec.


V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Arcane Overdrive
Master Level 30
Description Reforges the lost secrets of the ancients to drive your magic to new heights. However, the incomplete replication of their techniques causes the power to gradually dissipate.
Level 1 MP Cost: 500, Duration: 15 sec., Unlocks 3 stages of magical power
Damage +2% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 30 sec., Unlocks 3 stages of magical power
Damage +7% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
Active Arcane Overdrive
Master Level 30
Description Reforges the lost secrets of the ancients to drive your magic to new heights. However, the incomplete replication of their techniques causes the power to gradually dissipate.
Level 1 MP Cost: 500, Duration: 15 sec., Unlocks 3 stages of magical power
Damage +2% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
2 MP Cost: 500, Duration: 16 sec., Unlocks 3 stages of magical power
Damage +2% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
3 MP Cost: 500, Duration: 16 sec., Unlocks 3 stages of magical power
Damage +2% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
4 MP Cost: 500, Duration: 17 sec., Unlocks 3 stages of magical power
Damage +2% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
5 MP Cost: 500, Duration: 17 sec., Unlocks 3 stages of magical power
Damage +2% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
6 MP Cost: 500, Duration: 18 sec., Unlocks 3 stages of magical power
Damage +3% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
7 MP Cost: 500, Duration: 18 sec., Unlocks 3 stages of magical power
Damage +3% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
8 MP Cost: 500, Duration: 19 sec., Unlocks 3 stages of magical power
Damage +3% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
9 MP Cost: 500, Duration: 19 sec., Unlocks 3 stages of magical power
Damage +3% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
10 MP Cost: 500, Duration: 20 sec., Unlocks 3 stages of magical power
Damage +3% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
11 MP Cost: 500, Duration: 20 sec., Unlocks 3 stages of magical power
Damage +3% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
12 MP Cost: 500, Duration: 21 sec., Unlocks 3 stages of magical power
Damage +4% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
13 MP Cost: 500, Duration: 21 sec., Unlocks 3 stages of magical power
Damage +4% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
14 MP Cost: 500, Duration: 22 sec., Unlocks 3 stages of magical power
Damage +4% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
15 MP Cost: 500, Duration: 22 sec., Unlocks 3 stages of magical power
Damage +4% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
16 MP Cost: 500, Duration: 23 sec., Unlocks 3 stages of magical power
Damage +4% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
17 MP Cost: 500, Duration: 23 sec., Unlocks 3 stages of magical power
Damage +4% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
18 MP Cost: 500, Duration: 24 sec., Unlocks 3 stages of magical power
Damage +5% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
19 MP Cost: 500, Duration: 24 sec., Unlocks 3 stages of magical power
Damage +5% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
20 MP Cost: 500, Duration: 25 sec., Unlocks 3 stages of magical power
Damage +5% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
21 MP Cost: 500, Duration: 25 sec., Unlocks 3 stages of magical power
Damage +5% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
22 MP Cost: 500, Duration: 26 sec., Unlocks 3 stages of magical power
Damage +5% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
23 MP Cost: 500, Duration: 26 sec., Unlocks 3 stages of magical power
Damage +5% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
24 MP Cost: 500, Duration: 27 sec., Unlocks 3 stages of magical power
Damage +6% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
25 MP Cost: 500, Duration: 27 sec., Unlocks 3 stages of magical power
Damage +6% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
26 MP Cost: 500, Duration: 28 sec., Unlocks 3 stages of magical power
Damage +6% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
27 MP Cost: 500, Duration: 28 sec., Unlocks 3 stages of magical power
Damage +6% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
28 MP Cost: 500, Duration: 29 sec., Unlocks 3 stages of magical power
Damage +6% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
29 MP Cost: 500, Duration: 29 sec., Unlocks 3 stages of magical power
Damage +6% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 30 sec., Unlocks 3 stages of magical power
Damage +7% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
Show/hide all levels
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Show/hide all levels
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
2 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 58 sec
3 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 57 sec
4 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 56 sec
5 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 55 sec
6 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 54 sec
7 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 53 sec
8 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 52 sec
9 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 51 sec
10 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 50 sec
11 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 49 sec
12 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 48 sec
13 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 47 sec
14 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 46 sec
15 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 45 sec
16 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 44 sec
17 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 43 sec
18 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 42 sec
19 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 41 sec
20 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 40 sec
21 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 39 sec
22 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 38 sec
23 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 37 sec
24 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 36 sec
25 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 35 sec
26 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 34 sec
27 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 33 sec
28 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 32 sec
29 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 31 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Show/hide all levels
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
2 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
3 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
4 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
5 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
6 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
7 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
8 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
9 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
10 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
11 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
12 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
13 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
14 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
15 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
16 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
17 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
18 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
19 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
20 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
21 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
22 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
23 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
24 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
25 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
26 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
27 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
28 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
29 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.

Class-Specific Skills

Show/hide all levels
Active Frost Ark
Master Level 30
Description Manifest the very essence of ice and lightning into a magical structure. Each time the structure is struck by lightning, it shoots out a blast of frozen electricity, dealing ice and lightning damage to nearby enemies.
Level 1 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 182% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
30 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 385% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
Active Frost Ark
Master Level 30
Description Manifest the very essence of ice and lightning into a magical structure. Each time the structure is struck by lightning, it shoots out a blast of frozen electricity, dealing ice and lightning damage to nearby enemies.
Level 1 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 182% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
2 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 189% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
3 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 196% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
4 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 203% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
5 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 210% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
6 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 217% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
7 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 224% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
8 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 231% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
9 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 238% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
10 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 245% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
11 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 252% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
12 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 259% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
13 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 266% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
14 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 273% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
15 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 280% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
16 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 287% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
17 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 294% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
18 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 301% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
19 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 308% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
20 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 315% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
21 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 322% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
22 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 329% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
23 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 336% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
24 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 343% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
25 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 350% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
26 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 357% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
27 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 364% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
28 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 371% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
29 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 378% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
30 MP Cost: 1000, summons a magical structure for 20 sec.
When hit by lightning, the structure releases an electric shock that attacks up to 15 enemies 5 times for 385% damage. Reactivation cooldown: 0.1 sec.
Cooldown: 120 sec.
Show/hide all levels
Active Bolt Barrage
Master Level 30
Description Summons a wall of lightning that pulses forward, electrocuting enemies in its path. Unaffected by attack reflection.
Level 1 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 396% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
30 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 860% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
Active Bolt Barrage
Master Level 30
Description Summons a wall of lightning that pulses forward, electrocuting enemies in its path. Unaffected by attack reflection.
Level 1 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 396% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
2 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 412% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
3 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 428% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
4 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 444% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
5 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 460% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
6 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 476% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
7 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 492% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
8 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 508% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
9 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 524% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
10 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 540% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
11 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 556% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
12 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 572% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
13 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 588% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
14 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 604% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
15 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 620% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
16 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 636% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
17 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 652% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
18 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 668% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
19 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 684% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
20 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 700% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
21 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 716% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
22 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 732% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
23 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 748% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
24 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 764% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
25 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 780% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
26 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 796% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
27 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 812% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
28 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 828% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
29 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 844% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
30 MP Cost: 1000
Conjure 8 lightning bolts that attack up to 12 enemies, dealing 860% damage 15 times.
The lightning moves forward as it strikes, but will continue to strike the same area if its path is blocked. While the lightning is in motion, the skill can be used again to lock it to that location.
Cooldown: 40 sec
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Active Spirit of Snow
Master Level 30
Description Summon the devastating frosts of the El Nath Mountains. Unaffected by attack reflection.
Level 1 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 816%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
30 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1715%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
Active Spirit of Snow
Master Level 30
Description Summon the devastating frosts of the El Nath Mountains. Unaffected by attack reflection.
Level 1 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 816%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
2 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 847%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
3 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 878%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
4 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 909%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
5 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 940%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
6 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 971%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
7 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1002%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
8 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1033%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
9 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1064%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
10 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1095%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
11 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1126%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
12 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1157%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
13 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1188%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
14 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1219%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
15 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1250%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
16 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1281%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
17 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1312%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
18 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1343%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
19 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1374%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
20 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1405%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
21 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1436%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
22 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1467%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
23 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1498%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
24 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1529%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
25 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1560%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
26 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1591%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
27 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1622%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
28 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1653%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
29 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1684%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
30 MP Cost: 1000, stacks Freeze, Max Enemies Hit: 10, Number of Attacks: 12, Damage: 1715%, Attack Duration: 30 sec
When attacking 1 enemy, Freeze Stacks: 3
Cooldown: 120 sec
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Active Jupiter Thunder
Master Level 30
Description Launch orbs full of the thunder god's power directly at your enemies.
The orb goes inside the enemy it touched to deal continuous shock damage. An electric current flows periodically around that enemy to attack others. If the enemy touched by the orb dies or disappears, another one appears in the location of the enemy and moves.
The orb disappears if it consumes all of the max number of shocks or moves beyond a certain distance. Unaffected by attack reflection.
Level 1 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 407% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 252% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
30 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 871% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 513% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
Active Jupiter Thunder
Master Level 30
Description Launch orbs full of the thunder god's power directly at your enemies.
The orb goes inside the enemy it touched to deal continuous shock damage. An electric current flows periodically around that enemy to attack others. If the enemy touched by the orb dies or disappears, another one appears in the location of the enemy and moves.
The orb disappears if it consumes all of the max number of shocks or moves beyond a certain distance. Unaffected by attack reflection.
Level 1 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 407% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 252% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
2 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 423% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 261% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
3 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 439% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 270% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
4 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 455% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 279% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
5 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 471% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 288% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
6 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 487% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 297% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
7 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 503% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 306% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
8 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 519% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 315% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
9 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 535% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 324% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
10 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 551% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 333% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
11 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 567% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 342% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
12 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 583% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 351% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
13 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 599% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 360% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
14 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 615% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 369% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
15 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 631% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 378% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
16 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 647% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 387% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
17 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 663% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 396% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
18 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 679% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 405% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
19 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 695% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 414% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
20 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 711% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 423% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
21 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 727% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 432% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
22 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 743% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 441% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
23 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 759% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 450% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
24 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 775% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 459% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
25 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 791% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 468% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
26 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 807% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 477% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
27 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 823% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 486% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
28 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 839% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 495% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
29 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 855% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 504% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
30 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 871% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 513% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Enhancement/Boost Node 1
  • Chain Lightning Boost
Enhancement/Boost Node 2
  • Frozen Orb Boost
  • Blizzard Boost
Enhancement/Boost Node 3
  • Lightning Orb Boost
Enhancement/Boost Node 4
  • Thunder Sphere Boost
  • Elquines Boost
Enhancement/Boost Node 5
  • Frost Ward Boost
  • Ice Strike Boost
Enhancement/Boost Node 6
  • Thunder Bolt Boost
  • Cold Beam Boost
Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
5% Thunder Bolt Boost Max Targets: +1 Ignored Enemy Defense: +20%
Cold Beam Boost
3% Ice Strike Boost
Frost Ward Boost
Thunder Sphere Boost
2% Elquines Boost
Chain Lightning Boost
Blizzard Boost Critical Rate: +5%
Frozen Orb Boost Max Targets: +1
Lightning Orb Boost Critical Rate: +5%

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Frozen Lightning
Master Level 30
Description Condenses high-pressure lightning with extreme cold then explodes it to create a frozen landscape where lightning flows. The magic power of the ice and lightning used on enemies within the frozen landscape periodically blooms to deal additional damage. Final Damage increase effect does not apply to Frozen Lightning even when hitting enemies shocked by Jupiter Thunder. The Magic Power Bloom is unaffected by attack reflection.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 372%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 403%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 806%, Number of Attacks: 15
Cooldown: 360 sec
30 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 780%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 1560%, Number of Attacks: 15
Cooldown: 360 sec
Active Frozen Lightning
Master Level 30
Description Condenses high-pressure lightning with extreme cold then explodes it to create a frozen landscape where lightning flows. The magic power of the ice and lightning used on enemies within the frozen landscape periodically blooms to deal additional damage. Final Damage increase effect does not apply to Frozen Lightning even when hitting enemies shocked by Jupiter Thunder. The Magic Power Bloom is unaffected by attack reflection.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 372%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 403%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 806%, Number of Attacks: 15
Cooldown: 360 sec
2 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 384%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 416%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 832%, Number of Attacks: 15
Cooldown: 360 sec
3 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 396%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 429%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 858%, Number of Attacks: 15
Cooldown: 360 sec
4 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 408%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 442%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 884%, Number of Attacks: 15
Cooldown: 360 sec
5 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 420%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 455%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 910%, Number of Attacks: 15
Cooldown: 360 sec
6 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 432%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 468%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15
Cooldown: 360 sec
7 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 444%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 481%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 962%, Number of Attacks: 15
Cooldown: 360 sec
8 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 456%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 494%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 988%, Number of Attacks: 15
Cooldown: 360 sec
9 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 507%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 1014%, Number of Attacks: 15
Cooldown: 360 sec
10 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 520%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 1040%, Number of Attacks: 15
Cooldown: 360 sec
11 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 492%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 533%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 1066%, Number of Attacks: 15
Cooldown: 360 sec
12 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 546%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 1092%, Number of Attacks: 15
Cooldown: 360 sec
13 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 516%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 559%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 1118%, Number of Attacks: 15
Cooldown: 360 sec
14 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 528%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 572%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 1144%, Number of Attacks: 15
Cooldown: 360 sec
15 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 585%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 1170%, Number of Attacks: 15
Cooldown: 360 sec
16 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 552%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 598%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 1196%, Number of Attacks: 15
Cooldown: 360 sec
17 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 564%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 611%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 1222%, Number of Attacks: 15
Cooldown: 360 sec
18 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 624%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 1248%, Number of Attacks: 15
Cooldown: 360 sec
19 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 588%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 637%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 1274%, Number of Attacks: 15
Cooldown: 360 sec
20 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 650%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 1300%, Number of Attacks: 15
Cooldown: 360 sec
21 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 663%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 1326%, Number of Attacks: 15
Cooldown: 360 sec
22 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 624%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 676%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 1352%, Number of Attacks: 15
Cooldown: 360 sec
23 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 636%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 689%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 1378%, Number of Attacks: 15
Cooldown: 360 sec
24 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 702%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 1404%, Number of Attacks: 15
Cooldown: 360 sec
25 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 715%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 1430%, Number of Attacks: 15
Cooldown: 360 sec
26 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 672%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 728%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 1456%, Number of Attacks: 15
Cooldown: 360 sec
27 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 741%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 1482%, Number of Attacks: 15
Cooldown: 360 sec
28 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 696%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 754%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 1508%, Number of Attacks: 15
Cooldown: 360 sec
29 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 708%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 767%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 1534%, Number of Attacks: 15
Cooldown: 360 sec
30 MP Cost: 1500, invincible during casting
Ice and lightning fusion magic, Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 7, Shockwaves: 32. Afterwards, Damage: 780%, Number of Attacks: 12, Shockwaves: 24
Creates a frozen land where lightning flows for 30 sec.
The magic power of the ice and lightning within the frozen land that spread in the enemy's body bloom every 2 sec to deal additional damage to the enemy.
Magic Power Bloom - Max Enemies Hit: 15, Damage: 1560%, Number of Attacks: 15
Cooldown: 360 sec
Show/hide all levels
Active Parabolic Bolt
Master Level 30
Description Summons a bolt of primordial lightning to wash across the battlefield like an electric tide. Swift sparks of electricity track the enemy, only to bounce off and attack again.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 797% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 368% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 4712% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 2079% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Parabolic Bolt
Master Level 30
Description Summons a bolt of primordial lightning to wash across the battlefield like an electric tide. Swift sparks of electricity track the enemy, only to bounce off and attack again.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 797% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 368% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 932% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 427% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 1067% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 486% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 1202% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 545% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 1337% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 604% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 1472% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 663% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 1607% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 722% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 1742% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 781% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 1877% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 840% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 2012% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 899% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 2147% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 958% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 2282% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 1017% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 2417% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 1076% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 2552% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 1135% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 2687% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 1194% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 2822% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 1253% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 2957% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 1312% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 3092% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 1371% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 3227% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 1430% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 3362% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 1489% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 3497% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 1548% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 3632% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 1607% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 3767% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 1666% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 3902% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 1725% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 4037% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 1784% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 4172% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 1843% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 4307% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 1902% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 4442% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 1961% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 4577% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 2020% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
The primordial lightning discharges 13 times, dealing 4712% damage to up to 15 enemies 15 times
Afterwards, 8 swift sparks are created on up to 4 bosses within range and begin tracking enemies
Swift sparks deal 2079% damage 5 times, bounce off enemies up to 10 times, and vanish immediately when their tracked enemy is defeated
For both the primordial lighting and swift sparks, Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
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Active HEXA Chain Lightning
Master Level 30
Description Attack the target with a high-voltage lightning-attribute attack that jumps to nearby enemies, stunning them. On hit, there's a chance to create a current zone at the location of an enemy within range.
The power of lightning is also steadily absorbed, creating guaranteed current zones over time. Current zones prioritize appearing at the location of the boss with the highest Max HP first. Current zones do not consume freeze stacks.
Required Skill: Chain Lightning Lv. 30+
Level 1 MP Cost: 50, Max Enemies Hit: 7, Damage: 244%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 20% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 82%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
30 MP Cost: 57, Max Enemies Hit: 7, Damage: 302%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 35% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 140%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
Active HEXA Chain Lightning
Master Level 30
Description Attack the target with a high-voltage lightning-attribute attack that jumps to nearby enemies, stunning them. On hit, there's a chance to create a current zone at the location of an enemy within range.
The power of lightning is also steadily absorbed, creating guaranteed current zones over time. Current zones prioritize appearing at the location of the boss with the highest Max HP first. Current zones do not consume freeze stacks.
Required Skill: Chain Lightning Lv. 30+
Level 1 MP Cost: 50, Max Enemies Hit: 7, Damage: 244%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 20% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 82%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
2 MP Cost: 50, Max Enemies Hit: 7, Damage: 246%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 21% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 84%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
3 MP Cost: 50, Max Enemies Hit: 7, Damage: 248%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 21% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 86%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
4 MP Cost: 51, Max Enemies Hit: 7, Damage: 250%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 22% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 88%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
5 MP Cost: 51, Max Enemies Hit: 7, Damage: 252%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 22% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 90%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
6 MP Cost: 51, Max Enemies Hit: 7, Damage: 254%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 23% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 92%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
7 MP Cost: 51, Max Enemies Hit: 7, Damage: 256%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 23% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 94%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
8 MP Cost: 52, Max Enemies Hit: 7, Damage: 258%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 24% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 96%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
9 MP Cost: 52, Max Enemies Hit: 7, Damage: 260%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 24% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 98%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
10 MP Cost: 52, Max Enemies Hit: 7, Damage: 262%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 25% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 100%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
11 MP Cost: 52, Max Enemies Hit: 7, Damage: 264%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 25% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 102%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
12 MP Cost: 53, Max Enemies Hit: 7, Damage: 266%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 26% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 104%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
13 MP Cost: 53, Max Enemies Hit: 7, Damage: 268%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 26% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 106%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
14 MP Cost: 53, Max Enemies Hit: 7, Damage: 270%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 27% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 108%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
15 MP Cost: 53, Max Enemies Hit: 7, Damage: 272%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 27% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 110%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
16 MP Cost: 54, Max Enemies Hit: 7, Damage: 274%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 28% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 112%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
17 MP Cost: 54, Max Enemies Hit: 7, Damage: 276%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 28% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 114%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
18 MP Cost: 54, Max Enemies Hit: 7, Damage: 278%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 29% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 116%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
19 MP Cost: 54, Max Enemies Hit: 7, Damage: 280%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 29% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 118%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
20 MP Cost: 55, Max Enemies Hit: 7, Damage: 282%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 30% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 120%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
21 MP Cost: 55, Max Enemies Hit: 7, Damage: 284%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 30% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 122%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
22 MP Cost: 55, Max Enemies Hit: 7, Damage: 286%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 31% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 124%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
23 MP Cost: 55, Max Enemies Hit: 7, Damage: 288%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 31% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 126%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
24 MP Cost: 56, Max Enemies Hit: 7, Damage: 290%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 32% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 128%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
25 MP Cost: 56, Max Enemies Hit: 7, Damage: 292%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 32% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 130%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
26 MP Cost: 56, Max Enemies Hit: 7, Damage: 294%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 33% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 132%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
27 MP Cost: 56, Max Enemies Hit: 7, Damage: 296%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 33% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 134%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
28 MP Cost: 57, Max Enemies Hit: 7, Damage: 298%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 34% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 136%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
29 MP Cost: 57, Max Enemies Hit: 7, Damage: 300%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 34% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 138%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
30 MP Cost: 57, Max Enemies Hit: 7, Damage: 302%, Number of Attacks: 10, Stun Chance: 100%, Stun Duration: 5 sec, Critical Rate: +30%
When the attack hits the enemy: 35% chance to create current zone at the location of the enemy within range.
100% chance to create current zone every 7 sec.
Current Zone - Duration: 4 sec, Max Enemies Hit: 6, Damage: 140%, Number of Attacks: 2
Max Number of Attacks: 4 per current zone, vanishes when reaching max number of attacks
Max Current Zones: 4 created within map
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Active HEXA Frozen Orb
Master Level 30
Description Create and throw a frozen orb that fires ice shards everywhere to deal ice damage.
The orb slows significantly when it encounters a boss monster, and moves in a straight line even when reaching the end of terrain. Unaffected by attack reflection.
Required Skill: Frozen Orb Lv. 30+
Level 1 MP Cost: 50, Max Enemies Hit: 8, Frozen Orb Damage: 271%
Max Hits per Enemy: 20
Cooldown: 5 sec
30 MP Cost: 60, Max Enemies Hit: 8, Frozen Orb Damage: 474%
Max Hits per Enemy: 20
Cooldown: 5 sec
Active HEXA Frozen Orb
Master Level 30
Description Create and throw a frozen orb that fires ice shards everywhere to deal ice damage.
The orb slows significantly when it encounters a boss monster, and moves in a straight line even when reaching the end of terrain. Unaffected by attack reflection.
Required Skill: Frozen Orb Lv. 30+
Level 1 MP Cost: 50, Max Enemies Hit: 8, Frozen Orb Damage: 271%
Max Hits per Enemy: 20
Cooldown: 5 sec
2 MP Cost: 50, Max Enemies Hit: 8, Frozen Orb Damage: 278%
Max Hits per Enemy: 20
Cooldown: 5 sec
3 MP Cost: 51, Max Enemies Hit: 8, Frozen Orb Damage: 285%
Max Hits per Enemy: 20
Cooldown: 5 sec
4 MP Cost: 51, Max Enemies Hit: 8, Frozen Orb Damage: 292%
Max Hits per Enemy: 20
Cooldown: 5 sec
5 MP Cost: 51, Max Enemies Hit: 8, Frozen Orb Damage: 299%
Max Hits per Enemy: 20
Cooldown: 5 sec
6 MP Cost: 52, Max Enemies Hit: 8, Frozen Orb Damage: 306%
Max Hits per Enemy: 20
Cooldown: 5 sec
7 MP Cost: 52, Max Enemies Hit: 8, Frozen Orb Damage: 313%
Max Hits per Enemy: 20
Cooldown: 5 sec
8 MP Cost: 52, Max Enemies Hit: 8, Frozen Orb Damage: 320%
Max Hits per Enemy: 20
Cooldown: 5 sec
9 MP Cost: 53, Max Enemies Hit: 8, Frozen Orb Damage: 327%
Max Hits per Enemy: 20
Cooldown: 5 sec
10 MP Cost: 53, Max Enemies Hit: 8, Frozen Orb Damage: 334%
Max Hits per Enemy: 20
Cooldown: 5 sec
11 MP Cost: 53, Max Enemies Hit: 8, Frozen Orb Damage: 341%
Max Hits per Enemy: 20
Cooldown: 5 sec
12 MP Cost: 54, Max Enemies Hit: 8, Frozen Orb Damage: 348%
Max Hits per Enemy: 20
Cooldown: 5 sec
13 MP Cost: 54, Max Enemies Hit: 8, Frozen Orb Damage: 355%
Max Hits per Enemy: 20
Cooldown: 5 sec
14 MP Cost: 54, Max Enemies Hit: 8, Frozen Orb Damage: 362%
Max Hits per Enemy: 20
Cooldown: 5 sec
15 MP Cost: 55, Max Enemies Hit: 8, Frozen Orb Damage: 369%
Max Hits per Enemy: 20
Cooldown: 5 sec
16 MP Cost: 55, Max Enemies Hit: 8, Frozen Orb Damage: 376%
Max Hits per Enemy: 20
Cooldown: 5 sec
17 MP Cost: 55, Max Enemies Hit: 8, Frozen Orb Damage: 383%
Max Hits per Enemy: 20
Cooldown: 5 sec
18 MP Cost: 56, Max Enemies Hit: 8, Frozen Orb Damage: 390%
Max Hits per Enemy: 20
Cooldown: 5 sec
19 MP Cost: 56, Max Enemies Hit: 8, Frozen Orb Damage: 397%
Max Hits per Enemy: 20
Cooldown: 5 sec
20 MP Cost: 56, Max Enemies Hit: 8, Frozen Orb Damage: 404%
Max Hits per Enemy: 20
Cooldown: 5 sec
21 MP Cost: 57, Max Enemies Hit: 8, Frozen Orb Damage: 411%
Max Hits per Enemy: 20
Cooldown: 5 sec
22 MP Cost: 57, Max Enemies Hit: 8, Frozen Orb Damage: 418%
Max Hits per Enemy: 20
Cooldown: 5 sec
23 MP Cost: 57, Max Enemies Hit: 8, Frozen Orb Damage: 425%
Max Hits per Enemy: 20
Cooldown: 5 sec
24 MP Cost: 58, Max Enemies Hit: 8, Frozen Orb Damage: 432%
Max Hits per Enemy: 20
Cooldown: 5 sec
25 MP Cost: 58, Max Enemies Hit: 8, Frozen Orb Damage: 439%
Max Hits per Enemy: 20
Cooldown: 5 sec
26 MP Cost: 58, Max Enemies Hit: 8, Frozen Orb Damage: 446%
Max Hits per Enemy: 20
Cooldown: 5 sec
27 MP Cost: 59, Max Enemies Hit: 8, Frozen Orb Damage: 453%
Max Hits per Enemy: 20
Cooldown: 5 sec
28 MP Cost: 59, Max Enemies Hit: 8, Frozen Orb Damage: 460%
Max Hits per Enemy: 20
Cooldown: 5 sec
29 MP Cost: 59, Max Enemies Hit: 8, Frozen Orb Damage: 467%
Max Hits per Enemy: 20
Cooldown: 5 sec
30 MP Cost: 60, Max Enemies Hit: 8, Frozen Orb Damage: 474%
Max Hits per Enemy: 20
Cooldown: 5 sec
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Active HEXA Blizzard
Master Level 30
Description Summon spears of ice from the sky, showering an enemy with a nasty blizzard to freeze them.
Upon attacking, grants a chance to damage a single enemy with a Blizzard.
Permanently enhances Lightning Orb.
Required Skill: Blizzard Lv. 30+
Level 1 MP Cost: 299, Damage: 340%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 255% damage.
Lightning Orb Damage Over Time: +11% (additive), Finishing Attack Damage: +75% (additive)
30 MP Cost: 328, Damage: 630%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 400% damage.
Lightning Orb Damage Over Time: +26% (additive), Finishing Attack Damage: +133% (additive)
Active HEXA Blizzard
Master Level 30
Description Summon spears of ice from the sky, showering an enemy with a nasty blizzard to freeze them.
Upon attacking, grants a chance to damage a single enemy with a Blizzard.
Permanently enhances Lightning Orb.
Required Skill: Blizzard Lv. 30+
Level 1 MP Cost: 299, Damage: 340%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 255% damage.
Lightning Orb Damage Over Time: +11% (additive), Finishing Attack Damage: +75% (additive)
2 MP Cost: 300, Damage: 350%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 260% damage.
Lightning Orb Damage Over Time: +12% (additive), Finishing Attack Damage: +77% (additive)
3 MP Cost: 301, Damage: 360%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 265% damage.
Lightning Orb Damage Over Time: +12% (additive), Finishing Attack Damage: +79% (additive)
4 MP Cost: 302, Damage: 370%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 270% damage.
Lightning Orb Damage Over Time: +13% (additive), Finishing Attack Damage: +81% (additive)
5 MP Cost: 303, Damage: 380%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 275% damage.
Lightning Orb Damage Over Time: +13% (additive), Finishing Attack Damage: +83% (additive)
6 MP Cost: 304, Damage: 390%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 280% damage.
Lightning Orb Damage Over Time: +14% (additive), Finishing Attack Damage: +85% (additive)
7 MP Cost: 305, Damage: 400%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 285% damage.
Lightning Orb Damage Over Time: +14% (additive), Finishing Attack Damage: +87% (additive)
8 MP Cost: 306, Damage: 410%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 290% damage.
Lightning Orb Damage Over Time: +15% (additive), Finishing Attack Damage: +89% (additive)
9 MP Cost: 307, Damage: 420%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 295% damage.
Lightning Orb Damage Over Time: +15% (additive), Finishing Attack Damage: +91% (additive)
10 MP Cost: 308, Damage: 430%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 300% damage.
Lightning Orb Damage Over Time: +16% (additive), Finishing Attack Damage: +93% (additive)
11 MP Cost: 309, Damage: 440%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 305% damage.
Lightning Orb Damage Over Time: +16% (additive), Finishing Attack Damage: +95% (additive)
12 MP Cost: 310, Damage: 450%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 310% damage.
Lightning Orb Damage Over Time: +17% (additive), Finishing Attack Damage: +97% (additive)
13 MP Cost: 311, Damage: 460%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 315% damage.
Lightning Orb Damage Over Time: +17% (additive), Finishing Attack Damage: +99% (additive)
14 MP Cost: 312, Damage: 470%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 320% damage.
Lightning Orb Damage Over Time: +18% (additive), Finishing Attack Damage: +101% (additive)
15 MP Cost: 313, Damage: 480%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 325% damage.
Lightning Orb Damage Over Time: +18% (additive), Finishing Attack Damage: +103% (additive)
16 MP Cost: 314, Damage: 490%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 330% damage.
Lightning Orb Damage Over Time: +19% (additive), Finishing Attack Damage: +105% (additive)
17 MP Cost: 315, Damage: 500%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 335% damage.
Lightning Orb Damage Over Time: +19% (additive), Finishing Attack Damage: +107% (additive)
18 MP Cost: 316, Damage: 510%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 340% damage.
Lightning Orb Damage Over Time: +20% (additive), Finishing Attack Damage: +109% (additive)
19 MP Cost: 317, Damage: 520%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 345% damage.
Lightning Orb Damage Over Time: +20% (additive), Finishing Attack Damage: +111% (additive)
20 MP Cost: 318, Damage: 530%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 350% damage.
Lightning Orb Damage Over Time: +21% (additive), Finishing Attack Damage: +113% (additive)
21 MP Cost: 319, Damage: 540%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 355% damage.
Lightning Orb Damage Over Time: +21% (additive), Finishing Attack Damage: +115% (additive)
22 MP Cost: 320, Damage: 550%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 360% damage.
Lightning Orb Damage Over Time: +22% (additive), Finishing Attack Damage: +117% (additive)
23 MP Cost: 321, Damage: 560%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 365% damage.
Lightning Orb Damage Over Time: +22% (additive), Finishing Attack Damage: +119% (additive)
24 MP Cost: 322, Damage: 570%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 370% damage.
Lightning Orb Damage Over Time: +23% (additive), Finishing Attack Damage: +121% (additive)
25 MP Cost: 323, Damage: 580%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 375% damage.
Lightning Orb Damage Over Time: +23% (additive), Finishing Attack Damage: +123% (additive)
26 MP Cost: 324, Damage: 590%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 380% damage.
Lightning Orb Damage Over Time: +24% (additive), Finishing Attack Damage: +125% (additive)
27 MP Cost: 325, Damage: 600%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 385% damage.
Lightning Orb Damage Over Time: +24% (additive), Finishing Attack Damage: +127% (additive)
28 MP Cost: 326, Damage: 610%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 390% damage.
Lightning Orb Damage Over Time: +25% (additive), Finishing Attack Damage: +129% (additive)
29 MP Cost: 327, Damage: 620%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 395% damage.
Lightning Orb Damage Over Time: +25% (additive), Finishing Attack Damage: +131% (additive)
30 MP Cost: 328, Damage: 630%, Number of Attacks: 12, Max Enemies Hit: 15
Cooldown: 45 sec.
Passive Effect
[Final Attack Skill]: Your direct attacking skills have a 70% chance to strike a single enemy with Blizzard, dealing 400% damage.
Lightning Orb Damage Over Time: +26% (additive), Finishing Attack Damage: +133% (additive)
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Active HEXA Lightning Orb
Master Level 30
Description Creates a large, unstable sphere of electricity to continuously zap enemies. Unaffected by attack reflection. You are immune to knockback and debilitating status effects while casting the skill.
Required Skill: Lightning Orb: Lv. 1+
Level 1 This is a continuous channeled skill. MP Cost per attack: 30, Max Enemies Hit: 15, Damage: 141%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 214% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
30 This is a continuous channeled skill. MP Cost per attack: 36, Max Enemies Hit: 15, Damage: 228%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 359% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
Active HEXA Lightning Orb
Master Level 30
Description Creates a large, unstable sphere of electricity to continuously zap enemies. Unaffected by attack reflection. You are immune to knockback and debilitating status effects while casting the skill.
Required Skill: Lightning Orb: Lv. 1+
Level 1 This is a continuous channeled skill. MP Cost per attack: 30, Max Enemies Hit: 15, Damage: 141%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 214% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
2 This is a continuous channeled skill. MP Cost per attack: 30, Max Enemies Hit: 15, Damage: 144%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 219% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
3 This is a continuous channeled skill. MP Cost per attack: 30, Max Enemies Hit: 15, Damage: 147%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 224% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
4 This is a continuous channeled skill. MP Cost per attack: 30, Max Enemies Hit: 15, Damage: 150%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 229% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
5 This is a continuous channeled skill. MP Cost per attack: 31, Max Enemies Hit: 15, Damage: 153%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 234% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
6 This is a continuous channeled skill. MP Cost per attack: 31, Max Enemies Hit: 15, Damage: 156%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 239% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
7 This is a continuous channeled skill. MP Cost per attack: 31, Max Enemies Hit: 15, Damage: 159%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 244% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
8 This is a continuous channeled skill. MP Cost per attack: 31, Max Enemies Hit: 15, Damage: 162%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 249% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
9 This is a continuous channeled skill. MP Cost per attack: 31, Max Enemies Hit: 15, Damage: 165%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 254% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
10 This is a continuous channeled skill. MP Cost per attack: 32, Max Enemies Hit: 15, Damage: 168%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 259% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
11 This is a continuous channeled skill. MP Cost per attack: 32, Max Enemies Hit: 15, Damage: 171%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 264% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
12 This is a continuous channeled skill. MP Cost per attack: 32, Max Enemies Hit: 15, Damage: 174%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 269% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
13 This is a continuous channeled skill. MP Cost per attack: 32, Max Enemies Hit: 15, Damage: 177%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 274% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
14 This is a continuous channeled skill. MP Cost per attack: 32, Max Enemies Hit: 15, Damage: 180%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 279% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
15 This is a continuous channeled skill. MP Cost per attack: 33, Max Enemies Hit: 15, Damage: 183%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 284% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
16 This is a continuous channeled skill. MP Cost per attack: 33, Max Enemies Hit: 15, Damage: 186%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 289% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
17 This is a continuous channeled skill. MP Cost per attack: 33, Max Enemies Hit: 15, Damage: 189%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 294% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
18 This is a continuous channeled skill. MP Cost per attack: 33, Max Enemies Hit: 15, Damage: 192%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 299% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
19 This is a continuous channeled skill. MP Cost per attack: 33, Max Enemies Hit: 15, Damage: 195%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 304% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
20 This is a continuous channeled skill. MP Cost per attack: 34, Max Enemies Hit: 15, Damage: 198%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 309% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
21 This is a continuous channeled skill. MP Cost per attack: 34, Max Enemies Hit: 15, Damage: 201%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 314% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
22 This is a continuous channeled skill. MP Cost per attack: 34, Max Enemies Hit: 15, Damage: 204%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 319% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
23 This is a continuous channeled skill. MP Cost per attack: 34, Max Enemies Hit: 15, Damage: 207%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 324% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
24 This is a continuous channeled skill. MP Cost per attack: 34, Max Enemies Hit: 15, Damage: 210%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 329% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
25 This is a continuous channeled skill. MP Cost per attack: 35, Max Enemies Hit: 15, Damage: 213%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 334% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
26 This is a continuous channeled skill. MP Cost per attack: 35, Max Enemies Hit: 15, Damage: 216%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 339% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
27 This is a continuous channeled skill. MP Cost per attack: 35, Max Enemies Hit: 15, Damage: 219%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 344% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
28 This is a continuous channeled skill. MP Cost per attack: 35, Max Enemies Hit: 15, Damage: 222%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 349% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
29 This is a continuous channeled skill. MP Cost per attack: 35, Max Enemies Hit: 15, Damage: 225%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 354% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
30 This is a continuous channeled skill. MP Cost per attack: 36, Max Enemies Hit: 15, Damage: 228%, Number of Attacks: 15, Max Hold Duration: 2 sec., 5 final attacks deal up to 359% damage 15 times
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 60 sec.
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Passive Cryo Shock
Master Level 30
Description Flash-freeze enemies and deliver an electrifying pulse.
Level 1 MP Cost: 40, Reduces Freeze Stacks by 10, Deals 370% Shock Damage, Number of Attacks: 15
30 MP Cost: 50, Reduces Freeze Stacks by 10, Deals 602% Shock Damage, Number of Attacks: 15
Passive Cryo Shock
Master Level 30
Description Flash-freeze enemies and deliver an electrifying pulse.
Level 1 MP Cost: 40, Reduces Freeze Stacks by 10, Deals 370% Shock Damage, Number of Attacks: 15
2 MP Cost: 40, Reduces Freeze Stacks by 10, Deals 378% Shock Damage, Number of Attacks: 15
3 MP Cost: 41, Reduces Freeze Stacks by 10, Deals 386% Shock Damage, Number of Attacks: 15
4 MP Cost: 41, Reduces Freeze Stacks by 10, Deals 394% Shock Damage, Number of Attacks: 15
5 MP Cost: 41, Reduces Freeze Stacks by 10, Deals 402% Shock Damage, Number of Attacks: 15
6 MP Cost: 42, Reduces Freeze Stacks by 10, Deals 410% Shock Damage, Number of Attacks: 15
7 MP Cost: 42, Reduces Freeze Stacks by 10, Deals 418% Shock Damage, Number of Attacks: 15
8 MP Cost: 42, Reduces Freeze Stacks by 10, Deals 426% Shock Damage, Number of Attacks: 15
9 MP Cost: 43, Reduces Freeze Stacks by 10, Deals 434% Shock Damage, Number of Attacks: 15
10 MP Cost: 43, Reduces Freeze Stacks by 10, Deals 442% Shock Damage, Number of Attacks: 15
11 MP Cost: 43, Reduces Freeze Stacks by 10, Deals 450% Shock Damage, Number of Attacks: 15
12 MP Cost: 44, Reduces Freeze Stacks by 10, Deals 458% Shock Damage, Number of Attacks: 15
13 MP Cost: 44, Reduces Freeze Stacks by 10, Deals 466% Shock Damage, Number of Attacks: 15
14 MP Cost: 44, Reduces Freeze Stacks by 10, Deals 474% Shock Damage, Number of Attacks: 15
15 MP Cost: 45, Reduces Freeze Stacks by 10, Deals 482% Shock Damage, Number of Attacks: 15
16 MP Cost: 45, Reduces Freeze Stacks by 10, Deals 490% Shock Damage, Number of Attacks: 15
17 MP Cost: 45, Reduces Freeze Stacks by 10, Deals 498% Shock Damage, Number of Attacks: 15
18 MP Cost: 46, Reduces Freeze Stacks by 10, Deals 506% Shock Damage, Number of Attacks: 15
19 MP Cost: 46, Reduces Freeze Stacks by 10, Deals 514% Shock Damage, Number of Attacks: 15
20 MP Cost: 46, Reduces Freeze Stacks by 10, Deals 522% Shock Damage, Number of Attacks: 15
21 MP Cost: 47, Reduces Freeze Stacks by 10, Deals 530% Shock Damage, Number of Attacks: 15
22 MP Cost: 47, Reduces Freeze Stacks by 10, Deals 538% Shock Damage, Number of Attacks: 15
23 MP Cost: 47, Reduces Freeze Stacks by 10, Deals 546% Shock Damage, Number of Attacks: 15
24 MP Cost: 48, Reduces Freeze Stacks by 10, Deals 554% Shock Damage, Number of Attacks: 15
25 MP Cost: 48, Reduces Freeze Stacks by 10, Deals 562% Shock Damage, Number of Attacks: 15
26 MP Cost: 48, Reduces Freeze Stacks by 10, Deals 570% Shock Damage, Number of Attacks: 15
27 MP Cost: 49, Reduces Freeze Stacks by 10, Deals 578% Shock Damage, Number of Attacks: 15
28 MP Cost: 49, Reduces Freeze Stacks by 10, Deals 586% Shock Damage, Number of Attacks: 15
29 MP Cost: 49, Reduces Freeze Stacks by 10, Deals 594% Shock Damage, Number of Attacks: 15
30 MP Cost: 50, Reduces Freeze Stacks by 10, Deals 602% Shock Damage, Number of Attacks: 15
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Active HEXA Thunder Sphere
Master Level 30
Description Summon an orb of condensed lightning. The orb discharges a high-voltage current at nearby enemies to deal lightning-based damage. The orb can be fixed in place by pressing the skill key again with the Down Arrow key. The orb will then be periodically summoned to attack enemies in a wider range. The orb's attack does not consume freezing stacks. Also, the damage of Cryo Shock increases.
With Action Customization enabled, you can fix the orb by pressing its skill key again, without use of the arrow keys. Increases Summon Duration.
Cannot be registered to a skill sequence while fixing the orb.
Right-click to toggle Action Customization On/Off
Required Skill: Thunder Sphere Lv. 20+
Level 1 MP Cost: 55, Lightning Orb Summon Duration: 120 sec., Damage:324%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 324%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +170% (additive)
[Passive Effect: Cryo Shock Damage: +107% (additive)]
30 MP Cost: 65, Lightning Orb Summon Duration: 120 sec., Damage:469%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 469%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +180% (additive)
[Passive Effect: Cryo Shock Damage: +687% (additive)]
Active HEXA Thunder Sphere
Master Level 30
Description Summon an orb of condensed lightning. The orb discharges a high-voltage current at nearby enemies to deal lightning-based damage. The orb can be fixed in place by pressing the skill key again with the Down Arrow key. The orb will then be periodically summoned to attack enemies in a wider range. The orb's attack does not consume freezing stacks. Also, the damage of Cryo Shock increases.
With Action Customization enabled, you can fix the orb by pressing its skill key again, without use of the arrow keys. Increases Summon Duration.
Cannot be registered to a skill sequence while fixing the orb.
Right-click to toggle Action Customization On/Off
Required Skill: Thunder Sphere Lv. 20+
Level 1 MP Cost: 55, Lightning Orb Summon Duration: 120 sec., Damage:324%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 324%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +170% (additive)
[Passive Effect: Cryo Shock Damage: +107% (additive)]
2 MP Cost: 55, Lightning Orb Summon Duration: 120 sec., Damage:329%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 329%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +170% (additive)
[Passive Effect: Cryo Shock Damage: +127% (additive)]
3 MP Cost: 56, Lightning Orb Summon Duration: 120 sec., Damage:334%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 334%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +171% (additive)
[Passive Effect: Cryo Shock Damage: +147% (additive)]
4 MP Cost: 56, Lightning Orb Summon Duration: 120 sec., Damage:339%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 339%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +171% (additive)
[Passive Effect: Cryo Shock Damage: +167% (additive)]
5 MP Cost: 56, Lightning Orb Summon Duration: 120 sec., Damage:344%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 344%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +171% (additive)
[Passive Effect: Cryo Shock Damage: +187% (additive)]
6 MP Cost: 57, Lightning Orb Summon Duration: 120 sec., Damage:349%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 349%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +172% (additive)
[Passive Effect: Cryo Shock Damage: +207% (additive)]
7 MP Cost: 57, Lightning Orb Summon Duration: 120 sec., Damage:354%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 354%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +172% (additive)
[Passive Effect: Cryo Shock Damage: +227% (additive)]
8 MP Cost: 57, Lightning Orb Summon Duration: 120 sec., Damage:359%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 359%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +172% (additive)
[Passive Effect: Cryo Shock Damage: +247% (additive)]
9 MP Cost: 58, Lightning Orb Summon Duration: 120 sec., Damage:364%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 364%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +173% (additive)
[Passive Effect: Cryo Shock Damage: +267% (additive)]
10 MP Cost: 58, Lightning Orb Summon Duration: 120 sec., Damage:369%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 369%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +173% (additive)
[Passive Effect: Cryo Shock Damage: +287% (additive)]
11 MP Cost: 58, Lightning Orb Summon Duration: 120 sec., Damage:374%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 374%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +173% (additive)
[Passive Effect: Cryo Shock Damage: +307% (additive)]
12 MP Cost: 59, Lightning Orb Summon Duration: 120 sec., Damage:379%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 379%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +174% (additive)
[Passive Effect: Cryo Shock Damage: +327% (additive)]
13 MP Cost: 59, Lightning Orb Summon Duration: 120 sec., Damage:384%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 384%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +174% (additive)
[Passive Effect: Cryo Shock Damage: +347% (additive)]
14 MP Cost: 59, Lightning Orb Summon Duration: 120 sec., Damage:389%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 389%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +174% (additive)
[Passive Effect: Cryo Shock Damage: +367% (additive)]
15 MP Cost: 60, Lightning Orb Summon Duration: 120 sec., Damage:394%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 394%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +175% (additive)
[Passive Effect: Cryo Shock Damage: +387% (additive)]
16 MP Cost: 60, Lightning Orb Summon Duration: 120 sec., Damage:399%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 399%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +175% (additive)
[Passive Effect: Cryo Shock Damage: +407% (additive)]
17 MP Cost: 60, Lightning Orb Summon Duration: 120 sec., Damage:404%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 404%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +175% (additive)
[Passive Effect: Cryo Shock Damage: +427% (additive)]
18 MP Cost: 61, Lightning Orb Summon Duration: 120 sec., Damage:409%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 409%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +176% (additive)
[Passive Effect: Cryo Shock Damage: +447% (additive)]
19 MP Cost: 61, Lightning Orb Summon Duration: 120 sec., Damage:414%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 414%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +176% (additive)
[Passive Effect: Cryo Shock Damage: +467% (additive)]
20 MP Cost: 61, Lightning Orb Summon Duration: 120 sec., Damage:419%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 419%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +176% (additive)
[Passive Effect: Cryo Shock Damage: +487% (additive)]
21 MP Cost: 62, Lightning Orb Summon Duration: 120 sec., Damage:424%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 424%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +177% (additive)
[Passive Effect: Cryo Shock Damage: +507% (additive)]
22 MP Cost: 62, Lightning Orb Summon Duration: 120 sec., Damage:429%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 429%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +177% (additive)
[Passive Effect: Cryo Shock Damage: +527% (additive)]
23 MP Cost: 62, Lightning Orb Summon Duration: 120 sec., Damage:434%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 434%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +177% (additive)
[Passive Effect: Cryo Shock Damage: +547% (additive)]
24 MP Cost: 63, Lightning Orb Summon Duration: 120 sec., Damage:439%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 439%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +178% (additive)
[Passive Effect: Cryo Shock Damage: +567% (additive)]
25 MP Cost: 63, Lightning Orb Summon Duration: 120 sec., Damage:444%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 444%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +178% (additive)
[Passive Effect: Cryo Shock Damage: +587% (additive)]
26 MP Cost: 63, Lightning Orb Summon Duration: 120 sec., Damage:449%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 449%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +178% (additive)
[Passive Effect: Cryo Shock Damage: +607% (additive)]
27 MP Cost: 64, Lightning Orb Summon Duration: 120 sec., Damage:454%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 454%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +179% (additive)
[Passive Effect: Cryo Shock Damage: +627% (additive)]
28 MP Cost: 64, Lightning Orb Summon Duration: 120 sec., Damage:459%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 459%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +179% (additive)
[Passive Effect: Cryo Shock Damage: +647% (additive)]
29 MP Cost: 64, Lightning Orb Summon Duration: 120 sec., Damage:464%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 464%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +179% (additive)
[Passive Effect: Cryo Shock Damage: +667% (additive)]
30 MP Cost: 65, Lightning Orb Summon Duration: 120 sec., Damage:469%, Max Enemies Hit: 6, Number of Attacks: 3
Using the skill again with the down arrow key fixes the orb in place for 60 sec. Fixed Orb Damage: 469%, Max Enemies Hit: 6, Number of Attacks: 3
Normal Enemy Damage: +180% (additive)
[Passive Effect: Cryo Shock Damage: +687% (additive)]
Show/hide all levels
Active HEXA Elquines
Master Level 30
Description Summons Elquines for a short time. Elquines can attack multiple enemies at once. Attacks from Elquines freeze enemies and do not trigger attack reflection. Increases Summon Duration.
Required skill: Elquines Lv. 30+
Level 1 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 143%, Number of Attacks: 3, Max Elquines Hit: 5
30 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 230%, Number of Attacks: 3, Max Elquines Hit: 5
Active HEXA Elquines
Master Level 30
Description Summons Elquines for a short time. Elquines can attack multiple enemies at once. Attacks from Elquines freeze enemies and do not trigger attack reflection. Increases Summon Duration.
Required skill: Elquines Lv. 30+
Level 1 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 143%, Number of Attacks: 3, Max Elquines Hit: 5
2 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 146%, Number of Attacks: 3, Max Elquines Hit: 5
3 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 149%, Number of Attacks: 3, Max Elquines Hit: 5
4 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 152%, Number of Attacks: 3, Max Elquines Hit: 5
5 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 155%, Number of Attacks: 3, Max Elquines Hit: 5
6 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 158%, Number of Attacks: 3, Max Elquines Hit: 5
7 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 161%, Number of Attacks: 3, Max Elquines Hit: 5
8 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 164%, Number of Attacks: 3, Max Elquines Hit: 5
9 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 167%, Number of Attacks: 3, Max Elquines Hit: 5
10 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 170%, Number of Attacks: 3, Max Elquines Hit: 5
11 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 173%, Number of Attacks: 3, Max Elquines Hit: 5
12 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 176%, Number of Attacks: 3, Max Elquines Hit: 5
13 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 179%, Number of Attacks: 3, Max Elquines Hit: 5
14 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 182%, Number of Attacks: 3, Max Elquines Hit: 5
15 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 185%, Number of Attacks: 3, Max Elquines Hit: 5
16 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 188%, Number of Attacks: 3, Max Elquines Hit: 5
17 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 191%, Number of Attacks: 3, Max Elquines Hit: 5
18 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 194%, Number of Attacks: 3, Max Elquines Hit: 5
19 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 197%, Number of Attacks: 3, Max Elquines Hit: 5
20 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 200%, Number of Attacks: 3, Max Elquines Hit: 5
21 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 203%, Number of Attacks: 3, Max Elquines Hit: 5
22 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 206%, Number of Attacks: 3, Max Elquines Hit: 5
23 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 209%, Number of Attacks: 3, Max Elquines Hit: 5
24 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 212%, Number of Attacks: 3, Max Elquines Hit: 5
25 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 215%, Number of Attacks: 3, Max Elquines Hit: 5
26 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 218%, Number of Attacks: 3, Max Elquines Hit: 5
27 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 221%, Number of Attacks: 3, Max Elquines Hit: 5
28 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 224%, Number of Attacks: 3, Max Elquines Hit: 5
29 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 227%, Number of Attacks: 3, Max Elquines Hit: 5
30 MP Cost: Expression error: Unexpected floor operator., Elquines Summon Duration: 600 sec
Damage: 230%, Number of Attacks: 3, Max Elquines Hit: 5

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

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Passive Frost Ark Boost
Level Requirement 260
Master Level 30
Description Boosts Frost Ark.
Level 1 Frost Ark Final Damage: +11%
9 Frost Ark Final Damage: +19%
10 Frost Ark Final Damage: +25%
19 Frost Ark Final Damage: +34%
20 Frost Ark Final Damage: +40%
29 Frost Ark Final Damage: +49%
30 Frost Ark Final Damage: +60%
Passive Frost Ark Boost
Level Requirement 260
Master Level 30
Description Boosts Frost Ark.
Level 1 Frost Ark Final Damage: +11%
2 Frost Ark Final Damage: +12%
3 Frost Ark Final Damage: +13%
4 Frost Ark Final Damage: +14%
5 Frost Ark Final Damage: +15%
6 Frost Ark Final Damage: +16%
7 Frost Ark Final Damage: +17%
8 Frost Ark Final Damage: +18%
9 Frost Ark Final Damage: +19%
10 Frost Ark Final Damage: +25%
11 Frost Ark Final Damage: +26%
12 Frost Ark Final Damage: +27%
13 Frost Ark Final Damage: +28%
14 Frost Ark Final Damage: +29%
15 Frost Ark Final Damage: +30%
16 Frost Ark Final Damage: +31%
17 Frost Ark Final Damage: +32%
18 Frost Ark Final Damage: +33%
19 Frost Ark Final Damage: +34%
20 Frost Ark Final Damage: +40%
21 Frost Ark Final Damage: +41%
22 Frost Ark Final Damage: +42%
23 Frost Ark Final Damage: +43%
24 Frost Ark Final Damage: +44%
25 Frost Ark Final Damage: +45%
26 Frost Ark Final Damage: +46%
27 Frost Ark Final Damage: +47%
28 Frost Ark Final Damage: +48%
29 Frost Ark Final Damage: +49%
30 Frost Ark Final Damage: +60%
Show/hide all levels
Passive Bolt Barrage Boost
Level Requirement 260
Master Level 30
Description Boosts Bolt Barrage.
Level 1 Bolt Barrage Final Damage: +11%
9 Bolt Barrage Final Damage: +19%
10 Bolt Barrage Final Damage: +25%
19 Bolt Barrage Final Damage: +34%
20 Bolt Barrage Final Damage: +40%
29 Bolt Barrage Final Damage: +49%
30 Bolt Barrage Final Damage: +60%
Passive Bolt Barrage Boost
Level Requirement 260
Master Level 30
Description Boosts Bolt Barrage.
Level 1 Bolt Barrage Final Damage: +11%
2 Bolt Barrage Final Damage: +12%
3 Bolt Barrage Final Damage: +13%
4 Bolt Barrage Final Damage: +14%
5 Bolt Barrage Final Damage: +15%
6 Bolt Barrage Final Damage: +16%
7 Bolt Barrage Final Damage: +17%
8 Bolt Barrage Final Damage: +18%
9 Bolt Barrage Final Damage: +19%
10 Bolt Barrage Final Damage: +25%
11 Bolt Barrage Final Damage: +26%
12 Bolt Barrage Final Damage: +27%
13 Bolt Barrage Final Damage: +28%
14 Bolt Barrage Final Damage: +29%
15 Bolt Barrage Final Damage: +30%
16 Bolt Barrage Final Damage: +31%
17 Bolt Barrage Final Damage: +32%
18 Bolt Barrage Final Damage: +33%
19 Bolt Barrage Final Damage: +34%
20 Bolt Barrage Final Damage: +40%
21 Bolt Barrage Final Damage: +41%
22 Bolt Barrage Final Damage: +42%
23 Bolt Barrage Final Damage: +43%
24 Bolt Barrage Final Damage: +44%
25 Bolt Barrage Final Damage: +45%
26 Bolt Barrage Final Damage: +46%
27 Bolt Barrage Final Damage: +47%
28 Bolt Barrage Final Damage: +48%
29 Bolt Barrage Final Damage: +49%
30 Bolt Barrage Final Damage: +60%
Show/hide all levels
Passive Spirit of Snow Boost
Level Requirement 260
Master Level 30
Description Boosts Spirit of Snow.
Level 1 Spirit of Snow Final Damage: +11%
9 Spirit of Snow Final Damage: +19%
10 Spirit of Snow Final Damage: +25%
19 Spirit of Snow Final Damage: +34%
20 Spirit of Snow Final Damage: +40%
29 Spirit of Snow Final Damage: +49%
30 Spirit of Snow Final Damage: +60%
Passive Spirit of Snow Boost
Level Requirement 260
Master Level 30
Description Boosts Spirit of Snow.
Level 1 Spirit of Snow Final Damage: +11%
2 Spirit of Snow Final Damage: +12%
3 Spirit of Snow Final Damage: +13%
4 Spirit of Snow Final Damage: +14%
5 Spirit of Snow Final Damage: +15%
6 Spirit of Snow Final Damage: +16%
7 Spirit of Snow Final Damage: +17%
8 Spirit of Snow Final Damage: +18%
9 Spirit of Snow Final Damage: +19%
10 Spirit of Snow Final Damage: +25%
11 Spirit of Snow Final Damage: +26%
12 Spirit of Snow Final Damage: +27%
13 Spirit of Snow Final Damage: +28%
14 Spirit of Snow Final Damage: +29%
15 Spirit of Snow Final Damage: +30%
16 Spirit of Snow Final Damage: +31%
17 Spirit of Snow Final Damage: +32%
18 Spirit of Snow Final Damage: +33%
19 Spirit of Snow Final Damage: +34%
20 Spirit of Snow Final Damage: +40%
21 Spirit of Snow Final Damage: +41%
22 Spirit of Snow Final Damage: +42%
23 Spirit of Snow Final Damage: +43%
24 Spirit of Snow Final Damage: +44%
25 Spirit of Snow Final Damage: +45%
26 Spirit of Snow Final Damage: +46%
27 Spirit of Snow Final Damage: +47%
28 Spirit of Snow Final Damage: +48%
29 Spirit of Snow Final Damage: +49%
30 Spirit of Snow Final Damage: +60%
Show/hide all levels
Passive Jupiter Thunder Boost
Level Requirement 260
Master Level 30
Description Boosts Jupiter Thunder.
Level 1 Jupiter Thunder Final Damage: +11%
9 Jupiter Thunder Final Damage: +19%
10 Jupiter Thunder Final Damage: +25%
19 Jupiter Thunder Final Damage: +34%
20 Jupiter Thunder Final Damage: +40%
29 Jupiter Thunder Final Damage: +49%
30 Jupiter Thunder Final Damage: +60%
Passive Jupiter Thunder Boost
Level Requirement 260
Master Level 30
Description Boosts Jupiter Thunder.
Level 1 Jupiter Thunder Final Damage: +11%
2 Jupiter Thunder Final Damage: +12%
3 Jupiter Thunder Final Damage: +13%
4 Jupiter Thunder Final Damage: +14%
5 Jupiter Thunder Final Damage: +15%
6 Jupiter Thunder Final Damage: +16%
7 Jupiter Thunder Final Damage: +17%
8 Jupiter Thunder Final Damage: +18%
9 Jupiter Thunder Final Damage: +19%
10 Jupiter Thunder Final Damage: +25%
11 Jupiter Thunder Final Damage: +26%
12 Jupiter Thunder Final Damage: +27%
13 Jupiter Thunder Final Damage: +28%
14 Jupiter Thunder Final Damage: +29%
15 Jupiter Thunder Final Damage: +30%
16 Jupiter Thunder Final Damage: +31%
17 Jupiter Thunder Final Damage: +32%
18 Jupiter Thunder Final Damage: +33%
19 Jupiter Thunder Final Damage: +34%
20 Jupiter Thunder Final Damage: +40%
21 Jupiter Thunder Final Damage: +41%
22 Jupiter Thunder Final Damage: +42%
23 Jupiter Thunder Final Damage: +43%
24 Jupiter Thunder Final Damage: +44%
25 Jupiter Thunder Final Damage: +45%
26 Jupiter Thunder Final Damage: +46%
27 Jupiter Thunder Final Damage: +47%
28 Jupiter Thunder Final Damage: +48%
29 Jupiter Thunder Final Damage: +49%
30 Jupiter Thunder Final Damage: +60%
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills