Hayato/Skills

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Hayato (0)

Passive Natural Talent
Master Level 1
Description Blessed by the dawning moon, you are endowed with the qualities of the ideal warrior.
Level 1 Permanently increases Speed by 20, Max Speed by 25, Jump by 10, Katana Mastery by 80%, and Willpower by 30.


Passive Moonlit Blade Learnings
Master Level 3
Description Learn the fundamentals of Akatsuki Style, honing yourself like a blade glinting in the moonlight.
Level 1 If Critical Rate: 100%+ and Critical Damage: 50%, Critical Damage: +3%
3 If Critical Rate: 100%+ and Critical Damage: 50%, Critical Damage: +7%


Active Return of the Five Planets
Master Level 1
Description Returns you to Momijigaoka.
Level 1 Return to Momijigaoka
Cooldown: 600 sec


Active Hero's Echo
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby characters.
Cooldown: 300 sec
Level 1 MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min


1st Job Hayato (I)

Active [Shinsoku] Mist Slash
Master Level 20
Description Shinsoku Akatsuki Style First Form.
Cut with enough speed to cut the mist itself.
Level 1 MP Cost: 5
Max Enemies Hit: 4, Damage: 11%, Number of Attacks: 6
20 MP Cost: 10
Max Enemies Hit: 4, Damage: 30%, Number of Attacks: 6


Active [Shinsoku] Grazing Cut
Master Level 20
Description Shinsoku Akatsuki Style Second Form.
Like a passing breeze, move a short distance and slash the enemy.
Level 1 MP Cost: 10
Move quickly in the direction pressed, Max Enemies Hit: 4, Damage: 21%, Number of Attacks: 5
Can be used 1 time per 1 sec., up to 5 times.
Can be used consecutively up to 5 times in the air.
20 MP Cost: 15
Move quickly in the direction pressed, Max Enemies Hit: 4, Damage: 40%, Number of Attacks: 5
Can be used 1 time per 1 sec., up to 5 times.
Can be used consecutively up to 5 times in the air.


Active Battoujutsu Dash
Master Level 5
Description Leap once more using the current in the air. Press the up key at the same time to move upward.
Level 1 MP Cost: 14
Allows you to jump a greater distance.
5 MP Cost: 10
Allows you to jump a greater distance.


Passive Aoryu
Master Level 20
Description Inflict more final damage against normal enemy with the speed of a raging storm.
Level 1 When attacking normal enemies with Shinsoku skills, Final Damage: +5%
20 When attacking normal enemies with Shinsoku skills, Final Damage: +100%

2nd Job Hayato (II)

Passive Mist Slash Mastery
Master Level 20
Description Hone your skill with Mist Slash.
Required Skill: [Shinsoku] Mist Slash Lv. 20
Level 1 Shinsoku Mist Slash MP Cost: 10
Max Enemies Hit: 6, Damage: 36%, Number of Attacks: 6
20 Shinsoku Mist Slash MP Cost: 15
Max Enemies Hit: 6, Damage: 55%, Number of Attacks: 6


Active [Shinsoku] Countercurrent Slash
Master Level 10
Description Shinsoku Akatsuki Style Third Form.
Twist your blade and quickly slash upwards.
Level 1 MP Cost: 15
Max Enemies Hit: 6, Damage: 113%, Number of Attacks: 6
Cooldown: 7 sec
10 MP Cost: 20
Max Enemies Hit: 6, Damage: 140%, Number of Attacks: 6
Cooldown: 7 sec


Active [Battou] Crossing Draw
Master Level 20
Description Battou Akatsuki Style Fourth Form.
Draw your blade to slash diagonally across your foes in the blink of an eye.
Not affected by cooldown reset effects.
Level 1 MP Cost: 25
Max Enemies Hit: 7, Damage: 123%, Number of Attacks: 6, Chase Cuts: 2
Cooldown: 20 sec.
20 MP Cost: 30
Max Enemies Hit: 7, Damage: 180%, Number of Attacks: 6, Chase Cuts: 2
Cooldown: 20 sec.


Active Mushin
Master Level 10
Description Temporarily empty your mind, enabling you to strike with even greater speed.
Level 1 MP Cost: 15
Duration: 20 sec., Attack Speed: +2
10 MP Cost: 20
Duration: 200 sec., Attack Speed: +2


Passive Akatsuki Samurai
Master Level 10
Description Your attacks grow sharper as you immerse yourself in the ways of the Akatsuki Style.
Enter Akatsuki state upon using a Battou skill. Akatsuki lasts to up to 60 seconds. Increases Final Damage and Ignore Defense while the state is active.
Right-click to lock activation effect.
Level 1 Akatsuki: Final Damage: +32%, Ignore Defense: +11%
10 Akatsuki: Final Damage: +50%, Ignore Defense: +20%


Passive Indomitable Vanguard
Master Level 10
Description Stand firm at the vanguard, slashing the enemy.
Level 1 Knockback Resistance: +100%, Damage: +11%, STR: +3, DEX: +3
10 Knockback Resistance: +100%, Damage: +20%, STR: +30, DEX: +30


Passive Identify Weakness
Master Level 10
Description Attack efficiently by quickly identifying the enemy's weakness.
Level 1 Critical Rate: +13%, Critical Damage: +12%
10 Critical Rate: +40%, Critical Damage: +30%


Passive Polished Form
Master Level 4
Description Constant practice of swordsmanship has trained your body.
Level 1 Max HP: +5%, Max MP: +5%, Speed: +5, Jump: +4, Attack Power: +6
4 Max HP: +20%, Max MP: +20%, Speed: +20, Jump: +10, Attack Power: +15

3rd Job Hayato (III)

Passive Mist Slash Mastery II
Master Level 20
Description Hone your skill with Mist Slash to a greater degree.
Required Skill: Mist Slash Mastery Lv. 20
Level 1 Shinsoku Mist Slash MP Cost: 15
Max Enemies Hit: 7, Damage: 52%, Number of Attacks: 6
20 Shinsoku Mist Slash MP Cost: 20
Max Enemies Hit: 7, Damage: 90%, Number of Attacks: 6


Active Reactive Focus
Master Level 15
Description Temporarily enter Shuchu state. Upon getting hit while in Shuchu, counterattack with a rebound and temporarily become invincible.
Level 1 MP Cost: 45
Shuchu Duration: 0.6 sec. Upon getting hit in Shuchu state, Max Enemies Hit: 8, Damage: 102%, Number of Attacks: 8, Invincibility Duration: 2 sec.
Cooldown: 30 sec.
15 MP Cost: 50
Shuchu Duration: 0.6 sec. Upon getting hit in Shuchu state, Max Enemies Hit: 8, Damage: 130%, Number of Attacks: 8, Invincibility Duration: 2 sec.
Cooldown: 30 sec.


Active [Battou] Dark Moon Cut
Master Level 20
Description Battou Akatsuki Style Fifth Form.
Draw your blade and trace the arc of the dark moon.
Not affected by cooldown reset effects.
Required Skill: Akatsuki Samurai Lv. 10
Level 1 MP Cost: 30
Max Enemies Hit: 8, Damage: 183%, Number of Attacks: 8, Chase Cuts: 5
Cooldown: 20 sec.
20 MP Cost: 40
Max Enemies Hit: 8, Damage: 240%, Number of Attacks: 8, Chase Cuts: 5
Cooldown: 20 sec.


Active [Shinsoku] Crescent Moon Cut
Master Level 20
Description Shinsoku Akatsuki Style Sixth Form.
Charge forward and slash along the arc of the crescent moon.
If no direction is pressed, this skill will be used while standing still.
Level 1 MP Cost: 20
Max Enemies Hit: 8, Damage: 234%, Number of Attacks: 8
Cooldown: 12 sec
20 MP Cost: 30
Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 8
Cooldown: 12 sec


Active [Shinsoku] Stormcloud Splitter
Master Level 4
Description Shinsoku Akatsuki Style Seventh Form.
Launch from the ground and slash while spinning twice in a row.
Level 1 MP Cost: 16
Max Enemies Hit: 6, Damage: 102%, Number of Attacks: 6
Cooldown: 3 sec
4 MP Cost: 19
Max Enemies Hit: 6, Damage: 108%, Number of Attacks: 6
Cooldown: 3 sec


Passive Hitokiri Hundred Strike Legacy
Master Level 15
Description Your blade slashes with the force of the legendary Hitokiri Hundred Strike.
Level 1 Damage: +6%
15 Damage: +20%


Passive Endless Rain
Master Level 15
Description Your blade strikes come one after the other, an endless rain upon your foes.
Level 1 Final Damage: +1%
15 Final Damage: +15%


Passive Warrior's Heart
Master Level 15
Description Gain a chance to recover a portion of Max HP upon triggering a critical hit.
Level 1 Upon triggering a critical hit, Recovery Chance: 12%, Recovery: 4% of Max HP
15 Upon triggering a critical hit, Recovery Chance: 40%, Recovery: 4% of Max HP

4th Job Hayato (IV)

Passive Mist Slash Mastery III
Master Level 30
Description Hone your skill with Mist Slash to an even greater degree.
Required Skill: Mist Slash Mastery II Lv. 20
Level 1 Shinsoku Mist Slash MP Cost: 20
Max Enemies Hit: 8, Damage: 92%, Number of Attacks: 6
30 Shinsoku Mist Slash MP Cost: 25
Max Enemies Hit: 8, Damage: 150%, Number of Attacks: 6
31 Shinsoku Mist Slash MP Cost: 25
Max Enemies Hit: 8, Damage: 152%, Number of Attacks: 6
32 Shinsoku Mist Slash MP Cost: 25
Max Enemies Hit: 8, Damage: 154%, Number of Attacks: 6


Active Noto
Master Level 30
Description Sheathe your blade and catch your breath.
Temporarily gain Noto state. Using a Battou skill while in Noto cancels Noto and significantly enhances the Battou skill.
Not affected by cooldown reset effects.
Level 1 MP Cost: 51
Noto Duration: 3 sec. When using a Battou skill while in Noto, cancel Noto, Battou Skill Final Damage: +113%
Cooldown: 60 sec.
30 MP Cost: 80
Noto Duration: 3 sec. When using a Battou skill while in Noto, cancel Noto, Battou Skill Final Damage: +200%
Cooldown: 60 sec.
31 MP Cost: 81
Noto Duration: 3 sec. When using a Battou skill while in Noto, cancel Noto, Battou Skill Final Damage: +203%
Cooldown: 60 sec.
32 MP Cost: 82
Noto Duration: 3 sec. When using a Battou skill while in Noto, cancel Noto, Battou Skill Final Damage: +206%
Cooldown: 60 sec.


Active [Shinsoku] Afterimage Slash
Master Level 30
Description Shinsoku Akatsuki Style Eighth Form.
Charge forward, slashing enemies in your path and leaving behind an Afterimage. Press the skill key again before the skill ends to return to your Afterimage, slashing enemies along the path and then unleashing an AoE attack.
You cannot perform this second attack if you are too far from your Afterimage.
If no direction is pressed, this skill will be used while standing still.
Level 1 MP Cost: 51
Charge Attack - Max Enemies Hit: 12, Damage: 283%, Number of Attacks: 8
Slash Attack - Max Enemies Hit: 10, Damage: 383%, Number of Attacks: 10
Cooldown: 12 sec.
30 MP Cost: 80
Charge Attack - Max Enemies Hit: 12, Damage: 370%, Number of Attacks: 8
Slash Attack - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 10
Cooldown: 12 sec.
31 MP Cost: 81
Charge Attack - Max Enemies Hit: 12, Damage: 373%, Number of Attacks: 8
Slash Attack - Max Enemies Hit: 10, Damage: 473%, Number of Attacks: 10
Cooldown: 12 sec.
32 MP Cost: 82
Charge Attack - Max Enemies Hit: 12, Damage: 376%, Number of Attacks: 8
Slash Attack - Max Enemies Hit: 10, Damage: 476%, Number of Attacks: 10
Cooldown: 12 sec.


Active Akatsuki Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Removes all abnormal status effects.
Cooldown: 540 sec
5 MP Cost: 30, Removes all abnormal status effects.
Cooldown: 300 sec


Active Akatsuki Warrior
Master Level 30
Description Your Akatsuki training increases your stats. Using the skill briefly makes the Sengoku Warrior emblem appear.
Level 1 MP Cost: 10, creates a Sengoku Warrior emblem
[Passive Effect: All stats with a direct AP investment increases by 1%]
30 MP Cost: 70, creates a Sengoku Warrior emblem
[Passive Effect: All stats with a direct AP investment increases by 15%]
31 MP Cost: 70, creates a Sengoku Warrior emblem
[Passive Effect: All stats with a direct AP investment increases by 16%]
32 MP Cost: 70, creates a Sengoku Warrior emblem
[Passive Effect: All stats with a direct AP investment increases by 16%]


Active [Battou] Full Moon's Rage
Master Level 30
Description Battou Akatsuki Style Secret Technique.
Instantly draw your sword, unleashing a strike that evokes a roaring red moon.
Not affected by cooldown reset effects.
Required Skill: [Battou] Dark Moon Cut Lv. 20
Level 1 MP Cost: 41
Max Enemies Hit: 12, Damage: 283%, Number of Attacks: 10, Chase Cuts: 8
Cooldown: 60 sec.
30 MP Cost: 70
Max Enemies Hit: 12, Damage: 370%, Number of Attacks: 10, Chase Cuts: 8
Cooldown: 60 sec.
31 MP Cost: 71
Max Enemies Hit: 12, Damage: 373%, Number of Attacks: 10, Chase Cuts: 8
Cooldown: 60 sec.
32 MP Cost: 72
Max Enemies Hit: 12, Damage: 376%, Number of Attacks: 10, Chase Cuts: 8
Cooldown: 60 sec.


Passive Noble Sword
Master Level 30
Description Draw power from your sincere desire to protect your master.
Level 1 Attack Speed: +1, Attack Power & Magic ATT: +2%, Max HP & MP: +25%
30 Attack Speed: +1, Attack Power & Magic ATT: +5%, Max HP & MP: +25%
31 Attack Speed: +1, Attack Power & Magic ATT: +5%, Max HP & MP: +25%
32 Attack Speed: +1, Attack Power & Magic ATT: +5%, Max HP & MP: +25%


Passive Steel Resolve
Master Level 20
Description Increases Status Resistance and Elemental Resistance.
Level 1 Abnormal Status Resistance: +12, Elemental Resistance: +12%
20 Abnormal Status Resistance: +50, Elemental Resistance: +50%
21 Abnormal Status Resistance: +52, Elemental Resistance: +52%
22 Abnormal Status Resistance: +54, Elemental Resistance: +54%


Passive Cleaver
Master Level 30
Description Your sharp blade cleaves through enemies, ignoring a portion of their defense and also increasing damage.
Level 1 Ignore Defense: +6%, Damage: +1%
30 Ignore Defense: +35%, Damage: +30%
31 Ignore Defense: +36%, Damage: +31%
32 Ignore Defense: +37%, Damage: +32%


Passive Deflection
Master Level 20
Description Gain a chance to parry enemy attacks after getting hit, minimizing damage taken.
Level 1 1% chance to activate upon getting hit.
Duration: 3 sec. Damage Reduction (including attacks that deal a fixed percentage of damage): 31%, Effect Cooldown: 15 sec.
20 20% chance to activate upon getting hit.
Duration: 3 sec. Damage Reduction (including attacks that deal a fixed percentage of damage): 50%, Effect Cooldown: 15 sec.
21 21% chance to activate upon getting hit.
Duration: 3 sec. Damage Reduction (including attacks that deal a fixed percentage of damage): 51%, Effect Cooldown: 15 sec.
22 22% chance to activate upon getting hit.
Duration: 3 sec. Damage Reduction (including attacks that deal a fixed percentage of damage): 52%, Effect Cooldown: 15 sec.

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Shinsoku - Reinforce
Level Requirement 140
Master Level 1
Description Increases the damage of Shinsoku skills.
Level 1 Damage: +20%


Passive Shinsoku - Boss Rush
Level Requirement 150
Master Level 1
Description Increases the Boss Damage of Shinsoku skills.
Level 1 Boss Damage: +20%


Passive Shinsoku - Spread
Level Requirement 180
Master Level 1
Description Increases the max number of enemies hit by Shinsoku skills.
Level 1 Max Enemies Hit: +1


Passive Shinsoku - Guardbreak
Level Requirement 140
Master Level 1
Description Increases the Ignore Defense rate of Shinsoku skills.
Level 1 Ignore Defense: +20%


Passive Battou - Reinforce
Level Requirement 165
Master Level 1
Description Increases the damage of Battou skills.
Level 1 Damage: +20%


Passive Battou - Boss Rush
Level Requirement 180
Master Level 1
Description Increases the Boss Damage of Battou skills.
Level 1 Boss Damage: +20%


Passive Battou - Guardbreak
Level Requirement 150
Master Level 1
Description Increases the Ignore Defense rate of Battou skills.
Level 1 Ignore Defense: +20%


Passive Reactive Focus - Cooldown Cutter
Level Requirement 165
Master Level 1
Description Reduces cooldown of Reactive Focus.
Level 1 Cooldown: -30%


Passive Reactive Focus - Enhance
Level Requirement 190
Master Level 1
Description Increases the invincibility duration of Reactive Focus.
Level 1 Duration: +1 sec.

Active Attack/Buff Active Attack/Buff

Active Bushido
Level Requirement 140
Master Level 1
Description Meditate on the beliefs and resolve of a warrior, temporarily increasing Attack Power.
Level 1 MP Cost: 150, Duration: 30 sec., Attack Power: +50, Status Resistance: +50, Elemental Resistance: +50%, Critical Damage: +15%, Boss Damage: +20%
Cooldown: 120 sec.


Active [Shinsoku] Silent Arc
Level Requirement 160
Master Level 1
Description Shinsoku Akatsuki Style Secret Technique.
Arc your blade through the air without a sound.
Level 1 MP Cost: 100
Max Enemies Hit: 15, Damage: 205%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.


Active Akatsuki Blessing
Level Requirement 190
Master Level 1
Description Temporarily draw upon the power of the illuminating dawn.
Level 1 MP Cost: 100, Duration: 60 sec, Damage: 10%
Applies to any Sengoku Warrior class in the party.
Cooldown: 120 sec

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Twilight Bloom
Master Level 30
Description The blessing of the Five Planets erupts in full bloom, greatly increasing stats temporarily and decreasing damage taken from attacks (including attacks that deal a fixed percentage of damage).
Level 1 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +21, Critical Damage: +1%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
30 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +50, Critical Damage: +15%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
Active Twilight Bloom
Master Level 30
Description The blessing of the Five Planets erupts in full bloom, greatly increasing stats temporarily and decreasing damage taken from attacks (including attacks that deal a fixed percentage of damage).
Level 1 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +21, Critical Damage: +1%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
2 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +22, Critical Damage: +1%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
3 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +23, Critical Damage: +2%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
4 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +24, Critical Damage: +2%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
5 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +25, Critical Damage: +3%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
6 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +26, Critical Damage: +3%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
7 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +27, Critical Damage: +4%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
8 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +28, Critical Damage: +4%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
9 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +29, Critical Damage: +5%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
10 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +30, Critical Damage: +5%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
11 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +31, Critical Damage: +6%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
12 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +32, Critical Damage: +6%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
13 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +33, Critical Damage: +7%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
14 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +34, Critical Damage: +7%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
15 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +35, Critical Damage: +8%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
16 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +36, Critical Damage: +8%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
17 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +37, Critical Damage: +9%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
18 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +38, Critical Damage: +9%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
19 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +39, Critical Damage: +10%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
20 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +40, Critical Damage: +10%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
21 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +41, Critical Damage: +11%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
22 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +42, Critical Damage: +11%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
23 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +43, Critical Damage: +12%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
24 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +44, Critical Damage: +12%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
25 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +45, Critical Damage: +13%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
26 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +46, Critical Damage: +13%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
27 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +47, Critical Damage: +14%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
28 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +48, Critical Damage: +14%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
29 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +49, Critical Damage: +15%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
30 MP Cost: 1000
Duration: 40 sec., Attack Power & Magic ATT: +50, Critical Damage: +15%, Damage Reduction (including attacks that deal a fixed percentage of damage): 20%
Cooldown: 120 sec.
Show/hide all levels
Active Princess Sakuno's Blessing
Master Level 30
Description Princess Sakuno's blessing temporarily increases Final Damage and defends against debilitating status conditions one time.
Level 1 MP Cost: 1000
Duration: 20 sec., Final Damage: +10%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
30 MP Cost: 1000
Duration: 20 sec., Final Damage: +25%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
Active Princess Sakuno's Blessing
Master Level 30
Description Princess Sakuno's blessing temporarily increases Final Damage and defends against debilitating status conditions one time.
Level 1 MP Cost: 1000
Duration: 20 sec., Final Damage: +10%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
2 MP Cost: 1000
Duration: 20 sec., Final Damage: +11%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
3 MP Cost: 1000
Duration: 20 sec., Final Damage: +11%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
4 MP Cost: 1000
Duration: 20 sec., Final Damage: +12%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
5 MP Cost: 1000
Duration: 20 sec., Final Damage: +12%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
6 MP Cost: 1000
Duration: 20 sec., Final Damage: +13%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
7 MP Cost: 1000
Duration: 20 sec., Final Damage: +13%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
8 MP Cost: 1000
Duration: 20 sec., Final Damage: +14%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
9 MP Cost: 1000
Duration: 20 sec., Final Damage: +14%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
10 MP Cost: 1000
Duration: 20 sec., Final Damage: +15%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
11 MP Cost: 1000
Duration: 20 sec., Final Damage: +15%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
12 MP Cost: 1000
Duration: 20 sec., Final Damage: +16%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
13 MP Cost: 1000
Duration: 20 sec., Final Damage: +16%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
14 MP Cost: 1000
Duration: 20 sec., Final Damage: +17%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
15 MP Cost: 1000
Duration: 20 sec., Final Damage: +17%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
16 MP Cost: 1000
Duration: 20 sec., Final Damage: +18%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
17 MP Cost: 1000
Duration: 20 sec., Final Damage: +18%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
18 MP Cost: 1000
Duration: 20 sec., Final Damage: +19%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
19 MP Cost: 1000
Duration: 20 sec., Final Damage: +19%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
20 MP Cost: 1000
Duration: 20 sec., Final Damage: +20%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
21 MP Cost: 1000
Duration: 20 sec., Final Damage: +20%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
22 MP Cost: 1000
Duration: 20 sec., Final Damage: +21%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
23 MP Cost: 1000
Duration: 20 sec., Final Damage: +21%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
24 MP Cost: 1000
Duration: 20 sec., Final Damage: +22%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
25 MP Cost: 1000
Duration: 20 sec., Final Damage: +22%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
26 MP Cost: 1000
Duration: 20 sec., Final Damage: +23%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
27 MP Cost: 1000
Duration: 20 sec., Final Damage: +23%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
28 MP Cost: 1000
Duration: 20 sec., Final Damage: +24%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
29 MP Cost: 1000
Duration: 20 sec., Final Damage: +24%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
30 MP Cost: 1000
Duration: 20 sec., Final Damage: +25%, Blockable Debilitating Status Conditions: 1
Cooldown: 120 sec.
Show/hide all levels
Active Weapon Aura
Master Level 30
Description Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
30 HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
Active Weapon Aura
Master Level 30
Description Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
2 HP Cost: 100, Ignores 10% Enemy DEF for 74 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 540% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
3 HP Cost: 100, Ignores 10% Enemy DEF for 76 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 560% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
4 HP Cost: 100, Ignores 10% Enemy DEF for 78 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 580% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
5 HP Cost: 100, Ignores 11% Enemy DEF for 80 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 600% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
6 HP Cost: 100, Ignores 11% Enemy DEF for 82 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 620% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
7 HP Cost: 100, Ignores 11% Enemy DEF for 84 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 640% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
8 HP Cost: 100, Ignores 11% Enemy DEF for 86 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 660% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
9 HP Cost: 100, Ignores 11% Enemy DEF for 88 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 680% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
10 HP Cost: 100, Ignores 12% Enemy DEF for 90 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 700% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
11 HP Cost: 100, Ignores 12% Enemy DEF for 92 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 720% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
12 HP Cost: 100, Ignores 12% Enemy DEF for 94 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 740% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
13 HP Cost: 100, Ignores 12% Enemy DEF for 96 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 760% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
14 HP Cost: 100, Ignores 12% Enemy DEF for 98 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 780% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
15 HP Cost: 100, Ignores 13% Enemy DEF for 100 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 800% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
16 HP Cost: 100, Ignores 13% Enemy DEF for 102 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 820% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
17 HP Cost: 100, Ignores 13% Enemy DEF for 104 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 840% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
18 HP Cost: 100, Ignores 13% Enemy DEF for 106 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 860% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
19 HP Cost: 100, Ignores 13% Enemy DEF for 108 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 880% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
20 HP Cost: 100, Ignores 14% Enemy DEF for 110 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 900% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
21 HP Cost: 100, Ignores 14% Enemy DEF for 112 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 920% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
22 HP Cost: 100, Ignores 14% Enemy DEF for 114 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 940% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
23 HP Cost: 100, Ignores 14% Enemy DEF for 116 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 960% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
24 HP Cost: 100, Ignores 14% Enemy DEF for 118 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 980% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
25 HP Cost: 100, Ignores 15% Enemy DEF for 120 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1000% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
26 HP Cost: 100, Ignores 15% Enemy DEF for 122 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1020% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
27 HP Cost: 100, Ignores 15% Enemy DEF for 124 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1040% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
28 HP Cost: 100, Ignores 15% Enemy DEF for 126 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1060% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
29 HP Cost: 100, Ignores 15% Enemy DEF for 128 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1080% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
30 HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
Show/hide all levels
Active Impenetrable Skin
Master Level 30
Description Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level 1 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51
Cooldown: 120 sec
[Passive Effects - STR: +1, Max HP: +50]
30 HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80
Cooldown: 120 sec
[Passive Effects - STR: +30, Max HP: +1500]
Active Impenetrable Skin
Master Level 30
Description Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level 1 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51
Cooldown: 120 sec
[Passive Effects - STR: +1, Max HP: +50]
2 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +52
Cooldown: 120 sec
[Passive Effects - STR: +2, Max HP: +100]
3 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +53
Cooldown: 120 sec
[Passive Effects - STR: +3, Max HP: +150]
4 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +54
Cooldown: 120 sec
[Passive Effects - STR: +4, Max HP: +200]
5 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +55
Cooldown: 120 sec
[Passive Effects - STR: +5, Max HP: +250]
6 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +56
Cooldown: 120 sec
[Passive Effects - STR: +6, Max HP: +300]
7 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +57
Cooldown: 120 sec
[Passive Effects - STR: +7, Max HP: +350]
8 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +58
Cooldown: 120 sec
[Passive Effects - STR: +8, Max HP: +400]
9 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +59
Cooldown: 120 sec
[Passive Effects - STR: +9, Max HP: +450]
10 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +60
Cooldown: 120 sec
[Passive Effects - STR: +10, Max HP: +500]
11 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +61
Cooldown: 120 sec
[Passive Effects - STR: +11, Max HP: +550]
12 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +62
Cooldown: 120 sec
[Passive Effects - STR: +12, Max HP: +600]
13 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +63
Cooldown: 120 sec
[Passive Effects - STR: +13, Max HP: +650]
14 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +64
Cooldown: 120 sec
[Passive Effects - STR: +14, Max HP: +700]
15 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +65
Cooldown: 120 sec
[Passive Effects - STR: +15, Max HP: +750]
16 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +66
Cooldown: 120 sec
[Passive Effects - STR: +16, Max HP: +800]
17 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +67
Cooldown: 120 sec
[Passive Effects - STR: +17, Max HP: +850]
18 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +68
Cooldown: 120 sec
[Passive Effects - STR: +18, Max HP: +900]
19 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +69
Cooldown: 120 sec
[Passive Effects - STR: +19, Max HP: +950]
20 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +70
Cooldown: 120 sec
[Passive Effects - STR: +20, Max HP: +1000]
21 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +71
Cooldown: 120 sec
[Passive Effects - STR: +21, Max HP: +1050]
22 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +72
Cooldown: 120 sec
[Passive Effects - STR: +22, Max HP: +1100]
23 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +73
Cooldown: 120 sec
[Passive Effects - STR: +23, Max HP: +1150]
24 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +74
Cooldown: 120 sec
[Passive Effects - STR: +24, Max HP: +1200]
25 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +75
Cooldown: 120 sec
[Passive Effects - STR: +25, Max HP: +1250]
26 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +76
Cooldown: 120 sec
[Passive Effects - STR: +26, Max HP: +1300]
27 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +77
Cooldown: 120 sec
[Passive Effects - STR: +27, Max HP: +1350]
28 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +78
Cooldown: 120 sec
[Passive Effects - STR: +28, Max HP: +1400]
29 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +79
Cooldown: 120 sec
[Passive Effects - STR: +29, Max HP: +1450]
30 HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80
Cooldown: 120 sec
[Passive Effects - STR: +30, Max HP: +1500]

Class-Specific Skills

Show/hide all levels
Active Shogetsu Form
Master Level 30
Description Shogetsu Akatsuki Style Divine Technique.
Witness the new moon seen only by the masters of Akatsuki Style. Your swordsmanship illuminates the endless night.
Temporarily enter the Noto and Shogetsu states. While it lasts, Shogetsu replaces the Akatsuki state, increasing Final Damage and Ignore Defense while it lasts. Enhances all Battou skills, increasing attack activations. No enemy attack can knock you back.
Level 1 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +71%, Ignore Defense: +21%, increases attack activations of Battou skills.
Cooldown: 120 sec.
30 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +100%, Ignore Defense: +50%, increases attack activations of Battou skills.
Cooldown: 120 sec.
Active Shogetsu Form
Master Level 30
Description Shogetsu Akatsuki Style Divine Technique.
Witness the new moon seen only by the masters of Akatsuki Style. Your swordsmanship illuminates the endless night.
Temporarily enter the Noto and Shogetsu states. While it lasts, Shogetsu replaces the Akatsuki state, increasing Final Damage and Ignore Defense while it lasts. Enhances all Battou skills, increasing attack activations. No enemy attack can knock you back.
Level 1 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +71%, Ignore Defense: +21%, increases attack activations of Battou skills.
Cooldown: 120 sec.
2 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +72%, Ignore Defense: +22%, increases attack activations of Battou skills.
Cooldown: 120 sec.
3 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +73%, Ignore Defense: +23%, increases attack activations of Battou skills.
Cooldown: 120 sec.
4 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +74%, Ignore Defense: +24%, increases attack activations of Battou skills.
Cooldown: 120 sec.
5 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +75%, Ignore Defense: +25%, increases attack activations of Battou skills.
Cooldown: 120 sec.
6 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +76%, Ignore Defense: +26%, increases attack activations of Battou skills.
Cooldown: 120 sec.
7 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +77%, Ignore Defense: +27%, increases attack activations of Battou skills.
Cooldown: 120 sec.
8 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +78%, Ignore Defense: +28%, increases attack activations of Battou skills.
Cooldown: 120 sec.
9 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +79%, Ignore Defense: +29%, increases attack activations of Battou skills.
Cooldown: 120 sec.
10 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +80%, Ignore Defense: +30%, increases attack activations of Battou skills.
Cooldown: 120 sec.
11 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +81%, Ignore Defense: +31%, increases attack activations of Battou skills.
Cooldown: 120 sec.
12 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +82%, Ignore Defense: +32%, increases attack activations of Battou skills.
Cooldown: 120 sec.
13 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +83%, Ignore Defense: +33%, increases attack activations of Battou skills.
Cooldown: 120 sec.
14 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +84%, Ignore Defense: +34%, increases attack activations of Battou skills.
Cooldown: 120 sec.
15 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +85%, Ignore Defense: +35%, increases attack activations of Battou skills.
Cooldown: 120 sec.
16 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +86%, Ignore Defense: +36%, increases attack activations of Battou skills.
Cooldown: 120 sec.
17 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +87%, Ignore Defense: +37%, increases attack activations of Battou skills.
Cooldown: 120 sec.
18 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +88%, Ignore Defense: +38%, increases attack activations of Battou skills.
Cooldown: 120 sec.
19 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +89%, Ignore Defense: +39%, increases attack activations of Battou skills.
Cooldown: 120 sec.
20 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +90%, Ignore Defense: +40%, increases attack activations of Battou skills.
Cooldown: 120 sec.
21 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +91%, Ignore Defense: +41%, increases attack activations of Battou skills.
Cooldown: 120 sec.
22 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +92%, Ignore Defense: +42%, increases attack activations of Battou skills.
Cooldown: 120 sec.
23 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +93%, Ignore Defense: +43%, increases attack activations of Battou skills.
Cooldown: 120 sec.
24 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +94%, Ignore Defense: +44%, increases attack activations of Battou skills.
Cooldown: 120 sec.
25 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +95%, Ignore Defense: +45%, increases attack activations of Battou skills.
Cooldown: 120 sec.
26 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +96%, Ignore Defense: +46%, increases attack activations of Battou skills.
Cooldown: 120 sec.
27 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +97%, Ignore Defense: +47%, increases attack activations of Battou skills.
Cooldown: 120 sec.
28 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +98%, Ignore Defense: +48%, increases attack activations of Battou skills.
Cooldown: 120 sec.
29 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +99%, Ignore Defense: +49%, increases attack activations of Battou skills.
Cooldown: 120 sec.
30 MP Cost: 1000, enter Noto state for 20 sec. Shogetsu Duration: 30 sec., no enemy attack can knock you back while active, Final Damage: +100%, Ignore Defense: +50%, increases attack activations of Battou skills.
Cooldown: 120 sec.
Show/hide all levels
Active [Shinsoku] Crashing Tide
Master Level 30
Description Shinsoku Akatsuki Style Secret Technique.
Arc your blade in a circle around you within the span of a single breath.
Level 1 MP Cost: 600
Max Enemies Hit: 12, Damage: 508%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
30 MP Cost: 600
Max Enemies Hit: 12, Damage: 740%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
Active [Shinsoku] Crashing Tide
Master Level 30
Description Shinsoku Akatsuki Style Secret Technique.
Arc your blade in a circle around you within the span of a single breath.
Level 1 MP Cost: 600
Max Enemies Hit: 12, Damage: 508%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
2 MP Cost: 600
Max Enemies Hit: 12, Damage: 516%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
3 MP Cost: 600
Max Enemies Hit: 12, Damage: 524%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
4 MP Cost: 600
Max Enemies Hit: 12, Damage: 532%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
5 MP Cost: 600
Max Enemies Hit: 12, Damage: 540%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
6 MP Cost: 600
Max Enemies Hit: 12, Damage: 548%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
7 MP Cost: 600
Max Enemies Hit: 12, Damage: 556%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
8 MP Cost: 600
Max Enemies Hit: 12, Damage: 564%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
9 MP Cost: 600
Max Enemies Hit: 12, Damage: 572%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
10 MP Cost: 600
Max Enemies Hit: 12, Damage: 580%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
11 MP Cost: 600
Max Enemies Hit: 12, Damage: 588%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
12 MP Cost: 600
Max Enemies Hit: 12, Damage: 596%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
13 MP Cost: 600
Max Enemies Hit: 12, Damage: 604%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
14 MP Cost: 600
Max Enemies Hit: 12, Damage: 612%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
15 MP Cost: 600
Max Enemies Hit: 12, Damage: 620%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
16 MP Cost: 600
Max Enemies Hit: 12, Damage: 628%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
17 MP Cost: 600
Max Enemies Hit: 12, Damage: 636%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
18 MP Cost: 600
Max Enemies Hit: 12, Damage: 644%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
19 MP Cost: 600
Max Enemies Hit: 12, Damage: 652%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
20 MP Cost: 600
Max Enemies Hit: 12, Damage: 660%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
21 MP Cost: 600
Max Enemies Hit: 12, Damage: 668%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
22 MP Cost: 600
Max Enemies Hit: 12, Damage: 676%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
23 MP Cost: 600
Max Enemies Hit: 12, Damage: 684%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
24 MP Cost: 600
Max Enemies Hit: 12, Damage: 692%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
25 MP Cost: 600
Max Enemies Hit: 12, Damage: 700%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
26 MP Cost: 600
Max Enemies Hit: 12, Damage: 708%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
27 MP Cost: 600
Max Enemies Hit: 12, Damage: 716%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
28 MP Cost: 600
Max Enemies Hit: 12, Damage: 724%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
29 MP Cost: 600
Max Enemies Hit: 12, Damage: 732%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
30 MP Cost: 600
Max Enemies Hit: 12, Damage: 740%, Number of Attacks: 9, Chase Cuts: 15
Cooldown: 60 sec.
Show/hide all levels
Active [Shinsoku] Light Cutter
Master Level 30
Description Shinsoku Akatsuki Style Secret Technique.
Sprint forward with blinding speed and cut your foes.
Multiple uses can be prepared in advance.
If no direction is pressed, this skill will be used while standing still.
Level 1 MP Cost: 400
Max Enemies Hit: 8, Damage: 426%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
30 MP Cost: 400
Max Enemies Hit: 8, Damage: 600%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
Active [Shinsoku] Light Cutter
Master Level 30
Description Shinsoku Akatsuki Style Secret Technique.
Sprint forward with blinding speed and cut your foes.
Multiple uses can be prepared in advance.
If no direction is pressed, this skill will be used while standing still.
Level 1 MP Cost: 400
Max Enemies Hit: 8, Damage: 426%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
2 MP Cost: 400
Max Enemies Hit: 8, Damage: 432%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
3 MP Cost: 400
Max Enemies Hit: 8, Damage: 438%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
4 MP Cost: 400
Max Enemies Hit: 8, Damage: 444%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
5 MP Cost: 400
Max Enemies Hit: 8, Damage: 450%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
6 MP Cost: 400
Max Enemies Hit: 8, Damage: 456%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
7 MP Cost: 400
Max Enemies Hit: 8, Damage: 462%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
8 MP Cost: 400
Max Enemies Hit: 8, Damage: 468%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
9 MP Cost: 400
Max Enemies Hit: 8, Damage: 474%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
10 MP Cost: 400
Max Enemies Hit: 8, Damage: 480%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
11 MP Cost: 400
Max Enemies Hit: 8, Damage: 486%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
12 MP Cost: 400
Max Enemies Hit: 8, Damage: 492%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
13 MP Cost: 400
Max Enemies Hit: 8, Damage: 498%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
14 MP Cost: 400
Max Enemies Hit: 8, Damage: 504%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
15 MP Cost: 400
Max Enemies Hit: 8, Damage: 510%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
16 MP Cost: 400
Max Enemies Hit: 8, Damage: 516%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
17 MP Cost: 400
Max Enemies Hit: 8, Damage: 522%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
18 MP Cost: 400
Max Enemies Hit: 8, Damage: 528%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
19 MP Cost: 400
Max Enemies Hit: 8, Damage: 534%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
20 MP Cost: 400
Max Enemies Hit: 8, Damage: 540%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
21 MP Cost: 400
Max Enemies Hit: 8, Damage: 546%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
22 MP Cost: 400
Max Enemies Hit: 8, Damage: 552%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
23 MP Cost: 400
Max Enemies Hit: 8, Damage: 558%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
24 MP Cost: 400
Max Enemies Hit: 8, Damage: 564%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
25 MP Cost: 400
Max Enemies Hit: 8, Damage: 570%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
26 MP Cost: 400
Max Enemies Hit: 8, Damage: 576%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
27 MP Cost: 400
Max Enemies Hit: 8, Damage: 582%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
28 MP Cost: 400
Max Enemies Hit: 8, Damage: 588%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
29 MP Cost: 400
Max Enemies Hit: 8, Damage: 594%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
30 MP Cost: 400
Max Enemies Hit: 8, Damage: 600%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
Show/hide all levels
Active [Battou] Wailing Heavens
Master Level 30
Description Battou Akatsuki Style Ultimate Technique.
Instantly draw your blade, unleashing a strike brilliant enough to light up the night.
Level 1 MP Cost: 1000
Max Enemies Hit: 15, Damage: 405%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
30 MP Cost: 1000
Max Enemies Hit: 15, Damage: 550%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
Active [Battou] Wailing Heavens
Master Level 30
Description Battou Akatsuki Style Ultimate Technique.
Instantly draw your blade, unleashing a strike brilliant enough to light up the night.
Level 1 MP Cost: 1000
Max Enemies Hit: 15, Damage: 405%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
2 MP Cost: 1000
Max Enemies Hit: 15, Damage: 410%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
3 MP Cost: 1000
Max Enemies Hit: 15, Damage: 415%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
4 MP Cost: 1000
Max Enemies Hit: 15, Damage: 420%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
5 MP Cost: 1000
Max Enemies Hit: 15, Damage: 425%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
6 MP Cost: 1000
Max Enemies Hit: 15, Damage: 430%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
7 MP Cost: 1000
Max Enemies Hit: 15, Damage: 435%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
8 MP Cost: 1000
Max Enemies Hit: 15, Damage: 440%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
9 MP Cost: 1000
Max Enemies Hit: 15, Damage: 445%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
10 MP Cost: 1000
Max Enemies Hit: 15, Damage: 450%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
11 MP Cost: 1000
Max Enemies Hit: 15, Damage: 455%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
12 MP Cost: 1000
Max Enemies Hit: 15, Damage: 460%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
13 MP Cost: 1000
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
14 MP Cost: 1000
Max Enemies Hit: 15, Damage: 470%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
15 MP Cost: 1000
Max Enemies Hit: 15, Damage: 475%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
16 MP Cost: 1000
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
17 MP Cost: 1000
Max Enemies Hit: 15, Damage: 485%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
18 MP Cost: 1000
Max Enemies Hit: 15, Damage: 490%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
19 MP Cost: 1000
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
20 MP Cost: 1000
Max Enemies Hit: 15, Damage: 500%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
21 MP Cost: 1000
Max Enemies Hit: 15, Damage: 505%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
22 MP Cost: 1000
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
23 MP Cost: 1000
Max Enemies Hit: 15, Damage: 515%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
24 MP Cost: 1000
Max Enemies Hit: 15, Damage: 520%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
25 MP Cost: 1000
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
26 MP Cost: 1000
Max Enemies Hit: 15, Damage: 530%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
27 MP Cost: 1000
Max Enemies Hit: 15, Damage: 535%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
28 MP Cost: 1000
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
29 MP Cost: 1000
Max Enemies Hit: 15, Damage: 545%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.
30 MP Cost: 1000
Max Enemies Hit: 15, Damage: 550%, Number of Attacks: 14, Chase Cuts: 30, invincible for a short period
Cooldown: 120 sec.

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
2% [Shinsoku] Mist Slash Boost Damage Against Normal Monsters: +10% Ignored Enemy Defense: +20%
[Shinsoku] Grazing Cut/[Shinsoku] Stormcloud Splitter Boost
Reactive Focus Boost Max Targets: +1
[Shinsoku] Crescent Moon Cut/[Battou] Dark Moon Cut Boost Critical Rate: +5%
[Shinsoku] Afterimage Slash Boost Damage Against Normal Monsters: +10%
[Battou] Full Moon's Rage Boost Critical Rate: +5%
[Shinsoku] Silent Arc Boost Damage Against Normal Monsters: +10%

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Shin Quick Draw
Master Level 30
Description Style Ultimate Technique.

Adopt the Shin Quick Draw stance to deal great damage. While in the Shin Quick Draw stance, gain the Noto state. Press the skill up to 4 times to activate Shin Blade Flash 1st-3rd Strike / Final Strike. When the skill ends, Final Strike will activate if not already used.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +30%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 430% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 359% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 481% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
30 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 720% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 620% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 800% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
Active Shin Quick Draw
Master Level 30
Description Style Ultimate Technique.

Adopt the Shin Quick Draw stance to deal great damage. While in the Shin Quick Draw stance, gain the Noto state. Press the skill up to 4 times to activate Shin Blade Flash 1st-3rd Strike / Final Strike. When the skill ends, Final Strike will activate if not already used.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +30%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 430% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 359% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 481% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
2 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 440% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 368% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 492% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
3 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 450% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 377% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 503% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
4 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 460% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 386% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 514% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
5 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 470% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 395% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 525% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
6 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 480% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 404% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 536% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
7 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 490% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 413% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 547% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
8 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 500% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 422% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 558% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
9 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 510% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 431% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 569% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
10 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 520% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 440% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 580% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
11 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 530% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 449% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 591% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
12 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 540% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 458% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 602% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
13 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 550% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 467% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 613% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
14 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 560% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 476% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 624% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
15 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 570% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 485% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 635% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
16 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 580% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 494% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 646% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
17 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 590% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 503% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 657% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
18 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 600% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 512% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 668% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
19 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 610% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 521% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 679% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
20 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 620% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 530% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 690% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
21 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 630% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 539% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 701% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
22 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 640% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 548% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 712% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
23 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 650% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 557% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 723% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
24 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 660% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 566% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 734% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
25 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 670% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 575% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 745% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
26 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 680% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 584% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 756% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
27 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 690% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 593% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 767% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
28 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 700% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 602% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 778% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
29 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 710% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 611% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 789% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
30 MP Cost: 1200, invincible during casting
Activates 15 Chase Cuts that deal 720% damage to up to 15 enemies 15 times, then applies the Shin Quick Draw buff for up to 10 seconds. Grants Noto state and increases Final Damage by 10% while buff is active.
1st/2nd/3rd Strike: Activates 10 Chase Cuts dealing 620% damage to up to 15 enemies 12 times.
Final Strike: Activates 60 Chase Cuts that deal 800% damage to nearby enemies 15 times, invincible during casting.
Cooldown: 360 sec.
Show/hide all levels
Active Fleeting Breath
Master Level 30
Description Akatsuki Style Ultimate Technique.

Even with your dying breath, you know only one truth: to cut.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 888% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 1050% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 5180% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 6125% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Fleeting Breath
Master Level 30
Description Akatsuki Style Ultimate Technique.

Even with your dying breath, you know only one truth: to cut.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 888% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 1050% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 1036% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 1225% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 1184% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 1400% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 1332% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 1575% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 1480% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 1750% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 1628% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 1925% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 1776% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 2100% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 1924% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 2275% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 2072% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 2450% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 2220% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 2625% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 2368% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 2800% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 2516% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 2975% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 2664% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 3150% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 2812% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 3325% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 2960% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 3500% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 3108% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 3675% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 3256% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 3850% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 3404% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 4025% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 3552% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 4200% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 3700% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 4375% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 3848% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 4550% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 3996% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 4725% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 4144% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 4900% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 4292% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 5075% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 4440% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 5250% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 4588% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 5425% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 4736% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 5600% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 4884% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 5775% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 5032% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 5950% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Releases 10 blades, dealing 5180% damage to up to 15 enemies 12 times
Afterwards, the blades cut enemies 30 times, dealing 6125% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA [Shinsoku] Mist Slash
Master Level 30
Description Shinsoku Battoujutsu First Form.
Cut with enough speed to cut the mist itself. Also increases the Normal Damage of [Shinsoku] Grazing Cut and Shinsoku] Stormcloud Splitter.
Required Skill: Mist Slash Mastery III Lv. 30
Level 1 MP Cost: 45
Max Enemies Hit: 8, Damage: 224%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
30 MP Cost: 55
Max Enemies Hit: 8, Damage: 340%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
Active HEXA [Shinsoku] Mist Slash
Master Level 30
Description Shinsoku Battoujutsu First Form.
Cut with enough speed to cut the mist itself. Also increases the Normal Damage of [Shinsoku] Grazing Cut and Shinsoku] Stormcloud Splitter.
Required Skill: Mist Slash Mastery III Lv. 30
Level 1 MP Cost: 45
Max Enemies Hit: 8, Damage: 224%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
2 MP Cost: 45
Max Enemies Hit: 8, Damage: 228%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
3 MP Cost: 46
Max Enemies Hit: 8, Damage: 232%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
4 MP Cost: 46
Max Enemies Hit: 8, Damage: 236%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
5 MP Cost: 46
Max Enemies Hit: 8, Damage: 240%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
6 MP Cost: 47
Max Enemies Hit: 8, Damage: 244%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
7 MP Cost: 47
Max Enemies Hit: 8, Damage: 248%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
8 MP Cost: 47
Max Enemies Hit: 8, Damage: 252%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
9 MP Cost: 48
Max Enemies Hit: 8, Damage: 256%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
10 MP Cost: 48
Max Enemies Hit: 8, Damage: 260%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
11 MP Cost: 48
Max Enemies Hit: 8, Damage: 264%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
12 MP Cost: 49
Max Enemies Hit: 8, Damage: 268%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
13 MP Cost: 49
Max Enemies Hit: 8, Damage: 272%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
14 MP Cost: 49
Max Enemies Hit: 8, Damage: 276%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
15 MP Cost: 50
Max Enemies Hit: 8, Damage: 280%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
16 MP Cost: 50
Max Enemies Hit: 8, Damage: 284%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
17 MP Cost: 50
Max Enemies Hit: 8, Damage: 288%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
18 MP Cost: 51
Max Enemies Hit: 8, Damage: 292%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
19 MP Cost: 51
Max Enemies Hit: 8, Damage: 296%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
20 MP Cost: 51
Max Enemies Hit: 8, Damage: 300%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
21 MP Cost: 52
Max Enemies Hit: 8, Damage: 304%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
22 MP Cost: 52
Max Enemies Hit: 8, Damage: 308%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
23 MP Cost: 52
Max Enemies Hit: 8, Damage: 312%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
24 MP Cost: 53
Max Enemies Hit: 8, Damage: 316%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
25 MP Cost: 53
Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
26 MP Cost: 53
Max Enemies Hit: 8, Damage: 324%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
27 MP Cost: 54
Max Enemies Hit: 8, Damage: 328%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
28 MP Cost: 54
Max Enemies Hit: 8, Damage: 332%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
29 MP Cost: 54
Max Enemies Hit: 8, Damage: 336%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
30 MP Cost: 55
Max Enemies Hit: 8, Damage: 340%, Number of Attacks: 6
[Passive Effect - [Shinsoku] Grazing Cut and [Shinsoku] Stormcloud Splitter Normal Enemy Damage: +120% (additive)]
Show/hide all levels
Active HEXA [Shinsoku] Afterimage Slash
Master Level 30
Description Shinsoku Akatsuki Style Eighth Form.
Charge forward, slashing enemies in your path and leaving behind an Afterimage. Press the skill key again before the skill ends to return to your Afterimage, slashing enemies along the path and then unleashing an AoE attack.
You cannot perform this second attack if you are too far from your Afterimage.
If no direction is pressed, this skill will be used while standing still.
Required Skill: [Shinsoku] Afterimage Slash Lv. 30
Level 1 MP Cost: 60
Charge Attack - Max Enemies Hit: 12, Damage: 527%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 618%, Number of Attacks: 12
Cooldown: 12 sec.
30 MP Cost: 70
Charge Attack - Max Enemies Hit: 12, Damage: 730%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 850%, Number of Attacks: 12
Cooldown: 12 sec.
Active HEXA [Shinsoku] Afterimage Slash
Master Level 30
Description Shinsoku Akatsuki Style Eighth Form.
Charge forward, slashing enemies in your path and leaving behind an Afterimage. Press the skill key again before the skill ends to return to your Afterimage, slashing enemies along the path and then unleashing an AoE attack.
You cannot perform this second attack if you are too far from your Afterimage.
If no direction is pressed, this skill will be used while standing still.
Required Skill: [Shinsoku] Afterimage Slash Lv. 30
Level 1 MP Cost: 60
Charge Attack - Max Enemies Hit: 12, Damage: 527%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 618%, Number of Attacks: 12
Cooldown: 12 sec.
2 MP Cost: 60
Charge Attack - Max Enemies Hit: 12, Damage: 534%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 626%, Number of Attacks: 12
Cooldown: 12 sec.
3 MP Cost: 61
Charge Attack - Max Enemies Hit: 12, Damage: 541%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 634%, Number of Attacks: 12
Cooldown: 12 sec.
4 MP Cost: 61
Charge Attack - Max Enemies Hit: 12, Damage: 548%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 642%, Number of Attacks: 12
Cooldown: 12 sec.
5 MP Cost: 61
Charge Attack - Max Enemies Hit: 12, Damage: 555%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 650%, Number of Attacks: 12
Cooldown: 12 sec.
6 MP Cost: 62
Charge Attack - Max Enemies Hit: 12, Damage: 562%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 658%, Number of Attacks: 12
Cooldown: 12 sec.
7 MP Cost: 62
Charge Attack - Max Enemies Hit: 12, Damage: 569%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 666%, Number of Attacks: 12
Cooldown: 12 sec.
8 MP Cost: 62
Charge Attack - Max Enemies Hit: 12, Damage: 576%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 674%, Number of Attacks: 12
Cooldown: 12 sec.
9 MP Cost: 63
Charge Attack - Max Enemies Hit: 12, Damage: 583%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 682%, Number of Attacks: 12
Cooldown: 12 sec.
10 MP Cost: 63
Charge Attack - Max Enemies Hit: 12, Damage: 590%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 690%, Number of Attacks: 12
Cooldown: 12 sec.
11 MP Cost: 63
Charge Attack - Max Enemies Hit: 12, Damage: 597%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 698%, Number of Attacks: 12
Cooldown: 12 sec.
12 MP Cost: 64
Charge Attack - Max Enemies Hit: 12, Damage: 604%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 706%, Number of Attacks: 12
Cooldown: 12 sec.
13 MP Cost: 64
Charge Attack - Max Enemies Hit: 12, Damage: 611%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 714%, Number of Attacks: 12
Cooldown: 12 sec.
14 MP Cost: 64
Charge Attack - Max Enemies Hit: 12, Damage: 618%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 722%, Number of Attacks: 12
Cooldown: 12 sec.
15 MP Cost: 65
Charge Attack - Max Enemies Hit: 12, Damage: 625%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 730%, Number of Attacks: 12
Cooldown: 12 sec.
16 MP Cost: 65
Charge Attack - Max Enemies Hit: 12, Damage: 632%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 738%, Number of Attacks: 12
Cooldown: 12 sec.
17 MP Cost: 65
Charge Attack - Max Enemies Hit: 12, Damage: 639%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 746%, Number of Attacks: 12
Cooldown: 12 sec.
18 MP Cost: 66
Charge Attack - Max Enemies Hit: 12, Damage: 646%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 754%, Number of Attacks: 12
Cooldown: 12 sec.
19 MP Cost: 66
Charge Attack - Max Enemies Hit: 12, Damage: 653%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 762%, Number of Attacks: 12
Cooldown: 12 sec.
20 MP Cost: 66
Charge Attack - Max Enemies Hit: 12, Damage: 660%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 770%, Number of Attacks: 12
Cooldown: 12 sec.
21 MP Cost: 67
Charge Attack - Max Enemies Hit: 12, Damage: 667%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 778%, Number of Attacks: 12
Cooldown: 12 sec.
22 MP Cost: 67
Charge Attack - Max Enemies Hit: 12, Damage: 674%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 786%, Number of Attacks: 12
Cooldown: 12 sec.
23 MP Cost: 67
Charge Attack - Max Enemies Hit: 12, Damage: 681%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 794%, Number of Attacks: 12
Cooldown: 12 sec.
24 MP Cost: 68
Charge Attack - Max Enemies Hit: 12, Damage: 688%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 802%, Number of Attacks: 12
Cooldown: 12 sec.
25 MP Cost: 68
Charge Attack - Max Enemies Hit: 12, Damage: 695%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 810%, Number of Attacks: 12
Cooldown: 12 sec.
26 MP Cost: 68
Charge Attack - Max Enemies Hit: 12, Damage: 702%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 818%, Number of Attacks: 12
Cooldown: 12 sec.
27 MP Cost: 69
Charge Attack - Max Enemies Hit: 12, Damage: 709%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 826%, Number of Attacks: 12
Cooldown: 12 sec.
28 MP Cost: 69
Charge Attack - Max Enemies Hit: 12, Damage: 716%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 834%, Number of Attacks: 12
Cooldown: 12 sec.
29 MP Cost: 69
Charge Attack - Max Enemies Hit: 12, Damage: 723%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 842%, Number of Attacks: 12
Cooldown: 12 sec.
30 MP Cost: 70
Charge Attack - Max Enemies Hit: 12, Damage: 730%, Number of Attacks: 10
Slash Attack - Max Enemies Hit: 12, Damage: 850%, Number of Attacks: 12
Cooldown: 12 sec.
Show/hide all levels
Active HEXA [Shinsoku] Crescent Moon Cut
Master Level 30
Description Shinsoku Akatsuki Style Sixth Form.
Charge forward and slash along the arc of the crescent moon.
If no direction is pressed, this skill will be used while standing still.
Required Skill: [Shinsoku] Crescent Moon Cut Lv. 20
Level 1 MP Cost: 60
Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 10
Cooldown: 12 sec
30 MP Cost: 70
Max Enemies Hit: 10, Damage: 850%, Number of Attacks: 10
Cooldown: 12 sec
Active HEXA [Shinsoku] Crescent Moon Cut
Master Level 30
Description Shinsoku Akatsuki Style Sixth Form.
Charge forward and slash along the arc of the crescent moon.
If no direction is pressed, this skill will be used while standing still.
Required Skill: [Shinsoku] Crescent Moon Cut Lv. 20
Level 1 MP Cost: 60
Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 10
Cooldown: 12 sec
2 MP Cost: 60
Max Enemies Hit: 10, Damage: 710%, Number of Attacks: 10
Cooldown: 12 sec
3 MP Cost: 61
Max Enemies Hit: 10, Damage: 715%, Number of Attacks: 10
Cooldown: 12 sec
4 MP Cost: 61
Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 10
Cooldown: 12 sec
5 MP Cost: 61
Max Enemies Hit: 10, Damage: 725%, Number of Attacks: 10
Cooldown: 12 sec
6 MP Cost: 62
Max Enemies Hit: 10, Damage: 730%, Number of Attacks: 10
Cooldown: 12 sec
7 MP Cost: 62
Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 10
Cooldown: 12 sec
8 MP Cost: 62
Max Enemies Hit: 10, Damage: 740%, Number of Attacks: 10
Cooldown: 12 sec
9 MP Cost: 63
Max Enemies Hit: 10, Damage: 745%, Number of Attacks: 10
Cooldown: 12 sec
10 MP Cost: 63
Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 10
Cooldown: 12 sec
11 MP Cost: 63
Max Enemies Hit: 10, Damage: 755%, Number of Attacks: 10
Cooldown: 12 sec
12 MP Cost: 64
Max Enemies Hit: 10, Damage: 760%, Number of Attacks: 10
Cooldown: 12 sec
13 MP Cost: 64
Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 10
Cooldown: 12 sec
14 MP Cost: 64
Max Enemies Hit: 10, Damage: 770%, Number of Attacks: 10
Cooldown: 12 sec
15 MP Cost: 65
Max Enemies Hit: 10, Damage: 775%, Number of Attacks: 10
Cooldown: 12 sec
16 MP Cost: 65
Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 10
Cooldown: 12 sec
17 MP Cost: 65
Max Enemies Hit: 10, Damage: 785%, Number of Attacks: 10
Cooldown: 12 sec
18 MP Cost: 66
Max Enemies Hit: 10, Damage: 790%, Number of Attacks: 10
Cooldown: 12 sec
19 MP Cost: 66
Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 10
Cooldown: 12 sec
20 MP Cost: 66
Max Enemies Hit: 10, Damage: 800%, Number of Attacks: 10
Cooldown: 12 sec
21 MP Cost: 67
Max Enemies Hit: 10, Damage: 805%, Number of Attacks: 10
Cooldown: 12 sec
22 MP Cost: 67
Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 10
Cooldown: 12 sec
23 MP Cost: 67
Max Enemies Hit: 10, Damage: 815%, Number of Attacks: 10
Cooldown: 12 sec
24 MP Cost: 68
Max Enemies Hit: 10, Damage: 820%, Number of Attacks: 10
Cooldown: 12 sec
25 MP Cost: 68
Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 10
Cooldown: 12 sec
26 MP Cost: 68
Max Enemies Hit: 10, Damage: 830%, Number of Attacks: 10
Cooldown: 12 sec
27 MP Cost: 69
Max Enemies Hit: 10, Damage: 835%, Number of Attacks: 10
Cooldown: 12 sec
28 MP Cost: 69
Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 10
Cooldown: 12 sec
29 MP Cost: 69
Max Enemies Hit: 10, Damage: 845%, Number of Attacks: 10
Cooldown: 12 sec
30 MP Cost: 70
Max Enemies Hit: 10, Damage: 850%, Number of Attacks: 10
Cooldown: 12 sec
Show/hide all levels
Active HEXA [Shinsoku] Silent Arc
Master Level 30
Description Shinsoku Akatsuki Style Secret Technique.
Arc your blade through the air without a sound.
Required Skill: [Shinsoku] Silent Arc Lv. 1
Level 1 MP Cost: 100
Max Enemies Hit: 15, Damage: 303%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
30 MP Cost: 120
Max Enemies Hit: 15, Damage: 390%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
Active HEXA [Shinsoku] Silent Arc
Master Level 30
Description Shinsoku Akatsuki Style Secret Technique.
Arc your blade through the air without a sound.
Required Skill: [Shinsoku] Silent Arc Lv. 1
Level 1 MP Cost: 100
Max Enemies Hit: 15, Damage: 303%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
2 MP Cost: 100
Max Enemies Hit: 15, Damage: 306%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
3 MP Cost: 102
Max Enemies Hit: 15, Damage: 309%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
4 MP Cost: 102
Max Enemies Hit: 15, Damage: 312%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
5 MP Cost: 102
Max Enemies Hit: 15, Damage: 315%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
6 MP Cost: 104
Max Enemies Hit: 15, Damage: 318%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
7 MP Cost: 104
Max Enemies Hit: 15, Damage: 321%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
8 MP Cost: 104
Max Enemies Hit: 15, Damage: 324%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
9 MP Cost: 106
Max Enemies Hit: 15, Damage: 327%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
10 MP Cost: 106
Max Enemies Hit: 15, Damage: 330%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
11 MP Cost: 106
Max Enemies Hit: 15, Damage: 333%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
12 MP Cost: 108
Max Enemies Hit: 15, Damage: 336%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
13 MP Cost: 108
Max Enemies Hit: 15, Damage: 339%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
14 MP Cost: 108
Max Enemies Hit: 15, Damage: 342%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
15 MP Cost: 110
Max Enemies Hit: 15, Damage: 345%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
16 MP Cost: 110
Max Enemies Hit: 15, Damage: 348%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
17 MP Cost: 110
Max Enemies Hit: 15, Damage: 351%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
18 MP Cost: 112
Max Enemies Hit: 15, Damage: 354%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
19 MP Cost: 112
Max Enemies Hit: 15, Damage: 357%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
20 MP Cost: 112
Max Enemies Hit: 15, Damage: 360%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
21 MP Cost: 114
Max Enemies Hit: 15, Damage: 363%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
22 MP Cost: 114
Max Enemies Hit: 15, Damage: 366%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
23 MP Cost: 114
Max Enemies Hit: 15, Damage: 369%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
24 MP Cost: 116
Max Enemies Hit: 15, Damage: 372%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
25 MP Cost: 116
Max Enemies Hit: 15, Damage: 375%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
26 MP Cost: 116
Max Enemies Hit: 15, Damage: 378%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
27 MP Cost: 118
Max Enemies Hit: 15, Damage: 381%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
28 MP Cost: 118
Max Enemies Hit: 15, Damage: 384%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
29 MP Cost: 118
Max Enemies Hit: 15, Damage: 387%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
30 MP Cost: 120
Max Enemies Hit: 15, Damage: 390%, Number of Attacks: 10, Chase Cuts: 5
Cooldown: 20 sec.
Show/hide all levels
Active HEXA [Battou] Dark Moon Cut
Master Level 30
Description Battou Akatsuki Style Fifth Form.
Draw your blade and trace the arc of the dark moon.
Required Skill: [Battou] Dark Moon Cut Lv. 20
Level 1 MP Cost: 80
Max Enemies Hit: 10, Damage: 476%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
30 MP Cost: 100
Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
Active HEXA [Battou] Dark Moon Cut
Master Level 30
Description Battou Akatsuki Style Fifth Form.
Draw your blade and trace the arc of the dark moon.
Required Skill: [Battou] Dark Moon Cut Lv. 20
Level 1 MP Cost: 80
Max Enemies Hit: 10, Damage: 476%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
2 MP Cost: 80
Max Enemies Hit: 10, Damage: 482%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
3 MP Cost: 82
Max Enemies Hit: 10, Damage: 488%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
4 MP Cost: 82
Max Enemies Hit: 10, Damage: 494%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
5 MP Cost: 82
Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
6 MP Cost: 84
Max Enemies Hit: 10, Damage: 506%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
7 MP Cost: 84
Max Enemies Hit: 10, Damage: 512%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
8 MP Cost: 84
Max Enemies Hit: 10, Damage: 518%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
9 MP Cost: 86
Max Enemies Hit: 10, Damage: 524%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
10 MP Cost: 86
Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
11 MP Cost: 86
Max Enemies Hit: 10, Damage: 536%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
12 MP Cost: 88
Max Enemies Hit: 10, Damage: 542%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
13 MP Cost: 88
Max Enemies Hit: 10, Damage: 548%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
14 MP Cost: 88
Max Enemies Hit: 10, Damage: 554%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
15 MP Cost: 90
Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
16 MP Cost: 90
Max Enemies Hit: 10, Damage: 566%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
17 MP Cost: 90
Max Enemies Hit: 10, Damage: 572%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
18 MP Cost: 92
Max Enemies Hit: 10, Damage: 578%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
19 MP Cost: 92
Max Enemies Hit: 10, Damage: 584%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
20 MP Cost: 92
Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
21 MP Cost: 94
Max Enemies Hit: 10, Damage: 596%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
22 MP Cost: 94
Max Enemies Hit: 10, Damage: 602%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
23 MP Cost: 94
Max Enemies Hit: 10, Damage: 608%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
24 MP Cost: 96
Max Enemies Hit: 10, Damage: 614%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
25 MP Cost: 96
Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
26 MP Cost: 96
Max Enemies Hit: 10, Damage: 626%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
27 MP Cost: 98
Max Enemies Hit: 10, Damage: 632%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
28 MP Cost: 98
Max Enemies Hit: 10, Damage: 638%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
29 MP Cost: 98
Max Enemies Hit: 10, Damage: 644%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
30 MP Cost: 100
Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 10, Chase Cuts: 10
Cooldown: 20 sec.
Show/hide all levels
Active HEXA [Battou] Full Moon's Rage
Master Level 30
Description Battou Akatsuki Style Secret Technique.
Instantly draw your sword, unleashing a strike that evokes a roaring red moon.
Required Skill: [Battou] Full Moon's Rage Lv. 30
Level 1 MP Cost: 100
Max Enemies Hit: 12, Damage: 378%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
30 MP Cost: 120
Max Enemies Hit: 12, Damage: 610%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
Active HEXA [Battou] Full Moon's Rage
Master Level 30
Description Battou Akatsuki Style Secret Technique.
Instantly draw your sword, unleashing a strike that evokes a roaring red moon.
Required Skill: [Battou] Full Moon's Rage Lv. 30
Level 1 MP Cost: 100
Max Enemies Hit: 12, Damage: 378%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
2 MP Cost: 100
Max Enemies Hit: 12, Damage: 386%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
3 MP Cost: 102
Max Enemies Hit: 12, Damage: 394%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
4 MP Cost: 102
Max Enemies Hit: 12, Damage: 402%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
5 MP Cost: 102
Max Enemies Hit: 12, Damage: 410%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
6 MP Cost: 104
Max Enemies Hit: 12, Damage: 418%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
7 MP Cost: 104
Max Enemies Hit: 12, Damage: 426%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
8 MP Cost: 104
Max Enemies Hit: 12, Damage: 434%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
9 MP Cost: 106
Max Enemies Hit: 12, Damage: 442%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
10 MP Cost: 106
Max Enemies Hit: 12, Damage: 450%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
11 MP Cost: 106
Max Enemies Hit: 12, Damage: 458%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
12 MP Cost: 108
Max Enemies Hit: 12, Damage: 466%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
13 MP Cost: 108
Max Enemies Hit: 12, Damage: 474%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
14 MP Cost: 108
Max Enemies Hit: 12, Damage: 482%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
15 MP Cost: 110
Max Enemies Hit: 12, Damage: 490%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
16 MP Cost: 110
Max Enemies Hit: 12, Damage: 498%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
17 MP Cost: 110
Max Enemies Hit: 12, Damage: 506%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
18 MP Cost: 112
Max Enemies Hit: 12, Damage: 514%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
19 MP Cost: 112
Max Enemies Hit: 12, Damage: 522%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
20 MP Cost: 112
Max Enemies Hit: 12, Damage: 530%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
21 MP Cost: 114
Max Enemies Hit: 12, Damage: 538%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
22 MP Cost: 114
Max Enemies Hit: 12, Damage: 546%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
23 MP Cost: 114
Max Enemies Hit: 12, Damage: 554%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
24 MP Cost: 116
Max Enemies Hit: 12, Damage: 562%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
25 MP Cost: 116
Max Enemies Hit: 12, Damage: 570%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
26 MP Cost: 116
Max Enemies Hit: 12, Damage: 578%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
27 MP Cost: 118
Max Enemies Hit: 12, Damage: 586%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
28 MP Cost: 118
Max Enemies Hit: 12, Damage: 594%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
29 MP Cost: 118
Max Enemies Hit: 12, Damage: 602%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.
30 MP Cost: 120
Max Enemies Hit: 12, Damage: 610%, Number of Attacks: 12, Chase Cuts: 16
Cooldown: 60 sec.

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Shogetsu Form Boost
Level Requirement 260
Master Level 30
Description Boosts Shogetsu Form.
Level 1 Duration increased to 30 sec., Final Damage increased by 101%, Ignore Defense Rate increased by 51%
9 Duration increased to 33 sec., Final Damage increased by 103%, Ignore Defense Rate increased by 59%
10 Duration increased to 33 sec., Final Damage increased by 104%, Ignore Defense Rate increased by 60%
19 Duration increased to 36 sec., Final Damage increased by 107%, Ignore Defense Rate increased by 69%
20 Duration increased to 36 sec., Final Damage increased by 107%, Ignore Defense Rate increased by 70%
29 Duration increased to 39 sec., Final Damage increased by 110%, Ignore Defense Rate increased by 79%
30 Duration increased to 40 sec., Final Damage increased by 110%, Ignore Defense Rate increased by 80%
Passive Shogetsu Form Boost
Level Requirement 260
Master Level 30
Description Boosts Shogetsu Form.
Level 1 Duration increased to 30 sec., Final Damage increased by 101%, Ignore Defense Rate increased by 51%
2 Duration increased to 30 sec., Final Damage increased by 101%, Ignore Defense Rate increased by 52%
3 Duration increased to 31 sec., Final Damage increased by 101%, Ignore Defense Rate increased by 53%
4 Duration increased to 31 sec., Final Damage increased by 102%, Ignore Defense Rate increased by 54%
5 Duration increased to 31 sec., Final Damage increased by 102%, Ignore Defense Rate increased by 55%
6 Duration increased to 32 sec., Final Damage increased by 102%, Ignore Defense Rate increased by 56%
7 Duration increased to 32 sec., Final Damage increased by 103%, Ignore Defense Rate increased by 57%
8 Duration increased to 32 sec., Final Damage increased by 103%, Ignore Defense Rate increased by 58%
9 Duration increased to 33 sec., Final Damage increased by 103%, Ignore Defense Rate increased by 59%
10 Duration increased to 33 sec., Final Damage increased by 104%, Ignore Defense Rate increased by 60%
11 Duration increased to 33 sec., Final Damage increased by 104%, Ignore Defense Rate increased by 61%
12 Duration increased to 34 sec., Final Damage increased by 104%, Ignore Defense Rate increased by 62%
13 Duration increased to 34 sec., Final Damage increased by 105%, Ignore Defense Rate increased by 63%
14 Duration increased to 34 sec., Final Damage increased by 105%, Ignore Defense Rate increased by 64%
15 Duration increased to 35 sec., Final Damage increased by 105%, Ignore Defense Rate increased by 65%
16 Duration increased to 35 sec., Final Damage increased by 106%, Ignore Defense Rate increased by 66%
17 Duration increased to 35 sec., Final Damage increased by 106%, Ignore Defense Rate increased by 67%
18 Duration increased to 36 sec., Final Damage increased by 106%, Ignore Defense Rate increased by 68%
19 Duration increased to 36 sec., Final Damage increased by 107%, Ignore Defense Rate increased by 69%
20 Duration increased to 36 sec., Final Damage increased by 107%, Ignore Defense Rate increased by 70%
21 Duration increased to 37 sec., Final Damage increased by 107%, Ignore Defense Rate increased by 71%
22 Duration increased to 37 sec., Final Damage increased by 108%, Ignore Defense Rate increased by 72%
23 Duration increased to 37 sec., Final Damage increased by 108%, Ignore Defense Rate increased by 73%
24 Duration increased to 38 sec., Final Damage increased by 108%, Ignore Defense Rate increased by 74%
25 Duration increased to 38 sec., Final Damage increased by 109%, Ignore Defense Rate increased by 75%
26 Duration increased to 38 sec., Final Damage increased by 109%, Ignore Defense Rate increased by 76%
27 Duration increased to 39 sec., Final Damage increased by 109%, Ignore Defense Rate increased by 77%
28 Duration increased to 39 sec., Final Damage increased by 110%, Ignore Defense Rate increased by 78%
29 Duration increased to 39 sec., Final Damage increased by 110%, Ignore Defense Rate increased by 79%
30 Duration increased to 40 sec., Final Damage increased by 110%, Ignore Defense Rate increased by 80%
Show/hide all levels
Passive [Shinsoku] Crashing Tide Boost
Level Requirement 260
Master Level 30
Description Boosts [Shinsoku] Crashing Tide.
Level 1 [Shinsoku] Crashing Tide Final Damage: +11%
9 [Shinsoku] Crashing Tide Final Damage: +19%
10 [Shinsoku] Crashing Tide Final Damage: +25%
19 [Shinsoku] Crashing Tide Final Damage: +34%
20 [Shinsoku] Crashing Tide Final Damage: +40%
29 [Shinsoku] Crashing Tide Final Damage: +49%
30 [Shinsoku] Crashing Tide Final Damage: +60%
Passive [Shinsoku] Crashing Tide Boost
Level Requirement 260
Master Level 30
Description Boosts [Shinsoku] Crashing Tide.
Level 1 [Shinsoku] Crashing Tide Final Damage: +11%
2 [Shinsoku] Crashing Tide Final Damage: +12%
3 [Shinsoku] Crashing Tide Final Damage: +13%
4 [Shinsoku] Crashing Tide Final Damage: +14%
5 [Shinsoku] Crashing Tide Final Damage: +15%
6 [Shinsoku] Crashing Tide Final Damage: +16%
7 [Shinsoku] Crashing Tide Final Damage: +17%
8 [Shinsoku] Crashing Tide Final Damage: +18%
9 [Shinsoku] Crashing Tide Final Damage: +19%
10 [Shinsoku] Crashing Tide Final Damage: +25%
11 [Shinsoku] Crashing Tide Final Damage: +26%
12 [Shinsoku] Crashing Tide Final Damage: +27%
13 [Shinsoku] Crashing Tide Final Damage: +28%
14 [Shinsoku] Crashing Tide Final Damage: +29%
15 [Shinsoku] Crashing Tide Final Damage: +30%
16 [Shinsoku] Crashing Tide Final Damage: +31%
17 [Shinsoku] Crashing Tide Final Damage: +32%
18 [Shinsoku] Crashing Tide Final Damage: +33%
19 [Shinsoku] Crashing Tide Final Damage: +34%
20 [Shinsoku] Crashing Tide Final Damage: +40%
21 [Shinsoku] Crashing Tide Final Damage: +41%
22 [Shinsoku] Crashing Tide Final Damage: +42%
23 [Shinsoku] Crashing Tide Final Damage: +43%
24 [Shinsoku] Crashing Tide Final Damage: +44%
25 [Shinsoku] Crashing Tide Final Damage: +45%
26 [Shinsoku] Crashing Tide Final Damage: +46%
27 [Shinsoku] Crashing Tide Final Damage: +47%
28 [Shinsoku] Crashing Tide Final Damage: +48%
29 [Shinsoku] Crashing Tide Final Damage: +49%
30 [Shinsoku] Crashing Tide Final Damage: +60%
Show/hide all levels
Passive [Shinsoku] Light Cutter Boost
Level Requirement 260
Master Level 30
Description Boosts [Shinsoku] Light Cutter.
Level 1 [Shinsoku] Light Cutter Final Damage: +11%
9 [Shinsoku] Light Cutter Final Damage: +19%
10 [Shinsoku] Light Cutter Final Damage: +25%
19 [Shinsoku] Light Cutter Final Damage: +34%
20 [Shinsoku] Light Cutter Final Damage: +40%
29 [Shinsoku] Light Cutter Final Damage: +49%
30 [Shinsoku] Light Cutter Final Damage: +60%
Passive [Shinsoku] Light Cutter Boost
Level Requirement 260
Master Level 30
Description Boosts [Shinsoku] Light Cutter.
Level 1 [Shinsoku] Light Cutter Final Damage: +11%
2 [Shinsoku] Light Cutter Final Damage: +12%
3 [Shinsoku] Light Cutter Final Damage: +13%
4 [Shinsoku] Light Cutter Final Damage: +14%
5 [Shinsoku] Light Cutter Final Damage: +15%
6 [Shinsoku] Light Cutter Final Damage: +16%
7 [Shinsoku] Light Cutter Final Damage: +17%
8 [Shinsoku] Light Cutter Final Damage: +18%
9 [Shinsoku] Light Cutter Final Damage: +19%
10 [Shinsoku] Light Cutter Final Damage: +25%
11 [Shinsoku] Light Cutter Final Damage: +26%
12 [Shinsoku] Light Cutter Final Damage: +27%
13 [Shinsoku] Light Cutter Final Damage: +28%
14 [Shinsoku] Light Cutter Final Damage: +29%
15 [Shinsoku] Light Cutter Final Damage: +30%
16 [Shinsoku] Light Cutter Final Damage: +31%
17 [Shinsoku] Light Cutter Final Damage: +32%
18 [Shinsoku] Light Cutter Final Damage: +33%
19 [Shinsoku] Light Cutter Final Damage: +34%
20 [Shinsoku] Light Cutter Final Damage: +40%
21 [Shinsoku] Light Cutter Final Damage: +41%
22 [Shinsoku] Light Cutter Final Damage: +42%
23 [Shinsoku] Light Cutter Final Damage: +43%
24 [Shinsoku] Light Cutter Final Damage: +44%
25 [Shinsoku] Light Cutter Final Damage: +45%
26 [Shinsoku] Light Cutter Final Damage: +46%
27 [Shinsoku] Light Cutter Final Damage: +47%
28 [Shinsoku] Light Cutter Final Damage: +48%
29 [Shinsoku] Light Cutter Final Damage: +49%
30 [Shinsoku] Light Cutter Final Damage: +60%
Show/hide all levels
Passive [Battou] Wailing Heavens Boost
Level Requirement 260
Master Level 30
Description Boosts [Battou] Wailing Heavens.
Level 1 [Battou] Wailing Heavens Final Damage: +11%
9 [Battou] Wailing Heavens Final Damage: +19%
10 [Battou] Wailing Heavens Final Damage: +25%
19 [Battou] Wailing Heavens Final Damage: +34%
20 [Battou] Wailing Heavens Final Damage: +40%
29 [Battou] Wailing Heavens Final Damage: +49%
30 [Battou] Wailing Heavens Final Damage: +60%
Passive [Battou] Wailing Heavens Boost
Level Requirement 260
Master Level 30
Description Boosts [Battou] Wailing Heavens.
Level 1 [Battou] Wailing Heavens Final Damage: +11%
2 [Battou] Wailing Heavens Final Damage: +12%
3 [Battou] Wailing Heavens Final Damage: +13%
4 [Battou] Wailing Heavens Final Damage: +14%
5 [Battou] Wailing Heavens Final Damage: +15%
6 [Battou] Wailing Heavens Final Damage: +16%
7 [Battou] Wailing Heavens Final Damage: +17%
8 [Battou] Wailing Heavens Final Damage: +18%
9 [Battou] Wailing Heavens Final Damage: +19%
10 [Battou] Wailing Heavens Final Damage: +25%
11 [Battou] Wailing Heavens Final Damage: +26%
12 [Battou] Wailing Heavens Final Damage: +27%
13 [Battou] Wailing Heavens Final Damage: +28%
14 [Battou] Wailing Heavens Final Damage: +29%
15 [Battou] Wailing Heavens Final Damage: +30%
16 [Battou] Wailing Heavens Final Damage: +31%
17 [Battou] Wailing Heavens Final Damage: +32%
18 [Battou] Wailing Heavens Final Damage: +33%
19 [Battou] Wailing Heavens Final Damage: +34%
20 [Battou] Wailing Heavens Final Damage: +40%
21 [Battou] Wailing Heavens Final Damage: +41%
22 [Battou] Wailing Heavens Final Damage: +42%
23 [Battou] Wailing Heavens Final Damage: +43%
24 [Battou] Wailing Heavens Final Damage: +44%
25 [Battou] Wailing Heavens Final Damage: +45%
26 [Battou] Wailing Heavens Final Damage: +46%
27 [Battou] Wailing Heavens Final Damage: +47%
28 [Battou] Wailing Heavens Final Damage: +48%
29 [Battou] Wailing Heavens Final Damage: +49%
30 [Battou] Wailing Heavens Final Damage: +60%
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills