Jett/Skills

From the MapleStory Wiki, a knowledge base about everything MapleStory
Jump to navigation Jump to search
Removed Content / Feature
This article contains information no longer in-game, and are thus historical records of MapleStory.

Beginner's Basics

Passive Retro Rockets
Master Level 1
Description Permanently increases Movement Speed, Max Movement Speed, and Jump.
Level 1 Passive Effects - Movement Speed +50, Max Movement Speed +30, Jump +20


Active Core Aura
Master Level 1
Description Surrounds the true owner of the Core with a powerful aura that enhances abilities.
Level 1 STR +#_strS, DEX +#_dexS, INT +#_intS, LUK +#_lukS, Weapon ATT +#_padS, Magic ATT +#_madS


Active Return to Spaceship
Master Level 1
Description Move to Jett's spaceship.
Level 1 Move to Jett's spaceship when used.
Cooldown: 600 sec


1st Job Jett's Crisis

Show/hide all levels
Active Starline One
Master Level 20
Description Use the attack key to deal quick hits to nearby enemies.
Level 1 MP Cost: 8, Max Enemies Hit: 6, Damage: 116%, Number of Attacks: 3
20 MP Cost: 16, Max Enemies Hit: 6, Damage: 135%, Number of Attacks: 3
Active Starline One
Master Level 20
Description Use the attack key to deal quick hits to nearby enemies.
Level 1 MP Cost: 8, Max Enemies Hit: 6, Damage: 116%, Number of Attacks: 3
2 MP Cost: 8, Max Enemies Hit: 6, Damage: 117%, Number of Attacks: 3
3 MP Cost: 8, Max Enemies Hit: 6, Damage: 118%, Number of Attacks: 3
4 MP Cost: 8, Max Enemies Hit: 6, Damage: 119%, Number of Attacks: 3
5 MP Cost: 10, Max Enemies Hit: 6, Damage: 120%, Number of Attacks: 3
6 MP Cost: 10, Max Enemies Hit: 6, Damage: 121%, Number of Attacks: 3
7 MP Cost: 10, Max Enemies Hit: 6, Damage: 122%, Number of Attacks: 3
8 MP Cost: 10, Max Enemies Hit: 6, Damage: 123%, Number of Attacks: 3
9 MP Cost: 10, Max Enemies Hit: 6, Damage: 124%, Number of Attacks: 3
10 MP Cost: 12, Max Enemies Hit: 6, Damage: 125%, Number of Attacks: 3
11 MP Cost: 12, Max Enemies Hit: 6, Damage: 126%, Number of Attacks: 3
12 MP Cost: 12, Max Enemies Hit: 6, Damage: 127%, Number of Attacks: 3
13 MP Cost: 12, Max Enemies Hit: 6, Damage: 128%, Number of Attacks: 3
14 MP Cost: 12, Max Enemies Hit: 6, Damage: 129%, Number of Attacks: 3
15 MP Cost: 14, Max Enemies Hit: 6, Damage: 130%, Number of Attacks: 3
16 MP Cost: 14, Max Enemies Hit: 6, Damage: 131%, Number of Attacks: 3
17 MP Cost: 14, Max Enemies Hit: 6, Damage: 132%, Number of Attacks: 3
18 MP Cost: 14, Max Enemies Hit: 6, Damage: 133%, Number of Attacks: 3
19 MP Cost: 14, Max Enemies Hit: 6, Damage: 134%, Number of Attacks: 3
20 MP Cost: 16, Max Enemies Hit: 6, Damage: 135%, Number of Attacks: 3
Show/hide all levels
Active Blaster Barrage
Master Level 10
Description Fires a pair of shots straight ahead. Hold down the skill key for continuous fire. You can move left and right while attacking.
Level 1 MP Cost: 3, Damage: 134%, Range: 380
10 MP Cost: 5, Damage: 170%, Range: 380
Active Blaster Barrage
Master Level 10
Description Fires a pair of shots straight ahead. Hold down the skill key for continuous fire. You can move left and right while attacking.
Level 1 MP Cost: 3, Damage: 134%, Range: 380
2 MP Cost: 3, Damage: 138%, Range: 380
3 MP Cost: 3, Damage: 142%, Range: 380
4 MP Cost: 3, Damage: 146%, Range: 380
5 MP Cost: 4, Damage: 150%, Range: 380
6 MP Cost: 4, Damage: 154%, Range: 380
7 MP Cost: 4, Damage: 158%, Range: 380
8 MP Cost: 4, Damage: 162%, Range: 380
9 MP Cost: 4, Damage: 166%, Range: 380
10 MP Cost: 5, Damage: 170%, Range: 380
Show/hide all levels
Active Space Walk
Master Level 5
Description Use the arrow keys to tumble while jumping. Press jump and the arrow key again to tumble once more in the selected direction.
Level 1 MP Cost: 7, Jump distance increases with level. Press the jump and any arrow key in the air to jump again.
5 MP Cost: 5, Jump distance increases with level. Press the jump and any arrow key in the air to jump again.
Active Space Walk
Master Level 5
Description Use the arrow keys to tumble while jumping. Press jump and the arrow key again to tumble once more in the selected direction.
Level 1 MP Cost: 7, Jump distance increases with level. Press the jump and any arrow key in the air to jump again.
2 MP Cost: 6, Jump distance increases with level. Press the jump and any arrow key in the air to jump again.
3 MP Cost: 6, Jump distance increases with level. Press the jump and any arrow key in the air to jump again.
4 MP Cost: 5, Jump distance increases with level. Press the jump and any arrow key in the air to jump again.
5 MP Cost: 5, Jump distance increases with level. Press the jump and any arrow key in the air to jump again.
Show/hide all levels
Passive Seasoned Hunter
Master Level 10
Description Become proficient in the bounty hunting fundamentals. Increases Attack Power, Jump, and Skill.
Level 1 Range: +8, Attack Power: +11, Jump: +2, Speed: +4, Max Speed increased by 2.
10 Range: +80, Attack Power: +20, Jump: +20, Speed: +40, Max Speed increased by 20.
Passive Seasoned Hunter
Master Level 10
Description Become proficient in the bounty hunting fundamentals. Increases Attack Power, Jump, and Skill.
Level 1 Range: +8, Attack Power: +11, Jump: +2, Speed: +4, Max Speed increased by 2.
2 Range: +16, Attack Power: +12, Jump: +4, Speed: +8, Max Speed increased by 4.
3 Range: +24, Attack Power: +13, Jump: +6, Speed: +12, Max Speed increased by 6.
4 Range: +32, Attack Power: +14, Jump: +8, Speed: +16, Max Speed increased by 8.
5 Range: +40, Attack Power: +15, Jump: +10, Speed: +20, Max Speed increased by 10.
6 Range: +48, Attack Power: +16, Jump: +12, Speed: +24, Max Speed increased by 12.
7 Range: +56, Attack Power: +17, Jump: +14, Speed: +28, Max Speed increased by 14.
8 Range: +64, Attack Power: +18, Jump: +16, Speed: +32, Max Speed increased by 16.
9 Range: +72, Attack Power: +19, Jump: +18, Speed: +36, Max Speed increased by 18.
10 Range: +80, Attack Power: +20, Jump: +20, Speed: +40, Max Speed increased by 20.
Show/hide all levels
Active Galactic Might
Master Level 20
Description Increases the body's defense by drawing on cosmic powers.
Level 1 MP Cost: 16, Attack Speed: +2, Duration: 28 sec
20 MP Cost: 35, Attack Speed: +2, Duration: 180 sec
Active Galactic Might
Master Level 20
Description Increases the body's defense by drawing on cosmic powers.
Level 1 MP Cost: 16, Attack Speed: +2, Duration: 28 sec
2 MP Cost: 17, Attack Speed: +2, Duration: 36 sec
3 MP Cost: 18, Attack Speed: +2, Duration: 44 sec
4 MP Cost: 19, Attack Speed: +2, Duration: 52 sec
5 MP Cost: 20, Attack Speed: +2, Duration: 60 sec
6 MP Cost: 21, Attack Speed: +2, Duration: 68 sec
7 MP Cost: 22, Attack Speed: +2, Duration: 76 sec
8 MP Cost: 23, Attack Speed: +2, Duration: 84 sec
9 MP Cost: 24, Attack Speed: +2, Duration: 92 sec
10 MP Cost: 25, Attack Speed: +2, Duration: 100 sec
11 MP Cost: 26, Attack Speed: +2, Duration: 108 sec
12 MP Cost: 27, Attack Speed: +2, Duration: 116 sec
13 MP Cost: 28, Attack Speed: +2, Duration: 124 sec
14 MP Cost: 29, Attack Speed: +2, Duration: 132 sec
15 MP Cost: 30, Attack Speed: +2, Duration: 140 sec
16 MP Cost: 31, Attack Speed: +2, Duration: 148 sec
17 MP Cost: 32, Attack Speed: +2, Duration: 156 sec
18 MP Cost: 33, Attack Speed: +2, Duration: 164 sec
19 MP Cost: 34, Attack Speed: +2, Duration: 172 sec
20 MP Cost: 35, Attack Speed: +2, Duration: 180 sec


2nd Job Jett's Awakening

Show/hide all levels
Active Starline Two
Master Level 20
Description Unleash beams of energy on multiple enemies. Has a chance to stun enemies.
Level 1 MP Cost: 10, Max Enemies Hit: 8, Damage: 105%, Stun Chance: 12%, Stun Duration: 2 sec, Number of Attacks: 3
20 MP Cost: 16, Max Enemies Hit: 8, Damage: 200%, Stun Chance: 50%, Stun Duration: 3 sec, Number of Attacks: 3
Active Starline Two
Master Level 20
Description Unleash beams of energy on multiple enemies. Has a chance to stun enemies.
Level 1 MP Cost: 10, Max Enemies Hit: 8, Damage: 105%, Stun Chance: 12%, Stun Duration: 2 sec, Number of Attacks: 3
2 MP Cost: 10, Max Enemies Hit: 8, Damage: 110%, Stun Chance: 14%, Stun Duration: 2 sec, Number of Attacks: 3
3 MP Cost: 11, Max Enemies Hit: 8, Damage: 115%, Stun Chance: 16%, Stun Duration: 2 sec, Number of Attacks: 3
4 MP Cost: 11, Max Enemies Hit: 8, Damage: 120%, Stun Chance: 18%, Stun Duration: 2 sec, Number of Attacks: 3
5 MP Cost: 11, Max Enemies Hit: 8, Damage: 125%, Stun Chance: 20%, Stun Duration: 2 sec, Number of Attacks: 3
6 MP Cost: 12, Max Enemies Hit: 8, Damage: 130%, Stun Chance: 22%, Stun Duration: 2 sec, Number of Attacks: 3
7 MP Cost: 12, Max Enemies Hit: 8, Damage: 135%, Stun Chance: 24%, Stun Duration: 2 sec, Number of Attacks: 3
8 MP Cost: 12, Max Enemies Hit: 8, Damage: 140%, Stun Chance: 26%, Stun Duration: 2 sec, Number of Attacks: 3
9 MP Cost: 13, Max Enemies Hit: 8, Damage: 145%, Stun Chance: 28%, Stun Duration: 2 sec, Number of Attacks: 3
10 MP Cost: 13, Max Enemies Hit: 8, Damage: 150%, Stun Chance: 30%, Stun Duration: 2 sec, Number of Attacks: 3
11 MP Cost: 13, Max Enemies Hit: 8, Damage: 155%, Stun Chance: 32%, Stun Duration: 3 sec, Number of Attacks: 3
12 MP Cost: 14, Max Enemies Hit: 8, Damage: 160%, Stun Chance: 34%, Stun Duration: 3 sec, Number of Attacks: 3
13 MP Cost: 14, Max Enemies Hit: 8, Damage: 165%, Stun Chance: 36%, Stun Duration: 3 sec, Number of Attacks: 3
14 MP Cost: 14, Max Enemies Hit: 8, Damage: 170%, Stun Chance: 38%, Stun Duration: 3 sec, Number of Attacks: 3
15 MP Cost: 15, Max Enemies Hit: 8, Damage: 175%, Stun Chance: 40%, Stun Duration: 3 sec, Number of Attacks: 3
16 MP Cost: 15, Max Enemies Hit: 8, Damage: 180%, Stun Chance: 42%, Stun Duration: 3 sec, Number of Attacks: 3
17 MP Cost: 15, Max Enemies Hit: 8, Damage: 185%, Stun Chance: 44%, Stun Duration: 3 sec, Number of Attacks: 3
18 MP Cost: 16, Max Enemies Hit: 8, Damage: 190%, Stun Chance: 46%, Stun Duration: 3 sec, Number of Attacks: 3
19 MP Cost: 16, Max Enemies Hit: 8, Damage: 195%, Stun Chance: 48%, Stun Duration: 3 sec, Number of Attacks: 3
20 MP Cost: 16, Max Enemies Hit: 8, Damage: 200%, Stun Chance: 50%, Stun Duration: 3 sec, Number of Attacks: 3
Show/hide all levels
Active Stellar Impact
Master Level 10
Description Smashes a spacecraft into the ground, creating devastating shockwaves. The shockwaves penetrate multiple enemies and launch them into the air, making them vulnerable to later attacks.
Level 1 MP Cost: 46, Max Enemies Hit: 8, Damage: 257%, Number of Attacks: 4. Enemies that are hit will be launched in the air, whereupon attacking them will increase Final Damage by 7% for 30 sec.
Cooldown: 8 sec.
10 MP Cost: 55, Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 4. Enemies that are hit will be launched in the air, whereupon attacking them will increase Final Damage by 25% for 30 sec.
Cooldown: 8 sec.
Active Stellar Impact
Master Level 10
Description Smashes a spacecraft into the ground, creating devastating shockwaves. The shockwaves penetrate multiple enemies and launch them into the air, making them vulnerable to later attacks.
Level 1 MP Cost: 46, Max Enemies Hit: 8, Damage: 257%, Number of Attacks: 4. Enemies that are hit will be launched in the air, whereupon attacking them will increase Final Damage by 7% for 30 sec.
Cooldown: 8 sec.
2 MP Cost: 47, Max Enemies Hit: 8, Damage: 264%, Number of Attacks: 4. Enemies that are hit will be launched in the air, whereupon attacking them will increase Final Damage by 9% for 30 sec.
Cooldown: 8 sec.
3 MP Cost: 48, Max Enemies Hit: 8, Damage: 271%, Number of Attacks: 4. Enemies that are hit will be launched in the air, whereupon attacking them will increase Final Damage by 11% for 30 sec.
Cooldown: 8 sec.
4 MP Cost: 49, Max Enemies Hit: 8, Damage: 278%, Number of Attacks: 4. Enemies that are hit will be launched in the air, whereupon attacking them will increase Final Damage by 13% for 30 sec.
Cooldown: 8 sec.
5 MP Cost: 50, Max Enemies Hit: 8, Damage: 285%, Number of Attacks: 4. Enemies that are hit will be launched in the air, whereupon attacking them will increase Final Damage by 15% for 30 sec.
Cooldown: 8 sec.
6 MP Cost: 51, Max Enemies Hit: 8, Damage: 292%, Number of Attacks: 4. Enemies that are hit will be launched in the air, whereupon attacking them will increase Final Damage by 17% for 30 sec.
Cooldown: 8 sec.
7 MP Cost: 52, Max Enemies Hit: 8, Damage: 299%, Number of Attacks: 4. Enemies that are hit will be launched in the air, whereupon attacking them will increase Final Damage by 19% for 30 sec.
Cooldown: 8 sec.
8 MP Cost: 53, Max Enemies Hit: 8, Damage: 306%, Number of Attacks: 4. Enemies that are hit will be launched in the air, whereupon attacking them will increase Final Damage by 21% for 30 sec.
Cooldown: 8 sec.
9 MP Cost: 54, Max Enemies Hit: 8, Damage: 313%, Number of Attacks: 4. Enemies that are hit will be launched in the air, whereupon attacking them will increase Final Damage by 23% for 30 sec.
Cooldown: 8 sec.
10 MP Cost: 55, Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 4. Enemies that are hit will be launched in the air, whereupon attacking them will increase Final Damage by 25% for 30 sec.
Cooldown: 8 sec.
Show/hide all levels
Active Vortex Cross
Master Level 10
Description Strike enemies as you warp past them.
You will move upwards while pressing the Up arrow key.
Level 1 MP Cost: 20, Damage: 82%, Number of Attacks: 1, Max Enemies Hit: 6

You will move upwards while pressing the Up arrow key.
10 MP Cost: 25, Damage: 100%, Number of Attacks: 1, Max Enemies Hit: 6

You will move upwards while pressing the Up arrow key.
Active Vortex Cross
Master Level 10
Description Strike enemies as you warp past them.
You will move upwards while pressing the Up arrow key.
Level 1 MP Cost: 20, Damage: 82%, Number of Attacks: 1, Max Enemies Hit: 6

You will move upwards while pressing the Up arrow key.
2 MP Cost: 21, Damage: 84%, Number of Attacks: 1, Max Enemies Hit: 6

You will move upwards while pressing the Up arrow key.
3 MP Cost: 21, Damage: 86%, Number of Attacks: 1, Max Enemies Hit: 6

You will move upwards while pressing the Up arrow key.
4 MP Cost: 22, Damage: 88%, Number of Attacks: 1, Max Enemies Hit: 6

You will move upwards while pressing the Up arrow key.
5 MP Cost: 22, Damage: 90%, Number of Attacks: 1, Max Enemies Hit: 6

You will move upwards while pressing the Up arrow key.
6 MP Cost: 23, Damage: 92%, Number of Attacks: 1, Max Enemies Hit: 6

You will move upwards while pressing the Up arrow key.
7 MP Cost: 23, Damage: 94%, Number of Attacks: 1, Max Enemies Hit: 6

You will move upwards while pressing the Up arrow key.
8 MP Cost: 24, Damage: 96%, Number of Attacks: 1, Max Enemies Hit: 6

You will move upwards while pressing the Up arrow key.
9 MP Cost: 24, Damage: 98%, Number of Attacks: 1, Max Enemies Hit: 6

You will move upwards while pressing the Up arrow key.
10 MP Cost: 25, Damage: 100%, Number of Attacks: 1, Max Enemies Hit: 6

You will move upwards while pressing the Up arrow key.
Show/hide all levels
Passive Gun Mastery
Master Level 20
Description Increases Gun Mastery.
Level 1 Gun Mastery: 3%
20 Gun Mastery: 60%
Passive Gun Mastery
Master Level 20
Description Increases Gun Mastery.
Level 1 Gun Mastery: 3%
2 Gun Mastery: 6%
3 Gun Mastery: 9%
4 Gun Mastery: 12%
5 Gun Mastery: 15%
6 Gun Mastery: 18%
7 Gun Mastery: 21%
8 Gun Mastery: 24%
9 Gun Mastery: 27%
10 Gun Mastery: 30%
11 Gun Mastery: 33%
12 Gun Mastery: 36%
13 Gun Mastery: 39%
14 Gun Mastery: 42%
15 Gun Mastery: 45%
16 Gun Mastery: 48%
17 Gun Mastery: 51%
18 Gun Mastery: 54%
19 Gun Mastery: 57%
20 Gun Mastery: 60%
Show/hide all levels
Passive Cosmic Shield
Master Level 14
Description Permanently enhances STR, DEX, HP, and Magic ATT through physical training. Has a chance to trigger Knockback Resistance.
Level 1 Permanently increase STR: +11, DEX: +11, Knockback Resistance: +24%, Max HP: +11%, Max MP: +11%
14 Permanently increase STR: +50, DEX: +50, Knockback Resistance: +50%, Max HP: +50%, Max MP: +50%
Passive Cosmic Shield
Master Level 14
Description Permanently enhances STR, DEX, HP, and Magic ATT through physical training. Has a chance to trigger Knockback Resistance.
Level 1 Permanently increase STR: +11, DEX: +11, Knockback Resistance: +24%, Max HP: +11%, Max MP: +11%
2 Permanently increase STR: +14, DEX: +14, Knockback Resistance: +26%, Max HP: +14%, Max MP: +14%
3 Permanently increase STR: +17, DEX: +17, Knockback Resistance: +28%, Max HP: +17%, Max MP: +17%
4 Permanently increase STR: +20, DEX: +20, Knockback Resistance: +30%, Max HP: +20%, Max MP: +20%
5 Permanently increase STR: +23, DEX: +23, Knockback Resistance: +32%, Max HP: +23%, Max MP: +23%
6 Permanently increase STR: +26, DEX: +26, Knockback Resistance: +34%, Max HP: +26%, Max MP: +26%
7 Permanently increase STR: +29, DEX: +29, Knockback Resistance: +36%, Max HP: +29%, Max MP: +29%
8 Permanently increase STR: +32, DEX: +32, Knockback Resistance: +38%, Max HP: +32%, Max MP: +32%
9 Permanently increase STR: +35, DEX: +35, Knockback Resistance: +40%, Max HP: +35%, Max MP: +35%
10 Permanently increase STR: +38, DEX: +38, Knockback Resistance: +42%, Max HP: +38%, Max MP: +38%
11 Permanently increase STR: +41, DEX: +41, Knockback Resistance: +44%, Max HP: +41%, Max MP: +41%
12 Permanently increase STR: +44, DEX: +44, Knockback Resistance: +46%, Max HP: +44%, Max MP: +44%
13 Permanently increase STR: +47, DEX: +47, Knockback Resistance: +48%, Max HP: +47%, Max MP: +47%
14 Permanently increase STR: +50, DEX: +50, Knockback Resistance: +50%, Max HP: +50%, Max MP: +50%
Show/hide all levels
Passive Bounty Chaser
Master Level 20
Description Pull out all the stops to take down your target. Enhances your physical strength and increases your Attack Power.
Required Skill: Gun Mastery Lv. 5
Level 1 Critical Rate: +1%, Damage: +6%, STR: +2, DEX: +2
20 Critical Rate: +20%, Damage: +25%, STR: +40, DEX: +40
Passive Bounty Chaser
Master Level 20
Description Pull out all the stops to take down your target. Enhances your physical strength and increases your Attack Power.
Required Skill: Gun Mastery Lv. 5
Level 1 Critical Rate: +1%, Damage: +6%, STR: +2, DEX: +2
2 Critical Rate: +2%, Damage: +7%, STR: +4, DEX: +4
3 Critical Rate: +3%, Damage: +8%, STR: +6, DEX: +6
4 Critical Rate: +4%, Damage: +9%, STR: +8, DEX: +8
5 Critical Rate: +5%, Damage: +10%, STR: +10, DEX: +10
6 Critical Rate: +6%, Damage: +11%, STR: +12, DEX: +12
7 Critical Rate: +7%, Damage: +12%, STR: +14, DEX: +14
8 Critical Rate: +8%, Damage: +13%, STR: +16, DEX: +16
9 Critical Rate: +9%, Damage: +14%, STR: +18, DEX: +18
10 Critical Rate: +10%, Damage: +15%, STR: +20, DEX: +20
11 Critical Rate: +11%, Damage: +16%, STR: +22, DEX: +22
12 Critical Rate: +12%, Damage: +17%, STR: +24, DEX: +24
13 Critical Rate: +13%, Damage: +18%, STR: +26, DEX: +26
14 Critical Rate: +14%, Damage: +19%, STR: +28, DEX: +28
15 Critical Rate: +15%, Damage: +20%, STR: +30, DEX: +30
16 Critical Rate: +16%, Damage: +21%, STR: +32, DEX: +32
17 Critical Rate: +17%, Damage: +22%, STR: +34, DEX: +34
18 Critical Rate: +18%, Damage: +23%, STR: +36, DEX: +36
19 Critical Rate: +19%, Damage: +24%, STR: +38, DEX: +38
20 Critical Rate: +20%, Damage: +25%, STR: +40, DEX: +40


3rd Job Jett's Path

Show/hide all levels
Active Starline Three
Master Level 20
Description Force your way through multiple enemies and blast them.
Level 1 MP Cost: 18, Max Enemies Hit: 8, Damage: 194%, Number of Attacks: 4
20 MP Cost: 45, Max Enemies Hit: 8, Damage: 270%, Number of Attacks: 4
Active Starline Three
Master Level 20
Description Force your way through multiple enemies and blast them.
Level 1 MP Cost: 18, Max Enemies Hit: 8, Damage: 194%, Number of Attacks: 4
2 MP Cost: 18, Max Enemies Hit: 8, Damage: 198%, Number of Attacks: 4
3 MP Cost: 21, Max Enemies Hit: 8, Damage: 202%, Number of Attacks: 4
4 MP Cost: 21, Max Enemies Hit: 8, Damage: 206%, Number of Attacks: 4
5 MP Cost: 24, Max Enemies Hit: 8, Damage: 210%, Number of Attacks: 4
6 MP Cost: 24, Max Enemies Hit: 8, Damage: 214%, Number of Attacks: 4
7 MP Cost: 27, Max Enemies Hit: 8, Damage: 218%, Number of Attacks: 4
8 MP Cost: 27, Max Enemies Hit: 8, Damage: 222%, Number of Attacks: 4
9 MP Cost: 30, Max Enemies Hit: 8, Damage: 226%, Number of Attacks: 4
10 MP Cost: 30, Max Enemies Hit: 8, Damage: 230%, Number of Attacks: 4
11 MP Cost: 33, Max Enemies Hit: 8, Damage: 234%, Number of Attacks: 4
12 MP Cost: 33, Max Enemies Hit: 8, Damage: 238%, Number of Attacks: 4
13 MP Cost: 36, Max Enemies Hit: 8, Damage: 242%, Number of Attacks: 4
14 MP Cost: 36, Max Enemies Hit: 8, Damage: 246%, Number of Attacks: 4
15 MP Cost: 39, Max Enemies Hit: 8, Damage: 250%, Number of Attacks: 4
16 MP Cost: 39, Max Enemies Hit: 8, Damage: 254%, Number of Attacks: 4
17 MP Cost: 42, Max Enemies Hit: 8, Damage: 258%, Number of Attacks: 4
18 MP Cost: 42, Max Enemies Hit: 8, Damage: 262%, Number of Attacks: 4
19 MP Cost: 45, Max Enemies Hit: 8, Damage: 266%, Number of Attacks: 4
20 MP Cost: 45, Max Enemies Hit: 8, Damage: 270%, Number of Attacks: 4
Show/hide all levels
Active Falling Stars
Master Level 20
Description Leap into the air and blast multiple enemies below you.
Level 1 MP Cost: 23, Max Enemies Hit: 6, Damage: 274%, Number of Attacks: 5.
Cooldown: 8 sec
20 MP Cost: 35, Max Enemies Hit: 6, Damage: 350%, Number of Attacks: 5.
Cooldown: 8 sec
Active Falling Stars
Master Level 20
Description Leap into the air and blast multiple enemies below you.
Level 1 MP Cost: 23, Max Enemies Hit: 6, Damage: 274%, Number of Attacks: 5.
Cooldown: 8 sec
2 MP Cost: 23, Max Enemies Hit: 6, Damage: 278%, Number of Attacks: 5.
Cooldown: 8 sec
3 MP Cost: 25, Max Enemies Hit: 6, Damage: 282%, Number of Attacks: 5.
Cooldown: 8 sec
4 MP Cost: 25, Max Enemies Hit: 6, Damage: 286%, Number of Attacks: 5.
Cooldown: 8 sec
5 MP Cost: 25, Max Enemies Hit: 6, Damage: 290%, Number of Attacks: 5.
Cooldown: 8 sec
6 MP Cost: 27, Max Enemies Hit: 6, Damage: 294%, Number of Attacks: 5.
Cooldown: 8 sec
7 MP Cost: 27, Max Enemies Hit: 6, Damage: 298%, Number of Attacks: 5.
Cooldown: 8 sec
8 MP Cost: 27, Max Enemies Hit: 6, Damage: 302%, Number of Attacks: 5.
Cooldown: 8 sec
9 MP Cost: 29, Max Enemies Hit: 6, Damage: 306%, Number of Attacks: 5.
Cooldown: 8 sec
10 MP Cost: 29, Max Enemies Hit: 6, Damage: 310%, Number of Attacks: 5.
Cooldown: 8 sec
11 MP Cost: 29, Max Enemies Hit: 6, Damage: 314%, Number of Attacks: 5.
Cooldown: 8 sec
12 MP Cost: 31, Max Enemies Hit: 6, Damage: 318%, Number of Attacks: 5.
Cooldown: 8 sec
13 MP Cost: 31, Max Enemies Hit: 6, Damage: 322%, Number of Attacks: 5.
Cooldown: 8 sec
14 MP Cost: 31, Max Enemies Hit: 6, Damage: 326%, Number of Attacks: 5.
Cooldown: 8 sec
15 MP Cost: 33, Max Enemies Hit: 6, Damage: 330%, Number of Attacks: 5.
Cooldown: 8 sec
16 MP Cost: 33, Max Enemies Hit: 6, Damage: 334%, Number of Attacks: 5.
Cooldown: 8 sec
17 MP Cost: 33, Max Enemies Hit: 6, Damage: 338%, Number of Attacks: 5.
Cooldown: 8 sec
18 MP Cost: 35, Max Enemies Hit: 6, Damage: 342%, Number of Attacks: 5.
Cooldown: 8 sec
19 MP Cost: 35, Max Enemies Hit: 6, Damage: 346%, Number of Attacks: 5.
Cooldown: 8 sec
20 MP Cost: 35, Max Enemies Hit: 6, Damage: 350%, Number of Attacks: 5.
Cooldown: 8 sec
Show/hide all levels
Active Turret Deployment
Master Level 10
Description Summons an upgraded turret to unleash a barrage of shots on nearby enemies.
Level 1 MP Cost: 9, Max Enemies Hit: 1, Turret Damage: 174%, Summon Duration: 21 sec, Cooldown: 28 sec
10 MP Cost: 18, Max Enemies Hit: 1, Turret Damage: 300%, Summon Duration: 30 sec, Cooldown: 10 sec
Active Turret Deployment
Master Level 10
Description Summons an upgraded turret to unleash a barrage of shots on nearby enemies.
Level 1 MP Cost: 9, Max Enemies Hit: 1, Turret Damage: 174%, Summon Duration: 21 sec, Cooldown: 28 sec
2 MP Cost: 10, Max Enemies Hit: 1, Turret Damage: 188%, Summon Duration: 22 sec, Cooldown: 26 sec
3 MP Cost: 11, Max Enemies Hit: 1, Turret Damage: 202%, Summon Duration: 23 sec, Cooldown: 24 sec
4 MP Cost: 12, Max Enemies Hit: 1, Turret Damage: 216%, Summon Duration: 24 sec, Cooldown: 22 sec
5 MP Cost: 13, Max Enemies Hit: 1, Turret Damage: 230%, Summon Duration: 25 sec, Cooldown: 20 sec
6 MP Cost: 14, Max Enemies Hit: 1, Turret Damage: 244%, Summon Duration: 26 sec, Cooldown: 18 sec
7 MP Cost: 15, Max Enemies Hit: 1, Turret Damage: 258%, Summon Duration: 27 sec, Cooldown: 16 sec
8 MP Cost: 16, Max Enemies Hit: 1, Turret Damage: 272%, Summon Duration: 28 sec, Cooldown: 14 sec
9 MP Cost: 17, Max Enemies Hit: 1, Turret Damage: 286%, Summon Duration: 29 sec, Cooldown: 12 sec
10 MP Cost: 18, Max Enemies Hit: 1, Turret Damage: 300%, Summon Duration: 30 sec, Cooldown: 10 sec
Show/hide all levels
Active Cosmic Upheaval
Master Level 10
Description Explode the ground beneath nearby enemies and draw them in.
Level 1 MP Cost: 7, Max Enemies Hit: 10, Damage: 55%, Number of Attacks: 3, Number of Enemies Pulled After Attack: 10
Cooldown: 3 sec
10 MP Cost: 25, Max Enemies Hit: 10, Damage: 100%, Number of Attacks: 3, Number of Enemies Pulled After Attack: 10
Cooldown: 3 sec
Active Cosmic Upheaval
Master Level 10
Description Explode the ground beneath nearby enemies and draw them in.
Level 1 MP Cost: 7, Max Enemies Hit: 10, Damage: 55%, Number of Attacks: 3, Number of Enemies Pulled After Attack: 10
Cooldown: 3 sec
2 MP Cost: 9, Max Enemies Hit: 10, Damage: 60%, Number of Attacks: 3, Number of Enemies Pulled After Attack: 10
Cooldown: 3 sec
3 MP Cost: 11, Max Enemies Hit: 10, Damage: 65%, Number of Attacks: 3, Number of Enemies Pulled After Attack: 10
Cooldown: 3 sec
4 MP Cost: 13, Max Enemies Hit: 10, Damage: 70%, Number of Attacks: 3, Number of Enemies Pulled After Attack: 10
Cooldown: 3 sec
5 MP Cost: 15, Max Enemies Hit: 10, Damage: 75%, Number of Attacks: 3, Number of Enemies Pulled After Attack: 10
Cooldown: 3 sec
6 MP Cost: 17, Max Enemies Hit: 10, Damage: 80%, Number of Attacks: 3, Number of Enemies Pulled After Attack: 10
Cooldown: 3 sec
7 MP Cost: 19, Max Enemies Hit: 10, Damage: 85%, Number of Attacks: 3, Number of Enemies Pulled After Attack: 10
Cooldown: 3 sec
8 MP Cost: 21, Max Enemies Hit: 10, Damage: 90%, Number of Attacks: 3, Number of Enemies Pulled After Attack: 10
Cooldown: 3 sec
9 MP Cost: 23, Max Enemies Hit: 10, Damage: 95%, Number of Attacks: 3, Number of Enemies Pulled After Attack: 10
Cooldown: 3 sec
10 MP Cost: 25, Max Enemies Hit: 10, Damage: 100%, Number of Attacks: 3, Number of Enemies Pulled After Attack: 10
Cooldown: 3 sec
Show/hide all levels
Passive Spatial Shift
Master Level 10
Description When learned, you can use Vortex Cross in the air to move. Can move forward/upward/downward depending on the key.
Required Skill: Vortex Cross Lv. 5
Level 1 MP Cost: 27, Max Enemies Hit: 8, Damage: 113%, Number of Attacks: 2.
Press the Up arrow key to move forward+upward, and press the Down arrow key to move to the forward+downward.
10 MP Cost: 32, Max Enemies Hit: 8, Damage: 140%, Number of Attacks: 2.
Press the Up arrow key to move forward+upward, and press the Down arrow key to move to the forward+downward.
Passive Spatial Shift
Master Level 10
Description When learned, you can use Vortex Cross in the air to move. Can move forward/upward/downward depending on the key.
Required Skill: Vortex Cross Lv. 5
Level 1 MP Cost: 27, Max Enemies Hit: 8, Damage: 113%, Number of Attacks: 2.
Press the Up arrow key to move forward+upward, and press the Down arrow key to move to the forward+downward.
2 MP Cost: 28, Max Enemies Hit: 8, Damage: 116%, Number of Attacks: 2.
Press the Up arrow key to move forward+upward, and press the Down arrow key to move to the forward+downward.
3 MP Cost: 28, Max Enemies Hit: 8, Damage: 119%, Number of Attacks: 2.
Press the Up arrow key to move forward+upward, and press the Down arrow key to move to the forward+downward.
4 MP Cost: 29, Max Enemies Hit: 8, Damage: 122%, Number of Attacks: 2.
Press the Up arrow key to move forward+upward, and press the Down arrow key to move to the forward+downward.
5 MP Cost: 29, Max Enemies Hit: 8, Damage: 125%, Number of Attacks: 2.
Press the Up arrow key to move forward+upward, and press the Down arrow key to move to the forward+downward.
6 MP Cost: 30, Max Enemies Hit: 8, Damage: 128%, Number of Attacks: 2.
Press the Up arrow key to move forward+upward, and press the Down arrow key to move to the forward+downward.
7 MP Cost: 30, Max Enemies Hit: 8, Damage: 131%, Number of Attacks: 2.
Press the Up arrow key to move forward+upward, and press the Down arrow key to move to the forward+downward.
8 MP Cost: 31, Max Enemies Hit: 8, Damage: 134%, Number of Attacks: 2.
Press the Up arrow key to move forward+upward, and press the Down arrow key to move to the forward+downward.
9 MP Cost: 31, Max Enemies Hit: 8, Damage: 137%, Number of Attacks: 2.
Press the Up arrow key to move forward+upward, and press the Down arrow key to move to the forward+downward.
10 MP Cost: 32, Max Enemies Hit: 8, Damage: 140%, Number of Attacks: 2.
Press the Up arrow key to move forward+upward, and press the Down arrow key to move to the forward+downward.
Show/hide all levels
Passive Blaster Overdrive
Master Level 20
Description Removes all safeties from your weapons, granting them ridiculous Critical Rate and Weapon ATT bonuses.
Level 1 Critical Rate: +5%, Weapon ATT: +15%
20 Critical Rate: +15%, Weapon ATT: +25%
Passive Blaster Overdrive
Master Level 20
Description Removes all safeties from your weapons, granting them ridiculous Critical Rate and Weapon ATT bonuses.
Level 1 Critical Rate: +5%, Weapon ATT: +15%
2 Critical Rate: +6%, Weapon ATT: +16%
3 Critical Rate: +6%, Weapon ATT: +16%
4 Critical Rate: +7%, Weapon ATT: +17%
5 Critical Rate: +7%, Weapon ATT: +17%
6 Critical Rate: +8%, Weapon ATT: +18%
7 Critical Rate: +8%, Weapon ATT: +18%
8 Critical Rate: +9%, Weapon ATT: +19%
9 Critical Rate: +9%, Weapon ATT: +19%
10 Critical Rate: +10%, Weapon ATT: +20%
11 Critical Rate: +10%, Weapon ATT: +20%
12 Critical Rate: +11%, Weapon ATT: +21%
13 Critical Rate: +11%, Weapon ATT: +21%
14 Critical Rate: +12%, Weapon ATT: +22%
15 Critical Rate: +12%, Weapon ATT: +22%
16 Critical Rate: +13%, Weapon ATT: +23%
17 Critical Rate: +13%, Weapon ATT: +23%
18 Critical Rate: +14%, Weapon ATT: +24%
19 Critical Rate: +14%, Weapon ATT: +24%
20 Critical Rate: +15%, Weapon ATT: +25%
Show/hide all levels
Passive Clairvoyant
Master Level 14
Description Enhances vision to permanently determine weaknesses, and grants the ability to predict attacks.
Level 1 Enemy Defense Ignored: 12%, Damage: +8%
14 Enemy Defense Ignored: 25%, Damage: +15%
Passive Clairvoyant
Master Level 14
Description Enhances vision to permanently determine weaknesses, and grants the ability to predict attacks.
Level 1 Enemy Defense Ignored: 12%, Damage: +8%
2 Enemy Defense Ignored: 13%, Damage: +9%
3 Enemy Defense Ignored: 14%, Damage: +9%
4 Enemy Defense Ignored: 15%, Damage: +10%
5 Enemy Defense Ignored: 16%, Damage: +10%
6 Enemy Defense Ignored: 17%, Damage: +11%
7 Enemy Defense Ignored: 18%, Damage: +11%
8 Enemy Defense Ignored: 19%, Damage: +12%
9 Enemy Defense Ignored: 20%, Damage: +12%
10 Enemy Defense Ignored: 21%, Damage: +13%
11 Enemy Defense Ignored: 22%, Damage: +13%
12 Enemy Defense Ignored: 23%, Damage: +14%
13 Enemy Defense Ignored: 24%, Damage: +14%
14 Enemy Defense Ignored: 25%, Damage: +15%
Show/hide all levels
Passive Slipstream Suit
Master Level 20
Description Alter the flow of cosmic energies to increase swiftness and Final Damage.
Level 1 DEX: +7%, Final Damage: +1%
20 DEX: +45%, Final Damage: +20%
Passive Slipstream Suit
Master Level 20
Description Alter the flow of cosmic energies to increase swiftness and Final Damage.
Level 1 DEX: +7%, Final Damage: +1%
2 DEX: +9%, Final Damage: +2%
3 DEX: +11%, Final Damage: +3%
4 DEX: +13%, Final Damage: +4%
5 DEX: +15%, Final Damage: +5%
6 DEX: +17%, Final Damage: +6%
7 DEX: +19%, Final Damage: +7%
8 DEX: +21%, Final Damage: +8%
9 DEX: +23%, Final Damage: +9%
10 DEX: +25%, Final Damage: +10%
11 DEX: +27%, Final Damage: +11%
12 DEX: +29%, Final Damage: +12%
13 DEX: +31%, Final Damage: +13%
14 DEX: +33%, Final Damage: +14%
15 DEX: +35%, Final Damage: +15%
16 DEX: +37%, Final Damage: +16%
17 DEX: +39%, Final Damage: +17%
18 DEX: +41%, Final Damage: +18%
19 DEX: +43%, Final Damage: +19%
20 DEX: +45%, Final Damage: +20%


4th Job Jett's Return

Show/hide all levels
Active Starforce Salvo
Master Level 30
Description Fires a hail of energy bolts. Hold down the skill key to keep shooting. You can move left and right while attacking.
Level 1 MP Cost: 15, Damage per Shot: 184%.
While pressing the skill key, use the arrow keys to move
30 MP Cost: 18, Damage per Shot: 300%.
While pressing the skill key, use the arrow keys to move
Active Starforce Salvo
Master Level 30
Description Fires a hail of energy bolts. Hold down the skill key to keep shooting. You can move left and right while attacking.
Level 1 MP Cost: 15, Damage per Shot: 184%.
While pressing the skill key, use the arrow keys to move
2 MP Cost: 15, Damage per Shot: 188%.
While pressing the skill key, use the arrow keys to move
3 MP Cost: 15, Damage per Shot: 192%.
While pressing the skill key, use the arrow keys to move
4 MP Cost: 15, Damage per Shot: 196%.
While pressing the skill key, use the arrow keys to move
5 MP Cost: 15, Damage per Shot: 200%.
While pressing the skill key, use the arrow keys to move
6 MP Cost: 15, Damage per Shot: 204%.
While pressing the skill key, use the arrow keys to move
7 MP Cost: 15, Damage per Shot: 208%.
While pressing the skill key, use the arrow keys to move
8 MP Cost: 15, Damage per Shot: 212%.
While pressing the skill key, use the arrow keys to move
9 MP Cost: 15, Damage per Shot: 216%.
While pressing the skill key, use the arrow keys to move
10 MP Cost: 16, Damage per Shot: 220%.
While pressing the skill key, use the arrow keys to move
11 MP Cost: 16, Damage per Shot: 224%.
While pressing the skill key, use the arrow keys to move
12 MP Cost: 16, Damage per Shot: 228%.
While pressing the skill key, use the arrow keys to move
13 MP Cost: 16, Damage per Shot: 232%.
While pressing the skill key, use the arrow keys to move
14 MP Cost: 16, Damage per Shot: 236%.
While pressing the skill key, use the arrow keys to move
15 MP Cost: 16, Damage per Shot: 240%.
While pressing the skill key, use the arrow keys to move
16 MP Cost: 16, Damage per Shot: 244%.
While pressing the skill key, use the arrow keys to move
17 MP Cost: 16, Damage per Shot: 248%.
While pressing the skill key, use the arrow keys to move
18 MP Cost: 16, Damage per Shot: 252%.
While pressing the skill key, use the arrow keys to move
19 MP Cost: 16, Damage per Shot: 256%.
While pressing the skill key, use the arrow keys to move
20 MP Cost: 17, Damage per Shot: 260%.
While pressing the skill key, use the arrow keys to move
21 MP Cost: 17, Damage per Shot: 264%.
While pressing the skill key, use the arrow keys to move
22 MP Cost: 17, Damage per Shot: 268%.
While pressing the skill key, use the arrow keys to move
23 MP Cost: 17, Damage per Shot: 272%.
While pressing the skill key, use the arrow keys to move
24 MP Cost: 17, Damage per Shot: 276%.
While pressing the skill key, use the arrow keys to move
25 MP Cost: 17, Damage per Shot: 280%.
While pressing the skill key, use the arrow keys to move
26 MP Cost: 17, Damage per Shot: 284%.
While pressing the skill key, use the arrow keys to move
27 MP Cost: 17, Damage per Shot: 288%.
While pressing the skill key, use the arrow keys to move
28 MP Cost: 17, Damage per Shot: 292%.
While pressing the skill key, use the arrow keys to move
29 MP Cost: 17, Damage per Shot: 296%.
While pressing the skill key, use the arrow keys to move
30 MP Cost: 18, Damage per Shot: 300%.
While pressing the skill key, use the arrow keys to move
Show/hide all levels
Active Backup Beatdown
Master Level 30
Description Launches a flurry of attacks with your bounty hunter allies. This attack can be used while moving.
Level 1 MP Cost: 6, Max Enemies Hit: 8, Damage: 160%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 620% damage will be activated automatically.
Cooldown: 60 sec
30 MP Cost: 12, Max Enemies Hit: 8, Damage: 450%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 1200% damage will be activated automatically.
Cooldown: 60 sec
Active Backup Beatdown
Master Level 30
Description Launches a flurry of attacks with your bounty hunter allies. This attack can be used while moving.
Level 1 MP Cost: 6, Max Enemies Hit: 8, Damage: 160%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 620% damage will be activated automatically.
Cooldown: 60 sec
2 MP Cost: 6, Max Enemies Hit: 8, Damage: 170%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 640% damage will be activated automatically.
Cooldown: 60 sec
3 MP Cost: 6, Max Enemies Hit: 8, Damage: 180%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 660% damage will be activated automatically.
Cooldown: 60 sec
4 MP Cost: 6, Max Enemies Hit: 8, Damage: 190%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 680% damage will be activated automatically.
Cooldown: 60 sec
5 MP Cost: 7, Max Enemies Hit: 8, Damage: 200%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 700% damage will be activated automatically.
Cooldown: 60 sec
6 MP Cost: 7, Max Enemies Hit: 8, Damage: 210%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 720% damage will be activated automatically.
Cooldown: 60 sec
7 MP Cost: 7, Max Enemies Hit: 8, Damage: 220%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 740% damage will be activated automatically.
Cooldown: 60 sec
8 MP Cost: 7, Max Enemies Hit: 8, Damage: 230%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 760% damage will be activated automatically.
Cooldown: 60 sec
9 MP Cost: 7, Max Enemies Hit: 8, Damage: 240%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 780% damage will be activated automatically.
Cooldown: 60 sec
10 MP Cost: 8, Max Enemies Hit: 8, Damage: 250%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 800% damage will be activated automatically.
Cooldown: 60 sec
11 MP Cost: 8, Max Enemies Hit: 8, Damage: 260%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 820% damage will be activated automatically.
Cooldown: 60 sec
12 MP Cost: 8, Max Enemies Hit: 8, Damage: 270%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 840% damage will be activated automatically.
Cooldown: 60 sec
13 MP Cost: 8, Max Enemies Hit: 8, Damage: 280%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 860% damage will be activated automatically.
Cooldown: 60 sec
14 MP Cost: 8, Max Enemies Hit: 8, Damage: 290%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 880% damage will be activated automatically.
Cooldown: 60 sec
15 MP Cost: 9, Max Enemies Hit: 8, Damage: 300%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 900% damage will be activated automatically.
Cooldown: 60 sec
16 MP Cost: 9, Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 920% damage will be activated automatically.
Cooldown: 60 sec
17 MP Cost: 9, Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 940% damage will be activated automatically.
Cooldown: 60 sec
18 MP Cost: 9, Max Enemies Hit: 8, Damage: 330%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 960% damage will be activated automatically.
Cooldown: 60 sec
19 MP Cost: 9, Max Enemies Hit: 8, Damage: 340%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 980% damage will be activated automatically.
Cooldown: 60 sec
20 MP Cost: 10, Max Enemies Hit: 8, Damage: 350%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 1000% damage will be activated automatically.
Cooldown: 60 sec
21 MP Cost: 10, Max Enemies Hit: 8, Damage: 360%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 1020% damage will be activated automatically.
Cooldown: 60 sec
22 MP Cost: 10, Max Enemies Hit: 8, Damage: 370%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 1040% damage will be activated automatically.
Cooldown: 60 sec
23 MP Cost: 10, Max Enemies Hit: 8, Damage: 380%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 1060% damage will be activated automatically.
Cooldown: 60 sec
24 MP Cost: 10, Max Enemies Hit: 8, Damage: 390%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 1080% damage will be activated automatically.
Cooldown: 60 sec
25 MP Cost: 11, Max Enemies Hit: 8, Damage: 400%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 1100% damage will be activated automatically.
Cooldown: 60 sec
26 MP Cost: 11, Max Enemies Hit: 8, Damage: 410%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 1120% damage will be activated automatically.
Cooldown: 60 sec
27 MP Cost: 11, Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 1140% damage will be activated automatically.
Cooldown: 60 sec
28 MP Cost: 11, Max Enemies Hit: 8, Damage: 430%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 1160% damage will be activated automatically.
Cooldown: 60 sec
29 MP Cost: 11, Max Enemies Hit: 8, Damage: 440%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 1180% damage will be activated automatically.
Cooldown: 60 sec
30 MP Cost: 12, Max Enemies Hit: 8, Damage: 450%, Number of Attacks: 4
While pressing the skill key, use the arrow keys to move.
When the duration ends or when the key is released, bonus attacks with 1200% damage will be activated automatically.
Cooldown: 60 sec
Show/hide all levels
Active Planet Buster
Master Level 30
Description Concentrates enough force to crack a planet.
Level 1 MP Cost: 20, Damage: 209%, Number of Attacks: 5, Max Enemies Hit: 10
30 MP Cost: 50, Damage: 470%, Number of Attacks: 5, Max Enemies Hit: 10
Active Planet Buster
Master Level 30
Description Concentrates enough force to crack a planet.
Level 1 MP Cost: 20, Damage: 209%, Number of Attacks: 5, Max Enemies Hit: 10
2 MP Cost: 20, Damage: 218%, Number of Attacks: 5, Max Enemies Hit: 10
3 MP Cost: 23, Damage: 227%, Number of Attacks: 5, Max Enemies Hit: 10
4 MP Cost: 23, Damage: 236%, Number of Attacks: 5, Max Enemies Hit: 10
5 MP Cost: 23, Damage: 245%, Number of Attacks: 5, Max Enemies Hit: 10
6 MP Cost: 26, Damage: 254%, Number of Attacks: 5, Max Enemies Hit: 10
7 MP Cost: 26, Damage: 263%, Number of Attacks: 5, Max Enemies Hit: 10
8 MP Cost: 26, Damage: 272%, Number of Attacks: 5, Max Enemies Hit: 10
9 MP Cost: 29, Damage: 281%, Number of Attacks: 5, Max Enemies Hit: 10
10 MP Cost: 29, Damage: 290%, Number of Attacks: 5, Max Enemies Hit: 10
11 MP Cost: 29, Damage: 299%, Number of Attacks: 5, Max Enemies Hit: 10
12 MP Cost: 32, Damage: 308%, Number of Attacks: 5, Max Enemies Hit: 10
13 MP Cost: 32, Damage: 317%, Number of Attacks: 5, Max Enemies Hit: 10
14 MP Cost: 32, Damage: 326%, Number of Attacks: 5, Max Enemies Hit: 10
15 MP Cost: 35, Damage: 335%, Number of Attacks: 5, Max Enemies Hit: 10
16 MP Cost: 35, Damage: 344%, Number of Attacks: 5, Max Enemies Hit: 10
17 MP Cost: 35, Damage: 353%, Number of Attacks: 5, Max Enemies Hit: 10
18 MP Cost: 38, Damage: 362%, Number of Attacks: 5, Max Enemies Hit: 10
19 MP Cost: 38, Damage: 371%, Number of Attacks: 5, Max Enemies Hit: 10
20 MP Cost: 38, Damage: 380%, Number of Attacks: 5, Max Enemies Hit: 10
21 MP Cost: 41, Damage: 389%, Number of Attacks: 5, Max Enemies Hit: 10
22 MP Cost: 41, Damage: 398%, Number of Attacks: 5, Max Enemies Hit: 10
23 MP Cost: 41, Damage: 407%, Number of Attacks: 5, Max Enemies Hit: 10
24 MP Cost: 44, Damage: 416%, Number of Attacks: 5, Max Enemies Hit: 10
25 MP Cost: 44, Damage: 425%, Number of Attacks: 5, Max Enemies Hit: 10
26 MP Cost: 44, Damage: 434%, Number of Attacks: 5, Max Enemies Hit: 10
27 MP Cost: 47, Damage: 443%, Number of Attacks: 5, Max Enemies Hit: 10
28 MP Cost: 47, Damage: 452%, Number of Attacks: 5, Max Enemies Hit: 10
29 MP Cost: 47, Damage: 461%, Number of Attacks: 5, Max Enemies Hit: 10
30 MP Cost: 50, Damage: 470%, Number of Attacks: 5, Max Enemies Hit: 10


Active Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Show/hide all levels
Active Starfall
Master Level 30
Description Order your spaceship to attack multiple enemies at once.
Level 1 MP Cost: 360, Damage: 251%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 88 sec
30 MP Cost: 650, Damage: 425%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 30 sec
Active Starfall
Master Level 30
Description Order your spaceship to attack multiple enemies at once.
Level 1 MP Cost: 360, Damage: 251%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 88 sec
2 MP Cost: 370, Damage: 257%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 86 sec
3 MP Cost: 380, Damage: 263%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 84 sec
4 MP Cost: 390, Damage: 269%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 82 sec
5 MP Cost: 400, Damage: 275%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 80 sec
6 MP Cost: 410, Damage: 281%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 78 sec
7 MP Cost: 420, Damage: 287%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 76 sec
8 MP Cost: 430, Damage: 293%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 74 sec
9 MP Cost: 440, Damage: 299%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 72 sec
10 MP Cost: 450, Damage: 305%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 70 sec
11 MP Cost: 460, Damage: 311%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 68 sec
12 MP Cost: 470, Damage: 317%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 66 sec
13 MP Cost: 480, Damage: 323%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 64 sec
14 MP Cost: 490, Damage: 329%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 62 sec
15 MP Cost: 500, Damage: 335%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 60 sec
16 MP Cost: 510, Damage: 341%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 58 sec
17 MP Cost: 520, Damage: 347%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 56 sec
18 MP Cost: 530, Damage: 353%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 54 sec
19 MP Cost: 540, Damage: 359%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 52 sec
20 MP Cost: 550, Damage: 365%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 50 sec
21 MP Cost: 560, Damage: 371%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 48 sec
22 MP Cost: 570, Damage: 377%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 46 sec
23 MP Cost: 580, Damage: 383%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 44 sec
24 MP Cost: 590, Damage: 389%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 42 sec
25 MP Cost: 600, Damage: 395%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 40 sec
26 MP Cost: 610, Damage: 401%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 38 sec
27 MP Cost: 620, Damage: 407%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 36 sec
28 MP Cost: 630, Damage: 413%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 34 sec
29 MP Cost: 640, Damage: 419%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 32 sec
30 MP Cost: 650, Damage: 425%, Max Enemies Hit: 15, Number of Attacks: 10
Cooldown: 30 sec
Show/hide all levels
Active Maple Warrior
Master Level 30
Description Temporarily increases the stats of all party members.
Level 1 MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
30 MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Active Maple Warrior
Master Level 30
Description Temporarily increases the stats of all party members.
Level 1 MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
2 MP Cost: 10, Increases all stats assigned APs by 1% for 60 sec
3 MP Cost: 10, Increases all stats assigned APs by 2% for 90 sec
4 MP Cost: 10, Increases all stats assigned APs by 2% for 120 sec
5 MP Cost: 20, Increases all stats assigned APs by 3% for 150 sec
6 MP Cost: 20, Increases all stats assigned APs by 3% for 180 sec
7 MP Cost: 20, Increases all stats assigned APs by 4% for 210 sec
8 MP Cost: 20, Increases all stats assigned APs by 4% for 240 sec
9 MP Cost: 20, Increases all stats assigned APs by 5% for 270 sec
10 MP Cost: 30, Increases all stats assigned APs by 5% for 300 sec
11 MP Cost: 30, Increases all stats assigned APs by 6% for 330 sec
12 MP Cost: 30, Increases all stats assigned APs by 6% for 360 sec
13 MP Cost: 30, Increases all stats assigned APs by 7% for 390 sec
14 MP Cost: 30, Increases all stats assigned APs by 7% for 420 sec
15 MP Cost: 40, Increases all stats assigned APs by 8% for 450 sec
16 MP Cost: 40, Increases all stats assigned APs by 8% for 480 sec
17 MP Cost: 40, Increases all stats assigned APs by 9% for 510 sec
18 MP Cost: 40, Increases all stats assigned APs by 9% for 540 sec
19 MP Cost: 40, Increases all stats assigned APs by 10% for 570 sec
20 MP Cost: 50, Increases all stats assigned APs by 10% for 600 sec
21 MP Cost: 50, Increases all stats assigned APs by 11% for 630 sec
22 MP Cost: 50, Increases all stats assigned APs by 11% for 660 sec
23 MP Cost: 50, Increases all stats assigned APs by 12% for 690 sec
24 MP Cost: 50, Increases all stats assigned APs by 12% for 720 sec
25 MP Cost: 60, Increases all stats assigned APs by 13% for 750 sec
26 MP Cost: 60, Increases all stats assigned APs by 13% for 780 sec
27 MP Cost: 60, Increases all stats assigned APs by 14% for 810 sec
28 MP Cost: 60, Increases all stats assigned APs by 14% for 840 sec
29 MP Cost: 60, Increases all stats assigned APs by 15% for 870 sec
30 MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec
Show/hide all levels
Passive Strikeforce Showdown
Master Level 10
Description Summons armored allies to blast your foes to pieces.
Level 1 Activation chance during Starforce Salvo and Backup Beatdown: 1%. Damage: 360%, Number of Additional Attacks: 10
10 Activation chance during Starforce Salvo and Backup Beatdown: 10%. Damage: 450%, Number of Additional Attacks: 10
Passive Strikeforce Showdown
Master Level 10
Description Summons armored allies to blast your foes to pieces.
Level 1 Activation chance during Starforce Salvo and Backup Beatdown: 1%. Damage: 360%, Number of Additional Attacks: 10
2 Activation chance during Starforce Salvo and Backup Beatdown: 2%. Damage: 370%, Number of Additional Attacks: 10
3 Activation chance during Starforce Salvo and Backup Beatdown: 3%. Damage: 380%, Number of Additional Attacks: 10
4 Activation chance during Starforce Salvo and Backup Beatdown: 4%. Damage: 390%, Number of Additional Attacks: 10
5 Activation chance during Starforce Salvo and Backup Beatdown: 5%. Damage: 400%, Number of Additional Attacks: 10
6 Activation chance during Starforce Salvo and Backup Beatdown: 6%. Damage: 410%, Number of Additional Attacks: 10
7 Activation chance during Starforce Salvo and Backup Beatdown: 7%. Damage: 420%, Number of Additional Attacks: 10
8 Activation chance during Starforce Salvo and Backup Beatdown: 8%. Damage: 430%, Number of Additional Attacks: 10
9 Activation chance during Starforce Salvo and Backup Beatdown: 9%. Damage: 440%, Number of Additional Attacks: 10
10 Activation chance during Starforce Salvo and Backup Beatdown: 10%. Damage: 450%, Number of Additional Attacks: 10
Show/hide all levels
Passive Giga Blaster
Master Level 20
Description Upgrades your arsenal to the biggest, baddest blasters in the universe. Increases the Critical Damage of your hits.
Level 1 Mastery: +61%, Critical Damage: +11%
20 Mastery: +70%, Critical Damage: +30%
Passive Giga Blaster
Master Level 20
Description Upgrades your arsenal to the biggest, baddest blasters in the universe. Increases the Critical Damage of your hits.
Level 1 Mastery: +61%, Critical Damage: +11%
2 Mastery: +61%, Critical Damage: +12%
3 Mastery: +62%, Critical Damage: +13%
4 Mastery: +62%, Critical Damage: +14%
5 Mastery: +63%, Critical Damage: +15%
6 Mastery: +63%, Critical Damage: +16%
7 Mastery: +64%, Critical Damage: +17%
8 Mastery: +64%, Critical Damage: +18%
9 Mastery: +65%, Critical Damage: +19%
10 Mastery: +65%, Critical Damage: +20%
11 Mastery: +66%, Critical Damage: +21%
12 Mastery: +66%, Critical Damage: +22%
13 Mastery: +67%, Critical Damage: +23%
14 Mastery: +67%, Critical Damage: +24%
15 Mastery: +68%, Critical Damage: +25%
16 Mastery: +68%, Critical Damage: +26%
17 Mastery: +69%, Critical Damage: +27%
18 Mastery: +69%, Critical Damage: +28%
19 Mastery: +70%, Critical Damage: +29%
20 Mastery: +70%, Critical Damage: +30%
Show/hide all levels
Passive Invincibility
Master Level 20
Description Hones your body to maximize your defensive capabilities. Increase your strength, resulting in greater damage.
Level 1 Damage: +1%, Max HP: +21%, DEF: +6%, Abnormal Status Resistance: +1%, All Elemental Resistances: +1%
20 Damage: +11%, Max HP: +40%, DEF: +25%, Abnormal Status Resistance: +20%, All Elemental Resistances: +20%
Passive Invincibility
Master Level 20
Description Hones your body to maximize your defensive capabilities. Increase your strength, resulting in greater damage.
Level 1 Damage: +1%, Max HP: +21%, DEF: +6%, Abnormal Status Resistance: +1%, All Elemental Resistances: +1%
2 Damage: +2%, Max HP: +22%, DEF: +7%, Abnormal Status Resistance: +2%, All Elemental Resistances: +2%
3 Damage: +2%, Max HP: +23%, DEF: +8%, Abnormal Status Resistance: +3%, All Elemental Resistances: +3%
4 Damage: +3%, Max HP: +24%, DEF: +9%, Abnormal Status Resistance: +4%, All Elemental Resistances: +4%
5 Damage: +3%, Max HP: +25%, DEF: +10%, Abnormal Status Resistance: +5%, All Elemental Resistances: +5%
6 Damage: +4%, Max HP: +26%, DEF: +11%, Abnormal Status Resistance: +6%, All Elemental Resistances: +6%
7 Damage: +4%, Max HP: +27%, DEF: +12%, Abnormal Status Resistance: +7%, All Elemental Resistances: +7%
8 Damage: +5%, Max HP: +28%, DEF: +13%, Abnormal Status Resistance: +8%, All Elemental Resistances: +8%
9 Damage: +5%, Max HP: +29%, DEF: +14%, Abnormal Status Resistance: +9%, All Elemental Resistances: +9%
10 Damage: +6%, Max HP: +30%, DEF: +15%, Abnormal Status Resistance: +10%, All Elemental Resistances: +10%
11 Damage: +6%, Max HP: +31%, DEF: +16%, Abnormal Status Resistance: +11%, All Elemental Resistances: +11%
12 Damage: +7%, Max HP: +32%, DEF: +17%, Abnormal Status Resistance: +12%, All Elemental Resistances: +12%
13 Damage: +7%, Max HP: +33%, DEF: +18%, Abnormal Status Resistance: +13%, All Elemental Resistances: +13%
14 Damage: +8%, Max HP: +34%, DEF: +19%, Abnormal Status Resistance: +14%, All Elemental Resistances: +14%
15 Damage: +8%, Max HP: +35%, DEF: +20%, Abnormal Status Resistance: +15%, All Elemental Resistances: +15%
16 Damage: +9%, Max HP: +36%, DEF: +21%, Abnormal Status Resistance: +16%, All Elemental Resistances: +16%
17 Damage: +9%, Max HP: +37%, DEF: +22%, Abnormal Status Resistance: +17%, All Elemental Resistances: +17%
18 Damage: +10%, Max HP: +38%, DEF: +23%, Abnormal Status Resistance: +18%, All Elemental Resistances: +18%
19 Damage: +10%, Max HP: +39%, DEF: +24%, Abnormal Status Resistance: +19%, All Elemental Resistances: +19%
20 Damage: +11%, Max HP: +40%, DEF: +25%, Abnormal Status Resistance: +20%, All Elemental Resistances: +20%
Show/hide all levels
Passive Jett Supreme Enhancement
Master Level 30
Description Maximize Attack Power by carefully controlling the power of the Core that flows inside you.
Level 1 Permanently increase Attack Power: +1, Final Damage: +1%
30 Permanently increase Attack Power: +30, Final Damage: +10%
Passive Jett Supreme Enhancement
Master Level 30
Description Maximize Attack Power by carefully controlling the power of the Core that flows inside you.
Level 1 Permanently increase Attack Power: +1, Final Damage: +1%
2 Permanently increase Attack Power: +2, Final Damage: +1%
3 Permanently increase Attack Power: +3, Final Damage: +1%
4 Permanently increase Attack Power: +4, Final Damage: +2%
5 Permanently increase Attack Power: +5, Final Damage: +2%
6 Permanently increase Attack Power: +6, Final Damage: +2%
7 Permanently increase Attack Power: +7, Final Damage: +3%
8 Permanently increase Attack Power: +8, Final Damage: +3%
9 Permanently increase Attack Power: +9, Final Damage: +3%
10 Permanently increase Attack Power: +10, Final Damage: +4%
11 Permanently increase Attack Power: +11, Final Damage: +4%
12 Permanently increase Attack Power: +12, Final Damage: +4%
13 Permanently increase Attack Power: +13, Final Damage: +5%
14 Permanently increase Attack Power: +14, Final Damage: +5%
15 Permanently increase Attack Power: +15, Final Damage: +5%
16 Permanently increase Attack Power: +16, Final Damage: +6%
17 Permanently increase Attack Power: +17, Final Damage: +6%
18 Permanently increase Attack Power: +18, Final Damage: +6%
19 Permanently increase Attack Power: +19, Final Damage: +7%
20 Permanently increase Attack Power: +20, Final Damage: +7%
21 Permanently increase Attack Power: +21, Final Damage: +7%
22 Permanently increase Attack Power: +22, Final Damage: +8%
23 Permanently increase Attack Power: +23, Final Damage: +8%
24 Permanently increase Attack Power: +24, Final Damage: +8%
25 Permanently increase Attack Power: +25, Final Damage: +9%
26 Permanently increase Attack Power: +26, Final Damage: +9%
27 Permanently increase Attack Power: +27, Final Damage: +9%
28 Permanently increase Attack Power: +28, Final Damage: +10%
29 Permanently increase Attack Power: +29, Final Damage: +10%
30 Permanently increase Attack Power: +30, Final Damage: +10%
Show/hide all levels
Passive Gravity Booster
Master Level 20
Description Increase your mass, stabilizing yourself and greatly increasing your Attack Power.
Level 1 All Stats: +6, Critical Rate: +1%, Knockback Resistance: +12%, Boss Damage: +1%
20 All Stats: +25, Critical Rate: +20%, Knockback Resistance: +50%, Boss Damage: +20%
Passive Gravity Booster
Master Level 20
Description Increase your mass, stabilizing yourself and greatly increasing your Attack Power.
Level 1 All Stats: +6, Critical Rate: +1%, Knockback Resistance: +12%, Boss Damage: +1%
2 All Stats: +7, Critical Rate: +2%, Knockback Resistance: +14%, Boss Damage: +2%
3 All Stats: +8, Critical Rate: +3%, Knockback Resistance: +16%, Boss Damage: +3%
4 All Stats: +9, Critical Rate: +4%, Knockback Resistance: +18%, Boss Damage: +4%
5 All Stats: +10, Critical Rate: +5%, Knockback Resistance: +20%, Boss Damage: +5%
6 All Stats: +11, Critical Rate: +6%, Knockback Resistance: +22%, Boss Damage: +6%
7 All Stats: +12, Critical Rate: +7%, Knockback Resistance: +24%, Boss Damage: +7%
8 All Stats: +13, Critical Rate: +8%, Knockback Resistance: +26%, Boss Damage: +8%
9 All Stats: +14, Critical Rate: +9%, Knockback Resistance: +28%, Boss Damage: +9%
10 All Stats: +15, Critical Rate: +10%, Knockback Resistance: +30%, Boss Damage: +10%
11 All Stats: +16, Critical Rate: +11%, Knockback Resistance: +32%, Boss Damage: +11%
12 All Stats: +17, Critical Rate: +12%, Knockback Resistance: +34%, Boss Damage: +12%
13 All Stats: +18, Critical Rate: +13%, Knockback Resistance: +36%, Boss Damage: +13%
14 All Stats: +19, Critical Rate: +14%, Knockback Resistance: +38%, Boss Damage: +14%
15 All Stats: +20, Critical Rate: +15%, Knockback Resistance: +40%, Boss Damage: +15%
16 All Stats: +21, Critical Rate: +16%, Knockback Resistance: +42%, Boss Damage: +16%
17 All Stats: +22, Critical Rate: +17%, Knockback Resistance: +44%, Boss Damage: +17%
18 All Stats: +23, Critical Rate: +18%, Knockback Resistance: +46%, Boss Damage: +18%
19 All Stats: +24, Critical Rate: +19%, Knockback Resistance: +48%, Boss Damage: +19%
20 All Stats: +25, Critical Rate: +20%, Knockback Resistance: +50%, Boss Damage: +20%


Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Backup Beatdown - Reinforce
Level Requirement 180
Master Level 1
Description Increases Backup Beatdown's damage.
Level 1 Damage: +20%


Passive Backup Beatdown - Spread
Level Requirement 150
Master Level 1
Description Increases number of monsters hit by Backup Beatdown.
Level 1 Monsters Hit: +1


Passive Backup Beatdown - Extra Strike
Level Requirement 140
Master Level 1
Description Increases Backup Beatdown's attack count.
Level 1 Number of Attacks: +1


Passive Planet Buster - Reinforce
Level Requirement 165
Master Level 1
Description Increases Planet Buster damage.
Level 1 Damage: +20%


Passive Planet Buster - Guardbreak
Level Requirement 180
Master Level 1
Description Ignore some monster Defense.
Level 1 Ignore Enemy Defense: +20%


Passive Planet Buster - Extra Strike
Level Requirement 140
Master Level 1
Description Increases Planet Buster's attack count.
Level 1 Number of Attacks: +1


Passive Starforce Salvo - Reinforce
Level Requirement 190
Master Level 1
Description Increases Starforce Salvo's damage.
Level 1 Damage: +20%


Passive Starforce Salvo - Range
Level Requirement 165
Master Level 1
Description Increases Starforce Salvo's range.
Level 1 Increases range to 50


Passive Starforce Salvo - Boss Rush
Level Requirement 150
Master Level 1
Description Increases Starforce Salvo Boss Attack.
Level 1 20% additional damage against bosses

Active Attack/Buff Active Attack/Buff

Active Bionic Resilience
Level Requirement 140
Master Level 1
Description Performs a bio-scan on Jett, identifying potential weaknesses in order to optimize abilities.
Level 1 MP Cost: 300, Duration: 30 sec., Status Resistance: +100, Elemental Resistance: +100%, Attack Power: +50, Strikeforce Showdown Activation Rate: +10%
Cooldown: 180 sec.


Active Singularity Shock
Level Requirement 160
Master Level 1
Description Focus the Core's power into a single point of pure destruction that explodes outward, knocking enemies back and inflicting additional damage after the attack ends.
Level 1 MP Cost: 300, Damage: 300%, Number of Attacks: 15, Number of Activation(s): 5, Max Enemies Hit: 1, Stun Chance: 80%, Stun Duration: 3 sec. Last Hit: Attack 10 enemies with 500% damage 5 times.
Cooldown: 30 sec., Additional Critical Rate: 100%


Active Rising Cosmos
Level Requirement 190
Master Level 1
Description Call upon the bravery deep within you to increase damage and final damage output.
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Cooldown: 120 sec


V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Pirate's Banner
Master Level 30
Description Hoists high the banner of the brave pirate, bolstering party morale. You cannot be knocked back by enemy attacks while planting your flag.
Level 1 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 10% in any attribute they have assigned AP. Also boosts Ignore Defense by 10%.
You will receive same effect even when outside of the field
30 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 25% in any attribute they have assigned AP. Also boosts Ignore Defense by 25%.
You will receive same effect even when outside of the field
Active Pirate's Banner
Master Level 30
Description Hoists high the banner of the brave pirate, bolstering party morale. You cannot be knocked back by enemy attacks while planting your flag.
Level 1 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 10% in any attribute they have assigned AP. Also boosts Ignore Defense by 10%.
You will receive same effect even when outside of the field
2 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 11% in any attribute they have assigned AP. Also boosts Ignore Defense by 11%.
You will receive same effect even when outside of the field
3 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 11% in any attribute they have assigned AP. Also boosts Ignore Defense by 11%.
You will receive same effect even when outside of the field
4 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 12% in any attribute they have assigned AP. Also boosts Ignore Defense by 12%.
You will receive same effect even when outside of the field
5 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 12% in any attribute they have assigned AP. Also boosts Ignore Defense by 12%.
You will receive same effect even when outside of the field
6 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 13% in any attribute they have assigned AP. Also boosts Ignore Defense by 13%.
You will receive same effect even when outside of the field
7 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 13% in any attribute they have assigned AP. Also boosts Ignore Defense by 13%.
You will receive same effect even when outside of the field
8 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 14% in any attribute they have assigned AP. Also boosts Ignore Defense by 14%.
You will receive same effect even when outside of the field
9 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 14% in any attribute they have assigned AP. Also boosts Ignore Defense by 14%.
You will receive same effect even when outside of the field
10 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 15% in any attribute they have assigned AP. Also boosts Ignore Defense by 15%.
You will receive same effect even when outside of the field
11 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 15% in any attribute they have assigned AP. Also boosts Ignore Defense by 15%.
You will receive same effect even when outside of the field
12 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 16% in any attribute they have assigned AP. Also boosts Ignore Defense by 16%.
You will receive same effect even when outside of the field
13 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 16% in any attribute they have assigned AP. Also boosts Ignore Defense by 16%.
You will receive same effect even when outside of the field
14 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 17% in any attribute they have assigned AP. Also boosts Ignore Defense by 17%.
You will receive same effect even when outside of the field
15 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 17% in any attribute they have assigned AP. Also boosts Ignore Defense by 17%.
You will receive same effect even when outside of the field
16 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 18% in any attribute they have assigned AP. Also boosts Ignore Defense by 18%.
You will receive same effect even when outside of the field
17 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 18% in any attribute they have assigned AP. Also boosts Ignore Defense by 18%.
You will receive same effect even when outside of the field
18 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 19% in any attribute they have assigned AP. Also boosts Ignore Defense by 19%.
You will receive same effect even when outside of the field
19 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 19% in any attribute they have assigned AP. Also boosts Ignore Defense by 19%.
You will receive same effect even when outside of the field
20 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 20% in any attribute they have assigned AP. Also boosts Ignore Defense by 20%.
You will receive same effect even when outside of the field
21 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 20% in any attribute they have assigned AP. Also boosts Ignore Defense by 20%.
You will receive same effect even when outside of the field
22 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 21% in any attribute they have assigned AP. Also boosts Ignore Defense by 21%.
You will receive same effect even when outside of the field
23 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 21% in any attribute they have assigned AP. Also boosts Ignore Defense by 21%.
You will receive same effect even when outside of the field
24 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 22% in any attribute they have assigned AP. Also boosts Ignore Defense by 22%.
You will receive same effect even when outside of the field
25 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 22% in any attribute they have assigned AP. Also boosts Ignore Defense by 22%.
You will receive same effect even when outside of the field
26 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 23% in any attribute they have assigned AP. Also boosts Ignore Defense by 23%.
You will receive same effect even when outside of the field
27 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 23% in any attribute they have assigned AP. Also boosts Ignore Defense by 23%.
You will receive same effect even when outside of the field
28 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 24% in any attribute they have assigned AP. Also boosts Ignore Defense by 24%.
You will receive same effect even when outside of the field
29 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 24% in any attribute they have assigned AP. Also boosts Ignore Defense by 24%.
You will receive same effect even when outside of the field
30 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 25% in any attribute they have assigned AP. Also boosts Ignore Defense by 25%.
You will receive same effect even when outside of the field
Show/hide all levels
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Show/hide all levels
Active Loaded Dice
Master Level 30
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +11]
30 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +40]
Active Loaded Dice
Master Level 30
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +11]
2 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +12]
3 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +13]
4 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +14]
5 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +15]
6 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +16]
7 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +17]
8 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +18]
9 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +19]
10 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +20]
11 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +21]
12 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +22]
13 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +23]
14 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +24]
15 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +25]
16 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +26]
17 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +27]
18 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +28]
19 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +29]
20 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +30]
21 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +31]
22 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +32]
23 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +33]
24 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +34]
25 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +35]
26 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +36]
27 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +37]
28 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +38]
29 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +39]
30 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +40]
Show/hide all levels
Active Overdrive
Master Level 30
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec
Active Overdrive
Master Level 30
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
2 HP Cost: 1980, Duration: 28 sec, Attack Power: +24% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
3 HP Cost: 1970, Duration: 28 sec, Attack Power: +26% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
4 HP Cost: 1960, Duration: 28 sec, Attack Power: +28% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
5 HP Cost: 1950, Duration: 28 sec, Attack Power: +30% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
6 HP Cost: 1940, Duration: 28 sec, Attack Power: +32% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
7 HP Cost: 1930, Duration: 28 sec, Attack Power: +34% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
8 HP Cost: 1920, Duration: 28 sec, Attack Power: +36% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
9 HP Cost: 1910, Duration: 28 sec, Attack Power: +38% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
10 HP Cost: 1900, Duration: 28 sec, Attack Power: +40% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
11 HP Cost: 1890, Duration: 28 sec, Attack Power: +42% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
12 HP Cost: 1880, Duration: 28 sec, Attack Power: +44% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
13 HP Cost: 1870, Duration: 28 sec, Attack Power: +46% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
14 HP Cost: 1860, Duration: 28 sec, Attack Power: +48% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
15 HP Cost: 1850, Duration: 28 sec, Attack Power: +50% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
16 HP Cost: 1840, Duration: 28 sec, Attack Power: +52% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
17 HP Cost: 1830, Duration: 28 sec, Attack Power: +54% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
18 HP Cost: 1820, Duration: 28 sec, Attack Power: +56% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
19 HP Cost: 1810, Duration: 28 sec, Attack Power: +58% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
20 HP Cost: 1800, Duration: 28 sec, Attack Power: +60% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
21 HP Cost: 1790, Duration: 28 sec, Attack Power: +62% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
22 HP Cost: 1780, Duration: 28 sec, Attack Power: +64% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
23 HP Cost: 1770, Duration: 28 sec, Attack Power: +66% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
24 HP Cost: 1760, Duration: 28 sec, Attack Power: +68% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
25 HP Cost: 1750, Duration: 28 sec, Attack Power: +70% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
26 HP Cost: 1740, Duration: 28 sec, Attack Power: +72% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
27 HP Cost: 1730, Duration: 28 sec, Attack Power: +74% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
28 HP Cost: 1720, Duration: 28 sec, Attack Power: +76% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
29 HP Cost: 1710, Duration: 28 sec, Attack Power: +78% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec

Class-Specific Skills

Show/hide all levels
Active Gravity Crush
Master Level 30
Description A powerful singularity draws in enemies. Detonating the singularity inflicts significant damage across a wide area. Unaffected by attack reflection.
Level 1 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 265% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 344% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
30 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 555% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 750% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
Active Gravity Crush
Master Level 30
Description A powerful singularity draws in enemies. Detonating the singularity inflicts significant damage across a wide area. Unaffected by attack reflection.
Level 1 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 265% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 344% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
2 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 275% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 358% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
3 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 285% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 372% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
4 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 295% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 386% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
5 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 305% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 400% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
6 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 315% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 414% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
7 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 325% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 428% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
8 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 335% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 442% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
9 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 345% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 456% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
10 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 355% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 470% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
11 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 365% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 484% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
12 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 375% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 498% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
13 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 385% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 512% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
14 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 395% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 526% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
15 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 405% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 540% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
16 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 415% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 554% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
17 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 425% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 568% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
18 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 435% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 582% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
19 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 445% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 596% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
20 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 455% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 610% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
21 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 465% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 624% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
22 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 475% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 638% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
23 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 485% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 652% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
24 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 495% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 666% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
25 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 505% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 680% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
26 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 515% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 694% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
27 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 525% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 708% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
28 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 535% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 722% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
29 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 545% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 736% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
30 MP Cost: 1000, Draw in up to 8 enemies within range, stun them, and create a singularity which periodically deals 555% damage. Number of Attacks: 10. Singularity Duration: 10 sec. When the skill duration ends or the skill is used again, the singularity explodes, dealing 750% AoE damage across a wide area 4 time(s).
Cooldown: 120 sec.
Show/hide all levels
Active Suborbital Strike
Master Level 30
Description Calls down drones to blast your enemies with a graviton beam. Swap modes by pressing the skill key again after casting. Unaffected by attack reflection.
Level 1 MP Cost: 1000, Summons drones for 42 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 210% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 221% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
30 MP Cost: 1000, Summons drones for 100 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 500% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 395% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
Active Suborbital Strike
Master Level 30
Description Calls down drones to blast your enemies with a graviton beam. Swap modes by pressing the skill key again after casting. Unaffected by attack reflection.
Level 1 MP Cost: 1000, Summons drones for 42 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 210% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 221% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
2 MP Cost: 1000, Summons drones for 44 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 220% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 227% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
3 MP Cost: 1000, Summons drones for 46 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 230% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 233% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
4 MP Cost: 1000, Summons drones for 48 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 240% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 239% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
5 MP Cost: 1000, Summons drones for 50 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 250% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 245% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
6 MP Cost: 1000, Summons drones for 52 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 260% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 251% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
7 MP Cost: 1000, Summons drones for 54 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 270% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 257% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
8 MP Cost: 1000, Summons drones for 56 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 280% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 263% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
9 MP Cost: 1000, Summons drones for 58 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 290% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 269% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
10 MP Cost: 1000, Summons drones for 60 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 300% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 275% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
11 MP Cost: 1000, Summons drones for 62 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 310% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 281% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
12 MP Cost: 1000, Summons drones for 64 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 320% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 287% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
13 MP Cost: 1000, Summons drones for 66 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 330% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 293% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
14 MP Cost: 1000, Summons drones for 68 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 340% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 299% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
15 MP Cost: 1000, Summons drones for 70 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 350% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 305% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
16 MP Cost: 1000, Summons drones for 72 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 360% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 311% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
17 MP Cost: 1000, Summons drones for 74 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 370% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 317% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
18 MP Cost: 1000, Summons drones for 76 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 380% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 323% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
19 MP Cost: 1000, Summons drones for 78 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 390% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 329% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
20 MP Cost: 1000, Summons drones for 80 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 400% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 335% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
21 MP Cost: 1000, Summons drones for 82 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 410% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 341% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
22 MP Cost: 1000, Summons drones for 84 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 420% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 347% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
23 MP Cost: 1000, Summons drones for 86 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 430% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 353% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
24 MP Cost: 1000, Summons drones for 88 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 440% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 359% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
25 MP Cost: 1000, Summons drones for 90 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 450% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 365% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
26 MP Cost: 1000, Summons drones for 92 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 460% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 371% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
27 MP Cost: 1000, Summons drones for 94 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 470% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 377% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
28 MP Cost: 1000, Summons drones for 96 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 480% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 383% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
29 MP Cost: 1000, Summons drones for 98 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 490% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 389% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
30 MP Cost: 1000, Summons drones for 100 sec. The drones have two modes of operation, and you can switch between them every 3 sec. Drone attacks prioritize the enemy with the highest Max HP within range.
[Beam Splitter] The drones hover above 4 targets within range, and fire downward periodically dealing 500% damage to up to 8 enemies 4 times.
[Beam Amplifier] Drone hovers over 1 target within range and blasts downward periodically dealing 395% damage to up to 10 enemies 10 times.
Cooldown: 180 sec
Show/hide all levels
Active Allied Fury
Master Level 30
Description Summon fellow bounty hunters who teleport between monsters, attack enemies, and use an airship to deliver a finishing blow to your foes. Unaffected by attack reflection.
Level 1 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 260%, Number of Attacks: 10.
Attacks marked enemies with an airship for 312% damage 8 times.
Cooldown: 7 sec.
30 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 550%, Number of Attacks: 10.
Attacks marked enemies with an airship for 660% damage 8 times.
Cooldown: 5 sec.
Active Allied Fury
Master Level 30
Description Summon fellow bounty hunters who teleport between monsters, attack enemies, and use an airship to deliver a finishing blow to your foes. Unaffected by attack reflection.
Level 1 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 260%, Number of Attacks: 10.
Attacks marked enemies with an airship for 312% damage 8 times.
Cooldown: 7 sec.
2 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 270%, Number of Attacks: 10.
Attacks marked enemies with an airship for 324% damage 8 times.
Cooldown: 7 sec.
3 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 280%, Number of Attacks: 10.
Attacks marked enemies with an airship for 336% damage 8 times.
Cooldown: 7 sec.
4 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 290%, Number of Attacks: 10.
Attacks marked enemies with an airship for 348% damage 8 times.
Cooldown: 7 sec.
5 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 300%, Number of Attacks: 10.
Attacks marked enemies with an airship for 360% damage 8 times.
Cooldown: 7 sec.
6 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 310%, Number of Attacks: 10.
Attacks marked enemies with an airship for 372% damage 8 times.
Cooldown: 7 sec.
7 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 320%, Number of Attacks: 10.
Attacks marked enemies with an airship for 384% damage 8 times.
Cooldown: 7 sec.
8 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 330%, Number of Attacks: 10.
Attacks marked enemies with an airship for 396% damage 8 times.
Cooldown: 7 sec.
9 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 340%, Number of Attacks: 10.
Attacks marked enemies with an airship for 408% damage 8 times.
Cooldown: 7 sec.
10 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 350%, Number of Attacks: 10.
Attacks marked enemies with an airship for 420% damage 8 times.
Cooldown: 7 sec.
11 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 360%, Number of Attacks: 10.
Attacks marked enemies with an airship for 432% damage 8 times.
Cooldown: 7 sec.
12 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 370%, Number of Attacks: 10.
Attacks marked enemies with an airship for 444% damage 8 times.
Cooldown: 7 sec.
13 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 380%, Number of Attacks: 10.
Attacks marked enemies with an airship for 456% damage 8 times.
Cooldown: 7 sec.
14 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 390%, Number of Attacks: 10.
Attacks marked enemies with an airship for 468% damage 8 times.
Cooldown: 7 sec.
15 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 400%, Number of Attacks: 10.
Attacks marked enemies with an airship for 480% damage 8 times.
Cooldown: 6 sec.
16 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 410%, Number of Attacks: 10.
Attacks marked enemies with an airship for 492% damage 8 times.
Cooldown: 6 sec.
17 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 420%, Number of Attacks: 10.
Attacks marked enemies with an airship for 504% damage 8 times.
Cooldown: 6 sec.
18 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 430%, Number of Attacks: 10.
Attacks marked enemies with an airship for 516% damage 8 times.
Cooldown: 6 sec.
19 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 440%, Number of Attacks: 10.
Attacks marked enemies with an airship for 528% damage 8 times.
Cooldown: 6 sec.
20 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 450%, Number of Attacks: 10.
Attacks marked enemies with an airship for 540% damage 8 times.
Cooldown: 6 sec.
21 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 460%, Number of Attacks: 10.
Attacks marked enemies with an airship for 552% damage 8 times.
Cooldown: 6 sec.
22 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 470%, Number of Attacks: 10.
Attacks marked enemies with an airship for 564% damage 8 times.
Cooldown: 6 sec.
23 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 10.
Attacks marked enemies with an airship for 576% damage 8 times.
Cooldown: 6 sec.
24 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 490%, Number of Attacks: 10.
Attacks marked enemies with an airship for 588% damage 8 times.
Cooldown: 6 sec.
25 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 500%, Number of Attacks: 10.
Attacks marked enemies with an airship for 600% damage 8 times.
Cooldown: 6 sec.
26 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 10.
Attacks marked enemies with an airship for 612% damage 8 times.
Cooldown: 6 sec.
27 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 520%, Number of Attacks: 10.
Attacks marked enemies with an airship for 624% damage 8 times.
Cooldown: 6 sec.
28 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 530%, Number of Attacks: 10.
Attacks marked enemies with an airship for 636% damage 8 times.
Cooldown: 6 sec.
29 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 10.
Attacks marked enemies with an airship for 648% damage 8 times.
Cooldown: 6 sec.
30 MP Cost: 60, Summons fellow bounty hunters to attack enemies and mark any enemies that are not defeated, Max Enemies Hit: 15, Damage: 550%, Number of Attacks: 10.
Attacks marked enemies with an airship for 660% damage 8 times.
Cooldown: 5 sec.
Show/hide all levels
Active Anti-Gravity Cycle SFF-X Summon
Master Level 30
Description Mount the Anti-Gravity Cycle SFF-X. While mounted, you'll be considered flying, meaning you won't be able to use certain skills.
Level 1 MP Cost: 1000, Forms a protective shield, equivalent to 420% of max HP and immune to knockback, for 30 sec. Final Damage: +10%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 468% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
30 MP Cost: 1000, Forms a protective shield, equivalent to 1000% of max HP and immune to knockback, for 45 sec. Final Damage: +15%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 990% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
Active Anti-Gravity Cycle SFF-X Summon
Master Level 30
Description Mount the Anti-Gravity Cycle SFF-X. While mounted, you'll be considered flying, meaning you won't be able to use certain skills.
Level 1 MP Cost: 1000, Forms a protective shield, equivalent to 420% of max HP and immune to knockback, for 30 sec. Final Damage: +10%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 468% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
2 MP Cost: 1000, Forms a protective shield, equivalent to 440% of max HP and immune to knockback, for 31 sec. Final Damage: +10%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 486% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
3 MP Cost: 1000, Forms a protective shield, equivalent to 460% of max HP and immune to knockback, for 31 sec. Final Damage: +10%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 504% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
4 MP Cost: 1000, Forms a protective shield, equivalent to 480% of max HP and immune to knockback, for 32 sec. Final Damage: +10%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 522% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
5 MP Cost: 1000, Forms a protective shield, equivalent to 500% of max HP and immune to knockback, for 32 sec. Final Damage: +10%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 540% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
6 MP Cost: 1000, Forms a protective shield, equivalent to 520% of max HP and immune to knockback, for 33 sec. Final Damage: +11%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 558% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
7 MP Cost: 1000, Forms a protective shield, equivalent to 540% of max HP and immune to knockback, for 33 sec. Final Damage: +11%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 576% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
8 MP Cost: 1000, Forms a protective shield, equivalent to 560% of max HP and immune to knockback, for 34 sec. Final Damage: +11%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 594% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
9 MP Cost: 1000, Forms a protective shield, equivalent to 580% of max HP and immune to knockback, for 34 sec. Final Damage: +11%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 612% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
10 MP Cost: 1000, Forms a protective shield, equivalent to 600% of max HP and immune to knockback, for 35 sec. Final Damage: +11%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 630% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
11 MP Cost: 1000, Forms a protective shield, equivalent to 620% of max HP and immune to knockback, for 35 sec. Final Damage: +11%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 648% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
12 MP Cost: 1000, Forms a protective shield, equivalent to 640% of max HP and immune to knockback, for 36 sec. Final Damage: +12%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 666% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
13 MP Cost: 1000, Forms a protective shield, equivalent to 660% of max HP and immune to knockback, for 36 sec. Final Damage: +12%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 684% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
14 MP Cost: 1000, Forms a protective shield, equivalent to 680% of max HP and immune to knockback, for 37 sec. Final Damage: +12%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 702% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
15 MP Cost: 1000, Forms a protective shield, equivalent to 700% of max HP and immune to knockback, for 37 sec. Final Damage: +12%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 720% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
16 MP Cost: 1000, Forms a protective shield, equivalent to 720% of max HP and immune to knockback, for 38 sec. Final Damage: +12%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 738% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
17 MP Cost: 1000, Forms a protective shield, equivalent to 740% of max HP and immune to knockback, for 38 sec. Final Damage: +12%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 756% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
18 MP Cost: 1000, Forms a protective shield, equivalent to 760% of max HP and immune to knockback, for 39 sec. Final Damage: +13%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 774% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
19 MP Cost: 1000, Forms a protective shield, equivalent to 780% of max HP and immune to knockback, for 39 sec. Final Damage: +13%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 792% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
20 MP Cost: 1000, Forms a protective shield, equivalent to 800% of max HP and immune to knockback, for 40 sec. Final Damage: +13%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 810% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
21 MP Cost: 1000, Forms a protective shield, equivalent to 820% of max HP and immune to knockback, for 40 sec. Final Damage: +13%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 828% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
22 MP Cost: 1000, Forms a protective shield, equivalent to 840% of max HP and immune to knockback, for 41 sec. Final Damage: +13%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 846% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
23 MP Cost: 1000, Forms a protective shield, equivalent to 860% of max HP and immune to knockback, for 41 sec. Final Damage: +13%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 864% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
24 MP Cost: 1000, Forms a protective shield, equivalent to 880% of max HP and immune to knockback, for 42 sec. Final Damage: +14%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 882% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
25 MP Cost: 1000, Forms a protective shield, equivalent to 900% of max HP and immune to knockback, for 42 sec. Final Damage: +14%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 900% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
26 MP Cost: 1000, Forms a protective shield, equivalent to 920% of max HP and immune to knockback, for 43 sec. Final Damage: +14%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 918% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
27 MP Cost: 1000, Forms a protective shield, equivalent to 940% of max HP and immune to knockback, for 43 sec. Final Damage: +14%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 936% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
28 MP Cost: 1000, Forms a protective shield, equivalent to 960% of max HP and immune to knockback, for 44 sec. Final Damage: +14%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 954% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
29 MP Cost: 1000, Forms a protective shield, equivalent to 980% of max HP and immune to knockback, for 44 sec. Final Damage: +14%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 972% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec
30 MP Cost: 1000, Forms a protective shield, equivalent to 1000% of max HP and immune to knockback, for 45 sec. Final Damage: +15%
If you press the skill key again, you will launch an All-Out Barrage, attacking up to 15 enemies for 990% damage 10 time(s) per volley, numbering 3 volley(s) in total. All-Out Barrage Cooldown: 5 sec
Cooldown: 180 sec

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
7% Starline One Boost Max Targets: +1 Ignored Enemy Defense: +20%
Blaster Barrage Boost Critical Rate: +5%
Starline Two Boost Max Targets: +1
5% Stellar Impact Boost
Vortex Cross Boost
3% Falling Stars/Turret Deployment Boost
Starline Three Boost Critical Rate: +5%
Cosmic Upheaval Boost Ignored Enemy Defense: +20%
2% Starforce Salvo/Strikeforce Showdown Boost Critical Rate: +5%
Backup Beatdown/Starfall Boost Max Targets: +1
Planet Buster Boost
Singularity Shock Boost

Trivia

  • Due to a bug, some Jett characters that participated in the Jett Job Transfer Event retained the Retro Rockets skill after their transfer to a new explorer job, massively increasing the movement speed of the character.
    • This was later corrected in a maintenance, and the skill was removed from all affected characters.
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills

Defunct Content / Features
Closed Content / Features
Locations ChryseFlorina BeachMaplerunnerNeo CitySakura CastleSpiegelmann's Gonzo Gallery
Party Quests / Dungeons Crimsonwood Keep Party QuestThe Ice Knight's Curse
Monster CarnivalUnreal Forest
Removed Content / Features
Locations
Tutorial Areas Mushroom Town Training CampLeafre Secluded ForestNinja VillagePlanet CerberusRed Peony Secret Base
Victoria Island Kerning City Internet CafeKerning Square (JMS)Kerning Square (CMS and TMS)
Ossyria Crimsonwood (Aqua Road)Masters' DungeonRoyal TombTwisted Aqua Road
World Tour 2022 NLCAlien BaseEnchanted ForestGolden Temple (Thailand)
Haunted HouseShanghai Wai-TanTaipei 101
Other Locations AlishanArborenBattle SquareBlackgate CityCross Brigade HeadquartersMaple 7th Day Market
Maple InnPeach Blossom IslandShadow Veil ForestStar PlanetTower of TrialsVeracent
Other
Job Beast Tamer (Skills)Jett (Skills)Zen (Skills)
Ultimate Explorer
Monster CrossHekatonJulieta
Party Quests / Dungeons Abandoned SubwayAzmoth ChasmCave of LifeDimension InvasionDream Defender
English SchoolEvolution SystemFight for AzwanJett & Zen Roleplay Dungeon
Kritias InvasionLudibrium MazeMaple Leaf High SchoolMr. Lee Airlines
Sea of FogSengoku OogassenSharenian RuinsTokyo Urban WarfareTynerum Altar
Questlines / Epics Demon-Hunting Cross BrigadeEpisode 1Monad
Game Elements Boss ArenaBounty Hunter PortalsCaptain VagaCharacter CardsCrusader Codex
Family SystemItem PotMakerMaple Support SystemMaple Trading SystemMastery Books
Monster LifeNebulitesPart-Time JobsSupreme WorldTot's Know-How
Scrapped Content / Features
Locations DawnveilFaded CitadelKerning City Night Market
Game Elements Bamon LeagueRebirth SystemSteam Community MarketTreasure Hunter Portals