Mercedes/Skills

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Elf Basics

Passive Elven Healing
Master Level 1
Description Uses energy purified by nature to continuously recover HP and MP.
Level 1 Recovers HP and MP by 5% of Max HP and MP every 4 seconds.


Active Elven Blessing
Master Level 3
Description [Job Specialty Skill] Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves.
Level 1 Returns you to Elluel
Cooldown: 600 sec
Additional Effect: Permanently receive 10% additional EXP
3 Returns you to Elluel
Cooldown: 600 sec
Additional Effect: Permanently receive 20% additional EXP


Passive Updraft
Master Level 1
Description Quickly move up on ladders or ropes.
Level 1 Can be used on ladders or ropes.
[Command: Up + Jump ]


Passive Elven Grace
Master Level 1
Description Rulers of the Elves are naturally gifted with swift movement, and fatal charms.
Level 1 Permanently increases Attack Speed 1 level. Speed: +10, Jump: +20, Damage Against Normal Monsters: 10%, Charm +30


Active Sylvidia
Master Level 1
Description [Master level: 1]
Allows you to mount the Unicorn Sylvidia, a friend of the Elves.
Level 1 MP Cost: 10, DEF: +10, Speed: 150, Jump: 120


Active Sylvidia
Master Level 1
Description [Master level: 1]
Allows you to mount the Unicorn Sylvidia, a friend of the Elves. A more mature Sylvidia will appear.
Level 1 MP Cost: 10, DEF: +10, Speed: 190, Jump: 120


Active Hero's Echo
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby characters.
Level 1 MP Cost: 30, Duration: 2400 sec, Attack Power & Magic ATT: +4%
Cooldown: 300 sec.

1st Job Mercedes (I)

Active Swift Dual Shot
Master Level 20
Description Fire arrows at multiple enemies in front of you.
Level 1 MP Cost: 8, Arrows Fired: 3, Damage: 106%, Max Monsters Hit: 3
20 MP Cost: 14, Arrows Fired: 3, Damage: 125%, Max Monsters Hit: 3


Passive Potential Power
Master Level 15
Description Activate your hidden powers. Increase movement speed, maximum movement speed, and damage, with a fixed chance of avoiding enemy attacks.
Level 1 Speed: +2, Max Speed increased to 151, Damage: +6%, Enemy Attack Avoidance Rate: 6%
15 Speed: +30, Max Speed increased to 165, Damage: +20%, Enemy Attack Avoidance Rate: 20%


Active Spirit Jump
Master Level 10
Description Fly a long distance by double-jumping. Press the up key and jump at the same time to move upward. As your skill level increases, so will your jump distance.
Level 1 MP Cost: 28, allows you to jump a greater distance
10 MP Cost: 10, allows you to jump a greater distance


Passive Sharp Aim
Master Level 20
Description Permanently increases Critical Rate.
Level 1 Critical Rate: +2%
20 Critical Rate: +40%

2nd Job Mercedes (II)

Active Piercing Storm
Master Level 20
Description Continuously fire arrows containing the power of nature. Arrows can penetrate enemies.
Level 1 MP Cost: 14, Damage: 82%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
20 MP Cost: 24, Damage: 120%, Max Monsters Hit: 6, Number of Penetration Attacks: 4


Active Rising Rush
Master Level 10
Description Pushes back multiple enemies in front of you and launches them into the air. Other skills can be combined with this one for additional damage. Press the down arrow key to launch the enemy in place instead of pushing them back. Can be linked with Parting Shot, Aerial Barrage, and Rolling Moonsault. Can be resisted by some monsters.
Level 1 MP Cost: 20, Damage: 160%, Launch Damage: 160%, Number of Attacks: 2 times, Max Enemies Hit: 8, Damage when Attacking Airborne Enemies: +3%p
10 MP Cost: 25, Damage: 250%, Launch Damage: 250%, Number of Attacks: 2 times, Max Enemies Hit: 8, Damage when Attacking Airborne Enemies: +30%p


Passive Parting Shot
Master Level 5
Description Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush. Can be used with basic attack after using Rising Rush.
Required Skill: Rising Rush Lv. 1+
Level 1 MP Cost: 12, Damage: 49%, Number of Attacks: 4, Max Enemies Hit: 8
5 MP Cost: 16, Damage: 85%, Number of Attacks: 4, Max Enemies Hit: 8


Passive Agile Bowguns
Master Level 10
Description Increases Attack Speed and Dexterity.
Required Skill: Dual Bowguns Mastery Lv. 5+
Level 1 Attack Speed: +2, DEX: +2
10 Attack Speed: +2, DEX: +20


Passive Spirit Surge
Master Level 14
Description Increases Damage and Critical Rate.
Level 1 Damage: +7%, Critical Rate: +2%
14 Damage: +20%, Critical Rate: +15%


Passive Dual Bowguns Mastery
Master Level 10
Description Increases Dual Bowguns Mastery.
Level 1 Dual Bowguns Mastery: +14%
10 Dual Bowguns Mastery: +50%


Passive Final Attack: Dual Bowguns
Master Level 20
Description Chance to deal an additional hit after landing a direct attack skill. Must have Dual Bowguns equipped.
Required Skill: Dual Bowguns Mastery Lv. 3+
Level 1 [Final Attack Skill] Has a 2% chance to deal 55% with a Final Attack that attacks 2 times.
20 [Final Attack Skill] Has a 40% chance to deal 75% with a Final Attack that attacks 2 times.


Passive Physical Training
Master Level 5
Description Permanently increases STR and DEX through sheer physical training.
Level 1 Permanently increase STR by 6 and DEX by 6.
5 Permanently increase STR by 30 and DEX by 30.

3rd Job Mercedes (III)

Active Stunning Strikes
Master Level 20
Description Quickly fire multiple arrows to the front. Can be used in the air and linked with Rising Rush, Unicorn Spike, Spikes Royale, Lightning Edge, or Wrath of Enlil.
Level 1 MP Cost: 20, Max Enemies Hit: 5, Damage: 165%, Number of Attacks: 4
20 MP Cost: 35, Max Enemies Hit: 5, Damage: 260%, Number of Attacks: 4


Active Leaf Tornado
Master Level 20
Description Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air and can only be used when you are located above a certain height. A higher height is required when using it by linking with Gust Dive. Can be linked with Gust Dive, Spikes Royale, or Wrath of Enlil.
Level 1 MP Cost: 33, Damage: 184%, Number of Attacks: 4, Max Enemies Hit: 8
20 MP Cost: 45, Damage: 260%, Number of Attacks: 4, Max Enemies Hit: 8


Active Unicorn Spike
Master Level 20
Description Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies take more damage from all attacks. Can be linked with Rising Rush, Stunning Strikes, Spikes Royale, Lightning Edge, or Wrath of Enlil. Using link skills reduces cooldown by 1 sec.
Level 1 MP Cost: 38, Damage: 269%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 24%, Additional Damage Debuff Duration: 22 sec, Additional Damage: 20%
Cooldown: 19 sec
Using link skills reduces cooldown by 1 sec
20 MP Cost: 62, Damage: 345%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec


Active Gust Dive
Master Level 20
Description Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump. Attacks won't knock you back while using the skill. Can be linked with Rising Rush, Stunning Strikes, Leaf Tornado, Unicorn Spike, Spikes Royale, Lightning Edge, or Wrath of Enlil.
Level 1 MP Cost: 30, Damage: 223%, Number of Attacks: 4, Max Enemies Hit: 6
20 MP Cost: 45, Damage: 280%, Number of Attacks: 4, Max Enemies Hit: 6


Active Water Shield
Master Level 9
Description Borrow the power of the spirits to raise a water barrier around you for a short time. The barrier blocks all attacks. Also reduces damage taken, and increases Status Resistance, Elemental Resistance, and Knockback Resistance permanently.
Level 1 MP Cost: 5%, Invincibility Duration: 2 sec.
Cooldown: 60 sec
[Passive Effects: Damage Taken: -14%, Status Resistance: +9, Elemental Resistance: +9%, Knockback Resistance: +8%]
9 MP Cost: 5%, Invincibility Duration: 2 sec.
Cooldown: 60 sec
[Passive Effects: Damage Taken: -30%, Status Resistance: +25, Elemental Resistance: +25%, Knockback Resistance: +40%]


Active Aerial Barrage
Master Level 5
Description A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. Can also be used by pressing the up key and basic attack after using Rising Rush. Attacks won't knock you back while using the skill.
In addition, permanently increases the damage caused by Rising Rush. Can be linked with Leaf Tornado, Gust Dive, Rolling Moonsault, Spikes Royale, or Wrath of Enlil.
Level 1 MP Cost: 28, Damage: 97%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effects - Rising Rush Damage: +60%p]
5 MP Cost: 28, Damage: 105%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effects - Rising Rush Damage: +100%p]


Active Elemental Knights
Master Level 10
Description Summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle. When attack lands while Elemental Knights are active, a spirit is summoned. Elemental Knights do not take damage even if they attack enemies with attack reflection.
Can be toggled On/Off.
Level 1 Upon landing an attack, MP Cost: 132, Summons 1 Spirit for 102 sec, can summon up to 2 Spirits.
Ice Spirit - Damage: 345%, Freeze Chance: 18%, Freeze Duration: 3 sec
Fire Spirit - Damage: 345%, Damage over time: 56% damage every 1 sec for 3 sec
Shadow Spirit - Damage: 458%
Cooldown: 192 sec
10 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 2 Spirits.
Ice Spirit - Damage: 435%, Freeze Chance: 90%, Freeze Duration: 5 sec
Fire Spirit - Damage: 435%, Damage over time: 110% damage every 1 sec for 5 sec
Shadow Spirit - Damage: 548%
Cooldown: 120 sec


Passive Ignis Roar
Master Level 20
Description Utilizes the Spirit of Fire's power to increase your Final Damage and Attack Speed when using linked skills.
Level 1 Final damage increased by 4% and Attack Speed by 1 when using linked skills. Final damage increase due to linked skill usage can stack up to 5 times, lasts for 45 sec, damage is stacked additively.
[Passive Effects - Avoidability +5%, Final Damage +10%, ATT: +2]
20 Final damage increased by 4% and Attack Speed by 1 when using linked skills. Final damage increase due to linked skill usage can stack up to 5 times, lasts for 45 sec, damage is stacked additively.
[Passive Effects - Avoidability +20%, Final Damage +20%, ATT: +40]

4th Job Mercedes (IV)

Active Ishtar's Ring
Master Level 30
Description Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, increases damage from Unicorn Spike permanently.
Required Skill: Stunning Strikes Lv. 20+
Level 1 MP Cost per Attack: 8, Damage: 258%, Number of Attacks: 2
When hit, Ignis Roar Duration: +0.1 sec.
[Passive Effect - Unicorn Spike Damage: +42% (additive)]
30 MP Cost per Attack: 10, Damage: 316%, Number of Attacks: 2
When hit, Ignis Roar Duration: +0.1 sec.
[Passive Effect - Unicorn Spike Damage: +100% (additive)]
31 MP Cost per Attack: 11, Damage: 318%, Number of Attacks: 2
When hit, Ignis Roar Duration: +0.1 sec.
[Passive Effect - Unicorn Spike Damage: +102% (additive)]
32 MP Cost per Attack: 11, Damage: 320%, Number of Attacks: 2
When hit, Ignis Roar Duration: +0.1 sec.
[Passive Effect - Unicorn Spike Damage: +104% (additive)]


Active Spikes Royale
Master Level 20
Description Jump into the air while raining down legendary spears that deal damage to multiple enemies. Decreases enemy DEF, and makes all attacks critical hits. Attacks won't knock you back while using the skill. Also increases damage of Leaf Tornado. The skill can be linked with Leaf Tornado, Gust Dive, Rolling Moonsault, or Wrath of Enlil. Cooldown reduced by 1 sec when a skill is linked.
Required Skill; Leaf Tornado Lv. 10+
Level 1 MP Cost: 40. Delivers a Critical attack. Damage: 450%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -11%, Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a linked skill is used.
[Passive Effect - Leaf Tornado Damage: +134% points, doesn't apply to HEXA Leaf Tornado]
20 MP Cost: 60. Delivers a Critical attack. Damage: 640%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -30%, Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a linked skill is used.
[Passive Effect - Leaf Tornado Damage: +210% points, doesn't apply to HEXA Leaf Tornado]
21 MP Cost: 60. Delivers a Critical attack. Damage: 650%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -31%, Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a linked skill is used.
[Passive Effect - Leaf Tornado Damage: +214% points, doesn't apply to HEXA Leaf Tornado]
22 MP Cost: 60. Delivers a Critical attack. Damage: 660%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -32%, Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a linked skill is used.
[Passive Effect - Leaf Tornado Damage: +218% points, doesn't apply to HEXA Leaf Tornado]


Active Lightning Edge
Master Level 30
Description Dashes through multiple enemies. Also increases damage of Gust Dive. Can be linked with Rising Rush, Stunning Strikes, Unicorn Spike, Spikes Royale, or Wrath of Enlil.
Level 1 MP Cost: 54, Max Enemies Hit: 8, Damage: 275%, Number of Attacks: 3, and dash forward
[Passive Effects - Gust Dive Damage: +158% points]
30 MP Cost: 74, Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 3, and dash forward
[Passive Effects - Gust Dive Damage: +245% points]
31 MP Cost: 78, Max Enemies Hit: 8, Damage: 425%, Number of Attacks: 3, and dash forward
[Passive Effects - Gust Dive Damage: +248% points]
32 MP Cost: 78, Max Enemies Hit: 8, Damage: 430%, Number of Attacks: 3, and dash forward
[Passive Effects - Gust Dive Damage: +251% points]


Active Rolling Moonsault
Master Level 20
Description Spin quickly in the air while attacking enemies. Attacks won't knock you back while using the skill. Can also be used by pressing the down key and basic attack key after using Rising Rush. Can be linked with Leaf Tornado, Gust Dive, Spikes Royale, or Wrath of Enlil.
In addition, the damage caused by Rising Rush and Aerial Barrage will be permanently increased.
Level 1 MP Cost: 54, Max Enemies Hit: 8, Damage: 303%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +157% points]
20 MP Cost: 70, Max Enemies Hit: 8, Damage: 360%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +195% points]
21 MP Cost: 74, Max Enemies Hit: 8, Damage: 363%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +197% points]
22 MP Cost: 74, Max Enemies Hit: 8, Damage: 366%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +199% points]


Active Spirit Nimble Flight
Master Level 1
Description Borrow the spirit's power to dodge out of danger's way.
Level 1 MP Cost: 250, cancels your current skill and move in the desired direction by using any arrow key while Mercedes is performing a skill mid-air.
Cooldown: 6 sec


Active Ancient Warding
Master Level 30
Description For a short time, receive the Ancient Spirit's protection, which increases your Attack Power and HP. Permanently increases the Avoidability and Knockback Resistance of Ignis Roar.
Required Skill: Ignis Roar Lv. 5+
Level 1 MP Cost: 45, For 55 seconds, Attack Power +1%, HP: +50
[Passive Effects: Ignis Roar's Avoidability Chance: +6%, Knockback Resistance: +2%]
30 MP Cost: 80, For 200 seconds, Attack Power +30%, HP: +1500
[Passive Effects: Ignis Roar's Avoidability Chance: +20%, Knockback Resistance: +60%]
31 MP Cost: 80, For 205 seconds, Attack Power +31%, HP: +1550
[Passive Effects: Ignis Roar's Avoidability Chance: +21%, Knockback Resistance: +62%]
32 MP Cost: 85, For 210 seconds, Attack Power +32%, HP: +1600
[Passive Effects: Ignis Roar's Avoidability Chance: +21%, Knockback Resistance: +64%]


Passive Staggering Strikes
Master Level 10
Description Enhances the strength of your Stunning Strikes.
Required Skill: Stunning Strikes Lv. 20+
Level 1 MP Cost: 35, Max Enemies Hit: 8, Damage: 411%, Number of Attacks: 4
10 MP Cost: 35, Max Enemies Hit: 8, Damage: 456%, Number of Attacks: 4


Active Maple Warrior
Master Level 30
Description The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear.
Level 1 MP Cost: 10, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Dual Bowguns Expert
Master Level 30
Description Increases Dual Bowguns Mastery, Attack Power, and Critical Damage.
Required Skill: Dual Bowguns Mastery Lv. 10+
Level 1 Dual Bowguns Mastery: +56%. Attack Power: +1, Critical Damage: +1%
30 Dual Bowguns Mastery: +70%. Attack Power: +30, Critical Damage: +10%
31 Dual Bowguns Mastery: +71%. Attack Power: +31, Critical Damage: +11%
32 Dual Bowguns Mastery: +71%. Attack Power: +32, Critical Damage: +11%


Passive Defense Break
Master Level 20
Description Ignores defenses and increases final and critical damage. Also applies to bosses, and increases damage when attacking Boss Monsters.
Level 1 Ignored Enemy DEF: 6%, Final Damage +1%, When Attacking Boss Monsters - Damage: +5%, Critical Damage: +1%
20 Ignored Enemy DEF: 25%, Final Damage +20%, When Attacking Boss Monsters - Damage: +20%, Critical Damage: +16%
21 Ignored Enemy DEF: 26%, Final Damage +21%, When Attacking Boss Monsters - Damage: +20%, Critical Damage: +16%
22 Ignored Enemy DEF: 27%, Final Damage +22%, When Attacking Boss Monsters - Damage: +20%, Critical Damage: +16%


Passive Advanced Final Attack
Master Level 30
Description Permanently increases Attack Power. Greatly increases the damage and activation rate of your Final Attacks.
Required Skill: Final Attack Lv. 20+
Level 1 Attack Power: +6 permanently.
[Final Attack Skill] Final Attack Chance: 46%, Damage: 91%, Final Attack Count: 2
30 Attack Power: +20 permanently.
[Final Attack Skill] Final Attack Chance: 75%, Damage: 120%, Final Attack Count: 2
31 Attack Power: +21 permanently.
[Final Attack Skill] Final Attack Chance: 76%, Damage: 121%, Final Attack Count: 2
32 Attack Power: +21 permanently.
[Final Attack Skill] Final Attack Chance: 77%, Damage: 122%, Final Attack Count: 2

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Ishtar's Ring - Reinforce
Level Requirement 140
Master Level 1
Description Increases Ishtar's Ring's damage.
Level 1 Damage +20%


Passive Ishtar's Ring - Guardbreak
Level Requirement 150
Master Level 1
Description Increases Ishtar's Ring's Monster DEF debuff.
Level 1 Monster DEF ignored increased 20%


Passive Ishtar's Ring - Boss Rush
Level Requirement 180
Master Level 1
Description Enhances the Boss Damage of Ishtar's Ring.
Required Skill: Ishtar's Ring Lv. 1+
Level 1 When attacking Boss Monsters with Ishtar's Ring - Damage: +20%


Passive Water Shield - Reinforce
Level Requirement 140
Master Level 1
Description Increases Water Shield's damage reduction.
Level 1 Damage Reduction: +10%


Passive Water Shield - True Immunity 1
Level Requirement 165
Master Level 1
Description Increases the Abnormal Status Resistance increase from Water Shield.
Level 1 Status Resistance: +10


Passive Water Shield - True Immunity 2
Level Requirement 180
Master Level 1
Description Increases the Elemental Resistance increase from Water Shield.
Level 1 Elemental Resistance: +10%


Passive Spikes Royale - Reinforce
Level Requirement 150
Master Level 1
Description Increases Spikes Royale's damage.
Level 1 Damage +20%


Passive Spikes Royale - Armorbreak
Level Requirement 165
Master Level 1
Description Increases the amount of Defense reduced by Spikes Royale. This defense reduction is applied in addition to the base defense reduction granted by Spikes Royale.
Level 1 Defense Reduction: +20%


Passive Spikes Royale - Temper Link
Level Requirement 190
Master Level 1
Description Enhance Leaf Tornado's damage boost increased by Spikes Royale. HEXA Leaf Tornado isn't affected by Spikes Royale's passive effect, and is only affected by Spikes Royale - Temper Link's effect.
Required Skill: Spikes Royale Lv. 1+
Level 1 Damage: +30% in addition

Active Attack/Buff Active Attack/Buff

Active Elvish Blessing
Level Requirement 140
Master Level 1
Description Use the blessings of the greatest Elvish minds to dramatically increase Attack Power. Also increases Final Damage permanently.
Level 1 MP Cost: 300, Duration: 120 sec, Attack Power: +80
[Passive Effect: Final Damage: +6%]


Active Wrath of Enlil
Level Requirement 160
Master Level 1
Description Unleashes Enlil's fury on enemies. Cooldown reduced by 1 sec when a Link skill is used. Attacking a boss grants a debuff that ignores collision with that boss for a certain period of time. Can be linked with Rising Rush, Stunning Strikes, Unicorn Spike, Spikes Royale, or Lightning Edge.
Level 1 MP Cost: 200, Enemies Hit: 10, Damage: 520%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec
Cooldown: 8 sec
Cooldown reduced by 1 sec when a Link skill is used.


Active Heroic Memories
Level Requirement 190
Master Level 1
Description Recalls the oath of the Maple Heroes to increase damage.
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Cooldown: 120 sec. Applies to any Hero class in the party

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Freud's Wisdom
Master Level 30
Description Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess.
Level 1 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +10
Stack 3 - All Stats: +26
Stack 4 - Attack Power & Magic ATT: +10
Stack 5 - Boss Damage: +10%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
30 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +25
Stack 3 - All Stats: +55
Stack 4 - Attack Power & Magic ATT: +25
Stack 5 - Boss Damage: +25%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
Active Freud's Wisdom
Master Level 30
Description Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess.
Level 1 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +10
Stack 3 - All Stats: +26
Stack 4 - Attack Power & Magic ATT: +10
Stack 5 - Boss Damage: +10%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
2 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +11
Stack 3 - All Stats: +27
Stack 4 - Attack Power & Magic ATT: +11
Stack 5 - Boss Damage: +11%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
3 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +11
Stack 3 - All Stats: +28
Stack 4 - Attack Power & Magic ATT: +11
Stack 5 - Boss Damage: +11%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
4 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +12
Stack 3 - All Stats: +29
Stack 4 - Attack Power & Magic ATT: +12
Stack 5 - Boss Damage: +12%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
5 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +12
Stack 3 - All Stats: +30
Stack 4 - Attack Power & Magic ATT: +12
Stack 5 - Boss Damage: +12%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
6 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +13
Stack 3 - All Stats: +31
Stack 4 - Attack Power & Magic ATT: +13
Stack 5 - Boss Damage: +13%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
7 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +13
Stack 3 - All Stats: +32
Stack 4 - Attack Power & Magic ATT: +13
Stack 5 - Boss Damage: +13%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
8 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +14
Stack 3 - All Stats: +33
Stack 4 - Attack Power & Magic ATT: +14
Stack 5 - Boss Damage: +14%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
9 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +14
Stack 3 - All Stats: +34
Stack 4 - Attack Power & Magic ATT: +14
Stack 5 - Boss Damage: +14%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
10 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +15
Stack 3 - All Stats: +35
Stack 4 - Attack Power & Magic ATT: +15
Stack 5 - Boss Damage: +15%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
11 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +15
Stack 3 - All Stats: +36
Stack 4 - Attack Power & Magic ATT: +15
Stack 5 - Boss Damage: +15%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
12 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +16
Stack 3 - All Stats: +37
Stack 4 - Attack Power & Magic ATT: +16
Stack 5 - Boss Damage: +16%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
13 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +16
Stack 3 - All Stats: +38
Stack 4 - Attack Power & Magic ATT: +16
Stack 5 - Boss Damage: +16%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
14 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +17
Stack 3 - All Stats: +39
Stack 4 - Attack Power & Magic ATT: +17
Stack 5 - Boss Damage: +17%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
15 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +17
Stack 3 - All Stats: +40
Stack 4 - Attack Power & Magic ATT: +17
Stack 5 - Boss Damage: +17%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
16 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +18
Stack 3 - All Stats: +41
Stack 4 - Attack Power & Magic ATT: +18
Stack 5 - Boss Damage: +18%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
17 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +18
Stack 3 - All Stats: +42
Stack 4 - Attack Power & Magic ATT: +18
Stack 5 - Boss Damage: +18%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
18 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +19
Stack 3 - All Stats: +43
Stack 4 - Attack Power & Magic ATT: +19
Stack 5 - Boss Damage: +19%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
19 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +19
Stack 3 - All Stats: +44
Stack 4 - Attack Power & Magic ATT: +19
Stack 5 - Boss Damage: +19%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
20 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +20
Stack 3 - All Stats: +45
Stack 4 - Attack Power & Magic ATT: +20
Stack 5 - Boss Damage: +20%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
21 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +20
Stack 3 - All Stats: +46
Stack 4 - Attack Power & Magic ATT: +20
Stack 5 - Boss Damage: +20%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
22 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +21
Stack 3 - All Stats: +47
Stack 4 - Attack Power & Magic ATT: +21
Stack 5 - Boss Damage: +21%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
23 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +21
Stack 3 - All Stats: +48
Stack 4 - Attack Power & Magic ATT: +21
Stack 5 - Boss Damage: +21%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
24 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +22
Stack 3 - All Stats: +49
Stack 4 - Attack Power & Magic ATT: +22
Stack 5 - Boss Damage: +22%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
25 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +22
Stack 3 - All Stats: +50
Stack 4 - Attack Power & Magic ATT: +22
Stack 5 - Boss Damage: +22%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
26 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +23
Stack 3 - All Stats: +51
Stack 4 - Attack Power & Magic ATT: +23
Stack 5 - Boss Damage: +23%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
27 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +23
Stack 3 - All Stats: +52
Stack 4 - Attack Power & Magic ATT: +23
Stack 5 - Boss Damage: +23%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
28 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +24
Stack 3 - All Stats: +53
Stack 4 - Attack Power & Magic ATT: +24
Stack 5 - Boss Damage: +24%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
29 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +24
Stack 3 - All Stats: +54
Stack 4 - Attack Power & Magic ATT: +24
Stack 5 - Boss Damage: +24%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
30 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +25
Stack 3 - All Stats: +55
Stack 4 - Attack Power & Magic ATT: +25
Stack 5 - Boss Damage: +25%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
Show/hide all levels
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Show/hide all levels
Active Guided Arrow
Master Level 30
Description Creates spirit arrows that pursue and attack nearby enemies. Unaffected by Attack reflection.
Can be toggled On/Off.
Level 1 MP Cost: 350, Arrow Damage: 416% to 1 nearby enemy. Damage Against Normal Enemies: +20%
30 MP Cost: 350, Arrow Damage: 880% to 1 nearby enemy. Damage Against Normal Enemies: +20%
Active Guided Arrow
Master Level 30
Description Creates spirit arrows that pursue and attack nearby enemies. Unaffected by Attack reflection.
Can be toggled On/Off.
Level 1 MP Cost: 350, Arrow Damage: 416% to 1 nearby enemy. Damage Against Normal Enemies: +20%
2 MP Cost: 350, Arrow Damage: 432% to 1 nearby enemy. Damage Against Normal Enemies: +20%
3 MP Cost: 350, Arrow Damage: 448% to 1 nearby enemy. Damage Against Normal Enemies: +20%
4 MP Cost: 350, Arrow Damage: 464% to 1 nearby enemy. Damage Against Normal Enemies: +20%
5 MP Cost: 350, Arrow Damage: 480% to 1 nearby enemy. Damage Against Normal Enemies: +20%
6 MP Cost: 350, Arrow Damage: 496% to 1 nearby enemy. Damage Against Normal Enemies: +20%
7 MP Cost: 350, Arrow Damage: 512% to 1 nearby enemy. Damage Against Normal Enemies: +20%
8 MP Cost: 350, Arrow Damage: 528% to 1 nearby enemy. Damage Against Normal Enemies: +20%
9 MP Cost: 350, Arrow Damage: 544% to 1 nearby enemy. Damage Against Normal Enemies: +20%
10 MP Cost: 350, Arrow Damage: 560% to 1 nearby enemy. Damage Against Normal Enemies: +20%
11 MP Cost: 350, Arrow Damage: 576% to 1 nearby enemy. Damage Against Normal Enemies: +20%
12 MP Cost: 350, Arrow Damage: 592% to 1 nearby enemy. Damage Against Normal Enemies: +20%
13 MP Cost: 350, Arrow Damage: 608% to 1 nearby enemy. Damage Against Normal Enemies: +20%
14 MP Cost: 350, Arrow Damage: 624% to 1 nearby enemy. Damage Against Normal Enemies: +20%
15 MP Cost: 350, Arrow Damage: 640% to 1 nearby enemy. Damage Against Normal Enemies: +20%
16 MP Cost: 350, Arrow Damage: 656% to 1 nearby enemy. Damage Against Normal Enemies: +20%
17 MP Cost: 350, Arrow Damage: 672% to 1 nearby enemy. Damage Against Normal Enemies: +20%
18 MP Cost: 350, Arrow Damage: 688% to 1 nearby enemy. Damage Against Normal Enemies: +20%
19 MP Cost: 350, Arrow Damage: 704% to 1 nearby enemy. Damage Against Normal Enemies: +20%
20 MP Cost: 350, Arrow Damage: 720% to 1 nearby enemy. Damage Against Normal Enemies: +20%
21 MP Cost: 350, Arrow Damage: 736% to 1 nearby enemy. Damage Against Normal Enemies: +20%
22 MP Cost: 350, Arrow Damage: 752% to 1 nearby enemy. Damage Against Normal Enemies: +20%
23 MP Cost: 350, Arrow Damage: 768% to 1 nearby enemy. Damage Against Normal Enemies: +20%
24 MP Cost: 350, Arrow Damage: 784% to 1 nearby enemy. Damage Against Normal Enemies: +20%
25 MP Cost: 350, Arrow Damage: 800% to 1 nearby enemy. Damage Against Normal Enemies: +20%
26 MP Cost: 350, Arrow Damage: 816% to 1 nearby enemy. Damage Against Normal Enemies: +20%
27 MP Cost: 350, Arrow Damage: 832% to 1 nearby enemy. Damage Against Normal Enemies: +20%
28 MP Cost: 350, Arrow Damage: 848% to 1 nearby enemy. Damage Against Normal Enemies: +20%
29 MP Cost: 350, Arrow Damage: 864% to 1 nearby enemy. Damage Against Normal Enemies: +20%
30 MP Cost: 350, Arrow Damage: 880% to 1 nearby enemy. Damage Against Normal Enemies: +20%
Show/hide all levels
Active Vicious Shot
Master Level 30
Description When inflicting a critical wound, your strike hits the enemy where they are most vulnerable, dealing greater damage.
Level 1 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 21% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
30 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 50% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
Active Vicious Shot
Master Level 30
Description When inflicting a critical wound, your strike hits the enemy where they are most vulnerable, dealing greater damage.
Level 1 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 21% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
2 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 22% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
3 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 23% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
4 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 24% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
5 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 25% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
6 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 26% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
7 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 27% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
8 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 28% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
9 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 29% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
10 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 30% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
11 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 31% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
12 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 32% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
13 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 33% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
14 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 34% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
15 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 35% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
16 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 36% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
17 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 37% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
18 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 38% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
19 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 39% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
20 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 40% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
21 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 41% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
22 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 42% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
23 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 43% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
24 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 44% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
25 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 45% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
26 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 46% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
27 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 47% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
28 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 48% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
29 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 49% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
30 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 50% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec

Class-Specific Skills

Show/hide all levels
Active Spirit of Elluel
Master Level 30
Description Summons forth the spirits of Elluel to devastate your foes. The spirits' energy and Elluel's form are unaffected by attack reflection. The energy does not activate while attacking with Sylvidia's Flight.
Level 1 MP Cost: 1000, Duration: 21 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 21%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 10%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 465% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 50 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 50%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 25%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 900% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
Active Spirit of Elluel
Master Level 30
Description Summons forth the spirits of Elluel to devastate your foes. The spirits' energy and Elluel's form are unaffected by attack reflection. The energy does not activate while attacking with Sylvidia's Flight.
Level 1 MP Cost: 1000, Duration: 21 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 21%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 10%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 465% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
2 MP Cost: 1000, Duration: 22 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 22%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 11%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 480% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
3 MP Cost: 1000, Duration: 23 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 23%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 11%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 495% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
4 MP Cost: 1000, Duration: 24 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 24%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 12%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 510% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
5 MP Cost: 1000, Duration: 25 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 25%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 12%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 525% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
6 MP Cost: 1000, Duration: 26 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 26%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 13%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 540% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
7 MP Cost: 1000, Duration: 27 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 27%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 13%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 555% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
8 MP Cost: 1000, Duration: 28 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 28%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 14%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 570% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
9 MP Cost: 1000, Duration: 29 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 29%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 14%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 585% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
10 MP Cost: 1000, Duration: 30 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 30%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 15%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 600% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
11 MP Cost: 1000, Duration: 31 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 31%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 15%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 615% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
12 MP Cost: 1000, Duration: 32 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 32%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 16%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 630% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
13 MP Cost: 1000, Duration: 33 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 33%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 16%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 645% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
14 MP Cost: 1000, Duration: 34 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 34%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 17%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 660% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
15 MP Cost: 1000, Duration: 35 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 35%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 17%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 675% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
16 MP Cost: 1000, Duration: 36 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 36%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 18%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 690% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
17 MP Cost: 1000, Duration: 37 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 37%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 18%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 705% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
18 MP Cost: 1000, Duration: 38 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 38%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 19%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 720% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
19 MP Cost: 1000, Duration: 39 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 39%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 19%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 735% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
20 MP Cost: 1000, Duration: 40 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 40%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 20%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 750% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
21 MP Cost: 1000, Duration: 41 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 41%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 20%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 765% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
22 MP Cost: 1000, Duration: 42 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 42%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 21%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 780% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
23 MP Cost: 1000, Duration: 43 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 43%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 21%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 795% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
24 MP Cost: 1000, Duration: 44 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 44%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 22%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 810% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
25 MP Cost: 1000, Duration: 45 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 45%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 22%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 825% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
26 MP Cost: 1000, Duration: 46 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 46%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 23%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 840% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
27 MP Cost: 1000, Duration: 47 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 47%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 23%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 855% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
28 MP Cost: 1000, Duration: 48 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 48%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 24%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 870% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
29 MP Cost: 1000, Duration: 49 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 49%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 24%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 885% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 50 sec, your afterimages may mimic the skills you use up to 3 times each
Afterimage Final Damage: 50%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: 25%
Afterimage Skill Mimic Chance: 100% (-10% per successful mimic)
Elluel's Form - Deal 900% damage 10 times on up to 10 enemies every 10 sec, cooldown decreases by 1 sec, after using a linked skill
Cooldown: 120 sec.
Show/hide all levels
Active Sylvidia's Flight
Master Level 30
Description Sylvidia, the majestic queen of unicorns swiftly charges at the enemy.
Afterwards, Sylvidia's afterimage attacks the enemy again.
First, Sylvidia's afterimage pierces through the targeted enemy to attack. Then, if there are attackable enemies nearby, the afterimage moves to them, attacking any enemies in its path. After attacking all available enemies within range, Sylvidia's afterimage will target the farthest enemy.
If there is only one enemy to attack, the afterimage1 will return to attack the first enemy, reducing the available attack count by 1.
The afterimage is not affected by attack reflection, and it prioritizes the boss monster with highest HP first.
Level 1 MP Cost: 1000, Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 624%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
30 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1650%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 1320%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
Active Sylvidia's Flight
Master Level 30
Description Sylvidia, the majestic queen of unicorns swiftly charges at the enemy.
Afterwards, Sylvidia's afterimage attacks the enemy again.
First, Sylvidia's afterimage pierces through the targeted enemy to attack. Then, if there are attackable enemies nearby, the afterimage moves to them, attacking any enemies in its path. After attacking all available enemies within range, Sylvidia's afterimage will target the farthest enemy.
If there is only one enemy to attack, the afterimage1 will return to attack the first enemy, reducing the available attack count by 1.
The afterimage is not affected by attack reflection, and it prioritizes the boss monster with highest HP first.
Level 1 MP Cost: 1000, Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 624%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
2 MP Cost: 1000, Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 648%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
3 MP Cost: 1000, Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 672%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
4 MP Cost: 1000, Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 696%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
5 MP Cost: 1000, Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 720%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
6 MP Cost: 1000, Max Enemies Hit: 15, Damage: 930%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 744%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
7 MP Cost: 1000, Max Enemies Hit: 15, Damage: 960%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 768%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
8 MP Cost: 1000, Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 792%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
9 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1020%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 816%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
10 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1050%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 840%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
11 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1080%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 864%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
12 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1110%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 888%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
13 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1140%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 912%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
14 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1170%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 936%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
15 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1200%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 960%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
16 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1230%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 984%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
17 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1260%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 1008%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
18 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1290%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 1032%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
19 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1320%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 1056%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
20 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1350%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 1080%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
21 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1380%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 1104%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
22 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1410%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 1128%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
23 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1440%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 1152%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
24 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1470%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 1176%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
25 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1500%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 1200%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
26 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1530%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 1224%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
27 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1560%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 1248%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
28 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1590%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 1272%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
29 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1620%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 1296%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
30 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1650%, Number of Attacks: 13, Number of Charge Attacks: 9
Afterwards, Max Enemies Hit: 8, Damage: 1320%, Number of Attacks: 4, Number of Afterimages: 14
Cooldown: 60 sec.
Show/hide all levels
Active Irkalla's Wrath
Master Level 30
Description Deal deadly consecutive attacks against your enemies, so they can experience the full wrath of the spirits. You are immune to knockback and debilitating abnormal statuses while casting the skill.
Required Skill: Ishtar's Ring Lv. 30+
Level 1 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 364% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
30 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 770% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
Active Irkalla's Wrath
Master Level 30
Description Deal deadly consecutive attacks against your enemies, so they can experience the full wrath of the spirits. You are immune to knockback and debilitating abnormal statuses while casting the skill.
Required Skill: Ishtar's Ring Lv. 30+
Level 1 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 364% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
2 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 378% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
3 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 392% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
4 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 406% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
5 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 420% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
6 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 434% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
7 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 448% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
8 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 462% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
9 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 476% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
10 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 490% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
11 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 504% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
12 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 518% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
13 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 532% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
14 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 546% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
15 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 560% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
16 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 574% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
17 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 588% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
18 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 602% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
19 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 616% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
20 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 630% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
21 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 644% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
22 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 658% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
23 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 672% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
24 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 686% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
25 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 700% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
26 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 714% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
27 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 728% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
28 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 742% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
29 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 756% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
30 MP Cost: 50, can press the key down for up to 4 sec., attacks up to 10 enemies to deal 770% damage 11 times, Max Attacks: 34. The effect will end immediately once all attacks have been made.
When the attack hits, Ignis Roar Duration: +0.3 sec.
You can use it while walking backward and can change directions by pressing the direction key twice.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
Show/hide all levels
Active Royal Knights
Master Level 30
Description Summon the honorable Royal Knights, who protect the Ruler of the Elves. Unaffected by attack reflection. Reusing the skill will end it immediately.
Level 1 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 728% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
30 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 1540% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
Active Royal Knights
Master Level 30
Description Summon the honorable Royal Knights, who protect the Ruler of the Elves. Unaffected by attack reflection. Reusing the skill will end it immediately.
Level 1 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 728% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
2 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 756% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
3 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 784% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
4 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 812% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
5 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 840% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
6 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 868% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
7 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 896% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
8 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 924% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
9 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 952% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
10 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 980% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
11 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 1008% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
12 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 1036% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
13 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 1064% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
14 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 1092% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
15 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 1120% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
16 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 1148% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
17 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 1176% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
18 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 1204% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
19 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 1232% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
20 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 1260% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
21 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 1288% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
22 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 1316% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
23 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 1344% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
24 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 1372% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
25 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 1400% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
26 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 1428% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
27 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 1456% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
28 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 1484% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
29 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 1512% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec
30 MP Cost: 1200, invincible during casting and disarmament
Duration: 20 sec, up to 4 knights appear when attack by Mercedes hits, each dealing 1540% damage 4 times, Cooldown: 1.4 sec
Cooldown: 120 sec

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
7% Swift Dual Shot Boost[1] Critical Rate: +5% Ignored Enemy Defense: +20%
2% Rising Rush Boost[2] Max Targets: +1
Stunning Strikes Boost[3]
Leaf Tornado/Gust Dive Boost
3% Unicorn Spike Boost
Elemental Knights Boost Critical Rate: +5%
2% Ishtar's Ring Boost
Spikes Royale Boost Max Targets: +1
Lightning Edge Boost
Wrath of Enlil Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Unfading Glory
Master Level 30
Description The noble soul of a beloved ruler is granted glory by the Great Spirit and Ancient Spirit King. The powers of the Great Spirit and the Ancient Spirit King bless the weapon of the one destined to fight, and let loose Magic Arrows.
The released spirit power is temporarily made into a form imitating the Spirit King, that fights alongside you. Pressing the skill key again while the Spirit King form exists summons the Spirit King form based on your current location.
The Spirit King form is unaffected by attack reflection.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 496%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 1395%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 930%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
30 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 960%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 2700%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1800%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
Active Unfading Glory
Master Level 30
Description The noble soul of a beloved ruler is granted glory by the Great Spirit and Ancient Spirit King. The powers of the Great Spirit and the Ancient Spirit King bless the weapon of the one destined to fight, and let loose Magic Arrows.
The released spirit power is temporarily made into a form imitating the Spirit King, that fights alongside you. Pressing the skill key again while the Spirit King form exists summons the Spirit King form based on your current location.
The Spirit King form is unaffected by attack reflection.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 496%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 1395%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 930%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
2 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 512%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 1440%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 960%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
3 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 528%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 1485%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 990%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
4 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 544%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 1530%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1020%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
5 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 560%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 1575%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1050%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
6 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 576%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 1620%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1080%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
7 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 592%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 1665%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1110%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
8 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 608%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 1710%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1140%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
9 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 624%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 1755%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1170%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
10 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 640%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 1800%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1200%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
11 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 656%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 1845%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1230%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
12 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 672%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 1890%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1260%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
13 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 688%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 1935%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1290%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
14 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 704%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 1980%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1320%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
15 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 720%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 2025%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1350%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
16 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 736%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 2070%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1380%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
17 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 752%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 2115%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1410%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
18 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 768%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 2160%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1440%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
19 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 784%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 2205%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1470%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
20 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 800%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 2250%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1500%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
21 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 816%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 2295%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1530%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
22 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 832%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 2340%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1560%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
23 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 848%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 2385%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1590%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
24 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 864%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 2430%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1620%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
25 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 880%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 2475%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1650%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
26 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 896%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 2520%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1680%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
27 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 912%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 2565%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1710%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
28 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 928%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 2610%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1740%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
29 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 944%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 2655%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1770%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
30 MP Cost: 1200, Invincible during casting
Shockwave Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 10, Number of Shockwaves: 36, Releases the power of the Great Spirit and Ancient Spirt King on the weapon, Damage: 960%, Number of Attacks: 15, Number of Crashes: 28
The spirit power makes the Spirit King form and summons for 40 sec, Summon Cooldown: 3 sec
Spirit King Form - Max Enemies Hit: 12, Damage: 2700%, Number of Attacks: 15
When Ishtar's Mark is complete, the power of Ishtar is added making the next attack an enhanced attack.
Enhanced Attack - Damage: 1800%, Number of Attacks: 15, Number of Shockwaves: 4, Cooldown: 2 sec
Cooldown: 360 sec
Show/hide all levels
Active Primeval Spirits
Master Level 30
Description Calls upon the eternal spirits of nature to bless your arrows with the strength to vanquish the wicked.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 1404% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 8190% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Primeval Spirits
Master Level 30
Description Calls upon the eternal spirits of nature to bless your arrows with the strength to vanquish the wicked.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 1404% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 1638% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 1872% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 2106% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 2340% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 2574% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 2808% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 3042% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 3276% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 3510% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 3744% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 3978% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 4212% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 4446% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 4680% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 4914% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 5148% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 5382% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 5616% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 5850% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 6084% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 6318% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 6552% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 6786% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 7020% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 7254% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 7488% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 7722% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 7956% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Rains 25 flurries of arrows upon the battlefield, dealing 8190% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Ishtar's Ring
Master Level 30
Description Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. The arrows pierce through enemies and fire continually when the skill key is held down.
When an enemy is hit with a direct attacking skill (excluding Primeval Spirits), the enemy is branded with Ishtar's Mark. Ishtar's Mark fills up one by one after a certain number of direct attacking skills hit (excluding Primeval Spirits). A powerful spirit attacks every time the mark is filled, and attacks more fiercely when the mark is complete.
Ishtar's Mark can be completed by Spirit of Elluel's afterimage. Unaffected by attack reflection.
Required Skill: Ishtar's Ring Lv. 30+
Level 1 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 351%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 356%, Number of Additional Attacks: 3
When mark is complete, Damage: 457%, Number of Additional Attacks: 8
30 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 525%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 530%, Number of Additional Attacks: 3
When mark is complete, Damage: 660%, Number of Additional Attacks: 8
Active HEXA Ishtar's Ring
Master Level 30
Description Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. The arrows pierce through enemies and fire continually when the skill key is held down.
When an enemy is hit with a direct attacking skill (excluding Primeval Spirits), the enemy is branded with Ishtar's Mark. Ishtar's Mark fills up one by one after a certain number of direct attacking skills hit (excluding Primeval Spirits). A powerful spirit attacks every time the mark is filled, and attacks more fiercely when the mark is complete.
Ishtar's Mark can be completed by Spirit of Elluel's afterimage. Unaffected by attack reflection.
Required Skill: Ishtar's Ring Lv. 30+
Level 1 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 351%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 356%, Number of Additional Attacks: 3
When mark is complete, Damage: 457%, Number of Additional Attacks: 8
2 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 357%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 362%, Number of Additional Attacks: 3
When mark is complete, Damage: 464%, Number of Additional Attacks: 8
3 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 363%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 368%, Number of Additional Attacks: 3
When mark is complete, Damage: 471%, Number of Additional Attacks: 8
4 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 369%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 374%, Number of Additional Attacks: 3
When mark is complete, Damage: 478%, Number of Additional Attacks: 8
5 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 375%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 380%, Number of Additional Attacks: 3
When mark is complete, Damage: 485%, Number of Additional Attacks: 8
6 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 381%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 386%, Number of Additional Attacks: 3
When mark is complete, Damage: 492%, Number of Additional Attacks: 8
7 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 387%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 392%, Number of Additional Attacks: 3
When mark is complete, Damage: 499%, Number of Additional Attacks: 8
8 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 393%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 398%, Number of Additional Attacks: 3
When mark is complete, Damage: 506%, Number of Additional Attacks: 8
9 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 399%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 404%, Number of Additional Attacks: 3
When mark is complete, Damage: 513%, Number of Additional Attacks: 8
10 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 405%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 410%, Number of Additional Attacks: 3
When mark is complete, Damage: 520%, Number of Additional Attacks: 8
11 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 411%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 416%, Number of Additional Attacks: 3
When mark is complete, Damage: 527%, Number of Additional Attacks: 8
12 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 417%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 422%, Number of Additional Attacks: 3
When mark is complete, Damage: 534%, Number of Additional Attacks: 8
13 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 423%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 428%, Number of Additional Attacks: 3
When mark is complete, Damage: 541%, Number of Additional Attacks: 8
14 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 429%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 434%, Number of Additional Attacks: 3
When mark is complete, Damage: 548%, Number of Additional Attacks: 8
15 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 435%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 440%, Number of Additional Attacks: 3
When mark is complete, Damage: 555%, Number of Additional Attacks: 8
16 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 441%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 446%, Number of Additional Attacks: 3
When mark is complete, Damage: 562%, Number of Additional Attacks: 8
17 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 447%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 452%, Number of Additional Attacks: 3
When mark is complete, Damage: 569%, Number of Additional Attacks: 8
18 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 453%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 458%, Number of Additional Attacks: 3
When mark is complete, Damage: 576%, Number of Additional Attacks: 8
19 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 459%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 464%, Number of Additional Attacks: 3
When mark is complete, Damage: 583%, Number of Additional Attacks: 8
20 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 465%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 470%, Number of Additional Attacks: 3
When mark is complete, Damage: 590%, Number of Additional Attacks: 8
21 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 471%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 476%, Number of Additional Attacks: 3
When mark is complete, Damage: 597%, Number of Additional Attacks: 8
22 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 477%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 482%, Number of Additional Attacks: 3
When mark is complete, Damage: 604%, Number of Additional Attacks: 8
23 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 483%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 488%, Number of Additional Attacks: 3
When mark is complete, Damage: 611%, Number of Additional Attacks: 8
24 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 489%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 494%, Number of Additional Attacks: 3
When mark is complete, Damage: 618%, Number of Additional Attacks: 8
25 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 495%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 500%, Number of Additional Attacks: 3
When mark is complete, Damage: 625%, Number of Additional Attacks: 8
26 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 501%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 506%, Number of Additional Attacks: 3
When mark is complete, Damage: 632%, Number of Additional Attacks: 8
27 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 507%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 512%, Number of Additional Attacks: 3
When mark is complete, Damage: 639%, Number of Additional Attacks: 8
28 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 513%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 518%, Number of Additional Attacks: 3
When mark is complete, Damage: 646%, Number of Additional Attacks: 8
29 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 519%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 524%, Number of Additional Attacks: 3
When mark is complete, Damage: 653%, Number of Additional Attacks: 8
30 MP Cost per attack: 12, Max Enemies Hit: 4, Damage: 525%, Number of Attacks: 2
When attack hits, Ignis Roar Duration: +0.1 sec
When attack hits, enemy is branded with Ishtar's Mark for 90 sec.
Ishtar's Mark: increases when direct skill attack hits 6 times, increases when HEXA Ishtar's Ring and Irkalla's Wrath hits 24 times
Every time mark is filled up, Damage: 530%, Number of Additional Attacks: 3
When mark is complete, Damage: 660%, Number of Additional Attacks: 8
Show/hide all levels
Active HEXA Wrath of Enlil
Master Level 30
Description Unleash Enlil's fury on enemies. Attacking a boss grants a debuff that ignores collision with attacked enemies for a set time.
Periodically enhances to HEXA Wrath of Enlil: Spirit Enchant.
Can be linked with Rising Rush, Stunning Strikes, Unicorn Spike, Spikes Royale, and Lightning Edge.
Permanently enhances Ishtar's Mark.
Required Skill: Wrath of Enlil Lv. 1+
Level 1 MP Cost: 201, Max Enemies Hit: 10, Damage: 572%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +31% points, Ishtar's Mark Completion Damage: +46% points]
30 MP Cost: 230, Max Enemies Hit: 10, Damage: 920%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +205% points, Ishtar's Mark Completion Damage: +220% points]
Active HEXA Wrath of Enlil
Master Level 30
Description Unleash Enlil's fury on enemies. Attacking a boss grants a debuff that ignores collision with attacked enemies for a set time.
Periodically enhances to HEXA Wrath of Enlil: Spirit Enchant.
Can be linked with Rising Rush, Stunning Strikes, Unicorn Spike, Spikes Royale, and Lightning Edge.
Permanently enhances Ishtar's Mark.
Required Skill: Wrath of Enlil Lv. 1+
Level 1 MP Cost: 201, Max Enemies Hit: 10, Damage: 572%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +31% points, Ishtar's Mark Completion Damage: +46% points]
2 MP Cost: 202, Max Enemies Hit: 10, Damage: 584%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +37% points, Ishtar's Mark Completion Damage: +52% points]
3 MP Cost: 203, Max Enemies Hit: 10, Damage: 596%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +43% points, Ishtar's Mark Completion Damage: +58% points]
4 MP Cost: 204, Max Enemies Hit: 10, Damage: 608%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +49% points, Ishtar's Mark Completion Damage: +64% points]
5 MP Cost: 205, Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +55% points, Ishtar's Mark Completion Damage: +70% points]
6 MP Cost: 206, Max Enemies Hit: 10, Damage: 632%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +61% points, Ishtar's Mark Completion Damage: +76% points]
7 MP Cost: 207, Max Enemies Hit: 10, Damage: 644%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +67% points, Ishtar's Mark Completion Damage: +82% points]
8 MP Cost: 208, Max Enemies Hit: 10, Damage: 656%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +73% points, Ishtar's Mark Completion Damage: +88% points]
9 MP Cost: 209, Max Enemies Hit: 10, Damage: 668%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +79% points, Ishtar's Mark Completion Damage: +94% points]
10 MP Cost: 210, Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +85% points, Ishtar's Mark Completion Damage: +100% points]
11 MP Cost: 211, Max Enemies Hit: 10, Damage: 692%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +91% points, Ishtar's Mark Completion Damage: +106% points]
12 MP Cost: 212, Max Enemies Hit: 10, Damage: 704%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +97% points, Ishtar's Mark Completion Damage: +112% points]
13 MP Cost: 213, Max Enemies Hit: 10, Damage: 716%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +103% points, Ishtar's Mark Completion Damage: +118% points]
14 MP Cost: 214, Max Enemies Hit: 10, Damage: 728%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +109% points, Ishtar's Mark Completion Damage: +124% points]
15 MP Cost: 215, Max Enemies Hit: 10, Damage: 740%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +115% points, Ishtar's Mark Completion Damage: +130% points]
16 MP Cost: 216, Max Enemies Hit: 10, Damage: 752%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +121% points, Ishtar's Mark Completion Damage: +136% points]
17 MP Cost: 217, Max Enemies Hit: 10, Damage: 764%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +127% points, Ishtar's Mark Completion Damage: +142% points]
18 MP Cost: 218, Max Enemies Hit: 10, Damage: 776%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +133% points, Ishtar's Mark Completion Damage: +148% points]
19 MP Cost: 219, Max Enemies Hit: 10, Damage: 788%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +139% points, Ishtar's Mark Completion Damage: +154% points]
20 MP Cost: 220, Max Enemies Hit: 10, Damage: 800%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +145% points, Ishtar's Mark Completion Damage: +160% points]
21 MP Cost: 221, Max Enemies Hit: 10, Damage: 812%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +151% points, Ishtar's Mark Completion Damage: +166% points]
22 MP Cost: 222, Max Enemies Hit: 10, Damage: 824%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +157% points, Ishtar's Mark Completion Damage: +172% points]
23 MP Cost: 223, Max Enemies Hit: 10, Damage: 836%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +163% points, Ishtar's Mark Completion Damage: +178% points]
24 MP Cost: 224, Max Enemies Hit: 10, Damage: 848%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +169% points, Ishtar's Mark Completion Damage: +184% points]
25 MP Cost: 225, Max Enemies Hit: 10, Damage: 860%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +175% points, Ishtar's Mark Completion Damage: +190% points]
26 MP Cost: 226, Max Enemies Hit: 10, Damage: 872%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +181% points, Ishtar's Mark Completion Damage: +196% points]
27 MP Cost: 227, Max Enemies Hit: 10, Damage: 884%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +187% points, Ishtar's Mark Completion Damage: +202% points]
28 MP Cost: 228, Max Enemies Hit: 10, Damage: 896%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +193% points, Ishtar's Mark Completion Damage: +208% points]
29 MP Cost: 229, Max Enemies Hit: 10, Damage: 908%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +199% points, Ishtar's Mark Completion Damage: +214% points]
30 MP Cost: 230, Max Enemies Hit: 10, Damage: 920%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec.
Cooldown: 8 sec.
Cooldown reduced by 1 sec. when a Link skill is used.
Enhances to HEXA Wrath of Enlil: Spirit Enchant every 12 sec.
[Passive Effect: Ishtar's Mark Creation Damage: +205% points, Ishtar's Mark Completion Damage: +220% points]
Show/hide all levels
Active HEXA Wrath of Enlil: Spirit Enchant
Master Level 30
Description Unleash Enlil's fury on enemies by channeling ancient spiritual energy. Shares Wrath of Enlil's cooldown.
Attacking a boss grants a debuff that ignores collision with the boss for a certain period of time. Can be linked with Rising Rush, Stunning Strikes, Unicorn Spike. Spikes Royale, and Lightning Edge.
Required Skill: Wrath of Enlil Lv. 1+
Level 1 MP Cost: 201, Max Enemies Hit: 12, Damage: 633%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
30 MP Cost: 230, Max Enemies Hit: 12, Damage: 1010%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
Active HEXA Wrath of Enlil: Spirit Enchant
Master Level 30
Description Unleash Enlil's fury on enemies by channeling ancient spiritual energy. Shares Wrath of Enlil's cooldown.
Attacking a boss grants a debuff that ignores collision with the boss for a certain period of time. Can be linked with Rising Rush, Stunning Strikes, Unicorn Spike. Spikes Royale, and Lightning Edge.
Required Skill: Wrath of Enlil Lv. 1+
Level 1 MP Cost: 201, Max Enemies Hit: 12, Damage: 633%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
2 MP Cost: 202, Max Enemies Hit: 12, Damage: 646%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
3 MP Cost: 203, Max Enemies Hit: 12, Damage: 659%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
4 MP Cost: 204, Max Enemies Hit: 12, Damage: 672%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
5 MP Cost: 205, Max Enemies Hit: 12, Damage: 685%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
6 MP Cost: 206, Max Enemies Hit: 12, Damage: 698%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
7 MP Cost: 207, Max Enemies Hit: 12, Damage: 711%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
8 MP Cost: 208, Max Enemies Hit: 12, Damage: 724%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
9 MP Cost: 209, Max Enemies Hit: 12, Damage: 737%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
10 MP Cost: 210, Max Enemies Hit: 12, Damage: 750%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
11 MP Cost: 211, Max Enemies Hit: 12, Damage: 763%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
12 MP Cost: 212, Max Enemies Hit: 12, Damage: 776%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
13 MP Cost: 213, Max Enemies Hit: 12, Damage: 789%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
14 MP Cost: 214, Max Enemies Hit: 12, Damage: 802%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
15 MP Cost: 215, Max Enemies Hit: 12, Damage: 815%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
16 MP Cost: 216, Max Enemies Hit: 12, Damage: 828%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
17 MP Cost: 217, Max Enemies Hit: 12, Damage: 841%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
18 MP Cost: 218, Max Enemies Hit: 12, Damage: 854%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
19 MP Cost: 219, Max Enemies Hit: 12, Damage: 867%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
20 MP Cost: 220, Max Enemies Hit: 12, Damage: 880%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
21 MP Cost: 221, Max Enemies Hit: 12, Damage: 893%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
22 MP Cost: 222, Max Enemies Hit: 12, Damage: 906%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
23 MP Cost: 223, Max Enemies Hit: 12, Damage: 919%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
24 MP Cost: 224, Max Enemies Hit: 12, Damage: 932%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
25 MP Cost: 225, Max Enemies Hit: 12, Damage: 945%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
26 MP Cost: 226, Max Enemies Hit: 12, Damage: 958%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
27 MP Cost: 227, Max Enemies Hit: 12, Damage: 971%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
28 MP Cost: 228, Max Enemies Hit: 12, Damage: 984%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
29 MP Cost: 229, Max Enemies Hit: 12, Damage: 997%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
30 MP Cost: 230, Max Enemies Hit: 12, Damage: 1010%, Number of Attacks: 10
Attacking a boss grants a debuff that ignores collision with that boss for 60 sec, Debuff doesn't stack with Wrath of Enlil.
Cooldown: 12 sec
Show/hide all levels
Active HEXA Spikes Royale
Master Level 30
Description Jump into the air while raining down legendary spears that deal damage to multiple enemies. You are immune to knockback while casting the skill. Enemies hit receive a debuff that ignores a set amount of defense.
Periodically enhances to HEXA Spikes Royale: Spirit Enchant.
Can be linked with Leaf Tornado, Gust Dive, Rolling Moonsault, and Wrath of Enlil.
Required Skill: Spikes Royale Lv. 20+
Level 1 MP Cost: 60. Delivers a Critical attack. Damage: 714%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
30 MP Cost: 70. Delivers a Critical attack. Damage: 1120%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
Active HEXA Spikes Royale
Master Level 30
Description Jump into the air while raining down legendary spears that deal damage to multiple enemies. You are immune to knockback while casting the skill. Enemies hit receive a debuff that ignores a set amount of defense.
Periodically enhances to HEXA Spikes Royale: Spirit Enchant.
Can be linked with Leaf Tornado, Gust Dive, Rolling Moonsault, and Wrath of Enlil.
Required Skill: Spikes Royale Lv. 20+
Level 1 MP Cost: 60. Delivers a Critical attack. Damage: 714%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
2 MP Cost: 60. Delivers a Critical attack. Damage: 728%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
3 MP Cost: 61. Delivers a Critical attack. Damage: 742%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
4 MP Cost: 61. Delivers a Critical attack. Damage: 756%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
5 MP Cost: 61. Delivers a Critical attack. Damage: 770%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
6 MP Cost: 62. Delivers a Critical attack. Damage: 784%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
7 MP Cost: 62. Delivers a Critical attack. Damage: 798%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
8 MP Cost: 62. Delivers a Critical attack. Damage: 812%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
9 MP Cost: 63. Delivers a Critical attack. Damage: 826%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
10 MP Cost: 63. Delivers a Critical attack. Damage: 840%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
11 MP Cost: 63. Delivers a Critical attack. Damage: 854%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
12 MP Cost: 64. Delivers a Critical attack. Damage: 868%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
13 MP Cost: 64. Delivers a Critical attack. Damage: 882%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
14 MP Cost: 64. Delivers a Critical attack. Damage: 896%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
15 MP Cost: 65. Delivers a Critical attack. Damage: 910%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
16 MP Cost: 65. Delivers a Critical attack. Damage: 924%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
17 MP Cost: 65. Delivers a Critical attack. Damage: 938%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
18 MP Cost: 66. Delivers a Critical attack. Damage: 952%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
19 MP Cost: 66. Delivers a Critical attack. Damage: 966%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
20 MP Cost: 66. Delivers a Critical attack. Damage: 980%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
21 MP Cost: 67. Delivers a Critical attack. Damage: 994%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
22 MP Cost: 67. Delivers a Critical attack. Damage: 1008%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
23 MP Cost: 67. Delivers a Critical attack. Damage: 1022%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
24 MP Cost: 68. Delivers a Critical attack. Damage: 1036%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
25 MP Cost: 68. Delivers a Critical attack. Damage: 1050%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
26 MP Cost: 68. Delivers a Critical attack. Damage: 1064%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
27 MP Cost: 69. Delivers a Critical attack. Damage: 1078%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
28 MP Cost: 69. Delivers a Critical attack. Damage: 1092%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
29 MP Cost: 69. Delivers a Critical attack. Damage: 1106%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
30 MP Cost: 70. Delivers a Critical attack. Damage: 1120%, Max Enemies Hit: 12, Number of Attacks: 4
Enemy DEF: -35%m Duration: 60 sec
Cooldown: 5 sec
Cooldown reduced by 1 second each time a Linked Skill is used.
Enhances to HEXA Spikes Royale: Spirit Enchant every 12 sec.
Show/hide all levels
Active HEXA Spikes Royale: Spirit Enchant
Master Level 30
Description Jump into the air while raining down ancient spiritual spears that deal damage to multiple enemies. Shares Spikes Royale's cooldown.
You are immune to knockback while casting the skill. Enemies hit receive a debuff that ignores a set amount of defense.
Can be linked with Leaf Tornado, Gust Dive, Rolling Moonsault, and Wrath of Enlil.
Required Skill: Spikes Royale Lv. 20+
Level 1 MP Cost: 60. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 766%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
30 MP Cost: 70. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 1230%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
Active HEXA Spikes Royale: Spirit Enchant
Master Level 30
Description Jump into the air while raining down ancient spiritual spears that deal damage to multiple enemies. Shares Spikes Royale's cooldown.
You are immune to knockback while casting the skill. Enemies hit receive a debuff that ignores a set amount of defense.
Can be linked with Leaf Tornado, Gust Dive, Rolling Moonsault, and Wrath of Enlil.
Required Skill: Spikes Royale Lv. 20+
Level 1 MP Cost: 60. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 766%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
2 MP Cost: 60. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 782%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
3 MP Cost: 61. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 798%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
4 MP Cost: 61. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 814%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
5 MP Cost: 61. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 830%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
6 MP Cost: 62. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 846%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
7 MP Cost: 62. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 862%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
8 MP Cost: 62. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 878%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
9 MP Cost: 63. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 894%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
10 MP Cost: 63. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 910%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
11 MP Cost: 63. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 926%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
12 MP Cost: 64. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 942%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
13 MP Cost: 64. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 958%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
14 MP Cost: 64. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 974%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
15 MP Cost: 65. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 990%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
16 MP Cost: 65. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 1006%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
17 MP Cost: 65. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 1022%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
18 MP Cost: 66. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 1038%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
19 MP Cost: 66. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 1054%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
20 MP Cost: 66. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 1070%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
21 MP Cost: 67. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 1086%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
22 MP Cost: 67. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 1102%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
23 MP Cost: 67. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 1118%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
24 MP Cost: 68. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 1134%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
25 MP Cost: 68. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 1150%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
26 MP Cost: 68. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 1166%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
27 MP Cost: 69. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 1182%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
28 MP Cost: 69. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 1198%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
29 MP Cost: 69. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 1214%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
30 MP Cost: 70. Delivers a Critical attack. Max Enemies Hit: 12, Damage: 1230%, Number of Attacks: 4
Enemy DEF: -35%, Duration: 60 sec, Debuff doesn't stack with Spikes Royale.
Cooldown: 12 sec
Show/hide all levels
Active HEXA Leaf Tornado
Master Level 30
Description Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air and can only be used when you are located above a certain height. A higher height is required when using it by linking with Gust Dive.
Periodically enhances to HEXA Leaf Tornado: Spirit Enchant.
Can be linked with Gust Dive, Spikes Royale, and Wrath of Enlil.
Required Skill: Leaf Tornado Lv. 20+
Level 1 MP Cost: 45, Max Enemies Hit: 8, Damage: 526%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
30 MP Cost: 51, Max Enemies Hit: 8, Damage: 845%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
Active HEXA Leaf Tornado
Master Level 30
Description Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air and can only be used when you are located above a certain height. A higher height is required when using it by linking with Gust Dive.
Periodically enhances to HEXA Leaf Tornado: Spirit Enchant.
Can be linked with Gust Dive, Spikes Royale, and Wrath of Enlil.
Required Skill: Leaf Tornado Lv. 20+
Level 1 MP Cost: 45, Max Enemies Hit: 8, Damage: 526%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
2 MP Cost: 45, Max Enemies Hit: 8, Damage: 537%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
3 MP Cost: 45, Max Enemies Hit: 8, Damage: 548%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
4 MP Cost: 45, Max Enemies Hit: 8, Damage: 559%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
5 MP Cost: 46, Max Enemies Hit: 8, Damage: 570%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
6 MP Cost: 46, Max Enemies Hit: 8, Damage: 581%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
7 MP Cost: 46, Max Enemies Hit: 8, Damage: 592%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
8 MP Cost: 46, Max Enemies Hit: 8, Damage: 603%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
9 MP Cost: 46, Max Enemies Hit: 8, Damage: 614%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
10 MP Cost: 47, Max Enemies Hit: 8, Damage: 625%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
11 MP Cost: 47, Max Enemies Hit: 8, Damage: 636%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
12 MP Cost: 47, Max Enemies Hit: 8, Damage: 647%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
13 MP Cost: 47, Max Enemies Hit: 8, Damage: 658%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
14 MP Cost: 47, Max Enemies Hit: 8, Damage: 669%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
15 MP Cost: 48, Max Enemies Hit: 8, Damage: 680%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
16 MP Cost: 48, Max Enemies Hit: 8, Damage: 691%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
17 MP Cost: 48, Max Enemies Hit: 8, Damage: 702%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
18 MP Cost: 48, Max Enemies Hit: 8, Damage: 713%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
19 MP Cost: 48, Max Enemies Hit: 8, Damage: 724%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
20 MP Cost: 49, Max Enemies Hit: 8, Damage: 735%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
21 MP Cost: 49, Max Enemies Hit: 8, Damage: 746%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
22 MP Cost: 49, Max Enemies Hit: 8, Damage: 757%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
23 MP Cost: 49, Max Enemies Hit: 8, Damage: 768%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
24 MP Cost: 49, Max Enemies Hit: 8, Damage: 779%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
25 MP Cost: 50, Max Enemies Hit: 8, Damage: 790%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
26 MP Cost: 50, Max Enemies Hit: 8, Damage: 801%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
27 MP Cost: 50, Max Enemies Hit: 8, Damage: 812%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
28 MP Cost: 50, Max Enemies Hit: 8, Damage: 823%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
29 MP Cost: 50, Max Enemies Hit: 8, Damage: 834%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
30 MP Cost: 51, Max Enemies Hit: 8, Damage: 845%, Number of Attacks: 4
Enhances to HEXA Leaf Tornado: Spirit Enchant every 6 sec.
Show/hide all levels
Active HEXA Leaf Tornado: Spirit Enchant
Master Level 30
Description Spin in mid-air and fire a hail of ancient spiritual arrows all around you.
This skill can only be used while in mid-air and can only be used when you are located above a certain height. A higher height is required when using it by linking with Gust Dive.
When in Stationary Mode, the skill can be used on the ground without jumping, but cannot be linked with Gust Dive while on the ground.
Can be linked with Gust Dive, Spikes Royale, and Wrath of Enlil.
Right-click to toggle Stationary Mode On/Off
Required Skill: Leaf Tornado Lv. 20+
Level 1 MP Cost: 45, Max Enemies Hit: 12, Damage: 611%, Number of Attacks: 4
Cooldown: 6 sec
30 MP Cost: 51, Max Enemies Hit: 12, Damage: 930%, Number of Attacks: 4
Cooldown: 6 sec
Active HEXA Leaf Tornado: Spirit Enchant
Master Level 30
Description Spin in mid-air and fire a hail of ancient spiritual arrows all around you.
This skill can only be used while in mid-air and can only be used when you are located above a certain height. A higher height is required when using it by linking with Gust Dive.
When in Stationary Mode, the skill can be used on the ground without jumping, but cannot be linked with Gust Dive while on the ground.
Can be linked with Gust Dive, Spikes Royale, and Wrath of Enlil.
Right-click to toggle Stationary Mode On/Off
Required Skill: Leaf Tornado Lv. 20+
Level 1 MP Cost: 45, Max Enemies Hit: 12, Damage: 611%, Number of Attacks: 4
Cooldown: 6 sec
2 MP Cost: 45, Max Enemies Hit: 12, Damage: 622%, Number of Attacks: 4
Cooldown: 6 sec
3 MP Cost: 45, Max Enemies Hit: 12, Damage: 633%, Number of Attacks: 4
Cooldown: 6 sec
4 MP Cost: 45, Max Enemies Hit: 12, Damage: 644%, Number of Attacks: 4
Cooldown: 6 sec
5 MP Cost: 46, Max Enemies Hit: 12, Damage: 655%, Number of Attacks: 4
Cooldown: 6 sec
6 MP Cost: 46, Max Enemies Hit: 12, Damage: 666%, Number of Attacks: 4
Cooldown: 6 sec
7 MP Cost: 46, Max Enemies Hit: 12, Damage: 677%, Number of Attacks: 4
Cooldown: 6 sec
8 MP Cost: 46, Max Enemies Hit: 12, Damage: 688%, Number of Attacks: 4
Cooldown: 6 sec
9 MP Cost: 46, Max Enemies Hit: 12, Damage: 699%, Number of Attacks: 4
Cooldown: 6 sec
10 MP Cost: 47, Max Enemies Hit: 12, Damage: 710%, Number of Attacks: 4
Cooldown: 6 sec
11 MP Cost: 47, Max Enemies Hit: 12, Damage: 721%, Number of Attacks: 4
Cooldown: 6 sec
12 MP Cost: 47, Max Enemies Hit: 12, Damage: 732%, Number of Attacks: 4
Cooldown: 6 sec
13 MP Cost: 47, Max Enemies Hit: 12, Damage: 743%, Number of Attacks: 4
Cooldown: 6 sec
14 MP Cost: 47, Max Enemies Hit: 12, Damage: 754%, Number of Attacks: 4
Cooldown: 6 sec
15 MP Cost: 48, Max Enemies Hit: 12, Damage: 765%, Number of Attacks: 4
Cooldown: 6 sec
16 MP Cost: 48, Max Enemies Hit: 12, Damage: 776%, Number of Attacks: 4
Cooldown: 6 sec
17 MP Cost: 48, Max Enemies Hit: 12, Damage: 787%, Number of Attacks: 4
Cooldown: 6 sec
18 MP Cost: 48, Max Enemies Hit: 12, Damage: 798%, Number of Attacks: 4
Cooldown: 6 sec
19 MP Cost: 48, Max Enemies Hit: 12, Damage: 809%, Number of Attacks: 4
Cooldown: 6 sec
20 MP Cost: 49, Max Enemies Hit: 12, Damage: 820%, Number of Attacks: 4
Cooldown: 6 sec
21 MP Cost: 49, Max Enemies Hit: 12, Damage: 831%, Number of Attacks: 4
Cooldown: 6 sec
22 MP Cost: 49, Max Enemies Hit: 12, Damage: 842%, Number of Attacks: 4
Cooldown: 6 sec
23 MP Cost: 49, Max Enemies Hit: 12, Damage: 853%, Number of Attacks: 4
Cooldown: 6 sec
24 MP Cost: 49, Max Enemies Hit: 12, Damage: 864%, Number of Attacks: 4
Cooldown: 6 sec
25 MP Cost: 50, Max Enemies Hit: 12, Damage: 875%, Number of Attacks: 4
Cooldown: 6 sec
26 MP Cost: 50, Max Enemies Hit: 12, Damage: 886%, Number of Attacks: 4
Cooldown: 6 sec
27 MP Cost: 50, Max Enemies Hit: 12, Damage: 897%, Number of Attacks: 4
Cooldown: 6 sec
28 MP Cost: 50, Max Enemies Hit: 12, Damage: 908%, Number of Attacks: 4
Cooldown: 6 sec
29 MP Cost: 50, Max Enemies Hit: 12, Damage: 919%, Number of Attacks: 4
Cooldown: 6 sec
30 MP Cost: 51, Max Enemies Hit: 12, Damage: 930%, Number of Attacks: 4
Cooldown: 6 sec
Show/hide all levels
Active HEXA Unicorn Spike
Master Level 30
Description Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies take more damage from all attacks. Can be linked with Rising Rush, Stunning Strikes, Spikes Royale, Lightning Edge, or Wrath of Enlil. Using link skills reduces cooldown by 1 sec.
Required Skill: Unicorn Spike Lv. 20+
Level 1 MP Cost: 64, Damage: 565%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
30 MP Cost: 70, Damage: 1000%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
Active HEXA Unicorn Spike
Master Level 30
Description Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies take more damage from all attacks. Can be linked with Rising Rush, Stunning Strikes, Spikes Royale, Lightning Edge, or Wrath of Enlil. Using link skills reduces cooldown by 1 sec.
Required Skill: Unicorn Spike Lv. 20+
Level 1 MP Cost: 64, Damage: 565%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
2 MP Cost: 64, Damage: 580%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
3 MP Cost: 64, Damage: 595%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
4 MP Cost: 64, Damage: 610%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
5 MP Cost: 65, Damage: 625%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
6 MP Cost: 65, Damage: 640%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
7 MP Cost: 65, Damage: 655%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
8 MP Cost: 65, Damage: 670%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
9 MP Cost: 65, Damage: 685%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
10 MP Cost: 66, Damage: 700%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
11 MP Cost: 66, Damage: 715%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
12 MP Cost: 66, Damage: 730%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
13 MP Cost: 66, Damage: 745%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
14 MP Cost: 66, Damage: 760%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
15 MP Cost: 67, Damage: 775%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
16 MP Cost: 67, Damage: 790%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
17 MP Cost: 67, Damage: 805%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
18 MP Cost: 67, Damage: 820%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
19 MP Cost: 67, Damage: 835%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
20 MP Cost: 68, Damage: 850%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
21 MP Cost: 68, Damage: 865%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
22 MP Cost: 68, Damage: 880%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
23 MP Cost: 68, Damage: 895%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
24 MP Cost: 68, Damage: 910%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
25 MP Cost: 69, Damage: 925%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
26 MP Cost: 69, Damage: 940%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
27 MP Cost: 69, Damage: 955%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
28 MP Cost: 69, Damage: 970%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
29 MP Cost: 69, Damage: 985%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
30 MP Cost: 70, Damage: 1000%, Max Enemies Hit: 8, Number of Critical Attacks: 6, Additional Damage Debuff Chance: 100%, Additional Damage Debuff Duration: 60 sec, Additional Damage: 30%
Cooldown: 9 sec
Using link skills reduces cooldown by 1 sec
Show/hide all levels
Active HEXA Gust Dive
Master Level 30
Description Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump. Attacks won't knock you back while using the skill. Can be linked with Rising Rush, Stunning Strikes, Leaf Tornado, Unicorn Spike, Spikes Royale, Lightning Edge, or Wrath of Enlil.
Required Skill: Gust Dive Lv. 20+
Level 1 MP Cost: 46, Max Enemies Hit: 6, Damage: 568%, Number of Attacks: 4
30 MP Cost: 51, Max Enemies Hit: 6, Damage: 800%, Number of Attacks: 4
Active HEXA Gust Dive
Master Level 30
Description Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump. Attacks won't knock you back while using the skill. Can be linked with Rising Rush, Stunning Strikes, Leaf Tornado, Unicorn Spike, Spikes Royale, Lightning Edge, or Wrath of Enlil.
Required Skill: Gust Dive Lv. 20+
Level 1 MP Cost: 46, Max Enemies Hit: 6, Damage: 568%, Number of Attacks: 4
2 MP Cost: 46, Max Enemies Hit: 6, Damage: 576%, Number of Attacks: 4
3 MP Cost: 46, Max Enemies Hit: 6, Damage: 584%, Number of Attacks: 4
4 MP Cost: 46, Max Enemies Hit: 6, Damage: 592%, Number of Attacks: 4
5 MP Cost: 46, Max Enemies Hit: 6, Damage: 600%, Number of Attacks: 4
6 MP Cost: 47, Max Enemies Hit: 6, Damage: 608%, Number of Attacks: 4
7 MP Cost: 47, Max Enemies Hit: 6, Damage: 616%, Number of Attacks: 4
8 MP Cost: 47, Max Enemies Hit: 6, Damage: 624%, Number of Attacks: 4
9 MP Cost: 47, Max Enemies Hit: 6, Damage: 632%, Number of Attacks: 4
10 MP Cost: 47, Max Enemies Hit: 6, Damage: 640%, Number of Attacks: 4
11 MP Cost: 47, Max Enemies Hit: 6, Damage: 648%, Number of Attacks: 4
12 MP Cost: 48, Max Enemies Hit: 6, Damage: 656%, Number of Attacks: 4
13 MP Cost: 48, Max Enemies Hit: 6, Damage: 664%, Number of Attacks: 4
14 MP Cost: 48, Max Enemies Hit: 6, Damage: 672%, Number of Attacks: 4
15 MP Cost: 48, Max Enemies Hit: 6, Damage: 680%, Number of Attacks: 4
16 MP Cost: 48, Max Enemies Hit: 6, Damage: 688%, Number of Attacks: 4
17 MP Cost: 48, Max Enemies Hit: 6, Damage: 696%, Number of Attacks: 4
18 MP Cost: 49, Max Enemies Hit: 6, Damage: 704%, Number of Attacks: 4
19 MP Cost: 49, Max Enemies Hit: 6, Damage: 712%, Number of Attacks: 4
20 MP Cost: 49, Max Enemies Hit: 6, Damage: 720%, Number of Attacks: 4
21 MP Cost: 49, Max Enemies Hit: 6, Damage: 728%, Number of Attacks: 4
22 MP Cost: 49, Max Enemies Hit: 6, Damage: 736%, Number of Attacks: 4
23 MP Cost: 49, Max Enemies Hit: 6, Damage: 744%, Number of Attacks: 4
24 MP Cost: 50, Max Enemies Hit: 6, Damage: 752%, Number of Attacks: 4
25 MP Cost: 50, Max Enemies Hit: 6, Damage: 760%, Number of Attacks: 4
26 MP Cost: 50, Max Enemies Hit: 6, Damage: 768%, Number of Attacks: 4
27 MP Cost: 50, Max Enemies Hit: 6, Damage: 776%, Number of Attacks: 4
28 MP Cost: 50, Max Enemies Hit: 6, Damage: 784%, Number of Attacks: 4
29 MP Cost: 50, Max Enemies Hit: 6, Damage: 792%, Number of Attacks: 4
30 MP Cost: 51, Max Enemies Hit: 6, Damage: 800%, Number of Attacks: 4
Show/hide all levels
Active HEXA Stunning Strikes
Master Level 30
Description Quickly fire multiple arrows to the front. Can be used in the air and linked with Rising Rush, Unicorn Spike, Spikes Royale, Lightning Edge, or Wrath of Enlil.
Required Skill: Stunning Strikes Lv. 20+, Staggering Strikes Lv. 10+
Level 1 MP Cost: 40, Damage: 602%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +1% points]
30 MP Cost: 45, Damage: 950%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +20% points]
Active HEXA Stunning Strikes
Master Level 30
Description Quickly fire multiple arrows to the front. Can be used in the air and linked with Rising Rush, Unicorn Spike, Spikes Royale, Lightning Edge, or Wrath of Enlil.
Required Skill: Stunning Strikes Lv. 20+, Staggering Strikes Lv. 10+
Level 1 MP Cost: 40, Damage: 602%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +1% points]
2 MP Cost: 40, Damage: 614%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +2% points]
3 MP Cost: 40, Damage: 626%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +2% points]
4 MP Cost: 40, Damage: 638%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +3% points]
5 MP Cost: 40, Damage: 650%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +4% points]
6 MP Cost: 41, Damage: 662%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +4% points]
7 MP Cost: 41, Damage: 674%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +5% points]
8 MP Cost: 41, Damage: 686%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +6% points]
9 MP Cost: 41, Damage: 698%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +6% points]
10 MP Cost: 41, Damage: 710%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +7% points]
11 MP Cost: 41, Damage: 722%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +8% points]
12 MP Cost: 42, Damage: 734%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +8% points]
13 MP Cost: 42, Damage: 746%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +9% points]
14 MP Cost: 42, Damage: 758%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +10% points]
15 MP Cost: 42, Damage: 770%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +10% points]
16 MP Cost: 42, Damage: 782%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +11% points]
17 MP Cost: 42, Damage: 794%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +12% points]
18 MP Cost: 43, Damage: 806%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +12% points]
19 MP Cost: 43, Damage: 818%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +13% points]
20 MP Cost: 43, Damage: 830%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +14% points]
21 MP Cost: 43, Damage: 842%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +14% points]
22 MP Cost: 43, Damage: 854%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +15% points]
23 MP Cost: 43, Damage: 866%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +16% points]
24 MP Cost: 44, Damage: 878%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +16% points]
25 MP Cost: 44, Damage: 890%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +17% points]
26 MP Cost: 44, Damage: 902%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +18% points]
27 MP Cost: 44, Damage: 914%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +18% points]
28 MP Cost: 44, Damage: 926%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +19% points]
29 MP Cost: 44, Damage: 938%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +20% points]
30 MP Cost: 45, Damage: 950%, Max Enemies Hit: 8, Number of Attacks: 4
[Passive Effect - HEXA Ishtar's Ring Damage: +20% points]
Show/hide all levels
Active HEXA Elemental Knights
Master Level 30
Description Summons an Ice Spirit, Fire Spirit, or Shadow Spirit at random to aid you in battle. When attack lands while Elemental Knights are active, a spirit is summoned. Elemental Knights do not take damage even if they attack enemies with attack reflection.
Increases Summon Duration.
Can be toggled On/Off.
Required Skill: Elemental Knights Lv. 10+
Level 1 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 238% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
30 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 325% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
Active HEXA Elemental Knights
Master Level 30
Description Summons an Ice Spirit, Fire Spirit, or Shadow Spirit at random to aid you in battle. When attack lands while Elemental Knights are active, a spirit is summoned. Elemental Knights do not take damage even if they attack enemies with attack reflection.
Increases Summon Duration.
Can be toggled On/Off.
Required Skill: Elemental Knights Lv. 10+
Level 1 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 238% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
2 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 241% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
3 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 244% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
4 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 247% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
5 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 250% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
6 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 253% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
7 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 256% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
8 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 259% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
9 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 262% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
10 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 265% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
11 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 268% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
12 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 271% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
13 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 274% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
14 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 277% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
15 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 280% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
16 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 283% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
17 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 286% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
18 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 289% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
19 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 292% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
20 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 295% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
21 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 298% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
22 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 301% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
23 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 304% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
24 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 307% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
25 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 310% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
26 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 313% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
27 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 316% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
28 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 319% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
29 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 322% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
30 Upon landing an attack, MP Cost: 60, Summons 1 Spirit for 210 sec, can summon up to 3 Spirits.
Summoned Spirit - Damage: 325% every 2 sec, Number of Attacks: 2
Cooldown: 10 sec
Show/hide all levels
Passive HEXA Final Attack
Master Level 30
Description Chance to deal an additional hit after landing a direct attack skill. Must have Dual Bowguns equipped.
Required Skill: Advanced Final Attack Lv. 30+
Level 1 [Final Attack Skill] Has a 76% chance to deal 228% with a Final Attack that attacks 2 times.
30 [Final Attack Skill] Has a 76% chance to deal 315% with a Final Attack that attacks 2 times.
Passive HEXA Final Attack
Master Level 30
Description Chance to deal an additional hit after landing a direct attack skill. Must have Dual Bowguns equipped.
Required Skill: Advanced Final Attack Lv. 30+
Level 1 [Final Attack Skill] Has a 76% chance to deal 228% with a Final Attack that attacks 2 times.
2 [Final Attack Skill] Has a 76% chance to deal 231% with a Final Attack that attacks 2 times.
3 [Final Attack Skill] Has a 76% chance to deal 234% with a Final Attack that attacks 2 times.
4 [Final Attack Skill] Has a 76% chance to deal 237% with a Final Attack that attacks 2 times.
5 [Final Attack Skill] Has a 76% chance to deal 240% with a Final Attack that attacks 2 times.
6 [Final Attack Skill] Has a 76% chance to deal 243% with a Final Attack that attacks 2 times.
7 [Final Attack Skill] Has a 76% chance to deal 246% with a Final Attack that attacks 2 times.
8 [Final Attack Skill] Has a 76% chance to deal 249% with a Final Attack that attacks 2 times.
9 [Final Attack Skill] Has a 76% chance to deal 252% with a Final Attack that attacks 2 times.
10 [Final Attack Skill] Has a 76% chance to deal 255% with a Final Attack that attacks 2 times.
11 [Final Attack Skill] Has a 76% chance to deal 258% with a Final Attack that attacks 2 times.
12 [Final Attack Skill] Has a 76% chance to deal 261% with a Final Attack that attacks 2 times.
13 [Final Attack Skill] Has a 76% chance to deal 264% with a Final Attack that attacks 2 times.
14 [Final Attack Skill] Has a 76% chance to deal 267% with a Final Attack that attacks 2 times.
15 [Final Attack Skill] Has a 76% chance to deal 270% with a Final Attack that attacks 2 times.
16 [Final Attack Skill] Has a 76% chance to deal 273% with a Final Attack that attacks 2 times.
17 [Final Attack Skill] Has a 76% chance to deal 276% with a Final Attack that attacks 2 times.
18 [Final Attack Skill] Has a 76% chance to deal 279% with a Final Attack that attacks 2 times.
19 [Final Attack Skill] Has a 76% chance to deal 282% with a Final Attack that attacks 2 times.
20 [Final Attack Skill] Has a 76% chance to deal 285% with a Final Attack that attacks 2 times.
21 [Final Attack Skill] Has a 76% chance to deal 288% with a Final Attack that attacks 2 times.
22 [Final Attack Skill] Has a 76% chance to deal 291% with a Final Attack that attacks 2 times.
23 [Final Attack Skill] Has a 76% chance to deal 294% with a Final Attack that attacks 2 times.
24 [Final Attack Skill] Has a 76% chance to deal 297% with a Final Attack that attacks 2 times.
25 [Final Attack Skill] Has a 76% chance to deal 300% with a Final Attack that attacks 2 times.
26 [Final Attack Skill] Has a 76% chance to deal 303% with a Final Attack that attacks 2 times.
27 [Final Attack Skill] Has a 76% chance to deal 306% with a Final Attack that attacks 2 times.
28 [Final Attack Skill] Has a 76% chance to deal 309% with a Final Attack that attacks 2 times.
29 [Final Attack Skill] Has a 76% chance to deal 312% with a Final Attack that attacks 2 times.
30 [Final Attack Skill] Has a 76% chance to deal 315% with a Final Attack that attacks 2 times.

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Spirit of Elluel Boost
Level Requirement 260
Master Level 30
Description Boosts Spirit of Elluel.
Level 1 Spirit of Elluel Final Damage: +11%, Spirits Damage: +51%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +26%.
9 Spirit of Elluel Final Damage: +19%, Spirits Damage: +55%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +28%.
10 Spirit of Elluel Final Damage: +25%, Spirits Damage: +55%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +28%.
19 Spirit of Elluel Final Damage: +34%, Spirits Damage: +60%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +30%.
20 Spirit of Elluel Final Damage: +40%, Spirits Damage: +60%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +30%.
29 Spirit of Elluel Final Damage: +49%, Spirits Damage: +65%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +33%.
30 Spirit of Elluel Final Damage: +60%, Spirits Damage: +65%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +33%.
Passive Spirit of Elluel Boost
Level Requirement 260
Master Level 30
Description Boosts Spirit of Elluel.
Level 1 Spirit of Elluel Final Damage: +11%, Spirits Damage: +51%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +26%.
2 Spirit of Elluel Final Damage: +12%, Spirits Damage: +51%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +26%.
3 Spirit of Elluel Final Damage: +13%, Spirits Damage: +52%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +26%.
4 Spirit of Elluel Final Damage: +14%, Spirits Damage: +52%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +26%.
5 Spirit of Elluel Final Damage: +15%, Spirits Damage: +53%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +27%.
6 Spirit of Elluel Final Damage: +16%, Spirits Damage: +53%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +27%.
7 Spirit of Elluel Final Damage: +17%, Spirits Damage: +54%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +27%.
8 Spirit of Elluel Final Damage: +18%, Spirits Damage: +54%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +27%.
9 Spirit of Elluel Final Damage: +19%, Spirits Damage: +55%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +28%.
10 Spirit of Elluel Final Damage: +25%, Spirits Damage: +55%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +28%.
11 Spirit of Elluel Final Damage: +26%, Spirits Damage: +56%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +28%.
12 Spirit of Elluel Final Damage: +27%, Spirits Damage: +56%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +28%.
13 Spirit of Elluel Final Damage: +28%, Spirits Damage: +57%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +29%.
14 Spirit of Elluel Final Damage: +29%, Spirits Damage: +57%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +29%.
15 Spirit of Elluel Final Damage: +30%, Spirits Damage: +58%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +29%.
16 Spirit of Elluel Final Damage: +31%, Spirits Damage: +58%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +29%.
17 Spirit of Elluel Final Damage: +32%, Spirits Damage: +59%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +30%.
18 Spirit of Elluel Final Damage: +33%, Spirits Damage: +59%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +30%.
19 Spirit of Elluel Final Damage: +34%, Spirits Damage: +60%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +30%.
20 Spirit of Elluel Final Damage: +40%, Spirits Damage: +60%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +30%.
21 Spirit of Elluel Final Damage: +41%, Spirits Damage: +61%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +31%.
22 Spirit of Elluel Final Damage: +42%, Spirits Damage: +61%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +31%.
23 Spirit of Elluel Final Damage: +43%, Spirits Damage: +62%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +31%.
24 Spirit of Elluel Final Damage: +44%, Spirits Damage: +62%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +31%.
25 Spirit of Elluel Final Damage: +45%, Spirits Damage: +63%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +32%.
26 Spirit of Elluel Final Damage: +46%, Spirits Damage: +63%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +32%.
27 Spirit of Elluel Final Damage: +47%, Spirits Damage: +64%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +32%.
28 Spirit of Elluel Final Damage: +48%, Spirits Damage: +64%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +32%.
29 Spirit of Elluel Final Damage: +49%, Spirits Damage: +65%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +33%.
30 Spirit of Elluel Final Damage: +60%, Spirits Damage: +65%, Ishtar's Ring and Irkalla's Wrath Afterimage Final Damage: +33%.
Show/hide all levels
Passive Sylvidia's Flight Boost
Level Requirement 260
Master Level 30
Description Boosts Sylvidia's Flight.
Level 1 Sylvidia's Flight Final Damage: +11%
9 Sylvidia's Flight Final Damage: +19%
10 Sylvidia's Flight Final Damage: +25%
19 Sylvidia's Flight Final Damage: +34%
20 Sylvidia's Flight Final Damage: +40%
29 Sylvidia's Flight Final Damage: +49%
30 Sylvidia's Flight Final Damage: +60%
Passive Sylvidia's Flight Boost
Level Requirement 260
Master Level 30
Description Boosts Sylvidia's Flight.
Level 1 Sylvidia's Flight Final Damage: +11%
2 Sylvidia's Flight Final Damage: +12%
3 Sylvidia's Flight Final Damage: +13%
4 Sylvidia's Flight Final Damage: +14%
5 Sylvidia's Flight Final Damage: +15%
6 Sylvidia's Flight Final Damage: +16%
7 Sylvidia's Flight Final Damage: +17%
8 Sylvidia's Flight Final Damage: +18%
9 Sylvidia's Flight Final Damage: +19%
10 Sylvidia's Flight Final Damage: +25%
11 Sylvidia's Flight Final Damage: +26%
12 Sylvidia's Flight Final Damage: +27%
13 Sylvidia's Flight Final Damage: +28%
14 Sylvidia's Flight Final Damage: +29%
15 Sylvidia's Flight Final Damage: +30%
16 Sylvidia's Flight Final Damage: +31%
17 Sylvidia's Flight Final Damage: +32%
18 Sylvidia's Flight Final Damage: +33%
19 Sylvidia's Flight Final Damage: +34%
20 Sylvidia's Flight Final Damage: +40%
21 Sylvidia's Flight Final Damage: +41%
22 Sylvidia's Flight Final Damage: +42%
23 Sylvidia's Flight Final Damage: +43%
24 Sylvidia's Flight Final Damage: +44%
25 Sylvidia's Flight Final Damage: +45%
26 Sylvidia's Flight Final Damage: +46%
27 Sylvidia's Flight Final Damage: +47%
28 Sylvidia's Flight Final Damage: +48%
29 Sylvidia's Flight Final Damage: +49%
30 Sylvidia's Flight Final Damage: +60%
Show/hide all levels
Passive Irkalla's Wrath Boost
Level Requirement 260
Master Level 30
Description Boosts Irkalla's Wrath.
Level 1 Irkalla's Wrath Final Damage: +11%
9 Irkalla's Wrath Final Damage: +19%
10 Irkalla's Wrath Final Damage: +25%
19 Irkalla's Wrath Final Damage: +34%
20 Irkalla's Wrath Final Damage: +40%
29 Irkalla's Wrath Final Damage: +49%
30 Irkalla's Wrath Final Damage: +60%
Passive Irkalla's Wrath Boost
Level Requirement 260
Master Level 30
Description Boosts Irkalla's Wrath.
Level 1 Irkalla's Wrath Final Damage: +11%
2 Irkalla's Wrath Final Damage: +12%
3 Irkalla's Wrath Final Damage: +13%
4 Irkalla's Wrath Final Damage: +14%
5 Irkalla's Wrath Final Damage: +15%
6 Irkalla's Wrath Final Damage: +16%
7 Irkalla's Wrath Final Damage: +17%
8 Irkalla's Wrath Final Damage: +18%
9 Irkalla's Wrath Final Damage: +19%
10 Irkalla's Wrath Final Damage: +25%
11 Irkalla's Wrath Final Damage: +26%
12 Irkalla's Wrath Final Damage: +27%
13 Irkalla's Wrath Final Damage: +28%
14 Irkalla's Wrath Final Damage: +29%
15 Irkalla's Wrath Final Damage: +30%
16 Irkalla's Wrath Final Damage: +31%
17 Irkalla's Wrath Final Damage: +32%
18 Irkalla's Wrath Final Damage: +33%
19 Irkalla's Wrath Final Damage: +34%
20 Irkalla's Wrath Final Damage: +40%
21 Irkalla's Wrath Final Damage: +41%
22 Irkalla's Wrath Final Damage: +42%
23 Irkalla's Wrath Final Damage: +43%
24 Irkalla's Wrath Final Damage: +44%
25 Irkalla's Wrath Final Damage: +45%
26 Irkalla's Wrath Final Damage: +46%
27 Irkalla's Wrath Final Damage: +47%
28 Irkalla's Wrath Final Damage: +48%
29 Irkalla's Wrath Final Damage: +49%
30 Irkalla's Wrath Final Damage: +60%
Show/hide all levels
Passive Royal Knights Boost
Level Requirement 260
Master Level 30
Description Boosts Royal Knights.
Level 1 Royal Knights Final Damage: +11%
9 Royal Knights Final Damage: +19%
10 Royal Knights Final Damage: +25%
19 Royal Knights Final Damage: +34%
20 Royal Knights Final Damage: +40%
29 Royal Knights Final Damage: +49%
30 Royal Knights Final Damage: +60%
Passive Royal Knights Boost
Level Requirement 260
Master Level 30
Description Boosts Royal Knights.
Level 1 Royal Knights Final Damage: +11%
2 Royal Knights Final Damage: +12%
3 Royal Knights Final Damage: +13%
4 Royal Knights Final Damage: +14%
5 Royal Knights Final Damage: +15%
6 Royal Knights Final Damage: +16%
7 Royal Knights Final Damage: +17%
8 Royal Knights Final Damage: +18%
9 Royal Knights Final Damage: +19%
10 Royal Knights Final Damage: +25%
11 Royal Knights Final Damage: +26%
12 Royal Knights Final Damage: +27%
13 Royal Knights Final Damage: +28%
14 Royal Knights Final Damage: +29%
15 Royal Knights Final Damage: +30%
16 Royal Knights Final Damage: +31%
17 Royal Knights Final Damage: +32%
18 Royal Knights Final Damage: +33%
19 Royal Knights Final Damage: +34%
20 Royal Knights Final Damage: +40%
21 Royal Knights Final Damage: +41%
22 Royal Knights Final Damage: +42%
23 Royal Knights Final Damage: +43%
24 Royal Knights Final Damage: +44%
25 Royal Knights Final Damage: +45%
26 Royal Knights Final Damage: +46%
27 Royal Knights Final Damage: +47%
28 Royal Knights Final Damage: +48%
29 Royal Knights Final Damage: +49%
30 Royal Knights Final Damage: +60%

References

  1. Boosts Swift Dual Shot and Piercing Storm
  2. Boosts Rising Rush, Parting Shot, Aerial Barrage, and Rolling Moonsault
  3. Boosts Stunning Strikes/Staggering Strikes, Final Attack: Dual Bowguns, and Advanced Final Attack
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills